===============================================================================

                              FAQ/Walkthrough for
                    DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   Super Nintendo Entertainment System
Updated:  18th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Moves
     2.1. Diddy Kong
     2.2. Dixie Kong
3. Walkthrough
     3.1. World One
     3.2. World Two
     3.3. World Three
     3.4. World Four
     3.5. World Five
     3.6. World Six
     3.7. The Lost World
4. General Objects
     4.1. Normal Objects
     4.2. Barrels
5. Character List
     5.1. Enemies
     5.2. Animal Buddies
     5.3. Kong Family
6. Item List
     6.1. World One
     6.2. World Two
     6.3. World Three
     6.4. World Four
     6.5. World Five
     6.6. World Six
     6.7. The Lost World
7. Bonus Level List
     7.1. Statistics
     7.2. Locations
8. Frequently Asked Questions
9. Copyright Information


VERSION HISTORY
---------------

1.1:  18th June, 2008  (Format update)
1.0:  11th May, 2002   (First version)


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1.                               Introduction

===============================================================================


Donkey Kong Country 2 is an improvement on the original, with better graphics,
improved gameplay, many more secrets, and most importantly, a much higher
difficulty level. One of the problems with the original was that it was quite
easy to beat, and experienced players could complete the whole game (101%) in
under an hour. The only way of completing the game fully was to complete bonus
levels and beat bosses in order to raise the overall percentage. With Donkey
Kong Country 2, the format has been changed. You collect coins which open
bonus levels and improve your hero rank to Cranky. Finding all coins is a
difficult task, but unlike the first game, you're well rewarded for it.

The imagination of the level designers is incredible, with some levels almost
bursting with new ideas which had never been utilised before in a platform
game. The levels have increased in size over the original, and each have a
unique, and very original design. Some levels are a bit too over the top in
terms of creativity, but are never dull. The enemies have been completely
changed, and look bigger, bolder and more detailed. There's more to do, and
more places to explore. The sound is superb for the SNES, and the length of
this game is  huge, even exceeding the original in terms of size.


===============================================================================

2.                                  Moves

===============================================================================


-------------------------------------------------------------------------------
2.1.                              Diddy Kong
-------------------------------------------------------------------------------


CARTWHEEL
  Used to defeat most enemies, the cartwheel can also be used to gain speed
  while running or can be combined with a jump for the cartwheel jump move.


CARTWHEEL JUMP
  Used to cross big gaps. To perform the cartwheel jump, do a normal cartwheel
  off the edge of a platform, and then just when the cartwheel is about to end,
  jump in the air to go much further that a normal jump.


CLIMB
  Jump onto a climbable object and press up or down to climb it. Hold Y to
  climb faster. Hold left or right and B to jump off the object.


JUMP
  The basic jump. Can be used to land on enemies or jump up to new heights.


RUN
  The basic run. Just hold Y and press a direction on the D-Pad.


SWIM
  Tap B to swim. Hold Y and continue to tap B to swim faster.


TAG
  Changes control from Diddy Kong to Dixie Kong.


TEAM UP
  Diddy can throw Dixie further and higher than a normal jump. This can be used
  to reach high places.


THROW
  Used to pick up objects. Diddy holds an object in front when he picks it up.
  Let go of Y to throw it, or hold down and release Y to put the object down.


-------------------------------------------------------------------------------
2.2.                              Dixie Kong
-------------------------------------------------------------------------------


HELICOPTER
  Used to attack and defeat many of the enemies in the game, though it's not
  effective against all. It is used in the same way as Diddy's cartwheel move.


HELICOPTER SPIN
  Similar to Diddy's cartwheel, this can be used to defeat most enemies and can
  also be used to gain speed or to cross even longer distances than Diddy's
  cartwheel jump. To use it, simply jump off the end of a path or platform and
  continue to hold Y to float down, or press a direction to hover in that
  direction. This is an excellent move for jumps which require precision.


CLIMB
  Jump onto a climbable object and press up or down to climb it. Hold Y to
  climb faster. Hold left or right and B to jump off the object.


JUMP
  The basic jump. Can be used to land on enemies or jump up to new heights.


RUN
  The basic run. Just hold Y and press a direction on the D-Pad.


