Darius Twins FAQ
By:  Robert Dohner (a.k.a. Rampidzier)

Table of Contents

1. Introduction
   1a. Version History
2. Controls
3. Your Ship
   3a. Primary Weapons
   3b. Secondary Weapons
   3c. Shields
   3d. Other Power Ups
4. Map
5. Stage Walkthroughs
   5a. Orga
   5b. Danto
   5c. Koloba
   5d. Lankus
   5e. Padi
   5f. Rear
   5g. Narukini
   5h. Sabia
   5i. Karudo
   5j. Noemu
   5k. Horolain
   5l. Darius
6. Enemies
   6a. Regular Enemies
   6b. Mini Bosses
7. Secret Life Code
8. Special Thanks
9. FAQs
10. Copyright and Contact Information

---------------
1. Introduction
---------------

Why am I making a guide for a game for the SNES?  Well, besides the fact that 
it?s a really good game, I just recently rediscovered this game.  I spent 
hours of my childhood just playing this game, only to be beaten every time on 
the very last stage until I finally figured out how to beat it.  Darius Twins 
is one of those simple games that don?t get lost in the plot or the graphics.  
It?s just pure game play and while at times, it can get repetitive, it?s 
varied enough and quirky enough to allow you to continue to get lost in its 
atmosphere.

-------------------
1a. Version History
-------------------

Version 1.0 (6/29/05):  Completed the guide.

------------
2. Controls
------------

Control Pad:  Moves the ship up and down
Start:  Pauses the game
Y:  Shoot primary weapon
B:  Shoot secondary weapon

If you hold these buttons down, you can get a continuous fire.

-------------
3. Your Ship
-------------

At the start of the game, your ship can only take one hit before it dies and 
has relatively weak weapons.  However, as you improve the shields and weapons 
on your ship, you can become a fierce fish killing machine.  To get power 
ups, you must destroy all six floating cubes when they appear on the screen.  
The very last cube you destroy will drop the power up.

-------------------
3a. Primary Weapons
-------------------

Your ship starts off with a weak laser.  However, as you pick up power ups, 
you can equip your ship with powerful (i.e. really weak) energy discs or 
powerful (i.e. really powerful) energy crescents.  Your primary weapon 
becomes more powerful by finding the Red Square power ups.  You have two 
options for your primary weapon and can change them by finding the Red 
Octagon power ups.

Energy Discs:

Starting weapon:  A weak yellow missile
Upgrade 1:  A stronger, wider yellow missile
Upgrade 2:  Two stronger, wider yellow missiles
Upgrade 3:  A small energy disc
Upgrade 4:  Two small energy discs
Upgrade 5:  Three small energy discs
Upgrade 6:  A bigger energy disc
Upgrade 7:  An even bigger energy disc
Upgrade 8:  The biggest energy disc possible

Energy Crescents:

Starting weapon:  A weak yellow missile
Upgrade 1:  A longer blue laser
Upgrade 2:  A slightly wider blue laser
Upgrade 3:  A slightly longer yellow laser
Upgrade 4:  A slightly longer and rounder yellow laser that pierces enemies
Upgrade 5:  A small energy crescent that pierces enemies
Upgrade 6:  A bigger energy crescent that pierces enemies
Upgrade 7:  An even bigger and wider energy crescent that pierces enemies
Upgrade 8:  The biggest energy crescent possible that pierces enemies

The pierce function alone is enough to pick the crescents.  However, the 
crescents are also stronger than the discs.  Add in the fact that the 
crescents look cooler and there?s really no reason why you should go with the 
energy discs.

---------------------
3b. Secondary Weapons
---------------------

Your secondary weapon starts off as just a singular bomb that drops out in 
front of you.  However, it can become upgraded to a weapon that can attack in 
four different directions.  You can power up your secondary weapons by 
grabbing the green power ups.

Starting weapon:  A bomb that curves diagonally downwards
Upgrade 1:  Two bombs that curve in the front diagonal directions
Upgrade 2:  Four bombs that curve in all four diagonal directions
Upgrade 3:  Two lasers that shoot in the front diagonal directions and two 
bombs that curve in the diagonal directions behind
Upgrade 4:  Four lasers that shoot in all four diagonal directions
Upgrade 5:  Four wider lasers that shoot in all four diagonal directions that 
pierce enemies
Upgrade 6:  Four double lasers that shoot in all four diagonal directions 
that pierce enemies
Upgrade 7:  Four energy discs that shoot in all four diagonal directions that 
pierce enemies
Upgrade 8:  Four even bigger energy discs that shoot in all four diagonal 
directions that pierce enemies

-----------
3c. Shields
-----------

Without a shield, you can only stand one hit.  However, with a shield, you 
can take multiple hits.  The shield has three energy levels.  Also, the 
shield has three stages, depending on how many hits you have taken.  As you 
take more hits, your shield becomes less wide and looks more worn out.  The 
three energy levels of the shield are blue, silver, and gold, with gold being 
the best.  It takes four shield power ups to upgrade to silver and nine 
shield power ups to upgrade to gold.

