Daikaiju Monogatari II FAQ/walkthrough
by Arcadia
Questions? Comments? Corrections? Flames?
Email them to me at arcadia@despammed.com or arcadia@tenkuukai.com
Looking for more Super Famicom game FAQs? See my other FAQs at:
http://www.geocities.com/arcadia_shulato/sfc/index.html
Table of Contents:
0. General Comments
I. General Game Advice
II. Story
III. Characters
1. Party members
A. The hero
B. Baboo
C. Baltes
D. Kupikupi
E. Pot
F. Poyon
G. The Robot
H. Rumiella
I. Shamuru
?. Mystery man
2. Helpers
A. Andre
B. Cole
C. Dragobird
D. Jalamar
E. Mambo
F. Pochi
G. Ukkie
H. Uro and family
IV. Item Lists
1. Items
2. Weapons
3. Armor
A. Body Armor
B. Helmets
C. Shields
4. Accessories
V. Stamp card locations
VI. "My Town" explanation
VII. The PLG system and the Time Ruins
VIII. Side-story events
IX. Optional events and mini-games
X. Town store stock
XI. Miscelaneous lists
XII. Frequently Asked Questions
XIII. Walkthrough
----0. General Comments
This file is best viewed using a fixed-width font.
If you're looking for the answer to a specific question, but don't
want to risk spoiling the rest of the game, check the "Frequently
Asked Questions" section first to see if it's there.
Spells and skills are listed with the character who learns them.
If a price is listed in the "Get" column of the item lists, the
item can be bought in an ordinary store. Check the Store Stock
section for where to buy it.
There are octopus and squid monsters in the Seamaster dungeon
called Takosky and Ikanovich. They tell puns and then run away.
I'm guessing this is a reference to a real comedy act, but I can't
think of who. Does anyone know?
----I. General Game Advice
The icons for the first battle menu, from left to right, are
"Fight", "Run" and "Plan". Fight and Run mean what you think they
do. Plan means to run a preset sequence of actions.
The icons for the character's battle menu are "Attack", "Magic",
"Item", "Skill" and "Defend". If an option is unavailable (if the
character doesn't know any spells, for example), the icon is
grayed out. Later in the game, a sixth option, "Shell", is added
between Skill and Defend. Use this to call the Shell Dragons.
You can save the game on the world map, or at the rainbow columns
in dungeons.
It is possible to change weapons and shields during a battle.
Select the Item command to pick new equipment.
Look for differently-colored pots or mushrooms. These can heal
your party.
Unlike DM1, HP and MP are not restored when a character levels up.
We now return to our previous-scheduled MP stinginess.
Time does pass in this game, but for the most, it doesn't affect
the main storyline. See section VII for detailed information on
this.
If you're stuck, try using the "Helpers". They have special skills
that can get through obstacles. If none of them help, try coming
back later in the game when others have joined.
DM2 has more hidden items than I've ever seen in a game. Check
EVERYTHING. The plants, the furniture, the trees, strange patches
on the ground, everything.
Look for bright spots near walls. These usually indicate doorways.
Characters casting healing spells or using healing items always go
first in battle. The only exception to this is Rumiella's Last
Rainbow spell.
----II. Story
A heartwarming tale of a boy and his dog... and an evil sorceror
and some Shell-beasts and a floating continent and a circus clown
with an incomprehensible dialect.
After being saved from the evil Gab Farr by the four Shell Heroes,
Shelldorado was peaceful once again. However, the effects of Gab
Farr were more far-reaching than expected. 6 of Gab Farr's eggs
survived, and were lost in the mists.
Elsewhere, Dark, an evil sorceror, is awakened from a 500-year
sleep. He obtains Gab Farr's eggs, and uses them to create 6
monster generals. His goal is to find all the "Aura Stones", a
legacy of an ancient civilization. But what he intends to do with
them...
----III. Characters
---1. Party Members:
--A. The Hero (You name him)
Gender: Male
Race: Human
The typical heroic, pure-hearted, caring (and unfortunately mute)
video game hero. He is the Fire Shell Hero, summoned from Earth
(with his dog, who you also get to name) by the Shell-beast Elder.
He uses swords for weapons and learns fire and healing spells.
Hero's Spells:
Level
Name: MP: Effect: Range gained:
----- --- ------- ------ -------
Ban...........2.......Fire attack (low)........Single...2
Hospi.........5.......Restore HP (low).........Single...3
Mega..........6.......Fire attack (low)........All......5
Venomun.......3.......Cures Poison.............Single...6
Warple........6.......Warp to town.............Party....10
Re-Entra......6.......Escape from a dungeon....Party....15
Babanga.......8.......Fire attack (mid)........Single...17
Hospil........15......Restore HP (mid).........Single...20
Megato........14......Fire attack (mid)........All......21
Again.........13......Raises dead character....Single...26
Hospar........30......Restore HP (mid).........All......30
Allcure.......8.......Cures all status changes.Single...32
Magiclean.....5.......Removes all magic effect.Single...34
Megaburn......38......Fire attack (variable)...All......42
Hero's Skills:
Name: Effect: Range: Level gained:
----- ------- ------ -------------
Double Slash.......50% damage.............2 enemies..4
Cross Blade........1.5x damage............Single.....8
Level Slash........50% damage.............All........14
Hyper Double.......75% damage.............2 enemies..22
Killer Moon........2x damage..............Single.....28
Gigabreak..........3x damage..............Single.....38
Last Slash.........2x damage..............All........47
Rushing Sword......50% damage.............4 enemies..n/a
--B. Baboo
Gender: Male
Race: Shell-beast
If you've played DM1, you'll recognize Baboo. Baboo is one of the
Shell Heroes from the Shell-beast village. He's the most calm and
responsible of the Heroes, so he acts as the leader of the group.
He uses Boomerangs as weapons, which can attack all enemies at
once. Give him a Warrior Medal and watch the carnage!
Baboo's Spells:
Level
Name: MP: Effect: Range gained:
----- --- ------- ------ -------
Bac...........5.......Bacteria attack (low)....All......1
Petro.........6.......Lowers SPD...............Single...2
Downblock.....8.......Lowers DEF...............Single...6
Re-Entra......6.......Escape from a dungeon....Party....7
Gura..........10......Earth attack (mid).......All......8
Warple........6.......Warp to town.............Party....9
Close.........3.......Causes Silence...........Single...12
Bactero.......18......Bacteria attack (mid)....All......15
Beefy.........18......Raises exp. levels.......All......17
Thunder Spear.8.......Electric attack (mid)....Single...19
Stone.........18......Causes Petrify...........Single...21
Gradon........23......Earth attack (hi)........All......23
Enetoru.......16......Steal enemy HP...........Single...25
Bactellar.....28......Drop HP to 1.............Single...28
Rebuster......28......Allow an ally to attack..Single...31
twice
BeBac.........8.......Turn enemy into bug......Single...33
Gigabac.......28......Bacteria attack (hi).....All......42
Thunderburst..14......Electric attack (hi).....Single...48
Baboo's Skills:
Name: Effect: Range: Level gained:
----- ------- ------ -------------
80%................MGC and MDF up 20%,....Self.......5
ATK and DEF down 20%
50%................MGC and MDF up 50%,....Self.......14
ATK and DEF down 50%
20%................MGC and MDF up 80%,....Self.......30
ATK and DEF down 80%
1%.................MGC and MDF up 99%,....Self.......37
ATK and DEF down 99%
--C. Baltes
Gender: Male
Race: Beastman
Baltes is the Captain of the Guard at Grangram Castle. He is
apparently a mutant, looking like a cross between a human and a
lion, but his past is a complete mystery. Several years ago,
Princess Rumiella found him injured in the woods near the castle
and nursed him back to health. Baltes has no memory of anything
before Rumiella found him. He is an exceptionally skilled warrior,
and places great value on honor. He is also deeply in love with
Princess Rumiella, but has not told her. He uses swords for
weapons. If another party member is low on HP, he will sometimes
protect them from attacks.
Baltes's Spells:
Level
Name: MP: Effect: Range gained:
----- --- ------- ------ -------
Venomun.......3.......Cures Poison.............Single...7
Gura..........10......Earth attack (mid).......All......12
Hospi.........5.......Restore HP (low).........Single...15
Gradon........23......Earth attack (hi)........All......28
Baltes's Skills:
Name: Effect: Range: Level gained:
----- ------- ------ -------------
Focus Cut..........1.5x damage............Single.....5
Heavens Cut........Attack + Confusion.....Single.....9
Immobilize Cut.....Attack 2x + paralyze...Single.....14
Fang Bite..........Attack + absorb HP.....Single.....19
Hell Slice.........Attack + special.......Single.....23
Zantetsu...........3x damage..............Single.....30
Triple Cut.........50% damage.............3 enemies..36
Lion Sword Dance...2.5x damage............All........40
--D. Gabro
Gender: Male
Race: Monster
No, he's not an escapee from a Sentai show. Gabro used to be one
of Dark's generals, but he turned against him after someone he
loved was killed. Now he only cares about revenge. He fights with
his bare hands, but can attack using several elements. He can
equip a weapon in each hand. His magic defense and speed are
relatively high.
Gabro's Spells:
Level
Name: MP: Effect: Range gained:
----- --- ------- ------ -------
Hospi.........5.......Restore HP (low).........Single...25
Rebuster......28......Allow an ally to attack..Single...25
twice
Blocked.......8.......Raises DEF...............Single...25
Freezing Air..14......Water attack + Paralysis.All......25
Poison Mist...8.......Poison attack............All......25
Again.........13......Raises a dead character..Single...25
Enerchange....0.......Sacrifice your HP to.....Single...25
raise a dead character
Allcure.......8.......Cures all status changes.Single...25
Parabilize....18......Electric Attack +........Single...27
Paralysis
Enetoru.......16......Steal enemy HP...........Single...28
Warple........6.......Warp to town.............Party....30
Hoslam........25......Restore HP (all).........Single...37
Gabro's Skills:
Name: Effect: Range: Level gained:
----- ------- ------ -------------
Burning Blow.......Fire attack/1.5x.......Single.....25
Thunder Grip.......Electric attack/3x.....Single.....25
Cold Fist..........Water attack/1.5x......Single.....25
Storm Uppercut.....Wind attack/3x.........Single.....25
Rapid Fire.........Fire attack/50%........4 enemies..25
Ice Slash..........Water attack/50%.......4 enemies..26
Thunder Dash.......Electric attack/2.5x...All........35
Mad Hurricane......Wind attack/2.5x.......All........38
--E. Kupikupi
Gender: Male
Race: Shell-beast
Kupikupi is another of the Shell Heroes from DM1. He's something
of a crybaby and hypchondriac. His specialty is magic, and he
learns a nice variety of spells. He is not a very good fighter,
though. He gains levels pretty quickly.
Once he learns Sunshower, equip him with a Wonder Ring (and
possibly a Magician's Mustache), and you can get some serious
healing, essentially for free.
Kupikupi's Spells:
Level
Name: MP: Effect: Range gained:
----- --- ------- ------ -------
Cold..........5.......Ice attack (low).........Single...1
Hospi.........5.......Restore HP (low).........Single...1
Bell..........3.......Cures Sleep..............Single...1
Venomun.......3.......Cures Poison.............Single...3
Mega..........6.......Fire attack (low)........All......4
Kuruda........8.......Cause Confusion..........Single...5
Aircutter.....2.......Wind attack (low)........All......6
Blocked.......8.......Raise DEF................Single...7
Petro.........6.......Lowers SPD...............Single...8
Again.........13......Raises dead character....Single...9
Rainy Arrow...4.......Water damage + lowers....All......10
DEF
Hospil........15......Restore HP (mid).........Single...11
Close.........3.......Causes Silence...........Single...13
Thunder Spear.8.......Electric attack (mid)....Single...14
Jewelna.......18......Turn enemy into jewel....Single...15
Megato........14......Fire attack (mid)........All......16
Airblade......16......Wind attack (mid)........All......18
Cold..........16......Water attack (mid).......Single...20
Heat Storm....6.......Fire attack + Confusion..All......22
Hoslam........25......Restore HP (all).........Single...25
Misty Haze....24......Reduces magic damage.....All......27
Allcure.......8.......Cures all status changes.Single...29
Cure Rain.....23......Cures all status changes.All......30
Tornado.......22......Wind attack (hi).........All......33
Sunshower.....30......Restore HP (all).........All......35
Megadeath.....23......Fire attack (hi).........All......36
Fullgain......40......Raise dead + restore HP..Single...38
Coldone.......28......Water attack (hi)........Single...40
Thunderburst..14......Electric attack (hi).....Single...43
Holy Sun......18......Light attack (hi)........All......46
Kupikupi's Skills:
Name: Effect: Range: Level gained:
----- ------- ------ -------------
Magic Eye..........Reveals enemy HP,......Single.....5
weaknesses, items carried
Concentrate........Increases magic effect.All........20
Magic Repeater.....Cast 2 spells at once..Self.......n/a
--F. Pot
Gender: Male
Race: Shell-beast (formerly)
Pot is another character from DM1. He is the brother of the Shell-
beast Elder. He was a powerful sorceror, but his lack of
responsibility got him sealed in a pot by an even more powerful
sorceress. He was freed at the end of DM1 as a reward for helping
to defeat Gab Farr, but he quickly went back to his old ways, and
got himself potted again. He uses summoning-type spells. His
greatest ambition is to find the ultimate Summoned Beast,
Fattobajah (Yes, THAT Fattobajah).
Pot generally doesn't learn spells by levelling-up. New Summoned
Beasts can be gained from the Dimensional Pots located around the
world. Dimensional Pots look like stereotypical genie-bottle-type
jars. Some will make you fight them before they let Pot summon
them. These are marked with a "*". Some spells are learned by
combining two existing Beasts. These spells are learned when Pot
gains a level. Pot's spells affect all enemies. He's a bit more
robust than his DM1 counterpart this time, but he still gains
levels relatively slowly.
Pot's Spells:
Name: MP: Effect: Location:
----- --- ------- ---------
Fire Leo......4....Fire Attack (low)......Automatic
Fiborg........6....Water Attack (low).....Grangram Schoolhouse
Garuda........12...Wind attack (mid)......Nycalo Mt., Andre's room
Spark.........13...Electric attack (mid)..Ruined village (need
Andre) *
Triton........12...Water attack (mid).....Kotai Prison
Titan.........14...Earth attack (mid).....Monkey cave (need Ukkie)
Flare Demon...10...Fire attack (mid)......Vahn Mountain *
Thunder Unico.18...Electric attack (hi)...Marinallen, Tem's house
Icaros........18...Wind attack (hi).......Fice *
Venus.........30...Restore HP (mid).......Kutomina
Daedalos......20...Earth attach (hi)......Cave near Kimoi *
Vampire.......28...Steal enemy HP.........9:00 Time Ruins *
(need Ukkie+7)
Death.........28...Death attack...........Cave to Nekojarashi *
Gainamelter...16...Fire attack (hi).......Fire Leo/Flare Demon
combo (level 36)
Poseidon......18...Water attack (hi)......Underground near
Nekojarashi *
Fattobajah....40...Non-elemental attack...12:00 time ruins
Pot's Skills:
Name: Effect: Range: Level gained:
----- ------- ------ -------------
Inhale.............Captures a monster.....Single.....15
Exhale.............Releases a monster.....Single.....15
Sneeze.............Summon a random........All........45
w/o using MP
--G. Poyon
Gender: Male
Race: Shell-beast
Poyon is the third Shell Hero. He seems to always be hungry, and
follow you anywhere is he thinks there's food to be had. He has
the ability to learn the techniques of enemy monsters. He uses
axes for weapons. He has a lot of HP, but his magic defense is
very low, especially against water.
