o   o oooo ooOoo   O  o        o   o   O  o   o 
|\ /| |      |    / \ |        |\ /|  / \  \ /  
| O | Ooo    |   ooooo|        | O | ooooo  O   
|   | |      |   |   ||        |   | |   | / \ 
o   o oooo   o   o   oOoooo    o   o o   oo   o 
                                                
                                                
oooo  oooo ooOoo o   o oooo  o   o  ooo  
|   | |      |   |   | |   | |\  | |     
OoOo  Ooo    |   |   | OoOo  | \ |  ooo  
|  \  |      |   |   | |  \  |  \|     | 
o   o oooo   o    ooo  o   o o   o oooo  
                                         

  Developer: Crea-Tech  
  Console:   SNES        
  Released:  1995                                                 ____
                                                    o   o  o  ===[ _  ] 
                                                             ___/      \
  Written by threetimes                                     (           )
  June 4th 2008                                              ooooooooooo
  Version 1.00

===============================================================================

Version 1.00 Updated to include more maps, Strawberry Lipstick, more on
             Mini-Games, Baddie Promos and all things not found now found! 
              

In writing this FAQ I have received help from many people who generously gave
me information that I might not otherwise have discovered.  Even so, without a
published guide or being able to translate information from Japanese Metal Max
websites, there were still a handful of items I had not been able to track
down.  Of these the most significant was the enticing sounding "Strawberry
Lipstick".  I knew it was found in Il Migra, except I had not yet discovered 
the precise conditions for getting hold of it.

I can now announce that the Lipstick has been found!  Thanks to the help 
of a number of people, so has everything else, and it is now possible to get 
the elusive title: Item Collector (Gather all human items: TOOLS)

Special thanks go to kiryen, who explained the conditions for obtaining the
Lipstick, hergman, MAV, and UltimateCalibur who pursued the missing items to
the furthest ends of the Metal Max Universe, and to lianaleslie from Aeon
Genesis who translated the whole thing for our gaming delight. And, most 
importantly to Saikyo Mog without whom this FAQ would not exist. Thanks to you 
all, and Happy Tanking!


And in the words of Rodriguez (wonderfully translated by lianaleslie ^_^)

"Let's have a mano-a-mano, balls-to-the-wall, old school showdown!."  



-----------------
Table of Contents
-----------------
Please use the search codes to find the location or section you want.  Press
Control + F and then type in the code in the box that appears.  Then press
Enter.  If you are using a Mac it is either Apple command button at the side of
the space bar, + F, then type in the code in the "Find" box and select "Next".

Tanks are indicated with a capital T, and wanted monsters with a capital W.
They appear in the order listed in the Game Basics, sections 5 and 6. 


A. GAME BASICS ..........................*BASICS

   1. Introduction
   2. The Characters
   3. The Menus
   4. BSCon
   5. Fighting
   6. Tanks
   7. Outlaws
   8. Game Over
   9. Tips and Tricks


B. THE WALKTHROUGH ......................*WALK

   1. Leorad.............................*LEO
      i. Southern Cave ..................*T1
     ii. Northern Cave...................*W1
    iii. Northern Barrier

   2. Negi...............................*NEGI *W2
      i. Beach Supply Depot and
         Trader's Camp

   3. Pobre Obre.........................*PO
      i. Old Man Ulie's house
     ii. Hidden Cottage
    iii. Life Sciences Laboratory
     iv. Shoreside Factory...............*T2  *W3
      v. Big Cannon
     vi. Old Couple's House and 
         Isaac's Spring

   4. Audrey Town........................*AUD
      i. Port Slum.......................*T6

   5. Rocco..............................*ROC
      i. Peerless Hospital...............*T3  *W4
     ii. Jizo's Passageway
    iii. East-West Subway Ruins

   6. Freeza.............................*FREE *W5
      i. Supply Shed.....................*W6
     ii. Beach Cave......................*T5
    iii. Corona Building.................*W7

    7. Il Migra..........................*MIG
      i. Tank Modification (Iron Den)

    8. Yuge..............................*YUGE 
       i. Tank Ferry North
      ii. Tank Ferry South...............*W9
     iii. Secret Waterfall Base..........*T7  *W11

    9. Sol...............................*SOL
       i. Sol Sewers.....................*T4
      ii. East-West Subway
     iii. Devil's Tower..................*W8 

   10. Eden..............................*EDEN
       i. North-South Subway Ruins.......*W10

   11. Broadcast Tower...................*BT
       i. The Sewers

   12.  Santa Poco.......................*SPOCO
       i. Life Sciences Laboratory/
          Revivification Capsule
      ii. Organic Waste Landfill.........*W12
     iii. Run-Down Oasis.................*W14

   13.  Canabelle........................*CANA
       i. Ghost Base.....................*T8
      ii. Scorched Factory...............*W13
     iii. Shopping!

   14.  Hells Gate West..................*HELL
       i  Hell's Gate West Trader Camp
      ii. Hell's Gate....................*W15

   15. Beyond Hell's Gate................*BHG
       i. Hound Cavern...................*W16
      ii. Global Relief Centre
     iii. End Game


C. LISTS AND ADDITIONAL INFORMATION......*LISTS

   1. Tanks and Modification.............*TMOD
   2. Best Tank Parts....................*BEST
   3. Titles.............................*TITLES
   4. Targets............................*TARGETS
   5. Shops..............................*SHOPS
   6. Tools (Items)......................*TOOLS
   7. Arms (Equipment)...................*ARMS
   8. Tank Equipment.....................*TANKEQ
   9. Metal Detector Items...............*METAL
  10. Mini-Games and Bars................*MINI
  11. Monsters...........................*MONS
  12. The Fast Track.....................*FAST 


D. CREDITS AND OTHER STUFF...............*CREDITS
   
   1. Draft Details
   2. Things not found now found!
   3. Credits and Acknowledgements
   4. Legal Bit
   5. Contact 


===============================================================================

                    A.    G  A  M  E    B  A  S  I  C  S                 *BASIC

===============================================================================


   1. Introduction
   2. The Characters
   3. The Menus
   4. BSCon
   5. Fighting
   6. Tanks
   7. Outlaws
   8. Game Over
   9. Tips and Tricks



===============================================================================

1. Introduction

===============================================================================


Last year I fell in love...with a sweet tank game called Metal Saga, which
also was developed by Crea-Tech, and published in North America by Atlus, the
gods of quirky Japanese RPGs.  I knew nothing of the earlier Metal Max games at
the time, but since then have discovered the delights of Metal Max Returns.  It
is very similar to Metal Saga, or rather, Metal Saga is based on the same
principles as MMR.  Both are free-roaming, turn-based RPGs, where you acquire
tanks and hunt down outlaws for rewards.  They share a similar sense of fun in
the dialogue and in the design of the enemies.  I wrote a walkthrough for Metal
Saga, and so it seemed only natural to attempt the same for Metal Max Returns.
However, I have only been able to play this text-rich game thanks to the 
sterling work of Aeon Genesis, who recently completed a translation, into 
English, of the original Japanese SNES game, and made it accessible to western 
players for the very first time. 



===============================================================================

2. The Characters

===============================================================================


Names

Although you can choose a name for Hunter, the mechanic and soldier have 
randomly determined names so I refer to them simply as Mechanic and Soldier.  


Hunter.  Default Title: Disowned Son

You start the game with one character, and his class is Hunter, so that is what
I call him throughout the FAQ.  His key skill is driving, and that means
that he is at his best when driving a tank, so it makes sense to give him the
most powerful tank.  Hunter's Driver level, which is shown on the stat screen, 
is double that of the other two party members, and this level will increase by 
two for each level. 


Mechanic.  Default Title: Tank Lover

Once you reach Pobre Obre you are able to recruit a second team member whose
key skill is as a mechanic.  This means that he can repair any damaged tank
parts so long as you have the item, Repair Kit.  He can increase his mechanical
skills by going to Hunter's Dad at Leorad, each time he increases a level, and
getting some training.  This will increase his Repair skill level by two each
time, and when that reaches level 50, he can repair parts that are completely
broken.  He is best used as a back-up fighter and healer, especially when
fighting on foot, as his driving and combat skills levels are the lowest, and
he cannot equip some of the strongest weapons, although he does have his own
special "Wrench" weapons which are useful against tank type enemies.

He joins you at level 1.


Soldier.  Default Title: Bomb Girl

You will find the female soldier in the bar at Audrey, and you can only 
recruit her if you are strong enough, as she will not talk to you at all if you

are too weak.  She is your strongest on foot fighter, and her Combat level is 
double that of the other two: this will increase by two for each new level.  
She can equip the best weapons, as well as having the highest HP. 

The precise conditions for her responding to you are unclear.  I had thought it

was dependent on Hunter being level 15, (in one game I had to level up to this 
before she would even pass the time of day!), but in fact you can recruit her 
at lower levels than this. One other idea is that her response depends on 
Hunter's current attack power.  See the section on Audrey for more details 
about this. 

She joins you at level 5. 


Titles

All characters can get new titles during the course of the game, and they have 
to fulfill certain predetermined tasks or meet various conditions to get 
these.  Some are based simply on their level, or the number of Wanted monsters 
defeated, but others are more complex to obtain.  The full list of titles is 
in the lists section.  

However, there is a tiny problem about the titles. If you want to gain all
titles for all characters then the "Wanted" enemy based ones will only be added
to the Soldier's and Mechanic's list of titles IF you avoid killing any Wanted
Outlaws until they have both joined your team.  That means either avoiding 
combat altogether, or running away if you bump into any of them before having 
your full party. 



===============================================================================

3. The Menus

===============================================================================


It is worth taking a little time to get used to the controls, although 
fighting is intuitive, but there is the added bonus, or complication, of 
having tanks and the BSCon, and knowing where to find the information you want 
will help you in playing the game.  Basically there are two separate sources 
of information: the main menu screen and the BSCon menu, and in addition the 
menus you see when in a battle.  Actually the menus are very well organised 
and easy to navigate, as well as being nicely presented.  Each tank even has 
its own unique colour code, for example, the Mosquito tank menu screens are 
edged with bright green, and another tank's screens are outlined in yellow. 



====================
The Main Menu Screen
====================

This is what you will see when you press the action button.


o----------------o
| Speak   Party  |
| Check   Tanks  |
| BSCon   Drive  |
o----------------o


o Speak...select this option to talk to anyone

o Check...use this to open chests, look at posters, inspect plant pots and 
          fridges, (favourite hiding places for items), and anything that is 
          not a person.  You also use this command when driving a tank, if you 
          wish to tow another tank.  

o BSCon...this needs a whole section of explanation!  See section 3. 

o Party...this takes you to a list of party members, and then when you select 
          one, you get a new menu.

o Tanks...this takes you to the tank commands and equipment menu.  

o Drive...allows you to do just that, to get in and out of your tanks.


--------------
The Party Menu
--------------

o--------------o
| NAME   Lv  1 |
|              |
| Item   Stat  |
| Arms   Tank  |
o--------------o


o Items...this takes you to your inventory and you can have a maximum of 12 
          items, or tools, as they are usually called.  With three party 
          members that is a total of 36 items, which might sound enough, but 
          it is easy to fill up this space.  To find out more about a 
          particular tool, just select it, and you have three options:

          Use......you can get more infomation about items and whether or not 
                   you can use them, or perform a special action with one.. 
          Trade....this option allows you to give an item to another party 
                   member
          Toss.....select this option to throw the item away, but first there 
                   will be another small screen asking you to decide if this is

                   okay: yes or no. 


o Arms....this command shows your equipment.  You can carry up to 8 different 
          items of equipment. 

          Weapon....some weapons can only be equipped by certain party members
          Head......head gear
          Body......body armour
          Arms......hand armour, or gloves
          Feet......boots 

          Prtct.....this is an additional piece of protective armour which will
          stop an initial attack from harming the character.  It can be broken
          by a strong attack and then you will need to replace it with another
          protector.  The broken ones can be sold as scrap metal, and when you
          collect and sell  them in bulk, you will be given new and stronger 
          protectors. 


o Stat....this command takes you to yet another new screen, where the titles, 
          levels and HP are displayed, as well as stats for strength, etc.

          TITLE
          Class (Hunter/Mechanic/Soldier
          Level                      HP

          Combat Level               Strength........
          Driver Level               Intelligence....
          Repair Level               Agility.........

          Attack  ...                EXPERIENCE ...
          Defend  ...


          MONSTER-BADGE
          There is another screen behind this one, and if you press the action 
          buttton a small brown panel appears, where you can see Monster 
          Badges.  You receive a nice medal with a ribbon for every Wanted 
          monster that has been killed.


o Tank....this command will simply allow the character to get out of their 
          tank.  If you are already on foot, there is a message to say that 
          you don't have a vehicle. 


--------------
The Tanks Menu
--------------
You can only access this menu when at least one of the party is driving a tank.
You will be shown a list of all the tanks you are using: it might be one or 
four, if you are towing a tank.  Select one and you will see the main menu for 
your tank.  This is not the battle menu, but the screen where you can see what 
is equipped and the status of that specific tank. 


There is a choice from four options:
  

o----------------------o
| Mosquito             |
|----------------------|
| Tools  |   | Status  |
|----------------------|
| Parts  |   | C-Unit  |
o----------------------o


o Tools...this shows a new screen with a list of all tank tools.

o Parts...this option gives you another screen where you can select one of six 
          new options.  Each one shows what parts are carried and equippped to 
          that tank, and you can install or un-install parts here. 

          o----------------------------o
          | Cannon       C-Unit        |
          | Autogun      Engine        |
          | Special      Armour Tiles  |
          o----------------------------o

          Cannon
          The Main Gun of the tank.  These guns are powerful, but only make 
          one attack at once, and they use up shells, which have to restocked 
          at a garage.

          Autogun
          These guns have less power than the cannon, but have infinite 
          ammunition.

          Special
          These are guns with particular attacks, also called S-E guns.  They 
          usually have only a few shells, but some of them can attack groups 
          of enemies, or even all enemies at once.

          C-Unit
          This is the control centre of the tank.

          Engine
          This is what powers the tank and determines the load that can be 
          carried.
          
          Armour Tiles
          These are the tank's protection, and can be destroyed when an enemy 
          attacks, so they have to be replaced.  If you need to remove armour 
          tiles, this is the screen you need.  You would need to go through 
          these menus: TANKS/Name of Tank/PARTS/ARMOUR TILES, to get to the 
          correct menu option. 


o Status..this gives you another new screen with five more options.

          o---------------------o
          |    Damage           |
          |    Remaining Ammo   |
          |    Parts Info       |
          |    Chassis Info     |
          |    Carried Load     |
          o---------------------o

          Damage
          Shows the full list of tankd equipment and a status report saying 
          "Functional" if everything is in order. 

          Remaining Ammo
          Shows how much ammo is left for all your guns, and how many shells 
          are loaded on the chassis.

          Parts Info
          This is a list of the names of all parts equipped on the tank and 
          what kind of parts they are: Special, C-Unit, Autogun, Cannon, and 
          Engine.  This is where you can Install and Uninstall parts or 
          tranfser them to another tank, simply by clicking on the part you 
          want. 

          Chassis Info
          This gives the name of the chassis and details of Weight, Ammo 
          Defense and Slot Type: 

                       MA is the Main Cannon
                       AU is the Autogun or auxilliery gun
                       SE is the Special gun

          Carried Load
          You will see a screen with the weight of every part listed 
          including the chassis and armour tiles, and details of exactly how 
          much weight the tank is carrying in total, and its maximum capacity 
          load.


o C-Unit...you will see another screen with three options.

           o----------------------------o
           |     Overall Balance        |
           |     Programme Maintenance  |
           |     Dashboard Layout       |
           o----------------------------o

           Overall Balance
           Shows a nice picture of the tank chassis with all the weapons 
           currently equipped.  If you uninstall weapons then they will 
           disappear on this screen. 

           There are four possible qualities of the currently equipped C-Unit: 
           Power, Defense, Durability and Mods, and these are marked by a 
           thick or thin yellow line, so you can easily see the difference. 
 
           Program Maintenance
           Different C-Units have different pre-set programs that can be used 
           with the tank.  They usually have to be switched ON to use. 

           Dashboard Layout
           This is where you go if you want to change the way the tank commands
           are organised for fighting.  Select them one by one and they will 
           show in the new order.  The process is called "Reinitializing", and 
           you can do this for every tank if you want to, so the controls suit 
           your style of fighting. 



===============================================================================

4. BS Controller

===============================================================================


The whole game revolves around the way you make use of the BSCon button 
command on the main menu screen.  

So what on earth is BSCon?  It is not immediately obvious, until you take a
look.  In fact it gives access to the in game computer.  (If you have played
Metal Saga this was called the satcom.)   This handy device contains every bit 
of information that is in the game, well, not exactly everything, but nearly 
everything.  It is a HUGE resource, and getting a grasp of how it works
and how helpful it can be, will aid your progress and enjoyment.

Believe me, you do not need a manual for the game because you have one with you
every step of the way.  I guess that also means you don't really need a
walkthrough either, and to some extent that is true.  But there are some 
things that you won't find in the BSCon, such as where to go, what to expect, 
who to talk to, and the locations of hidden items and enemies.  Once you do 
find these though, many of the details will appear in the BSCon.  

BSCon brings up the Data screen which gives you information about everything, 
but only once you have found the places, items, enemies, tanks and so on.  It 
does not contain data for places or shops, unless they are located in the main 
towns.  By the end of the game it will contain information about most of the 
things that are important in the Metal Max Universe, and all at the press of 
one button. 

This is what the main BSCon menu screen looks like, although at the start of
the game the BSCon will only show the list on the left side of this screen,
together with the Edit option that allows you to change the order on the list.


 o-----------------------------------------------------o
 | Locales |                                | Edit     |
 |-----------------------------------------------------|
 | Tanks   |                                | Level    |
 |---------|                                |----------|
 | Items   |                                | Escape   |
 |---------|                                |----------|
 | Trunk   |                                | Signal   |
 |---------|                                |----------|
 | Wanted  |                                | Guide    |
 |---------|                                |----------|
 | Hunted  |                                | Laser    |
 |---------|                                |----------|
 | Chime   |--------------------------------| Rental   |
 o-----------------------------------------------------o


o---------------------------------o
| Locales | City and Village Data |
o---------------------------------o

This shows the map, which appears in the centre screen, and your current
location.  Press the location button again, (Locales) and it will give you all
the information about Leorad, your home town.  Any services that are not
available are shown in grey/blue lettering.  Leorad, for instance, does not 
have an interior shop, or any tank parts stores, and in fact, no town has all 
of these services.


Screen 1
If you select the stores' menus you will be shown the complete inventory for 
each one. 

Equipment Store
Tools Store
Parts Store
On-Board Tool Shop
Ammo Dealer
Tank Rentals
Others (...lists all the other services in the town on the next screen)


Screen 2
This is just a list, with no other information except for the interior shop, 
if there is one.  It sells furniture, pictures, and other decorative objects 
which can be purchased for Hunter's home.  Dr. Mince will revive anyone who 
dies in battle and he lives in Leorad. 

Memory Centre
Hunter Office
Interior Shop
Hotel
Massage
Bar
Dr. Mince


Screen 3
This is another list of services, with no further information, and the Trunk 
Room, where Hunter can store things, is only available in Leorad.  The 
transfer centre is a teleport machine which moves your party from one town to 
another, but only when they are on foot.

Refill Station         
Parts Modification
Chassis Modification
Auto Repair
Car Wash
Transfer Center
Trunk Room


o-------------------o
| Tanks | Tank Data |
o-------------------o

The left hand panel on the main screen has the command: See All, and this gives
you a list of all tank related information on the centre screen.  Each tank is
numbered, from 1 to 8 and, you can see the information for each stat for any
individual tank, once you have found it.  Your first tank, the Mosquito, is
number 1.


Power         Main
Defence       Aux
Weight        S-E
Armour        Sp. Shells
Damage        C-Unit
Parts         Engine
Tools         Chassis


o-------------------------------o
| Items | Item Data Information |
o-------------------------------o

Data on Current Items, their uses and value.  This gives detailed information
on every item that you currently own.  If you have something and are not sure
exactly what it is meant to be used for, then this is the place to find out!


Tools...........this includes all the healing items, monster drops that can be
                sold at the bar, odd things, and anything that is not 
                equipment or for tanks.

Equipment.......this includes all weapons, armour and protectors, but nothing
                that is for tanks.

On-Board Tools..this includes the things that can be added to make the tank
                nicer to use, and to add to comfort in various ways: seat 
                covers, ventilation, the Dog System, and also all tile packs. 
                Any negative add-ons such as bird crap are listed here.

Parts...........this includes everything that is needed to make a tank work:   
                engines, C-Units, and all guns, and has all the stats and 
                descriptions for the weapons.


o-------------------------o
| Trunk | Trunk Room Data |
o-------------------------o

Data on all things currently stored in the trunk room at Leorad.  This is just 
a list of stuff and does give any details of their purpose.  There is a limit 
to the storage, but it is generous and set separately for each category, and 
despite trying to fill up the space, so far I have only managed to reach full 
capacity for the tank parts. 


Tools
Equipment
On-board Tools
Parts  (limit 32)


o-------------------------------o
| Wanted | Fugitives Eliminated |
o-------------------------------o

This includes all the Outlaws you defeat, but only after they have been 
killed.  There are 16 Wanted enemies and they are listed in a set order. 

1 Name.  Your level when you defeated them.  Reward received.
2
3 


o-----------------------------o
| Hunted | Battle Record Data |
o-----------------------------o

The Hunting Data screen gives the raw data of the numbers killed.
There are five classes of enemies.

Bionic        
Cybernetic
Machines
Tanks
Unidentified

Press the right directional button (situated on the left side of the screen) 
to see the current weekly target.  If you kill these specific enemies, you can 
collect extra Gold from the Hunters' Office. 


o------------------------o
| Chime | Chime Settings |
o------------------------o

Savings Chime

You can set this to chime when your cash reaches a certain total.
It will also tell you your current savings.


o-----------------------------o
| Edit | Panel Array Settings |
o-----------------------------o

You can change the order in which these headings are listed on the screen.


o------------------------------o
| Level | Experience Remaining |
o------------------------------o

This heading is not there at the start of the game.  It is an optional extra, 
and can be obtained by accessing the machine next to the ladder in the garage.
You can then use this command to check out how much experience is needed 
before all characters reach the next level.  This is handy if you want to make 
the best use of the Weekly Targets.


o------------------------------o
| Escape | Auto-Escape System  |
o------------------------------o

Found in the East-West Subway Ruins, south of Sol. 


o------------------------------o
| Signal | Signal Coordinates  |
o------------------------------o

You can obtain this function when you buy the receiver at the Hunters 
Office in Leorad for 1024 gold.  You also need the Signal Transmitter item 
which costs 50G from any Hunter's Office, although you will be given the first 
one for free.  Throw it at a Wanted enemy and you can then track its location, 
although you lose the Signal Transmitter item.  You can only receive a signal 
on the world map. 


o------------------------------o
| Guide | Tank Guide System    |
o------------------------------o

This function is obtained once you reach Broadcast Tower.

If you use this when on the world map it will show the location of all your 
tanks on the world map.  Nice for those who forget where they parked.  You can 
then "recover" the vehicle so long as it is not in a no-recovery zone.  


o--------------------------------o
| Laser | Laser Satellite Strike |
o--------------------------------o

Found at Broadcast Tower 5th floor, and activated when you insert the ID Card
(m) into the computer.  To use this, you must be on foot and fighting an enemy 
on the world map.  You select USE, and then the BSController from your Tools 
inventory.  After that it will take three or four turns before the Laser 
activates and hits an enemy.


o--------------------------------o
|  Rental | Rental Centre        |
o--------------------------------o

You can download this from the garage at Sol, after renting more tanks than 
Walgelyo and earning the Rent a Tank people more money than him.  Then you can 
rent a tank directly from the BSCon.  There are 14 tanks to choose from and 
they are delivered to wherever you are on the world map.  You can only rent 
three at one time. 



===============================================================================

5. Fighting

===============================================================================


Most enemies will appear randomly, and the only exception to this is some of 
the Wanted enemies whom you meet during an event.  The battles are turn-based, 
and you can take as long as you like to select your action.  If your party are 
all inside tanks, then they cannot suffer any damage, as the tank will be the 
thing that gets damaged, not the person inside it!  


--------
In Tanks
--------

Generally most fighting is done in tanks, and this is the menu for all tank 
battles.  You can alter the arrangement of these commands, but this is the 
default arrangement.  (Go to Tanks/Name of Tank/C-Unit/Dashboard Layout.) 


o---------------------------o
| MAIN   | Flee   | Detank  |
| CANNON |        |         |
|--------|------- |---------|
| AUX    | Defend | Protect |
| CANNON |        |         |
|--------|--------|---------|
| S-E    | Shells | Tools   |
|        |        |         |
o---------------------------o


MAIN CANNON
Use this command to fire the main gun.  Main guns will only target one enemy 
at a time, but they are more powerful than the auxiliary guns.  Most of the 
time you will only be able to use one main gun.  Once you have used up all the 
shells for the gun you will have to re-stock at a refill station, and this can 
be costly. 

AUX CANNON
These are the auxiliary guns, also called autoguns, although they will not fire
automatically!  They are the best guns to use whenever possible because they do
not use up shells, as they have infinite ammo, so firing them costs you
nothing.

S-E
S-E guns are specialist weapons and they often have very limited ammo, and are 
expensive to buy and re-fill, however they are very useful, especially against 
stronger enemies.  Some of them can target a group of enemies, and a few can 
target all enemies at once, and they are the only tank weapons which have this 
facility. 

Flee
You can run away from nearly every battle, and you can find enemies again,
including the Wanted monsters.  There is no penalty for this, except that you 
will not gain any experience, even if you have managed to kill some enemies 
when, for example, attacking a group.  

Defend
The Defend command simply means that you guard, and do not make any attacks.  

Protect
Protect is also a defensive command and one tank will protect another, 
shielding it from damage.  The tank doing the protecting will not be able to 
fire a gun at the same time. 

De-Tank
You can select the command to "De-Tank" when in a battle with easy enemies and
just fight on foot if you want, and then after the battle you will be back in
the tank.  You can also step in and out of a tank without losing a turn. 
However, if you are on foot at the start of a battle, even if you have just
stepped out of your tanks for a moment, you cannot use them.

Shells
Shells can be bought from various Ammo Dealers and they do not add any weight 
to the tank, although if you increase the number that a tank can carry this 
will add a small weight increase.  They can be fired during a tank battle, 
independently of your other guns, but you must have a main gun equipped to 
your tank in order to use them.    

Tools
Tools refers to on-board tools which have various functions and some of them 
can be used during a battle, for example, an Extinguisher will douse flames, 
and a Horn will wake up sleeping comrades. 


-------
On Foot
-------

At various points in the game, you have to fight on foot, for example, inside 
some buildings, especially where there are stairs.  You might also choose for 
one character to "de-tank" and fight on foot, while the other two are still 
using their tanks, although this means that the fighter is more vulnerable 
without the protection offered by a tank 


o----------------o
| Fight    Flee  |
| Use      Guard |
| Arms     Drive |
o----------------o


Fight
Select this option to use your equipped weapon to make an attack. 

Use
Select "Use" and you can use an item, either for healing HP or status 
disorders, or to throw at the enemy.  This uses up a turn for the character 
that performs the action. 

Arms
When you are fighting on foot you can change weapons during a battle by
selecting "Arms," and you don't lose a turn.  You can also replace a broken 
Protector during the battle, also without losing a turn. 

Flee
You can select Flee and run away from most battles.  This is especially useful 
if you encounter a Wanted enemy and are not strong enough to defeat them.  
Just run and you can live to fight another day.  This will always work, unlike 
those games where running away sometimes fails. 

Guard
Guard is the defend option, and any damage will be less.

Drive
Drive allows you to get back inside a tank, so long as you started the battle 
inside one. 



===============================================================================

6. Tanks

===============================================================================


1. Tanks: Ten Questions and Answers
2. Tanks You Can Own
3. Tanks You Can Rent


-----------------------------------
1. Tanks: Ten Questions and Answers
-----------------------------------

1. How Many?
There are a total of eight tanks which you can own, and 14 which you can rent.
Of course, you do not have access to them all at once, and have to search for 
them, and even fulfil certain conditions to get all the rented tanks.  

2. How to Drive?
When selecting to drive the tanks, your group members will get into whichever
tank they are standing on top of: literally!  Sometimes this might mean that 
Hunter might not be in the tank you want for him.  You have to fiddle around a 
bit to get this right.  You can remove one character from one tank by using 
the "Party" command, and then "Tank."

3. How to Tow?
To tow a tank select "Check" when on top of it.  At least one person has to be
driving a tank already to tow another one, but it doesn't have to Hunter, who
always leads the party.  To stop towing, select the tank you are driving and
then "Detach" on the small window that opens to the right.  There is also
another option called "Info Pane".  If you select this, it will give you access
to the menu for the towed tank, so you can see what parts it has equipped and
all the same information that you can see for the rest of the tanks that you
are using.

4. What is SP?
All tanks are defended by armour tiles, or plates, and these determine the SP
of the tank.  SP stands for SHIELD POINTS, and the more SP a tank has, the
better its defense, although this means it is also heavier, and that could make
it slower to attack.

5. What is the Chassis?
Although you can equip any engine, C-Unit and guns that your tank can carry,
the chassis remains the same.  It is this which identifies the particular
vehicle, and the chassis has a set number of gun slots. 

6. What are Slots?
The slots are used to enable different guns to be mounted on your chassis. 
Each chassis has particular slots that are already open when you first find it,
and some of these can be altered, and additional ones added.  This will cost
money and can only be done at a garage where modification is on offer.  To see
the slots available go to the tanks menu and select the name of the tank.  
Then select STATUS/CHASSIS INFO.

7. What is Ammo?
The Ammo listed on the chassis information is for the number of additional 
shells that the tank can carry.  For some, the number is 0, and this means 
that you first have to find a garage which will modify your chassis and enable 
the shells.  For the Buggy, you can see that is has no ammo capacity at all, 
and this is because it comes to you without a Main Gun slot.  These extra 
shells have to be fired using a main gun, so if you want to use them for the 
Buggy you must alter the SE slot to a Main Gun slot, and then install a Main 
Gun. 

8. What is Modification?
Modification is a customisation option for all your tanks.  You can increase
and decrease many things, for example: the number of ammo shells that the tank
can carry, the ammo for the guns, the defence for tank parts, and the
percentage Hit and Evade for C-Units.  The overall load that the tank can carry
can also be increased by boosting the engine.  These modifications are not
available at the start of the game and some of them are very expensive.  If you
increase something it will add to the weight, and if you decrease something, it
will have the opposite effect.

9. What is Load?
Load is the term used for the weight that the tank can carry.  It is dependent 
on the engine that is equipped, and the more expensive engines can carry more 
weight.  This means that the tank can carry heavier weapons and more armour 
tiles.  You can see the current load carried by a tank if you look at the tank 
menus. 

10. Where are the Tank Menus?
There are two tank menus, one of which you can access from the BSCon, and the 
other from the Main Menu screen.  The BSCon menu will give you information 
about every tank you own, even if you are not currently using one.  You must be
driving a tank (or someone in the party must be), to see the information about 
it from the main menu. 


--------------------
2. Tanks You can Own
--------------------

===========
1. MOSQUITO: Leorad
===========
Find the first tank on the second floor down inside the hole in the ground to
the south of home.  You have to survive two rounds fighting the Sniper dog
enemy.  Then you will automatically be joined by Red.  After he drives off you
can claim the tank.

Chassis - Mosquito
Weight    4.00t
Ammo:     0/8
Defence   60
Slot type: MA: Cannon  1 (none of the slots can be changed)
           AU: Autogun 1
           SE: Special 1 (can be added)


=========
2. BUGGY: Pobre Obre
=========
This is found on the top floor of the Factory, to the east of Pobre Obre. Just
ask the CEO for it, three times, until the flowers agree.  To get back down,
just fall off the edge and then through a hole in the floor.
NOTE: You can use on foot weapons while fighting inside the Buggy. 

Chassis - Wild Buggy
Weight  3.58t
Ammo:   0/0
Defence  58
Slot type: MA: Cannon  
           AU: Autogun  1
           SE: Special  1 (can be changed to Cannon)


=======
3. VAN: Rocco
=======
North west of Rocco, inside the Peerless Hospital.  You must defeat Mad 
Muscle (and his Muscle Car) to get it.
NOTE: You could have 4 SE guns equipped to the Van, or change all slots to 
Autogun. 


Chassis - Van
Weight  5.12t
Ammo:   10 (shells)
Defence 75
Slot type: MA: Cannon  1 (all slots can be changed)
           AU: Autogun 1 
           SE: Special 2 


=======
4. LAV :  Sol
=======
In plain view at Sol.  You must defeat the Mutant Crocodile in Sol Sewers to 
be given the tank.

Chassis - Armoured Vehicle
Weight  7.50t
Ammo:   5 (shells)
Defence 98
Slot type: MA: Cannon  1 (can be changed to SE)
           AU: Autogun 1 
           SE: Special 2 


========
5. TIGER: Freeza
========
Northeast of Freeza there is a cave at the furthest west of the sand dunes.  
Go to the bottom floor and use the Metal Detector to search for it.  You can 
buy the Metal Detector in Freeza. 

Chassis - Tiger
Weight 16.30t
Ammo:  32 (shells)
Defence 100
Slot type: MA: Cannon  1
           AU: Autogun 1
           SE: Special 1 (can be alterd to Autogun)


=========
6. ABRAMS: Port Slum
=========
South east of Audrey, in the bottom building at the port you will find someone 
selling tanks.  You have to buy this tank by making him an offer he can't 
refuse.  Keep trying until he says yes. (May cost around 14,000 gold)

Chassis - Abrams
Weight 11.31t
Ammo:  21 (shells)
Defence 120
Slot type: MA: Cannon  1 (none of the slots can be changed)
           AU: Autogun 1
           SE: Special 2 


============
7. RED WOLF : Secret Waterfall Base
============
A long way south from Yuge.  Defeat Gomez and his tank to receive this lovely 
red tank from Red Wolf.

Chassis - Red Wolf
Weight  13.00t
Ammo:   64 (shells)
Defence 150
Slot type: MA: Cannon   1
           AU: Autogun  1 (can be changed to SE)
           SE: Special  2


============
8. WHITEMUU : Ghost Base
============
At the bottom floor of the Ghost Base.  Must have CARD ID (o), obtained from
the locked room at Peerless Hospital.  You need the Lock Hacker Tool to open 
the door at the Hospital, and this is obtained at Port Slum. 

Chassis - White Tiger
Weight  16.00t
Ammo:   0/40 (shells)
Defence 100
Slot type: MA: Cannon   1
           AU: Autogun  2 
           SE: Special  2 


---------------------
3. Tanks You Can Rent
---------------------
Although it costs nothing to rent a tank, it can turn out to be quite costly
since half your winnings from fights will be deducted, and that includes if you
have to leave the tanks and fight on foot.  The money is deducted
automatically, so there is no way around this, and the rental tank will stay in
your possession until you return it to the rental garage OR, if it gets too
badly damaged to function.  

The SP (Shield Points) listed is the maximum for each tank, and they come to
you with none.  This means that you MUST buy some armour tiles for them or they
quickly will suffer damage.  If it is too much, the tank will automatically
return to the Rent-a-Tank place, and you will be left without a tank, though
there is no other penalty.

As you can see from the list, the majority of the rental tanks come to you
fully equipped with guns, and ready to roll, (apart from the lack of Sp).  The
VIP ones can only be accessed once you have the VIP Rental System on your
BSCon, and they need to have parts added, but make sure you remove anything 
before returning a tank, or it will be lost forever!  The BSCon states that 
four is the maximum number of tanks that can be rented at any one time, but 
when I tried to rent lots of tanks at once, using the VIP Rental System,  (I 
wanted to take a picture of them all together), it would not let me have more 
than three.


Leorad, Pobre Obre, Audrey, Freeza  
Renter #1: Sp  245
Chassis - Half Truck, 9mm Machine Gun

Audrey, Freeza, Il Migra
Renter #2: Sp  225        
Chassis - Sherman, 55mm Gun, 9mm Machine Gun, ATM Missile

Il Migra, Sol
Renter #3   Sp  550        
Chassis - Sherman, 95mm Gun, Gatling Gun, Burner Dragon

Il Migra, Sol, Eden
Renter #4   Sp 1515        
Chassis - Gepard, 35mm Machine Gun, 25mm Machine Gun

Sol, Eden 
Renter #5   Sp  710        
Chassis - Hetzer, 125mm Cannon, 11mm Machine Gun, Tomato Typhoon

Eden, Santa Poco
Renter #6   Sp 1535        
Chassis - Gepard, 48mm Machine Gun, LI Peanut

Santa Poco
Renter #7   Sp  445                 
Chassis - Hetzer, 165mm Long Tom, 25mm Machine Gun, LI Peanut                  

Renter #8   Sp  985 
Chassis - Panzer,  175mm Cannon,  Flame Thrower, Fiveless 5

Canabelle
Renter #9   Sp 1365       
Chassis - Panzer, 195mm Cannon, Thunderstorm, Excalibur                  

Renter #10  Sp  530 
Chassis - Panzer, 180mm Spark, Thunderstorm, Interceptor

VIP Rental (Anywhere on the world map)
Renter #11  Sp 5170        Renter #12  Sp 5145       
Chassis - Half Truck       Chassis - Tractor

Renter #13  Sp 4755        Renter #14  Sp 3795 
Chassis - Half Truck       Chassis - Gepard, 88mm Machine Gun



===============================================================================

7. Wanted Enemies

===============================================================================


The Hunters' Office in most towns will give you details of the local fugitives,
or Wanted monsters.  You can also see posters of these enemies in some bars and
inns as well as in the Hunter's Office and every Wanted monster will net you a
reward.  You can collect this reward at any Hunters' Office after you have
defeated one of them, and you can also defeat them in any order you like.  
This list shows the order in which they are listed on the BSCon, but only AFTER
you have defeated them.

Some Wanted enemies can be easy to find, even if their appearance is random,
but others can take a long time before they appear, although this can vary a
lot from game to game, so I guess it is partly dependent on luck.  "Event" 
simply means that the fugitive will be visible and waiting for you.

Defeating a Wanted enemy does not get you much in the way of gold, but it will
reward you with a lot of experience points, and of course you can then collect
the bounty for killing them.  All the details are given in the main text.


 1. SALMONELLA CLAN   1,000G 
    Leorad, Canabelle
    Found: Northern Cave
    Random (easy to find)

 2. DR.RAFFLESIA      1,200G 
    Pobre Obre
    Found: Negi Bog
    Random (variable)

 3. DOS PIRANHAS      3,000G 
    Pobre Obre
    Found: Bridge to Factory
    Random (variable)

 4. MAD MUSCLE        5,000G 
    Rocco
    Found: Peerless Hospital
    Event

 5. MAMMOTH TANK     10,000G 
    Freeza
    Found: Under Freeza
    Event
   
 6. BEETLA           12,000G 
    Freeza
    Found: Sand Dunes
    Random (easy)

 7. BRASS BANSHEE    15,200G 
    Freeza, Il Migra
    Found: Corona Building
    Random (easy)

 8. ZEPPELIN         19,950G 
    Il Migra, Sol
    Found: Devil's Tower, Sol.
    Random (easy)

 9. Mr. KAMIKAZE     22,000G
    Eden 
    Found: East of Crack, (West of Sol)
    Random (very hard to find)

10. MUKADELON        32,000G 
    Eden
    Found:North-South Subway Ruins
    Random/event (only appears after an event)
    
11. GOMEZ            50,000G 
    Santa Poco
    Found: Secret Waterfall Base
    Event

12. DUST FRANKEN     81,500G 
    Santa Poco
    Found: Organic Waste Landfill
    Random (moderately hard)

13. SALMONELLA HQ    99,899G 
    Canabelle 
    Found: Scorched Factory
    Random (moderately hard)

14. RODRIGUEZ       100,000G 
    Hell's Gate West
    Found: Run-Down Oasis
    Event

15. ROMMEL GHOST    160,000G 
    Hell's Gate West
    Found: Centre Desert
    Random (easy)

16. BAD VALDEZ      200,000G 
    Found: Hound Cavern
    Event



===============================================================================

8. Game Over

===============================================================================


Basically there is no game over, except when you choose, and you can choose to
end the game at any time, even after only playing for a short while!  All you
have to do is speak to Hunter's Dad in the garage at Leorad, and agree to come
back home.  Keep confirming this again and again, and the game will end, but
you can choose to continue from that point, as Dad will automatically make a
save for you.  (He really doesn't believe that you would prefer to be a
mechanic.)

There is no permanent state of death though there is only one place where you
can find something to revive a dead party member, and even then, you are only
allowed to have one of these items at a time.  It is just available as an 
emergency measure, and you are unlikely to need it. 

If one of your group dies you will have to drag them around in a coffin, until
you take them back to Leorad and ask Dr. Mince to revive them.  There is no
charge for this service and no penalty. If you all die in battle, Dad will 
rescue you and your party, and Dr. Mince will revive you all, and you lose 
nothing.  If you are paralysed and dead, you will be cured, and revived.  The 
only drawback is that you will be at Leorad, and your tanks may be somewhere 
else!



===============================================================================

9. Tips and Tricks

==============================================================================


 1. Modify the C-Unit Dashboard Layout to make the Aux Cannon at the top left 
    corner.  This makes it a little easier for ordinary battles since you will 
    be using these guns most of the time to save expense.  You can change the 
    tank battle commands in any way that suits you. 

 2. Don't leave your tanks too long unattended outside, or they will get bird 
    crap on them which doesn't sound very nice, and although this does not add 
    to the weight, it cannot be removed until you find a tank wash, and there 
    is only one in the game.  Not only that, but it uses up one of your slots 
    for Tank On-Board Tools.  The same thing is true of the Lead Mushrooms, 
    which will grow on your tanks if they are left too long in damp caves, and 
    they have the additional drawback of adding to the weight of the tank. 

 3. You can sell things for half what you paid for them, though some of the 
    strange sounding items that are dropped by some enemies can only be sold 
    at a bar to a bartender. 

 4. You can go where you like, when you like.  The only limit is your ability 
    to defeat certain enemies that block your path to the next area.  This is 
    not always the case, so have fun exploring wherever you can. 

 5. Once you reach a town that is listed on the BSCon you can return there 
    using the Dog System.  Buy this handy device as soon as you can.  It is an 
    on-board tool for tanks and can be bought in many places.  It is first 
    available from the on-board tools store in Pobre Obre.

 6. When you first arrive at a town, check the BSCon for all the information 
    about the services and shops there.  If there is no sale on, you can leave 
    and return until there is, and so buy things more cheaply.

 7. Always search for items in towns before deciding what to buy.  Always buy 
    shells, Plate Packs and some healing and throwing tools from Vending 
    Machines as you may get a prize. 

 8. Once you obtain the Lock Hacker Tool, take it everywhere you go, as it 
    will enable you to unlock many doors. 

 9. Tow a tank, once you have one to spare, and you can use it as a back-up in 
    case of broken parts, and to take any extra tank parts that you might find.
    A towed tank can also give extra support in battle if it has the correct 
    C-Unit and weapons equipped.

10. Dad, at Leorad, will always repair any broken tank parts for free, but 
    only if you refuse to pay. 

11. Keep broken protectors and you can exchange them for cash and new 
    protectors at Port Slum.  This is the only way to get the best protectors 
    in the game, as they cannot be purchased.

12. Don't worry about running away from battles.  You can always find a Wanted 
    enemy again so long as it has not defeated you.  

13. You can find items in the field without using the Metal Detector IF you 
    know exactly where to look.  Use the "Check" command on foot or in tanks.
    


===============================================================================

                 B.    W  A  L  K  T  H  R  O  U  G  H                   *WALK

===============================================================================


I have organised this walkthrough based on the main towns as they are listed 
in the BSController.  Each town has a section on the services, followed by the 
walkthrough for that town, including all the items that can be found.  When 
you arrive at a new town, look at the BSCon to find all the services for that 
town, and lists of what is for sale.



===============================================================================

1. L E O R A D                                                         *LEO

===============================================================================


LOCATION
At the south of the world map, just west of the centre.

AREA ENEMIES
Cannon Hopper, Enormous Ant, Meteor Snail (green), Murderous Amoeba, 
Wandering Polytank   

WANTED
Salmonella Clan: 1,000G
Dos Pirhanas: 3,000G

COMMENT
This is your home town, and the only place where you can be revived if dead, 
and have your tanks repaired for free.  It is is also the only place where you 
can store things in the Trunk Room, and you have your very own tank garage 
where you can leave any tanks in safety. 


--------
Services
--------
Equipment Store
Tools Store

Others...
Memory Centre
Hunter Office
Hotel
Massage
Bar
Dr.Mince

Refill Station
Auto Repair
Transfer Centre
Trunk Room


Equipment Store                            Tools Store
---------------                            -----------
Pingpong Shot...........30G                Healing Capsule.........10G 
Bow Gun ................80G                Rocket Firework..........5G 
Shotgun ...............180G                Blaze Bottle............10G 
Army Greaves ...........10G                Repair Kit..............80G 
Denim Overalls .........40G                M-Toll...................5G 
Work Clogs .............15G


NOTE: Don't bother saving to buy the Shotgun as you really don't need it, and 
you can find one in the Northern Cave after getting your first tank.  The Bow 
gun is less expensive and a good buy at this stage of the game.  In one of his 
emails about the game, MAV suggests that you could sell off everything you 
find and afford to buy the Shotgun. 

All Tools and Arms items are listed in the lists section of the FAQ, and the 
BSCon will give you information about everything in your possession.



------------------------------------------------------------------------------
Walkthrough
------------------------------------------------------------------------------

Garage:      Hunter's room: Sister's Towel in chest
             Hunter's room: Wooden Box: 7 gold
             Parents room: Father's Shirt in chest
             Stove: Fire Extinguisher
             Sink: Liquid M-Toll

Hotel:       Pine Soap in chest in lower empty upstairs room
             M-Toll is in the chest in both ground floor rooms

Bar:         Fire Extinguisher in sink

Dr. Mince's: Chilly Cells in fridge
             Fire Extinguisher in sink


------------------------------------------------------------------------------

NOTE: I have included a lot of extra detail in this section, intended
especially for those who might not be familiar with the basic principles of a
Metal Max/Saga type game.  If you are, then you will already know what to do.


Party

Okay, this is your first town and as is normal in most RPGs, you are a rookie,
but in fact it is worse than that.  Take a look at your current status by
looking at the command "Party," Hunter's name, and "Stat", and you can see that
your title is "Disowned Son."  Keep an eye on your status and you will find
that your title changes as you accomplish different things in the game.  At the
moment the only member of the party is Hunter, but later you will get two
companions, a Mechanic and a Soldier.  Their given names are randomly
generated. 


While you are still at the status screen press A (action button) and it brings 
up a new window showing MONSTER BADGES.  You won't have any at the moment, but 
when you do, each one will show as a winged medal with a striped ribbon.  You 
will get one for each WANTED monster that you defeat. 


o--------------o
| NAME   Lv  1 |
|              |       The left side of the screen will show your current HP
| Item   Stat  |       You can also see your current G (gold) which is none.
| Arms   Tank  |
o--------------o


Look at your items and you have two.  Your Hunter's BSCon, which you can access
from the item menu or directly from the main menu, and one Rocket Firework, an
attack item.  Take a closer look and you will have three options: Use, Trade or
Toss.  Don't choose "Toss" or you will end up throwing it away.  The USE
command is needed for healing items and sometimes for making use of a key or
special item.  "TRADE" allows you to give an item to another party member.

Arms: You currently have a Pingpong Shot as a weapon and Denim Overalls for 
protection.  On this screen you can see your status for attack and defend.  
You don't yet have a tank, and you also don't have any money. 


Dad

Dad will always be rude to you, but try to ignore his barbs and make sure you
speak to him when you or a party member (when you get some), increase in level,
and he will teach you the next stage of the mechanic's "repair" skill.
Actually he will do more than that.  If you have damaged tanks and ask him to
repair them, and then tell him you can't afford it and not to bother...just
follow the dialogue options to do this...he will do all the repairs for free!
(I am not sure if he always does this, but so far he has, every time.)  He is
always found in the same place, standing by the machine to the right of the
doorway.  These options are not available until you have found the first tank. 


Storage

Before you go exploring there are one of two things to bear in mind.  You are
restricted to 12 items in your "Tools" (items) inventory, and 8 in your "Arms"
(equipment) inventory.  If you find something and don't have room for it, it
will be put back and you once you do have the space, you can pick it up again.

There is also the option to store as much as you want in the garage "Trunk
Room".  This is only available at home, at the back of the garage in Leorad. 
You can deposit and withdraw anything here, except tanks.  There is parking for
those to the right at the back of the garage: where you see the large red
letter P.  The only awkward thing about the storage facility is that you have
to select each item or piece of equipment in turn, which is a little
time-consuming.

Actually you can't store as much as you want, as there is a limit to the amount
that can be stored, but it seems to be set separately for each category.  So
far I have reached the limit with tank parts, and that is 32.  Despite never 
selling anything and storing every item and piece of equipment, I have not run 
out of space yet for the other categories, so I guess it is going to be enough 
for most people. 


Computers

A couple more things.  The small computer screen next to the ladder will become
a familiar object as there are a number of these in various places throughout
the game.  Check it out, (literally, press the option "CHECK") and you will see
a screen and some numbers and buttons.  Most of these machines only need you to
press LOAD, (or sometimes ON), so do this now and a new function will be
uploaded to your BSController.  This is the level indicator, which works for 
Hunter and his companions.  It is quite useful when you start killing target 
enemies for extra rewards.  More on that later.


Big Sister

Now go up the ladder and you can speak to Big Sister.  She is always here,
knitting or washing up or cleaning.  By talking to her you automatically rest
in your room and heal all HP.  Again, this works for all party members, and you
can do this as often as you like.

Finally, after picking up the Sister's Towel from the chest in your room, and
opening the wooden box to get the princely sum of 7 gold, take Father's Shirt
from the chest in the other bedroom, and then check the stove for Fire
Extinguisher, and the sink for Liquid M-Toll.  After getting all the items go
through the door near the ladder and out onto the balcony, and simply...walk
off the edge.  You don't do any damage, and this is a useful reminder that you
CAN in fact do this, since it is a handy trick for getting out of some awkward
places later in the game.


Dr. Mince

At the back of the town behind the pond is a large building.  If you get into
trouble fighting monsters, this is where you will end up.  Go inside and meet
Dr. Mince and his trusty companion, Igor.  If anyone dies, return here, and Dr.
Mince will revive them.  If everyone dies, Dad will rescue you.  There is no
Game Over or permanent state of death.  It cost nothing for this service and
Dr. Mince enjoys his work.

Find Chilly Cells in the fridge and Fire Extinguisher in the sink.  These are
favourite hiding places wherever you go, so always rummage around in kitchen
appliances.  Visit the bedroom and check out the brain.  Poor Lola...


Euro

Head right and down from the main room at Dr. Mince's and there is a wooden box
in the middle of an open area.  Check this and it contains a money eating
creature named "Euro". You can re-name it if you like, and feed it money to
make it grow.  You can also make it move different parts of its body by
pressing a few buttons.  It is quite sweet, but I am not sure of its ultimate
purpose, if indeed it has one at all.  


Transfer Centre

There is another building behind Dr. Mince's house and an old man blocks the
door.  This is the Transfer Centre, and you cannot get inside.  In fact, even
when you gain access to other Transfer Centres and return here using this
helpful device, you cannot get out of the that door.  (Eventually you can get
out of here, when you have an item that unlocks doors.)  There is a Transfer
Centre in every town, although sometimes they are hidden away, often down a
ladder or in an out of the way building.  You can use them to travel in-between
towns when you are not using tanks.  Make sure to use them from time to time
and eventually you may get a transfer malfunction...  More on this in a later
location, but nothing to worry about.


Bar

Most towns have one of these and it is always a good place to find out new
information.  Usually there will be one girl that wants you to buy her a drink.
Always agree (they are cheap enough) and she will give you some hints in
return, sometimes they are useful, sometimes not.  You can sell the food type
monster drops to the barman.  Chilly Cells from Dr. Mince's place is an example
of the things the barkeeper will buy.  You can also find a jukebox which will
play music from the game, and often a mini-games machine.  Here you can lose
lots of gold betting on a frog race, or shooting down pedestrians in a
cross-fire shooting game.

In Leorad bar, sell the Chilly Cells you found and receive 35G.  Speak to the 
man in red who is standing by the bar; his name is Red Wolf and you will meet 
him again.  You can talk to the other regulars as well, and take the Fire 
Extinguisher from the sink behind the bar.  (By the way, if you are not in a 
chatty mood, you don't have to talk to everyone, in fact even if you don't 
talk to Red Wolf, this will not effect subsequent events.)


Hotel

There is a massage man in this inn, and he will cure you if you have been
paralysed, but this is something you won't need to worry about just yet.  Most
inns will allow you into their rooms to steal things without having to pay for
a night's sleep, though sometimes you will have to pay for a room in order to
get access to items.  The only downside to staying at an inn is that sometimes
there will be a mosquito in the room and this will deplete your HP by 1 point.
You can avoid this, if it bothers you, by carrying the item, M-Toll, which will
automatically kill any mosquito.  There is one M-Toll in the ground floor left
room chest of drawers and another in the right hand room. 

For now, take the Pine Soap from the chest in the bottom upstairs room.  You 
can talk to the two people in the rooms for information on how to tow a tank,
and about the southern cave, which is where you will be going after leaving
Leorad.  After being told not to, by the person on the landing, push the flower
pot over the edge and follow it.


Equipment and Tools Store

This is marked with an icon of body armour and easy to spot.  If you look at
your current "Arms" you will see that you have a Pingpong Shot weapon.  Buy
some additional armour, but obtain the Healing Capsules from the Vending
Machine in the Memory Centre as you might get lucky and receive a free gift.
The "Arms" seller always has a red cap and the "Tools" seller has a blue one. 
You need to make sure they are at the counter so you can speak to them.  (Just
a minor detail, as sometimes they are distracted.)


Hunter's Office/Memory Centre

These are often in the same building, and close to each other, though not 
always.  In Leorad they are.  Speak to the person behind the counter nearest
the door and you can save your game.  (You are given a dire warning if you
choose not to save.)  The Hunter's Office is behind this at the back of the
room.  You can find out more details about the local bad guys: in this case it
is the Salmonella Clan, and Dos Pirhanas.  You can also collect the rewards
after killing one of the enemies on the Wanted list.  Take a look at the 
posters on the back wall to see pictures of the outlaws. 


