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Shin Megami Tensei
FAQ/WALKTHROUGH
By: Infinity Dragon / Justin Blood
Copyright © 2008 Justin Blood
VER: 0.70
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01) Introduction.......................................................(INT1)
02) Basics & Controls..................................................(BNCT)
03) Frequently Asked Questions.........................................(FAQS)
04) Walkthrough (LAW)..................................................(LWLK)
05) Walkthrough (CHAOS)................................................(CWLK)
06) Walkthrough (NEUTRAL)..............................................(NWLK)
07) Optional Sidequests................................................(SIDQ)
08) Demon Data & Bestiary..............................................(DDB1)
09) Equipment & Item Lists.............................................(IEQ1)
10) Store List.........................................................(STRS)
11) Acknowledgements/Contributors......................................(TNKS)
12) Progress Reports...................................................(UPHS)
13) Disclaimer.........................................................(DCMR)
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===============================================================================
*01. INTRODUCTION (INT1)*
===============================================================================
This FAQ/Walkthrough is meant to be a gameplay guide and assumes that you
either can read Japanese or that you are playing the game with a translation
patch. If you want more in-depth information on the game's story or
translation, then I recommend looking at Re-miel's FAQ located at GameFAQs.
If you are looking for a guide that gives precise instructions on where to go
or what to do, however, then this guide is for you. As good as Re-miel's FAQ is
at delineating the story of the game, it's not an effective in-depth
walkthrough.
This guide will also be a comprehensive compilation of strategies and tips,
sidequests, demon info, and item info. Anything that's relevant to the gameplay
of Shin Megami Tensei will hopefully be included in this FAQ at some point.
With that, happy reading and enjoy playing on the greatest games for the SNES!
===============================================================================
*02. BASICS AND CONTROLS (BNCT)*
===============================================================================
a) Stats and What They Do.........................................(STAT1)
b) Exploration....................................................(EXPL1)
c) Battling.......................................................(BATL1)
d) Demon Negotation...............................................(DNEG1)
>_____________________________________________________________________________<
| a.) Stats and What They Do (STAT1)|
>-----------------------------------------------------------------------------<
*****************
The Primary Stats
*****************
The main effect of the primary stats is to increase the derivative stats, which
are the stats that actually tend to matter in combat. A couple of the primary
stats do have noticeable effects beyond affecting the derivative stats,
however, so pay special attention to those stats.
STRENGTH (STR): Increases HP, Power, and Accuracy (Improves Defense for
Demons).
INTELLIGENCE (INT): Increases Evade and Magic Effect; improves your ability
to negotiate with demons.
MAGIC (MAG): Increases Magic Power and Magic Effect.
STAMINA (STM): Increases HP and Defense (Improves Power for Demons).
SPEED (SPD): Increases Accuracy and Evade; increases the chances of
escaping in battle and increases ability to act sooner in
battle.
LUCK (LCK): Increases Accuracy and Evade; increases the chances of
finding an item after battle, increases chances of getting
in a first strike in battle, increases the chances of
escaping from battle.
********************
The Derivative Stats
********************
The derivative stats are generally the stats that are taken into account during
a battle.
POWER: Improves the damage dealt by a physical attack.
ACCURACY: Improves the likelihood of an hitting a target.
DEFENSE: Decreases the amount of damage received from a physical attack.
EVADE: Decreases the likelihood that an attack or ability will hit.
MAGIC POWER: Improves the damage dealt or HP healed by a Magic ability.
MAGIC EFFECT: Improves the chances that spell's effects will work.
********************************
Calculating the Derviative Stats
********************************
This is where you can see just how much the primary stats affect the
derivative stats. This is important for deciding the best way to distribute
your primary stat points at character creation or when you level up. The larger
the overall increases given by a primary stat, the more important it is to
raise that stat.
Also note that because demons cannot wear equipment, the game calculates their
derivative stats in a slightly different manner. Since you cannot really raise
a demon's primary stats, this is more for those wishing to understand the
game's mechanics rather than as a tool for planning character growth.
Humans
------
POWER = STR + WEAPON POWER
ACCURACY = SPD + [(STR + LCK)/4] + WEAPON ACCURACY
DEFENSE = [(STM + SPD)/2] + ARMOR DEFENSE
EVADE = SPD + [(INT + LCK)/4]
MAGIC POWER = MAG + (INT/8)
MAGIC EFFECT = INT + (MAG/8)
Demons
------
POWER = (STRx3) + (STM/4) + (LEVEL - 19)
ACCURACY = SPD + (STR/4)
DEFENSE = (STMx2) + (STR/4) + [(LEVEL - 19)/2]
EVADE = SPD + (INT/8)
MAGIC POWER = MAG + (INT/8)
MAGIC EFFECT = INT + (MAG/8)
If you need any further help guidance in allocating stats, please see the
FAQs section of this guide.
>_____________________________________________________________________________<
| b.) Exploration Controls (EXPL1)|
>-----------------------------------------------------------------------------<
Exploring is a major component of this game, given how large the various
buildings are and the size of the city map.
**********************
Exploring the City Map
**********************
The City Map is primarily used to move from building to building. Do note,
however, that just because you aren't in 1st Person Exploration mode (i.e. you
aren't in a building) doesn't mean enemies won't attack you. You'll encounter
random enemies as you explore the City Map, but not at the same frequency as
you would in a building.
There are some obstacles you cannot traverse over while on the city map. These
obstacles include trees, buildings, walls, and debris.
Entering Buildings
------------------
There are two types of buildings on the city map you can enter. Yellow
buildings are entered through the visible door. Red buildings are entered by
simply moving your character pawn over the building.
City Map Controls
-----------------
D-PAD DOWN: Moves your character south, scrolls through menu choices.
D-PAD UP: Moves your character north, scrolls through menu choices.
D-PAD RIGHT: Moves your character east, scrolls through menu choices.
D-PAD LEFT: Moves your character west, scrolls through menu choices.
A BUTTON: Brings up the main menu, used to confirm a choice in the menu.
B BUTTON: Cancels out of the menus.
L, R, X, Y: No effect.
*************************************
1st Person Exploration Mode/Buildings
*************************************
Whenever you enter a building, you are brought into first person mode to
explore it. While the controls can be sluggish and counter-intuitive at first,
hopefully you get used to them shortly. The worst part of this mode is that the
design for first person mode is just plain bland, making hard to establish
landmarks for navigation purposes. Thankfully you get an auto-map shortly into
the game which will help you with this.
The main objective in this mode is to find and enter the rooms containing
characters important to the plot so that you may speak with them, as well as
rooms containing bosses so that you may kill them. This is also where you'll
find the various shops you can enter.
There are a few features in this mode that deserve explanation.
Doors: While not important on their own, doors can serve as makeshift
navigation landmarks, since they are clearly marked on your auto-map.
Additionally, whenever you pass through a door, you have a higher
chance of being attacked by enemies on the other side. I've found that
there's roughly a 50-70% chance of being attacked in this way. Keep that
in mind if you're exploring while low on health.
Traps: There are two types of traps in this game. Damage Floors and Poison
Floors. Damage Floors will take away a large chunk of HP (usually 25% or
50% of your current HP) from all your characters. Some Damage Floors
will only deal damage to characters that are not of a certain alignment.
Poison Floors will randomly poison some of your party members.
Shops: While exploring the various buildings, you'll find doors that are
labelled various names. This means that on the other side of the door is
a shop where you can purchase items, receive healing, or save your game.
The various shops are as follows:
Antiques: Useless at first, but later on it will sell you firearms.
Knives: Sells melee weapons.
Armors: Sells armor.
Survival: Usually sells a mix of gear.
Arms: Sells firearms.
Junk: Sells consumable items.
Drugs: Sells consumable items.
Kaifuku: Provides healing services and sells consumables. Neutral.
Mesia: Provides healing services and sells consumables. Law.
Gaia: Provides healing services and sells consumables. Chaos.
Terminals: Terminal rooms are very important. Terminal points are the primary
save points in the game, so make use of them often. Additionally,
you can use a Terminal to transport yourself to any other Terminal
room you've been to.
Treasure: Some rooms contain boxes, crates, or chests. Usually you'll get an
item if you open one of these boxes. Sometimes, however, the box will
be trapped instead, taking away 25% of all party members' current HP.
Also some boxes will be empty, sometimes this is based on alignment,
sometimes the box is just empty.
1st Person Exploration Controls
-------------------------------
D-PAD DOWN: Turn around 180 degrees.
D-PAD UP: Moves your character forward.
D-PAD RIGHT: Turns 90 degrees clockwise (North->East->South->West)
D-PAD LEFT: Turns 90 degrees counter-clockwise (North->West->South->East)
A BUTTON: Brings up the main menu, used to confirm a choice in the menu.
B BUTTON: Cancels out of the menus.
L BUTTON: Turn 90 degrees counter-clockwise.
R BUTTON: Turn 90 degrees clockwise.
X, Y: No effect.
*************
The Main Menu
*************
The main menu is accessed by pushing A in either of the exploration modes. The
various choices are:
COMP- This command is broken into various sub-commands.
Summon Minion: Brings a demon on the sidelines into your active party.
Summoning requires a small payment of money, and demons
require a constant upkeep of Magnetite to remain summoned.
Return Minion: Moves a demon from your active party to the sidelines.
Dismiss Minion: This removes a demon from your party AND sidelines
permanently. Be careful when using this.
Change Formation: Allows you to change your party formation.
Auto-Mapping: This is where you can pull up a map of the current
building you are exploring. Explored areas are shown in
green, unexplored areas are black.
Devil Analyze: Allows you to look at the statistics of the last 36
demons you have defeated.
MAGIC- This command allows you to select a party member to cast one of their
spells. The spell you want to cast must be one that can be cast out
of combat.
ITEM- This command is broken into various sub-commands.
Use: This lets you select and use a consumable item.
Equip: Allows you to select a party member and change their equipment
Discard: Allows you to select an item you no longer need and discards it,
freeing up precious inventory space.
STATUS- This command lets you look at the current status of your party members.
Additionally, you can push L or R while viewing a character's status to
view a complete list of your item inventory. This will also show key
items in your possession, which are normally not seen under the normal
item command.
>_____________________________________________________________________________<
| c.) Battle (BATL1)|
>-----------------------------------------------------------------------------<
************************
The Enemy Encounter Menu
************************
The Enemy Encounter Menu is accessed whenever you encounter an enemy, as well
as at the beginning of each round of combat.
FIGHT- Engages in battle with the enemy. Switches to the Battle Menu.
ESCAPE- Allows you to attempt to escape from the enemy group.
TALK- Starts Demon Negotiation mode.
AUTO- Engages in battle with the enemy and enters Auto-Battle Mode.
***************
The Battle Menu
***************
ATTACK- Character performs an attack based on its Power stat. For humans, this
uses the Power stat for the equipped sword.
GUN- Humans only. The character performs an attack based on its Power stat
for the equipped gun.
EXTRA- Demons only. If the demon has any special, non-magical attacks, then
selecting this will command the demon to use that attack. Note that if
the demon has more than one Extra attack, the one used will be chosen
randomly.
COMP- Hero only. This allows the Hero to summon any benched demons and
allows analysis of the current enemies.
MAGIC- After selecting this command, you will be given a list of the spells
that the current character has learned. Select the spell that you wish
that character to cast that round. (Note: The Hero cannot use Magic,
so he doesn't get this command)
ITEM- Humans only. Selecting this command opens up a list of all consumable
items that can be used in combat. Select the item that you wish the
character to use during the round.
RETURN- Demons only. Selecting this command returns the demon to the sideline
so that you can summon a more effective demon.
DEFEND- The character won't perform any action during the round, but any
damage dealt to the defending character will do roughly 1/2 to 2/3s
less damage.
>_____________________________________________________________________________<
| d.) Demon Negotiation (DNEG1)|
>-----------------------------------------------------------------------------<
Negotiating with demons is at the core of Shin Megami Tensei's gameplay. By
talking with the various demons, you can receive Money, Magnetite, or even have
them join you as an ally.
You can begin negotiating by selecting TALK from the Enemy Encounter menu. You
will then be given two ways to begin the negotiation: you can act Friendly, or
you can act Threatening. Beyond that, the different choices you will be given
will be based off of the demon's reaction.
Different demons will react in different ways to the same choice. One might
become scared and give you an item if you let it live while another demon might
get angry and immediately attack you. The same demon, however, will almost
usually respond in the same way to the same choice. For example, if you meet a
Girimekhala and decide to approach it, that Girimekhala will likely be
impressed by your courage. If you later encounter a second Girimekhala, it will
also likely be impressed if you decide to approach it.
The key to successful negotiation is learning how a demon responds to a certain
choice through trial and error. If you remember the choices that please a
particular demon, then you will have a much easier time negotiating with that
demon in the future.
===============================================================================
*03. FREQUENTLY ASKED QUESTIONS (FAQS)*
===============================================================================
This section will give my answers and suggestions to various questions that
have been asked about this game.
_______________
|Question Index|
----------------------------------------------
Item Management.....................Question 1
Dungeon Survival....................Question 2
Correcting Shifted Alignment........Question 3
Finding Swords......................Question 4
Hero's Stat Point Distribution......Question 5
Other Characters' Stats.............Quesiton 6
----------------------------------------------
Q1) I'm having trouble managing my items, I run out of inventory room quickly
and I always have to discard items to open a treasure box. Any help?
A1) Item management shouldn't be too much of a concern once you learn what
items are worth keeping and what items should be discarded. Some tips:
-Only keep one stack of Orbs and one stack of Magic Stones for negotiating
with demons. Any additional Orbs or Magic Stones you find should be used
immediately. This will help with both keeping your party healed and it
will help prevent your inventory from becoming bloated.
-Sell old equipment immediately after upgrading to newer gear.
-Items that have the same effects as a spell can probably be discarded. If
you want that effect, just use the appropriate spell instead.
Q2) These dungeons are too long! The enemies spawn to frequently and I run out
of healing halfway through the dungeon! How do I survive this?
A2) The first thing you should do, related to the item management section
above, is to use Orbs and Magic Stones for healing when you can. This will
save you precious MP. Secondly, don't use Sword attacks against random
encounters. Instead, use Guns that have a high hit-spread. Guns do more
total damage against random encounters than swords until they very, very
late game. Moreover, if you buy Ammo that can cause different status
effects (Nerve Bullets = Sleep, Magic Shells = Charm, Medusa Shells =
Stone), then use those. By using a Gun that hits up to eight enemies and
with some status shells equipped, your human characters can lock all the
random encounters up quickly, preventing them from ever getting a turn!
Q3) My alignment shifted, what can I do to correct it?
A3) The easiest way to correct your alignment is to play the mini-game at
Tokyo Destiny Land. See the "Tokyo Destiny Land Alignment Game" section in
the Secrets and Sidequests chapter of this guide. If you don't want to wait
until Tokyo Destiny Land, then you'll need to focus on killing enemies ONLY
of the alignment you wish to shift away from (i.e. if you're Chaos aligned
and you want to shift to Neutral or Law, then focus on killing only enemies
that are Chaos aligned). Be warned that this method is EXTREMELY time
consuming and ultimately probably not worth it.
Q4) What happened to all the shops where I could by Swords?
A4) After a certain part of the game, all the Knife shops disappear. While you
can no longer buy swords, you will still find some exceptionally powerful
swords in the various boxes in the different buildings. You can also use
Sword Fusion to get some good weapons. See the "Swords" section of the
Items chapter of this guide to find the locations of some good weapons if
you're having trouble finding them on your own.
Q5) How should I distribute my stat points for the Hero?
A5) The short answer is that it depends on your playstyle. The long,
technically correct answer is to focus on Stamina and Speed early on. Try
to max Stamina by level 30 or so, then start working on finishing Speed and
start putting points into Strength. After Speed is maxed, start putting
points into Luck as you finish Strength. Finally, start working on Luck.
While doing all this, put an occasional point or two into Intelligence. Try
to have about 25 Intelligence by level 25 or so.
An important caveat: you don't need 40 in a stat to max it. Due to the stat
bonuses from the final equipment sets, you'll have a +7 bonus to Strength,
a +4 bonus to Intelligence, a +4 bonus to Speed, and a +1 bonus to the
rest. This means Strength is effectively maxed at 33, Speed is effectively
maxed at 36, and Stamina is effectively maxed at 39. Also keep in mind that
there are a LOT of stat-boosting Incenses to be found throughout the game.
Don't waste points in maxing out a stat if you know you'll get 10 incenses
that boost that stat later.
Q6) What about that stat distribution for my other characters?
A6) Again, the simple answer is to use the stats in a way that matches your own
playstyle. The min-maxing answer is as follows:
Heroine- Max out Magic ASAP, then work out Stamina and Speed. Since the
Heroine is best used as a Gunslinger, don't bother putting points
into Strength. Likewise, Luck is useless on everyone but the main
Hero, so avoid that as well.
Law Hero- Put points primarily into Magic, as it will make him very helpful
for dealing damage thanks to Zan. Also put some points into
Stamina so he can take a hit.
ChaosHero-Put points into Strength and Stamina. While he does have magic,
it's not very good magic. Especially considering a large number
of enemies are resistant to Fire.
===============================================================================
*04. LAW PATH WALKTHROUGH (LWLK)*
===============================================================================
Table of Contents
a) An Introductory Dream..........................................(LAW01)
b) Kichijoji I....................................................(LAW02)
c) Kichijoji II...................................................(LAW03)
d) Hospital.......................................................(LAW04)
e) Kichijoji III..................................................(LAW05)
f) Echo Building..................................................(LAW06)
g) Research Institute.............................................(LAW07)
h) Shinjuku.......................................................(LAW08)
i) Gotou's Headquarters...........................................(LAW09)
j) American Embassy...............................................(LAW10)
k) Hammer of Thor.................................................(LAW11)
l) Kongokai.......................................................(LAW12)
m) Shibuya & Shinjuku.............................................(LAW13)
n) Girl's Mind....................................................(LAW14)
o) Roppongi.......................................................(LAW15)
p) Great Fork & Police Station....................................(LAW16)
q) Ginza..........................................................(LAW17)
r) Shinagawa......................................................(LAW18)
s) Ikebukuro......................................................(LAW19)
t) Ueno...........................................................(LAW20)
u) Tokyo Destiny Land.............................................(LAW21)
v) Haniel & Echidna...............................................(LAW22)
w) Four Heavenly Kings............................................(LAW23)
x) Flooded Tokyo..................................................(LAW24)
y) The Great Cathedral (Part 1, B1-1F)............................(LAW25)
z) The Great Cathedral (Part 2, 1F-8F)............................(LAW26)
aa) The Great Cathedral (Part 3, B1-B8)............................(LAW27)
>_____________________________________________________________________________<
| a.) An Introductory Dream (LAW01)|
|-----------------------------------------------------------------------------|
| Enemies: None ITEMS: NONE |
>-----------------------------------------------------------------------------<
The game starts off in a weird dream-like maze. Just watch the scene as the
game automatically moves you around. Eventually you'll reach a wall with a
talking head. The head asks for your name. Enter your desired name and
continue and you'll next be asked to allocate 18 statistical points. There are
a few ways you can go about this. Magic is near-worthless to the main hero, so
don't waste points on that. Intelligence, on the otherhand, isn't a bad stat.
It increases Evade and Magic Effect, as well as improving demon reactions
during negotiations. Right now, the money stats are Strength, Stamina, and
Speed. Luck is also a solid stat, but we can improve that later. I'd suggest
allocating around 5 stats each of Strength, Stamina, and Speed, 2 more into
Intelligence, and the last in Luck.
After allocating your stat points, continue watching the scenes. The face in
the door tells you that ahead lies both the followers of Law and the followers
of Chaos, and to avoid tipping the scales between them. Eventually, you'll
reach a scene with a ghost-like figure being crucified as an offering to God.
A robed man next to the cross tells you that you can awaken the crucified man
by speaking his name. Name him whatever you wish, and you'll next be asked to
allocate his stats. Unlike the main hero, this character will find the most
use out of being a mage. An important note to be made here is that
Intelligence does *not* increase M.Power. Instead, it increases M.Effect
(Which determines the success rate of spells). Luck is pretty useless on
anyone who isn't the main character, so skip that (Unless you really want lots
of Evade). I'd allocate 5 points each to Magic, Intelligence, and Speed, and
the remaining 3 points to Stamina. He'll now join your "party", sensing that
he'll remember his purpose by remaining with you.
Continue along, and you'll come to a scene where another ghost-figure is being
tormented by a demon. Again, you'll be told that he'll awaken if you call his
name. Name him whatever you want, and you'll be asked to assign his stats.
This guy is best made into a pure fighter, making Strength, Stamina, and Speed
the best attributes to raise. I'd recommed putting 6 points into each. Now
the second ghost-figure joins your party.
Continuing along, you'll reach a scene with a woman bathing in a pond. She'll
recognize who you are and tell you that her name is Yuriko and that she's been
waiting for you, since you're her eternal partner. Continuing along, you'll
suddenly hear your mom's voice telling you that you've overslept.
>_____________________________________________________________________________<
| b.) Kichijoji I (LAW02)|
|-----------------------------------------------------------------------------|
| Enemies: None ITEMS: Demon Summoning Program |
| Attack Knife |
| Coffee |
>-----------------------------------------------------------------------------<
You'll wake up to discover that a man named Steven has sent a file to your
computer. According to Steven, creatures of legend have begun to awaken and
will soon threaten the earth. In order to harness the demons' power, he has
sent various people the Demon Summoning Program. Now you'll finally be given a
choice of what to do.
Choosing "Computer" will give you info on the Demon Summoning Program .
It's too early to go too sleep, so go ahead and leave the room. Your mother
will talk to you. Apparently, there was a large police investigation during
the night. She'll then give you Y10000 and you'll be on your way. Head
outside and you'll be in the hallway. You can talk to your dog, Pascal, in the
little alcove in the hall, but that doesn't do much. Exit outside.
You'll now be on the world map, in Kichijoji district. If you explore, you'll
discover that your neighborhood has been barricaded off from the rest of the
city, due to the crimes last night. The yellow building to the south-east is
the Hosptial, but it is closed right now. The building directly west of it is
the Echo Building, and it is also currently off-limits. You can also visit
your neighbor's house (The red house directly south of your house), but you'll
learn nothing of importance.
**************
Kichijoji Mall
**************
Your destination is the yellow building complex that has 3 entrances. Go ahead
and enter it. Unfortunately, your Demon Program doesn't have the "Map"
function yet. Just explore the area, looking for a section with three rooms in
a row (Its in the corridor perpendicular to the corridor with two exits).
From the middle door (Inside is a street gang that promptly kicks you out),
turn around to a little side alley. At one end of the alley you'll see a man
get his throat ripped out by a demon. The demon attacks you (You'll lose 5 HP)
then runs off. You'll then automatically pick up a knife left behind by the
dead man. Go ahead and equip it. Now head to the room labelled "Cafe". From
the entrance of the cafe, head straight up into the door. The cafe owner will
tell you can pay him for the coffee later and you'll leave the room. Now turn
right, then go forward to find out that a girl was killed in the park last
night. Now turn right again and head forward once more to find Yuriko.
***********
Return Home
***********
After recieving the coffee and talking to Yuriko, exit the mall and return
home. Head to the room at the far end of the hall to talk with your mother.
She'll comment on the murders and how you need to play with Pascal more often.
Following that conversation, go to your room and go to sleep. You'll have
another strange dream. You'll meet the man you saved from crucifixion
(Law Hero) and the man you saved from the demon (Chaos Hero) and they'll join
up with you. The dream will continue and you'll meet Yuriko. Continuing
along, you'll come to a room where a strange ceremony where some cultists are
trying to sacrifce a girl. Choose to save the girl (or not, either way, one of
the Heroes will think you're making a mistake) and you'll be asked to enter her
name. Call her whatever you want and the priests will disappear. You'll then
be allowed to allocate her stats. Like the Law Hero, she's primarily going to
be used as a magic user. I'd recommend giving her 5 to Magic, Stamina, and
Speed, and the remaining 3 points should go to Intelligence. The girl will say
you'll meet sometime later, and then your mom will wake you from your dream.
>_____________________________________________________________________________<
| c.) Kichijoji II (LAW03)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Ghost ITEMS: None |
| Chirei Brownie |
| Gedou Moryou |
| Gedou Thug |
| Gedou Yakuza |
| Yousei Pixie |
>-----------------------------------------------------------------------------<
When you wake up, you'll find that Steven has sent you the Auto-Mapping Program
(YAY!). Leave the room and you'll see your mother. She'll comment on how you
were calling out a girl's voice last night. Leave the room, then exit the
house.
As you walk around, you'll find that demons have begun appearing around
town. For now, just kill them with Sword attacks. Your destination is the
barricade south of your house that leads to a park with a mansion in it.
***************
Inogashira Park
***************
In Inogashira Park, you'll find an old man sitting on the road waiting for you.
He warns that the forces of Law and Chaos are about to clash for supremacy, and
that no matter who wins, the balance of the world will be off-balance. He'll
then send you to another dreamscape where you'll meet up with Law Hero and
Chaos Hero. You'll automatically be taken around the building, to where you'll
see a ghostlike figure of your mother warning you not to go ahead. You'll be
taken into a Terminal where another strange ceremony is underway. The head of
the ceremony sees you, and tells you that he cannot let you live now that
you've seen the ceremony.
*******************************************************************************
Choujin Douman
It doesn't matter what you do for this fight, since the old man will warp you
out of the battle after the first round.
*******************************************************************************
Back in Inogashira Park, the old man will tell you that you are not ready, and
that you might be forced to fight Douman sometime in the future. He warns that
you should prepare yourself for that possibility, then leaves. Head north
towards your house, and you'll run into some police just south of your
neighbor's house. They'll accuse you of ripping out the man's throat at the
mall and take you to "jail".
>_____________________________________________________________________________<
| d.) Hospital (LAW04)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Ghost ITEMS: Demon Analyze Program |
| Chirei Knocker Strength Incense |
| Juujin Weredog |
| Shiki Zombie |
| Yuuki Gaki |
| *Datenshi Oriasu* |
>-----------------------------------------------------------------------------<
***********
First Floor
***********
In your "jail" cell, turn around and walk to the back. You'll find the Law
Hero sitting down. He'll recognize you and tell you how his girlfriend has
disappeared and that he was arrested for killing some demons. Agree to help
him find his girlfriend, and you'll find out she has the same name as the
Heroine you named earlier. After he joins, head towards the exit. An employee
will tell you it's time for "surgery," but he's rushed by the Law Hero and
knocked out. Outside the cell, turn East, move forward, then turn South to
find a corridor with three rooms. The first and last rooms are just random
people, but in the middle cell you'll find a man in a wheelchair. He'll tell
you that he wrote the Demon Summoning Program after he accidently opened a
portal to the Abyss. Moreover, the Terminal Systems have been taken over by a
man named Gotou, who is trying to make his own demon army. He'll then give you
the Demon Scan program, which allows you to view enemy stats. He'll also
unlock the door to the Hospital Director's office and save your game.
After speaking with the programmer, head North, and East again. The first room
to the South is the exit, but it has not been unlocked yet, so continue East.
Turn South at the next corridor, and follow it to a staircase (continuing East
leads to an empty corridor with nothing to gain). Go up the stairs to the
second floor.
************
Second Floor
************
On the second floor, turn East and follow the corridor around two corners (the
first room you pass just has another random patient). Keep going until you
come to a second room on the right. Inside is a short hallway with a Strength
Incense. Take it, the exit and keep going the way you were going and you'll
come to the Director's office. Choose to go inside and the Director will ask
if you've had your "surgery" yet. Either way you answer, he'll morph into a
Demon and attack you.
*******************************************************************************
---------------
Datenshi Oriasu
---------------
Level: 10
HP: 120
MP: 55
---------------
EXP: 120
M(Y): 480
MAG: 200
ITEM: Orb
---------------
Abilities:
Attack (~15 damage)
Plinpa ()
Dolminer ()
Hapilma ()
Strategy: The first boss of the game, Oriasu isn't too difficult. While he
can deal alright damage with his normal attack, he'll generally not use it,
casting his crappy status spells instead. Just attack with the Main every
round, and have the Law Hero cast Zan, healing when needed.
*******************************************************************************
After defeating Oriasu, return to the first floor, then head to the door that
was locked earlier and leave the hospital. You'll be back on the city map.
>_____________________________________________________________________________<
| e.) Kichijoji III (LAW05)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Ghost Items: 400 Magnetite |
| Chirei Brownie Ointment |
| Gedou Moryou |
| Gedou Thug |
| Gedou Yakuza |
| Juujin Weredog |
| Machine Kugutsu |
| Shiki Lady Zombie |
| Shiki Obatarion |
| Yousei Pixie |
| Yuuki Gaki |
| *Jaki Ama no Sukugami* |
>-----------------------------------------------------------------------------<
If you explore the city some, you'll find that the police barricade to
Inogashira Park has been removed, allowing you access to the red building
inside. Head there for now.
***************
Inogashira Park
***************
Inside the red building, you'll find a Jakyou on the first door to the left.
You probably can't make much use out of it now, but keep it in mind for later
when your level is high enough to make us of Demon fusions. Continue East and
turn North at the corner. Enter the door on the left (West) to find a room
containing 400 Magnetite, then return to the main corridor and continue North,
and turn West around the corner. The door on the left (South) is a Kaifuku,
where you can restore your HP, cure status ailments and Curse, revive fallen
party members, and purchase some items. Heal if you need, then head back to
the main hall. Continue West, then turn South to the end of the corridor.
Enter the room on the left (East) to find an Ointment. After clearing out the
red building, head to the exit and return to the city map. Back on the city
map, head to the mall.
***************
Kichijouji Mall
***************
You'll notice that the mall has been infested with Demons, none of which are
too difficult. If you talk with the random characters, you'll find out about
the Echo Building, which is now supposedly abandoned. Sounds suspicious.
Anyways, purchase any equipment if you need it, then head to the room with the
gang members, located in the middle of the set of three doors near the East
exit. Inside you'll find a gang leader named Ozawa bullying a lone man. Your
presence causes the gang to leave, for now, leaving you with the youth.
He turns out to be the Chaos Hero from your dreams. He'll join up with you
automatically. Exit the mall to the city map, and since you have nowhere else
to go--except the suspcious leads on the Echo Building--return home.
****
Home
****
Head to the room where your Mother usually is. She'll talk to you, but your
companions will notice something strange. Unfortunately, a demon has eaten
poor mom, and apparently has taken her form as disguise! Still hungry, the
demon attacks you.
*******************************************************************************
--------------------
Jaki Ama no Sakugami
--------------------
Level: 12
HP: 132
MP: 48
--------------------
EXP: 192
M(Y): 576
MAG: 240
ITEM: Orb
--------------------
Abilities:
Attack (~8 Physical damage, can hit twice)
Tarunda (Decreases Strength of all characters, 100% hit rate)
Makajama (Causes Silence, ~40% hit rate)
Raku Kaja (Increases Defense)
Strategy: This isn't a very difficult "boss," if you can call him that. His
basic strategy is to try to silence you with Makajama, then reduce your
physical attacks with both Tarunda and Raku Kaja. However, his HP is pretty
atrocious--only 12 more than Oriasu, and you have more levels and another party
member--so he'll die quickly anyways. You can win easily enough by having the
Main and Chaos Hero dish out physical attacks, while Law Hero casts Zan and
heals when necessary (if ever). If Law Hero is actually hit with Silence, just
switch him to Gun attacks, and Sukugami should still drop relatively quickly.
*******************************************************************************
After defeating the "boss," you receive an ID Card, and you're left to have a
moment of silence to yourself. Pascal, the dog, will come up to you, as though
he wanted you to take him with you. DEFINITELY TAKE HIM WITH YOU, he'll make
the next dungeon a total breeze. Now that there's no point in staying home,
unless you want free recovery, it's time to move on.
********
City Map
********
Hmm, where to now? Well, Echo Building sounded suspicious from what people in
the Kichijoji mall said, so let's make that our first destination.
################################IMPORTANT######################################
Before we do that, however, make a pit stop at the Jakyou manor in Inogashira
Park. Fuse one of your weaker demons, such as Yousei Pixie or Chirei Brownie,
with Pascal to make Majuu Cerberus, a whopping Level 43 Demon. While you
normally can't fuse Demons that have a higher level than you, Pascal-Cerberus
is an exception. The only real drawback to Cerberus is his expensive summoning
cost, Y1376, but he's well worth it.
###############################################################################
After obtaining Cerberus, exit the manor and head to the Echo Building.
Echo Building is the building directly South of the mall and West of the
Hospital.
>_____________________________________________________________________________<
| f.) Echo Building (LAW06)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Knocker Items: Amethyst |
| Chirei Kobold Speed Incense |
| Datenshi Andras 4800 Y |
| Jaki Gremlin Intelligence Incense |
| Yousei Goblin Luck Incense |
| *Choujin Douman* |
>-----------------------------------------------------------------------------<
You'll automatically use your ID Card at the entrance to gain access to the
Echo Building. This place is quite a bit larger than the Hospital, comprised
of five floors. You can immediately jump to the 5th floor by taking the
elevator in the South-West corner of the first floor, but you'll miss out on
all the treasures if you do.
***********
First Floor
***********
From the entrance on the first floor, head North to the wall, then head
West one space, then North once again. The room to the right (East) is the
staircase up. Take the stairs to the second floor.
************
Second Floor
************
This is an easy floor. From where you enter the 2nd floor, turn left (North),
and go up to the door you see further up. Enter the room for the staircase up
to the 3rd floor. If you want, however, there's a guaranteed fight with a
Chirei Brownie on this floor. To reach it, turn right (South) from the 1st
floor staircase, then enter the door you see immediately ahead. Follow the
path West as it turns right (North) and enter the first door on the right
(East). Inside the room you'll automatically encounter the Chirei Brownie.
Once done with that, head to the 3rd Floor.
***********
Third Floor
***********
There's an Amethyst on this floor, so let's grab that before continuing to the
4th floor. From the staircase to the 2nd floor, turn left (South), and head
that direction for two steps, then turn right (West) and go through the door on
the right (North). Inside the room is the Amethyst. To reach the stairs to
the 4th floor, take a left (East) out of the Amethyst room, then turn left
(North) again, back towards the stairs we came from. The stairs to the 4th
floor are in the first door on the right (East).
************
Fourth Floor
************
This floor contains three nice treasures: Speed Incense, Intelligence Incense,
and Y4800. Let's grab the Speed Incense first. From the entrance to the 4th
floor, turn right (South), and enter the door one step ahead to the right
(West). Follow the corridor to where you can turn right (North), and you
should see 3 doors along the left (West) wall. Enter the Northern-most room
for the Speed Incense. Exit the room and turn right (South). Now enter the
middle door for the Y4800. Exit that room, turn right (South) again, and enter
the final door. Inside this room is the Intelligence Incense. Now to reach
the final floor. Exit the room with the Intelligence Incense, and continue
straight (East) back towards the way we originally came. Turn left (North) and
the T-intersection. The stairs to the 5th floor are through the Northern-most
door on the left.
***********
Fifth Floor
***********
Almost done with this building! Before we finish this place off, we want to
collect a Luck Incense. Turn left (South) from where we entered the 5th floor.
Follow the winding corridor to a T-intersection, and turn right (West). Move
forward one block and you'll be in front of the elevator. Turn right (North)
here and follow the winding path to another room. Inside the room is the Luck
Incense. Now to finish this place off. From the Luck Incense room, return to
the elevator corridor and turn left (East). Follow the corridor past the
stairs to where the corridor turns left (North). Continue following it and
you'll meet Yuriko. She'll say you'll do fine and you can continue on your
way. Enter the Terminal door for a familiar scene. You'll see the strange
ceremony you saw when the old man in Inogashira Park sent you into the
dream-like state. The man conducting the ceremony sees you again, and he'll
attack you (again).
*******************************************************************************
--------------
Choujin Douman
--------------
Level: 15
HP: 398
MP: 50
---------------
EXP: 240
M(Y): 720
MAG: 300
ITEM: Orb
---------------
Abilities:
Attack (~22 Physical damage)
Maha Agi (~20 Fire damage to all characters)
Maha Zan (~20 Impact damage to all characters)
Sibabu (Inflicts Bind to all characters, ~50% hit rate)
Strategy: With Cerberus, this guy is a total joke. Have the Main use his
Sword attack, Law Hero should cast Zan, Chaos Hero should use his Gun attack,
and have Cerberus use his normal attack. Cerberus alone will hit for roughly
110 damage, meaning you'll likely kill him in 3 rounds. Douman's Maha Agi and
Maha Zan will hit for roughly 15-20 damage per character, so it'll take him a
good 4 rounds to kill anyone. The only way this fight can be threatening is if
he gets lucky with Sibabu and hits Cerberus with Bind.
*******************************************************************************
After the pathetic fight, turn back north and go back to the Terminal.
Cerberus will start growling at the machine and attacks it, but is warped off
somewhere (You didn't expect you'd be able to keep him forever, did you?). At
the Terminal, you can save the game or Transmit. Choose Transmit and you'll
see you can choose a Lab as the destination. Choose it, and you'll be warped.
When you exit the terminal room, you'll find you've been warped to a new
building.
>_____________________________________________________________________________<
| g.) Lab (LAW07)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Knocker Items: 240 Magnetite |
| Chirei Kobold Demon Summoning Upgrade |
| Jaki Gremlin 320 Magnetite |
| Jaki Orc Luck Incense |
| Yousei Gremlin Stamina Incense |
>-----------------------------------------------------------------------------<
Another building to tackle. Luckily, this building is short and easy, with a
handful of useful items. You'll start off on the second floor, so the goal is
to reach the first floor and find an exit.
************
Second Floor
************
After exiting the Terminal room, turn left (West) and follow the corridor
around the corner to the North. The two rooms flanking the Terminal room do
not contain anything important, though you can talk to a
Researcher-turned-Zombie for some info as to what's going on. After heading
North a few steps, you'll encounter an Orc who welcomes you, thinking you're a
demon in the form of a human. He'll attack when he finds out that you actually
are human. He's no more powerful than a regular enemy, so kill him quickly and
easily with Sword/Gun attacks. The room directly North of here is the
staircase to the first floor, but turn right (East) and head down this hallway
first. The room at the far end of the hallway contains 240 Magnetite. After
picking up the Magnetite, return to the T-intersection where you killed the Orc
and turn right (North), and go through the door and down the stairs to the
first floor.
***********
First Floor
***********
This floor contains some goodies. From where you exited the staircase, turn
right (East)--the room immediately in front of you doesn't contain anything--
and you should see a corridor with 4 rooms branching off of it. Enter the door
in the South-East corner and you'll find the crippled programmer. He'll tell
you more about Gotou and the Terminals, then ask you how you feel about the
Demon Summoning Program. Answer what you like, then answer "No" when he asks
about whether you are satisfied with the number of demons you can summon.
He'll take your computer and upgrade it so you can summon two more demons now.
Now enter the door directly facing the programmer's room to find 320 Magnetite.
Now enter the North-East door for a Luck Incense and the North-West door for a
Stamina Incense. After clearing out the items, return to the 4-Way
intersection near the stairs to the second floor and turn left (West). Follow
this corridor and you'll encounter another Orc. He'll ask how you got here and
attack. Kill him and continue to the T-intersection, then turn left (South).
Follow this corridor all the way to the exit and leave the building to the city
map.
>_____________________________________________________________________________<
| h.) Shinjuku (LAW08)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Lemure Items: Bar Matchbook |
| Akuryou Ghost Gotou's HQ ID Card |
| Chirei Kobold Embassy ID Card |
| Datenshi Andras |
| Datenshi Forneus |
| Datenshi Gamygyn |
| Gedou Slime |
| Gedou Yakuza |
| Jaki Donko |
| Jaki Orc |
| Kyouchou Fukei |
| Majuu Sanki |
| Shiki Bodyconian |
| Shiki Lady Zombie |
| Shiki Obatarion |
| Shiki Zombie |
| Shiki Zombie Cop |
| Shiki Zombie Soldier |
| Yama Imp |
| Youchou Harpy |
| Yousei Goblin |
| Yousei Jack o' Lantern |
| Yousei Jack Frost |
| Yuuki Oshichi |
>-----------------------------------------------------------------------------<
After leaving the Research Institute, you'll be in another District. From the
Research Institute, head west to the road that stretches south to a barrier.
Follow that road north all the way to a T-Intersection. Head East at the
intersection, then take the first road north, then take the short road to the
West that leads to a building.
*************
Shinjuku Mall
*************
You'll be in the East Entrance to the Shinjuku mall. Just follow the only
corridor to the end and take the stairs down. This will take you to the mall
itself, and you'll notice right away that it is significantly larger than the
Kichijoji mall. Our first goal should be to activate the Terminal Point here
so we can quickly move about the city later on.
From where you entered the mall from the East entrance, turn right (North) and
follow that corridor to the first opening on your right. Turn right (East) at
that opening and then go through the South door. Follow the corridor South all
the way to the terminal room. Now what we want do do is visit Bar 3.
From the Terminal room, head North, then West, then South back towards the East
entrance. When you reach the East entrance, continue South to a
T-intersection. Turn right (West) at the intersection and follow the corridor
West to another T-intersection. Turn (South) here, and head past the first
door on the right. Continue to the second door on the right (the Southern-most
door), and go West through it. Continue West a short ways, then turn right
(North) at the end of the short hall. Go North through the door, then turn
left (West) and go through another door. Now turn left (South) and head to the
back of the room to talk to Yuriko, then go through the West door into a bar.
Decline to buy any drinks, then choose to talk with him. He'll ask you a
series of questions, so respond as follows:
1 - Yes (Do you have a demon summoning program?)
2 - No (Let demons run around unrestrained?)
3 - Yes (Do you think it's wrong to call on greater power for peace?)
After answering his questions correctly, he'll give you a Bar Matchbook and
kick you out. Now return *all* the way to the East entrance. You can do this
quickly by exiting the bar, turning North and heading North to a 4-way
intersection, then turning East and going all the way East to the entrance.
From the entrance, turn North as if you were going to the Terminal, and head to
the second door on the left (The door is directly opposite the corridor from
where you would turn East to go to the Terminal) to find a staircase. Go down
the stairs into a basement.
In the basement, follow the corridor as it winds West, then North, then East.
As you follow it East, you'll come to a guard (who looks like a kid) who is in
your way unless you show him what he needs to see. With the Bar Matchbook in
your inventory, answer "Yes" and he'll let you pass. Follow the corridor to
where it turns South. Now, if you want a guaranteed fight with a Yousei
Goblin, go through the door to the right and head all the way West to a room
containing it. Otherwise, just continue South to the end of the path and
you'll find the Resistance Leader--the girl you rescued in your dream earlier.
After some dialogue, agree to help the Heroine. Before she can join you,
Yuriko warps in and abducts her. Time to go save the damsel in distress.
Exit the basement/Headquarters the same way you came in. Along the way you'll
meet a man who tells you that the Resistance is scouting out the Heroine's
location and that they'll be in the Bar once they find her. Sounds like a
good place to find out where to go next.
Exit back to the main floor of Shinjuku Mall. Time to head back to where we
talked to Yuriko earlier. From the stairwell to the basement, turn south and
head all the way down until you reach a wall. Turn west and head to the strip
that contains three Bars. Enter the southern-most bar, and follow the path
until you reach the door to the Bartender. Turn south and enter the space
Yuriko used to occupy. You'll find a member of the Resistance. He'll warn you
that the Heroine is to be publicly executed in the Tokyo Government Office
plaza. Time to leave Shinjuku Mall for now. Exit back to the City Map.
***********************
Tokyo Government Office
***********************
Time to save the Heroine. Head west from Shinjuku and you should see two tall
buildings. Enter the small yellow building immediately south of the two
skyscrapers.
Follow the only path to a door. Enter the door and a guard will tell you that
the execution is about to begin. Continue forward and you'll reach the plaza.
Yuriko is about to start the execution when she notices you. She'll summon
four waves of demons which you must face.
******
Wave 1
******
Wave 1 is eight Shiki Zombie Cops. This wave isn't too hard; Zombie Cops aren't
particularly durable, so multi-target attacks are the way to go. Have Law Hero
cast Maha-Zan, or healing if needed. Main Hero and Chaos Hero should use Gun
attacks. Zombie Cops also like to summoning help, which often fails, giving you
plenty of breathing room.
******
Wave 2
******
Wave 2 is eight Shiki Zombie Soldiers. This is a little more difficult than the
last wave, but still not hard. The same tactics apply. The thing to watch out
for in this wave are the Soldiers' multi-target gun attacks, which can hit
everyone if you're unlucky. If Chaos Hero's Gun attacks aren't doing to well in
this wave, have him switch off to Maha-Agi.
******
Wave 3
******
Wave 3 is four Shiki Zombie Soldiers and four Akuryou Remorse (Lemure if you're
playing with the AGTP translation patch). This is easier than the second wave.
The group of Remorse will usually spam Sukunda, which doesn't have a noticeable
impact on your spell accuracy. So take out the Zombie Soldiers like you did
before, with Maha-Zan and Maha-Agi, then just use the same strategy against the
Remorse. The only trouble is if a Remorse decides to cast Zan, which will
deal ~25 damage to a single party member; still better than the multi-hitting
Zombie Soldier attacks, and Zan is often dodged by your party members.
******
Wave 4
******
Wave 4 is four Akuryou Remorse and two Shiki Ghouls. Not a terribly hard wave,
although it can kill you if you get unlucky. Unload on the Remorse with multi-
target attacks first, since Zan can become threatening at this point. Ghouls
like to defend, but can also attack for solid damage. Use Maha-Agi or Agi
(Depending on how much MP you have left) and Maha-Zan to mop them up. If you're
having troubles, have the Main Hero just defend for most of the fight, since
most attacks directed against him will either miss or do 5-10 damage.
After the fourth wave, Yuriko gives up and retreats. The Heroine thanks you and
asks you to meet her at the Bar. Return to Shinjuku Mall and head to the
southern Bar. Return to the man who told you where the Heroine's execution was
supposed to take place and you'll find the Heroine. Law Hero and Chaos Hero
will leave you in order to pursue their own goals and Heroine will ask you to
help her stop Gotou and Thorman.
Exit Shinjuku Mall and return to the city map. We now have the choice of going
to either Gotou's Headquarters the American Embassy. Since we'll be visiting
both these places eventually, the order doesn't matter too much; yet. Gotou's
Headquarters are on the way to the Embassy, so this walkthrough will go there
first.
>_____________________________________________________________________________<
| i.) Gotou's Headquarters (LAW09)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Remorse Items: Luck Incense |
| Akuryou Shade 8000 Y |
| Datenshi Andras |
| Datenshi Forneus |
| Datenshi Gamygyn |
| Gaian Suicide Squad |
| Gedou Slime |
| Shiki Zombie Soldier |
| Yama Imp |
| Youki Azumi |
| Youki Bogle |
| Yousei Dryad |
| Yuuki Ghoul |
>-----------------------------------------------------------------------------<
From Shinjuku Mall, head due east on the city map. You'll see a yellow building
surrounded by white buildings and trees. Head north into the complex and you'll
be asked to show your ID. Since you have one, they let you in.
***********
First Floor
***********
There aren't any items in this floor, so just make a beeline to the stairwell.
Head north a space, turn west and forward to the wall. Turn north again and
follow the small hall north then west to a T-Intersection. To the south is the
elevator, but there are some good items on the second floor. Head north, then
turn east and head *all* the way to the far back. You can go down to the
basement and talk with some people, but there's nothing of value down there.