-------------------
3d. Other Power Ups
-------------------

There are two other power ups in the game.  The orange power ups are extra 
lives.  There are just two of these in the entire game.  The yellow power up 
is a bomb.  It destroys almost every enemy on screen.  However, it doesn?t 
kill mini bosses.  It does, however, damage them a lot.

------
4. Map
------

You cannot play every stage in one time through.  There will be times in 
which you must choose which way you want to go.  Here is the map of the stage 
select screen:

            G
   B     E     J
A     D     H     L
   C     F     K
            I

A ? Orga
B ? Danto
C ? Koloba
D ? Lankus
E ? Padi
F ? Rear
G ? Narukini
H ? Sabia
I ? Karudo
J ? Noemu
K ? Horolain
L ? Darius

----------------------
5. Stage Walkthroughs
----------------------

These stage walkthroughs are designed to tell you how the stage moves and the 
quirks of the stage, which enemies are on the stage, what mini bosses are on 
each stage, what power ups can be obtained on the stage, and how to defeat 
the final boss.

A quick note on the power ups:  Some power ups appear at random, meaning that 
they could either show up or not show up at all.

--------
5a. Orga
--------

Stage Description:  This is your basic side scrolling stage with a blue sky 
and the ground underneath you.  Hitting the ground with your ship will either 
damage your shields or kill you if you don?t have a shield.

Enemies:  Mini Blue Ships, Cubes, Green Tanks, Blue Turrets, Mini Red Ships, 
Mini Red Tanks, Mini Jets, Ground Tank

Power Up Count:  Two red, three green, and two blue

Mini Boss:  Angel Fish


End Boss:  Code No HH02 ? Killer Higia

Description:  This fish is just a big bass.

Flight Pattern:  Follows your ship around and centers its mouth on you.

Attacks:  Shoots out three bug things from its mouth, then six missiles from 
its mouth, then three more missiles from its mouth, then six more bug things 
from its mouth, then charges forward and fires two homing rockets from its 
sides, then rapidly fires three sets of three missiles also from it?s mouth, 
then repeats it?s pattern.

How to Defeat:  Just stay all the way back towards the left edge of the 
screen and continuously shoot at its mouth.  The only thing you have to dodge 
is the first set of three bugs.  Everything else will either miss you or 
you?ll destroy before it even reaches you.  Since the bugs aren?t destroyable 
and the first set of three sends a bug right down the middle, you have to 
move to avoid it.  However, the second set of bugs doesn?t send any towards 
the middle.  For the homing rockets, you can either use your secondary 
weapons to destroy them.  However, if you stay back towards the left edge, 
they should fly off the screen and disappear.  Just keep shooting at its 
mouth and it should die around the second repeat cycle.

---------
5b. Danto
---------

Stage Description:  This side scrolling level is in space and there is no 
ground or objects to avoid, other than the enemies.  Also, it looks exactly 
like Koloba with the exact same end boss.  The only difference is when the 
enemies appear and what power ups show up.

Enemies:  Mini Blue Ships, Green Tanks, Cubes, Mini Jack Ships, Mini Green 
Ships Splitting Missiles, Big Green Ships, Mini Jets, Big Jets

Power Up Count:  One red, one green, one random yellow

Mini Boss:  Tiger Shark


End Bosses:  Code No EP30 ? Emperor Fossil
             Code No QU10 ? Queen Fossil

Description:  The Emperor Fossil is a giant green fish with goggles.  The 
Queen Fossil is a giant purple fish with goggles also.

Flight Pattern:  Each one moves up and down.  When one is up, the other is 
down.  Each one also takes turns being out in front.

Attacks:  Emperor Fossil attacks with a large single beam.  Queen Fossil 
attacks with a spray of smaller beams.  The one out in front is the one that 
attacks.

How to Defeat:  Shoot at their mouths when they open them.  The only time one 
opens its mouth is when it?s attacking.  Attack one while it has its mouth 
open and then move on to the other one when the first one closes its mouth.  
Kill the Queen Fossil first.  The Queen Fossil will leave her mouth open the 
entire time she is attacking when the Emperor Fossil is with her, just like 
the Emperor Fossil.  However, if you kill the Emperor Fossil first, the Queen 
Fossil will open and close her mouth really fast, making it harder to destroy 
but it doesn?t lessen how many beams are on the screen.  The Emperor Fossil 
on his own just leaves his mouth open.  This is the only battle with two 
bosses at once.

----------
5c. Koloba
----------

Stage Description:  This side scrolling level is in space and there is no 
ground or objects to avoid, other than the enemies.  Also, it looks exactly 
like Danto with the exact same end boss.  The only difference is when the 
enemies appear and what power ups show up.