Poyon's Spells:
Note: This may not be all of them.
Name: MP: Effect: Range Monster:
----- --- ------- ------ --------
Acid Mist.....10...Continuous Damage........All......Gas Sorceror
Creepy Laugh..10...Lower ATK and DEF........All......Sky Face
Dead Lullaby..2....Cause Sleep..............All......Ghost Knight
Fire Breath...6....Fire Attack (low)........All......Radar,Hippoo
Fire Storm....12...Fire Attack (mid)........All......Mantle Snake
Fly Swarm.....10...Attack + Poison..........All......Flymaster
Hydra Attack..35...Attack 8x................Varies...Hydra
Joker Game....7....Random effects...........All......Joker
Mega Beam.....18...Physical attack (hi).....All......Hangroader
Pollen........8....Lowers DEF...............All......HellButterfly
Soundwave.....12...Attack + Confusion.......All......Noisy
Poyon's Skills:
Name: Effect: Range: Level gained:
----- ------- ------ -------------
Poyoyon!...........Random spell...........Varies.....5
--H. The Robot
Gender: Male(?)
Race: Robot!
I can't say too much about the Robot without spoiling a very nifty
plot point. The robot is a prototype battle machine built by Dr.
Spanner, but he may have borrowed some parts from elsewhere...
The robot can't use magic, but his weapons can attack with several
different elements. His skills require ammunition, which you can
usually buy in a item store.
The robot learns skills by being upgraded by Dr. Spanner. I can't
tell whether the upgrades depend on experience levels or story
events. When the upgrades are available, a message will arrive
from Dr. Spanner when you enter or leave the Telepo-ship with the
Robot in the party.
Robot's Skills:
Name: Effect: Range: Ammo:
----- ------- ------ -----
Flamethrower.......Fire attack............All......Gasbomb
Megalauncher.......Physical attack........All......Launcher Pack
Plasma Gun.........Electric attack........All......Plasma Pack
Sonic Bolt.........Wind attack............All......Sonic Fan
Laser Cannon.......Physical attack/1.5x...All......Laser Pack
Snow Bomber........Water attack...........All......Snow Bomb
Bac-Blaster........Bacteria attack........Single...Bactero Capsule
Groundshaker.......Earth attack...........All......Gratonic Bomb
--I. Rumiella
Gender: Female
Race: Human
Rumiella is the princess of Grangram Castle. However, she's not
just a pampered royal. She will go out of her way to help anyone
in need, much to the consternation of her father and the castle
guards. She is an excellent spell-caster. She has a lot of MP and
learns a nice selection of spells, but her HP is rather low. She
can use staffs and knives. She can do some serious damage with the
Magican's Knife and Angel Ring.
Rumiella's Spells:
Level
Name: MP: Effect: Range gained:
----- --- ------- ------ -------
Ban...........2.......Fire attack (low)........Single...1
Hado..........2.......Water attack (low).......All......1
Hospi.........5.......Restore HP (low).........Single...3
Venomun.......3.......Cures Poison.............Single...4
Dash..........8.......Raises SPD...............Single...5
Powered.......8.......Raises ATK...............Single...7
Gura..........10......Earth attack (mid).......All......8
Biga..........12......Electric attack (mid)....All......10
Ocarina.......3.......Causes Sleep.............All......11
Hospil........15......Restore HP (mid).........Single...12
Babanga.......8.......Fire attack (mid)........Single...13
Stray Mist....6.......Lowers hit rate..........All......14
Hydron........18......Water attack (mid).......All......15
Remagic.......18......Bounce magic back at.....Single...16
caster
Allcure.......8.......Cures all status changes.Single...17
Stone.........18......Causes Petrify...........Single...18
Press.........14......Halves HP................All......19
Baringa.......18......Reduces magic damage.....Single...21
Hospar........30......Restore HP (mid).........All......22
Gradon........23......Earth attack (hi)........All......24
Bibigan.......26......Electric attack (hi).....All......26
Magictoru.....0.......Steal enemy MP...........Single...27
Magiclean.....5.......Removes all magic effect.Single...30
Hoslam........25......Restore HP (all).........Single...31
Fullgain......40......Raise dead + restore HP..Single...32
Gigahyde......28......Water attack (hi)........All......34
Holy Light....13......Light attack (hi)........Single...36
Gigabanga.....18......Fire attack (hi).........Single...39
Pressure......28......Drops HP to 1/4..........All......40
Last Rainbow..40......Light attack + heals.....All......48
party
Rumiella's Skills:
Name: Effect: Range: Level gained:
----- ------- ------ -------------
Magic Eye..........Reveals enemy HP,......Single.....5
weaknesses, items carried
Barrier............Immunity to stat-......Self.......n/a
change magic
Magic Repeater.....Cast 2 spells at once..Self.......n/a
--J. Shamuru
Gender: Female
Race: Cat Tribe
Shamuru is the daughter of the Cat Tribe elder. She left the
tribe's village to search for her younger brother, who was
captured by Jodan. She's outspoken and strong-willed, and likes
adventure. She uses short swords and knives as weapons, and can
hold a weapon in each hand. She can also transform into a cat.
While in cat mode, her ATK and DEF are increased, but she can't
use any magic or skills.
Shamuru's Spells:
Level
Name: MP: Effect: Range gained:
----- --- ------- ------ -------
Aircutter.....2.......Wind attack (low)........All......12
Dash..........8.......Raises SPD...............Single...12
Kuruda........8.......Cause Confusion..........Single...12
Powered.......8.......Raises ATK...............Single...12
Hospi.........5.......Restore HP (low).........Single...12
Ocarina.......3.......Causes Sleep.............All......13
Cold..........16......Water attack (mid).......Single...15
Hydron........18......Water attack (mid).......All......18
Downblock.....8.......Lowers DEF...............Single...20
Airblade......16......Wind attack (mid)........All......22
Hospil........15......Restore HP (mid).........Single...27
Shamuru's Skills:
Name: Effect: Range: Level gained:
----- ------- ------ -------------
Transform..........Transform into a cat...Self.......12
Steal..............Steal items from enemy.Single.....12
Throw..............Throw items (see item..Varies.....12
list for throwable items)
Hide...............Hide from enemies......Self.......12
Cat Punch..........Damage based on enemy..Single.....13
ATK
Counterattack......Reflect enemy's attack.Single.....17
back at them
Rip-off............Steal from all enemies.All........30
Cat Dance..........Cancels enemy action...All........n/a
---2. Helpers
Helpers are called using the "Suketto" menu command. They can only
be used while the hero is in the party.
--A. Andre
Andre is a woodcutter. His axe can chop through obstacles that
block your path.
--B. Cole
Cole used to be a cook for the Jodan gang. The smell of his
cooking draws monsters.
--C. Dragobird
At first, the Dragobird can only be used to scout ahead on the
map. After it grows, you can use it to fly all over the map.
--D. Jalamar
Jalamar is a spiritualist. She can keep monsters away for a short
time. Once you summon her, you can't summon her again until after
you stay at an inn or use a Shell House.
--E. Mambo
Mambo is a Shell-beast that left the Shell-beast village. He can
dive under the water to find sunken treasure. You can find him in
Mukabi.
--F. Pochi
Pochi is a robot dog. Use him to scout ahead in a dungeon.
--G. Ukkie
Ukkie is the leader of a gang of monkeys. The monkeys can form a
bridge between two points. You can use them where you see
mushrooms with tooth-marks on them. The more monkeys join you, the
longer a bridge you can make.
Monkey locations:
#1-3: Automatic
#4: Monkey cave
#5: Vahn Mountain
#6: Circus tent (after beating Jodan for the last time)
#7: Cave near Fice
--H. Uro and family
You may remember Uro from DM1. In DM1, he was a wandering
sheepherder. Now he's joined by his wife, Uru, and his son, Ura.
Uro's tent acts like a mobile town, with an inn and shops. The
shop stock varies based on where they are.
----IV. Item lists
---1. Items
--A. Healing Items:
Name: Effect: Get:
----- ------- ----
Kamidanomin...........Restore HP (low)............25P
(Kamidanomin)
Vitalin A.............Restore HP (mid)............200P
(Baitarin A)
Vitalin All...........Restore HP (all)............1125P
(Baitarinooru)
Magic Fruit...........Restore MP (low)............200P
(Maryoku no Mi)
Magical Cube..........Restore MP (mid)............Chests
(Majikarukyuubu)
Fairy Medicine........Restore HP/MP (all).........Chests
(Yousei no Hiyaku)
Shell House...........Restore HP/MP of all (mid)..500P
(Sheruhausu) Only works on world map or save points
Poizunon..............Cures Poison................5P
(Poizunon)
Reparamin.............Cures Paralysis.............10P
(Riparamin)
Softal................Cures Petrify...............10P
(Sofutaaru)
Panacea...............Cures all status............200P
(Bannouyaku)
Again Drop............Revives a dead character....800P
(Ageinduroppu)
--B. Battle Items:
Name: Effect: Get:
----- ------- ----
Bactero Capsule.......Ammunition for the robot....750P
(Bakuterocapuseru)
Gasbomb...............Ammunition for the robot....30P/60P
(Gasubonbe)
Gratonic Bomb.........Ammunition for the robot....1500P
(Guratonikkubomu)
Laser Pack............Ammunition for the robot....300P
(Reezaapakku)
Launcher Pack.........Ammunition for the robot....120P
(Ranchaapakku)
Plasma Pack...........Ammunition for the robot....90P/300P
(Purazumapakku)
Smoke Ball............Escape from battle..........100P
(Sumookubooru) Use with Shamuru's Throw command
Snow Bomb.............Ammunition for the robot....120P/180P
(Sunoobomu)
Sonic Fan.............Ammunition for the robot....120P/180P
(Sonikkufan)
Star Knife............2.5x damage.................2500P
(Sutaanaifu) Use with Shamuru's Throw command
Throwing Knife........1.5x damage.................500P
(Nage Naifu) Use with Shamuru's Throw command
--C. Other Usable Items:
Name: Effect: Get:
----- ------- ----
Dragon Wing...........Warp to the last town.......50P
(Ryuu no Tsubasa) you stayed at
Telepo Stone..........Escape from a dungeon.......100P
(Tereposutoon)
--D. Jewels
Name: Effect: Get:
----- ------- ----
Crimson Ruby..........Casts Heat Storm/Used for...200000P
(Kurimusonrubii) building
Icemarine.............Casts Freezing Air/.........100000P
(Aisumarin) Used for building
Mega Topaz............Casts Megato/Used for.......30000P
(Megatoppazu) building
Rainbow Diamond.......Casts Last Rainbow/.........400000P
(Reinbou Daiya) Used for building
Rough Diamond.........Used for building...........10000P
(Borodaiya)
Thunder Stone.........Casts Bibigan/Used for......50000P
(Sandaasutoon) building
--E. Special Items
Name: Effect: Get:
----- ------- ----
Air Shell.............One of the legendary.....Get from Kupikupi
(Daiki no Kai) shells
Aura Stone 1..........Ancient artifact.........Get after beating
(Oorasutoon 1) Megaloking
Aura Stone 2..........Ancient artifact.........Get after beating
(Oorasutoon 2) Mushking
Aura Stone 3..........Ancient artifact.........Get after beating
(Ooorasutoon 3) Hyper-Megalo
Aura Stone 4..........Ancient artifact.........Vahn Mountain
(Oorasutoon 4)
Aura Stone 5..........Ancient artifact.........Get from Gabro
(Oorasutoon 5)
Combo-Shell...........Needed to enter Dark's...Get from Queen in
(Gattaikai) Fortress Tontace
Crystal Key...........Opens a door in Crystal..Get from Sonia
(Kurisutarikii) Castle
Earth Shell...........One of the legendary.....Baboo has it
(Daichi no Kai) Shells
Fire Shell............One of the legendary.....Automatic
(Hi no Kai) Shells
Froston Key...........Opens a tunnel to the....Get after beating
(Furosuton no Kagi) Crystal Castle Gabro's guard
Glowing Lamp..........Opens a door in Dark.....Dark Zone area 2
(Tomoshibi no Rampu) Zone
Gold Lizard Statue....Bring it to the king.....Fice
(Kin no Tokage Zou) for a reward
Golden Book...........Bring it to the king.....Ruined Village
(Goorudenbukku) for a reward
Gunpowder.............Use to shoot a cannon....Galahar/500P
(Kayaku)
J-mark Key............Opens doors in Jodan's...Get from Jodan
(J Maaku no Kagi) balloon
Letter to Tem.........A letter from Tem's......Man in Langbridge
(Temu e no Tegami) father
Meta-Oil A............Needed for Dark's........Dark Fortress
(MetaoiruA) Fortress
Meta-Oil B............Needed for Dark's........Dark Fortress
(MetaoiruB) Fortress
Mirror Plate..........Bring it to the king.....9:00 Time Ruins
(Mikagami no Sara) for a reward
Monkey Cave Water.....Needed to make sacred....Monkey Cave
(Osarudou no Mizu) wine
Moon Crystal..........Bring it to the king.....4:00 Time Ruins
(Muunkurisutaru) for a reward
Mother's Letter.......Needed to find the.......Get from woman in
(Haha no Tegami) Phantom Pot Pantana
Oink-oink Stick.......Turn pigs back into......Buy from Tem in
(Buubuusutekki) humans Marinallen
Phantom Pot...........Bring it to the king.....Mukabi
(Fantomupotto) for a reward
Pirate Glasses........See invisible passages...Jodan's Compound
(Touzoku no Megane)
Sacred Wine Osaru.....Needed to enter Vahn.....Kimoi
(Seishu Osaru) Mountain
Secret Book...........Opens a passage in.......Kutomina
(Himitsu no Hon) Kutomina
Shackle Key...........Needed to free the.......KutominaUnderground
(Ashiwa no Kagi) Dragobird
Spell Scroll..........Needed to get the........Fice
(Jumon no Sho) grown Dragobird
Stamp Card............Needed for the Stamp.....Buy in Grangram
(Sutampukaado) Rally
Sun Lamp..............Bring it to the king.....Kutomina Undergrnd
(Taiyou no Rampu) for a reward
Underworld Flower.....Bring it to the king.....Vahn Mountain
(Meikai no Hana) for a reward
Water Shell...........One of the Legendary.....Get from Poyon
(Mizu no Kai) shells
Wine..................Needed to find Pot.......Grangram kitchen
(Sake)
World Map.............See where you are........Get from King
(Sekai Chizu) Grangram
---2. Weapons
User abbreviations:
H = Hero
Bb = Baboo
Bl = Baltes
G = Gabro
K = Kupikupi
Pt = Pot
Py = Poyon
Rb = Robot
Rm = Rumiella
S = Shamuru
Stat abbreviations:
ATK = Attack
DEF = Defense
LUC = Luck
MGC = Magic
MDF = Magic Defense
SPD = Speed
--A. Swords
Name: Effect: Users: Get:
----- ------- ------ ----
Short Sword.......ATK +10............H,Bb,Bl,Py.....75P
(Shootosoodo)
Long Sword........ATK +15............H,Bb,Bl,Py.....150P
(Rongusoodo)
Silver Sword......ATK +28............H,Bb,Bl,Py.....570P
(Shirubaasoodo)
Blancard..........ATK +40,DEF +10....H,Bb,Bl,Py.....1050P
(Burankaado)
Iron Sword........ATK +45............H,Bl,Py........Desert
(Kurogane no Tsurugi)
Bastard Sword.....ATK +64............H,Bl,Py........1500P
(Basutaadosoodo)
Hero's Sword......ATK +100...........H..............Vahn Mountain
(Eiyuu no Ken)
Liger Blade.......ATK +105...........Bl.............Kotai Prison
(Raigaabureido) Electric element
Crusher...........ATK +122...........H,Bl,Py........2250P
(Kurasshaa)
Heavy Sword.......ATK +138...........H,Bl,Py........4200P
(Hevisoodo)
Specter Sword.....ATK +140,SPD -10...H,Bb,Bl........Steal
(Supekutaasoodo) MDF -10
Great Sword.......ATK +150...........H,Bl,Py........Seamaster
(Gureetosoodo)
Guardian Sword....ATK +160,DEF +25...H,Bb,Bl........6750P
(Gaadiansoodo)
Leonic Sword......ATK +170,SPD +10...Bl.............6000P
(Reonikkusoodo)
Baron Saber.......ATK +195...........H,Bl...........8250P
(Baronseibaa)
Flame Saber.......ATK +210...........H..............6750P
(Fureimusaibaa) Fire element
Saint Sword.......ATK +225...........H..............Game prize
(Seija no Tsurugi)
Ancient Sword.....ATK +235,MGC +2....H,Bb,Bl........Kutomina
(Kodai no Tsurugi) MDF +2 Underground
Giganto Sword.....ATK +240,MGC +5,...Bl.............Steal
(Gigantosoodo) MDF +10
Beast King Sword..ATK +250...........Bl.............Kutomina
(Juuouken) (side story)
Aura Bringer......ATK +254...........H..............Dark Fortress
(Ooraburingaa)
Ice Blade.........ATK +variable......H,Bb,Bl........Game prize
(Aizubureedo) Water element (Damage based on user's MGC)
Thunder Saber.....ATK +variable......H,Bb,Bl........Fice
(Sandaaseibaa) Electric element (Damage based on user's MGC)
--B. Knives
Name: Effect: Users: Get:
----- ------- ------ ----
Dagger..............ATK +6.............H,Bb,Bl,K,Pt,..55P
(Dagaa) Py,Rm,S
Battle Knife........ATK +12............H,Bb,Bl,K,Pt,..90P
(Batorunaifu) Py,Rm,S
Silver Short Sword..ATK +23............H,Bb,Bl,K,Pt...375P
(Gin no Tanken) Py,Rm,S
Ripper Knife........ATK +38............H,Bb,Bl,K,Pt,..750P
(Kirisaki Naifu) Pt,Rm
Thief's Dagger......ATK +45,SPD +5,....S..............Monkey Cave
(Shiifusudagaa) LUC +5
Iron Dagger.........ATK +53............H,Bb,Bl,Py.....975P
(Aiandagaa)
Flare Knife.........ATK +70............H,Bb...........1200P
(Fureanaifu) Fire element
Ice Dagger..........ATK +70............H,Bb...........Win from
(Aisudagaa) Water element Hypermegalo
Beast Knife.........ATK +75............S..............4800P
(Bisutonaifu)
Scorpion Knife......ATK +83............H,Bb,Bl,Pt,Py..Vahn Mt.