************
Second Floor
************
From the stairwell, head south then turn west. Go west to the doorway, then go
north through the door into a long room to find a container containing a Luck
Incense. Exit out the room and head west one space, then turn north and follow
the hallway all the way up. Turn west and go forward one space and go south
into another long room. Open the container at the far end for 8000 Y. Return
to the stairwell next to where you entered the floor at and go up to the third
floor.
***********
Third Floor
***********
From the stairs, turn west and go forward a space, then turn and head south
through the door immediately ahead. Turn west again and go forward until you
can head go north. Take that hallway north through the metal door to meet
Gotou.
Gotou will explain in more detail the current situation between his forces
and the American army. He asks for your help and gives you time to think about
it.
Now that we've seen one point-of-view, it's time to see the other. Exit
Gotou's Headquarters to return to the city map. It's time to go to the
American Embassy!
>_____________________________________________________________________________<
| j.) American Embassy (LAW10)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Fachan Items: Luck Incense |
| Jaki Orc Ointment |
| Majuu Cu Sith Magic Incense |
| Shiki Zombie Soldier 960 Magnetite |
| Tenshi Angel |
| Touki Spartoi |
| Youchou Harpy |
| Yousei Dryad |
>-----------------------------------------------------------------------------<
From Gotou's Headquarters on the city map, head south and east until you see
a small yellow building. This is the entrance to the Embassy. Follow the long
underground corridor and you'll come to a security checkpoint. They'll let you
through since you have an ID Card. Continue along the corridor and go up the
stairs to enter the Embassy.
***********
First Floor
***********
There are some nice items in this floor worth picking up. From the stairs,
follow the corridor east, then north until you can head west. Head west one
space, then enter to door to the south. In this long room, go through the far
wester door to find a container with Luck Incense. Exit the long room and turn
west. Go west to the doorway to the north and enter it to go into another long
room. Head through the far eastern door to find a container with an Ointment.
Exit the long room and turn west again. Continue west until you come to another
door to the north. Go through the door to enter another long room that extends
west. At the far end is a container holding a Magic Incense. Pick up the Magic
Incense, then exit the long room and turn west. Head west and go through the
door to the south to the fourth long room. This one extends east. At the far
end of this room in container holding 960 Magnetite. Exit the long room and
turn east. Head east and return to the four-way intersection. At the
intersection, turn south and follow the short corridor to a door to the east;
the stairwell. Take the stairs to the second floor.
************
Second Floor
************
Two more items to pick up, and then we're ready to meet the American
Ambassador. From the stairwell, turn north and follow that small corridor to a
T-intersection. Follow the corridor west and go through the door to reach a
container holding 6720 Y. Turn around and follow the corridor east past the
intersection to find another door. Go inside to collect an Emerald. Return to
the area in front of the stairwell and head east. Follow the corridor around to
reach some metal doors. Go through them to meet the Ambassador. Ambassador
Thorman will give you his side of the story, then ask for your help.
This is the first major alignment choice you can make in the game. Since your
goal is to walk the path of law, you'l want to accept Thorman's offer. Return
to the city map. Before we return to Gotou to begin closing out this arc of the
story, there are a few more things to take care of.
>_____________________________________________________________________________<
| k.) Hammer of Thor (LAW11)|
>-----------------------------------------------------------------------------<
| Enemies: Akuryou Pishacha Items: None |
| Youjuu Nue |
| Akuryou Shade |
| Yuuki Beikoku |
| *Choujin Gotou* |
>-----------------------------------------------------------------------------<
Your first order of business is to get all the best gear currently available.
Return to Kichijoji Mall and pick up an MP5 Machine-Gun and some Shotgun
Shells. Replace the Heroine's Nerve Bullets with the Shotgun Shells, and give
the Main Hero the Nerve Bullets; this will make the upcoming dungeon MUCH
easier. Now return to Shinjuku Mall and purchase the best armors available:
Headgear, Kevlar Vest, Rivet Knuckles, and Rider Boots. For a sword, you can
either purchase a San-Setsukon in Shinjuku Mall, try to win a San-Setsukon as a
drop from Jaki Orc, or try to win a Gladius as a drop from Touki Spartoi.
After fully outfitting the main character, it's time convince some decent
demons to join. Make sure you have a good stock of cash, Magic Stones, and
Magnetite; demons often demand quite a large payment before deciding to join.
Here are some demons worth considering:
Datenshi Forneus - Found in Gotou's Headquarters.
Tenshi Angel - Datenshi + Yousei
Yuuki Ghoul - Datenshi + Youki
You should now be fully prepared for closing out this arc. Since you've
accepted Thorman's offer, our main objective is to defeat Gotou. Return to
Gotou's Headquarters and head to Gotou's office. Gotou will have already
learned that you accepted Thorman's offer and will summon two waves of
demons to attack you.
******
Wave 1
******
The first wave consists of a single Akuryou Pishacha and a single Youjuu Nue.
This wave is straightforward. Just focus fire your best damage attacks on the
Pishacha until it's dead, then turn and do the same to the Nue. If you have a
demon with Hanmna--such as Tenshi Angel--then use Hanma on the Pishacha to
instantly kill it. As long as you aren't careless, this should be a breeze.
******
Wave 2
******
The second wave consists of a single Akuryou Shade and a single Yuuki Beikoku.
This is a bit harder than the first wave. While the Shade is a non-factor, the
Beikoku can dish out some heavy damage and has good defenses. If you have
Hanma, cast it to instantly kill the Beikoku. Otherwise, just use your best
non-Gun attacks and any Fire magic that you might have. Heal when needed and
you should do fine; just don't get reckless.
After seeing how ineffective his demons are, Gotou will directly challenge you
himself. Time for a real boss fight.
*******************************************************************************
-------------
Choujin Gotou
-------------
Level: 28
HP: 440
MP: 60
-------------
EXP: 448
M(Y): 1344
MAG: 560
ITEM: Meito Kotatsu
-------------
Abilities:
Attack (~37 Physical damage)
Sibabu (Inflicts MT Bind at ~40% hit rate)
Diarama (Recovers some of Gotou's HP)
Critical (~50 Physical damage)
Strategy: Gotou isn't terribly hard. He'll often open the fight with Sibabu,
which will usually Bind one to three of your party members. Have most of your
team attack. Main Hero should use his Gun, and your demons should use their
best attacks. If you have a Datenshi Forneus, have it constantly use
Maha-Zionga and Gotou will often be Shocked before he can move. If you have a
Yuuki Ghoul, have it use its Extra attack (Paralysis Bite); if you get lucky,
the Ghoul will inflict Paralysis on Gotou, effectively ending the fight.
Heroine should heal when needed, otherwise have her cast Zionga on Gotou--if
you have it--or Maha-Zio: both have an excellent chance of Shocking him.
Gotou's attacks can cause some damage--especially his Critical Hit--but it's
all single target. A single casting of Diarama should usually recover any of
the damage he deals.
Just keep the pressure on Gotou with a mix of damage and status attacks and you
should be fine.
If you're really lucky, you'll receieve a Meito Kotatsu at the end of the
battle, a solid sword. If you don't get one, don't worry too much as you'll be
getting a much better weapon shortly.
*******************************************************************************
After defeating Gotou, he will criticize your decision and die.
Now that Gotou has been defeated , it's time to report your success to Thorman.
Return to the American Embassy and head to Thorman's office.
Upon hearing of your success, Thorman will reveal his true identity, the Norse
God, Thor. Due to your success, Thorman will ask if you wish to continue your
work in the name of God.
CHOOSE YES
Thor will thank you for you continued efforts. However, he'll also say that it
is too late to save Tokyo. To destroy the demon infestation, Thor has summoned
his hammer, a cluster of nuclear ICBMs, to purge Tokyo of its sins. Thor bids
his farewell. A 30 second countdown appears on the screen. Don't worry about
trying to stop it; the strike is inevitable, and you'll be unable to escape.
Perhaps this could be called a test of Faith?
Once the 30 second timer finishes, the nuclear missiles hit and the screen will
be engulfed in white. In order to prevent you from dying, the Heroine will
teleport you far away from this world.
>_____________________________________________________________________________<
| l.) Kongokai (LAW12)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Tsuchi-Gumo Items: Soma |
| Majuu Nekomata Soma |
| Majuu Tangie Guillotine Axe |
| Youjuu Nue 1440 Magnetite |
| Youki Azumi Kodachi of Light |
| Youma Asparas Mikazuchi's Tachi |
| Youman Kinnari |
| Yousei Gandharva |
| *Choujin Phantasm (Blue)* |
| *Touki Zenki* |
| *Touki Genki* |
>-----------------------------------------------------------------------------<
When you come to, you'll be greeted by a man named En no Ozuno. He'll tell you
that two others like yourself have also wound up in this strange place; gee, I
wonder who those two could be. He'll also mention that his two minions, Goki
and Zenki will assist you.
***********************
Kongokai: Inner Section
***********************
After you leave En no Ozuno's room you'll be facing south. If you wish to
heal, talk to Goki who resides in the room directly west of En no Ozuno's
room. If you wish to save your game, talk to Zenki, who is in the room to the
east of En no Ozuno's room. When you are finished with them, exit through the
door directly south of En no Ozuno's door. Our first goal is to locate the two
people En no Ozuno mentioned.
Continue south until you reach a wall, then go through the door immediately to
the west. After you go through the door, there should be a Jakyou directly in
front of you. Turn south and go through the door to the east. Inside this room
you'll find one of your demons--or some Magnetite if you had less than a full
stock of demons before Thor dropped the nuke. Exit the room and turn north, go
all the way up to the wall, and exit through the door you see in the middle of
the north wall.
Follow the hallway west, then north and go through the door to the far north.
Inside this room you'll find Chaos Hero. He'll join your party. One down, one
to go. After exiting the room, turn east, and go through the door just ahead.
Inside you'll find another one of your demons. Backtrack to the Jakyou and go
through the door to the east, back towards where you entered at. Rather than
returning north, continue east all the way to the wall. Turn south and forward,
then turn west and go through the door. Inside the room is another one of your
old demons.
After exiting the room, turn north and go wall the way up through the far door.
On the other side of the door is a T-intersection. Turn east and forward one
space. Turn south and go through the far south door into another room with one
of your demons in it. After exiting the room, turn north and go through the far
north door. Continue north to a second door. Inside this room you will find
Law Hero, and he'll join you. Now that you've found both characters, return to
En no Ozuno.
En no Ozuno will tell you where you are and what has happened to the world
following the destruction of Tokyo. En no Ozuno will help you return to Earth,
but he asks you to find some Soma from a spring first. To reach the spring, he
also opens the south gate, allowing you access to the Outer Ring of Kongokai.
********************
Kongokai: Outer Ring
********************
From En no Ozuno's room, head due south through the door until you hit a wall.
Turn and go east one space, then go south through the door. Continue south
through the now-opened door to reach the outer ring.
Continue south to a T-intersection. Turn east at the intersection and follow
the hallway all the way east to a door, go through the door, then follow the
hall as it angles north east to a point where there is a door to the north
and a door to the south. Go through the south door if you want to talk to
En no Ezuno's spirit about how the demons you summon can affect your alignment.
Otherwise, go through the north door and continue north all the way through a
few more doors until you reach a wall. Go west on space, then continue north
all the way until you reach a T-intersection. Go east one space and there'll
be a door to the south and a hall to the north. Turn north and continue all
the way through another door. Follow the path to the northwest and you'll
reach a point where there is a door to the east and a door to the west. Go
through the east door to enter the Soma Spring. Collect some Soma, then exit
the room. From the Spring, head west through the doors until you come to a
long hallway. From here you can return to En no Ozuno in the Central Area to
give him the Soma. Note that on the return trip, you'll find that some of the
doors you passed through are one-way. To get back, just follow the hall way as
it angles around those corners.
Give the Soma to En no Ozuno. Unfortunately, he's a thirsty bastard and he'll
ask you to go get some more. Backtrack all the way back to the Soma Spring and
you can pick up a second Soma. Return to En no Ezuno with it and he'll finally
be satisfied (and let's you keep the second Soma). He'll mention that there
are two Phantasms in Kongokai that carry powerful weapons and that you should
bring the weapons to him. Unfortunately, he has something else in mind for
Law Hero and Chaos Hero, so you'll need to do this with just your demons. To
find the Phantasms, he'll open up the north gate, allowing access to the
Middle Ring of Kongokai.
*********************
Kongokai: Middle Ring
*********************
Return to where you found the Law Hero (the north-eastern corner of the Central
Area). In front of the door that led to his room, turn west and go forward to
the wall, then turn south. Go south one space, the turn west and go forward one
space. Turn north and go through the now open door to reach the Middle Ring.
From the door here, turn east and go forward all the way to the wall. Turn
north, go forward, and make a U-turn to the east and south through the door.
Turn east and you should see a door to the southeast, go through the door to
find another room where one of your previous demons is. Exit the room, go west
to the wall, then head south to the door. Go east through the door, then head
south to the next door. Go west through that door, then head south some more
to an alcove that opens up on the east side. Turn east, and go into the alcove
and through the door to find one of the Phantams.
Since you are not Chaos Aligned, the Phantasm will attack you.
*******************************************************************************
-----------------------
Choujin Phantasm (Blue)
-----------------------
Level: 32
HP: 310
MP: 60
-----------------------
EXP: 512
M(Y): 1536
MAG: 640
ITEM: Soma
-----------------------
Abilities:
Attack (~60 Physical damage)
Agirao (~80 Fire damage)
Maha-Agi (~25 MT Fire damage)
Sibabu (Inflicts Bind on all characters at ~33% hit rate)
Strategy: If you haven't fused any demons in the Jakyou, this could be tough
as the damage jump is quite substantial. If you have fused some level 20-25
demons, however, his heavy damage will take 2-3 hits to kill anyone. As long
as you have one demon that can cast healing magic, you'll be fine. Heal whoever
is attacked by the Phantasm and have all your other characters go all out. The
Phantasm has less HP than Thor, and you should have much better demons at this
point; the Phantasm should die within a half-dozen rounds or so. He'll almost
never cast Sibabu, so don't worry about being status-locked to death.
*******************************************************************************
After talking with or defeating the Phantasm, you will receieve the Guillotine
Axe. Only Chaos Aligned characters may use this axe, so save it for now and
equip it on the Chaos Hero when he returns.
Time to collect the second weapon for En no Ozuno. Let's pick up a nice batch
of Magnetite first, though. From the Phantasms door, head west to the
T-intersection and turn south. Head south until you come next to a door on the
east wall. Don't go through the door (unless you want to hear some pointless
chatter). Instead, turn west and go all the to the next wall, then turn south.
Go south one space, then turn east and go forward two spaces to the door that's
to the south. Go through the door to find a container holding 1440 Magnetite.
Now return all the to the north door that leads to the Central Area of
Kongokai. From the door, turn east and head east until you reach the door on
the north wall. Turn north and go through this door. On the other side of the
door, turn west and head that direction for a ways until you reach a wall. Go
south through the door and follow the hall west and north. Turn west and go
through the door. Outside the door. turn south. To the southwest is a door. Go
through the door to find another one of your old demons. Exit the room and
head east to the wall, then turn south. Head south to the door on the west
wall and go through it. Turn south again and go down to the door on the east
wall. Go through that door and turn south again. Head south until you come to
an alcove in the western wall. Go west in the alcove and west through the door
to reach the second Phantasm.
Since you are of Law alignment, you won't have to fight the Phantasm.
After talking the Phantasm, you will receive the Kodachi of Light, the second
weapon En no Ozuno. Since you are Law aligned, go ahead and equip it on your
Hero.
Before returning it to him, there's one last thing you can do here. If you want
to fight a somewhat high level demon for kicks, then follow these direction,
otherwise you can return to En no Ozuno.
From outside the Phantasm's room, go east against the wall, then turn south. Go
south to the wall, then turn east. Follow this hall as it goes north through a
door and east through another door. On the other side of the second door, turn
south and go forward one space and turn west. Go west to the wall, then turn
south. Go south one space, then turn east and go through the door. Inside this
room a demon will attack you. Nothing too hard, just spam your best attacks.
After killing the demon or not, return all the way back to En no Ozuno. Law
Hero and Chaos Hero will congratulate your return and rejoin your party. En no
Ozuno will give you Mikazuchi's Tachi (Useless to you, since only Neutral
Aligned characters can use it). En no Ozuna will say you're ready to return
to Earth and opens the east door to allow for your exit.
**************
Kongokai: Exit
**************
Head south from En no Ozuno's room through the door, and continue south to the
wall. Go through the south door to return to the Outer Ring of Kongokai.
Continue south to the T-intersection, then turn east. Head east all the way
through the one-way door, follow the path northeast, then go north through the
second one-way door. Continue north to the wall, then turn west and go forward
one space. Turn north again and follow the hall until you reach another wall.
Turn east and go through the door. Now turn south and go towards the door.
Before you can reach the door, Zenki and Goki stop you. You have one last
test before being allowed to leave Kongokai: you must defeat Zenki and Goki.
*******************************************************************************
-----------
Touki Zenki
-----------
Level: 32
HP: 340
MP: 80
-----------
EXP: 768
M(Y): 1536
MAG: 640
ITEM: Soma
-----------
Abilities:
Attack (~70 Physical damage, can hit 1-2 times)
Zionga (~50 Electric damage, inflicts Shock at ~95% hit rate)
Raku-Kaja (Increases Defense)
Critical (~100 Physical damage)
----------
Touki Goki
----------
Level: 32
HP: 290
MP: 70
----------
EXP: 768
M(Y): 1536
MAG: 640
ITEM: Soma
----------
Abilities:
Attack (~50 Physical damage, can hit 2-4 times)
Media (Recovers ~30 MT HP)
Makajama (Inflicts MT Close at ~25% hit rate)
Taru-Kaja (Increases Attack Power)
Strategy: You'll want to focus-fire Goki first. His Physical attack can mess
you up if it hits 4 times, and you definitely don't want him boosting it
further with Taru-Kaja. Have Law Hero use Zanma on Goki to inflict some heavy
damage (~60-70). Have your Hero and Chaos Hero use their Sword attacks. The
rest of your demons should use their basic physical attacks, or their Extra
attacks if they cause more damage. With decent demons, you can pile on nearly
250 damage per round and Goki won't live to see an attack on the second round.
After dealing with Goki, use the same strategy on Zenki. Law Hero's Zanma will
still do great damage, and Sword attacks with the special weapons you found
will do nice damage as well. If you have a demon with Diarama, you can beat
Zenki without losing a character as long as you heal whoever was attacked last.
*******************************************************************************
After Zenki and Goki are defeated, you'll go through the sealed door and meet
En no Ozuno. He'll warn you that Earth has changed dramatically and not to be
surprised by it. You'll then end up back in Earth.
>_____________________________________________________________________________<
| m.) Return to Earth, Shinjuku & Shibuya (LAW13)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Dwarf Items: Luck Incense |
| Gaian Executioner Rider Intelligence Incense |
| Gaian Hakai-Zo Garnet |
| Gaian Oni-Joro Diamond |
| Juujin Werecat |
| Machine T93F |
| Mesian Temple Knight |
| Mesian Zealot |
| Shiki Corpse |
| Yama Lilim |
| Youchou Kokakuchou |
| Yousei Elf |
| Yousei Kelpie |
| Yousei Rusalka |
| Yuuki Ghoul |
| Yuuki Maneater |
| *Kishin Takeminakata* |
>-----------------------------------------------------------------------------<
After leaving Kongokai, you'll find yourself in the middle of a grove of trees.
As you try to leave, a bum stops you and asks for your money. You'll be forced
to give him some. Unfortunately, it seems that our money is no longer worth
anything and Makka (L) is the new currency. You lose approximately 5/6 of your
current Y and the remaining 1/6 becomes L. You'll then return to the city map.
After taking a few more steps, the Main Hero will hear a woman's scream that
nobody else hears. The woman will then ask for your help. Hmm, I wonder who
that could be? Head west once you're out of the grove, then follow the ruined
road south, parallel to that purple tube thing. The road will lead directly to
the building in Shibuya we need to visit.
*******************
Shibuya First Floor
*******************
From the entrance, go north two spaces, then turn west, then north, and enter
the door to reach the Terminal for this building. Save your game if you want.
Exit the Terminal, turn west, and head west all the way to the wall.
Turn north at the intersection and go through the door. Continue forward until
you can turn east. Go one space east, turn south, and go through the door to
enter a room with a container holding a Luck Incense.
Exit the room, move north to the wall, then turn east. Head east to the wall,
then turn south and go through the door to pick up an Intelligence Incense.
Exit that room, go north one space, then turn east and move all the way to the
wall. Turn north and go through the door. Turn east, go forward one space,
then turn south and head south through the door. Follow this hall way until
you come to a wall with a door to the north and a door to the south. Go through
the north door and follow the short hall up to the stairwell. Take the stairs
to the second floor.
********************
Shibuya Second Floor
********************
Turn west, go forward one space, turn south and go through the door. You'll be
in a dark zone here. Turn west and go forward to leave the dark zone. A random
Messian will tell you about the current condition of the Messiah. Turn south
and go forward one space, then turn west and go through the door. Continue
until you reach a wall. Turn north, go forward one space, then turn east and
go through the door to find a Garnet. Exit the room, turn south and go forward
one space. Turn east and return through the door and continue all the way to
the wall. Turn south, go forward, then turn west and go through the one-way
door. Turn south, and go through another one-way door. Turn west and go
forward until you reach another dark zone. Turn south and go forward once. Turn
east and go forward once. Turn south and continue forward to a T-intersection.
At the intersection, turn west and go forward. Another Messian will mention
their Messian being possessed. Turn north and go through the door.
You'll see a girl who has been chained up and is paralyzed. Again, you'll hear
a cry for help. Leave the room, turn east, and go forward all the way through
a door to pick up a Magic Incense. Exit the room, go back to the T-intersection
near the dark zone. Turn north at the intersection and go forward one space
into the dark zone. Turn east and move forward one space to exit the dark zone.
Another Messian will talk to you. Turn north and move forward one space. Turn
east and move forward all the wall to the wall. Turn south and go forward one
space, then turn west and go through the door to pick up a Diamond. Exit the
room and turn south. Go south to the corner and follow the hall to the west.
When you reach the end of the hall, you'll fall through an invisible hole and
land in the first floor.
Follow the path east and north until you reach a familiar junction. From here,
return to the Terminal. Save your game and warp to Shinjuku.
*************
Shinjuku Mall
*************
We're here to find out about the psychic that could help out the girl Messiah
back in Shibuya. Our first goal is to find Ozawa and see if he can give us any
info about the psychic he uses to brainwash people.
From the Terminal point, head north through the door, turn west and go forward,
then turn south. Head south until you come to the stairwell on the east. Don't
go up the stairs, instead turn west and head all the way across Shinjuku Mall
to the western stairwell. Again, don't go up the stairs. Turn south and move
forward until you reach a wall. Turn west and go forward, then turn and move
south until you reach a door on the east wall. Enter the door and go east until
you reach the far wall. Turn north and go through the door on the west side.
Follow this spiral hall until you reach some stairs going up.
Turn north, go forward, then turn west and go up another set of stairs.
From the stairwell, go west to the wall, then north to another wall, then
east two spaces. Turn south and enter the Yakuza office. Go through the door
to the southeast to meet Ozawa. Unfortunately, Chaos Hero gets pissed off and
threatens Ozawa. Ozawa will summon Kishin Takeminakata. Before you can do much
of anything, Takeminakata attacks you, forcing you to retreat. Head back the
way you came towards the Mall proper. Along the way, Chaos Hero will stop you
and say he can defeat Ozawa if he gains demon power.
Return to the main floor of Shinjuku and head back to the western stairwell.
From the stairwell, continue north until you reach a T-intersection. Turn west
and go forward one space, then turn north and go forward until you reach the
corner. Turn east and move forward one space, then turn south and enter the
Jakyou. Chaos Hero will fuse with a random demon and become substantially more
powerful--you do lose a demon in the process, sadly, hopefully it isn't a good
one.
Now save the game, then return to Ozawa. Ozawa isn't happy to see you and
summons Takeminakata again. Time to fight him for real!
*******************************************************************************
-------------------
Kishin Takeminakata
-------------------
Level: 43
HP: 560
MP: 50
-------------------
EXP: 688
M(Y): 2064
MAG: 860
ITEM: Bizen Osafune
-------------------
Abilities:
Attack (~126 physical damage, hits 1-3 characters)
Sibabu (Inflicts MT Bind at ~50% hit rate)
Bufula (~34 Ice damage, inflicts Freeze at ~95% hit rate)
Maha-Zionga (~35 MT Lightning damage, inflicts Shock at ~95% hit)
Strategy: Not to tough, overall. Have Law Hero use Zanma to deal ~80 damage per
round. Chaos Hero should use his Sword attack, which should deal another ~40
damage per round. Along with the Main Hero and demon attacks, you should be
able to dish out nearly 200 damage per round against Takeminakata. This coupled
with your surprise attack means he'll be close after his first action. Just
keep the high damage attacks up and don't bother with status. Takeminakata's
only threatening ability is his physical attacks, which can cause some damage;
especially if it hits three characters. However, due to how quickly he can be
killed, it's not worth trying to heal it unless your damage is substantially
lower.
*******************************************************************************
After defeating Takeminakata, Ozawa will ask you to spare his life. The end
result will be the same, so answer in the way that best reflects the alignment
you want. Since you're law, choose to "spare his life, believe that Ozawa can
be reformed."
Whatever you chose, Chaos Hero will step in and kill Ozawa. He then decides
that the Main Hero and Law Hero are too soft-hearted and decides to strike it
out on his own and leaves the group.
Now that Ozawa is gone, it's time to find that Psychodiver character he was
talking about. Time to return to where we found the Heroine awhile back. If you
don't remember how to get there, just take the stairs down in the northeast
section of Shinjuku Mall.
From the stairs, follow the path west, then northeast. Along the way, a Jaki
Wendigo will stop you. No matter what you answer, it will attack you. It's just
a normal demon, so no special strategies should be needed. After defeating it,
continue east to the wall, then turn south and head through the door to meet
Psychodiver. He'll mention who he is, and then comment on exactly what that
girl's voice you've been hearing is. He'll then head to Shibuya to see if
there is any way to help the girl.
Return to the Terminal and teleport to Shibuya
*****************
Shibuya Revisited
*****************
Return to where the girl is and Psychodiver will enable you to enter her soul
via Astral Projection.
>_____________________________________________________________________________<
| n.) Girl's Mind (LAW14)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Pishasha Items: None |
| Akuryou Remorse |
| Datenshi Orobas |
| Kijo Lamia |
| Kyouchou Furiae |
| Touki Yakshini |
| Yama Lilim |
| Yama Nightmare |
| Youma Apsaras |
| Yousei Kelpie |
| *Kijo Arachne* |
>-----------------------------------------------------------------------------<
After entering the girl's mind, you'll be in the same room as Psychodiver. If
you want to leave the girl's mind to heal or get supplies, return to this room
to have Psychodiver take you out.
**************
Pink Section 1
**************
This dungeon can be an incredible maze if you don't know where you're going.
Use of the Mapper spell is highly recommended so you know exactly where you
are as you follow this guide. From the Psychodiver's room, head due south for
a ways until you reach a corner. Turn west, and continue to the opposite side
of the dungeon to the southwest corner. Turn north at the corner and go north
until you reach the front of a door. Don't go through that door. Instead, turn
east and go forward one space; turn north and go forward one space, go east one
space, then go north two spaces. Turn east and go through the door immediately
ahead. Inside the room, you'll find a scene similar to the dream you had in the
very beginning of the game.
After the scene you'll be taken out of the room. Turn and go south one space.
Turn and go east through the door, then turn and go south to a T-intersection.
Turn west and go to the door on the south. Go through that door and follow the
hallway west, then south, then west. Turn south and go forward to the wall.
Turn west and and go forward to the corner. Turn south and go forward to
another corner. Turn east and go forward three spaces. Turn north and go
forward two spaces, then turn east and go through the door. Follow this spiral
hall and you'll be warped to a new location in the maze when you enter the last
room.
**************
Blue Section 1
**************
Exit the room you warped into and you'll notice that the background is now blue
instead of orange. Anyways, turn north and go forward to the corner. Turn east
and go forward to another corner, then turn south. Continue due south for a
ways and go south through the door to see another familiar scene.
From outside this room, turn west and go forward a space. Turn south and go
forward two spaces, then turn west. Go forward a space, turn north and go
forward a space, then turn west again. Head west four space, then turn north.
Go north a space, turn east, and go forward to the corner. Go north two spaces,
then east again. Go north two more spaces, then east one space, then north a
space. Go east once more, then go south two spaces. Go west one space, then
south two spaces. Enter the door to the west to be warped to the next section.
**************
Pink Section 2
**************
Exit the teleporting room and turn south. Go south three spaces to the wall,
then turn east. Follow the path as it goes northeast. Skip the alcove in the
east wall and go north to the wall. Turn west and go through the door to
another teleport room.
**************
Blue Section 2
**************
Almost done! Exit the teleport room and turn north. Go north on space, east one
space, and north through the door. You'll see a new scene regarding the Heroine
that we haven't seen yet. Exit the room, turn west and go forward a space. Turn
north and go forward to the corner. Turn west, then follow the long spiral
corridor to the door at the end.
Inside the room you'll find the demon attempting to possess the girl's mind.
Of course, the demon doesn't like intruders and will attack you.
*******************************************************************************
------------
Kijo Arachne
------------
Level: 48
HP: 700
MP: 90
------------
EXP: 1152
M(Y): 0
MAG: 1152
ITEM: Soma
------------
Abilities:
Attack (~70 Physical damage, hits 3-6 characters)
Maha-Zanma (~40 Impact MT damage)
Dolminer (Inflicts MT Sleep at ~33% hit rate)
Marin-Karin (Inflicts Charm at ~20% hit rate)
Strategy: Arachne is a small-step up in difficulty from Takeminakata. You're
going to want a healer for this fight; luckily the Law Hero is still with you
so he can do this job well. The main threat from Arachne comes from her
physical attack, which will often hit all your party members for solid damage.
Just methodically heal characters as they need it and it shouldn't be too much
of a threat. You will want to damage her quickly, however, as the longer the
fight draws out, the more likely it is you'll start losing party members to her
Charm status effect. Unload with your best damage attacks from your other
characters, and have Law Hero use the ever-useful Zanma on Arachne when he
isn't healing.
In short, have the Law Hero heal when needed while everyone else uses their
highest damage attacks. Arachne's 700 HP will drop quickly.
*******************************************************************************
After defeating Arachne, you'll see that the girl's consciousness is free and
back in control. Now you just need to leave this god-awful dungeon. Thankfully,
with Arachne's defeat, all the demons that used to roam about are gone.
Backtrack to each warp point and make your way back to Psychodiver to exit the
girl's mind.
Upon returning to your physical bodies, the Heroine will tell you how it is
she's still around after the nuclear strike. She'll say her fate is inseperable
from yours and rejoin your party. Return to the first floor and head to the
Kaifuku; buy a Hiranya, you'll need one later. After picking up a Hiranya, exit
Shibuya and return to the city map. If you talked to anyone in the Shinjuku
Bars, there were rumors that Roppongi had some suspicious activity going on.
It's time to head there.
>_____________________________________________________________________________<
| o.) Roppongi (LAW15)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Larvae Items: Speed Incense |
| Akuryou Phantom Topaz |
| Akuryou Pishasha Strength Incense |
| Datenshi Orobas Gushing Jar |
| Datenshi Sytry |
| Gedou Black Ooze |
| Shiki Bodyconian |
| Shiki Corpse |
| Shiki Lady Zombie |
| Shiki Obatarion |
| Shiki Zombie |
| Yama Lilim |
| Yuuki Baykok |
| Yuuki Maneater |
| *Maou Belial* |
| *Datenshi Nebiros* |
>-----------------------------------------------------------------------------<
From Shibuya, head north towards Shinjuku. As you come to the grove we started
at, start following the road east. Keep heading east off the road until you
reach a river blocking your way. Follow the river south and you'll eventually
come to Roppongi. You'll notice, however, that a barrier of some sort prevents
access to Roppongi. Head west from Roppongi and you'll see a yellow building
that isn't blocked off by the barrier. Enter the building. In this building,
just follow the single hallway to the exit on the other side. Back on the city
map, you'll see that you're now inside the barrier. Enter the yellow building
directly to the east and you'll be in Roppongi.
**********************
Roppongi - First Floor
**********************
From the entrance, head south all the way to the wall, then follow the hall
west and go north through the door to the terminal. Save your game, then return
to the front of the entrance.
Despite this being a town of sorts, all the stores are abandoned. Suspicious,
I'd say. Anyways, from the entrance, head west through the door, then up to
the wall. Go south two spaces and turn east. Go east two spaces, then south
two spaces. Turn west and follow the path a ways until you come to a hallway
that leads north. Turn north at that hall and follow it to a T-intersection.
Turn west at the intersection and move forward to meet Alice. She'll tell you
about the Red Count and Black Baron and suggest that you meet the Red Count.
The Red Count resides on the third floor, but there's an item on the second
floor you'll want to pick up first.
From Alice, turn south to the T-intersection where the long east-west hallway
is. Turn east and go forward until you reach a door on the north wall. Turn
north and go through the door to the stairwell.
***********************
Roppongi - Second Floor
***********************
From the stairwell, go north a space, then west through the door. Head north
to the wall, then go west through the door. Turn south and go through the
door on the south wall. From the door, go one space west, then go south through
another door to reach a room with a Speed Incense. Return to the stairwell,
then turn north and go forward until you reach the stairs up to the third
floor.
(If you're wondering why take the roundabout way, the answer is that there are
traps on this floor that will randomly Poison your characters)
**********************
Roppongi - Third Floor
**********************
We have two items to get before meeting the Red Count. From the stairwell, head
west a space, then south a space, then go west through the door. Turn south and
go forward a space, then go east a space. Turn south and go through the door.
Continue south until you come to a fork. Take the west path and follow it to a
T-intersection. Turn west and follow the hallway all the way to the corner. At
the corner, go north a space, then go east through the door to pick up a Topaz.
Exit the room and go south a space, then turn east and go forward two spaces.
Turn north and go forward to enter the Red Count's offices.
The secretary will let you pass--with some help from Alice. Directly ahead you
should see four doors. Enter the eastern-most door to find a Strength Incense.
Exit the room and turn west. Go forward two spaces, then turn north and go
through the door to find the Red Count. He'll give you more information about
Alice and Roppongi, then excuse himself. Afterwards, Alice would like you to
buy her a Hiranya. Agree to do so and you'll be taken out of the room. If you
bought a Hiranya earlier as I suggested, then just re-enter the room to give it
to her. If not, you'll have to backtrack to a Kaifuku and purchase one. When
you return, Alice asks for another favor...she wants you to die. No matter how
you answer her, you won't be able to give her what she wants. The Red Count
steps in to grant Alice's wish and reveals his true form: Maou Belial.
Maou Belial has total immunity to all attack forms, so just defend. After the
end of the third round, your party realizes you cannot defeat Belial and
escapes. If you did any exploration of Roppongi, you might recall that the Red
Count and Black Baron had hidden a bottle somewhere in Roppongi. Perhaps that
will aid us in fightning Belial.
Return to the stairwell, but don't bother going down the stairs. Instead, turn
to the west and follow the hallway to the only door on the north wall. Go
through the door to reach the elevator. Take the elevator to B1.
*******************
Roppongi - Basement
*******************
This floor is booby-trapped like no tomorrow. While I'll describe the path that
takes you through the least amount of them, some are unavoidable. From the
elevator, go one space west, turn turn south and go all they way to the wall--
you'll have to cross a Poison trap on the way. At the wall, turn east and go
through the door. Go one space south, then turn east and go through another
door. Go follow this chain of rooms to the end--you'll have to cross over two
damage traps along the way. In the last room you'll find the Gushing Jar.
Backtrack to the elevator and return to the third floor.
********************************
Roppongi - Third Floor Revisited
********************************
Head back to where Alice and the Red Count are. Alice will contiue crying and
the Red Count will attack you again. Unfortunately for him, he gets sucked into
the Gushing Jar the moment he morphs into Belial. Alice will vanish and Yuriko
will warp in. She'll demand the Jar with Belial in it; whatever you choose,
Yuriko ends up with the Jar anyways.
As you leave the Red Count's offices, the Black Baron will stand in your way.
After some more dialogue regarding Alice, the Black Baron will attempt to grab
your party (with some freaky big hands, I might add), but Law Hero warns you
and blocks the attack. With Raziel in his possession, the Black Baron takes his
leave. Time to go rescue our friend.
Return to the elevator and take it to the second floor. You'll notice that
because the Red Count/Belial has been defeated, demons are now running around
in Roppongi. Joy.
(On a related note, if you visit the Disco on the first floor, you'll see that
the inhabitants being human was an illusion; all the inhabitants of Roppongi
are undead, though they'll still engage in conversation with you and will not
attack)
********************************
Roppongi - Second Floor Revisted
********************************
From the elevator, turn east and follow the hall until you reach a door that
leads east. Don't go through the door and turn south. Go forward two spaces,
then turn west. Go west three spaces, then turn south. Head south to a
T-intersection and turn east. Go forward one space, then turn north and go
through the door. Go through the iron door in the next room. In the northwest
corner of this room, you'll find Law Hero's soul. He'll say that the Black
Baron is responsible for this.
Looks like we'll have to take care of the Black Baron as well. Return to the
elevator and take it to the basement floor.
****************************
Roppongi - Basement Revisted
****************************
From the elevator, turn east and go forward a space, then go north a space,
then turn back east. Go forward to spaces to the wall, then turn south and
go forward to another wall. Turn east and go through the door directly ahead.
Turn south and follow the hallway a ways until it comes to a corner. Turn west
and go forward a step, then turn north and go through the door. Go north until
you reach a corner, then turn east and go forward one space. Turn north and go
forward a space, then go east a space (again, all this zig-zagging is to avoid
traps). Finally, prepare your party for a boss battle and head north through
the door to confront the Black Baron.
Black Baron will tell you about the Law Hero, then reveal his true form:
Datenshi Nebiros. He'll promptly attack you to steal your souls.
*******************************************************************************
----------------
Datenshi Nebiros
----------------
Level: 46
HP: 1002
MP: 220
----------------
EXP: 736
M(Y): 2208
MAG: 920
ITEM: Soma
----------------
Abilities:
Attack (~92 Physical damage, hits 2-4 characters)
Maha-Zanma (~30 Impact MT damage)
Happy Step (Inflicts MT Happy at ~80% hit rate)
Mudo (Inflicts Sudden Death at ~75% hit rate, 2 characters)
Strategy: Nebiros isn't too tough, his physical is less threatening than
Takeminakata's, and his Maha-Zan damage is laughable. He does have one trick
though: Mudo. Mudo is the reason why you want to kill Nebiros quickly, since
it'll cut right through HP and Defense. Unfortunately, we lost the Law Hero and
his lovely Zanma damage. In return, we now have the Heroine, and she's
important in killing Nebiros as pinlessly as possible. Every round have the
Heroine cast Zionga. While the damage will be negligible (Nebiros takes 25%
damage from Electric attacks), the Shock effect will almost always kick in
and prevent Nebiros from acting that round. Have the Main hero use his Sword
attack (or Gun attack if you have Nerve Bullets; physical bullets deal 0
damage to him) and have your demons use their Attacks or any damaging Extra
abilities.
As long as you maintain him in Shocked status, and pile up the damage with
everyone else, Nebiros should go down without too much trouble. It might be
a cheap strategy, but it's better than being spanked by Mudo.
*******************************************************************************
Upon his defeat, Nebiros will finish the story regarding Alice and Roppongi.
Following that, Law Hero will bid his farwell and continue to the afterlife.
It's time to leave Roppongi. Return to the first floor and exit back to the
city map. When you get outside, you'll notice that the barrier surrounding
Roppongi has been lifted due to the defeat of Belial and Nebiros.
Now that the barrier has been lifted, we can get to the building northeast of
Roppongi--if you didn't notice it earlier, there was a building that was
blocked due to a combination of the fallen buildings and barrier.
>_____________________________________________________________________________<
| p.) Great Fork & Police Station (LAW16)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Larvae Items: *Demon Summoning Upgrade* |
| Akuryou Pishasha Stamina Incense |
| Gaian Oni-Joro Luck Incense |
| Gedou Black Ooze Speed Incense |
| Kijo Lamia Memory Board |
| Kiko Dakini |
| Machine Bit Ball |
| Machine T93F |
| Machine T9SC/P |
| Machine T9SD |
| Shiki Bodyconian |
| Shiki Obatarion |
| Shiki Corpse |
| Shiki Zombie |
| Youma Watcher |
| Yuuki Man-Eater |
>-----------------------------------------------------------------------------<
Head northeast from Roppongi and enter the nearby yellow building.
**********
Great Fork
**********
From the entrance, follow the hall east to the corner, then go one space north.
Go west through the door, then turn north. Follow the spiral hall to a
stairwell. Take the stairs down.
From the stairs, go east to the wall, then go south to the corner. Turn east
and follow the hall to the stairs; go down them.
Follow the hallway as it goes east, north, west, and north. You'll meet the
spirit of Law Hero who'll ask for a favor. The robotic police force, which used
to be dormant, is now under the control of an unknown person. He'll ask you to
stop them. Sounds like a good idea, and it might give some leads as to what
to do next. Continue north to a 4-way intersection.
Time to upgrade our demon summoning ability. Go west one space at the
intersection, then go north through the door to meet up with Steven. He somehow
managed to survive the nuclear storm *and* not age a bit, which shows just how
badass this guy is. He'll ask you if it's inconvient only being able to summon
three demons to battle at a time and if you'd like to upgrade. Definitely agree
and he'll upgrade your ability so you can summon four demons at a time. This
will go a long ways in replacing the Law and Chaos Heros who are no longer with
you.
Before heading to the Police Station, let's make a detour and do a little
shopping in Ginza. Turn east at the intersection and follow the hallway to some
stairs. Take the stairs up, then follow the next hallway to another set of
stairs. You'll find yourself in a dark red area: Ginza.
***************
Shopping Detour
***************
Try to avoid any fights here, the enemies will are be hard to deal with if you
constantly fight them. If you can recruit some of them, however, then defintely
do so.
From the stairwell, go directly ahead and enter the Terminal. Save your game
then exit the room. Turn north and go forward until you reach a corner. Turn
east and go forward until you reach a 4-way intersection. Turn south and go
forward one space, then turn west and enter the Weapon shop. Buy a Browning M2
and two sets of Uranium Bullets. Equip the Main Hero with the Browning, and
equip his old gun (Hopefully a SPAS12) on the Heroine. Equip both of them with
Uranium Bullets; the Sleep effect from Nerve Bullets doesn't hit often enough
anymore for them to be of any value.
From the Weapon shop, turn south and go forward five spaces, then turn west
and enter the Armor shop. Buy a Dark Crown, Demoneater Helm, two Tetrajammers
(or a Tetrajammer and a Haou's Armor if you're Chaos aligned), two Kishin
Gauntlets, and a Metal Boots.
After buying and equipping all your new gear, exit Ginza the same way you
entered, and return to the 4-way intersection in the Great Fork. Turn north and
follow the hall to the elevator. Ride the elevator to B1 and get off; you'll
find yourself in the Police Station.
*************************
Police Station - Basement
*************************
The Police Station is rife with dark zones, so the first thing you'll want to
do is have the Heroine cast Mapper.
From the elevator, head north one space, then east. Turn north and go all the
way up to the northeast corner, then turn west and go to the northwest corner.
Go south two spaces, then turn east. Go forward two spaces then go one space
south and you should exit the dark zone. Follow the hall to the door on the
east. Go through the door to reach the stairwell.
****************************
Police Station - First Floor
****************************
From the stairs, turn and go south two space, then turn west. Go forward two
spaces, then turn north. Go forward two spaces, then turn west. Go forward one
space then turn north. Go forward until you reach the northwest corner, then
turn east. Go east to the north east corner, then turn south. Go south two
spaces--don't overshoot this, or you'll fall through a hole back to the
basement. Turn west and follow the hallway out of the dark zone. Continue
following it and you'll come to the stairwell to the second floor.
*****************************
Police Station - Second Floor
*****************************
This is a nice, short floor. From the stairs, turn north and go forward to the
northeast corner. Turn west and go forward two spaces, then turn south. Go
forward four spaces then turn east. Go through the door to reach the stairwell.
****************************
Police Station - Third Floor
****************************
...and now a longer floor, mostly in a dark zone. Oh well. From the stairs, go
south to the southeast corner. Go a space west, then go north two spaces. Go
west, then south to the wall (exiting the dark zone). Turn west and go through
the door to pick up a Stamina Incense.
Exit the room, turn north and go forward three spaces. Go west one space, then
turn north. Go forward a ways to the northwest corner, then turn east and go
to the northeast corner. Turn south and go forward two spaces. Turn west and
enter the hallway. Follow the hallway and it will lead to the stairwell to the
fourth floor.
*****************************
Police Station - Fourth Floor
*****************************
Two good items on the floor, this place isn't so bad afterall. From the stairs,
go due south three spaces, then turn west and go through the door for a Luck
Incense. Exit the room, then turn north. Go north four spaces, then turn west.
Go forward one space, then go north one space into a room to pick up a Speed
Incense. Exit the room, then turn east. Go forward one space, then turn north.
Head north to the northeast corner, then turn west and head to the northwest
corner. Turn south and go forward past the dark zone and to a wall. Turn east
and go forward through the door to reach the stairwell to the fifth floor.
****************************
Police Station - Fifth Floor
****************************
This is the last floor, yay. From the stairwell, go east one space, then go
south to the southeast corner. Turn west and go forward two space, then turn
north. Go forward three spaces, then turn west. Go forward one space, then turn
north. Go forward three spaces then turn west. Go west, out of the dark zone,
and continue to follow the hallway. As it goes north, you'll come to a broken
door; choose to enter through it. Follow the hallway until you come to a door
on the north wall. Prepare for a boss fight, then enter the room.
You'll see a crazed scientist who wants to kill everyone with the robots. He'll
notice you and send a wave of eight Machine T9SC/P at you. Just use multi
target attacks to quickly mop them up. After defeated the robots, you'll notice
that the robot control system is running, choose to approach it and the Defense
System kicks in and attacks you.
*******************************************************************************
----------------------
Machine Defense System
----------------------
Level: 58
HP: 1310
MP: 0
----------------------
EXP: 928
M(Y): 464
MAG: 464
ITEM: Dragon ATM
----------------------
Abilities:
Attack (~90 Physical damage, hits 3-6 characters)
Electrical Wave (~23 Electrical MT damage, inflicts Shock at ~95%)
Strategy: Overall, this guy is much easier than Nebiros. Physical damage hasn't
improved any and you should have more HP than when you fought Nebiros. The
Electrical Wave can be annoying, but the damage is so low it's not that big of
a threat. Have your main character use Sword attacks and have your demons use
their Attack or Extra commands; Defense System has too much elemental
resistance for most spells to be useful. The Heroine can either attempt a
Shock-lock using Zionga, or to simply use her healing ability to keep your
party alive. The healing strategy works because the Defense System's damage is
low enough for you to win a slugfest. You might find that the best strategy is
to use a mix of Zionga and healing.
