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/-------------------------------------------------------------------------\
| Donkey Kong Country: Complete Game FAQ/Walkthrough |
| Copyright N "Kowbrainz" Scott |
| Emailto: kowbrainz@hotmail.com |
| |
\-------------------------------------------------------------------------/
+-------------------------------------------------------------------------+
| Table of Contents |
+-------------------------------------------------------------------------+
1.00: ITRO - Introduction
-------------------------
2.00: VRSN - Version History
----------------------------
3.00: LEGL - Legal Information
------------------------------
4.00: STRY - Story
------------------
5.00: CTRL - Basic Controls
---------------------------
6.00: CHAR - Characters and Buddies
-----------------------------------
7.00: CLCT - Items, Pickups and Collectibles
--------------------------------------------
8.00: BDDY - Kremlings and Baddies
----------------------------------
9.00: WLKT - FAQ / Walkthrough
------------------------------
X----------------------------------------------------------X
| 9.10: World 1 - Kongo Jungle |
Y----------------------------------------------------------Y
| |
| - 9.11: Level 1-1: Jungle Hijinx |
| |
| - 9.12: Level 1-2: Ropey Rampage |
| |
| - 9.13: Level 1-3: Reptile Rumble |
| |
| - 9.14: Level 1-4: Coral Capers |
| |
| - 9.15: Level 1-5: Barrel Cannon Canyon |
| |
| - 9.16: Level 1-BOSS: Very Gnawty's Lair |
| |
X----------------------------------------------------------X
X----------------------------------------------------------X
| 9.20: World 2 - Monkey Mines |
Y----------------------------------------------------------Y
| |
| - 9.21: Level 2-1: Winky's Walkway |
| |
| - 9.22: Level 2-2: Mine Cart Carnage |
| |
| - 9.23: Level 2-3: Bouncy Bonanza |
| |
| - 9.24: Level 2-4: Stop & Go Station |
| |
| - 9.25: Level 2-5: Millstone Mayhem |
| |
| - 9.26: Level 2-BOSS: Necky's Nuts |
| |
X----------------------------------------------------------X
X----------------------------------------------------------X
| 9.30: World 3 - Vine Valley |
Y----------------------------------------------------------Y
| |
| - 9.31: Level 3-1: Vulture Culture |
| |
| - 9.32: Level 3-2: Tree Top Town |
| |
| - 9.33: Level 3-3: Forest Frenzy |
| |
| - 9.34: Level 3-4: Temple Tempest |
| |
| - 9.35: Level 3-5: Orang-Utan Gang |
| |
| - 9.36: Level 3-6: Clam City |
| |
| - 9.37: Level 3-BOSS: Bumble B. Rumble |
| |
X----------------------------------------------------------X
X----------------------------------------------------------X
| 9.40: World 4 - Gorilla Glacier |
Y----------------------------------------------------------Y
| |
| - 9.41: Level 4-1: Snow Barrel Blast |
| |
| - 9.42: Level 4-2: Slip Slide Ride |
| |
| - 9.43: Level 4-3: Ice Age Alley |
| |
| - 9.44: Level 4-4: Croctopus Chase |
| |
| - 9.45: Level 4-5: Torchlight Trouble |
| |
| - 9.46: Level 4-6: Rope Bridge Rumble |
| |
| - 9.47: Level 4-BOSS: Really Gnawty Rampage |
| |
X----------------------------------------------------------X
X----------------------------------------------------------X
| 9.50: World 5 - Kremkroc Industries Inc. |
Y----------------------------------------------------------Y
| |
| - 9.51: Level 5-1: Oil Drum Alley |
| |
| - 9.52: Level 5-2: Trick Track Trek |
| |
| - 9.53: Level 5-3: Elevator Antics |
| |
| - 9.54: Level 5-4: Poison Pond |
| |
| - 9.55: Level 5-5: Mine Cart Madness |
| |
| - 9.56: Level 5-6: Blackout Basement |
| |
| - 9.57: Level 5-BOSS: Boss Dumb Drum |
| |
X----------------------------------------------------------X
X----------------------------------------------------------X
| 9.60: World 6 - Chimp Caverns |
Y----------------------------------------------------------Y
| |
| - 9.61: Level 6-1: Tanked Up Trouble |
| |
| - 9.62: Level 6-2: Manic Mincers |
| |
| - 9.63: Level 6-3: Misty Mine |
| |
| - 9.64: Level 6-4: Loopy Lights |
| |
| - 9.65: Level 6-5: Platform Perils |
| |
| - 9.67: Level 6-BOSS: Necky's Revenge |
| |
X----------------------------------------------------------X
X----------------------------------------------------------X
| 9.70: Gangplank Galleon |
X----------------------------------------------------------X
A.00: CHTN - Cheats, Codes and Secrets
--------------------------------------
B.00: CRED - Credits and Thank-yous
-----------------------------------
+-------------------------------------------------------------------------+
| 1.00: ITRO Introduction |
+-------------------------------------------------------------------------+
Hey, Kowbrainz here.
Donkey Kong Country is my second full FAQ/Guide/Walkthrough/whatever. Now,
why did I write a decide to write a guide for a fourteen year old (woah...
it really is that old?) game? For a number of reasons.
The first of these reasons - I needed to satisfy my fanboyism for all
things Rare and Donkey Kong Country. If you haven't checked already, the
guides I wrote before this were some indepth guides for the GBA version of
Donkey Kong Country 3, and a full guide for Banjo-Tooie on the Nintendo 64.
Rareware's titles, especially those on the SNES and N64, were something I
would not have been able to live without as a child. I grew up playing
Donkey Kong Country, Banjo Kazooie, Diddy Kong Racing, Donkey Kong 64 -
all of these games. There was just a certain magic about them that I could
not and cannot express in words, but which draws me back time and time
again to play them and replay them until their internal battery dies and I
need to purchase another copy.
The next reason, simply put, I needed a way to branch out to the new
generations of gamers, or those who had not experienced these games before,
and to show them just what they were missing out on. Writing guides for the
games is just one small step, one small part of a grand scheme to show
these underpriveledged people what they've been missing out on.
So, if you've come here because you're stuck in Donkey Kong Country
and need some help finding some of the game's many MANY deviously hidden
bonus rooms, then I'm here to help. Cheers for playing and supporting a
great game and franchise.
+-------------------------------------------------------------------------+
| 2.00: VRSN Version History |
+-------------------------------------------------------------------------+
Version: 1.30 - 17/2/08
Minor touch-ups in Slipslide Ride and Orang-Utan Gang. Fixed up an error
on the Very Gnawty's Lair section.
Editted the Contents page, made guide a little easier to navigate.
Added some notes to the items section.
Added secrets to Jungle Hijinx.
Added all known level warps.
Added two extra cheats.
Version: 1.20 - 14/2/08
ASCII art added to top of guide.
Table of Contents fixed up with World subheadings.
Added in controls section, characters, items, enemies and codes.
Version: 1.10 - 12/2/08
Major formatting update to main FAQ/Walkthrough.
Editted Boss Strategies. Added the story.
Version: 1.00 - 11/2/08
Guide completed in basic format.
101% complete - all bonus room locations and boss strategies done.
A few changes made to formatting.
Table of Contents and Legal Information added.
Guide finally submitted to GameFAQs.
Version: 0.75 - 10/2/08
Guide started, written in basic format.
78% of game is covered in bonus room locations and boss strategies;
all complete up until Candy's Savepoint in KremKroc Industries Inc.
+-------------------------------------------------------------------------+
| 3.00: LEGL Legal Information |
+-------------------------------------------------------------------------+
This guide is copyright 2008 by N. "Kowbrainz" Scott. Permission is
granted for public use of this guide on the following sites only, and
no where else.
