The Last Battle
DESIGNED by POWWOW
(C) 1994 TEICHIKU
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GUIDE 
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VERSION HISTORY
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v1.0 (12/03/03) - Initial release.
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v1.5 (08/15/07) - Some cheat codes and about the game.
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***I added some more cheat codes.
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Please use these cheat codes.
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Infinite Sol  7E1DD17F 
              7E1DD296 
              7E1DD398 
No Encounter  7E1DE401 
EXP           7E1923FF (Kult)
              7E1924FF (Kult)
              7E1925FF (Kult)
              7E1A07FF (Mei)
              7E1A08FF (Mei)
              7E1A09FF (Mei)
              7E1AEBFF (Borg) 
              7E1AECFF (Borg)
              7E1AEDFF (Borg)
              7E1BCFFF (Rejina)
              7E1BD0FF (Rejina)
              7E1BD1FF (Rejina)
Fire Mana     7E1911FF (Kult) 
              7E19F5FF (Mei) 
              7E1AD9FF (Borg) 
              7E1BBDFF (Rejina)
Water Mana    7E1913FF (Kult)  
              7E19F7FF (Mei) 
              7E1ADBFF (Borg) 
              7E1BBFFF (Rejina)
Wind Mana     7E1915FF (Kult)
              7E19F9FF (Mei) 
              7E1ADDFF (Borg)
              7E1BC1FF (Rejina)
Earth Mana    7E1917FF (Kult)
              7E19FBFF (Mei) 
              7E1ADFFF (Borg) 
              7E1BC3FF (Rejina)
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                                About the game
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An RPG that Hijime Kimura of Kimukou supervised. The story where the hero is 
involved in a quarrel over two countries that were amiable for a long time. 
The auto battle, for example, can be enjoyed in combat by leaving it, and 
create magic by combining two materials. 
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Elder Village
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In the classroom, when the teacher ask Kult a question, choose "no" as the 
answer. After that, leave the school, and go into the house that is on the 
left side of the school. Go upstairs to 2F, and search the treasure chest 
for a flute, then speak to Kult's father Yelt. In the basement, search the 
treasure chest for a ceremony sword and leather cloth. Make sure to equip 
those three items on Kult. Go upstairs to 1F, and speak to Kult's mother 
Youth who will give Kult 100Sol. When Kult speak to his mother again, choose 
"yes" twice to her two questions. Then the Great Old Magician Fehbennels will 
come by the house during the night. Outside at the village gate, Kult will 
learn the magic of fireball A (which uses 19MP) and restore health A (which 
uses 17MP) from Fehbennels. Leave, and go south to the Ceremony Cave that's 
nearby.
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Ceremony Cave 
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The path on the left has a treasure chest. The item found inside is bangle.
Take the path on the right until you reach a stairs. Go up the stairs, and 
walk along the left wall until Kult reaches a hidden dark area where he will 
fall down to another area of 1F. Search the treasure chest for a herb. Go 
down the stairs. The path on the upper right has a treasure chest. The item 
found inside is wisdom herb. Take the path to the upper left corner, and walk 
thru the water to fall into the whirlpool which take Kult to a different area 
of the cave where there are several stairs. The stairs at the top will take 
you to a treasure chest. The item found inside is magic herb. The stairs at 
the bottom will take you to an area where there is a whirlpool. Walk into the 
whirlpool to fall into the bottom of the cave. Search the treasure chest for 
a torch. Go to the top area, and search the wall for "Fenamun's gem." After 
getting Fenamun's gem, go to the right, and go up several flight of stairs 
to 1F. On 1F, slide down the wall. Now, leave and return back to El Darl 
Village.