-------------------------------------------------------------------------------
After defeating the Defense System you'll find a Memory Board. This item is
excellent, but we can't use it yet. Time to return to Ginza and clear it out of
all the nice items inside.
Head back to B1F of the Police Station, head to the other elevator and go back
down to the Great Fork. Return to the four-way intersection and head east to
Ginza.
>_____________________________________________________________________________<
| q.) Ginza (LAW17)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Larvae Items: Core Shield |
| Akuryou Phantom Stamina Incense |
| Chirei Dwarf Speed Incense |
| Chirei Kwanca Intelligence Incense |
| Datenshi Leonard *Demon Summoning Upgrade*|
| Gaian Hakai-Zo Luck Incense |
| Gedou Black Ooze Strength Incense |
| Kijo Lamia |
| Kijo Taraka |
| Messian Magus |
| Touki Yakshini |
| Yama Chulruk |
| Youki Ibaragi-Doji |
| Youki Phurski |
| Yousei Hobgoblin |
| Yuuki Baykok |
>-----------------------------------------------------------------------------<
Ginza is most likely going to be a substantial step up in difficulty from any
previous area. Many of the demons have solid multi-target attacks and like to
spam annoying status effects--such as Bind or Close--as well as deadly ones,
such as Charm. I recommend *not* using Auto Battle at all unless you're
absolutely sure you can beat the wave without taking too much trouble. Usually,
you're going to want to use your special abilities, such as Heroine's Maha-Zio,
in order to get an edge over your enemies.
******************
Ginza - Basement 1
******************
We're back in Ginza, this time for real. From the stairs to the Great Fork,
go east one space then turn south. Go south until you reach the corner, then
turn east. Go east about eight spaces--past one door on the south wall, the
eighth step should take you to a second one. Go south through the door, then
south one more space. Turn west and go forward two spaces. Go south one space,
then go through the east door. Open the container for a Core Shield, an item
that we will want to save for later. Exit the room, then return to the space
in front of the Terminal.
From in front of the Terminal turn north. Go north to the corner, then turn
east. Head east about eight spaces and go through the door to the due east.
Turn south and follow the hall to a T-intersection. Turn south at the
intersection and follow the hall into a room. Open the container to pick up a
Stamina Incense.
Exit the room, then return to the T-intersection. Turn west at the
intersection, then follow the hall through the door to the west. On the other
side of the door, turn south and go forward two spaces. Go through the door to
the east to reach the stairwell to Basement 2.
******************
Ginza - Basement 2
******************
From the stairwell, turn north and go forward two space, then turn east. Follow
the hall east through a door, then follow it forward through another door. You
should now be in a large 3x3 room. From the door, go south one space, then go
through the door to the east (this door is one space south of where we entered
the large room). Follow the short hall east through a door. Continue east
through another door to enter a room; open the chest for a Speed Incense and
exit the room.
Turn south and go forward a space, then go west through a door into another
room. Open the chest for an Intelligence Incense, then leave the room. Return
to the stairwell where we entered this floor, but don't go up the stairs.
From the stairwell, go due north through a door, then continune north to the
corner. Go west one space, then turn south and go through the door. Go south to
the corner, then turn west. Head west to another corner, then turn north.
Follow the hall to another room. Inside is Steven, our friendly neighborhood
tech support guy. He'll tell you that if you bring him Memory Boards, he'll be
able to increase the demon stocking ability of your Demon Summoning Program.
Since we found a Memory Board back at the Police Station, we can do that right
now. Have him upgrade your Demon Summoning Program and you'll now be able to
hold 10 demons. After upgrading, exit the room.
From Steven's room, go east, then south, then east two spaces. Turn north and
go through the door. Follow the hall north, then west, then north. Turn west
and head *all* the way west until you come to a wall (about seven spaces). At
the wall, go south one space, then west one space. Turn north and go through
the door to enter a room with a Luck Incense in a container. Pick up the item
and exit the room, then return all the way back to the stairwell where we
entered this floor.
From the stairwell, then north two spaces then turn west and go through the
door. Follow the hall to the 3x3 room. From the entrance to the room, turn
south and go forward two spaces. Turn east and go through the door (this door
is two spaces south of the one we entered at). On the other wide of the door,
turn south and go forward to a T-intersection. Turn east at the intersection
and follow the hallway east, then south until it comes to a wall. Turn east
and go through the door. On the other side of the door, turn and go due south
through the door a handful of spaces ahead. Turn west and enter the hall.
Prepare your party for a fight by fully healing, curing status effects, etc.,
then follow the hall north, then west. As it turns south, you'll run into a
demon summoner who's blocking the way. You can either pay him 10,000 L to pass,
or you can fight him. No point in paying for something you can do for free, so
fight him. He'll summon three waves of enemies for you to fight.
------
Wave 1
------
The first wave is eight Akuryou Pishasha. This nothing you haven't already
seen. Just use Gun attacks to quickly mop them up and move on to the next
round.
------
Wave 2
------
The second wave is eight Yuuki Baykoks. This isn't very difficult either. Just
have everyone attack and have the Heroine heal when needed. You should kill at
least two of the Baykoks per round, and your HP should be high enough at this
point that any one of your demons could survive eight attacks from them.
------
Wave 3
------
The third wave is eight Jaki Lakhe and can actually be difficult if you don't
take it seriously. They have good HP and their Violent Rage can deal solid
damage to your entire party. You'll probably want to have the Heroine do
nothing but cast Maha-Zio. While it probably won't hit all eight of the Lakhe,
it should tie enough of them up with its Shock effect to prevent them from
overwhelming you.
After defeating the Demon Summoner, he'll call you "Boss" and let you pass.
You'll see three doors directly ahead of you. Go through the middle door to
take the stairwell up a level.
************
Ginza - Exit
************
Almost done with this place, rejoice! From the stairwell, go one space west,
then turn south. Go south to the corner, then turn east and go forward through
a door. On the other side of the door, turn south and go through the door
directly ahead to the south. Continue south until you reach a T-intersection.
Turn west and follow the hall to a room; open the container in the room for a
Strength Incense, then exit the room.
From the room, go north to the corner, then turn east and go forward to
another corner. Turn and go south one space, then turn west and go through the
door. On the other side of the door, turn south and go due south through
another door. Continue going south and follow the hall as it goes one space
west. Turn south and go through the door to exit Ginza.
You'll find yourself in Shinagawa district. If you decided to do some exploring
on your own in Ginza, you might recall that, according to rumor, Shinagawa is
the governmental seat of the Messians. As such, it would be worth visiting
their leaders, wouldn't you say?
>_____________________________________________________________________________<
| r.) Shinagawa (LAW18)|
|-----------------------------------------------------------------------------|
| Enemies: Datenshi Decarabia Items: Core Shield |
| Jaki Barbegazi Intelligence Incense |
| Jaki Lakhe Intelligence Incense |
| Jaki Wendigo Speed Incense |
| Juujin Werewolf Strength Incense |
| Kijo Lamia Kusanagi no Tsurugi |
| Kijo Taraka Stamina Incense |
| Messian Zealot Luck Incense |
| Messian Temple Knight Magic Incense |
| Messian Zealot Intelligence Incense |
| Ryuu-Ou Naga Raja Four-Door Gem |
| Yama Chulruk |
| Youjuu Nue |
| Youma Isora |
| Youma Loa |
| Youki Ibaraga-Doji |
| Youki Phurski |
| Yuuki Sawobak |
>-----------------------------------------------------------------------------<
After exiting Ginza, you'll see a yellow building immediately to the south.
Enter the building and you'll be in the Shinagawa main building.
***********************
Shinagawa - First Floor
***********************
We're primarily here to collect all the items rather than advance the plot.
We'll advance the plot later in the game.
From the entrance, you'll be in the shopping section of Shinagawa. Head north
two spaces then turn east and go forward three spaces. Turn north and go
through the door to the Armor Shop. Purchase the Dragon Helm, Dragon Mail,
Draupnir, and Dragon Boots for the Main Hero; purchase the Crimson Helm,
Crimson Armor, Crimson Gauntlets, and Crimson Boots for the Heroine. This
shopping will set you back in cash quite a bit, but you'll quickly make that
up while exploring Shinagawa alone.
From the Armor Shop, turn west and go forward to the wall. Turn north and head
through the door ahead. On the other side of the door, turn west and go
forward a space. Turn south and go forward two spaces, then turn west again
to see a long hall. Go forward three spaces, then go north through the door.
Pick up the Intelligence Incense in this room, the exit it.
From the room, turn east and go forward back the way we came until you reach
the wall. Turn north and go forward to the T-intersection. Head west one space,
then go north through the door. Follow the zig-zagging hallway north through
another door. Go west a space, then south a space. Turn west and go through the
door, then turn north and go through the next door. Turn west again and head
all the way forward to a wall. Turn north and go forward three spaces. Turn
west and go forward to a corner, then turn north and go forward to a wall. Turn
west and go forward one space. Turn south and go through the door to find
another Intelligence Essence.
Exit the room and go east one space, then turn south and go forward to the
corner. Turn east and go forward to the T-intersection. Go south one space,
then turn west and go through the door. Turn south and go forward a space, then
turn west. Continue west a long ways until you reach a T-intersection. Turn
south and go forward three spaces, then turn east. Go forward a space, then
go north through the door. Go north to the next room, then go east to another
room. Go south into another room to find a Speed Incense.
Exit the room and go west a room, then south into the next room. Go south again
then turn west. Go forward a space, then turn north and go forward four spaces.
Turn west and go forward three spaces, then turn south and go forward one
space. Turn east and go through the door. Turn south and go forward to the
corner, then turn west. Go west two spaces to another corner and turn north. Go
forward a space, then turn west and go forward another space. Turn south and
go through the door. Turn west and go forward to the corner, then turn north
and go forward to the wall. Turn east and go through the door. Turn north and
go forward to the wall. Turn west and go through the door. Turn north and go
forward to the corner, then turn east. Head east a long ways until you are
stopped by the wall. Turn south and go through the door. Turn east and go
forward to the corner, then turn south. Go forward to another corner, then turn
east. Go forward one space, then turn north and go through the door. Continue
north up to the wall, then turn west and go through the door to reach the
stairwell to the second floor.
************************
Shinagawa - Second Floor
************************
Our main goal on this floor is to get the Kusanagi, the most useful weapon in
the entire game.
From the stairs, go west two spaces, then turn south and go through the door.
Turn west and go foward to the corner, then turn south. Go south one square,
then turn east. Go forward one square, then turn north through the door to
find a Strength Incense.
Exit the room, then turn east. Go forward two spaces, then turn south. Head
south two spaces and you'll run into a "trap" that turns you a random
direction. After the trap spins you around, turn east and go forward one space,
don't overshoot because two spaces ahead is a teleport trap. Turn north and go
through the door and you'll be warped to a new room. Turn north and go through
the door to find the Kusanagi no Tsurugi. This weapon isn't that great now, but
it'll become awesome later.
Exit the room and turn east. Go through the door and you'll step on a
teleportation trap. After the trap does its thing, turn west and go through the
door. Continue west through another door and up to the the wall. Turn south and
go through the door. Continue south five spaces and you'll run into another
turning trap. Turn east after the trap spins you and go forward one space, then
turn north. Go through the door to find a container holding a Stamina Incense.
Exit the room and turn west. Go west onto the turning trap, then turn south
after the trap spins you around. Head south to a T-intersection. Turn west and
go forward five spaces (to the third door you come across). Turn north and go
through the door to find a Luck Incense.
Return to the area in front of the stairwell. Turn west and go through the door
in the western wall to reach the stairwell to the third floor.
***********************
Shinagawa - Third Floor
***********************
There's not much to do on this floor. From the stairs, go west a space then
turn south and go through the door. Turn west and go forward, passing through
a one-way door. Turn south and continue due south through another one-way door.
Turn east and go straight forward a ways through a third one-way door. Turn
north and go forward two spaces, to the second door on the west wall. Turn west
and go through that door. Go west two spaces and you'll see that there is a
door to the north **DO NOT** go through that door yet.
If you do go through the room, you'll either be forced into a boss fight
(if you are Chaos aligned) or you'll be forced to help the Messian church,
straight-jacketting you onto the Law path. Either way, you'll be forced to do
something we don't want to do quite yet.
The reason we came here is so we know how to quickly get here later. Turn
around and go east through the door. Turn north and go through the fourth one-
way door. Turn west and return to the stairwell hall we entered this floor at.
Turn west and go through the door in the west wall to reach the stairwell that
leads to the fourth floor.
************************
Shinagawa - Fourth Floor
************************
Almost done with Shinagawa! From the stairwell, go south a space, then turn
east. Head east all the way to the opposite wall, then turn north. Go north a
space, then turn west and go through the door. You'll be teleported to a
new area. From the area you were teleported to, go one space west, then turn
and go south through the door. Inside the room you'll find a Magic Incense.
Exit the room, then go one space north through another door. Inside this room
you'll find another Intelligence Incense.
Exit this room and turn west. Head west through the door and you'll be
teleported yet again. After the teleportation, head west one space. You'll
step on a damage trap, which will shave off a percentage of HP from all your
characters. Turn south and go through the one-way door. Turn west and go
forward to the corner. Turn north and go forward two spaces. Turn east and go
forward two spaces, then turn north. Don't head north quite yet though.
Prepare your party for a tough battle. Heal up completely, get rid of any
status effects if you can. Also, make sure you have a healthy MP supply and
demons that are at least equal to the ones you've been facing so far. If you
don't think you're ready or your MP supply is running low, head back to the
Terminal (I'd use the Toraport spell to save time) and save; you *definitely*
don't want to have to do this hell-hole over again.
When you're ready, head north and another Demon Summoner will confront you. He
has a bit of a superiority complex and will send his demons after you to prove
he is a better summoner than you. Time to prove him wrong. He'll send three
waves of demons after you.
------
Wave 1
------
The first wave is eight Youjuu Nue. This is pathetic and doesn't even need
strategy. Just use Auto-battle to end it quickly.
------
Wave 2
------
The second wave is eight Yuuki Sawobak. This is a bit tougher, since there is a
solid chance that 3-4 of the Sawobaks will spam Maha-Agion. To help stop this,
have the heroine open with Maha-Zio, which should Shock half the enemy group at
worst. After the first round, Auto-battle should be enough. If you want to play
it safe, though, just use Maha-Zio once more.
------
Wave 3
------
The third wave is eight Jaki Barbegazi. This fight can be incredibly annoying.
Barbegazi in general like to spam Bufu-class spells, and now there are eight
of them. The best way to beat them is to beat them at their own game; by using
the ever useful Maha-Zio once again. Additionally, if you have any demons with
Dormina, use that as it has a very strong chance of putting many of the
Barbegazi asleep. Finally, if you have any demons with Agi-class spells, use
those over normal attacks because the Barbegazi have extreme weakness to Fire
attacks. For other characters, use the best multi-hit or multi-target attacks
you have.
As long as you keep the status effects on the Barbegazi and prevent them from
status-locking you back, you should eventually wear them down.
After the battle you'll recieve the Four-Door Gem, a very important item we'll
need to use later on. Now we're completely done with Shinagawa. Return to the
first floor, and go heal up at one of the healers. Now return to the Terminal
and warp back to Ginza. Now that we've been to the Messian headquarters, its
time to visit the Gaian headquarters. The first step towards going there is
to go through Ikebukuro.
>_____________________________________________________________________________<
| s.) Ikebukuro (LAW19)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Sarutahiko Items: Stamina Incense |
| Touki Godzuki Magic Incense |
| Touki Mezuki Luck Incense |
| Yama Chulruk |
| Youjuu Tamamo |
| Youki Turdak |
| Yuuki Sanni Yaka |
| Youma Ongkot |
| *Kishin Nio* |
| *Tenma Yama* |
>-----------------------------------------------------------------------------<
Exit the Ginza Terminal room, and go west down the stairs back to the Great
Fork. Continue to the four-way intersection. This time take the west path.
Along the way you'll meet Chaos Hero. He'll jokingly challenge you to a fight,
then warn you not to go to Ikebukuro. Ignore his warning and continue west to
the far end of the hall. Turn north and go through the door to enter the
stairwell. Go up the stairs.
From the stairs, go north to the wall, then go west through the door. Continue
west to the door up ahead and go through it to reach the next stairwell up.
Just follow the single hallway through the turns and doors until you reach the
door on the other side. Go through it to exit Great Fork.
On the city map, the only way you can go is west. As soon as you take one step,
however, the Chaos Hero stops you and reprimands you for coming to Ikebukuro.
He'll then take you to see the local leader, Lord Yama. Depending on your
alignment, there will be a different result. Since you are Law Aligned, you are
automatically found guilty and you'll be taken to a cell on the fourth floor
to await your execution in the morning.
************************
Ikebukuro - Fourth Floor
************************
You'll be thrown into a cell. Talk to the Heroine four times and she'll tell
you that someone is at the cell. Head to the east and you'll find that the
Chaos Hero has opened the cell for you. He'll tell you to not go to Ueno and
leaves. Time to get out of Ikebukuro. There's nothing of interest on this floor
except some imprisoned Messians, so just make a beeline for the staircase down.
From the front of your cell, go north one space then turn east. Go through the
door then continue east to the corner. Turn north all the way to the wall, then
turn east and go through the door. Turn north and go forward a space, then go
west a space. Turn north and go up to the wall. Go one space west, then turn
north and go through the door. Turn east and follow the hall east, then south
to a door. Go through the door to reach the stairwell to the third floor.
***********************
Ikebukuro - Third Floor
***********************
There isn't much going on in this floor either. From the stairs, go south two
spaces, then go west one space. Go south one more space, then turn east and go
through the door. Inside you'll meet Steven. I guess Yama didn't take too
kindly to his Demon Summoning Program. He'll fully heal your HP/MP/Status and s
ave your game. He'll also warn you of Nio, the prison guard. Save your game,
then exit Steven's cell.
From Steven's cell, go south one space, then west one space, then south one
space. Turn and go west one space, then turn north. Go through the door and
you'll be confronted by Nio, who'll attack you for trying to escape.
*******************************************************************************
-----------
Kishin Nio
-----------
Level: 72
HP: 1520
MP: 170
-----------
EXP: 1152
M(Y): 3456
MAG: 1440
ITEM: Soma
-----------
Abilities:
Attack (~120 Physical damage, hits 2-3 characters)
Sibabu (Inflicts MT Bind at ~30% hit rate)
Raku-Kaja (Increases Defense)
Firebreath (~40 Fire MT damage)
Strategy: This guy is incredibly annoying, but pretty easy. He'll spam
Raka-Kaja, reducing most physical attacks to ~5-15 damage. Based on that, the
best way to deal with this loser is to spam your best magic damage. The
Heroine's Zionga is particularly nice here as it will deal passable damage and
Shock him. The Main Hero is pretty SoL here, so just have him use his Sword
attack and accept that it won't be doing much. Nio's only damaging attack is
his physical, and it's not that good. At this point in the game, it should
take 3 of his physicals to kill an average demon, 2 for weaker demons, and
it'll take a good 5-6 of his physicals to kill the Main Hero or the Heroine.
Just use Heroine's Medirahan when needed and you'll never be threatened with
dying.
Just keep the magical attacks up and this horribly boring boss fight will be
over eventually. Don't let the boredom make you forget to heal though, as you
will need to on occassion.
*******************************************************************************
Due to Nio's ludicrously high level, you'll probably gain ~33,000 EXP after the
battle. A nice reward for such an annoyance. Choose to exit the jail.
From the jail exit, turn west and go forward to the wall. Turn north and go
through the door to reach the stairwell to the second floor.
************************
Ikebukuro - Second Floor
************************
From the stairwell, go one space west and one space south. Turn west and go
through the door. Turn north and go north all the way to the corner. Turn
east and go all the way to another corner. Go south four spaces, then turn
west. Go west two spaces then turn south. Go forward one space. Prepare your
party for another fight. Use Orbs/Magic Stones rather than using MP for
healing, you'll want to have it.
Go forward on space and you'll be asked to enter Yama's Court. Do so and
you'll see that Yama isn't very pleased with your breaking out of prison and
showing up in his court. He'll attack you.
*****************************************************************************
-----------
Tenma Yama
-----------
Level: 77
HP: 1610
MP: 64
-----------
EXP: 1232
M(Y): 3696
MAG: 1540
ITEM: Soma
-----------
Abilities:
Attack (~115 Physical damage, hits 2-3 characters)
Agirao (~65 Fire damage)
Maha-Ragion (~45 Fire MT damage)
Mudo (Inflicts Sudden Death at ~25% hit rate, hits 2)
Strategy: For the ruler of Ikebukuro, Yama sure is a pushover. He completely
nulls almost every elemental attack, but he takes full damage from Sword and
demon physicals, and his defense is pretty sub-standard for a boss. His
damage is worse than Nio's and he dies *a lot* faster.
Basic strategy works here. Just have everyone use their best physical damage
(don't use Guns, Yama actually resists those pretty well). Have the Heroine
match whatever Yama did the previous round: if he used his physical, use
Diarama or Diarahan on the character who needs it most; if he uses Maha-Ragion,
have the Heroine cast Me-Dia; if he uses Agirao or Mudo and Mudo it misses,
then have her attack or heal, depending on how healty your characters are.
He'll go down substantially faster than Nio as long as you keep the pressure
up, which you should.
*******************************************************************************
After defeating Yama, you'll probably recieve a whopping 39,000 experience,
unless your level is already 57+. You'll be taken out of Yama's Court and Chaos
Hero will greet you, then leave again.
From the entrance to Yama's Court, go north one space, then turn east. Go east
two spaces to the wall, then turn south. Head south to the corner, then go west
through the door. Turn north and go through the door to find a Stamina Incense
in the box.
Exit the room, then turn east and go through the door. Turn north and go all
the way up to the corner, then turn west. Head west all the way to the other
corner, then turn south. Go south two spaces, then turn east and go through the
door. Inside the room is a Magic Incense, pick it up, then exit the room.
Turn south and head all the way to another corner, then turn east. Go forward a
space, then turn north. Go through the door and pick up the Luck Incense in the
box, then exit the room.
Go west a space, then turn north. Go forward two spaces, then turn east. Go
through the door, then turn north. Go north two spaces, then turn east and go
forward all the way to the wall. Go north a space, then east a space, then
turn south. Go through the door to reach the stairwell to the first floor.
***********************
Ikebukuro - First Floor
***********************
From the stairwell, head south one space, then turn west. Go forward two
spaces, then turn south. Head through the door, then turn east. Go forward past
the random person until you're in front of a Jakyou. Turn north and go forward
all the way to the wall. Turn east and go through the door to the Terminal.
Save your game, then exit the Terminal.
From the Terminal, turn south and go one space forward. Turn west and go
forward one space, then turn north and enter the Armor Shop. Purchase Hakuma's
Armor, Panzer Helm, Panzer Suit, Panzer Fist, Panzer Legs, and a Musha's Boots.
Exit the armor shop and turn west. Go forward one space, then turn and go north
one space. Turn west and go forward to the corner, then turn south. Go forward
one space, then turn west and go forward one space. Turn north and enter the
Weapons Shop. Pick up two Golden Guns and two sets of Magic Shells.
Now that you're fully equipped with the latest gear, return to the Jakyou. From
the Jakyou, go forward two spaces, then turn east. Go through the door to exit
Ikebukuro.
We were warned frequently not to head to Ueno, so that obviously will be our
next destination!
>_____________________________________________________________________________<
| t.) Ueno (LAW20)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Phantom Items: Speed Incense |
| Chirei Atlas Memory Board |
| Datenshi Leonard Ruby |
| Datenshi Marchocias Core Shield |
| Datenshi Ose Magic Incense |
| Jaki Barbegazi Golden Apple |
| Jaryuu Basilisk |
| Jaryuu Wyrm |
| Jayruu Wyvern |
| Kijo Dakini |
| Kijo Gorgon |
| Majuu Orthus |
| Touki Nataku |
| Youma Ongkot |
| Yama Incubus |
| Yama Succubus |
| Yama Ni Chalong |
| Yousei Senri |
| Yuuki Sanni Yaka |
| Yuuki Vetara |
| *Jaryuu Ladon* |
>-----------------------------------------------------------------------------<
On the city map, head east away from Ikebukuro. Soon you'll see a small red
building in a grove of trees. Enter that building.
*************
North Mansion
*************
We're only here to pass through to Ueno, we'll come back to finish this place
off later.
From the entrance, head east all the way to a corner. Turn south and head
forward to another corner. Turn east and go forward and go east through the
door. On the other side of the door, go north one space, then turn east. Head
east through the door to exit the mansion.
From the North Mansion, head southeast until you come to another ruined city
area. Head east between two groves of trees to continue into the ruined city.
Follow the pink pipeline north and enter the yellow building to enter Ueno.
******************
Ueno - First Floor
******************
From the entrance, go east a space, then turn south. Go forward two spaces to a
four-way intersection. Go west a space, then go south through the door to the
Terminal. Save your game, then return to the four-way intersection. Turn south
and go forward to the corner. Go east one space, then turn south and go through
the door to a T-intersection. Turn west and go forward two spaces, then turn
south. Go south a space, then west a space, then turn sout. Go forward two
spaces and turn east. Go east through the door, and continue east until you
come to the far wall. Turn north and go through the door; continue north until
you reach the wall. Turn east and go all the way forward to the east wall, then
turn south. Go south one space, then turn east and go through the door to find
a box containing a Speed Incense. Exit the room.
From the room, go north a space, then west a space, then turn south. Go through
the door and continue south to a corner. Turn east and go forward go the wall
and turn south. Heal your party and cure status effects and go through the
door.
Inside, a Demon Summoner will want to steal your Computer for his own use and
will send three waves of demons to attack you.
------
Wave 1
------
The first wave is eight Shiki Corpse. These enemies are old and aren't any
threat at all at this point. Just Gun attacks with your new Magic Shells to
quickly slaughter them.
------
Wave 2
------
The second wave is eight Akuryou Phantoms. Like the Shiki Corpse, these
enemies are horribly outdated. Just use Auto-Battle to end it quickly.
------
Wave 3
------
The third and final wave is four Legion and four Sanni Yaki. This is a little
more difficult than the second wave, but still incredibly easy. The Sanni Yaki
like to waste time trying to Poison you, so focus on the Legion first. Just use
your best MT attacks: Guns, Rimudora, any Maha elemental spells, and they'll
fall quickly. After that, you can probably just Auto-Battle the Sanni Yaki.
The devil summoner will give you a Memory Board after you defeat him. Nice.
After getting the Memory Board, exit the room and head west to the corner. Turn
north and go through the door. Go west a space, then turn south and go through
the door to the corner. Turn west and go due west through the door to a
T-intersection. Turn north and go north to the wall. Go east a space, north a
space, then turn east and go forward two spaces. Turn north and go through the
door. Turn east one space, then head north five spaces. Turn west and go
forward until you reach a corner. Go north a space, then turn east. The door
on the north wall is a Gaia Temple, so use it if you need to heal, otherwise
continue east to another corner. Turn north and go forward to another corner.
Turn west and go forward to another corner, then go one space south. Turn east
and go through the door to reach the stairwell to the second floor.
*******************
Ueno - Second Floor
*******************
From the stairwell, head east to a T-intersection. At the intersection, turn
south and go down to the corner. Turn west and head all the way west to another
corner. Turn north and head all the way north to a third corner. Turn east and
go forward one space and you'll step on a teleport trap.
From where you teleported, turn west and head all the way to the corner. Turn
north and go forward three spaces. Go west a space, then north a space, then
west a space again. Turn north and go through the door ahead to a
T-intersection. Turn west and go forward one space, then turn south. Go forward
one space, then turn west. Go through the door to reach the stairwell.
NOTE:
On the return trip from the third floor back to the first, you'll need to use a
teleporter to reach the stairwell downstairs. From the stairwell to the third
floor, turn north to the T-intersection. Turn east and go forward a few spaces;
you'll step on a teleport trap. From where you teleported, go west through the
door and you'll be in a familiar hallway. Take this back to the first floor.
******************
Ueno - Third Floor
******************
From the stairwell, go south a space, then turn east and go forward to the
corner. Go north a space and you'll step on a teleport trap. From where you
teleported to, go east through the door, then south a space. Turn west and go
forward to the wall. Turn north and go forward two spaces, then turn east. Go
forward four spaces, then turn north. Go forward two spaces, then go east a
space. Turn south and go through the door to find a container holding a Ruby.
Exit the room, go one space west, then turn south. Go south down to the
T-intersection. At the intersection, go west on space, then turn south again.
Head south to another T-intersection and turn east. Go east all the way to a
corner, then turn north. Continue north a long ways and eventually you'll run
into another teleport trap.
From where you teleported, head north to the corner, then turn west. Head west
a few spaces and you'll be teleported again. From where you teleported, go west
one space, then turn south. Go south a few spaces and go through the door. On
the other side of the door go west a space, then turn north and go through the
door ahead.
This is the Gaian Baptismal Chamber, which is essentially worthless for you
since you're Law Aligned.
To return to the stairwell to the second floor, go south to the corner after
exiting the room. Go east one space, then turn north. Go through the door up to
the T-intersection. Turn east and head to the corner, then head south a couple
of spaces. You'll run into another teleport trap. This one will warp you right
in front of the stairwell, just turn east and enter it.
Head all the way back to the first floor. See the note at the end of the second
floor section above if you're having trouble getting to the stairwell down on
the second floor.
***************************
Ueno - First Foor Revisited
***************************
From the stairwell to the second floor, go north a space, then turn east and
go forward to the corner. Turn south and head to the next corner. Turn west and
head forward (stop at the Gaia if you need healing) all the way to the wall.
Go south a space and turn east. Go through the door and continue due east
through another due. On the other side of the door, go forward one space, then
turn north. Head through the door to reach the stair well to the basement.
*******************
Ueno - Basement One
*******************
Upon exiting the stairwell, you'll immediately find yourself in a dark zone.
Go north two spaces, then turn east. Go forward one space, and you'll be out
of the dark zone. Turn north and go forward until you reach a door, you'll pass
over two poison traps, don't bother curing the Poison yet, as you'll be passing
over them again shortly. Go north through the door to enter a room with a Core
Shield in it. Pick up the Core Shield and exit the room.
Head south over the two poison traps back to the door we came in at (Now go
ahead and heal the Poison). Go west through the door. Go south one space,
then go west two spaces. Turn north and go forward four spaces (or until you
hear yourself bumping against the wall. Turn east and go forward to reach the
stairwell to the second basement floor.
*******************
Ueno - Basement Two
*******************
From the stairwell, follow the hallway as it goes east, north, then northwest.
At the end of the hall, turn north and go through the door. You'll be in a dark
zone. Turn east and head east until you come to a room with a chest. Open the
chest for a Magic Incense. Exit the room.
Careful where you step here, as most of this floor is covered in poison traps.
From the room, go one space west. Go two spaces north, then go one space east.
Turn north and prepare your party for a boss battle. When you're ready, go
north one space and you'll be attacked without warning by Jaryuu Ladon.
*******************************************************************************
------------
Jaryuu Ladon
------------
Level: 71
HP: 1730
MP: 20
-----------
EXP: 1136
M(Y): 3888
MAG: 1620
ITEM: Hubii
-----------
Abilities:
Attack (~115 Physical damage, hits 2-4 characters)
Tail (~160 Physical MT damage)
Firebreath (~24 Fire MT damage)
Crush (~185 Physical damage)
Strategy: As you can see from his abilities above, Ladon is nothing but pure
damage; no tricks at all with this guy. The good news is that he likes to often
use his physical, which is relatively worse than Yama's. The bad news is that
his Tail attack can kill your weaker demons in 2-3 hits. You'll probably want
to keep the Heroine using Diarahan and Me-Dia constanly during this fight. This
won't be too much of an issue, since Ladon is pure damage and you can easily
win a slugfest with him with the Heroine's healing as backup. Just keep the
pressure on with your main character and demons with Sword and physical
attacks.
*******************************************************************************
After defeating Ladon, you'll see a treasure chest. Open it to find the Golden
Apple. With it we can finally reach Tokyo Destiny Land, home of the Gaian
leader.
With the Golden Apple in our possession, it's time to leave Ueno and travel to
Tokyo Destiny Land. Return to the first floor of Ueno and exit to the city map.
>_____________________________________________________________________________<
| u.) Tokyo Destiny Land (LAW21)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Giant Items: Luck Incense |
| Datenshi Marchocias Luck Incense |
| Jaki Cyclops Luck Incense |
| Jaryuu Basilisk Luck Incense |
| Kijo Gorgon Luck Incense |
| Kijo Taraka Luck Incense |
| Majuu Cerberus Luck Incense |
| Yama Incubus Luck Incense |
| Yama Succubus Luck Incense |
| Youjuu Manticore Luck Incense |
| Youma Chorozon |
| Yuuki Sanni Yaka |
>-----------------------------------------------------------------------------<
On the city map, head south-east from Ueno until you come to a red building
surrounded by a grove of trees, enter the red building.
************
East Mansion
************
We're only in here to pass through to Tokyo Destiny Land, we'll clear this
place out later. From the entrance, go south a space, then turn west. Go
forward a space, then turn south. Go south through the door and continue south
to the end of the hall. Turn east and go through the door. From the other side
of the door, go forward one space, then turn south. Continue south through the
door to exit the mansion.
Back on the city map, continue due south until you come to a bridge. Try to
cross the bridge and the Golden Apple will return Cerberus to his senses. He'll
ask to join your party, so you might as well let him if you have the room.
Now that the bridge to Tokyo Destiny Land is no longer guarded, you can cross
it. You'll come to an island with a goofy looking white castle on it. Enter
the castle and you'll be in Tokyo Destiny Land.
********************************
Tokyo Destiny Land - First Floor
********************************
This place is chock-full of Luck Incense. There's also an area here where you
can change your alignment for 5000 L, although there is a limit to how often
you can use it.
From the entrance, go north a space, then turn west and go forward. Pass
through the door to enter the Terminal. Save your game, then exit the room. Go
east one space, then go north a space. You'll meet the Chaos Hero, and it looks
like he managed to snag himself a girlfriend. Depending on your alignment,
Chaos Hero's reaction towards you will be different. After the dialogue,
continue north through the door.
From in front of the door, turn east and go forward a space, then turn north.
Head north up to the wall, then turn east. Go forward a space, then turn south.
Go through the door, then follow the hallway south, then east, then go through
the door to the north to reach the stairwell to the second floor.
*****************************************************
Tokyo Destiny Land - Second, Third, and Fourth Floors
*****************************************************
These three floors are *heavily* intertwined, making an individual walkthrough
for each floor impossible. I'll try to be as clear in my directions as possible
since it can become confusing which floors you've been to, and where you've
been on those floors.
(2F)From the stairwell, head north a ways all the way to the corner. Turn west,
then follow the hall southwest as it zig-zags. Eventually you'll come to a dead
end, which turns out to be a hole. You'll fall down the hole...and land on the
floor above you. This place is bizarre.
(3F)Anyways, from where you dropped, follow the only hallway until you hear a
voice telling you about your luck and TDL. You'll either then lose some HP, or
be healed some, depending on random chance. From the voice, continue west one
space, then turn north and go through the door. Pick up the Luck Incense, then
exit to the south. Head due south and you'll "fall down" another hole and land
on the fourth floor.
(4F)Follow the hall south to the corner, then turn east. Continue to follow the
path until you come to an alcove in the north wall. Go north into the alcove,
then north through the door. Pick up the Luck Incense, then exit the room. Head
south to the T-intersection, then turn east. Head east a few spaces and you'll
fall down a hole to the third floor.
(3F)From where you drop, head east a space, then turn north. Go forward two
spaces, then turn west and go through the door to find another Luck Incense.
Exit the room, then turn north. Follow the hall north to a corner, then turn
west and go forward and you'll drop down to the second floor.
(2F)Go west a space, then turn south. Head south a bit and you'll hear another
voice and you'll be subjected to another luck test. After the luck trap,
continue south to the T-intersection. Turn east and head east through the door.
Inside the room you'll find a fourth Luck Incense. Exit the room and head due
west, and you'll "drop" to the third floor.
(3F)This section is short. From the landing point, go west one space, then turn
north. Go north to the end of the hall and you'll "drop" to the fourth floor.
(4F)Follow the hallway north to a T-intersection. Turn west at the intersection
and head forward to the corner. Turn south and go forwards through the door to
find a box containing a fifth Luck Incense. Exit the room. Head north to the
corner, then turn east. Head due east past two intesection and through the door
to the east to enter a room that holds a sixth Luck Incense. Exit the room, and
turn west. Go west one space, then turn south. Go south into the hallway and
follow the hall to the end to drop to the third floor.
(3F)Another short section. Follow the hallway as it goes east, then north, then
west to the end. At the end, you'll drop to the second floor.
(2F)Head west and you'll come across another luck test; continue east to the
corner, then turn south. Head south all the way to south to another corner,
then turn east. Go forward one space, then turn north and go through the door
to pick up the seventh Luck Incense. Exit the room, turn west, and go forward
one space to the corner. Turn north and go forward four spaces, then turn east.
Head east all the way agains the wall, then turn north and go through the door.
Pick up the eigth Luck Incense, then exit the room. Head south all the way to
the corner, then turn east. Go forward one space and you'll "drop" to the
third floor.
(3F)Head east and go east through the door. You'll find a Demon Summoner who
wants to steal your computer. She'll send three waves to attack you.
------
Wave 1
------
The first wave is four Vetara and four Sanni Yaka. Not too difficult. Focus
on taking the Vetara out first with multi-target attacks. Charm status from
Magic Shells is extrememly useful here. After the Vetara are dealt with, focus
on the Sanni Yaka.
------
Wave 2
------
The second wave is four Wyrms and four Wyverns. This is easier than the first
wave. Both enemy types like to waste time defending, and neither have any
status attacks to worry about. Just focus fire on one group with multi-target
attacks, then focus on the other.
------
Wave 3
------
The third wave is four Rakshasa and four Manticore. Take out the Manticore
group first, as they hit harder and can cause Stone status; neither of which
you want to deal with for long. The Rakshasa group will probably inflict Panic
on a few of your party members, but it's nothing to worry about too much. If
you manage to Charm a few Manticores, start using your Gun attacks on the
Rakshasa to try Charming a few of them. Just make sure to heal if needed and
the fight shouldn't be too hard.
After you win the fight, the Demon Summoner will give you a demon.
(4F)Follow the path east, then north, then west to a door. Don't go through the
door quite yet. On the other side of the door is Echidna, and we don't want to
trigger her sequence of events, as they could pidgeonhole you into decisions
you don't want to make yet. Just keep this door in mind for now and try to
remember how you got here for future reference. From Echidna's door, turn
around and head back to where we entered his section. You'll fall back down
to the third floor.
(3F)Go west a space, then turn north. Go north up to the wall. Go west a space
and you'll fall back to the second floor.
(2F)Go west a space, then north two spaces. Turn west and go forward to the
T-intersection. Turn south and head to the corner, then turn east. Head east
all the way to another corner, then turn north. Head to the end of the hall and
you'll "fall" to the third floor.
(3F)Head north two spaces, then go west a space, then north again. Turn west
and go forward a few spaces and through the door. Inside the room you'll find a
ninth Luck Incense. Exit the room and head east all the way to the wall. Go
south a space, then turn east and head due east to the end of the hall to
"fall" to the fourth floor.
(4F)Go east a space, then turn south. Head south two spaces, then go west one
space. Turn north and go through the door to find a box containing the tenth,
and final, Luck Incense.
Now that we've cleared Tokyo Destiny Land of all its Luck Incenses, there's no
point in staying here further. Use Toraport to return to the Terminal and save
your game. Now that we've explored and looted the headquarters of the two
factions, it's now time to actually meet with their leaders.
>_____________________________________________________________________________<
| v.) Haniel & Echidna - Baptism of Faith (LAW22)|
>-----------------------------------------------------------------------------<
| Enemies: *Jashin Echidna* Items: Jesus Glove |
| Jesus Armor |
| Jesus Helm |
| Jesus Leggings |
>-----------------------------------------------------------------------------<
We want to continue on the path of Law, so a good bet to continue this would be
to meet with the Messian leaders headquartered in Shinagawa. Use Toraport to
return to a Terminal, then choose to Transmit to Shinagawa.
******************
Shinagawa Revisted
******************
We're here to meet with the Law Hero and Haniel. Remember the room on the third
floor I told you not to enter? Let's head there now. Return to the third floor,
then go through the series of one-way doors to get back to that room. Now enter
the room.
Inside the room, you'll meet Law Hero, who will explain how he's still alive
despite being killed by Nebiros. He'll the talk about the 1000 Year Kingdom.
He'll then ask you to defeat Jashin Echidna, who is an obstacle to the
realization of the Kingdom.
Time to go pay Echidna a vist. Return to the Terminal on the first floor and
use it to travel to Tokyo Destiny Land.
****************************
Tokyo Destiny Land Revisited
****************************
Our main objective here is to meet, and defeat, the demon Echidna. Remember the
floor on the fourth floor I said not to enter during the Tokyo Destiny Land
walkthrough? Return there and prepare your party for a boss fight.
Inside the room you'll see Echidna and she'll then tell you her side of the
story. Afterwards, she'll ask for your help. Refuse her request, as it goes
against the path of Law. Echindna will be displeased with this and promptly
attacks you.
*******************************************************************************
--------------
Jashin Echidna
--------------
Level: 81
HP: 1920
MP: 200
-------------
EXP: 1296
M(Y): 3888
MAG: 1620
ITEM: Soma
-------------
Abilities:
Attack (~130 Physical damage, hits 2-4 characters)
Paralysis Bite (~165 Physical damage, inflicts Paralysis at ~33%)
Gas Breath (~35 Poison damage, inflicts Poison, hits 2-3)
Maha-Bufula (~50 Ice MT damage, inflicts Freeze at 95%)
Strategy: Echidna is pretty pathetic. Paralysis Bite is her best attack, but
she only uses it once in a blue moon. Her physical attack isn't bad, but
intelligent use of Me-Dia and Diarahan is more than enough to handle it. As for
dealing with her, have the Main Hero use Sword attacks, and have your demons
use their Attack command or their Extra if it is physical. Magic is pretty
ineffective against Echidna, as she immunes many elements, and reduces the
damage of the rest. Echinda is immune to normal Gun damage, but Magic Shells
deal Charm damage, which Echidna only halves; it's still better to use Sword
attacks as your Gun attack with Magic Shells will only deal 30-40 damage.
Since Echidna lacks any real effective status effects, just pressure her with
damage and healing, and you should be fine.
*******************************************************************************
After defeating Echidna, it's time to report our success to the Law Hero.
Exit Tokyo Destiny Land and return to Shinagawa.
**************************
Shinagawa - Baptism of Law
**************************
We're here to report the death of Echidna and to officially join the Messian
Church. Return to the third floor where the Law Hero resides. He'll be
overjoyed at your success and call in the current overseer of the Messian
Church, the Angel Haniel.
Haniel will thank you for defeating Echidna and ask you if you want to continue
working in the service of God. Answer *yes*, and Haniel will grant you access
to the Great Cathedral by creating a bridge to the east of Shinagawa.
Now, if you're using the English translation patch and using an SNES emulator,
you'll need to make a save state here. Load up a clean, *unpatched*, ROM and
load that save state. Now re-enter the room and you'll see an old man. He'll
ask you if you want to be baptised into the Messian Faith. Since the text is
either gibberish or Japanese, you'll want to chose the top choice (which is
"yes"). After the baptism, create another save state and load the English
patched ROM back up.
What happens if you don't load a clean ROM? Haniel shows up during the baptism,
annoyed that you're too Chaotic and you end up killing Haniel, ruining any
chance of doing the baptism. This is clearly a bug of some sort caused by the
English patch, as he'll attack you even if you're pure Law.
After completing the baptism, you'll need to get your Main Hero's level up to
65. Hopefully you're in the low 60s already, so this shouldn't take *too* long.
The best places to gain experience are Tokyo Destiny Land or the Four
Mansions. Either warp to Ikebukuro and go to the city map to reach the North
Mansion, or warp directly to T.D.L. I prefer the Mansions, simply because
Succubi are incredibly annoying and slow the process down.
After reaching level 65, return to Shinagawa and go back to main chamber on the
third floor. The Head Priest will tell you that you've become a great warrior
for God and that some heavenly armor has been sent down to aid you. The sealed
doors on this floor are now open, allowing you to collect this set of armor.
Exit the main chamber, then head east through the door to the long hallway.
Go south one space, then turn west and head through the door, then go past the
metal door. Continue down the short hall to find a chest containing the Jesus
Gloves.
Exit back to the north-south hallway, then turn north and go through the
one-way door. Turn east and go forward to the first door on the south wall.
Continue past the second metal door and continue south to the chest containing
the Jesus Armor.
Exit back to the east-west hallway, then turn west and go through the one-way
door. Turn south and go forward to the first door on the east wall. Turn east
and go through the door, past the metal door, and to the chest to collect the
Jesus Helm.
Exit back to the north-south hall, then turn south and head through the one-way
door. Turn east and go forward to the first door on the north wall. Turn north
and go through the door and through the final metal door to the chest to find
the Jesus Leggings.
Now that we're fully decked out in our holy armor (why couldn't they have
called it Armor of Faith instead of Jesus armor?), it's time to check out the
Cathedral. Exit Shinagawa, and you'll be back on the city map.
From the city map, head south from Shinagawa, then east around the purple tube.
Once clear of the tube, head north to the bridge, then cross the bridge to the
east. On the other side of the bridge, you will see a massive white building.
This is the Great Cathedral...no wonder why it took so many workers so long to
build this thing. Now we just need to find an entrance to enter this massive
monument. From the bridge, head south-east and you'll come to a yellow
building. Enter the yellow building, and you'll find yourself in the golden
halls of the Cathedral.
**************************************
Great Cathedral - Messian Headquarters
**************************************
Head due north from the entryway into a hallway and you'll meet the Law Hero
again. It appears there is more interference preventing the creation of the
1000 Year Kingdom. This time, it is due to four demons who protect Tokyo with
some sort of barrier.
Before that, let's do some shopping. First, it's time to get the best guns
money can buy. From the entrance to the Cathedral, go north two spaces, then
turn west and go forward all the way to the wall. Turn north and go through
the door to the Weapon shop. Purchase two Rail Guns--the insane costs of these
guns is why I didn't have you buy any new weapons or armor since Ikebukuro.
Hopefully you have 500-600k L right now, so picking up two Rail Guns shouldn't
be hard. Now, you have a choice of what Ammo to use, depending on your personal
playstyle. Magic Shells have the best status effect, but the lowest attack
power, Medusa Shells offer the best balance between status effects (Stone) and
damage, while Happy Shells have horrible status (Happy is useless) but the best
damage. After you're through picking up weapons and any new ammo, exit the
store.
From the weapon store, go east a space then north though the door to the Armor
shop. Pick up a Sturm Helm and Sturm Leggings and equip them on the Heroine.
With our new equipment, it's time to take on the Shiten-Ou, the four demons who
are protecting Tokyo. Exit the Cathedral, to return to the world map.