Enemies:  Mini Blue Ships, Green Tanks, Cubes, Mini Jack Ships, Mini Green 
Ships, Mini Jets, Splitting Missiles, Big Green Ships, Big Jets

Power Up Count:  Two random red, one green, one blue

Mini Boss:  Tiger Shark


End Bosses:  Code No EP30 ? Emperor Fossil
             Code No QU10 ? Queen Fossil

Description:  The Emperor Fossil is a giant green fish with goggles.  The 
Queen Fossil is a giant purple fish with goggles also.

Flight Pattern:  Each one moves up and down.  When one is up, the other is 
down.  Each one also takes turns being out in front.

Attacks:  Emperor Fossil attacks with a large single beam.  Queen Fossil 
attacks with a spray of smaller beams.  The one out in front is the one that 
attacks.

How to Defeat:  Shoot at their mouths when they open them.  The only time one 
opens its mouth is when it?s attacking.  Attack one while it has its mouth 
open and then move on to the other one when the first one closes its mouth.  
Kill the Queen Fossil first.  The Queen Fossil will leave her mouth open the 
entire time she is attacking when the Emperor Fossil is with her, just like 
the Emperor Fossil.  However, if you kill the Emperor Fossil first, the Queen 
Fossil will open and close her mouth really fast, making it harder to destroy 
but it doesn?t lessen how many beams are on the screen.  The Emperor Fossil 
on his own just leaves his mouth open.  This is the only battle with two 
bosses at once.

----------
5d. Lankus
----------

Stage Description:  This level is not really a side scrolling level and has a 
floor and a ceiling.  Also, random floating blocks can be in the way that you 
have to go around.  The ground and ceiling move to make the stage look like 
it is not side scrolling.  Either way, you have to avoid the ceiling and the 
ground, especially when they?re moving towards you.

Enemies:  Cubes, Mini Blue Ships, Mini Red Tanks, Ceiling Bombs, Purple 
Bombs, Mini Green Ships, Red Birds, Ground Missiles

Power Up Count:  Four green, three blue, and one red octagon

Mini Boss:  None


End Boss:  Code No BD4Z ? Demon Sword

Description:  A giant squid that would make a lot of tasty dried squid...if 
it wasn?t a giant mechanical thing that is.

Flight Pattern:  Pretty much stays in one spot until it starts spraying out 
bullets, in which case it flies around in a small circle.

Attacks:  Shoots out one of its two main tentacles.  Once it pulls back in 
its tentacle, it shoots bullet sprays.  If you destroy both of its main 
tentacles, it will shoot continuous bullet sprays.

How to Defeat:  Aim for its eyes.  Only destroy one tentacle, preferably the 
one closest to you.  If you just destroy that one, you?ll expose its weak 
point, his eyes.  If you destroy both of them, the giant squid will 
continuous move and shoot bullet sprays, which are harder to dodge than its 
one tentacle shot.

--------
5e. Padi
--------

Stage Description:  This stage has green ground on a blue background.  It 
looks like you?re fighting in the mountains.  The ground, as usual causes 
damage to your ship.  The ground is very jagged and has many peaks and 
valleys.  The only difference between this and Rear are the power ups, enemy 
placement, and the background.  The boss is almost the same, just a different 
color

Enemies:  Mini Jets, Cubes, Big Green Turrets, Rolling Turrets, Mini Blue 
Jellyfish, Ground Tank, Big Blue Jellyfish, Mini Red Ships, Mini Jack Ships

Power Up Count:  Two red, five blue, three green, one orange, one yellow

Mini Boss:  Blue Whale


End Boss:  Code No OON1 ? Duel Shears SP

Description:  It?s a giant red lobster.

Flight Pattern:  Flies in a very small circular motion and charges forward 
every once in a while.

Attacks:  Shoots lasers from its eyes and bullet sprays from its claws.  It 
will shoot out its claws at you and they will spin around the stage until you 
destroy them.  After the claws are destroyed, it will just continue to shoot 
out eye lasers and bullet sprays and will now charge forward at you.

How to Defeat:  Its weak point is its eyes.  Avoid the lasers and bullet 
sprays and just concentrate on the eyes.  When it shoots out its claws at 
you, use your primary weapon to concentrate on the eyes and your secondary 
weapons to concentrate on the claws.  It will stop shooting at you while its 
claws are off.  Once the claws reattach themselves or are destroyed, it will 
continue its shooting barrage.  When the claws are gone, it will add a new 
attack to its arsenal:  charging at you.  A really cheap way to destroy this 
boss is to destroy its claws and then just to hang out on the top of the 
screen and let your secondary weapon destroy it.  It can?t hit you with its 
weapons or charge at you.  Once the lobster has started to lose pieces of its 
armor, you know it is about ready to die.

--------
5f. Rear
--------

Stage Description:  This stage has green ground on a gray background.  It 
looks like you?re fighting in the mountains.  The ground, as usual causes 
damage to your ship.  The ground is very jagged and has many peaks and 
valleys.  The only difference between this and Padi are the power ups, enemy 
placement, and the background.  The boss is almost the same, just a different 
color.