(Sasori no Naifu) Poison effect
Holy Dagger.........ATK +95............K,Rm...........1500P
(Hooriidagaa) Light element
Gale Dagger.........ATK +114,SPD +2....H,Bb,Bl,Py.....2100P
(Geirudagaa)
Jewel Short Sword...ATK +120,MGC +5....K,Pt,Rm........Underground
(Maseki no Tanken)
Mirage Knife........ATK +125,SPD +3....S..............Jodan Comp.
(Miraajunaifu) LUC +3
Killer Charmy.......ATK +135...........Rm.............3750P
(Kiraachaamii)
Shadowdancer........ATK +135...........S..............Underground
(Shadoudansaa) Randomly kills enemy
Hellcatty...........ATK +154...........S..............DarkFortress
(Herukyattii)
Magician's Knife....ATK +variable......K,Pt,Rm........Seaba
(Madoushi no Naifu) (Damage based on user's MGC)
--C. Staffs
Name: Effect: Users: Get:
----- ------- ------ ----
Wooden Staff......ATK +4.............K,Pt,Rm........40P
(Ki no Tsue)
Magician's Staff..ATK +6, MGC +2.....K,Pt,Rm........120P
(Madoushi no Tsue)
Silence Staff.....ATK +15............K,Pt,Rm........300P
(Chinmoku no Tsue) Silence effect
Sleep Staff.......ATK +15............K,Pt,Rm........300P
(Nemuri no Tsue) Sleep effect
Ice Rod...........ATK +28............K,Pt,Rm........Galahar
(Aizuroddo) Water element, Casts Kodo
Flare Rod.........ATK +28............K,Pt,Rm........Salaam
(Firearoddo) Fire element, Casts Ban
Thunder Rod.......ATK +28............K,Pt,Rm........Win in Battle
(Sandaaroddo) Electricity element, Casts Thunder Spear
Holy Staff........ATK +48............K,Pt,Rm........Lampa
(Seinaru Tsue) Light element, Casts light spell
Bone Staff........ATK +57............Pt.............1200P
(Boonsutaffu) Casts Petro
Shell Staff.......ATK +62,DEF +10....K..............4500P
(Sherusutaffu)
Divine Staff......ATK +72............K,Pt,Rm........3000P
(Tenbatsu no Tsue) Randomly kills enemy
Jewel Rod.........ATK +83............K..............Win in battle
(Houseki no Roddo)
Pretty Staff......ATK +88............Rm.............2400P
(Puritisutaffu)
Power Staff.......ATK +90............K,Pt,Rm........1350P
(Pawaasutaffu) Uses up MP
Light Staff.......ATK +90,MGC +4.....K,Rm...........6000P
(Hikari no Tsue) Light element
Princess Rod......ATK +100...........Rm.............Grangram
(Purinsesuroddo) castle
Dragon Rod........ATK +130...........Pt.............5250P
(Doragonroddo) Steals MP
Air Staff.........ATK +155,MGC +7....K..............Photonoil mine
(Taiki no Tsue) Wind element, Casts Tornado
Demon King's Mutache..ATK +155,......Pt.............12:00 TimeRuin
(Maou no Hige) SPD +2, MGC +5
Goddess Staff.....ATK +160,SPD +2....Rm.............Dark Fortress
(Megami no Tsue) MGC +2; Light element
--D. Axes.
Name: Effect: Users: Get:
----- ------- ------ ----
Iron Axe..........ATK +17............Py.............Automatic
(Tetsu no Ono)
Battle Axe........ATK +25............Py.............Circus balloon
(Batoruakkusu)
Tomahawk..........ATK +47............Py.............750P
(Tomahooku)
Power Tomahawk....ATK +65............Py.............Antlion Lair
(Pawaatomahooku)
Heavy Axe.........ATK +103...........Py.............1950P
(Heviakkusu)
Great Axe.........ATK +121...........Py.............2550P
(Gureetoakkusu)
Megaton Axe.......ATK +153...........Py.............3750P
(Megatonakkusu)
Titan's Axe.......ATK +165,DEF + 15..Py.............Kutomina
(Titaan no Ono) temple
Paladin Axe.......ATK +205,MDF +3....Py.............9750P
(ParadinAkkusu) Light element
Sorceror's Axe....ATK +225...........Py.............Steal
(Majin no Ono)
Aquarian Axe......ATK +242...........Py.............9:00 TimeRuins
(Akueria no Ono) Water element
--E. Boomerangs
Note: Boomerang weapons can attack all enemies at once.
Name: Effect: Users: Get:
----- ------- ------ ----
Boomerang.........ATK +8.............Bb.............120P
(Buumeran)
Battle Frisbee....ATK +24............Bb.............1135P
(Batorufurisubii)
Power Boomerang...ATK +48............Bb.............2370P
(Pawaabuumeran)
Metal Saucer......ATK +82............Bb.............3750P
(Metarusoosaa)
Boomerang Star....ATK +124...........Bb.............9000P
(Buumeransutaa)
Killer Wing.......ATK +158...........Bb.............4:00 TimeRuins
(Kiraauingu) Poison effect
Gaia Boomerang....ATK +190...........Bb.............9:00 TimeRuins
(Gaiabuumeran)
--F. Robot Parts
Name: Effect: Users: Get:
----- ------- ------ ----
Metal Arm.........ATK +42............Rb.............Automatic
(Metaruaamu)
Hyper Arm.........ATK +64............Rb.............375P
(HaipaaAamu)
Mega Arm..........ATK +88............Rb.............1275P
(MegaAamu)
Garter Arm........ATK +115,DEF +10...Rb.............1500P
(GaataaAamu)
Mighty Arm........ATK +158...........Rb.............4200P
(Maitiiaamu)
Android Arm.......ATK +184,MGC 2.....Rb.............Kururu
(Kikaijin no Ude)
Graviton Arm......ATK +210...........Rb.............Dark Fortress
(Gurabitonaamu) Earth element
--G. Gloves
Name: Effect: Users: Get:
----- ------- ------ ----
Iron Glove........ATK +14............G..............Crystal Castle
(Aiangurobu)
Tiger Knuckle.....ATK +21............G..............Dark Zone
(Taigaanakkuru)
Guard Knuckle.....ATK +49,DEF +8.....G..............5700P
(Gaadonakkuru)
Blood Knuckle.....ATK +71............G..............JodanCompound
(Buraddonakkuru) Casts Enetoru
Dragon Edge.......ATK +89............G..............4:00 TimeRuins
(DoragonEjji)
Chaos Knuckle.....ATK +95,SPD +3.....G..............Donut Island
(Kaosunakkuru) cave
Insect Edge.......ATK +103...........G..............11:00 TimeRuin
(Insekutoejji)
---3. Armor
Armor lists use the same abbreviations as the weapon lists.
--A. Body armor
Name: Effect: Users: Get:
----- ------- ------ ----
Cloth Armor...........DEF +6..........H,Bb,G,K,Py,...Automatic
(Nuno no Fuku) Rm,S
Stew Pot..............DEF +7..........Pt.............Automatic
(Suyaki no Tsubo)
Leather Breastplate...DEF +10.........H,Bb,Bl,G,K,...90P
(Kawa no Muneate) Py,Rm,S
Silk Robe.............DEF +12.........K,Rm...........85P
(Kinu no Roobu)
Iron Pot..............DEF +12.........Pt.............300P
(Tetsu no Tsubo)
Leather Armor.........DEF +14.........H,Bb,Bl,G,Py,S.150P
(Kawa no Yoroi)
Famous Pot............DEF +18.........Pt.............750P
(Meijin no Tsubo)
Ring Mail.............DEF +20.........H,Bb,Bl,G,Py,S.525P
(Ringumeiru)
Magic Gown............DEF +23,MDF +2..Rm.............825P
(Mahou no Houi)
Iron Breastplate......DEF +25.........H,Bb,Bl,G,Py,S.750P
(Aianburesuto)
Arita Pot.............DEF +27.........Pt.............1500P
(Aritayaki no Potto)
Battle Plate..........DEF +28.........H,Bb,Bl,G,Py,S.1425P
(Batorupureeto)
Marble Pot............DEF +32.........Pt.............3000P
(Dairiseki no Tsubo)
Speed Clothes.........DEF +32,SPD +7..H,Bb,Bl,K,Py,..Antlion Lair
(Hayate no Fuku) Wind element Rm,S
Metal Body............DEF +33.........Rb.............Automatic
(Metarubodii)
Shining Clothes.......DEF +36,MDF +2,.H,Bb,Bl,G,K,...Vahn Mountain
(Kagayaki no Fuku) LUC +2 Py,Rm,S
Iron Body.............DEF +40.........Rb.............600P
(Aianbodii)
Miracle Robe..........DEF +40.........H,Bb,K,Rm......1950P
(Kiseki no Koromo)
Master Pot............DEF +43.........Pt.............6000P
(Kyoshou no Tsubo)
Protect Breastplate...DEF +44.........H,Bb,Bl,G,K,...1950P
(Mamori no Muneate) Py,Rm,S
Strong Body...........DEF +47,ATK +3..Rb.............2250P
(Sutorongubodii)
Magician's Robe.......DEF +50,MGC +2..K,Rm...........4500P
(Madoushi no Koromo)
Magic Breastplate.....DEF +52,MDF +3..H,Bb,Bl,G,Py,S.3600P
(Majikkuburesuto)
Mighty Body...........DEF +56.........Rb.............4500P
(Maitiibodii)
Biteproof Suit........DEF +57.........Bb,K,Py........5250P
(Yadokarisuutsu) Water element
Dragon Mail...........DEF +57.........H,Bl,Py........6825P
(Doragonmeiru)
Lady Suit.............DEF +57.........Rm,S...........6750P
(Rediisuutsu)
Frying Pot............DEF +58.........Pt.............Underground
(Bizenyaki no Tsubo)
Sage Robe.............DEF +60,MGC +5..K,Rm...........6000P
(Kenja no Roobu)
Panther Suit..........DEF +62.........G,S............Dark Zone
(Kurohyou Suutsu)
Megalo Body...........DEF +65.........Rb.............4:00 TimeRuin
(Megarobodii)
Master Breastplate....DEF +68,MDF +5..H,Bb,Bl,G,Py,S.8250P
(Masutaaburesuto)
Eureka Pot............DEF +70.........Pt.............Donut Island
(Eureka no Tsubo) cave
Saint Robe............DEF +70,MGC +2..K,Rm...........12000P
(Seija no Koromo) MDF +3
Hydra Breastplate.....DEF +70.........H,Bb,Bl,G,Py,S.20250P
(Hidora no Muneate) Fire element
Final Body............DEF +72,MDF +3..Rb.............Dark Fortress
(Fainarubodii)
Hydra Armor...........DEF +72.........H,Bl,Py........Kutomina
(Hidora no Yoroi) Fire element Underground
Air Robe..............DEF +74.........K..............Kutomina
(Taiki no Roobu) Air element Underground
Goddess Dress.........DEF +74.........Rm.............Dark Fortress
(Megami no Doresu)
Shamuru Catsuit.......DEF +76,SPD +5..S..............Dark Fortress
(Shamunekosuutsu) MGC +7
Earth Armor...........DEF +77.........Bb.............9:00 Time
(Daichi no Yoroi) Earth element Ruins
Insectector...........DEF +78.........G..............9:00 Time
(Insekutekutaa) Ruins
Lion Armor............DEF +78.........Bl.............Kutomina
(RaionAamaa) Underground
Aura Armor............DEF +80.........H..............Dark Fortress
(Oora no Yoroi)
Holywater Armor.......DEF +80.........Py.............Underground
(Seisui no Yoroi) Water element
Wonder Clothes........DEF +variable...H,Bb,Bl,G,K,...Game prize
(Shinpi no Fuku) Py,Rm,S
--B. Helmets
Name: Effect: Users: Get:
----- ------- ------ ----
Traveller's Hat...DEF +5.............H,Bb,Bl,K,Py,..45P
(Tabibito no Boushi) Rm,S
Headgear..........DEF +7.............H,BB,Bl,Py,S...70P
(Heddogia)
Pot Lid...........DEF +9.............Pt.............225P
(Nabebuta)
Protection Hat....DEF +10, MDF +2....H,BB,Bl,K,Py,..187P
(Mamori no Boushi) Rm,S
Iron Lid..........DEF +17............Pt.............900P
(Aianriddo)
Iron Helm.........DEF +18............H,Bb,Bl,Py......450P
(Tetsu no Kabuto)
Strange Hood......DEF +20,LUC +7.....Bb,K,Rm,S.......300P
(Fushigi na Fuudo)
Great Helm........DEF +22............H,Py............675P
(Gureetoherumu)
Magic Lid.........DEF +24,MDF +3.....Pt..............3000P
(Mahou no Nabebuta)
Sage Hat..........DEF +26,MGC +3.....K,Rm............1425P
(Kanja no Boushi)
Dragon Helm.......DEF +30............H,Bl,Py.........3000P
(Doragonherumu)
Omega Lid.........DEF +36............Pt..............Dark Fortress
(Omegariddo)
Rainbow Hat.......DEF +36,MDF +2.....Bb,K,Py,Rm,S....Lampa
(Nijiiro no Boushi)
Omega Helm........DEF +38,MDF +2.....H,Bl,Py.........5625P
(Omegaherumu)
Air Hood..........DEF +40............K...............Cave to
(Taiki no Fuudo) Air element Nekojarashi
Cat-Ears Hat......DEF +40, MDF +3....S...............Cave to
(Nekomimi no Boushi) Nekojarashi
Goddess Tiara.....DEF +40............Rm..............Kutomina
(Megami no Tiara) Underground
Light Helmet......DEF +40,MDF +5.....H,Bb,Bl,Py......Lampa
(Hikari no Kabuto) Light element
Earth Helmet......DEF +42............Bb..............Cave to Dark
(Daichi no Kabuto) Earth element Fortress
Holywater Helmet..DEF +42............Py..............Kutomina
(Seisui no Kabuto) Water element Underground
Lion Helm.........DEF +44,MDF +3.....Bl..............9:00 Time
(Raionherumu) Ruins
Aura Helmet.......DEF +46............H...............Kutomina
(Oora no Kabuto) Underground
--C. Shields
Name: Effect: Users: Get:
----- ------- ------ ----
Leather Shield....DEF +7.............H,Bb,Bl,K,Pt,..60P
(Kawa no Tate) Py,Rm,S
Buckler...........DEF +12............H,Bb,Bl,Py,S...225P
(Bakkuraa)
Scale Shield......DEF +15............H,Bb,Bl,K,Pt,..600P
(Uroko no Tate) Py,Rm,S
Large Shield......DEF +20............H,Bb,Py........825P
(Raajishiirudo)
Spike Shield......DEF +26............H,Bb,Py........Antlion Lair