>_____________________________________________________________________________<
| w.) The Four Heavenly Kings (LAW23)|
|-----------------------------------------------------------------------------|
| Enemies: Jaki Rakshasa |
| Kijo Dakini |
| Touki Yaksha |
| Youki Shuten-Doji |
| Youki Turdak |
| Youma Tengu |
| *Kishin Zochoten* |
| *Kishin Komokuten* |
| *Kishin Jikokuten* |
| *Kishin Bishamonten* |
>-----------------------------------------------------------------------------<
Our next goal is to meet with the Shiten-Ou, the Four Heavenly Kings, and
servants of Tairo no Masakado. Since you're on the Law Path, you're doing this
to defeat them as they are acting as a barrier to the 1000 Year Kingdom.
Our first visit is to Zouchou-Ten, who resides in the West Mansion. Use a
Terminal to warp to Shibuya, then exit to the city map. Head north of Shibya,
parallel to the purple tube. When you see a break in the tube, head west and
you'll come to a red building in a grove of trees. Enter the building.
************
West Mansion
************
From the entrance, go north a space, then east a space. Go north through the
door and turn west. Follow the hallway southwest until you reach a corner.
Turn west at the corner and follow it all the way to the hall. Turn south and
go through the door. Turn east and go forward and you'll come to the sealed
door. The Four-Door Gem will allow access, so go through the door. Inside the
room you'll meet Zochoten.
Since you're Law , you'll fight him. This battle isn't really even a boss
battle--hell, it doesn't even have the boss battle music--and he is incredibly
easy. Just switch on Auto-battle and you'll splatter him in seconds.
Cast Toraport, then Transmit to Shinagawa. Exit to the city map. From
Shinagawa, head west until you are north of a grove of trees. Head south into
the grove and enter the red building.
*************
South Mansion
*************
This mansion is ridiculously short, yay. From the entrance, turn west and go
forward a space. Turn south and go forward to the sealed door. Choose to enter
the chamber.
Inside you'll meet Komokuten. Since you're Law, you'll end up in another fight.
Like Zochoten, this isn't even a challenge. Again, just use autobattle to end
the battle quickly. After defeating Zochoten, his power from the barrier is
released.
That's two down, two to go. Time for the East Mansion. Use Toraport and select
to Transmit to T.D.L. Exit T.D.L. to the city map and head north to the red
building. Enter it.
************
East Mansion
************
From T.D.L., you'll be enter the mansion from the south. From the entrance,
go north all the way to the wall, then turn west. Go forward to the corner,
then turn north. Head north through the doors until you reach a corner. Turn
east and go forward a space, then turn south. Go forward a space, then turn
and go east a space. Go through the metal door to reach the inner chamber.
Since you're Law aligned, you'll need to go through another fight. As with the
first two Shiten-Ou, Auto-Battle should be more than enough to handle this guy.
After defeating Jikokuten, his power is released. Time to go to the final
mansion. Use Toraport and choose to Transmit to Ikebukuro. Exit Ikebukuro to
the city map and head east to the red building we used to get to Ueno.
This is the North Mansion, and you'll be at the west entrance of it.
*************
North Mansion
*************
Time to tackle the last mansion. From the west entrance, head east all the way
to the corner. Turn south and head to the next corner, then turn east again.
Go forward two spaces, then turn north. Go forward up to the sealed door and
enter the room. Inside you'll meet Bishamonten.
Unlike the previous three, chances are Bishamonten won't offer to join. He's
level 75, which would be ridiculously high for your Main Hero to be at this
point in the game. Don't worry too much, we can simply use Demon Fusion to make
him later.
Like always, Law and Neutral will have to go through a fight...and like always,
the fight is a joke. Again, you should be able to use Auto-Battle to end the
fight quickly and without casualties. If you notice someone is taking heavy
damage, simply cancel the Auto-Battle and heal him.
After Bishamonten is defeated, the barrier protecting Tokyo will be gone.
##################################IMPORTANT####################################
Before returning to the Cathedral to report your success to the Law Hero, make
sure you've done absolutely everything you want to do. Once you return to the
Law Hero, a point of no return event occurs. Be certain that you have the Jesus
set of equipment. Also check the sidequests section to make sure you've done
all available side-quests that you want.
###############################################################################
After heeding the above advice and doing everything you want to, return to the
Law or Hero. After talking to the Law Hero, you will hear a rumble, and the Law
Hero will ask you to go outside to check out what happened. Do so and you'll
see that Tokyo has been flooded.
>_____________________________________________________________________________<
| x.) Flooded Tokyo (LAW24)|
>-----------------------------------------------------------------------------<
| Enemies: Akuryou Legion Items: Octopus Whistle |
| Gaian Oni-Joro Smoke Bomb |
| Gaian Yami-Hoshi 4000 Magnetite |
| Jaki Rakshasa Smoke Bomb |
| Juujin Werewolf 4000 Magnetite |
| Kijo Dakini |
| Kijo Hariti |
| Kijo Scylla |
| Majuu Rakcarango |
| Majuu Tangie |
| Ryuujin Vritra |
| Yama Lilim |
| Youki Turdak |
| Youki Yaksha |
| Youma Ganesha |
| Youma Hanuman |
| Youma Kinnara |
| Youma Ongkott |
| Yousei Senri |
| Yuuki Sanni Yaka |
| Yuuki Sawobak |
| Yuuki Vetara |
| *Tenma Ravana* |
| *Tenma Indrajit* |
>-----------------------------------------------------------------------------<
Your alignment is now locked in at this point. You are now on the path of
completing the construction of the Cathedral so that God may descend from
Heaven and reign over Earth in His Thousand Year Kingdom.
The first order of business is finding a means of transportation to traverse
the sea.
From the entrance to the Cathedral, go north a space, then turn west. Go west
until you reach the wall, then turn south. Go forward and you'll meet a
Messian who is about to sacrifice a monster because it is an evil demon.
Okay, here's another area where you'll run into trouble with the translation
patch. If you have the patch installed, you'll never be able to save the
Octopus, since the game will always think you're answering "No" to the
Messian's question.
Load an unpatched ROM and talk to the Messian. Answer "yes" to the man's
question (the top choice if you're getting gibberish), and continue through the
door. Inside you'll find the Octopus who'll thank you. In return, it gives you
the Octopus Whistle, which will allow you travel over water. Now you can load
up the patched ROM.
Now that we have a new transportation method, it's time to advance the plot.
Return to the Law Hero and he'll tell you that an ally of Law, Majin Vishnu, is
being attacked in the Tokyo Goverment Offices and needs help. Head outside to
the city map and attempt to enter the water and you'll call the Octopus with
the whistle.
The Octopus can't swim over deep water, so make your way west, then northwest
along the shallow water around the cathedral's island. When you reach the
bridge that connects the cathedral to the mainland, head due west. Go around
the small island with a yellow building on it, it's an optional side-area that
isn't available yet. Eventually you'll come to some deep water you can't cross
over, so start heading north. Continue north past the West Mansion, and you'll
eventually come to the Tokyo Office Building, which isn't fully submerged.
Enter the building.
************************************
Tokyo Government Office - 32nd Floor
************************************
This building is divided into two towers (which you may have noticed on the
city map). Vishnu is in the West Tower while Ravana is in the East
Tower. Since you're law, the first thing to do is see how Vishnu is doing. From
the entrance turn west and go forward a space, then go south a space, then west
a space. Turn north and go through the door. Continue north up to the next door
and you'll see that it's an elevator. Before entering it, go east two spaces
and turn north to find the Terminal. Save your game here, then return to the
elevator you just skipped.
NOTE: There are some demons in this building that are definitely worth
recruiting. Youma Kinnara has solid stats and has two of the -kaja spells,
which makes him an incredibly useful ally. Youma Ongkot also has two -kaja
spells, but his level is somewhat low at this point. He's still worth picking
up if your demon roster is outdated. Youma Ganesha has solid stats and the
very useful Diarahan if you need another healer. Finally, Youma Hanuman has
*great* stats and attacking ability, although the only useful spell of his is
Tarukaja.
*****************************************
Tokyo Government Office - West 45th Floor
*****************************************
There aren't any goodies on this floor, so just make a beeline for the stairs
up to the next floor. From the elevator, head south to to wall, then turn west.
Go west three spaces, then turn south. Head south two spaces to the wall, then
turn west. Go forward two spaces then turn south and go through the door to
reach the stariwell to the next floor.
*****************************************
Tokyo Government Office - West 46th Floor
*****************************************
From the stairwell, head one space east, then turn north and go forward to the
wall. Go one space east, one space north, then one more space east. Head north
along the hallway and go through the door at the far end. Inside the room is
a chest containing a Smoke Bomb. Exit the room.
Head south three spaces to a fork, then go one space east. Turn south and go
through the door and continue south to a T-intersection. Turn east and go
forward until you reach a corner. Turn north and go forward three spaces to the
door on the west wall. Turn west and go through the door to find a chest
containing 4000 Magnetite. Exit the room.
Turn north and go forward to another corner. Turn west and follow the path as
it spirals counter-clockwise. At the end of the path is the stairwell up to the
next floor.
*****************************************
Tokyo Government Office - West 47th Floor
*****************************************
Another floor with no loot. From the stairwell, go one space east into a
corner. Turn south and head forward to another corner. Turn west and go forward
a ways through the door, and continue west to another corner. Turn north and go
through the door to reach a T-intersection. At the intersection, go one space
west, then turn south. Head south and go through the door. On the other side of
the door, go one space east, then turn south. Go through the door, then turn
west. Follow this convoluted hallway as it goes west, south, east, south, east,
and north. At the end of the hall is the stairwell to the 48th Floor.
*****************************************
Tokyo Government Office - West 48th Floor
*****************************************
Alright, Vishnu is nearby! No items on this floor either, so you can head
directly to where Vishnu is waiting. Unfortunately the encounter rate on this
floor is *terrible*; expect there to be times where you get attacked every step
you take for a good 4-5 steps.
From the stairwell, go north two spaces to a corner, then turn east. Head east
two spaces to another corner, then turn south. Head south a few until you reach
a third corner, then turn west. Head west all the way until you reach the far
wall. Turn north and go through the door. On the other side of the door, head
north 4 spaces, then turn east. Head east into the hallway two spaces, then
turn north. Before going north, make sure you have a free space in your demon
stock. Dismiss the weakest demon you have, if you need to, as you're about to
get one of the best demons in the game. After making sure you have space, go
north and head through the metal door. Inside the room you'll find Vishnu.
He'll entrust his power to you and become your minion. He's a whopping level
82 with good spells and attacking ability, so definitely summon him into your
party. You'll be likely using him in your active party for the remainder of the
game.
Now that Vishnu has joined, it's time to take out Ravanna. Return all the back
to the 32nd Floor (this might be a good time to cast Estoma, if you have it,
just remember you have to exit the building to get it to wear off if you want
to go back to killing things). Or you can use a warp spell to take you back to
the Terminal, or just slog your way back down, which will do good things for
your money and Magnetite supply!
**************************************
Tokyo Government Building - 32nd Floor
**************************************
Upon returning to the 32nd floor, go back to the Terminal and save your game.
Now go one space east of the terminal and turn north to find the elevator that
takes you to the East Tower. Ride the elevator to the 45th floor.
*******************************************
Tokyo Government Building - East 45th Floor
*******************************************
As you navigate through the East Tower, you'll probably notice that it's a
mirror image of the West Tower. This floor doesn't have any items, so just head
straight to the exit. From the elevator, turn east and go forward three spaces
to a corner, then turn south. Go south four spaces to another corner and turn
east. Go east two spaces, then turn south. Go south through the door to reach
the stairwell.
*******************************************
Tokyo Government Building - East 46th Floor
*******************************************
From the stairwell, go west one space, then turn north and go forward up to the
wall. Go west a space, then north a space, then west one more space. Turn north
and go forward into the hall; go through the door. Inside you'll find a chest
with a Smoke Bomb in it. Exit the room.
Head due south until you reach a fork. Go one space west, then turn south. Go
forward and through the door, and continue south until you reach a
T-intersection. Turn west and go forward until you reach a corner. Turn north
and go forward three spaces up to the door on the east wall. Turn east and go
through the door to find a chest holding 4000 Magnetite. Exit the room.
Turn north and go forward until you reach a corner. Turn east and follow the
hallway as it spirals clockwise. At the end of the hall you'll reach a door. Go
through the door to reach the stairwell to the 47th Floor.
*******************************************
Tokyo Government Building - East 47th Floor
*******************************************
This floor is actually slightly different than a true mirror image of its
western counterpart! Still no items, so heading to the stairwell up is the only
goal. From the stairwell, turn east and go forward until you reach the corner.
Turn south and go south until you pass through a door. On the other side of the
door, turn west and go forward two spaces. Turn south and go through the door.
Follow the convoluted hallway as it goes east, south, west, south, west, and
north. At the end of the hallway is the stairwell to the 48th floor.
*******************************************
Tokyo Government Building - East 48th Floor
*******************************************
Almost to Ravana! Like it's western counterpart, this floor has a ridiculous
encounter rate. From the stairwell, turn west and go forward to the corner,
then turn south. Head south until you reach another corner, then turn east.
Head east until you reach a third corner, then turn north. Go north through the
door, then continue north three spaces through another door. Go north one more
space, then turn west. Go forward two steps, then turn north. Prepare your
party for a boss battle and step forward to go through the metal door.
Inside the room you'll meet Ravana, who seems somewhat impressed that Vishnu
is with you. Since Vishnu and Ravana are enemies, Ravana decides to have some
fun with you and attacks.
*******************************************************************************
------------
Tenma Ravana
------------
Level: 69
HP: 2160
MP: 256
------------
EXP: 1104
M(Y): 3312
MAG: 1380
ITEM: Soma
------------
Abilities:
Attack (~72 Physical damage, hits 3-6 characters)
Zanma (~33 Impact damage)
Maha-Zanma (~25 Impact MT damage)
Diarama (Recovers ~120 of Ravana's HP)
Strategy: Ravana is seriously bad, and you have no business at all having
troubles against him, especially with Vishnu backing you up. Hell, Vishnu
could probably solo this. If you picked up the Lotus Wand and Majousen in the
Reconstruction buildings, you can just put this fight on auto-battle can come
back a minute later. Due to Ravana's crappy levels, you'll probably only get
the base 1104 experience for beating him. Oh well.
*******************************************************************************
After being defeat, Ravana complains about losing to Vishnu yet again and dies.
Before you can leave, his son, Indrajit, comes down and attacks you to avenge
his father's death. Okaaay.
*******************************************************************************
--------------
Tenma Indrajit
--------------
Level: 81
HP: 2060
MP: 240
--------------
EXP: 1296
M(Y): 3888
MAG: 1620
ITEM: Soma
--------------
Abilities:
Attack (~115 Physical damage, hits 2-3 characters)
Zionga (~27 Electric damage, inflicts Shock at ~95% rate)
Maha-Zionga (~17 Electric MT damage, inflicts Shock at ~95% rate)
Makarakarn (Reflects Magic based attacks)
Strategy: Indrajit isn't that much better than his father, sadly. He'll waste
time with Maha-Zionga which, while annoying, is hardly threatening at this
point. His physical attack does far too low of damage and hits far too few
characters to ever be a threat. Makarakarn could be threatening, but by this
point your physical attacks are going to be your primary damage source, and
Indrajit hardly uses Makarakarn to boot. Like Ravana, if you have the Lotus
Wand and Majousen, you can probably set this on auto-battle and win within a
few seconds. You'll also get a bit more experience, due to Indrajit being at a
decent level.
*******************************************************************************
Now that Vishnu has given you his aid and the threat of Ravana and Indrajit is
over with, it's time to return to the Cathedral. Head back to the 32nd floor,
using whatever method you prefer, and use the Terminal to return to the
Cathedral.
>_____________________________________________________________________________<
| y.) The Great Cathedral, Part One (B1-1F) (LAW25)|
>-----------------------------------------------------------------------------<
| Enemies: Chirei Atlas Items: 2960 Magnetite |
| Chirie Brownie Smoke Bomb |
| Chirei Sarutahiko Poison Arrow |
| Datenshi Abaddon 2960 Magnetite |
| Datenshi Flauros 3200 Magnetite |
| Datenshi Fleurety Soma |
| Datenshi Gamygyn 3200 Magnetite |
| Datenshi Marchoscias Core Shield |
| Datenshi Orobas |
| Datenshi Ose |
| Datenshi Samael |
| Gaian Assassin |
| Gaian Hakai-Zo |
| Gaian Oni-Joro |
| Gaian Yami-Hoshi |
| Jaki Girimekhala |
| Jaki Rakshasa |
| Jaryuu Basilisk |
| Jaryuu Cockatrice |
| Jaryuu Fafnir |
| Jaryuu Serpent |
| Jaryuu Wyrm |
| Jashin Orcus |
| Jashin Tezcatlipoca |
| Jashin Totetsu |
| Juujin Werewolf |
| Kijo Dakini |
| Kijo Gorgon |
| Kijo Hariti |
| Kijo Kali |
| Kijo Rangda |
| Kijo Taraka |
| Machine Kugutsu |
| Majuu Griffin |
| Majuu Kerberos |
| Messian Magus |
| Messian Scanner |
| Messian Temple Knight |
| Messian Zealot |
| Ryuu-Ou Itzamu Na |
| Ryuu-Ou Pendragon |
| Ryuu-Ou Quetzacoatl |
| Ryuu-Ou Yamata no Orochi |
| Ryuu-Ou Yurlungur |
| Seijuu Genbu |
| Shiki Lady Zombie |
| Shiki Obatarion |
| Shiki Zombie |
| Touki Yaksha |
| Youchou Badb Catha |
| Youjuu Fenrir |
| Youjuu Manticore |
| Youki Shuten-Doji |
| Youma Choronzon |
| Youma Ganesha |
| Youma Hanuman |
| Youma Loa |
| Youma Tengu |
| Yousei Cu Chulainn |
| Yousei Dryad |
| Yousei Goblin |
| Yousei Hobgoblin |
| Yousei Jack Frost |
| Yousei Oberon |
| Yousei Pixie |
| Yousei Senko |
| Yousei Tam-Lim |
| Yousei Troll |
| Yuuki Sanni Yaka |
| Yama Chulruk |
| Yama Imp |
| Yama Incubus |
| Yama Succubus |
| Yama Vampire |
| Yuuki Gaki |
| Yuuki Lich |
>-----------------------------------------------------------------------------<
The final area is the incredibly large Cathedral. Now that the Vishnu/Ravana
arc is done with, the final goal is to meet with the leaders of the Messians
and to kill the Gaian Leader.
At this point, I highly recommend getting the Hinokagutsuchi. See the sidequest
section for details, but you should easily have enough gems to buy the
required Seirei from Rag's Shop, assuming you haven't spent them yet. I'd also
recommend fusing the Renki no Ken into a different weapon for the Heroine.
While you cannot make the Fire Dragon Sword yet, the other weapons are still a
huge upgrade over anything else you have access to. These weapons will make
trekking through this monster of a final dungeon MUCH more bearable.
Time to report your success in defeating Ravana to Law Hero. From the Terminal
point, return to where Law Hero is. Unfortunately, it seems the Law Hero has
already made his way towards to heart of the Cathedral in order to prevent the
monster horde from overrunning it. Finding him would probably be a good idea!
********************************************************
The Great Cathedral - First Floor/Basement One, Part One
********************************************************
Much like Tokyo Destiny Land, the first level and first basement of the
Cathedral are highly interconnected, making a walkthrough for each floor
impossible. Again, I'll try to be as clear as possible what floor you're on and
when you're switching floors.
1F: From where you met the Messian telling you about the Law Hero, head north
to a T-intersection. Turn east and go forward two spaces, then turn south. Go
south and follow the short hall is it turns east, then north to the stairwell.
Head down to B1.
B1: From the stairwell, go west a space, then go north a space through the
door. Turn east and go forward two spaces to the wall, then turn south. Head
south four spaces to a corner then turn west. Go through the door and continue
west to another corner. Turn north and head forward a ways; you'll come across
a door that leads to the inner sanctum of the Cathedral. Agree to enter it.
Inside you'll meet the Law Hero, who will tell you the current situation with
the Gaians. After speaking with the Law Hero, you'll be transported one room
east of the inner sanctum and unable to enter it by heading west. Your first
objective is to find Michael, who is now leading the Messians. Before starting
that task, however, it's time to clear 1F and B1 of their items.
B1: From where we exited the inner sanctum, head left a ways until you pass
through a door. Turn south and head due south until you reach another door.
Don't go through this door yet. Instead, go west one space, then south two
spaces. Go west one more space then turn north and go through the door. Turn
west and head to the far end of the hallway, then go south through the door.
You'll notice that this is a one-way door and that you're back near the
entrance to the inner sanctum. Now return to the staircase we originally came
down to reach this floor and head back up to 1F.
1F: From the stairwell, head one space west, then two spaces north to a
T-intersection. Turn east and head forward until you reach a corner. Turn south
and go forward two spaces. Turn east and go through the door. Now turn north
and head forward to a corner, then turn east and head forward to another
corner. Turn south and go forward until you reach a fork. Go east a space, then
turn south. Head south and continue past the door. On the other side of the
door, turn west and head due west until you pass through another door. From
here go south a space, then turn east. Head east a few spaces and go through
the door. Inside the room you'll find a box that contains 2960 Magnetite. Exit
the room.
Head west to the T-intersection. Turn north and go forward until you reach a
corner. Go east one space, then turn north. Head north two spaces, then turn
east and go through the door. Inside the room is a Smoke Bomb. Exit the room.
Go south two spaces, then west one space. Turn south and go forward two
spaces, then turn east. Go east through the door. On the other side of the
door, go forward two more spaces, then turn south. Go south two spaces, then
turn east. Head east through the door, then go one space north. Turn east and
go forward to the far end of the hall, then turn south. Go south through the
door, then turn east. Go forward a space, then turn north and go forward
until you reach a corner. Turn west and go forward a space, then go west
through the door to reach a stairwell to B1.
B1: From the stairwell, turn south and head forward one space, then turn east
and go through the door. Turn north and go all the way forward until you reach
the wall, then turn west. Go through the door, then turn south. Head south two
spaces, then head west a space, then head south and pass through the door at
the end of the hall. Now go one space east and turn north. Go forward and
through the door to reach a chest containing a Poison Arrow. Exit the room.
Now back-track until you're in front of the stairwell where we entered this
section of B1. Turn north and go forward a space, then turn east. Head due
east and go through the door. Now turn south. Follow this loooooong hallway as
it goes south, then west, then south through a door, east, south, then west
through two doors until it reaches a corner. Continue following it north, then
east a space, then north until it exits to a T-intersection. At the
intersection, turn east and go forward quite a ways until you reach a corner.
Turn north and go forward through the door until you reach another corner. Go
one space west, then turn south and go through another door. Follow this hall
as it goes south and east, then turn north and go through the door to reach a
stairwell that heads back up to 1F.
1F: From the stairwell, go one space west, then two spaces south so you're in
a corner. Turn east and head all the way forward until you reach another
corner. Turn north and go forward five spaces, then turn west. Head west two
spaces, then turn south. Head south two space, then turn west and go through
the door. On the other side of the door, head north all the way until you
come to a corner. Turn east and go forward two spaces. Turn south and enter the
door to reach a stairwell that heads back down to B1.
B1: From the stairwell, go one space east, then one space south. Turn west and
go through the door. Continue west until you reach a corner, then turn north.
Continue north until you pass through a door at the far end of the hall. On the
other side of the door, go one space west, then one space north, then turn west
again. Go forward two spaces, then turn north. Head north two spaces, then turn
east. Go east a space, then turn south and go through the door to find a box
containing 2960 Magnetite. Exit the room.
Go one space west, then turn south and go forward two spaces. Turn east and go
forward two spaces, then turn south again. Head south two spaces, then turn
west. Go forward a space, then turn north and go through the door. Go one
space west, then one space south. Turn west and go through the door to reach
a staircase leading back up to 1F.
1F: From the stairwell, turn west and go forward through the door, which you'll
notice is one-way. From the other side of the one-way door, turn north and go
forward a space. Turn east and go forward two spaces. Turn north and follow the
hallway as it spirals around counter-clockwise. At the end of the hall will be
a room which has a box containing 3200 Magnetite. Exit the room.
*************************************
The Great Cathedral - Gaian Encampent
*************************************
Return to where you exited the one-way door, then go one space west. Turn
north and head forward though the door and you'll meet a Gaian. This small
section of the Cathedral is the Gaian camp.
Feel free to explore it. Heal your party at the Kaifuku if needed, then find
the Armor Shop. Pick up an Argama Suit for the Heroine; she should now be
equipped with a Sturm Helm, Argama Suit, Crimson Gauntlets, and Sturm Leggings.
This is her optimal armor set up. Now save your game at the Terminal
(its one room east of the armor shop) and return to where you exited the
one-way door.
********************************************************
The Great Cathedral - First Floor/Basement One, Part Two
********************************************************
1F: At the T-intersection, turn west and head forward all the way to a corner,
then turn north. Go north two spaces, then turn west and go forward four
spaces. Turn north and go through the door. Continue north to a T-intersection,
then turn west. Go west a space, then turn north and go forward to another
T-intersection. Turn west and follow the hallway all the way to a corner. Turn
south and follow the hallway as it spirals around. Go through the door at the
end of the hall to find a box containing a Soma. Exit the room.
Head west a space, then north two spaces into a corner. Turn east and go
forward three spaces, then turn south. Head south two spaces, east a space,
then south through the door. On the other side of the door turn west and go
forward a space to a T-intersection. At the intersection, turn south and head
forward to another T-intersection. Now turn west and go forward four spaces.
Turn north and go forward a space, then go west a space. Turn north and go
forward four spaces, then turn east and go through the door. Go south a space,
then turn east and go forward two space. Head south one space, then east one
more space, then turn south and go through the door. Follow this hallway as it
goes south, west, north, west, and north. At the end of the hall, turn east and
go through the door to reach a stairwell that leads back to B1.
B1: No treasures in this section, and the path is convoluted as hell. Pity.
From the stairwell, turn south and go forward until you pass through a door.
Turn east and go forward through another door. Turn south and go forward a
space. Turn east and go through the door. Turn south and go forward two spaces.
Turn east and go through the door. Turn north and go forward until you pass
through a door. Continue going forward and head north through a second door.
Turn west and go forward to the end of the hall, then turn north and go through
the door. Turn east and go forward a space, then turn north and go through the
door. Head north to the end of the hall, then turn west and go through the
door. Go forward to the end of the hall, then turn south and go through the
door. Go west a space, then turn south and head through the door. Head south to
the end of the hall, then turn west and go through the door. Turn south and go
to the end of the hall, then turn west and go through the door. Turn south and
head forward through a door, and continue south until you reach the end of the
hall. Turn east and go through the door, then turn north and go to the end of
the hall. Turn east and go through the door, then turn south and head forward
until you pass through another door. Turn east and go forward to the end of the
hall, then turn south and go through the door. Go east a space, then turn south
and go through a door. Go west one space, then turn south and go through the
door to reach a stairwell that heads back up to 1F.
1F: No treasure in this section either, but at least the path isn't mentally
retarded. From the stairwell, go west a space, then north a space, then turn
west and go through the door. Turn south and go forward two spaces, then turn
west and go through the door. Head west a space, then turn south and go forward
two spaces, then turn east and go forward until you pass through a door. Turn
south and head forward until you pass through a door and reach a
T-intersection. At the intersection, turn west and go forward until you reach
a corner. At the corner, turn north and follow the hall north, then east, then
north again. At the end of the hall is a stairwell to B1.
B1: Back to treasure hunting, yay! From the stairwell go one space west, then
turn south. Head forward a ways until you pass through a door. On the other
side of the door, turn east and head forward until you reach a corner. Go south
a space, then turn west and go through the door. Continue west one more space.
Turn south and go through the door to find a room with a box holding 3200
Magnetite. Exit the room.
Turn east and go forward until you pass through the door. Go north a space,
then turn west. Head forward until you reach a T-intersection. At the
intersection, turn south and head forward until you reach a corner. From the
corner, turn west and head forward until you pass through a door. On the other
side of the door, turn north and go forward two spaces. Go east one space, then
go north a space. Turn east and go through the door. Turn south and go forward
until you reacn a T-intersection. At the intersection, turn east and head
through the door a few spaces ahead. Continue east a ways until you reach a
corner. At the corner, turn north and go through the door. On the other side of
the door, turn west and head forward until you reach a corner. At the corner,
turn north and head through the door. Continue north until you reach another
corner. Turn west and head forward through the door. On the other side of the
door, go south one space to a T-intersection. Turn west at the intersection and
head forward to yet another corner (at least this section has treasure...). Now
go south one space, then turn west and head forward to another corner. Turn
north here and go forward three spaces. Turn east and follow this hallway as it
spirals clockwise. At the end of the hall is a room with a box containing a
Core Shield. Exit the room.
Now follow the spiral hallway until you come to the T-intersection. Turn north
here and go forward to a corner. Go east one space, then turn south and go
through the door. Turn east and go to the end of the hall, then turn south and
go through the door. Head west a space, then south a space. Turn east and go
through the door to reach a stairwell leading back up to 1F.
1F: Alright, almost done with the largest chunk of the Cathedral. From the
stairwell, head east through the one-way door. You should recognize this area
if you look at your automap. On the other side of the door, head one space
east, then turn south and return to the Messian camp.
**********************************
The Great Cathedral - Messian Camp
**********************************
Now that you're back in Messian Camp, take this opportunity to heal up and
save your game at the Terminal. I'd also suggest taking a break from the game
for a short while, since those two floors you just went through are total
nightmares and a huge time sink; coming back to the game after a short break
will make the remainder of the Cathedral much more enjoyable >.>
>_____________________________________________________________________________<
| z.) The Great Cathedral, Part Two (1F-8F) (LAW26)|
>-----------------------------------------------------------------------------<
| Enemies: *See Enemy List above* Items: Garnet |
| Bullets of Light |
| Megido Fire |
| Diamond |
| Sword of Heaven |
| Maha-Zio Stone |
| Maha-Agi Stone |
| Soul Incense |
| Maha-Bufu Stone |
| Hiko-Bari |
| Rosary |
| Rosary |
| Soma |
| *Angel Ring* |
>-----------------------------------------------------------------------------<
The ext objective is to reach the top of the Cathedral so that you can meet
with the Law Hero.
Once you're ready to take the next section of the Cathedral, return to the
room the Law Hero was residing in on B1 (the "Heart of the Cathedral"). Just as
before, you'll be transported the hallway east of the Heart of the Cathedral.
From here, head east until you pass through a door, then turn south. You'll see
the door I told you to skip earlier. This time go through it to reach a
stairwell to the first floor.
*****************************************
To the Top of the Cathedral - First Floor
*****************************************
From the stairwell, go west a space, then head north to the wall. Go west
through the door, then turn north. Go forward a space, then turn east and go
forward to the wall. Go south a space, then east a space, then turn north and
go through the door. Continue north another space, then turn west and go
forward to the wall. Go north a space, then west a space, then turn north and
head forward to the corner. Turn east and follow the corridor east, then south
until you come to a door. Go north through the door to enter the stairwell.
******************************************
To the Top of the Cathedral - Second Floor
******************************************
As you explore this area, you might notice that the entire south-east portion
of the floor is missing. This area is accessed by a hole in the fourth floor,
so you'll be visiting later.
From the stairwell, turn west and go forward to the corner, then head south to
the wall. Go west through the one-way door, then follow the hallway through
another one-way door. Turn north and head all the way up to a corner, then turn
east. Head east to the wall, then go north through the door. Follow this hall
west a space, then north a space, then turn west and go forward to the corner.
Head south a space, then turn west and go through the door. Follow the hall
west, then north, then west through a door. Head north a space, then west to a
corner, then south to a corner, then east to the end of the hall. Go south
through the door. Turn west a space, then turn south and go forward a few
spaces and through the door. Go east a space, then turn south and head forward
through another door. Now, turn west and go forward to the corner, then turn
south. Head south five spaces, then turn east and go through the door. Go
north a space, then turn east and go to the corner. Turn south and go to the
next corner.
Before continuing, make sure you have an empty slot in your computer's demon
registry; dismiss your lowest level demon if you need a space. Once you have a
free space, turn west and go forward and choose to enter through the door.
Inside this room you'll meet Seraph Uriel, who offers to give you his power by
joining your party. He's an exceptionally powerful demon, so go ahead and put
him in your party. Time to head up to the next floor.
From the entrance to Uriel's room, turn east and go forward to the corner, then
go north a space. Turn west and go through the door to reach the stairwell to
the Third Floor.
*****************************************
To the Top of the Cathedral - Third Floor
*****************************************
Much like the second floor, the entire south-east portion of this floor is
currently inaccessible.
From the stairwell, go south, then head east to the wall. Go south through the
door, then turn west and head to the corner. Turn north and follow the hallway
through the door. Continue north to the wall, then turn east and go through
the door. Open the box in this room for a Garnet, then leave.
Turn south and go forward two spaces, then go east a space. Head south a space,
then head east to the corner. Go north a space then go west through the door.
Turn north and go forward three spaces, then go west a space. Go north a space,
then go west through the door. Turn north and go all the way forward to the
wall, then go east through the door. Head south to the corner, the go east a
space. Go north through the door. Go north a space, then go east through the
door. Go south a space, then turn east and head forward until you go through a
door. Continue east to the wall, then go north through a door. Head north a
space, then turn east and go through another door. Go south a space, then east
a space, then south a space. Turn east and go forward to the wall, then turn
north and go through the door. Go east a space, then go north and follow the
hall through another door. Go east a space, then turn south and go forward
four spaces. Turn west and go through the door. Head south to the corner, then
head west to the wall. Go south through the door. Turn west and head forward a
ways to the corner, then go north a space. Go east through the door and
continue east to the corner.
Before continuing, make sure you have another free space in your demon
registry. Like before, just dismiss your weakest demon. After you have a clear
space in your registry, head north and choose to go through the door. Inside
the room you'll find Seraph Gabriel. Like Uriel, Gabriel will then join your
party. Gabriel is another exceptionally powerful demon, so put him in your
party.
From Gabriel's room, head south to the corner, then go west a space. Go
north through the door, then follow the hallway north through another door to
reach the stairwell to the Fourth Floor.
******************************************
To the Top of the Cathedral - Fourth Floor
******************************************
From the stairwell, go west a space, then turn south and go forward three
spaces. Go west a space, the south two more space, then west one space. Turn
north and go through the door.
Like before, make sure you have a free spot in your demon registry. Dismiss
your weakest demon if you need to free up a space. After you have a free space
in your registry, head north all the way and choose to enter the room. Seraph
Raphael will greet you and will join your party. Like the other two Seraphim,
Raphael is incredibly powerful and you should include him in your party.
After picking up Raphael, head south all the way through the door at the far
end of the hall. Head east a space, then turn south and head forward two
spaces. Turn east and go forward to the corner. Turn south and head forward
through the door. Inside the room you'll find a chest containing the Bullets of
Light. This is the best ammo in the game, for raw damage, but I still prefer
the status effects of Magic and Medusa Shells. Its up to you whether you want
to use the Bullets of Light or not.
Exit the room. Head north to the corner, then go west two spaces. Turn south
and go forward three spaces then head east a space and you'll be warped. Move
to the only available space and you'll be warped again. Continue doing this
until you see a door. DO NOT go through the door. Instead, go forward a space,
then turn around and step on the spot where you were warped to; this will
enable you to reach a warp point you couldn't step on before. Like before,
continue moving onto the only available space to continue warping. Eventually,
you'll fall down a hole.
******************************************************
Cathedral Interlude - Exploring the Upper Hidden Areas
******************************************************
**Please note that this section requires an excessive amount of backtracking.
Essentially, you are dropped to the second floor where you can only pick up one
item at a time, and you must return all the way to the fourth floor to drop
back down the hole to pick up the second and third items. If this is too
troublesome for you, I don't blame you. This part of the Cathedral, despite
being a clever secret, is horribly designed when it comes to being user-
friendly. If you want to skip this item-gathering (although I do recommend at
least picking up the Megido Fire) then feel free to jump to the next section
of the walkthrough.**
(3F) MEGIDO FIRE: After falling down the hole, you'll end up on a strange
platform suspended in black space. The first objective here is to find the
Megido Fire, one of the best Guns in the game. Note that if you walk off the
platform, you will fall down to the hidden area in 2F. Stay on the platform for
the time being.
From where you landed, head south all the way to the end of the platform (but
not off), then turn east and go through the "door." Continue heading east
along the platform until you go through another door. Now turn north and walk
forward a space. Instead of falling off the platform, you will be warped to a
new location. Head north across two damage floors and go through the door. Open
the box inside the room for the Megido Fire, the penultimate Gun in the game.
After receiving the Megido Fire, traverse back over the two damage floors and
back onto the space you arrived at to be warped back to the platform. This time
you'll find that the platform is only one space. Turn around so you're facing
north and walk off the platform to be dropped to the second floor.
(2F) From where you landed, turn east and go through the door. Turn north and
head forward until you reach the corner, then turn west and go forward four
spaces. Turn north and go forward two spaces, then turn east and go through
the one-way door. This area should look familiar if you use your Auto-Mapper.
From here you can return all the way to the fourth floor. Once you're back to
the fourth floor, head back to the warp-maze and drop back down the hole. There
are still a few goodies left to pick up.
(3F) DIAMOND: You should now be back on the floating platform. This time,
without moving quite yet, turn east. Now walk east, straight off the platform,
to be dropped into the second floor.
(2F) From where you landed, go west a space, then turn south and go through the
door to find a box containing a Diamond. Exit the room, then go east a space,
then turn south and go through the one-way door. Now go east a space, then go
north a space, then go east through the one-way door to return to the main part
of the second floor. From here retrace your steps back to the fourth floor and
drop down the hole to return to the floating platform on the third floor.
(3F) SWORD OF HEAVEN: From the starting point on the floating platform, head
south four spaces, then turn east and go through the door. Go east five spaces
(to the end of the platform), then turn south and go through the door. Head
south two spaces, then turn east and go through the door. Go east a space, then
turn north and go through the door. Continue north and go through the next
door. Go east a space, then turn south. While facing south, walk off the
platform to be dropped to the second floor.
(2F) From where you landed, go west a space, then turn south and go through the
door. Inside the room is a box containing the Sword of Heaven. This is the
ultimate Law-exclusive sword in the game, although it is slightly inferior to
the Hinokagutsuchi. Go ahead and use this weapon if you haven't created the
Hinokagutsuchi yet. Exit the room and go east a space, then turn north and go
through the one-way door. Turn west and go forward to the corner, then turn
south and go forward to the wall. Turn west and go through the one-way door.
Turn north and go forward to the corner, then turn west and go forward four
spaces. Turn north and go forward two spaces, then turn east and go through
the door. You'll be back in the main portion of the second floor.
After collecting these items, return to the fourth floor.
****************************************************
To the Top of the Cathedral - Fourth Floor (Resumed)
****************************************************
After collecting those goodies and returning to the fourth floor, head back
towards the room where you met Raphael. Don't enter the room itself this time,
rather, you should see a door along the east wall right before the door to
Raphael's room. Turn east and go through that door, then turn north and go
through the next door. Choose to exit the Cathedral.
You'll now find yourself outside, standing on a balcony of sorts. You should
notice four yellow buildings at each of the cardinal directions. The east and
west entrances don't lead anywhere, so head to the south entrance and re-enter
the Cathedral. Follow this shorthall way north and enter the door to reach the
stairwell to the fifth floor.
*****************************************
To the Top of the Cathedral - Fifth Floor
*****************************************
The size of each floor from here on out will rapidly decrease; the good news is
that this means you're almost done climbing to the top of the Cathedral! The
bad news is that you still need to descend to its depths to clear out the
Gaian infestation.
From the stairwell, go east a space, then turn south and go forward to a
T-intersection. Turn east at the intersection and go forward to a corner. Turn
north and follow the hallway a long ways north until you reach another corner.
Turn west and follow the hallway a long ways west until you reach yet another
corner. Turn south and go forward three spaces and go south through the door.
Inside the room is a box with a Maha-Zio Stone.
Exit the room and go north two spaces. Turn east and go through the door. Turn
south and go forward three spaces, then go east a space. Turn north and go
through the door. Turn east and go forward two spaces, then turn south. Turn
east and go through the door, then go east through another door. Inside this
room is a box containing a Maha-Agi Stone.
Exit the room, then turn east and go through the door. Go north a space, then
turn west and go forward two spaces. Turn south and go through the door. Go
west a space, then south a space, then turn west and go through the door. Turn
south and go forward to the corner. Go east a space, then turn north and go
through the door to reach the stairwell to the sixth floor.
*****************************************
To the Top of the Cathedral - Sixth Floor
*****************************************
This area is covered with damage floors, so now would be a good time to use
one of the Core Shields you collected earlier. Additionally, there are a few
new enemies that will spawn as well.
From the stairwell, go north two spaces through the door, and continue north
all the way to the far wall. Turn west and go through the door to enter a room
containing a Soul Incense.
Exit the room. Turn east and go forward two spaces, then turn south. Go south
six spaces (one space past the first door to the west), then turn west and go
through the door. Inside the room is a box containing a Maha-Bufu stone.
Exit the room, then go one space south. Turn east and go forward three spaces
then go east one more space through the door. Inside this room is a box
containing a Hiko-Bari.
Exit the room. Go one space west, then turn north and go forward six spaces.
Turn east and go forward to the wall, then turn south and go through the door.
Continue south all the way to the far wall, then turn west and go through the
door to reach the stairwell to the seventh floor.
*******************************************
To the Top of the Cathedral - Seventh Floor
*******************************************
Almost there!
From the stairwell, go south a space, then turn west and go forward all the way
to the corner. Turn north at the corner and follow the hallway north all they
way to the end and go through the door. Open the box in the room for a Rosary.
Exit the room. Turn south and go south all the way to the corner. Turn east at
the corner and go all the way forward to another corner. Turn north and go
forward six spaces, then turn west and go through the door. Go south a space,
then turn west and go through another door. Open the box in the room for
another Rosary.
Exit the room. Go north a space, then turn east and go through the door. Go
north a space to the corner, then turn west and go forward to the wall. Turn
south and go through the door. Go west a space, then turn south and go forward
to the wall. Turn east and go forward through the door. Go south a space, then
turn west and go forward to the corner. Turn south and go forward to another
corner, then turn west and go forward to yet another corner. Turn north and go
forward four spaces and through the door. Open the box in the room for a Soma.
Exit the room. Go south a space, then go east a space, then turn north and go
through the door. Go north two spaces, then turn west and go through the door.
Go north a space, then turn east and go forward two spaces. Turn south and go
through the door. Inside you'll hear the voice of the Law Hero telling you to
proceed to the final area. Choose to go through the door. Continue south all
the way to the wall, then turn west and go through the door to reach the
stairwell to the final floor.
******************************************
To the Top of the Cathedral - Eighth Floor
******************************************
At last, the top floor of the Cathedral!
From the staircase, turn north and go forward a space. Turn east and go forward
to the wall, then turn south and go through the door. Go east a space, then
turn north and go forward. Agree to enter the door.
Inside you'll find the Law Hero. He'll give you some information, and will
ultimately tell you that you need to create the Angel Ring by fusing the
three Seraphs together at a special Jakyou manor. After talking with Law Hero,
you'll be taken outside the room.
Before continuing with the plot, I'd suggest hanging around this floor until
you persuade a Yousei Oberon and an Yousei Senko to join your team. They'll
come in handy for some fusions later.
Once you're ready, have the Heroine use Toraport to be taken back to the
Terminal all the way back at the Messian encampment. Time to fuse that Angel
Ring.
*********************
Fusing the Angel Ring
*********************
Save your game at the Terminal, then exit the Cathedral. Your destination is
the ruins of Ikebukuro. Once on the city map, summon the Octopus and start
heading east, then north when you're able to. You'll see the submerged Tokyo
Destiny Land off to the east as you head north. Continue north to the far edge
of the city and eventually you'll reach Ueno. From Ueno, start heading west.
When you come to the ruins of Ikebukuro, you'll notice that there's one
building that is not fully submerged. Enter the building.
You'll notice you're in a dark zone, so activate your Mapper spell.
Unfortunately, the majority of this small building is in a dark zone.
Moreover, the encounter rate is beyond ridiculous, even for a game with as high
an enounter rate as this. Anyways, from where you entered, go east a space,
then north a space, then east two spaces and you'll find yourself out of the
dark zone. Go south a space, west a space, south a space, then turn east and go
through the door. Inside this room is a box containing a Soma.
Exit the room. Now go north a space, then east a space, then go north four
spaces, going through the door. You'll be back in the dark zone. Go north a
space, then west a space, then south a space, then west two spaces. You should
now be alongside a long hallway according to the mapper spell. Turn south and
go forward two spaces, then go west a space. You should now be directly south
of the hallway. Turn north and enter the hallway and continue north to the far
end. Go through the door.
Inside you'll see an old man who will offer to fuse your three Seraphim into
the Angel Ring. After the summoning, you'll no longer have the three Seraphim
in your party (Damn). Rather than waste time exiting this stupid shithole, just
use Toraport to return to the Cathedral.
>_____________________________________________________________________________<
| aa.) The Great Cathedral, Part Three (B1-B8) (LAW27)|
>-----------------------------------------------------------------------------<
| Enemies: *See list above* Items: Hiko-Bari |
| *Maou Surt* Dragon ATM |
| *Maou Astaroth* Soul Incense |
| *Maou Arioch* Hiko-Bari |
| *Choujin Chaos Hero* Smoke Bomb |
| *Yama Lilith* Nyorai Statue |
| *Tenma Lord Asura* Amida Beads |
| Soma |
>-----------------------------------------------------------------------------<
Now that you have the Angel Ring in possession, you'll be able to tackle the
lower levels of the Cathedral. Additionally, you'll also be able to regain your
lost Seraphim through fusion. For details on how to accomplish this fusion,
please see the Advanced Fusion Section in this guide. The short answer is that
you need to do a triple fusion involving Tenshi Cherub, Tenshi Throne, and
Tenshi Dominion in order to create Seraph Uriel. Fusing the Tenshi is where the
Yousei Oberon and Yousei Senko I suggested you recruit will come in handy.
Return to the Heart of the Cathedral once you're all set for exploring the
lower levels of the Cathderal.
*************************************************
To the Depths of the Cathedral - Basement Level 1
*************************************************
From where you leave the Heart of the Cathedral, turn east and go forward one
space, then turn north and go through the door. Go north another space, then
east a space, then go north against the wall. Turn east and go through the
door. Turn south and head forward to the wall, then turn east. Go forward two
spaces then turn east and go through the door. Go east a space, then north up
to the corner. Go west a space, then turn south and go through the door to
enter the stairwell to the level two basement.
*************************************************
To the Depths of the Cathedral - Basement Level 2
*************************************************
Much like the Second and Third floors of the Cathedral, the Second Basement and
Third Basement of the Cathedral have a hidden section that requires a little
exploration to reach. However, all the items found in the secret areas are for
Chaos Aligned characters only, so there's no point in you picking them up. Just
make a beeline towards the stairs.
From the stairwell, go south to the wall, then turn west. Go forward five
spaces, then turn north and go through the door. Head east to the corner, then
turn north and head forward through the door. Turn east again and head forward
to the corner, then turn north and head to another corner. Turn west and go
forward to the wall. Go one space south, then turn west and go through the
door. Turn south and go forward to the corner, then turn west and go forward
two spaces. Go north a space, east a space, then south a space. Turn east and
go forward four spaces, then turn south and go forward two spaces. Make sure
your party is in suitable condition for a boss fight. It's time to tackle the
first of the final bosses. When you're ready, turn west and go forward until
you reach a door. Choose to enter the door. Inside you'll meet Maou Surt, who
promptly attacks you.