Target Monsters

The other option is to find out about the current Weekly Target.  These are set
randomly, but it will be one of the monsters in the current location.  If you
kill some of these Target enemies and return to the Hunter's Office (any office
will do), you can collect the extra cash reward.  There is a catch though.  The
Target will change when Hunter increases his level.  You could find that you
have killed a few, and come back ready to get the gold only to be told, sorry,
the Target has changed and so you will get nothing.

There is another slight snag.  Say you kill a few and collect the bounty, and
then your level increases.  This may occur because you have found a new area
with stronger enemies or ones that give more experience, but there are none of
the Target enemies any more.  No matter how far you go, or how many levels you
increase, the Target will remain the same until you have killed at least ONE
more of them.  Then, when you report back to the Office, they will tell you the
Target has changed and a new monster will be waiting for you to kill lots of
them for extra cash.

(I found it hard keeping pace with the Target monsters as I had moved on to
other areas of the world map and was not interested in fighting weaker enemies
just so I could find the Target, and then get them to change it.  There is a 
more detailed explanation of the Weekly Targets and how you can make the nest 
use of it, in the Lists section of the FAQ.) 


Signal Transmitter

When you can afford it, agree to have a receiving function added to the
BSController.  You have to ask to buy the signal, and it costs 1024G and the
Hunter Office guy will add a signal transmitter for free.  This will give
signal coordinates on the world map, but there is no need to worry about this 
now, just don't forget about it.  (In fact, even when you do have the money to 
buy it, it is of very limited use.)


Vending Machine

This is the red machine at the entrance to the Hunter's Office.  You will find
these everywhere.  There are masses of them, and not just in towns, but also in
dungeons and special out-of-the-way locations between towns.  There are three
different kinds.  Ones like this, sell Healing and Attack Tools for on foot
fighting, some of them sell things for tanks such as armour plating or Repair
Kits, and the third kind sell different kinds of Shells, also for tanks.


Prize: Baddie Promo (Salmonella Clan)

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Healing Capsule x 4 40G
Healing Capsule x 6 60G
Rocket Firework x 1  5G
Blaze Bottle    x 1 10G


It is a good idea to buy these items from a Vending Machine rather than from a 
shop.  There is a reason for this.  Time it so the flashing light stops on the
centre spot and you will receive a free gift!  These vary in usefulness, but so
far I have managed to get a few Baddie Promos (pictures of the Bad Guys), a
Lead Mushroom (which adds unwanted weight to a tank) and various On-Board Tank
Tools.  This vending machine will give you the Salmonella Clan Baddie Promo as 
a prize if you buy any of the items and hit the spot. 


Renting a Tank

Rent-a-Truck is in the small tent to the right of the entrance to Leorad.  You
may not notice the tent at first, not just because it is cleverly disguised as
the same colour as the sand, but because it only arrives once you have the
first tank, and have left Leorad for wider pastures.  (You have to find the
first tank on foot.)  If you want to rent the tank it does not cost anything to
get, but it DOES cost half of everything you earn when monsters drop gold.

I was not sure when this rental place appears, as despite killing the
Salmonella Clan and visiting Pobre Obre the traders had still not arrived.  In
fact it does not appear until after you have defeated the two Big Cannon, by
which time it is probably not a lot of use to you.



-------------------------------------------------------------------------------
i. Southern Cave/Mosquito
-------------------------------------------------------------------------------

Location: South east of Leorad

Enemies:  Enormous Ant, Meteor Snail, Murderous Amoeba, Potato Vulcan, Cannon 
          Hopper, Bionic Pooch.

Items:    Healing Capsule, 57g, Old Coin, 106 gold, Camouflage Fatigues

Extras:   Mosquito Tank

NOTE:     Old Coin will assist in getting a Sale if you get good luck. Save 
          before using it  (Tip credit to MAV.)

-------------------------------------------------------------------------------

Preparation

The cave is found nearby to Leorad.  Walk south and to the east you will see a
hole.  You can enter this hole.  However, first of all you might want to fight
a few battles and gain a couple of levels.  You can stay close to home and pop
back to heal for free by having a good night's rest at home, and also use the
gold gained from fighting a few battles to buy a better weapon:the Bow Gun, and
some protective equipment and Healing Capsules.  If you manage to kill some of 
the target monsters you will get the extra reward for these as well.  You may 
need to store or sell some of the items you have found in order to have enough 
space in your inventory for a couple of healing capsules. 


Finding Items

MAV's MAPS!
These maps are all credit to MAV. Many thanks indeed for sending these to me, 
and granting permission to use them. 


LEVEL 1:

               __
  ____________/  \
  |_2_________   |  ____________________
              \  |__|                   |            1)  Empty Box
               |           __________   |            2)  Healing Capsule
    ___________|          |          |  |            3)  Empty Box
   |                      |          |  |
   |  >>>          ___    |___       |  |
   |___________   |   |    <<<\      |   \
               |  |___|        |      \1  |
               |   000         |       | /
               | 3 000         |       | |
               |__,---.        |_______| |
                      |                  |
                     /                   |
                    (____________________|


Walk down the slope and speak to the man there.  There is nothing to find if
you explore to the right except an empty wooden box, so walk to the far left of
the cave, and up the narrow passage and then left to find a wooden box 
containing a Healing Capsule.  Retrace your steps back down the narrow passage 
and continue left and down the ramp.  (There is another empty box down the 
central narrow passage, so no point in going there.)


LEVEL 2:

  _____      ____________
  |_1  |     |   ______  |
  __|  |     |  |______| |
 |     |_____|           |___________
 |                                   \              1)  57 Gold
 |     ______    ___    _____    __   \             2)  Old Coin
 |    |      |  |   |  |__   |  |  |   |            3)  106 Gold
 |    |      |  |   /WWWW |  |  |  |  /             4)  Camouflage Fatigues
 |     \     |  |   | T S |  |  |  | /              S   Use the switch to open
 |   <<<|    |  |   \    4|  |__|  | |                  this wall (WWWW).
 |      |    |  \    |    |________| |              T   Claim the tank here.
 |______|    |___|   |____B   3 2    |
                          |__________|



From the bottom of the ramp follow the path up the screen and head up along
another narrow passage and left to find a wooden box with 57g.  The enemy
Potato Vulcan can hurt you badly while you are on foot and alone, so run away 
if need be.

You should be around level 4 by now and have bought the stronger Bow Gun and
some protective equipment, the Work Shoes, and a couple of Healing Capsules.

Now head all the way right, ignoring the two narrow paths that head down the
screen, and the other one that goes up.  At the far right wall walk down the
narrow passage and then left.  You will see a large dog here.  There are two
chests, the first has Old Coin and the second has 106 gold.  You can take the 
things from the boxes, but you cannot get past the dog.  The dog will not
attack until you speak to him, and answer Yes!  


Fighting Bionic Pooch

o---------------------------------------------------------------------------o
| Bionic Pooch                                                Southern Cave |
|---------------------------------------------------------------------------|
| Drops       | 32 gold  (Drop after 4 rounds: Puppy Gourmet)               |
| Experience  | 20                                                          |
| Attacks     | Launches a Launcher Shell.                                  |
o---------------------------------------------------------------------------o


All you need to do is to last for two rounds. The launcher shell from the
Bionic Pooch will do around 25 HP damage at level 3/4, if you are defending. 
You can select Guard, or use an item to heal and then a red tank will show up,
and Red Wolf will destroy the enemy in one shot!  By the way, RED WOLF will
turn up even if you haven't spoken to him in the bar at Leorad.

NOTE: If you are after the Puppy Gourmet drop make sure to defend and heal and 
with a bit of luck Red Wolf may take two rounds to kill it.  The drop is not 
guaranteed since 4th round drops are rare, but MAV obtained this one time.  
Save before hand if you want to make sure. 

Answer Yes to Red Wolf.  After he takes off again, get the Camouflage Fatigues
from the wooden box to the right of the green tank and equip them.  Approach 
the green tank and select "Check" to claim it.  You can rename it if you want, 
or keep the default name.


o---------o----------------o
|         |                | 
| T A N K |  *T1 MOSQUITO  | 
|         |                | 
o---------o----------------o


Tank Controls and Options

To see what the tank has equipped, open the Tank menu, and there are four 
options.  (You can also view most of this information from the BSCon.  Select 
SEE ALL to see a summary, and NO.1 to see the details of the Mosquito.)


          o-----------------o
          | Mosquito        |
o---------o                 o---------o
| Program | Tools    Status | Hunter  |
| _ _ _   | Parts    C-Unit | SP      |  SP shows the current amount of SHIELD
|         |                 |         |  POINTS, and underneath is the maximum
o-------------------------------------o  amount possible. 


Select STATUS, CHASSIS INFO, and you'll see that you can have up to eight
shells (AMMO), although there are none at the moment.  These shells can be
bought at Ammo stores, and are additional to any guns that are equipped.  You
have two slot types: One MA, the Main Gun, or Cannon, and one AU, the Autogun
or Auxiliary weapon.  There is no SE slot, (for Special guns).

If you check under TOOLS you can see that there are no Tools loaded at present.
You can buy these and find some, and they will generally give the tank
additional defensive abilities.

The PARTS menu shows information for all parts, and this is where you go if you
need to remove ARMOUR TILES. 

The C-UNIT gives three options.  The "Overall Balance" shows four qualities of
your currently equipped C-Unit.  You'll see that it has a thick yellow line
indicating good Durability, and a thin line for Mods.  There is nothing against
Power and Defense, so this C-Unit is poor in those areas.  Check "Program
Maintenance" and you'll see that the C-Unit has no programs.  You cannot change
this, or the Balance of the C-Unit.  Better C-Units give better balance and 
more programs.  Finally look at "Dashboard Layout" and alter this 
(REINITIALIZE) in any way that you like.  You can do this for each tank. 


Driving and Fighting Battles

You will notice that the tank only has one gun equipped, and that is a main
gun, so you might want to use the command DE-TANK and fight the easy battles on
foot, thus saving ammunition.  If you do that, you will be back in your tank
after the end of the battle, so you don't have to get back in to drive on.  


Leaving the Southern Cave

Select the command DRIVE, and then the option GET IN, to drive the tank.  Now
drive up to the small plate on the wall, which is a computer screen.  Just
select "OPEN".  This will open the Gate: in fact the wall ahead of you.  It is
just a short cut.  Drive through the gap and then left, and down, and then up
the ramp to the right.  From here drive up the screen, and then right to find
the next ramp.  You can speak to the man without getting out of the tank if you
want.


---------------------
New Options at Leorad
---------------------
Return to Leorad and now dad will have new options for you.  Speak to Dad and 
there is a new menu. 

Request Repairs.........Dad will repair any broken tank parts for free.
                        But only if you refuse to pay!

Ask for Instruction.....When you (and other party members when you have them)
                        increase a level he will give a lesson in repairing  
                        tanks.  Your repair level increases by 1 and you can 
                        use the Repair Kit to mend a broken tank part if it is 
                        partly damaged.  (It shows as yellow on a separate 
                        screen when you select to USE the Repair Kit.)
                        However, Hunter cannot use the skill, so I am not sure 
                        what benefit there is in bothering to train him at all.

Give Money..............Try this to see what reaction you get.

Return Home.............Agree to return home and stop being a Hunter.

Just saying hi..........Try this to see what reaction you get.



Refill Station

Every garage has a man in red who will refill your armour tiles or plates, and
ammo.  In Leorad he is standing at the back of the garage next to the Trunk
Room.  Armour tiles cost 1 gold for every 10.  Ammo for the 37mm Gun, and all
Main Guns costs 5 gold for each piece, and the cost for SE weapons could be 150
or more gold for each piece. (Life's too short to check out them all...)

The left set of options allows you to refill everything for all tanks at one
go, or to just refill all armour plates, or ammo.  The right set of options
allows you to add armour plates to one tank only, and to decide exactly how
many to add.  You can also buy ammo for each gun on each tank in turn, and
decide how much ammo you want to have restocked.



------------------------------------------------------------------------------
ii. Northern Cave/Salmonella Clan
------------------------------------------------------------------------------

Location: North east of Leorad

Enemies:  Murderous Amoeba, Enormous Ant, Wandering Polytank, Meteor Snail, 
          Potato Vulcan, Pyro Monkey, Bomb Turtle, Cannon Hopper.

Items:    Shotgun, 40-Plate Pack, 7.7.mm Machine Gun.

Extras:   Salmonella Gang

-------------------------------------------------------------------------------


NOTE: If you want to gain all titles for all party member then don't go after 
the Salmonella Caln until after you have recruited them all.

This cave is situated to the north east.  Drive west from Leorad and then 
north around the rocks to the east until you see a group of dead trees.  Then 
go west and there is an opening in the mountain to the north.  It is worth 
while paying a visit here to get the Shotgun and tank weapon, even if you don't
intend to fight the Salmonella Gang just yet.

This cave is situated to the north east.  Drive west from Leorad and then 
north around the rocks to the east until you see a group of dead trees.  Then 
go west and there is an opening in the mountain to the north.  It is worth 
while paying a visit here to get the Shotgun and tank weapon, even if you don't
intend to fight the Salmonella Gang just yet.


Armour Tiles

You can speak to the man near the entrance and he will tell you about removing 
armour plates if you overload a tank.  If you are unsure about this, look at 
your tank menu and then select PARTS.  Armour Tiles (or Plates),are listed 
here.  Check the Armour Tiles screen and it will show you the current SP and 
Load.  If the Load exceeds the amount of weight the tank can carry then the 
figure will show as a minus number.

For Example:  SP  418        Load
                    0      -3.10t

That would mean that you had to remove 310 tiles in order to get your 
overloaded tank to move.  Use the directional buttons to scroll through the 
numbers on the left of the screen until you see the that there is no longer a 
minus number.  Of course it is slightly wasteful, if you have to throw away 
perfectly good armour tiles, but sometimes it is the only thing to do. 


Finding Items

MAV's MAPS!
More MAV maps!  Thank you again for these. 


LEVEL 1
     ___________________________________________      1)  76 Gold
    |  ____                                     |     2)  Hand Grenade
    | |    \        ________________________    |     3)  40 Plate Pack
   /  o\    \      |                        |   |     
  |   o2|####\      `----------------.      |   |
   \__o/#######                      |      |   |
  ######/ 3 |##                      |      |ooo|
  ####/    /###>A                 <<<|      |ooo|
  ## >B   /####                      |      |   |
  ############|                   __/  ____  \   \
  ############|                  (____/    \  \   |
 |   |________|                           3 | | >C| 
 |_________________________________________/  |___|



Drive down to the next floor and head down the screen to the right to open the
box with the gold (1). Then drive up and right and down until you have to leave
your tanks where the ground is rocky (C). Walk down to find a rope ladder and 
at the next floow walk up and left to find a box with a Shotgun (4).  Then 
return to your tanks, as there is nothing else to find down here.  Once back 
inside your tanks drive all the way to the left and down the screen, staying on

the same level, and get out again to open the wooden box.  This contains a Hand

Grenade (2)


LEVEL 2
                  ________________________
                 |                        |
                 |                   D>>> |
                 |    ____________________|
                 |    \      -----------.
    ____         | <<<A|    / 4          \    4)  Shotgun
   | >>B|       /     /     \___         |
   |     `-----'     /          \    <C  |
   |________________/            \_______|


Now return to the centre and drive down the ramp (A).  Go down the screen and
left and up another ramp (B), to find a box with a 40-Plate Pack (3). Drive
back down the ramp and right again and up the screen past the first ramp.
(There is a useful arrow pointing you in the right direction.)  Continue until
you find the next ramp down (D).


LEVEL 3
           _____________
          /         >>>| To bottom level 4
     ____/  ___________/
    /          \
   /    ,---.   \
  |    /     \   |
  |    |     |   |                             5)  7.7mm Machine Gun
  |  5X\_____/   |                             X  = Hole will open!
   \ X          /
    \___   ____/
        |  |           ___
        |  |__________/   |
        |             <<<D|
        |_________________|



Speak to the man, and now you know you are getting close to the Salmonella
Clan!  If you go up to the left following the arrow to get another box, a hole
will open up.  You and your tanks will fall down to a lower level.  If this
happens just drive up to find the ramp back to the higher level, though with a
bit of luck the Clan will show up!

Rather than do this, head right going away from the arrow and box, and all the
way up and around to reach it from the far side (5). The box contains the
useful 7.7.mm Machine Gun, an auxiliary gun.  This is why you received
instruction on the armour tiles, as you may have to remove some in order to
carry and equip this weapon.  To equip it, go to the Tank menu and the PARTS
and then AUTOGUN. Now you can fight most enemies using this gun and you won't
use any shells, so in effect, the battles cost nothing.  (You may find that it
won't be effective on enemies such as the Bomb Turtle)


LEVEL 4

Finally drive up the narrow path to the top of the screen, and then right, to 
find the ramp down to the bottom level, which is just one large room with 
nothing to find, except the Clan. 


Fighting the Salmonella Clan

They are a random encounter on the bottom floor of the Cave.  If they don't 
appear immediately just drive around for a bit until they attack. 


o------------------------------------------------------------------------o
| W A N T E D |  *W1  S A L M O N E L L A  C L A N        Reward: 1,000G |
|------------------------------------------------------------------------|
| Attacks: S.C. yells: "Help me, big sister!", "Help me, big brother!"   |
| Lashes out...                                                          |
| Pulls the trigger on the blowtorch (effect: burn)                      |
o------------------------------------------------------------------------o
| Experience  | 90 (for two of them                                      |
| Drops       | 220 gold (for two) Monkey Nail Dirt (possible)           |
o------------------------------------------------------------------------o


NOTE: MAV makes the point that the experience and gold varies depending on how 
many additional gang members are called. The more you allow to appear, the 
greater the rewards, although this does not make any difference to the bounty.

There are two of them to begin with and one of their "attacks" is to call for 
help.  This will bring out another member of the clan, but only if you have 
already defeated one of them.  You must use the Main Gun if you are fighting 
them alone and at level 5.  They waste turns calling for help, and the flames 
won't hurt your tank very much, so these monkeys will soon go down. 

After beating them you can check on the BSCon/Wanted/Fugitives Eliminated 
information and they will be listed under number 1 on the Wanted List Data 
screen. Your level when you defeated them is also displayed. 


Getting Out 

From the lower level go back up the ramp and then drive left until you reach
the narrow passage heading down the screen.  Then head right over the bones in
the ground, and then down the screen again to where the man is still standing. 
From here head right and up the ramp, and then left, following the cave down
and where you see some sand and an arrow go up the ramp, and straight on up the
next to reach the world map. Or...if you have it already, use the Dog System 
to exit in an instant



-------------------------------------------------------------------------------
iii. Northern Barrier
-------------------------------------------------------------------------------

Location: North of Leorad

Enemies:  Enormous Ant, Wandering Polytank  Potato Vulcan, Meteor Snail (world 
          map)

Items:    Healing Drink, Alkali Spray, Alkali Wax 

Extras:   ID Card (c)


-------------------------------------------------------------------------------

NOTE: You will only be allowed through this barrier if you are driving a tank.

After chatting to a few people in Leorad, they will tell you that Red Wolf has
headed north.  Follow him by driving west and then north from Leorad. There is
a small square building and this is the checkpoint.

Get out of your tank and enter the building.  You can find Healing Drink in the
fridge, Alkali Spray in the sink, and Alkali Wax in the stove.  By the way, the
first of these is for healing the status disorder Acid on humans and the second
is for removing Acid on tanks. 

Speak to the two people sitting at the right of the room.  The one sitting
close to the wall will give you an ID card if you say you want to pass through
the barrier.  The other advises you to go east to Pobre Obre.  Go into the back
room and listen to gramps if you want.

Leave, and walk around to the right and up the narrow passage, to the back of
the building   Go into your items inventory and select to USE the card.  Then
the Gate Controller will work.  Press "OPEN" on the left of the computer
screen, and then drive your tank through the gate to the north.



===============================================================================

2. N E G I                                                             *NEGI

===============================================================================


LOCATION
Negi is located to the east of the Barrier.

AREA ENEMIES
Drill Worm, Trader Killer, Bomb Turtle, Meteor Snail, (red), Smoke Flower, 
Gunbird, Enormous Ant, Hippogun (world map/bog)

EXTRAS
Dr. Rafflesia is found in the bog surrounding Negi.
Metal Detector: Once you have this tool, return to Negi and you can find three 
things using this, one in Negi and the others in the bog.  

COMMENT 
You cannot reach Negi in a tank, so get out and walk across the bog.  Be 
cautious, as you might get attacked by a powerful monster: Dr. Rafflesia.  If 
you find you are losing the battle, run away, and you can return to fight it
another time.  You can find the buried items even without a Detector if you 
Check in the right places. 


--------
Services
--------
Equipment Store
Tools Store

Others
Memory Centre
Hotel
Massage

Transfer Centre


Equipment Store                            Tools Store
---------------                            -----------
Shotgun................180G                Healing Capsule.........10G
.44 Magnum.............400G                Blaze Bottle............10G
Baseball Cap............10G                Pencil Missile..........20G
Camouflage Fatigues.....80G                Neutralizing Cream......20G
                                           Repair Kit..............80G
                                           M-Toll...................5G


You can find a .44 Magnum in Pobre Obre for free, and better arms for Hunter, 
so it is not really worth while buying anything here.



------------------------------------------------------------------------------
Walkthrough
------------------------------------------------------------------------------

House Behind Field: M-Toll in sink
                    Fire Extinguisher in stove
                    7 gold in wooden box
                    Healing Capsule in wooden box
                    Para-Non in chest of drawers: 

Equipment Shop:     Army Gloves, Work Clogs, Rocket Firework in upstairs boxes.
 
Storerooms          Puppy Gourmet in the sink in left storeroom
                    Rivet Gun in basement of right shed using Metal Detector.

-------------------------------------------------------------------------------

You can stay at the inn, but both rooms have a mosquito!  The man in the inn
will tell you how to reach the big city, by going east and then south.  (The
city is Pobre Obre.)  Visit the house behind the field and the old man will be
worried about his potato field.  The woman has lost a ring, so the solution is
obvious, dig in the field and find her ring!.


Finding the Wedding Ring

Walk onto the field and select "CHECK".  You will get a message asking if you
will cultivate the field.  Choose YES, and you will do some work in the field. 
This takes a second, and then another message will appear: either telling you
the drainage is poor, or, if you are lucky, that you have found something. 
This is most often just 1 gold, or maybe a Healing Capsule, but in this field
you can find the Wedding Ring.

I found it after three tries in the bottom right corner near the fence.  Just
keep trying if you don't find it at first.  I think it is fairly easy to find. 
Return the Ring to the woman and she will give you Ruby Lens.  You can't do 
anything with this for quite a while, so when you return home, just put it in 
storage for safe keeping.


Digging the Field

You may as well do a bit more potato digging because the rewards can be useful 
and save you money.  After a few minutes I had found: Healing Capsule, Large 
Rock, 1 gold, Army Gloves, Small Rock, Boomerang, Wrench, and Red Peony's 
Dagger. 


Finding Items

You can stay at at the inn, using either the Plum or Bamboo Room: the first
costs 5 gold for one, and the second is 15 gold, but there are no items.  Visit
the shop behind the Inn and house.  The man there will tell you about the Big
Cannon, and there is a memory centre.  You might need to sell off some Tools
before raiding the rest of the place.  Go up the stairs and down into the main
room and talk to the old man to hear about the factory to the east. While you
are on the first floor get the stuff from the three boxes.  Rocket Firework,
Work Clogs, and Army Gloves.  If you want to sell Arms you need to wait until
the person with the red cap comes to the counter.

To the left of the shop there are two storage sheds.  It appears as if there is
nothing in the first one, but once you have the Metal Detector (bought in
Freeza), return here to detect in the basement of this shed.  You will find the
weapon: Rivet Gun.  Go into the left storeroom to find Puppy Gourmet in the
sink.  Check the metal plate in the floor and it will open.  Go down and this
is the Transporter for Negi.  You could return to Leorad, via this machine, but
there is no point, since the old man will still be blocking the exit door, and
as yet, you don't have a way to unlock the door.


Finding Dr Rafflesia

Twice I found him in the small bog just to the right above Negi Village, and
another time just below the crossroads in the middle of the bog.  He might 
appear almost immediately, or it could take a while, so make sure you keep the 
party healed in case he suddenly appears after you have been fighting other 
enemies for a while.  He only appears in the bog area so you have no choice 
except to fight on foot. 

Prepare for this battle by having Sister's Towel and Gas Mask ready.  Just use 
them at the start of each turn for each member of the party, and you will be 
protected from the sleeping gas.  At least, that is the theory, though one 
time Hunter still fell asleep, despite using Sister's Towel. 


o-------------------------------------------------------------------------o 
| W A N T E D |  *W2   D R.  R A F F L E S I A              1200 gold     |
|-------------------------------------------------------------------------|
| Snaps a tentacle (all)                                                  |
| Spreads pollen (sleeping gas, effects all)                              |
| Swings its scalpel(attacks one)                                         |
| Uses its drill (one)                                                    |
o-------------------------------------------------------------------------o
| Experience  |  56                                                       |
| Reward      |  122 gold, Confusion-Hi  (possible)                       |
o-------------------------------------------------------------------------o


Fighting Dr. Rafflesia

Of course it's not exactly a strategy to say find him at level 29 at the end 
of the game and you can defeat him in one hit.  But I first attempted this at 
around level 6 or 7 and he was too strong for me and I had to run away, so it 
was just revenge.  At least this proves that if you run from a Wanted enemy 
you can always go back and find them again.

If you attempt this battle at lower levels you need the items that protect from
the gas attacks.  Not much use trying to fight when your party are all asleep. 
Sister's Towel, Pine Towel and Gas Mask all have this useful benefit.  Make
sure to use them at the start of each turn as you don't know when he might use
the Spreads Pollen attack.  You can still make an attack after using one of 
these items. 


EXTRAS

Return with the Mine or Metal Detector and you can find 2000 gold and a useful 
weapon in the bog.  The weapon W-Chainsaw is found in the centre of the darker 
green ground half way between the two bits of broken road to the west of the 
boggy. 

The gold is found in the south east corner of the crossroads at the centre of 
the bog,.



------------------------------------------------------------------------------
i. Beach Supply Depot/Trader's Camp
------------------------------------------------------------------------------

Location: South east of Barrier.

Enemies:  Smoke Flower, Trader Killer, Cannon Hopper, Gunbird (world map)

Items:    Neutralising Cream, M-Toll, and M-Toll.


-------------------------------------------------------------------------------

If you drive east from the barrier and then keep going south until you can go
no further, then look to the right and there is a small building.  Drive in
here to find the Beach Supply Depot.  

Click on the machine and it is a vending machine!  Before going further you 
could go back home to get another level of mechanic training, but you can 
restock here on ammo and armour tiles/plates, as well as healing capsules, and 
you can stay at the inn. 


Vending Machines
----------------
Plate Prize: Driver Training Sticker    Shells Prize: 80-Plate Pack
 
40-Plate Pack x 1 60G                   Spare Shell x 1 10G
40-Plate Pack x 2 120G                  Spare Shell x 7 70G
40-Plate Pack x 3 180G                  Blast Shell x 1 25G
40-Plate Pack x 4 240G                  Exploding Shell x 1 40G
40-Plate Pack x 5 300                   Hypno-Gas Shell x 1 30G
40-Plate Pack x 6 360                   Acid Shell x 1 30G


Inside
Tools Prize: Baddie Promo (Dr. Rafflesia)

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Healing Capsule x 4 40G
Repair Kit x 1 80G
Pencil Missile x 1 20G
Smokescreen x 1 50G


Get out of your tanks and walk inside to find that there is a bar.  Chat to the
people and buy the girl a drink to find out about mosquitos in cheap hotel
rooms, and a secret trader camp nearby.

There is a Plum and Bamboo Room.  The most expensive, Bamboo, costs 15 gold 
each and has a moggy.  Plum is 5 gold and, you've guessed...another mosquito. 
You can get the stuff in the rooms without staying.  Neutralising Cream is in 
the left hand drawers, and M-Toll in the right.  The smaller room also has 
M-Toll in the chest of drawers.  There is a poster of Dr Rafflesia on the wall 
upstairs if you haven't already met him, and want to know what manner of 
monster you will be facing. 


-------------
Trader's Camp
-------------
Drive west from the supply depot and at the far side of the beach you will 
find a group of four sets of two trees circling a bare patch of earth.  Get out
of your tanks and walk through the trees.  There are two traders and two tents.
Chat to the girl for a nice line in directions.


Equipment Store                            Tools Store
---------------                            -----------
Pingpong Shot...........30G                Healing Capsule.........10G
Bow Gun ................80G                Rocket Firework..........5G
Geronimo's Axe.........350G                Red Bandana.............20G
Army Gloves.............10G                Repair Kit..............80G
Work Clogs..............15G                Smokescreen.............50G
                                           Liquid M-Toll...........50G


EXTRA
If you wish, on the way down to the beach you can stop off at the right side
mountain where there are lots of smaller trees.  Here you have to go on foot,
but there are Golden Ant enemies and you could accumulate a nice amount of
cash, especially if the Golden Ant is a weekly target enemy.  This is an
alternative route to the Hidden Cottage. 



===============================================================================

3. P O B R E  O B R E                                                   *PO

===============================================================================


LOCATION
Situated due east from Negi Village and then south past two ponds.

AREA ENEMIES: Hippogun, Gunbird, Bomb Turtle, Smoke Flower, One -Hit Wonder, 
Drill Worm, Meteor Snail, Empty Tank

WANTED 
Dos Piranhas: 3,00G
Salmonella Clan: 1000G
Dr. Rafflesia: 1200G

COMMENT
Buy the DOG SYSTEM!  This is a tank tool which enables you to return to any 
town you have visited. 

It might be better to recruit your mechanic first, and then you can share all 
the items you find in Pobre Obre. 


--------
Services
--------
Equipment Store
Tools Store
Parts Store
On-Board Tools Shop
Ammo Dealer
Tank Rentals

Others
Memory Centre
Hunter Office
Interior Shop
Hotel
Massage
Bar

Refill Station
Auto Repair
Transfer Centre


Equipment Store                            Tools Store
---------------                            -----------
.44 Magnum.............400G                Healing Capsule.........10G
Boomerang Wrench.......570G M              Blaze Bottle............10G
Red Peony's Dagger.....740G H & S          Pencil Missile..........20G
Camouflage Beret....... 60G                Neutralising Cream......20G
Leather Gloves..........60G                Repair Kit..............80G
Camouflage Fatigues.. ..80G                Smokescreen.............50G
London Boots............80G                Alkali Wax..............60G


Tank Parts Shop                            On-Board Tools Shop
---------------                            -------------------
45mm Gun...............440G   Main         40-Plate Pack.......... 60G
55mm Gun...............540G   Main         Dog System.............350G
7mm Machine Gun........200G   Aux          Extinguisher System....980G
9mm Machine Gun........380G   Aux
Beatle-T...............340G   Engine
Chonov.................720G   Engine
HAL900.................800G   C-Unit


Ammo Dealer (Shells)                       Tools Shop
--------------------                       ----------
Blast Shell............25G                 Alkali Wax............. 60G
Piercing Shell.........30G                 Repair Kit............. 80G


Tank Renter
-----------
Rental Tanks take a percentage of your money earned from fights.   In fact it 
is 50% in case you have forgotten. 

Renter #1 Sp 245  


Buy some Piercing Shells for the Mosquito, and perhaps upgrade the Aux gun.
You will need the shells for the battle with the Cannon.  The Wrench may be 
more useful that you think since the Mechanic can attack Tank enemies, 
including the Big Cannon, using this weapon and may disable them.  Red Peony's 
Dagger is also handy although lacking in power, as it won't allow enemies to 
reflect damage. 


------------------------------------------------------------------------------
Walkthrough
------------------------------------------------------------------------------

Inn:     Bio sprouts in potted plant in left two rooms of inn
         Pine Towel in the chest in room with three beds
         Pine Towel is in the chest in same room
School:  Repair Kit is in the stove in school back room
Mansion: Healing Drink x 2, M-Toll and Fire Extinguisher in mansion kitchen
         Tiger Striped Hat, Army Gloves, London Boots, Neutralising Cream,
         .44 Magnum in downstairs bedroom at mansion
         Bio Sprouts in potted plant in upstairs corridor.
         Repair Kit in box in upstairs room with maid.


------------------------------------------------------------------------------

This is a large place with three separate areas.  The central drive is where
the garages are situated, and the Memory Centre and Vending machines are inside
the left garage.  The essential Tank Tool, the Dog System,  can be bought in
the right hand garage that has the blue tank sign outside.  The last garage is
the Rental place.  To the south side of town is a fenced off area with the Inn,
Bar, Shop, Transfer Centre, and School.  The upper fenced off area contains the
Hunter's Office and at the far left, a potato field where you can dig for
random items, and the Interior Shop is in the building with a green and red 
striped roof.  There is one small house and a another small hut next to a 
large mansion that is reached up some steps.  There are many items to find 
here, as well as some useful information

One nice thing you can do is to donate money to the school.  Go inside and
speak to Maria who is standing in the room behind the schoolroom.  She will ask
for money, but will not accept a large sum, so offer her money in small
increments until you have given her over 1000 gold.  (Three times 400 worked
for me when I had a lot to spare, but earlier in the game she wouldn't take 
much more than 30G at a time.)  Then, as well as gaining another title for
Hunter, you will get your very own statue!  This appears to the right of the
school.  Maybe a waste of money, but a nice gesture. 


The Inn

Inn: Bio sprouts in potted plant in last two rooms on the left. 
Pine Towel is in the chest to the far right of the room with three beds
Pine Soap is in the other chest in the same room


The Bar

The man sitting down will tell you about the Dog System.  Make sure to buy this
tool.  Frog Race, a betting mini-game is found on the machine at the right back
wall.  After speaking to the man, he will leave and so you can get access to it
and win or lose.  A woman will sell snacks and if bought a drink, give
information about towing tanks.  The man at the bar will tell you about the
chance of getting another tank at the old factory the other side of a long
bridge.  There is also a Juke Box and of course you can buy drinks at the bar.


The School

Repair Kit is in the stove in back room. Speak to Maria, and you can give her
money to help the school out, but she won't take much more than 30G at this
stage in the game.


The Mansion

The girl by the well will tell you about the young man from the mansion who is
looking for a partner so this is a good place to investigate.  Of course, he 
is not at home.  But you can speak to the servants and the owners and take 
everything that is not nailed down. 

Kitchen: Both fridges: Healing Drink
         First sink: M-Toll
         Stove: Fire Extinguisher

Bedroom: Left most cupboard: Tiger Striped Hat
         Middle cupboard:    Leather Gloves
         Right cupboard:     London Boots

         Cupboard left of bed: Neutralising Cream
         Cupboard right of beds: .44 Magnum

Upstairs: First Potted Plant: Bio sprouts
          Repair Kit in box in bedroom with the maid and game.

Cross fire game can be found in the bedroom with the Maid.  Lose lots of money 
if you play this.


Repair and Refill Shop and Memory Centre

The garage has two Vending Machines and if you go right, out to the yard and 
someone will tell you that you need a mechanic.  Make sure to buy the Dog 
System before you leave.  This will be equipped to a tank as an On-Board Tool. 
You must be in your tank to buy stuff from the garages.


Using the Dog System

To use it, select TANKS, and then the tank name, and then TOOLS.  It will be
visible on a new screen showing all the tools for that tank.  Select it, and
you can then select to USE IT.  This brings up a new screen on the BSCon,
showing all the places you have visited so far.  You can then choose one of
these and you will immediately be whisked to that place.  Jolly useful device. 
It also will take you out of a dungeon, so no tedious back-tracking in this
game, at least, so long as you are in your tanks. 


Vending Machines
----------------
Shells Prize: 40-Plate Pack        Plate Prize: Alkaline Coat
 
Spare Shell x 1 10G                40-Plate Pack x 1 60G
Spare Shell x 7 70G                40-Plate Pack x 2 120G
Blast Shell x 1 25G                40-Plate Pack x 3 180G
Blast Shell x 7 175G               40-Plate Pack x 4 240G
Hypno-Gas Shell x 1 30G            40-Plate Pack x 5 300
Acid Shell x 1 30G                 40-Plate Pack x 6 360


Upgrading Tanks

Buy the auto gun: Machine Gun 9mm, for the Mosquito.  You may have already
found the Aux gun in the Northern Cave before crossing the barrier into the
Negi area, and this will do for the time being, especially if you are trying to
save money.  You can't mod any tank yet, so forget about this for now, though
you could upgrade the Engine to the Chonov which increases the load to 12t for
the tank.  Having an Aux gun means that you do not need to waste ammo on less
powerful enemies.

Note that the Ammo Dealer is situated in the Rental Garage. 


-------------------------------------------------------------------------------
i. Old Man Ulie's House
-------------------------------------------------------------------------------

Location:  This house is situated by itself just a short drive to the south 
           west of Pobre Obre. 

Enemies:   None

Items:     Fire Extinguisher in the stove, Healing Drink in the fridge, DD 
           Pineapple in the chest inside the tent

Extras:    Find your mechanic here. 


-------------------------------------------------------------------------------

"Random Name" the Mechanic

Pick up the items from the first room: Fire Extinguisher is in the stove, and
Healing Drink in the fridge.  Then go through to the back of the house where
there is a tent and someone will run out to see your tank.  Ignore this for 
the moment and enter the tent.  Rifle through the chest to find DD Pineapple 
before speaking to Ulie, and say you have come to see "Random Name" (!).

Go back outside to find your tank is moving!  Speak to it and "Random Name" 
will ask to join you.  You are hardly going to refuse!  Get in your tank and 
"Random Name". who is in fact a Mechanic, will follow you on foot.  His 
default equipment is Baseball Bat and Denim Overalls, and he has one item,  a 
Repair Kit.  He starts at level one, but will quickly level up after a few 
battles.  I will refer to him from now on as Mechanic. 

NOTE: If you say No, it's not your tank, Random Name will simply carry on 
driving it around.  If you say Yes and then refuse to let him join you, again 
he will carry on driving around with your tank.  This means only one thing: if 
you don't want to recruit the mechanic you must stay away from Ulie's House.  
(At least, you could get the stuff in the kitchen, but avoid going any further 
inside.)

Return to Pobre Obre and rent a tank for him   Move, so that he is standing 
over the tank and select "Party".  Under his name select "Tank" and he will 
get in the tank.


Trade and Transfer

By the way, you can transfer stuff from one tank to the other easily, just
select Tanks, then Parts and the kind of part, and you can drop, transfer or
install the new part. 

To give something to Mechanic to equip, select the command Trade and transfer 
it to him.  You can transfer items as well.  Once you have Mechanic, if you 
have over 12 items, or 8 pieces of equipment in Hunter's inventory, any new 
ones will be given to him automatically. 


Returning Home when Dead

If Mechanic dies in battle, you can take him back home, both to Ulie's house
and to the mansion in Pobre Obre just to see what people who knew him, have to
say.  Speak to all the inhabitants of both places for a range of reactions.


-------------------------------------------------------------------------------
ii. Hidden Cottage
-------------------------------------------------------------------------------

Location: West of Ulie's House

Enemies   Meteor Snail, Golden Ant, Smoke Flower, Potato Vulcan

Items     Baseball Cap, random potato field items. 

Extra:    Use the Metal Detector to find TWO SMG Uzi.

------------------------------------------------------------------------------


To reach this hidden cottage you must drive west from Ulie's house and then get
out of your tanks and walk through the trees and up into the area between 
the mountains, going north.  There is a single cottage, though in fact this is 
a small community with a house, barn and graveyard.  (I had completely missed 
this location until prompted.  Thanks go to red_ice9 who described the precise 
location for me. )


Finding Items

The right hand room has a Baseball Cap in the left hand drawer of the chest,
and an Old Coin in the right drawer.  Liquid M-Toll is in the sink, and Barrier
Seal (a protector) is in the chest in the left room.  Go through the left
opening and across the field to the empty shed or barn and up stairs.  You will
find Leather Gloves in the chest of drawers in the bedroom.  In fact if you
talk to the old lady, you can rest for free in this barn if you answer Yes to
her question.

There is a field that you can dig and if you speak to the old lady again she
will tell you that the men are out back.  Follow the path past the barn, and
you arrive at three graves.  If you use the Metal Detector it will indicate a
buried item in front of the right hand grave, but for now, there is a man
standing on the spot.  He won't move so, leave and return.  To pick up the item
face to the right or left, in front of the grave and use the check command. 
You get a SMG Uzi.  (This is also credit to red_ice9)

Do some work in the field and you might pick up: Army Gloves, Large Rock, 1
gold and Small Rock and Protector Scrap.  Just getting these took a while, so 
I think this field may have poorer drainage than the other two. 


Another UZI

Leave the village and walk up through the trees to the north east and use the 
Metal Detector where the larger trees appear on the left side of the area.  
You can find another SMG Uzi weapon here.  The Mine Detector can be bought in 
Audrey and this will help you find this item, although it's range is not a 
great as the Metal Detector.  

NOTE: Again all credit to MAV who pointed out that you CAN pick up Detector
items without the use of the Detector.  Simply use the command "CHECK" at the
right spot and you will be able to find the item.  The only drawback to this
method is that you must be at the exact spot, which is easy enough for the Uzi
at the grave, but not so somple for the one in the trees. 


-------------------------------------------------------------------------------
iii. Life Sciences Laboratory/Revivification Capsule
------------------------------------------------------------------------------

Location: North east from Pobre Obre

Enemies:  Gunbird, Pickaxe Bird, Drill Worm, Trader Killer, Meteor Snail (red)

Items:    Revivification Capsule (inside)


-------------------------------------------------------------------------------

Keep going north from Pobre Obre and the long bridge, and then east as far as 
you can go, to find this lab next to a southern beach.  You can drive all the 
way around it, but there is no access. 

In fact this is the location of the transporter malfunction, once you trigger 
it.  Inside you will be able to get the valuable Revivification Capsule.
You are unlikely to be able to get inside here until later in the game.  
(Santa Poco was the place where I first got the malfunction.)


-------------------------------------------------------------------------------
iv. Shoreside Factory
-------------------------------------------------------------------------------

Location: East from Pobre Obre, across the bridge.

Enemies:  Empty Tank, Octopus Tank, Patrol Punishment, Hippogun, Pickaxe Bird, 
          Sniper Dog, Meteor Snail, Drill Worm, Smoke Flower (world map)
          Surveillance Camera, Bat System, Cannon Hopper(factory)

Items:    Mushy Fruit x3

Extra:    Buggy Tank, Dos Piranhas Wanted

Comment:  You might find that Dos Piranhas attacks you when you first cross 
          the bridge.


-------------------------------------------------------------------------------

Go right (east) from Pobre Obre and across the Bridge and around to the right 
to find the Shoreside Factory.  There are two entrances.  You need to go in 
the southern one that is opposite the chap who will demonstrate the conveyor 
belt.  Once inside get out of your tanks to speak to the man on the right.
 
If you are running low on supplies there is a handy vending machine at the
right just before the room with the man, though there is nothing of use for 
on-foot fighting.  The Extinguisher System is a helpful tank tool especially 
if you can get it for free, ot at least for the small cost of a few shells. 


Vending Machines
----------------
Plate Prize: Leather-Covered Seat    Shells Prize: Extinguisher System

40-Plate Pack x 1 60G                Spare Shell x 1  10G
40-Plate Pack x 2 120G               Spare Shell x 2  20G
40-Plate Pack x 5 300G               Spare Shell x 5  50G
80-Plate Pack x 1 120G               Blast Shell x 1  25G
80-Plate Pack x 2 240G               Hypno-Gas Shell x 1 30G
80-Plate Pack x 5 600G               Par-Gas Shell x 1 35G


Then go up the steps to the right of where the man is now standing, after
demonstrating the conveyor belt, and walk right around to enter the gridded
area.  Go through the door and onto the conveyor belt to go all the way around
and you will land on the shore.  Then go up the steps and left to enter the
room through the metal door.  It opens without a problem.  Then climb up the
ladder in the right corner.  If you try to speak to the man by the flower bed
outside, you might end up outside the factory again if you are not careful, and
have to go all the way back around.  You can approach him if you walk on the
flower-bed.  He won't be thrilled, but you might be amused by his comment.

Upstairs, the first flower pot has Mushy Fruit, but the rest have nothing, so 
just continue through the door, and you can see there is another security door 
ahead,

This next large room has three conveyor belts.  If you want some extra 
dialogue, head for the ladder at the far left of the room and talk to the men 
guarding the tank, and then return to this room. 

Take the ladder at the top of the hall to find yourself in a flowery room.  The
blue pot second from the left on the balcony has Mushy Fruit, and the red one
behind the man has Mushy Fruit as well.  Speak to the CEO and he refuses to
give you the Buggy because the flowers told him no.  Ask him three times and
eventually the flowers will agree. and yes, you acquire a nice new tank 
because the flowers said so! 

Go back down the ladder and around to the ladder at the left of the large
conveyor room.  There are four empty boxes and the Buggy is to the right,
guarded by two white coated and rude flower loving men.  It is worthwhile 
speaking to them first before getting the OK from the CEO, just for the 
dialogue!

There are no enemies here because the security is OFF.  If you switch it on at
the computer terminal there will be lots!


o---------o----------------o
|         |                | 
| T A N K |  *T2 BUGGY     | 
|         |                | 
o---------o----------------o


Once you have the Buggy, speak to the white coated guards again to gain 
another title for Hunter, and then drive to the end of the room and fall off 
the edge.  Drive up to the top of the next area and fall through a hole to 
find yourself back on the ground floor.  Pick up your other tank and away you 
go!  (Actually, as soon as you get the Buggy, and even without talking to the 
men again or checking all the flowers, you will receive the title, Flower 
Lover, and even if you trample on the outside flower bed.)  If you have used 
the Renter take it back fast, as you don't want to lose any more battle money.


Finding Dos Piranhas

If you return to the mainland over the bridge you might run into this fugitive.
If not, then keep driving up and down the bridge until he appears.  However, 
he can appear the first time you try to cross the bridge, so be careful if 
you think you are at a low level and without decent guns. (Ahem...yes, this 
happened to me.)


o------------------------------------------------------------------------o
| W A N T E D |  *W3  D O S   P I R A N H A S            Reward: 3,000G  |
|------------------------------------------------------------------------|
| Attacks     | (No special attacks, just fires a gun.)                  |
|             |                                                          |
o------------------------------------------------------------------------o
| Experience  | 160                                                      |
| Drops       | 245                                                      |
o------------------------------------------------------------------------o

He appears accompanied by two Frogmen, and Dos Piranhas may disappear from the 
fight from time to time, if you are at a low level and take too long over this 
battle. 

At level 7 it was nearly impossible to do much damage, with the basic tank 
guns.  However eventually the two Frogmen were defeated and Dos Pirahnas, 
though he kept going off screen, was still in the fight.  It took about 
5 turns before he re-appeared!  I had the 37mm Gun on the Mosquito and the 
rental tank with no main gun at all this time since I was not intending to 
fight this fugitive just yet.  In a previous game it took ages to trigger the 
battle and he only appeared long after I had completed the quest for the Buggy.

I would advise waiting until you are at a higher level and have better 
equipment before attempting this battle.  If you wait until after getting the 
Buggy and upgrading its weapons, then the battle will be much faster and 
easier to win.  If you encounter Dos Piranhas before you are ready to fight 
it, then you could run away and return again to the bridge to find him again.

NOTE: If you want to get more titles for your Solider and Mechanic then you 
need to avoid fighting any Outlaws until after you have recruited them both. 


------------------------------------------------------------------------------
v. Big Cannon
-------------------------------------------------------------------------------

Location: North east from Negi and then west past the explosions

Enemies:  There are no other enemies on the peninsula. 

Items:    35mm Machine Gun x 2: found using the Metal Detector or "Check" 
          command.

Extra:    Metal Detector: use this to find two Aux Guns where the Big Cannon 
          once stood.  35mm Machine Gun: 45 ATT, 42 DEF, 99 AMMO, 0.85t    


-------------------------------------------------------------------------------

You have to defeat these two Big Cannon in order to progress.  Be careful on
the approach as the explosions can remove SP, and you need to carry some armour
plates for repairs if necessary, before facing the Cannon.  If you elect to use
a Rental Tank it is likely to lose its SP early on in the battle and then it
will simply remove itself and your mechanic will be left without a tank.  You
need the Buggy instead, although it cannot be equipped with a Main Gun and
there is no SE gun to buy at this stage, and you cannot modify anything, so
your options are a bit limited.

In fact, this can be a tricky battle, simply because of the restrictions on 
what equipment you can buy and equip.  The only good thing is that you can 
defeat them one a time and rest and repair in between battles.  You need both 
characters to be at least level 9 to have any chance of success. 

Drive north east from Negi and follow the broken road up and then west.  As you
drive further west there will be explosions and then a battle with a Big
Cannon.  Default guns only do 15 damage and it can do 40 SP damage for each
tank.  It also has two turns to your one.  Nothing seemed to do much damage to
it, and after a few rounds my Mosquito was in tatters.


o---------------------------------------------------------------------------o
| Big Cannon                                                  North of Negi |
|---------------------------------------------------------------------------|
| Drops       | 1 gold                                                      |
| Experience  | 1000                                                        |
| Attacks     | (Just uses a gun to attack)                                 |
o---------------------------------------------------------------------------o


Preparation

Now to prepare for this battle.  Make sure Hunter is in the Mosquito as he has
the better attack power and driving skill.  Equip the tank with the Chonov
Engine and the 55mm Main Gun, and buy 8 Piercing Shells.  These do not add to
the weight, but only this tank can equip them.  Give Mechanic the best Autogun
which at this stage is the Gatling Gun.  The only drawback with this set up is
that the Main Gun only has 10 shells.  Don't waste them on any enemies you
might run into on the way to the Big Cannon!  Make sure both tanks are fully
protected with armour tiles, and repair any damage with extra packs of tiles
before facing the first Big Cannon.

Alternative Strategy

Now, I have not yet tested this out, but MAV notes that by using the Boomerang
Wrench with the mechanic in the Buggy (remember you can fight as if on foot,
while still being protected by this tank), you can disable the enemy using the
Wrench.  This also means that you could attempt this battle at lower levels. 
If you try this out then you might as well leave the Gatling Gun on the
Mosquito, since Hunter has a stronger tank attack and can use this gun if he
runs out of Main Gun shells.


Big Cannon Battle

Use a combination of piercing shells and the Main cannon.  The shells will
damage it so sometimes its parts stop working and its attacks fail. 

I had run out of both piercing shells and main gun ammo before defeating it,
and then just used the autoguns.  Fortunately many of its attacks failed and 
second Cannon went down without too much damage to my tanks, although the
Mosquito had lost all its SP and the autogun was damaged though not inoperable.

Since you get 1000 experience points for each of these enemies, go back to
Leorad for repairs and training.  Then use the Dog System to return to Negi and
this time you can carry on over the Big Cannon place to the west.  Follow the
edge of the mountains heading back east and stop at the first small hut. 


Secret Cave

At the area just before the Big Cannons you can use the check command on the
place in between the three rocks.  Here there is a conveyor belt and a platform
with three circles on it.  You can't do anything here, but it's nice to know
there are secret underground places.  You will find more of them later.


Found in the Field

On the grey island where the two Big Cannon were stationed there are two items
that can be found, but only after you have the Mine or Metal Detector.  Use the
Detector next to the northern stone and find the 35mm Machine Gun, and then
next to the southern stone and find another 35mm Machine Gun!


------------------------------------------------------------------------------
vi. Old Couple's House and Isaac's Spring
-------------------------------------------------------------------------------

Location: The house is east of the Big Cannon area on a small island
          Isaac's Spring is further east from this. 

Enemies:  Crabgun, 85 Mobile Artillery, Acid Ant, Burner Hopper, Patrol 
          Punishment, Hippogun, Pickaxe Bird. 

Items:    Fire Extinguisher is in the stove, Alkali Wax is in the sink.


-------------------------------------------------------------------------------

Drive through the Big Cannon platform and then head east following the narrow 
track that lies between the mountains to the north and the water.  The house 
is on its own surrounded by water.  There are no more explosions and no 
enemies for this first part of the journey. 

They are not pleased that you destroyed the Big Cannon!  But you get a hint
about a "secret portal."  If you return to the Big Cannon area, and investigate
the spot in front of the rock, just before the Big Cannon platform, it will
open to reveal an access point to the Subway Ruins, except that there is no
access to anywhere.  However, you can take some reassurance from the fact that
there might be other underground places that can be explored.

Keep going south and east until you see another small hut near some broken
road.  You will encounter Acid Ants on the way, and the status of "acid" lasts
after a battle.  Use Alkali Wax from the items inventory to deal with this.  
In fact, the status of acid is a frequent and annoying one, so it is a good 
idea to keep a couple of spare Alkali Wax in your inventory at all times. 


---------------------------
Isaac's Spring: Trader Camp
---------------------------
This is the small hut near the broken road.  It is the home base of all
traders.  You cannot get past the welcoming committee, but they tell you that
Audrey Town is to the north and Port Slum to the east.  Return here later...
after you have visited Audrey, and you can get to the shops.  From Audrey it 
is due south. 


Tank Parts Shop                            On Board Tool Store
---------------                            -------------------
9mm Vulcan............1075G  Aux (group)   80-Plate Pack..........120G
Flame Thrower.........1000G  Aux           Dog System.............350G
Chonov-T..............1210G  Engine        Alkaline System........500G
HAL900               800G  C-Unit


Interior Shop
-------------
Persian Carpet       8500G
Gold-Eating Insect   1000G
Froggy Tactics       7500G
Boom! Boom! Tanks!   7000G
Bronze Statue        9000G


The Alkaline System will protect a tank from acid attacks for a certain amount 
of time, so you might want to buy a couple of these Tank Tools as it is the 
only way to avoid the acid damage to your tanks. 

There is an Inn here as well, with three vending machines.  Frog Race is at
the right of the counter on the ground floor.  I thought that the man behind
the counter was the inn-keeper, but in fact he runs the Interior Shop.  To
find the inn just go upstairs using the ladder in the corner, and talk to one 
of the traders, and you can have a bed for only 5G.  The other two traders 
will tell you about Caesar and the Lock Hacker.  You can try and win the 
Roulette prizes from the Vending Machines.