- www.gamefaqs.com
- www.spiralmountain.co.uk
If you would like to use this guide on your site, please e-mail me first.
I will not accept:
-Public display of this guide without my permission
-Display of this guide under another name or alias. The only name you should
see my guide under is "Kowbrainz".
-Use of this guide for personal gain (eg selling it to make a profit)
Thank-you.
+-------------------------------------------------------------------------+
| 4.00: STRY Story |
+-------------------------------------------------------------------------+
From the manual:
IT WAS A DARK AND STORMY NIGHT...
Storms lashed the rugged terrain of Donkey Kong Island, home of the
famous vide game ape and his family and friends. Near Donkey Kong's tree
house, a small monkey named Diddy cowered in fear of the savage lightning
which periodically illuminated the lush, dark jungle that covered most of
the island. Donkey Kong had assigned Diddy to guard duty on this awful
night, and he was not happy about his fate.
Donkey Kong's earlier pep talk kept creeping back into Diddy's mind.
"OK, little buddy," Donkey had said in his patronizing voice.
"As part of your hero training, you've got to stand guard tonight over
my bananas... I'll relieve you at midnight, so try and stay awake until
then!"
Buddy? Yeah, right. Now he was alone. Alone unless you counted the
unknown threats which lurked behind every tree than he glimpsed during
the lightning flashes. The Kremlings were out there, this much was
certain. They coveted Donkey Kong's banana stockpile, the largest on the
island, and probably in the world. A treasure in potassim and Vitamin A.
The perfect food.
"Ahhh... delicious bananas..." The thought of DK's golden horde almost
made Diddy forget his uncomfortable situation. But a rustling in the
undergrowth and the sound of several snapping twigs brought him out of
the reverie.
"W-w-who goes there?!" Diddy challenged the sounds in the darkened,
dripping foliage. There was no answer but the flashing of claws and teeth,
followed by a fleeting vision of many reptillian eyes and a crack of
thunder. Diddy somersaulted into the fray with his signature cartwheel
attack, but he was quickly overcome by the weight of many scaly assailants.
The enormous bulk of Klump the Kremling landed on top of Diddy, knocking
him senseless. His last memory was of a hissing voice...
"It'ssss the sssmall one... Ssseal him inssside thisss barrel and tosss
it into the bussshesss... Donkey Kong'sss bananasss are ourssss!"
The barrel lid closed on Diddy, blotting out even the fleeting light of
the storm. Seconds later, the barrel flew through the air, courtesy of
Klump's army boot-assisted punt, and landed roughly in the jungle foliage.
Diddy Kong knew no more.
The entire Donkey Kong clan was oblivious as the Kremlings then loaded
the entire banana horde into their Kremling karts and wheeled them
off through the jungle, leaving an obvious trail of dropped fruit from
their overloaded conveyances.
The next morning, Donkey Kong was awakened by frantic shouting of his
name.
"Keep it down!!" he growled. He suddenly realized what time it was.
"Morning already... I slept through my watch!"
Falling out of bed and through his tree house door, Donkey Kong slid
down the tree house ladder without using any of the rungs, and
assumed his characteristic fighting pose, with sun-blinded, squinting
eyes! One swift blow was all that was needed to leave him sprawled on
the floor, face down! He groggily rolled over to see the familiar
wrinkled, white-bearded, grouchy face of his old granddad "Cranky Kong"
peering down at him. In his heyday, Cranky was the original Donkey Kong
who battled Mario in several of his own games.
"What 'cha do that for?!" Donkey Kong asked, knowing full well that
Cranky was prone to cuffing him at every whim.
"Take a look inside your banana cave. You're in for a big surprise!"
Cranky cackled.
Donkey's mind raced as he vaulted to the cave and peered inside.
Instead of the dull golden glow of thousands of bananas, there were
only a few discarded peels. These had been trampled into the dirt
by hundreds of reptilian feet, judging from the many three-toed
footprints that covered the damp cavern floor. But what about...
"Diddy's gone, too!" Cranky laughed. "That's what you get for shirking
your responsibility, you good-for-nothing bum! In my days we would
have been happy to stand guard in the rain, 'cause that might have
meant having an extra frame of animation! Of course, having rain
would have been impossible, given our pitiful processing power, but..."
Donkey Kong stood there in stunned disbelief and hadn't heard most of
what Cranky said. "Diddy...gone... My little buddy..." he murmured to
himself.
Donkey Kong was suddenly filled with conviction. "The Kremlings will
pay!" he raged. "I'll hunt them down through every last corner of my
island, until I have every last banana from my horde back!!"
"Find your little buddy and retrieve a bunch of bananas?!" Cranky
snorted. "What kind of game idea is that?! Where's the screaming
damsel in distress?!"
"Diddy's obsession with being like me has gone too far! He may be a
long way from being a true video game hero, but he had the guts, the
reflexes, the hear..."
"If you ask me, neither of you are ready for prime time," Cranky
interupted. "You'll never be as popular a character as I was! Why, in
my heyday, kids lined up to play my games! The quarters were stacked
on the machine as they waited for their turn! If you go on this
ridiculous adventure, you'll be lucky to sell ten copies!"
Donkey Kong fumed. He usually let Cranky's rambling roll off his
back, but this time was different. "What do you know about adventuring,
you flea-bitten old ape?" yelled Donkey Kong, edging closer and
closer, brving Cranky's cane, until he was totally in his face.
"I'm sick of hearing about your boring, single screen adventures!
Diddy's in trouble, my banana horde is gone, and I'm going to get
them all back!"
Donkey Kong stormed off in search of his missing buddy, following
the trail of bananas the Kremlings had dropped.
"Well, it's not exactly rescuing a Princess, but it'll do in a pinch,"
Cranky snorted as DK disappeared into the lush jungle. After a
moment's hesitation, Cranky followed him. "The lad may just need my
help..." he mumbled to himself. "Kids today... they just don't have
any respect for their elders..."
+-------------------------------------------------------------------------+
| 5.00: CTRL Basic Controls |
+-------------------------------------------------------------------------+
Control Pad ........ Movement. Left and Right walk the selected Kong...
left and right. Down button can be used to crouch,
or can be used with the (Y) button when using DK to
perform his hand slap signature move.
Swim left, right and downwards when underwater.
(A) Button ........ Get off Animal Buddy.
Switch between Donkey and Diddy, or switch players
in two player team mode.
(B) Button ........ Jump, used to swim upwards when underwater.
(Y) Button ........ Roll or cartwheel. Hold down to run.
Hold to pick up a barrel and release to throw. Set
down barrel by holding down and releasing button.
Hold down to climb faster, and press with down on
the control pad with DK to perform his hand slap.
(X) Button ........ Not used.
(L) Button ........ Not used.
(R) Button ........ Not used.
(START) ........ Pause the game.
(SELECT) ........ Switch between Donkey and Diddy, or switch players in
two player team mode. Press when game is paused to
exit a previously completed level.
O--------------------------O
|Special Move: Running Jump|
O--------------------------O
Performing a jump after running will allow you to make a larger and
more efficient jump than before.
O--------------------------O
|Special Move: Rolling Jump|
O--------------------------O
If you roll off an edge, then jump afterwards, you'll be able to cover a
lot more distance from your jump, as well as being able to collect items
out of pits without falling to a grisly death.
+-------------------------------------------------------------------------+
| 6.00: CHAR Characters and Buddies |
+-------------------------------------------------------------------------+
/----------------------------\
D Donkey Kong K
\----------------------------/
The king of swing, the thrilla gorilla, the prime primate; it's Donkey
Kong! Although he is a relative of the classic arcade character, Country's
Donkey Kong is a totally new character, with a new look, new moves, and a
new attitude.