*******************************************************************************
---------
Maou Surt
---------
Level: 100
HP: 2110
MP: 360
---------
EXP: 2000
M(Y): 4800
MAG: 2000
ITEM: Soma
------------
Abilities:
Attack (~141 Physical damage, hits 3-5 characters)
Maha-Agion (~16 Fire MT damage)
Maha-Zanma (~20 Fire MT damage)
Firewall (Halves the damage of Fire attacks)
Strategy: Surt is a good example of a boss with solid potential doomed by bad
AI. His basic attack can kill off your weaker demons in 2-3 hits, but he'll
almost never use it. Instead he'll spam his laughably weak Fire spells or cast
Firewall even though its effects don't stack. Your Hero should be able to dish
out roughly 360 damage per round with the Hinokagutsuchi. Combined with the
attacks of your other party members, Surt should go down in 5 rounds or so.
Just make sure to watch your HP and have Heroine or Vishnu heal any moderately
injured allies to prevent them from dying to Surt's attacks. All in all, he
should be cake, and he's the most difficult of the three Maou you'll face here.
On the plus side, Surt is a whopping level 100, so you'll likely gain two or
three levels alone from fighting him.
*******************************************************************************
After defeating Surt and leaving his room, go east a space, north a space, then
turn east and go forward three spaces. Turn south and go through the door to
reach the stairwell to the third floor.
*************************************************
To the Depths of the Cathedral - Basement Level 3
*************************************************
From the stairwell, go south a few spaces and go through the door. Go east a
space then turn north and go forward to the wall. Turn east and go through the
door, then turn south and head forward to the corner. Go east a space, then
turn north and go through the door. Head north to the corner, then turn east
and go forward to another corner. Go south a space, then turn west and go
through the door. Go south a space, then turn east and go forward to the door.
Turn north and go through the door. Go north another space, then turn east and
go through the door. Turn north and go forward to the wall, then turn west and
go through the door. Head west two more spaces, then turn north and go through
the door. Go north one more space, then turn east and go through the door. Go
north once more, then go east through a door once more. Go north one space,
then turn west and go forward to the wall. Turn north and go through the door,
then turn east and head forward to the corner. Turn south and head forward
three spaces, then go one space east. Turn north and go through the door.
Continue north to the corner, then turn east and go a few spaces forward and
through the door. Go south one space, then turn east and go straight forward
until you pass through a door. Go east one more space, then go north a space,
then turn east and go through the door. Turn south and go forward two spaces,
then turn west and go forward a ways until you reach the wall. Turn south and
go through the door, the go east a space. Turn south and go through another
door, then go east a space. Go north a space, then turn east and go through the
door. Turn south and head forward to the wall, then turn west and go through
the door. Go west one more space, then turn south and go through the door.
Turn west and head forward until you reach a corner, then turn north and go
forward until you reach another corner. Go west a space, then turn south and
go through the door.
Make sure your party is healed up and ready for a boss fight. Once you're
ready, head due south until you reach a door. Choose to enter the door and
you'll meet Maou Astaroth. Much like Surt, he'll call you a blind sheep and
attack you.
*******************************************************************************
-------------
Maou Astaroth
-------------
Level: 98
HP: 1920
MP: 450
---------
EXP: 1960
M(Y): 4704
MAG: 1960
ITEM: Soma
------------
Abilities:
Attack (~100 Physical damage, hits 3-6 characters)
Marin Karin (Inflicts ST Charm at ~75% success rate)
Maha-Zionga (~22 Electric MT damage, causes Shock at 100% rate)
Rakukaja (Reduces attack damage by 25%)
Strategy: Astaroth is quite a bit weaker than Surt despite being fought later.
His Physical attack is only mildy threatening and only to lower level demons
which he might kill off in 4 hits. Maha-Zionga, while annoying with its Shock,
is hardly threatening and you'll find plenty of time to attack him, unlike
other status bosses such as Thor. His only dangerous attack is Marin Karin,
which causes Charm at a fairly high rate. Of course, if one of your allies does
end up Charmed, you can just set them on Defend for the remainder of the
battle, and chances are Astaroth won't live long enough to Charm a second ally.
Just full out blitz Astaroth with your best attacks. The Hero should dish out
nearly 500 damage a round with the Hinokagutsuchi, and with the rest of your
allies, you can push a total of 1000+ damage per round against this loser,
meaning you can drop him within two rounds. Astaroth is also a fairly high
level, so chances are you'll receive ~64,000 experience for this fight. Quite
a nice reward for such a wimpy boss.
*******************************************************************************
After defeating Astaroth and leaving his room, turn north and go forward one
space. Turn west and go through the door, then turn south. Head south and go
through the door at the far end of the corridor to reach the stairwell to
basement level four.
*************************************************
To the Depths of the Cathedral - Basement Level 4
*************************************************
You'll start off this floor in a dark zone. The entire central area of this
floor is within a dark zone, so go ahead and use the Mapper spell to make it
easier to keep track of your own movement.
From the stairwell, go south one space, then turn east and go forward two
spaces. Turn south and head forward two spaces, then turn west and go forward
two spaces. Go north a space, then turn east and go forward one space. You'll
find yourself out of the dark zone (for now).
Turn south and head forward to the corner, then turn east and go forward and
through the door at the end of the hall. Go east a space, then turn north and
go forward to the corner. Turn east and head forward to the wall, then turn
north and head forward to the wall at the end of the hall. Turn west and go
through the door. You'll end up back in the dark zone.
Turn north and go forward two spaces, then go west a space. Go north two
spaces, then turn west and go forward four spaces. You'll be out of the dark
zone again.
Go north a space, then turn west and go forward all the way to the corner at
the end of the hall. Turn south and head forward to the wall at the end of this
hall, then turn east and go through the door. You'll be back in the dark zone.
Go north two spaces, then go east two spaces. Go south one space, west one
space, then south two more spaces. Go east two spaces, north two spaces, then
east four more spaces. Go south a space, east a space, then south a space. Turn
west and go forward two spaces, then north a space, then west two more spaces.
Turn south and go forward two spaces, then west a space, then south three more
spaces. You'll be out of the dark zone (for good, this time).
Continue south to the corner at the end of the hall, then turn west and go
forward to the corner.
Make sure your party is adequately healed and prepared for a boss battle,
although this one is arguably easier than some of the random encounters on this
floor. When you're ready, turn north and go straight north to the door at the
end of the hall. Choose to enter through the door and you'll encounter Maou
Arioch.
*******************************************************************************
-----------
Maou Arioch
-----------
Level: 85
HP: 1820
MP: 180
-----------
EXP: 1700
M(Y): 4080
MAG: 1700
ITEM: Soma
-----------
Abilities:
Attack (~100 Physical damage, hits 3-5 characters)
Pulinpa (Inflicts MT Panic at ~20% success rate)
Critical Strike (~120 Physical damage, hits 1 character)
Tetrakarn (Reflects all melee attacks for one round)
Strategy: Arioch is bad; plain and simple. The catch is that he takes awhile to
beat due to his immunity to both Sword and Gun attacks, along with 75%
resistance to Ice and Electric damage. If you've been following this
walkthrough, your should still have Magic Shells equipped. These deal Charm
damaage rather than Gun damage, so they cut right through his Gun resistance.
Additionally, they ignore Tetrakarn too. Have Vishnu Defend (no sense wasting
his MP on 50 damage Megido spells) and heal when needed. If you have any
demons that deal Fire damage (such as Cerberus), have them use their Fire
attacks to speed up the process. Have the rest of your demons either use
support spells or Defend to minimize the amount of healing you need. More
likely than not, you'll eventually inflict Arioch with Charm due to the
repeated Magic Shells striking him. Once this happens, set your Hero and
Heroine to Gun, your remaining demons to Defend, and turn on Auto-Battle since
the battle is virtually over at that point. Eventually the weakling will drop.
Unfortunately, his level is a pathetic 85, meaning you'll get a crappy
experience award. Oh well, its not like beating him was that hard.
*******************************************************************************
After disposing of Arioch and leaving his room, turn south and go forward two
spaces. Turn east and go through the door. Turn north and go through the door
on the north wall to reach the stairwell to basement level five.
*************************************************
To the Depths of the Cathedral - Basement Level 5
*************************************************
Much like the upper levels you explored previously, the final levels of the
lower portion of the Cathedral are pretty small. The end is finally within
sight!
From the stairwell go east a space, then south two spaces. Go west a space,
then turn south and go through the door. Go east two spaces, then turn north
and head forward until you reach a T-intersection. Turn east and go forward to
the wall. Go south a space, then east a space, then turn north and go through
the door. Go north a space, then turn west and head all the way to the wall at
the western end of the corridor. Turn south and go through the door. In this
room is a box containing a Hiko-bari.
Exit the room and turn east. Go forward three spaces, then turn north and go
through the door. Go north a space, then turn west and go forward to the wall.
Go south a space, then turn west and go through the door. Go west a space,
south a space, west a space, then turn north and go through the door. Go north
a space, then turn east and go forward a few spaces and through the door. The
box in this room contains a Dragon ATM.
Exit the room. Head west to the corner, then turn south and go forward a few
steps and through the door. Go south a space, then turn east and go through the
door. Go south a space, then west a space, then turn south and go forward to
the wall. Turn east and go through the door. Turn north and go forward a few
spaces and through the door to reach the stairwell to basement level six.
*************************************************
To the Depths of the Cathedral - Basement Level 6
*************************************************
There is an excessive number of damage floors on this level. Use a Core Shield
as soon as you reach this floor.
From the stairwell, go one one space west, then turn north and go forward two
spaces, then go north through the door. Inside the box in this room is a Soul
Incense.
Exit the room. Turn south and head south all the way to the corner. Turn east
and go due east four spaces, then go east through the door. The box in this
room contains a Hiko-Bari.
Exit the room. Turn east and go forward two spaces, then turn north and go
forward all the way to the north wall. Turn east and go forward two spaces,
passing through a door. Go south two spaces, west a space, then south through
the door. Go south two more spaces, then go east a space. Turn north and go
through the door. Go north one more space, then turn east and go forward two
spaces, passing through a door. This box contains a Smoke Bomb.
Exit the room. Go north a space, east a space, then north a space. Here you'll
meet Louis Cypher (remember him?). He'll tell you about a powerful item you can
find on an island west of the Cathedral. He's lying to you; this dialogue opens
up an optional boss fight instead. If you want to challenge this optional boss,
please see the "Optional Boss: Beelzebub" sub-section in the "Secrets and
Sidequests" portion of this guide.
After speaking with our "good," lying, "friend," go north a space, east a
space, then turn south and go through the door to reach the stairwell to
basement level seven.
*************************************************
To the Depths of the Cathedral - Basement Level 7
*************************************************
Second to last floor! Hooray!
From the stairwell, go straight south and pass through the door. Go west a
space, then south a space. Go south through the door. Go west a space, then
north two spaces through the door. Inside this room is a box containing a
Nyorai Statue.
Exit the room. Go south to the T-intersection and turn west. Go west a few
spaces and go through the door. Continue west to the corner. Turn north and go
through the door. Continue north two spaces, the go one space east. Turn north
and go through the door. The box in this room holds Amida Beads.
Exit the room. Go one space west, then turn north and go forward to the corner.
Go one space east, then turn south and go through the door. Go one space east,
then turn south and go forward four spaces. Turn east and go through the door.
Inside this room is a box holding a Soma.
Exit the room. Go one space north, then one space west. Turn south and go
through the door.
Prepare your party for another boss battle. Once you're ready, go south a
space, then turn east and go through the door. You'll see a scene involving
the Chaos Hero and Law Hero. The Chaos Hero then attacks you.
*******************************************************************************
------------------
Choujin Chaos Hero
------------------
Level: 99
HP: 2250
MP: 300
------------------
EXP: 1980
M(Y): 4752
MAG: 1980
ITEM: Soma
------------------
Abilities:
Attack (~130 Physical damage, hits 2-4 characters)
Maha-Agion (~20 MT Fire damage)
Sibabu (Inflicts MT Bind at ~15% hit rate)
Marin Karin (Inflcits ST Charm at ~25% hit rate)
Strategy: Pathetic. Just absolutely pathetic. The AI for this boss fight is
just plain stupid. Rather than use his physical, which does mediocre damage, he
will almost constantly use Maha-Agion and Sibabu. You can seriously just set
this battle to Auto-battle from the get-go and you likely won't have lost a
single party member. If you do want to play it safe, just make sure that in the
unlikely even his Charm does hit, you set that character to Defend. Other than
that, you should dish out roughly 600 damage a round against him, so you'll
likely kill him before his physical can kill any of your demons. Of course,
the chances of him using his physical four times in a row is about as likely
as me winning the lottery. At least his level is awesome, so you get a good
experience reward for suffering through that face-palm inducing AI.
*******************************************************************************
After defeating that horrible excuse for a boss, Yuriko appears. She berates
you for killing your old friend, reveals her true form, and attacks you.
*******************************************************************************
-----------
Yama Lilith
-----------
Level: 80
HP: 1710
MP: 400
-----------
EXP: 1920
M(Y): 3840
MAG: 1600
ITEM: Soma
-----------
Abilities:
Attack (~90 Physical damage, hits 3-5 characters)
Dormina (Inflicts MT Sleep at ~20% hit rate)
Marin Karin (Inflicts ST Charm at ~25% hit rate)
Maha-Bufula (~18 MT Ice damage, 100% chance of Freeze on hit)
Strategy: Ugh. Another status spamming boss. Another joke fight. When will the
torment end? Her defenses are horrible, so you'll probably be dealing close to
1000 damage per round against her (Hero alone should do close to 550 with the
Hinokagutsuchi). Lilith will only serve to annoy you by putting on or two of
your characters to sleep before she dies. This is another battle you can
probably set to Auto-battle and come back to find your party in solid shape at
the end of the fight. As always, if Charm does hit, have that character Defend
until Charm wears off. Since Lilith's level is likely below yours at this
point, her experience award is going to be pathetic.
*******************************************************************************
Following her defeat, Yuriko/Lilith expresses disappointment over how things
turned out and departs, leaving the Belial Pot behind. If you want, you can now
fuse the most powerful sword for the Heroine, the Fire Dragon Sword. After
receiving the Belial Pot, agree to enter through the door. The Angel Ring will
allow the door to open, granting you access to the final trek to the final
floor.
From the door, go east a space, then north two spaces. Turn east and go through
the door. Go north a space, then west a space, then north two spaces, then east
a space, then north a space. Turn west and go through the door. Go west a
space, then turn south and go through the door to reach the stairwell to
basement level eight, the final floor.
*************************************************
To the Depths of the Cathedral - Basement Level 8
*************************************************
Exceptionally short floor. Before moving a step, make sure your party is fully
healed up. Use a Soma if you need some MP back, there's no point in hoarding
items at this point. When you're ready, go south two spaces and choose to
enter the door. Inside is Lord Asura, Lucifer's right-hand man. He'll chastise
you for the path you have chosen and attacks.
*******************************************************************************
----------------
Tenma Lord Asura
----------------
Level: 110
HP: 10000
MP: 400
----------------
EXP: 3080
M(Y): 5280
MAG: 2200
ITEM: Soma
----------------
Abilities:
Attack (~170 Physical damage, hits 5-8 characters)
Megidolaon (~120 MT Almighty damage)
Maha-Agion (~43 MT Fire damage)
Diarama (~210 HP recovered)
Strategy: Lord Asura is a big step up in difficulty from the last few bosses,
but he's not terribly hard if you have a good system going. As you can see from
his ability list, he's nothing but pure damage (and paltry healing). This means
no accurate status effects you need to worry about. With both the Heroine and
Vishnu having Diarahan, you should have plenty of healing to last the duration
of the battle...especially if you have a third ally who knows Diarahan, such as
Youma Ganesha. What you want to do is leap-frog your healing so only one or
two characters are badly injured at a time. If you wait until everyone is
injured, you risk losing multiple party members if Asura decides to nuke you
with Megidolaon. Your Hero, as always, should use his Sword attack. Your
other demons should either use their attacks or support abilities. The -kaja
spells can be exceptionally useful in this battle due to its length, and
Tetrakarn and Makarakarn can reflect insane amounts of damage back at Asura.
Asura has a whopping 10000 HP on top of excellent defenses (the Hero's attack
with the Hinokagutsuchi will likely only do 330 or so damage per round, and
many of your demons will struggle to break 70 damage). Just be patient and wear
Asura down. Vishnu has an incredible amount of MP, so be liberal in your
healing. Asura will eventually fall.
*******************************************************************************
Following the battle and hearing Asura's last words, a voice will congratulate
you and summon you. You'll be teleported to the eigth floor of the Cathedral.
Just walk due north from where you were teleported to and enter the door to
find the stairs to the roof of the Cathedral.
Now sit back, enjoy the ending, and congratulate yourself for completing the
Law Path of Shin Megami Tensei! Well done!
===============================================================================
*05. CHAOS PATH WALKTHROUGH (CWLK)*
===============================================================================
Table of Contents
a) An Introductory Dream..........................................(CHA01)
b) Kichijoji I....................................................(CHA02)
c) Kichijoji II...................................................(CHA03)
d) Hospital.......................................................(CHA04)
e) Kichijoji III..................................................(CHA05)
f) Echo Building..................................................(CHA06)
g) Research Institute.............................................(CHA07)
h) Shinjuku.......................................................(CHA08)
i) Gotou's Headquarters...........................................(CHA09)
j) American Embassy...............................................(CHA10)
k) Hammer of Thor.................................................(CHA11)
l) Kongokai.......................................................(CHA12)
m) Shibuya & Shinjuku.............................................(CHA13)
n) Girl's Mind....................................................(CHA14)
o) Roppongi.......................................................(CHA15)
p) Great Fork & Police Station....................................(CHA16)
q) Ginza..........................................................(CHA17)
r) Shinagawa......................................................(CHA18)
s) Ikebukuro......................................................(CHA19)
t) Ueno...........................................................(CHA20)
u) Tokyo Destiny Land.............................................(CHA21)
v) Haniel & Echidna...............................................(CHA22)
w) Four Heavenly Kings............................................(CHA23)
x) Flooded Tokyo..................................................(CHA24)
y) The Great Cathedral (Part 1, B1-1F)............................(CHA25)
z) The Great Cathedral (Part 2, B1-B8)............................(CHA26)
aa) The Great Cathedral (Part 3, 1F-8F)............................(CHA27)
>_____________________________________________________________________________<
| a.) An Introductory Dream (CHA01)|
|-----------------------------------------------------------------------------|
| Enemies: None ITEMS: NONE |
>-----------------------------------------------------------------------------<
The game starts off in a weird dream-like maze. Just watch the scene as the
game automatically moves you around. Eventually you'll reach a wall with a
talking head. The head asks for your name. Enter your desired name and
continue and you'll next be asked to allocate 18 statistical points. There are
a few ways you can go about this. Magic is near-worthless to the main hero, so
don't waste points on that. Intelligence, on the otherhand, isn't a bad stat.
It increases Evade and Magic Effect, as well as improving demon reactions
during negotiations. Right now, the money stats are Strength, Stamina, and
Speed. Luck is also a solid stat, but we can improve that later. I'd suggest
allocating around 5 stats each of Strength, Stamina, and Speed, 2 more into
Intelligence, and the last in Luck.
After allocating your stat points, continue watching the scenes. The face in
the door tells you that ahead lies both the followers of Law and the followers
of Chaos, and to avoid tipping the scales between them. Eventually, you'll
reach a scene with a ghost-like figure being crucified as an offering to God.
A robed man next to the cross tells you that you can awaken the crucified man
by speaking his name. Name him whatever you wish, and you'll next be asked to
allocate his stats. Unlike the main hero, this character will find the most
use out of being a mage. An important note to be made here is that
Intelligence does *not* increase M.Power. Instead, it increases M.Effect
(Which determines the success rate of spells). Luck is pretty useless on
anyone who isn't the main character, so skip that (Unless you really want lots
of Evade). I'd allocate 5 points each to Magic, Intelligence, and Speed, and
the remaining 3 points to Stamina. He'll now join your "party", sensing that
he'll remember his purpose by remaining with you.
Continue along, and you'll come to a scene where another ghost-figure is being
tormented by a demon. Again, you'll be told that he'll awaken if you call his
name. Name him whatever you want, and you'll be asked to assign his stats.
This guy is best made into a pure fighter, making Strength, Stamina, and Speed
the best attributes to raise. I'd recommed putting 6 points into each. Now
the second ghost-figure joins your party.
Continuing along, you'll reach a scene with a woman bathing in a pond. She'll
recognize who you are and tell you that her name is Yuriko and that she's been
waiting for you, since you're her eternal partner. Continuing along, you'll
suddenly hear your mom's voice telling you that you've overslept.
>_____________________________________________________________________________<
| b.) Kichijoji I (CHA02)|
|-----------------------------------------------------------------------------|
| Enemies: None ITEMS: Demon Summoning Program |
| Attack Knife |
| Coffee |
>-----------------------------------------------------------------------------<
You'll wake up to discover that a man named Steven has sent a file to your
computer. According to Steven, creatures of legend have begun to awaken and
will soon threaten the earth. In order to harness the demons' power, he has
sent various people the Demon Summoning Program. Now you'll finally be given a
choice of what to do.
Choosing "Computer" will give you info on the Demon Summoning Program.
It's too early to go too sleep, so go ahead and leave the room. Your mother
will talk to you. Apparently, there was a large police investigation during
the night. She'll then give you Y10000 and you'll be on your way. Head
outside and you'll be in the hallway. You can talk to your dog, Pascal, in the
little alcove in the hall, but that doesn't do much. Exit outside.
You'll now be on the world map, in Kichijoji district. If you explore, you'll
discover that your neighborhood has been barricaded off from the rest of the
city, due to the crimes last night. The yellow building to the south-east is
the Hosptial, but it is closed right now. The building directly west of it is
the Echo Building, and it is also currently off-limits. You can also visit
your neighbor's house (The red house directly south of your house), but you'll
learn nothing of importance.
**************
Kichijoji Mall
**************
Your destination is the yellow building complex that has 3 entrances. Go ahead
and enter it. Unfortunately, your Demon Program doesn't have the "Map"
function yet. Just explore the area, looking for a section with three rooms in
a row (Its in the corridor perpendicular to the corridor with two exits).
From the middle door (Inside is a street gang that promptly kicks you out),
turn around to a little side alley. At one end of the alley you'll see a man
get his throat ripped out by a demon. The demon attacks you (You'll lose 5 HP)
then runs off. You'll then automatically pick up a knife left behind by the
dead man. Go ahead and equip it. Now head to the room labelled "Cafe". From
the entrance of the cafe, head straight up into the door. The cafe owner will
tell you can pay him for the coffee later and you'll leave the room. Now turn
right, then go forward to find out that a girl was killed in the park last
night. Now turn right again and head forward once more to find Yuriko.
***********
Return Home
***********
After recieving the coffee and talking to Yuriko, exit the mall and return
home. Head to the room at the far end of the hall to talk with your mother.
She'll comment on the murders and how you need to play with Pascal more often.
Following that conversation, go to your room and go to sleep. You'll have
another strange dream. You'll meet the man you saved from crucifixion
(Law Hero) and the man you saved from the demon (Chaos Hero) and they'll join
up with you. The dream will continue and you'll meet Yuriko. Continuing
along, you'll come to a room where a strange ceremony where some cultists are
trying to sacrifce a girl. Choose to save the girl (or not, either way, one of
the Heroes will think you're making a mistake) and you'll be asked to enter her
name. Call her whatever you want and the priests will disappear. You'll then
be allowed to allocate her stats. Like the Law Hero, she's primarily going to
be used as a magic user. I'd recommend giving her 5 to Magic, Stamina, and
Speed, and the remaining 3 points should go to Intelligence. The girl will say
you'll meet sometime later, and then your mom will wake you from your dream.
>_____________________________________________________________________________<
| c.) Kichijoji II (CHA03)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Ghost ITEMS: None |
| Chirei Brownie |
| Gedou Moryou |
| Gedou Thug |
| Gedou Yakuza |
| Yousei Pixie |
>-----------------------------------------------------------------------------<
When you wake up, you'll find that Steven has sent you the Auto-Mapping Program
(YAY!). Leave the room and you'll see your mother. She'll comment on how you
were calling out a girl's voice last night. Leave the room, then exit the
house.
As you walk around, you'll find that demons have begun appearing around
town. For now, just kill them with Sword attacks. Your destination is the
barricade south of your house that leads to a park with a mansion in it.
***************
Inogashira Park
***************
In Inogashira Park, you'll find an old man sitting on the road waiting for you.
He warns that the forces of Law and Chaos are about to clash for supremacy, and
that no matter who wins, the balance of the world will be off-balance. He'll
then send you to another dreamscape where you'll meet up with Law Hero and
Chaos Hero. You'll automatically be taken around the building, to where you'll
see a ghostlike figure of your mother warning you not to go ahead. You'll be
taken into a Terminal where another strange ceremony is underway. The head of
the ceremony sees you, and tells you that he cannot let you live now that
you've seen the ceremony.
*******************************************************************************
Choujin Douman
It doesn't matter what you do for this fight, since the old man will warp you
out of the battle after the first round.
*******************************************************************************
Back in Inogashira Park, the old man will tell you that you are not ready, and
that you might be forced to fight Douman sometime in the future. He warns that
you should prepare yourself for that possibility, then leaves. Head north
towards your house, and you'll run into some police just south of your
neighbor's house. They'll accuse you of ripping out the man's throat at the
mall and take you to "jail".
>_____________________________________________________________________________<
| d.) Hospital (CHA04)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Ghost ITEMS: Demon Analyze Program |
| Chirei Knocker Strength Incense |
| Juujin Weredog |
| Shiki Zombie |
| Yuuki Gaki |
| *Datenshi Oriasu* |
>-----------------------------------------------------------------------------<
***********
First Floor
***********
In your "jail" cell, turn around and walk to the back. You'll find the Law
Hero sitting down. He'll recognize you and tell you how his girlfriend has
disappeared and that he was arrested for killing some demons. Agree to help
him find his girlfriend, and you'll find out she has the same name as the
Heroine you named earlier. After he joins, head towards the exit. An employee
will tell you it's time for "surgery," but he's rushed by the Law Hero and
knocked out. Outside the cell, turn East, move forward, then turn South to
find a corridor with three rooms. The first and last rooms are just random
people, but in the middle cell you'll find a man in a wheelchair. He'll tell
you that he wrote the Demon Summoning Program after he accidently opened a
portal to the Abyss. Moreover, the Terminal Systems have been taken over by a
man named Gotou, who is trying to make his own demon army. He'll then give you
the Demon Scan program, which allows you to view enemy stats. He'll also
unlock the door to the Hospital Director's office and save your game.
After speaking with the programmer, head North, and East again. The first room
to the South is the exit, but it has not been unlocked yet, so continue East.
Turn South at the next corridor, and follow it to a staircase (continuing East
leads to an empty corridor with nothing to gain). Go up the stairs to the
second floor.
************
Second Floor
************
On the second floor, turn East and follow the corridor around two corners (the
first room you pass just has another random patient). Keep going until you
come to a second room on the right. Inside is a short hallway with a Strength
Incense. Take it, the exit and keep going the way you were going and you'll
come to the Director's office. Choose to go inside and the Director will ask
if you've had your "surgery" yet. Either way you answer, he'll morph into a
Demon and attack you.
*******************************************************************************
---------------
Datenshi Oriasu
---------------
Level: 10
HP: 120
MP: 55
---------------
EXP: 120
M(Y): 480
MAG: 200
ITEM: Orb
---------------
Abilities:
Attack (~15 damage)
Plinpa ()
Dolminer ()
Hapilma ()
Strategy: The first boss of the game, Oriasu isn't too difficult. While he
can deal alright damage with his normal attack, he'll generally not use it,
casting his crappy status spells instead. Just attack with the Main every
round, and have the Law Hero cast Zan, healing when needed.
*******************************************************************************
After defeating Oriasu, return to the first floor, then head to the door that
was locked earlier and leave the hospital. You'll be back on the city map.
>_____________________________________________________________________________<
| e.) Kichijoji III (CHA05)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Ghost Items: 400 Magnetite |
| Chirei Brownie Ointment |
| Gedou Moryou |
| Gedou Thug |
| Gedou Yakuza |
| Juujin Weredog |
| Machine Kugutsu |
| Shiki Lady Zombie |
| Shiki Obatarion |
| Yousei Pixie |
| Yuuki Gaki |
| *Jaki Ama no Sukugami* |
>-----------------------------------------------------------------------------<
If you explore the city some, you'll find that the police barricade to
Inogashira Park has been removed, allowing you access to the red building
inside. Head there for now.
***************
Inogashira Park
***************
Inside the red building, you'll find a Jakyou on the first door to the left.
You probably can't make much use out of it now, but keep it in mind for later
when your level is high enough to make us of Demon fusions. Continue East and
turn North at the corner. Enter the door on the left (West) to find a room
containing 400 Magnetite, then return to the main corridor and continue North,
and turn West around the corner. The door on the left (South) is a Kaifuku,
where you can restore your HP, cure status ailments and Curse, revive fallen
party members, and purchase some items. Heal if you need, then head back to
the main hall. Continue West, then turn South to the end of the corridor.
Enter the room on the left (East) to find an Ointment. After clearing out the
red building, head to the exit and return to the city map. Back on the city
map, head to the mall.
***************
Kichijouji Mall
***************
You'll notice that the mall has been infested with Demons, none of which are
too difficult. If you talk with the random characters, you'll find out about
the Echo Building, which is now supposedly abandoned. Sounds suspicious.
Anyways, purchase any equipment if you need it, then head to the room with the
gang members, located in the middle of the set of three doors near the East
exit. Inside you'll find a gang leader named Ozawa bullying a lone man. Your
presence causes the gang to leave, for now, leaving you with the youth.
He turns out to be the Chaos Hero from your dreams. He'll join up with you
automatically. Exit the mall to the city map, and since you have nowhere else
to go--except the suspcious leads on the Echo Building--return home.
****
Home
****
Head to the room where your Mother usually is. She'll talk to you, but your
companions will notice something strange. Unfortunately, a demon has eaten
poor mom, and apparently has taken her form as disguise! Still hungry, the
demon attacks you.
*******************************************************************************
--------------------
Jaki Ama no Sakugami
--------------------
Level: 12
HP: 132
MP: 48
--------------------
EXP: 192
M(Y): 576
MAG: 240
ITEM: Orb
--------------------
Abilities:
Attack (~8 Physical damage, can hit twice)
Tarunda (Decreases Strength of all characters, 100% hit rate)
Makajama (Causes Silence, ~40% hit rate)
Rakukaja (Increases Defense)
Strategy: This isn't a very difficult "boss," if you can call him that. His
basic strategy is to try to silence you with Makajama, then reduce your
physical attacks with both Tarunda and Raku Kaja. However, his HP is pretty
atrocious--only 12 more than Oriasu, and you have more levels and another party
member--so he'll die quickly anyways. You can win easily enough by having the
Main and Chaos Hero dish out physical attacks, while Law Hero casts Zan and
heals when necessary (if ever). If Law Hero is actually hit with Silence, just
switch him to Gun attacks, and Sukugami should still drop relatively quickly.
*******************************************************************************
After defeating the "boss," you receive an ID Card, and you're left to have a
moment of silence to yourself. Pascal, the dog, will come up to you, as though
he wanted you to take him with you. DEFINITELY TAKE HIM WITH YOU, he'll make
the next dungeon a total breeze. Now that there's no point in staying home,
unless you want free recovery, it's time to move on.
********
City Map
********
Hmm, where to now? Well, Echo Building sounded suspicious from what people in
the Kichijoji mall said, so let's make that our first destination.
################################IMPORTANT######################################
Before we do that, however, make a pit stop at the Jakyou manor in Inogashira
Park. Fuse one of your weaker demons, such as Yousei Pixie or Chirei Brownie,
with Pascal to make Majuu Cerberus, a whopping Level 43 Demon. While you
normally can't fuse Demons that have a higher level than you, Pascal-Cerberus
is an exception. The only real drawback to Cerberus is his expensive summoning
cost, Y1376, but he's well worth it.
###############################################################################
After obtaining Cerberus, exit the manor and head to the Echo Building.
Echo Building is the building directly South of the mall and West of the
Hospital.
>_____________________________________________________________________________<
| f.) Echo Building (CHA06)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Knocker Items: Amethyst |
| Chirei Kobold Speed Incense |
| Datenshi Andras 4800 Y |
| Jaki Gremlin Intelligence Incense |
| Yousei Goblin Luck Incense |
| *Choujin Douman* |
>-----------------------------------------------------------------------------<
You'll automatically use your ID Card at the entrance to gain access to the
Echo Building. This place is quite a bit larger than the Hospital, comprised
of five floors. You can immediately jump to the 5th floor by taking the
elevator in the South-West corner of the first floor, but you'll miss out on
all the treasures if you do.
***********
First Floor
***********
From the entrance on the first floor, head North to the wall, then head
West one space, then North once again. The room to the right (East) is the
staircase up. Take the stairs to the second floor.
************
Second Floor
************
This is an easy floor. From where you enter the 2nd floor, turn left (North),
and go up to the door you see further up. Enter the room for the staircase up
to the 3rd floor. If you want, however, there's a guaranteed fight with a
Chirei Brownie on this floor. To reach it, turn right (South) from the 1st
floor staircase, then enter the door you see immediately ahead. Follow the
path West as it turns right (North) and enter the first door on the right
(East). Inside the room you'll automatically encounter the Chirei Brownie.
Once done with that, head to the 3rd Floor.
***********
Third Floor
***********
There's an Amethyst on this floor, so let's grab that before continuing to the
4th floor. From the staircase to the 2nd floor, turn left (South), and head
that direction for two steps, then turn right (West) and go through the door on
the right (North). Inside the room is the Amethyst. To reach the stairs to
the 4th floor, take a left (East) out of the Amethyst room, then turn left
(North) again, back towards the stairs we came from. The stairs to the 4th
floor are in the first door on the right (East).
************
Fourth Floor
************
This floor contains three nice treasures: Speed Incense, Intelligence Incense,
and Y4800. Let's grab the Speed Incense first. From the entrance to the 4th
floor, turn right (South), and enter the door one step ahead to the right
(West). Follow the corridor to where you can turn right (North), and you
should see 3 doors along the left (West) wall. Enter the Northern-most room
for the Speed Incense. Exit the room and turn right (South). Now enter the
middle door for the Y4800. Exit that room, turn right (South) again, and enter
the final door. Inside this room is the Intelligence Incense. Now to reach
the final floor. Exit the room with the Intelligence Incense, and continue
straight (East) back towards the way we originally came. Turn left (North) and
the T-intersection. The stairs to the 5th floor are through the Northern-most
door on the left.
***********
Fifth Floor
***********
Almost done with this building! Before you finish this place off, you want to
collect a Luck Incense. Turn left (South) from where we entered the 5th floor.
Follow the winding corridor to a T-intersection, and turn right (West). Move
forward one block and you'll be in front of the elevator. Turn right (North)
here and follow the winding path to another room. Inside the room is the Luck
Incense. Now to finish this place off. From the Luck Incense room, return to
the elevator corridor and turn left (East). Follow the corridor past the
stairs to where the corridor turns left (North). Continue following it and
you'll meet Yuriko. She'll say you'll do fine and you can continue on your
way. Enter the Terminal door for a familiar scene. You'll see the strange
ceremony you saw when the old man in Inogashira Park sent you into the
dream-like state. The man conducting the ceremony sees you again, and he'll
attack you (again).
*******************************************************************************
--------------
Choujin Douman
--------------
Level: 15
HP: 398
MP: 50
---------------
EXP: 240
M(Y): 720
MAG: 300
ITEM: Orb
---------------
Abilities:
Attack (~22 Physical damage)
Maha Agi (~20 Fire damage to all characters)
Maha Zan (~20 Impact damage to all characters)
Sibabu (Inflicts Bind to all characters, ~50% hit rate)
Strategy: With Cerberus, this guy is a total joke. Have the Main use his
Sword attack, Law Hero should cast Zan, Chaos Hero should use his Gun attack,
and have Cerberus use his normal attack. Cerberus alone will hit for roughly
110 damage, meaning you'll likely kill him in 3 rounds. Douman's Maha Agi and
Maha Zan will hit for roughly 15-20 damage per character, so it'll take him a
good 4 rounds to kill anyone. The only way this fight can be threatening is if
he gets lucky with Sibabu and hits Cerberus with Bind.
*******************************************************************************
After the pathetic fight, turn back north and go back to the Terminal.
Cerberus will start growling at the machine and attacks it, but is warped off
somewhere (You didn't expect you'd be able to keep him forever, did you?). At
the Terminal, you can save the game or Transmit. Choose Transmit and you'll
see you can choose a Lab as the destination. Choose it, and you'll be warped.
When you exit the terminal room, you'll find you've been warped to a new
building.
>_____________________________________________________________________________<
| g.) Lab (CHA07)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Knocker Items: 240 Magnetite |
| Chirei Kobold Demon Summoning Upgrade |
| Jaki Gremlin 320 Magnetite |
| Jaki Orc Luck Incense |
| Yousei Gremlin Stamina Incense |
>-----------------------------------------------------------------------------<
Another building to tackle. Luckily, this building is short and easy, with a
handful of useful items. You'll start off on the second floor, so the goal is
to reach the first floor and find an exit.
************
Second Floor
************
After exiting the Terminal room, turn left (West) and follow the corridor
around the corner to the North. The two rooms flanking the Terminal room do
not contain anything important, though you can talk to a
Researcher-turned-Zombie for some info as to what's going on. After heading
North a few steps, you'll encounter an Orc who welcomes you, thinking you're a
demon in the form of a human. He'll attack when he finds out that you actually
are human. He's no more powerful than a regular enemy, so kill him quickly and
easily with Sword/Gun attacks. The room directly North of here is the
staircase to the first floor, but turn right (East) and head down this hallway
first. The room at the far end of the hallway contains 240 Magnetite. After
picking up the Magnetite, return to the T-intersection where you killed the Orc
and turn right (North), and go through the door and down the stairs to the
first floor.
***********
First Floor
***********
This floor contains some goodies. From where you exited the staircase, turn
right (East)--the room immediately in front of you doesn't contain anything--
and you should see a corridor with 4 rooms branching off of it. Enter the door
in the South-East corner and you'll find the crippled programmer. He'll tell
you more about Gotou and the Terminals, then ask you how you feel about the
Demon Summoning Program. Answer what you like, then answer "No" when he asks
about whether you are satisfied with the number of demons you can summon.
He'll take your computer and upgrade it so you can summon two more demons now.
Now enter the door directly facing the programmer's room to find 320 Magnetite.
Now enter the North-East door for a Luck Incense and the North-West door for a
Stamina Incense. After clearing out the items, return to the 4-Way
intersection near the stairs to the second floor and turn left (West). Follow
this corridor and you'll encounter another Orc. He'll ask how you got here and
attack. Kill him and continue to the T-intersection, then turn left (South).
Follow this corridor all the way to the exit and leave the building to the city
map.
>_____________________________________________________________________________<
| h.) Shinjuku (CHA08)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Lemure Items: Bar Matchbook |
| Akuryou Ghost Gotou's HQ ID Card |
| Chirei Kobold Embassy ID Card |
| Datenshi Andras |
| Datenshi Forneus |
| Datenshi Gamygyn |
| Gedou Slime |
| Gedou Yakuza |
| Jaki Donko |
| Jaki Orc |
| Kyouchou Fukei |
| Majuu Sanki |
| Shiki Bodyconian |
| Shiki Lady Zombie |
| Shiki Obatarion |
| Shiki Zombie |
| Shiki Zombie Cop |
| Shiki Zombie Soldier |
| Yama Imp |
| Youchou Harpy |
| Yousei Goblin |
| Yousei Jack o' Lantern |
| Yousei Jack Frost |
| Yuuki Oshichi |
>-----------------------------------------------------------------------------<
After leaving the Research Institute, you'll be in another District. From the
Research Institute, head west to the road that stretches south to a barrier.
Follow that road north all the way to a T-Intersection. Head East at the
intersection, then take the first road north, then take the short road to the
West that leads to a building.
*************
Shinjuku Mall
*************
You'll be in the East Entrance to the Shinjuku mall. Just follow the only
corridor to the end and take the stairs down. This will take you to the mall
itself, and you'll notice right away that it is significantly larger than the
Kichijoji mall. Our first goal should be to activate the Terminal Point here
so we can quickly move about the city later on.
From where you entered the mall from the East entrance, turn right (North) and
follow that corridor to the first opening on your right. Turn right (East) at
that opening and then go through the South door. Follow the corridor South all
the way to the terminal room. Now what we want do do is visit Bar 3.
From the Terminal room, head North, then West, then South back towards the East
entrance. When you reach the East entrance, continue South to a
T-intersection. Turn right (West) at the intersection and follow the corridor
West to another T-intersection. Turn (South) here, and head past the first
door on the right. Continue to the second door on the right (the Southern-most
door), and go West through it. Continue West a short ways, then turn right
(North) at the end of the short hall. Go North through the door, then turn
left (West) and go through another door. Now turn left (South) and head to the
back of the room to talk to Yuriko, then go through the West door into a bar.
Decline to buy any drinks, then choose to talk with him. He'll ask you a
series of questions, so respond as follows:
1 - Yes (Do you have a demon summoning program?)
2 - No (Let demons run around unrestrained?)
3 - Yes (Do you think it's wrong to call on greater power for peace?)
After answering his questions correctly, he'll give you a Bar Matchbook and
kick you out. Now return *all* the way to the East entrance. You can do this
quickly by exiting the bar, turning North and heading North to a 4-way
intersection, then turning East and going all the way East to the entrance.
From the entrance, turn North as if you were going to the Terminal, and head to
the second door on the left (The door is directly opposite the corridor from
where you would turn East to go to the Terminal) to find a staircase. Go down
the stairs into a basement.
In the basement, follow the corridor as it winds West, then North, then East.
As you follow it East, you'll come to a guard (who looks like a kid) who is in
your way unless you show him what he needs to see. With the Bar Matchbook in
your inventory, answer "Yes" and he'll let you pass. Follow the corridor to
where it turns South. Now, if you want a guaranteed fight with a Yousei
Goblin, go through the door to the right and head all the way West to a room
containing it. Otherwise, just continue South to the end of the path and
you'll find the Resistance Leader--the girl you rescued in your dream earlier.
After some dialogue, agree to help the Heroine. Before she can join you,
Yuriko warps in and abducts her. Time to go save the damsel in distress.
Exit the basement/Headquarters the same way you came in. Along the way you'll
meet a man who tells you that the Resistance is scouting out the Heroine's
location and that they'll be in the Bar once they find her. Sounds like a
good place to find out where to go next.
Exit back to the main floor of Shinjuku Mall. Time to head back to where we
talked to Yuriko earlier. From the stairwell to the basement, turn south and
head all the way down until you reach a wall. Turn west and head to the strip
that contains three Bars. Enter the southern-most bar, and follow the path
until you reach the door to the Bartender. Turn south and enter the space
Yuriko used to occupy. You'll find a member of the Resistance. He'll warn you
that the Heroine is to be publicly executed in the Tokyo Government Office
plaza. Time to leave Shinjuku Mall for now. Exit back to the City Map.
***********************
Tokyo Government Office
***********************
Time to save the Heroine. Head west from Shinjuku and you should see two tall
buildings. Enter the small yellow building immediately south of the two
skyscrapers.
Follow the only path to a door. Enter the door and a guard will tell you that
the execution is about to begin. Continue forward and you'll reach the plaza.
Yuriko is about to start the execution when she notices you. She'll summon
four waves of demons which you must face.
******
Wave 1
******
Wave 1 is eight Shiki Zombie Cops. This wave isn't too hard; Zombie Cops aren't
particularly durable, so multi-target attacks are the way to go. Have Law Hero
cast Maha-Zan, or healing if needed. Main Hero and Chaos Hero should use Gun
attacks. Zombie Cops also like to summoning help, which often fails, giving you
plenty of breathing room.
******
Wave 2
******
Wave 2 is eight Shiki Zombie Soldiers. This is a little more difficult than the
last wave, but still not hard. The same tactics apply. The thing to watch out
for in this wave are the Soldiers' multi-target gun attacks, which can hit
everyone if you're unlucky. If Chaos Hero's Gun attacks aren't doing to well in
this wave, have him switch off to Maha-Agi.
******
Wave 3
******
Wave 3 is four Shiki Zombie Soldiers and four Akuryou Remorse (Lemure if you're
playing with the AGTP translation patch). This is easier than the second wave.
The group of Remorse will usually spam Sukunda, which doesn't have a noticeable
impact on your spell accuracy. So take out the Zombie Soldiers like you did
before, with Maha-Zan and Maha-Agi, then just use the same strategy against the
Remorse. The only trouble is if a Remorse decides to cast Zan, which will
deal ~25 damage to a single party member; still better than the multi-hitting
Zombie Soldier attacks, and Zan is often dodged by your party members.
******
Wave 4
******
Wave 4 is four Akuryou Remorse and two Shiki Ghouls. Not a terribly hard wave,
although it can kill you if you get unlucky. Unload on the Remorse with multi-
target attacks first, since Zan can become threatening at this point. Ghouls
like to defend, but can also attack for solid damage. Use Maha-Agi or Agi
(Depending on how much MP you have left) and Maha-Zan to mop them up. If you're
having troubles, have the Main Hero just defend for most of the fight, since
most attacks directed against him will either miss or do 5-10 damage.
After the fourth wave, Yuriko gives up and retreats. The Heroine thanks you and
asks you to meet her at the Bar. Return to Shinjuku Mall and head to the
southern Bar. Return to the man who told you where the Heroine's execution was
supposed to take place and you'll find the Heroine. Law Hero and Chaos Hero
will leave you in order to pursue their own goals and Heroine will ask you to
help her stop Gotou and Thorman.
Exit Shinjuku Mall and return to the city map. We now have the choice of going
to either Gotou's Headquarters the American Embassy. Since we'll be visiting
both these places eventually, the order doesn't matter too much; yet. Gotou's
Headquarters are on the way to the Embassy, so this walkthrough will go there
first.
>_____________________________________________________________________________<
| i.) Gotou's Headquarters (CHA09)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Remorse Items: Luck Incense |
| Akuryou Shade 8000 Y |
| Datenshi Andras |
| Datenshi Forneus |
| Datenshi Gamygyn |
| Gaian Suicide Squad |
| Gedou Slime |
| Shiki Zombie Soldier |
| Yama Imp |
| Youki Azumi |
| Youki Bogle |
| Yousei Dryad |
| Yuuki Ghoul |
>-----------------------------------------------------------------------------<
From Shinjuku Mall, head due east on the city map. You'll see a yellow building
surrounded by white buildings and trees. Head north into the complex and you'll
be asked to show your ID. Since you have one, they let you in.
***********
First Floor
***********
There aren't any items in this floor, so just make a beeline to the stairwell.
Head north a space, turn west and forward to the wall. Turn north again and
follow the small hall north then west to a T-Intersection. To the south is the
elevator, but there are some good items on the second floor. Head north, then
turn east and head *all* the way to the far back. You can go down to the
basement and talk with some people, but there's nothing of value down there.