Enemies:  Mini Red Ships, Mini Blue Jellyfish, Blue Turrets, Cubes, Big Red 
Tanks, Rolling Turrets, Big Green Turrets, Big Blue Jellyfish, Back Missiles, 
Mini Red Tanks

Power Up Count:  One red, one random red, three blue, two green, one orange

Mini Boss:  Blue Whale


End Boss:  Code No OON1 ? Duel Shears SP

Description:  It?s a giant silver lobster.

Flight Pattern:  Flies in a very small circular motion and charges forward 
every once in a while.

Attacks:  Shoots lasers from its eyes and bullet sprays from its claws.  It 
will shoot out its claws at you and they will spin around the stage until you 
destroy them.  After the claws are destroyed, it will just continue to shoot 
out eye lasers and bullet sprays and will now charge forward at you.

How to Defeat:  Its weak point is its eyes.  Avoid the lasers and bullet 
sprays and just concentrate on the eyes.  When it shoots out its claws at 
you, use your primary weapon to concentrate on the eyes and your secondary 
weapons to concentrate on the claws.  It will stop shooting at you while its 
claws are off.  Once the claws reattach themselves or are destroyed, it will 
continue its shooting barrage.  When the claws are gone, it will add a new 
attack to its arsenal:  charging at you.  A really cheap way to destroy this 
boss is to destroy its claws and then just to hang out on the top of the 
screen and let your secondary weapon destroy it.  It can?t hit you with its 
weapons or charge at you.  Once the lobster has started to lose pieces of its 
armor, you know it is about ready to die.

------------
5g. Narukini
------------

Stage Description:  This level takes place in a really red hazy area.  The 
background is red clouds and there is no ground or objects to avoid.  The 
only difference between this and Karudo is the background, placement of 
enemies, and power ups.

Enemies:  Big Blue Ships, Mini Blue Jellyfish, Cubes Splitting Missiles, Blue 
Jets, Mini Green Ships, Mini Red Ships, Green Tanks, Mini Blue Ships, Mini 
Jets, Back Missiles

Power Up Count:  One red, one green, three blue

Mini Boss:  Giant Crab


End Boss:  Code No ZZ1O ? Dark Coronatus

Description:  It?s a silver seahorse with a long tail

Flight Pattern:  Flies in a circular motion.

Attacks:  First, it shoots out three sets of three orbs, one set straight, 
one set downward, and the last set straight.  Then it shoots out a three sets 
of bullet sprays, five bullets, then four bullets, and then five bullets 
again.  Then it opens up its chest and shoots out mini seahorses.

How to Defeat:  Its only weak spot is when it opens up its chest to shoot you 
with the mini seahorses.  Avoid the orbs and the bullets and then line up 
your shot on the seahorse?s chest.  Your primary weapon should be wide enough 
and powerful enough to destroy whatever comes out of his chest and penetrate 
to damage it.  After a while of doing this, the seahorse should fall.  You 
can also just get under it and behind it in the bottom right hand corner.  
Even though that tail moves around a lot, it shouldn?t reach you.  Also, its 
attacks can?t hit you while you?re in the bottom right hand corner.  Whenever 
it opens up its chest, you can line your secondary weapon to attack the 
opening.  Your secondary weapon right now should be piercing also.

---------
5h. Sabia
---------

Stage Description:  It looks like you?re underwater.  The ground has many ups 
and downs in it and look like the ocean floor.  The background is blue and 
wavy and hazy.  It is definitely a unique looking stage.

Enemies:  Mini Red Ships, Cubes, Big Green Turrets, Splitting Missiles, Mini 
Jets, Mini Green Ships, Blue Jets, Mini Jack Ships, Bomb Volcanoes, Back 
Missiles, Big Green Ships

Power Up Count:  Two red, two green, five blue

Mini Boss:  Giant Crab


End Boss:  Code No ASP7 ? Red Mist

Description:  It?s a giant red and silver snail with a tentacle coming out of 
its mouth and it looks like its riding on a huge red platform.

Flight Pattern:  It flies in a circular motion and is pretty fast for a 
snail.

Attacks:  First, it shoots out huge energy discs from its shell while 
whipping around its tentacle.  Once you destroy its tentacle, it will 
continue to shoot huge energy discs from its shell while releasing orbs that 
zigzag and explode into four more orbs.

How to Defeat:  After you destroy its tentacle, its weak point becomes its 
shell.  When the shell opens up to release the energy discs, attack the 
opening.  The opening is very small, so make your shots count.  Also, make 
sure to dodge everything.  There?s a lot of activity going on, so focus on 
dodging first and shooting the opening second.