(Supaikushiirudo) Damages attacker
Fire Shield.......DEF +37............H,Bb,Py........Antlion Lair
(Honoo no Tate) Fire element
Ice Shield........DEF +37............H,Bb,Bl,Py.....3300P
(Koori no Tate) Water element
Magic Shield......DEF +45............H,Bb,K,Py,Rm...1800P
(Majikkushiirudo) S
Beast Buckler.....DEF +50............Bl,S...........7800P
(Biisutobakkuraa)
Dragon Shield.....DEF +56............H,Bl,Py........5250P
(Ryuu no Tate)
Shell Shield......DEF +60,MDF +3.....Bb,K,Py........Game prize
(Kai no Tate)
Demon King Scale..DEF +62............Pt.............Cave nearKimoi
(Maou no Uroko) Fire element (need Ukkie+7)
Omega Shield......DEF +64............H,Bl,Py........8437P
(Omegashiirudo)
Air Shield........DEF +65............K..............Dark Fortress
(Taiki no Tate) Air element
Goddess Shield....DEF +68............Rm.............Kutomina
(Megami no Tate) Underground
Earth Shield......DEF +70............Bb.............Donut Island
(Daichi no Tate) Earth element cave
Holywater Shield..DEF +75............Py.............Kutomina
(Seisui no Tate) Water Element Underground
Beast King Shield.DEF +78,MDF +5.....Bl.............Dark Fortress
(Juuou no Tate)
Aura Shield.......DEF +80............H..............Kutomina
(Oorashiirudo) Underground
---4. Accessories
Name: Effect: Users: Get:
----- ------- ------ ----
Angel's Earring...Regenerate HP......Rm,S...........Kutomina
(Tennyo no Piasu)
Angel Medal.......Raises ATK and DEF.All............Game prize
(Tenshi no Medaru)
Angel Ring........Immnity to death...All............Crystal Castle
(Tenshi no Wa) attacks
Aqua Guard........Increases defense..Rb.............Crystal Castle
(Akuagaado) against water
Blue Muffler......Increases defense..G..............Dark Zone
(Buruumafuraa) against Wind, Water
Catnip............Increases Steal....S..............Nekojarashi
(Matatabi) success rate (Need Ukkie+4)
Ceramic Glaze.....Casts Blocked......Pt.............Galahar/900P
(Kabinshieki)
Demon King's Snot.Increases MDF.Pt.............Froston Cave
(Maou no Hanakuso) (need Andre)
Devil Medal.......Increases ATK and..All............Win in battle
(Akuma no Medaru) MGC, lowers DEF and MDF
Friendship Ring...When wearer healed.All............Jodan Island
(Yuujou no Ringu) all are healed
Gold Badge........Wearer gets all....All............11:00 Time
(Goorudobajju) exp. points Ruins
Fighter Medal.....Increases HP.......All............Game prize
(Budouka no Medaru)
Giant Medal.......Increases DEF......All............Antlion lair
(Kyojin no Medaru)
Killer Mask.......Allows wearer to...All............Steal
(Kiraamasuku) counterattack
Kirara Ring.......Increases defense..Rm,S...........Seamaster
(Kirararingu) against water
Lucky Holder......Increases chance...All............Stamp Rally
(Rakkiihorudaa) of finding items after battle prize
Magic Cross.......Casts Baringa......All............Vahn Mountain
(Mahou no Kurusu)
Magician Medal....Increases MGC......All............Game prize
(Madoushi no Medaru)
Magician's Mustache..Reduces MP......All except Rb..My Town Zoo
(Majishan no Hige) consumption by half
Monk Medal........Increases healing..All............Desert
(Souryo no Medaru)
Pottery Glaze.....Casts Powered......Pt.............Galahar/900P
(Tsuyadashieki)
Priest Medal......Increases MP.......All............Game prize
(Shinkan no Medaru)
Red Muffler.......Increases defense..G..............Dark Zone
(Reddo mafuraa) against Fire, Electricity
Sonia's Ring......Regenerate HP......G..............Crystal Castle
(Sonia no Yubiwa)
Sorceror Medal....Raises MDF.........All............4:00 TimeRuins
(Majin no Medaru)
Spirit Medal......Immunity to stat-..All............Antlion Lair
(Seirei no Medaru) lowering attacks
Strange Shell.....Casts Powered,.....Bb,K,Py........Seaba
(Fushigi na Kai) Blocked and Dash
Thunder Guard.....Increases defense..Rb.............Fice
(Sandaagaado) against electricity
Vaccuum Ring.......Absorb magic......All............Game prize
(Bakyuumuringu) attacks as MP
Warrior Medal.....Increases ATK......All............Game prize
(Senshi no Medaru)
Wonder Ring.......Regenerate MP......All except Rb..Grangram
(Shinpi no Yubiwa) castle
----V. Stamp locations
The Stamp Rally is a game that involves collecting stamps hidden
around the world. Each town has a stamp to collect. You wont be
able to actually get the stamps until you get a stamp card from
the game HQ in Grangram City.
#1- Grangram castle. In a bush on the east side.
#2- Grangram City. In a crate at the NW corner of town.
#3- Basil's house. In one the plants in the garden.
#4- Pantana. In a crate on the south side of town.
#5- Longbridge. In a flower patch on the north side.
#6- Mukabi. In a barrel by the bar.
#7- Tontace. In a barrel on the south side of town.
#8- Ruined Village. In a barrel on the north side of town.
#9- Salaam. In a jar by the item shop.
#10- Galahar. In a barrel on the east side of town.
#11- Kimoi. Behind the fountain.
#12- Kotai. In one of the graves.
#13- Spring of Judgement. In the bottom left torch.
#14- Marinallen. In a crate near the north entrance.
#15- Jodan's Compound. In a fruit basket on the far east side.
#16- Seaba. In a crate west of the harbor.
#17- Fice. In a stone on the east side of town.
#18- Lampa. In a fruit basket by a small building.
#19- Lighthouse. In a flower patch on the left side
#20- Teacher's house. In a flower patch.
#21- Kururu. In a wheelbarrow on the east side of town.
#22- Jem. In a wheelbarrow in the SE corner of town.
#23- Jodan's Island. In a barrel in the animal pen.
#24- Donut Island. In a rock.
#25- Shipwreck Hotel. In a crate on the right side.
#26- Nekojarashi. In a rock near the entrance.
#27- Uro's tent. Behind the tree stump.
#28- Kutomina. In a bush by the weapon store.
Prizes:
Stamps: Prize:
------- ------
5.........Fairy Medicine
10........Fighter Medal
15........Monk Medal
20........Vaccuum Ring or Fire Sword
28........Lucky Holder
----VI. "My Town" explanation
The future site of your town is a vacant lot in the mountains
north of Galahar. The man cleared the land while looking for
jewels, but didn't find any. He doesn't want the land to go to
waste, so he'll give it to you. You can name it whatever you want.
There are 6 vacant lots in your town. You can build and destroy
buildings as many times as you want to pay for, but you can only
have 6 buildings at once, and you can't have more than 1 of any
building.
Building things in your town takes Jewels. There are many ways to
get jewels:
-Win them in battle
-Find them on the map
-Use Kupikupi's Jewelna spell to turn enemies into jewels
-Have Mambo dive for them
-Build a bar and buy them from the jewel seller
Buildings:
House
Cost:
Type A: 5 Rough Diamonds
Type B: 3 Icemarines
Type C: 1 Megatopaz
This acts as a free inn. It even comes with maid service!
Type A is a cloth shack. The maid is a magician names Borame.
Type B is a log cabin. The maid is a young girl names Marilyn.
Type C is a stone house. The maid is a bird-like creature names
Gyo-chan.
Arena
Cost: 7 Crimson Rubies
Here you can fight one-on-one with monsters to win money and exp.
points. Somewhat useful for building up characters that have
fallen behind.
Bar
Cost: 4 Icemarines
A gathering-place for the residents of your town. One man here is
a travelling jewel dealer. You can buy jewels from him if you
don't want to go hunting for them.
Stamp Rally Kiosk
Cost: 2 Thunder Stones
Your own Stamp Rally kiosk. Not too useful, if you ask me.
Garden Shop
Cost: 10 Rough Diamonds
Here, you can buy seeds to plant in the garden at the north end of
town, or change the town decor and theme music. Changing the decor
costs 1300P. Seeds cost 200P.
The decor:
Japanese Garden: Bonsai trees and rock gardens, with koto music
Tropical: Palm trees and flowers, with xylophone music.
Horror: Dead trees and gravestones, with "spooky" music.
Modern: Flowers and bushes, with pop-style music
Seeds: Sun Seeds, Sky Seeds, Darkness Seeds
Plant the seeds in the plot next to the sign in the north end of
town. Leave town and come back. Water the seed. Repeat until the
seed sprouts. When the plant grows a fruit, pick it and you might
get something good.
Sculpture Garden
Cost: 1 Icemarine
A park with a copy of the armless Venus sculpture. Talk to the man
there and he'll set off a bomb and a treasure chest will appear.
Maybe you'll get something good, maybe not. Once the man explodes
the park, the lot is vacant again.
Hint Shop
Cost: 10 Mega Topaz
For 1000P each, the man inside will give you hints regarding the
location of the treasures King Grangram is looking for, or general
battle advice.
Zoo
Cost: 3 Crimson Rubies
A small zoo with cats, dogs and pigs. Use the Oink-oink stick on
one of the pigs, and it will turn into a man. The man will give
you a Magician's Mustache and decide to stay and look after the
animals for you.
----VII. The PLG System and the Time Ruins
---1. PLG System
When you first start the game, it will ask you to set the date and
time. This time is independant of the saved games. Once you set
the time, the only way to reset it is to delete all the saved
games and reset. The clock continues whether the console is turned
on or not (according to the instruction book. I've found that the
clock only runs when the power is on, but maybe my cart is
screwy). This time has nothing to do with the main story. There
are side events that only take place at certain times of day, but
the main story can be done at any time.
---2. Time Temples
You can enter the Time Temples through wells in some towns. The
Timekeeper lives there. The first time you talk to the Timekeeper,
he'll ask for your birthday. If you go to the Time Temple on your
birthday, your friends will bring out a cake and sing a song. They
show the lyrics on the screen, so sing along if you like. The
Timekeeper will give you 10 Fairy Medicines (nice!).
There are two things you can do in the Time Temples: leave a
message, or set a message for the Timekeeper to send you.
Leaving a message will cause your message to appear on the screen
at the date and time you set. This is independant of which save
file is being used. One player can leave a message for the other
(like "Get your paws of my SFC!").
The Timekeeper's messages can be sent at a set hour (only at the
beginning of the hour). There are five different messages:
Victory: Restores HP
Magic: Restores MP
Love: Restores HP and MP
Miracle: Raises dead characters
Gold: Get a random amount of Pearls
---3. Time Ruins
While traveling around Shelldorado, you may find what looks like a
sundial. These are the Time Ruins. These ruins can only be entered
at a certain hour. Talk to the ghosts in the Time Temple to find
out when and how to enter. The hour listed in the table means an
entire hour. For example, if it lists 3:00, that means you can
enter between 3:00 and 3:59 (AM or PM).
Location: The Desert east of Salaam
Time: 2:00
How to enter: Step on the 2 o'clock and 8 o'clock stones.
Lots of treasure here: Mega Topaz (2), Thunder Stone (2), Crimson
Ruby, Icemarine, Rainbow Diamond
Location: North of Nycalo Mountain
Time: 11:00
How to enter: Step on the 11 o'clock stone.
Find the Gold Badge, Insect Edge and 15000P here.
Location: Lake cave west of Tontace
Time: 9:00
How to enter: Step on the 9 o'clock stone while facing west.
The Mirror Plate is here (you'll need Andre).
Other stuff: Gaia Boomerang, Earth Armor, Aquarian Axe,
Insectector, Lion Helm (you'll need Ukkie+7 to get these)
Pot's Vampire spell can be found here.
Location: Seabed south of Galahar
Time: 4:00
How to enter: Start at the 4-o'clock stone and step on all the
stones in clockwise order, ending at the 4-o'clock stone again.
The wreck of Jodan's ship, the Black Devil, is here. Bring Shamuru
along for a side-story event.