************
Second Floor
************
From the stairwell, head south then turn west. Go west to the doorway, then go
north through the door into a long room to find a container containing a Luck
Incense. Exit out the room and head west one space, then turn north and follow
the hallway all the way up. Turn west and go forward one space and go south
into another long room. Open the container at the far end for 8000 Y. Return
to the stairwell next to where you entered the floor at and go up to the third
floor.
***********
Third Floor
***********
From the stairs, turn west and go forward a space, then turn and head south
through the door immediately ahead. Turn west again and go forward until you
can head go north. Take that hallway north through the metal door to meet
Gotou.
Gotou will explain in more detail the current situation between his forces
and the American army. He asks for your help and gives you time to think about
it.
Now that we've seen one point-of-view, it's time to see the other. Exit
Gotou's Headquarters to return to the city map. It's time to go to the
American Embassy!
>_____________________________________________________________________________<
| j.) American Embassy (CHA10)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Fachan Items: Luck Incense |
| Jaki Orc Ointment |
| Majuu Cu Sith Magic Incense |
| Shiki Zombie Soldier 960 Magnetite |
| Tenshi Angel |
| Touki Spartoi |
| Youchou Harpy |
| Yousei Dryad |
>-----------------------------------------------------------------------------<
From Gotou's Headquarters on the city map, head south and east until you see
a small yellow building. This is the entrance to the Embassy. Follow the long
underground corridor and you'll come to a security checkpoint. They'll let you
through since you have an ID Card. Continue along the corridor and go up the
stairs to enter the Embassy.
***********
First Floor
***********
There are some nice items in this floor worth picking up. From the stairs,
follow the corridor east, then north until you can head west. Head west one
space, then enter to door to the south. In this long room, go through the far
wester door to find a container with Luck Incense. Exit the long room and turn
west. Go west to the doorway to the north and enter it to go into another long
room. Head through the far eastern door to find a container with an Ointment.
Exit the long room and turn west again. Continue west until you come to another
door to the north. Go through the door to enter another long room that extends
west. At the far end is a container holding a Magic Incense. Pick up the Magic
Incense, then exit the long room and turn west. Head west and go through the
door to the south to the fourth long room. This one extends east. At the far
end of this room in container holding 960 Magnetite. Exit the long room and
turn east. Head east and return to the four-way intersection. At the
intersection, turn south and follow the short corridor to a door to the east;
the stairwell. Take the stairs to the second floor.
************
Second Floor
************
Two more items to pick up, and then we're ready to meet the American
Ambassador. From the stairwell, turn north and follow that small corridor to a
T-intersection. Follow the corridor west and go through the door to reach a
container holding 6720 Y. Turn around and follow the corridor east past the
intersection to find another door. Go inside to collect an Emerald. Return to
the area in front of the stairwell and head east. Follow the corridor around to
reach some metal doors. Go through them to meet the Ambassador. Ambassador
Thorman will give you his side of the story, then ask for your help. Since your
goal is to follow the path of Chaos, decline Thorman's offer, then say you
don't believe Gotou should do as he wishes.
After choosing the appropriate choices you want for Thorman, return to the
city map. Before we return to Gotou to begin closing out this arc of the
story, there are a few more things to take care of.
>_____________________________________________________________________________<
| k.) Hammer of Thor (CHA11)|
>-----------------------------------------------------------------------------<
| Enemies: *Majin Thor* Items: None |
>-----------------------------------------------------------------------------<
Your first order of business is to get all the best gear currently available.
Return to Kichijoji Mall and pick up an MP5 Machine-Gun and some Shotgun
Shells. Replace the Heroine's Nerve Bullets with the Shotgun Shells, and give
the Main Hero the Nerve Bullets; this will make the upcoming dungeon MUCH
easier. Now return to Shinjuku Mall and purchase the best armors available:
Headgear, Kevlar Vest, Rivet Knuckles, and Rider Boots. For a sword, you can
either purchase a San-Setsukon in Shinjuku Mall, try to win a San-Setsukon as a
drop from Jaki Orc, or try to win a Gladius as a drop from Touki Spartoi.
After fully outfitting the main character, it's time convince some decent
demons to join. Make sure you have a good stock of cash, Magic Stones, and
Magnetite; demons often demand quite a large payment before deciding to join.
Here are some demons worth considering:
Datenshi Forneus - Found in Gotou's Headquarters.
Tenshi Angel - Datenshi + Yousei
Yuuki Ghoul - Datenshi + Youki
You should now be fully prepared for closing out this arc.
After speaking with Thorman and refusing to accept his offer, it's time to
return to Gotou. Head to Gotou's Headquarters and go back to Gotou's office.
He'll now ask you if you agree with his philosophy or not.
CHOOSE YES
Gotou will thank you for your assistance and will ask you to talk to Ambassador
Thorman in order to stop the vendetta between the American forces and Gotou's
forces.
Return to the Embassy, then head to Thorman's office. Thorman will be
displeased that you sided with Gotou and will reveal his true form, Majin Thor.
Regardless of your motiviations for siding with "the demons," Thor claims that
such an act is unforgivable and must be punished. He'll then attack you.
*******************************************************************************
----------
Majin Thor
----------
Level: 30
HP: 482
MP: 90
----------
EXP: 480
M(Y): 1440
MAG: 600
ITEM: Orb
----------
Abilities:
Attack (~48 Physical damage)
Zionga (~46 Lightning damage)
Maha-Zio (~12 MT Lightning damage)
Piercing Howl (~6 MT damage, inflicts Bind at 95% hit rate)
Strategy: Thor can be an incredible pain in the ass if you try to simply slug
him to death. Eventually he'll use Piercing Howl, which will likely inflict
Bind on your entire party. After that, he'll just beat on your helpless
characters until you lose. The way to beat Thor is to beat him at his own game.
If you have Datenshi Forneus, have it cast Maha-Zio while the Heroine casts
Zionga. Both spells will probably come off before Thor moves, and at least one
of them should Shock him. If you have the MP for it, just continue doing this
until Thor dies. If you run out of MP, hopefully you have a Yuuki Ghoul. While
Thor is being Shocked to death, have the Ghoul use its Paralysis Bite until
Thor becomes Paralyzed. After that, switch to pure damage attacks and Thor
should die before he recovers.
In summary, like Gotou, use balance between accurate status effects and damage
in order to defeat Thor. As long as you can prevent Thor from taking too many
actions, he should be relatively easy.
*******************************************************************************
After defeating Thor, he brings his trump card to the table before he dies:
Thor's Hammer, a cluster of nuclear ICBMs. In 30 seconds, Tokyo is going to be
a smoldering nuclear crater, and there's little you can do to stop it. Although
there's a 30 second timer, just let it run out as the nuclear strike is
inevitable. After the timer finishes, the screen is engulfed in white as the
strike begins.
At the last second, the Heroine teleports the Main Hero away from the inferno.
Although you are safe for the time being, your location is completely alien.
>_____________________________________________________________________________<
| l.) Kongokai (CHA12)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Tsuchi-Gumo Items: Soma |
| Majuu Nekomata Soma |
| Majuu Tangie Guillotine Axe |
| Youjuu Nue 1440 Magnetite |
| Youki Azumi Kodachi of Light |
| Youma Asparas Mikazuchi's Tachi |
| Youman Kinnari |
| Yousei Gandharva |
| *Choujin Phantasm (Red)* |
| *Touki Zenki* |
| *Touki Genki* |
>-----------------------------------------------------------------------------<
When you come to, you'll be greeted by a man named En no Ozuno. He'll tell you
that two others like yourself have also wound up in this strange place; gee, I
wonder who those two could be. He'll also mention that his two minions, Goki
and Zenki will assist you.
***********************
Kongokai: Inner Section
***********************
After you leave En no Ozuno's room you'll be facing south. If you wish to
heal, talk to Goki who resides in the room directly west of En no Ozuno's
room. If you wish to save your game, talk to Zenki, who is in the room to the
east of En no Ozuno's room. When you are finished with them, exit through the
door directly south of En no Ozuno's door. Our first goal is to locate the two
people En no Ozuno mentioned.
Continue south until you reach a wall, then go through the door immediately to
the west. After you go through the door, there should be a Jakyou directly in
front of you. Turn south and go through the door to the east. Inside this room
you'll find one of your demons--or some Magnetite if you had less than a full
stock of demons before Thor dropped the nuke. Exit the room and turn north, go
all the way up to the wall, and exit through the door you see in the middle of
the north wall.
Follow the hallway west, then north and go through the door to the far north.
Inside this room you'll find Chaos Hero. He'll join your party. One down, one
to go. After exiting the room, turn east, and go through the door just ahead.
Inside you'll find another one of your demons. Backtrack to the Jakyou and go
through the door to the east, back towards where you entered at. Rather than
returning north, continue east all the way to the wall. Turn south and forward,
then turn west and go through the door. Inside the room is another one of your
old demons.
After exiting the room, turn north and go wall the way up through the far door.
On the other side of the door is a T-intersection. Turn east and forward one
space. Turn south and go through the far south door into another room with one
of your demons in it. After exiting the room, turn north and go through the far
north door. Continue north to a second door. Inside this room you will find
Law Hero, and he'll join you. Now that you've found both characters, return to
En no Ozuno.
En no Ozuno will tell you where you are and what has happened to the world
following the destruction of Tokyo. En no Ozuno will help you return to Earth,
but he asks you to find some Soma from a spring first. To reach the spring, he
also opens the south gate, allowing you access to the Outer Ring of Kongokai.
********************
Kongokai: Outer Ring
********************
From En no Ozuno's room, head due south through the door until you hit a wall.
Turn and go east one space, then go south through the door. Continue south
through the now-opened door to reach the outer ring.
Continue south to a T-intersection. Turn east at the intersection and follow
the hallway all the way east to a door, go through the door, then follow the
hall as it angles north east to a point where there is a door to the north
and a door to the south. Go through the south door if you want to talk to
En no Ezuno's spirit about how the demons you summon can affect your alignment.
Otherwise, go through the north door and continue north all the way through a
few more doors until you reach a wall. Go west on space, then continue north
all the way until you reach a T-intersection. Go east one space and there'll
be a door to the south and a hall to the north. Turn north and continue all
the way through another door. Follow the path to the northwest and you'll
reach a point where there is a door to the east and a door to the west. Go
through the east door to enter the Soma Spring. Collect some Soma, then exit
the room. From the Spring, head west through the doors until you come to a
long hallway. From here you can return to En no Ozuno in the Central Area to
give him the Soma. Note that on the return trip, you'll find that some of the
doors you passed through are one-way. To get back, just follow the hall way as
it angles around those corners.
Give the Soma to En no Ozuno. Unfortunately, he's a thirsty bastard and he'll
ask you to go get some more. Backtrack all the way back to the Soma Spring and
you can pick up a second Soma. Return to En no Ezuno with it and he'll finally
be satisfied (and let's you keep the second Soma). He'll mention that there
are two Phantasms in Kongokai that carry powerful weapons and that you should
bring the weapons to him. Unfortunately, he has something else in mind for
Law Hero and Chaos Hero, so you'll need to do this with just your demons. To
find the Phantasms, he'll open up the north gate, allowing access to the
Middle Ring of Kongokai.
*********************
Kongokai: Middle Ring
*********************
Return to where you found the Law Hero (the north-eastern corner of the Central
Area). In front of the door that led to his room, turn west and go forward to
the wall, then turn south. Go south one space, the turn west and go forward one
space. Turn north and go through the now open door to reach the Middle Ring.
From the door here, turn east and go forward all the way to the wall. Turn
north, go forward, and make a U-turn to the east and south through the door.
Turn east and you should see a door to the southeast, go through the door to
find another room where one of your previous demons is. Exit the room, go west
to the wall, then head south to the door. Go east through the door, then head
south to the next door. Go west through that door, then head south some more
to an alcove that opens up on the east side. Turn east, and go into the alcove
and through the door to find one of the Phantams.
Since you are of Chaos alignment, you won't have to fight the Phantasm. After
talking with the Phantasm, you will receieve the Guillotine Axe. Go ahead and
equip it on your main character.
Time to collect the second weapon for En no Ozuno. Let's pick up a nice batch
of Magnetite first, though. From the Phantasms door, head west to the
T-intersection and turn south. Head south until you come next to a door on the
east wall. Don't go through the door (unless you want to hear some pointless
chatter). Instead, turn west and go all the to the next wall, then turn south.
Go south one space, then turn east and go forward two spaces to the door that's
to the south. Go through the door to find a container holding 1440 Magnetite.
Now return all the to the north door that leads to the Central Area of
Kongokai. From the door, turn east and head east until you reach the door on
the north wall. Turn north and go through this door. On the other side of the
door, turn west and head that direction for a ways until you reach a wall. Go
south through the door and follow the hall west and north. Turn west and go
through the door. Outside the door. turn south. To the southwest is a door. Go
through the door to find another one of your old demons. Exit the room and
head east to the wall, then turn south. Head south to the door on the west
wall and go through it. Turn south again and go down to the door on the east
wall. Go through that door and turn south again. Head south until you come to
an alcove in the western wall. Go west in the alcove and west through the door
to reach the second Phantasm.
Since you are Chaos aligned, it will attack you.
*******************************************************************************
----------------------
Choujin Phantasm (Red)
----------------------
Level: 32
HP: 320
MP: 60
----------------------
EXP: 512
M(Y): 1536
MAG: 640
ITEM: Soma
----------------------
Abilities:
Attack (~60 Physical damage)
Zanma (~45 Impact damage)
Maha-Zanma (~33 MT Impact damage)
Diarama (Recovers ~80 HP)
Strategy: Overall, this Phantasm is much weaker than the Blue one. All you need
is a demon with decent healing and the Phantasm will never come close to
killing you. Just heal whoever has taken damage and have everyone else unload
their best damage onto the Phantasm. Like the Blue Phantasm, the Red Phantasm
has bad HP and will drop quickly.
*******************************************************************************
After defeating the Phantasm, you will receive the Kodachi of Light, the second
weapon for En no Ozuno. Since only Law Aligned characters can equip it, keep it
for when the Law Hero rejoins.
Before returning it to him, there's one last thing you can do here. If you want
to fight a somewhat high level demon for kicks, then follow these direction,
otherwise you can return to En no Ozuno.
From outside the Phantasm's room, go east against the wall, then turn south. Go
south to the wall, then turn east. Follow this hall as it goes north through a
door and east through another door. On the other side of the second door, turn
south and go forward one space and turn west. Go west to the wall, then turn
south. Go south one space, then turn east and go through the door. Inside this
room a demon will attack you. Nothing too hard, just spam your best attacks.
After killing the demon or not, return all the way back to En no Ozuno. Law
Hero and Chaos Hero will congratulate your return and rejoin your party. En no
Ozuno will give you Mikazuchi's Tachi. En no Ozuna will say you're ready to
return to Earth and opens the east door to allow for your exit.
**************
Kongokai: Exit
**************
Head south from En no Ozuno's room through the door, and continue south to the
wall. Go through the south door to return to the Outer Ring of Kongokai.
Continue south to the T-intersection, then turn east. Head east all the way
through the one-way door, follow the path northeast, then go north through the
second one-way door. Continue north to the wall, then turn west and go forward
one space. Turn north again and follow the hall until you reach another wall.
Turn east and go through the door. Now turn south and go towards the door.
Before you can reach the door, Zenki and Goki stop you. You have one last
test before being allowed to leave Kongokai: you must defeat Zenki and Goki.
*******************************************************************************
-----------
Touki Zenki
-----------
Level: 32
HP: 340
MP: 80
----------------------
EXP: 768
M(Y): 1536
MAG: 640
ITEM: Soma
----------------------
Abilities:
Attack (~70 Physical damage, can hit 1-2 times)
Zionga (~50 Electric damage, inflicts Shock at ~95% hit rate)
Raku-Kaja (Increases Defense)
Critical (~100 Physical damage)
-----------
Touki Goki
-----------
Level: 32
HP: 290
MP: 70
----------------------
EXP: 768
M(Y): 1536
MAG: 640
ITEM: Soma
----------------------
Abilities:
Attack (~50 Physical damage, can hit 2-4 times)
Media (Recovers ~30 MT HP)
Makajama (Inflicts MT Close at ~25% hit rate)
Taru-Kaja (Increases Attack Power)
Strategy: You'll want to focus-fire Goki first. His Physical attack can mess
you up if it hits 4 times, and you definitely don't want him boosting it
further with Taru-Kaja. Have Law Hero use Zanma on Goki to inflict some heavy
damage (~60-70). If Main Hero is Neutral and is equipped with Mikazuchi's
Tachi, have him use Sword attacks, otherwise use his Gun attack. If Chaos Hero
is equipped with the Guillotine Axe, have him use his Sword attack; if not,
have him use Gun attacks as well. The rest of your demons should use their
basic physical attacks, or their Extra attacks if they cause more damage. With
decent demons, you can pile on nearly 250 damage per round and Goki won't live
to see an attack on the second round.
After dealing with Goki, use the same strategy on Zenki. Law Hero's Zanma will
still do great damage, and Sword attacks with the special weapons you found
will do nice damage as well. If you have a demon with Diarama, you can beat
Zenki without losing a character as long as you heal whoever was attacked last.
*******************************************************************************
After Zenki and Goki are defeated, you'll go through the sealed door and meet
En no Ozuno. He'll warn you that Earth has changed dramatically and not to be
surprised by it. You'll then end up back in Earth.
>_____________________________________________________________________________<
| m.) Return to Earth & Shibuya (CHA13)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Dwarf Items: Luck Incense |
| Gaian Executioner Rider Intelligence Incense |
| Gaian Hakai-Zo Garnet |
| Gaian Oni-Joro Diamond |
| Juujin Werecat |
| Machine T93F |
| Mesian Temple Knight |
| Mesian Zealot |
| Shiki Corpse |
| Yama Lilim |
| Youchou Kokakuchou |
| Yousei Elf |
| Yousei Kelpie |
| Yousei Rusalka |
| Yuuki Ghoul |
| Yuuki Maneater |
| *Kishin Takeminakata* |
>-----------------------------------------------------------------------------<
After leaving Kongokai, you'll find yourself in the middle of a grove of trees.
As you try to leave, a bum stops you and asks for your money. You'll be forced
to give him some. Unfortunately, it seems that our money is no longer worth
anything and Makka (L) is the new currency. You lose approximately 5/6 of your
current Y and the remaining 1/6 becomes L. You'll then return to the city map.
After taking a few more steps, the Main Hero will hear a woman's scream that
nobody else hears. The woman will then ask for your help. Hmm, I wonder who
that could be? Head west once you're out of the grove, then follow the ruined
road south, parallel to that purple tube thing. The road will lead directly to
the building in Shibuya we need to visit.
*******************
Shibuya First Floor
*******************
From the entrance, go north two spaces, then turn west, then north, and enter
the door to reach the Terminal for this building. Save your game if you want.
Exit the Terminal, turn west, and head west all the way to the wall.
Turn north at the intersection and go through the door. Continue forward until
you can turn east. Go one space east, turn south, and go through the door to
enter a room with a container holding a Luck Incense.
Exit the room, move north to the wall, then turn east. Head east to the wall,
then turn south and go through the door to pick up an Intelligence Incense.
Exit that room, go north one space, then turn east and move all the way to the
wall. Turn north and go through the door. Turn east, go forward one space,
then turn south and head south through the door. Follow this hall way until
you come to a wall with a door to the north and a door to the south. Go through
the north door and follow the short hall up to the stairwell. Take the stairs
to the second floor.
********************
Shibuya Second Floor
********************
Turn west, go forward one space, turn south and go through the door. You'll be
in a dark zone here. Turn west and go forward to leave the dark zone. A random
Messian will tell you about the current condition of the Messiah. Turn south
and go forward one space, then turn west and go through the door. Continue
until you reach a wall. Turn north, go forward one space, then turn east and
go through the door to find a Garnet. Exit the room, turn south and go forward
one space. Turn east and return through the door and continue all the way to
the wall. Turn south, go forward, then turn west and go through the one-way
door. Turn south, and go through another one-way door. Turn west and go
forward until you reach another dark zone. Turn south and go forward once. Turn
east and go forward once. Turn south and continue forward to a T-intersection.
At the intersection, turn west and go forward. Another Messian will mention
their Messian being possessed. Turn north and go through the door.
You'll see a girl who has been chained up and is paralyzed. Again, you'll hear
a cry for help. Leave the room, turn east, and go forward all the way through
a door to pick up a Magic Incense. Exit the room, go back to the T-intersection
near the dark zone. Turn north at the intersection and go forward one space
into the dark zone. Turn east and move forward one space to exit the dark zone.
Another Messian will talk to you. Turn north and move forward one space. Turn
east and move forward all the wall to the wall. Turn south and go forward one
space, then turn west and go through the door to pick up a Diamond. Exit the
room and turn south. Go south to the corner and follow the hall to the west.
When you reach the end of the hall, you'll fall through an invisible hole and
land in the first floor.
Follow the path east and north until you reach a familiar junction. From here,
return to the Terminal. Save your game and warp to Shinjuku.
*************
Shinjuku Mall
*************
We're here to find out about the psychic that could help out the girl Messiah
back in Shibuya. Our first goal is to find Ozawa and see if he can give us any
info about the psychic he uses to brainwash people.
From the Terminal point, head north through the door, turn west and go forward,
then turn south. Head south until you come to the stairwell on the east. Don't
go up the stairs, instead turn west and head all the way across Shinjuku Mall
to the western stairwell. Again, don't go up the stairs. Turn south and move
forward until you reach a wall. Turn west and go forward, then turn and move
south until you reach a door on the east wall. Enter the door and go east until
you reach the far wall. Turn north and go through the door on the west side.
Follow this spiral hall until you reach some stairs going up.
Turn north, go forward, then turn west and go up another set of stairs.
From the stairwell, go west to the wall, then north to another wall, then
east two spaces. Turn south and enter the Yakuza office. Go through the door
to the southeast to meet Ozawa. Unfortunately, Chaos Hero gets pissed off and
threatens Ozawa. Ozawa will summon Kishin Takeminakata. Before you can do much
of anything, Takeminakata attacks you, forcing you to retreat. Head back the
way you came towards the Mall proper. Along the way, Chaos Hero will stop you
and say he can defeat Ozawa if he gains demon power.
Return to the main floor of Shinjuku and head back to the western stairwell.
From the stairwell, continue north until you reach a T-intersection. Turn west
and go forward one space, then turn north and go forward until you reach the
corner. Turn east and move forward one space, then turn south and enter the
Jakyou. Chaos Hero will fuse with a random demon and become substantially more
powerful--you do lose a demon in the process, sadly; hopefully it isn't a good
one.
Now save the game, then return to Ozawa. Ozawa isn't happy to see you and
summons Takeminakata again. Time to fight him for real!
*******************************************************************************
-------------------
Kishin Takeminakata
-------------------
Level: 43
HP: 560
MP: 50
-------------------
EXP: 688
M(Y): 2064
MAG: 860
ITEM: Bizen Osafune
-------------------
Abilities:
Attack (~126 physical damage, hits 1-3 characters)
Sibabu (Inflicts MT Bind at ~50% hit rate)
Bufula (~34 Ice damage, inflicts Freeze at ~95% hit rate)
Maha-Zionga (~35 MT Lightning damage, inflicts Shock at ~95% hit)
Strategy: Not to tough, overall. Have Law Hero use Zanma to deal ~80 damage per
round. Chaos Hero should use his Sword attack, which should deal another ~40
damage per round. Along with the Main Hero and demon attacks, you should be
able to dish out nearly 200 damage per round against Takeminakata. This coupled
with your surprise attack means he'll be close after his first action. Just
keep the high damage attacks up and don't bother with status. Takeminakata's
only threatening ability is his physical attacks, which can cause some damage;
especially if it hits three characters. However, due to how quickly he can be
killed, it's not worth trying to heal it unless your damage is substantially
lower.
*******************************************************************************
After defeating Takeminakata, Ozawa will ask you to spare his life. The end
result will be the same, so answer in the way that best reflects the alignment
you want. Since you're following the Chaos Path, don't spare his life and let
Chaos Hero kill him. Chaos Hero will step in and kill Ozawa. He then decides
that the Main Hero and Law Hero are too soft-hearted and decides to strike it
out on his own and leaves the group.
Now that Ozawa is gone, it's time to find that Psychodiver character he was
talking about. Time to return to where we found the Heroine awhile back. If you
don't remember how to get there, just take the stairs down in the northeast
section of Shinjuku Mall.
From the stairs, follow the path west, then northeast. Along the way, a Jaki
Wendigo will stop you. No matter what you answer, it will attack you. It's just
a normal demon, so no special strategies should be needed. After defeating it,
continue east to the wall, then turn south and head through the door to meet
Psychodiver. He'll mention who he is, and then comment on exactly what that
girl's voice you've been hearing is. He'll then head to Shibuya to see if
there is any way to help the girl.
Return to the Terminal and teleport to Shibuya
*****************
Shibuya Revisited
*****************
Return to where the girl is and Psychodiver will enable you to enter her soul
via Astral Projection.
>_____________________________________________________________________________<
| n.) Girl's Mind (CHA14)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Pishasha Items: None |
| Akuryou Remorse |
| Datenshi Orobas |
| Kijo Lamia |
| Kyouchou Furiae |
| Touki Yakshini |
| Yama Lilim |
| Yama Nightmare |
| Youma Apsaras |
| Yousei Kelpie |
| *Kijo Arachne* |
>-----------------------------------------------------------------------------<
After entering the girl's mind, you'll be in the same room as Psychodiver. If
you want to leave the girl's mind to heal or get supplies, return to this room
to have Psychodiver take you out.
**************
Pink Section 1
**************
This dungeon can be an incredible maze if you don't know where you're going.
Use of the Mapper spell is highly recommended so you know exactly where you
are as you follow this guide. From the Psychodiver's room, head due south for
a ways until you reach a corner. Turn west, and continue to the opposite side
of the dungeon to the southwest corner. Turn north at the corner and go north
until you reach the front of a door. Don't go through that door. Instead, turn
east and go forward one space; turn north and go forward one space, go east one
space, then go north two spaces. Turn east and go through the door immediately
ahead. Inside the room, you'll find a scene similar to the dream you had in the
very beginning of the game.
After the scene you'll be taken out of the room. Turn and go south one space.
Turn and go east through the door, then turn and go south to a T-intersection.
Turn west and go to the door on the south. Go through that door and follow the
hallway west, then south, then west. Turn south and go forward to the wall.
Turn west and and go forward to the corner. Turn south and go forward to
another corner. Turn east and go forward three spaces. Turn north and go
forward two spaces, then turn east and go through the door. Follow this spiral
hall and you'll be warped to a new location in the maze when you enter the last
room.
**************
Blue Section 1
**************
Exit the room you warped into and you'll notice that the background is now blue
instead of orange. Anyways, turn north and go forward to the corner. Turn east
and go forward to another corner, then turn south. Continue due south for a
ways and go south through the door to see another familiar scene.
From outside this room, turn west and go forward a space. Turn south and go
forward two spaces, then turn west. Go forward a space, turn north and go
forward a space, then turn west again. Head west four space, then turn north.
Go north a space, turn east, and go forward to the corner. Go north two spaces,
then east again. Go north two more spaces, then east one space, then north a
space. Go east once more, then go south two spaces. Go west one space, then
south two spaces. Enter the door to the west to be warped to the next section.
**************
Pink Section 2
**************
Exit the teleporting room and turn south. Go south three spaces to the wall,
then turn east. Follow the path as it goes northeast. Skip the alcove in the
east wall and go north to the wall. Turn west and go through the door to
another teleport room.
**************
Blue Section 2
**************
Almost done! Exit the teleport room and turn north. Go north on space, east one
space, and north through the door. You'll see a new scene regarding the Heroine
that we haven't seen yet. Exit the room, turn west and go forward a space. Turn
north and go forward to the corner. Turn west, then follow the long spiral
corridor to the door at the end.
Inside the room you'll find the demon attempting to possess the girl's mind.
Of course, the demon doesn't like intruders and will attack you.
*******************************************************************************
------------
Kijo Arachne
------------
Level: 48
HP: 700
MP: 90
------------
EXP: 1152
M(Y): 0
MAG: 1152
ITEM: Soma
------------
Abilities:
Attack (~70 Physical damage, hits 3-6 characters)
Maha-Zanma (~40 Impact MT damage)
Dolminer (Inflicts MT Sleep at ~33% hit rate)
Marin-Karin (Inflicts Charm at ~20% hit rate)
Strategy: Arachne is a small-step up in difficulty from Takeminakata. You're
going to want a healer for this fight; luckily the Law Hero is still with you
so he can do this job well. The main threat from Arachne comes from her
physical attack, which will often hit all your party members for solid damage.
Just methodically heal characters as they need it and it shouldn't be too much
of a threat. You will want to damage her quickly, however, as the longer the
fight draws out, the more likely it is you'll start losing party members to her
Charm status effect. Unload with your best damage attacks from your other
characters, and have Law Hero use the ever-useful Zanma on Arachne when he
isn't healing.
In short, have the Law Hero heal when needed while everyone else uses their
highest damage attacks. Arachne's 700 HP will drop quickly.
*******************************************************************************
After defeating Arachne, you'll see that the girl's consciousness is free and
back in control. Now you just need to leave this god-awful dungeon. Thankfully,
with Arachne's defeat, all the demons that used to roam about are gone.
Backtrack to each warp point and make your way back to Psychodiver to exit the
girl's mind.
Upon returning to your physical bodies, the Heroine will tell you how it is
she's still around after the nuclear strike. She'll say her fate is inseperable
from yours and rejoin your party. Return to the first floor and head to the
Kaifuku; buy a Hiranya, you'll need one later. After picking up a Hiranya, exit
Shibuya and return to the city map. If you talked to anyone in the Shinjuku
Bars, there were rumors that Roppongi had some suspicious activity going on.
It's time to head there.
>_____________________________________________________________________________<
| o.) Roppongi (CHA15)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Larvae Items: Speed Incense |
| Akuryou Phantom Topaz |
| Akuryou Pishasha Strength Incense |
| Datenshi Orobas Gushing Jar |
| Datenshi Sytry |
| Gedou Black Ooze |
| Shiki Bodyconian |
| Shiki Corpse |
| Shiki Lady Zombie |
| Shiki Obatarion |
| Shiki Zombie |
| Yama Lilim |
| Yuuki Baykok |
| Yuuki Maneater |
| *Maou Belial* |
| *Datenshi Nebiros* |
>-----------------------------------------------------------------------------<
From Shibuya, head north towards Shinjuku. As you come to the grove we started
at, start following the road east. Keep heading east off the road until you
reach a river blocking your way. Follow the river south and you'll eventually
come to Roppongi. You'll notice, however, that a barrier of some sort prevents
access to Roppongi. Head west from Roppongi and you'll see a yellow building
that isn't blocked off by the barrier. Enter the building. In this building,
just follow the single hallway to the exit on the other side. Back on the city
map, you'll see that you're now inside the barrier. Enter the yellow building
directly to the east and you'll be in Roppongi.
**********************
Roppongi - First Floor
**********************
From the entrance, head south all the way to the wall, then follow the hall
west and go north through the door to the terminal. Save your game, then return
to the front of the entrance.
Despite this being a town of sorts, all the stores are abandoned. Suspicious,
I'd say. Anyways, from the entrance, head west through the door, then up to
the wall. Go south two spaces and turn east. Go east two spaces, then south
two spaces. Turn west and follow the path a ways until you come to a hallway
that leads north. Turn north at that hall and follow it to a T-intersection.
Turn west at the intersection and move forward to meet Alice. She'll tell you
about the Red Count and Black Baron and suggest that you meet the Red Count.
The Red Count resides on the third floor, but there's an item on the second
floor you'll want to pick up first.
From Alice, turn south to the T-intersection where the long east-west hallway
is. Turn east and go forward until you reach a door on the north wall. Turn
north and go through the door to the stairwell.
***********************
Roppongi - Second Floor
***********************
From the stairwell, go north a space, then west through the door. Head north
to the wall, then go west through the door. Turn south and go through the
door on the south wall. From the door, go one space west, then go south through
another door to reach a room with a Speed Incense. Return to the stairwell,
then turn north and go forward until you reach the stairs up to the third
floor.
(If you're wondering why take the roundabout way, the answer is that there are
traps on this floor that will randomly Poison your characters)
**********************
Roppongi - Third Floor
**********************
We have two items to get before meeting the Red Count. From the stairwell, head
west a space, then south a space, then go west through the door. Turn south and
go forward a space, then go east a space. Turn south and go through the door.
Continue south until you come to a fork. Take the west path and follow it to a
T-intersection. Turn west and follow the hallway all the way to the corner. At
the corner, go north a space, then go east through the door to pick up a Topaz.
Exit the room and go south a space, then turn east and go forward two spaces.
Turn north and go forward to enter the Red Count's offices.
The secretary will let you pass--with some help from Alice. Directly ahead you
should see four doors. Enter the eastern-most door to find a Strength Incense.
Exit the room and turn west. Go forward two spaces, then turn north and go
through the door to find the Red Count. He'll give you more information about
Alice and Roppongi, then excuse himself. Afterwards, Alice would like you to
buy her a Hiranya. Agree to do so and you'll be taken out of the room. If you
bought a Hiranya earlier as I suggested, then just re-enter the room to give it
to her. If not, you'll have to backtrack to a Kaifuku and purchase one. When
you return, Alice asks for another favor...she wants you to die. No matter how
you answer her, you won't be able to give her what she wants. The Red Count
steps in to grant Alice's wish and reveals his true form: Maou Belial.
Maou Belial has total immunity to all attack forms, so just defend. After the
end of the third round, your party realizes you cannot defeat Belial and
escapes. If you did any exploration of Roppongi, you might recall that the Red
Count and Black Baron had hidden a bottle somewhere in Roppongi. Perhaps that
will aid us in fightning Belial.
Return to the stairwell, but don't bother going down the stairs. Instead, turn
to the west and follow the hallway to the only door on the north wall. Go
through the door to reach the elevator. Take the elevator to B1.
*******************
Roppongi - Basement
*******************
This floor is booby-trapped like no tomorrow. While I'll describe the path that
takes you through the least amount of them, some are unavoidable. From the
elevator, go one space west, turn turn south and go all they way to the wall--
you'll have to cross a Poison trap on the way. At the wall, turn east and go
through the door. Go one space south, then turn east and go through another
door. Go follow this chain of rooms to the end--you'll have to cross over two
damage traps along the way. In the last room you'll find the Gushing Jar.
Backtrack to the elevator and return to the third floor.
********************************
Roppongi - Third Floor Revisited
********************************
Head back to where Alice and the Red Count are. Alice will contiue crying and
the Red Count will attack you again. Unfortunately for him, he gets sucked into
the Gushing Jar the moment he morphs into Belial. Alice will vanish and Yuriko
will warp in. She'll demand the Jar with Belial in it; whatever you choose,
Yuriko ends up with the Jar anyways.
As you leave the Red Count's offices, the Black Baron will stand in your way.
After some more dialogue regarding Alice, the Black Baron will attempt to grab
your party (with some freaky big hands, I might add), but Law Hero warns you
and blocks the attack. With Raziel in his possession, the Black Baron takes his
leave. Time to go rescue our friend.
Return to the elevator and take it to the second floor. You'll notice that
because the Red Count/Belial has been defeated, demons are now running around
in Roppongi. Joy.
(On a related note, if you visit the Disco on the first floor, you'll see that
the inhabitants being human was an illusion; all the inhabitants of Roppongi
are undead, though they'll still engage in conversation with you and will not
attack)
********************************
Roppongi - Second Floor Revisted
********************************
From the elevator, turn east and follow the hall until you reach a door that
leads east. Don't go through the door and turn south. Go forward two spaces,
then turn west. Go west three spaces, then turn south. Head south to a
T-intersection and turn east. Go forward one space, then turn north and go
through the door. Go through the iron door in the next room. In the northwest
corner of this room, you'll find Law Hero's soul. He'll say that the Black
Baron is responsible for this.
Looks like we'll have to take care of the Black Baron as well. Return to the
elevator and take it to the basement floor.
****************************
Roppongi - Basement Revisted
****************************
From the elevator, turn east and go forward a space, then go north a space,
then turn back east. Go forward to spaces to the wall, then turn south and
go forward to another wall. Turn east and go through the door directly ahead.
Turn south and follow the hallway a ways until it comes to a corner. Turn west
and go forward a step, then turn north and go through the door. Go north until
you reach a corner, then turn east and go forward one space. Turn north and go
forward a space, then go east a space (again, all this zig-zagging is to avoid
traps). Finally, prepare your party for a boss battle and head north through
the door to confront the Black Baron.
Black Baron will tell you about the Law Hero, then reveal his true form:
Datenshi Nebiros. He'll promptly attack you to steal your souls.
*******************************************************************************
----------------
Datenshi Nebiros
----------------
Level: 46
HP: 1002
MP: 220
----------------
EXP: 736
M(Y): 2208
MAG: 920
ITEM: Soma
----------------
Abilities:
Attack (~92 Physical damage, hits 2-4 characters)
Maha-Zanma (~30 Impact MT damage)
Happy Step (Inflicts MT Happy at ~80% hit rate)
Mudo (Inflicts Sudden Death at ~75% hit rate, 2 characters)
Strategy: Nebiros isn't too tough, his physical is less threatening than
Takeminakata's, and his Maha-Zan damage is laughable. He does have one trick
though: Mudo. Mudo is the reason why you want to kill Nebiros quickly, since
it'll cut right through HP and Defense. Unfortunately, we lost the Law Hero and
his lovely Zanma damage. In return, we now have the Heroine, and she's
important in killing Nebiros as pinlessly as possible. Every round have the
Heroine cast Zionga. While the damage will be negligible (Nebiros takes 25%
damage from Electric attacks), the Shock effect will almost always kick in
and prevent Nebiros from acting that round. Have the Main hero use his Sword
attack (or Gun attack if you have Nerve Bullets; physical bullets deal 0
damage to him) and have your demons use their Attacks or any damaging Extra
abilities.
As long as you maintain him in Shocked status, and pile up the damage with
everyone else, Nebiros should go down without too much trouble. It might be
a cheap strategy, but it's better than being spanked by Mudo.
*******************************************************************************
Upon his defeat, Nebiros will finish the story regarding Alice and Roppongi.
Following that, Law Hero will bid his farwell and continue to the afterlife.
It's time to leave Roppongi. Return to the first floor and exit back to the
city map. When you get outside, you'll notice that the barrier surrounding
Roppongi has been lifted due to the defeat of Belial and Nebiros.
Now that the barrier has been lifted, we can get to the building northeast of
Roppongi--if you didn't notice it earlier, there was a building that was
blocked due to a combination of the fallen buildings and barrier.
>_____________________________________________________________________________<
| p.) Great Fork & Police Station (CHA16)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Larvae Items: *Demon Summoning Upgrade* |
| Akuryou Pishasha Stamina Incense |
| Gaian Oni-Joro Luck Incense |
| Gedou Black Ooze Speed Incense |
| Kijo Lamia Memory Board |
| Kiko Dakini |
| Machine Bit Ball |
| Machine T93F |
| Machine T9SC/P |
| Machine T9SD |
| Shiki Bodyconian |
| Shiki Obatarion |
| Shiki Corpse |
| Shiki Zombie |
| Youma Watcher |
| Yuuki Man-Eater |
>-----------------------------------------------------------------------------<
Head northeast from Roppongi and enter the nearby yellow building.
**********
Great Fork
**********
From the entrance, follow the hall east to the corner, then go one space north.
Go west through the door, then turn north. Follow the spiral hall to a
stairwell. Take the stairs down.
From the stairs, go east to the wall, then go south to the corner. Turn east
and follow the hall to the stairs; go down them.
Follow the hallway as it goes east, north, west, and north. You'll meet the
spirit of Law Hero who'll ask for a favor. The robotic police force, which used
to be dormant, is now under the control of an unknown person. He'll ask you to
stop them. Sounds like a good idea, and it might give some leads as to what
to do next. Continue north to a 4-way intersection.
Time to upgrade our demon summoning ability. Go west one space at the
intersection, then go north through the door to meet up with Steven. He somehow
managed to survive the nuclear storm *and* not age a bit, which shows just how
badass this guy is. He'll ask you if it's inconvient only being able to summon
three demons to battle at a time and if you'd like to upgrade. Definitely agree
and he'll upgrade your ability so you can summon four demons at a time. This
will go a long ways in replacing the Law and Chaos Heros who are no longer with
you.
Before heading to the Police Station, let's make a detour and do a little
shopping in Ginza. Turn east at the intersection and follow the hallway to some
stairs. Take the stairs up, then follow the next hallway to another set of
stairs. You'll find yourself in a dark red area: Ginza.
***************
Shopping Detour
***************
Try to avoid any fights here, the enemies will are be hard to deal with if you
constantly fight them. If you can recruit some of them, however, then defintely
do so.
From the stairwell, go directly ahead and enter the Terminal. Save your game
then exit the room. Turn north and go forward until you reach a corner. Turn
east and go forward until you reach a 4-way intersection. Turn south and go
forward one space, then turn west and enter the Weapon shop. Buy a Browning M2
and two sets of Uranium Bullets. Equip the Main Hero with the Browning, and
equip his old gun (Hopefully a SPAS12) on the Heroine. Equip both of them with
Uranium Bullets; the Sleep effect from Nerve Bullets doesn't hit often enough
anymore for them to be of any value.
From the Weapon shop, turn south and go forward five spaces, then turn west
and enter the Armor shop. Buy a Dark Crown, Demoneater Helm, a Tetrajammer and
a Haou's Armor, two Kishin Gauntlets, and a Metal Boots.
After buying and equipping all your new gear, exit Ginza the same way you
entered, and return to the 4-way intersection in the Great Fork. Turn north and
follow the hall to the elevator. Ride the elevator to B1 and get off; you'll
find yourself in the Police Station.
*************************
Police Station - Basement
*************************
The Police Station is rife with dark zones, so the first thing you'll want to
do is have the Heroine cast Mapper.
From the elevator, head north one space, then east. Turn north and go all the
way up to the northeast corner, then turn west and go to the northwest corner.
Go south two spaces, then turn east. Go forward two spaces then go one space
south and you should exit the dark zone. Follow the hall to the door on the
east. Go through the door to reach the stairwell.
****************************
Police Station - First Floor
****************************
From the stairs, turn and go south two space, then turn west. Go forward two
spaces, then turn north. Go forward two spaces, then turn west. Go forward one
space then turn north. Go forward until you reach the northwest corner, then
turn east. Go east to the north east corner, then turn south. Go south two
spaces--don't overshoot this, or you'll fall through a hole back to the
basement. Turn west and follow the hallway out of the dark zone. Continue
following it and you'll come to the stairwell to the second floor.
*****************************
Police Station - Second Floor
*****************************
This is a nice, short floor. From the stairs, turn north and go forward to the
northeast corner. Turn west and go forward two spaces, then turn south. Go
forward four spaces then turn east. Go through the door to reach the stairwell.
****************************
Police Station - Third Floor
****************************
...and now a longer floor, mostly in a dark zone. Oh well. From the stairs, go
south to the southeast corner. Go a space west, then go north two spaces. Go
west, then south to the wall (exiting the dark zone). Turn west and go through
the door to pick up a Stamina Incense.
Exit the room, turn north and go forward three spaces. Go west one space, then
turn north. Go forward a ways to the northwest corner, then turn east and go
to the northeast corner. Turn south and go forward two spaces. Turn west and
enter the hallway. Follow the hallway and it will lead to the stairwell to the
fourth floor.
*****************************
Police Station - Fourth Floor
*****************************
Two good items on the floor, this place isn't so bad afterall. From the stairs,
go due south three spaces, then turn west and go through the door for a Luck
Incense. Exit the room, then turn north. Go north four spaces, then turn west.
Go forward one space, then go north one space into a room to pick up a Speed
Incense. Exit the room, then turn east. Go forward one space, then turn north.
Head north to the northeast corner, then turn west and head to the northwest
corner. Turn south and go forward past the dark zone and to a wall. Turn east
and go forward through the door to reach the stairwell to the fifth floor.
****************************
Police Station - Fifth Floor
****************************
This is the last floor, yay. From the stairwell, go east one space, then go
south to the southeast corner. Turn west and go forward two space, then turn
north. Go forward three spaces, then turn west. Go forward one space, then turn
north. Go forward three spaces then turn west. Go west, out of the dark zone,
and continue to follow the hallway. As it goes north, you'll come to a broken
door; choose to enter through it. Follow the hallway until you come to a door
on the north wall. Prepare for a boss fight, then enter the room.
You'll see a crazed scientist who wants to kill everyone with the robots. He'll
notice you and send a wave of eight Machine T9SC/P at you. Just use multi
target attacks to quickly mop them up. After defeated the robots, you'll notice
that the robot control system is running, choose to approach it and the Defense
System kicks in and attacks you.
*******************************************************************************
----------------------
Machine Defense System
----------------------
Level: 58
HP: 1310
MP: 0
----------------------
EXP: 928
M(Y): 464
MAG: 464
ITEM: Dragon ATM
----------------------
Abilities:
Attack (~90 Physical damage, hits 3-6 characters)
Electrical Wave (~23 Electrical MT damage, inflicts Shock at ~95%)
Strategy: Overall, this guy is much easier than Nebiros. Physical damage hasn't
improved any and you should have more HP than when you fought Nebiros. The
Electrical Wave can be annoying, but the damage is so low it's not that big of
a threat. Have your main character use Sword attacks and have your demons use
their Attack or Extra commands; Defense System has too much elemental
resistance for most spells to be useful. The Heroine can either attempt a
Shock-lock using Zionga, or to simply use her healing ability to keep your
party alive. The healing strategy works because the Defense System's damage is
low enough for you to win a slugfest. You might find that the best strategy is
to use a mix of Zionga and healing.
-------------------------------------------------------------------------------
After defeating the Defense System you'll find a Memory Board. This item is
excellent, but we can't use it yet. Time to return to Ginza and clear it out of
all the nice items inside.
Head back to B1F of the Police Station, head to the other elevator and go back
down to the Great Fork. Return to the four-way intersection and head east to
Ginza.
>_____________________________________________________________________________<
| q.) Ginza (CHA17)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Larvae Items: Core Shield |
| Akuryou Phantom Stamina Incense |
| Chirei Dwarf Speed Incense |
| Chirei Kwanca Intelligence Incense |
| Datenshi Leonard *Demon Summoning Upgrade*|
| Gaian Hakai-Zo Luck Incense |
| Gedou Black Ooze Strength Incense |
| Kijo Lamia |
| Kijo Taraka |
| Messian Magus |
| Touki Yakshini |
| Yama Chulruk |
| Youki Ibaragi-Doji |
| Youki Phurski |
| Yousei Hobgoblin |
| Yuuki Baykok |
>-----------------------------------------------------------------------------<
Ginza is most likely going to be a substantial step up in difficulty from any
previous area. Many of the demons have solid multi-target attacks and like to
spam annoying status effects--such as Bind or Close--as well as deadly ones,
such as Charm. I recommend *not* using Auto Battle at all unless you're
absolutely sure you can beat the wave without taking too much trouble. Usually,
you're going to want to use your special abilities, such as Heroine's Maha-Zio,
in order to get an edge over your enemies.