In terms of play style, Donkey Kong is the larger, heavier and more muscly
of the two protagonists in Donkey Kong Country. You'll find that there are
a few enemies out there who Diddy Kong will find tough to take down, but
DK will be able to take them out easily if he jumps on their heads.
Donkey Kong's (Y) move is the roll attack, which is sometimes a little
clunkier than Diddy's cartwheel, but still a strong and effective means
of tackling Kremlings, nonetheless. DK also has a signature hand slap move
he can use by pressing down and (Y) at the same time on the ground, and
while it might not be the best thing to use in all situations, it can
take out the odd enemy, as well as uncovering secret bananas, hidden to
the naked eye.
DK holds barrels above his head, which is nice if he wants protection
from anything that can strike him from above, however it can prove
annoying at times when you'd rather an easy way to break into hidden
bonus rooms, or just something to use as a barricade infront of you to
prevent enemies getting the better of you.
Donkey Kong is a little slower than his nephew, and his jumping may
prove a little less refined, however if you're looking for sheer power
when taking on the Kremlings, Donkey's your man...er, monkey.
/----------------------------\
D Diddy Kong K
\----------------------------/
Although he would never admit it, Diddy Kong is a Donkey Kong wannabe. His
ambition in life is to be a video game hero just like the big guy. And
although Donkey Kong would never say it to Diddy's face, the kid has
potential. He's fast, agile, and has the heart to be a world class video
game hero. He just needs a little more experience, and of course, exposure!
Diddy Kong is the smaller of the heros in Donkey Kong Country, but he makes
up for this by being quick and nimble. Running and jumping through the
undergrowth with Diddy Kong will feel a lot more natural, and once you get
his signature cartwheel attack down, you'll feel like nobody can stop you.
Diddy holds barrels infront of him like a barricade, to make sure Kremlings
can't hit him square in the chest. You'll be able to plow through almost
anything when Diddy has a barrel with him, and you'll find it a lot easier
to find bonus rooms with him - just pick up a barrel and run into any wall
that looks suspicious.
Diddy can't take out some of the larger enemies, so make good use of his
jumping skills to avoid these baddies when you can. Or simply switch to
his uncle instead.
/----------------------------\
D Funky Kong K
\----------------------------/
Funky Kong, Donkey Kong's bronze tanned, sunglasses wearin', surf punk
friend, usually hangs out at Donkey Kong Country's many beaches. However,
he also operates a special Barrel Flight service which will allow Donkey
and Diddy to travel back to any level in the game that they have already
finished. Although Funky hates to go on adventures himself (he's too laid
back) he keeps up on the island scene and may have useful information at
times.
/----------------------------\
D Candy Kong K
\----------------------------/
Candy Kong is the banana of Donkey Kong's eye, and one of his closest
friends. Although everyone assumes that they will just get married some
day, Donkey Kong's just not ready to settle down yet (in Candy's opinion).
Candy is also very fond of Diddy, and would pinch his little cheeks at
every opportunity, if she had the frames of animation to do it! Donkey and
Diddy will meet up with Candy often as they search for their missing
bananas. When they do, Candy will give them a chance to save their
progress through the game so far. All you have to do to save is jump into
Candy's save barrel!
/----------------------------\
D Cranky Kong K
\----------------------------/
Donkey Kong's grouchy pappy is actually the original Donkey Kong who
starred in the many Donkey Kong arcade classics of the eighties. He
considers those games the pinnacle of game design, and will have nothing
to do with the newfangled graphics, sound and multiple-button controllers
of today's Nintendo mega-hits. Donkey Kong will encounter Cranky throughout
his adventure at his many cabins scattered across Donkey Kong Country.
Cranky will usually be grateful for the chance to converse, specifically to
get on Donkey's case about the state of games today. Although most of
Cranky's conversations are hot air, he will occasionally drop a hint or two
about the game, as he is anxious to pass on his game prowess to the
younger generation of game fans. His problem is, he only has a three frame
walk, so he can't participate in the action! Cranky can chew your ear off
if you give him a chance, so once you get tired of him, just take off.
/----------------------------\
D Rambi the Rhino K
\----------------------------/
Rambi always likes to go full speed ahead. If you press and hold the (Y)
button, Rambi will take off and run over everything in his path. Just make
sure that you keep your eyes open for pits and cliffs. Rambi is a powerful
animal and can break his way into most secret doors.
/----------------------------\
D Expresso the Ostrich K
\----------------------------/
This crazy bird is a valuable animal to find. Although he can't really fly,
he can run faster than Rambi, and can make long, wing assisted leaps.
Expresso's legs, being long and spindly, are not suitable for jumping on
enemies. Smaller enemies will crawl right under him, but larger ones are
trouble. You can make Expresso flap his wings by repeatedly pressing the
(B) button.
/----------------------------\
D Enguarde the Swordfish K
\----------------------------/
For aquatic adventuring, Enguarde is essential. While riding him, you do
not need to press the (B) button to swim; the control pad directional
arrows are enough. By Pressing the (Y) or (B) Button, you can get a burst
of speed during which Enguarde's sword nose becomes a deadly weapon.
Needless to say, you won't find Enguarde anywhere but underwater.
/----------------------------\
D Winky the Frog K
\----------------------------/
You wouldn't know it by looking at him, but Winky is one of the most
powerful animals. He can jump higher than any of them, and with his strong
legs, he can jmp attack some enemies that even Donkey Kong can't touch.
Winky is fond of damp, dark places, but he is known to turn up almost
anywhere!
/----------------------------\
D Squawks the Parrot K
\----------------------------/
Squawks is the one animal that you cannot ride, but he is helpful
nonetheless. You can find him in the darkest cave level. Once you release
him, he will hold a flashlight that will help light your path. Because he
is so essential to success in this darkened level, he's not too hard to
find when you need him.
+-------------------------------------------------------------------------+
| 7.00: CLCT Items, Pickups and Collectibles |
+-------------------------------------------------------------------------+
-- BARRELS --
(REGULAR BARREL)
These common barrels make a great projectile weapon against enemies. They
smash into splinters upon impact. Steel rimmed barrels roll over enemies
until they hit a wall.
(TNT DRUM)
This drum of trinitrotoluene (that's TNT) packs quite a wallop. The
explosion from this barrel can defeat almost any enemy, and can break open
hidden doors. If you pick this barrel p and put it down (press Down on the
Control Pad as you release the (Y) button), it will explode a few seconds
later, like a time bomb!
(BARREL CANNONS)
Barrel Cannons are usually suspended in the sky by some unknown force. Once
you jump into one you can launch out of it, high into the sky or across
great distances. There are two types of barrel cannons: regular cannons
which you must press the (B) button to activate, and automatic cannons
which launch you as soon as you jump in. Automatic barrels are marked with
a white explosion.
(FUNKY BARREL)
Funky Kong's barrel will launch you to any of the levels that you have
previously completed. You my want to backtrack to earn extra lives, find
your buddy, or to search the level for a hidden thing you may have missed.
(STEEL KEGS)
Unlike regular barrels, steel kegs are basically unbreakable. Once you
throw one, it will keep on rolling, knocking out any enemies it runs into.
You can also throw one of these barrels against a wall and jump on top of
it on the rebound. You'll be in for a wild ride if you can pull off this
move!
(CONTINUE BARREL)
These barrels are decorated with a star design. If you knock out one of
these barrels, you will restart at the barrel's location instead of the
beginning of the level when you lose a life.
(DK BARREL)
Barrels marked with the DK logo will have your friend inside if you are by
yourself. Break the barrel to release your friend, and he will join your
team. If you already have both Kongs, this barrel will function like a
regular barrel.
(SAVE BARREL)
Three games can be saved in your game pak's battery-backed memory. Candy
Kong's save barrel will allow you to save your progress. Jump in and your
game will be history (stored in the cart's battery-backed RAM).