Items to find: Megalo Body, Killer Wing, Hydra Armor, Dragon Edge,
Sorceror Medal, Moon Crystal
Location: Near Jem
Time: 12:00
How to enter: Start at the 12-o'clock stone and step on the stones
in counter-clockwise order until you reach the 3-o'clock stone.
Then step on the stones in clockwise order until you reach 9
o'clock. Face south when stepping on the 9 o'clock stone.
There is a Dimensional Pot, and the stone tablet. The tablet says
that an evil magician (Dark?) created two identical monsters and
unleashed them on Kutomina. One of the was lost in the mists (and
ended up caused havoc of his own in DM1). The other was captured
and sealed in the pot by Kutomina's royal magicians. Because of
the damage the monsters did, the ancient Kutominians left the
surface world and started over on the floating continent.
The pot contains Fattobajah. Fire will heal him, but he's weak
against earth and light.
Items to find: Demon King's Mustache
----VIII. Side-story events
Unlike DM1, all the characters participate in the main story, so
there's not as much reliance on side-story events to develop the
characters.
Hero:
After nightfall, you can get to a seabed cave south of Lampa. A
swan has been trapped inside. It's wounded, but once you tend to
its wounds, it's able to fly again. It flies to Donut Island.
Follow it there. The swan is the pet of a hermit living there. As
thanks, he teaches you the Rushing Sword skill.
Baltes:
Bring Baltes (and preferably Rumiella, too) to Kutomina. Baltes
will seem to know his way around the castle. He says it's just
intuition.
Once you're able to get to Doan's lab, check the bookcase on the
left side of the room. It describes an experiment to create an
ultimate soldier by combining a human with an animal. Baltes
thinks the subject might have been him, but the book says the test
subject was Prince Cruz. He doesn't recognize the name. If
Rumiella is there, she'll remember what Doan said in Mushking's
lair about making her into a creature like Baltes.
Go to the Prince's room in Kutomina's left-hand tower. It's
covered in dust, and looks like no one's been in it for 5 years.
Something about the room seems familiar to Baltes, and it triggers
a buried memory.
Doan has Prince Cruz tied to a table in his lab, intending to use
him as an experiment. Later, the prince wakes up and staggers over
to a mirror. What he sees horrifies him. He is no longer human,
but something part man and part beast. He smashes the mirror in
anger.
Baltes has regained his memory. He is really Prince Cruz of
Kutomina! But even though his body is a beast now, Rumiella
insists that his heart is still human. Before you leave, Baltes
gets the Beast King Sword from under his bed.
Kupikupi:
After nightfall, bring Kupikupi to the lighthouse hear Lampa and
talk to Chiko. She gives him a magic book she found in a
storeroom. He'll learn the Magic Repeater skill from it.
Poyon:
Talk to the green bird-like creature on Jodan's Island. The bird
likes Poyon, since he's green and round, just like him. He draws
out Poyon's hidden power and makes his Poyoyon! skill stronger.
Robot:
Go to the weapon store in Kururu after nightfall. The owner there
will give him an Android Arm that he found when the ice melted.
Rumiella:
Once you have the grown Dragobird, you can get to Rumiella's
teacher's house, south of Lampa. He'll teach her the skill
Barrier.
Other items to find at the house: Fairy Medicine
Go see the teacher again after nightfall, and he'll teach Rumiella
his ultimate spell, Magic Repeater.
Shamuru:
Once you have the grown Dragobird, you can go to the Cat Tribe's
village, Nekojarashi. The cave leading there is south of Nycalo.
If Shamuru isn't in the party when you go there, you'll just see a
bunch of cats there. If Shamuru is with you, the cats reveal
themselves as fellow Cat Tribe members. Shamuru's father, the
tribe elder, will ask her if she's found Toran, yet. Toran is her
younger brother, who was kidnapped by Jodan. Unfortunately, she
hasn't. Because you and Shamuru are here, the elder decides to
have a Nekojara festival to celebrate. All the cat tribe comes and
dances around the fire. Shamuru joins the dance and learns the Cat
Dance skill.
Items to find in Nekojarashi: Beast Knife, Catnip (you need Ukkie
and 4 monkeys to get the Catnip)
Bring Shamuru with you when you go to the 4:00 Time Ruins.
Shamuru's brother, Toran, is trapped on the ship. Shamuru wants to
escort him back to the village herself, but Toran decides to go by
himself, since Shamuru is busy trying to save the world.
Go back to Nekojarashi after freeing Toran and Shamuru's father
will give her a Shadowdancer.
----IX. Optional Events and Mini-games
---1. The King's Museum
Grangram's king is an avid treasure hunter. Fortunately for his
people, he uses the wealth he accumulates to build improvements in
the city. However, he does keep a few choice items for himself.
Occasionally, you'll see a poster advertising something he wants.
Bring it to him and he'll reward you. You can see the items you
collected in the museum in Grangram City.
Treasure: Location: Reward:
--------- --------- -------
Gold Lizard Statue...Fice.................Shell Shield
Golden Book..........Ruined Village.......Priest Medal
`(Need Andre)
Mirror Plate.........9:00 Time Ruins......Magician Medal
Moon Crystal.........4:00 Time Ruins......Angel Medal
Phantom Pot..........Mukabi...............Warrior Medal
(Need the Mother's Letter)
Sand Dragon Bone.....Antlion Lair.........Ice Blade
Sun Lamp.............Kutomina Underground.Saint Sword
Underworld Flower....Vahn Mountain........Wonder Clothes
---2. Lost Piglets
Once you get the Oink-Oink Stick, you can turn all the children
Jodan turned into pigs back to normal.
Grangram City: There are three children here. They tell you about
Jodan's base, far in the east, where there are many more children
held captive.
Salaam: One pig here. It's Maris from Lampa. After you rescue her,
her mother will let you stay in her house.
Jodan's Island: One pig here. Take the boy home to the inn in
Seaba. The boy's father will give you a Magician's Knife.
---3. Talk to the Animals
The Robot can talk to dogs and Shamuru can talk to cats. See what
they have to say!
Dogs:
Grangram City:"There should be an underground room in Grangram
Castle"
Tontace: "The place under the sea cliffs to the west is called the
hidden valley. There may be treasure there."
Ruined village: "Everyone's left the village. I think I'll go to
Mukabi, too."
Fice (before nightfall): "The island to the north is where Jodan
keeps his strange animals."
Jodan Island: "I met a Shell-beast named Mambo in Mukabi once. He
said he was good at diving. Have you met him?"
Cats:
Mukabi: "The effect of medals is greater on weaker characters."
Fice (before nightfall): "Did you find the Thunder Saber in the
village? It's strong against ocean monsters. It's useful to have."
Fice (after nightfall):
"I saw a pretty shell fall into the hole to the south."
"There's supposedly a swordsman living in a forest who can teach
you a special skill."
"You should be able to get to many new places because of the
meteorites. Try going to different places."
Jodan island: "You'll need Mambo's help if you want to find
treasure under the sea."
---4. The Story of Love and Passion
The nickelodeon-type machines on the deck of Jodan's ship play a
serial called The Story of Love and Passion.
Part 1: Toriko (a duck) and Kageo (a lizard) meet and fall in
love.
Part 2: Toriko and Kageo finally get together... and Toriko eats
him.
A production of Jodan Films!
---5. Jodan's Island
Once you have the Dragonbird, you can get to Jodan's island, on
the east side of the map. This is where he keeps his collection of
strange animals. There are also experiments being conducted. A
scientist there has a monkey named M-10, and he's trying to make
it stronger. If you come after nightfall, M-10 attacks the
scientist. He's tired of being a test subject. Beat him and the
scientist will give you a Friendship Ring. From now on, the
scientist decides to treat M-10 as a friend rather that a test
subject.
---6. The Fire Altar Game
The Fire Altar Game is a favorite pastime in the underground
village. It's run by two guys named Cont and Roller. The altar in
the center is meant to look like the game controller. Flames will
appear on the altar, and you must press the button corresponding
to the flame before it goes out. If you press the wrong button, or
take too much time, the game is over. After each round, you can
choose to stop and keep the prize, or try for a better one.
Prizes:
1. Rough Diamond
2. Mega Topaz
3. Thunder Stone
4. Icemarine
5. Crimson Ruby
6. Rainbow Diamond
7. ???
I don't know what the 7th prize is, as I haven't been able to beat
the 7th round. Perhaps someone with faster reflexes and/or more
patience can help here.
---7. Caves
After nightfall, some caves become accessible.
Location: Near Kimoi
Pot's Daedalos spell can be found here. If you have Ukkie and 7
monkeys, you can get a Demon King Scale.
Location: Near Fice
One of Ukkie's monkeys is here.
Location: Nekojarashi (south of Nycalo mountain)
This cave leads to Shamuru's hometown. Pot's Death spell can be
found here.
After nightfall, a new passage opens up. You can find a Air Hood,
Cat-Ears Hat and Vitalin All there.
Location: Donut Island
You can find a Chaos Knuckle, Eureka Pot and Earth Shield.
Location: Underground cave near Nekojarashi
Pot's Poseidon spell is here. There are chests containing a
Sorceror's Axe and Rainbow Diamond.
----X. Town Store Stock
---Grangram City (before nightfall):
Inn: 10P
Item shop: Kamidanomin, Poizunon, Magic Fruit
Weapon shop: Dagger, Short Sword, Wooden Staff, Boomerang
Armor shop: Traveller's Hat, Leather Shield, Leather Breastplate
Silk Robe
---Grangram City (after nightfall):
Inn: 10P
Item shop 1: Kamidanomin, Vitalin A, Panacea, Magic Fruit,
Again Drop, Dragon Wing
Item shop 2: Throwing Knife, Star Knife, Plasma Pack, Sonic Fan,
Laser Pack, Snow Bomb
Weapon shop: Dragon Rod, Boomerang Star, Baron Saber, Light Staff,
Mighty Arm, Beast Knife
Armor shop: Master Pot, Sage Robe, Lady Suit, Master Breastplate,
Mighty Body, Dragon Shield
---Pantana:
Inn: 20P
Item shop: Kamidanomin, Poizunon, Magic Fruit
Weapon shop: Dagger, Short Sword, Wooden Staff, Boomerang
Battle Knife
Armor shop: Traveller's Hat, Leather Shield, Leather Breastplate,
Silk Robe, Leather Armor, Headgear
---Mukabi (before nightfall)
Inn: 20P
Item store: Kamidanomin, Poizunon, Reparamin, Magic Fruit,
Shell House
Weapon store: Short Sword, Wooden Staff, Boomerang, Battle Knife,
Magician's Staff, Long Sword
Armor store: Iron Pot, Leather Armor, Headgear, Leather Shield,
Protection Hat, Buckler
---Tontace (before nightfall)
Inn: 40P
Item store: Kamidanomin, Poizunon, Again Drop, Telepo Stone
---Tontace (after nightfall)
Inn: 100P
Item store: Kamidanomin, Vitalin A, Panacea, Magic Frut,
Again Drop, Dragon Wing
---Salaam (before nightfall)
Inn: 40P
Item store: Kamidanomin, Poizunon, Reparamin, Again Drop,
Dragon Wing, Telepo Stone
---Salaam (after nightfall)
Inn: 100P
Iten store: Kamidanomin, Vitalin A, Panacea, Magic Fruit,
Again Drop, Shell House
---Lampa (before nightfall)
Inn: 40P
Item store: Kamidanomin, Vitalin A, Panacea, Again Drop,
Magic Fruit
Weapon store: Shell Staff, Biteproof Suit, Silver Short Sword,
Leather Shield, Protection Hat, Leather Breastplate
--Lampa (after nightfall)
Inn: 100P
Item store: Vitalin A, Vitalin All, Panacea, Again Drop, Magic
Fruit, Shell House
Weapon store: Guard Knuckle, Flame Saber, Omega Shield, Omega
Helm, Hydra Breastplate, Magic Lid
---Galahar (before nightfall)
Inn: 20P
Item store (right): Vitalin A, Panacea, Again Drop, Dragon Wing,
Telepo Stone, Shell House
Item store (left): Poizunon, Reparamin, Softal, Throwing Knife,
Star Knife, Smoke Ball
Weapon Store (right): Battle Frisbee, Silence Staff, Sleep Staff
Weapon store (left): Silver Short Sword, Ripper Knife,
Silver Sword, Blancard, Tomahawk
Armor store (right): Iron Helm, Great Helm, Scale Shield,
Large Shield, Ring Mail, Iron Breastplate
Armor store (left): Strange Hood, Magic Gown, Famous Pot, Pot Lid,
Container Spell, Strengthen Spell
---Galahar (after nightfall)
Inn: 70P
Item store: Kamidanomin, Reparamin, Softal, Throwing Knife,
Star Knife, Smoke Ball
---Kururu (before nightfall)
Inn: 10P
Item store: Kamidanomin, Gasbomb, Dragon Wing, Panacea, Vitalin A
Weapon store: Hyper Arm, Iron Body
---Kururu (after nightfall)
Inn: 70P
Item store: Kamidanomin, Gasbomb, Dragon Wing, Panacea, Vitalin A
---Jem
Inn: 20P
Item store: Kamidanomin, Gasbomb, Dragon Wing, Panacea
---Kimoi (before nightfall)
Inn: 70P
Item store 1: Gasbomb, Launcher Pack, Plasma Pack, Thowing
Knife, Star Knife, Smoke Ball
Item store 2: Kamidanomin, Vitalin A, Panacea, Magic Fruit,
Again Drop, Shell House
Weapon store 1: Flare Knife, Bastard Sword, Power Staff,
Iron Dagger, Holy Dagger
Weapon store 2: Bone Staff, Mega Arm, Battle Frizbee,
Power Boomerang, Heavy Axe
Armor store: Arita Pot, Magic Shield, Great Helm, Sage Hat,
Battle Plate, Protection Breastplate
---Kimoi (after nightfall)
Inn: 200P
Item store 1: Throwing Knife, Star Knife, Plasma Pack, Sonic Fan,
Laser Pack, Snow Bomb
Item store 2: Kamidanomin, Vitalin A, Panacea, Magic Fruit,
Again Drop, Dragon Wing
Weapon store: Dragon Rod, Boomerang Star, Baron Saber,
Light Staff, Mighty Arm, Paladin Axe
Armor store: Master Pot, Saint Robe, Lady Suit, Master
Breastplate, Mighty Body, Beast Buckler
---Kotai (before nightfall)
Inn: 70P
Item store: Kamidanomin, Vitalin A, Panacea, Magic Fruit,
Dragon Wing, Telepo Stone
---Kotai (after nightfall)
Inn: 200P
Item store: Kamidanomin, Vitalin A, Panacea, Magic Fruit,
Again Drop, Dragon Wing
---Marinallen (before nightfall)
Inn: 100P
Item store 1: Gasbomb, Launcher Pack, Plasma Pack, Sonic Fan,
Laser Pack, Snow Bomb
Item store 2: Kamidanomin, Vitalin A, Magic Fruit, Throwing Knife,
Star Knife, Smoke Ball
Weapon store 1: Garter Arm, Metal Saucer, Great Axe, Megaton Axe
Weapon store 2: Crusher, Heavy Sword, Gale Dagger, Pretty Staff,
Divine Staff
Armor store 1: Ice Shield, Sage Hat, Magic Breastplate, Magician's
Robe, Dragon Helm, Magic Shield
Armor store 2: Iron Lid, Marble Pot, Strong Body, Miracle Robe
---Marinallen (after nightfall)
Inn: 400P
Item store: Vitalin A, Panacea, Agan Drop, Throwing Knife,
Star Knife, Smoke Ball
Weapon Store: Guard Knuckle, Boomerang Star, Baron Saber,
Light Staff, Mighty Arm, Paladin Axe
Armor store 1: Ice Shield, Sage Hat, Magic Breastplate, Magician's
Robe, Dragon Helm, Magic Shield
Armor store 2: Master Pot, Saint Robe, Lady Suit, Master
Breastplate, Mighty Body, Beast Buckler
Robot store: Plasma Pack, Sonic Fan, Laser Pack, Snow Bomb,
Bactero Capsule, Gratonic Bomb
---Seaba (before nightfall)
Inn: 100P
Item store: Kamidanomin, Vitalin A, Shell House, Again Drop,
Panacea, Magic Fruit
Weapon Store: Crusher, Gale Dagger, Divine Staff, Garter Arm,
Metal Saucer, Great Axe
Armor store: Ice Shield, Sage Hat, Magic Breastplate,
Magicians Robe, Dragon Helm, Magic Shield
---Seaba (after nightfall)
Inn: 200P
Item store: Kamidanomin, Vitalin A, Shell House, Again Drop,
Panacea, Magic Fruit
Weapon Store: Guard Knuckle, Boomerang Star, Baron Saber,
Light Staff, Mighty Arm, Paladin Axe
Armor store: Master Pot, Saint Robe, Lady Suit, Master Breatplate,
Mighty Body, Beast Buckler
---Kutomina (before nightfall)
Inn: 200P
Item store: Kamidanomin, Vitalin A, Magic Fruit, Panacea,
Again Drop, Telepo Stone
Weapon store: Guardian Sword, Killer Charmy, Metal Saucer,
Megaton Axe, Leonic Sword
Armor store: Dragon Shield, Dragon Helm, Dragon Mail, Sage Robe,
Sage Hat
---Jodan's Compound
Item store: Vitalin A, Magic Fruit, Vitalin All, Flame Saber,
Omega Shield, Omega Helm
----XI. Miscelaneous Lists
---1. Stealable Items
This is what you can get with Shamuru's Steal skill. It is not
meant to be a complete list. This file's already too long as it
is, and you probably don't care where you can steal Kamidanomins,
anyway. This list is just the rare/powerful/interesting items I've
found.