----------
5i. Karudo
----------

Stage Description:  This level takes place in a really blue hazy area.  The 
background is blue clouds and there is no ground or objects to avoid.  The 
only difference between this and Narukini is the background, placement of 
enemies, and power ups.

Enemies:  Cubes, Ground Missiles, Mini Blue Jellyfish, Splitting Missiles, 
Mini Jack Ships, Blue Jets, Purple Bombs, Mini Green Ships, Big Jets, Back 
Missiles, Mini Jets

Power Up Count:  Two red, two blue, one yellow

Mini Boss:  Giant Crab


End Boss:  Code No ZZ1O ? Dark Coronatus

Description:  It?s a silver seahorse with a long tail

Flight Pattern:  Flies in a circular motion.

Attacks:  First, it shoots out three sets of three orbs, one set straight, 
one set downward, and the last set straight.  Then it shoots out a three sets 
of bullet sprays, five bullets, then four bullets, and then five bullets 
again.  Then it opens up its chest and shoots out mini seahorses.

How to Defeat:  Its only weak spot is when it opens up its chest to shoot you 
with the mini seahorses.  Avoid the orbs and the bullets and then line up 
your shot on the seahorse?s chest.  Your primary weapon should be wide enough 
and powerful enough to destroy whatever comes out of his chest and penetrate 
to damage it.  After a while of doing this, the seahorse should fall.  You 
can also just get under it and behind it in the bottom right hand corner.  
Even though that tail moves around a lot, it shouldn?t reach you.  Also, its 
attacks can?t hit you while you?re in the bottom right hand corner.  Whenever 
it opens up its chest, you can line your secondary weapon to attack the 
opening.  Your secondary weapon right now should be piercing also.

---------
5j. Noemu
---------

Stage Description:  The background is black and the stage is scrolling 
downwards.  There is no floor or ceiling, but there are a lot of floating 
objects you have to avoid.

Enemies:  Red Birds, Mini Jets, Ground Missiles, Cubes, Mini Jack Ships, Big 
Blue Jellyfish, Mini Blue Ships

Power Up Count:  Two random red, three blue, one orange, one yellow, and one 
red octagon

Mini Boss:  None


End Boss:  Code No MX04 ? Full Metalshell

Description:  It is a turtle...a really weak looking turtle.

Flight Pattern:  Makes a huge circle that covers most of the screen.

Attacks:  First it shoots out mini turtle torpedoes from its shell and its 
belly four times for eight mini turtles.  Then it stretches out its neck and 
shoots six lasers, three up and three down, out of its neck.  Finally, it 
shoots out three bullet sprays and repeats the process all over again.

How to Defeat:  Its weak point is its head.  However, it is hard to hit 
because of the fact that he moves around a lot and his head stretches out.  
An easy way to defeat him is hanging out in the upper right hand corner and 
just letting your secondary weapon take him out.  He shouldn?t be able to 
touch you and you should beat him.  Otherwise, just be good at dodging his 
attacks.

------------
5k. Horolain
------------

Stage Description:  This stage goes upwards with floating objects are in your 
way.  You have to navigate around them.  The background is pretty much black.

Enemies:  Mini Blue Ships, Big Green Ships, Ground Missiles, Cubes, Splitting 
Missiles, Mini Jets, Mini Green Ships Mini Jack Ships, Big Red Tanks

Power Up Count:  Three blue, one green, one orange, one yellow, one red 
octagon

Mini Boss:  None


End Boss:  Code No GG0D ? Hyper Greatthing

Description:  It?s a big whale.  It?s a really big whale.  It?s a Captain 
Ahab sized whale.  It?s blue though, not white.

Flight Pattern:  Well, it floats up and down.  It doesn?t fly around you.  
You fly around it.

Attacks:  God...  At the front, it shoots out horn missiles, twin lasers, 
hooks, mini fish missiles and multiple bullet shots.  Underneath, it shoots 
out homing hooks and bullets.  Above it, it has multiple gun turrets that 
shoot bullets and another homing hook gun.  That is a lot of guns.

How to Defeat:  The good news is that every part of this boss is vulnerable.  
Attack the front with your primary weapon while dodging everything it throws 
at you.  When under and above it, use your secondary weapon to damage it.  
You shouldn?t have to make more than two rotations to defeat it, considering 
that you can dodge everything.  The front of the whale is the hardest part to 
dodge.  The rest is actually really simple to dodge and shoot.

----------
5l. Darius
----------

Stage Description:  This is where all the mini bosses hang out during their 
coffee breaks.  The stage is just full of mini bosses as regular enemies.  
The background is outer space with stars going really fast.  Be prepared for 
A LOT of mini bosses.

Enemies:  Angel Fish, Tiger Shark, Blue Whale, Giant Crab, Back Missiles

Power Up Count:  None

Mini Boss:  Multiple counts of all the mini bosses.


End Boss:  Code No LC40 ? Super Alloylantern

Description:  You thought the Hyper Greatthing was big?  This thing has got 
that thing beat.  It?s a big lantern fish.