************************************
*-- OTHER ITEMS AND COLLECTIBLES --*
************************************
(BANANAS)
These precious golden fruits are the object of Donkey Kong's quest. You
should try to collect each and every banana in the game. Collecting vast
quantities of bananas will earn you extra lives plus they are just good
for you! The trail of bananas left by the thieving Kremlings will also
guide you on your way.
Note: Collecting 100 regular bananas will earn you one extra life and
reset the banana-meter back to zero again.
(K-O-N-G LETTERS)
Spell KONG in a level and you will earn an extra life! The K-O-N-G letters
are sometimes well hidden so it may take some effort to find them.
(BALLOONS)
Donkey Kong Balloons mean extra lives. Each red balloon that you collect
will give you a single extra life. Green balloons are worth two lives and
Blue balloons will earn you three lives. There are many ways to find or
earn balloons. You must move quickly to catch these balloons before they
float away!
(ANIMAL TOKENS)
Golden Animal Tokens are also hidden in many ingenious locations. These
are definitely worth collecting as a set of three will transport you to a
bonus level. In this bonus level, you play as the animal!
Note: Yeah... the manual's description is a little vague on these.
Basically, hidden in various locations around the levels are golden tokens
in the shape of the animal buddies. If you collect three of a specific
token, you'll be warped to that animal's bonus room.
Within the bonus room, you'll have to collect smaller tokens of that animal
within a time limit of 90 seconds. At the end of the ninety seconds, for
each full 100 tokens you have collected, you will earn a life, for a total
of 9 possible lives (as the meter only goes up to 999).
+-------------------------------------------------------------------------+
| 8.00: BDDY Kremlings and Baddies |
+-------------------------------------------------------------------------+
(King K.Rool)
The supreme commander of the Kremlings and mastermind of the banana heist.
(Kritter)
The run-of-the-mill green Kremling is the most common type.
(Krusha)
This muscle-bound Kremling will laugh off most attacks.
(Klump)
Klump's helmet will protect him from attacks from above.
(Klap Trap)
His huge teeth will dissuade you from roll attacks!
(Rock Kroc)
This Kremling uses a crafty disguise to make sneak attacks.
(Necky)
Watch out for this high-flying foe!
(Mini-Necky)
Necky's little buddy spits coconuts!
(Zinger)
Avoid touching the stinging spikes on Zinger's back!
(Manky Kong)
These Kong reject orangutans do know how to roll out the barrel!
(Army)
Army will curl into an armoured ball to protect himself from your attacks.
(Slippa)
Scaly, slithering snakes that like to live in old oil drums.
(Chomps)
The waters of Donkey Kong Country are infested with many sharks!
(Chomps Jr.)
A smaller variety of shark, but nonetheless deadly!
(Squidge)
Watch out for this scooting jellyfish. He can appear from nowhere!
(Clambo)
Clambo spits pearls at you as you swim past.
(Croctopus)
These octopi spin dizzily about coral formations.
+-------------------------------------------------------------------------+
| 9.00: WLKT FAQ / Walkthrough |
+-------------------------------------------------------------------------+
/=========================================================================\
| 9.10 WORLD 1 - KONGO JUNGLE |
\=========================================================================/
/--------------------------------------\
| LEVEL 1-1: Jungle Hijinx |
\--------------------------------------/
Bonus Room 1:
-------------
After the midpoint barrel, find the Rambi Crate and break it open. Run
through all the Gnawty beavers, then use Rambi to break into the first
wall you come across after the [N] to find the bonus room.
Bonus Room 2:
-------------
After coming out of the first Bonus Room, collect the [G], then fall left
and under the treetops and break open the wall on the right to find the
second bonus room.
Tips and Tricks
---------------
Jungle Hijinx is home to not only a horde of bananas, but a stash of
extra life balloons. You'll be able to find three reds, a green and two
blue balloons in the level alone, without even having to enter the bonus
rooms!
The first red balloon is hidden in DK's Jungle Treehouse. Head back inside
after being blasted out to find it.
Two more red balloons and another green ballon can be found on the level's
treetops. Jump back up to the treehouse, then make good use of the rolling
jump to get across the treetops and find these balloons. You'll have to
be quick, though, as they'll fly away if you're too slow.
Finally, two blue balloons can be found in the level, stashed away at the
very end. Even seasoned country players have been known to miss these two.
To pick them up, ride Rambi to the very end of the level, then jump up
above the exit. Run all the way to the right, then jump and press the (A)
button in midair to hop off Rambi and onto a hidden tire off-screen.
From there, bounce up to find a blast barrel, which, if you were quick
enough, will blast you through two secret blue balloons for an easy 6
extra lives. Sweet, huh?
/--------------------------------------\
| LEVEL 1-2: Ropey Rampage |
\--------------------------------------/
Bonus Room 1:
-------------
Once you collect the [O], fall into the gap between the treetops, just
left of the first Kremling running back and forth on a tree. You'll find
a blast barrel which will blast you right into a wall and into the first
bonus room.
Bonus Room 2:
-------------
After the first bonus barrel, swing across the ropes avoiding the Zinger
enemies until you get onto firm ground again. Take care of the Kremling,
then when you see the sign with a red arrow on it, jump into the hole
just left of it to find the second bonus room.
/--------------------------------------\
| LEVEL 1-3: Reptile Rumble |
\--------------------------------------/
Bonus Room 1:
-------------
When you find the [K], jump over the rock and grab the barrel on the
other side, then jump back over again and break open the wall just right
of where the [K] was.
Bonus Room 2:
-------------
After being blasted out of the first bonus room, you'll come across a
tire stuck in the ground below a platform with a DK barrel on it.
Bounce up and grab the barrel if you need it, then jump into the blast
barrel to the left of the platform.
Bonus Room 3:
-------------
After the [N], you'll find a platform with a DK barrel and a normal
barrel on it. DON'T USE THE BARREL YET. Instead, head right and clear
the pit of the Slippa snake enemies, then grab the barrel and break
the right wall of the pit to find the bonus room.
/--------------------------------------\
| LEVEL 1-4: Coral Capers |
\--------------------------------------/
Coral Capers is an underwater level, and thus you'll have to
swim through the entire level. Unless of course you find Enguarde
the Swordfish to help you out. Soon in the level after swimming right
you'll find a group of bananas forming an arrow pointing downwards.
Swim down through the coral and at the bottom you'll find Enguarde
in an animal crate - bust the crate open and you'll be able to ride
him around and take care of most enemies by poking through them.
Beware though, as you can't take out Croctopus enemies with Enguarde.
There aren't any actual bonus rooms in Coral Capers, so just take
your time going through the level and try not to get hit.
/--------------------------------------\
| LEVEL 1-5: Barrel Cannon Canyon |
\--------------------------------------/
Bonus Room 1:
-------------
After a trio of bouncing Kremlings in a pit, you'll come to your
second set of barrel cannons. On the fourth blank blast barrel,
press the B button to shoot yourself into the wall instead of the
next barrel and you'll find a bonus room.
Bonus Room 2:
-------------
After the halfway barrel you'll find some more bouncing Kremlings.
Keep plowing through them with your rolling attacks until you find
a TNT barrel. Pick it up, jump up onto the rock on the right and be
careful not to blast the Kremling if he's still there, then jump
left and into the pit. Blast the wall on the right to find the
Bonus Room.
/**************************************\
* Candy's Save Point *
\**************************************/
Candy Kong helps you out in Donkey Kong Country by saving your
game for you so that you can come back later to continue where you
left off. Jump in the star barrel to save the game.
- Save Check: 14% Complete
You should have 14% of the game finished now if you've found all
of the bonus rooms. Otherwise, the minimum percentage you'll have
at this point is 5% complete.