Vending Machines
----------------
Plate Prize: Really, You First!    Shells Prize: Polka-Dot Seat Cover

40-Plate Pack x 1  60G             Spare Shell x 1 10G
40-Plate Pack x 2 120G             Spare Shell x 7 70G
40-Plate Pack x 5 300              Blast Shell x 1 25G
80-Plate Pack x 1 120              Rocket Shell x 1 99G
80-Plate Pack x 2 240              Hypno-Gas Shell x 1 30G
80-Plate Pack x 5 600              Cement Shell x 1 35G


Tools Prize: Baddie Promo (Trader Killer)

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Healing Capsule x 4 40G
Healing Capsule x 6 60G
Rocket Firework x 1 5G
Blaze Bottle x 1 10G



===============================================================================

4.  A U D R E Y  T O W N                                                *AUD

===============================================================================


LOCATION
Head due north from Isaac's Spring, following the broken road, and the town is 
a collection of buildings interspersed with bits of road.

AREA ENEMIES: Gunboat, Syringe Kiwi, Golden Ant, Sniper Dog, Patrol 
Punishment, Hippogun, 

WANTED
Dos Piranhas
Mad Muscle

COMMENT
Find the Soldier: Hunter MUST be at level 15 before you can recruit her
BUY MINE DETECTOR!
Start Modding your tanks in the garage.


--------
Services
--------
Equipment Store
Tools Store
Parts Store
On-Board Tool Shop
Ammo Dealer
Tank Rentals
Others...lists all the other services in the town. 

Memory Centre
Hunter Office
Hotel
Massage
Bar

Refill Station
Parts Modification
Auto Repair
Transfer Center


Equipment Store                            Tools Store
----------------                           -----------
Boomerang Wrench.......570G M              Healing Capsule.........10G
Red Peony's Dagger.....740G H & S          Pencil Missile..........20G
SMG Uzi...............1100G (Group)        Hand Grenade............20G
Camouflage Beret........60G                Neutralising Cream......20G
Goggle Cap.............180g                Gas Mask...............110G
Leather Gloves..........60G                Mine Detector..........150G
Barrier Seal...........160G                Alkali Wax..............60G


Tank Parts Shop                            On-Board Tools Shop
---------------                            -------------------
75mm Gun...............860G  Main          40-Plate Pack.............60G
80mm Spark............1780G  Main          Dog System...............350G
95mm Gun..............2600G  Main          Extinguisher System......980G
Gatling Gun............550G  Aux (group)   Electromagnetic Barrier.4000G
ATM Missile............800G  S-E           Ventilation System......1075G
Beatle-TI..............520G  Engine
Chonov.................720G  Engine


Ammo Dealer
----------
Blast Shell...........25G
Hypno-Gas Shell.......30G
Poison Gas Shell......30G
Piercing Shell........30G


Tank Rental
----------
Renter #1   Sp 245
Renter #2   Sp 225


Buy the Mine Detector and at least two Barrier Seal protectors.  Make sure to
equip these and watch out for them breaking because you should replace them. 
Don't throw away the scrap as you can sell these and exchange them for better
protectors at Port Slum.  The Ventilation System Tank Tool will protect a
driver from the lasting effects of of a sleep attack, and is a useful item to
buy, but don't bother with the Uzi as you can find two of these weapons at the
Hidden Cottage area.


------------------------------------------------------------------------------
Walkthrough/Soldier
------------------------------------------------------------------------------

Garage: Neutralising Cream in the fridge upstairs.
        Para-Non in wooden box  
        Fire Extinguisher in another wooden box 
        Leather Overalls in cupboard in the right room
        Alkali Wax in left hand cupboard in the left room 
        Repair Kit is in the right cupboard. (All upstairs in the garage)
Inn:    Para-Non in chest of drawers


------------------------------------------------------------------------------

The town is in three separate parts, with the tanks' area to the right, the 
shops in the left building and the Inn and bar in the upper left building. 


-------------
1. Tanks Area
-------------
Ground Floor

The Memory Centre and Hunters Office are on the ground floor of the garage,
together with the Tools Store and Parts Store.  Leave your tanks and walk up
stairs in the garage to speak to two people who will tell you about a bunch of
soldiers who have taken over a building in town.

Check the cupboards for items and then return down the ladder.  You will find
Neutralising Cream in the fridge, Para-Non in one wooden box and a Fire
Extinguisher in the other.  Walk into the right room to find Leather Overalls
in the cupboard, and then go into the left room and take Alkali Wax from the
left hand cupboard, and Repair Kit from the right hand cupboard.

Buy the Ventilation System for one tank at least, as this helps prevent the
driver from sleeping due to gas attacks, and go to the Tools screen for the
tank to switch it ON.  An Extinguisher System is also useful, and this can be
used during a battle to put out flames, whenever you might need it.


Basement 1

The Repair Shop and Ammo Dealer can be found if you drive down the ramp to the 
right as you enter the tanks area.   There is also a Vending Machine and the 
man standing in front of it will tell you about the mod place if you say Yes 
to his question. 


Vending Machine
---------------
Shells Prize: 80-Plate Pack

Spare Shell x 1 10G
Spare Shell x 7 70G
Blast Shell x 1 25G
Blast Shell x 4 100G
Hypno-Gas Shell x 1 30G
Poison Gas Shell x 1 30G


Basement 2

Go down the ramp behind the Vending Machine and there is a Rent-a Tank place 
and most importantly you very first chance to do some modding.


Modding Tank Parts An Introduction

You can raise the Chonov's load to 15 tons and its name will change to
Chonov-T.  You can also increase its defence.  By raising the load of the 
engine you will be able to equip heavier weapons, and as you will have 
realised, if you have been chatting to the various guys in the garage, heavier 
guns are more powerful.  Although raising the load cap is very useful, it is 
also the most expensive modification, depending on the engine.  You can 
usually raise the load cap twice on an engine, and it will always change its
name.

There is a limit to any increase and you can raise something twice only, and 
some things only once.  The more times, the greater the cost, and the heavier 
the part.  Also, the better the weapon or part, the higher the cost of modding.

You can increase accuracy, evasion, defence on the C-Unit.  The guns can have 
their attack, ammo cap and defence raised.  For example, if you raise the 55mm 
Gun's attack it only costs 135 gold.  Attack will now be 132 and there is a 
corresponding increase in weight to 1.76 tons.  

SE guns usually come with very little ammo, so raising their ammo cap is a good
thing, even though this is also expensive.  It might cost around 8000 gold to
raise an SE gun's ammo from 2 or 3 to 12.  However this is a good increase to
get, and when you have access to better and more powerful weapons, this can
make a lot of sense despite the cost.

Increasing the defense of the chassis is a something to consider, as a tank's 
chassis does not change, and so any money spent on defense won't be wasted. 


----------------
2. Shopping Area
----------------
You can't take your tanks inside here.  There are no items on the ground floor,
but you can get some information about Caesar and buy new arms and tools.
Make sure to buy the Mine Detector from the tools shop and the Barrier Seal 
from the Equipment shop.  This adds another layer of protection to your armour.
 
In fact, buy one for both of you, and some spares as well.  When these are 
broken, you need to replace them with another one.  Equip them as soon as you 
buy them.  I found Red Peony's Dagger a very useful weapon for the Soldier, 
but you haven't found the third party member yet... However, you could buy the 
SMG Uzi and some better body armour, or go back to the Hidden Village and use 
the Mine Detector to get two free Uzi weapons!

Go upstairs, and this is the personal villa of Lord Scissor...now calling
himself Casear.  Speak to the girl to the right of Caesar and you can "fence" 
tools and equipment.  You can speak to Caesar who just brags, and chat to his 
henchmen. 

You can explore the next floor if you like, but there is nothing to find, 
though you can practice falling off edges.


------------------
3. The Inn and Bar
------------------
This is the northern building of the town. The inn only offers a Plum Room and 
it only costs 10 gold per person.  If you need healing, you might as well stay 
here, even though there is a mosquito.  The massage man is in the Plum Room.  
and you can find Para-Non in the first chest of drawers.

Downstairs you can find the bar, with loads of people!  The ones who are all 
dressed the same are soldiers.  They will be rude to you, and everyone else 
will be rude about them.

There is a transfer machine down the ladder if you go through the south door.  
The bar also has a Jukebox and there is a girl standing at the bar...except 
she is a little different from the usual bar girl.  She won't talk to you at 
all if you are not strong enough.  At level 12 all she will say is "Get lost!)
At least she is slightly more polite than the soldiers.  I was starting to 
worry this second time playing as even at Level 14 she was telling Hunter to 
Shoo.  However, Hunter must be at level 15 before she will talk to you. 

Talk to the girl with flame hair and say Yes, you want a beer.  She will give
up her seat to you if you say Yes, and then provokes the soldiers by telling 
them that YOU said they look dumber than a "bucket of hammers"!, and adding 
another choice insult of her own.  They won't let this go uncontested, of 
course, and you have to fight six of them, but you have the girl on your side.


o--------------------------------------------------------------------------o
| Delinquents                                                  Bar, Audrey |
|--------------------------------------------------------------------------|-
| Drops       | Glittering Silver Earring, 4 gold                          |
| Experience  | 4                                                          |
| Attacks     | They wag a finger, Try to provoke, Escape                  |
o--------------------------------------------------------------------------o-


Hand Grenades and Flame bottle work well.  You cannot target an individual 
enemy, and they have protection that has to be broken before they will take 
any damage.  The soldier has two Blaze Bottles which you can throw at the 
collective Delinquents. 

They will escape after a short while, (at least they did for me), if you are
not strong enough to defeat all of them quickly.  However with the best
equipment, such as the SMG UZi, which targets all six of them at once, you
should be able to defeat them within three or four turns, and then you will
receive the Silver Earring reward.  After the battle Red Wolf will appear and
chuck you all out of the bar!  You automatically return to the bar where there
is another event.  After this talk to the girl and agree to let her join your
happy band.  She is a Soldier and a very useful on foot fighter, and joins you 
at level 5.  Her default equipment is a Bow Gun, Camouflage Fatigues, Leather 
Gloves, London Boots and a Barrier Seal. 


After the Battle

If you speak to the bar regulars they will have a few more things to say, and 
you can return and talk to Caesar who will also mention Red Wolf.  Whatever 
you do, don't sell the Earring to the girl who fences stuff as she will rip 
you off!

You could rent a tank for your soldier before going anywhere else, though you 
could keep her on foot if you don't want to lose the rewards for fighting.  
You might as well get the better Sherman tank.  Also, don't forget to buy her 
some head armour and upgrade her weapon, although you might want to wait until 
you reach Rocco or the nearby trader camp. 


NOTE: In my first game I defeated Mad Muscle at level 14 and I am sure I had
already recruited the soldier.  If this is so, (and bear in mind that I am not
100% sure that she was in the party), then that means you don't have to be at
level 15 to recruit her.  If so, then there must be some other criteria, but I
don't yet know what.  If you do manage to get her to talk to you at a lower
level than 15 please let me know how!)

MAV succeeded in recruiting her at lower levels, and after some discussion we
think that the criteria for joining may be dependent on current attack
strength. If you make sure to buy and equip the best weapon for Hunter then she
might join you more easily. The Laser Rifle, bought in Rocco is the most
powerful weapon you can get at this point in the game: Its attack power is 86,
and the SMG UZI or Red Peony's Dagger is only 48.  Anyhow, it's worth a shot 
if you are having any difficulties in persuading her to talk. 


------------------------------------------------------------------------------
i.  Port Slum/Tank
-------------------------------------------------------------------------------

Location: Drive south from Audrey and then east and you will find an area of 
          rocks and jetties, that is situated above the water.

Enemies:  Sniper Dog, Gunboat, Wandering Polytank, Burner Hopper, Magnetor,   
          85mm Mobile Artillery, Injection Bird,(world map)

Extras:   FIND THE LOCK HACKER HERE!  Abrams Tank for sale.  Re-name your 
          tanks.
          
COMMENT:  The Bottom Building is where you can sell off scrap protectors, and 
if you sell enough of them you will be rewarded with better protectors.  This 
is the ONLY place where you can find these, and it is well worth while making 
the extra effort to collect and then sell the scrap here. 


-------------------------------------------------------------------------------

Port Slum is situated to the south east of Audrey.  It is not listed on the 
BSCon.

This place is important for a number of reasons.  You can buy a tank, you find 
the Lock Hacker, you can re-name your tanks, and sell your scrap metal from 
broken protectors.   You might want to wait until you have your third ally 
before going here, but in fact it is a good place to level up if you need to, 
and you can manage most of the enemies with just the two of you. 


---------------
1. Top Building
---------------

Enemies:  Murderous Amoeba and Sniper Dog and DNA Blob, Empty Tank, Poison
          Potato Cannon, Gunbird, Pickaxe bird.

Items:    470 gold, London Boots.


Go inside the northern most building on foot and up the stairs to the right.
Carry on up the next stairs at the far left to the next floor.  The left room
has a box with gold (470 or so).  The one on the right has London Boots.  

Carry on climbing up the stairs to the next floor, and you will find a blocked
door into a room, where someone is hiding out.  You can't get access here, so
continue again up to the next floor.  The right hand room has an opening in the
floor, and a ladder down to the room below.  Although there is nothing to find
you can speak to the man and he mentions Yazoo, who you can find in the next
building.

You can climb the next stairs to the roof but there is just one person to 
speak to, though you can gaze into the distance and marvel at the view.


------------------
2. Middle Building
------------------

Enemies: Crab Gun, (can't defeat with weak weapons) Wandering Polytank, 
         Enormous Ant, Sniper Dog.

Items:   Apartment Key, Lock Hacker


Nothing to find on first floor, so go straight up the stairs on the right.  In
the first room Yazoo tells you about the wardrobe.  The middle room is locked. 
Check the wardrobe in the end room and a monster will appear.  This is
Tansugon.


 o------------------------------------------------------------------------o
 | Tansugon                                                     Port Slum |
 |------------------------------------------------------------------------|
 | Drops       | 1000 gold                                                |
 | Experience  | 500                                                      |
 | Attacks     | Exhales..sleeping gas, bites, shuts itself in a cupboard |
 o------------------------------------------------------------------------o


Fighting Tansugon

Use Sister's Towel to protect from the gas, and Pine Towel has the same useful 
effect.  Just select the command USE at the start of a turn, and you can still 
attack.  Continue to attack even when the Tansugon shuts itself in the 
cupboard; even though some attacks might miss, at least there is no danger of 
falling asleep


After the Battle

Defeat him and return to speak to Yazoo who gives you the key.  Go to the items
inventory and click on the Apartment Key and Use, while standing in front of
the locked door.  Go through to get the Lock Hacker from the wooden box.  
Always carry this item, as it is used in many different places. 


------------------
3. Bottom Building
------------------

Buy shells for 5G from the old man.  Speak to the white capped man on the 
left on the first building and he will split into 4 and let you rename your 
tank for the knock down price of 10G per letter!  

In the second room you can sell the scrap that you get when a protector breaks.
However, DON'T sell your scrap in ones and twos, but save up a few and then
when you sell them off, he will give you an extra reward of a new, and better
protector.  Just store them in the Trunk Room at Leorad until you have a few,
and then withdraw them and make a special trip to Port Slum.  You will have to
remove all your arms items from all three party members in order to carry 24
pieces of the scrap, so you don't want to get into any on foot battles.

This is what you need to sell and what you can get in return:

Protector                    Defense            Equip              Value
Silicon Pad                   50                 All               1000G
(sold 6/10 scrap)

Body Fender                   60                 ALL               1200G 
(sold 11/14 scrap)

Sonic Hold                    92                 All               1450G
(sold 16 scrap)

Trance Shield                 95                 All               1600G
(sold 18/19/20 scrap) 

Prism Shaver                  97                 All               1950G
(sold 22 scrap)              

Absorb Shell                 150                 All               2500G  
(sold 24 scrap)


There are two tanks in the next room and the trader offers to sell them.  One 
of them will be claimed while you wait.  You need a fair amount of cash to buy 
the one that is left.  I have heard that people pay a lot for this tank.
Don't.  However, I do wonder if the amount might be related to whatever part of
the game you have reached.  I bought the tank early on, and it only took a few 
refusals before he agreed to a reasonable sum.  However, you might not be so 
lucky, and have to try again and again before he accepts your offer. 

I paid 14,089 gold for it after a few attempts at lower offers.  You won't 
have that kind of money at the moment, at least, I didn't, so return here when 
you do.  The Abrams is a very good tank so don't forget about it!


o---------o----------------o
|         |                | 
| T A N K |   *T6 ABRAMS   | 
|         |                | 
o---------o----------------o


There is a ladder in the right corner of the passage leading to the tanks.  Go
up here and there is a man selling "Medicines."


Tools Store
-----------
Healing Capsule......10G
Healing Drink........20G
Doping Tab..........398G
Speed Tab............80G


The Doping and Speed Tabs are only sold here, and they will increase power and 
speed for one battle for the person who uses them. 


---------------------------
Blue building (Bottom left)
---------------------------

Enemies: None

Items:   609 gold, Fake Tattoo, Flame Gun. 


This contains a small puzzle, and you can test out the Lock Hacker for the 
first time. 

Use the Lock Hacker on the top locked door and push the thing out of the way.
Then push the second one to the left.  Go all the way around the tables and
down the ladder in the floor.  (If you mess up, you can leave the building to 
re-set the puzzle.)

Climb up the middle ladder in the passage and then out the door at the top of
the screen.  Stand on the brown square and select "Check."  This is a manhole
cover, and it will open.  You can now go down here into a new room.  Go around
and up the ladder on the far side and then right, and down into the next room.
Here you can open three wooden boxes.  One has 609 gold, the middle one has
Fake Tattoo, and the third contains Flame Gun.  Leave.



===============================================================================

5.  R O C C O                                                          *ROC

===============================================================================


LOCATION
Head north from Audrey and although there will be an earthquake on the bridge, 
you can just go on.

AREA ENEMIES
Syringe Kiwi, Mine Mole, Gunboat, Magnetor, Missile Frog, Crabgun, UFO Scout, 
85 mm Mobile Artillery, Poison Potato Cannon.

WANTED
Mad Muscle
Mammoth Tank

METAL DETECTOR
Use the Metal Detector in the group of 3 trees at the far south edge of the 
land from Rocco.  This location can also be reached from Audrey, going north 
and then east. Wozniak SI  (C-Unit) 3%     3%       60      0.20t     

COMMENT
There is a traders' tent at the entrance, where Chassis Modding is available.


--------
Services
--------
Equipment Store
Tools Store
Parts Store
On-Board Tool Shop
Ammo Dealer
Others...lists all the other services in the town. 

Memory Centre
Hunter Office
Interior Shop
Hotel
Massage
Bar

Refill Station
Chassis Modification
Auto Repair
Transfer Center


Equipment Store                            Tools Store
----------------                           -----------
Exploding Saw.........1150G S              Healing Capsule.........10G
Flame Gun.............1500G                Hand Grenade............20G
Laser Rifle...........2980G                Nitro Beer..............60G
Mechanic's Gloves......150G                Neutralising Cream......20G
Heavy Leather..........600G                Gas Mask...............110G
Rivet Cleats...........260G                Repair Kit..............80G
Barrier Seal...........160G                Delicious Water........200G


Parts Store                                On-Board Tools Shop
-----------                                -------------------
95mm Gun...........2600G  Main             40-Plate Pack..............60G
105mm Cannon.......3200G  Main             Dog System................350G
9mm Vulcan.........1075G  Aux (group)      Electromagnetic Barrier..4000G
11mm Machine Gun...1210G  Aux              Ventilation System.......1075G
Flame Thrower......1000G  Aux              Cooler....................700G
TNT Grenade........1500G  S-E
Wozniak II.........2000G  C-Unit


Ammo Dealer
----------
Acid Shell........30G
Piercing Shell....30G
Rocket Shell......99G
Spare Shell.......10G


Interior Shop
------------
English Bureau.........4000G
Stylish Table..........8000G
Jukebox................2000G
Refrigerator...........5000G


Buy the Exploding Saw weapon for your soldier, if you haven't got anything 
better for her already, and can't afford the stronger weapons, but the Flame 
Gun would be a safer bet for defeating Mad Muscle.  The Laser Rifle is the most

powerful weapon, but there is a chance it can 'bounce' off enemies. 


-------------------------------------------------------------------------------
Walkthrough
-------------------------------------------------------------------------------

Inn: Pine Slippers in the left hand drawers, of Pine Room
     Pine Towel from the middle one in Pine Room
     Pine Soap from the right hand drawers in Pine Room
     Bio Sprouts in the plant next to the right bed


------------------------------------------------------------------------------

Chassis Modding

The first small building, which looks like a tent, has someone who will offer 
advice about chassis modding.

 o--------------------o
 | Customise Slots    |
 | Magazine Capacity  |
 | Customise Defences |
 o--------------------o

You can add more slots which enables you to equip different weapon types.
You can increase or decrease the special shells you can have on the chassis.
You can raise your chassis' defence power.

You cannot add a slot to the Buggy, and you cannot change the Aux gun to
something else.  You CAN add an SE slot to the Mosquito, but only if you have 
the spare capacity so it won't be overloaded.  If you want to do this now, 
remove some armour tiles so any additional weight can be accommodated.

The guy to the right will tell you about a medicine building to the west; this 
is where you will find Mad Muscle and another tank.


Garages

The garage has the Interior Shop as well as the parts and tools for tanks and 
Ammo Dealer.  Make sure to buy Piercing Shells from him as they are very 
useful against all kinds of powerful enemies.

The large garage to the right has a Dispenser in front of it and another one to
the left that can only be reached on foot.  You can find the local Hunters 
Office here as well as the Memory Centre, where a man will tell you a little 
more about Mad Muscle and his tank. 


Vending Machines
----------------
Shells Prize: 80-Plate Pack       Tools Prize: Baddie Promo (Dos Piranhas)
   
Spare Shell x 1 10G               Healing Capsule x 1 10G
Spare Shell x 7 70G               Healing Capsule x 2 20G
Blast Shell x 1 25G               Healing Capsule x 4 40G
Blast Shell x 4 100G              Repair Kit x 1 80G
Hypno-Gas Shell x 1 30G           Hand Grenade x 1 20G
Poison Gas Shell x 1 30G          Smokescreen x 1 50G


Other Services

Walk to the left and upgrade at the equipment shop, making sure everyone has
the Barrier Seal Protector equipped, and buy the stronger defensive equipment.
There is a transfer centre behind the Inn.

Visit the bar and Inn.  You can only get into the upstairs room if you pay, 
and it costs 100G per person.  Do this to find Pine Slippers in the left hand
drawers, Pine Towel from the middle one and Pine Soap from the right hand one. 
There is Bio Sprouts in the plant next to the right bed, just one of those 
items to sell in a bar. You can get some information about a bay to the north 
east of town from an old man at the bar and sell your sprouts. 


-------------------------------------------------------------------------------
i. Peerless Hospital/Mad Muscle/Van tank
-------------------------------------------------------------------------------

Location: From Rocco, it is west and then at the furthest point to the north.

Enemies:  Mad Muscle

Items:    Freezer Bottle,  Confusion Hi, Oyholo Capsule, Healing Drink,  Nitro 
          Beer, True Blue, ID CARD (o).

Extras:   Van Tank

Comment:  Take the Lock Hacker with you, so you can obtain the ID CARD (o)


-------------------------------------------------------------------------------

Drive West and then North from Rocco.  The hospital is the small building just
before the broken bridge to the right.  There are no enemies in here, so you
can check all the cupboards and pick up all the items in safety.  In fact you
can take as long as you like, and even leave the building altogether if you
want, after getting all the items, and the short series of events chasing Mad
Muscle will simply replay.

The middle room on the ground floor has Freezer Bottle in the sink.  Take the
stairs up to the first floor and enter the first room to find Confusion Hi and 
Oyholo Capsule in the two chests of drawers.

Go inside the second room and the man will run away.  Check the machine near
the bottom exit and it is another cross fire type mini-game which you can play 
if you like.  Follow the man outside onto the balcony and then back into the 
next room.  Get Healing Drink from the first box and Nitro Beer from the 
second.  True Blue (body armour), is in the Wardrobe.

Go out and down the stairs to reach the area on the ground floor where you saw
a skeleton.  Push this forwards and follow the Muscle Man down the stairs, for
of course, this is who has been running away from from you.  Take a moment
to open the grey door using the Lock Hacker, as there is a wooden box in the
bottom right corner which contains the essential ID CARD (o).  You need this 
in order to obtain another tank later in the game.  (If you have forgotten to
bring the Lock Hacker, you can return here another time.)

Check the open wardrobe and MM will appear and run off again.  (Or, if you move
down the passage he will do the same).  Head right, into the garage and he
challenges you to a fight.


Preparation

You need all three allies for this battle, and ensure that they all have the
best equipment you can buy at this stage of the game, including spare
Protectors.  Stock up on healing items and throwing tools, such as Hand 
Grenades and Flame Bottles, and really, anything you can lay your hands on!   
Don't forget to level up your soldier before attempting this fight.


o------------------------------------------------------------------------o
| W A N T E D |  *W4  M A D  M U S C L E                 Reward: 5,000G  |
|------------------------------------------------------------------------|
| Attacks     | No name, but he poses and flexes his muscles             |
|             | Retreats and re-appears in his Muscle Car                |
o------------------------------------------------------------------------o
| Experience  | 1200                                                     |
| Drops       | 17 gold                                                  |
o------------------------------------------------------------------------o


His attacks are very powerful and did around 250 HP damage to my party at
around level 15, and he had two of them each turn.  Use the Confusion Hi item
that you found, and Soldier with the Flame gun or the best weapon you have. 
Not all attacks will hit, but don't use the wrench with Mechanic as it will
just bounce off him.  Keep healed, and replace broken protectors during the
battle; you will hear a louder bang when a protector breaks, but it is best to
keep checking just to make sure.

If you don't destroy him quickly he will go off screen and return with the
Muscle Car!!  This is his vehicle, and you might think that this will make him
even more powerful an enemy.  However, he doesn't seem to make any attacks with
it, and may then disappear again and return without it.  At level 16 for Hunter
and the other two at 15 and 12, I ended the battle with one person dead and it
took at least 7 or 8 rounds.  You would do better to level up a bit more if you
can.  If you manage to defeat the Car then in effect you defeat Mad Muscle. 


o---------o----------------o
|         |                | 
| T A N K |   *T3  VAN     | 
|         |                | 
o---------o----------------o


After the battle, walk onto the tank and "CHECK" to claim and name it.  Drive 
out of the building and then re-enter to pick up your other tanks.


------------
Trader Camp 
------------
West of Rocco, on the way to the Peerless Hospital, there is a group of trees 
surrounding a patch of sand, close to the water's edge.  This camp is the only 
place that sells the Tapdancer SE weapon, which, although not very powerful, 
is one of the very few tank guns that attacks all enemies. 


Tank Parts
----------
92mm Spark............4870G  Main 
13mm Machine Gun......1520G  Aux
Smash Horn............3200G  Aux
Tapdancer.............5500G  S-E (All)
Legendary 99..........3600G  C-Unit


Equipment
---------
Lawn Burner...........POW 57 600G (Group)
Turban................DEF 16 280G
Brass Knuckles........DEF 12 300G
Coveralls.............DEF 52 850G


-------------------------------------------------------------------------------
ii. Jizo's Passageway/Supply Depot
-------------------------------------------------------------------------------

Location: A cave on the beach northeast of Rocco

Enemies:  Hard Cannon, Octopus Tank

Items:    9mm Machine Gun


-------------------------------------------------------------------------------

Drive north east from Rocco, and at the far end of the land you will find a
cave on the beach.  Go down the ramp and keep going left past various patches
of water and when you see another ramp going up, ignore it for now.  Drive down
the narrow passage to find a wooden box.  This contains 9mm Machine Gun. 
Remove armour tiles if you need to, and if you want to keep this weapon.

Then head up the ramp and you will find a statue blocking the narrow passage.
Simply push this to emerge outside.  You can throw some money in the offering
box if you drive around to the other side facing the statue. (Only threw in 1G
...stingy.)

Once you are back on the world map go left and stop off at the blue roofed 
building just a little way to the west.  This is a Supply Depot.  From here 
just head north to reach Freeza 


SUPPLY DEPOT
------------

Win the good luck charm and it is displayed on every subscreen for the tank 
you give it to.  Speak to the man by the Vending Machine and he will warn you 
about the dangers of East-West Subway Ruins.  One of the people at the table 
will tell you the route to Freeza. 


Vending Machines
----------------
Plate Prize: Good Luck Charm           Shells Prize: Flowered Seat Cover

40-Plate Pack x 1 60G                  Spare Shell x 1 10G
40-Plate Pack x 7 420G                 Spare Shell x 7 70G
80-Plate Pack x 1 120G                 Blast Shell x 1 25G
80-Plate Pack x 2 240G                 Panic Shell x 1 35G
80-Plate Pack x 4 480G                 Piercing Shell x 1 30G
80-Plate Pack x 6 720G                 Acid Shell x 1 30G


Tools Prize (left): Baddie Promo       Tools Prize (middle): Baddie Promo 
(Mad Muscle)                           (Mammoth Tank)

Healing Capsule x 1 10G                Healing Drink x 1 20G
Healing Capsule x 2 20G                Healing Drink x 2 40G
Healing Capsule x 3 30G                Para-Non x 130G
Healing Capsule x 4 40G                Alkali Spray x 1 1000G
Healing Capsule x 5 50G                Repair Kit x 1 80G
Healing Capsule x 7 70G                Alkali Wax x 1 60G


Tools (Right): Overstuffed Wallet

Rocket Firework x 1 5G
Pencil Missile x 1 20G
Hand Grenade x 1 20G
DD Pineapple x 1 30G
Blaze Bottle x 1 10G
Smokescreen x 1 50G


------------------------------------------------------------------------------
iii. East-West Subway Ruins (Southwest of Freeza)/Trader Camp
------------------------------------------------------------------------------

Location: West from the exit of Jizo's Passageway.

Enemies:  Drill Worm, Enormous Ant, Security Camera, Golden Ant, Acid Ant, 
          Metal Eater, Meteor Snails x8 on the train.  DNA Blob.

Items:    None

Extras:   Auto-Escape System

Comment:  This hole provides a route to Sol and from there, all the way west 
          to Hell's Gate.


-------------------------------------------------------------------------------

From Jizo's Passage, travel north and then west a little and you will see a
hole in the ground.  Go down here and it is East-West Subway Ruins.  There is
nothing to find down here unless you are desperate to kill lots of ants or
snails, but you can follow this track all the way to the far west, to Sol and 
beyond. 

You arrive from a ramp to the left, which feels odd, but anyway go down the
screen and turn left and the way is blocked.  There is a ladder down to a
platform where there is a small blue switch on the wall to your left, but if
you try to flip it down, you can't...someone has been messing with it!  In fact
it is just to turn the lights off and on, so nothing exciting or significant. 

Get back in your tanks and drive right a short way, and then down through the
hole in the wall and down the ramp to the left.  After a couple of screens of
travelling left along the tracks you get to a doorway but the tanks cannot
enter.  That is because this is a train!


EAST-WEST SUBWAY RUINS FROM HOLE (South of Freeza) to HOLE (South of Sol)

This diagram is an attempt to squash a lot into a small space.  Be warned as 
you will be walking a long way from east to west. 


/// = New screens

X   = Doorway
                                      |----------
                                      | Leads to dead end 
 To Sol                               |   -------
  ----------                 ------   |   |
<<< Ramp A |                 |    |   |   |  ------------------------   From
  ------   ------------------|    |---|   |--| Train Carriage ///   |   Hole
          / Tracks /   /   Green Room  /     --X-----------------X------------
      ----------------------------------        -----------------   / / <<<Ramp
                                      | Ramp<<< |               |-------------
                                      -----------             Leave tanks here
                                      Leads to dead end


This is where you will find Meteor Snail in groups of eight.  I guess if you
have a Weekly Target for Meteor Snails this is the place to come.  Keep going
left, until you can go no further and then leave the train by the southern open
door, and DON"T go down the ramp into a cave.  It just leads to a dead end.  
And at first it might seem that all you can do is backtrack to your tanks and 
get out of the place. 

Now, this was my experience the first time I went this way, but in fact this 
subway leads to the exit south of Sol.  In fact if you go UP the screen, and 
not down the ramp, and then left, you can walk past the hole in the tracks and 
continue left for one screen, until you reach the green tented hole in the 
upper wall, where you can download the Auto-Escape System.

From here, carry on left for a couple of screens until you reach the platform
area.  Go up the left ramp (Ramp A), and keep going left to find another ramp
and you will emerge at the hole south of Sol!

In fact, if you continue left at the platform, and follow the tracks for a
further three screens, you can emerge from a hole close to Hell's Gate and
north of Santa Poco.  See chapter 9, Sol, East-West Subway Ruins for more
details on this passage.


-----------
Trader Camp
-----------
Travel north from the exit of Jizo's Passageway, following the sandy ground and
at the point where you see a double row of four trees head west, and follow the
line of mountains going north west.  Keep going west and you will see a small
group of three trees, and if you stop here it is a Trader Camp, though it 
doesn't sell anything very useful.  It is west of Freeza, and directly west 
from the railway track south of Freeza.


On Board Tank Tools                        Tools Store
-------------------                        -----------
LL-Plate Pack..........300G                Energy Capsule..........50G
Dog System.............350G                Repair Kit..............80G
Alkaline Coat..........500G                Panic Bottle...........150G



===============================================================================

6. F R E E Z A                                                        *FREE

===============================================================================


LOCATION
This is the blue square lake (as it appears on the world map) to the north.

AREA ENEMIES 
Metal Eater, Beehive Tank, UFO Scout, Golden Ant, Sleeping Grass, Laser Beetle

WANTED
Mammoth Tank  10,000 gold 
Beetla        12,000 gold

COMMENT
METAL DETECTOR!!!  Buy this from the Tools Store on the shore of the ice lake. 
You need this item to help find hidden items more easily than with the Mine 
Detector as it has a wider search range. 


--------
Services
--------
Equipment Store
Tools Store
Parts Store
On-Board Tool Shop
Ammo Dealer
Tank Rentals
Others...lists all the other services in the town. 

Memory Centre
Hunter Office
Hotel
Massage
Bar

Refill Station
Auto Repair
Transfer Center


Equipment Store                            Tools Store
---------------                            -----------
SMG Grenade...........3060G (Group)        Healing Capsule.........10G
Jet Saber.............4000G H & S          Para-Non................30G
Sonic Boom............5500G                Hand Grenade............20G
Hard Hat...............380G                Nitro Beer..............60G
Heavy Metal Gloves.....680G                Metal Detector.........450G
Fire Fighter Uniform..1620G                Neutralising Cream......20G
Red Peony's Wrap.......320G                Repair Kit..............80G


Parts Store                                On-Board Tool Shop
-----------                                ------------------
115mm Long Tom........4000G  Main          80-Plate Pack..........120G
11mm Vulcan...........1800G  Aux           Dog System.............350G
15mm Machine Gun......1980G  Aux           Cooler.................700G
LI Peanut.............1800G  S-E           Heater.................550G
Fiveless 5............2300G  S-E           First-Aid System.......200G
Bull..................2480G  Bull
Wozniak 11............2000G  C-Unit


Ammo Dealer
-----------
Blast Shell.......25G
Piercing Shell....30G
Cold Shell........50G
Rocket Shell......99G


Tank Rentals
------------
Renter #1   Sp 245
Renter #2   Sp 225
Renter #3   Sp 550


NOTE: Don't bother buying the Sonic Boom weapon as it is a drop from Sonic 
Cobras which are in plentiful supply in the nearby Beach Cave area 


-------------------------------------------------------------------------------
Walkthrough
-------------------------------------------------------------------------------

Floor 4: Freezer Bottle in left fridge 
         Nitro Beer in right sink 
         Fire Extinguisher in the stove.
Floor 3: Siberian Coat.in wooden box
         Dried Cells, Frozen Meat, and Chilly Cells are in fridges.
Floor 1: Spasibo 11 is in the wooden box. 

------------------------------------------------------------------------------

The only way to get into Freeza is to slide.  If you go too far to one side or 
another you will find yourself back on the world map.  There are no enemies in 
the Freeza area, except, of course, on the world map.

The scale of this map is not perfect, but the directions to get into the 
buildings are accurate.  You cannot see all of the area at once, which is why I
thought a diagram might help.



X      = Tree
S      = Statue
//     = On foot only
T.C.   = Transfer Centre
TOOLS. = Tools and Equipment Store


1 ^ = direction to Inn.
2 ^ = direction to Transfer Centre
3 < = direction to Tools Shop
4 ^ = direction to Refill and Ammo Store (Beetla and Brass Banshee posters)
5 < v > ^ follow these directions to Freeza Main Town building.


            X   X
                X
              ------------------------------------------------
              |    X                                         |         -------
           ---                                               ----      |     |
           |                                                    |      | T.C |
           |                                                    |      -------
           |               ------------------                   | //
         ---               |                |                   ----
         |                 |                |                      |  ////  
         |                 |                |                      ---
       ---                 |  FREEZA        |                        |
       |                   |                |                        ------
       |                   |  MAIN TOWN     |                             |
       |                   |                |                   ------    |
    ----                   |                |                   |     |   |
    |                      ------      ------                   | INN |   |
    |         X                                                 --   --   |X
    |                                                                     |X
    |                                                                     |X
    ----                                        ----------                |
       |                               S        |        |             ----
       ----                                     | REFILL |             |2^
          |                                     ---   ----             |
          ---                                                       ----
            |                                                       | 
          -------                          X          ---------------
          |     |   X 3                               | 3<        1^  X X
          |TOOLS|-----V                           -----            X X X
          |     |    |                            |4^               X X X 
    X X   -------    -------                 ------                
      X  X  X //    3< X 5v|                 | 5 <
                           -------------------
                     X X 5 >     5^ X X       
                     .......... WORLD MAP.....


Before doing anything else slide left to the Tools Store, starting from Point
3, below the Refill Station.  Buy the Metal Detector, which will allow you to
find tank parts.  This can be used on the world map from anyone's inventory.  I
would also recommend buying the SMG Grenade weapon as this has the useful
function of giving a double attack: the first is a group attack and then a 
grenade attack.  Buy protectors for all three party members, so you are
prepared for the Corona Building, where you have to fight on foot.

From just before where the grass starts to form steps above the trees at the
right, (Point 1) drive forwards to get inside the inn.  Speak to the couple at
the back table, and they will tell you about Tumack and his wife.  The man
inside a room will mention a tall building to the north east.  This is the
Corona Building.  There is a massage man should you need healing from 
paralysis, and a Plum Room costs 10 gold per person.  There are no items and, 
for once, no mosquitoes.

Drive into the garage where there are two posters, of Beetla and Brass Banshee,
on the back wall.  You can get your tanks refilled and buy some shells, so 
check that you have some Piercing Shells.

Now starting from Point 5, (below the Refill station), slide left and then 
down one space, and right to the two trees, and then up across the ice and 
past the statue to enter the main town.


---------
Main Town
---------

Floor 5

You start on floor 5, as this is the ground floor.  There is an elevator at the
far left, which will take you and your tanks to the other four floors.  You
can walk up the stairs to the roof if you go all the way right and then up the
passage way on foot.

The Tank Tools and Parts stores are through the left opening near the lift. 
The auto repair man and Rent-a Tank are in the centre area.  The Memory Centre
and Hunter's Office are to the right, and you have to walk over to the Office, 
where you will find details of Mammoth Tank and Beetla. 


Floor 4

The bar is found on this floor and you can speak to the men to find out more
about Tumack and the monster underneath the town.  Buy the girl a drink to
learn about selling monster drops to the barman, not that you need that
information by now, but it is a good habit to buy drinks from girls in
bars...perhaps.  (In fact, if you remember to do this in another town, you 
will gain another title.)  Walk through the left opening to the back room with 
two fridges and find Freezer Bottle in the left one.  Nitro Beer is in the 
right sink and Fire Extinguisher in the stove.

The "Hotel" is at the back of the area to the right, and costs 5G for the Plum
Room, and there is another massage man.


Floor 3

Open the wooden box near the elevator, which contains Ventilation System, a
useful tool for tanks.  Speak to the guy if you want and go across the ice to
get the wooden box in the top left corner of the room.  This contains Siberian
Coat.

There are eight fridges in here, and you could try to open them all, but I 
have no idea if this is possible.  So far I have managed only three of them.  
The back fridge to the right contains Dried Cells.  The next one contains 
Frozen Meat, and Chilly Cells is in the far left back fridge.  I am fairly 
certain that the lower four cannot be opened, but logic would suggest that the 
one second from the left CAN be opened, if only I could work out the route. 


X   = Wooden Box

//  = Tanks have to stop here

||  = No access

=== = Fridge

... = safe ground, (the floor with the freezers is ice.)


  --------------------------------------------------------------------
  |............                                             |        |
  |..............           F1                F3       F4   | STAIRS |
  |...............         ===       F2      ===      ===   | UP     |
  |....X...........                 ===                     |        |
  |.................       ^                           ^    |        |
  |.............F3.    >      >      >        ^ ===         |        |
  |.............    ===                ===             ^ ...|        |
  |------|.F1..>   >       ^ ===                         ...|        |
  | TANK |..                                          .F4...|        |
  | LIFT |                                             .....|        |
  |-------------   -------------   -------------------------|        |
  |      //   Entrance       Entrance || ===                         |
  |      //                           ||     |-----------------------|
  | X    //                           ||     |  ICE ROOM (no access) |
  -------------------------------------------------------------------|




Floor 2

You can take a look at the computer screen if you walk across to the centre
area, but all it tells you is the temperature of the Fridge Controller, and you
cannot alter this.  (Freeza remains frozen and there is not a thing you can do 
to change this, and this is probably just as well, considering the number of 
frozen chickens on this floor.)

Drive through the opening to the rows of chickens, and turn right through the
gap that is second to the last one on the right, and slide along to the right
hand wall.  Then drive down and right to the end of the unfrozen floor and line
up with the door.  This will open as soon as you hit it.  Slide forwards and
then go right one tank width and then up to the end wall, and you can now drive
down the ramp.  This takes you to the lowest floor where you will find Mammoth
Tank.


Floor 1

You can reach this floor from the Tank Elevator at the left but there is 
nothing to find and no access to the Mammoth Tank from the left side of the 
floor.  Instead, after following the route described for Floor 2, drive down
the ramp and follow this route to reach the Mammoth Tank:

Drive down to the edge of the broken ice, and slide left acroos the room.  Then
slide down and one tank width right to stop against the ice wall.  Then slide
up the room and right again and you will stop on the broken ice.  Move two
tank's width right, again stopping at the ice wall and then face down the room
and you will land up facing the Mammoth.

Speak to it and it isn't a tank, but IS the Mammoth Tank Outlaw.


o------------------------------------------------------------------------o
| W A N T E D |  *W5  M A M M O T H  T A N K             Reward: 10,00G  |
|------------------------------------------------------------------------|
| Attacks with "amazing force" (all)                                     |
| Freezing gas                                                           |
| Armour piercing shells through its trunk.  (one)                       |
o------------------------------------------------------------------------o
| Experience  | 3000                                                     |
| Drops       | 1 gold (may drop Mammoth Tusk, or you can find this)     |
o------------------------------------------------------------------------o


Just use piercing shells and Main guns against the Mammoth.  You could have one
tank with the ambush system in place which may prevent some damage.  Aux guns
won't do much damage at all, so make sure you have ample ammo for your main
guns and additional shells. 

I defeated him using the weaker tanks: the Van, Buggy and Mosquito with Hunter
in the Van equipped with the Long Tom Main Gun.  I had the best C-Unit equipped
to the Van to ensure the guns hit.  The generalised attack from the Mammoth
inflicted about 7 SP damaage each time to all tanks, and the armour piercing
single attack hurt for about 70 SP.  My party were at level 17, 16 and 15, and
at this level he was able to do two attacks every turn.  By the way, don't use
the SE gun Fiveless as its beams may bounce off the Mammoth and damage one of
your tanks.  Obviously if you have been able to buy the Abrams already, then 
this fight will be easy.  

Although he didn't drop the Tusk, despite fighting him a few times, I did find 
one buried where he had stood: just use the "Check" command to pick this up. 
Spasibo 11 is in the box next to the Mammoth Tank.  You can only get this 
after you have defeated the monster by moving to where he was, and then 
turning to pick it up.  Just use the Dog System to teleport out rather than 
bother with all the ice sliding again. 


------------------------------------------------------------------------------
i. Beach Cave./Supply Shed
------------------------------------------------------------------------------

Location: Drive north from Freeza and over the bridge, and head through the 
          islands and sand to the east. 

Enemies:  Mine Mole, Acid Ant, Missile Frog, Laser Larva, Syringe Kiwi, hard 
          Cannon, Sonic Cobra

Items:    Wozniak 11, 80 Plate Tile Pack, V24 Hulk, Tiger Tank, Hard Hat.
          (Only found using the Metal Detector)


-------------------------------------------------------------------------------

Drive north from Freeza and over the bridge, and head through the islands in 
between the sand to the east and up a slope to a hut.  This is a Supply Shed 
and if you talk to the man inside you can get a little more information about 
the Corona Building, your next destination.


Vending Machines
----------------
Shells Prize: Flowered Seat Cover        Plate Prize: Polka Dot Seat Cover

Spare Shell x 1 10G                      40-Plate Pack x 1 60G
Spare Shell x 8 80G                      40-Plate Pack x 2 120G
Blast Shell x 1 25G                      80-Plate Pack x 1 120
Exploding Shell x 1 40G                  80-Plate Pack x 2 240
Hypno-Gas Shell x 1 30G                  L-Plate Pack x 1 200   
Poison Gas Shell x 1 30G                 L-Plate Pack x 2 400


Inside                                   
Tools Prize: Baddie Promo (Beetla)       Tools Prize: Baddie Promo
                                         (Brass Banshee)

Healing Drink x 1 20G                    Healing Capsule x 1 10G
Healing Drink x 2 40G                    Healing Capsule x 2 20G
Healing Drink x 4 80G                    Healing Capsule x 4 40G
Neutralising Cream x 1 20G               Repair kit x1 80G
Para-Non x 130G                          Hand Grenade x 1 20G
Nitro Beer x 1 60G                       Smokescreen x 1 50G


Tools Store
-----------
Healing Drink........20G
Neutralising Cream...20G
Repair Kit...........80G
Nitro Beer...........60G
Alkali Wax...........60G


Make sure you have some Alkali Wax if you plan to go on into the Beach Cave as 
there are many Acid Ants there. 


----------------
Caveman's Hollow 
----------------
This is just north of the supply shed and inside a cave.

You have to walk over the rocks and then speak to the two people.  The man 
will tell you that there is a rumour of a tank buried in a cave by the beach.  
The old person in bed will tell you what to do...though I guess you already 
have that figured out.


----------
Beach Cave
----------
Drive all the way right from the supply shed, and down a narrow stretch of 
sand to a cave.  There are a lot of acid ants down here.  I didn't bother to 
keep waxing.  Wax on, wax off...

This is slightly awkward as the tank you will find has nothing equipped to it.
However, you CAN find an engine, C-Unit and tile packs in the cave, and these
can be used on this new tank.  The awkward bit is that if you find them before
getting the tank, you will may exceed the load of your tanks, and have to
fiddle around removing armour tiles.  The best way is to find the tank first
and then get the other parts.  However, I only realised this in retrospect.

Drive up then turn down the next passage to the empty cave next to where 
you entered.  Use the Metal Detector to find the Wozniak 11. This is a C-Unit.
Then either leave and sort out the equipment or carry on down the left ramp.

From here go down and all the way left along the narrow path and then up and 
right to get to the next ramp down.  Continue down the next ramp.  This time 
head down and right, and keep going until you have to stop.  Use the Metal 
Detector and HEY.  The Tiger Tank!  There is also an 80 Plate Tile Pack. 
Transfer the C-Unit to it if you have already found that, and tow the tank 
after claiming and naming.


o---------o----------------o
|         |                | 
| T A N K |   *T5  TIGER   | 
|         |                | 
o---------o----------------o


If you check the info for the Tiger you'll find that its default equipment does
not include an engine or C-Unit, and there is only one Main gun, the 95mm
Cannon.  If you have already found the V24 Hulk engine in the cave you can
equip this and the Wozniak 11, or whichever C-Unit you want.  If not, then tow
the tank until you get the necessary parts for it.

Drive up a short distance from the Tank place and there are some rocks 
blocking the route to the right.  Oddly you can walk over these, so do this 
and use the Metal Detector in the area between the rocks to find a Hard Hat. 

If you go back towards the ramp and then turn left you can find an engine for
the tank.  The V24 Hulk is buried in the top left of the cave where the north
wall is flat just above some grass.


Slots for the Tiger

After finding everything in the cave hop over to Rocco and get two more slots
for the Tiger.  You can have three slots in total.  Then buy some guns, but be
careful not to leave the Tiger too low in armour plates.  Go for the lighter
guns.

Finally check all the tanks' equipment and drop one of them off back in the 
garage at Leorad, unless you want to keep one in tow.  That is always useful as
it means you have a spare in case of emergencies, and can give it any tank
parts you might find, so avoiding overloading your operational tanks.


Finding Beetla

The Beetla can be found in these sand dunes.  It's appearance is random, but 
it is here and you will be attacked by it eventually.  You need Piercing 
Shells to disable its attacks.


o-------------------------------------------------------------------------o
| W A N T E D |  *W6  B E E T L A                       Reward: 12,000 G  |
|-------------------------------------------------------------------------|
| Headlight emit blinding light  (all)                                    |
| Launches missile (one)                                                  |
| Launching missiles wildly (all)                                         |
| Attacks with its fang                                                   |
o-------------------------------------------------------------------------o
| Experience  | 2750                                                      |
| Drops       | 9 gold, (may drop Beatle Engine)                          |
o-------------------------------------------------------------------------o


Fighting Beetla

If you don't have any Piercing Shells then you may find that your attacks are 
ineffective, and Beetla can continue to attack with impunity.  Use the 
Piercing Shells and eventually its parts will stop working and it won't be 
able to hurt you as much.  Then use Main Guns to inflict as much damage as 
possible.  

I thought I'd try this fight with my weakest tanks and just using Main guns
that had 250 - 300 power.  Using the the Tiger, Mosquito and Buggy and at level
17/16 it took a few rounds to defeat it as the main guns were only managing
around 30 - 40 HP damage per attack.  Aux Guns won't have much of an effect on
Beetla.


------------------------------------------------------------------------------
ii. Corona Building
------------------------------------------------------------------------------

Location: Drive east from Freeza and north across the short bridge.  Then drive
          down the ramp to the sandy area and then head north until you see 
          another ramp up onto a small hill.  Then drive west across a bridge 
          and keep going until you find the building which blocks your way.

Enemies:  Killer Closet, Poison Potato Cannon, Syringe Kiwi, Burner Hopper,
          Sleeping Grass, Golden Ant

Items:    1495 gold, Gold Bar, Gas Mask, Bulletproof Wig, Booney Hat.

NOTE      Killer Closet drops Iron Girdle a very useful protector. 

-------------------------------------------------------------------------------

There will be an earthquake when you arrive.  You cannot get inside with your
tanks, so leave them at the entrance.  After all the events inside the 
Building have been completed you can get in your tanks and drive west.  

NOTE: Make sure you find all the items, because the building will be 
destroyed, and so you cannot go back inside. 


------------------------
Getting the Lift to Work
------------------------

There are no enemies on the first four floors. 

If you go through the door to the back of the first room and right, there is a
lift that is not working, so just walk up the stairs at the right of the
entrance, to the next floor.  Wind around the tables and stools and as you go
through the door to the corridor the girl will run off.  Don't bother checking
the empty boxes, as there is nothing in them.  Walk right past the lift,
keeping to the bottom of the corridor...I know it is obvious, but it looks as
if there is no way through.

There is nothing to find down the stair so just go up to the next floor.  The
girl will be there and run away again.  This is a bit odd as the screen changes
view at this point and you are looking out through a broken wall.  Go left and
you can then see the stairs up to the next floor.  Climb these stairs. 

On the next floor you can walk left and explore the floor, though there is
nothing to find. Instead go through the door at the bottom of the screen and
walk left to find the girl.  It doesn't matter what answer you give.

When she leaves (heh) walk forwards and check the manhole cover.  Climb down 
and speak to Molina, Tumack's daughter.  Check the computer and select "ON".  
This will make the lift work.  Now go right and enter the lift.  You are on 
floor 3 and there are 20 floors!  You can use the lift to return to the bottom 
floor and the exit if you want. 


---------------------
Finding all the Items
---------------------

Unfortunately you still cannot bring your tanks inside, so you have to explore 
on foot.  Just use the lift to access all floors.  Only a few have any items. 
All the bookcases will show the same message.


X = door

         ----------------------------        
         |         |          |     |
         |         |   LIFT   |     |
         |    A    |          |     |
         |         |----XXX----     |
         |         |                |
         |----X----------X----------|
         |                   |      |
         |          ---------|  B   |
         |          | <   >>>|      |
         |          | STAIRS |      |
         |          |        |      |
         |                          |
         |                          |
         ----------------------------


There is a wooden box in room A on floor 6.  It contains 1495 gold.
There is a wooden box in room B on floor 13.  It contains Gold Bar.
There is a wooden box in room A on floor 19.  It contains Gas Mask.

Floor 20 has a number of desks and lockers.  There is a Bulletproof Wig in the
right-hand desk drawer.  There is a Booney Hat in the first cardboard box.

The rest of the floors have nothing. 

Floor 8 has nothing, although the floor is arranged slightly differently.
The next two floors have nothing and floor 11 has a different arrangement of
rooms.  Floor 12 has nothing and another variation of rooms.  There is nothing
on floors 14, 15 and 16.  Floor 17 has a different arrangement but no items. 
Nothing on floor 18.


--------------------
Top Floor and Tumack
--------------------

Walk around the holes in the floor to the right and speak to Tumack.  Follow
him back around the holes in the floor to the lift.  Once the lift stops catch
up with him and speak to him again.  He will explain his plan.  Tell him you
are ready  (Or say no, to hear his reply).  You can speak to Molina again if
you like, but all you have to do is to exit the building by the entrance.  

(I thought we might have been on a higher floor and have to rush all the way
down against the clock whist fighting as we went....I guess that was another
game.)

All you have to do is move the tanks back out into the world map, then return 
on foot and speak to him again, and answer YES.  While he does what he wants 
you cannot move, and then there is a lovely scene of the tower falling.  The 
way is clear! 

You can still drive into the Corona Building area but the way inside is blocked
with rubble.  Drive a little way left on the sand and the Brass Banshee will
appear.  Now you have tanks you can fight it.


---------------------
Finding Brass Banshee
---------------------

Brass Banshee can appear on any floor.  I first encountered him on Floor 6 and 
after running away, he was there again on floor 7, and again on Floor 13.  If 
you choose to fight him after the Building has fallen, then it might take a 
few battles before he appears, or it might be the first battle you fight.  He 
can be found in the area between the fallen building and Il Migra. 


