Clayfighter Tournament Edition FAQ Made by: Mansion Maniac Created on: June 26, 2003 Current Version: 0.1 Disclaimer: You may not use this FAQ without my permission. E-Mail me at Fatcat1986[at]juno.com to request use of my FAQ, in whole, or in part. You may not change any part of this FAQ. If you have my permission, your website will be posted in here. > > > > > > > > > > > > > > > \ Table of Contents / < < < < < < < < < < < < < < < I. Version History II. Introduction III. Controls IV. Character Bios V. Character Moves VI. Character Combos (Yet to be added) VII. Using/Against Strategies (Yet to be added) VIII. Codes, Tips, and Game Genie Codes (Yet to be added) IX. The Stupid Little Things (Yet to be added) > > > > > > > > > > > > > > > \ I. Version History / < < < < < < < < < < < < < < < 0.1 - June 26, 2003 *FAQ Creation *Added Version History *Added Introduction *Added Controls *Added Character Bios *Added Character Moves > > > > > > > > > > > > > > \ II. Introduction / < < < < < < < < < < < < < < Greetings, I'm Mansion Maniac, I was able to get Clayfighters for Christmas one year, and it's a unique fighting game that I suggest everyone should try just once. After months of my good friend Randy "Carpainter" Lilley hinting at how neat it would be to make an FAQ, I've finally decided to do one on this game, which is pretty much devoid of any attention in the GameFAQs community. Nonetheless, enjoy this FAQ, and hopefully, you find this helpful, to a large (or even small) extent. > > > > > > > > > > > > \ III. Controls / < < < < < < < < < < < < These are the default controls during in-game action. The FAQ will show you how to execute a character's special moves using Left, Right, Up, Down, and Punch, Kick. L = Brutal Punch (Some characters use this to hold) X = Medium Punch Y = Quick Punch R = Brutal Kick (Some characters use this to throw) A = Medium Kick B = Quick Kick Right = Move Right Left = Move Left Up = Jump Down = Crouch These controls can be changed. > > > > > > > > > > > > > > \ IV. Character Bios / < < < < < < < < < < < < < < The story so far... An abandoned amusement park called "Playland" sits peacefully when all of a sudden a meteor made of 100% Pure Clay strikes a satellite...and then a tire...and then a tub...and then a cow...all before it "seemingly with purpose", heads straight toward the amusement park. The amusement park suddenly becomes dark and is renamed "Clayland". From the burning rubble of the meteor's strike, warriors arise, among them a snowman, a mutated piece of taffy, and an Elvis impersonator. All these figures (entirely made out of clay, and rumored to be previous amusement park workers) fight other clay mutations in a battle for "King of the Circus". --- --- ------ Bad Mr. Frosty --- --- ------ Likes: Snow Hates: Fire Wants: Winter Job: Snowplow Motto: "Chill" Winning pose: Audible "I'm bad, I'm cool, I KNOW I'm cool!" is heard as his head pops off and spins around on one finger. Losing pose: Explodes into snow, his carrot nose and fingers are chopped up among the snow, and his coal eyes, mouth, and buttons break apart, whats left of his body melts away into the ground. Double KO pose: Melts into a big lump of snow, coal buttons still intact. ----- Taffy ----- Likes: Sweets Hates: Dentists Wants: Candy Job: Candyman Motto: "Stretch" Winning pose: "Flexing" his taffy arm, with makes a taffy "muscle". Losing pose: Falls into a knotted mess, with x's for eyes. Double KO pose: Taps his foot on the ground while crossing his arms and looking around in a jaded fashion. ---- Tiny ---- Likes: Color Hates: Wimps Wants: Fights Job: Flexing Motto: "Destroy" Winning pose: Stands before kneeling on one knee (with a grunt) and flexing his biceps. Losing pose: Falls backwards with his arms sprawled out behind his head and his tongue sticking out. Double KO pose: Squats and gives