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Elder Village
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Give Fenamun's gem to the Great Old Magician Fehbennels who will leave the 
village afterwards. The next day, after leaving the house, Kult and his 
father will talk to the elder, and then both of them will go to the elder's 
house. At the elder's house, an injured soldier from Silvel Castle will tell 
the elder what happened to him. After that, Glud's soldiers will attack the 
village. It is just only three single battles with Glud's soldier in order 
to defeat the enemy. When you defeat an enemy in battle, you sometimes get a 
jewelry bag which can be sold at an item or weapon shop for money. It is one 
way of earning money in this RPG. In the elder's house, when Kult is asked a 
question, choose "yes" as the answer. Then the elder will give Kult "Glud's 
secret letter" to take to Silvel Castle. Walk thru the gate on the right side 
of the village, and go northeast to Silvel Castle.
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Silvel Castle
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Inside the castle town, buy some new equipment for Kult at the weapon shop. 
Then go to the castle's entrance door, and speak to the guard on the right. 
Choose "yes" twice to his question. Go inside of the castle, and speak to 
Lord Yury. After the elf Mei asks Kult a question, choose "yes." Then Mei 
will join Kult. Mei's has the magic of ice storm A (which uses 39MP) and 
restore health A (which uses 17MP). Go outside of the castle, and fight many 
of the soldiers of Glud's army until they are defeated. Hint: anytime Kult 
and Mei are low on HP or MP, just go back inside of the castle, and speak to 
the magician in the lower right corner to fully restore Kult and Mei's HP 
& MP. After the battle is over, Kult and Mei will automatically go back 
inside of the castle to speak to Lord Yury. Then, Lord Yury will take them 
to see King Gustuf. First, speak to King Gustafu, and then Lord Yury. Choose 
"yes" twice to Lord Yury's question. Afterwards, Lord Yury will give Kult 
"Yury's letter" to take to the Great Old Magician Fehbennels. Walk down the 
stairs, and go thru the hidden passage that will take Kult and Mei into the 
weapon shop. As the two come out of the weapon shop, it is night. Glud's army 
has already set fire to the castle walls, and now they are breaking down the 
castle gate. Leave, and go south to Fehbennels' House.
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Fehbennels' House
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Go and speak to Fehbennels. After giving Fehbennels "Yury's letter," Kult and 
Mei will rest. When morning comes, go and speak to Fehbennels who will read 
Yury's letter to Kult & Mei. Just choose "to get training" and "yes" to 
Fehbennels' questions. Then, Fehbennels will use a warp spell to send Kult, 
Mei, and himself to the entrance of Rudom's Tower.
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Rudom's Tower
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After Fehbennels leaves, go inside of the tower. Go upstairs to 2F, but be 
cautious of the floors because they will open sending you back to 1F. On 2F, 
just start from the stairs, and then go 4 steps to the left, 3 steps down, 4 
steps to the left, 2 steps up, and 1 step to the right to reach the doorway 
safely. Now, after searching the earth spirit statue which is number one of 
the 4 mana spirit statues, Kult will learn "earth of Fenamun" magic. Then go 
upstairs to 3F. On 3F, there are six switches, and six torches. The switches 
have to be pull in sequence to light the torches. First, the two switches 
that are in the upper left just pull the switch on the right. Second, pull 
the one switch that is on the left side of the door. Third, the two switches 
that in the lower left just pull the switch on the left. Fourth, the two 
switches that are in the upper left just pull the switch on the left. Fifth, 
pull the one switch that is on the lower right side of the door. Sixth, the 
two switches that in the lower left, just pull the switch on the right. If 
this is done correctly, the door will open. Now, after searching the fire 
spirit statue which is number two of the 4 mana spirit statues, Kult will 
learn "fire of Fenamun" magic. Then, go upstairs to 4F. On 4F, there are 
seven tiles. Three with red circles in the center, and four with blue circles 
in the center. The tiles with the blue circles will have a small green 
triangular marking meaning that these tiles will teleport you around the 
room. First, step on the tile with the blue circle that has one small green 
triangular mark. Then, step on the tile with the blue circle that has two 
small green triangular marks. Finally, step on the tile with the blue circle 
that has three small green triangular marks. If this is done correctly, the 
door will open. Now, after searching the wind spirit statue which is number 
three of the 4 mana spirit statues, Kult will learn "wind of Fenamun" magic. 