/--------------------------------------\
| LEVEL 1-BOSS: Very Gnawty's Lair |
\--------------------------------------/
Enter Very Gnawty's lair. You'll notice that the walls are hidden by
thousands of golden bananas, stacked up to the ceiling in great, fruity
bunches. Time to get part of Donkey Kong's banana horde back.
Very Gnawty is basically a giant version of the small, gnawties, or beaver
enemies you find in most levels. He has a very basic attack pattern, which
is comprised of him hopping across the room rather quickly and trying to
take you out in the process. Although rolling into Very Gnawty may not
have much of an effect, you can hurt the big baddy by jumping on his
back with either character.
Jump on the giant Gnawty five times and you'll defeat him. Each time you
hit him, he will jump further than the previous time, so keep a bit of
distance between yourself and the beaver just to be sure. That said, this
boss is still a real pushover, and if you're able to lose a life while
facing him, you're beyond my help.
Hit the beaver five times to defeat him, then pick up the giant banana
he leaves behind before heading off to the second world.
/=========================================================================\
| 9.20 WORLD 2 - MONKEY MINES |
\=========================================================================/
/--------------------------------------\
| LEVEL 2-1: Winky's Walkway |
\--------------------------------------/
Bonus Room 1
------------
After the midway point barrel, you'll find a Necky (vulture enemy)
flying left and right below a blast barrel. Either jump up using
Winky the Frog, or bounce off his back using a Kong to get to
the bonus.
/--------------------------------------\
| LEVEL 2-2: Mine Cart Carnage |
\--------------------------------------/
Level Warp
----------
Although there aren't any bonus rooms in this level, you can skip
most of the level by finding the warp barrel at the beginning. Jump
over the blast barrel on the starting platform, then hold left on
the control pad and you'll be picked up by a blast barrel and blasted
to the end of the level.
/--------------------------------------\
| LEVEL 2-3: Bouncy Bonanza |
\--------------------------------------/
Bonus Room 1
------------
After the [K], grab the barrel and keep running with it until you
get to two Zinger enemies buzzing up and down over a pit. Drop down
on the left side, then break open the right wall to find the bonus
room.
Bonus Room 2
------------
After the [G] you'll find a tire on the ground. Roll it up past the
Zinger circling over the ground to find a bottomless pit. When the
moving platform comes by, push the tire onto the platform, then use
it to bounce up to a bonus room indicated by the bananas. Alternately,
use Winky the Frog from earlier in the level to bounce up if you still
have him.
/--------------------------------------\
| LEVEL 2-4: Stop & Go Station |
\--------------------------------------/
Level Warp
----------
If you don't like the Rock Krocs in this level, simply walk back into
the entrance at the start and you'll be warped to the end of the level.
Just make your way across the pit of Krocs and you'll be out of the
place.
Bonus Room 1
------------
After the midpoint barrel are some 'stairs' leading down with a barrel
on one of them. Pick up the barrel, then avoid the Kroc below and hit
the GO barrel before sprinting right and blasting the wall with the
barrel for a bonus room.
Bonus Room 2
------------
After exitting the previous bonus room, head right to find three
bananas sitting in a line vertically. Go right past them and take
care of the Klap Trap enemies, then roll the tire back to where the
bananas were and bounce up for a secret bonus.
/**************************************\
* Candy's Save Point *
\**************************************/
- Save Check: 23% Complete
If you've been through all the secret bonuses so far, you should have
23% of the game done already. Otherwise, the minimum total so far is
9%.
/--------------------------------------\
| LEVEL 2-5: Millstone Mayhem |
\--------------------------------------/
Level Warp
----------
At the start of the level, switch to Donkey Kong. Take out all three
of the Krushas, then proceed past the Gnawty, being careful not to
get hit. Use the blast barrel in the pit to blast up and onto the
right side of the pit to uncover a tire in the ground.
Here comes the tricky part. After taking care of the blue kritter
jumping up towards you, DO NOT touch the tire. Jump over onto the
other side of it, then roll with Donkey Kong towards it in such a
way so that you knock it over to the other edge of the pit. If you
mess up, you'll have to start over.
Once the tire is on the other side, jump over and take it past the
Gnawty and past the DK barrel until you spot a black vase in the
level's background. YOU MUST BE DONKEY KONG HERE, ELSE THE SHORTCUT
WILL NOT WORK. Jump on the tire and bounce up directly above the
vase and you'll be blasted to the end of the level, where only one
gnawty lies between you and the level exit.
Bonus Room 1
------------
At the very start of the level, use the tire to jump up to the left,
then jump up to find the secret barrel.
Bonus Room 2
------------
After the [O], you'll find a pit with a pink gnawty going left and
right over the top in a giant, stone wheel. Above the top is a
blast barrel. When the gnawty is crossing to the right side, time
a rolling-jump to get into the barrel and the subsequent bonus
room.
Bonus Room 3
------------
After exitting Bonus Room 2, take the TNT barrel and jump over the
two Krushas and keep heading right. Jump into the pit with the
Wheel-Gnawty above it, then break the right wall to find the
bonus room.
/--------------------------------------\
| LEVEL 2-BOSS: Necky's Nuts |
\--------------------------------------/
Master Necky is a giant version of the Necky enemies (vultures) that you
may have seen in some of the previous levels of this world. He only
shows his head in the boss room, however it's enough for you to be able
to take him out.
You'll notice that in the middle of the room lies a tire in the ground.
Basically, after Necky spits a nut at you and you dodge it, you can use
the tire to bounce up into the air and hit the beastly bird on the beak,
right where it hurts. Repeat the strategy five times and you'll defeat
him for good, but remember that you have to wait for Master Necky to spit
out a nut before you can bounce on him.
Pick up the giant banana, then it's off to the third world.
/=========================================================================\
| 8.30 WORLD 3 - VINE VALLEY |
\=========================================================================/
/--------------------------------------\
| LEVEL 3-1: Vulture Culture |
\--------------------------------------/
Level Warp
----------
This one's a tricky one. You'll need to get past the level's first nut-
dropping Necky in ten seconds to find it, and it will ONLY appear when
you're playing as DK.
As you start the level, don't hold down (Y) to run or you'll pick up the
first barrel. Just hold right and hop over it, then hold down the button.
Bounce off the mini necky into the barrel, then blast right and continue.
Blast over the next gap and run past the nut-dropping vulture and you'll
see the barrel right next to the edge of the pit. If you used Diddy to
get there, simply switch to DK and the barrel will appear. Jump in and
you'll be spat out at the end of the level, where only a couple of
Zingers and a mini necky lie between you and the level exit.
Bonus Room 1
------------
When you find a Necky guarding a tire, jump on him and use the
tire to break open the patch of soil on the left and find the
letter [K]. After that, push the tire right and use it to
jump up under the three bananas to find the bonus room.
Bonus Room 2
------------
Keep heading right until you get into a blast barrel in front
of two Neckies. Time your blast so that you bounce off each of
the Neckies and the subsequent Necky Jr. spitting Nuts at you,
then finish it off by landing on the patch of dirt behind
Necky Jr. and you'll find a Barrel. Break open the wall on
your left to find the bonus.
Bonus Room 3
------------
After the [O] you'll come across a Necky high up on a platform
spitting nuts down below. Carefully use the platform on the
right of him to climb up, then jump on him to take him out.
From there, jump left onto the patch of dirt to reveal a
barrel. Pick up the barrel, then jump up onto the first platform
just below where Necky was and blast open the left wall to
find a bonus.
/--------------------------------------\
| LEVEL 3-2: Tree Top Town |
\--------------------------------------/
Level Warp
----------
At the start of the level, make sure you're using Diddy before you
begin. Run forward, jump and bounce off the gnawty, then bounce
off the necky above the third banana on the platform to find a tire
floating above the screen. Bounce up to find the warp barrel. You'll
be warped just past the [G], with a lone zinger between you and the
level exit.