weak arm flexing. --- ---- The Blob --- ---- Likes: Clay Hates: Hair Wants: Clay Job: Claymaker Motto: "Bounce!" Winning pose: Turns into a trohpy and grins, while snickering. Losing pose: Gets thrown in one direction with his "tongue" sticking out and x's for eyes. He plops down in a blobby pile, with tongue still out and x's for eyes. Double KO pose: Same as his losing pose, except he doesn't fly out in a direction. ---- ----- --- Blue Suede Goo ---- ----- --- Likes: Music Hates: Helga Wants: Guitar Job: Musician Motto: "Oh baby!" Winning pose: Kneels on one knee and throws his hand back, an audible "Thank you" or "Thank you very much" is heard. Losing pose: Rolls up and down on his stomach before laying flat down. Double KO pose: Looks down and shakes his head as his hair goes limp. ------- ---- Ickybod Clay ------- ---- Likes: Night Hates: Day Wants: Night Job: Fright Motto: "Run" Winning pose: Teleports 4 different times before laughing. Losing pose: Falls back and his pumpkin head hits the floor and breaks. Double KO pose: Puts his hands over his head and rocks up and down, crying with a pouting face. ----- Helga ----- Likes: Food Hates: Salad Wants: Cookies Job: Singer Motto: "EAT!!!!" Winning pose: Does a dramatically (giggly) laugh and holds her hands up to her face. Losing pose: Falls flat on her back, holding her stomach. Double KO pose: Dramatically throws her hands out and cries. ------ Bonker ------ Likes: Pies Hates: Crying Wants: Buzzers Job: Clowning Motto: "Play" Winning pose: Stands looking at the screen before turning around and pointing at the fallen opponent saying "I told ya I'd win, haha!" Losing pose: Falls on his back and his arms and legs are straight up in the air. Double KO pose: Rubs his eyes crying. > > > > > > > > > > > > > > > \ V. Character Moves / < < < < < < < < < < < < < < < (Note: The speeds of all the character's special moves are affected by which punch or kick button you use, Quick punches and kicks go the slowest, and Brutal punches and kicks go the fastest. Also, some characters can "Grab" their opponent when pressing the Brutal punch button right next to them, some can also "Throw" their opponents when pressing the Brutal kick button right next to them. You will be told who can Grab and Throw.) --- --- ------ Bad Mr. Frosty --- --- ------ *Grabs (Bearhug)* Big Arm Sideswipe Hack: Hold Down (3+ seconds), Up+Punch Bad Mr. Frosty extends his arm (kind of like one of those extendo gloves) and smashes his arm into his opponent's face. It's one of the more devastating moves in the game. Flying Headbutt: Toward, Down, Toward+Punch Bad Mr. Frosty does a quick jump to the air, and bends slightly, exposing his head, which, if at the right point of space, will connect with his opponent, knocking him back. Frozen Fist: Down, Toward+Punch Bad Mr. Frosty releases his hand from the rest of his body in this fireball style attack. His hand regenerates and an audible "Cool!" can be heard from Bad Mr. Frosty. Ice Ball: Left, Down, Right (Basically a semicircle scroll)+Punch A variation of the snowball, the ice ball does slightly more damage, Bad Mr. Frosty makes an audible "Cool!" on this move. Shoulder Charge: Back, Forward+Punch Bad Mr. Frosty slides across the stage with his feet and charges shoulder-first into his opponent. Snowball: Hold Back (3+ seconds), Forward+Punch Bad Mr. Frosty shows off his Blanka-esque rolling skills by turning himself into a snowball before rolling across the ground, trying to knock his opponent over. Bad Mr. Frosty makes an audible "Dig that!" when he begins to roll. (Note: While holding Back, if you jump up then do the rest of the move, you can become a midair snowball) Rising Snowball: Down, Up+Punch Just as Blanka had a rolling attack that went up at an arch, so too does Bad Mr. Frosty have a rolling attack where he rises in the