Then, go upstairs to 5F. On 5F, just step on all of the blue buttons in a 
certain pattern to change them into red buttons. If this is done correctly, 
the door will open. Now, after searching at the front of the water spirit 
statue which is number four of the 4 mana spirit statues, Kult will learn 
"water of Fenamun" magic. Then, go upstairs to 6F. On 6F, after searching 
the treasure chest for "silver of Nefa" (a magic stone (1-3) which is a 
required magic stone to make mana and combining special magic at the magic 
shop), walk on to the tile with the blue circle to teleport you back to first 
of the tower. Now, leave, and return back to Fehbennels' House.
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Fehbennels' House
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Go and speak to Fehbennels who will recover Kult and Mei's HP & MP. After 
speaking to Fehbennels, he will introduce Princess Rejina and Knight Borg to 
Kult and Mei. Now, Rejina and Borg become friends with Kult and Mei. Rejina's 
magic is tornado A and restore health A. When Fehbennels, Kult and the others 
go outside of the house, they will fight several soldiers of Glud's army. 
After defeating the soldiers of Glud's army, Fehbennels, Kult and the others 
go back inside of the house to talk. After the conversation ends, just leave, 
and go north to the center of a forest that is nearby Fehbennels' House to 
enter the Elf Village.
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Elf Village
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Walk up the ladder, and go into the house that in the back of the village. 
Go upstairs to 2F, and search the treasure chest for a "body herb" & "life 
herb." After that, leave, and go to Ritten Village which is nearby the 
forest.
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Ritten Village
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Go to house that is on the lower left side of the village. Go upstairs to 2F, 
and search the treasure chest for a mage staff (Mei). After that, leave, and 
go all the way northeast to Guruva Village.
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Guruva Village
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Buy some new equipment for Kult (normal shield), Mei (normal shield), Borg 
(battle ax) at the curio dealer (the shop on the far left). After that, 
leave, and go to the Mining Cave which is nearby the village.
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Mining Cave
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The stairs on the right will take you further down into the underground to 
where the miners are working. In that area of the underground, walk to the 
far left until you see a stairs. Go up the stairs, and search the treasure 
chest for a jewelry bag (750sol). The stairs on the far upper left corner 
will take you up to 2F. On this floor, you will see the big dark hole that 
is nearby. Just follow the narrow path to the back of the hole. When you 
fall thru the hole, you will land on a cliff on 1F. Walk all the way to 
the lower left corner, and search the treasure chest for hard leather. Then, 
go to the upper right area, and slide down from the cliff. Search the 
treasure chest for rune sword. Now, return back to 2F, and take the other 
stairs up to the outside of the Mining Cave. Go into the other mining cave 
which is close by. Then, walk to the far left, and go down the stairs. Walk 
to the far left, and exit the mine. Now, go to Lantoburg Village.
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Lantoburg Village
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You can sell the jewelry bag and old equipments at the curio dealer. After 
that, leave, and go east to Belkstat Town.
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Belkstat Town
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Go to the weapon and protection shop, and buy some new equipment. If you 
don't have enough Sol, just buy the boots for Kult and steel sword for 
Rejina. Then, go down the stairs that is in the upper left corner into the 
basement of that shop, and speak to Borg's father Svalt. Choose "yes" to his 
question. After that, leave the village by going thru the west gate, and go 
southwest to a cave which is Yark Village.
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Yark Village
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Go into the room that is on the left side of the item shop, and speak to the 
patriarch's daughter. Leave the village, and then come back during the night.