Fighting Brass Banshee

You can fight him on foot, inside the Corona Building, but the easiest option
is to wait until you have your tanks.  Fighting on foot, the Brass Banshee's
single tentacle attack did nearly 300 HP damage with no protectors.  Some of my
attacks hit and others caused no damage.  My party were at level 17, and so
then I decided to use the Signal Transmitter on him, and run away before he
could do too much damage.  However, once outside there was no signal so that
seemed a bit pointless.


o------------------------------------------------------------------------o
| W A N T E D |  *W7  B R A S S  B A N S H E E           Reward: 15,00G  |
|------------------------------------------------------------------------|
| Attacks: sounded the large horn (one)                                  |
| Thrusts out its tentacles (one)                                        |
| Sounded the small horn: effect confused (all)                          |
o------------------------------------------------------------------------o
| Experience  |  3510                                                    |
| Drops       |  250 gold (may drop a Bugle)                             |
o------------------------------------------------------------------------o


Fighting him in tanks and outide the battle took only one round, with two 
piercing shells and one main cannon shot.  My tanks were Tiger, Mosquito and 
Van, with the party at level 17 and 18.  However this may have been a matter 
of luck. 

There is a theory that the HP of this monster varies, in the same way that the 
price of the Abrams tank is a matter of luck.  Some people have found it hard 
to defeat this Wanted enemy despite having good tank weapons, although I found 
it very easy.  There is also a theory that he may lose some HP when the Corona 
Building collapses, but again, I really have no evidence to support this.  I 
guess, if you have access to codes you might be able to find out exactly how 
much HP he has at different locations.  

Another day, another battle, and he was harder to defeat, though I cannot say
esactly how much his HP was, but I used the same tanks and my party were more
or less at the same level.  This battle took a lot longer, so there is
definitely a random factor here.  However, just what it is, I am afraid that
your guess is as good as mine.

You can get access to Il Migra before fighting Brass Banshee, and so you could 
upgrade and modify your tank equipment there if you are having difficulties 
defeating him, and you can buy Earplugs which guard against those noise based 
attacks. 



===============================================================================

7. I L  M I G R A                                                      *MIG

===============================================================================


LOCATION
You can only reach this town after completing the events in the Corona 
Building.  When the way is clear, drive west over a couple of islands 
connected by a road, and Il Migra is the first place once you reach the 
mainland. 

AREA ENEMIES 
Missile Robot, Roaming Plating, Laser Larva, Sonic Cobra, Kamikaze Bomb

WANTED
Brass Banshee 15200G,
Zeppelin. 19950G

COMMENT
Iron Den: All Tank Modding is available here.
Earplugs are sold here. STRAWBERERY LIPSTICK IS FOUND HERE!


--------
Services
--------

Equipment Store
Tools Store
Parts Store
On-Board Tool Shop
Ammo Dealer
Tank Rentals
Others 

Memory Centre
Hunter Office
Hotel
Massage
Bar

Refill Station
Parts Modification
Chassis Modification
Auto Repair
Transfer Center


Equipment Store                            Tools Store
---------------                            -----------
SMG Grenade...........3060G (Group)        Healing Drink...........20G
Sonic Boom............5500G                Para-Non................30G
Hand Vulcan...........7300G (Group)        Hand Grenade............20G
Football Helmet........650G                Nitro Beer..............60G
Heavy Metal Gloves.....680G                Earplugs...............250G
                                           (Protects against noise attacks)
                                           Repair Kit..............80G
                                           Alkali Wax..............60G


Parts Store                                On-Board Tool Shop
-----------                                ------------------
125mm Cannon..........5500G  Main          40-Plate Pack.......... .60G
125mm Long Tom........6000G  Main          80-Plate Pack...........120G
Beam Blaster..........2480G  Aux (1)       Electromagnetic Barrier.400G
RD Napalm.............2600G  S-E (group)
Giga Bull.............3150G  Engine
Impulse...............4750G  Engine
Emmy..................4000G  Emmy


Ammo Dealer
-----------
Hypno-Gas Shell.......30G
Cold Shell............50G
Napalm Shell..........50G
Spare Shell...........10G


Tank Rentals
------------
Renter #2   Sp 225
Renter #3   Sp 550
Renter #4   Sp 1515


Now that you have the chance, buy Earplugs for everyone.  There are some pesky
enemies that will use noise attacks in later areas, and these can be very
disabling to your party.  You also need the Earplugs when you fight an Outlaw
later on, (he sings, badly), so I think it's worth while buying these while you
remember.  If you plan to use them while driving then just select them from
your tools menu at the start of every round, and you can continue to fight as
normal in your tanks. The Electromagnetic Barrier might be a good idea for your
tanks, and this will also help protect against later enemies who use disabling
electrical attacks. 


-------------------------------------------------------------------------------
. Walkthrough
-------------------------------------------------------------------------------

Bar:        Sauna Leotard in wardrobe.
Left Hut:   Panic Bottle in sink, 
            Sleep Bottle in stove
Centre Hut: Leather Overalls in left hand wardrobe, 
            Repair Kit in stove: 
Right Hut:  Fire Extinguisher in stove, 
            Fire Fighter Uniform in wardrobe: 
Inn:        Pine Soap in right chest, in left room of inn.
            Pine Towel in left chest, in left room of inn.


-------------------------------------------------------------------------------

As soon as you arrive speak to the guard on the right and you will hear the
news about the "hoodlums".  As you might guess, you will soon be meeting them. 
The Rental garage is to the right and the Tank Tools and Parts garage is to the
left.  The Ammo Dealer is here too, and you will be told about the Iron Den by
the man in here.  This is good news, and Il Migra is the best place for some
serious tank modification.  You can buy the better Emmy C-Unit and and Impulse
engine here.  (If you equip the Emmy to a towed tank and the ATM Missile S-E 
weapon, then you can use the ambush system on the Emmy C-Unit.)

The Hunter's Office is in the large garage.  This is a good time to upgrade 
your tank equipment after getting the bounty for the Brass Banshee.  Talk to 
the man behind the counter to the right, in a white cap, and say you don't 
know about modding and he will explain all the possibilities for customising. 


 o---------o
 | Chassis |
 | Weapons |
 | C-Unit  |
 | Engine  |
 o---------o


The man in green tells you about opening slots for different guns.  The left 
mechanic will tune-up your chassis.  The right mechanic will modify tank 
parts.  That includes the Engine, C-Unit, and all guns.  There are different 
options for the different parts.  See the next section for more details about 
this. 

Leave your tanks inside and walk up to chat to the people in the town for more
information about Red Wolf and the bad guys.


The Bar and Nana

Then go to the bar.  You can talk to some of the men, but all they will talk
about is the dancers and as soon as you reach the centre of the four tables the
show will begin.  The dancers will come on stage and you cannot go up there. 
After they have finished go onto the stage and into the dressing room, to
talk to them both.  Nana will tell you to return after the next show, and to go
through the door to the dressing room if you want to find out more about the
gang.  Take the Sauna Leotard from the wardrobe.  Then leave the bar and go
back in for another show, (it has different music).  You can, in fact walk 
onto the stage if you stay to the left of the tables, without prompting a 
show. 

After leaving the bar and returning the man still would not let me through to 
the back room, however, after speaking to him immediately after talking to 
Nana, she then told him to let the party through.  She will tell you about 
Walgelyo's flunkies, and that Walgelyo is working for someone else even more 
powerful.   She tells you not to bother with the riff-raff, but to go after 
Walgelyo.


===================
STRAWBERRY LIPSTICK
===================

Now this is all credit to kiryen who emailed me with the solution and posted
the details on the MMR board at GameFAQs.  Metal Saga taunted me with the B2
Manta Ray and now MMR has done the same with the Lipstick, but as with any half
decent Bounty Hunter, I will always get my man!  (Well, not man exactly, a huge
Manta Ray and a Lipstick...)

Condition for getting the Lipstick
You can do this as soon as you first arrive at Il Migra and MUST do it before 
defeating Walgelyo, or else Nana cannot give you the information.


-----------------------
Ten Steps to Strawberry!
-----------------------
1. Go into the bar and head past the tables keeping to the left, to the 
dressing room.  (If you walk to the right you will trigger the dancing, and 
you can't do anything while this is in progress.  If you mess up then just 
leave and re-enter the bar.)

2. Speak to Nana, the girl at the left, and answer YES to her question.

3. Return to the main floor and walk down between the tables and this will
trigger the dance, so just wait and watch the show. 

4. Then walk to the left of the counter and speak to the man guarding the 
passage who will refuse to let you through.  However, Nana will speak to him 
and tell him to let you pass. 

5. Head up the passage and speak to Nana again.  This time she will give you
the information about Walgelyo.

6. Leave the bar and re-enter. (You have to trigger the dancing again and this
is the only way to do it.)

7. Talk to the guard again as soon as you go back inside, and once more Nana 
will tell him to let you pass.

8. Go up the passage again into the dressing room and walk to the right and
close to the centre tables to trigger another dance show.  (You can talk to 
Nana again if you wish, but it's not necessary.)

9. While the girls are dancing walk back around past the guard (who is still
standing to the side and does not block the passage) into the dressing room.

10. You can see the Lipstick on the table behind where Nana was standing.  Pick
it up and it's yours!

Actually it doesn't seem to do anything, although you can Use it for anyone in 
battle as well as in the field. 


Finding Items

There are three wooden huts behind the bar.  The left one has a Panic Bottle in
the sink, and Sleep Bottle in the stove.  The centre one has Leather Overalls
in the left hand wardrobe, and Repair Kit in the stove.  The third hut on the
right has Fire Extinguisher in the stove and Fire Fighter Uniform in the
wardrobe.  Get all this stuff before deciding if you need to buy any new
armour.

Go inside the inn and the left hand room has Pine Soap in the right chest and
Pine Towel in the left.  If you talk to the people in here you get more
information about the situation, and directions to Yuga from the man in the
back room.  There is a massage man and you have a choice of three rooms: Plum,
at 5 gold per person, Bamboo at 15 gold and the Pine Suite costs 50 gold a
night per person.  Not worth it when you can nick the items without paying a
penny.  Both Plum and Bamboo Rooms have a mosquito.

The transfer place is behind the Inn.  If it hasn't already occurred to you to
do so, take a quick trip back to Leorad and use the Lock Hacker on the locked
door.  Speak to the old man and he will refer to the TransferTron and let you 
pass.  After this, you can use the Leorad transfer centre at will.

The Equipment Store has a vending machine.  Try to win the Bible, and once you 
have, make sure to read it more than once.  


Vending Machine
---------------
Tools Prize: Bible

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Para-Non x 130G
Repair Kit x 1 80G
Nitro Beer x 1 60G
Neutralising Cream x 1 20G
Smokescreen x 1 50


After modding and upgrading your tank and fighting equipment, leave the twon 
and drive south to Yuge.


-------------------------------------------------------------------------------
i. Tank Modification at the Iron Den
-------------------------------------------------------------------------------

All modifications can be done and undone, although you won't get your money
back if you decide to undo a previous modification.  This lowering or 
decreasing of stats is offered so that you can decrease the weight that a tank
is carrying.  This might be an issue if you have a lot of heavy weapons that
you find useful, and want to maximise the load, and minimise the overall
weight.  Most increases will add to the tank's weight.  There is a limit to the
number of times you can increase or decrease anything, although you don't have
to worry about this, as the mechanic will tell you if you can or can't do a
particular mod.


These are your options:

CHASSIS MODIFICATION

 o-------------------------------------------o
 | Add a Slot            Done with Mods      |
 | Alter Slot Type       Remove a Slot       |
 | Raise Magazine Size   Lower Magazine Size |
 | Raise Defense         Lower Defense        |
 o-------------------------------------------o

You will find that some tanks, such as the Van, can have a range of slot
alterations, whereas others, such as the Tiger, can only have one.  The 
magazine refers to the number of Shells that a tank can carry, and increasing 
this will add to the tank's weight, though only by 0.01 tons for every increase
of 5 shells. 


GUN MODIFICATION

 o---------------------------------o
 | Raise Attack     Lower Attack   |
 | Raise Ammo Cap   Lower Ammo Cap |
 | Raise Defense    Lower Defense  |
 | Done                            |
 o---------------------------------o

The most useful modification is for the S-E guns.  The ones that have very
little ammunition can have the cap increased.  


C-UNIT MODIFICATION

 o-----------------------------------------o
 | Increase Accuracy     Decrease Accuracy |
 | Increase Evasion      Decrease Evasion  |
 | Increase Defense      Decrease Defense  |
 | Done                                    |
 o-----------------------------------------o

You can increase the accuracy of the C-Unit and this will help your guns hit 
the target.  If you find that your tanks are getting badly damaged then 
consider increasing evasion and defense. 


ENGINE MODIFICATION

 o-----------------------------------o
 | Raise Load Cap     Lower Load Cap |
 | Raise Defense      Lower Defense  |
 | Done                              |
 o-----------------------------------O

Raising the Load Cap is the most useful modification, because you want your 
tank to be able to carry the maximum load possible. 



===============================================================================

8. Y U G E                                                            *YUGE 

===============================================================================


LOCATION
Directly south from Il Migra. 

AREA ENEMIES 
Missile Robot, Kamikaze Bomb, Roaming Plating, Black Carpet, Vulcan Shark, 
Hungry Hippo Gun,

COMMENT
No Hunter's Office. 


--------
Services
--------
Equipment Store
Tools Store
Parts Store
On-Board Tool Shop
Others 

Memory Centre
Hotel
Massage
Bar


Equipment Store                            Tools Store
---------------                            -----------
Hand Vulcan...........7300G (Group)        Healing Drink...........20G
Dragon Spray..........9900G S (All)        Para-Non................30G
Football Helmet........650G                Repair Kit..............80G
Fire Fighter Uniform..1620G                M-Toll...................5G
Shield Cloak..........2800G                Alkali Wax..............60G


Parts Store                                On-Board Tool Shop
-----------                                ------------------
125 Long Tom..........6000G                40-Plate Pack...........40G
135 Cannon............5000G
Scan Laser............3800G
MC Striker............3100G
Ion Craft.............4000G
Impulse...............4740G
V24 Hulk.............12800G


Upgrade everything you can afford here. Buy one new engine and mod it to 
increase it's load.  You will already have a V24 Hulk from the Beach Cave, and 
there is another even better engine to be found south of the ferry. 


-------------------------------------------------------------------------------
Walkthrough
-------------------------------------------------------------------------------

As soon as you enter the village the man at the Equipment store will disappear
inside.  Every store will attempt to block your entrance until they realise you
are not here to rob them.  (Little do they know.)

The garage to the right will allow you in, after you speak to the man who is 
blocking the entrance.  The Tools Store only sells 40-Plate Packs, but the 
Parts Store has a better engine than the one they sold in Il Migra.

The large garage at the south of the place will be empty if you visit here 
without first talking to everyone in Il Migra, but there is a vending
machine.  However, after exploring that place thoroughly, there will be 
people here.  (I am not certain precisely what the trigger is for this, except 
that you do not have to speak to Nana to get the extra information in order to 
get the thugs to appear.)


Vending Machine
---------------
Shells Prize: Horn-Z

Spare Shell x 1 10G
Spare Shell x 7 70G
Blast Shell x 1 25G
Piercing Shell x 1 30G
Poison Gas Shell x 1 30G
Napalm Shell x 1 50G


There will be two hoodlums standing near the Vending Machine and you can talk 
to them both.  If you stay in your tank despite their insults, you gain another
title as a reward for your cowardice.  Talk to everyone in here, to be 
convinced of just how nasty these guys can be.  They won't repair, sell or save
anything, so yes, they deserve to die! 

Check out the bar where there are three videogames.  The left and right ones
are Crossfire, and the centre one is a Frog Race . Speak to the girl and buy 
her a drink for information about Lead Mushrooms.  Yeah...but nothing about 
what to do about them or where the tank wash might be found.  She will not be 
here if you visit while the thugs are around.  Instead you can talk to the 
thugs. 

The hut at the far left has nothing except a love sick fan of Nana's.  You can
get Pine Towel and Pine Soap for free in the left and right chests of drawers
in the right hand room at the inn.  The Memory Centre is also in the Inn and
there is your local helpful massage man too.  The man standing in front of the
chest outside the left room does not leave this position even if you return
after defeating the hoodlums.

(If you return here after defeating Walgelyo there will be some new chat.)


-------------------------------------------------------------------------------
i. Tank Ferry North
------------------------------------------------------------------------------

Location: Situated just to the right of Yuge

Enemies:  Missile Robot, Roaming Plating, Hungry Hippo Gun (world map)

Extras:   Napalm Bomber S-E (group) 350 ATT, 50 DEF, 4 AMMO,  6.96t    
          (found in the field, using the metal detector, by the trees to the 
          right of the Ferry, east of Yuge)


-------------------------------------------------------------------------------

This is the blue roofed single building to the right of Yuge.

Use the Metal Detector before driving in here, and there will be three signals.
In fact they are mines, so use the Mine Detector to de-activate them first, and
then you can pick up the S-E weapon, Napalm Bomber.  

Before entering the Ferry make sure your tanks are in good condition and have 
decent weapons.

Drive inside to meet three thugs who block your way.  You have to speak to all 
three, before the middle one moves, and they attack.  There are two of them 
with the collective name of Walgelyo's Flunkies, the third one of the group, 
doesn't fight you, but will speak after the fight is over. 


o---------------------------------------------------------------------------o
| Walgelyo's Flunkies x 2                                                   |
|---------------------------------------------------------------------------|
| Drops       | 128 gold, Baddie Promo: Walgelyo's Flunkies                 |
| Experience  | 420                                                         |
| Attacks     | Swung a sword (attacks one).  Injected something into one   |
|             | arm.  Whistling lightly (effect: sleep)                     |
o---------------------------------------------------------------------------o


You can fight them from inside your tanks, or on foot, and obviously it is 
much easier to use your tanks, but you can win either way.

Their sword attacks hardly hurt at all, but they manage to dodge some attacks. 
The Flame Gun was effective.  The sword attack hit for around 10/15 Sp when 
the tanks defended, and 30 when they did not.  A piercing shell will destroy 
their protection.  The only thing to watch out for is the  sleep attack.  You 
could avoid this if you had bought the earplugs at Il Migra and fight on foot, 
but the effects will probably only last for one round, and the fight is likely
to be over before they have a chance to do much damage to your tanks.

Now you have access to the Vending Machines, if you don't approach the Flunky 
that is left until you are ready.  You can also check your tanks and weapons 
and you must fight the battle with your tanks so make sure they are in good 
order, and replenish any armour tiles or shells if you need to. 


Vending Machines
----------------
Shells Prize: Cute Bunny          Plate Prize: Teddy Bear

Spare Shell x 1 10G               40-Plate Pack x 2 120G
Spare Shell x 7 70G               40-Plate Pack x 5 300
Blast Shell x 1 25G               80-Plate Pack x 1 120
Blast Shell x 4 100G              80-Plate Pack x 2 240
Hypno-Gas Shell x 1 30G           L-Plate Pack x 1 200G
Poison Gas Shell x 1 30G          L-Plate Pack x 2 400G


Move towards the thug and he will back off, and then announce that Boss 
Walgelyo has arrived.  Although he is not on the Wanted list he drives a 
lovely tank. (I wanted that tank!)


o---------------------------------------------------------------------------o
| Walgelyo's Tank                                               Yuge Ferry  |
|---------------------------------------------------------------------------|
| Drops       | 1564 gold                                                   |
| Experience  | 2210                                                        |
| Attacks     | Attacks (one gun attack on one tank), let one henchman go   |
o---------------------------------------------------------------------------o


This battle is with one "Walgelyo's Flunkies" and one Pink Tank!  If you kill
the Flunky, then the tank will "let one go" and in effect, release another
Flunky to replace the one you just killed.  You could just destroy the tank
first, and forget about the Flunky, but the other alternative is to attack the
tank with a piercing shell and this damages its parts so it can't summon
another Flunky.  After that, just use Main Guns and more shells. 

After the battle, speak to the henchman and he will tell you where to find the
boss Gomez, at his base near a huge waterfall.  Drive onto the ferry and it 
will automatically take you to the southern ferry location. 


-------------------------------------------------------------------------------
ii. Tank Ferry South/Two Trader Camps
------------------------------------------------------------------------------

Location: This is situated on the Sol side of the river that separates Yuge 
          from the area west of Sol.

Enemies:  Metal Jabber, Gun Tower, Pickaxe Bird, Mobile Sonic Wave Gun.
          Missile Robot, Injection Bird, Hungry Hippo Gun, Vulcan Shark, 
          Kamakaze Bomb

Extras    South of the ferry there is a patch of five trees and one rock.  Use 
          the Metal Detector to find the V48 Kong Engine. 52.00t LOAD, 
          115 DEF, 0.80t. (This is the best engine in the game after you 
          modify it to increase its load.) 

Wanted:   Mr Kamikaze


-------------------------------------------------------------------------------


----------------------
Tank Ferry Destination
----------------------
Walk over the rubble and reassure the man and he will tell you more about 
Gomez, and you can check out the vending machine.  Then exit to the world map. 


-----------
Trader Camp
-----------
Head south to find a trader camp in the usual three tree area.  This is at the 
south west corner of the map just before the cracked ground. 


On-Board Tools                             Tools Store
--------------                             -----------
LL-Plate Pack.........300G                 Energy Capsule..........50G 
Dog System............350G                 Repair Kit..............80G 
Mirror Coat...........1000G                ArcaDon..............49800G 
(Use this to become laser proof)



---------------------
Riverside Trader Camp
---------------------
If you drive to the east and follow the line of the river, there is a bridge 
crossing to the north.  Then follow the narrow grass track up this side of 
the river and there is another trader camp.  This is north of Sol across the 
railway track bridge. 

Equipment Store
---------------                    
Lawless Bow...........4400G H & S          
Remote Wrench.........9000G M             
Freeze Gun............6000G               
Trigger Arm...........1800G              
Reflecting Suit.......2300G 


Tank Parts
----------
155mm Spark.............8750G  Main 
22mm Vulcan.............3650G  Aux
von Neumann Cyclotron..12020G  C-Unit
Cooley..................5800G  Engine


--------------------
Finding Mr. Kamikaze
--------------------

This outlaw is very elusive, but various sightings confirm that he can be 
found close to the large crack in the earth, due south of the ferry 
destination.  It took me a long time, fighting random battles ranging up and 
down the east side of the crack, before he finally decided to appear.  As a 
result, this was near the end of the game and so my party were at high levels.
There is a good chance that he will escape before you can even make an attack, 
and he can often surprise you with a sneak attack which means he will go first 
and there is not much you can do.  The best way to prevent this is to keep 
your tanks with low SP and have one person on foot, which theoretically should 
give you more speed. 

o------------------------------------------------------------------------o
| W A N T E D |  *W9  M R.  K A M I K A Z E            Reward: 22,000G   |
|------------------------------------------------------------------------|
| Attacks:     | Tries to Provoke you                                    |
|              | Escapes                                                 |
o------------------------------------------------------------------------o
| Experience   | 10,000                                                  |
| Drops        | 500 gold, "Peace" headband (rare)                       |
o------------------------------------------------------------------------o


Unfortunately, even once you manage to track down this elusive enemy, he can
continue to dodge your attacks!.  For the first round he avoided all my Main
and SE gun attacks.  If you have double SE guns equipped then you stand a
better chance of defeating him on one round of firing, or you run the risk of
selecting attacks for the next round, and before you can do a thing, he will
run off!  Another time I managed to throw the Signal Transmitter and he dodged
it...and avoided all shells.  He has over 500 HP so you need strong weapons to
damage him quickly, or hope that the Signal Transmittter hits him, and then you
will be able to track him if he runs away.


I was using the Tiger, Abrams and Red Wolf and my party were all at level 29, 
so it wasn't a matter of low levels.  


------------------------------------------------------------------------------
iii. Secret Waterfall Base
------------------------------------------------------------------------------

Location: Drive due south from the South Ferry and keep going for a long way, 
          past the big crack and down between some mountains until you reach 
          the waterfall.

Enemies   Missile Carrier, Cannon, Gasoline Cayman, AT Elephant, Sonic Cobra, 
          Roaming Plating, Crabgun, Radar Flower (world map)

Items:    Panic Bottle, Puppy Gourmet, Concentrated Methyl, Metallic Suit, 
          Clad Boots, Gold Bar, Overstuffed Wallet. 


-------------------------------------------------------------------------------

You can get to this place before visiting Sol or Eden.  Indeed, you could 
continue all the way down south, past the waterfall and back up north, on the 
other side of the river to find Santa Poco, and avoid the battle with Gomez for
now, if you are not yet strong enough.


Going South

Drive down and keep going along the narrow track between water and mountains. 
There is a trader camp where the bare square of sand appears in front of one 
tree, next to the water.  There will be an earthquake just before you get to
it.  It is just north of the waterfall at the edge of the river. 

------------
Trader Camp
-----------

On Board Tank Tool Store                   Tool Store
------------------------                   ----------
LL-Plate Pack..........300G                Energy Capsule..........50G
Dog System.............350G                Repair Kit..............80G
Stealth Coat..........1500G                Sleep Bottle...........100G


===============
Gomez's Hideout
================

Keep going and drive past the waterfall and then left into the building.  You 
will find that Red Wolf has killed most of Gomez's henchmen...one is left 
alive to tell the tale.

You don't have to speak to anyone, and if you go into the second building you
will find Gomez and Red Wolf squaring up to a fight!  But Gomez has a dastardly
trick up his sleeve...Nina, Gomez's girl is his prisoner...or is she?
This is nice as you get to see Gomez's power and judge his attacks before
fighting him.  In fact, you can watch the scene and leave, OR go forwards and
agree to beat him.  My group were level 23 and had the Van, Tiger and Abrams 
tanks.


Fighting Gomez

There are in fact two battles to fight.  The first is with Gomez's Tank and 
then you fight Gomez, who is, in fact even larger and more fearsome than his 
tank. 


o---------------------------------------------------------------------o
| Gomez's Tank                                  Secret Waterfall Base |
|---------------------------------------------------------------------|
| Drops       | None                                                  |
| Experience  | None                                                  |
| Attacks     | Machine gun attacks.(all)  Fires a beam.  Launches a  |
|             | bombardment (one), launches missiles wildly (all )    |
o---------------------------------------------------------------------o


Just use your best guns, but don't run out of ammo, as you will need it for 
Gomez.  Use piercing shells as well.

After the tank is destroyed then you still have to beat Gomez!!  But now he is
one foot and you are in tanks.  However I must admit that the sight of him
brandishing a huge weapon was more intimidating than the tank.


o------------------------------------------------------------------------o
| W A N T E D |  *W11  G O M E Z                       Reward: 50,000G   |
|------------------------------------------------------------------------|
| Attacks: Swings a hammer.                                              |
| Launches a missile.                                                    |
o------------------------------------------------------------------------o
| Experience  | 9000                                                     |
| Drops       | 20 gold                                                  |
o------------------------------------------------------------------------o


Strangely the Hollow Charge Shells, did 700HP damage to him!  He must have some
special vulnerability to hollowness.  


After the Battle

After the battle speak to Red Wolf and he will give you his tank.  This is a
great tank and you will use it all the time.  It also comes well equipped.


o---------o----------------o
|         |                | 
| T A N K | *T7  RED WOLF  | 
|         |                | 
o---------o----------------o


While you are here you might as well raid the place.  You have to be on foot.  
Walk left to find Panic Bottle inside the stove, Puppy Gourmet in the sink and
Concentrated Methyl in the fridge.

Go up to the bedroom and find Metallic Suit in the wardrobe to the right of the
girl, and Clad Boots in the next.  Gold Bar is in the first wooden box, and
Overstuffed Wallet in the next. 



==============================================================================

9. S O L                                                               *SOL

===============================================================================


LOCATION
Drive east from the South Ferry, and Sol is just to the south of the broken 
railway tracks.  

AREA ENEMIES 
Metal Jabber, Pickaxe Bird, Injection Bird, Gunbird.

WANTED
Zeppelin 19,950G
Rodriguez 100,000G (poster in the bar)
Gomez 50,000G ( poster in the bar)

METAL DETECTOR
Use the  Metal Detector just above the town to find 48mm Machine Gun close to 
the right of the road.  48mm Machine Gun(1) 300 ATT,  42 DEF, 99 AMMO, 1.05t   
  

COMMENT
TANK!
Renter VIP Club


--------
Services
--------
Equipment Store
Tools Store
Parts Store  (cannot access at first)
On-Board Tool Shop (cannot access at first)
Ammo Dealer  (cannot access at first)
Tank Rentals  (cannot access at first)
Others (...lists all the other services in the town on the next screen)

Memory Centre
Hotel
Bar (cannot access at first)

Refill Station
Auto Repair
Transfer Center


Equipment Store                            Tools Store
---------------                            -----------
Neutron Gun..........10600G H & S          Healing Drink...........20G
Racer's Gloves........1410G                Para-Non................30G
Shield Cloak..........2800G                Nitro Beer..............60G
Bulletproof Vest.......550G                DD Pineapple............30G
                                           Fire Extinguisher......120G
                                           Repair Kit..............80G
                                           Alkali Wax..............60G


Parts Store                                On-Board Tool Shop
-----------                                ------------------
140mm Spark..........6300G  Main           80 Plate Pack..........120G
155 Cannon ..........6750G  Main           L-Plate Pack...........200G
18mm Machine Gun.....2000G  Aux            Dog System.............350G
Thunder Blast........2000G  Aux            First-Aid System.......200G
Maniac Chef..........5000G  S-E (group)
DD Hysteric..........5500G  S-E
Impulse-TT...........8210G  Engine


Ammo Dealer
-----------
Blast Shell.....25G
Cold Shell......50G
Napalm Shell....50G
Panic Shell.....35G


Rent A Tank
-----------
Renter #3  Sp 550
Renter #4  Sp 1515
Renter #5  Sp 710


Make sure to rent out these tanks, and some more from elsewhere, and use them 
so that you earn the Rental place some cash.  You will receive another title 
for your generosity, AND access to renting new tanks from anywhere on the 
world map without having to call in at a Rental shop. 


------------------------------------------------------------------------------
Walkthrough
------------------------------------------------------------------------------

Hut: Fire Extinguisher in the stove
     Freeze Bottle in the fridge
     Oyholo Capsule in the chest of drawers.
Inn: Alkali Spray in the chest of drawers, Bamboo Room
     Stunt Suit in wooden box, "secret" room at Inn


------------------------------------------------------------------------------

When you first arrive it appears as if there is nowhere for your tanks to go,
but in fact just go up and turn left into the building with the red arrow
pointing left.  This is the garage where you can park while you explore.  I had
already got bird crap on one tank and was taking no chances of getting more The
Sol Tower is to the right, and up the roadway to the left of the parked tank. 
You cannot get inside with your tanks, and in fact you have to find another way
to progress any further in the Tower, actually named Devil's Tower.  .

If you climb the ladder in bottom left corner of the garage the old man will
tell you where the entrance to the sewers can be found.   A woman in the small
hut at the entrance will tell you about the entrance to an old subway south of
town.  (Which is where you go to get access to the Tower.)  You can find Fire
Extinguisher in the stove and Freeze Bottle in the fridge.  These will be
useful items for the sewers.  There is also Oyholo Capsule in the chest of
drawers.

Stay in the Bamboo room for 30 gold, and you can find Alkali Spray in the chest
of drawers.  You can see a wooden box in the adjoining room but you can't get
to it.  Go up the stairs and into the first room and fall off the edge going
straight forwards and you will land in the area with the chest.  This contains
Stunt Suit.  I equipped this to the one person that did not have a Firefighters
Suit.  Fall down from the edge to find yourself back at the entrance to the
inn.  There is nothing to find in the other room on the top floor.

The Bulletproof Vest sold at the equipment shop is a strong protector so buy
these too.  You cannot get access to the bar and other garage at first, until 
you have moved the tank out of the way, and the only way to do that is do 
defeat the Crocodile in the sewers. 


------------------------------------------------------------------------------

i. Sewers
------------------------------------------------------------------------------

Location: In Sol town, behind the first garage.

Enemies:  Methyl Amazon, Drill Worm, Empty Tank, Wandering Polytank

Items:    Metal Shin Guards, Glasses Lens. 


------------------------------------------------------------------------------

The entrance to the sewers is behind the garage and you can only access this 
on foot.  Use "CHECK" on the manhole cover to open it, and then go down. 


Preparation

Make sure your party are equipped with Firefighter uniforms, or even stronger
armour than that.  Actually the fire uniforms did not help at all to protect
against the flames, so the stronger armour, such as the Shield Cloak would be
better.  You will need protectors as well as buying the Freeze Gun from the
Trader Camp north east of Sol, and equipping it on Soldier.  Have a supply of
healing items as well as extra protectors and plenty of Fire Extinguishers. 
You will need them.  (I had Hunter with SMG Grenade gun which is very useful
against groups of enemies)  I reckon you need your party to be at around level
20 to even think about attempting to beat Croc.  I tried it at lower levels and
it was tough.


Finding Croc

When you are ready, go left behind the garage and open the manhole cover
into the sewers.  

Walk down the tunnel and then right.  A fierce enemy swims past!   Continue
along the path as it turns down the screen, and then go right along a narrow
path to speak to the old man who tells you what you will have guessed already.

From here return to the main passage and go down and left.  (The right fork
leads to a dead end.)  Then follow the path around and up and turn the valve.
Then go down the ladder into the now accessible sewer, and keep going down the
narrow passage.  This turns right and will lead to the monster.  You will see
him before you fight him, so check your health and protectors first.

If you get attacked by too many Methyl Amazons they may well destroy your
protectors, so you really need some extras.  Even if you try and flee from 
most battles they can still attack.  

Before fighting Croc you can backtrack towards the entrance, and go down the 
ladder to the now empty sewer and open the wooden box to find Glasses Lens
It took me more than one trip, as I kept getting my protectors broken by those 
horrid Amazons despite having spares.  And Croc is no pushover. 


o----------------------------------------------------------o
| Mutant Crocodile                     Sol Sewers          |
|----------------------------------------------------------|
| Drops       | 200 gold, Crocodile Knee-Highs             |
| Experience  | 4000                                       |
| Attacks     | Breathes Flames (all) Thrashes tail (one)  |
o----------------------------------------------------------o


Fighting Croc

His "Breathes Flames" attack hurts everyone and he may use this twice in one
round.  So use Freeze Bottle to slow him down, or the freeze gun.  Thrashing
its tail damages one person.  Soldier's knife attack seemed to work best.  Give
Fire Extinguishers to Mechanic so he can heal the others and have Soldier with
the strongest weapons.  I used her on the Freeze gun and then swopped to the
knife.  (I like that Red Peony's knife and used it a lot to good effect, even
though it is not so powerful as other weapons.)

Croc reflected one of the Freeze Gun's ice attacks and killed my Mechanic, so 
I concluded that it is not a good idea to use ice attacks on it when it is 
already frozen!


Getting out of the Sewers

I had bought Soldier the Metallic Suit from Eden and her protector stayed
intact.  Not so the other two, and by the end of the battle I had run out of
everything.  Then you have to go up and right and up two ladders to get out,
and Hunter died on the way as there are still battles with those pesky Methyl
enemies.  Make sure you pick up Metal Shin Guards from the wooden box before
climbing the first ladder.  (Though if you are desperate to get out of here you
can return for it.)   You will emerge on the other side of the town just near 
the tank. 

Croc is not a Wanted monster, so you don't get any reward for killing
him...except, of course, you DO get another tank!   Now all you have to do is
walk over to the area where the tank is standing and claim it.


o---------o----------------o
|         |                | 
| T A N K |   *T4  LAV     | 
|         |                | 
o---------o----------------o



------------------------------------------------------------------------------
ii. East-West Subway Ruins
-------------------------------------------------------------------------------

Location: South of Sol, down a hole in the ground.

Enemies:  Metal Eater, Acid Ant, Laser Larva, Drill Worm, Security Camera,
          Enormous Ant, Laser Beetle, Sonic Cobra, DNA Blob.

Items:    ID Card (p)

Comment:  This hole leads to a kind of crossroads, and you can reach Devil's 
          Tower in Sol, the Freeza area, and Hell's Gate via the subway. 

Metel Detector Item: 180 Burst Cannon, SMG Grenade 
-----------------------------------------------------------------------------

There is a hole just to the south of Sol.  From here you can gain access to 
the Devil's Tower in Sol, and also to the far west, and Hell's Keep West, and 
all the way east back to the Freeza area.  The start of the route is the same 
for all paths, and here you can find the ID CARD (p)



1. To Ramp A and ID CARD (p)


                           |--------------------
              -------------|   Ramp A (down) >>>
              | Brown path           -----------
              |  ----------|         |
              |  |         |----------
              |  |           ------------
    SOL       |  |           | ID Card  |
    HOLE  ----|  |--------------------------
    Ramp>>>          Tracks                | Dead End
          ----------------------------------


 
First drive right and stop at the rubble.  Get out of your tanks, and walk up
and left onto the platform where you can see a bookshelf.  Check this out and
receive ID Card (p).  Get back in your tanks and drive up, through the broken
wall just to the right of the ramp at the entrance.  Follow this path to the
right and then drive down Ramp A. 


2. Finding Hell's Keep West: Ramp B

Go left along the tracks.  This route is in darkness and you just continue to 
the next screen, and then the next two, until you emerge into a lighted area.


\    = New screen
V.M. = Vending Machine

                                                    ----------------
                                                    |     >>> Ramp D (down)
                                        ------------|    |-----------------
                                        >>>Ramp A        | Platform   V.M.|
   ------------------------------------------            -------------------
   |  \          \      \     \ Tracks \                  To Green Room >
   --------| |--------------------------------------|     |-----------------
           |  >>>Ramp B (up)                        |    >>> Ramp C (down)
           ----------                               ---------------


                
If you carry on you will come to a dead end.  Instead, continue past the brown
pile of rubble on the tracks, and then turn down the screen and up Ramp B to
the right.  After this, go up through another bit of broken wall and there is a
ladder in the left corner of the paved area.

Go down this ladder and left along the platform, and there is a small switch at
the far left edge of the platform.  Flip it up, and it turns on the lights.
Walk all the way right and flip a second switch up and it turns on the lights
to the right.  Now the darkened tunnel is lit.  Return to your tanks.

Drive forwards and left through another broken wall and up the ramp.  You are
outside again.  Look on the BSCon and you can see that you are somewhere due
west of Sol at the far side of the river. 

If you want to find the final town on the BSCon, simply drive west following
the northern edge of the land.  First you will come to Hell's Gate, which is
not a town, but the access point to the Northern Desert.  (Run away from
battles if you want to be sure of reaching the town.)  Continue further weat
following the edge of the desert and water.  Once you reach the town of Hell's
Gate West, you can return any time you like using the Dog System.  This also
gives you a faster route to the rest of the towns in the game, and a chance to
pick up hidden weapons and buy much stronger equipment, at least, if you can
afford it.


3. Finding The Auto-Escape BSCon Program and Freeza

Ignore the other routes and head right, driving along the tracks.  Continue for
three screens and you will stop at a green tented light.  Walk into this
opening and OPEN the Net Hacking Controller computer. Then Select LOAD and it
will upload a program to the BS-Controller.


/// = New screens                                   ----
                                                    |BC | Burst Cannon!
X   = Doorway                                       |   |
                                      |-------------|   |
                                      | Leads to >>>    |
                                      |   ----------|   |
  ---------                  ------   |   |         -----
>>> Ramp A |                 |    |   | ^ |  -----------------------
  ----     ------------------|    |---|   |--| Train Carriage ///   |
          / Tracks /   /    Green Room    /  --X-----------------X------------
  -----------------------------------------    -----------------   / / >>>Ramp
                                          | <<< Ramp |         |--------------
                               SMG Grenade| Dead End |
                                          ------------

You can walk to the right of this opening and up through a broken wall, then
down a ramp to the right, which takes you onto tracks going north-south.  Go in
either direction, but you quickly come to a dead end.  

In fact you can DRIVE up to the dead end and if you head up the tracks to the 
beginnings of a platform you can search using the Metal Detector and find the 
180mm Burst Cannon.  The location of this is all credit to hergman who posted 
this information on the MMR board at GameFAQs.  I know I would never have had 
the patience to search every part of those tunnels even if I had known 
something could be found there!  

Drive down the lower ramp and turn up the screen into the right edge of the 
tunnel and search for the SMG Grenade. (This was found by MAV.)

You can also walk further along the tracks to the right.  After one screen you
will come to an open door in a train carriage, and another ramp down.  (This
just leads to another dead end.)  The train is full of Meteor Snails.  After
walking right through a few carriages there is an open door leading down.  Head
right a couple of screens and you reach a station platform area.  There is a
ramp to the right going up.  Then head up the screen through another broken
wall and left.to find a ladder down to the platform you just passed.  (Nothing
to find, so don't bother with this.)  Instead continue up the screen over the
paved area and there is a ramp to the left.  This brings you out at the hole
due south of Freeza.  There is not much point in using this route, as you can 
easily get back to the Freeza area using the Dog System. 


4. Finding Devil's Tower

From the entrance drive up through the gap in the wall and head right to the
ramp.  (As in 1.)  First stop at the edge of the platform and walk up the
couple of steps and then right, to find the Vending Machine. The small switch
on the track wall is just for for lights, so leave it alone.


Vending Machine
---------------
Tool Prize: Fake Tattoo

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Healing Capsule x 4 40G
Healing Capsule x 6 60G
Neutralising Cream x 1 20G
Para-Non x 130G


V.M. = Vending Machine
.... = down or up one level

                                       -----------
                                       |   >>> Ramp F (up) to Devil's Tower B1
                                       |   -------
                                       |   |
                                      --   --
                                      |      |
                                      |      |
                                      |      |......-----------
                                      |   Ramp E (up)<<<      |
                                      --------..... ---|      |
                                                       |  T   |
                                                       |      |
                                                       |  R   |
                                                       |      |
                           -----------------------.... |  A   |
                           |     >>> Ramp D (down)  >>>       |
               ------------|    |----------------..... |  C   |
               >>>Ramp A        | Platform   V.M.      |      |
   ------------------           -----------------      |  K   |
   < To Hell's Gate               To Green Room >      |      |
   -----------------------|     |-----------------.... |  S   |
                          |     >>> Ramp C (down)   >>>       |
                          ------------------------.... |      |
                                                       |      |
                                                       -------
 

Then head up behind the platform and down Ramp D.

Drive up the tracks after crossing to the right, since the direct route up is
blocked with rubble, and then back to the left until you reach the end.  There
is another ramp (Ramp E), leading up at the top left. This leads to a paved
area.  Drive up through the broken wall and onto the brown path, and then up
Ramp E to the right, and you have arrived at the base of Devil's Tower, Floor
B1.

If you drive down Ramp C this leads to the same tracks and you just drive all
the way up to the top keeping to the right wall, and then head left across the 
tracks at the far end, and up the left ramp.


------------------------------------------------------------------------------
iii. Devil's Tower 
------------------------------------------------------------------------------

Location: Walk up to the entrance, heading up and right from the entrance to 
          Sol, for on foot access.  Use the subway for tanks. 

Enemies:  Gunbird, Pickaxe Bird, Wandering Polytank, Army Zombie, Syringe 
          Spider, Metal Jabber, Injection Bird, Anit-Theft, Surveillance 
          Camera, Security Camera, Virus Bat, Floating Hyena

Items:    Detailed for each section of floors.

Extras:   Bring the Lock Hacker and ID Card (p)

NOTE:     It appears that the various healing items you can find are 
          distributed randomly, so you might find that the ones I have listed 
          are not in the same places.  All the equipment and special items are 
          in set locations.

------------------------------------------------------------------------------

THIS PLACE IS HUGE!

----------------------------
Preparation and Introduction
----------------------------
Although there are some Vending Machines selling Para-Non and HP healing items,
you might want to have some with you to begin with.  Also any weapon that
attacks all enemies or at least groups, with save a lot of hassle.  There are 
a lot of battles, and a lot of Injection Birds.  You could do with the 
Grounding Chain Tank Tool which protects against electrical attacks, and the 
Tool, Grounding Tail if you plan to fight Zeppelin on foot.

You need the Lock Hacker and, of course, the ID CARD (p) that you found in 
the subway ruins. 

The main thing to get your head around in here, is that the lifts open on
different floors.  If you are at a floor that a particular lift bypasses, then
there won't be a door to the lift/elevator.

The arrangement of rooms and furniture varies from floor to floor and I know
you won't expect me to map out 32 floors.  (Shudders.)  However, there are only
items on a few of them, and the lift arrangement is a constant, so I hope this
single diagram will help a bit.

Many floors have a sink and fridge at the right (SF).  Also, just a minor
thing, but you can walk underneath under the staircases.

After you reach floor 16, the two sides of the floors are separated and you can
only access one half at a time.  The right hand side has no working lift, as 
the Tank Lift stops at Floor 15, and the other two will never work, so any 
more exploration on this side of the Tower, has to be done using the stairs.


 X   = door to elevator/lift
<<>> = stairs
 SF  = Stove and Fridge


      ------------------------------      ------------------------------
      |                            |      |                            |
    ---   -----------------------  --------  -----------------------   ---
    |<<>> | 1,10 | 1,   |       |            |  Out of     | B1-15 |<<>> |
  ---     | 20-32| 10-32| 1-15  |            |  Order      |       |     ---
  |       |      |      |       |            |             | TANKS |        |
  |       ---X------X-------X----            ---X------X------XXX---        |
  |                                                                         |
  |                                                                   ----  |
  |                                 ROOMS                             |SF   |
  |                                                                   |     |
  |                                                                   |     |
  ---------------------------------------------------------------------------



Getting Out and Re-Entering

Once you have switched off the security system on Floor 6, the doors on Floor 1
will all be open and you can come and go as you please, though only on foot. 
To exit with your tanks, simply use the Dog System.  There is no need to
back-track through the subway. 


Finding and Fighting Zeppelin

Zeppelin will appear randomly, and I found him on Floors 9, 10 and 11.  He 
will probably run away, and if you are not in your tanks, you can run as well.
You CAN defeat him on foot, but it is easier if you are in your tanks.  The 
best floor to fight him is Floor 9, as this is the only place where you can 
drive your tanks into the computer room near the lift where he will appear. 


o------------------------------------------------------------------------o
| W A N T E D |  *W8  Z E P P E L I N                   Reward: 19,950G  |
|------------------------------------------------------------------------|
| Attacks: charging up,                                                  |
| Discharges an electric shock (one or all)                              |
| Lightly floating (does nothing)                                        |
o------------------------------------------------------------------------o
| Experience  | 5890                                                     |
| Drops       | 132                                                      |
o------------------------------------------------------------------------o


Just use main and SE guns on him, and with the Grounding Chain you should be 
safe enough from his Electric Shock attack, although it might damage a tank 
part.  Even without the chain, he is unlikely to give you many problems if you 
fight him in your tanks.  I was Level 22 and using the Van, Tiger and Abrams.

The first time I fought him I was on foot and that was a lot harder, 
especially when he used his "attack all" shock attack.  You will need plenty 
of healing items and protectors for this battle if you do it the hard way!


-------------------------------------------------------------------------------
BASEMENT
------------------------------------------------------------------------------

Arrival from the Subway Ruins: Basement (B1)

The Basement only has the right hand set of lifts and only the tank one 
works.  If you enter here, you will emerge at the right side of the subsequent 
floors.  You can only access up to Floor 15 using tanks.


Vending Machine
---------------
B1 Plate Prize: Horn-a

80-Plate Pack x 1 120G
80-Plate Pack x 2 240G
80-Plate Pack x 4 480G
80-Plate Pack x 6 720G
L-Plate Pack x 1  200G
L-Plate Pack x 2  400G


When you first arrive in your tanks, you will see some stairs just to the 
right of the ramp.  Drive right to find the Vending Machine, and two 
elevators/lifts.  Just to the right of the lifts are some more stairs.  The 
left lift does not work, and the right one goes all the way up to floor 15, 
and can be used by your tanks. 

You cannot drive your tanks past the rubble that blocks access for tanks, but 
you can use them to take you to each floor, up to floor 15,  in relative 
safety. 



------------------------------------------------------------------------------
FLOORS 1-15
------------------------------------------------------------------------------

Items: Floor 5: Top-Off Drink, Floor 7: 9999 gold,  Floor 8: Bulletproof Wig, 
       Alkali Spray, Floor 9: Omega Blaster, Floor 10: Alkaki Spray, Floor 11: 
       Oyholo Capsule, Floor 15: Grillwalker, Acid Gun Floor 14..

IMPORTANT FLOORS: 6, 9 and 11.

------------------------------------------------------------------------------


Floor 1
This is where you can enter from Sol on foot, but only after opening the doors 
using the computer screens on Floor 6.  There are no items.


Floor 2
The left side and small central room have some screens that are projecting
nothing, and the right just has some seating.


Floor 3
Walk left from the left set of lifts to find a Vending Machine in the top left
corner.


Vending Machine
---------------
Tool Prize: Speed Tab

Healing Drink x 1 20G
Healing Drink x 2 40G
Healing Drink x 4 80G
Healing Drink x 6 120G
Neutralising Cream x 1 20G
Para-Non x 1 30G

You can take a look in the room here, to find a television studio and two 
computer screens telling you that the data in the memory bank has been 
entirely destroyed... There are also shelves with the usual "really thick 
books."  There is nothing to find in the fridge and sink.


Floor  4
This floor has a courtroom, and if you walk in the area between the elevators 
there will be the sound of an alarm, and you are attacked by a two Anti-Thefts 
and a Surveillance Camera. 


Floor 5
The central room has a Top-Off Drink in the left drawer of the desk at the far 
right lower corner.  There are also pictures on the wall and a bookcase, and 
some furniture.


Floor 6
There are two desks with nothing and two computer screens that are damaged.  
The right hand area is badly damaged and you cannot get inside from the main 
floor.  You can get to this area from the stairs or lift at the right, but 
apart from a picture incorporating the slogan "A bright city with a bright 
future!" there is nothing of interest. 

Walk left from the lift and use the Lock Hacker on the door near the broken
floor.  There will be a security alert attack from a couple of Laser Eyes and
Anti-Theft.  Beware of sleep attacks and prepare using the Gas Mask and
Sister's Towel.  Also, if you have the bugle, you can wake up anyone who is
asleep.  There are two sets of three computer screens to the right so select
OPEN on all four screens that have this option.  This will open all four doors
on Floor 1 so you can leave and return by the front exit any time you like,
though not, of course, using your tanks.


Floor 7
This floor also has too much damage for you to get to the rooms at the right.
There is a vault, in the bottom room at the far right top corner.  If you use 
the Lock Hacker you will get 9999 gold!  The computer screens in here are also 
damaged.

You can get to the right side rooms from the right lift or stairs, but there 
is nothing to find except some beds and no items.


Floor 8
There are various items of furniture on this floor including desks and
wardrobes.  There is another vault to the right of three wardrobes.  Again, use
the Lock Hacker to find Bulletproof Wig.   The wardrobes and desk drawers all
contain nothing.  The top right of the four grey cabinets contains Alkali
Spray.  There is nothing in the kitchen appliances, but there is a Vending
Machine nearby.  From here you can go down to Floor 7 and 6 to check the rooms
you could not get to from the left lifts, though there is nothing to find.


Vending Machine
---------------
Tool Prize: Oyholo Capsule

Healing Drink x 1 20G
Healing Drink x 2 40G
Healing Drink x 4 80G
Healing Drink x 6 120G
Para-Non x 2 60G
Para-Non x 4 120G


Floor 9
There are many computer screens here.  Each computer screen has some 
information, but none of them can be used.  In the desk drawer at the bottom 
right of the main computer room, you can find the useful weapon Omega Blaster. 
Zeppelin is likely to appear on this floor and this is the best place to fight
him, as you can drive your tanks into the room close to the tank lift. 

Walk left close to the lower wall, to find an electronic lock that requires 
ID Card (p).  There is also a computer screen to the left that controls the
security system and also needs ID Card (p).  If you switch this on and go throw
the doorway you just opened you will be attacked by a Laser Eye and two Sonic
Stunners.  In fact you will be attacked at nearly step by groups of these
enemies.  Best to leave well alone. 


Floor 10
There is a room down from the tank lift, with bookcases and desks.  Zeppelin
turned up here as soon as I entered the desk area and left my tanks, but ran
away before I could do anything at all.  The left desk drawer has Alkali Spray.


Floor 11
You can't get access to the fridge unless you walk around the back of the
lifts, or go up the stairs from Floor 10.  There are five computer screens
here.  The left three can be switched ON.  This operates the left set of 
lifts.  The door to the upper room can be opened using the ID Card (p) though 
there is not much point since the wall is broken anyway.

The left room desk drawer has Oyholo Capsule.  Zeppelin turned up here as well.


Floor 12. 
The central room has desks and wardrobes all of which are empty.  The upper 
room has a computer that doesn't work. 


Floor 13
There is a Vending Machine at the far left bottom corner.  You can only get to
this machine from the left hand stairs or by walking around the back of the
lifts.  You can only gain access to the left room from the left hand lifts,
which means arriving from another floor.  However there is nothing to find. 


Vending Machine
---------------
Tool Prize: Doping Tab

Healing Drink x 2 40G
Healing Drink x 4 80G
Healing Drink x 6 120G
Neutralising Cream x 2 40G
Para-Non x 2 60G
Nitro Beer x 2 120G


Floor 14
The left rooms have lots of desks but the drawers are all empty.  There are 
more empty desks and a computer to the right.  There is an Acid Gun in the 
rightmost desk (hangid..???)


Floor 15
This is the final floor that can be accessed from the right hand set of
elevators.  Close to the tank lift is another Vending Machine with stronger
healing items.  This area was once a cafeteria and.has one room with kitchen
appliances.  The left stove has Grillwalker, which is strong body armour.


Vending Machine
---------------
Tool Prize: Concentrated Methyl

Energy Capsule x 1 50G
Energy Capsule x 2 100G
Energy Capsule x 4 200G
Energy Capsule x 6 300G
Alkali Wax x 1 60G
Repair Kit x 1 80G



------------------------------------------------------------------------------
RIGHT HAND SIDE OF FLOORS 16, 17  and 18
------------------------------------------------------------------------------

Items: Floor 17: Hockey Mask, Floor 18: Bloodstained Notebook.

------------------------------------------------------------------------------

Floor 16 (Right)
If you walk up the right hand stairs to this floor there is a Vending Machine 
just to the right.  So far as I know this is only Vending Machine that sells 
Top-Off Drinks.  That makes this a good place to shop, and maybe win a few Old 
Coins!  Just make sure you have enough inventory space left after all the 
pillaging. 