air. Snow Slide: Down, Toward+Kick Bad Mr. Frosty lays down on his back and slides foot first into the opponent. ----- Taffy ----- *Grabs (With one arm and punches with the other)* *Throws (Over his back)* Faking Dizziness: Down, Back+Punch Taffy fakes being dizzy until any punch or kick button is pressed, barely has any effect on the computer, but good to fool people you're playing against. Taffy Tornado: Left, Down, Right+Punch Taffy twists his legs and body up, and extends his hands while twirling into the opponent's direction. Perhaps Taffy's most devastating move. Aerial Tornado: Forward, Down, Forward+Punch A variation of the Taffy Tornado, Taffy lifts himself into the air while doing his tornado move. Taffy Whack Kick: Back, Forward+Kick One half of the most useless moves duo in the game. Taffy simply stretches his legs out to kick, this does moderate damage. His Brutal kick stretches farther than this move. Taffy Whack Punch: Back, Forward+Kick The other half of said useless moves duo in the game. Taffy simply stretches his arm out to punch. This stretches out about as much as Taffy's Brutal punch, and nearly lays out the same amount of damage. Two-Fisted Charge: Hold Back (3+ seconds), Forward+Punch Taffy slides across the stage with his two arms stretched out next to each other away from his face, sliding into the opponent ---- Tiny ---- *Grabs (Bearhug)* *Throws (Over his back while kneeling)* Air Tackle: Hold Down (3+ seconds), Press Medium Punch+Medium Kick Tiny jumps into the air, arms outstretched. This move is ineffective if the opponent is just standing on the ground, but can be useful if the opponent jumps in the air toward you. Backfist Whip: Down, Back+Punch Tiny runs up to his opponent and punches him wih his right arm, turning his back to the screen. Basically a reversed version of his Sucker Punch, Tiny can be heard saying "Wimp!" (Or possibly "Whip!") during this move. Medicine Ball: Hold Back (3+ seconds), Toward+Punch Another Blanka-type rolling move, Tiny curls into a ball and hurls himself into the opponent. Arcing Medicine Ball: Hold Down (3+ seconds), Up+Punch Yes, this is a rising version of Tiny's Medicine Ball. Sucker Punch: Down, Forward+Punch Tiny runs up to the opponent and wallops him with his left arm, a mediocre move with moderate damage. --- ---- The Blob --- ---- *Grabs (Eats the opponent and beats him up from the inside* Buzzsaw: Hold Back (3+ seconds), Forward+Punch The Blob turns into a Buzzsaw and attemps to saw through his opponent, if blocked, The Blob stops. (In the original version, The Blob would attempt to keep sawing through his opponent if it was blocked, thus creating more damage then it would have made had it not been blocked.) Clay Spit: Down, Forward+Punch Just as it sounds, The Blob spits up some clay at his opponent, in a fireball- type fashion. Flying Roundhouse Kick: Forward, Down, Forward+Punch A good way to fool your opponent, The Blob flips over the opponent, if your aim is right and The Blob lands on the other side of his opponent, he'll kick his opponent and knock him back. Provided this move isn't countered by a punch or a jumping attack. Verticle Clay Stomp: Hold Down, Press Brutal Kick Not a very special move, as it's just the jumping version of The Blob's Brutal kick, all you really can do is hope to "flatten" your opponent. Arcing Clay Stomp: Forward, Down, Forward+Brutal Kick A variation of the unimpressive Verticle Clay Stomp, all The Blob does with this is move a bit closer to his opponent while doing the Verticle Clay Stomp. ---- ----- --- Blue Suede Goo ---- ----- --- *Throws (Over his back)* Hair Blade: Down, Back+Punch Blue Suede Goo whips his hair out to the opponent, cutting him in half. Hair Slice: Forward, Down+Kick A version of the Hair Blade, but it's more of a close range move, as the hair doesn't stretch out as