******************
Ginza - Basement 1
******************
We're back in Ginza, this time for real. From the stairs to the Great Fork,
go east one space then turn south. Go south until you reach the corner, then
turn east. Go east about eight spaces--past one door on the south wall, the
eighth step should take you to a second one. Go south through the door, then
south one more space. Turn west and go forward two spaces. Go south one space,
then go through the east door. Open the container for a Core Shield, an item
that we will want to save for later. Exit the room, then return to the space
in front of the Terminal.
From in front of the Terminal turn north. Go north to the corner, then turn
east. Head east about eight spaces and go through the door to the due east.
Turn south and follow the hall to a T-intersection. Turn south at the
intersection and follow the hall into a room. Open the container to pick up a
Stamina Incense.
Exit the room, then return to the T-intersection. Turn west at the
intersection, then follow the hall through the door to the west. On the other
side of the door, turn south and go forward two spaces. Go through the door to
the east to reach the stairwell to Basement 2.
******************
Ginza - Basement 2
******************
From the stairwell, turn north and go forward two space, then turn east. Follow
the hall east through a door, then follow it forward through another door. You
should now be in a large 3x3 room. From the door, go south one space, then go
through the door to the east (this door is one space south of where we entered
the large room). Follow the short hall east through a door. Continue east
through another door to enter a room; open the chest for a Speed Incense and
exit the room.
Turn south and go forward a space, then go west through a door into another
room. Open the chest for an Intelligence Incense, then leave the room. Return
to the stairwell where we entered this floor, but don't go up the stairs.
From the stairwell, go due north through a door, then continune north to the
corner. Go west one space, then turn south and go through the door. Go south to
the corner, then turn west. Head west to another corner, then turn north.
Follow the hall to another room. Inside is Steven, our friendly neighborhood
tech support guy. He'll tell you that if you bring him Memory Boards, he'll be
able to increase the demon stocking ability of your Demon Summoning Program.
Since we found a Memory Board back at the Police Station, we can do that right
now. Have him upgrade your Demon Summoning Program and you'll now be able to
hold 10 demons. After upgrading, exit the room.
From Steven's room, go east, then south, then east two spaces. Turn north and
go through the door. Follow the hall north, then west, then north. Turn west
and head *all* the way west until you come to a wall (about seven spaces). At
the wall, go south one space, then west one space. Turn north and go through
the door to enter a room with a Luck Incense in a container. Pick up the item
and exit the room, then return all the way back to the stairwell where we
entered this floor.
From the stairwell, then north two spaces then turn west and go through the
door. Follow the hall to the 3x3 room. From the entrance to the room, turn
south and go forward two spaces. Turn east and go through the door (this door
is two spaces south of the one we entered at). On the other wide of the door,
turn south and go forward to a T-intersection. Turn east at the intersection
and follow the hallway east, then south until it comes to a wall. Turn east
and go through the door. On the other side of the door, turn and go due south
through the door a handful of spaces ahead. Turn west and enter the hall.
Prepare your party for a fight by fully healing, curing status effects, etc.,
then follow the hall north, then west. As it turns south, you'll run into a
demon summoner who's blocking the way. You can either pay him 10,000 L to pass,
or you can fight him. No point in paying for something you can do for free, so
fight him. He'll summon three waves of enemies for you to fight.
------
Wave 1
------
The first wave is eight Akuryou Pishasha. This nothing you haven't already
seen. Just use Gun attacks to quickly mop them up and move on to the next
round.
------
Wave 2
------
The second wave is eight Yuuki Baykoks. This isn't very difficult either. Just
have everyone attack and have the Heroine heal when needed. You should kill at
least two of the Baykoks per round, and your HP should be high enough at this
point that any one of your demons could survive eight attacks from them.
------
Wave 3
------
The third wave is eight Jaki Lakhe and can actually be difficult if you don't
take it seriously. They have good HP and their Violent Rage can deal solid
damage to your entire party. You'll probably want to have the Heroine do
nothing but cast Maha-Zio. While it probably won't hit all eight of the Lakhe,
it should tie enough of them up with its Shock effect to prevent them from
overwhelming you.
After defeating the Demon Summoner, he'll call you "Boss" and let you pass.
You'll see three doors directly ahead of you. Go through the middle door to
take the stairwell up a level.
************
Ginza - Exit
************
Almost done with this place, rejoice! From the stairwell, go one space west,
then turn south. Go south to the corner, then turn east and go forward through
a door. On the other side of the door, turn south and go through the door
directly ahead to the south. Continue south until you reach a T-intersection.
Turn west and follow the hall to a room; open the container in the room for a
Strength Incense, then exit the room.
From the room, go north to the corner, then turn east and go forward to
another corner. Turn and go south one space, then turn west and go through the
door. On the other side of the door, turn south and go due south through
another door. Continue going south and follow the hall as it goes one space
west. Turn south and go through the door to exit Ginza.
You'll find yourself in Shinagawa district. If you decided to do some exploring
on your own in Ginza, you might recall that, according to rumor, Shinagawa is
the governmental seat of the Messians. As such, it would be worth visiting
their leaders, wouldn't you say?
>_____________________________________________________________________________<
| r.) Shinagawa (CHA18)|
|-----------------------------------------------------------------------------|
| Enemies: Datenshi Decarabia Items: Core Shield |
| Jaki Barbegazi Intelligence Incense |
| Jaki Lakhe Intelligence Incense |
| Jaki Wendigo Speed Incense |
| Juujin Werewolf Strength Incense |
| Kijo Lamia Kusanagi no Tsurugi |
| Kijo Taraka Stamina Incense |
| Messian Zealot Luck Incense |
| Messian Temple Knight Magic Incense |
| Messian Zealot Intelligence Incense |
| Ryuu-Ou Naga Raja Four-Door Gem |
| Yama Chulruk |
| Youjuu Nue |
| Youma Isora |
| Youma Loa |
| Youki Ibaraga-Doji |
| Youki Phurski |
| Yuuki Sawobak |
>-----------------------------------------------------------------------------<
After exiting Ginza, you'll see a yellow building immediately to the south.
Enter the building and you'll be in the Shinagawa main building.
***********************
Shinagawa - First Floor
***********************
We're primarily here to collect all the items rather than advance the plot.
We'll advance the plot later in the game.
From the entrance, you'll be in the shopping section of Shinagawa. Head north
two spaces then turn east and go forward three spaces. Turn north and go
through the door to the Armor Shop. Purchase the Dragon Helm, Dragon Mail,
Draupnir, and Dragon Boots for the Main Hero; purchase the Crimson Helm,
Crimson Armor, Crimson Gauntlets, and Crimson Boots for the Heroine. This
shopping will set you back in cash quite a bit, but you'll quickly make that
up while exploring Shinagawa alone.
From the Armor Shop, turn west and go forward to the wall. Turn north and head
through the door ahead. On the other side of the door, turn west and go
forward a space. Turn south and go forward two spaces, then turn west again
to see a long hall. Go forward three spaces, then go north through the door.
Pick up the Intelligence Incense in this room, the exit it.
From the room, turn east and go forward back the way we came until you reach
the wall. Turn north and go forward to the T-intersection. Head west one space,
then go north through the door. Follow the zig-zagging hallway north through
another door. Go west a space, then south a space. Turn west and go through the
door, then turn north and go through the next door. Turn west again and head
all the way forward to a wall. Turn north and go forward three spaces. Turn
west and go forward to a corner, then turn north and go forward to a wall. Turn
west and go forward one space. Turn south and go through the door to find
another Intelligence Essence.
Exit the room and go east one space, then turn south and go forward to the
corner. Turn east and go forward to the T-intersection. Go south one space,
then turn west and go through the door. Turn south and go forward a space, then
turn west. Continue west a long ways until you reach a T-intersection. Turn
south and go forward three spaces, then turn east. Go forward a space, then
go north through the door. Go north to the next room, then go east to another
room. Go south into another room to find a Speed Incense.
Exit the room and go west a room, then south into the next room. Go south again
then turn west. Go forward a space, then turn north and go forward four spaces.
Turn west and go forward three spaces, then turn south and go forward one
space. Turn east and go through the door. Turn south and go forward to the
corner, then turn west. Go west two spaces to another corner and turn north. Go
forward a space, then turn west and go forward another space. Turn south and
go through the door. Turn west and go forward to the corner, then turn north
and go forward to the wall. Turn east and go through the door. Turn north and
go forward to the wall. Turn west and go through the door. Turn north and go
forward to the corner, then turn east. Head east a long ways until you are
stopped by the wall. Turn south and go through the door. Turn east and go
forward to the corner, then turn south. Go forward to another corner, then turn
east. Go forward one space, then turn north and go through the door. Continue
north up to the wall, then turn west and go through the door to reach the
stairwell to the second floor.
************************
Shinagawa - Second Floor
************************
Our main goal on this floor is to get the Kusanagi, the most useful weapon in
the entire game.
From the stairs, go west two spaces, then turn south and go through the door.
Turn west and go foward to the corner, then turn south. Go south one square,
then turn east. Go forward one square, then turn north through the door to
find a Strength Incense.
Exit the room, then turn east. Go forward two spaces, then turn south. Head
south two spaces and you'll run into a "trap" that turns you a random
direction. After the trap spins you around, turn east and go forward one space,
don't overshoot because two spaces ahead is a teleport trap. Turn north and go
through the door and you'll be warped to a new room. Turn north and go through
the door to find the Kusanagi no Tsurugi. This weapon isn't that great now, but
it'll become awesome later.
Exit the room and turn east. Go through the door and you'll step on a
teleportation trap. After the trap does its thing, turn west and go through the
door. Continue west through another door and up to the the wall. Turn south and
go through the door. Continue south five spaces and you'll run into another
turning trap. Turn east after the trap spins you and go forward one space, then
turn north. Go through the door to find a container holding a Stamina Incense.
Exit the room and turn west. Go west onto the turning trap, then turn south
after the trap spins you around. Head south to a T-intersection. Turn west and
go forward five spaces (to the third door you come across). Turn north and go
through the door to find a Luck Incense.
Return to the area in front of the stairwell. Turn west and go through the door
in the western wall to reach the stairwell to the third floor.
***********************
Shinagawa - Third Floor
***********************
There's not much to do on this floor. From the stairs, go west a space then
turn south and go through the door. Turn west and go forward, passing through
a one-way door. Turn south and continue due south through another one-way door.
Turn east and go straight forward a ways through a third one-way door. Turn
north and go forward two spaces, to the second door on the west wall. Turn west
and go through that door. Go west two spaces and you'll see that there is a
door to the north **DO NOT** go through that door yet.
If you do go through the room, you'll either be forced into a boss fight
(if you are Chaos aligned) or you'll be forced to help the Messian church,
straight-jacketting you onto the Law path. Either way, you'll be forced to do
something we don't want to do quite yet.
The reason we came here is so we know how to quickly get here later. Turn
around and go east through the door. Turn north and go through the fourth one-
way door. Turn west and return to the stairwell hall we entered this floor at.
Turn west and go through the door in the west wall to reach the stairwell that
leads to the fourth floor.
************************
Shinagawa - Fourth Floor
************************
Almost done with Shinagawa! From the stairwell, go south a space, then turn
east. Head east all the way to the opposite wall, then turn north. Go north a
space, then turn west and go through the door. You'll be teleported to a
new area. From the area you were teleported to, go one space west, then turn
and go south through the door. Inside the room you'll find a Magic Incense.
Exit the room, then go one space north through another door. Inside this room
you'll find another Intelligence Incense.
Exit this room and turn west. Head west through the door and you'll be
teleported yet again. After the teleportation, head west one space. You'll
step on a damage trap, which will shave off a percentage of HP from all your
characters. Turn south and go through the one-way door. Turn west and go
forward to the corner. Turn north and go forward two spaces. Turn east and go
forward two spaces, then turn north. Don't head north quite yet though.
Prepare your party for a tough battle. Heal up completely, get rid of any
status effects if you can. Also, make sure you have a healthy MP supply and
demons that are at least equal to the ones you've been facing so far. If you
don't think you're ready or your MP supply is running low, head back to the
Terminal (I'd use the Toraport spell to save time) and save; you *definitely*
don't want to have to do this hell-hole over again.
When you're ready, head north and another Demon Summoner will confront you. He
has a bit of a superiority complex and will send his demons after you to prove
he is a better summoner than you. Time to prove him wrong. He'll send three
waves of demons after you.
------
Wave 1
------
The first wave is eight Youjuu Nue. This is pathetic and doesn't even need
strategy. Just use Auto-battle to end it quickly.
------
Wave 2
------
The second wave is eight Yuuki Sawobak. This is a bit tougher, since there is a
solid chance that 3-4 of the Sawobaks will spam Maha-Agion. To help stop this,
have the heroine open with Maha-Zio, which should Shock half the enemy group at
worst. After the first round, Auto-battle should be enough. If you want to play
it safe, though, just use Maha-Zio once more.
------
Wave 3
------
The third wave is eight Jaki Barbegazi. This fight can be incredibly annoying.
Barbegazi in general like to spam Bufu-class spells, and now there are eight
of them. The best way to beat them is to beat them at their own game; by using
the ever useful Maha-Zio once again. Additionally, if you have any demons with
Dormina, use that as it has a very strong chance of putting many of the
Barbegazi asleep. Finally, if you have any demons with Agi-class spells, use
those over normal attacks because the Barbegazi have extreme weakness to Fire
attacks. For other characters, use the best multi-hit or multi-target attacks
you have.
As long as you keep the status effects on the Barbegazi and prevent them from
status-locking you back, you should eventually wear them down.
After the battle you'll recieve the Four-Door Gem, a very important item we'll
need to use later on. Now we're completely done with Shinagawa. Return to the
first floor, and go heal up at one of the healers. Now return to the Terminal
and warp back to Ginza. Now that we've been to the Messian headquarters, its
time to visit the Gaian headquarters. The first step towards going there is
to go through Ikebukuro.
>_____________________________________________________________________________<
| s.) Ikebukuro (CHA19)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Sarutahiko Items: Stamina Incense |
| Touki Godzuki Magic Incense |
| Touki Mezuki Luck Incense |
| Yama Chulruk |
| Youjuu Tamamo |
| Youki Turdak |
| Yuuki Sanni Yaka |
| Youma Ongkot |
>-----------------------------------------------------------------------------<
Exit the Ginza Terminal room, and go west down the stairs back to the Great
Fork. Continue to the four-way intersection. This time take the west path.
Along the way you'll meet Chaos Hero. He'll jokingly challenge you to a fight,
then warn you not to go to Ikebukuro. Ignore his warning and continue west to
the far end of the hall. Turn north and go through the door to enter the
stairwell. Go up the stairs.
From the stairs, go north to the wall, then go west through the door. Continue
west to the door up ahead and go through it to reach the next stairwell up.
Just follow the single hallway through the turns and doors until you reach the
door on the other side. Go through it to exit Great Fork.
On the city map, the only way you can go is west. As soon as you take one step,
however, the Chaos Hero stops you and reprimands you for coming to Ikebukuro.
He'll then take you to see the local leader, Lord Yama. Depending on your
alignment, there will be a different result. Since you're Chaos Aligned, you
will be acquitted and free to wander around Ikebukuro.
From the entrance to Yama's Court, go north one space, then turn east. Go east
two spaces to the wall, then turn south. Head south to the corner, then go west
through the door. Turn north and go through the door to find a Stamina Incense
in the box.
Exit the room, then turn east and go through the door. Turn north and go all
the way up to the corner, then turn west. Head west all the way to the other
corner, then turn south. Go south two spaces, then turn east and go through the
door. Inside the room is a Magic Incense, pick it up, then exit the room.
Turn south and head all the way to another corner, then turn east. Go forward a
space, then turn north. Go through the door and pick up the Luck Incense in the
box, then exit the room.
Go west a space, then turn north. Go forward two spaces, then turn east. Go
through the door, then turn north. Go north two spaces, then turn east and go
forward all the way to the wall. Go north a space, then east a space, then
turn south. Go through the door to reach the stairwell to the first floor.
***********************
Ikebukuro - First Floor
***********************
From the stairwell, head south one space, then turn west. Go forward two
spaces, then turn south. Head through the door, then turn east. Go forward past
the random person until you're in front of a Jakyou. Turn north and go forward
all the way to the wall. Turn east and go through the door to the Terminal.
Save your game, then exit the Terminal.
From the Terminal, turn south and go one space forward. Turn west and go
forward one space, then turn north and enter the Armor Shop. Purchase Hakuma's
Armor, Panzer Helm, Panzer Suit, Panzer Fist, Panzer Legs, and a Musha's Boots.
Exit the armor shop and turn west. Go forward one space, then turn and go north
one space. Turn west and go forward to the corner, then turn south. Go forward
one space, then turn west and go forward one space. Turn north and enter the
Weapons Shop. Pick up two Golden Guns and two sets of Magic Shells.
Now that you're fully equipped with the latest gear, return to the Jakyou. From
the Jakyou, go forward two spaces, then turn east. Go through the door to exit
Ikebukuro.
You were warned frequently not to head to Ueno, so that obviously will be your
next destination!
>_____________________________________________________________________________<
| t.) Ueno (CHA20)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Phantom Items: Speed Incense |
| Chirei Atlas Memory Board |
| Datenshi Leonard Ruby |
| Datenshi Marchocias Core Shield |
| Datenshi Ose Magic Incense |
| Jaki Barbegazi Golden Apple |
| Jaryuu Basilisk |
| Jaryuu Wyrm |
| Jayruu Wyvern |
| Kijo Dakini |
| Kijo Gorgon |
| Majuu Orthus |
| Touki Nataku |
| Youma Ongkot |
| Yama Incubus |
| Yama Succubus |
| Yama Ni Chalong |
| Yousei Senri |
| Yuuki Sanni Yaka |
| Yuuki Vetara |
| *Jaryuu Ladon* |
>-----------------------------------------------------------------------------<
On the city map, head east away from Ikebukuro. Soon you'll see a small red
building in a grove of trees. Enter that building.
*************
North Mansion
*************
We're only here to pass through to Ueno, we'll come back to finish this place
off later.
From the entrance, head east all the way to a corner. Turn south and head
forward to another corner. Turn east and go forward and go east through the
door. On the other side of the door, go north one space, then turn east. Head
east through the door to exit the mansion.
From the North Mansion, head southeast until you come to another ruined city
area. Head east between two groves of trees to continue into the ruined city.
Follow the pink pipeline north and enter the yellow building to enter Ueno.
******************
Ueno - First Floor
******************
From the entrance, go east a space, then turn south. Go forward two spaces to a
four-way intersection. Go west a space, then go south through the door to the
Terminal. Save your game, then return to the four-way intersection. Turn south
and go forward to the corner. Go east one space, then turn south and go through
the door to a T-intersection. Turn west and go forward two spaces, then turn
south. Go south a space, then west a space, then turn sout. Go forward two
spaces and turn east. Go east through the door, and continue east until you
come to the far wall. Turn north and go through the door; continue north until
you reach the wall. Turn east and go all the way forward to the east wall, then
turn south. Go south one space, then turn east and go through the door to find
a box containing a Speed Incense. Exit the room.
From the room, go north a space, then west a space, then turn south. Go through
the door and continue south to a corner. Turn east and go forward go the wall
and turn south. Heal your party and cure status effects and go through the
door.
Inside, a Demon Summoner will want to steal your Computer for his own use and
will send three waves of demons to attack you.
------
Wave 1
------
The first wave is eight Shiki Corpse. These enemies are old and aren't any
threat at all at this point. Just Gun attacks with your new Magic Shells to
quickly slaughter them.
------
Wave 2
------
The second wave is eight Akuryou Phantoms. Like the Shiki Corpse, these
enemies are horribly outdated. Just use Auto-Battle to end it quickly.
------
Wave 3
------
The third and final wave is four Legion and four Sanni Yaki. This is a little
more difficult than the second wave, but still incredibly easy. The Sanni Yaki
like to waste time trying to Poison you, so focus on the Legion first. Just use
your best MT attacks: Guns, Rimudora, any Maha elemental spells, and they'll
fall quickly. After that, you can probably just Auto-Battle the Sanni Yaki.
The devil summoner will give you a Memory Board after you defeat him. Nice.
After getting the Memory Board, exit the room and head west to the corner. Turn
north and go through the door. Go west a space, then turn south and go through
the door to the corner. Turn west and go due west through the door to a
T-intersection. Turn north and go north to the wall. Go east a space, north a
space, then turn east and go forward two spaces. Turn north and go through the
door. Turn east one space, then head north five spaces. Turn west and go
forward until you reach a corner. Go north a space, then turn east. The door
on the north wall is a Gaia Temple, so use it if you need to heal, otherwise
continue east to another corner. Turn north and go forward to another corner.
Turn west and go forward to another corner, then go one space south. Turn east
and go through the door to reach the stairwell to the second floor.
*******************
Ueno - Second Floor
*******************
From the stairwell, head east to a T-intersection. At the intersection, turn
south and go down to the corner. Turn west and head all the way west to another
corner. Turn north and head all the way north to a third corner. Turn east and
go forward one space and you'll step on a teleport trap.
From where you teleported, turn west and head all the way to the corner. Turn
north and go forward three spaces. Go west a space, then north a space, then
west a space again. Turn north and go through the door ahead to a
T-intersection. Turn west and go forward one space, then turn south. Go forward
one space, then turn west. Go through the door to reach the stairwell.
NOTE:
On the return trip from the third floor back to the first, you'll need to use a
teleporter to reach the stairwell downstairs. From the stairwell to the third
floor, turn north to the T-intersection. Turn east and go forward a few spaces;
you'll step on a teleport trap. From where you teleported, go west through the
door and you'll be in a familiar hallway. Take this back to the first floor.
******************
Ueno - Third Floor
******************
From the stairwell, go south a space, then turn east and go forward to the
corner. Go north a space and you'll step on a teleport trap. From where you
teleported to, go east through the door, then south a space. Turn west and go
forward to the wall. Turn north and go forward two spaces, then turn east. Go
forward four spaces, then turn north. Go forward two spaces, then go east a
space. Turn south and go through the door to find a container holding a Ruby.
Exit the room, go one space west, then turn south. Go south down to the
T-intersection. At the intersection, go west on space, then turn south again.
Head south to another T-intersection and turn east. Go east all the way to a
corner, then turn north. Continue north a long ways and eventually you'll run
into another teleport trap.
From where you teleported, head north to the corner, then turn west. Head west
a few spaces and you'll be teleported again. From where you teleported, go west
one space, then turn south. Go south a few spaces and go through the door. On
the other side of the door go west a space, then turn north and go through the
door ahead.
This is the Gaian Baptismal Chamber. While you cannot do anything here yet,
keep this location in mind for later. The priest will say you're not ready for
Baptism yet, and you'll leave the room. Time to return to the first floor.
To return to the stairwell to the second floor, go south to the corner after
exiting the room. Go east one space, then turn north. Go through the door up to
the T-intersection. Turn east and head to the corner, then head south a couple
of spaces. You'll run into another teleport trap. This one will warp you right
in front of the stairwell, just turn east and enter it.
Head all the way back to the first floor. See the note at the end of the second
floor section above if you're having trouble getting to the stairwell down on
the second floor.
***************************
Ueno - First Foor Revisited
***************************
From the stairwell to the second floor, go north a space, then turn east and
go forward to the corner. Turn south and head to the next corner. Turn west and
head forward (stop at the Gaia if you need healing) all the way to the wall.
Go south a space and turn east. Go through the door and continue due east
through another due. On the other side of the door, go forward one space, then
turn north. Head through the door to reach the stair well to the basement.
*******************
Ueno - Basement One
*******************
Upon exiting the stairwell, you'll immediately find yourself in a dark zone.
Go north two spaces, then turn east. Go forward one space, and you'll be out
of the dark zone. Turn north and go forward until you reach a door, you'll pass
over two poison traps, don't bother curing the Poison yet, as you'll be passing
over them again shortly. Go north through the door to enter a room with a Core
Shield in it. Pick up the Core Shield and exit the room.
Head south over the two poison traps back to the door we came in at (Now go
ahead and heal the Poison). Go west through the door. Go south one space,
then go west two spaces. Turn north and go forward four spaces (or until you
hear yourself bumping against the wall. Turn east and go forward to reach the
stairwell to the second basement floor.
*******************
Ueno - Basement Two
*******************
From the stairwell, follow the hallway as it goes east, north, then northwest.
At the end of the hall, turn north and go through the door. You'll be in a dark
zone. Turn east and head east until you come to a room with a chest. Open the
chest for a Magic Incense. Exit the room.
Careful where you step here, as most of this floor is covered in poison traps.
From the room, go one space west. Go two spaces north, then go one space east.
Turn north and prepare your party for a boss battle. When you're ready, go
north one space and you'll be attacked without warning by Jaryuu Ladon.
*******************************************************************************
------------
Jaryuu Ladon
------------
Level: 71
HP: 1730
MP: 20
-----------
EXP: 1136
M(Y): 3888
MAG: 1620
ITEM: Hubii
-----------
Abilities:
Attack (~115 Physical damage, hits 2-4 characters)
Tail (~160 Physical MT damage)
Firebreath (~24 Fire MT damage)
Crush (~185 Physical damage)
Strategy: As you can see from his abilities above, Ladon is nothing but pure
damage; no tricks at all with this guy. The good news is that he likes to often
use his physical, which is relatively worse than Yama's. The bad news is that
his Tail attack can kill your weaker demons in 2-3 hits. You'll probably want
to keep the Heroine using Diarahan and Me-Dia constanly during this fight. This
won't be too much of an issue, since Ladon is pure damage and you can easily
win a slugfest with him with the Heroine's healing as backup. Just keep the
pressure on with your main character and demons with Sword and physical
attacks.
*******************************************************************************
After defeating Ladon, you'll see a treasure chest. Open it to find the Golden
Apple. With it you can finally reach Tokyo Destiny Land, home of the Gaian
leader.
With the Golden Apple in your possession, it's time to leave Ueno and travel to
Tokyo Destiny Land. Return to the first floor of Ueno and exit to the city map.
>_____________________________________________________________________________<
| u.) Tokyo Destiny Land (CHA21)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Giant Items: Luck Incense |
| Datenshi Marchocias Luck Incense |
| Jaki Cyclops Luck Incense |
| Jaryuu Basilisk Luck Incense |
| Kijo Gorgon Luck Incense |
| Kijo Taraka Luck Incense |
| Majuu Cerberus Luck Incense |
| Yama Incubus Luck Incense |
| Yama Succubus Luck Incense |
| Youjuu Manticore Luck Incense |
| Youma Chorozon |
| Yuuki Sanni Yaka |
>-----------------------------------------------------------------------------<
On the city map, head south-east from Ueno until you come to a red building
surrounded by a grove of trees, enter the red building.
************
East Mansion
************
We're only in here to pass through to Tokyo Destiny Land, we'll clear this
place out later. From the entrance, go south a space, then turn west. Go
forward a space, then turn south. Go south through the door and continue south
to the end of the hall. Turn east and go through the door. From the other side
of the door, go forward one space, then turn south. Continue south through the
door to exit the mansion.
Back on the city map, continue due south until you come to a bridge. Try to
cross the bridge and the Golden Apple will return Cerberus to his senses. He'll
ask to join your party, so you might as well let him if you have the room.
Now that the bridge to Tokyo Destiny Land is no longer guarded, you can cross
it. You'll come to an island with a goofy looking white castle on it. Enter
the castle and you'll be in Tokyo Destiny Land.
********************************
Tokyo Destiny Land - First Floor
********************************
This place is chock-full of Luck Incense. There's also an area here where you
can change your alignment for 5000 L, although there is a limit to how often
you can use it.
From the entrance, go north a space, then turn west and go forward. Pass
through the door to enter the Terminal. Save your game, then exit the room. Go
east one space, then go north a space. You'll meet the Chaos Hero, and it looks
like he managed to snag himself a girlfriend. Depending on your alignment,
Chaos Hero's reaction towards you will be different. After the dialogue,
continue north through the door.
From in front of the door, turn east and go forward a space, then turn north.
Head north up to the wall, then turn east. Go forward a space, then turn south.
Go through the door, then follow the hallway south, then east, then go through
the door to the north to reach the stairwell to the second floor.
*****************************************************
Tokyo Destiny Land - Second, Third, and Fourth Floors
*****************************************************
These three floors are *heavily* intertwined, making an individual walkthrough
for each floor impossible. I'll try to be as clear in my directions as possible
since it can become confusing which floors you've been to, and where you've
been on those floors.
(2F)From the stairwell, head north a ways all the way to the corner. Turn west,
then follow the hall southwest as it zig-zags. Eventually you'll come to a dead
end, which turns out to be a hole. You'll fall down the hole...and land on the
floor above you. This place is bizarre.
(3F)Anyways, from where you dropped, follow the only hallway until you hear a
voice telling you about your luck and TDL. You'll either then lose some HP, or
be healed some, depending on random chance. From the voice, continue west one
space, then turn north and go through the door. Pick up the Luck Incense, then
exit to the south. Head due south and you'll "fall down" another hole and land
on the fourth floor.
(4F)Follow the hall south to the corner, then turn east. Continue to follow the
path until you come to an alcove in the north wall. Go north into the alcove,
then north through the door. Pick up the Luck Incense, then exit the room. Head
south to the T-intersection, then turn east. Head east a few spaces and you'll
fall down a hole to the third floor.
(3F)From where you drop, head east a space, then turn north. Go forward two
spaces, then turn west and go through the door to find another Luck Incense.
Exit the room, then turn north. Follow the hall north to a corner, then turn
west and go forward and you'll drop down to the second floor.
(2F)Go west a space, then turn south. Head south a bit and you'll hear another
voice and you'll be subjected to another luck test. After the luck trap,
continue south to the T-intersection. Turn east and head east through the door.
Inside the room you'll find a fourth Luck Incense. Exit the room and head due
west, and you'll "drop" to the third floor.
(3F)This section is short. From the landing point, go west one space, then turn
north. Go north to the end of the hall and you'll "drop" to the fourth floor.
(4F)Follow the hallway north to a T-intersection. Turn west at the intersection
and head forward to the corner. Turn south and go forwards through the door to
find a box containing a fifth Luck Incense. Exit the room. Head north to the
corner, then turn east. Head due east past two intesection and through the door
to the east to enter a room that holds a sixth Luck Incense. Exit the room, and
turn west. Go west one space, then turn south. Go south into the hallway and
follow the hall to the end to drop to the third floor.
(3F)Another short section. Follow the hallway as it goes east, then north, then
west to the end. At the end, you'll drop to the second floor.
(2F)Head west and you'll come across another luck test; continue east to the
corner, then turn south. Head south all the way to south to another corner,
then turn east. Go forward one space, then turn north and go through the door
to pick up the seventh Luck Incense. Exit the room, turn west, and go forward
one space to the corner. Turn north and go forward four spaces, then turn east.
Head east all the way agains the wall, then turn north and go through the door.
Pick up the eigth Luck Incense, then exit the room. Head south all the way to
the corner, then turn east. Go forward one space and you'll "drop" to the
third floor.
(3F)Head east and go east through the door. You'll find a Demon Summoner who
wants to steal your computer. She'll send three waves to attack you.
------
Wave 1
------
The first wave is four Vetara and four Sanni Yaka. Not too difficult. Focus
on taking the Vetara out first with multi-target attacks. Charm status from
Magic Shells is extrememly useful here. After the Vetara are dealt with, focus
on the Sanni Yaka.
------
Wave 2
------
The second wave is four Wyrms and four Wyverns. This is easier than the first
wave. Both enemy types like to waste time defending, and neither have any
status attacks to worry about. Just focus fire on one group with multi-target
attacks, then focus on the other.
------
Wave 3
------
The third wave is four Rakshasa and four Manticore. Take out the Manticore
group first, as they hit harder and can cause Stone status; neither of which
you want to deal with for long. The Rakshasa group will probably inflict Panic
on a few of your party members, but it's nothing to worry about too much. If
you manage to Charm a few Manticores, start using your Gun attacks on the
Rakshasa to try Charming a few of them. Just make sure to heal if needed and
the fight shouldn't be too hard.
After you win the fight, the Demon Summoner will give you a demon. Which demon
you get depends on your alignment. Neutral gets Zouchoten. After defeating the
Summoner, exit the room and turn south. Continue south and you'll go through
another luck test with the voice, continue south to the corner, then go one
space east and you'll "drop" to the fourth floor.
(4F)Follow the path east, then north, then west to a door. Don't go through the
door quite yet. On the other side of the door is Echidna, and we don't want to
trigger her sequence of events, as they could pidgeonhole you into decisions
you don't want to make yet. Just keep this door in mind for now and try to
remember how you got here for future reference. From Echidna's door, turn
around and head back to where we entered his section. You'll fall back down
to the third floor.
(3F)Go west a space, then turn north. Go north up to the wall. Go west a space
and you'll fall back to the second floor.
(2F)Go west a space, then north two spaces. Turn west and go forward to the
T-intersection. Turn south and head to the corner, then turn east. Head east
all the way to another corner, then turn north. Head to the end of the hall and
you'll "fall" to the third floor.
(3F)Head north two spaces, then go west a space, then north again. Turn west
and go forward a few spaces and through the door. Inside the room you'll find a
ninth Luck Incense. Exit the room and head east all the way to the wall. Go
south a space, then turn east and head due east to the end of the hall to
"fall" to the fourth floor.
(4F)Go east a space, then turn south. Head south two spaces, then go west one
space. Turn north and go through the door to find a box containing the tenth,
and final, Luck Incense.
Now that we've cleared Tokyo Destiny Land of all its Luck Incenses, there's no
point in staying here further. Use Toraport to return to the Terminal and save
your game. Now that we've explored and looted the headquarters of the two
factions, it's now time to actually meet with their leaders.
>_____________________________________________________________________________<
| v.) Haniel & Echidna - Baptism of Faith (CHA22)|
>-----------------------------------------------------------------------------<
>_____________________________________________________________________________<
| w.) The Four Heavenly Kings (CHA23)|
|-----------------------------------------------------------------------------|
| Enemies: Jaki Rakshasa |
| Kijo Dakini |
| Touki Yaksha |
| Youki Shuten-Doji |
| Youki Turdak |
| Youma Tengu |
>-----------------------------------------------------------------------------<
Your next goal is to meet with the Shiten-Ou, the Four Heavenly Kings, and
servants of Tairo no Masakado. You are meeting them to release their power so
that they may aid you.
Your first visit is to Zouchou-Ten, who resides in the West Mansion. Use a
Terminal to warp to Shibuya, then exit to the city map. Head north of Shibya,
parallel to the purple tube. When you see a break in the tube, head west and
you'll come to a red building in a grove of trees. Enter the building.
************
West Mansion
************
From the entrance, go north a space, then east a space. Go north through the
door and turn west. Follow the hallway southwest until you reach a corner.
Turn west at the corner and follow it all the way to the hall. Turn south and
go through the door. Turn east and go forward and you'll come to the sealed
door. The Four-Door Gem will allow access, so go through the door. Inside the
room you'll meet Zochoten.
Since you're Chaos, go ahead and take him, he has some great spells and isn't
that bad in the combat department. His power is released from the barrier,
weakening it. Time to meet the next one.
Cast Toraport, then Transmit to Shinagawa. Exit to the city map. From
Shinagawa, head west until you are north of a grove of trees. Head south into
the grove and enter the red building.
*************
South Mansion
*************
This mansion is ridiculously short, yay. From the entrance, turn west and go
forward a space. Turn south and go forward to the sealed door. Choose to enter
the chamber.
Inside you'll meet Komokuten. Take him if you want; his spells are pretty bad,
but his combat skill isn't half bad, and he has solid HP. After meeting with
Zochoten, his power from the barrier is released.
That's two down, two to go. Time for the East Mansion. Use Toraport and select
to Transmit to T.D.L. Exit T.D.L. to the city map and head north to the red
building. Enter it.
************
East Mansion
************
From T.D.L., you'll enter the mansion from the south. From the entrance,
go north all the way to the wall, then turn west. Go forward to the corner,
then turn north. Head north through the doors until you reach a corner. Turn
east and go forward a space, then turn south. Go forward a space, then turn
and go east a space. Go through the metal door to reach the inner chamber.
Inside you'll meet Jikokuten. I'd definitely recommend picking him up as he
has two excellent spells and isn't too bad at combat either. After talking with
Jikokuten, his power is released.
Time to go to the final mansion. Use Toraport and choose to Transmit to
Ikebukuro. Exit Ikebukuro to the city map and head east to the red building you
used to get to Ueno. This is the North Mansion, and you'll be at the west
entrance of it.
*************
North Mansion
*************
Time to tackle the last mansion. From the west entrance, head east all the way
to the corner. Turn south and head to the next corner, then turn east again.
Go forward two spaces, then turn north. Go forward up to the sealed door and
enter the room. Inside you'll meet Bishamonten.
Unlike the previous three, chances are Bishamonten won't offer to join. He's
level 75, which would be ridiculously high for your Main Hero to be at this
point in the game. Don't worry too much, we can simply use Demon Fusion to make
him later.
After meeting Bishamonten, the barrier protecting Tokyo will be gone.
##################################IMPORTANT####################################
Before returning to the Cathedral to report your success to the Chaos Hero,
make sure you've done absolutely everything you want to do. Once you return to
the Chaos Hero, a point of no return event occurs. Be certain that you have the
Tenma gear. Also check the sidequests section to make sure you've done all
available side-quests that you want.
###############################################################################
After heeding the above advice and doing everything you want to, return to the
Chaos Hero. After talking to the Chaos Hero, you will hear a rumble, and
the Chaos Hero will ask you to go outside to check out what happened. Do so and
you'll see that Tokyo has been flooded.
===============================================================================
*06. NEUTRAL PATH WALKTHROUGH (NWLK)*
===============================================================================
Table of Contents
a) An Introductory Dream..........................................(NET01)
b) Kichijoji I....................................................(NET02)
c) Kichijoji II...................................................(NET03)
d) Hospital.......................................................(NET04)
e) Kichijoji III..................................................(NET05)
f) Echo Building..................................................(NET06)
g) Research Institute.............................................(NET07)
h) Shinjuku.......................................................(NET08)
i) Gotou's Headquarters...........................................(NET09)
j) American Embassy...............................................(NET10)
k) Hammer of Thor.................................................(NET11)
l) Kongokai.......................................................(NET12)
m) Shibuya & Shinjuku.............................................(NET13)
n) Girl's Mind....................................................(NET14)
o) Roppongi.......................................................(NET15)
p) Great Fork & Police Station....................................(NET16)
q) Ginza..........................................................(NET17)
r) Shinagawa......................................................(NET18)
s) Ikebukuro......................................................(NET19)
t) Ueno...........................................................(NET20)
u) Tokyo Destiny Land.............................................(NET21)
v) Haniel & Echidna...............................................(NET22)
w) Four Heavenly Kings............................................(NET23)
x) Flooded Tokyo..................................................(NET24)
y) The Great Cathedral (Part 1, B1-1F)............................(NET25)
z) The Great Cathedral (Part 2, B1-B8)............................(NET26)
aa) The Great Cathedral (Part 3, 1F-8F)............................(NET27)
>_____________________________________________________________________________<
| a.) An Introductory Dream (NET01)|
|-----------------------------------------------------------------------------|
| Enemies: None ITEMS: NONE |
>-----------------------------------------------------------------------------<
The game starts off in a weird dream-like maze. Just watch the scene as the
game automatically moves you around. Eventually you'll reach a wall with a
talking head. The head asks for your name. Enter your desired name and
continue and you'll next be asked to allocate 18 statistical points. There are
a few ways you can go about this. Magic is near-worthless to the main hero, so
don't waste points on that. Intelligence, on the otherhand, isn't a bad stat.
It increases Evade and Magic Effect, as well as improving demon reactions
during negotiations. Right now, the money stats are Strength, Stamina, and
Speed. Luck is also a solid stat, but we can improve that later. I'd suggest
allocating around 5 stats each of Strength, Stamina, and Speed, 2 more into
Intelligence, and the last in Luck.
After allocating your stat points, continue watching the scenes. The face in
the door tells you that ahead lies both the followers of Law and the followers
of Chaos, and to avoid tipping the scales between them. Eventually, you'll
reach a scene with a ghost-like figure being crucified as an offering to God.
A robed man next to the cross tells you that you can awaken the crucified man
by speaking his name. Name him whatever you wish, and you'll next be asked to
allocate his stats. Unlike the main hero, this character will find the most
use out of being a mage. An important note to be made here is that
Intelligence does *not* increase M.Power. Instead, it increases M.Effect
(Which determines the success rate of spells). Luck is pretty useless on
anyone who isn't the main character, so skip that (Unless you really want lots
of Evade). I'd allocate 5 points each to Magic, Intelligence, and Speed, and
the remaining 3 points to Stamina. He'll now join your "party", sensing that
he'll remember his purpose by remaining with you.
Continue along, and you'll come to a scene where another ghost-figure is being
tormented by a demon. Again, you'll be told that he'll awaken if you call his
name. Name him whatever you want, and you'll be asked to assign his stats.
This guy is best made into a pure fighter, making Strength, Stamina, and Speed
the best attributes to raise. I'd recommed putting 6 points into each. Now
the second ghost-figure joins your party.
Continuing along, you'll reach a scene with a woman bathing in a pond. She'll
recognize who you are and tell you that her name is Yuriko and that she's been
waiting for you, since you're her eternal partner. Continuing along, you'll
suddenly hear your mom's voice telling you that you've overslept.
>_____________________________________________________________________________<
| b.) Kichijoji I (NET02)|
|-----------------------------------------------------------------------------|
| Enemies: None ITEMS: Demon Summoning Program |
| Attack Knife |
| Coffee |
>-----------------------------------------------------------------------------<
You'll wake up to discover that a man named Steven has sent a file to your
computer. According to Steven, creatures of legend have begun to awaken and
will soon threaten the earth. In order to harness the demons' power, he has
sent various people the Demon Summoning Program. Now you'll finally be given a
choice of what to do.
Chosing "Computer" will give you info on what the Demon Summoning Program does.
It's too early to go too sleep, so go ahead and leave the room. Your mother
will talk to you. Apparently, there was a large police investigation during
the night. She'll then give you Y10000 and you'll be on your way. Head
outside and you'll be in the hallway. You can talk to your dog, Pascal, in the
little alcove in the hall, but that doesn't do much. Exit outside.
You'll now be on the world map, in Kichijoji district. If you explore, you'll
discover that your neighborhood has been barricaded off from the rest of the
city, due to the crimes last night. The yellow building to the south-east is
the Hosptial, but it is closed right now. The building directly west of it is
the Echo Building, and it is also currently off-limits. You can also visit
your neighbor's house (The red house directly south of your house), but you'll
learn nothing of importance.
**************
Kichijoji Mall
**************
Your destination is the yellow building complex that has 3 entrances. Go ahead
and enter it. Unfortunately, your Demon Program doesn't have the "Map"
function yet. Just explore the area, looking for a section with three rooms in
a row (Its in the corridor perpendicular to the corridor with two exits).
From the middle door (Inside is a street gang that promptly kicks you out),
turn around to a little side alley. At one end of the alley you'll see a man
get his throat ripped out by a demon. The demon attacks you (You'll lose 5 HP)
then runs off. You'll then automatically pick up a knife left behind by the
dead man. Go ahead and equip it. Now head to the room labelled "Cafe". From
the entrance of the cafe, head straight up into the door. The cafe owner will
tell you can pay him for the coffee later and you'll leave the room. Now turn
right, then go forward to find out that a girl was killed in the park last
night. Now turn right again and head forward once more to find Yuriko.
***********
Return Home
***********
After recieving the coffee and talking to Yuriko, exit the mall and return
home. Head to the room at the far end of the hall to talk with your mother.
She'll comment on the murders and how you need to play with Pascal more often.
Following that conversation, go to your room and go to sleep. You'll have
another strange dream. You'll meet the man you saved from crucifixion
(Law Hero) and the man you saved from the demon (Chaos Hero) and they'll join
up with you. The dream will continue and you'll meet Yuriko. Continuing
along, you'll come to a room where a strange ceremony where some cultists are
trying to sacrifce a girl. Choose to save the girl (or not, either way, one of
the Heroes will think you're making a mistake) and you'll be asked to enter her
name. Call her whatever you want and the priests will disappear. You'll then
be allowed to allocate her stats. Like the Law Hero, she's primarily going to
be used as a magic user. I'd recommend giving her 5 to Magic, Stamina, and
Speed, and the remaining 3 points should go to Intelligence. The girl will say
you'll meet sometime later, and then your mom will wake you from your dream.
>_____________________________________________________________________________<
| c.) Kichijoji II (NET03)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Ghost ITEMS: None |
| Chirei Brownie |
| Gedou Moryou |
| Gedou Thug |
| Gedou Yakuza |
| Yousei Pixie |
>-----------------------------------------------------------------------------<
When you wake up, you'll find that Steven has sent you the Auto-Mapping Program
(YAY!). Leave the room and you'll see your mother. She'll comment on how you
were calling out a girl's voice last night. Leave the room, then exit the
house.
As you walk around, you'll find that demons have begun appearing around
town. For now, just kill them with Sword attacks. Your destination is the
barricade south of your house that leads to a park with a mansion in it.
***************
Inogashira Park
***************
In Inogashira Park, you'll find an old man sitting on the road waiting for you.
He warns that the forces of Law and Chaos are about to clash for supremacy, and
that no matter who wins, the balance of the world will be off-balance. He'll
then send you to another dreamscape where you'll meet up with Law Hero and
Chaos Hero. You'll automatically be taken around the building, to where you'll
see a ghostlike figure of your mother warning you not to go ahead. You'll be
taken into a Terminal where another strange ceremony is underway. The head of
the ceremony sees you, and tells you that he cannot let you live now that
you've seen the ceremony.
*******************************************************************************
Choujin Douman
It doesn't matter what you do for this fight, since the old man will warp you
out of the battle after the first round.
*******************************************************************************
Back in Inogashira Park, the old man will tell you that you are not ready, and
that you might be forced to fight Douman sometime in the future. He warns that
you should prepare yourself for that possibility, then leaves. Head north
towards your house, and you'll run into some police just south of your
neighbor's house. They'll accuse you of ripping out the man's throat at the
mall and take you to "jail".
>_____________________________________________________________________________<
| d.) Hospital (NET04)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Ghost ITEMS: Demon Analyze Program |
| Chirei Knocker Strength Incense |
| Juujin Weredog |
| Shiki Zombie |
| Yuuki Gaki |
| *Datenshi Oriasu* |
>-----------------------------------------------------------------------------<
***********
First Floor
***********
In your "jail" cell, turn around and walk to the back. You'll find the Law
Hero sitting down. He'll recognize you and tell you how his girlfriend has
disappeared and that he was arrested for killing some demons. Agree to help
him find his girlfriend, and you'll find out she has the same name as the
Heroine you named earlier. After he joins, head towards the exit. An employee
will tell you it's time for "surgery," but he's rushed by the Law Hero and
knocked out. Outside the cell, turn East, move forward, then turn South to
find a corridor with three rooms. The first and last rooms are just random
people, but in the middle cell you'll find a man in a wheelchair. He'll tell
you that he wrote the Demon Summoning Program after he accidently opened a
portal to the Abyss. Moreover, the Terminal Systems have been taken over by a
man named Gotou, who is trying to make his own demon army. He'll then give you
the Demon Scan program, which allows you to view enemy stats. He'll also
unlock the door to the Hospital Director's office and save your game.