SWIM
  Tap B to swim. Hold Y and continue to tap B to swim faster.


TAG
  Changes control from Dixie Kong to Diddy Kong.


TEAM UP
  Dixie can throw Diddy further and higher than a normal jump. This can be used
  to reach high places.


THROW
  Used to pick up objects. Dixie holds an object above when she picks it up.
  Let go of Y to throw it, or hold down and release Y to put the object down.


===============================================================================

3.                                Walkthrough

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.1.                               World One
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


-------------------------------------------------------------------------------
                             Level 1: Pirate Panic
-------------------------------------------------------------------------------


LETTER K
--------

Run right from the start of the level, and run off the first drop. After
landing, run left and go through the entrance to arrive in a cabin with a
floating scroll and a red balloon over on the far left. Jump up and collect the
red balloon, then exit the cabin. Run right down the steps and jump on the Neek
at the bottom. Then pick up the DK barrel and throw it to find Dixie Kong. Run
back to the left up the steps, jump up the drop with the cabin entrance in it,
and run all the way back to the start of the level.

You should notice a line of bananas above that can't be reached by a normal
jump. Go as far left as you can, then use the team throw to jump up to a hidden
barrel kannon, which will blast you along the line of bananas to a Banana Coin.
Pick up the crate after landing, and throw it at the Klomp walking about on the
barrels above. Jump up onto the barrels and collect the banana bunch, then
continue down the steps on the right to come to three Neeks. Jump up to the
right just before the first Neek reaches you to land on a barrel. Jump the
small gap between the barrels to collect the K.


LETTER O
--------

After collecting the K, run right and jump off the large barrel to collect the
DK barrel if necessary. Run right after landing, and jump on the two Neeks.
Jump onto either of the four large barrels at the top of the steps, and walk
over to the right barrel. Use the team throw to collect the Banana Coin above,
then drop off the right side of the barrel. Just over on the right, there will
be two Klomps walking around in a dip. The O will be in the middle of this dip.
Jump on both Klomps, collect the O, and then jump out of the dip on the right.


LETTER N
--------

Jump up and hit the Star Barrel after exiting the pit, and continue right. Jump
on the two Neeks coming down the steps, and shortly after you will come to a
gap in the ship. Drop down this gap to land on the floor below, and then run
right to enter a bonus barrel which will shoot you up to the first bonus level.
You'll collect the N after being shot out of the barrel.


LETTER G
--------

In the bonus level, don't jump up the barrels to start with. Instead, run right
and collect the Banana Coin at the far right side of the bonus level, then go
back to the left. Jump up the four barrels and collect the Kremkoin at the top.

After exiting the first bonus level, jump up the barrels on the right to find a
Rambi crate. Jump on the crate and land on Rambi, then drop off the right edge
of the barrels and continue running right (barging the Neeks out of the way),
until you come to a big drop. Run off the big drop to land near a banana arrow
pointing left. Riding Rambi, turn and face the left. Use Rambi's supercharge to
crash through the wall and enter the second bonus level. Defeat the three Neeks
and four Klomps in this bonus level, then collect the Kremkoin on the right.

After exiting the second bonus level, jump from the big barrel and land on the
deck over on the right. Jump up onto the first big barrel with the crate on it,
and then jump up to the second higher big barrel on the right. Jump off to the
right from the high big barrel to collect the Hero Coin, and then run up the
steps on the right. Jump onto the barrels at the top of the steps, and barge
the Klomp out of the way with Rambi. Jump up when you are on the fifth big
barrel to collect the G above.

Drop down off the big barrel and jump up to the next big barrel a little
further on the right. There is a Klobber that rushes toward you as soon as you
land on the big barrel, but with Rambi he shouldn't be a problem. Jump from the
big barrel up to the higher deck on the right, and cross the no animal sign
with Rambi to recieve a green balloon. Collect the balloon before it rises too
high, and jump onto the final big barrel in the level just on the right. Jump
onto the end of level target to complete the level.


