Rejoice - Aretha Oukoku no Kanata

Boss FAQ

1. Version History
2. Legal Stuff
3. Author
4. Boss Health Indication
5. Bosses
6. Special Thanks

1. Version History

Version 1.0 - Guide started and finished from April 30, 2003 to May 1,
2003.

2. Legal Stuff

This guide is for GameFAQs use and my own distribution only.  Never
put it on a site unless it has my permission.

3. Author

This guide is written by TechMaster.  Email: techmasterys@yahoo.com

4. Boss Health Indication

When a boss is hit, four of the colors below will flash.

White: No Damage
Blue: High HP
Yellow: Medium
Red: Low HP

5. Bosses

<Attacks> Description of attacks.  Sometimes patterns will be 
described here.

<Weak Point> Not all bosses can be damaged from a direct attack.  This
section is to notify and specific requirement for the boss to be
damaged.

<Speed> Tells the players the speed of the boss.

<Tactics> This sectin will explain further tactics if needed.  Some of
the stuff in this section could also have been covered by <Attacks> or
<Weak Point>.

Note: All these boss names are official English names.  They are not made up by me.

[Boss 1] Doku Kinocon

<Attakcs> He can move around and crash into the characters as well as
jump and then crash down.  He can also shoot out a spray of projectile
and reproduce smaller mushrooms that can attack the player.

<Weak Point> He should be vulnerable when he is on the ground.

<Speed> Fast, but don't worry too much.  There's a reason why.

<Tactics> Right in the beginning of the battle, rush for the stairs
behind that mushroom where you just walked down from.  I'm not sure
why but the game makers didn't take it out.  Just walk to either the
left or the right side (either way will do).  You will not get hurt
unless you walk too close.  Use your basic ranged attack against him
and you should be able to hit him while he can't hit you.  He will
eventually start to release his babies and killing them bring good
exp.  I gained about ten levels just fighting that boss by just
killing his offsprings.  Really, just hide at that place and attack. 
You will eventually win even though the battle may be longer than one
expected.

[Boss 2] Stain Glass Knight

<Attacks> He swings his sword constantly and he will also move around.
Sometimes his sword will create a sword beam that will go across the
whole screen. (however, he never turns around)  He can also recreate
his shield and use them as a guided projectile.

<Weak Point> Not really sure.  What I am suspecting is either he take 
damage after a few hits (not likely) or he takes damage in around his 
upper body.

<Speed> Medium.

<Tactics> Start by going around him several times and hitting him when
you have the chance when you're at his side.  Use a ranged attack 
because you don't want to be near him.  After a few turns, you will 
notice his pattern.  His shield projectile is at medium/slow speed and 
you can jump over them to destroy them.  His pattern is that when the
character is on the right he will release his shield.  Walk 
immediately to his left while he walks to the right.  Jump over the 
shield and then keep on attacking him.  Do so until he moves left and 
releases two shields.  Walk to his right and the shields should 
follow.  You can either wait for the first shield to disappear then 
jump over the second one or, if they are overlapping, jump on both at
once.  Attack him whenever you have the chance.  Repeat the method and
he'll be dead.  A side note is that he will regenerate himself two 
times.  That means that you have to fight him three time in total.

[Boss 3] Ice Cube

<Attacks> His common attack is to move in high (or low) speed in his 
pattern.  In one of his forms he will shoot small ice chunks.

<Weak Point> Before he is reduced to his last form, this boss' weak 
spot is his lowest chunk of his body.  Hitting any of the other parts 
will result in no damage.

<Speed> Medium/Very Fast

<Tactics> As I stated before, attack his lowest part of his body. Pay 
attention to its pattern and dodge them as best as you can.  There is 
no way besides dodging that will prevent him crashing upon your 
character.  The ice chunks can be dodged by jumping.  Just repeat 
dodging his pattern and you should be fine.  Tough boss though.  Use
ranged attacks as well.

[Boss 4] Mozz

<Attack> In the beginning of the fight, her two giant shell like 
projectile will follow you unless you destroy them.  They can damage 
on touch.  She can also rise up and crash towards your character.  
When she lands, she will cause an earthquake that will cause damage 
everywhere on the ground.

<Weak Point> She is only vulnerable when she is brown.  IF she is grey
that means your attacks will not affect her.

<Speed> Medium.

<Tactics> Kill the two shells first.  Top priority.  Jump when she is
about to land.  This way you will not be damaged from the earthquake.
Hit her when she's brown (on the ground standing still).  Her crash
attack can be dodged easily.  What is more difficult is her earthquake
attack.  Timing is important fighting against this boss.  Use a ranged
attack to fight against her.