Bonus Room 1
------------
Move right until you find a Necky flying towards you. Follow it
quickly back to the start, then jump on its head and jump up
into the bonus barrel.
Bonus Room 2
------------
After the [O], you'll come to a set of blast barrels. Navigate
through them until you get to the last one which moves up and
down. Shoot into the banana at the bottom of the screen and you'll
find the bonus room.
/--------------------------------------\
| LEVEL 3-3: Forest Frenzy |
\--------------------------------------/
Bonus Room 1
------------
After the [G], when the vultures start flying at you, stay at the
bottom of the rope and keep your eyes on the bottom of the screen
for anything different in the texturing. You'll eventually find
the bonus barrel, cleverly hidden.
Bonus Room 2
------------
At the end, after exitting Bonus Room 1, take care of all the
jumping Kremlings to the right after uncovering the barrel, but
take the barrel with you as you go (ie, take care of one Kremling,
take the barrel a little further, set it down and take care of
another one etc). Break open the very bottom, left wall to find
the bonus room.
/--------------------------------------\
| LEVEL 3-4: Temple Tempest |
\--------------------------------------/
Bonus Room 1
------------
After the [K], grab the DK barrel and take it all the way right
and break open the first sloped wall you see to find the bonus.
Bonus Room 2
------------
Some way after the midpoint barrel, you'll find three vertical
ropes in a row, the middle one with bananas on it in the shape
of an arrow pointing down. Grab the bananas, then drop straight
down from the rope to find the bonus barrel.
/**************************************\
* Candy's Save Point *
\**************************************/
- Save Check: 40% Complete
/--------------------------------------\
| LEVEL 3-5: Orang-Utan Gang |
\--------------------------------------/
Bonus Room 1
------------
After the [K], hop up the rocky steps to find Expresso the Ostrich
at the top. Flap past the midpoint barrel and the Manky Kongs
throwing barrels until you find some land again. Grab the [N]
and flap right to another piece of land. Keep going right until you
find a barrel, then hop off Expresso. Pick up the barrel and use it
to blast open the right wall with Diddy. Jump back on Expresso
before entering the room or else you'll lose your ostrich friend.
Bonus Room 2
------------
Grab Expresso again and head left, then follow the jumping Kremlings
until they jump into the pit. Jump across and past the red Zinger,
then follow some more Kremlings across. Head left until you find a
DK barrel, then jump off Expresso to take care of the Klap Traps.
Get back on and jump and flap left from the DK barrel all the way
left to find a bonus room.
Bonus Room 3
------------
After bonus room 2, you'll find yourself on a high platform with
a tire. Jump down to the right and grab the barrel, then drop
into the pit right of it to find a secret area. Run right, jump
over the pit, then use the barrel to break open the wall on the
right to find another secret area.
Bonus Room 4
------------
After exitting bonus room 3, grab the barrel again and drop down
into the pit once more, but this time drop into the second pit
below it that you jumped over before to get to Bonus Room 3. Break
the wall on the left for yet another bonus room.
Bonus Room 5
------------
After exitting the previous bonus, head right and take out Manky
Kong before going back to grab the barrel. Head right past where
Manky Kong was and break open the first wall you come across to
find the final bonus room of the level.
/--------------------------------------\
| LEVEL 3-6: Clam City |
\--------------------------------------/
Another underwater level, sadly without any bonus barrels.
Avoid the Clams' pearl spitting and just be careful when going
around corners, as you might knock into an enemy unexpectedly.
/--------------------------------------\
| LEVEL 3-BOSS: Bumble B. Rumble |
\--------------------------------------/
Queen B. is a little bit harder than the bosses you've faced so far, mostly
because it's much easier to get hurt by her. Queen B. takes the form of a
giant Zinger enemy, and will try to take you out with her spines when she
buzzes around the boss room.
Your job is to pick up one of the barrels on the ground and hit her with it
before she can damage you. Once you've done this, Queen B. will turn red
temporarily, and while this happens you CANNOT hurt her, not even with a
barrel. Dodge under with a roll attack as she zig-zags up and down across
the arena, then watch closely as she starts flashing yellow again. Pick up
a barrel and hit her when she's fully yellow to damage her again, then
repeat.
It takes five hits to defeat Queen B., so keep up the work until she's
finally out for the count, and you'll be able to proceed to the next world.
/=========================================================================\
| 9.40 WORLD 4 - GORILLA GLACIER |
\=========================================================================/
/--------------------------------------\
| LEVEL 4-1: Snow Barrel Blast |
\--------------------------------------/
Bonus Room 1
------------
Jump onto the igloo, then wait for the Necky to fly near. Jump on
him and bounce up above the entrance to find the secret bonus room.
Bonus Room 2
------------
After breaking through the midpoint barrel, head left and jump
over Krusha into the pit with the lone banana to find the bonus
barrel.
Bonus Room 3
------------
After the midpoint barrel, keep heading right and past some Neckies
until you reach a blast barrel. Jump in and you'll be blasted into
another barrel with a red Zinger infront of you. Shoot yourself
straight down to find some snowy platforms. Jump right and into
the blast barrel to shoot up and into the third bonus room of the
level.
/--------------------------------------\
| LEVEL 4-2: Slipslide Ride |
\--------------------------------------/
Level Warp
----------
After going up to the entrance of Bonus Room 1, switch to DK.
Hold B and jump straight up above the bonus room entrance to find
a secret blast barrel.
Bonus Room 1
------------
Wait for the first Kremling to come towards you, then bounce on him
and up onto the rope. Jump up to the left and use the barrel to
break open the wall.
Bonus Room 2
------------
After the [K], take the purple rope down, then jump between the two
Zingers on the right to find a barrel. Pick it up, then hop left
again and use it on the wall at the bottom to break it open.
Bonus Room 3
------------
After the midpoint barrel, you'll soon find four blue ropes with
Zingers hanging at the tops of them. Jump right across, then stop
on the fourth one for a while. Jump left just before you get up to
the Zinger at the top of the rope and you'll find a bonus barrel.
/--------------------------------------\
| LEVEL 4-3: Ice Age Alley |
\--------------------------------------/
Bonus Room 1
------------
When you see the second Necky flying out in the open, take a run up,
then jump onto him, bounce onto another one then into a blast barrel.
Inside the bonus barrel, be sure to pick up Expresso as you'll need
him later on.
Bonus Room 2
------------
Keep using Expresso's wings to flap over all of the terrain, but be
careful around enemies like Klap Trap and Necky. After you find the
slope with Klap Trap running up and down, jump up to the top, then
flap right until you find a platform with the [N] and a blast barrel.
/--------------------------------------\
| LEVEL 4-4: Croctopus Chase |
\--------------------------------------/
Another underwater level, without any bonuses. You'll constantly
be on the run from Croctopus enemies in here, so stay alert.
Remember to tap (B) quickly as you go upwards, and hold the (Y)
button to descend faster. Watch out for any jellyfish which
may get in your way, too.
/--------------------------------------\
| LEVEL 4-5: Torchlight Trouble |
\--------------------------------------/
Bonus Room 1
------------
After the midpoint barrel, grab the barrel and use it on the wall
below it to find the bonus room.
Bonus Room 2
------------
After the [N], jump over Krusha and grab the barrel. Jump over the
mincer with barrel in hand and break open the left wall for the
bonus room.
/**************************************\
* Candy's Save Point *
\**************************************/
- Save Check: 62% Complete
/--------------------------------------\
| LEVEL 4-6: Rope Bridge Rumble |
\--------------------------------------/
Bonus Room 1
------------
Right after the first Kritter enemy are some tires. Jump down
to the lower bridge level, and on the left side by the tire is
a blast barrel, just hidden in the bottom of the screen. Jump in.