-------------------------------------------------------------------------------
                           Level 2: Mainbrace Mayhem
-------------------------------------------------------------------------------


LETTER K
--------

Run right along the mast that you arrive on at the start of the level, jumping
on the first Click-Clack you meet twice to defeat it. Stop when you get to the
edge of the mast. There is a sloped mast up above leading up to the rest of the
level, but you don't need to run up it. Select Dixie Kong, and helicopter spin
over to the right to land on some hidden rigging. Go to the right side of the
rigging and jump into the bonus barrel on the right.

In the bonus level, climb up the three sections of rigging, jumping off to the
right at the top of each section of rigging. At the top of the third section,
jump off to the high mast at the top to collect the Kremkoin. After exiting the
first bonus level, jump up to the rope on the left and climb it up to the top.
Climb right at the top of the rigging to collect the K.


LETTER O
--------

Jump off the rigging to the left after collecting the K, and land on the small
mast with the single Click-Clack. Cartwheel/Spin the Click-Clack, and drop down
to the next mast on the left with the crate on it. Pick up the crate and throw
it at either of the two Click-Clacks on the mast, and then jump over the second
Click-Clack and climb the rigging above the left side of the mast.

Stay to the right side of the rigging as you climb up it, as a Klinger will be
climbing and sliding down the left side. A Banana Coin is over on the left side
of the rigging, so wait until the Klinger slides down before quickly climbing
over to the left and collecting the coin. When the Klinger slides down again,
climb to the top of rigging and jump off to land on the mast on the right.

Cartwheel/Spin the single Click-Clack on the mast, and continue on to the right
side of the mast to find some more rigging. Jump onto the left rope on the
rigging. Move one rope along to the right on the rigging, and then climb up to
collect the O.


LETTER N
--------

Jump off the rigging to the right after collecting the O, and land on the next
mast. Defeat the single Click-Clack on the mast, and then walk over to the
right to find some rigging. The right side of the rigging leads down below the
current mast. Climb down this rope to land on a tiny mast with a Banana Coin.
Collect this Banana Coin, and then jump back onto the rope and climb all the
way to the top.

Hit the Star Barrel after climbing up to the high mast, and pick up the barrel
on the right. Walk left until you see the first of eight Neeks on this mast.
Throw the barrel at the first neek, and quickly run after the barrel as it
defeats the remaining Neeks. Jump onto the rope at the left side of this mast
and climb up to the top. At the top of the rope, climb along the rope leading
off to the right.

There will be a seemingly out of reach mast up above on the left near the start
of the rope. To get to this mast, jump up and hit the single banana while
climbing along the rope to land in a hidden barrel kannon, which will shoot you
up to the small mast. Collect the green balloon on the mast, and then drop back
down onto the rope leading off to the right.

Climb all the way along the rope until you get to the rigging. Then jump across
the small gap and land on the next section of rigging on the right. Climb about
half-way down this second section of rigging to see the N over on the right.
Wait until the Klinger has just finished sliding down the rope before quickly
climbing over to the right to collect the N, and then quickly moving back to
the left before the Klinger climbs up.


LETTER G
--------

Climb all the way up to the top of the rigging to land on the next mast. Hit
the Klomp on the mast, and then pick up the kannonball. Jump up to the sloped
mast on the left, and throw the kannonball at the two Click-Clacks there. Pick
up the kannonball once both Click-Clacks are defeated, and walk into the kannon
at the left side of the mast to be blasted up to the second bonus level.

In the bonus level, select Dixie. Pick up the kannonball and jump up under the
Klingers as they slide down the ropes. Repeat this process for all five
Klingers to win the Kremkoin.

Climb to the top of the rigging after exiting the bonus level, and then climb
along to the right once the Kritter has slid down the rope. On the next
rigging, get onto the second rope and climb down to collect the G. Then climb
back up, move across to the left rope, and climb up the rigging to the top.

At the top-left corner of the rigging, jump off to the left to land on a small
mast with six bananas and a barrel cannon high above on the left side. Use the
team throw to get into the bonus barrel and get blasted up to the third bonus
level. Climb up and down the rigging to collect the 75 stars, and then collect
the Kremkoin on the mast at the top-right corner of the bonus level.

After exiting the third bonus level and landing on a high mast, run along to
the right, jumping up about half-way along to collect the Banana Coin. When you
reach the edge of the mast, jump over the gap and land on the edge of the mast
on the right to collect the Hero Coin. After collecting the Hero Coin, fall
down the gap between the masts and land on the end of level target to collect a
red balloon.