Flight Pattern:  Another fish that you go around.  It floats up and down when 
you stop moving.

Attacks:  It shoots bullet sprays from its lantern and energy discs from its 
mouth.  There are multiple bullet turrets on top of the fish.  It has a big 
turret on the bottom that shoots out bullet sprays.  It also sends out 
multiple fish missiles out at you, five at a time.  When you get to the mouth 
a second time, it will shoot giant fish out of its mouth along with bullets 
from its turret.

How to Defeat:  Take out its lantern first.  Then you get to go around the 
fish.  Unlike the Hyper Greatthing, this fish isn?t vulnerable everywhere.  
Avoid the bullets on top and when you go around to the bottom, aim for the 
turret spraying bullets.  Take that out to stop the bullets.  Now concentrate 
on destroying the fish missiles.  Once you get back to the mouth, aim for the 
mouth.  You should destroy whatever comes out of its mouth.  The bullet 
turret shouldn?t be too much of a problem.


Real End Boss:  Code No FH10 ? Great Tusk

Description:  It?s a walrus living inside of a giant fish.  Something?s not 
right here in Wonderland.

Flight Pattern:  Doesn?t fly.  It waddles along the ground, moving back and 
forth.

Attacks:  It shoots out six orbs, three from its chest and three from its 
back that are destroyable.  When it starts moving backwards, it release orbs 
that spray bullets everywhere.

How to Defeat:  Just shoot its head.  You should destroy most of the orbs 
that come at you.  Once it starts moving backwards, it becomes harder as the 
orbs released can?t be destroyed and they spray bullets everywhere at random.  
Just continue to aim for its head and it should be destroyed before it even 
thinks about moving forward again.

----------
6. Enemies
----------

It is your ship against an entire army.  There are a lot of enemies in this 
game.  Each one has their unique flight pattern and their unique attacks.

Mini bosses are bigger enemies than the regular ones.  They take a lot more 
hits to destroy and tend to have more devastating attacks.  They also don?t 
go away until you destroy them.

-------------------
6a. Regular Enemies
-------------------

Cubes
-----

Stages in:    All stages except L ? Darius

Flight Pattern:  Six come out at once, three up and three down.  After they 
get close to the end of the stage, they converge on the center and head back 
towards the front of the screen.  Starting in stages G, H, and I, these can 
come from behind.

Attacks:  Not really an enemy, but if you run into them, they can kill you.

Best Way to Kill:  Primary weapon, except when they come from behind, when 
you should use your secondary weapon


Blue Turrets
------------

Stages in:  A ? Orga, F - Rear

Flight Pattern:  Doesn?t fly.  They?re stationary on the ground.

Attacks:  Shoots a spray of three bullets.

Best Way to Kill:  Secondary weapon


Blue Jets
---------

Stages in:  G ? Narukini, H ? Sabia, I - Karudo

Flight Pattern:  Flies from left to right in a formation with six ships.  The 
ships will trade places in the formation halfway across the screen.

Attacks:  Shoots a laser behind then and tries to crash into you.

Best Way to Kill:  Secondary weapon


Big Blue Ships
--------------

Stages in:  G ? Narukini

Flight Pattern:  Flies in an up and down pattern and is normally followed by 
many more of the same ships.

Attacks:  Tries to crash into you.

Best Way to Kill:  Primary weapon


Mini Blue Ships
---------------

Stages in:  A ? Orga, B ? Danto, C ? Koloba, D ? Lankus, G ? Narukini, J ? 
Noemu, K - Horolain

Flight Pattern:  Flies in an up and down pattern and is normally followed by 
many more of the same ships.

Attacks:  Tries to crash into you.

Best Way to Kill:  Primary weapon


Mini Blue Jellyfish
-------------------

Stages in:  E ? Padi, F ? Rear, G ? Narukini, I - Karudo

Flight Pattern:  Flies from the top right hand corner or the bottom right 
hand corner.  They fly in a big circle in the middle of the stage and then 
heads towards the left side of the screen.

Attacks:  Tries to crash into you.

Best Way to Kill:  Primary weapon


Big Blue Jellyfish
------------------

Stages in:  E- Padi, F ? Rear, J - Noemu

Flight pattern:  Flies from the top right hand corner or the bottom right 
hand corner.  They fly in a big circle in the middle of the stage and then 
heads towards the left side of the screen.

Attacks:  Shoots out laser beams and tries to crash into you.

Best Way to Kill:  Primary Weapon


Big Green Turrets
-----------------

Stages in:  E ? Padi, F ? Rear, H - Sabia

Flight Pattern:  Doesn?t fly.  They?re stationary on the ground.

Attacks:  Shoots an energy disc diagonal upwards.

Best Way to Kill:  Primary weapon


Big Green Ships
---------------

Stages in:  B ? Danto, C ? Koloba, H ? Sabia, K - Horolain

Flight Pattern:  Three ships from the top and three ships from the bottom 
come out and head towards the opposite side they came from.