Monster: Location: Item(s):
-------- --------- --------
Barbarian........Underground............Sorceror's Axe
Brachiogaze......Fice area, Nekojarashi.Dragon Shield
Clover...........Circus Balloon.........Scale Shield, Vitalin All
Danger Melon.....Map caves..............Mega Topaz
Dark Griffon.....Cave to Dark Fortress..Vitalin All
Death Kid........Vahn Mountain..........Ice Rod
Elekid...........Kutomina area..........Thunder Rod, Thunder Saber
Exorcist.........Vahn Mountain..........Flare Rod
Fattobajah.......12:00 time ruins.......Demon King's Snot
Flayer Uncle.....Cave to Dark Fortress..Saint Robe
Gaia Battler.....Kutomina Underground...Mega Topaz
Gama Captain.....Underground............Vitalin All
Ghost Knight.....Vahn Mountain..........Specter Sword
Gold Devil.......Vahn Mountain..........Thunder Stone
Golem............Dark Fortress..........Vitalin All
Hellmurder.......Circus Balloon.........Magical Cube
Hydra............Dark Fortress..........Hydra Breastplate
Jalamar..........Kotai..................Priest Medal
Kaiser Blue......Seamaster..............Kirara Ring
King Lizard......Dark Fortress..........Vitalin All
Lizard Guard.....Kutomina area..........Giant Medal
Live Monolith....Kutomina temple........Vitalin All
Mantle Snake.....Kutomina Underground...Flare Knife
Master Book......Dark Fortress..........Devil Medal
Murder Head......Dark Fortress..........Jewel Short Sword
Phantom Queen....Vahn Mountain..........Miracle Robe
Queen Boa........Seaba area.............Ice Shield
Red Baron........Dark Fortress..........Giganto Sword
Sky Killer.......Kutomina temple........Killer Mask
Steal Monkey.....Monkey Cave............Rough Diamond
Supporter........Dark Fortress..........Vitalin All
Takosky..........Seamaster..............Shell Staff
---2. Item Spells
Some weapons cast a spell when used as an item. A weapon must be
equipped in order to use it.
Item: Spell:
----- ------
Air Shield.............Increases defense against wind
Ancient Sword..........Casts Misty Haze
Chaos Knuckle..........Increases defense against wind
Earth Shield...........Increases defense against earth
Fire Shield............Increases defense against fire
Flare Knife............Increases defense against fire
Gale Dagger............Increases defense against wind
Giganto Sword..........Restores 500 HP
Heavy Sword............Casts Rebuster
Hellcatty..............Casts Rebuster
Holywater Shield.......Increases defense against water
Ice Dagger.............Increases defense against water
Ice Shield.............Increases defense against water
Iron Sword.............Casts Powered
Mirage Knife...........Casts Stray Mist
Power Boomerang........Casts Powered
Power Tomahawk.........Casts Powered
Shell Staff............Casts Blocked
Thief's Dagger.........Casts Dash
Titan's Axe............Increases defense against earth
---.3 Seed items
This is what you might get when you plant a seed in your town.
What you get is random.
Sun Seed:
Kamidanomin
Crimson Ruby
Sky Seed:
Vitalin All
Darkness Seed:
Wooden Staff
Rainbow Diamond
----XII. Frequently Asked Questions
Q: Which characters should I have in the party?
A: Some parts of the story require certain characters, but for the
most part you can have whoever you want in the party. Keep in
mind, though, that you will need 8 decent-level characters in
order to get through the last dungeon.
Q: Where is Pot?
A: In Grangram's kitchen. Talk to one of the cooks and he'll ask
you to put some wine into the jar in the storage room. Pour the
wine in the strange-looking pot and a voice will say that he's
drunk. Baboo will recognize the voice as Grancol, AKA Pot. Great
Gnome sealed him in a pot again and he forgot all his summoning
magic. He'll insist on joining you, in the hopes of regaining his
magic.
Q: Where is Mambo?
A: In Mukabi. Go to the lake in the north, and go behind the
stairs. Head south where there is a break in the fence. Mambo is
at the bottom of the stairs there.
Q: How do I open the doors in Megaloking's lair in Hell Valley?
A: There's a room to the east with several red crystals. These are
switches that operate the doors and elevators.
Q: Which tree in Nycalo Mountain is the right one?
A: You want the one that's standing by the grey treasure chest.
Q: I keep getting sent back to the beginning in Brauer Forest! How
do I stop this?
A: Once you cut a purple mushroom, you must cut a red one within 8
steps, or you'll be sent back to the beginning. Before you cut
anything, take note of the mushrooms around it.
Q: How do I get to the lower level of the Antlion Lair?
A: Look for a door in a side wall. It's surrounded by light-
colored rocks.
Q: How do I get to the room to the left of the stairs in Crystal
Castle?
A: There is a secret passage from the room on the right. Drop
through the hole in the floor to that roomn, then go through the
wall in the NW.
Q: How do I get through the ice floor in Crystal Castle?
A: Move Gabro through the door, to the ice floor. Take the Robot
down the left path to the other side of the ice floor. Move the
robot up, left and up to step on the first switch. Switch to Gabro
and move him down, right, down, left and up. Switch to the Robot
and move right and up. Switch to Gabro and move left, down, right
and down to get to the treasure chest, the left and up to step on
the switch. Switch to Robot and move left and up to get to the
chest. Switch to Gabro, and move down. Move the Robot down and
left. Move Gabro up back on the switch. Move the Robot right and
up. Move Gabro do, left and down.
Q: How do I get the Dragobird to grow?
A: Here is what to enter:
"CH"
"Do"- 4th row, 5th from left; then 7th row, 5th from right
"Ra"- 2nd row, 5th from right
"Go"- 2nd row, 5th from left; then 7th row, 5th from right
"Ra"- 2nd row, 5th from right
"Bi"- 6th row, 2nd from left; then 7th row, 5th from right
"Guu"- 2nd row, 3rd from left; 7th row, 5th from right; then
7th row, 3rd from right
"Ra"- 2nd row, 5th from right
"END"
Q: There's a treasure chest in the cave in Dark Zone that none of
the warp points leads to. How do I get to it?
A: After the warp point to area 3 appears, check the house.
There's a warp point there leading to the chest.
Q: How do I open the locked door in Kutomina?
A: Take note of the where the flowers and vases are on the second
floor. The candlesticks on the third floor are arranged in the
same formation. Light a fire in the same places where there were
flowers. If you're right, the door will open.
Q: There is a door blocked by a hole in the floor in Kutomina. How
do I get to it?
A: Go there when the bridges are down. After you gain access to
the elevator in Doan's lab, go back to the towers and turn off the
switches to lower the bridges. Then take the elevator back up and
backtrack to where the hole in the floor was. You should be able
to reach the door now.
Q: How do I keep from getting killed by the Gigahyde-casting
monsters in Dark's Fortress?
A: Here's what I did. Equip both Rumiella and Shamuru with a
Kirara Ring, and put one of them on each team. If you only have
one Kirara Ring, give it to Rumiella. I'd also recommend giving
her an Angel Ring or Warrior Ring, too. Shamuru's team doesn't
really have to worry about them. Just have her throw a Smoke Ball
and escape. She should be fast enough that she'll act before the
monsters can. As for Rumiella's team, have everyone let loose with
the most powerful fire/light-based or non-elemental attacks they
have (A combination of the hero's Last Slash, Baltes' Lion Sword
Dance, and the Robot's Flamethrower can kill them all in one round
if you're lucky). If they don't cast Gigahyde, you lucked out. If
more than one of them cast it, Rumiella/Shamuru will be healed,
but everyone else is probably toast. Don't bother trying to revive
them. Just have Rumiella/Shamuru attack the monsters.
Q: There are some chests in Dark's Fortress that I can't get to.
How do I get them?
A: There is a door hidden in the left side of the first staircase.
It's hidden behind the black bar going across the ceiling.
Q: How do I beat the last boss?
A: The entity changes elements every round. It goes Fire (red)-
>Water (blue)->Earth (brown)->Air (green). So, you'll need to
attack with the opposite elements, Water->Fire->Air->Earth, in
that order. For the first few rounds, watch which of your
characters move before the transformation, and which move after.
Have those that move before it transform attack with the current
round's weakness. Have the ones that move after the transformation
attack with the next round's weakness.
----XIII. Walkthrough
---0. Introduction/Training Mission
As the story begins, we see the evil sorceror Dark and his
henchman Dr. Doan and his chamber. He has six green eggs. He
chants a spell to hatch them, and six strange monsters emerge.
Dark orders his new generals to find the relics of the ancients so
he can use them to plunge the world into darkness. The general
vanish.
Elsewhere, a Dragon Knight desperately flies through the mist.
In the Shell-beast village, the Elder senses something strange.
The mist surrounding Shelldorado seems to be changing. He calls
one of his attendants and tells him to fetch Baboo, Kupikupi and
Poyon.
The three Shell Heroes are on a training mission in the caves
behind the Shell-beast Village. Their job is to bring back the
"Ordeal Ball" from within the cave. Poyon is, as usual, too hungry
to move, but he regains his strength when Baboo tells him a feast
is waiting for them when they get back. Save your game at the
rainbow spot and forge ahead. Occasionally, Baboo will pipe up
with generic game hints like "Don't forget to equip new items".
The dungeon is pretty straightforward, so you should have no
trouble finding the ball. Once you do, a warp point appears and
you take it back to the village.
Items to find: Kamidanomin (2), Magic Fruit, Ordeal Ball
Poyon runs off to his imagined feast, but the Elder's attendant
rushes in, bumping into him. He says that the Elder wants to see
them at once.
The Heroes go to see the Elder. They hand over the Ordeal Ball.
Poyon starts getting excited about the feast, but Baboo stops him.
The elder says that the mist is acting strange and he wants them
to investigate. Before he can finish the sentence, Great Gnome
arrives. He's noticed the disturbance in the mist, too.
Suddenly, the shadow of a Dragobird appears. It's trying to land.
The Dragonbird drops onto the square and the knight riding it
staggers over to the Elder. He's been badly wounded. He says his
name is Luka and he's a Dragon Knight. He came from beyond the
mist. His village was attacked by monsters sent by someone named
Dark. He came seeking the help of the Shell Heroes.
The Dragon Knight passes out. But he appears to have been
followed. Dr. Doan arrives with a contingent of monsters. He sends
the monsters to kill everyone. Fight them off. Baboo's Baku spell
should be enough to send them packing. Dr. Doan runs off with his
tail between his legs.
Later, the attendant comes to tell the Elder that Luka has died.
Something is obviously happening in the world outside the mist,
and it could affect their world. Great Gnome suggests they call
the Fire Shell Hero. Everyone moves to the altar and the Elder
begins the incantation.
So the time has come for the chosen one to become the Fire Shell
Hero. And you're it. So enter your name, hero. Press "CH" to
switch between hiragana, katakana and roman letters. Press "END"
when you're done.
On Earth, you and your dog are playing in the park. Your dog runs
off and comes back carrying a red shell. The ground shakes. A red
light envelopes you and your dog. When is fades, you've
disappeared. The little girl watching you runs to tell her mother,
but she's too busy taking a nap.
Back in the Shell-beast village, your dog appears at the altar by
himself. Kupikupi takes a look at the dog's collar. Enter the name
for your dog. If they take the dog with them, maybe he'll lead
them to the Fire Shell Hero. Poyon appears to be afraid of dogs.
The dog picks up on that and chases him off.
Later, the three Heroes and the dog prepare to ride the Dragobird
to the world outside the mist. Great Gnome says that the Demon
King Fattobajah (from DM1) supposedly came from outside the mist.
The Elder gives you the three shells, and the Dragobird takes off.
After they leave, the Elder laments that his brother, Grancol,
isn't there to help. Great Gnome says he's gotten himself sealed
in a pot again.
The Dragobird flies through the mist, but it's a hard ride.
Lightning strikes the Dragonbird and everyone goes flying.
Dr. Doan goes to see Dark. He starts to tell Dark about the Shell-
beast village, but Dark already knows. Doan asks for troops to
help him exterminate the Shell-beasts, but Dark is more interested
in finding the Aura Stones. With them, he'd have no problem
destroying the Shell-beasts, or anything else.
---1. Rumiella's Illness
The red light drops you in the middle of a forest. Almost
immediately, you're surrounded by bandits. They attack you, but
9000000000suddenly a girl appears and casts a spell on them. It's
Rumiella. She asks if you're okay, but you pass out. You're
wounded, but the wounds don't look like they were caused by the
monsters. Despite her teacher's objections, Rumiella insists on
bringing you back to the castle. On the way, the princess tries to
asl who you are and where you come from, but she's never heard of
the place.