-------------------------------------------------------------------------------
                           Level 3: Gangplank Galley
-------------------------------------------------------------------------------


LETTER K
--------

You start this level next to some big barrels. Jump up the barrels to the top
and hop into the bonus barrel to get blasted up to first bonus level. In the
bonus level, throw the chests at the stationary Zinger until you find the
Kremkoin.

After exiting the bonus level and landing back on the barrel, jump back up the
barrels to the top as if you were going to enter the first bonus level. Stop
under the bonus barrel, and turn to the right. You should just be able to see a
hook at the top. To get to the hook, either use Diddy's cartwheel jump or
Dixie's helicopter spin.

Or if you can't do either of them, stand on the second barrel, team-up, jump,
and then throw the other Kong diagonally up and right to land on the hook.
After landing on the hook, jump onto the second hook for a banana bunch, and
then jump onto the third hook for the Hero Coin. Jump down off of the third
hook and follow the banana arrow down to land on a barrel.

Jump down off this barrel to the right and run up the nearby steps on the
right. Hit both Kaboings on the way up the steps, and pick up the chest at the
top. Run down the steps and jump onto the next set of barrels you come to.
Throw the chest at the Klomp to reveal a banana bunch, and then jump from the
barrels up to the deck on the right. You should notice a hook above just after
you land on the deck. Jump onto the hook, and then jump off to the right to
collect the K.


LETTER O
--------

After collecting the K, run right and jump on the three Kaboings bouncing up
the steps. Jump onto the two barrels after the Kaboings, and then jump onto the
hook on the right. Jump onto the second higher hook on the right, then the
third hook. From the third hook, jump off to the right to hit the DK barrel,
and then fall straight down in line with the bananas to land near a crate. Pick
up the crate and throw it at the Neek on the right to find a red balloon.

Collect the red balloon, then jump up to the next section of deck on the right.
After landing, use the team-throw to reach the barrel cannon above, which will
blast you up to the top of a big barrel. Jump to the hook on the right, and
then jump off the hook to land on the next big barrel on the right. Jump from
this second big barrel over to the next hook on the right to find the O.


LETTER N
--------

After collecting the O, jump off to the right and land on the next big barrel.
Jump down off this barrel to the right and follow the bananas to land on big
barrel down below. Run off the right edge of this barrel and pick up the first
crate you come to. Pick up the crate and run along to the right until you see
the Klomp under the Star Barrel.

Throw the crate into the Klomp to reveal a Banana Coin. Collect the Banana
Coin, jump up to hit the Star Barrel, and then continue running along to the
right. Run down the steps and jump onto the first set of big barrels that you
come to. Wait until the Kruncha walking on the big barrels above is at the left
or right side, and then quickly jump up to  the second row of big barrels above
and collect the N.


LETTER G
--------

Jump down from the barrels after collecting the N, and run up the steps on the
right, hitting both Neeks that come scurrying along toward you. When you come
to the first gap, select Diddy Kong. Helicopter spin into the pit, and hover
down the left side of the pit until you see the barrel cannon. Hover into the
barrel cannon to be blasted along under the ship to the Banana Coin. After
landing on the first hook over the big gap on the right. Jump onto the second
hook, and jump over to the other side of the gap.

After landing on the other side of the gap, jump up and hit the exclamation
barrel, and then run down the steps on the right. Hit both Neeks and the
Kruncha out of the way, and run into the barrel to collect the G. Continue
along to the right until you come to a set of high stacked big barrels.

Quickly jump onto the low left big barrel and hit the Kruncha out of the way,
then jump up to the barrel on the right with the chest on it. Pick up the chest
and jump up to the barrel with the next Kruncha on it. The chest will smash
open revealing a red balloon. Collect the red balloon, and jump up both big
barrels on the left. Hit the final Kruncha on the highest barrel, and jump into
the bonus barrel above which will send you up to the second bonus level. Jump
along all eight hooks in the bonus level and collect the Kremkoin at the top-
right corner.

After exiting the second bonus level, jump along the hooks over the huge gap on
the right. After landing on the fourth hook, jump down onto the end of level
target to complete the level.