Now, go and speak to the patriarch's daughter who will then lead the group 
to the location of a secret tunnel. Inside the tunnel, fight the soldiers of 
Glud's army. After each battle, speak to the magic chief of Yark race who 
will restore the group's HP & MP when choose "yes" to his question. After 
defeating all of the soldiers, go to the upper right corner, and fight 
Striker. After defeating Striker, the group will automatically go to the back 
of the big cave to where the Yark Race Chief, Heg, Rog and others are held. 
The Yark Race Chief will show the group the weapon of Yark called a battering 
ram. After speaking to the Yark Race Chief, choose "to set them free as it 
is" to his question. Then, search the two treasure chests in the room for 
helm of Yark and chain mail. Now, go back to the location of the secret 
tunnel to the area where the Yark Race Chief and the others were held at, 
and search the treasure chest for "seal stone." After that, leave and return 
back to Belkstat Town. 
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Belkstat Town
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First, I would suggest that you raise the group's level to 18 (near the town 
area). By that time, you should have already acquired a lot of special herb 
during the leveling up of the group. After that, go to the magic shop that's 
nearby the village south gate to synthesize magic (#2) for all the members 
of the group or decompose (#4) magic to replace it with another more powerful 
magic, but you have to pay 10Sol for each one of the magic that is 
synthesized or decomposed. Now, go down the basement of the weapon and 
protection shop, and speak to Borg's father Svalt who will fully recover the 
group's HP & MP. After that, Heg and Rog of the Yark race will come by with 
the battering ram to destroy the gate. Once the gate is destroyed, Svalt and 
Kult's group will automatically go thru the gate to the other side where the 
enemy is at. The group will be trap inside this area until they have defeated 
the enemies. Fight several of the soldiers of Glud's army. Anytime the group 
is low on HP or MP, just speak to the magician who is blocking the gate on 
the left to fully restore the group's HP & MP. After defeating those 
soldiers, go into the house that is in the lower right, and search the 
treasure chest for "rage shield." Then, go towards the gate on the right, and 
speak to Guardian. Fight Guardian. This troublesome boss uses a powerful 
lightning attack spell so be careful. After defeating Guardian, Borg's father 
Svalt will fully recover the group's HP & MP. After that, leave the town by 
going thru the north gate, and go northeast to Port Town Hanstad.
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Port Town Hanstad
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Buy some new equipment for Mei (sarsalar wand), Borg (scale ax) at the weapon 
shop. Then, go to 1F of the inn into the room at the back, and speak to the 
three men. Now, go to the mansion which is in the north of this town. The 
group will be captured and send to Prisoner Island. 
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Prisoner Island
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Inside the prison, search the prison door. Then Yury and Sleek will comeby. 
After Yury opens the prison door, go upstairs to the top floor, and search 
the treasure chest for the "prison key" in the room in the upper right 
corner. Now, go back down the stairs, and open the other prison door that 
have prisoners. Make sure after opening each door, speak to the person that's 
inside. If you speak to one of the men on this floor, he will fully restore 
the group's HP & MP. Now, go futher downstairs, and free the other prisoners 
in the same manner. If you speak to one of the men on this floor, he will 
also fully restore the group's HP & MP. I would suggest that you raise the 
group's level to 23. After that, go to 1F, and encounter Sir Kettery and his 
guards. Fight Sir Kettery and his guards. Be careful because Sir Kettery uses 
confuse and ice storm spell a lot during the battle. After defeating Sir 
Kettery and his guards, follow Yury outside to the gate. If you speak to one 
of the men near the entrance, he will fully restore the group's HP & MP. When 
the group exits the prison place, go on the boat which will automatically 
take the group back to Port Town Hanstad. 
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Port Town Hanstad
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At the port, Glud and his soldiers have invaded the two ships. Now, go left 
to the second ship, and fight the soldiers of Glud's army to get a few 
jewelry bags. If you speak to one of the men on the first ship, he will fully 
restore the group's HP & MP. After that, fight Glud on the second ship. After 
defeating Glud, the group will automatically end up inside of Slok's mansion. 