After speaking with the programmer, head North, and East again. The first room
to the South is the exit, but it has not been unlocked yet, so continue East.
Turn South at the next corridor, and follow it to a staircase (continuing East
leads to an empty corridor with nothing to gain). Go up the stairs to the
second floor.
************
Second Floor
************
On the second floor, turn East and follow the corridor around two corners (the
first room you pass just has another random patient). Keep going until you
come to a second room on the right. Inside is a short hallway with a Strength
Incense. Take it, the exit and keep going the way you were going and you'll
come to the Director's office. Choose to go inside and the Director will ask
if you've had your "surgery" yet. Either way you answer, he'll morph into a
Demon and attack you.
*******************************************************************************
---------------
Datenshi Oriasu
---------------
Level: 10
HP: 120
MP: 55
---------------
EXP: 120
M(Y): 480
MAG: 200
ITEM: Orb
---------------
Abilities:
Attack (~15 damage)
Plinpa ()
Dolminer ()
Hapilma ()
Strategy: The first boss of the game, Oriasu isn't too difficult. While he
can deal alright damage with his normal attack, he'll generally not use it,
casting his crappy status spells instead. Just attack with the Main every
round, and have the Law Hero cast Zan, healing when needed.
*******************************************************************************
After defeating Oriasu, return to the first floor, then head to the door that
was locked earlier and leave the hospital. You'll be back on the city map.
>_____________________________________________________________________________<
| e.) Kichijoji III (NET05)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Ghost Items: 400 Magnetite |
| Chirei Brownie Ointment |
| Gedou Moryou |
| Gedou Thug |
| Gedou Yakuza |
| Juujin Weredog |
| Machine Kugutsu |
| Shiki Lady Zombie |
| Shiki Obatarion |
| Yousei Pixie |
| Yuuki Gaki |
| *Jaki Ama no Sukugami* |
>-----------------------------------------------------------------------------<
If you explore the city some, you'll find that the police barricade to
Inogashira Park has been removed, allowing you access to the red building
inside. Head there for now.
***************
Inogashira Park
***************
Inside the red building, you'll find a Jakyou on the first door to the left.
You probably can't make much use out of it now, but keep it in mind for later
when your level is high enough to make us of Demon fusions. Continue East and
turn North at the corner. Enter the door on the left (West) to find a room
containing 400 Magnetite, then return to the main corridor and continue North,
and turn West around the corner. The door on the left (South) is a Kaifuku,
where you can restore your HP, cure status ailments and Curse, revive fallen
party members, and purchase some items. Heal if you need, then head back to
the main hall. Continue West, then turn South to the end of the corridor.
Enter the room on the left (East) to find an Ointment. After clearing out the
red building, head to the exit and return to the city map. Back on the city
map, head to the mall.
***************
Kichijouji Mall
***************
You'll notice that the mall has been infested with Demons, none of which are
too difficult. If you talk with the random characters, you'll find out about
the Echo Building, which is now supposedly abandoned. Sounds suspicious.
Anyways, purchase any equipment if you need it, then head to the room with the
gang members, located in the middle of the set of three doors near the East
exit. Inside you'll find a gang leader named Ozawa bullying a lone man. Your
presence causes the gang to leave, for now, leaving you with the youth.
He turns out to be the Chaos Hero from your dreams. He'll join up with you
automatically. Exit the mall to the city map, and since you have nowhere else
to go--except the suspcious leads on the Echo Building--return home.
****
Home
****
Head to the room where your Mother usually is. She'll talk to you, but your
companions will notice something strange. Unfortunately, a demon has eaten
poor mom, and apparently has taken her form as disguise! Still hungry, the
demon attacks you.
*******************************************************************************
--------------------
Jaki Ama no Sakugami
--------------------
Level: 12
HP: 132
MP: 48
--------------------
EXP: 192
M(Y): 576
MAG: 240
ITEM: Orb
--------------------
Abilities:
Attack (~8 Physical damage, can hit twice)
Tarunda (Decreases Strength of all characters, 100% hit rate)
Makajama (Causes Silence, ~40% hit rate)
Raku Kaja (Increases Defense)
Strategy: This isn't a very difficult "boss," if you can call him that. His
basic strategy is to try to silence you with Makajama, then reduce your
physical attacks with both Tarunda and Raku Kaja. However, his HP is pretty
atrocious--only 12 more than Oriasu, and you have more levels and another party
member--so he'll die quickly anyways. You can win easily enough by having the
Main and Chaos Hero dish out physical attacks, while Law Hero casts Zan and
heals when necessary (if ever). If Law Hero is actually hit with Silence, just
switch him to Gun attacks, and Sukugami should still drop relatively quickly.
*******************************************************************************
After defeating the "boss," you receive an ID Card, and you're left to have a
moment of silence to yourself. Pascal, the dog, will come up to you, as though
he wanted you to take him with you. DEFINITELY TAKE HIM WITH YOU, he'll make
the next dungeon a total breeze. Now that there's no point in staying home,
unless you want free recovery, it's time to move on.
********
City Map
********
Hmm, where to now? Well, Echo Building sounded suspicious from what people in
the Kichijoji mall said, so let's make that our first destination.
################################IMPORTANT######################################
Before we do that, however, make a pit stop at the Jakyou manor in Inogashira
Park. Fuse one of your weaker demons, such as Yousei Pixie or Chirei Brownie,
with Pascal to make Majuu Cerberus, a whopping Level 43 Demon. While you
normally can't fuse Demons that have a higher level than you, Pascal-Cerberus
is an exception. The only real drawback to Cerberus is his expensive summoning
cost, Y1376, but he's well worth it.
###############################################################################
After obtaining Cerberus, exit the manor and head to the Echo Building.
Echo Building is the building directly South of the mall and West of the
Hospital.
>_____________________________________________________________________________<
| f.) Echo Building (NET06)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Knocker Items: Amethyst |
| Chirei Kobold Speed Incense |
| Datenshi Andras 4800 Y |
| Jaki Gremlin Intelligence Incense |
| Yousei Goblin Luck Incense |
| *Choujin Douman* |
>-----------------------------------------------------------------------------<
You'll automatically use your ID Card at the entrance to gain access to the
Echo Building. This place is quite a bit larger than the Hospital, comprised
of five floors. You can immediately jump to the 5th floor by taking the
elevator in the South-West corner of the first floor, but you'll miss out on
all the treasures if you do.
***********
First Floor
***********
From the entrance on the first floor, head North to the wall, then head
West one space, then North once again. The room to the right (East) is the
staircase up. Take the stairs to the second floor.
************
Second Floor
************
This is an easy floor. From where you enter the 2nd floor, turn left (North),
and go up to the door you see further up. Enter the room for the staircase up
to the 3rd floor. If you want, however, there's a guaranteed fight with a
Chirei Brownie on this floor. To reach it, turn right (South) from the 1st
floor staircase, then enter the door you see immediately ahead. Follow the
path West as it turns right (North) and enter the first door on the right
(East). Inside the room you'll automatically encounter the Chirei Brownie.
Once done with that, head to the 3rd Floor.
***********
Third Floor
***********
There's an Amethyst on this floor, so let's grab that before continuing to the
4th floor. From the staircase to the 2nd floor, turn left (South), and head
that direction for two steps, then turn right (West) and go through the door on
the right (North). Inside the room is the Amethyst. To reach the stairs to
the 4th floor, take a left (East) out of the Amethyst room, then turn left
(North) again, back towards the stairs we came from. The stairs to the 4th
floor are in the first door on the right (East).
************
Fourth Floor
************
This floor contains three nice treasures: Speed Incense, Intelligence Incense,
and Y4800. Let's grab the Speed Incense first. From the entrance to the 4th
floor, turn right (South), and enter the door one step ahead to the right
(West). Follow the corridor to where you can turn right (North), and you
should see 3 doors along the left (West) wall. Enter the Northern-most room
for the Speed Incense. Exit the room and turn right (South). Now enter the
middle door for the Y4800. Exit that room, turn right (South) again, and enter
the final door. Inside this room is the Intelligence Incense. Now to reach
the final floor. Exit the room with the Intelligence Incense, and continue
straight (East) back towards the way we originally came. Turn left (North) and
the T-intersection. The stairs to the 5th floor are through the Northern-most
door on the left.
***********
Fifth Floor
***********
Almost done with this building! Before we finish this place off, we want to
collect a Luck Incense. Turn left (South) from where we entered the 5th floor.
Follow the winding corridor to a T-intersection, and turn right (West). Move
forward one block and you'll be in front of the elevator. Turn right (North)
here and follow the winding path to another room. Inside the room is the Luck
Incense. Now to finish this place off. From the Luck Incense room, return to
the elevator corridor and turn left (East). Follow the corridor past the
stairs to where the corridor turns left (North). Continue following it and
you'll meet Yuriko. She'll say you'll do fine and you can continue on your
way. Enter the Terminal door for a familiar scene. You'll see the strange
ceremony you saw when the old man in Inogashira Park sent you into the
dream-like state. The man conducting the ceremony sees you again, and he'll
attack you (again).
*******************************************************************************
--------------
Choujin Douman
--------------
Level: 15
HP: 398
MP: 50
---------------
EXP: 240
M(Y): 720
MAG: 300
ITEM: Orb
---------------
Abilities:
Attack (~22 Physical damage)
Maha Agi (~20 Fire damage to all characters)
Maha Zan (~20 Impact damage to all characters)
Sibabu (Inflicts Bind to all characters, ~50% hit rate)
Strategy: With Cerberus, this guy is a total joke. Have the Main use his
Sword attack, Law Hero should cast Zan, Chaos Hero should use his Gun attack,
and have Cerberus use his normal attack. Cerberus alone will hit for roughly
110 damage, meaning you'll likely kill him in 3 rounds. Douman's Maha Agi and
Maha Zan will hit for roughly 15-20 damage per character, so it'll take him a
good 4 rounds to kill anyone. The only way this fight can be threatening is if
he gets lucky with Sibabu and hits Cerberus with Bind.
*******************************************************************************
After the pathetic fight, turn back north and go back to the Terminal.
Cerberus will start growling at the machine and attacks it, but is warped off
somewhere (You didn't expect you'd be able to keep him forever, did you?). At
the Terminal, you can save the game or Transmit. Choose Transmit and you'll
see you can choose a Lab as the destination. Choose it, and you'll be warped.
When you exit the terminal room, you'll find you've been warped to a new
building.
>_____________________________________________________________________________<
| g.) Lab (NET07)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Knocker Items: 240 Magnetite |
| Chirei Kobold Demon Summoning Upgrade |
| Jaki Gremlin 320 Magnetite |
| Jaki Orc Luck Incense |
| Yousei Gremlin Stamina Incense |
>-----------------------------------------------------------------------------<
Another building to tackle. Luckily, this building is short and easy, with a
handful of useful items. You'll start off on the second floor, so the goal is
to reach the first floor and find an exit.
************
Second Floor
************
After exiting the Terminal room, turn left (West) and follow the corridor
around the corner to the North. The two rooms flanking the Terminal room do
not contain anything important, though you can talk to a
Researcher-turned-Zombie for some info as to what's going on. After heading
North a few steps, you'll encounter an Orc who welcomes you, thinking you're a
demon in the form of a human. He'll attack when he finds out that you actually
are human. He's no more powerful than a regular enemy, so kill him quickly and
easily with Sword/Gun attacks. The room directly North of here is the
staircase to the first floor, but turn right (East) and head down this hallway
first. The room at the far end of the hallway contains 240 Magnetite. After
picking up the Magnetite, return to the T-intersection where you killed the Orc
and turn right (North), and go through the door and down the stairs to the
first floor.
***********
First Floor
***********
This floor contains some goodies. From where you exited the staircase, turn
right (East)--the room immediately in front of you doesn't contain anything--
and you should see a corridor with 4 rooms branching off of it. Enter the door
in the South-East corner and you'll find the crippled programmer. He'll tell
you more about Gotou and the Terminals, then ask you how you feel about the
Demon Summoning Program. Answer what you like, then answer "No" when he asks
about whether you are satisfied with the number of demons you can summon.
He'll take your computer and upgrade it so you can summon two more demons now.
Now enter the door directly facing the programmer's room to find 320 Magnetite.
Now enter the North-East door for a Luck Incense and the North-West door for a
Stamina Incense. After clearing out the items, return to the 4-Way
intersection near the stairs to the second floor and turn left (West). Follow
this corridor and you'll encounter another Orc. He'll ask how you got here and
attack. Kill him and continue to the T-intersection, then turn left (South).
Follow this corridor all the way to the exit and leave the building to the city
map.
>_____________________________________________________________________________<
| h.) Shinjuku (NET08)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Lemure Items: Bar Matchbook |
| Akuryou Ghost Gotou's HQ ID Card |
| Chirei Kobold Embassy ID Card |
| Datenshi Andras |
| Datenshi Forneus |
| Datenshi Gamygyn |
| Gedou Slime |
| Gedou Yakuza |
| Jaki Donko |
| Jaki Orc |
| Kyouchou Fukei |
| Majuu Sanki |
| Shiki Bodyconian |
| Shiki Lady Zombie |
| Shiki Obatarion |
| Shiki Zombie |
| Shiki Zombie Cop |
| Shiki Zombie Soldier |
| Yama Imp |
| Youchou Harpy |
| Yousei Goblin |
| Yousei Jack o' Lantern |
| Yousei Jack Frost |
| Yuuki Oshichi |
>-----------------------------------------------------------------------------<
After leaving the Research Institute, you'll be in another District. From the
Research Institute, head west to the road that stretches south to a barrier.
Follow that road north all the way to a T-Intersection. Head East at the
intersection, then take the first road north, then take the short road to the
West that leads to a building.
*************
Shinjuku Mall
*************
You'll be in the East Entrance to the Shinjuku mall. Just follow the only
corridor to the end and take the stairs down. This will take you to the mall
itself, and you'll notice right away that it is significantly larger than the
Kichijoji mall. Our first goal should be to activate the Terminal Point here
so we can quickly move about the city later on.
From where you entered the mall from the East entrance, turn right (North) and
follow that corridor to the first opening on your right. Turn right (East) at
that opening and then go through the South door. Follow the corridor South all
the way to the terminal room. Now what we want do do is visit Bar 3.
From the Terminal room, head North, then West, then South back towards the East
entrance. When you reach the East entrance, continue South to a
T-intersection. Turn right (West) at the intersection and follow the corridor
West to another T-intersection. Turn (South) here, and head past the first
door on the right. Continue to the second door on the right (the Southern-most
door), and go West through it. Continue West a short ways, then turn right
(North) at the end of the short hall. Go North through the door, then turn
left (West) and go through another door. Now turn left (South) and head to the
back of the room to talk to Yuriko, then go through the West door into a bar.
Decline to buy any drinks, then choose to talk with him. He'll ask you a
series of questions, so respond as follows:
1 - Yes (Do you have a demon summoning program?)
2 - No (Let demons run around unrestrained?)
3 - Yes (Do you think it's wrong to call on greater power for peace?)
After answering his questions correctly, he'll give you a Bar Matchbook and
kick you out. Now return *all* the way to the East entrance. You can do this
quickly by exiting the bar, turning North and heading North to a 4-way
intersection, then turning East and going all the way East to the entrance.
From the entrance, turn North as if you were going to the Terminal, and head to
the second door on the left (The door is directly opposite the corridor from
where you would turn East to go to the Terminal) to find a staircase. Go down
the stairs into a basement.
In the basement, follow the corridor as it winds West, then North, then East.
As you follow it East, you'll come to a guard (who looks like a kid) who is in
your way unless you show him what he needs to see. With the Bar Matchbook in
your inventory, answer "Yes" and he'll let you pass. Follow the corridor to
where it turns South. Now, if you want a guaranteed fight with a Yousei
Goblin, go through the door to the right and head all the way West to a room
containing it. Otherwise, just continue South to the end of the path and
you'll find the Resistance Leader--the girl you rescued in your dream earlier.
After some dialogue, agree to help the Heroine. Before she can join you,
Yuriko warps in and abducts her. Time to go save the damsel in distress.
Exit the basement/Headquarters the same way you came in. Along the way you'll
meet a man who tells you that the Resistance is scouting out the Heroine's
location and that they'll be in the Bar once they find her. Sounds like a
good place to find out where to go next.
Exit back to the main floor of Shinjuku Mall. Time to head back to where we
talked to Yuriko earlier. From the stairwell to the basement, turn south and
head all the way down until you reach a wall. Turn west and head to the strip
that contains three Bars. Enter the southern-most bar, and follow the path
until you reach the door to the Bartender. Turn south and enter the space
Yuriko used to occupy. You'll find a member of the Resistance. He'll warn you
that the Heroine is to be publicly executed in the Tokyo Government Office
plaza. Time to leave Shinjuku Mall for now. Exit back to the City Map.
***********************
Tokyo Government Office
***********************
Time to save the Heroine. Head west from Shinjuku and you should see two tall
buildings. Enter the small yellow building immediately south of the two
skyscrapers.
Follow the only path to a door. Enter the door and a guard will tell you that
the execution is about to begin. Continue forward and you'll reach the plaza.
Yuriko is about to start the execution when she notices you. She'll summon
four waves of demons which you must face.
******
Wave 1
******
Wave 1 is eight Shiki Zombie Cops. This wave isn't too hard; Zombie Cops aren't
particularly durable, so multi-target attacks are the way to go. Have Law Hero
cast Maha-Zan, or healing if needed. Main Hero and Chaos Hero should use Gun
attacks. Zombie Cops also like to summoning help, which often fails, giving you
plenty of breathing room.
******
Wave 2
******
Wave 2 is eight Shiki Zombie Soldiers. This is a little more difficult than the
last wave, but still not hard. The same tactics apply. The thing to watch out
for in this wave are the Soldiers' multi-target gun attacks, which can hit
everyone if you're unlucky. If Chaos Hero's Gun attacks aren't doing to well in
this wave, have him switch off to Maha-Agi.
******
Wave 3
******
Wave 3 is four Shiki Zombie Soldiers and four Akuryou Remorse (Lemure if you're
playing with the AGTP translation patch). This is easier than the second wave.
The group of Remorse will usually spam Sukunda, which doesn't have a noticeable
impact on your spell accuracy. So take out the Zombie Soldiers like you did
before, with Maha-Zan and Maha-Agi, then just use the same strategy against the
Remorse. The only trouble is if a Remorse decides to cast Zan, which will
deal ~25 damage to a single party member; still better than the multi-hitting
Zombie Soldier attacks, and Zan is often dodged by your party members.
******
Wave 4
******
Wave 4 is four Akuryou Remorse and two Shiki Ghouls. Not a terribly hard wave,
although it can kill you if you get unlucky. Unload on the Remorse with multi-
target attacks first, since Zan can become threatening at this point. Ghouls
like to defend, but can also attack for solid damage. Use Maha-Agi or Agi
(Depending on how much MP you have left) and Maha-Zan to mop them up. If you're
having troubles, have the Main Hero just defend for most of the fight, since
most attacks directed against him will either miss or do 5-10 damage.
After the fourth wave, Yuriko gives up and retreats. The Heroine thanks you and
asks you to meet her at the Bar. Return to Shinjuku Mall and head to the
southern Bar. Return to the man who told you where the Heroine's execution was
supposed to take place and you'll find the Heroine. Law Hero and Chaos Hero
will leave you in order to pursue their own goals and Heroine will ask you to
help her stop Gotou and Thorman.
Exit Shinjuku Mall and return to the city map. We now have the choice of going
to either Gotou's Headquarters the American Embassy. Since we'll be visiting
both these places eventually, the order doesn't matter too much; yet. Gotou's
Headquarters are on the way to the Embassy, so this walkthrough will go there
first.
>_____________________________________________________________________________<
| i.) Gotou's Headquarters (NET09)|
|-----------------------------------------------------------------------------|
| Enemies: Akuryou Remorse Items: Luck Incense |
| Akuryou Shade 8000 Y |
| Datenshi Andras |
| Datenshi Forneus |
| Datenshi Gamygyn |
| Gaian Suicide Squad |
| Gedou Slime |
| Shiki Zombie Soldier |
| Yama Imp |
| Youki Azumi |
| Youki Bogle |
| Yousei Dryad |
| Yuuki Ghoul |
>-----------------------------------------------------------------------------<
From Shinjuku Mall, head due east on the city map. You'll see a yellow building
surrounded by white buildings and trees. Head north into the complex and you'll
be asked to show your ID. Since you have one, they let you in.
***********
First Floor
***********
There aren't any items in this floor, so just make a beeline to the stairwell.
Head north a space, turn west and forward to the wall. Turn north again and
follow the small hall north then west to a T-Intersection. To the south is the
elevator, but there are some good items on the second floor. Head north, then
turn east and head *all* the way to the far back. You can go down to the
basement and talk with some people, but there's nothing of value down there.
************
Second Floor
************
From the stairwell, head south then turn west. Go west to the doorway, then go
north through the door into a long room to find a container containing a Luck
Incense. Exit out the room and head west one space, then turn north and follow
the hallway all the way up. Turn west and go forward one space and go south
into another long room. Open the container at the far end for 8000 Y. Return
to the stairwell next to where you entered the floor at and go up to the third
floor.
***********
Third Floor
***********
From the stairs, turn west and go forward a space, then turn and head south
through the door immediately ahead. Turn west again and go forward until you
can head go north. Take that hallway north through the metal door to meet
Gotou.
Gotou will explain in more detail the current situation between his forces
and the American army. He asks for your help and gives you time to think about
it.
Now that we've seen one point-of-view, it's time to see the other. Exit
Gotou's Headquarters to return to the city map. It's time to go to the
American Embassy!
>_____________________________________________________________________________<
| j.) American Embassy (NET10)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Fachan Items: Luck Incense |
| Jaki Orc Ointment |
| Majuu Cu Sith Magic Incense |
| Shiki Zombie Soldier 960 Magnetite |
| Tenshi Angel |
| Touki Spartoi |
| Youchou Harpy |
| Yousei Dryad |
>-----------------------------------------------------------------------------<
From Gotou's Headquarters on the city map, head south and east until you see
a small yellow building. This is the entrance to the Embassy. Follow the long
underground corridor and you'll come to a security checkpoint. They'll let you
through since you have an ID Card. Continue along the corridor and go up the
stairs to enter the Embassy.
***********
First Floor
***********
There are some nice items in this floor worth picking up. From the stairs,
follow the corridor east, then north until you can head west. Head west one
space, then enter to door to the south. In this long room, go through the far
wester door to find a container with Luck Incense. Exit the long room and turn
west. Go west to the doorway to the north and enter it to go into another long
room. Head through the far eastern door to find a container with an Ointment.
Exit the long room and turn west again. Continue west until you come to another
door to the north. Go through the door to enter another long room that extends
west. At the far end is a container holding a Magic Incense. Pick up the Magic
Incense, then exit the long room and turn west. Head west and go through the
door to the south to the fourth long room. This one extends east. At the far
end of this room in container holding 960 Magnetite. Exit the long room and
turn east. Head east and return to the four-way intersection. At the
intersection, turn south and follow the short corridor to a door to the east;
the stairwell. Take the stairs to the second floor.
************
Second Floor
************
Two more items to pick up, and then we're ready to meet the American
Ambassador. From the stairwell, turn north and follow that small corridor to a
T-intersection. Follow the corridor west and go through the door to reach a
container holding 6720 Y. Turn around and follow the corridor east past the
intersection to find another door. Go inside to collect an Emerald. Return to
the area in front of the stairwell and head east. Follow the corridor around to
reach some metal doors. Go through them to meet the Ambassador. Ambassador
Thorman will give you his side of the story, then ask for your help. This is
the first major plot decision point that determines your alignment Since you're
attempting to stay on the path of Neutrality, decline Thorman's offer, then say
you don't believe Gotou should do as he wishes.
After choosing the appropriate choices you want for Thorman, then return to the
city map. Before we return to Gotou to begin closing out this arc of the
story, there are a few more things to take care of.
>_____________________________________________________________________________<
| k.) Hammer of Thor (NET11)|
>-----------------------------------------------------------------------------<
| Enemies: *Choujin Gotou* Items: None |
| *Majin Thor* |
>-----------------------------------------------------------------------------<
Your first order of business is to get all the best gear currently available.
Return to Kichijoji Mall and pick up an MP5 Machine-Gun and some Shotgun
Shells. Replace the Heroine's Nerve Bullets with the Shotgun Shells, and give
the Main Hero the Nerve Bullets; this will make the upcoming dungeon MUCH
easier. Now return to Shinjuku Mall and purchase the best armors available:
Headgear, Kevlar Vest, Rivet Knuckles, and Rider Boots. For a sword, you can
either purchase a San-Setsukon in Shinjuku Mall, try to win a San-Setsukon as a
drop from Jaki Orc, or try to win a Gladius as a drop from Touki Spartoi.
After fully outfitting the main character, it's time convince some decent
demons to join. Make sure you have a good stock of cash, Magic Stones, and
Magnetite; demons often demand quite a large payment before deciding to join.
Here are some demons worth considering:
Datenshi Forneus - Found in Gotou's Headquarters.
Tenshi Angel - Datenshi + Yousei
Yuuki Ghoul - Datenshi + Youki
You should now be fully prepared for closing out this arc. Since this is a
major alignment split, I'll give a mini-walkthrough of each alignment. Simply
scroll down (or use the Table of Contents and run a search of the approriate
key) to the alignment you wish to follow and continue reading.
After refusing Thorman's offer to help, it's time to return to Gotou. Head back
to Gotou's Headquarters and return to Gotou's office. Since you've met with
both Gotou and Thorman and seen both sides of the story, Gotou will ask if you
agree with his side.
CHOOSE NO
Gotou will become angry with you for refusing to side with him. Since you
aren't with him, you're against him and he'll start summoning demons to attack
you. You'll have to go through two waves of enemies before you can take on
Gotou himself.
******
Wave 1
******
The first wave consists of a single Akuryou Pishacha and a single Youjuu Nue.
This wave is straightforward. Just focus fire your best damage attacks on the
Pishacha until it's dead, then turn and do the same to the Nue. If you have a
demon with Hanmna--such as Tenshi Angel--then use Hanma on the Pishacha to
instantly kill it. As long as you aren't careless, this should be a breeze.
******
Wave 2
******
The second wave consists of a single Akuryou Shade and a single Yuuki Beikoku.
This is a bit harder than the first wave. While the Shade is a non-factor, the
Beikoku can dish out some heavy damage and has good defenses. If you have
Hanma, cast it to instantly kill the Beikoku. Otherwise, just use your best
non-Gun attacks and any Fire magic that you might have. Heal when needed and
you should do fine; just don't get reckless.
After seeing how ineffective his demons are, Gotou will directly challenge you
himself. Time for a real boss fight.
*******************************************************************************
-------------
Choujin Gotou
-------------
Level: 28
HP: 440
MP: 60
-------------
EXP: 448
M(Y): 1344
MAG: 560
ITEM: Meito Kotatsu
-------------
Abilities:
Attack (~37 Physical damage)
Sibabu (Inflicts MT Bind at ~40% hit rate)
Diarama (Recovers some of Gotou's HP)
Critical (~50 Physical damage)
Strategy: Gotou isn't terribly hard. He'll often open the fight with Sibabu,
which will usually Bind one to three of your party members. Have most of your
team attack. Main Hero should use his Gun, and your demons should use their
best attacks. If you have a Datenshi Forneus, have it constantly use
Maha-Zionga and Gotou will often be Shocked before he can move. If you have a
Yuuki Ghoul, have it use its Extra attack (Paralysis Bite); if you get lucky,
the Ghoul will inflict Paralysis on Gotou, effectively ending the fight.
Heroine should heal when needed, otherwise have her cast Zionga on Gotou--if
you have it--or Maha-Zio: both have an excellent chance of Shocking him.
Gotou's attacks can cause some damage--especially his Critical Hit--but it's
all single target. A single casting of Diarama should usually recover any of
the damage he deals.
Just keep the pressure on Gotou with a mix of damage and status attacks and you
should be fine.
If you're really lucky, you'll receieve a Meito Kotatsu at the end of the
battle, a solid sword. If you don't get one, don't worry too much as you'll be
getting a much better weapon shortly.
*******************************************************************************
After defeating Gotou, it's time to tell Thorman we don't agree with his
methods either. Go back to the American Embassy and enter Thorman's office.
Inside, Thorman will be pleased that you defeated Gotou and will reveal his
true identity, Majin Thor. He will then ask if you would like to continue
fighting in the name of God.
CHOOSE NO
Thor doesn't take kindly to your refusal to do God's work and sentences your
party to death. Unlike Gotou, Thorman will challenge you directly.
*******************************************************************************
----------
Majin Thor
----------
Level: 30
HP: 482
MP: 90
----------
EXP: 480
M(Y): 1440
MAG: 600
ITEM: Orb
----------
Abilities:
Attack (~48 Physical damage)
Zionga (~46 Lightning damage)
Maha-Zio (~12 MT Lightning damage)
Piercing Howl (~6 MT damage, inflicts Bind at 95% hit rate)
Strategy: Thor can be an incredible pain in the ass if you try to simply slug
him to death. Eventually he'll use Piercing Howl, which will likely inflict
Bind on your entire party. After that, he'll just beat on your helpless
characters until you lose. The way to beat Thor is to beat him at his own game.
If you have Datenshi Forneus, have it cast Maha-Zio while the Heroine casts
Zionga. Both spells will probably come off before Thor moves, and at least one
of them should Shock him. If you have the MP for it, just continue doing this
until Thor dies. If you run out of MP, hopefully you have a Yuuki Ghoul. While
Thor is being Shocked to death, have the Ghoul use its Paralysis Bite until
Thor becomes Paralyzed. After that, switch to pure damage attacks and Thor
should die before he recovers.
In summary, like Gotou, use balance between accurate status effects and damage
in order to defeat Thor. As long as you can prevent Thor from taking too many
actions, he should be relatively easy.
*******************************************************************************
In response to his defeat, Thor launches a nuclear ICBM strike,
"Thor's Hammer," to purge Tokyo of its evil sins. Even though you managed to
defeat both factions that were warring over Tokyo, it seems you still won't be
able to save it. Thor dies and a 30 second timer is displayed to countdown the
time until the nuclear strike hits Tokyo.
Just let the timer running out, as the nuclear strike is inevitable. After the
timer runs out, the nuclear strike impacts and Tokyo is engulfed in a flash of
white. Before the strike kills you, however, the Heroine teleports you away
from Tokyo completely. Unfortunately, you no longer know where, or when, you
are.
>_____________________________________________________________________________<
| l.) Kongokai (NET12)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Tsuchi-Gumo Items: Soma |
| Majuu Nekomata Soma |
| Majuu Tangie Guillotine Axe |
| Youjuu Nue 1440 Magnetite |
| Youki Azumi Kodachi of Light |
| Youma Asparas Mikazuchi's Tachi |
| Youman Kinnari |
| Yousei Gandharva |
| *Choujin Phantasm (Blue)* |
| *Choujin Phantasm (Red)* |
| *Touki Zenki* |
| *Touki Genki* |
>-----------------------------------------------------------------------------<
When you come to, you'll be greeted by a man named En no Ozuno. He'll tell you
that two others like yourself have also wound up in this strange place; gee, I
wonder who those two could be. He'll also mention that his two minions, Goki
and Zenki will assist you.
***********************
Kongokai: Inner Section
***********************
After you leave En no Ozuno's room you'll be facing south. If you wish to
heal, talk to Goki who resides in the room directly west of En no Ozuno's
room. If you wish to save your game, talk to Zenki, who is in the room to the
east of En no Ozuno's room. When you are finished with them, exit through the
door directly south of En no Ozuno's door. Our first goal is to locate the two
people En no Ozuno mentioned.
Continue south until you reach a wall, then go through the door immediately to
the west. After you go through the door, there should be a Jakyou directly in
front of you. Turn south and go through the door to the east. Inside this room
you'll find one of your demons--or some Magnetite if you had less than a full
stock of demons before Thor dropped the nuke. Exit the room and turn north, go
all the way up to the wall, and exit through the door you see in the middle of
the north wall.
Follow the hallway west, then north and go through the door to the far north.
Inside this room you'll find Chaos Hero. He'll join your party. One down, one
to go. After exiting the room, turn east, and go through the door just ahead.
Inside you'll find another one of your demons. Backtrack to the Jakyou and go
through the door to the east, back towards where you entered at. Rather than
returning north, continue east all the way to the wall. Turn south and forward,
then turn west and go through the door. Inside the room is another one of your
old demons.
After exiting the room, turn north and go wall the way up through the far door.
On the other side of the door is a T-intersection. Turn east and forward one
space. Turn south and go through the far south door into another room with one
of your demons in it. After exiting the room, turn north and go through the far
north door. Continue north to a second door. Inside this room you will find
Law Hero, and he'll join you. Now that you've found both characters, return to
En no Ozuno.
En no Ozuno will tell you where you are and what has happened to the world
following the destruction of Tokyo. En no Ozuno will help you return to Earth,
but he asks you to find some Soma from a spring first. To reach the spring, he
also opens the south gate, allowing you access to the Outer Ring of Kongokai.
********************
Kongokai: Outer Ring
********************
From En no Ozuno's room, head due south through the door until you hit a wall.
Turn and go east one space, then go south through the door. Continue south
through the now-opened door to reach the outer ring.
Continue south to a T-intersection. Turn east at the intersection and follow
the hallway all the way east to a door, go through the door, then follow the
hall as it angles north east to a point where there is a door to the north
and a door to the south. Go through the south door if you want to talk to
En no Ezuno's spirit about how the demons you summon can affect your alignment.
Otherwise, go through the north door and continue north all the way through a
few more doors until you reach a wall. Go west on space, then continue north
all the way until you reach a T-intersection. Go east one space and there'll
be a door to the south and a hall to the north. Turn north and continue all
the way through another door. Follow the path to the northwest and you'll
reach a point where there is a door to the east and a door to the west. Go
through the east door to enter the Soma Spring. Collect some Soma, then exit
the room. From the Spring, head west through the doors until you come to a
long hallway. From here you can return to En no Ozuno in the Central Area to
give him the Soma. Note that on the return trip, you'll find that some of the
doors you passed through are one-way. To get back, just follow the hall way as
it angles around those corners.
Give the Soma to En no Ozuno. Unfortunately, he's a thirsty bastard and he'll
ask you to go get some more. Backtrack all the way back to the Soma Spring and
you can pick up a second Soma. Return to En no Ezuno with it and he'll finally
be satisfied (and let's you keep the second Soma). He'll mention that there
are two Phantasms in Kongokai that carry powerful weapons and that you should
bring the weapons to him. Unfortunately, he has something else in mind for
Law Hero and Chaos Hero, so you'll need to do this with just your demons. To
find the Phantasms, he'll open up the north gate, allowing access to the
Middle Ring of Kongokai.
*********************
Kongokai: Middle Ring
*********************
Return to where you found the Law Hero (the north-eastern corner of the Central
Area). In front of the door that led to his room, turn west and go forward to
the wall, then turn south. Go south one space, the turn west and go forward one
space. Turn north and go through the now open door to reach the Middle Ring.
From the door here, turn east and go forward all the way to the wall. Turn
north, go forward, and make a U-turn to the east and south through the door.
Turn east and you should see a door to the southeast, go through the door to
find another room where one of your previous demons is. Exit the room, go west
to the wall, then head south to the door. Go east through the door, then head
south to the next door. Go west through that door, then head south some more
to an alcove that opens up on the east side. Turn east, and go into the alcove
and through the door to find one of the Phantams.
If you are not Chaos Aligned, the Phantasm attacks you.
*******************************************************************************
-----------------------
Choujin Phantasm (Blue)
-----------------------
Level: 32
HP: 310
MP: 60
-----------------------
EXP: 512
M(Y): 1536
MAG: 640
ITEM: Soma
-----------------------
Abilities:
Attack (~60 Physical damage)
Agirao (~80 Fire damage)
Maha-Agi (~25 MT Fire damage)
Sibabu (Inflicts Bind on all characters at ~33% hit rate)
Strategy: If you haven't fused any demons in the Jakyou, this could be tough
as the damage jump is quite substantial. If you have fused some level 20-25
demons, however, his heavy damage will take 2-3 hits to kill anyone. As long
as you have one demon that can cast healing magic, you'll be fine. Heal whoever
is attacked by the Phantasm and have all your other characters go all out. The
Phantasm has less HP than Thor, and you should have much better demons at this
point; the Phantasm should die within a half-dozen rounds or so. He'll almost
never cast Sibabu, so don't worry about being status-locked to death.
*******************************************************************************
After defeating the Phantasm, you will receieve the Guillotine Axe. Only Chaos
Aligned characters can equip it, so your Hero cannot use it. Just save it for
now and equip it on the Chaos Hero when he rejoins.
Time to collect the second weapon for En no Ozuno. Let's pick up a nice batch
of Magnetite first, though. From the Phantasms door, head west to the
T-intersection and turn south. Head south until you come next to a door on the
east wall. Don't go through the door (unless you want to hear some pointless
chatter). Instead, turn west and go all the to the next wall, then turn south.
Go south one space, then turn east and go forward two spaces to the door that's
to the south. Go through the door to find a container holding 1440 Magnetite.
Now return all the to the north door that leads to the Central Area of
Kongokai. From the door, turn east and head east until you reach the door on
the north wall. Turn north and go through this door. On the other side of the
door, turn west and head that direction for a ways until you reach a wall. Go
south through the door and follow the hall west and north. Turn west and go
through the door. Outside the door. turn south. To the southwest is a door. Go
through the door to find another one of your old demons. Exit the room and
head east to the wall, then turn south. Head south to the door on the west
wall and go through it. Turn south again and go down to the door on the east
wall. Go through that door and turn south again. Head south until you come to
an alcove in the western wall. Go west in the alcove and west through the door
to reach the second Phantasm.
If you are not of Law Alignment, the Phantasm attacks you.
*******************************************************************************
----------------------
Choujin Phantasm (Red)
----------------------
Level: 32
HP: 320
MP: 60
----------------------
EXP: 512
M(Y): 1536
MAG: 640
ITEM: Soma
----------------------
Abilities:
Attack (~60 Physical damage)
Zanma (~45 Impact damage)
Maha-Zanma (~33 MT Impact damage)
Diarama (Recovers ~80 HP)
Strategy: Overall, this Phantasm is much weaker than the Blue one. All you need
is a demon with decent healing and the Phantasm will never come close to
killing you. Just heal whoever has taken damage and have everyone else unload
their best damage onto the Phantasm. Like the Blue Phantasm, the Red Phantasm
has bad HP and will drop quickly.
*******************************************************************************
After defeating the Phantasm, you will receive the Kodachi of Light, the second
weapon for En no Ozuno. Since only Law Aligned characters may equip it, your
Hero cannot use it. Just keep it for when the Law Hero rejoins.
Before returning it to him, there's one last thing you can do here. If you want
to fight a somewhat high level demon for kicks, then follow these direction,
otherwise you can return to En no Ozuno.
From outside the Phantasm's room, go east against the wall, then turn south. Go
south to the wall, then turn east. Follow this hall as it goes north through a
door and east through another door. On the other side of the second door, turn
south and go forward one space and turn west. Go west to the wall, then turn
south. Go south one space, then turn east and go through the door. Inside this
room a demon will attack you. Nothing too hard, just spam your best attacks.
After killing the demon or not, return all the way back to En no Ozuno. Law
Hero and Chaos Hero will congratulate your return and rejoin your party. En no
Ozuno will give you Mikazuchi's Tachi. This is weapon is good, and can be
equipped by your Neutral Aligned Hero, so go ahead and use it. En no Ozuna will
say you're ready to return to Earth and opens the east door to allow for your
exit.
**************
Kongokai: Exit
**************
Head south from En no Ozuno's room through the door, and continue south to the
wall. Go through the south door to return to the Outer Ring of Kongokai.
Continue south to the T-intersection, then turn east. Head east all the way
through the one-way door, follow the path northeast, then go north through the
second one-way door. Continue north to the wall, then turn west and go forward
one space. Turn north again and follow the hall until you reach another wall.
Turn east and go through the door. Now turn south and go towards the door.
Before you can reach the door, Zenki and Goki stop you. You have one last
test before being allowed to leave Kongokai: you must defeat Zenki and Goki.
*******************************************************************************
-----------
Touki Zenki
-----------
Level: 32
HP: 340
MP: 80
----------------------
EXP: 768
M(Y): 1536
MAG: 640
ITEM: Soma
----------------------
Abilities:
Attack (~70 Physical damage, can hit 1-2 times)
Zionga (~50 Electric damage, inflicts Shock at ~95% hit rate)
Raku-Kaja (Increases Defense)
Critical (~100 Physical damage)
-----------
Touki Goki
-----------
Level: 32
HP: 290
MP: 70
----------------------
EXP: 768
M(Y): 1536
MAG: 640
ITEM: Soma
----------------------
Abilities:
Attack (~50 Physical damage, can hit 2-4 times)
Media (Recovers ~30 MT HP)
Makajama (Inflicts MT Close at ~25% hit rate)
Taru-Kaja (Increases Attack Power)
Strategy: You'll want to focus-fire Goki first. His Physical attack can mess
you up if it hits 4 times, and you definitely don't want him boosting it
further with Taru-Kaja. Have Law Hero use Zanma on Goki to inflict some heavy
damage (~60-70). Have your Hero and Chaos Hero use their sword attacks on Goki.
The rest of your demons should use their basic physical attacks, or their Extra
attacks if they cause more damage. With decent demons, you can pile on nearly
250 damage per round and Goki won't live to see an attack on the second round.
After dealing with Goki, use the same strategy on Zenki. Law Hero's Zanma will
still do great damage, and Sword attacks with the special weapons you found
will do nice damage as well. If you have a demon with Diarama, you can beat
Zenki without losing a character as long as you heal whoever was attacked last.
*******************************************************************************
After Zenki and Goki are defeated, you'll go through the sealed door and meet
En no Ozuno. He'll warn you that Earth has changed dramatically and not to be
surprised by it. You'll then end up back in Earth.
>_____________________________________________________________________________<
| m.) Return to Earth & Shibuya (NET13)|
|-----------------------------------------------------------------------------|
| Enemies: Chirei Dwarf Items: Luck Incense |
| Gaian Executioner Rider Intelligence Incense |
| Gaian Hakai-Zo Garnet |
| Gaian Oni-Joro Diamond |
| Juujin Werecat |
| Machine T93F |
| Mesian Temple Knight |
| Mesian Zealot |
| Shiki Corpse |
| Yama Lilim |
| Youchou Kokakuchou |
| Yousei Elf |
| Yousei Kelpie |
| Yousei Rusalka |
| Yuuki Ghoul |
| Yuuki Maneater |
| *Kishin Takeminakata* |
>-----------------------------------------------------------------------------<
After leaving Kongokai, you'll find yourself in the middle of a grove of trees.
As you try to leave, a bum stops you and asks for your money. You'll be forced
to give him some. Unfortunately, it seems that our money is no longer worth
anything and Makka (L) is the new currency. You lose approximately 5/6 of your
current Y and the remaining 1/6 becomes L. You'll then return to the city map.
After taking a few more steps, the Main Hero will hear a woman's scream that
nobody else hears. The woman will then ask for your help. Hmm, I wonder who
that could be? Head west once you're out of the grove, then follow the ruined
road south, parallel to that purple tube thing. The road will lead directly to
the building in Shibuya we need to visit.
*******************
Shibuya First Floor
*******************
From the entrance, go north two spaces, then turn west, then north, and enter
the door to reach the Terminal for this building. Save your game if you want.
Exit the Terminal, turn west, and head west all the way to the wall.
Turn north at the intersection and go through the door. Continue forward until
you can turn east. Go one space east, turn south, and go through the door to
enter a room with a container holding a Luck Incense.
Exit the room, move north to the wall, then turn east. Head east to the wall,
then turn south and go through the door to pick up an Intelligence Incense.
Exit that room, go north one space, then turn east and move all the way to the
wall. Turn north and go through the door. Turn east, go forward one space,
then turn south and head south through the door. Follow this hall way until
you come to a wall with a door to the north and a door to the south. Go through
the north door and follow the short hall up to the stairwell. Take the stairs
to the second floor.
********************
Shibuya Second Floor
********************
Turn west, go forward one space, turn south and go through the door. You'll be
in a dark zone here. Turn west and go forward to leave the dark zone. A random
Messian will tell you about the current condition of the Messiah. Turn south
and go forward one space, then turn west and go through the door. Continue
until you reach a wall. Turn north, go forward one space, then turn east and
go through the door to find a Garnet. Exit the room, turn south and go forward
one space. Turn east and return through the door and continue all the way to
the wall. Turn south, go forward, then turn west and go through the one-way
door. Turn south, and go through another one-way door. Turn west and go
forward until you reach another dark zone. Turn south and go forward once. Turn
east and go forward once. Turn south and continue forward to a T-intersection.
At the intersection, turn west and go forward. Another Messian will mention
their Messian being possessed. Turn north and go through the door.
You'll see a girl who has been chained up and is paralyzed. Again, you'll hear
a cry for help. Leave the room, turn east, and go forward all the way through
a door to pick up a Magic Incense. Exit the room, go back to the T-intersection
near the dark zone. Turn north at the intersection and go forward one space
into the dark zone. Turn east and move forward one space to exit the dark zone.
Another Messian will talk to you. Turn north and move forward one space. Turn
east and move forward all the wall to the wall. Turn south and go forward one
space, then turn west and go through the door to pick up a Diamond. Exit the
room and turn south. Go south to the corner and follow the hall to the west.
When you reach the end of the hall, you'll fall through an invisible hole and
land in the first floor.
Follow the path east and north until you reach a familiar junction. From here,
return to the Terminal. Save your game and warp to Shinjuku.
*************
Shinjuku Mall
*************
We're here to find out about the psychic that could help out the girl Messiah
back in Shibuya. Our first goal is to find Ozawa and see if he can give us any
info about the psychic he uses to brainwash people.
From the Terminal point, head north through the door, turn west and go forward,
then turn south. Head south until you come to the stairwell on the east. Don't
go up the stairs, instead turn west and head all the way across Shinjuku Mall
to the western stairwell. Again, don't go up the stairs. Turn south and move
forward until you reach a wall. Turn west and go forward, then turn and move
south until you reach a door on the east wall. Enter the door and go east until
you reach the far wall. Turn north and go through the door on the west side.
Follow this spiral hall until you reach some stairs going up.
Turn north, go forward, then turn west and go up another set of stairs.
From the stairwell, go west to the wall, then north to another wall, then
east two spaces. Turn south and enter the Yakuza office. Go through the door
to the southeast to meet Ozawa. Unfortunately, Chaos Hero gets pissed off and
threatens Ozawa. Ozawa will summon Kishin Takeminakata. Before you can do much
of anything, Takeminakata attacks you, forcing you to retreat. Head back the
way you came towards the Mall proper. Along the way, Chaos Hero will stop you
and say he can defeat Ozawa if he gains demon power.
Return to the main floor of Shinjuku and head back to the western stairwell.
From the stairwell, continue north until you reach a T-intersection. Turn west
and go forward one space, then turn north and go forward until you reach the
corner. Turn east and move forward one space, then turn south and enter the
Jakyou. Chaos Hero will fuse with a random demon and become substantially more
powerful--you do lose a demon in the process, sadly, hopefully it isn't a good
one.
Now save the game, then return to Ozawa. Ozawa isn't happ