Vending Machine
---------------
Tool Prize: Old Coin

Healing Capsule x 5 50G
healing Capsule x 7 70G
Healing Drink x 2 40G
Healing Drink x 4 80G
Energy Capsule x 1 50G
Top-Off Drink x 1 100G


There are more desk drawers and wardrobes on this floor, but sadly, all empty.
You cannot get access to the left side of this floor unless you go up the left
lift or stairs from Floor 15.  There are no more lifts operating on the right
side of the floor so from now on you have to use the stairs.


Floor 17 (Right)
Hockey Mask is in the wardrobe to the far left of the right side of this floor.


Floor 18 (Right)
There isn't much of this floor left, but if you search the drawer in the desk
at the far left of the area, you can find Bloodstained Notebook.  USE this, to 
read it for vital information about Noah and the Global Relief Centre!
The stairs are broken and you cannot go further up.



-------------------------------------------------------------------------------
LEFT HAND SIDE OF FLOORS 16-31
-------------------------------------------------------------------------------

Items: Floor 20: Aramid Cover, Floor 23: Fibreglass Helmet, Floor 26: Tiny 
       Armoured Leotard

-------------------------------------------------------------------------------

You must use the centre lift on the left side of floor 15 to get to floor 16,
or the stairs at the left.  Basically, just visit the floors with the items and
then zoom up to the top floor, 32, but since I checked them all I thought I
might as well include the details, in the interests of completionism (I don't
think that is a word, but you know what I mean), and I suppose there is always
the chance I might have overlooked something.  Oh, and if you want a rest, stop
off at Floor 19.


Floor 16
The wardrobes and desks in the rooms here have nothing.  Not even the sink has
some compensation for all this effort.


Floor 17
Nothing except for some pictures of "some geezer".


Floor 18
Nothing again, just computer Data Banks with damaged memory and empty
wardrobes, and a small fire, that is still burning. 


Floor 19
YAY!  There is a tent in front of the elevator, and you can stay in the Plum,
Bamboo or Pine Suite.  Plum is 5 gold, Bamboo 15 gold and a mosquito, and Pine
is 50 gold with different music, no mosquito and in fact on floor 18.


Floor 20
Saw my first Floating Hyena on this floor, otherwise just the usual Army
Zombies.  But the wardrobe at the far right has Aramid Cover, body armour.


Floor 21
More computers and empty desk drawers.  Although you cannot get around to
search the left hand sink, there is nothing in it... Just to make things a
little more awkward you cannot walk behind the lifts to the stairs. 


Floor 22
(By this time, you might be losing the will to live, and consider throwing 
yourself off the nearest broken ledge, but fear not, only another 10 floors to 
go, and besides, even if you do that, you can't die in this game!)   Anyway, if
you arrive at this floor in the lift you cannot get access to any of the rooms.
However, there is nothing to find.  Also, battles seemed to stop once you
reach these living quarters, at least for a while.


Floor 23
Go into the far right room and open the wardrobe to find Fibreglass Helmet.


Floor 24
Despite the fact that this floor has tempting furniture and even a fridge,
there is nothing to find, and one desk drawer remains tantalisingly out of
reach.


Floor 25
Access to the rooms from the lifts is blocked so the only way to get here is by
walking up the stairs from Floor 24, but, in fact, don't bother as again there
is nothing to find.


Floor 26
The wardrobe in the right side room has Tiny Armoured Leotard.  You can only
reach this area by using the stairs from floor 25 and then walking down past
the sink and then all the way right.  Walk back down the stairs to Floor 24 and
catch the lift again to Floor 27.  (The desk drawer that you can get to from
the lift on floor 26 has nothing.)


Floors 27-31 (There is nothing to find on these next five floors.)

Floor 27 (Battles started again)
Nothing to find.

Floor 28
Lots of desks with no drawers and nothing to find.

Floor 29
More desks and no drawers or items.

Floor 30
The stairs to this floor have a chain around them.  There are two large 
structures that might be solar panels, but there is nothing to find.

Floor 31
There are just some seats and nothing else.


-------------------------------------------------------------------------------
Floor 32: CODE FLOOR
-------------------------------------------------------------------------------

There is a map on the floor which is broken, and three bulletin boards.
There is a code written on the left board: "261241"

This is the code for the computer at Hell's Gate, which gives you access to 
the Northern Desert and the Global Relief Centre.



===============================================================================

10. E D.E.N.                                                           *EDEN

===============================================================================


LOCATION
To find Eden from Sol, continue south going past the cracked ground.  You
cannot cross this.  At a point on your BSCon map directly due south from Yuge
there is a narrow path leading towards the south east.  Cross a short road
bridge, and continue a little way south east to find EDEN nestling amongst the
broken roads.

AREA ENEMIES 
Sleeping Grass, Hungry Hippo Gun, Black Carpet, Trader Killer, Acid Ant, 
Enormous Ant, Golden Ant, Syringe Kiwi, Laser Beetle.

WANTED
Mr Kamikaze: reward 22,00G
Mukadelon:   reward 32,00G

COMMENT
You can buy the extremely useful Excalibur S-E weapon here.


--------
Services
--------

Equipment Store
Tools Store
Parts Store
On-Board Tool Shop
Ammo Dealer
Tank Rentals
Others (...lists all the other services in the town on the next screen)

Memory Centre
Hunter Office
Hotel
Massage
Bar

Refill Station
Auto Repair
Transfer Center


Equipment Store                            Tools Store
---------------                            -----------
Neutron Gun..........10600G H & S          Healing Drink........20G
Pitching Machine.....16600G                DD Pineapple.........30G
Ultrasonic Wave Gun..24538G (Group)        Fire Extinguisher...120G
Metallic Suit.........5200G S              Repair Kit...........80G
Bulletproof Vest.......550G                Smokescreen..........50G
                                           Grounding Tail......980G
                                           Alkali Wax...........60G

Parts Store                                On-Board Tool Shop
-----------                                ------------------
160mm Amorphe.........8780G  Main          40-Plate Pack........60G
20mm Vulcan...........2300G  Aux (group)   80 Plate Pack.......120G
Excalibur.............7000G  S-E           L-Plate Pack........200G
V48 Hulk.............22000G  Engine        Auto-AC............3200G


Ammo Dealer
-----------
Par-Gas Shell.........35G
Hypno-Gas Shell.......30G
Panic Shell...........35G
Hollow Charge.........50G


Tank Rentals
------------
Renter #4   Sp 1515
Renter #5   Sp  710
Renter #6   Sp 1535


This is where you can buy the extremely useful Excalibur SE gun and I would 
suggest buying at least one of these, if not more.  The gun is cheap, 
light-weight and can be used on a towed tank if you have the Ambush System 
switched on using the Emmy C-unit.  If you plan to fight the Zeppelin Wanted 
enemy in Devil's tower on foot, then buy the Grounding Tail which protects 
from electrical shocks if you use it during a battle.


------------------------------------------------------------------------------
Walkthrough
------------------------------------------------------------------------------

Carriage behind Bar:    Healing Drink in fridge 
                        Fire Extinguisher in stove 
Carriage next to fence: Chilly Cells in fridge 
                        Nitro Beer in stove
Tent:                   Acid Gun in chest of drawers
                        Top-Off Drink in fridge


-------------------------------------------------------------------------------

This place confused me at first as I drove all the way through looking for
shops and the inn and found myself back on the world map!  In fact, of course,
the main town is based in the railway carriages behind the tank garages.  Even
though you can get here early on, the equipment is very expensive.  However, it
might be worth while buying the better protectors from the equipment store, if
nothing else, and there are some very useful pieces of equipment to find.


The first garage has the memory centre, auto repair place, ammo dealer, refill 
station and tool and tank parts stores as well as one Vending Machine.  The 
Rental Garage contains the Hunter's Office and a man who will advise you 
about towing tanks as well as two more Vending Machines.


Vending Machines
---------------
Tools Prize: Confusion-Hi

Healing Capsule x 1 10G
Repair Kit x 1 80G
Nitro Beer x 1 60G
Neutralising Cream, x 1 20G
Smokescreen x 1 50G

Rental Garage
Shells Prize: Deoderizor           Plate Prize: Good-Luck Charm

Spare Shell x 1 10G                80-Plate Pack x 1 120
Spare Shell x 8 80G                80-Plate Pack x 2 240
Blast Shell x 1 25G                80-Plate Pack x 5 600
Piercing Shell x 1 30              L-Plate Pack x 1 200G
Poison Gas Shell x 1 30G           L-Plate Pack x 2 400G
Napalm Shell x 1 50G               L-Plate Pack x 5 1000G


Leave your tanks and walk behind the garages to find the rest of the town.  
The left carriage has the item and equipment store, and more vending machines. 


Vending Machines
----------------
Item Store                         Equipment Store 
Tools Prize: Baddie Promo          Tool Prize: Baddie Promo (Mr. Kamikaze)
(Zeppelin)

Healing Capsule x 1 10G            Healing Capsule x 1 10G
Healing Capsule x 2 20G            Healing Capsule x 2 20G
Repair Kit x 1 80G                 Healing Capsule x 4 40G
Nitro Beer x 1 60G                 Repair Kit x 1 80G
Neutralising Cream x 1 20G         Hand Grenade x 1 20G
Smokescreen x 1 50G                Smokescreen x 1 50G


The inn is inside the right hand carriage and the Plum room only costs 5 gold
per person per night but there is a mosquito!  Nothing else to find as you just
sleep inside the carriage.


Finding Items and Information

There is another carriage behind these two where you will find the bar. The
girl will tell you about "Wolfie" if you buy her a drink, (and you will get a
reward for your generosity: a new title, and a man will mention a building to
the south called the Broadcast Tower.  The old men will mention someone called
Seamus...or Tseng.

Behind the bar is another carriage, where you can find Healing Drink in the
fridge and Fire Extinguisher in the stove.  The woman will mention Red Wolf if 
you speak to her. 

Keep crossing the tracks and going up the screen to find another carriage at
the back in front of the border fence.  Here you can find out about a cave 
close to town by talking to the man at the sink.  Chilly Cells are in the 
fridge and Nitro Beer in the stove

Go left (with care so you don't leave Eden before you are ready...) and there
is a tent by a small beach.  Here you will find Seamus and he will mention
finding the viewing platform when you get to Broadcast Tower.  Rifle through
his drawers to find ACID GUN!!  This is a powerful weapon and it's free. 
Top-Off Drink is in the fridge and this is a useful healing item as it restores
all HP.


------------------------------------------------------------------------------
i. North-South Subway Ruins: Route to Broadcast Tower.
------------------------------------------------------------------------------

Location: South of Eden, following the rail tracks, and it is at a dead end.

Enemies:  Acid Ant, Golden Ant, Poison Potato Cannon, Black Carpet (world map)
          Sonic Cobra, DNA Blob, Laser Beetle, Golden Ant, Security Camera

Items:    ID Card (m), Giga Bull.


-------------------------------------------------------------------------------

Drive south from Eden, following the rail tracks and then follow the narrow 
path between the mountains heading south east until you reach the hole in the 
ground.  There are no enemies in here for a while.

After driving down the ramp you arrive at an area where there is an escalator
moving up and some stairs.  Go down the screen and at the far left is a golden
box.  Check this and a man will tell you that you might find a way through the
blocked wall.

Now ride up the elevator, (on foot).  Check the ticket machines on the left and
you will find an important item: ID CARD (m).  Descend the stairs to your
waiting tanks.  There are still no enemies in this area.  I found something
odd, though, the Lav wouldn't move by the time I returned from the chatting and
finding, and it had acquired a Lead Mushroom in my absence!  I had to remove 10
armour tiles.

More weight then, as, if you go right, just down screen, at the top of more
blocked stairs, is a wooden box with the Giga Bull Engine.  This time there 
will be 30 armour plates to remove if you are at full load and don't have a 
tank in tow.

Drive down the ramp to the right and turn left onto the main tracks.  Drive
down a little and head left.  Then you can get out of your tanks and walk up 
the few steps and up to the top where there is a Vending Machine.   Win the 
Bugle, and you can blow it in battle to make a nice noise.


Vending Machine
---------------
Tools Prize: Bugle

Healing Capsule x 2 20G
Healing Drink x 2 40
Neutralising Cream x 1 20
Para-Non x 1 30
Alkali Wax  x 1 60
Repair Kit x 1 80


Stock up if you need to, especially with Alkali Wax, as there are acid causing
enemies down here.  Once back in the tanks continue down, and cross back to the
right, then follow the brown path right, and down to the next level. 

Follow the brown path up, and then through the hole to find a man.  He will
tell you that you can destroy the wall, and then he runs out of the way.  Check
the wall for the crack and you are given the option to shell it!   Drive left
and battles will start at this point.  The first one is likely to be with 
Mukadelon, but if he doesn't appear, just keep following the path until he 
does.


Fighting Mukedelon

You need ventilation for the tanks and the Extinguisher Tool, and you can 
buy the Extinguisher and Ventilation On-Board Tools at Audrey if you don't 
already have them.  Having a tank in tow with the support and ambush system 
does not help in this battle.


o------------------------------------------------------------------------o
| W A N T E D |  *W10  M U K A D E L O N                Reward: 32,00G   |
|------------------------------------------------------------------------|
| Attacks: Hypnotic Gas (effect: sleeping gas, all)                      |
| Thrashes its tail vigourously (attacks all)                            |
| Fires Napalm (effect: burn, all)                                       |
| Fires a Cement Shell (effect: cement, all)                             |
| Tries to bite you (one)                                                |
o------------------------------------------------------------------------o
| Experience  |  3800                                                    |
| Drops       |  1 gold, MC Striker!                                     |
o------------------------------------------------------------------------o


This enemy uses a wide range of attacks and some of them are a real nuisance.  
Not knowing what to expect, you can easily find yourself fighting this battle 
with one hand tied behind your back, or, as in my case, with your best fighter 
fast asleep for the whole thing.  The problem with the sleep attack is that
they can wake up, and then the gas inside the tank will make them fall asleep
again.  There are two ways to deal with this.  Make sure all your tanks have
the Ventilation System equipped and switched on, and use piercing shells to
disable Mukadelon's attacks. 

You will need strong Main Guns to damage this enemy, although it may dodge some
attacks.  Make sure all your tanks have their guns at maximum ammo and all 
their armour tiles, as the thrashing attack can damage your tank parts, 
especially since it has two attacks every round.  


Finding the Tower

After the wall has been destroyed just drive left, and then up through the hole
in the wall.  Then follow the brown path up the left ramp, and around to the
right until you get to the tracks.  Stay on the left side of the tracks and
drive down until you can go no further and then cross to the right, at the
point just before the end.  Edge to the right to get past the hole and continue
down and then cross to the left tracks to find a hole in the left wall.  Follow
the brown path up a ramp, and then right and up another ramp to the outside.

Go up the first ramp you see, and follow the raised path around to the left, 
and then up through a not very obvious exit at the top of the screen.  The 
tower will be ahead of you. 



===============================================================================

11. B R O A D C A S T   T O W E R                                       *BT

===============================================================================


LOCATION
Only accessible for the first time by travelling along the Subway Ruins from 
Eden.

AREA ENEMIES
Frogman, Slugger, Hard Cannon, Magnetor, Roaming Plating, Singing Parabola,
Gasoline Cayman, Misslie Robot

METAL DETECTOR
Use the Metal Detector to search the area to the right of the hole where you 
emerge at the Tower. You will find 177mm Amorphe, a powerful Main Gun that has 
30 shells.  177mm Amorphe(1)   640 ATT, 65 DEF, 30  AMMO,  7.39t             

COMMENT
Although this is a place to which you can teleport with your tanks, there are 
no shops, and it is not really a town at all. 

Make sure you have ID (m). 


------------------------------------------------------------------------------
Walkthrough
------------------------------------------------------------------------------

Enemies:  None

Items:    Heavy Metal Gloves, Bulletproof Vest. 


-------------------------------------------------------------------------------

Leave your tanks at the entrance and go inside Broadcast Tower.  There are no 
enemies in the main tower.  There is a lift, but the controls are stuck at the 
fourth floor.  


-----------------
1. Minigames Room
-----------------

When you arrive you can take a look at the mini-games at the right on the 
ground floor.  Speak to the blue robot and you can have a go on the games 
machine.  It costs 500G a go, and basically it is a version of Whack-a-Mole.
If you fail you will still get a prize, a Baddie Promo.

The prizes are:

Easy      Baddie Promo
Normal    Leather-Covered Seat
Hard      Ceramic Pad


Vending Machine (Ground Floor)
---------------
Tools Prize: Baddie Promo (Mukadelon)

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Healing Capsule x 4 40G
Healing Capsule x 6 60G
Rocket Firework x 1 5G
Blaze Bottle x 1 10G


To get to the next floor take the stairs to the right of the lift or in the 
bottom right corner. 


-------------
2. Wax Museum
-------------

Play with the waxworks by selecting ON on the green computer screens.  There
is a wooden box with Heavy Metal Gloves in the top left corner of the room.  
You can simply solve the puzzle with the dolls, if you like, but first go up 
the stairs to the right of the lift, and to the next floor to get another item.


-----------
3. Aquarium
-----------

Walk left and speak to the man about Marilyn and agree to help him.  Left from 
here is another wooden box with Bulletproof Vest.  

If you go up to the next floor you cannot progress any further from either side
of the lift as there are holes in the floor.  The only way forwards is to
rescue Marilyn from the monsters!

Go down the stairs to the right of the man and keep going down until you reach 
the sewers.  Actually you don't really need to do this, since it is easy 
enough to solve the small puzzle on the second floor which lets you access the 
ladder up to the next floor. 


------------------------------------------------------------------------------
i. Broadcast Tower Sewers and Fifth Floor
------------------------------------------------------------------------------

Location: Go down the ladders at the top left of the building to find the 
          sewers.  Go up the ladder on the waxworks floor to get to the lift 
          for the fifth floor. 

Enemies:  Methyl Amazon

Items:    Marilyn

Comment:  Make sure to bring ID CARD (m)


------------------------------------------------------------------------------

Yep, more of those annoying Amazons.  I discovered here that the Ultrasonic
Wave Gun can put enemies to sleep which is very nice. 

Finding Marilyn is easy though, just go left and down the screen and then right
and she is in plain view.  She will become part of your party, at least, she
follows you.  All he tells you, in return, is how to use one doll to block the 
other.  I had already figured that one out on my own... Ah well.


Waxworks Puzzle

Anyhow go back down to the waxworks floor.  Move in to the opening left of the
doll with the pink frock, and the Dracula doll will move to block you.  Then
back out and stand behind the pink doll and push her forwards.  Then go around
to the right and walk left towards the pink doll, and the Dracula doll will not
be able to block you.  Then walk down and climb up the ladder to the next
floor.  Go up two floors and you will be back at the fourth floor only this
time in the centre.  Walk up and right and up to find the lift (there is
nothing to be found on this floor), and you can use it to reach the fifth
floor.


Fifth Floor

Talk to the old guys for information.  There are no items here, the poor things
only have a broken fridge and stove.  Upload information to the BS controller
from the left computer.  Press LOAD.  This will give you the Tank Guide System.
The machine to the right requires an ID Card.  This is the one you found in
the subway tunnels: ID Card (m).  Select the card from your inventory and then
choose "USE" and it will be inserted into the slot.   Then press OPEN, and then
LOAD.  This will make the programme upload to your BSController.  You now have
the Laser Satellite Strike!  (The old man calls it the "Bi-Ess Laiser".)

Don't worry if you haven't brought the card with you, as you can now use the
lift to return to the ground floor.  However if you want to return here you
have to move the dolls again in order to get to the lift on the fourth floor. 
No big deal.



===============================================================================

12. S A N T A  P O C O                                                *SPOCO

===============================================================================


LOCATION
To reach Santa Poco, drive all the way down the narrow track, past the 
Waterfall and then all the way up, going north and then east when you reach 
the desert, and the field opens out again.

AREA ENEMIES 
Hell Rescue, Singing Parabola, Gun Tower, ATM Shark, Syringe Spider

WANTED
Gomez: 50,000G
Dust Franken: 81500G

METAL DETECTOR
Found in the field: due north of town at the top of a tyre track where another
leads to the east, find 205 Red Peony, an EXTEMELY heavy Main Gun.
205 Red Peony 700 ATT, 180 DEF, 25 AMMO,  15t! 

Solomon 2 (C-Unit)  8%      8%     190       2.00t
(Found in the field due north of Santa Poco, just before reaching Hell's Gate, 
in the middle of an area where there are no markings except for sand dunes to 
the west and south east)

COMMENT
This is a useful town to find as it has the only Tank Wash in the game.  It is 
also handy if you want to visit a Hunter's Office without having to get out of 
your tanks. There is a secret shop here, (found by UltimateCalibur) which 
sells equipment not found anywhere else. It will only open when there is a BIG 
SALE! on in town. 


--------
Services
--------

Equipment Store
Tools Store
Parts Store
On-Board Tool Shop
Ammo Dealer
Tank Rentals
Others (...lists all the other services in the town on the next screen)

Memory Centre
Hunter Office
Hotel
Massage
Bar

Refill Station
Auto Repair
Car Wash
Transfer Center


Equipment Store                            Secret (Big Sale!) Trader Shop
---------------                            ------------------------------
SMG Grenade...........3060G (Group)        Nitro Shower.........16000G S (All)
Lightsaber..........22,000G H & S          Beam Blizzard........20000G (Group)
Bazooka.............35,000G                Sniper Helmet........ 2800G
Metallic Suit........52,00G S              Battle Knuckles.......3800G
Clad Boots............2200G                Squat Power...........2800G S
Bulletproof Vest.......550G


Tools Store
-----------
Healing Drink...........20G
DD Pineapple............30G
Hydro Pot..............150G
Alkali Spray..........1000G
Repair Kit..............80G
Smokescreen.............50G
Alkali Wax..............60G


Parts Store                                On-Board Tool Shop
-----------                                ------------------
160mm Amorphe.........8780G  Main          L-Plate Pack...........200G
165mm Long Tom........9900G  Main          LL-Plate Pack..........300G
25mm Machine Gun......2480G  Aux           Camouflage Shield.....4600G
Burner Dragon........12600G  S-E (Group)
Nitro Sweeper.........8210G  S-E (All)
Silpheed.............28000G  Engine


Ammo Dealer
-----------
Acid Shell........30G
Cement Shell......35G
Hollow Charge.....50G
Exploding Shell...40G


Tank Rentals
------------
Renter #6   Sp 1535
Renter #7   Sp  445
Renter #8   Sp  985


------------------------------------------------------------------------------
Walkthrough
------------------------------------------------------------------------------

Tent:               Turban in wardrobe
                    Fire Extinguisher in stove
House left of tent: Neutralising Cream in the chest of drawers
                    Liquid M-Toll in stove
                    Puppy Gourmet in the sink
                    Iron Brassiere is in the wardrobe
Inn:                M-Toll x 2 in first floor bedroom chests of drawers.
                    Pine Robe in top bedroom wardrobe, 
                    Pine Slippers in chest in top bedroom
                    Pine Robe in the other chest in top bedroom
 
------------------------------------------------------------------------------

At last, the Car Wash!  250 gold for each tank.  My tanks badly needed a good 
wash, and it felt great to have all the Lead Mushrooms and Bird Crap cleaned 
off.  You get a free waxing as well.  This facility is in the large right hand 
garage.  Walk through to the large building that looks like a garage and you 
can drink from the well and heal for free.

----------------------------
BIG SALE! SECRET TRADER CAMP
----------------------------
This only opens during a Big Sale! It is in the tent at the back of the town 
to the left of the Inn. Also note that because the shop is only open when there
is a sale on, the prices you pay will be less than the value shown for them in
the BSCon.

Go inside the tent to be told about an oasis to the north west.  (This is where
you can find Rodriguez.)  Turban is in the wardrobe.  Stove is in the Fire
Extinguisher...um, other way around.  Go inside the house to the left of the
tent for a lesson in couple-dom!  Neutralising Cream is in the chest of 
drawers, Liquid M-Toll in the stove, Puppy Gourmet in the sink (despite the 
fact they want a cat), and Iron Brassiere is in the wardrobe.

Leave the house and walk left past the dog and up the side of the house to a
manhole cover. This is the Transporter.  I used this to go to Hell's Gate West,
thinking it was a bit strange that I could access it, since I had not yet 
visited Hell's Gate West, and got the malfunction!  This worked every time, so
I think this is the way to the Yoshida Life Sciences Research Facility if you 
need to return for another Revivification Capsule.  (See the next section for 
details about this place.)

You can feed the dog with Puppy Gourmet, if you have it in Hunter's item 
inventory and select "USE" when facing the dog. 

The Inn has M-Toll in the first floor bedroom both chests of drawers.
There is Pine Robe in the top bedroom wardrobe, Pine Slippers, and another Pine
Robe in the other two chests. 

The bar has Frog Racing and Cross Fire, the massage man and a jukebox.  You 
can get information about the location of Canabelle, using the Ambush system 
with an S-E weapon, (from the girl), and about finding ancient weapons buried 
in the desert. 


Vending Machines
----------------

Left Garage
-----------
In fact these two machines are sold out, so no prizes!

Acid Shell x 1 30G                   Spare Shell x 1 10G   
Para-Gas Shell x 1 35G               Spare Shell x 8 80G
Cement Shell x 1 35G                 Piercing Shell x 1 30G
Hypno -Gas Shell x 1 30G             Hollow Charge x 1 50G
Napalm Shell x 150G                  Panic Shell x 1 35G
Cold Shell x 1 50G                   Exploding Shell x 1 40G


Middle Garage
-------------
Shells Prize: Stealth Coat           Plate Prize: Mirror Coat

Spare Shell x 1 10G                  L-Plate Pack x 1 200G
Spare Shell x 8 80G                  L-Plate Pack x 2 400G
Blast Shell x 2 50G                  L-Plate Pack x 5 1000G
Napalm Shell x 2 100                 LL-Plate Pack x 1 300G
Cold Shell x 2 100G                  LL-Plate Pack x 2 600G
Par-Gas Shell x 2                    LL-Plate Pack x 5 1500G


Equipment Store
---------------
Prize: Baddie Promo (Gomez)

Healing Capsule x 1 10G 
Healing Drink x 1 20G
Para-Non x 1 30G
Repair Kit x 1 80G
DD Pineapple x 1 30G  
Smokescreen. x 1 50G


-------------------------------------------------------------------------------
i. Life Sciences Laboratory/Revivification Capsule
------------------------------------------------------------------------------

Location: Acessed when the Transporter malfunctions.  Use the one in Santa 
          Poco for guaranteed results.  

Item:     Revivification Capsule


------------------------------------------------------------------------------

Inside this building there is a computer indicating "Chemical Simulator" 
whatever that means...and various bookshelves. 

Leave the door and check the sign by the door, which reads: Yoshida Life 
Sciences Research Facility.  This is the building that you might have visited 
before and could not get access, though you could drive all the way around it.

Go back inside the select "Open" on the computer at the other door.  Then go
down the two sets of ladders.  Here you find a larger computer called the 
ZigZag Liner Organiser. 

Press ON and prototype creation is now in process.  The room starts to shake
and...something appears on the conveyer belt.  Start the conveyor belt by
pressing ON at the small computer to the right, and the Revivification Capsule
will appear on the table.  Just use the Check command to pick it up.
You can only have one at a time, so all that is left to do is to return using 
the transfer machine. 

If you need another Capsule, you can return here from the transfer machine in 
Santa Poco.   This is the only place where you can get the item. 


------------------------------------------------------------------------------
ii. Organic Waste Landfill
------------------------------------------------------------------------------

Location: North east of Santa Poco, there is a building surrounded by trees.

Enemies:  Golden Ant, Enormous Ants, Smoke Flower

Items:    ID Card (u), Concentrated Methyl, Barrier Seal, Hand Vulcan.

Extras:   Just north of the trees there are three rocks and three trees. Use 
          the Metal Detector to find the SE Gun, ATM Red Peony in between the 
          trees and rocks.  ATM Red Peony  768 ATT, 30 DEF, 4 AMMO  2.20t   

Comment:  Make sure to bring the Lock Hacker.

------------------------------------------------------------------------------

To reach this place drive north east from Santa Poco, towards the large crack
in the ground.  There is a small building surrounded by trees, west of the
crack and next to the water's edge.  Park the tanks at the eastern edge of the 
wooded area where the trees are small, and you have to go through the trees on 
foot to reach the building. 

There are no enemies to begin with.  Once inside there is no access to
anywhere, as the door is locked.  Although it doesn't seem as if you can go
forwards, in fact the brown table looking things at either side of the stopped
conveyor belt can be walked on.  There is a computer terminal at the left one
where you must insert a card.  To get the card simply unlock the door using
your trusty Lock Hacker (which, of course, you always take with you everywhere,
(just in case.)  The ID Card (u) is in the left of the three cabinets.

(You can go through to the back of this room and use the ladders to explore 
the whole building and pick up the items, but I think you need to get to the
bottom floor by using the trash dump, if you want Dust Franken to appear.  
You can pick up the items on the way back, after killing him.)

Now leave this room and go up to the green terminal at the central area.  Open
your item inventory and select the ID Card (u).  Then press OPEN.  Step on the 
conveyor belt, and stay on it until you are dumped onto the bottom floor where 
you can find Dust Franken, lots of trash and ants.


Finding Dust Franken

It took me about an hour of wandering around killing ants for him to appear. 
Eventually he emerged from the trash at the bottom left of the area, just to 
the right of the four grates in the floor, and even then I was lucky to kill 
him before my three were killed.  Don't bother wandering around, as I can 
confirm that he appears in this precise area.  You should be able to see the 
small room with the ladder leading up, just to your right if you are in the 
correct area.  It is also down the screen from where you first enter the room 
after being dumped. 


o------------------------------------------------------------------------o
| W A N T E D |  *W12  D U S T  F R A N K E N          Reward: 81,500G   |
|------------------------------------------------------------------------|
| Attacks: delivers a punch (did between 1000-12000 damage to one)       |
| Delivers a panic wave (all) (effect confused )                         |
o------------------------------------------------------------------------o
| Experience  |  4800                                                    |
| Drops       |  500 gold                                                |
o------------------------------------------------------------------------o


Fighting Dust Franken

You need spare protectors, and the Gas Mask and Towels might help prevent
confusion as well as Top-Off Drinks for healing HP, and the best armour and
weapons to defeat him without someone dying.  Without the extra protection one
punch can do an awful lot of damage.  At level 29, and despite having very good
equipment, though his protector was broken, my mechanic bit the dust after one
swipe by Dust Franken did around 1200 damage.  It took about 5 or 6 rounds to
defeat him and I had to use a Top-Off drink every round for one or other of the
party.  The Rocket Punch weapon is very effective if used by the Soldier.


Getting out of the Trash

To get out just walk right around the central rubbish heap and then left at the
bottom wall to find the door and ladders up.  You emerge into a room out of a
manhole and then can take the ladder up that is ahead.  First walk left to the
room that has some beds, and open the wooden box in the far left bottom corner
to get Concentrated Methyl.  Continue up the next ladder, and then head left
to find another ladder in the upper left corner of the corridor.  In the next
area, you can take the ladder to the right. 

(If you want the items that you can see in the room below you, go down the
corridor and then take the ladder down to the room below, C3.  There are two
boxes that contain Barrier Seal and Hand Vulcan.  Then go back up the ladder 
and up the corridor and climb the ladder in the top right hand corner.)

Walk down the passage and switch on the conveyor belt.  Walk up onto the brown 
steps and onto the conveyor belt which will take you left.  You will drop down 
onto another belt, which is the one going right that leads to the basement.
(C4)

This time walk off it and go left and then up to find yet another ladder.  Keep
going up the next ladder and then through the door into the first room where
you found the ID Card.  Leave the building, and pick up your tanks.  (I thought
they would have been covered in bird crap by now but they were okay). 

By the way, if you get fed up waiting for Dust Franken and decide to leave
before killing him, there will be some enemies to fight at the entrance to the
building.  These were Laser Eye x 2 and Sonic Stunner.  Once he is defeated 
you can leave without any more battles. 


-------------------------------------------------------------------------------
iii. Run-Down Oasis
-------------------------------------------------------------------------------

Location: North west from Santa Poco, at the top edge of the mountains.  Also 
          due south from Hell's Keep West, and then west a short distance. 

Enemies:  AT Elephant, AT Armadillo, Gun Tower, Bio Bazuzu, Floating Hyena 
          (world map) 

Items:    Big Baddie Promo

Extras:   Wanted enemy Rodriguez. 


-------------------------------------------------------------------------------

Find the Oasis from Santa Poco by driving west and following the edge
of the mountains heading north west.  At the northern most point, you will find
a small pond and a small village that is visible on the map.  (Somehow I
expected it to be hidden and spent ages using the metal detector, in the
desert, trying to find it!)

There are two Vending Machines close to the entrance, but you might want to 
leave these alone when you see what the prizes are if you are lucky...or 
unlucky. 


Vending Machines
----------------
Plate Prize: Lead Mushroom          Shells Prize: Lead Mushroom

40-Plate Pack x 2 120G              Spare Shell x 5 50G
40-Plate Pack x 5 330G              Spare Shell x 15 150G
80 Plate Pack x 1 120G              Hollow Charge x 5 250G
80 Plate Pack x 2 240G              Blast Shell x 8 200G
L-Plate Pack x 1 200G               Exploding Shell x 8 320G
LL-Plate Pack x 1 300G              Rocket Shell x 2 198G


Leave your tanks and go inside on foot.  There is a poster of Bad Valdez on 
the wall if you haven't seen one yet and another Vending Machine in the top 
right corner of the room near the ladder.


Tools Prize: Baddie Promo (Bad Valdez)

Healing Drink x 1 20G
Neutralising Cream x 1 20G
Para-Non x 1 30G
Repair Kit x 1 80G
DD Pineapple x 1 30G
Smokescreen. x 1 50G


As soon as you go up the ladder and move to the left a few steps, there will be
a scene with a man with a guitar. Answer yes, you came to hear him, and he will
play a long song.  After that you will be facing the ladder, and all you can do
is to go down it.  You cannot get into the first room on the landing.  Turn
around and he will repeat the same question.  Say no and you can then say yes
once more to "hear" another song, though you only see the words.

Say no to this song and he will fight, but it has to be one on one! 
(And you will still get another song...)

You can avoid all the songs if you want, if you just answer no.  When he 
finally accepts the fight, you can still say no and although he will insult 
you, this means you can check out your equipment before fighting him, although 
the whole scene will have to be played out again. 

You have a choice for this epic battle.  I choose Soldier, after all she is the
best fighter and has the highest HP.  Ensure that she has at least two
protectors and three Top-off Drinks, and the very best equipment you can find,
steal or buy: the Rocket Punch weapon sold at Canabelle is a good one for this
fight.  I first attempted this battle at Level 22, and his missile attack wiped
her out.  At level 27 I managed to defeat him, so I think you need the
additional levels to make sure that your soldier has high enough HP to survive
two of Rodriguez's Strange Missile attacks, unless you are lucky.


o-------------------------------------------------------------------------o
| W A N T E D |  *W14  R O D R I G U E Z                Reward: 100,000G  |
|-------------------------------------------------------------------------|
| Attacks with his guitar gun                                             |
| Plays his guitar violently                                              |
| Sings mysterious lullaby (effect: confused)                             |
| Strange missile (effect: around 600-800 HP damage)                      |
o-------------------------------------------------------------------------o
| Experience  | 7200                                                      |
| Drops       | Big Brother's Promo                                       |
o-------------------------------------------------------------------------o


Fighting Rodriguez

Although his lullaby had the effect of confused, it did not seem to make any
difference, as my Soldier just carried on as normal.  If you are worried about
this, you can use the Tool, Earplugs to prevent her from hearing anything. (You
can buy this at Il Migra.)  Strange missile did over 600 HP damage despite her
good armour and if he uses that attack for a second time in a row, and you have
no protector you are screwed.  However, even if one person falls, another can
rise to take their place!

You can choose to continue to fight him using another person.  Although he has
another protector that must be broken before you can do any serious damage, I
found that using the Bazooka with Hunter, did nearly 300 HP damage to Rod. 
Hunter also was not effected by the music despite Rod using that attack twice. 
It seemed that he was easier to defeat the second time.


After the Fight

Go back up the ladder and check the chest in the first bedroom to find Iron
Girdle.  The second chest in the other room has another Big Brother's Promo in 
case you didn't get the drop at the end of the fight. 



===============================================================================

13. C A N A B E L L E                                                  *CANA

===============================================================================


LOCATION
Drive north west from Santa Poco following the line of the west mountains, and
from the Run- Down  Oasis (before going further north into the desert) turn
south and drive straight down the other side of the mountains. Keep going and
the desert gives way to grass.  Continue going south and then turn west and the
town is on a small island connected to land.  It is in fact due west of Leorad,
though it cannot be reached from there.

AREA ENEMIES: 
AT Grizzly, Sleeping Grass, Bomb Runner, Mine Mole, Acid Ant, Murderous Amoeba
Missile Trailer (Some of these are close to the Ghost Base, to the north)

WANTED
Salmonella Clan
Salmonella HQ (no info) Reward 99899G

METAL DETECTOR:
Thunderblast Autogun  245 ATT, 40 DEF, OO AMMO, 2.50t           
(found in the field by the three trees next to the rock wall just before 
entering Canabelle from the east.)

COMMENT
Return here after the Ghost Base and visiting Dr. Optica and speak to people 
to be told about the fire. 


--------
Services
--------

Equipment Store
Tools Store
Parts Store
On-Board Tool Shop
Ammo Dealer
Tank Rentals
Others (...lists all the other services in the town on the next screen)

Memory Centre
Hunter Office
Hotel
Massage
Bar

Refill Station
Auto Repair
Transfer Center



Equipment Store                            Tools Store
---------------                            -----------
Bazooka.............35,000G                Healing Drink...........20G
Rocket Punch........50,000G H & S          Top-Off Drink..........100G
Face Guard............1150G                Alkali Spray..........1000G
Bulletproof Vest.......550G                Smokescreen.............50G


Parts Store                                On-Board Tool Shop
-----------                                ------------------
175mm Cannon.........12200G  Main          L-Plate Pack...........200G
Burner Dragon........12600G  S-E           LL-Plate Pack..........300G
Rain Cylon...........15500G  S-E           Auto-AC...............3200G
OHC Carmen...........39800G  Engine        Camouflage Shield.....4600G


Ammo Dealer
-----------
Panic Shell.......35G
Hollow Charge.....50G
Exploding Shell...40G
Spare Shell.......10G


Tank Rentals
------------
Renter #9 Sp 1365
Renter 10 Sp  530


Buy the OHC Carmen if you can afford it!.


------------------------------------------------------------------------------
Walkthrough
------------------------------------------------------------------------------

Blue-roofed house left of Tools Store:
                     Red Peony's Wrap in chest of drawers 
                     Fire Extinguisher in stove
                     M-Toll in sink
                     Potatoey Cells in the fridge. 
                     Heavy Leather in wardrobe in the bedroom.

Inn:                 Two Pine Robes, Pine Slippers, Pine Soap, Pine Towel, 
                     all in Pine Room
                     Concentrated Methyl in fridge in Pine Room

House behind Inn:    Fire Extinguisher in stove of Henry's parents' house.


------------------------------------------------------------------------------

The first garage has two Vending Machines

Shells Prize: Alkaline Coat          Tools Prize: Baddie Promo (Bionic Pooch)

Spare Shell x 1 10G                  Healing Capsule x 1 10G
Spare Shell x 8 80G                  Healing Drink x 1 20G
Blast Shell x 2 50G                  Para-Non x 1 30G
Napalm Shell x 2 100G                Repair Kit x 1 80G
Cold Shell x 2 100G                  DD Pineapple x 1 30G
Acid Shell x 2 60G                   Smokescreen x 1 50G


Leave your tanks and enter the town.  The girl in the bar will give advice 
about the "First-Aid System" on tanks, which can heal acid and paralysis for a 
party member.  The two guys will tell you how to get to the Base and that there
is a tank there.  There are the usual Jukebox and Crossfire game.

You will be told about Henry.  You can find him if you go right around the 
trees to the right of the Bar.

The rest of the buildings are to the left of the river.  The best weapon, the
Rocket Punch is 50,000g, so wait until there is a sale on if you want to buy 
it.  This weapon is essential for your soldier, if you want to beat Rodriguez.
You can buy the all-heal Top-Off drink at the item store.  These are also 
essential for that battle. 

The house next door has Red Peony's Wrap in the chest of drawers, Fire
Extinguisher in the stove, M-Toll in the sink and Potatoey Cells in the fridge.
Heavy Leather is in the wardrobe in the bedroom.

There is nothing in any of the open rooms at the Inn but you can get more chat
about Henry...well advice actually, and stay in the VIP room, the Pine Suite
for 100G each.  Make sure you have sufficient room in your inventory for the
two Pine Robes, Pine Slippers, Pine Soap, and Pine Towel that can be found in
the furniture.  Concentrated Methyl is in the fridge.

The small house at the back of this area contains Henry's mum and dad...
Fire Extinguisher is in the stove.  There is a ladder to a cellar in the small
right hand room, but there are only empty boxes down there.  (I thought I'd
have a little chat with Henry once more to see if I could persuade him to mend
his ways, but he just repeated the same things...)  


------------------------------------------------------------------------------
i. Ghost Base/Dr. Optica
------------------------------------------------------------------------------

Location: Due north of Canabelle inside the first building. 

Enemies:  Army Zombie, Mimic Box, GI Skeleton, Laser Eye, Security Camera, 
          Killer Closet, Snake Hole

Items:    Tomato Typhoon, Bulletproof Vest, ID Card (e), Saratoga Suit, CVC 
          Suit, Plasma Strom, Howling Gun, 
          (Chilly Cells at Dr. Optica's place - optional)

Extras:   WhiteMuu Tank, Dr Optica. 


------------------------------------------------------------------------------

The Ghost Base is situated north of Canabelle.  Drive past the town and head up
the marked track to the north.  You can only access the first building to the 
left, at first.  This place is a nightmare.  No joking. 


Preparation

You MUST bring lots of Para-Nons and Top-Off Drinks, and spare protectors. 
Even with good armour and at level 27 this was tough going.  Make sure your
party are kept in good health because you never know when you might be involved
in a sneak attack by four GI Skeleton enemies and they can take you out fast. 
There are still battles even on the conveyor belt.  There is nowhere to heal 
or rest, and most of the time you will be fighting on foot. 


Route to the Tank

Go inside the first building and follow the passage all the way down and left.
Stop at the first broken wall you see, and go through here on foot.  Walk up
the first area keeping to the right, and then through the open doorway ahead.
If you go up to the top left hand corner of this area and select "CHECK", you
will open a manhole cover.  Don't bother with this, as there is just a blue
robot doing quality checking of lots of empty wooden boxes!  (You might end up
here yourself if you are not careful.)  Instead make your way up the stairs.

Then keep going up the central stairs, to the top floor, until you reach a 
room with green things.  They are all fast asleep and they will stay asleep.
There is a Bulletproof Vest in the room to the left.  Check the desk to find 
ID Card (e).

A nice trick which is all credit to richtie's FAQ, as I doubt I would have
thought of this myself, is that by shutting an open wardrobe and then opening
it again, you can find an item!  Do this with the left hand wardrobe on the top
floor to find Plasma Storm, and use the same trick with the right hand wardrobe
in the second floor room with all the beds and furniture, and you get Saratoga
Suit! The left one has CVC Suit.  These are very useful pieces of body armour. 
There is nothing in any of the chests of drawers.

Back on the ground floor, leave the stairs area by heading down the screen, and
then go left and up to where you can see two computer terminals.  Before
reaching the terminals head up the screen between the wall and the computers
and you will find two wardrobes.  Ahit and open the right hand one to receive
the Howling Gun.  Then walk down and left and use the ID Card (e) on the left
computer.  Press OPEN.  The right one can just be switched on, but you might be
better just leaving it off.

Go back to your tanks by retracing your steps, heading right to the far right
wall and then down.  Now drive left and this time go all the way left and up,
and at the top left corner drive down one ramp.  Drive past the second ramp on
this floor heading down the screen in a garage type area.  (If you go down the 
second ramp it just leads to a conveyor belt and you cannot go any further.)

Park the tanks and head right, over the broken rocks and then up through the
open entrance. Then go right, keeping close to the bottom wall.  At the far
wall go up to find a ladder in the corner.  Climb up, and you can walk along
the stopped conveyor belt that is the one in the very first area you were in. 
Don't be tempted by the wooden box (Gulp), as this is the one that contains the
tank weapon.  (And if you jump down you will have to go all the way back around
again...sigh)

Follow the stopped conveyor belt left and up and right, and up, and left and so
on, and try not to fall off...or yes, you've guessed it...you have to find your
way back down to the bottom again.   You have no idea the relief I felt when I
finally fell into that black hole at the end!  Only it was short lived.

NOTE: If you have switched the conveyor on, using the right hand computer 
screen then it might be easier to ride it to the hole, but then again, you may 
find that you have difficulties negotiating the right angled turns. 

Now, more problems.  If you stay on the moving belt that you land on, you will
be back at the very bottom area with the blue robot...and that means...yes, all
the way back up the ladder in the top left corner of the room which brings you
out in the area with the central stairs.  Head down the screen to emerge back
in the large conveyor room and head right and then down to exit at the bottom
broken wall.  Then, once again go left and up and ...if you have messed up as
many times as I did, you will know the route by now. 

Ok, so you have fallen through the hole and managed to walk left against the
conveyor belt which is moving to the right.  Now you have to turn down the
screen to continue on the conveyor belt path.  Judge this badly and you will
simply end up on the floor and...not quite so bad this time as at least you are
on the lower floor.  In fact walk down the screen with the wall on the left and
you will see your tanks patiently gathering lead mushrooms on the other side of
the wall. 

Negotiate your way along the belt down and then right and you will end up
falling into another large room with many empty boxes.   There are STILL
enemies to fight. 


Finding Dr. Optica (Optional)

Anyhow head right and keep going and you will find a couple of ramps going up. 
then suddenly you are outside!  What a relief!  Go right and there is a narrow
doorway.  In here is a friendly robot called Saturday, and you can open the 
gate to the outside at the computer screen next to him.  Here you can meet Dr. 
Optica.  Answer yes and he will make you something if you have three lenses.  
You can return here again once you have found the last lens, and Dr, Optica 
will assemble the best hand held weapon in the game. 

If you go through the upper exit into the area with a yellow floor you will be
in a battle with three Dummy Shelters.  This is a weapon testing range, and 
just for fun.  You get 1 experience and 1 gold for each of them.  Now you can 
go left in the bedroom and get Chilly Cells from the fridge.  (Scant rewards )


Finally...The TANK!

Return through the opening to the main factory and back down the two ramps from
Dr. Optica's, and hug the wall heading down and then left.  OR don't bother 
with Dr. Optica at this point and just walk down the room and left to find the 
the door to the last tank. 

The locked door requires an ID Card.  If you haven't got the card with you,
you can catch a tantalising glimpse of a silver tank to the left.  You need ID
Card (o) that you found at Peerless Hospital all that time ago.  Use the ID
Card (o) on the green Electronic Lock on the wall to the right of the doors and
then press OPEN.   The doors will do just that so rush in and claim your new
tank!  (Still battles, and their frequency seemed even more down here.)


o---------o----------------o
|         |                | 
| T A N K | *T8  WHITEMUU  | 
|         |                | 
o---------o----------------o


The good news is that you can leave the building easily.  The control panel for
the gate is situated to the right of Saturday.  Open it to leave the fenced off
enclosure.  The bad news is that your tanks are still parked inside the Ghost
Base.


Optional Extra: Not recommended

If you head left from the tank you will find that you are at the far side of
the conveyor belt on the lowest floor of the building.

Look left and you will see a ladder in the top corner of the wall.  Get out of
your tanks and head up two ladders and walk down the screen and you are
outside.  This is not such a great idea as you cannot go back inside except by
the original entrance, or via Dr. Optica's building entrance providing you 
have unlocked it. 


Getting the Tomato Typhoon

All you need to do is to drive all the way along the entrance passageway
towards the ramp and just before it, turn right and enter the large area.  I
thought you could not get inside here because of the broken rubble on the
floor, but in fact if you drive close to the south wall of the broken gap you
can then continue all the way down the room and along the bottom wall to reach
the wooden box that contains the tank weapon.  All credit to IdiotFool for
explaining this. 


Getting the Laser Bazooka

Once you have found all four lenses, return to Dr. Optica and choose where to 
place them on a diagram of the weapon.  You can check out the placement and 
how it effects the gun by practising against the Dummy Shelter enemies in his 
practice room.  If you don't like the result you can change them around
until you are satisfied with the weapon.  


Note: the location of the Howling Gun and Plasma Storm are thanks to hergman.


------------------------------------------------------------------------------
ii. Scorched Factory
------------------------------------------------------------------------------

Location: Due east from Canabelle.  Only accessible after the fire.

Enemies:  Injection Bird, Pickaxe Bird, Gunbird, UFO Scout, Beam Sceptres, 
          Virus Bat, Army Zombie, Dummy Shelter

Items:    Beam Blaster, ID Card (t), 175 mm Cannon, 195mm Cannon, 165mm Ghost,
          Camera Lens.

Extras:   Salmonella Gang is inside.  There is a Tank Weapon close by.  
          220mm Gaia: 800 ATT, 86 DEF, 10 AMMO, 10.00t 
          (found by the rock wall, just north of the Scorched Factory)


------------------------------------------------------------------------------

Return to Canabelle and there are three guys standing looking to the east, they
all say there is a forest fire.  Henry will say that he didn't do it.  (Yeah
right...)  Speak to his parents and they are worried.

Make sure you have one Hyrdo Pot in your item inventory.  If you don't, just
use the Dog System to hop over to Santa Poco and buy one from the Tool Store
Drive all the way east from Canabelle, heading in the direction of Leorad,
until you have to stop because of the burning forest.  Drive up to it and
select Party and then a character and Item, and then select Hydro Pot and Use.
It starts to rain, putting out the fires.

Simply drive over the burned out trees to the Scorched Factory.  Check the
entrance gate and it is locked.  Do what you always do with a locked door and
use the Lock Hacker.  


Inside Scorched Factory

NOTE: Since there are so many tank weapons in here, it would make sense to 
explore with a tank in tow.  Then you can simply load it with anything that is 
excess weight, without needing to dump armour tiles or leave before you are 
ready.  You also need Para-Non for the Virus Bats and the First Aid System 
on your tanks is helpful in case of paralysis.  (Though when I used one for 
the first time it broke!)


Ground Floor

Once inside drive up the large main room, keeping close to the left wall, and
then left and through the narrow opening.  Continue going up and then right to
find a ramp down.  (You can explore going left, but you may end up leaving the
place by accident.)


B1

Go down the ramp.  Turn left and there will be an ALERT.  Continue and two Beam
Sceptres will appear. They are easy to defeat with Autoguns.  If you head past 
the broken computer you have to leave the tanks to progress.  There is a Card
Machine on the wall.  But you don't yet have a Card for this machine so leave 
it for now, and drive right to find the ramp down to the next floor. 

Before going down this ramp you can go down the passage at the far right,and
unlock the door. This is an area with stopped conveyor belts.  Go left past the
top of the conveyors and then head down the screen to the bottom wall and you
can go down another ramp.  If you then drive left it does not lead anywhere. 
Instead, go right (just a short distance) and there is a wooden box containing
Beam Blaster, a tank weapon.  This is an Autogun Power 200, attacks one.

By the way, you can walk down the stopped conveyor belts and fall into the
hole, but after falling down the next one as well, this just leads to B3 where
you can walk up a couple of ramps to get out the building, so there is no point
doing this.


B2

Return up the ramp and straight ahead and then right past the conveyors to the
far right wall and then up to find the first ramp, that you ignored before.
This takes you to B2.  (There is nothing  to find if you cross the broken rocks
heading left on foot, just an empty room.)  Drive down to the wall and then
left to find a wooden box which contains ID Card (t).  This is the one you need
for the machine on the first floor, past the broken computer.  If you drive
left where the next ramp is going down there is a room that you can only access
on foot, but there is nothing there.

This room with the wooden box is also where you are likely to find Salmonella 
HQ!


o------------------------------------------------------------------------o
| W A N T E D |  *W12  S A L M O N E L L A  H Q        Reward: 99,800G   |
|------------------------------------------------------------------------|
| Attacks: squeezed the nozzle and fired (attacks one)                   |
| Cranked the fuel nozzle and fired his gun (attacks all)                |
o------------------------------------------------------------------------o
| Experience  |  25,000                                                  |
| Drops       |  3 gold, Superhuman Gloves  (thanks to hergman)          |
o------------------------------------------------------------------------o


I used Sleeping Gas Shell on him to good effect.  At least he slept for one 
round.  Also a Hollow Shell destroyed his protection.  His gun attack was only
doing around 18-20 Sp damage to each tank.  Hollow charge did 700 HP damage to
him as did main guns.  Eventually one of his cranked nozzle attacks caused 
intense shock on a couple of tanks parts, but that is only because I prolonged 
the fight to see what he might do!  The Thunder Blast Autogun was very 
effective against him.  This is an easy fight, given that you have your tanks 
against a soft target. 


B3 

The next ramp leads to B3.  There are Dummy Shelters down here inside the small
rooms off the corridor, and at the far left end of the corridor is a wooden box
with a 175 mm Cannon, 2.90t, 10/10, 700 Power.  From the ramp head down the
screen and then left to find another wooden box, containing a 195mm Cannon.
3.00t 15/15, 720 Power.   The next small bay to the left has 165mm Ghost.
Fortunately this is also a light weight gun.

However, on this first visit I had still not found the Outlaw boss, and my
tanks could not carry any more parts.  I checked their status to be sure and
they all had the full complement of 8 different parts, including Engine and
C-unit as well as guns. Time to dog out and take a trip back home to sort out
all this new tank equipment.

If you continue down from that last tank part there is a ramp going up and 
then another one.  These just lead you back to the ground floor, but at the 
far left of the building.where you can drive drive out to the world map. 


Finding the Camera Lens

In fact it is just as easy to return to the computer screen from the entrance,
and down the first ramp.  Use the ID Card (t) from your Tools inventory and
then press OPEN.  Walk down the through the now open door behind you.  Keep
going through the next door which will open to let you pass, and then go left
past the room with lots of computers.  You can read these if you like, but
there is nothing to find or do in this room.  Walk up to the ladder at the end
of the left section of this area and climb down to C2.  There is one useful
wooden box here, in a small room with other empty boxes, containing a Camera 
Lens.

Now head back up to re-join your tanks.  Apart from finding the enemy
Salmonella HQ who is rumoured to be in this place, that is it!   (Of course, 
he is there, on B2, just a little elusive.)