Baltes returns to the castle and the guards tell him of the
stranger Rumiella brought. One of the guards comments on the shell
Baltes has with him. He asks if it's supposed to be a present for
someone. Baltes doesn't want to talk about it. He goes to see you
and finds Rumiella watching over you. He's suspicious of you, but
the princess doesn't seem to think you're a bad person. He takes
out the shell and gives it to Rumiella. The princess thanks him
and he fumbles over his words. He starts to tell her something
else, but reconsiders. He says he's going to bed. Rumiella wishes
him good dreams. Once outside the room, Baltes says to himself,
"Princess Rumiella... Waking or sleeping, all my dreams are of
you." Awwwwwwwwww.
Rumiella's shell starts glowing and shaking. Baboo appears from
the shell! He tries to tell Rumiella that he's not someone
suspicious, but she's already convinced. After all, he's so
cuuuuuuute! Baboo sees the Fire Shell on the bed. He explains what
happened to Rumiella. Rumiella runs to tell the king. The king
wonders if the strange happenings in the kingdom could be related
to Baboo's story.
You and Baboo go to see the king. Soon after, a knight runs in,
saying that someone has broken into the treasury. Rumiella tells
you to stayand guard the king, and runs to help defend the
treasury.
Megaloking, one of Dark's generals, opens a treasure chest and
apparently finds what he was looking for, an old manuscript.
Rumiella runs to try to stop him. She tries to grab the manuscript
from him. Megaloking blasts her away with a spell (reluctantly- he
apparently doesn't like fighting girls). Baltes runs in to rescue
Rumiella. They fight, but Megaloking blasts a hole in the ceiling
and jumps away. Baltes runs after him.
Later, Rumiella has been brought to her room. She's still
unconscious. The doctor suggests that the royal doctor, Basil, may
know how to cure her. The king asks you and Baboo to go see Basil
in the south forest. Naturally, you agree, being a hero and all.
Before you go, the king gives you clothes better suited to
adventuring, as well as a map and 100 Pearls. Before you go,
explore the castle. One of the things you'll find is Pot, hidden
in the castle kitchen.
Items in the castle: 100P, Kamidanomin (6), Leather Breastplate,
Dagger, Traveller's Hat, Magic Fruit (2)
Meanwhile, Megaloking brings the book back to Dark. With this,
Dark can find the locations of the Aura Stones. He orders Dr. Doan
to have the 6 generals find the Aura Stones. Megaloking stomps
away, but Doan stops him. Doan offers to keep the orders from the
other generals so that Megaloking can take the credit for finding
the Aura Stones, but Megaloking will have none of it and refuses
to betray his brothers. Doan isn't too pleased that Megaloking
declined his offer.
Before you go to the forest, you can stop by Grangram City to
stock up on supplies and such. Be sure to get a Stamp Card for the
Stamp Rally. There is also an entrance to the Time Temple there.
Go and experiment with that if you want.
People around town are talking about how many children have gone
missing lately. There is also a Flying Circus that features
trained piglets. Some people report seeing a giant bird flying
east, and it seemed to be wounded.
Items in Grangram City: 100P, Kamidanomin (2), Crimson Ruby, Again
Drop, Leather Shield
Head to the small forest SE of the castle. Basil's house is there.
Once Basil hear's that Rumiella is sick, he rushes to help her.
Unfortunately, it appears that Rumiella's illness is the result of
a spell, and the only way to break it is to kill the one who cast
it. It looks like you're going after Megaloking.
Items in Basil's House: 200P, Kamidanomin
---2. Secrets Under Pantana
Pantana is just north of Grangram. This village is the
headquarters of the Hell Valley excavation, one of King Grangram's
treasure-hunting schemes. There is supposed to be ruins of an
ancient civilization here, and there are rumors of a great
treasure. Megaloking has been here, too. He's taken all the able-
bodied men and forced them to work in the excavation site.
Baltes is in the hotel. He followed Megaloking here and tried to
fight him, but was wounded, He still insists on going to the site
to face him again. Baboo stops him and tells him what happened to
Rumiella. He still insists on going, but he lets you come with
him.
Items in Pantana: Kamidanomin (2)
Head south from Pantana to the excavation site. The floor here is
unstable. You'll fall through if you step in some places. There
are some treasures that you can only reach by falling, though.
After travelling a bit, you find one of Megaloking's minions
whipping one of the workers. Fight off the guard and talk to the
worker. He says that they were kidnapped from Pantana and forced
to dig without any food. Another worker says they were looking for
something called an Aura Stone, but he doesn't know what that is.
Some of Baltes' soldiers are there, too.
Megaloking's lair is at the bottom of the excavation. One of his
minions runs in and tells him that they've just dug up the Aura
Stone. He also tells him that some soldiers from Grangram have
infiltrated the lair, but Megaloking isn't worried.
Ride the elevator to Megaloking's lair. There's a healing pot near
the entrance. There are doors in the walls to the west and east,
but they're not marked. One has a save point.
To activate the doors and elevators, go into the eastern room and
examine the red crystals. They're actually switches, and will turn
yellow when you turn them on. To get to the one near the north
wall, you'll need to take the elevator down, go through the hall
to the east and up the stairs.
Turn on the last elevator and ride it up to Megloking's room.
Before you try to approach the throne, go to the back of the room
and search the seats and switches. Major loot!
Megaloking is in the throne on the yellow dais. Now that he's
found the Aura Stone, he doesn't really need to stay and fight,
but since you went to all the trouble of getting here, he
ll do you a favor and fight anyway. Baboo asks what an Aura Stone
is. Megaloking says that his master, Dark, is looking for the 6
Aura Stones. They're found in ancient ruins like this one.
Megaloking attacks. Fire is the only magic that does any good, but
even that isn't much. Save your MP for healing, since he can
attack the whole party at once.
After Megaloking is defeated, he drops the Aura Stone. Baltes
picks it upand you run out. On your way, you free the trapped
villagers. You barely make it out before Megaloking's lair self-
destructs.
Items in the excavation site: 50P, Kamidanomin (2), Leather
Shield, Battle Knife, Shell House, Telepo Stone, Magic Fruit (2),
Leather Armor, Boomerang, Headgear, Crimson Ruby (2), Thunder
Stone (2), Rainbow Diamond (2)
---4. Mushking's Trap
Dr. Doan goes to report to Dark that Megaloking failed. Dark
already knows. Doan has brought Megaloking's body back, think he
can use one of his experimental machines to revive him. Mushking,
another of the generals, heard the conversation, and says he won't
fail like Megaloking.
Back at the castle, Basil says that the curse on Rumiella appears
to have been lifted. But she still hasn't awakened. Basil says
there's still one thing left to do. She needs a kiss from some
purehearted enough to drive away the evil of the curse. Baltes is
anxious to help, but Basil picks you. You reluctantly comply, and
Baltes storms off. Rumiella awakes.
Dark has been watching. He saw Baltes' reaction and thinks he
might be useful later on. He orders Doan to have Mushking set up a
trap for Baltes. Doan leaves, grumbling about how that white
beastman could still be alive. Does he know something about
Baltes?
Doan goes to tell Mushking of Dark's orders. Mushking laughs and
accuses him of wanting to share the credit when he succeeds and
being a general suck-up to Dark. Doan gets mad and runs off.
That night, Baltes stands alone on the castle roof. He hears you
and Rumiella talking and goes to investigate. "You" profess your
love for Rumiella, but say "you" think Baltes doesn't like you.
Rumiella calls Baltes an idiot (bonk!). She says she could never
love an animal like him. She invites "you" into bushes and...
well... Baltes is angry, but figures if Rumiella hates him that
much, he has no reason to stay. He leaves.
Great Goddess on a pogo stick! Did our hero just TALK? Are the
four shellbeasts of the apocalypse riding up the mist road? Nope,
no such luck. "You" and "Rumiella" emerge from the bushes and shed
their disguises, revealing them to be monster imposters. Our hero
is still mute.
The next morning, Rumiella rushes in and wakes you and Baboo up.
Baltes has gone, and he's left a letter. He says he's going on a
journey and thanks them for taking care of him 5 years ago.
Flashback to 5 years before. Baltes staggers up to the gate of
Grangram Castle and collapses. The guards have never seen anyone
like him and don't know what to do. Rumiella arrives and tells
them to bring him into the castle. Later, Baltes wakes up.
Rumiella asks his name, but he doesn't remember it.
Baltes ends his letter by telling them not to come look for him,
and wishing you and Rumiella well. He says he hopes your love will
last forever. The last part looks like it's stained with tears.
Neither you nor Rumiella know what he's talking about.
You tell the king about the Aura Stones and Dark. The king has
heard the name Dark before. He controls monsters, and would turn
this world into a hell if left to his own devices. Fortunately, he
remembers where some of the Aura Stones are hidden. One is in
Brauer Forest in the north, and one is in the desert. Naturally,
you're going to go find them. Rumiella decides to go with you. The
king objects, but Rumiella says that she can't stay here with the
whole world in danger. The king gives you a passport so you can
travel across Longbridge in the north.
On your way there, stop by Pantana again. All the men are back. An
old woman living in a house in the SW corner has a son living in
Mukabi, and wants you to deliver a letter to him for her.
Longbridge is just north of Pantana. Apparently, Baltes crossed
the bridge several days ago, but he wasn't looking too happy.
Items in Longbridge: 50 P, Kamidanomin (7), Vitalin A
Meanwhile, Baltes has been captured by Mushking. He lured Baltes
by disguising himself as Rumiella and giving Baltes a kiss. Now he
intends to brainwash Baltes and use him against the Fire Shell
Hero.
The next towm you come to is Mukabi (which means "fungus-less" in
japanese). Yellow spores float in the air, and mold seems to
growing on everything. Brauer forest supposedly has the same
problem, with mushrooms growing so loarge they've blocked the way
through. The fungus has caused an outbreak of a strange illness,
too. Some people tell you of a woodcutter who lives in Tontace who
can caut down anything. Maybe he can get you through the forest.
Items in Mukabi: 450P, Poizunon, Panacea, Again Drop, Kamidanomin
Tontace is north of Mukabi. Andre does live here, but he's gone to
Nycalo Mountain and won't come back. His fiancee, Inos, has gone
to look for him. Nycalo Mountain is home to the Porohoi Trees, who
can mimic the voice and movements of anyone. A dance teacher named
Audrey is staying at the inn, and she's looking for the trees.
Tontace is also home to a scientist named Dr. Spanner, and his
children, Torque and Ratchet, and his wife (Socket?). He's
building a robot.
Items in Tontace: 50P, Poizunon, Vitalin A
As you go to leave Tontace, Baltes arrives with a squad of
monsters. He tells them to destroy everything and kill everyone.
Rumiella demands to know what he's doing, but Baltes won't talk to
her. As far as he's concerned, you all dishonored him, and he's
out for revenge. He sends his monsters after you. After you beat
them, he attacks you himself. Several villagers come to watch.
They say Baltes also destroyed the village next to theirs. Baltes
decides the battlefield has gotten too crowded, and leaves.
The ruined village is to the east. Be careful of the poison
puddles. Part of it is blocked by a rock. You'll have to come back
once you have a way to remove it.
Items in ruined village: Vitalin A, Poizunon, Warrior Medal,
Buckler
---5. The Singing Trees
Nycalo Mountain is west of Tontace. Andre's fiancee, Inos, is
lying near the entrance. She came looking for Andre, but hurt her
foot and can't go any further. Rumiella offers to take her back to
Tontace, but Inos won't go, yet. She wants to let Andre know how
she feels, in the hopes that it will convince him to return to the
village. She asks you to bring her a Porohoi tree so she can teach
it their song.
You can find Porohoi trees wandering around the mountain. Talk to
one and it will follow you. Bring the tree back to Inos and she'll
sing her song to it (Press A to skip it if you're tired of it).
Here are the lyrics if you're interested:
Anata no kokoro ni yami ga otozuretara
Watashi wa Kazefuri no oka no kaze ni natte
Anata no kokoro o fukinuketai
Anata no kokoro no ame ga futtara
Watashi wa Nycalo no taki no kiri ni natte
Anata no kororo ni niji o kaketai
Kokoro o Hiraite Kokoro o hiraite
Which translates to:
When your heart falls into darkness,
I will be the wind on Windy Hill
And sweep your heart away.
When it's raining in your heart
I will be the waterfall mists of Nycalo Mountain
And create a rainbow in your heart
Open your heart, Open your heart
If you got the wrong tree, it will sing offkey, and you'll have to
go get another one. If you get the right one, other trees will
join in and dance together. Audrey, the dance teacher, will come
in and dance with the trees. Andre will move the rock and peek out
to see what all the commotion is. Now you see why he wouldn't come
out- the fungus plague has caused green fungus to grow on top of
his head! He was afraid his fiancee wouldn't like him like that.
When he hears that he'll be cured if you get rid of the fungus
monsters, he agrees to help you. You bring Inos back to Tontace.
Items in Nycalo Mountain: Crimson Ruby, Ring Mail, Buckler,
Icemarine, Mega Topaz, Shell House (need Andre for these)
---6. The Mushroom Forest
Brauer Forest is east of Tontace. Andre is waiting for you. He
explains about the mushrooms in the forest. There are purple and
red mushrooms. Once you cut a purple one, you must cut a red one
within 8 steps, or you'll be sent back to the beginning. Andre
joins the party for the time being. When you want to cut a
mushroom, stand next to it and press the A button. Keep in mind
that there are a finite number of red mushrooms. The nearest one
may not be the right one to cut. The exit is in the NE corner. If
you're going for a treasure chest, you may have to settle for
getting sent back. Not all the chests are within reach of a red
mushroom.
One of Mushking's minion runs to tell him you've infiltrated the
forest. He sends Baltes after you.
Andre joins as a helper, then returns to Nycalo. Hopefully, you'll
get rid of the mushroom monsters soon so he can get married.
Items in Brauer Forest: Vitalin A (2), Again Drop, Iron Helm, Long
Sword, Poizunon, Protection Hat, Poizunon (2), Ring Mail,
Kamidanomin
As you try to leave Brauer forest, Baltes stops you. Rumiella
claims they have no reason to fight, but Baltes tries to remind
her of what she said about him. Rumiella, of course, has no idea
what he's talking about. He throughs a gas bomb that knock
everyone but you unconscious. You fight, as Baltes wins. Baltes
goes to kill Rumiella, but finds that he cant. Instead, he picks
her up and carries her away. Mushking appears to stop him.
Mushking demands that he hand over Rumiella, but Baltes refuses.
Apparently, Mushking's brainwashing wasn't as complete as he
thought. He knocks Baltes out and takes Rumiella.
You wake up in Uro's tent. Baboo says it was Baltes who brought
you here. Go see Baltes outside. He's gotten his memory back. He
apologizes for what he did and asks you to let him help you rescue
Rumiella. She's being kept in the enemy's base, Mush Angler.
Go through Brauer Forest to get to Mush Angler. Mushking is about
to turn Rumiella into a poison mushroom, when Dr. Doan comes and
tells him you're still alive. Dr. Doan offers to take the newly
unearthed Aura Stone to Dark, so that Mushking doesn't end up like
Megaloking. Mushking won't hear of it, and says he'll deliver the
Aura Stone after he defeats you.
To get to various parts of Mush Angler, climb up the tall mushroom
in the middle, then slide off. First, follow the path to the right
until you get to a switch. Flip it to activate the elevator. Then
take the north path to the save point. Go left at the save point.
At the end of the path is a mushroom that bounces you out of the
building. Go back in through the side door.