-------------------------------------------------------------------------------
                           Level 4: Lockjaw's Locker
-------------------------------------------------------------------------------


LETTER K
--------

As you start to fall down the long tunnel at the start of the level, hold right
to go through a hidden horizontal entrance. Walk right to drop down a small gap
for two Banana Coins. Run right after landing and hit the Klomp, and then jump
over the gap to land on the next large crate.

Pick up the DK barrel and throw it at either of the two Klomps over on the
right, then jump on the other Klomp and drop into the water on the right.
Collect the K in this first section of water, and then jump out of the water on
the right to land on the large moss covered crate.


LETTER O
--------

After landing on the crate, walk right slightly and the water will start to
raise. When it does this, swim left slightly, and then swim up on the left side
of the crate above to go into a small tunnel. Follow the tunnel along to
collect a Banana Coin. After collecting this Banana Coin, swim down to the
section of water where you collected the letter K.

Swim as far down as you can, then hold down and move along the bottom of the
water to go through a hidden entrance, which is located at the left side of the
large crate. Swim along this hidden tunnel that you arrive in to collect 21
bananas and two Banana Coins.

After exiting the hidden tunnel, swim over the first Flotsam that comes toward
you, and then continue swimming right. You should soon come to the first
Lockjaw in the level. When you see this small red fish, swim down the hidden
tunnel below it to find Enguarde. Hit the Enguarde crate and get on Enguarde,
and then swim up and right to go through a hidden entrance to a banana bunch.
Follow this hidden tunnel along and up.

After exiting the hidden tunnel, follow the vertical line of bananas straight
up to go through a hidden entrance above, which will lead to a small area with
some bananas forming the letter 'A'. A single banana is next to a large crate
over on the right. Swim to the middle of the area and face the crate, and then
hold 'A' to charge up Enguarde's Superstab. Release 'A' to zoom forward and
crash through the crate, which will lead to the first bonus level. In the bonus
level, follow this route to the Kremkoin:

- 2nd tunnel up
- 1st tunnel right
- 2nd tunnel up
- 2nd tunnel right
- 1st tunnel up
- Right at the top for the Kremkoin.

Swim out of the small hidden area after exiting the first bonus level, and swim
down to the bottom as you swim right. Swim under the second Lockjaw in the
level to find the letter O, and then swim up to enter a wide tunnel leading up.


LETTER N
--------

There are two Flotsams in this wide tunnel, so swim slowly up. When you're
about half-way up the tunnel, the water will begin to rise. Swim left at the
top of the tunnel and swim through the no animal sign with Enguarde for a red
balloon. Jump down into the water on the left, then swim down and left to crash
through the continue barrel. Swim up after smashing the continue barrel, and
stay to the right as you swim up to the top of the wide tunnel. Collect the N
in the small gap right at the top of the tunnel, and then swim left.


LETTER G
--------

Swim up high as you move left to avoid the first Shuri in the level, and then
as soon as you can go down, swim down and stay right. Keep holding right to
swim down a thin tunnel and see a Lockjaw swimming below. When the Lockjaw goes
left, then quickly go down and right to enter an area with an Enguarde crate.

Break open the crate and land on Enguarde, and then swim left along the thin
tunnel. Instead of going up, go as far left as you can, and hold down to go
through a secret entrance to a hidden thin tunnel. Swim along this tunnel to
the left to collect 22 bananas and two Banana Coins.

After exiting the secret thin tunnel, swim up the next high tunnel until you
can go right. Move slightly to the right, and swim up past the Lockjaw to
arrive in a small area with the G. After collecting the G, swim out of the
small area and then swim down and to the right until you find the next Lockjaw.
Swim past this Lockjaw to collect a Banana Coin in a small area.

Go up and right after exiting the small area and stay as high as you can when
in the high horizontal tunnel. Hit the two Shuris in the tunnel, and then swim
slowly right until you see a crate at the right side of this tunnel.

Swim as fast as you can through the gap at the end of the tunnel, and stay as
high as you can. When the water starts to get lower, keep swimming right and
stay up high. You should be able to make it through a high gap over on the
right, which leads to a tunnel. Follow this tunnel along for the Hero Coin, and
then drop down into the water at the end of the tunnel.