Found in the Field

One more thing, use the Metal Detector in the curve in the rocks behind the 
Scorched Factory and you can find the Weapon 220mm Gala, a powerful Main Gun.


Return Visit

You can return to Canabelle and find Henry in the basement of his parents' 
house.  Poor Henry. 


-------------------------------------------------------------------------------
iii. Shopping!
-------------------------------------------------------------------------------

Location:

After returning to Leorad through the gap that the fire made, a new Trader 
Camp will appear.  Where there were three lifeless trees situated to the right 
of the Northern Cave, now there are six healthy green trees arranged in pairs 
around a small sandy square.  This only means one thing: a Trader Camp.


------------------
Leorad Trader Camp
------------------

On-Board Tool Store
-------------------
Grounding Chain...........2550G
Alkaline Coat..............500G
Stealth Coat..............1500G
Mirror Coat...............1000G
Radar Scope..............15500G


Tank Parts Store
----------------
195mm Burst..............25000G  Main
Buster Flute............. 9980G  Aux
Dallos 1000..............17500G  C-Unit
V66 Kong.................55000G  Engine


Best stuff in the game and you can only get it now!!!  I love this.  Just a 
nice little extra for all that effort, and hiding right around the corner from 
home.  Now you can really get those tanks in tip top shape.  By the way, the 
Burst weapon will fire twice and is a very powerful and useful gun, although 
you can find the 180mm Burst in the East-West Subway Tunnels, which will give 
you nearly as much power for free!



===============================================================================

14. H E L L' S   G A T E  W E S T                                      *HELL   
    
===============================================================================


LOCATION
This town is due north across the desert from Santa Poco, and then west.  If
you want to avoid the desert, drive west and follow the edge of the mountains
going north.  Keep going past the Run-Down Oasis still heading north and it is
at the north western edge of the desert, next to the sea.

From the Subway Ruins hole it is due west following the northern edge of the 
desert. 

AREA ENEMIES
Radio Blossom, ATM Shark, Golden Ant, AT Elephant, Bio Bazuzu, Gun Balloon, 
Slow Walker, UFO Scout, Gun Tower, Glamour Tiger.

WANTED
Rommel Ghost: 160,000 gold.  
Rodriguez 100,000 gold

METAL DETECTOR
225mm Hydra        720      140        5         7.50t          
(found in the field by the last rock to the east of Hells Gate West)

Noah System No.R    15%      1%       98      4.90t
(Found in the field due south of Hell's Gate West.  At the first tree look 
left and it is in the area surrounded by three rocks and one tree to the west) 

COMMENT
BUY MECHANIC'S KIT


--------
Services
--------

Equipment Store
Tools Store
Parts Store
On-Board Tool Shop
Ammo Dealer
Others (...lists all the other services in the town on the next screen)

Hunter Office
Hotel
Massage
Bar

Refill Station
Parts Modification
Auto Repair


Equipment Store                            Tools Store
---------------                            -----------
Bazooka.............35,000G                Healing Capsule.........20G
TNT Paranoia.........29800G S              Top-Off Drink..........100G
Battle Knuckles.......3800G                DD Pineapple............30G
Hi-Polymer...........12500G                Repair Kit..............80G
                                           Mechanic's Kit........2000G
                                           Smokescreen.............50G
                                           Alkali Wax..............60G


Parts Store                                On-Board Tool Shop
-----------                                ------------------
x180mm Spark.........12800G                L-Plate Pack...........200G
205mm Cannon.........17900G                LL-Plate Pack..........300G
DD Hysteric...........5500G                Dog System.............350G
Interceptor..........23000G                First-Aid System.......200G
                                           Auto-AC...............3200G
                                           Camouflage Shield.....4600G
                                           Extinguisher System....980G


Ammo Dealer
-----------
Cold Shell........50G
Napalm Shell......50G
Hollow Charge.....40G
Exploding Shell...40G


------------------------------------------------------------------------------
Walkthrough
------------------------------------------------------------------------------

Walk behind the right hand garage and there is someone there with blue hair, or
a cap.  Speak to them and they will tell you that the Gate Password is located
at: 

  o----------------o
  | AREA X:09 Y:05 |
  | 32-F           |
  | HIGHEST POINT  |
  |                |
  | *beep!*        |
  o----------------o

This is CLASSIFIED INFORMATION!

So that is a lot of help...but don't worry, you will find it.  (In fact, you 
probably will have done so already: what building has 32 floors?)

Visit the bar and a man sitting at the table near the jukebox, will tell you 
that if you want to meet the Rommel Ghost you must find a large bird in the 
desert.  (This means on the ground!)  There is a jukebox and frog racing 
machine in the right corner.  The other man tells you that Valdez, the slimiest
of slimy fugitives, has gone behind Hell's Gate.  The girl won't help much, but
has an original pick-up line. 

The inn has no items, but there is a Vending Machine, a picture of Rodriguez 
and a massage man. 


Vending Machine
---------------
Tools Prize: Baddie Promo (Rommel Ghost)

Rocket Firework x 1 5G
Blaze Bottle x 1   10G
Hand Grenade x 1   20G
Smokescreen x 1    50G
Nitro Beer x 1     60G
DD Pineapple x 1   30G


The Hunter's Office is in the equipment shop, and be sure to ask for details of
Rodriguez.  (Giggle)  Also, buy the Mechanic's Kit from here, as this is better
than the Repair Kit, since it won't break and can be used as many times as you
like.  You can find the TNT Paranoia weapon in the Global Relief Centre, so
unless you want two of them, I wouldn't bother buying this, especially since 
your Soldier is the only one who can equip it. 


Fugitive: Rommel Ghost

This enemy is a random encounter in the middle of the desert south east of 
Hell's Gate West.  It is fairly easy to find, and in fact, if you just drive 
directly south from Hell's Gate West, there is a good chance that it will 
appear. 


o------------------------------------------------------------------------o
| W A N T E D |  *W15  R O M M E L  G H O S T         Reward: 160,000G   |
|------------------------------------------------------------------------|
| Attacks:  Launches a bombardment, armour-piercing ammunition           |
| Attacks with a machine gun, transfers a shell.                         | 
| Attacks with a laser (one tank)                                        |
|                                                                        |
o------------------------------------------------------------------------o
| Experience  | 1100                                                     |
| Drops       | 50 gold, Noah System No.R C-Unit (rare drop)             |
o------------------------------------------------------------------------o


I encountered this, one time when I was towing the Buggy equipped with the Emmy
and the support system in place.  It gave me back up in this battle which meant
that the Rommel Ghost's attacks missed my tanks.  This is a good strategy to 
use since it means you won't receive any damage. 

Use Piercing Shells to disable its armour piercing attack, and with the
additional support of the back up tank you can defeat this enemy at low levels.

I used the Abrams, Tiger and Van.  The main problem was that my guns were not
very powerful and it took a while to defeat it, as I ran out of everything, and
was reduced to using aux cannon.  It was almost a stalemate, since it couldn't
hurt my tanks, (with the Buggy in support) but then my tanks weren't doing much
damage to it either.  With better tanks and equipment this monster is
relatively straightforward to defeat at around level 24.



------------------------------------------------------------------------------
i. Hell's Gate West Trader Camp
------------------------------------------------------------------------------

Location: At the furthest western edge of the desert south of Hell's Keep 
          West, on the way to Canabelle.  

Enemies:  Glamour Tiger, Metal Eater, Dripping Kiwi, AT Elephant, Floating 
          Hyena, Slow Walker

Items:    None

------------------------------------------------------------------------------

-----------
Trader Camp
-----------
At the far western edge of the desert is a group of three trees,  In fact they
are in pairs and where the desert meets the green near the western mountains.
It is the far side of the ridge to the west of Santa Poco


On Board Tool Store
-------------------
LL-Plate Pack......300G
Dog System.........350G
Grounding Chain...2550G

Tools Store
-----------
Energy Capsule......50G
Repair Kit..........80G
Freeze Bottle.......80G
Mr Game..........49800G



------------------------------------------------------------------------------
ii. Hell's Gate 
------------------------------------------------------------------------------

Location: Due north of Canabelle, at the edge of the river and a short way to 
          the west of the hole that leads to the East-West Subway Ruins.

Enemies:  Robo Police

Items:    None

------------------------------------------------------------------------------


You can drive inside Hell's Gate and park at the two vending machines.

Vending Machines
----------------
Plate Prize: Driver Training Sticker     Shells Prize: Really, You First!

L-Plate Pack x 1 200G                    Spare Shell x 5 50G
L-Plate Pack x 2 400G                    Spare Shell x 15 50G
L-Plate Pack x 5 1000G                   Blast Shell x 2 50G
LL-Plate Pack x 1 300G                   Exploding Shell x 2 50G
LL-Plate Pack x 2 600G                   Hollow Charge x 2 100G
LL-Plate Pack x 5 1500G                  Napalm Shell x 2 100G


As soon as you enter the next room you will be attacked by the Robo-Police.
You have to defeat this enemy and then use the correct code on the green 
computer screen to the right.  If you get the password wrong then more robot 
police will appear. 


o-----------------------------------------------------------o
| Robo-Police                                   Hells Gate  |
|-----------------------------------------------------------|
| Drops       | 1900 gold. Riot Police Helmet               |
| Experience  | 1200                                        |
| Attacks     | Attacks (all), or one. Sounds an alarm      |
o-----------------------------------------------------------o


Without Protectors you are vulnerable to their single person attack which can
do around 400 HP damage.  Their normal machine gun attack can do around 50 HP
damage, although obviously this depends on your equipment.  If you can't defeat
the first enemy quickly he may call for help and there will be two Robot 
Police to fight.

This can be a good thing as it means you can just keep fighting and getting
more cash and experience.  Each enemy you defeat will give the full reward so
this is one of the best places to level up.  You can also deliberately input
the incorrect code and just keep spawning them, and you can do this even after 
opening the Gate.  There is a handy Vending Machine nearby, selling Energy
Capsules (which heal 450 HP) and Healing Drinks (which heal 200 HP).


Vending Machine
---------------
Tools Prize: Baddie Promo (Rodriguez)

Healing Drink x 1   20G
Energy Capsule x 1  50G
Para-Non x 1        30G
Repair Kit x 1      80G
DD Pineapple x 1    30G
Smokescreen. x 1    50G


The Password is "261241".   After putting in the numbers you must press OPEN, 
and anything else will get you into another cop shoot out.

Leave the area and drive back to the world map and now the gate is open.  
Simply drive through.  There will be an earthquake as you drive onto the sand, 
but this is nothing to worry about. 



===============================================================================

15. B E Y O N D  H E L L' S  G A T E

===============================================================================
 

LOCATION
Once you have defeated the robots and inputted the correct code at the gate, 
it will open, and you can drive into this new and large area.  There are no 
more towns. 

AREA ENEMIES 
AT Gigantus, ATM Shark, Bubble Crabgun, Desert Monroe, Gun Balloon, Hell's
Stove, Medusa, Plasma Beetle, Roaming Plating, Slow Walker, Speedy Turtle, 
Slow Walker. 

WANTED
Bad Valdez

METAL DETECTOR
Sunburn-XX (All) ATT 580   DEF 60  AMMO  2   WGT 9.00t
(found in the field by left pylon close to Global Relief Centre)

Thunder Cannon   ATT 615   DEF 90  AMMO  10  WGT6.00t 
(south of Hound Cavern, as far as the grass and trees near the mountains, and 
then east to two rocks close to the grass)

Thunderstorm     ATT 400   DEF 45  AMMO OO   WGT 3.00t   
(found in the field to the east of the Global Relief Centre where there are 
narrow white lines on the tarmac just to the west of a large sand crater.  
Search in the rocks to the north)

COMMENT
This is a huge area with no shops, but with some new enemies. 


------------------------------------------------------------------------------
i. Hound Cavern
------------------------------------------------------------------------------

Location: At the furthest north west corner of the desert. 

Enemies:  Bazooka Dog 

Wanted:   Bad Valdez

Comment:  Take the Lock Hacker so you can open the gates.  (Not essential)


------------------------------------------------------------------------------

Far to the north of the desert.  Drive up, hugging the western edge and when 
you can go no further north there is an open cave in the rock wall ahead. 

From the entrance go up the passageway and immediately someone will run and
attack you.  In fact, it is not a someone exactly, but a Bazooka Dog.  After
defeating it, continue into an open cave and another dog will run up from the
left.  After defeating it, stay in your tanks and head left and up to meet
another dog.  There are no other enemies on the first floor, but many gated
areas that you can only access using the Lock Hacker

The dogs are not hard to defeat and will take a couple of main gun attacks:
one to destroy their protection, and the second to kill them.  They will be
able to get in one bazooka attack.

Drive down the ramp in the upper left room to the next floor, and head down the
screen going right past two more gates.  When you reach the wide metal steps
get out of your tanks and walk up.  Valdez is here and will speak to you, and 
he recognises the red tank that was Red Wolf's.  After a short scene, when it 
doesn't matter what answers you give to his questions, he will attack you.


o-------------------------------------------------------------------------o 
| W A N T E D |  *W16  B A D  V A L D E Z             Reward: 200,000G    |
|-------------------------------------------------------------------------|
| Recoilless missile. (One)                                               |
| Launching missiles wildly (attacks all)                                 |
| Machine gun (attacks all)                                               |
o-------------------------------------------------------------------------o
| Experience  | 8000                                                      |
| Reward      | 1 gold                                                    |
o-------------------------------------------------------------------------o


After winning the battle you will be outside the cave, but without your tanks. 
When the scene has finished walk back inside and down the ramp to pick up the
tanks.  You can also unlock the gates using the Lock Hacker, and talk to the
women.


-------------------------------------------------------------------------------
 ii. Global Relief Centre
-------------------------------------------------------------------------------

Location: In the centre right of the desert.

Enemies:  (world map)

Items:    The Sunburn SE weapon is found using the Metal Detector. 


------------------------------------------------------------------------------

This is situated in the centre of the desert and can be reached from the 
south.  Drive straight up the desert until you come to a small green tree, and
then go right a little and then up ahead again.  This will lead directly to the
Global Relief Centre building. 

As you get close there will be lots of explosions.  You cannot gain access
through the barrier, so drive around to the right following the edge of the
building until you reach the far side.  You can enter the door here, but only 
on foot, after parking your vehicles.


Found in the Field

Where there are three stones next to the left pylon close to the GRC, you can 
search for the Sunburn-XX, which is an SE weapon that attacks all.


------------------------------------------------------------------------------
Part 1.  Ground Floor 
------------------------------------------------------------------------------

Enemies:  None

Items:    Solar Lens

-------------------------------------------------------------------------------

There are no enemies on the ground floor, Floor 1, and none on the top floor,
Floor 6.  It is worth while heading up to floor 6 though, especially if you
have more to do in the game and intend to leave and return here.  There are
guns on tracks on the roof and if you push the guns off the roof then they will
stop firing at you when you are close to the GRC. (Thanks to MAV for this tip.)

The stairs on the right go to every floor.  Once you have unlocked the front
entrance you can use the side lifts with your tanks and check the floors for
any missed items, and get one tank part and L-Plates that you could not collect
when on foot.


                        ---------------------
                        |                   |
               ---------|    TANK LIFT TO   |---------     Back Entrance
               |        |     BASEMENT      |        |     On Foot only
              |          |                 |          |    Park Tanks here 
             |            |----|--R--|----|            |     
            |            |                  |           |     
            |      ------                   ------      |   Door
            |      |    |                   |    |      |   |  |------------
            |      | 3  |                   | 1  |      |   |  >> Stairs << |
  ----------|      ------    -----------    ------      -----  ------------- 
  | LIFT    |           |    | Box     |    |           |      | LIFT    |
  | 1,2,4,6 |           |    | (Lens)  |    |           |      | 1,3,5,6 |
  ----------|           |    |         |    |                  ----------
  |                     |    -----------    |                             |
  |       ----          |                   |            ----             |
  |       |  |     ------                   ------       |  |             |
  --------   |     |    |                   |    |       |  |--------------
             |     | 4  |----LOCKED DOOR----| 2  |       |  
             |     ------                   ------       |
              |                                         |
               |                                       |
                |                                     |
                ------------|            |------------
                            |--ENTRANCE--|
                               FOR TANKS

                         (Barrier until disabled)



Return to this section when you have collected the ID Card and passwords which 
are found on the upper floors. Search for these on your own, for more fun, or 
check the walkthrough for each floor if you get stuck. 

Each of the password numbers will deactivate one of the four flashing lights on
the locked door on the ground floor.  You have to use the ID Card (r) on all
four of the computers surrounding the doors and then input the correct password
for each one.  Then press OFF.  Now the problem I have with this, is that I
could not work out the logic behind each one.  Each one is colour coded with 
flashing lights next to the locked doors and when you switch off, one by one 
these will turn off, but I really don't know how you are supposed to know 
which is which except through trial and error, or by following the 
instructions given in a FAQ. (Thank you ritchie!)

Anyhow, once the doors are opened, go through and open the wooden box in the
central machine area to receive Solar Lens.  You can switch ON the lift
controller on the screen to the right of the box.  Then turn to your right and
switch OFF the barrier controller, and at the left screen OPEN the garage
controller.

OK, now all is open and running for your tanks, head back right and out of
the back door.  (If you go up the room and through the doors with an R on
them, following the arrow on the floor that says B-16, you will head down the 
lift a very long way.)  Best to get your tanks first!

Drive the tanks up or left, and you will be at the front of the Centre.  Drive
forwards and you can now go straight through the front door and directly
through the double doors you just unlocked and continue into the lift to the
basement.

First, though, you should take the right lift and return to floors 3 and 5 to
pick up the tank parts you had to leave.

Floor 3 has L-Plates Pack in the first room at the bottom of the screen, after
leaving the lift, and floor 5 has the Turbo Carmen (an engine) in a box next to
the lift.


------------------------------------------------------------------------------
Part 2.  Finding the Passwords and ID Card: Floors 2,3,4,5,
------------------------------------------------------------------------------

Enemies: Berzerker,  Beam Sceptre, Destroid, DNA Blob, Meteor Snail, 
         Murderous Amoeba, Poison Potato Cannon, Security Camera, Sonic 
         Stunner, SuperconductivityX.

Items
Floor 2: Healing Drink, Top-Off Drink, Alkali Spray, Neutralising Cream,
         Bazooka, DD Pineapple.  
Floor 3: L-Plate Pack, Energy Capsule, .44 Magnum, Healing Drink.
Floor 4: ID CARD (r), Medical Suit, Para-Non, Metallic Suit, SMG Uzi 
Floor 5: Turbo Carmen, TNT Paranoia, Dragon Spray, Password Memo


------------------------------------------------------------------------------

Preparation

You need Para-Non items here, though if you get paralysed and run out of 
items, you can always get back to your tanks and use the recovery tank tool to 
heal.  This is the First-Aid System, so make sure you have this available on 
at least one tank.  You will also need the best protectors, armour and weapons 
for some of these enemies. 


Goal

Your task is to find four passwords and an ID Card.  There are also various
items.  Use the lifts and stairs to reach the different floors.  All the floors
have the same basic layout with a lift at one or other end of a central 
hallway, and doors leading into rooms to the north and south of this hall.  
The stairs to all floors are in the top right hand corner of each floor.  
Let's start at the top and work down.


-------
Floor 5
-------
Floor 5: Turbo Carmen, TNT Paranoia, Dragon Spray, Password Memo

Take the lift next to the back door, where you entered the building, and go up
to floor 5.

Open the first wooden box at the left of the lift to find Turbo Carmen, but
this is for tanks so you can't take it now.  The first room at the south of the
corridor has an out of order Vending Machine.  The opposite room has computer
screens about the Synthesis Simulator.  Walk left past lots of swirling globes
and you can check the screens of some more computers.  At the far end of the
main hallway you can find one unopened box containing TNT Paranoia.  I gave
this to Soldier and swopped the Rocket Punch over to Hunter. 

The room at the south with the red carpet has a computer titled: Noah user
5F-0, and a large desk.  Check this out to find nothing...  But in the lobby
room the other desk has Password Memo in the right drawer.  You can read this
by selecting it from the Tools list and then the command USE.


o------------------------------o
| Password Memo                |
|                              |    Bottom right (2)
| "542397" is written here...  |
o------------------------------o


The centre room has more Noah User 5F numbers on the computer screens.  (No 
idea what that all means.) 

Dragon Spray is also found in a wooden box on this floor. 


-------
Floor 4
-------
Floor 4: ID CARD (r), Medical Suit, Para-Non, Metallic Suit, SMG Uzi 

I just went back down in the lift and walked left again to get the lift up to
the fourth floor, but you could simply walk down the stairs and then work your
way along starting from the right side of the floor, in which case just reverse
the directions.   

From the lift head down the hall and into the lower middle room where there 
are a lot of beds.  Open the wooden box in here to get ID CARD (r)

The opposite room has a water system and plants growing.  There are water
wheels that you can turn if you want, in the upper rooms.  The next lower room
has computers with Noah User 4F-1, 2, and 3, and the one at the far right has a
number:


o------------------------o
| Noah User 4F-4         |
|                        |
| RESUME DATA            |
| Emergency Code for     |    Bottom left (4)
| accessing Master Noah  |
| 195874...              |
|                        |
o------------------------o


This is for the bottom left computer so I guess that is number 4.

Go into the next room (heading right) and there are three wardrobes at the
bottom.  The left one contains Medical Suit.  Para-Non is in the desk drawer 

Head all the way to the far right and in the top room to find two wooden boxes
at the back of the room with Metallic Suit and SMG Uzi.  Walk down the stairs 
to floor 3. 


-------
Floor 3
-------
Floor 3: L-Plate Pack, Energy Capsule, .44 Magnum, Healing Drink, Research 
         Notes

Go left from the lift and into the first small room down the screen, to find
three wooden boxes, two with items: L-Plate Pack and Energy Capsule.  You
cannot take the Plate Pack without a tank.  Head left down the central hall and
there is a Vending Machine, only it is out of order.  The bookcases in the top
right room say something about Project Noah.  There is a computer screen near 
the right wall in this room that reads Noah User 3F-2.  User Access to Master 
Noah...Break

You can see a ladder in the central upper room that you cannot reach.  Head
into the room to the left of this, and then take the ladder up to floor 4, and
you will find a computer screen titled Airlock Room.  You need an ID Card to
open the room.

USE the card ID CARD (r).  You now get a message saying 

Indoor Pollution Level 0
Condition Green.   

Press open, and although it does not seem to do anything, in fact it has just
opened the computer room.  So go down the ladder and enter this room.  (You are
now back on floor 3)  You can read a few of the computer screens if you like. 
(When I have more time I might list all the details of all these computer
messages, as basically they give you the story and background to the game)

For now check the top left one above the empty box and you you will get another
code.


o------------------------o
| Noah OS Target         |
|                        |
|     OS MEMORY          |
| Emergency Code for     |    Top right (1)
| accessing Master Noah  |
| 519982...              |
|                        |
o------------------------o


Return to Floor 4 and then back down the ladder to floor 3. (You are now at 
the left of the big computer room you just left)

Continue to the next room where there are empty boxes and go through the door
and into the next room at the top to find .44 Magnum.  Left from that room is
one box that is not open containing Healing Drink.  The room with the red 
carpet has more "Project Noah" books and a large central desk where you can 
find Research Notes in the left hand drawer. 

To reach floor 2 you must either go down the stairs or down to floor 1 in the 
lift and then walk to the lift at the far left of the ground floor and then 
work your way right along the hallway picking up the items as you go.  (I 
opted for this method because it meant fewer battles.)


-------
Floor 2
-------
Floor 2: Healing Drink, Top-Off Drink, Alkali Spray, Neutralising Cream,
         Bazooka, DD Pineapple.  

Get out of the lift at Floor 2 and there is a wooden box just to the right of
the lift. This contains Healing Drink.  The first upper room has two vending
machines but they are both out of order.  The desk drawer through the door to
the right of the machines has Top-Off Drink.  Go past the large conference 
room, and the red carpeted room to the right has Alkali Spray in the desk 
drawer

In the first lower room nearest the lift, there is Neutralising Cream in the
desk to the right of the door.  Go down the room and take a look at the
computer screen at the desk on its own near the bottom wall.  (You have to keep
close to the wall to get past the chair.)


o------------------------o
| Noah User 2F-1         |
|                        |
| RESUME DATA            |
| Emergency Code for     |     Top left (3)
| accessing Master Noah  |
| 793266...              |
|                        |
o------------------------o


You can take a look at the computer screens in the room through the doors at 
the bottom right of the area, but there is nothing to find, beyond another 
Noah User 2F-3 user access to Master Noah ...Break.  (I wondered if this 3 
number refers to the third screen on the ground floor, since this password is 
for that one if you number them from the top down...Don't really know.)

Head all the way to the far right of this area to find some more wooden boxes. 
One has the Bazooka and the other DD Pineapple.  Then take the stairs back 
down to the ground floor.  From here walk left to to four computer screens in 
the four boxed areas and type in the various passwords using the ID Card (r) 
to activate the screens. 


....Check back to Part 1 for the details on this. 


------------------------------------------------------------------------------
Part 3.  Basement (with tanks)
------------------------------------------------------------------------------

Enemies: Acid Ants, Army Zombie, Berzerker, Code Golem, Destroid, Gold Carpet, 
         Manlion, Snake Hole, Sonic Stunner and SuperconductivityX (both 
         damage tank parts with electricity) 

Items:   1067 gold, L-Plate Pack, V100 Kong Engine, 5177 gold, Assault 
         Armour, Guard Knuckles, Battle Knuckles, Rain Cyclon, 1046 gold, 
         220mm Gaia.

------------------------------------------------------------------------------


Preparation

Make sure you have repair kits since some of the enemies will target your
chassis or other tank parts and destroy them completely.  The On-Board Tool:
Electromagnetic Barrier will help prevent electrical damage, and the ambush
preventing tool and SE combination is useful.  Maybe tow a tank as well so you
can make best use of the stuff you find.  Keep a good supply of LL-Plate packs
too. If you want to get out of here, all you have to do is use the Dog System
and you will be outside the building on the world map.

The enemies did such damage to the chassis of my Abrams the first time in the
basement, (without the Electromagnetic Barrier) that it ejected its driver and
returned to town all by itself!  First time this happened in the game!  Oddly
it went to Canabelle, and was waiting for me just outside the town, at least I
knew where it was, all thanks to the BSCon, auto-escape system, and tank guide
system.


Basement

If you fall down one of the whirlpools you end up falling to the floor below, 
and can just drive to the ramp in the centre of the area and back up the 
passage to the lift.  You also have to fight a Manlion enemy. 


V  = fall to lower floor
V

Box 1 contains 1067 gold
Box 2 contains L-Plate Pack
Box 3 contains the V100 Kong Engine!
Box 4 contains 5177 gold

                                  ---------
                                  | LIFT  |
                               /------------\
                              /        |     \
<<<< RAMP DOWN               /         |      \
           |                /          |       \
      GUARDIAN x 2         /           |        BOX 1
           |               |           |          WHIRLPOOL (Manlion)
           |   WHIRLPOOL---|           |          BOX 3  V
           |---BOX 4  V    |   RAMP UP |              |  V 
           |          V    |       >>>>               |
           |               |                          |
           |               |                          |
           |               |--WHIRLPOOL --------------
           |               |  BOX 2 V
           |----------------        V


Head to the right and down and there is a wooden box just in front of a sand
whirlpool.  Then go left and down through two broken gates and edge around the
whirlpool to the right to open the wooden box and get L-Plate Pack.  Continue
right and up to open another wooden box on the south side of the whirlpool. 
This has the V100 Kong Engine. 

Fall down the whirlpool by Box 4 and use the Metal Detector on the four 
stones nearby and there is something there.  Walk to the stone on foot and get 
Assault Armour for Soldier.  Drive right, past the central ramp and there is a 
collection of seven stones.  Use the Metal Detector here and walk to find the 
Guard Knuckles arm armour for Soldier only.   (If you fall down the whirlpool 
by Box 1 you will land near these stones..

Retrace your steps (or tracks), and head further left and then up and get the
contents of the fourth box.  Continue up the passage into a grey area where
there are two Guardian enemies.  They are easy to destroy, and in fact, if you 
have the Thunderstorm Autogun you can probably do so without even using Main 
Guns. 


o----------------------------------------------------------------------------o
| Guardian                                                     Basement GRC  |
|----------------------------------------------------------------------------|
| Drops       | 700 gold                                                     |
| Experience  | 8000                                                         |
| Attacks     | Fires a blaster one), fires a heat beam (all)                |
o----------------------------------------------------------------------------o


After defeating the two Guardians, head left down the ramp.  There are still
battles down here.  Follow the passage past two locked doors until your tanks
have to stop.  Get out and go right over the rubble.and down the ladder.  Walk
left to find a green plate on the wall, and switch the power ON.   This opens
both sets of doors.  Return to your tanks and first drive through the left
door, and open four wooden boxes to receive:

Battle Knuckles, Rain Cyclon: a tank weapon, 1046 gold, 220mm Gaia, another 
tank weapon. 

(By this stage it might be sensible to leave, as with all this additional stuff
now would be a good time to consider a different tank and character equipment
set-up for the final stages of the game.  Also, if you haven't already done 
so, you could get the Laser Bazooka weapon by giving all four lenses to Dr. 
Optica.) 


-------------------------------------------------------------------------------
Part 4.  Finding and Fighting Noah 
-------------------------------------------------------------------------------

Then go through the second door and CHECK the lift and enter.  You are 
currently on B17, so now go to B18.  There are no more enemies to fight until 
you meet Noah.  This is the point of no return, and after meeting Noah you 
cannot leave until you have defeated him. 

Drive left and up to meet Noah, who politely introduces himself.  It doesn't 
appear to matter what answer you give, as he will attack you whatever you say.


Fighting Noah

This is just a few notes on fighting Noah.  I went through it twice to see if 
the answers made any difference, but they don't.  All three characters were at 
level 32 and they were driving the WhiteMuu, Red Wolf and Van, for reasons 
best left unexplained, on one run, and the Abrams, WhiteMuu and Red Wolf for 
the other.   All tanks had two SE guns equipped.  The Excalibur is possibly 
the most useful S-E gun against Noah, at least I found it so, and Hollow 
Shells may be essential. (You can buy the Excalibur in Eden.)

Since many of my attacks completely missed the first form of Noah I would
suggest that you equip your best tanks with C-Units that have the highest Hit
percentage.  This would be the Noah System for the WhiteMuu, since it has a Hit
percentage of 15%, despite the low evasion.  High defense for your tanks parts
will be more useful than high SP for this fight, since your SP is going to get
wiped out pretty quickly.  Also, make sure you have as many weapons equipped as
you can carry for each tank.  Every weapon you have, represents more defense
for your essential tank parts and you don't want a tank destroyed forcing
someone to fight on foot.


o------------o
| Cyber Wall |
o------------o 

This enemy comes in three stages, and all of them are easy.

1. Only took about 400-500 HP damage to destroy the first part so it didn't 
   get much of a chance to attack.  Attacks: gunfire at one tank

2. Attacks: sounded the psycho tweeter ox...effect confused.
   Emits freezing gas  (again one round will finish it off)

3. Attacks with a machine gun that hurts them all, or a one tank attack.  
   Slightly harder to defeat as some weaker attacks missed.

1 experience point and 1 gold is all you get for defeating it!


Another question from Noah, after a bit of declaiming.


o---------------------o
| Guardian Golems x 3 |
o---------------------o

Attacks with a laser, fires a plasma shell (shock to tank)
Just one round using SE guns and they were all destroyed. 

You don't get any experience for winning this fight and will just move on to 
Noah.  


o----------o
| N O A H  |
o----------o

Part One

Noah:attacked from his eye doing around 400 damage to my WhiteMuu.  He targeted
this tank the whole battle. At first I didn't know if this was because it
contained Hunter, or if it was because I answered no.  However, since exactly
the same thing happened when I answered yes, I guess it may just be the way of
it.  One attack targeted all, for around 50 each, and a single tank attack of
electricity damages one tank.

This first form is very well defended and many of my attacks simply bounced off
him.  This is where the higher rate Hit % on the C-Units would come in handy. 
Hollow Shells were most effective against this form of Noah, inflicting a
variable 300/800 damage, but none of the SE guns or Main Guns had much effect
except from time to time.  I should have had some piercing shells!

Defeated after around...5/8 rounds or so and WhiteMuu was in a mess with no 
armour tiles left at all and on my second attempt, with badly damaged Main and 
S-E Guns


Part Two

Now Noah will attack twice in a row doing 800 SP damage to all tanks on each
attack.  However after two rounds of whatever I had left, Main and SE weapons,
it was destroyed, despite another powerful attack, though my tanks were left 
in a sorry state.  Then something went wrong with my game and it froze... 
Honestly, well, that is what I first thought.  But, eventually it unfroze.


------------------------------------------------------------------------------
iii.  End Game
------------------------------------------------------------------------------

After the battle you will be back at the area underneath the Big Cannon.  This
is The Secret Cave.  Your tanks are there too.  Just walk to the right to pick
them up, or take the short route along the handy conveyor belt.  Drive right
and up the ramps to the world map, or just use the Dog System to zoom directly
back to Leorad.  (You can do this even if your tanks can't move on their own 
because of damaged parts.)   There are still enemies on the world map, despite 
the end of Noah.


Back in Leorad, speak to Dad and tell him you want to come home.  Seriously, 
you do, (at least, you do if you want to see the end of the game,) so keep 
saying so until a new scene begins.


After the credits, wait, do nothing, and then there is another scene...


EXTRAS

If you speak to Dad after defeating Noah and offer him money you can get a 
range of responses.  This is another find by UltimateCalbur.  Try these
amounts for different reactions. 

0G -   
1-10G - (Money lost)
11-100G - (Money lost)
101+G - (No money lost)



===============================================================================

                               C.    L  I  S  T  S     ..................*LISTS

===============================================================================


   1. Tanks and Modification
   2. Best Tank Parts
   3. Titles
   4. Targets
   5. Shops 
   6. Tools (Items)
   7. Arms (Equipment)
   8. Tank Equipment
   9. Metal/Mine Detector
  10. Mini-Games and Bars
  11. Monsters
  12. The Fast Track



===============================================================================

1.  T A N K S  A N D  M O D I F I C A T I O N                             *TMOD

===============================================================================


-------------------
Which Tanks to use?
-------------------
There are only eight tanks in the game and you will find that you have access
to five of them before getting past the Corona Building to Il Migra in the
west.  It makes sense that the better tanks are reserved for the later stages
of the game.  However, you can find the Abrams in Port Slum, fairly early on,
and this is a good tank, if you can afford to pay the price.

Of the first four tanks, the Buggy and Mosquito are the least well defended and
have the fewest slots for weapons, however, the Buggy has the additional
helpful feature in that a fighter can use arms weapons while fighting from the
protection of a tank.  The Van has a surprising versatility, as you can opt to
change all its weapons' slots for SE guns, which means you could use 4 of them!
The Tiger has the best defense as you might expect, but because you found it
buried in a cave it has four Lead Mushrooms which take up half its Tools space
as well as adding to its weight.  You can't get rid of the Lead Mushrooms until
you get to Santa Poco in the far western desert, and this is where you can find
the only car wash in the game.  Using the tank wash is the ONLY way to remove
the Mushrooms.

Besides this, the Tiger cannot change it spots...I mean...slots!  And, in
keeping with its real life reputation, it is a very heavy tank.  Just as in
warfare, the Tiger is good for defense but slow and cumbersome and lacking
versatility.  So, although it doesn't sound very macho to use a van, in fact I
think it is a good option for the first half of the game.

Once you have the Abrams then you have a really good tank, and this is one I
used a lot once I managed to get it for a reasonable price.  However you 
cannot alter the slots and there are better tanks than this.

The last three tanks are the Lav, Red Wolf and WhiteMuu.  The WhiteMuu is the
strongest and has the most slots, so this is the tank to use for Hunter for the
rest of the game.  The Red Wolf is the next best tank and I give this to my
girl, and then it's a matter of choice for the third tank.  Again, surprisingly
the Lav is quite versatile although it does not have as well defended a chassis
as the Abrams or Tiger, but this is where modification can help, as you could 
increase the defense of the chassis, if you wanted to use this tank. 


---------------
What to Modify?
---------------
Given that the game is relatively easy to complete, you could probably manage 
without doing any modification at all, but then, if that's the case, what's 
the point of playing a tank game?  Modification is half the fun!


Engines
The most useful things to modify are the engines.  If you increase the load of
an engine, this means that your tank can carry a heavier load.  I like to
maximise the load as soon as I can afford it for the best engines that are
available at the time.  But you could wait until near the end of the game
before paying to modify an engine.  The V48 Engine is the best engine in the
game, and although you can find one of them (south of the south ferry), you
cannot buy any until after you return to Leorad through the burned out forest. 
Then a new trader camp opens up selling these engines.

C-Units
I modded the C-Units for a while, increasing their Hit and Evade, but it is 
hard to tell the difference this makes, so I stopped bothering with this.  

Shells
I increased the number of shells that my favourite tanks could carry, as I used
these quite a bit, and this can be done at a chassis mod shop, and it is 
cheap.  It does add a small amount of weight to the tank for each increase. 

Ammo for Guns
The main benefit of modification is to increase the ammo for the SE guns.  
This isn't cheap, (the cost varies according to the weapon), but it is well 
worth it, especially if you like using the SE guns.  You could also increase 
the ammo on some of the Main guns if you use ones that have good power but low 
ammo.  In fact you can increase the ammo for some of the SE guns up to three 
times so they can carry anything up to 50 shells.  

Defense
You might want to decrease the defense on some of the heavier SE guns, but
I didn't bother with this, as it is expensive and better to juggle lighter guns
with the heavier weapons to balance things up.  Increasing defense on some 
parts might be helpful though, and I would recommend doing this for the 
chassis on every tank that you use.  If you don't, then you risk being ejected 
from a tank if the other parts have been badly damaged, and then chassis is 
broken as a result of enemy attacks. 

---------------
Modifying Slots
---------------
I decided to add a little more here after receiving some very useful 
information from MAV concerning the possibilites for effective Slot 
modificaction.  

He suggests that you change both SE slots on the Van to autoguns, and equip it
with a beam weapon and a Vulcan gun. That lets you shoot down both beams and
missiles, instead of just one or the other.  The Van is the only tank that can
do that and if you're using the Beam Blaster, it allows ambush to be active
too because an SE slot still permits the use of ambush, even though it is 
equipped with an autogun.

"So a Van can have a maxed Emmy [C Unit] with all programs active, get loaded
with beam blaster + 22mm vulcan (in SE -> autogun slot), + any cannon you want,
+ any SE you want (aux -> SE slot, just for the hell of it).  Then load it down
with plate packs, First-Aid Systems, etc."  MAV's advice!


---------
MOD SHOPS
---------
You cannot start any modification until after defeating the Big Cannon and 
reaching Audrey.  Different mod shops will allow different kinds of 
modification.  The Mod Guy is always dressed in white and wears a white cap, 
except for the one in Rocco, who appears inside a trader tent at the entrance 
to the town. 


AUDREY: Tank Parts Modification

Raises/Lowers Load and Defense on engines
Increases/decreases accuracy/evasion/defense on C-Units
Guns: Raises/lowers attack/ammo cap and defense.


ROCCO: Chassis Modification

Adds and alters Slots
Raises/lowers Magazine Size (increases Special shells capacity)
Raises/lowers Defense


IL MIGRA: Parts and Chassis Modification


HELL'S GATE WEST: Parts Modification



===============================================================================

2.  B E S T  T A N K  P A R T S                                           *BEST

===============================================================================


This is an attempt to summarise the best tank equipment.

------------------------------------------------------------------------------
Engine         Load       Defense      Weight        Value
------------------------------------------------------------------------------
V48 Kong       52.00t     115          0.80t         47,000G (find)
V66 Kong       55.00t     115          0.80t         55,000G (modded)
V100 Kong      58.00t     115          0.80t         65,500G (modded) 

The modded V48 Kong, the V100 Kong, can be bought at Leorad Trading Camp after 
returning to the Leorad area through the burned forest to the east of 
Canabelle.  This is the only place that sells it. 

You can find a V48 engine, after leaving the Ferry, south of Yuge.  It is due 
south of the Ferry where there are 5 trees and a rock.  Use the Metal Detector.


------------------------------------------------------------------------------
C-Unit       Hit      Evade  Defense   Weight    Programs       Value
------------------------------------------------------------------------------
Solomon 2     8%      8%     190       2.00t     Collection     32000G
                                                 System    
                                                 Ambush System   
Noah System No.R
             15%      1%      98       4.90t     Obliteration   27820G
                                                 System       

Emmy          5%      5%     100       3.00t     Withdrawal     4000G
                                                 (Escape) System 
                                                 Ambush System 
                                                 Support System 

The Solomon 2 is the best C-Unit and it is a lot lighter than the Noah System,
as well as having better defense and evasion, and it can be modded to improve
Hit, Evasion and Defense.  It can be found in the field due north of Santa
Poco, just before reaching Hell's Gate.  It is in the middle of an area where
there are no markings except for sand dunes to the west and south east.

The Noah system cannot be modified to improve its poor evasion, and it lacks
any support programs except for the ominous sounding Obliteration System.  
This C-Unit also has to be discovered rather than bought.  It is found in the
field due south of Hell's Gate West.  At the first tree look left and it is in
the area surrounded by three rocks and one tree to the west.

(This is a drop from Rommel Ghost: confirmed by hergman and lanator. Thank 
you!)

Personally I found the Emmy more than good enough for most of the game.  It 
has a good range of programmes, and can be bought at Il Migra for a 
reasonable price. 


------------------------------------------------------------------------------
Main Guns         Power    Defense   Ammo       Weight          Value
------------------------------------------------------------------------------
Things are more complicated when it comes to the best Main Guns.  Some of the 
most powerful can only be found, and not purchased.  Some of them have 99 ammo,
which makes them useful, though those guns have less power, and yet others are 
lighter, but may have less power and defense than the heavier guns.  

---------------------
| Most Powerful Gun |

220mm Gaia        800      86        10        10.00t           65000G

This is a good all-rounder, with decent defense, heavy, but not the heaviest, 
and at least more than the minimal ammo.  However, you cannot find this gun 
until you have access to the final area just before the final boss, inside the 
final dungeon (the Global Relief Centre basement).  A bit of a final fling 
then.  

-----------------------------------------
| Easy to Buy, Lightweight, Low Defense |

205mm Cannon      780      50        10         3.10t           17900G 

This is a useful, lightweight main gun, with good power, but poor defense.  
however, it can be purchased, (from Hell's Gate West) which makes it a good 
gun to choose.

--------------------------
| Good Defense, Low Ammo |

225mm Hydra      720      140       5           7.50t           50000G

A very powerful gun, but you would want to increase it's ammo and this is 
expensive, as well as adding to the weight.  It is found in the field by the 
rocks to the east of Hells Gate West. 

------------------------------------
| Very Heavy, Good Ammo and Defense |

205 Red Peony     700     130        25        15.00t           60000G

This is the  heaviest gun in the game.  Despite its high defense and ammo, it's
not a gun I would use as a rule, however, for the final battles when SP is soon
going to be nothing, then the better defense might be worth considering.  But
since you don't need that amount of shells to defeat any enemy I still don't
think it's worth it.  It is found in the field north of Santa Poco, where two
tyre tracks meet in the desert.

--------------------------------------
| Very Light Weight, Cannot be Bought |

165mm Ghost       650      70         5         1.00t           10600G 

My favourite gun in this game and in Metal Saga, is the Ghost.  Excellent for 
it's feather light weight, though it needs the ammo boosting, which adds a bit 
to the weight.  It is found in the Scorched Factory on B3 in a wooden box. 


------------------------------------------------------------------------------
S-E Guns             Power  Defense     Ammo       Weight          Buy/Find
------------------------------------------------------------------------------
This is also complex, for the same reasons as the Main Guns, and many of the 
SE guns can only be found.  Also to consider is the fact that you need to 
boost their ammo and this is expensive and adds to the weight.  Then there is 
the way you plan to use them: in pairs, for example, or on a towed tank with 
the ambush and support system.  You might prefer SE guns that target a group 
of enemies or even all of them.  The Excalibur is probably the best all round 
SE gun, and you can buy this at Eden.  The Red Peony can be found just north 
of the Organic Waste Landfill location north of Santa Poco and both of these 
are lightweight and and be used with the C-Unit ambush programme. 

Just an additional note here: the S Tornado can only have its ammo increased 
once, to 15 shells, whereas the Excalibur can be boosted to 50, and the Red 
Peony to 29. 


------------------------
| Most Powerful SE Gun |

S Tornado (group)     860    120        5        11.00t      (default Red Wolf)

-----------------------------
| Most Useful, Light Weight |

Excalibur(1)          710      72       5         2.40t           7000G  (Eden)
ATM Red Peony(1)      768      30       4         2.20t          65000G  

--------------------------
| Best Attack-All SE Gun |

Rain Cylon (All)      600      96       3        12.00t         15,500G

This weapon can only be found in the final area of the Global Defense Centre, 
so it is not exactly going to be useful until the final stages of the game.



===============================================================================

3.  T I T L E S                                                         *TITLES

===============================================================================


These lists of all the titles are all thanks to lianaleslie. (Love your work!)
The extra details are also all credit to lianaleslie who posted translations 
of the title requirements obtained from Metal Maniax, a Japanese Metal Max 
site.  I have corrected some of my guesses based on this new information. 
However there are some discrepancies and some are still unknown, so this is by
no means a definitive list. 

NOTE
There is an odd thing about the medals as the ones that you obtained before 
recruiting either Mechanic or Soldier will not count to their total.  This 
means that if you want to get their titles for all medals, you must not defeat 
any of the Wanted enemies until they have both been recruited. 

I have only numbered the ones I have actually seen, and somehow I missed the 8 
medals ones for them all, but I assume this was obtained.  The Crimson Devil 
one, for Soldier and Mechanic, I have been unable to get despite killing off 
the other two or one and riding around in the Red Wolf tank dragging coffins 
behind me. 


HUNTER

 1. Disowned Son (default title)
 2. Flower Lover  (talk to the men in front of the buggy after getting it)
 3. Hitman Hunter (level 15, defeated 4 outlaws)
 4. Cowardly Hunter (Say no to the flunkies in the garage in Yuge or talk to 
    them when in your tank)
 5. Crimson Devil (level 23) Drive the Red Wolf tank while Hunter is alive)
 6. Strongest Ever (after defeating Valdez) 
 7. Friend of Optica (say yes or no while Hunter is alive)
 8. Rental King after renting more than Walgelyo.  Hunter's name is on the 
    computer in Sol
 9. Renowned Hunter (after donating more than 1000G to the school in 
    Pobre Obre)
10. Salmonella Buster (defeat Salmonella Clan and Salmonella HQ)
11. Generous ((Buy rounds more than ten times: can be at one bar only)
12. Hunter of Love (Drink with the girls in the bar at Rocco: go to the bar as 
    if to buy a drink and then say no, and they will ask you to have a drink.)
13. Man with No Rivals (obtained for defeating all outlaws and having all 
    medals)

God of Death ((Collect 8 medals)
Human Tank ((reach level 60)
Item Collector (Gather all human items: TOOLS)


MECHANIC

1. Tank Lover (default title)
2. Wrench User  (Lv 6 in my game/ MM sire says level 8)
3. Friend to Mechanics (reach level 13)
4. Sniper Mechanic (get four medals, for defeating 4 Wanted)
5. Tank Doctor (Level 19/20)
6. Strategy Commander  ((Gather 8 medals)
7. Tank Craftsman (Repair Level 48)
8. Iron Magician  (Repair level 60)
9. Friend of Optica (Say "Yes" to Dr. Optica while Hunter is dead)

Battle Computer (Gather all medals)
Repair Master (Reach level 34)
Miracle Handyman (Reach level 44)
Crimson Devil (Drive Red Wolf tank while Hunter is dead???)


SOLDIER

1. Bomb Girl (default title)
2. Bazooka Gal (level 8)
2. Missile Lady (level 15)
3. One Hit Killer (4 medals))
4. Wolf Groupie (talk to woman inside one of the carriages in Eden)
5. Quick Draw Soldier (Level 21)
6. Queen of Destruction (8 Medals)
7. Red Peony's Blood Sister (May be level related: Level 27?)
8. Friend of Optica (Say "Yes" to Dr. Optica while Hunter is dead)

Goddess of Battle (Gather all medals)
Invulnerable Woman (Reach level 34)
Weapon Master (Reach level 41)
Ultimate Weapon  (Reach level 48)
Crimson Devil (Drive Red Wolf tank while other two are dead: there seems to be 
no title if you do this during normal play)



===============================================================================

4.  W E E K L Y  T A R G E T S                                         *TARGETS

===============================================================================


How it Works

Speak to the person at any Hunter's Office, and they will give you the name of 
the weekly target enemy.  If you defeat one or more of these monsters and 
return to ANY Hunter's Office, you can claim the reward.  The targets are 
random, so there is no point in listing them, but I have included the rewards 
in the monster list.  Every Hunter's Office will offer the same weekly target 
depending on how far you have progressed with these, so there is no point in 
trying to reach a later town and hope to get a better selection. 

At the start of the game the enemies on the target list for your first few 
levels will be from around the Leorad area.  By the time you reach level 6,
they will be from further afield, and if you want to claim the reward you will
have to explore to find the enemies you need.  You could, for example, have the
Golden Ant, or Trader Killer as a weekly target by level 6 or 7, and these can 
be found near Pobre Obre.  Until you defeat the Big Cannon, no matter how many 
levels you might increase for Hunter, the targets will remain based on enemies 
from the Pobre Obre and Negi regions. 


Problems 

The problem with chasing after the target enemies is that the target
automatically changes as soon as you level up.  It works like this: kill some
targets and remain at the same level for Hunter and you can collect the
rewards, and the target will remain the same.  Level up, and call in at a
Hunter's Office to be told that the target has changed, and you won't get
anything for the kills you might have made.  If you haven't killed any of the
target enemy, then the target will stay the same, no matter how many levels you
might get.  You could, in theory, be near the end of the game, and at level 30 
or so, and still have a target such as the Enormous Ant or Cannon Hopper.  
Until you kill ONE of the target, and report back to a Hunters' Office, it 
will not change.

Although sometimes the target may be a harder_to_defeat enemy with a good
amount of gold for the reward, the next one might be a less powerful enemy,
with smaller rewards.  However, in general, the progression seems to be based
on location.  Even if you have reached the far western towns, and are at level
20 or more, if you have not been keeping up with the changing target, the
target enemies might be from around Freeza. You would need to kill those ones
and then ones from around Yuge and Sol, before the target might change to
include enemies that are only found near Canabelle or Hell's Gate West.

I got stuck on the Frogman, and couldn't find any to kill despite trying for
ages, it seemed.  Hence the frustration with keeping up with the targets.  Also
the higher your level the longer it takes to get the necessary experience to
get to the next level.  Certain enemies are more elusive than others and if you
want to make the most of the extra gold on offer, it might be best to save
before reporting in to the Hunter's Office, so you can reload and get a more
accessible or more lucrative weekly target.  (Or just not bother...)

There is a limit to the possible target enemies for a particular 
location/level.  I did some research on this with some disappointing results. 
With Hunter at level 7, the enemies could be found around Negi and Pobre Obre.

               Octopus Tank...........94 gold
               Hippogun...............76 gold
               Pickaxe Bird...........40 gold 
               Trader Killer..........90 gold
               Gunbird................36 gold
               One -Hit Wonder.......100 gold

After a few reloads there were no more options so it's a fair assumption that 
you can expect to choose from around six options for each new weekly target. 
And then at level 8: 

               Octopus Tank...........94 gold
               Sniper Dog ...........106 gold
               Pickaxe Bird...........40 gold 
               Hippogun...............76 gold
               Gunbird................36 gold
               Patrol Punishmmnet.....28 gold


               Freeza area
Level 17/8     Acid Ant
               Syring Kiwi 70 gold
               Poison Potato Cannon 80 gold

With Hunter at level 27 the target enemies were from around the Yuge/Sol 
area. (I had not been keeping pace with the targets.)

               Hungry Hippo Gun......600 gold
               Kamikaze Bomb.........140 gold
               Vulcan Shark..........308 gold
               Laser Larva...........258 gold
               Roaming Plating.......110 gold
               Sonic Cobra...........306 gold

The next set were as follows: 

               Metal Jabber...........190 gold
               Cannon.................506 gold
               Sleeping Grass.........174 gold
               Beehive Tank...........340 gold
               Mobile Sonic Wave Gun..600 gold
               Gun Tower..............600 gold

This lot gives more options for the higher rewards although there are still 
some enemies, such as the Beehive Tank, from the Freeza area.  Then at level 
29, the next set were 

               Metal Jabber...........190 gold
               Mobile Sonic Wave Gun..600 gold
               Beehive Tank...........340 gold
               Sleeping Grass.........174 gold
               Hard Cannon............456 gold
               Cannon.................506 gold

Since I had chosen Cannon for the previous set, this also confirms that the 
new set is not based on which one you might have chosen the last time.  Like 
I say, it was a bit disappointing to find that the range of rewards had not 
increased.  As you can see, all the target enemies can be found on the world 
map.  You may also notice, since I didn't until the helpful hergman pointed
this out to me, that the rewards for each target enemy are exactly double the
gold received after defeating one of them in a noraml battle.


Making the Most of the Targets

Finally, you can abuse the system if you are so inclined!  (If you have access
to save states, it makes the whole thing even easier.)  Check the experience
needed for the next level with Hunter, by going to the BSCon, and looking at
screen: Hunted.  Then use the directional button on the left of the BSCon
screen, to scroll right to the next screen where you will see the level listed.
(You have to download this extra programme from the bottom of the ladder in the
garage at Leorad.)

Make sure you have killed ONE of the current target enemy, but don't bother to
collect the reward.  As soon as Hunter levels up, save your game and then call
in at a Hunter's Office.  They will tell you that the weekly target has changed
and give you the new one.  If it is a hard to find enemy, or one that doesn't
give much gold as a reward, simply re-load and try again until you get one that
you want.

Happy Hunting!