Go outside of Slok's mansion during the night, and choose "yes" to the 
captain's question for he will let you use his ship. After the Captain 
leaves, go back inside of the mansion to 2F, and search the treasure chest 
for a fire ring. Since it is still night, just exit the town, and stay 
nearby until it is morning. Go back inside of the town, and go to the weapon 
shop to sell off the prison key for 7500sol, the jewelry bag that you have 
acquired so far, and any old equipments. Then, buy new equipment for Rejina 
(broad sword), Mei and Kult (cloth of law). Next, go to the magic shop which 
is nearby the town's south gate to synthesize magic (#2) or decompose magic 
(#4) for the members of the group. After that, exit the town, and go on the 
ship. Now, sail southeast, then west to Elder Village.
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Elder Village
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Go into the school which is in the upper right area, speak to Yury, and 
choose "yes" to his question. After that, the group will automatically end 
up in the town of Silvel Castle.
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Silvel Castle
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Inside the castle town, go inside of the weapon shop which is on the left 
side of the castle gate, and go down the basement into the secret tunnel to 
enter the castle. As a reminder, if you speak to the magician in the room 
with the unicorn statue, he will fully restore the group's HP & MP. Now, 
go into the large room, and fight some of the soldiers of Glud's army. In 
battle, use the lightning spell on the soldiers of Glud's army since that 
spell has a wide range and very effective on those enemies. I would suggest 
that you raise the group to LV28. After that, go into the throne room, and 
fight Commander Guppe. Be careful because Commander Guppe uses the spells of 
confuse, reflection and silence a lot during the battle. After defeating 
Commander Guppe, the group gets leg armor. Now, Lord Yury will speak to the 
group. Then, he will take them to see King Gustuf. First, speak to King 
Gustafu, and then Lord Yury who will take the group back to the throne room. 
Leave the throne room, and go into the large room. Take the stairs that is 
near the lower left corner down into the basement where the treasure chest 
room is at. Speak to the guard who is blocking the door, and choose "yes" to 
his question. After the guard opens the door, search the seven treasure 
chests for jewelry bag (1500Sol), jewelry bag (3000Sol), herb of nimbleness, 
mental herb, life herb, plate mail, "Thorn's armlet" (shield). Leave the 
castle, and go to the weapon and protection shop. First, sell the jewelry 
bags and buy new equipments for Kult (bastard sword and knight shield), Mei 
(magical staff and anklet), Borg (broad ax and breast plate), and Rejina 
(bastard sword, knight shield, and anklet). In that process, also sell the 
old equipments. Next, go to the item shop, and buy 24 magic herbs (which 
recovers 30MP) for 80Sol each. After that, exit the town, go on the ship, 
and sail to Udo Town which is west of Port Town Hanstad. On the way to Udo 
Town, stop by Birdman Village which is a big tree on a small island. 
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Birdman Village
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First, go to 1F, and buy great sword at the curio dealer for Kult and 
Rejina. Then, go to the top floor, and search the treasure chest for birdman 
wings. After that, sail west to Udo Town which is nearby. Don't enter Udo 
Town as yet, instead just walk further west to Western Port Hantovor.
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Western Port Hantovor
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Go to the weapon shop, and buy great ax for Borg. After that, walk back to 
Udo Town, and raise the group to LV33 nearby that town.
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Udo Town
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Now, go into the building on the right, and speak twice to the five men in 
that room. Then, speak to Yuri who is in the same room standing by the right 
side of the table, and choose "yes" to his question to begin the strategy 
meeting. The group will automatically rush into Bergdelen Fort.
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Bergdelen Fort
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Outside the fort, fight some of the enemies until you reach the upper right 
area where there is cave entrance. Go into that cave which will take you 
inside the fort. In the room, go up, then left, and take the stairs up to 2F. 