Cross over the no animal sign with Enguarde for a banana bunch, and then jump
into the barrel kannon over on the right. Shoot out of the barrel kannon and
land on the end of level target to exit the level.


-------------------------------------------------------------------------------
                            Level 5: Topsail Trouble
-------------------------------------------------------------------------------


LETTER K
--------

Jump on the Rattly crate just on the left after starting the level, and land on
Rattly. Drop down and land on the next mast on the left, and then bounce on
both Neeks that shuffle toward you. The K will be high above, just to the right
of the Kaboing on the left. Using Rattly, bounce up and collect the K.


LETTER O
--------

After collect the K, jump on the Kaboing over on the left and then jump up to
the next mast on the left. Jump up to the first platform above, and the second
platform above it. Then use a Superjump to reach a third high platform for a
red balloon. Jump down off this high platform to the right, and defeat all
three Click-Clacks as you bounce over to the right along the masts. When you
can't go any further along, jump up the two platforms above, and then go to the
right side of the second platform to jump up to the sloped mast above.

After landing on the sloped mast, use a Superjump to get up to a high platform
above. Jump into the bonus barrel above the high platform to be blasted into
the first bonus level. Jump on all six Flitters in the bonus level, and collect
the Kremkoin on the right side.

After exiting the first bonus level and landing back on the sloped mast, jump
to the mast on the left. Continue left, and bounce on the two Kaboings on the
way up the masts. When you get onto the third flat mast, jump up to the
platform on the left. Jump from the platform up to the mast on the right, and
hit the Klomp there. Jump up in the middle of the mast to collect the letter O.


LETTER N
--------

After landing back on the mast, bounce up to the platform on the right with the
chest on it (which contains a red balloon), and then bounce straight up to land
on the platform above. Bounce up to the mast on the left and hit the Kruncha
with Rattly to knock him off the mast.

Bounce up to the platform on the left, and then jump straight up into the arrow
barrel to be blasted up to the mast above. Bounce up after landing to land on a
platform, and then bounce up again to collect a Banana Coin. Drop down to the
right and cross through the no animal sign with Rattly for a Banana Coin.

Jump up and crash through the continue barrel, and then jump over the Zinger to
land on the rope on the right. Climb up the rope, go right, and climb up the
right side of the next section of rigging to avoid the Klinger that slides
down. Climb left at the top, and jump over the Zinger before climbing up the
right side of the next section of rigging to avoid another Klinger. Climb to
the top of the rigging, and then jump off to the right to collect a Banana Coin
over on the edge of the mast on the right.

Jump back to the rigging on the left after collecting the Banana Coin, and
climb to the top. Jump off the rigging to the left to land on a mast with a
Flitter. Select Diddy Kong. Pick up the crate under the Flitter, and walk just
to the left of the left support rope on the mast. Throw the crate at this point
to hit the Zinger on the rigging below, and then jump onto the rigging and
climb down for the Banana Coin.

Continue climbing down the rigging until you are level with the rope leading
off to the right. Climb along the rope on the right, and then climb down the
rigging at the right end of the rope. Go slowly down until you see the
horizontally moving Zinger flying at the bottom of the rigging. Wait until the
Zinger goes left or right, and then quickly climb down the rigging to collect
the letter N.


LETTER G
--------

After collecting the letter N, climb back up the rigging, go left along the
rope, and then jump at the left end of the rope to land on the next section of
rigging leading up. Climb to the top of the rigging, and then climb along the
rope on the right. You should notice two Flitters above.

Jump slightly to the right of the second Flitter to grab onto a hidden hook,
which will then become visible. Jump off the hook and bounce off both Flitters
to land in the second bonus barrel up on the left. In the bonus level, climb
all the way to the top of the rigging while avoiding the four Flitters. Collect
the Kremkoin at the top-right corner of the bonus level.

After exiting the second bonus level, run right and jump off the mast,
following the line of bananas in the air to land on the rope below. Jump over
or climb under the first vertically moving Zinger on the right, and jump over
the two Zingers shortly after. Climb onto the rigging at the right end of the
rope when the Klinger climbs up, and then quickly climb over to the right side
of the rigging before the Klinger slides down. Climb up to the top of the
rigging.