===============================================================================

5.  S H O P  L I S T S                                                   *SHOPS

===============================================================================


     i. Equipment Stores
    ii. Tools Stores
   iii. Tank Parts Shops
    iv. On-Board (Tank) Tools Shops
     v. Ammo Dealers (Shell Shops)
    vi. Interiors' Shops
   vii. Vending Machines
  viii. Trader Camps 


===============================================================================
i. EQUIPMENT STORES
===============================================================================


LEORAD                                     NEGI
------                                     ----
Pingpong Shot...........30G                Shotgun................180G
Bow Gun ................80G                .44 Magnum.............400G
Shotgun ...............180G                Baseball Cap............10G
Army Greaves ...........10G                Camouflage Fatigues.....80G
Denim Overalls .........40G
Work Clogs .............15G


TRADER CAMP (South east of Negi)           POBRE OBRE
------------------                         ----------
Pingpong Shot...........30G                .44 Magnum.............400G
Bow Gun ................80G                Boomerang Wrench.......570G
Geronimo's Axe.........350G                Red Peony's Dagger.....740G
Army Gloves.............10G                Camouflage Beret....... 60G
Work Clogs..............15G                Leather Gloves..........60G
                                           Camouflage Fatigues.. ..80G
                                           London Boots............80G


AUDREY TOWN                                ROCCO
----------                                 -----
Boomerang Wrench.......570G                Exploding Saw.........1150G
Red Peony's Dagger.....740G                Flame Gun.............1500G
SMG Uzi...............1100G                Laser Rifle...........2980G
Camouflage Beret........60G                Mechanic's Gloves......150G
Goggle Cap.............180g                Heavy Leather..........600G
Leather Gloves..........60G                Rivet Cleats...........260G
Barrier Seal...........160G                Barrier Seal...........160G


TRADER CAMP (South West of Rocco)          FREEZA
----------                                 ------
Lawn Burner............600G                SMG Grenade...........3060G
Turban.................280G                Jet Saber.............4000G
Brass Knuckles.........300G                Sonic Boom............5500G
Coveralls..............850G                Hard Hat...............380G
                                           Heavy Metal Gloves.....680G
                                           Fire Fighter Uniform..1620G
                                           Red Peony's Wrap.......320G 


II MIGRA                                   YUGE
--------                                   ----
SMG Grenade...........3060G                Hand Vulcan...........7300G
Sonic Boom............5500G                Dragon Spray..........9900G
Hand Vulcan...........7300G                Football Helmet........650G
Football Helmet........650G                Fire Fighter Uniform..1620G
Heavy Metal Gloves.....680G                Shield Cloak..........2800G


RIVERSIDE TRADER CAMP (SOL)                SOL
---------------------                      ---
Lawless Bow...........4400G                Neutron Gun..........10600G
Remote Wrench.........9000G                Racer's Gloves...... .1410G
Freeze Gun............6000G                Shield Cloak........ .2800G
Trigger Arm...........1800G                Bulletproof Vest...  ..550G
Reflecting Suit.......2300G 
Camouflage Fatigues.. ..80G


EDEN                                       SANTA POCO
----                                       ----------
Neutron Gun..........10600G                Lightsaber..........22,000G
Pitching Machine.....16600G                Bazooka.............35,000G
Ultrasonic Wave Gun..24538G                Metallic Suit........52,00G
Metallic Suit.........5200G                Clad Boots............2200G
Bulletproof Vest.......550G                Bulletproof Vest.......550G


CANABELLE                                  HELL'S GATE WEST
---------                                  ----------------
Bazooka.............35,000G                Bazooka...........   35000G
Rocket Punch........50,000G                TNT Paranoia.........29800G
Face Guard............1150G                Battle Knuckles.......3800G
Bulletproof Vest.......550G                Hi-Polymer...........12500G



==============================================================================
ii TOOLS STORES
===============================================================================



LEORAD                                     NEGI
------                                     ----
Healing Capsule.........10G                Healing Capsule.........10G
Rocket Firework..........5G                Blaze Bottle............10G
Blaze Bottle............10G                Pencil Missile..........20G
Repair Kit..............80G                Neutralizing Cream......20G
M-Toll...................5G                Repair Kit..............80G
                                           M-Toll...................5G


TRADER CAMP (South east of Negi)           POBRE OBRE
-----------                                ----------
Healing Capsule.........10G                Healing Capsule.........10G
Rocket Firework..........5G                Blaze Bottle............10G
Red Bandana.............20G                Pencil Missile..........20G
Repair Kit..............80G                Neutralising Cream......20G
Smokescreen.............50G                Repair Kit..............80G
Liquid M-Toll...........50G                Smokescreen.............50G
                                           Alkali Wax..............60G


ISAAC'S SPRING                             AUDREY TOWN
--------------                             -----------
80-Plate Pack..........120G                Healing Capsule.........10G
Dog System.............350G                Pencil Missile..........20G
Alkaline System........500G                Hand Grenade............20G
                                           Neutralising Cream......20G
                                           Gas Mask...............110G
                                           Mine Detector..........150G
                                           Alkali Wax..............60G


PORT SLUM                                  ROCCO
---------                                  -----
Healing Capsule.........10G                Healing Capsule.........10G
Healing Drink...........20G                Hand Grenade............20G
Doping Tab.............398G                Nitro Beer..............60G
Speed Tab...............80G                Neutralising Cream......20G
                                           Gas Mask...............110G
                                           Repair Kit..............80G
                                           Delicious Water........200G


FREEZA                                     SUPPLY SHED
------                                     -----------
Healing Capsule.........10G                Healing Drink...........20G
Para-Non................30G                Neutralising Cream......20G
Hand Grenade............20G                Repair Kit..............80G
Nitro Beer..............60G                Nitro Beer..............60G
Metal Detector.........450G                Alkali Wax..............60G
Neutralising Cream......20G
Repair Kit..............80G


II MIGRA                                   YUGE
-------                                    ----
Healing Drink...........20G                Healing Drink...........20G
Para-Non................30G                Para-Non................30G
Hand Grenade............20G                Repair Kit..............80G
Nitro Beer..............60G                M-Toll...................5G
Earplugs...............250G                Alkali Wax..............60G
Repair Kit..............80G
Alkali Wax..............60G


TRADER CAMP (West of Sol)                  SOL
----------                                 ---
Energy Capsule..........50G                Healing Drink...........20G
Repair Kit..............80G                Para-Non................30G
Sleep Bottle...........100G                Nitro Beer..............60G
                                           DD Pineapple............30G
                                           Fire Extinguisher......120G
                                           Repair Kit..............80G
                                           Alkali Wax..............60G


EDEN                                       SANTA POCO
----                                       ----------
Healing Drink...........20G                Healing Drink...........20G
DD Pineapple............30G                DD Pineapple............30G
Fire Extinguisher......120G                Hydro Pot..............150G
Repair Kit..............80G                Alkali Spray..........1000G
Smokescreen.............50G                Repair Kit..............80G
Grounding Tail.........980G                Smokescreen.............50G
Alkali Wax..............60G                Alkali Wax..............60G


CANABELLE                                  HELL'S GATE WEST
---------                                  ----------------
Healing Drink...........20G                Healing Capsule.........10G
Top-Off Drink..........100G                Top-Off Drink..........100G
Alkali Spray..........1000G                DD Pineapple............30G
Smokescreen.............50G                Repair Kit..............80G
                                           Mechanic's Kit........2000G
                                           Smokescreen.............50G
                                           Alkali Wax..............60G


TRADER CAMP  (West of Run-Down Oasis)
-----------
Energy Capsule..........50G
Repair Kit..............80G
Freeze Bottle...........80G
Mr Game..............49800G



===============================================================================
iii. TANK PARTS STORES
===============================================================================


POBRE OBRE
----------
45mm Gun..................440G   Main
55mm Gun..................540G   Main
7mm Machine Gun...........200G   Aux
9mm Machine Gun...........380G   Aux
Beatle-T..................340G   Engine
Chonov....................720G   Engine
HAL900....................800G   C-Unit


ISAAC'S SPRING
--------------
9mm Vulcan...............1075G  Aux (group)
Flame Thrower............1000G  Aux
Chonov-T.................1210G  Engine
HAL900....................800G  C-Unit


AUDREY TOWN
-----------
75mm Gun..................860G  Main
80mm Spark...............1780G  Main
95mm Gun.................2600G  Main
Gatling Gun...............550G  Aux (group)
ATM Missile...............800G  S-E
Beatle-TI.................520G  Engine
Chonov....................720G  Engine


ROCCO
-----
95mm Gun..................2600G  Main
105mm Cannon..............3200G  Main
9mm Vulcan................1075G  Aux (group)
11mm Machine Gun..........1210G  Aux
Flame Thrower.............1000G  Aux
TNT Grenade...............1500G  S-E
Wozniak II................2000G  C-Unit


FREEZA
------
115mm Long Tom............4000G  Main
11mm Vulcan...............1800G  Aux
15mm Machine Gun..........1980G  Aux
LI Peanut.................1800G  S-E
Fiveless 5................2300G  S-E
Bull......................2480G  Engine
Wozniak 11................2000G  C-Unit


TRADER CAMP
----------
92mm Spark................4870G  Main 
13mm Machine Gun..........1520G  Aux
Smash Horn................3200G  Aux
Tapdancer.................5500G  S-E (All)
Legendary 99..............3600G  C-Unit


II MIGRA
--------
125mm Cannon..............5500G  Main
125mm Long Tom............6000G  Main
Beam Blaster..............2480G  Aux
RD Napalm.................2600G  S-E
Giga Bull.................3150G  Engine
Impulse...................4750G  Engine
Emmy......................4000G  C-Unit


YUGE
----
125mm Long Tom............6000G  Main
135mm Cannon..............5000G  Main
Scan Laser................3800G  Aux
MC Striker................3100G  S-E
Ion Craft.................4000G  S-E
Impulse...................4740G  Engine
V24 Hulk.................12800G  Engine


RIVERSIDE TRADER (North east of Sol)
----------------
155mm Spark...............8750G  Main 
22mm Vulcan...............3650G  Aux
von Neumann Cyclotron....12020G  C-Unit
Cooley....................5800G  Engine


SOL
---
140mm Spark...............6300G  Main
155mm Cannon .............6750G  Main
18mm Machine Gun..........2000G  Aux
Thunder Blast.............2000G  Aux
Maniac Chef...............5000G  S-E (group)
DD Hysteric...............5500G  S-E
Impulse-TT................8210G  Engine


EDEN
----
160mm Amorphe.............8780G  Main
20mm Vulcan...............2300G  Aux
Excalibur.................7000G  S-E
V48 Hulk.................22000G  Engine


SANTA POCO
----------
160mm Amorphe.............8780G  Main
165mm Long Tom............9900G  Main
25mm Machine Gun..........2480G  Aux
Burner Dragon............12600G  S-E
Nitro Sweeper.............8210G  S-E
Silpheed.................28000G  Engine


CANABELLE
---------
175mm Cannon.............12200G  Main
Burner Dragon............12600G  S-E (group)
Rain Cylon...............15500G  S-E (All)
OHC Carmen...............39800G  Engine


HELL'S GATE WEST
----------------
180mm Spark..............12800G  Main
205mm Cannon.............17900G  Main
DD Hysteric...............5500G  S-E
Interceptor..............23000G  S-E (group)


TRADER CAMP (Secret)
--------------------
195mm Burst..............25000G  Main
Buster Flute............. 9980G  Aux
Dallos 1000..............17500G  C-Unit
V66 Kong.................55000G  Engine



===============================================================================
iv. ON-BOARD (TANK) TOOL SHOPS
===============================================================================


POBRE OBRE                             AUDREY TOWN
----------                             -----------
40-Plate Pack............... 60G       40-Plate Pack................60G
Dog System..................350G       Dog System..................350G
Extinguisher System.........980G       Extinguisher System.........980G
                                       Electromagnetic Barrier....4000G
                                       Ventilation System.........1075G


ROCCO                                  FREEZA
----                                   ------
40-Plate Pack................60G       80-Plate Pack...............120G
Dog System..................350G       Dog System..................350G
Electromagnetic Barrier....4000G       Cooler......................700G
Ventilation System.........1075G       Heater......................550G
Cooler......................700G       First-Aid System............200G


II MIGRA                               TANK FERRY
--------                               ----------
40-Plate Pack............... 60G       LL-Plate Pack.............. 300G
80-Plate Pack...............120G       Dog System................. 350G
Electromagnetic Barrier.....400G       Mirror Coat............... 1000G


YUGA                                   SOUTH TRADER 
----
40-Plate Pack................40G       LL-Plate System.............300G
                                       Dog System..................350G
                                       Stealth Coat...............1500G


SOL                                    EDEN
---                                    ----
80 Plate Pack...............120G       40-Plate Pack................60G
L-Plate Pack................200G       80 Plate Pack...............120G
Dog System..................350G       L-Plate Pack................200G
First-Aid System............200G       Auto-AC....................3200G


SANTA POCO                             CANABELLE
----------                             ---------
L-Plate Pack................200G       L-Plate Pack................200G
LL-Plate Pack...............300G       LL-Plate Pack...............300G
Camouflage Shield..........4600G       Auto-AC....................3200G
                                       Camouflage Shield..........4600G


HELL'S GATE WEST                       TRADER CAMP
----------------                       -----------
L-Plate Pack................200G       LL-Plate Pack...............300G
LL-Plate Pack...............300G       Dog System..................350G
Dog System..................350G       Grounding Chain............2550G
First-Aid System............200G
Auto-AC....................3200G
Camouflage Shield..........4600G
Extinguisher System.........980G


TRADER CAMP (Secret)
----------
Grounding Chain............2550G
Alkaline Coat...............500G
Stealth Coat...............1500G
Mirror Coat................1000G
Radar Scope...............15500G



===============================================================================
v. AMMO DEALER (SHELLS' SHOPS)
==============================================================================


POBRE OBRE                     AUDREY TOWN
----------                     -----------
Blast Shell.......25G          Blast Shell.......25G
Piercing Shell....30G          Hypno-Gas Shell...30G
                               Poison Gas Shell..30G
                               Piercing Shell....30G


FREEZA                         II MIGRA
------                         --------
Blast Shell.......25G          Hypno-Gas Shell...30G
Piercing Shell....30G          Cold Shell........50G
Cold Shell........50G          Napalm Shell......50G
Rocket Shell......99G          Spare Shell.......10G



SOL                            EDEN
---                            ----
Blast Shell.......25G          Par-Gas Shell.....35G
Cold Shell........50G          Hypno-Gas Shell...30G
Napalm Shell......50G          Panic Shell.......35G
Panic Shell.......35G          Hollow Charge.....50G


SANTA POCO                     CANABELLE
----------                     ---------
Acid Shell........30G          Panic Shell.......35G
Cement Shell......35G          Hollow Charge.....50G
Hollow Charge.....50G          Exploding Shell...40G
Exploding Shell...40G          Spare Shell.......10G


HELL'S GATE WEST
----------------
Cold Shell........50G
Napalm Shell......50G
Hollow Charge.....40G
Exploding Shell...40G



===============================================================================
vi. INTERIOR SHOPS
===============================================================================

You are only permitted to buy one of each of these items.  After buying all 
items from Isaac's Spring there will be a statue of Hunter at Leorad.  Open 
the fridge once it has been installed in the kitchen, (you don't have to wait 
as all things you buy are immediately delivered) and you will find Top-Off 
Drink.  You can find Sister's Apron in the left chest of drawers in Hunter's 
room after buying the bureau.  


Pobre Obre
-----------
Picasso's Masterpiece...3500G
Dali's Masterpiece......3000G
Motivational Poster.....2500G
Ornamental Plant........6000G


ROCCO
----
English Bureau..........4000G
Stylish Table...........8000G
Jukebox.................2000G
Refrigerator............5000G


ISAAC'S SPRING
--------------
Persian Carpet..........8500G
Gold-Eating Insect......1000G
Froggy Tactics..........7500G
Boom! Boom! Tanks.......7000G
Bronze Statue...........9000G


-----------------------------------------------
Additional Interior Shop Item From lianaleslie
-----------------------------------------------
Jukebox<END>: I don't know anything about this item or where to find it.



===============================================================================
vii. VENDING MACHINES
===============================================================================

Use the vending machines to play roulette and you might get a prize.  These are
set for each dispenser and you can save a fair amount of money if you win items
instead of having to pay for them.  You will receive the same prize from any
item at each machine.  However, be careful when trying to win as it is easy to
fill up your inventory with stuff and you could lose the prize if there is no
space either in the tools or tank tools inventory. If you find that you cannot
operate a vending machine, then the reason will be the same: that there is no
room for another item.  You can switch to another party member if Hunter has no
space left.

This list includes all the prizes and is all thanks to IdiotFool, who posted 
the full list on the GameFAQs message board, after careful testing and 
research.  (Many thanks for this.)


------
LEORAD (Hunter's Office)
------
Tools Prize: Baddie Promo (Salmonella Clan)

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Healing Capsule x 4 40G
Healing Capsule x 6 60G
Rocket Firework x 1 5G    
Blaze Bottle    x 1 10G


------------------
BEACH SUPPLY DEPOT 
------------------
Plate Prize:  Driver Training Sticker
Shells Prize: 80-Plate Pack
Tools Prize:  Baddie Promo (Dr. Rafflesia)

40-Plate Pack x 1 60G                 Spare Shell x 1 10G
40-Plate Pack x 2 120G                Spare Shell x 7 70G
40-Plate Pack x 3 180G                Blast Shell x 1 25G
40-Plate Pack x 4 240G                Exploding Shell x 1 40G
40-Plate Pack x 5 300                 Hypno-Gas Shell x 1 30G
40-Plate Pack x 6 360                 Acid Shell x 1 30G

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Healing Capsule x 4 40G
Repair Kit x 1 80G
Pencil Missile x 1 20G
Smokescreen x 1 50G


----------
POBRE OBRE
----------
Shells Prize: 40-Plate Pack
Plate Prize:  Alkaline Coat

Spare Shell x 1 10G                  40-Plate Pack x 1 60G
Spare Shell x 7 70G                  40-Plate Pack x 2 120G
Blast Shell x 1 25G                  40-Plate Pack x 3 180G
Blast Shell x 7 175G                 40-Plate Pack x 4 240G
Hypno-Gas Shell x 1 30G              40-Plate Pack x 5 300
Acid Shell x 1 30G                   40-Plate Pack x 6 360


-----------------
SHORESIDE FACTORY
-----------------
Plate Prize:  Leather-Covered Seat
Shells Prize: Extinguisher System

40-Plate Pack x 1 60G                Spare Shell x 1  10G
40-Plate Pack x 2 120G               Spare Shell x 2  20G
40-Plate Pack x 5 300                Spare Shell x 5  50G
80-Plate Pack x 1 120                Blast Shell x 1  25G
80-Plate Pack x 2 240                Hypno-Gas Shell x 1 30G
80-Plate Pack x 5 600                Par-Gas Shell x 1 35G


--------------
ISAAC'S SPRING
--------------
Plate Prize: Really, You First!
Shells Prize: Polka-Dot Seat Cover
Tools Prize: Baddie Promo (Trader Killer)

40-Plate Pack x 1  60G               Spare Shell x 1 10G
40-Plate Pack x 2 120G               Spare Shell x 7 70G
40-Plate Pack x 5 300                Blast Shell x 1 25G
80-Plate Pack x 1 120                Rocket Shell x 1 99G
80-Plate Pack x 2 240                Hypno-Gas Shell x 1 30G
80-Plate Pack x 5 600                Cement Shell x 1 35G

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Healing Capsule x 4 40G
Healing Capsule x 6 60G
Rocket Firework x 1 5G
Blaze Bottle x 1 10G


------
AUDREY
------
Shells Prize: 80-Plate Pack

Spare Shell x 1 10G
Spare Shell x 7 70G
Blast Shell x 1 25G
Blast Shell x 4 100G
Hypno-Gas Shell x 1 30G
Poison Gas Shell x 1 30G


-----
ROCCO
-----
Shells Prize: 80-Plate Pack
Tools Prize: Baddie Promo (Dos Piranhas)

Spare Shell x 1 10G                    Healing Capsule x 1 10G
Spare Shell x 7 70G                    Healing Capsule x 2 20G
Blast Shell x 1 25G                    Healing Capsule x 4 40G
Blast Shell x 4 100G                   Repair Kit x 1 80G
Hypno-Gas Shell x 1 30G                Hand Grenade x 1 20G
Poison Gas Shell x 1 30G               Smokescreen x 1 50G


------------
SUPPLY DEPOT   (Jizo's Passageway)
------------
Plate Prize: Good Luck Charm
Shells Prize: Flowered Seat Cover
Tools (Left): Baddie Promo (Mad Muscle)
Tools (Middle): Baddie Promo (Mammoth Tank)
Tools (Right): Overstuffed Wallet

40-Plate Pack x 1 60G                  Spare Shell x 1 10G
40-Plate Pack x 7 420G                 Spare Shell x 7 70G
80-Plate Pack x 1 120                  Blast Shell x 1 25G
80-Plate Pack x 2 240                  Panic Shell x 1 35G
80-Plate Pack x 4 480                  Piercing Shell x 1 30G
80-Plate Pack x 6 720                  Acid Shell x 1 30G

Healing Capsule x 1 10G                Healing Drink x 1 20G
Healing Capsule x 2 20G                Healing Drink x 2 40G
Healing Capsule x 3 30G                Para-Non x 130G
Healing Capsule x 4 40G                Alkali Spray x 1 1000G
Healing Capsule x 5 50G                Repair Kit x 1 80G
Healing Capsule x 7 70G                Alkali Wax x 1 60G

Rocket Firework x 1 5G
Pencil Missile x 1 20G
Hand Grenade x 1 20G
DD Pineapple x 1 30G
Blaze Bottle x 1 10G
Smokescreen x 1 50G


-----------
SUPPLY SHED (Freeza area, Beach)
-----------
Shells Prize: Flowered Seat Cover
Plate Prize: Polka Dot Seat Cover
Tools Prize: Baddie Promo (Beetla) 
Tools Prize: Baddie Promo (Brass Banshee)

Spare Shell x 1 10G                     40-Plate Pack x 1 60G
Spare Shell x 8 80G                     40-Plate Pack x 2 120G
Blast Shell x 1 25G                     80-Plate Pack x 1 120
Exploding Shell x 1 40G                 80-Plate Pack x 2 240
Hypno-Gas Shell x 1 30G                 L-Plate Pack x 1 200   
Poison Gas Shell x 1 30G                L-Plate Pack x 2 400


Inside

Healing Drink x 1 20G                   Healing Capsule x 1 10G
Healing Drink x 2 40G                   Healing Capsule x 2 20G
Healing Drink x 4 80G                   Healing Capsule x 4 40G
Neutralising Cream x 1 20G              Repair kit x1 80G
Para-Non x 130G                         Hand Grenade x 1 20G
Nitro Beer x 1 60G                      Smokescreen x 1 50G


--------
II MIGRA
--------
Tools Prize: Bible

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Para-Non x 130G
Repair Kit x 1 80G
Nitro Beer x 1 60G
Neutralising Cream x 1 20G
Smokescreen x 1 50


----
YUGE
----
Shells Prize: Horn-Z

Spare Shell x 1 10G
Spare Shell x 7 70G
Blast Shell x 1 25G
Piercing Shell x 1 30G
Poison Gas Shell x 1 30G
Napalm Shell x 1 50G


------------
TANK FERRY N. (Yuge)
------------
Shells Prize: Cute Bunny
Plate Prize: Teddy Bear

Spare Shell x 1 10G                     40-Plate Pack x 2 120G
Spare Shell x 7 70G                     40-Plate Pack x 5 300
Blast Shell x 1 25G                     80-Plate Pack x 1 120
Blast Shell x 4 100G                    80-Plate Pack x 2 240
Hypno-Gas Shell x 1 30G                 L-Plate Pack x 1 200G
Poison Gas Shell x 1 30G                L-Plate Pack x 2 400G


------------
TANK FERRY S. (destination)
------------
Tools Prize: Baddie Promo Poster

Healing Drink x 1 20G
Healing Drink x 2 40G
Para-Non x 130G
Alkali Wax  x 1 60G
Repair Kit x 1 80G
Nitro Beer x 1 60G


---
SOL
---

EAST-WEST SUBWAY (SOL)
----------------------
Tool Prize: Fake Tattoo

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Healing Capsule x 4 40G
Healing Capsule x 6 60G
Neutralising Cream x 1 20G
Para-Non x 130G


DEVIL'S TOWER (SOL)
-------------------
Floor B1 Plate Prize: Horn-a          Floor 3 Tool Prize: Speed Tab

80-Plate Pack x 1 120G                Healing Drink x 1 20G
80-Plate Pack x 2 240G                Healing Drink x 2 40G
80-Plate Pack x 4 480G                Healing Drink x 4 80G
80-Plate Pack x 6 720G                Healing Drink x 6 120G
L-Plate Pack x 1  200G                Neutralising Cream x 1 20G
L-Plate Pack x 2  400G                Para-Non x 1 30G


Floor 8 Tool Prize: Oyholo Capsule    Floor 13 Tool Prize: Doping Tab

Healing Drink x 1 20G                 Healing Drink x 2 40G
Healing Drink x 2 40G                 Healing Drink x 4 80G
Healing Drink x 4 80G                 Healing Drink x 6 120G
Healing Drink x 6 120G                Neutralising Cream x 2 40G
Para-Non x 2 60G                      Para-Non x 2 60G
Para-Non x 4 120G                     Nitro Beer x 2 120G


Floor 15 Tool Prize:                  Floor 16R Tool Prize: Old Coin
Concentrated Methyl

Energy Capsule x 1 50G                Healing Capsule x 5 50G
Energy Capsule x 2 100G               Healing Capsule x 7 70G
Energy Capsule x 4 200G               Healing Drink x 2 40G
Energy Capsule x 6 300G               Healing Drink x 4 80G
Alkali Wax x 1 60G                    Energy Capsule x 1 50G
Repair Kit x 1 80G                    Top-Off Drink x 1 100G


----
EDEN
----
Shells Prize: Deoderizor
Plate Prize: Good-Luck Charm
Tools Prize (Left) Baddie Promo (Zeppelin)
Tool Prize (Right): Baddie Promo (Mr. Kamikaze)
Tools Prize (Garage): Confusion-Hi

Rental Garage

Spare Shell x 1 10G                  80-Plate Pack x 1 120
Spare Shell x 8 80G                  80-Plate Pack x 2 240
Blast Shell x 1 25G                  80-Plate Pack x 5 600
Piercing Shell x 1 30                L-Plate Pack x 1 200G
Poison Gas Shell x 1 30G             L-Plate Pack x 2 400G
Napalm Shell x 1 50G                 L-Plate Pack x 5 1000G


Item Store                           Equipment Store 

Healing Capsule x 1 10G              Healing Capsule x 1 10G
Healing Capsule x 2 20G              Healing Capsule x 2 20G
Repair Kit x 1 80G                   Healing Capsule x 4 40G
Nitro Beer x 1 60G                   Repair Kit x 1 80G
Neutralising Cream x 1 20G           Hand Grenade x 1 20G
Smokescreen x 1 50G                  Smokescreen x 1 50G


Garage

Healing Capsule x 1 10G
Repair Kit x 1 80G
Nitro Beer x 1 60G
Neutralising Cream, x 1 20G
Smokescreen x 1 50G


-------------------------
NORTH-SOUTH SUBWAY (EDEN)
-------------------------
Tools Prize: Bugle

Healing Capsule x 2 20G
Healing Drink x 2 40
Netralising Cream x 1  20
Para-Non x 1 30
Alkali Wax  x 1 60
Repair Kit x 1 80


---------------
BROADCAST TOWER (Ground Floor)
---------------
Tools Prize: Baddie Promo (Mukadelon)

Healing Capsule x 1 10G
Healing Capsule x 2 20G
Healing Capsule x 4 40G
Healing Capsule x 6 60G
Rocket Firework x 1 5G
Blaze Bottle x 1 10G


----------
SANTA POCO
----------
Shells Prize: Stealth Coat
Plate Prize: Mirror Coat
Tools Prize: Baddie Promo (Gomez)

Left Garage: in fact these two are sold out!

Acid Shell x 1 30G                   Spare Shell x 1 10G   
Para-Gas Shell x 1 35G               Spare Shell x 8 80G
Cement Shell x 1 35G                 Piercing Shell x 1 30G
Hypno -Gas Shell x 1 30G             Hollow Charge x 1 50G
Napalm Shell x 150G                  Panic Shell x 1 35G
Cold Shell x 1 50G                   Exploding Shell x 1 40G


Middle Garage

Spare Shell x 1 10G                  L-Plate Pack x 1 200G
Spare Shell x 8 80G                  L-Plate Pack x 2 400G
Blast Shell x 2 50G                  L-Plate Pack x 5 1000G
Napalm Shell x 2 100                 LL-Plate Pack x 1 300G
Cold Shell x 2 100G                  LL-Plate Pack x 2 600G
Par-Gas Shell x 2                    LL-Plate Pack x 5 1500G


Equipment Store

Healing Capsule x 1 10G
Healing Drink x 1 20G
Para-Non x 1 30G
Repair Kit x 1 80G
DD Pineapple x 1 30G
Smokescreen. x 1 50G


----------------
RUN - DOWN OASIS
----------------
Plate Prize: Lead Mushroom
Shells Prize: Lead Mushroom
Tools Prize: Baddie Promo (Bad Valdez)

40-Plate Pack x 2 120G              Spare Shell x 5 50G
40-Plate Pack x 5 330G              Spare Shell x 15 150G
80 Plate Pack x 1 120G              Hollow Charge x 5 250G
80 Plate Pack x 2 240G              Blast Shell x 8 200G
L-Plate Pack x 1 200G               Exploding Shell x 8 320G
LL-Plate Pack x 1 300G              Rocket Shell x 2 198G

Inside

Healing Drink x 1 20G
Neutralising Cream x 1 20G
Para-Non x 1 30G
Repair Kit x 1 80G
DD Pineapple x 1 30G
Smokescreen. x 1 50G


---------
CANABELLE
---------
Shells Prize: Alkaline Coat
Healing Prize: Baddie Promo (Bionic Pooch)

Spare Shell x 1 10G                  Healing Capsule x 1 10G
Spare Shell x 8 80G                  Healing Drink x 1 20G
Blast Shell x 2 50G                  Para-Non x 1 30G
Napalm Shell x 2 100G                Repair Kit x 1 80G
Cold Shell x 2 100G                  DD Pineapple x 1 30G
Acid Shell x 2 60G                   Smokescreen x 1 50G


-----------
HELL'S GATE
-----------
Plate Prize: Driver Training Sticker
Shells Prize: Really, You First!
Tools Prize: Baddie Promo (Rodriguez)

L-Plate Pack x 1 200G                Spare Shell x 5 50G
L-Plate Pack x 2 400G                Spare Shell x 15 50G
L-Plate Pack x 5 1000G               Blast Shell x 2 50G
LL-Plate Pack x 1 300G               Exploding Shell x 2 50G
LL-Plate Pack x 2 600G               Hollow Charge x 2 100G
LL-Plate Pack x 5 1500G              Napalm Shell x 2 100G

Healing Drink x 1 20G
Energy Capsule x 1 50G
Para-Non x 1 30G
Repair Kit x 1 80G
DD Pineapple x 1 30G
Smokescreen. x 1 50G


---------------
HELLS GATE WEST
---------------
Tools Prize: Baddie Promo (Rommel Ghost)

Rocket Firework x 1 5G
Blaze Bottle x 1   10G
Hand Grenade x 1   20G
Smokescreen x 1    50G
Nitro Beer x 1     60G
DD Pineapple x 1   30G



===============================================================================
viii. TRADER CAMPS
===============================================================================

Although these have been included in the relevant lists for Tank Parts and 
Tools, I think a detailed listing of the precise locations of all these camps 
might be useful, especially as I completely missed a shop from one of these 
camps the first time around.  I have just named them based on the location.  

.
---------------------------------
1. Beach Supply Depot Trader Camp
---------------------------------

This is situated close to the beach in the south eastern corner of the wolrd
map, and opposite the Beach Supply Depot. If you drive east from the Northern
Barrier that leads out from Leorad, and then keep going south until you can go
no further, then look to the right and there is a small building.  Directly to
the west and at the far side of the beach you will find a group of four sets of
two trees circling a bare patch of earth.  Get out of your tanks and walk
through the trees.  There are two traders and two tents.

Equipment Store
---------------
Pingpong Shot.......30G
Bow Gun.............80G
Geronimo's Axe.....350G
Army Gloves.........10G
Work Clogs..........15G

Tools Store
-----------
Healing Capsule.....10G
Rocket Firework......5G
Red Bandana.........20G
Repair Kit..........80G
Smokescreen.........50G
Liquid M-Toll.......50G


-----------------------------
2. Isaac's Spring Trader Camp
-----------------------------

This is the small hut near the broken road to the south west of Audrey Town. 
It is the home base of all traders.  You cannot get past the welcoming
committee when you first visit here after defeating the Big Cannon, but you can
return here later... not sure when it first opens, but it may be after you
first visit Audrey.  The Interior Shop is inside the Inn building.

Tool Store
----------
80-Plate Pack........120G
Dog System...........350G
Alkaline System......500G

Vehicle Parts
-------------
9mm Vulcan...........1075G  Aux (group)
Flame Thrower........1000G  Aux
Chonov-T.............1210G  Engine
HAL900................800G  C-Unit

Interior Shop
-------------
Persian Carpet.......8500G
Gold-Eating Insect...1000G
Froggy Tactics.......7500G
Boom! Boom! Tanks!...7000G
Bronze Statue........9000G


--------------------
3. Rocco Trader Camp
--------------------

This is situated to the west of Rocco and slightly south. close to the western 
edge of the world map and near the water's edge to the south.  You will 
recognise the typical three x two trees and a patch of sand.

Tank Parts
----------
92mm Spark............4870G  Main 
13mm Machine Gun......1520G  Aux
Smash Horn............3200G  Aux
Tapdancer.............5500G  S-E (All)
Legendary 99..........3600G  C-Unit

Equipment
---------
Lawn Burner............600G
Turban.................280G
Brass Knuckles.........300G
Coveralls..............850G


---------------------
4. Freeza Trader Camp
---------------------

Travel north from the exit of Jizo's Passageway, following the sandy ground and
at the point where you see a double row of four trees head west and follow the
line of mountains going north west.  Keep going west and you will see a small
group of three trees.  Stop here and it is a Trader Camp.  It is west of Freeza
and directly west from the railway track south of Freeza.

Tank Tools
--------
LL-Plate Pack..........300G
Dog System.............350G
Alkaline Coat..........500G

Tools Store
----------
Energy Capsule..........50G (recovers 45 HP)
Repair Kit..............80G
Panic Bottle...........150G


--------------------------
5. South Ferry Trader Camp
--------------------------

Head south from the South Ferry and keep to the western edge of the world map, 
to find a trader camp in the usual three tree area.  This is at the south west 
corner of the map just before the cracked ground. 

On-Board Tools
-------------
LL-Plate Pack..........300G
Dog System.............350G
Mirror Coat...........1000G (use this to become laser proof)

Tools
----
Energy Capsule..........50G
Repair Kit..............80G
ArcaDon..............49800G


------------------------------
6. Riverside Trader Camp (Sol)
------------------------------

From Sol, drive north and across the railway track bridge.  Then follow the 
edge of the river heading north west to find this camp.

Tank Parts
----------
155mm Spark............8750G  Main 
22mm Vulcan............3650G  Aux
von Neumann Cyclotron.12020G  C-Unit
Cooley.................5800G  Engine


Equipment Store
---------------
Lawless Bow............4400G (Hunter and Soldier only)
Remote Wrench..........9000G (Mechanic only)
Freeze Gun.............6000G 
Trigger Arm............1800G (glove)
Reflecting Suit........2300G (body armour)


------------------------
7. Waterfall Trader Camp
------------------------

This is north of the waterfall on the east side, and you pass by it on when
driving down from the South Ferry to reach the Secret Waterfall Base.  There is
a bare square of sand in front of one tree, next to the water.  There will be
an earthquake just before you get to it the first time.

Tank Tool Store
---------------
LL-Plate Pack..........300G
Dog System.............350G
Stealth Coat..........1500G
Tool Store
---------
Energy Capsule..........50G
Repair Kit..............80G
Sleep Bottle...........100G


-------------------------
8. Santa Poco Trader Camp
-------------------------
This only opens during a Big Sale! It is in the tent at the back of the town 
to the left of the Inn. 

Nitro Shower........ .12000G Soldier 175
Beam Blizzard....... .15000G         195
Sniper Helmet...... ...2100G          38
Battle Knuckles...... .2850G          35
Squat Power.......... .2100G Soldier  35


-------------------------------
9. Hell's Gate West Trader Camp
-------------------------------

Drive south from Hell's Gate West and keep close to the western mountains. 
The exact location of the camp can be seen if you look at the BSCon world map
and find Santa Poco. Then trace an imaginary line straight across to the west.
On the ground there is a group of three trees arranged in pairs at the western
edge of the desert.

Tool Store
----------
LL-Plate Pack.......300G
Dog System..........350G
Grounding Chain....2550G

Energy Capsule.......50G
Repair Kit...........80G
Freeze Bottle........80G
Mr Game...........49800G


----------------------
10. Leorad Trader Camp
----------------------

This trader camp does not appear until AFTER the forest that lies to the east
of Canabelle has been torched and the flames extinguished.  Then you can drive
back to Leorad using this route.  Go north and east to the area near the
Northern Cave, where you defeated the Salmonella Gang at the start of the game.
There are now six trees arranged in pairs around a small sandy square.

On-Board Tool Store
-------------------
Grounding Chain....2550G
Alkaline Coat.......500G
Stealth Coat.......1500G
Mirror Coat........1000G
Radar Scope.......15500G

Tank Parts Store
----------------
195mm Burst.......25000G
Buster Flute.......9980G
Dallos 1000.......17500G
V66 Kong..........55000G



===============================================================================

6.  T O O L S (ITEMS)                                                    *TOOLS

===============================================================================


These are all listed on the BSCon once you find or buy them, although the 
order in which they appear is different.  I have grouped them according to 
their use and in alphabetical order. They have all been accounted for now, so 
if you collected them all in one game then you would be rewarded with another 
title for Hunter. 

Where you see "??" for Value, this is as it is in the game.  Some items have no

set value and cannot be sold. 

-------------------------------------------------------------------------------
HP Recovery Tools
-------------------------------------------------------------------------------
Name               Description                                          Value
-------------------------------------------------------------------------------
Energy Capsule     Drinking this recovers 450 HP. No effect on corpses.   50G
Healing Capsule    Recover 50 HP. It has no effect on corpses.            10G
Healing Drink      Drinking this recovers 200 HP. No effect on corpses    20G
Revivification     This can revive a dead companion.                      ??G
Capsule            Cannot be used during battle
Top-Off Drink      Drinking this recovers ALL HP. No effect on corpses   100G


-------------------------------------------------------------------------------
Status Recovery Tools
-------------------------------------------------------------------------------
Name                Description                                         Value
-------------------------------------------------------------------------------
Alkali Spray        A spray that neutralises acid.  Many uses           1000G
Alkali Wax          A car wax that neutralises acid.  Once only use       60G
Mechanic's Kit      A tool used to repair tank parts.  No matter how    2000G
                    many times you use it, it won't break.              
Neutralising Cream  A skin cream to neutralise acid. Once only use.       20G
Para-Non            A medicine that heals paralysed people                30G
Repair Kit          A tool used to repair tank parts. It breaks easily    80G


-------------------------------------------------------------------------------
Battle Tools for Protection and Boosts
-------------------------------------------------------------------------------
Name                Description                                          Value
-------------------------------------------------------------------------------
Doping Tab          Drink it and your body will gain power temporarily    398G
Earplugs            Help block some noises during battle                  250G
Fire Extinguisher   Use during battle to extinguish flames                120G
Gas Mask            Wear during battle and you won't inhale any gas       110G
Grounding Tail      Wear during battle to receive less electric shocks    980G
Pine Towel          Cover your mouth during battle to avoid inhaling gas   50G
Red Bandana         Cover your mouth during battle to avoid inhaling gas   20G
Sister's Towel      Cover your mouth during battle to avoid inhaling gas   ??G
Smokescreen         Use this to get you out of a battle in a jiffy         50G
Speed Tab           Drink it and your body will become lighter (temp)      80G


-------------------------------------------------------------------------------
Battle Tools for Throwing
-------------------------------------------------------------------------------
Name                Description                                          Value
-------------------------------------------------------------------------------
Blaze Bottle        Oil.  Throw and it can cause flames in an area         10G
Concentrated Methyl Acid to pour on a foe. It can be used more than once  300G
Confusion-Hi        May confuse a monster if thrown                       200G
DD Pineapple        Pull the pin and throw at a group, and it explodes     30G
Freeze Bottle       Freezing gas. Throw and it may freeze a monster        80G
Hand Grenade        Pull the pin and throw and it explodes                 20G
Hydro Pot           Launch this vessel to cause an artificial rainstorm   150G
Liquid M-Toll       Eradicates mosquitos and can damage some monsters      50G
                    (Can be used many times.)
M-Toll              Eradicates mosquitos and can damage some monsters       5G
Nitro Beer          Oil.  Throw and it can cause flames in an area         60G
Overstuffed Wallet  Throw at a monster to damage it from all the money     ??G
Panic Bottle        Confusion gas. Throw and a monster may get confused   150G
Pencil Missile      A small missile that can be thrown                     20G
Rocket Firework     Can be used as a weapon against monsters                5G
Signal Transmitter  Attach it a monster and you can track it using the     50G
                    signal receiver on the BS-Controller
Sleep Bottle        Sleeping gas. Throw and a monster may fall asleep     100G


-------------------------------------------------------------------------------
Other Useful Things
-------------------------------------------------------------------------------
Name              Description                                            Value
-------------------------------------------------------------------------------

BS Controller     The mark of a monster hunter. Hunter had to pay a lot   500G
Bible             A book containing the knowledge of many monster         100G
                  hunters
Bloodstained      A notebook you found at the Scorched Factory             ??G
Notebook          NOTE: not true.  In fact at Devil's Tower, Floor 18R
Bugle             When blown, this makes a majestic sound.                850G
                  (Use to wake up anyone who is asleep)
Copper Bar        Like the name says, this is a bar made of copper        500G
Delicious Water   Yummy water. Only sold in Freeza                        200G
Fake Tattoo       Put this somewhere on you body to gain some power        50G
Gold Bar          Like the name says, this is a bar made of gold         2000G
Large Rock        Just a rock you picked up                                ??G
Metal Detector    A device that finds and removes buried things.          450G
Mine Detector     A device that finds and removes buried land mines       150G
Old Coin          Flip it, and it can tell your fortune                     5G
Oyholo Capsule    Take to relieve pain, though you'll still take damage   100G
Password Memo     A memo written by a researcher left at the Global        ??G
                  Relief Centre
Puppy Gourmet     Food for dogs that makes their tails wag                250G
Research Notes    Some notes written by a researcher left at the GRC       ??G
Silver Bar        Like the name says, this is a bar made of silver       1000G
Small Rock        Just a rock you picked up                                ??G

===================
Strawberry Lipstick
===================
A sweet and sour lipstick with a strawberry flavor. Value 70G.


-------------------------------------------------------------------------------
Lenses
-------------------------------------------------------------------------------
Name               Description                                           Value
-------------------------------------------------------------------------------

Camera Lens        A lense you got at the Ghost Base                       ??G
                   (in fact Scorched Factory)
Glasses Lens       A lense you got in the sewers of Sol                    ??G
Ruby Lens          A lense you got in Negi Village                         ??G
Solar Lens         A lense you got in Global Relief Centre                 ??G

(Take these to Dr. Optica and he will make the Laser Bazooka)


-------------------------------------------------------------------------------
Things you Swiped
-------------------------------------------------------------------------------
Name               Description                                           Value
-------------------------------------------------------------------------------

Dad's Shirt        A shirt you took from your dad's drawer                 ??G
Pine Soap          A bar of soap you swiped from a hotel's Pine Suite      88G
Pine Robe          A robe you swiped from a hotel's Pine Suite            100G
Pine Slippers      A pair of slippers you swiped from a hotel's PS         30G
Sister's Apron     An apron you took from your sister's drawer.            ??G
                   (This only appeared in the chest of drawers in Hunter's
                   room after buying six items from the interior shops)


-------------------------------------------------------------------------------
Baddie Promo 
-------------------------------------------------------------------------------

There are a lot of these....simply called Baddie Promo, and all showing 
different monsters and Wanted enemies. You can win these as prizes from the 
Vending Machines: mostly from the Tools Vending Machines. Others are obtained 
as prizes from the Whack-a-Mole game.

They all say: "A picture of....[name of monster]" and have a value of 100G

Salmonella Clan: Leorad
Dr Rafflesia: Beach Supply Depot
Trader Killer: Isaaac's Spring
Dos Piranhas: Rocco
Mad Muscle:  Supply Depot/Jizo's Passageway
Mammoth Tank: Supply Depot/Jizo's Passageway
Beetla: Beach Cave/Supply Shed
Brass Banshee: Beach Cave/Supply Shed
Zeppelin: Eden Tools Store Vending Machine
Mr Kamikaze:  Eden Equipment Store Vending Machine
Mukadelon: Broadcast Tower
Gomez: Santa Poco Equipment Store Vending Machine
Bionic Pooch: Canabelle
Rommel Ghost: Hells' Gate West
Rodriguez: Hell's Gate
Bad Valdez:: Run Down Oasis
Big Brother Promo: from fighting Rodriguez or found in the chest upstairs.
Baddie Romo Poster: Walgelyo's Flunkies (drop from battle in North Ferry)
(A Walgelyo Gang recruitment poster. Value 10G)

Whack-a Mole Prizes
EASY                        MEDIUM                 HARD
Dripping Kiwi               Delinquents            Glamour Tiger
Tansugon                    Mutant Crocodile
Big Cannon
Dust Dranken
Salmonella HQ,
Gomez Tank


-------------------------------------------------------------------------------
ID Cards 
-------------------------------------------------------------------------------
Name               Description                                           Value
-------------------------------------------------------------------------------

ID Card (c)        This card operates an important computer.               ??G
                   You got it at Leorad's Northern Barrier

ID Card (o)        This card operates an important computer.               ??G
                   You got it at the Supply Depot (Peerless Hospital)

ID Card (m)        This card operates an important computer.               ??G
                   You got it at Broadcast Tower 
                   (North/South Subway Ruins)

ID Card (p)        This card operates an important computer.               ??G
                   You got it in the sewers of Sol  
                   (East/WestSubway Ruins)          

ID Card (u)        This card operates an important computer.               ??G
                   You got it at the Unrivalled (Peerless) Hospital 
                   (Organic Waste Landfill)

ID Card (t)        This card operates an important computer.               ??G
                   You got it at the Ghost Base  (Scorched Factory)

ID Card (e)        This card operates an important computer.               ??G
                   You got it at the Global Relief Centre 
                   (Ghost Base)

ID Card (r)        This card operates an important computer.               ??G
                   You got it at the Global Relief Centre


COMMENT: these descriptions are taken directly from the BSCon, but they are not
all accurate.  The names of some of the locations are different from the names
that are given in the actual game.  The ID Card (o), for example, is
actually found at the Peerless Hospital.  I have included the actual locations 
in brackets for now.  In fact only the details for (c) and (r) are correct so 
far as I can tell.  Sorry if this is confusing.


-------------------------------------------------------------------------------
Special Use Items
-------------------------------------------------------------------------------
Name               Description                                           Value
-------------------------------------------------------------------------------
Apartment Key      A key you got from Yazoo in Port Slum                   ??G
Lock Hacker        A key found in Port Slum that can open any door         ??G
Wedding Ring       A ring you found in the potato field in Negi Village    ??G
Glittering         An earring from a member of the Delinquents.          1200G
Silver Earring     (Try putting this on during a battle!)
Mr. Game           Flip the switch and you can play Great Operation     49800G
                   Geko-Geko!  (in other words: Frog Race)
ArcaDon            Flip the switch and you can play Bam Bam Tank!       49800G
                   (this is the cross-fire game)


------------------------------------------------------------------------------
Bar Items: Sell these monster drops at any bar.
------------------------------------------------------------------------------
Name              Sell  Drop/Found 
------------------------------------------------------------------------------
Acid Liver.........85G  Drop from Methyl Amazon
Ant Nectar..........4G  Drop from Enormous Ant and Metal Eater
Ant Intestine......18G  Drop from Acid Ant
Bee Honey..........50G  Drop from Bio Bazuzu
Bio-Sprouts.........3G  Found in Pobre Obre
Bird Steak.........22G  Drop from Injection Bird
Bubble Crab Stew..150G  Drop from Bubble Crabgun
Chilly Cells.......35G  Found in fridges in various towns
Dried Cells........28G  Found in Freeza fridge
Fillet of .........58G  Drop from Frogman (confirmed by hergman)
Frog-Men Leg
Frozen Meat.......135G  Found in Freeza fridge
Meteor Cells.......19G  Drop from Meteor Snail
Monkey Nail Dirt...25G  Drop from Pyro Monkey (confirmed by hergman)
Mushy Fruit.........7G  Drop from Radio Blossom, found in plants
Nectar..............4G  (Same as Ant Nectar?)
Octopus Wart.......26G  Drops from Hard Cannon, Octopus Tank and Snake Hole
Potatoey Cells.....24G  Drops from Potato Vulcan, found in a couple of fridges
Snail Cells........10G  Drops from Meteor Snail
Slippery Cells .....8G  Drops from Murderous Amoeba
Syrupy Cells.......37G  Drops from DNA Blob
Wobbly Seed.........5G  Drops from Smoke Flower
X-Cells............99G  Drops from SuperconductivityX     


------------------
lianaleslie's list of ones I have not yet found.
------------------

White Crocodile Meat (This is a rare drop from the Gasoline Caiman enemy)


-------------------------------------------------------------------------------
Additional Information
-------------------------------------------------------------------------------

The Bible

Each time you select to USE the Bible you can read a different piece of advice.
At this point I don't know exactly how many bits of advice there are, but it 
may be just the three. 

Bible: "If it won't run, try forcing the engine to run."
       "If it won't run, tow it until it can."
       "If it won't run, strip it down to nothing."


Bloodstained Notebook

"...What's going on?  Can the security system be rebelling?  Is the Global 
Relief Center's master computer "Noah" the source of this disaster?  Can a 
computer acquire consciousness?  I can only find out by entering the passwords 
in the four terminals on the first floor...But if the security robots spot 
me...I'm as good as dead!


Research Notes

"...in order to keep the constant pollution and destruction of the environment
in check, we present a creation that possesses data processing capability
heretofore unknown...We present a supercomputer!  It's an asynchronously
parallel neurocomputer incorporating von Neumann's automata, organic
high=polymer elements and three-dimensional computation!

And it also includes our prayer that the human race may be spared from the
destruction that draws continually nearer...So we have named this computer...
...Noah..."


Digging Fields

You can dig the fields in Negi, Pobre Obre and the Hidden Cottage.  When a
message comes up saying that something is glittering you can pick it up.  The
location and items are random.  These are ones I found with just a few minutes
work.

Negi
Healing Capsule, Large Rock, 1 gold, Army Gloves, Small Rock, Boomerang
Wrench, Red Peony's Dagger.

Pobre Obre
Healing Capsule, Small Rock, 1 gold, Protector Scrap.

Hidden Cottage
Large Rock, 1 gold, Army Gloves

You can also randomly find things on the world map such as 1 gold, Small Rock,
Army Gloves, Large Rock



===============================================================================

7. A R M S  (E Q U I P M E N T )                                      *ARMS

===============================================================================


   i. Weapons
  ii. Head Armour
 iii. Hand Armour
  iv. Foot Armour
   v. Body Armour
  vi. Protectors

Most equipment can be bought, but there are some things can only be found using
the Metal Detector, or in dungeons, and some are dropped from enemies: though
the drops are by no means guaranteed for every fight.  Some items that can be
bought are also received as drops. There are a few items which can be won as
prizes from playing the "Whack-a Mole game in Broadcast Tower, although these
are also rare drops.  Thanks to hergman for details of the Electric Whip 
Gomez's Hammer, Peace Headband, Bunny Cap, Superhuman Gloves and Ceramic Pad,
and Saikyo Mog for the Evildoer Machete and Flight Suit. 

The original lists are from lianaleslie, which is how I know about all items
equipment even when there have been things I have not been able to find. 
Many thanks for these and more!


===============================================================================
i. WEAPONS
===============================================================================


.---------------------.-----.-------.-------.--------.------------------------.
| WEAPON              | POW | TARGET| EQUIP | VALUE  | NOTES                  |
|---------------------+-----+-------+-------+--------+------------------------|
| Pingpong Shot       |   5 | One   | ALL   |    30G |                        |
| Bow Gun             |  15 | One   | All   |    80G |                        |
| Shotgun             |  22 | One   | All   |   180G |                        |
| Geronimo's Axe      |  26 | One   | All   |   250G |                        |
| .44 Magnum          |  35 | One   | All   |   400G |                        |
| Rivet Gun           |  38 | One   | All   |   280G | FIND in house in Negi  |
| Boomerang Wrench    |  40 | One   | Mech  |   570G |                        |
| Red Peony's Dagger  |  48 | One   | H & S |   740G |                        |
| SMG Uzi             |  48 | Group | All   |  1100G |                        |
| W-Chainsaw          |  48 | One   | H & S |   430G | FIND in field near Negi|
| Lawn Burner         |  57 | Group | All   |   600G |                        |
| Exploding Saw       |  58 | One   | Soldr |  1150G |                        |
| Flame Gun           |  70 | One   | All   |  1500G |                        |
| SMG Grenade         |  78 | Group | All   |  3060G |                        |
| Laser Rifle         |  86 | One   | All   |  2980G |                        |
| Electric Whip       |  89 | One   | All   |  2500G | Prize from Whack-a-Mole|
| Jet Saber           |  95 | One   | H & S |  4000G |                        |
| Sonic Boom          | 110 | One   | All   |   500G |                        |
| Hand Vulcan         | 115 | Group | All   |  7300G |                        |
| Dragon Spray        | 115 | All   | Soldr |  9900G | Find in GRC, floor 5   |
| Acid Gun            | 115 | One   | All   |  3800G |                        |
| Lawless Bow         | 125 | One   | H & S |  4400G |                        |
| Gomez's Hammer      | 130 | One   | All   |  5000G | Drop - Gomez, WaM prize|
| Freeze Gun          | 133 | One   | All   |  6000G |                        |
| Neutron Gun         | 135 | One   | H & S | 10600G |                        |
| Remote Wrench       | 145 | One   | Mech  |  9000G |                        |
| Pitching Machine    | 160 | One   | All   | 16600G |                        |
| Evildoer Machete    | 160 | One   | H & S |  8800G | Prize from Whack-a-Mole|
| Nitro Shower        | 175 | All   | Soldr | 12000G | Buy from "Big Sale" TC |
| TNT Paranoia        | 180 | One   | Soldr | 29800G | Find in GRC, floor 5   |
| Ultrasonic Wave Gun | 190 | Group | All   | 24538G |                        |
| Beam Blizzard       | 195 | Group | All   | 15000G | Buy "Big Sale" TC      |
| Lightsaber          | 205 | One   | H & S | 22000G |                        |
| Suicide Sword       | 210 | One   | H & S | 30000G | Drop - Army Zombie     |
| Scissorhand         | 211 | One   | M & S | 18000G | (dropped in GRC)       |
| Bazooka             | 220 | One   | All   | 35000G |                        |
| Howling Gun         | 235 | One   | All   | 25000G |                        |
| Plasma Storm        | 240 | One   | H & S | 27000G | Found in Ghost Base    |
| Rocket Punch        | 250 | One   | H & S | 50000G |                        |
| Omega Blaster       | 250 | One   | All   | 29800G | Found in Devil's Tower |
| Laser Bazooka (3)   | 300 | All   | All   | Not    | Depends on placement   |
|                     | 320 | Group |       | for    | of three lenses        |
|                     | 350 | One   |       | sale!  |                        |
| Laser Bazooka (4)   | 330 | All   |       |        | Depends on placement   |
|                     | 380 | Group |  "    |        | of four lenses         |
|                     | 400 | One   |       |        |                        |
|                     | 420 | All   |  "    |        |                        |
|                     | 500 | One   |  "    |        |                        |
|_____________________|_____|_______|_______|________|________________________|


===============================
Laser Bazooka with Three Lenses
===============================
Combinations thanks to UltimateCalibur.  
Note that you can combine the first three lenses you find, before you have the 
Solar Lens, which is found in the Global Defense Center beyond Hell's Gate.