long as the Hair Blade. Humming Attack: Down, Forward+Punch Blue Suede Goo holds out his hand and a music note comes out in a fireball fashion to hit the opponent. Song of Pain: Back, Down, Forward, Back+Kick The Humming Attack times five, five music notes come out to hit the opponent for big damage. Hard to pull off, but it's Blue Suede Goo's most devastating move. ------- ---- Ickybod Clay ------- ---- *Grabs (Bearhugs while biting)* *Throws (Over his back, along with a "Hoo hoo hoo ha ha ha" laugh)* Dart Drive: Hold Back (3+ seconds), Forward+Punch Ickybod Clay goes for a "spear" of sorts, throwing himself at his opponent with his fists out. This move can be done in midair. Ecto Ball: Down, Forward+Punch Another fireball move, this one made of Ickybod Clay's ectoplasm. Ecto Punch: Forward, Down+Punch An uppercut (despite the name, contains no ectoplasm), must be done at a close range. Teleport: Punch+Kick (Must be the same type) Not an attack move, but another one of those strategy moves that you can use to throw your playing buddy off. The punch and kick buttons you press have to be the same type in order to make it work. The Quick style teleports him to the left side of the arena, the Medium to the center, and the Brutal to the right side. You can also Teleport in midair. ----- Helga ----- *Grabs (Bearhug)* *Throws (Over the back with a giggle)* Valkyrie's Ride: Hold Back (3+ seconds), Down, Toward+Kick Helga turns around and jumps at her opponent butt-first. Viking Ram: Down, Toward+Punch Helga stands straight and zooms to her opponent in a bullet-like manner, head first, exposing the horns on her helmet, which hits the opponent. Uppercut: Down, Forward+Kick Named the "Armpit of Doom" Uppercut, Helga jumps with an uppercut, exposing more armpit then fist. Ineffective until at a VERY close range, or if the opponent's jumping towards you. Yodel: Hold Back (3+ seconds), Down, Forward+Punch Also called "Van Holler", Helga belts out a high pitched note that knocks their opponent backwards. ------ Bonker ------ *Grabs (With one arm and pokes the opponent in the eyes with his fingers)* *Throws (Over his back with a "Hoo hoo hoo hoo!")* Aerial Shuffle: Back, Down, Forward+Kick \OR/ Hold Up (1 second), Press Kick Bonker jumps into the air, kicking his feet wildly, the Back/Down/Forward/Kick version can hit the opponent, but only in midair. The Hold-Up/Press-Kick type is used as a double jump to get Bonker to the other side of the opponent. Butt Dive: Hold Up (1 second), Press Punch The most useless move in the game. In the original version, it was his air guard, but they took the guarding part for Tournament Edition. The lack of making it an attack move makes it the most useless move in the game. Cartwheel: Hold Back (3+ seconds), Forward+Punch Bonker does a massive cartwheel into his opponent, it chalks up some good damage. Clown Dive: Hold Down (3+ seconds), Up+Punch The Clown Dive comes down from a jump in a cross body type slam, flattening his opponent, this move can also be used if an opponent is jumping towards you. Cream Spray: Back, Down, Forward+Punch Bonker makes an audible "Gotcha!" as he sprays his opponent with cream from out of nowhere. Flying Pie: Down, Forward+Punch Bonker throws a pie at the opponent in fireball fashion. Cruising Pie: Down, Forward+Kick Bonker squats and throws a pie (ala Sagat's lower fireball move). > > > > > > > > > > > > > > \ Goodbye For Now! / < < < < < < < < < < < < < < This is the end of the FAQ, thank you for reading, feel free to e-mail me comments, suggestions, or permission to post this somewhere, at Fatcat1986[at]Juno.com. Special thanks go to Randy "Carpainter" Lilley for inspiring me to write this FAQ. Look forward to this being finished in the near future. Goodbye for now! #############################################################################