Bonus Room 2
------------
After the [G], jump onto the moving platform with the tire on
it. Above the second moving platform is a lone banana - bounce
up with the tire to find the bonus room.
/--------------------------------------\
| LEVEL 4-BOSS: Really Gnawty Rampage |
\--------------------------------------/
Gnawty's bigger, meaner brother/cousin/other relative is back
to avenge his brother/cousin/whatever. You'll find that once
you've hit Gnawty once, he'll bounce really high for a number
of times (depending on how many times you've hit him, ie if you've
hit him once he'll bounce high once), then afterwards will revert
to bouncing around in long bounds across the room.
Roll under Really Gnawty when he's bouncing high in the air, as you
won't be able to score a hit on him during this phase. Then, when he
reverts back to his normal jumping, you'll be able to jump on his back
to hurt him once again.
Same strategy applies, except you'll really want to keep your
distance and your finger on that jump button. Hit the bothersome
beaver five times and he'll go down for another giant banana.
/=========================================================================\
| 8.50 WORLD 5 - KREMKROC INDUSTRIES INC. |
\=========================================================================/
/--------------------------------------\
| LEVEL 5-1: Oil Drum Alley |
\--------------------------------------/
Bonus Room 1
------------
Jump on the platform at the start and jump on the Gnawty. Jump left
across to the rope and ride it left, then use it to jump onto the
small black square on the ground to uncover a TNT barrel. Head
right and throw it at the oil drum, then drop down to be blasted
into the bonus room.
Bonus Room 2
------------
After the [K] you'll find three steps with Gnawties on each of them.
Take them out, then head right onto the black square to uncover
another TNT barrel. Blast open the wall on the left and head inside.
In the bonus room, make sure you get the single banana on each of
the three barrels, and you'll get, not a banana, but a barrel. Grab
it with Diddy, then jump up against the right wall to blast it open.
Head on through to get to Bonus Room 3. Sneaky sneaky... :P
Bonus Room 3
------------
See instructions for Bonus 2.
Bonus Room 4
------------
After the midpoint barrel, keep going until you get to the second
Manky Kong. Take him out, then take care of the two bouncing Kremlings
to the right of him before you go back for the barrel which was next
to him. Take it all the way right and smash it into the wall to find
the bonus room.
/--------------------------------------\
| LEVEL 5-2: Trick Track Trek |
\--------------------------------------/
Level Warp
----------
From the starting platform, if you roll and jump as high as you can
right from the platform, you'll be caught by a blast barrel hidden
just out of view at the top of the screen. You'll be warped right
to the end of the level just infront of Manky Kong. Don't be caught
by his barrels.
Bonus Room 1
------------
After the [O], once you get to the end of the first conveyor belt and
can see the wooden platform, roll under the platform and jump to get
into the first blast barrel.
Bonus Room 2
------------
After the midpoint barrel, watch for the yellow Zinger. Right after him,
roll jump right and onto the platform with two gnawties. Roll jump right
into the blast barrel from there.
Bonus Room 3
------------
At the end of the track, near the exit, take out Manky Kong, then roll
beneath the exit to find the last bonus barrel.
/--------------------------------------\
| LEVEL 5-3: Elevator Antics |
\--------------------------------------/
Bonus Room 1
------------
At the very start, roll jump to the rope and climb up to find the room.
Bonus Room 2
------------
After the first DK barrel, cross the ropes and then go through the
tunnels until you reach the second set of ropes with Zingers going up
and down them. Jump across to the top of the second rope, then jump
to the third when the third Zinger is down and quickly jump right to
find a hidden path to the bonus room.
Bonus Room 3
------------
After the [G], ride the elevators up and down until you get to the
last one with the exit sign in sight. Instead of jumping across, ride
the elevator down to a secret bonus room.
/**************************************\
* Candy's Save Point *
\**************************************/
- Save Check: 78% Complete
/--------------------------------------\
| LEVEL 5-4: Poison Pond |
\--------------------------------------/
Again, another water level, no bonus areas. Poison Pond is all
about using your swimming skills to dodge mincers and some devilish,
fast-swimming fish. Don't be careless - always keep focus in here,
or else you might end up as mince meat... or fish food. :P
/--------------------------------------\
| LEVEL 5-5: Mine Cart Madness |
\--------------------------------------/
Bonus Room 1
------------
Right after the [K] between two Neckies, jump to the rope hanging
down from the ceiling, then jump into the minecart. Take the cart
right through the bananas, then jump when you see a gap in the
trail of bananas to find the blast barrel.
Bonus Room 2
------------
Right after you see the [N], keep your eyes up high, as you'll need
to jump off at the top of the next hill to reach a lone tire floating
in midair. Bounce off the tire to get into the blast barrel.
Bonus Room 3
------------
At the very end of the minecart trail, jump back to the left onto
a tire in midair. Bounce from the tire left to another tire, then
again for a third tire. From there, bounce up into the blast barrel.
/--------------------------------------\
| LEVEL 5-6: Blackout Basement |
\--------------------------------------/
Bonus Room 1
------------
After going past a trio of klaptraps on a platform, you'll come
to a set of falling platforms. Underneath the fourth one is a
banana - let the platform take you down to the bonus barrel.
Bonus Room 2
------------
After coming out of Bonus Room 1, you'll uncover a steel keg.
Pick up the keg and drop down to the platform below, then take
a few steps from the wall before throwing it at the wall and
jumping onto the keg as it rebounds. You'll ride the barrel
all the way into the second bonus room.
/--------------------------------------\
| LEVEL 5-BOSS: Boss Dumb Drum |
\--------------------------------------/
Boss Dumb Drum is a weird boss, in that he doesn't do much of his
own fighting. Instead, he tosses down assorted enemies you've
encountered in the game and gives you the task of taking them
out.
He'll start out the match by hovering above the stage before
slamming down. Make sure you aren't below him when before he
does this, or you'll get squished. After one slam, Dumb Drum
will shake out two regular Kremlings - simply roll through them
to take them out.
Next, Dumb Drum will slam down again - twice. Dodge his attacks,
then get into a corner of the room as he shakes out two more
enemies, this time two snakes. Again, roll through them and
you'll defeat them easily.
After slamming down three more times, the drum will throw out
two Klap Traps. Get into a corner, then jump on each of them
carefully to take them out. Don't get caught in their jaws.
Four more slams and Dumb Drum will throw down two Klump soldier
enemies. Simply roll through them with either character to
take them down, they aren't too hard.
Drum will slam down five more times before releasing his final
batch of enemies - two Armydillos. You can either roll into
them to stun them and take them out with another roll attack,
or bounce on them with DK. Either way, take out the two
baddies and Dumb Drum is done for.
/=========================================================================\
| 9.60 WORLD 6 - CHIMP CAVERNS |
\=========================================================================/
/--------------------------------------\
| LEVEL 6-1: Tanked Up Trouble |
\--------------------------------------/
Bonus Room 1
------------
Jump on the moving platform, but deliberately miss the first
oil can. Move into the middle of the platform, and when it
falls you'll be picked up by a secret blast barrel.
/--------------------------------------\
| LEVEL 6-2: Manic Mincers |
\--------------------------------------/
Bonus Room 1
------------
After the Midpoint barrel, after you find two mincers circling
around in a clockwise direction, you'll find a platform with
a barrel on it, and Krusha in the pit below. Pick up the barrel
and break open the wall on the right side of the pit to find the
bonus.
Bonus Room 2
------------
After the [N] you'll later come across an open cave in the wall.
Head on through and pass under the mincers to grab the [G].
When you come out on the other side, grab the TNT barrel and
jump right over the passing Gnawties, then break open the wall
just below the tire and mincers to find the bonus room.