300/All combinations:
Camera+ Ruby+Glasses
Camera+Solar+Glases
Camera+Ruby+Solar
Camera+Solar+Ruby
Glasses+Ruby+Solar

320/Group combinations:
Camera+Glasses+Ruby 
Camera+Glasses+Solar 

All other 3 lens combinations result in 350/Single.


==============================
Laser Bazooka with Four Lenses
==============================
There are more combinations, but these will give you all possible effects.

Glasses+Camera+Ruby+Solar = 330 attack all (white blobs attack each enemy)
Ruby+Glasses+Camera+Solar = 420 attack all (Multicoloured beam)
Glasses+Ruby+Camera+Solar = 420 attack all ditto

Ruby+Solar+Glasses+Camera = 380 attack group (fire hits group)
Glasses+Ruby+Solar+Camera = 380 ditto
Ruby+Solar+Glasses+Camera = 380 ditto

Camera+Glasses+Ruby+Solar = 400 attack one (blue blast hits one)
Ruby+Solar+Camera+Glasses = 500 attack one (blue/red power hits one)



===============================================================================
ii. HEAD ARMOUR
===============================================================================


.--------------------.-----.-------.-------.----------------------------------.
| HEAD ARMOUR        | DEF | EQUIP | COST  | NOTES                            |
|--------------------+-----+-------+-------+----------------------------------|
| Baseball Cap       |  2  | All   |   10G |                                  |
| Tiger-Striped Hat  |  2  | All   |  100G |                                  |
| Camouflage Beret   |  8  | All   |   60G |                                  |
| "Peace" Headband   |  9  | All   |  180G | Drop - Mr.Kamikaze               |
|                    |     |       |       | Prize for Whack-a-Mole           |
| Goggle Cap         | 15  | All   |  180G |                                  |
| Turban             | 16  | All   |  280G |                                  |
| Bulletproof Wig    | 20  | All   |  400G |                                  |
| Booney Hat         | 22  | All   |  780G |                                  |
| Hockey Mask        | 24  | All   |  780G | Found in Devil's Tower Floor 17R |
| Hard Hat           | 24  | All   |  380G |                                  |
| Riot Police Helmet | 30  | All   |  920G | Drop - Robo Police               |
| Fiberglass Helmet  | 35  | All   | 2100G | Found in Devil's Tower Floor 23L |
| Football Helmet    | 36  | All   |  650G |                                  |
| Bunny Cap          | 39  | All   | 1500G | Drop - Gasoline Caiman           |
| Face Guard         | 45  | All   | 1150G |                                  |
| Sniper Helmet      | 35  | All   | 2100G | "Big Sale TC in Santa Poco       |
|____________________|_____|_______|_______|__________________________________|



===============================================================================
iii. HAND ARMOUR
===============================================================================


.--------------------.-----.-------.-------.----------------------------------.
| HAND ARMOUR        | DEF | EQUIP | COST  | NOTES                            |
|--------------------+-----+-------+-------+----------------------------------|
| Army Gloves        |  2  | All   |   10G |                                  |
| Leather Gloves     |  6  | All   |   60G |                                  |
| Mechanic's Gloves  | 11  | All   |  150G |                                  |
| Brass Knuckles     | 12  | All   |  300G |                                  |
| Heavy Metal Gloves | 22  | All   |  680G |                                  |
| Racer's Gloves     | 24  | All   | 1410G |                                  |
| Superhuman Gloves  | 28  | Hunt  | 1450G | Drop from Salmonella HQ          |
| Trigger Arm        | 32  | All   | 1800G |                                  |
| Battle Knuckles    | 35  | All   | 3800G | Buy at "Big Sale" TC Santa Poco  |
| Guard Knuckles     | 38  | Soldr | 2050G |                                  |
|____________________|_____|_______|_______|__________________________________|



===============================================================================
iv. FOOT ARMOUR
===============================================================================


.----------------------.-----.-------.-------.--------------------------------.
| FOOT ARMOUR          | DEF | EQUIP | COST  |  NOTES                         |
|----------------------+-----+-------+-------+--------------------------------|
| Work Clogs           |  3  | All   |   15G |                                |
| London Boots         |  8  | All   |   80G |                                |
| Rivet Cleats         | 16  | All   |   16G |                                |
| Hard Boots           | 22  | All   |  710G |                                |
| Metal Shin Guards    | 31  | S & H |  850G |                                |
| Crocodile Knee-Highs | 32  | All   | 1780G | Drop - Gas Caiman, Mutant Croc |
|                      |     |       |       | Prize from Whack-a-Mole        |
| Army Grebe           | 38  | All   | 2200G | Drop - GI Skeleton             |
| Clad Boots           | 40  | All   | 2200G |                                |
| Battle Cleats        | 16  | All   |  220G | Prize from Whack-a-Mole        |
| Squat Power          | 35  | Soldr | 2100G | "Big Sale TC" in Santa Poco    |
|______________________|_____|_______|_______|________________________________|



===============================================================================
v. BODY ARMOUR
===============================================================================


.-------------------------.-----.-------.-------------------------------------.
| BODY ARMOUR (Suit)      | DEF | EQUIP | COST   | NOTES                      |
|-------------------------+-----+-------+--------+----------------------------|
| Denim Overalls          |   6 | All   |    40G |                            |
| Camouflage Fatigues     |  12 | All   |    90G |                            |
| Leather Overalls        |  28 | All   |   240G |                            |
| True Blue               |  30 | All   |   200G |                            |
| Siberian Coat           |  38 | All   |   600G |                            |
| Heavy Leather           |  40 | All   |   600G |                            |
| Flight Suit             |  44 | All   |   900G | Drop - UFO Scout           |
| Coveralls               |  52 | All   |   850G |                            |
| Sauna Leotard           |  53 | All   |  1010G |                            |
| Fire Fighter Uniform    |  65 | All   |  1620G |                            |
| Reflecting Suit         |  72 | All   |  2300G |                            |
| Shield Cloak            |  75 | All   |  2800G |                            |
| Aramid Cover            |  78 | All   |  1400G | Devil's Tower, Floor 20L   |
| Tiny  Armored Leotard   |  80 | All   |  2120G | Devil's Tower, Floor 26L   |
| Stunt Suit              |  88 | All   |  4000G |                            |
| Kevlar Cheongsam        |  96 | All   |  4980G | Drop - Killer Closet       |
| Metallic Suit           |  99 | Soldr |  5200G |                            |
| Iron Brassiere          |  99 | All   |   340G |                            |
| Hi-Polymer              | 110 | All   | 12500G |                            |
| Grillwalker             | 118 | All   |  8000G | Devil's Tower, Floor 15    |
| CVC Suit                | 125 | All   |  9900G |                            |
| Medical Suit            | 128 | All   | 15500G |                            |
| Saratoga Suit           | 140 | All   | 12000G |                            |
| Assault Armor           | 175 | Soldr |  8000G |                            |
|_________________________|_____|_______|________|____________________________|



===============================================================================
vi. PROTECTORS
===============================================================================


Keep the broken protectors and sell them for scrap at 10G each at Port Slum.  
You will also be given better protectors in return, based on how many you sell 
at one time.  It doesn't matter if they are still equipped in order to sell 
them, but you will not get an extra protector if you only sell 5 or less.  If 
you wanted to buy the best protector this would mean un-equipping and storing 
everything else and then filling your arms inventories with the scrap.

If you put these in storage at Leorad they appear to be stored as a collection,
but you have to withdraw them one at a time, which is very time consuming!  I
had 45 and wanted to trade them in.  They only appeared as one item in the
Trunk Room and after withdrawing one, I had to scroll down the whole lot of
stuff I had stored, every time I wanted to take just one of them.  My advice
is, don't store too many at once.


.-----------------.-------.-----------------------.---------------------------.
| PROTECTOR        | DEF  | EQUIP | COST IN SCRAP | VALUE | NOTES             |
|------------------+------+-------+---------------+-------+-------------------|
| Protector Scrap  |   0  | All   |   -           |   10G |                   |
| Barrier Seal     |  10  | All   |   -           |  160G |                   |
| Red Peony's Wrap |  20  | All   |   -           |  320G |                   |
| Bulletproof Vest |  40  | All   |   -           |  550G |                   |
| Silicon Pad      |  50  | All   | 6/10          | 1000G |                   |
| Body Fender      |  60  | ALL   | 11/14         | 1200G |                   |
| Iron Girdle      |  80  | All   |               |  740G | Found, Drop -     |
|                  |      |       |               |       | Killer Closet     |
| Ceramic Pad      |  85  | All   |               |  980G | Prize for WaMole  |
| Sonic Hold       |  92  | All   | 16            | 1450G |                   |
| Trance Shield    |  95  | All   | 18/19/20      | 1600G |                   |
| Prism Shaver     |  97  | All   | 22            | 1950G |                   |
| Absorb Shell     | 150  | All   | 24            | 2500G |                   |
|__________________|______|_______|_______________|_______|___________________|


NOTES: Ceramic Pad is the prize for Hard Level of Whack-a-Mole in Broadcast 
Tower credit hergman.  Iron Girdle is a drop from Killer Closet.



===============================================================================

8. T A N K   E Q U I P M E N T                                       *TANKEQ

===============================================================================


   i. Engines
  ii. C-Units
 iii. Main Guns
  iv. Auto Guns
   v. S-E Guns
  vi. Shells
 vii. On-Board Tools


Some of this equipment can be found using the Metal Detector and some things 
are obtained from enemy drops.  Most of it can be bought at the various shops.


===============================================================================
i. ENGINES
===============================================================================


The engine determines have much load the tank can carry.  You can equip any 
engine to any tank, and the better the engine, the more weight the tank can 
take, and that, in turn, means that you can equip the more powerful and 
heavier weapons.  With a greater load you can have more protection for the 
tank by increasing the amount of armour tiles, although by how much, is 
dependent on the overall weight of everything else that has been equipped. 

This list includes all the engines in the game, and many thanks to Shotgunnova
who kindly reformatted the whole thing. 


DEF = Defence, WGT = Weight in tons, MOD = has been modded to increase load

.----------------.-------.-----.-------.-------.-----.------------------------.
| ENGINE         | LOAD  | DEF | WGT   | VALUE | MOD | PURCHASE/FIND          |
|----------------+-------+-----+-------+-------+-----+------------------------|
| Beatle         |  8.00 |  24 |  0.10 |   200 | --- |                        |
| Beatle-T       |  9.00 |  24 |  0.10 |   340 | Yes | Pobre Obre             |
| Beatle TI      | 10.00 |  24 |  0.10 |   520 | Yes | Audrey                 |
| Chonov         | 12.00 |  30 |  0.20 |   720 | --- | Pobre Obre and Audrey  |
| Chonov T       | 15.00 |  30 |  0.20 |  1210 | Yes |                        |
| Chonov-TS      | 18.00 |  30 |  0.20 |  1600 | Yes |                        |
| Bull           | 20.00 |  40 |  0.30 |  2480 | --- | Freeza                 |
| GigaBull       | 23.00 |  40 |  0.30 |  3150 | Yes | Il Migra               |
| Omega Bull     | 26.00 |  40 |  0.30 |  3800 | Yes |                        |
| Impulse        | 27.00 |  58 |  0.40 |  4750 | --- | Yuge and Il Migra      |
| Impulse T      | 29.00 |  58 |  0.40 |  6300 | Yes |                        |
| Impulse TT     | 31.00 |  58 |  0.40 |  6300 | Yes | Sol                    |
| Cooley         | 25.00 |  80 |  0.70 |  5800 | --- | Sol Trader Camp        |
| Strong Cooley  | 28.00 |  80 |  0.70 |  7780 | Yes |                        |
| Supreme Cooley | 32.00 |  80 |  0.70 |  9966 | Yes |                        |
| V24 Hulk       | 32.00 |  83 |  0.50 | 12800 | --- | Yuge. Beach Cave FIND  |
| V32 Hulk       | 35.00 |  83 |  0.50 | 17900 | Yes |                        |
| V48 Hulk       | 38.00 |  83 |  0.50 | 22000 | Yes | Eden                   |
| Silpheed       | 40.00 |  90 |  0.60 | 28000 | --- |                        |
| Silpheed-T     | 42.00 |  90 |  0.60 | 28000 | Yes | Santa Poco             |
| Silpheed-TS    | 44.00 |  90 |  0.60 | 28000 | Yes |                        |
| OHC Carmen     | 45.00 | 100 |  0.70 | 39800 | --- | Canabelle              |
| Turbo Carmen   | 48.00 | 100 |  0.70 | 44000 | Yes |                        |
| Rocket Carmen  | 51.00 | 100 |  0.70 | 44000 | Yes |                        |
| V48 Kong       | 52.00 | 115 |  0.80 | 47000 | --- | South of Ferry FIND    |
| V66 Kong       | 55.00 | 115 |  0.80 | 55000 | Yes |                        |
| V100 Kong      | 58.00 | 115 |  0.80 | 65500 | Yes | Leorad Trader Camp     |
|________________|_______|_____|_______|_______|_____|________________________|



===============================================================================
ii. C-UNITS
===============================================================================


The C-Unit is the control centre of the tank.  Any C-Unit can be equipped to 
any tank.  Most of the C-Units have special programs attached which give the 
tank extra capabilities.  Different C-Units effect the overall balance of the 
tank, and change the defence, evasion and hit ratios.   


EV = Evasion, DEF = Defence, WGT = weight in tons.

.---------------.-----.----.-----.------.-------------.--------.--------------.
| C UNIT        | HIT | EV | DEF | WGT  | PROGRAM     |  VALUE | FIND         |
|---------------+-----+----+-----+------+-------------+--------+--------------|
| HAL900        |  1% | 1% |  30 | 0.80 | None        |   800G |              |
| Spasibo II    |  1% | 1% |  30 | 0.90 | Ambush      |   700G |              |
| Wozniak II    |  2% | 2% |  40 | 0.20 | Escape      |  2000G | Beach Cave   |
| Wozniak SI    |  3% | 3% |  60 | 0.20 | Escape      |  2000G | S of Rocco   |
|               |     |    |     |      | Ambush      |        |              |
| Rackter       |  2% | 2% | 110 | 1.20 | Escape      |  5500G | Drop -       |
|               |     |    |     |      | Support     |        | Cannon       |
| Legendary 99  |  4% | 4% | 140 | 3.50 | Support     |  3600G |              |
| Dallos 1000   |  4% | 4% | 170 | 1.50 | Collection  | 17500G |              |
|               |     |    |     |      | Ambush, Support      |              |
| Emmy          |  5% | 5% | 100 | 3.00 | Escape      |  4000G |              |
|               |     |    |     |      | Ambush. Support      |              |
| von Neuman    |  6% | 6% |  90 | 0.60 | Collection  | 12020G |              |
| Cyclotron     |     |    |     |      |             |        |              |
| Solomon 2     |  8% | 8% | 190 | 2.00 | Collection  | 32000G | N of S.Poco  |
|               |     |    |     |      | Ambush      |        |              |
| Noah System   | 15% | 1% |  98 | 4.90 | Obliteration| 27820G | S of HGW     |
| No.R          |     |    |     |      |             |        |              |
|_______________|_____|____|_____|______|_____________|________|______________|


-------------------
Program Maintenance
--------------------

Select the C-Unit from the tank's menu and then "Program Maintenance". The new 
screen will give information about the C-Unit. Different ones have different 
Systems that have to be turned on or off.  


The Ambush System

This program can only be used with specific SE weapons.  If this is switched
on, and you are driving the tank, you cannot use the SE weapon as a normal gun,
and it does not always come into operation.  However you can also enable this
system for a towed tank, and this is the best way to use it.

The ATM Missile, MC Striker, Excalibur, and ATM Red Peony all work.  No gun 
that targets groups or all enemies at once can be used to ambush, and in fact 
ONLY these four SE guns will work.  You can check this yourself on the BSCon, 
if you scroll to the right when looking at a particular gun.  


The Support System

This only works on a towed tank, but is very effective at preventing some 
attacks.  For example, when fighting the Speedy Turtle, it may try to use a 
potentially awkward paralysis attack, or fire napalm or a rocket.  With the 
support system enabled on a towed tank, it will back you up and effectively 
block these attacks.  This means that your tanks avoid any damage. 

The support system uses nearly any Main Gun, so long as it is equipped, and 
although you use ammunition for a defensive back up, it is well worth the 
small expense.


The Escape System 

If this is enabled, it means that if a tank becomes completely disabled during 
a battle, it will simply remove itself and park outside the nearest town.  
This means that the driver is left without a vehicle, and you have to go and 
pick it up.


The Obliteration System

Once you switch this on, you cannot switch it off, so beware!   It seems to 
have the effect of preventing your tank from making some attacks, but I guess 
it also has some other benefit, which I have not yet observed first hand.



===============================================================================
iii. MAIN GUNS
===============================================================================


Main guns only target one enemy, and they can be used with the support system 
on a C-Unit if equipped to a towed tank.  Although you will use up ammo when 
you fire these guns, replacements only cost 5G per shell.  


POW = Power, DEF = Defence, AM = Ammo, WGT = Weight in Tons, VALUE = to sell

.-------------------.------.-----.----.-------.--------.----------------------.
| MAIN GUN          | POW  | DEF | AM | WGT   | VALUE  | NOTES                |
|-------------------+------+-----+----+-------+--------+----------------------|
| 35mm Machine Gun  |  45  | 42  | 99 |  0.85 |   415G | Cannot shoot shells  |
| 48mm Machine Gun  |  70  | 42  | 99 |  1.05 |   650G | FIND                 |
| 88mm Machine Gun  | 110  | 42  | 99 |  1.95 |   ?    | Drop - Gunhole       |
|                   |      |     |    |       |        |                      |
| 37mm Gun          |  75  | 39  | 25 |  1.00 |   365G | Short range gun      |
|                   |      |     |    |       |        | Default Mosquito     |
| 45mm Gun          |  80  | 48  | 10 |  1.20 |   440G |                      |
| 55mm Gun          | 120  | 48  | 10 |  1.60 |   540G |                      |
| 75mm Gun          | 160  | 48  | 10 |  1.80 |   860G |                      |
| 95mm Gun          | 230  | 48  | 10 |  2.20 |  2600G |                      |
|                   |      |     |    |       |        |                      |
| 80mm Spark        | 200  | 60  | 25 |  4.00 |  1780G | Shoots rocket shells |
| 92mm Spark        | 340  | 60  | 25 |  4.20 |  4870G |                      |
| 140mm Spark       | 520  | 60  | 25 |  4.80 |  6300G |                      |
| 155mm Spark       | 545  | 60  | 30 |  5.30 |  8750G |                      |
| 180mm Spark       | 710  | 60  | 25 | 10.00 | 12800G |                      |
|                   |      |     |    |       |        |                      |
| 105mm Cannon      | 300  | 50  | 10 |  2.50 |  3200G | Long-range gun with  |
| 125mm Cannon      | 400  | 50  | 10 |  2.60 |  5500G | flash suppressor     |
| 135mm Cannon      | 470  | 50  | 10 |  2.70 |  5000G |                      |
| 155mm Cannon      | 540  | 50  | 10 |  2.80 |  6750G |                      |
| 175mm Cannon      | 700  | 50  | 10 |  2.90 |  9150G |                      |
| 195mm Cannon      | 720  | 50  | 15 |  3.00 | 12800G |                      |
| 205mm Cannon      | 780  | 50  | 10 |  3.10 | 17900G |                      |
|                   |      |     |    |       |        |                      |
| 115mm Long Tom    | 350  | 58  | 15 |  2.80 |  4000G | Gun with a T-shaped  |
| 125mm Long Tom    | 420  | 58  | 15 |  3.20 |  6000G | flash suppressor     |
| 165mm Long Tom    | 620  | 58  | 15 |  3.60 |  9900G |                      |
| 165mm Ghost       | 650  | 70  | 5  |  1.00 | 10600G | A reduced weight     |
|                   |      |     |    |       |        | 165mm Long Tom       |
|                   |      |     |    |       |        |                      |
| 160mm Amorphe     | 570  | 65  | 20 |  5.60 |  8789G | Cannot shoot         |
|                   |      |     |    |       |        | rocket shells        |
| 177mm Amorphe     | 640  | 65  | 30 |  7.60 | 10500G | FIND                 |
|                   |      |     |    |       |        |                      |
| 180mm Burst       | 610  | 100 | 10 |  8.50 | 19000G | FIND  Fires twice in |
| 195mm Burst       | 680  | 120 | 10 | 10.00 | 25000G | rapid succession     |
|                   |      |     |    |       |        |                      |
| 205 Red Peony     | 700  | 130 | 25 | 15.00 | 60000G | Large-calibre cannon |
|                   |      |     |    |       |        | FIND                 |
| 225 Hydra         | 720  | 140 |  5 |  7.50 | 50000G | Large-calibre cannon |
|                   |      |     |    |       |        | with flash suppressor|
|                   |      |     |    |       |        | FIND                 |
| 220mm Gaia        | 800  | 86  | 10 | 10.00 | 65000G | Large-calibre cannon |
|                   |      |     |    |       |        | increased weight     |
|                   |      |     |    |       |        | FIND                 |
| Thunder Cannon    | 615  | 90  | 10 |  6.00 | 23000G | Large-calibre cannon |
|                   |      |     |    |       |        | FIND                 |
|___________________|______|_____|____|_______|________|______________________|



===============================================================================
iv. AUTOGUNS (Auxiliary Guns)
===============================================================================


These autoguns (also called Auxiliary Guns) cannot be used to ambush or for the
support programme on a C Unit.  They all have infinite ammunition and so they
cost nothing to fire.  They are weaker in power than the other guns, but the
fact of the zero cost and their low weight makes them very useful for many
battles.  Although most of them attack a single target, quite a number of them 
will target groups of enemies


POW = Power, DEF = Defence, TAR = PARGET, WGT = Weight in tons

.-------------------.------.-----.-----.------.--------.----------------------.
| AUTOGUN           | POW  | DEF | TAR | WGT  |  VALUE | NOTES                |
|-------------------+------+-----+-----+------+--------+----------------------|
| 7 mm Machine Gun  |  40  | 28  | One | 0.80 |   200G | Anti-tank gun        |
| 7.7mm Machine Gun |  43  | 28  | One | 0.82 |   250G | FIND                 |
| 9mm Machine Gun   |  60  | 28  | One | 0.90 |   380G |                      |
| 11mm Machine Gun  | 100  | 28  | One | 1.00 |  1210G |                      |
| 13mm Machine Gun  | 145  | 28  | One | 1.05 |  1520G |                      |
| 15mm Machine Gun  | 160  | 28  | One | 1.10 |  1980G |                      |
| 18mm Machine Gun  | 240  | 28  | One | 1.20 |  2000G |                      |
| 25mm Machine Gun  | 350  | 28  | One | 1.30 |  2480G |                      |
| Flamethrower      | 180  | 20  | One | 2.40 |  1000G | Oil-burning          |
| Beam Blaster      | 200  | 40  | One | 2.00 |  2480G | Fires lasers         |
| Thunder Blast     | 245  | 40  | One | 2.50 |  2000G | Fires lasers. FIND   |
| Smash Horn        | 270  | 50  | One | 2.80 |  3200G | Fires surge bullets  |
| Buster Flute      | 295  | 50  | GRP | 2.60 |  9980G | Fires surge bullets  |
| Gatling Gun       |  75  | 30  | GRP | 1.20 |  ?     | See *NOTE            |
| 9mm Vulcan        |  80  | 32  | GRP | 1.40 |  1075G | Machine gun with     |
| 11mm Vulcan       | 130  | 32  | GRP | 1.80 |  1800G | multiple barrels     |
| 15mm Vulcan       | 158  | 32  | GRP | 1.95 |  2125G | Drop - Gun Tower     |
| 20mm Vulcan       | 280  | 32  | GRP | 2.20 |  2300G |                      |
| 22mm Vulcan       | 310  | 32  | GRP | 2.50 |  3650G |                      |
| Red Peony Vulcan  | 340  | 95  | GRP | 0.10 | 50000G | Drop - AT Grizzly    |
| Scan Laser        | 210  | 45  | GRP | 2.00 |  3800G | Fires tracking lasers|
|                   |      |     |     |      |        | Drop - Snake Hole    |
| Thunderstorm      | 400  | 45  | GRP | 3.00 |  3000G | Fires electromagnetic|
|                   |      |     |     |      |        | bullets. FIND        |
|___________________|______|_____|_____|______|________|______________________|


*NOTE: The Gatling Gun is an old-fashioned machine gun with multiple barrels. 
Default Buggy and Abrams



===============================================================================
iv. S-E GUNS (Special Guns)
===============================================================================


These specialist guns are the most expensive to use, and have the least
ammunition but there is a wide range and they are both versatile and very
powerful.  A few of these guns can be used with the C-Unit ambush programme. 
You can increase the ammunition for any SE gun at a mod shop although this can
be expensive as well as adding to the weight of the gun.  The cost of modding
and refilling the ammo varies with each SE gun, but in general the more
powerful the gun, the more you can expect to pay!. Some of them can be modded 
to carry up to 50 shells, and despite the cost, this might be a good option. 

*NOTE: All SE guns are "Launchers" unless otherwise stated.


.------------.
| TARGET ONE |   AMB = Ambush (Can be used with the C Unit ambush system)
.---------------.-----.-----.----.-------.--------.-----.---------------------.
| S-E GUN       | POW | DEF | AM |  WGT  |  VALUE | AMB | NOTES               |
|---------------+-----+-----+----+-------+--------+-----+---------------------|
| ATM Missile   | 320 |  25 | 10 |  2.00 |   800G | Yes | Fires anti-tank     |
| Fiveless 5    | 410 |  28 |  3 |  3.60 |  2300G | No  | missiles            |
| MC Striker    | 540 |  36 |  7 |  4.40 |  3100G | Yes |                     |
| Ion Craft     | 620 |  70 |  5 |  6.00 |  4000G | No  | Surge launcher      |
| DD Hysteric   | 650 |  82 | 15 |  5.60 |  5500G | No  | Electromagnetic gun |
| Excalibur     | 710 |  72 |  5 |  2.40 |  7000G | Yes | Fires anti-tank     |
| ATM Red Peony | 768 |  30 |  4 |  2.20 | 65000G | Yes | missiles  FIND      |
| TNT Grenade   | 440 |  28 |  3 |  1.80 |  1500G | No  | Shoots huge napalm  |
|               |     |     |    |       |        |     | bullets             |
|_______________|_____|_____|____|_______|________|_____|_____________________|


.--------------.
| TARGET GROUP |
.---------------.-----.-----.----.-------.--------.---------------------------.
| S-E GUN       | POW | DEF | AM |  WGT  |  VALUE | NOTES                     |
|---------------------+-----+----+-------+--------+---------------------------|
| RD Napalm     | 340 |  40 |  6 |  5.20 |  2600G | Multiple cannons that     |
| Napalm Bomber | 350 |  50 |  4 |  6.96 |  6100G | shoot tiny shells  FIND   |
| LI Peanut     | 380 |  20 |  2 |  4.00 |  1800G |         "                 |
| S Tornado     | 860 | 120 |  5 | 11.00 | 35000G |         "                 |
| Maniac Chef   | 420 |  58 |  4 |  7.00 |  5000G | Fires blazing shots       |
| Burner Dragon | 655 |  45 |  3 |  3.50 | 12600G |         "                 |
| Interceptor   | 800 | 100 |  5 |  8.40 | 23000G | Fires surge bullets       |
|_______________|_____|_____|____|_______|________|___________________________|


.------------.
| TARGET ALL |
.---------------.-----.-----.----.-------.--------.---------------------------.
| S-E GUN       | POW | DEF | AM |  WGT  |  VALUE | NOTES                     |
|---------------------+-----+----+-------+--------+---------------------------|
| Tapdancer     | 279 |  30 |  4 |  2.40 |  5500G | Shoots diffused photon    |
|               |     |     |    |       |        | shells.                   |
| Tomato Typhoon| 420 |  80 |  4 | 11.00 |  6000G | Fires exploding shells.   |
| Nitro Sweeper | 540 |  84 |  3 |  9.00 |  8210G | Fires countless small     |
|               |     |     |    |       |        | nitro bullets.            |
| Sunburn-XX    | 580 |  60 |  2 |  9.00 | 35000G | Blaster gun that fires    |
|               |     |     |    |       |        | laser heat rays  FIND     |
| Rain Cylon    | 600 |  96 |  3 | 12.00 | 15500G | Shoots large              |
|               |     |     |    |       |        | electromagnetic shells.   |
|_______________|_____|_____|____|_______|________|___________________________|



===============================================================================
vi. SHELLS
===============================================================================


Different tanks have a different capacity for carrying these additional very
useful shells.  They are selected from the battle menu screen and fired one at
a time.  You can increase the number a tank can carry, by asking a chassis mod
mechanic to increase the Magazine size.  Each increase will add another 5
spaces for shells, and add 0.01 tons to the tank's weight.  The cost varies
according to the power of the tank, but it is not a lot, ranging from 38 gold
for the Mosquito to 209 gold for the WhitMuu.  

You can see how many shells each tank has by looking at the BSCon tanks menu,
and selecting Sp.Shells from the tanks menu screen.   You can also see exactly
which shells a currently used tank has, by selecting TANKS, the name of the
tank, and then STATUS from the small menu, and selecting CHASSIS INFO, and
finally pressing the action button to go to the Sp.Shells screen.

You can buy Shells from the Ammo Dealer in most garages or from Vending
Machines and they cost the same in all locations.  (They are not included in 
any sales.)

There is no detailed description of the effects of these shells on the BSCon,
but you can soon see what happens when you use them.  The most useful ones are
the Piercing Shells and Hollow Charge.  Always keep a supply of shells as you
never know when they might be useful.  (Making a boss enemy fall asleep is
always satisfying.)


.-------------------.------.-----------------------------------------------.
| SHELLS            | COST |  SHOP                                         |
|-------------------+------+-----------------------------------------------|
| Acid Shell        | 30G  | Santa Poco                                    |
| Blast Shell       |.25G  | Pobre Obre, Audrey, Feeza, Sol                |
| Cement Shell      | 35G  | Santa Poco                                    |
| Cold Shell        | 50G  | Freeza, Il Migra, Sol, Hell's Gate West       |
| Exploding Shell   | 40G  | Santa Poco, Canabelle, Hell's Gate West       |
| Hollow Charge     | 50G  | Eden, Santa Poco, Canabelle, Hell's Gate West |
| Hypno-Gas Shell   | 30G  | Audrey, Il Migra, Eden                        |
| Napalm Shell      | 50G  | Il Migra, Sol, Hell's Gate West               |
| Panic Shell       | 35G  | Sol, Eden, Canabelle                          |
| Par-Gas Shell     | 35G  | Eden                                          |
| Piercing Shell    | 30G  | Pobre Obre, Audrey, Freeza                    |
| Poison Gas Shell  | 30G  | Audrey                                        |
| Rocket Shell      | 99G  | Freeza                                        |
| Spare Shell       | 10G  | Il Migra, Eden                                |
| Unexploded Shell  |  5G  | Port Slum                                     |
|___________________|______|_______________________________________________|


lianaleslie's list has slightly different names for some of the shells, in 
case this makes a difference to anyone.

Armor Piercing Shell (Piercing Shell)
Dud (Unexploded Shell)
Hypnotic Gas Shell (Hypno-Gas Shell)
Paralysis Gas Shell (Par-Gas Shell)
High Explosive Shell may be Exploding Shell



===============================================================================
vii. ON-BOARD TOOLS
===============================================================================


I have grouped these according to their use.  Be aware that each tank can carry
up to 8 On-Board Tools, but that might include Bird Crap or Lead Mushrooms. 
The Tiger, for example, is found with FOUR Lead Mushrooms, which not only add 
to its weight, but take up four spaces that could be used for tools.

Also beware of spending too much money on tools that can be washed off.
There is only one tank wash in the game, at Santa Poco, and you won't be able
to get there until you have taken the ferry south from Yuge, (or used the 
Subway Ruins south of Freeza and reached there early on in the game.)

Some tools have to be switched on for them to work, some are automatic, and 
others have to be selected when you need, or want to use them.  Most of them 
can be bought at the various garage Tools Stores, but some can only be 
obtained as prizes from specific vending machines or as prizes from the 
Whack-a-Mole game at Broadcast Tower. 


-------------------------------------------------------------------------------
On-Board Tools        Function                                        Value
-------------------------------------------------------------------------------

-----------------
Use Out of Battle
-----------------
Dog System            Return to a town or exit a dungeon               350G

--------------------
Use in/out of Battle
--------------------
Extinguisher System   Extinguishes any fire around a vehicle           980G
First -Aid System     Used to treat injuries and paralysis             200G
Horn-(alpha)          Used as a horn                            Abrams default
Horn-Z                An intimidating horn                             800G  
                      (Wakes up sleeping people!)
-------------
Armour Plates
-------------
40-Plate Pack         40 armour tiles, ready to be attached             60G
80-Plate Pack         80 armour tiles, ready to be attached            120G
L-Plate Pack          150 armour tiles, ready to be attached           200G
LL-Plate Pack         300 armour tiles, ready to be attached           300G


---------------------
Flip the Switch Tools
---------------------
Auto-AC               Flip the switch to automatically regulate the 
                      ventilation and temperature of your vehicle     3200G
Camouflage Shield     Flip the switch to turn on a shield making it 
                      hard for enemies to notice your vehicle         4600G
Cooler                Flip the switch to cool your vehicle             700G
Deodorizer            Something used to remove unpleasant odors        100G
                      from a vehicle
Electromagnetic       Flip the switch to raise an electric barrier
Barrier                                                               4000G
Grounding Chain       Load on a vehicle to decrease the number of     2550G
                      electric shocks received
Heater                Flip the switch to warm your vehicle             550G
Radar Scope           Flip the switch to increase accuracy of any 
                      equipped C-Unit                                15500G
Ventilation System    Flip the switch to ventilate the tank           1075G
                      (Guards against prolonged sleep)

-----------------
Can be washed off
-----------------
Alkaline Coat         Makes the chassis acid-resistant (until washed)  500G
Bird Crap             Crap that's hard to get off once it dries on.     ??G
                      Can only be removed by a car wash.
Lead Mushroom         Grows on metal. Each one increase weight          ??G
                      by 0.1t.  Removed in a car wash.
Mirror Coat           Makes the chassis beam-resistant (until washed) 1000G
Stealth Coat          Raises evasion of chassis (until washed)        1500G


----------
Decorative
----------
Cute Bunny            Hang it in the cockpit                           100G
Flowered Seat Cover   If your seat looks desolate, try this            270G
Leather-Covered Seat  If you get sick of that cold, hard iron try this 500G
Polka-Dot Seat Cover  If your seat looks desolate, try this            270G
Good-Luck Charm       Hang it in the cockpit                           300G
Really, You First!    If you consider yourself to be laid-back, stick   10G
                      this on the window.
Teddy Bear            If you get lonely driving all alone, put this    500G
                      in the back seat
Mammoth Tusk          A tusk from the Mammoth Tank                    2300G


----------------------------------------
Additional Items from lianaleslie's list (extra info provided by IdiotFool)
----------------------------------------
Most of these can be obtained as prizes from Vending Machines

Cute Bunny (TANK FERRY N. (Yuge) Shells Prize)
Deodorizer (EDEN, Garage, Shells Prize)
Driver Training Sticker (HELL'S GATE, Plate Prize)
Good-Luck Charm (EDEN, Garage, Plate Prize, SUPPLY DEPOT, Plate Prize)
Horn-Z (YUGE, Shells Prize)
Mammoth Tusk (drop from Mammoth Tank Wanted monster)
Really, You First! (ISAAC'S SPRING, Plate Prize)
Teddy Bear (TANK FERRY N. (Yuge) Plate Prize)



===============================================================================

9. M E T A L / M I N E  D E T E C T O R                               *METAL

===============================================================================


The Metal and Mine Detector work in exactly the same way, and allow you to
search for items on the world map and in buildings or caves.  The only
difference between them is that the Metal Detector has a greater range, and so
it is easier to find things with it.  

In fact you can find everything without using the Detector at all, IF you know
exactly where to look.  Thanks to MAV for pointing this out.  You can also use
the detector in battle, from your Tools inventory when fighting on foot.  It 
has the effect of calling another enemy to the fight. If you are fighting 
enemies that go underground, such as the Mine Mole, then it will bring them 
back to the surface.  (Credit to UltimateCalibur for discovering this.)

You can first buy the Mine Detector from the Tools Store in Audrey.  The store
is situated in the left of the three buildings and you must walk around to get
to the far side of the counter, where you will be served by the person who 
wears a blue cap.  The Metal Detector can be bought in Freeza from the Tools 
Store that is situated to the far left of the grassy entrance before you 
actually slide over the ice into the main town.

To use the Detector, either when on foot or in tanks, go to the Tools menu of
the person that carries it, and select to USE.  Then a bleep will sound and the
area is scanned.  If there is an item it will flash in red.  Sometimes the item
may simply be a mine, and this will cause a small explosion.  If it is
something of use, then stand on top of the flashing area and press CHECK, to
pick it up.  The flashing only lasts for a few seconds, so just use the 
detector again if you need to pinpoint the exact spot.  Since most items are, 
in fact, tank parts, you will need spare capacity to pick up the item, and 
this is why it makes sense to travel with a tank in tow, to avoid having to 
remove armour tiles if the new part overloads an opertional tank. 

I decided to improve the listings of all the items that you can find in this
way, and this means that if any are missing it will be easy to add them, and
you can check for them all in one place.  The details of each one's precise 
location is given in the main walkthrough, and details of their stats can also 
be found in the listings for equipment and tank parts.  So far as I know, this 
is everything, but I wouldn't be surprised if there were more things to find!


----------------------------------------------------------
Metal/Mine Detector Items..........Location in Walkthrough
----------------------------------------------------------

177mm Amorphe Main Gun             Broadcast Tower
180mm Burst                        Sol, East-West Subway Ruins
2010 gold                          Negi
205 Red Peony Main Gun             Santa Poco
220mm Gaia Main Gun                Canabelle, Scorched Factory
225mm Hydra Main Gun               Hell's Gate West
35mm Machine Gun (A)               Pobre Obre, Big Cannon  
35mm Machine Gun (B)               Pobre Obre, Big Cannon
48mm Machine Gun                   Sol
80 Plate Tile Pack                 Freeza, Beach Cave
Assault Armour                     Global Relief Centre
ATM Red Peony SE                   Santa Poco, Organic Waste Landfill
Guard Knuckles                     Global Relief Centre
Hard Hat                           Freeza, Beach Cave
Napalm Bomber SE                   Yuge, Tank Ferry North
Noah System No.R C Unit            Hell's Gate West
Rivet Gun                          Negi
SMG Grenade                        Sol, East-West Subway Ruins
SMG Uzi (A)                        Pobre Obre, Hidden Cottage
SMG Uzi (B)                        Pobre Obre, Hidden Cottage
Solomon 2 C-Unit                   Santa Poco
Sunburn-XX SE                      Beyond Hell's Gate   
Thunder Cannon Main Gun            Beyond Hell's Gate 
Thunderblast Autogun               Canabelle
Thunderstorm Autogun               Beyond Hell's Gate
Tiger tank                         Freeza, Beach Cave
V24 Hulk Engine                    Freeza, Beach Cave
V48 Kong Engine                    Yuge, Tank Ferry South 
W-Chainsaw                         Negi
Wozniak 11 C-Unit                  Freeza, Beach Cave
Wozniak SI C-Unit                  Rocco



===============================================================================

10. M I N I - G A M E S  A N D  B A R S                                *MINI

===============================================================================


1. Food and Drink
2. Mini-Games
3. Jukeboxes and Music


=================
1. Food and Drink
=================

Nearly every bar has a girl that you can buy a drink for, and she will give you
additional, sometimes helpful, sometimes not, information.  She sells snacks as
well.  You can also treat any member of the party to a drink, (they are not
expensive), and they will have different reactions.  If you are feeling
generous then treat the whole bar to drinks. (This IS expensive in the bars 
where there are a lot of people because Hunter has to pay for the most 
expensive drinks for everyone.)

If you buy enough rounds (10 times, and it can be at just one bar) Hunter will
get a new title, and he can also get a title by buying a drink for the girl in
the bar at Eden.  Another title will be obtained if you ask to buy a drink at
the bar in Rocco and then say no.  The bar girls will ask you to join them and
then you must agree to pay for the drinks.  You can also choose to give a drink
to any of your team

These lists of food and drink items are from lianaleslie.  Thanks to you!


------------------------------------------------------------------------------
Food                       Cost           Bar
------------------------------------------------------------------------------
A Mouth Full of Cold        15G           Sol, Eden, Santa Poco, Canabelle
Jellyfish Sashimi            7G           Sol, Canabelle
Jellyfish Stick              5G           Pobre Obre, Yuge, Canabelle, HGWest
Roast Amoeba                 5G           Pobre Obre, Freeza, Eden, HGWest  
Skewered Terror Cells      100G           Sol, Canabelle
Slimy Pickles                7G           Freeza, Yuge, Eden, Santa Poco 
Smoked Terror Cells         50G           Yuge, Sol, Eden 
Spicy Sea Cucumber           7G           Pobre Obre, Freeza, Sol, Santa Poco

------------------------------------------------------------------------------
Drink                      Cost           Bar
------------------------------------------------------------------------------
Backdrop                     3G           Leorad, Pobre Obre, Freeza, Canabelle
Coffin Shake                21G           Eden, Canabelle
Cross Counter               15G           Pobre Obre, Rocco Inn
Energy Soda                 13G           Leorad, Pobre Obre, Freeza, Il Migra
Flattopper                   9G           Rocco Inn, Freeza, Sol
Hi-Surprise                  6G           Audrey, Il Migra
Kastoli Vodka               32G           Santa Poco
Monkey Spin                  4G           Pobre Obre, Audrey
Neck Snapper                30G           Santa Poco, Hell's Gate West
Paradise Punch               9G           Rocco Inn, Freeza, Hell's Gate West
Piledriver                  19G           Yuge, Santa Poco
Red Viper                   39G           Canabelle
Rocket Ping                 24G           Il Migra, Yuge, Eden, HG West
Romero Special               7G           Audrey, Sol
Steroid Sour                28G           Yuge, Eden
Trounce                     17G           Il Migra, Sol
-------------------------------------------------------------------------------


=============
2. Mimi-Games
=============
Most bars have a jukebox where you can listen to the game music, and many have 
a mini-game or three.  These games can also be found in various other 
locations, for example in Mad Muscle's room at Peerless Hospital, and in the 
Mechanic's bedroom upstairs at the Mansion.  The best place for mini-games is 
Broadcast Tower, which has a whole floor dedicated to just that. 


-------------
"Whack-a Mole"  This game is only found at Broadcast Tower.
-------------
The details of how to play the game and the prizes are credit to hergman and 
Ultimate Calibur who both gave me permission to use their information about 
the game and prizes.  Thank you both. 

There are a range of prizes for completing this game, and some of them are
things that cannot be found in any other way.  Fortunately, even if you fail to
achieve a perfect round the robot will still give you a prize for trying. Talk
to the robot to view the prizes awarded for completing the corresponding
difficulty and then pay 500 gold to start.

Playing might be simple enough but winning is the hard part. You need to get a
perfect score (100 points) to win, BUT there are only enough moles to get 100
points exactly, no more, no less. So this mean that you must hit all of them to
win.  It is easier to play with an emulator because you can pause the game and
prepare to push the corresponding button before unpausing, or slow down the
action.  It's all about hitting the correct mole and dodging the Robot Moles.

There are three differents moles in the game :
o Normal mole (brown) gives 1 point
o Super mole (flashing yellow) gives 5 point
o Earthquake mole (robotic looking) lowers the score by 9 points


Whack-a-Mole Prizes

o Easy
   0-9 points:  Baddie Promo - Dripping Kiwi
  10-49 points: Baddie Promo - Tansugon
  50-99 points: Baddie Promo - Big Cannon
  100 points:   (Perfect) Baddie Promo - Dust Franken, Salmonella HQ, Gomez 
                Tank; Bible; Driver's Training Sticker; Fake Tattoo; 
                Really, You First!

o Medium
   0-9 points:  Baddie Promo - Delinquents
  10-49 points: Baddie Promo - Mutant Crocodile
  50-99 points: Glittering Silver Earring
  100 points:   (Perfect) Teddy Bear, Cute Bunny, Good-Luck Charm, Horn-Alpha,
                Horn-Z, Leather-Covered Seat, Flowered Seat Cover, Polka-dot 
                Seat Cover

o Hard
   0-9 points:  Old Coin
  10-49 points: Baddie Promo - Glamour Tiger
  50-99 points: Bugle
  100 points:   (Perfect) Battle Cleats, Crocodile Knee-Highs, Electric Whip, 
                Evildoer Machete, Gomez's Hammer, Strongman Gloves, Peace" 
                Headband and Ceramic Pad


-------------------------
Crossfire and Frog Racing
-------------------------
Crossfire and Frog Racing can be played directly from your inventory in the 
BSCon when you buy the two items: ArcaDon and Mr Game.  Select them from your 
Tools inventory to USE and the game will load.  You can also buy these from 
the Interiors Shop at Isaac's Spring, and they will deliver the machines to 
the garage at home in Leorad.

The machines in the bars cost different amounts.  Bascially the further on 
into the game you are, the higher the bet you can place and the shells are 
more expensive in Crossfire, although the rewards are higher as well. 


--------------
Froggy Tactics
--------------
This is the frog racing game that is found in most bars, and you can have your 
very own games machine at home when you buy this from the Interior Shop for 
7500G. The drawback to this is that you can only bet a maximum of 20 gold on 
your home machine. 

You bet on a frog to win a race. You can place a bet on one frog out of a
selection of four named frogs. The amount that you can bet varies from place to
place and the payout varies depending on the number shown against the name of
each frog.  The higher the payout the less chance there is of the frog winning.

The odds will show as a range from 2x up to 15x.  You have no influence over 
the race, so it is purely a matter of luck.  At the end the whole thing 
re-sets and you have to place the bet again.  


-----------------
Boom! Boom! Tanks
-----------------
In other words: Crossfire, as this is exactly the same game except that you 
can buy a machine to play in the comfort of your home. It costs 7000G from the 
Interior Shop at Isaac's Spring. 

Shoot-em-up firing at tanks, and missing ambulances and people. If you hit 
them you lose money and if you hit a tank or helicopter you win money.  
Missiles cost gold for each one you use and you can only have one on screen at 
once. 

The game is simple as all you do is fire at tanks crossing the screen.  Your 
tank can move from side to side using the directional buttons and the Fire 
button is in the centre.  


------------
Feeding Euro
------------
I suppose you could also call the money eating Euro a kind of mimi-game.  
Unfortunately that is all he does.  Eat money.  I gave him half a million gold 
and he still didn't get large enough to break out of his cage, which I am told 
he can do if you give him enough.  You can also buy more "insects" at the 
Interior Shop in Isaac's Spring.  When you go back home the insect will be in 
a cage on the table by the flowers on the upstairs landing of the garage. 
You can change their names, make them move (press any button to see then wink 
and lift their legs or make the hair on their heads move.  (Yes, really!)

UltimateCalibur has subjected this mini-game to rigorous testing and these are 
the results, showing how much you must feed each "insect" to make it break out 
of the cage.  It will then wander around as a Bird like creature, and speak 
when you talk to it!  After one has broken out of its cage you can head back 
to Isaac's Spring and buy another one, and so on until you have a flock of 
them.  

Euro is found at Dr. Mince's place, if you go to the right and out into the 
courtyard. 

------.------------.--------.---------------------------------.----------------
Name  | Feed       | Colour | Money origin                    | Bird's Comment
------+------------+--------+---------------------------------+----------------
Lira  | 100,001    | Red    | Former monetary unit of Italy   | Pui! Pui!
Mark  | 320,001    | Blue   | Former monetary unit of Germany | Kyu! Kyu!
Dram  | 1,040,001  | Yellow | Monetary unit of Armenia        | Myu! Myu!
Yen   | 3,000,001  | Green  | Monetary unit of Japan          | Cash! Cash!
Peso  | 5,000,001  | Pink   | Monetary unit of Mexico         | Fumyu! Fumyu!
Euro  | 10,000,000 | Gray   | Monetary unit of Europe         | Gya! Gya!
-------------------------------------------------------------------------------


=========
Jukeboxes
=========
Although jukeboxes can be found in most bars, you can have your own if you buy 
one from the Isaac's Spring Trader Camp Interior Shop.  The titles with "Home"
refer to this personal Jukebox which will be place outside Hunter's bedroom 
upstairs in the garage at Leorad.  This is the only Jukebox that plays all the 
music.

Song Titles (Courtesy of lianaleslie)

7mm Cannon of Tears                 Leorad Bar, Sol Bar, Eden Bar, Santa Poco
                                    Canabelle, Hell's Gate West, Home
Animal Parade                       Home
Caravan                             Santa Poco Bar, Home 
Caterpillar Village                 Broadcast Tower, Ground Floor, Home
Deep Hunting                        Home
Drained ~ Pobre Obre                Sol Bar, Broadcast Tower, Home
Dungeon Dance                       Leorad Bar, Audrey Bar, Eden Bar, Santa 
                                    Pcoc, Canabelle, Hell's Gate West, Home
Howl (To A Lingering Past)          Home
Metallic Shaker                     Home
MM Series "Theme of Love"           Sol Bar, Home
My Feet Tread The Earth!            Eden Bar, Home
Pastoral, Nomadic...                Hell's Gate West, Home
Rock On Crisis                      Home
Reaching for My Own Potential!      Home
Tank Vodka                          Broadcast Tower, Home
Time To Visit Dr. Mince!            Sol Bar, Home
Turn Me Onto Tanks...               Audrey Bar, Home
Victory! Vendors! Vehiculation!     Broadcast Tower, Home
Wanderer's Song                     Audrey Bar, Canabelle Bar, Home
Who Created Such A Tank             Audrey Bar, Home



===============================================================================

11.  M O N S T E R  L I S T                                             *MONS

===============================================================================

These are listed alphabetically so you can find them more easily.  Many of them
appear in more than one place, but I have noted either where I first found
them, or the places on the world map, and sometimes dungeons, where they seem
to be most common.

The drops, such as weapons and armour are rare, and some enemies will only drop
an item if you fight them for at least four turns.  You will always receive the
gold.  Many thanks to Idiot Fool, Unknownthing, Saikyo Mog and hergman and 
UltimateCalibur for additional information on enemy drops. 

I have included information about the reward for some of the weekly targets. 
Only enemies found on the world map will be targets, and the amount received 
is double the usual gold dropped.  You will receive this gold for each enemy 
you defeat IF it is the weekly target and IF you claim the cash before your 
level increases.  Once that occurs, the target will change.

All monsters are listed, including those on the Wanted list, and all thanks to 
lianaleslie who supplied me with the complete list.


-------------------------------------------------------------------------------
Acid Ant                                                               Audrey
-------------------------------------------------------------------------------
Drops       | 24 Gold, Ant Intestine
Experience  | 34
Attacks     | Spits out some liquid (effect: acid)
Target      | 48 gold
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Anti-Theft                                             Factory, Devil's Tower
-------------------------------------------------------------------------------
Drops       | ? gold
Experience  | 30
Attacks     | Shockwave, Hypnotic Waves causes sleep
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Army Zombie                                         Devil's Tower, Ghost Base
-------------------------------------------------------------------------------
Drops       | 90 gold. Suicide Sword (only after fighting for four rounds)
Experience  | 108
Attacks     | Fires a Bazooka  
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
AT Armadillo                                           Hell's Gate, Canabelle
-------------------------------------------------------------------------------
Drops       | 179 gold (may drop HAL 900 after 4 turns)
Experience  | 135
Attacks     | Fires multilauncher, launches a body blow
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
AT Elephant                                                       Hell's Gate
-------------------------------------------------------------------------------
Drops       | 94 gold  (may drop MC Striker after 4 turns)
Experience  | 1,400
Attacks     | Attacks with a machine gun (all), launches a bombardment (1)
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
AT Giganteus                                               Beyond Hell's Gate
-------------------------------------------------------------------------------
Drops       | 188 gold, (180mm Burst Cannon after 4 turns: very rare)
Experience  | 300
Attacks     | Attacks with a laser (one), launches a bombardment, attacks with 
            | a machine gun (all)
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
AT Grizzly                                                          Canabelle  
-------------------------------------------------------------------------------
Drops       | 66 gold, Red Peony's Vulcan (after fighting for 4 rounds)
Experience  | 190
Attacks     | Launches a missile (all), attacks with a laser(one), launched a 
            | bombardment (one)
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
ATM Shark                                               Desert, North of Gate
-------------------------------------------------------------------------------
Drops       | 109 gold, ATM Missile after 4 rounds
Experience  | 180
Attacks     | Launches a missile
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Bat System                                                            Factory 
-------------------------------------------------------------------------------
Drops       | 10 gold
Experience  | 23
Attacks     | Calls Security force (Cannon Hopper)
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Bad Valdez                                                       Hound Cavern
-------------------------------------------------------------------------------
Drops       | 1 gold 
Experience  | 8000
Attacks     | Recoilless missile (one), launching missiles wildly (all),
            | Machine gun (attacks all)  
--------------------------------------------------