Attacks:  Tries to crash into you.

Best Way to Kill:  Secondary weapon


Mini Green Ships
----------------

Stages in:  B ? Danto, C ? Koloba, D ? Lankus, G ? Narukini, H ? Sabia, I ? 
Karudo, K - Horolain

Flight Pattern:  Three ships from the top and three ships from the bottom 
come out and head towards the opposite side they came from.

Attacks:  Tries to crash into you.

Best Way to Kill:  Secondary weapon


Green Tanks
-----------

Stages in:  A ? Orga, B - Danto, C ? Koloba, G - Narukini

Flight Pattern:  Flies out six at a time, three up and three down.  Once they 
reach a certain point on the screen, they turn around and fly back where they 
came from.

Attacks:  Tries to crash into you.

Best Way to Kill:  Primary weapon


Red Birds
---------

Stages in:  D ? Lankus, J - Noemu

Flight Pattern:  Four in a row come from the right side of the screen right 
down the middle.  They split up and head right towards the corners and 
attack.  Then they head towards the left side of the screen.

Attacks:  Shoots out three spinning missiles and then tries to crash into 
you.

Best Way to Kill:  Primary weapon


Mini Red Ships
--------------

Stages in:  A ? Orga, E ? Padi, F ? Rear, G ? Narukini, H - Sabia

Flight Pattern:  Flies in large chains and moves either really fast or really 
slow from right to left.  After stages G, H, and I, they can come from behind 
and fly from left to right.

Attacks:  Tries to crash into you.

Best Way to Kill:  Primary weapon, except when they come from behind, when 
you should use your secondary weapon

Big Red Tanks
-------------

Stages in:  F ? Rear, K - Horolain

Flight Pattern:  Flies from the top left corner or the bottom left corner.  
They move in a diagonal pattern towards the opposite side of the screen.

Attacks:  Shoots bullet sprays and tries to crash into you.

Best Way to Kill:  Primary weapon


Mini Red Tanks
--------------

Stages in:  A ? Orga, D ? Lankus, F - Rear

Flight Pattern:  Flies from the top left corner or the bottom left corner.  
They move in a diagonal pattern towards the opposite side of the screen.

Attacks:  Tries to crash into you.

Best Way to Kill:  Secondary weapon


Big Jets
--------

Stages in:  B ? Danto, C ? Koloba, I - Karudo

Flight Pattern:  Comes out six at a time from the top right corner and the 
bottom left corner.  Heads straight towards the top left corner and the 
bottom left corner.

Attacks:  Tries to crash into you.

Best Way to Kill:  Secondary weapon


Mini Jets
---------

Stages in:  A ? Orga, B ? Danto, C ? Koloba, E ? Padi, G ? Narukini, H ? 
Sabia, I ? Karudo, J ? Noemu, K - Horolain

Flight Pattern:  Comes out six at a time from the top right corner and the 
bottom left corner.  Heads straight towards the top left corner and the 
bottom left corner.

Attacks:  Tries to crash into you.

Best Way to Kill:  Secondary weapon


Mini Jack Ships
---------------

Stages in:  B ? Danto, C ? Koloba, E ? Padi, H ? Sabia, I ? Karudo, J ? 
Noemu, K - Horolain

Flight Pattern:  These ships look like jacks to me and come in many colors.  
I think the colors represent how hard they are to kill.  They fly in a 
circular pattern with other ships of their kind and spins slowly towards you.

Attacks:  Tries to crash into you.

Best Way to Kill:  Primary weapon


Purple Bombs
------------

Stages in: D ? Lankus, I - Karudo

Flight Pattern:  Appears from the top left corner or the bottom left corner.  
They move towards the center and then towards the opposite corner.

Attacks:  When in the center of the stage, they shoot out a spray of bullets.

Best Way to Kill:  Secondary weapon


Ground Tanks
------------

Stages in:  A ? Orga, E - Padi

Flight Pattern:  Doesn?t fly.  They travel on the ground trying to get 
underneath you.

Attacks:  The ground tank is two parts.  The top part shoots missiles in a 
diagonal pattern, but they can straighten out once they?re in line with you.  
If you destroy the bottom part first, the top part flies off and tries to 
crash into you.  If you destroy the top part first, the bottom part will 
shoot bullets upwards.

Best Way to Kill:  Secondary weapon


Splitting Missiles
------------------

Stages in:  B ? Danto, C ? Koloba, G ? Narukini, H ? Sabia, I ? Karudo, K - 
Horolain

Flight Pattern:  Four of them come out towards the middle of the screen.  
Then those missiles split into three missiles each.  Two of the three split 
off missiles head towards the right side of the screen, while the center one 
head towards the left side of the screen.  However, if you kill them before 
they split, then they don?t split.  If you don?t, the center missile of the 
split missiles is invincible, but the other two are not.