On 2F, there are two different rooms (lower right side and the far lower left 
side) that have treasure chests. The group would have to fight the enemies 
who are guarding those treasure chests. After defeating the enemies, the 
treasure chests can be searched. The items found inside are elixir x2 (it is 
used for recovering one member's HP & MP), physical ring, soul call (it 
automatically recovers swoon) in the room on lower right side, and crown of 
soul, mana ring (it is used for recovering one member's MP) in the room on 
the far lower left side. After that, go further left thru several rooms in 
the upper left side until you reach a stairs that goes down to another area 
of 1F. Now, on 1F, go right, then down until you are in a room with a lever 
and two treasure chests. But first, the group has to fight General Laban. 
This troublesome boss uses the mirror image spell a lot, so use an attack 
spell with a wide rage like lightning or ice storm on those two images of 
General Laban. After defeating General Laban, Rejina will pull the lever to 
open the fort gate for the soldiers of Silvel's army to go thru. Now, when 
the group ends up in the yard of the fort, go back inside to the room where 
the lever is at, and search the two treasure chests for "Dunas' armlet" 
(shield) and "gold of Nefa" (a magic stone (2-3)). After that, exit and 
return to the boat. Now, sail southwest to Dragon Island which is further 
west of Rondom Tower.
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Dragon Island 
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When you land on the island, use a torch to drive away the monsters. Now, go 
into the cave, and speak to the Dragon King Duquen 7th. Reply to his two 
questions with "yes" (to show him Thorn and Dunas' armlet) and "to open the 
castle gate of Glud's Castle." Then, search the two treasure chests for ent 
ax (Borg) and "dragon's tear." After that, exit, and sail northeast back Port 
Town Hanstad. Now, the group will be going on some side quests to get a lot 
of hidden items (such as powerful equipments for the group). I decided to do 
this quest now since the game is almost to at an end, and it also doesn't 
affect the story's line nor the gameplay either, but the enemies are now very 
strong so the group should be around LV36 by now. Now, sail northeast of Port 
Town Hanstad to the Sunken Ship.
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Sunken Ship 
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On the ship, there are two stairs. One in the upper left area and the other 
is on the right side of the plank. Now, when you go down further into the 
ship, you will come across many treasure chests with items such as rune rod, 
jewelry bag (5250Sol) x2, body herb, seal book, old sword. After that, exit, 
and sail south to Coppas Race Raft. 
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Coppas Race Raft 
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Go to the house that is on the left side of the entrance or exit, speak to 
the elder of Coppas, and choose "yes" to his question. Afterward, the elder 
of Coppas will give you "light of Nefa" (a magic stone (3-3)). After that, 
exit the raft, and sail back west to Port Town Hanstad. 
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Port Town Hanstad
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Go to magic shop, and create the spells of teleport and seal enemy for Mei. 
After that, exit, sail to Beast Race Cave which is north of Port Town 
Hanstad. 
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Beast Race Cave
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Inside the cave, go thru the cave on the right. As you go along thru a series 
of caves and stairs, you have to fight some of the beast race who are also 
blocking the paths and stairs. Once you reach the top, search the treasure 
chest for Thorn's cane, and use the spell of escape to leave that area. Then, 
exit, and use the spell of teleport to warp to Western Port Hantovor. After 
that, just walk further north to Dokiwa Cave.
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Dokiwa Cave
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The path on the right or left will take you into the water. The stairs on the 
left will take you to a treasure chest that has an anklet. The stairs on the 
right will take you into a area that has a series of stairs. As you go along, 
you will find some treasure chests with items such as silver sword, elixir, 
earth ring, silver mail. Near the treasure chest where you found the elixir, 
there is a hidden dark area where you can fall into another area which has a 
treasure chest with wind ball. Now, walk into the whirlpool which will take 
the group back to the beginning of the cave. After that, exit, and use the 
spell of teleport to warp to Port Town Hanstad. Now, sail north, then walk 
further east to Ent's Footprint which is a forest southeast of Beast Race 
Cave. The group should be around LV38 by now.