[Boss 5] Lsokuz Tokage

<Attacks> He can roll into a ball and start rolling in his pattern. 
He can also shoot three dragon like projectile from his mouth in three
different directions (he does this when he's standing on the left 
side).  He can also shoot dragon like projectiles starting from the 
left and advancing towards the right.  Sometimes he will do a 
flamethrower when he is standing still in the top center part of the
room.

<Weak Point> He should be vulnerable most of the time.  Remember to 
attack him mainly when he is still at the top central area of the
room.

<Speed> Fast/Very Fast

<Tactics> It is almost impossible to attack him efficiently from the 
side due to the current in the pirate ship.  Stay at the bottom right 
area of the room unless he is either at the top central area standing 
still or he is about to roll over you.  When he is still, approach him
and keep on attacking.  Use the water slash magic attack for best 
efficiency against this boss.  Repeat and he should be dead.

[Boss 6] Giant Cannibal

<Attacks> He can either throw a small stone projectile (same as the 
knight, he doesn't turn) as well as moving horizontally and 
vertically.

<Weak Point> He is vulnerable at anytime.

<Speed> Slow

<Tactics> Don't use the main character this time.  Instead, use his
friend.  Get the strongest sword in the game and start slashing at his
sides.  If you're quick enough, sometimes he will even stop moving for
quite some time.  When he's too close to you, just move off.  If
you're too close to the edge, just go to his other side and repeat the
tactic.  He will die in no time.  He is considered by me the second 
weakest boss in the game.

[Boss 7] Gigass

<Attacks> He can teleport around the room.  He can also float around.
He can form a magic ball to attack.  He can also fire fireballs.  His 
most destructive move would be a long magic ray.  Avoid at all costs.

<Weak Point> When he is still.

<Speed> Normal/Fast

<Tactics> You can beat him by hiding in the top left or right corners
of the room.  He won't be able to hit you there.  Hit him when he's 
still and he will die in no time.  Use long range attacks.

[Boss 8] Balloon-Dragon

<Attacks> His only attack is to blow three types of balloons at the 
character.  Very simple and easy to kill.

<Weak Point> His air plug.

<Speed> Slow/Normal

<Tactics> It is suggested to use long range attacks against this boss.
This way, he can be killed faster.  Just kill his summoned balloons
and keep on hitting his air plug.  Very simple.

[Boss 9] Bamboo-Dragon

<Attacks> He will roam around the top end of the room.  His attack
pattern are one cyclone that somewhat follows you but not exactly, 
four lightning that will hit you if you ever stay still, then five 
fireballs that can hit diagnally.

<Weak Point> His head.

<Speed> Normal

<Tactics> Cyclone is easy to avoid.  Lightning just press left or 
right when his horn starts to shine.  Fireball is rather easy to dodge
as they are in fixed directions.  Just hit his head when you have the
chance.

[Final Boss] Demon King Howard

<Attacks> He can summon up to four dark energy balls which will all go
across the screen (some will only go half the screen) in either left 
or right.  At first, his protection evil amulet will jump down and 
attack you.  Hit it and kill it as fast as possible.  If it is not 
killed, it will jump back to Howard and you have to wait for it to 
come back down again.  Once it is killed, you can now damage Howard. 
He will release more dark energy balls at this state (in the first 
round he will only release around 1-2 dark energy balls at a time, now
he'll releasee up to four).  He can also summon 2-4 mini amulets to 
attack you.  Of course, killing these mini amulets will let the player
gain experience.  Touching Howard is asking for death.  When Howard
moves up or down behind the platform, he can still hurt the player.

<Weak Point> His heart after it is exposed.

<Speed> Normal/Fast

<Tactics> Battle him for at least one round to see his dark energy
ball patterns.  Kill the amulet and Howard will be vulnerable.  When
those mini spider amulets appear, kill them quickly, or else they can
annoy the player a lot.  Just aim for Howard's heart at all times and 
he should be dead after a tough fight.  A hint before fighting him is 
to change the playable character to the squirrel.  This is because
before the fight a wave of heat will damage the playable character.  I
doubt anyone would want their main attacking character to be damaged.
Thus, use the squirrel as a meat shield to go through the heat and
fight Howard with main character at max life.

6. Special Thanks

- Thanks to Yanoman and JAM for releasing this game in 1995.
- Thanks for GameFAQs for providing a space for this guide.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders

Copyright 2003 TechMaster