Climb left along the rope, going either under or over the vertically moving
Zinger, and climb up the next section of rigging on the left. Jump off to the
right at the top of the rigging to land on a small mast with the Hero Coin.
After collecting the Hero Coin, jump back to the rigging on the left and climb
back up to the top.

Go left along the rope at the top of the rigging, and jump over the three
stationary Zingers. Climb up the final section of rigging on the left. Go right
along the rope at the top of the rigging and go either under or over the
vertically moving Zinger.

When you come to the stationary Zinger at the end of the rope, you should see
the end of level target over on the right. Jump over the Zinger and land past
the right side of the target. Run to the right and use a team throw to collect
the blue balloon above the crate. Pick up the crate and run back to the left.

Walk over the target, but don't jump on it. Throw the crate at the Zinger on
the right side of the rope, and then jump back onto the rope. Face to the right
on the rope so that you can see the items above the target. Wait for the
Kremkoin to be shown twice, and then jump off when the item changes to collect
the letter G and exit the level.


BOSS BATTLE 1: KROW'S NEST
--------------------------

1: Krow will drop eggs down from the nest. Run under the egg on the first
   bounce, and then wait until it stops bouncing before you run over and pick
   it up. Hold the egg and face Krow has he flies toward you. When he crashes
   into the egg, he'll fly up to his nest and grab another egg. Follow the
   method above and hit Krow with one more egg.

2: Next, Krow will hit the nest, making various eggs fall down. The first egg
   will fall over the mast, while the second egg will land on the mast. Grab
   the egg and throw it at Krow. He'll then hit the nest again, but this time
   it will be the fourth egg that stays on the mast. Pick up this egg when it
   stops bouncing and throw it at Krow to defeat him.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.2.                               World Two
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


-------------------------------------------------------------------------------
                             Level 6: Hot Head Hop
-------------------------------------------------------------------------------


LETTER K
--------

At the start of the level, use the team throw to jump onto the top of the
entrance cave on the left. Pick up the dark treasure chest on the cave, and
then drop down to the right and run right. Throw the treasure chest into the
first Neek to reveal a green balloon, then run back to the left and pick up the
treasure chest near the entrance cave. Hold this chest as you run right. A
Klobber will spot you and will run into the treasure chest. Collect the letter
K that comes out of the treasure chest, and then pick up the Klobber barrel.


LETTER O
--------

Jump across the two green Krockheads on the lava, and run right under the
Klampon on the ledge to come to another Klobber. Let the moving Klobber run
into the Klobber barrel you are holding, and then throw the new Klobber barrel
into the lava on the right. Jump across the two green Krockheads on the section
of lava, and use the first brown Krockhead to bounce up to the ledge on the
right. Pick up the treasure chest after landing, and walk right to activate the
Klobber, who will immediately come rushing toward you. He'll crash into the
treasure chest, which will reveal a Banana Coin.

Jump onto the two brown Krockheads on the next section of lava, and use the
second Krockhead to launch up to the high ledge on the right. Select Dixie
Kong. Jump as high as you can off the ledge to the right, and then helicopter
spin over the large section of lava with the four brown Krockheads in it. After
landing on the ledge on the right, pick up the DK barrel and throw it at the
Klampon on the highest ledge. Then jump up to the highest ledge, and jump up in
the middle to collect the letter O.


LETTER N
--------

After collecting the letter O, drop down off the left side of the high ledge.
After landing on the ledge below, face toward the Klampon. Wait until the
Klampon is going back to the right, and then run quickly toward to treasure
chest. Pick up the treasure chest and throw it at the Klampon to reveal a
kannonball, and then pick up the kannonball and continue right.

Jump over the two brown Krockheads on the first pit after the letter O, and hit
the Klampon on the ledge. Pick up the kannonball and jump over the two brown
Krockheads on the second pit after the letter O, and hit the Klampon on the
small ledge. Pick up the kannonball, and then jump up to the kannon on the
right. Walk into the kannon with the kannonball to get blasted up to the first
bonus level. Collect 60 stars in the bonus level, and then collect the Kremkoin
over on the ledge on the right.