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Ent's Footprint 
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Walk into the whirlpool. First, go to the lower right, and walk into the 
whirlpool. Then, go to the lower left, and walk into the whirlpool. After 
that, go to the upper right, and walk into the whirlpool. You will be in the 
area that has only one treasure chest. Search that treasure chest for Silvell 
thread. Then, retrace your steps back to the beginning area where you went 
into the whirlpool. Now, if you go back into the same whirlpool, you will be 
warped to several different locations. Just exit in any one of the locations, 
and use the spell of teleport to warp to return back to Port Town Hanstad. 
After that, go back to the boat, and sail far east to Ice Island and Cave 
which is straight east of Prisoner Island. Be sure to use the spell of seal 
enemy to decrease the encounter of the unseen enemies that are nearby Ice 
Island.
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Ice Island
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When you go inside the cave, every three steps that the group makes those 
annoying unseen earth dragons will frequently attack the group. Now, go into 
the next area which is a shrine. On 1F, there is a sword in the center of the 
room. And, also tiles with four red circles and six blue circles. The tile 
with the blue circles are only warp tiles. Just jump off the ledge to land on 
the bottom floor where there are eight treasure chests and six monsters named 
taros. Since the group's magic is useless against these monsters, just attack 
them. After defeating the enemies, search the treasure chests for body herb 
x2, elven chain (Mei), mirror ring, elixir, mind herb, wing boots, aura 
shield (Kult). If you are having trouble moving around into a certain area 
because of the spikes, just search the empty treasure chest again to move 
some of the spikes. Use the warp in the upper right and left corner to warp 
to 2F to get two more treasure chests. The items inside those treasure 
chests are mana ring and soul call. In the center of 2F, there are three 
blue buttons. First, step on the blue button on the left, then right to 
the lower the stone that is blocking the path. Go thru the path on the 
right, and only one stone will raise back in its normal postion. Now, jump 
down the hole that is in the center of the room to 1F where the sword is at. 
Search the stone, and use Kult's sword, so that you can get the aura sword 
(Kult). Now, exit the cave, then sail back to Port Town Hanstad or use the 
spell of teleport to warp the group to Western Port Hantovor, and walk all 
the way to north side to the Gold Ore Cave which is nearby Noldorig Village. 
The group should be around LV40 by now.
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Gold Ore Cave 
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When you go inside of the cave, be cautious of some of the monsters because 
they can be very troublesome, but the monster called gold eater who is weak 
against lightning can give the group 999EXP after defeating it. Now, go down 
the stairs to the bottom area where the treasure is at. Make sure to go into 
the cave that is on the lower right side because there is a treasure chest 
inside with a item of Dunas sword (Rejina). Search the treasure that is in 
the bottom area for rune ax (Borg). Now, go down the stairs which will take 
you into a water area that has many whirlpools. Make your way thru a series 
of whirlpools, stairs and caves to find treasure chest with blood smell, 
seal stone, seal book, draupnir (Mei), all elixir (it is used for recovering 
all member's HP & MP, incuding swoon), shine cloak (Rejina), grand armor 
(Borg), and jewelry bag (5250Sol). The group should be around LV41 by now. 
After that, exit, and use the teleport spell to warp back to Bergdelen Fort, 
then walk north to Glud's Castle. 
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Glud's Castle 
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Inside the town, go to the house that is on the right side of the item shop. 