Inside is Rumiella. But Mushking is there, too, and he attacks.
Fire and Earth spells work well, but ice and bacteria spells heal
him.
Once you beat him, you take the Aura Stone. Everyone leaves Mush
Angler. The giant fungus collapses, and the fungus mist clears.
Items in Mush Angler: Kamidanomin, Scale Shield, Shell House,
Silver Sword
Back in Tontace, it's time for Andre's wedding. Baltes tries to
sneak away during the ceremony, but Rumiella stops him. Baltes is
ashamed of what he did, even though he was brainwashed. Rumiella
tries to console him. She asks if he recognizes the name Doan, but
he doesn't. She asks why he left the castle. Baltes is too
embarrassed to tell the whole truth, but he admits it was because
he was jealous. Rumiella doesn't know what he'd be jealous of,
though. Baltes is still determined to leave. Until he's cleared
his heart of jealousy and doubt, he can't face you or Rumiella.
Dr. Spanner comes to see you. He has something for you. It's his
latest amazing genious (according to him) invention, the Telepo-
ship. With this, you can teleport to any town you've been to with
just the flip of a switch. You can also switch party members there
by talking to the ship's operator, Wrenchie. Wrenchie asks you to
name the ship. Dr Spanner returns to town to continue working on
his robot. Go through Brauer forest to the next village.
Doan comments to Dark (gleefully, almost) that Mushking failed.
However, he's succeeded in rebuilding Megaloking, so he has a
plan. Dark order Doan to go with Megaloking (now called Hyper-
Megalo), and make sure he doesn't fail.
---7. When Pigs Fly (on the flying trapese)
Head for the desert town of Salaam. People report seeing a strange
dog around town. It was big, but friendly. Baltes has also
apparently been through here, and was headed east. They use a
windmill to bring water up from the ground, but something has run
into it and caused it to malfunction. As you try to leave Salaam,
someone runs and tells you there's a sandstorm outside. It's too
dangerous to leave now, so you'd better stay at the inn for now.
Items in Salaam: Kamidanomin (6), Vitalin A, Again Drop, Silver
Short Sword, Dagger, Flare Rod, Great Helm
Meanwhile, far to the south, the wounded Dragobird lands near a
lighthouse. The villagers summon a doctor. The doctor says the
bird is pregnant with an egg, but it's so weak that it will die if
it tries to give birth. Sure enough, the bird lays the egg and
promptly dies. The lighthouse keeper goes to tell his wife what
happened. Their daughter wants to go see the circus that's come to
the town of Lampa. Her mother won't let her, because of the rash
of kidnappings that have occured in Lampa. The girl insists, and
the lighthouse keeper says he'll take her.
The circus is run by the ringmasterm Jodan (which means "joke" in
japanese). Jodan brings out his group of trained piglets and has
them perform tricks.
Just a side note: If you can't read japanese, you are seriously
missing out here. Jodan speaks in the most gloriously bizarre
japanese/english/french patois I've ever seen. I wish there were
some way to translate it and keep the effect.
After the show, a woman runs around looking for her daughter,
Maris, but she's nowhere to be found.
Cole, the circus cook, goes to feed the pigs. One of them seems
awfully anxious to be fed. Cole goes to shut it up, but the pig
breaks through the cage and knocks him out. It's Poyon! And the
pig in the adjacent cage is Kupikupi! Kupikupi tells him to get
the key, but Poyon has some trouble understanding (puns!). Poyon
eventually gets it and lets him out. The rest of the pigs are
kidnapped children that Jodan turned into pigs using a magic
spell. There must be some way of turning them back to normal
somewhere in the tent. Head up the stairs.
Go through the center door. Radar, one of Jodan's Three
Musketeers, is guarding the stairs to the next floor. He shoots at
Kupikupi with a flamethrower, and that gets Poyon thinking about
bacon :). Anyway, beat him. If you're lucky, Poyon will learn the
Fire Breath skill during the fight. He has a potion that will
counterattack Jodan's pig spell. Kupikupi and Poyon use it on
themselves. Now go and use it on the other pigs.
Go upstairs. The dog is there, in a cage. The key you got from
Cole won't open it, so you'll have to find the right key.
Jodan's room is to the south. The mayor of a nearby village has
come to confront Jodan about the kidnappings that occured since
the circus came to town. Jodan tries to deny it, but realizes the
jig is up, and turns the man into a pig. Kupikupi and Poyon burst
in to stop him. Jodan doesn't really want to kill them, because
they're part of his collection of strange creatures, but he can't
have them escaping. He attacks. If you're wondering, the
characters in his picture are "Nohyaaaa", his signature laugh.
After you beat him, he vows revenge ("I am strike back!") and
jumps into the box by the desk. Poyon goes to open it, but it's
empty. Jodan escaped, but at least you can free the children.
Items in the circus tent: Kamidanomin (9), Magic Fruit (2),
Leather Shield, Magician Staff, Protection Hat, Leather
Breastplate
The children all run away, except for Chiko, the girl from the
lighthouse. The lighthouse keeper comes to pick her up, and
Kupikupi tells him what happened. The lighthouse keeper mentions
the Dragobird, and Kupikupi insists on seeing it.
They go back to the lighthouse, and they Shell-beasts tell how
they rode here on the Dragonbird. The lighthouse keeper decides to
give you the egg. Suddenly, the shell cracks. Kupikupi accuses
Poyon of trying to eat it, but it wasn't him. A baby Dragobird
hatches out of the egg and perches on Poyon's head. Kupikupi
suggests they go look for Baboo. The lighthouse keeper thinks they
should look in Grangram, but there are no boats available to go
there. Besides, they've forgotten the dog on the circus balloon!
As you leave, Chiko wants to talk to Kupikupi. She has a crush on
him!
Items in the lighthouse: Vitalin All, Icemarine
They won't let anyone into the circus balloon until they've found
Jodan, so go look around Lampa. No boats are running now, so the
only way to get to Grangram is by air. Maybe you could use the
circus balloon.
Items in Lampa: Magical Cube, Holy Staff, Thunder Stone, Battle
Plate, Vitalin A (2), Again Drop
You can now enter the balloon again. They still haven't found
Jodan, so maybe he escaped. One of the team sent to look for Jodan
has already let the dog out of the cage, and he shows his
appreciation by jumping on Poyon.
Jodan jumps out of the box. The box was a magic trick.
Sit on the green chair by Jodan's desk. It's actually an elevator
leading to the control room. Poyon tries some of the controls, but
he doesn't really know how to fly it. Kupikupi panics. The
ballooon takes off, but since you don't know how to pilot it,
there's no way to control where it goes. Suddenly, a beam shoots
from the blue chest and turns Poyon into a pig. It's Jodan! He
sets off fireworks that blow Kupikupi and the dog out of the ship.
But Jodan still has Poyon and the Dragobird,
More items in the circus balloon: Shell House, Vitalin All
---8. Treasure in the Desert
As you exit the inn, you hear a dog barking. It's your dog! If the
dog is here, Kupikupi or Poyon must be around somewhere. The dog
tries to drag you off somewhere. You follow it.
The dog leads you into the desert. Because of the sandstorm,
several patches of quicksand have formed. Unfortunately, they look
just like regular sand, so you'll have to find them by trial and
error. Always try to walk between the rocks. Sometimes you can get
through, even though it looks too narrow. To get to the dog,
you'll have to circle around counter-clockwise, then backtrack a
bit to where the Iron Sword is, then go south. Kupikupi is there,
too. He gives you his Air Shell. The dog is too tired to stand, so
you send it back to the Telepo-ship. Kupikupi joins you. Pick 4
characters to be in the party, and head back to town. One of the
townspeople has heard of a big circus coming to the city of
Galahar, so that's where you're headed next.
Items in the desert: Iron Breastplate, Vitalin A, Thunder Stone,
Magical Cube, Iron Sword, Magic Gown, Monk Medal
---9. Galahar
Dr. Doan and Hyper-Megalo have gone to the location specified in
the ancient manuscript, but there are no ruins there. The
quicksand must have moved it.
The circus has indeed come to Galahar. As you might expect,
children have started to go missing. The main attraction is the
human cannonballs. There are three of them in the city, and
they're all very popular.
Tex, a former bandit leader, knows a lot about the area. He lives
in the SW corner. However, he's in no mood to talk about ruins.
His granddaughter, Meruru, is missing. Apparently, she went to the
circus and never came back. Surprise, surprise.
Items in Galahar: 3500P, Mega Topaz, Kamidanomin (2), Ice Rod,
Thunder Rod
The circus is to the north. People come running away from the
circus grounds. One woman is looking for her son, Paruru.
Jodan goes to check out his "collection". He decides Poyon makes a
better show in his original form, so he changes him back. He plans
to use his collections to attract visitors and make himself rich.
That is, if Poyon doesn't eat him out of house and home, first.
The human cannonball exhibition starts. Five of Jodan's minions
are fired out of cannons and land on the deck of the balloon. Go
to the balloon. The minion guarding the gate raises the bridge
before you can get in. You'll have to get in another way. Like the
cannons.
Buy some gunpowder and go find one of Galahar's human cannonballs.
They're hanging around various parts of the city. Once you pick
one, have them shoot you out the cannon. Only one has the right
combination of gunpowder and timing to get you there. The best
choice is the red-haired guy. You can get to his room through the
sewer.
You land in Jodan's room. He attacks. Use wind spells, if you have
any. If not physical attacks work fine. The only thing you have to
worry about if his "Nohyahyahya" attack, which takes a large chunk
of HP out of the party. After you beat him, he gives you a J-Mark
Key and runs away.
Take the chair elevator to the control room. Use the J-mark Key to
open the doors on either side. The treasure boxes here are
actually Jack-in-the-boxes, so you'll have to fight for the loot
this time.
Once you get to the bottom floor, we switch back to Poyon. Poyon
smells his friends and decides to escape. He breaks out of the
cage (it's the sameone he broke before). The girl in the next cage
wants out, too, but you'll need a key for hers. Cole comes in to
feed the captives. Poyon knocks him out and takes the key and
opens the cage. The girl is Meruru, Tex's granddaughter.
In the next room is a cat. The cat can talk! She's a member of the
Cat Tribe, who cat change into cats. Her name is Shamuru, and
she's a thief. Poyon accuses her of being a criminal, and she
calls him a green dumpling (are green dumplings good to eat?). But
Shamuru only steals from corrupt rich people and gives what she
steals to the poor. Poyon lets her out. She snuck into the circus
to look for something, but got caught in a catnip trap. Now she
can't turn back to normal because of the magic collar they put on
her. Poyon takes off the collar and Shamuru turns back to normal.
After the save point in the next room, you meet up with the other
party. From now on, you'll need the two parties to work together.
Press the Y button to switch between them. Standing on a button
will raises or lower a pillar. The hero's team controls the blue
ones and Poyon's team controls the red ones. Move around the room
counter-clockwise until the hero's team is standing on the blue
swith that opens the door in the north wall. Have Poyon's team go
through the door.
Another of Jodan's Three Musketeers, Hellmurder, is waiting by the
elevator. Fight him off and take the elevator up to the main
floor. Poyon and Shamuru run through the circus ring. Jodan stops
you. Poyon yells ate him for providing lousy food, and Shamuru
yells at Poyon for always talking about food. Jodan orders you
back into your cage. The hero's team arrives and challenges him.
Jodan activates a trap door that drops you all onto the ground
outisde the balloon. The balloon takes off. Angry that he's let
his collection escape twice, Jodan stuffs poor Cole into the
cannon and fires him out.
More items in the balloon: Strange Hood, Blancard, Kamidanomin
(2), Large Shield, Battle Axe, Vitalin A (2), Magic Fruit,
Throwing Knife, Iron Breastplate, Vitalin All, Silver Short Sword,
Scale Shield
After hearing your story, Shamuru decides to join you. Poyon gives
you his Water Shell. Cole comes falling out of the sky and lands
on Poyon. Poyon still thinks he's a good guy (he brought food,
after all), so he joins as a helper. Pick who will stay on the
team. Everyone else goes back to the Telepo-ship, along with the
Dragobird.
---10. The Third Aura Stone
Take Meruru back to her house. Her grandfather, Tex, thanks you.
You ask if he's heard of Aura Stones. He knows where some ruins
are that might have one. The area around them has bad sandstorms,
so he gives you a Magic Magnet. With that, you can find it.
Dark has been watching. Now that he knows where the ruins are, he
should tell Doan. Dark calls Phantom Queen and sends her after the
next Aura Stone.
Once you get outside, check your map. There should be a shiny spot
on it, That spot is the ruins Tex mentioned. When you get close,
the entrance will appear.
The floor on the first floor is full of quicksand. Try walking on
diffeent parts of the floor and you'll fall into different parts
of the cave. There are three quicksand patches on the first floor
and one on the second. Keep on the lookout for doors in the side
walls here!
If you want to try a different route, there are elevators at
various points.
The path to the lower levels is on the left side, between two
light-colored rocks. One of Dark's monsters, Lamia, is waiting for
you. Fight her off. Spells are pretty much useless against her.
The door to the ruins has shell crest on it. The crest reads:
"Here sleeps the Aura Stone. May it never be opened... Thou who
breakest the seal, ask thyself... Here lies the heart of evil...
Wilt thou become a god or a devil..." You're not sure how you were
able to read it. But how do you open the door? The fire shell
glows, and you're able to cut through the seal.
Go inside and get the Aura Stone from the dais. As you're about to
take it, an earthquake knocks you to the floor. It's Hyper-Megalo
and Doan. Doan takes the third Aura Stone and demands the other
two. He has Tex, and he'll kill him if you don't hand them over.
You have no choice but to hand them over. Hyper-Megalo gives you
Tex, but Doan scolds him. If they'd held on to their hostage, they
could have killed everyone easily. But that's not how Hyper-Megalo
does things. Hyper-Megalo stomps off, telling you that if you want
the Aura Stones back, you'll have to come after them.
You run after the Sand Scorpion. Hopefully Tex can make it back to
Galahar okay. You soon catch up and find an entry hatch.
Items in the Antlion Lair: Vitalin A, Fire Shield, Speed Clothes,
Again Drop, Bastard Sword, Sand Dragon Bone, Spirit Medal, Giant
Medal, Spike Shield, Power Tomahawk
Go around the edge of the Sand Scorpion. Save your game at the
save point, then go to the center. Doan and Hyper-Megalo are
there. Hyper-Megalo takes the Aura Stones from Doan (over his
objections), and says he'll give them back if you can beat him.
Doan tries to get them back, but Hyper-Megalo says he'll kill him
if he interferes with your battle. Doan is intimidated, but tries
to act like he doesn't care. Hyper-Megalo attacks. Fire, water and
bacteria spells don't work at all against him, but electricity
works well.
After you beat him, he accepts defeat and gives you the Aura
Stones. Doan tries to stop him, but Hyper-Megalo knocks him away.
Now you jut have to get rid of Doan.
Doan jumps off the platform and sets the Sand Scorpion's contrls
to send it on a collision course with Salaam. It will self-
destruct and blow you and Salaam to pieces. Then he'll just come
find the Aura Stones later. Doan escapes.
You try to reset the controls, but with no luck. You'll have to
stop it by destroying the engine. Follow the path Doan opened to
the engine room.
Outside, your dog runs to catch up with the Sand Scorpion