Attacks:  Tries to crash into you.

Best Way to Kill:  Primary weapon


Ceiling Bombs
-------------

Stages in:  D ? Lankus

Flight Pattern:  Starts off on the ceiling until you move under it.  Then 
they move towards your ship.

Attacks:  Explodes when close to your ship.

Best Way to Kill:  Secondary weapon

Ground Missile
--------------

Stages in:  D ? Lankus, I ? Karudo, J ? Noemu, K - Horolain

Flight Pattern:  Heads from the bottom of the screen to the top of the screen 
and is a three part missile.

Attacks:  Tries to crash into you.

Best Way to Kill:  Secondary weapon


Rolling Turrets
---------------

Stages in:  E ? Padi, F - Rear

Flight Pattern:  Doesn?t fly.  It rolls on the ground.

Attacks:  Shoots bullets whichever way the gun is facing.

Best Way to Kill:  Secondary weapon


Back Missiles
-------------

Stages in:  F ? Rear, G ? Narukini, H ? Sabia, I ? Karudo, L - Darius

Flight Pattern:  Flies from left to right.

Attacks:  Shoots bullet sprays behind them and tries to crash into you.

Best Way to Kill:  Secondary weapon


Bomb Volcanoes
--------------

Stages in:  H ? Sabia

Flight Pattern:  Doesn?t fly.  It pops up when you fly close to it and it?s 
stationary.

Attacks:  Shoots a lot of bombs upwards.

Best Way to Kill:  You can?t destroy them, but your secondary weapon can 
destroy the bombs before they hit you.

---------------
6b. Mini Bosses
---------------

Angel Fish
----------

Stages in:  A ? Orga, L - Darius

Flight Pattern:  Flies up and down and will charge forward after a few shots.

Attacks:  Shoots wide crescent shaped waves.

Best Way to Kill:  Primary weapon


Tiger Shark
-----------

Stages in:  B ? Danto, C ? Koloba, L - Darius

Flight Pattern:  Flies up and down

Attacks:  Shoots out a mini tiger shark which splits into five more tiger 
sharks that charge forward.

Best Way to Kill:  Primary weapon


Blue Whale
----------

Stages in:  E ? Padi, F ? Rear, L - Darius

Flight Pattern:  Flies down the middle of the screen from right to left, then 
disappears for a while and then appears from behind.  It will disappear again 
and then reappear again.  The fourth time it appears, it will slow make its 
way from left side of the screen to the middle of the screen.

Attacks:  Shoots out a spray of bullets in its first pass.  It won?t do 
anything the second time or third time it appears, but it will shoot bullet 
sprays every time it appears after that.

Best Way to Kill:  Secondary weapon, until it gets in front of you, then 
primary weapon


Giant Crab
----------

Stages in:  G ? Narukini, H ? Sabia, L - Darius

Flight Pattern:  Drops down from the top and slowly goes in a circular 
pattern.

Attacks:  Shoots patterns of five big energy circles in different directions.  
When it dies, it release one more set of energy circles

Best Way to Kill:  Primary weapon

-------------------
7. Secret Life Code
-------------------

49 Lives:  At the game start screen, hold the L and R buttons on the second 
controller and hold select on the first controller and then press start on 
the first controller.  Now you?re able to change the number of ships you 
start off with.  Obviously, you need two controllers for this trick, but this 
was back in the day when two controllers came with every game system.

-----------------
8. Special Thanks
-----------------

CJayC:  For making GameFAQs.  I normally don?t thank him in my FAQs because I 
forget to, but he made a wonderful place to get FAQs.

-------
9. FAQs
-------

Q.  Which should I use, discs or crescents, and what?s the difference?

A.  You should always use the energy crescents whenever you can.  The crescents 
are stronger and they have the ability to pierce enemies.  Even the biggest and 
strongest energy disc cannot pierce.

Q.  How do you beat the last level?  It?s so hard!

A.  Pray?  In all honesty, you need to have a fully powered up primary and 
secondary weapon, along with a gold shield and all five of your lives.  Even 
then, it is going to be really rough as everything takes so long to die and 
there is a lot going on at once.  It?s hard to keep up with everything.  But 
once you get past the stage, the boss is really amazingly easy.


------------------------------------
10. Copyright and Contact Information
------------------------------------

Since this is an old game, I doubt many people will read this FAQ, but if you 
find a mistake, please contact me at rampidzier@yahoo.com.  I retain all 
rights to post anything in your e-mail for my FAQ and will give you credit 
for it.  I will only give credit to the first person who sent me the 
information.

Hate mail will not be responded to.

This FAQ may only be used on GameFAQs.com.  No other website can use my FAQ, 
so stop asking and don?t ask anymore.  If you see any other site using this 
FAQ, please let me know.

Copyright 2005 by Robert Dohner.  This document may not be redistributed in 
any form unless you have obtained permission from the creator (namely, me).