First, go upstairs to 2F, and search the treasure chest that's in the upper 
left corner for life herb. Return back to 1F. Pay the magician inside the 
bedroom of that house to restore or synthesize more powerful spells for the 
group such as tornado and explode. Now, speak to Yury who is standing by the 
right side of the table, and choose "yes" twice to his two questions. After 
the group uses the dragon's tear on the castle's door to make it disappear, 
they will rush into the castle with the soldiers of Silvel's army. Go thru 
the door which will take you into a big room. As you are avoiding the seen 
enemies that are moving around, go upward into the next room where there are 
two doors. Go to far lower left and far lower right corner, and search the 
treasure chests for all elixir and soul call x2. Go thru the door the right 
or left. Defeat the enemy called irureea (right) or glasshead (left), and 
then go upstairs to 2F. After that, go further to the room at the back, and 
fight two of Sir Kettery's monsters called glendell. After defeating the 
glendell, Sir Kettery will retreat, and the group will be teleported to the 
cave on Fire and Ice Island.
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Fire and Ice Island
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Be careful in this last dungeon because the group's HP & MP has not been 
recovered, and the last battle is almost drawing near, so make your way 
quickly up thru the lava area while trying to avoid the enemies until you 
reach the ice area. In the ice area, there is a room with eight doors and 
four treasure chests. Search the treasure chests for blood smell, elixir, 
and all elixir x2. Make sure to use the one of the 'all elixir' to restore 
the group's HP & MP. Go thru the door on the bottom left which is next or 
nearby the door you just came thru. This door will lead you straight to Sir 
Kettery. Fight Sir Kettery. This troublesome semi-boss uses the spells of 
reflection, silence, ice storm, and paralyze a lot, so be careful. After 
defeating Sir Kettery, make sure to use the 'all elixir' to restore the 
group's HP & MP. Now, go thru the door at the top, and speak to the Water 
Queen Iskarl. Fight the Water Queen Iskarl who is the final boss that has 
two forms (a human form and a dragon form). Her first form (human) uses the 
spells of ice storm, mirror image and solar ray a lot, and the second form 
(dragon) uses the spells of confuse, ice storm, and star blast so be careful. 
Also fighting her dragon form is going to be one long tough battle. Use the 
spells of tornado and explode on both forms. 
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THE END
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Magic Shop
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You can do the following at the magic shop with
1. recover health (for all members of the group with a fee of 50Sol)
2. magic synthesis (for each member of the group with a fee of 10Sol)
3. magic confirmation
4. magic decompose (for each member of the group with a fee of 10Sol)
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Magic List
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Here is the full list of magic that can be created with the four manas (fire, 
wind, water, earth) and the three magic stones (silver, light, gold) for 
Kult, Mei, Borg, and Rejina:
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fire + fire = fireball (a fireball)
fire + wind = explode (an explosion)
fire + water = mirror image (one's self)
fire + earth = paralyze (paralysis)
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wind + fire = explode (an explosion)
wind + wind = tornado (a tornado; one)
wind + water = ice storm (an ice storm)
wind + earth = protection (defense up; one)
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water + fire = mirror image (one's self)
water + wind = ice storm (an ice storm)
water + water = restore health (to recover HP; one)
water + earth = lightning (an electric shock)
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earth + fire = paralyze (paralysis)
earth + wind = protection (defense up; one)
earth + water = lightning (an electric shock)
earth + earth = earthquake (to die by an earthquake)
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silver nefa + fire = silence (to seal magic; all)
silver nefa + wind = reflection (to reflect magic)
silver nefa + water = confuse (confusion; one)
silver nefa + earth = escape (to warp outside)
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light nefa + fire = solar ray (a flash of light; all)
light nefa + wind = teleport (to warp to a town)
light nefa + water = consciousness (to recover swoon; one)
light nefa + earth = seal enemy (to decrease encounter)
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gold nefa + fire = magic arm (attack up; one)
gold nefa + wind = heist (speed up; one)
gold nefa + water = aura (to be consume with aura; one)
gold nefa + earth = star blast (to make stars fall; all)
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Magic Shop Location
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1. Silvel Castle
2. Belkstat Town
3. Port Town Hanstad
4. Glud's Castle (on 1F of one of the houses in the town area where Yury is 
   at)
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Version 1.6
By Ritchie (hidall@hotmail.com)