/--------------------------------------\
| LEVEL 6-3: Misty Mine |
\--------------------------------------/
Bonus Room 1
------------
After the midpoint barrel, jump on the first rope and climb to
the bottom of it. When it reaches the other side, you'll find
the entrance to the bonus room.
Bonus Room 2
------------
After exitting the first bonus room, keep heading right until
you find a TNT barrel. Pick it up and keep going right until
you find a small pit in the ground. Set the barrel down by the
right wall to blast it open.
/--------------------------------------\
| LEVEL 6-4: Loopy Lights |
\--------------------------------------/
Bonus Room 1
------------
Past the first Klaptrap is a pit with three bananas in a vertical
line above it. Drop straight down to find the blast barrel.
Bonus Room 2
------------
Some time after the midpoint barrel, you'll find a Necky throwing
nuts on the top of an On/Off barrel, with a normal barrel
underneath. Take care of the Necky, then pick up the barrel and
run right with it until you find a wall to break open. Smash it
and enter.
/**************************************\
* Candy's Save Point *
\**************************************/
- Save Check: 97%
/--------------------------------------\
| LEVEL 6-5: Platform Perils |
\--------------------------------------/
Bonus Barrel 1
--------------
After jumping on the very first platform, jump straight up while
the platform trails away. You'll land on a hidden platform below it,
which will take you left and under the entrance for the blast
barrel.
Bonus Barrel 2
--------------
After you pick up the [G], take out the Gnawty on the next platform,
then stay on the platform as it goes down to find a secret platform
on your right. Jump right from the platform and into the blast
barrel.
/--------------------------------------\
| LEVEL 6-BOSS: Necky's Revenge |
\--------------------------------------/
Master Necky Sr. is back to avenge the defeat of his son. Same
strategy applies this time around as it did last time, except that
now Necky will shoot out a number of nuts depending on how many times
you've hit him (ie one if you haven't hit him, two if you've hit him
once etc). Keep your finger on the jump button, as you'll need to be
rather nimble to dodge all of Necky's nuts, especially when he starts
spitting several in a row your way.
Hit Necky Sr. 5 times and he'll go down and give up his giant banana.
Pick up the massive fruit, then exit the caverns. It's time to take
out the big cheese of the Kremlings...
/=========================================================================\
| 9.70 FINAL BATTLE - GANG-PLANK GALLEON |
\=========================================================================/
Board the Gangplank Galleon, the Kremling's finest vessel, fit for a King.
Not any old king, but King K.Rool, the mastermind behind this whole mess.
K.Rool is the Kremling who decided it was a good idea to go out of his way
to steal Donkey Kong's banana hoard, and take over Kongo Island. It was he
who sent hoards of kremlings out to stop you. But now, here you are.
This is the final fight, the Kremlings' last line of defense, and
ultimately, the only thing between Donkey Kong and his bananas.
Walk right across the shipdeck and you'll find him. Get ready, because
the King certainly isn't going to give up the banana hoard without a fight.
K.Rool will start the fight by throwing his crown at you. Jump over it,
then jump on his head, then bounce off and into the centre of the ship.
K.Rool will run to the other side of the ship, so jump over him as he
goes.
K.Rool will proceed to throw his crown again, but a little faster than
before. Jump over it and hit him on the head again, and he'll run to
the other side of the ship again. Be careful, though, because he decides
to run back again and might catch you out if you aren't paying attention.
The king will throw his crown once more. After you've hit him, he will
run from one side of the ship to the other three times before throwing
his crown again. Hit him on the head and he'll decide it's time for
something different.
K.Rool will bounce all the way to the other side of the ship, and a
hail of cannonballs will rain down on the shipdeck, one by one. Watch
the cannonballs carefully as each subsequent one comes closer and closer
to you, then roll under as they go past you. K.Rool will throw his
crown once again, so jump on his head to hurt him once more.
After bouncing to the other side of the deck again, the cannonballs
will start up again. Roll under them to dodge, but be careful as they
come back the other way towards K.Rool - you'll have to dodge twice.
Hit K.Rool on the head again after he tosses his crown.
The Kremling king will bounce over to the other side again, and the
cannonballs will come down once more. Dodge under them as they come
at you, then back again, then back a third time, before K.Rool decides
to throw his crown again. Hit him square on the skull and you'll knock
him out cold.
Watch the credits roll... and... wait a second, credits isn't spelled
with a K...
K.Rool hops back up on his feet again for round two. Here's the tricky
bit.
He'll begin by bouncing over you to the other side of the deck. Simply
duck down and he shouldn't hit you. Proceed to whack him on the head
as he throws his crown again.
The second time he'll bounce over you to the other side of the deck,
but as he comes back his hops will be much smaller, and you may need
to roll under him to avoid him. Once again, hit him when he throws
his crown at you.
The final time is the hardest, as after K.Rool has bounced across the
deck and back again, he'll bounce across one more time in ridiculously
small hops with no space inbetween each. You'll have to time your
rolling perfectly to dodge him, otherwise you'll end up squashed under
his golden belly. If you do manage to dodge him, though, hop over his
crown as he throws it your way, then jump on his head to knock him
out - for good.
Enjoy as the true credits roll. Congratulations, you've just beaten
Donkey Kong Country!
+-------------------------------------------------------------------------+
| A.00: CHTN Cheats, Codes and Secrets |
+-------------------------------------------------------------------------+
X-----------------X
| Cheat: "Diddy" |
X-----------------X
To perform this code, go to the start up screen with Cranky winding up the
phonograph, then press Down, (Y), Down, Down, (Y).
The code will transport you to a new area where you can choose an Animal
Buddy bonus room for practice or fun. Unfortunately the lives don't carry
over to any of your save files, though.
X-------------------X
| Cheat: "Darbyday" |
X-------------------X
To perform the code, go to the file select screen and move the cursor so
that 'ERASE' is highlighted, then enter the following sequence of buttons:
Down, (A), (R), (B), (Y), Down, (A), (Y)
The code gives you access to the game's secret soundtest mode. Simply
press (SELECT) to change the music used on the file select screen.
X--------------------X
| Cheat: "Bad Buddy" |
X--------------------X
On the file select screen, highlight 'ERASE', then enter the following
sequence of buttons:
(B), (A), Down, (B), Up, Down, Down, (Y)
This code only works for two player team mode, and allows the player who
is not in control to freely switch with his team mate at any time by
pressing the (SELECT) button, instead of his buddy doing it for him.
X-------------------X
| Cheat: "BARRAL" |
X-------------------X
On the file select screen, highlight 'ERASE', then enter the following:
(B), (A), (R), (R), (A), (L)
This code will allow you to start the game on any file with 50 lives.
+-------------------------------------------------------------------------+
| B.00: CRED Credits and Thank-yous. |
+-------------------------------------------------------------------------+
Just a big thanks to the following people.
Nintendo, for the awesomely awesome system that was (and still is) the
SNES.
Rareware, for producing such a wonderful world and franchise for an almost
forgotten character. Donkey Kong Country has to be one of my favourite
trilogies of all time, and it's all thanks to you guys.
Spiralmountain.co.uk - great support while writing and some nice
inspiration. Thanks guys. :)
RareLover from spiralmountain.co.uk, for being a huge help here with the
guides and providing some nice inspiration.
Marathongamer.com - love you guys, a real inspiration for creating the
guide. Thanks for playtesting the guide and sticking with it even when the
little errors popped up here and there... :P
Dkc-atlas.com - literally TONNES of brilliant information for any Donkey
Kong Country Player. Whether you're a newbie to the series or a seasoned
veteran, a look through the atlas will teach you a heck of a lot of things
that you never would have thought of before.
Cheers all. Long live Donkey Kong. :D
+-------------------------------------------------------------------------+