After exiting the first bonus level and crashing through the Star Barrel, jump
right off the brown Krockhead to land on the next ledge. Hit the crate in the
middle of this ledge, and land on Squitter. Just on the right, there will be
some bananas forming the letter 'Y'. Build some web platforms straight above
the 'Y' to find the Hero Coin.

Drop down to the right after collecting the Hero Coin and run right, shooting
the three Neeks out of the way with webs, until you come to some bananas
forming the letter 'A'. Use Squitter's web platforms to collect the Banana Coin
above the 'A', and then drop down to the right and jump over the pit to collect
the letter N.


LETTER G
--------

After landing on the other side of the pit, jump up the three steps on the
right, shooting the three Klampons with webs on the way. Jump off the big drop
at the top of the steps, and follow the line of bananas down to land on a brown
Krockhead. Launch over the yellow Zinger when it goes down low to land on the
next brown Krockhead, and then launch over to the ledge on the right.

Run along the ledge until you see two bananas above, and then two more bananas
higher up and slightly further to the right. Build web platforms up in the
direction of the bananas to come to a bonus barrel. Jump into the bonus barrel
to get blasted up to the second bonus level. In the bonus level, build web
platforms straight up to collect the Kremkoin at the top of the area.

After exiting the second bonus level, shoot a web at the Kruncha that starts
walking toward you. Build a web platform to collect the letter G just above,
and then run along to the right edge of the ledge. There is a barrel kannon
just above.

If you want to take a slightly easier route which will miss out on collecting
two Banana Coins, then jump into the barrel kannon and skip down to the
paragraph below. Shoot the first yellow Zinger, and then build web platforms
all the way over the large pit to collect the two Banana Coins. Shoot the
second yellow Zinger just after the second Banana Coin over the pit, and then
jump to the ledge over on the right.

After landing on the ledge, shoot the two Klampons, and then use a web platform
to get up to the third bonus barrel above. In the bonus level, build web
platforms across the lava pit to collect the Kremkoin over on the right side of
the area.

After exiting the third bonus level, shoot the two Klampons on the right, and
then continue right. Pass the no animal sign with Squitter to reveal a red
balloon, and then jump on one final brown Krockhead head to launch up to the
end of level target on the right.

-------------------------------------------------------------------------------
                            Level 7: Kannon's Klaim
-------------------------------------------------------------------------------


LETTER K
--------

Select Dixie Kong at the start of the level, and run right under both Arrow
Barrels until you come to the edge of the platform. Jump off the edge of the
platform and helicopter spin over to the right to land in the first bonus
barrel.

In the bonus level, run right under the Dixie Barrel, and helicopter spin or
cartwheel jump over the big gap on the right to land on a small platform with
the Hero Coin. From the platform, blast up the various Diddy and Dixie barrels
in the bonus level to collect the Kremkoin at the top of the area.

After exiting the first bonus level, run right and quickly jump on the Kannon
before he fires a barrel at you. Jump into the Arrow Barrel above, then hold
left to land in the next Arrow Barrel. After being blasted out of the second
Arrow Barrel and landing on the platform above, quickly jump on both Neeks on
the left before they run into you.

Go back to the right and pick up either of the TNT barrels, and throw it at the
Kruncha over on the left. Jump into the Arrow Barrel on the left after the
Kruncha has been defeated, and then blast up to the second barrel on the left.
When the second Arrow Barrel shoots you up, hold right to collect the letter K.


LETTER O
--------

After collecting the letter K, blast back up to the second Arrow Barrel on the
left. When the second Arrow Barrel shoots you up, hold left to land on a
platform with two Klomps. Defeat both Klomps, and jump up into the barrel
kannon above the left side of the platform. Run right and jump on the Kannon on
the right immediately after landing, and then jump into the first Arrow Barrel
on the right. Fire up to the second Arrow Barrel on the right.

There will be a Zinger circling a Flitter at the right side of the second Arrow
Barrel. Shoot out of the barrel and hold right when the Zinger is at the left
side of the Flitter. If all goes well, you'll land in a barrel kannon, which
will shoot you along a series of barrels to collect a Banana Coin, and will
lead back to the second Arrow Barrel.

Shoot out of the barrel and hold left to land in the third Arrow Barrel, then
shoot left over the Flitter on the left to land in the fourth Arrow Barrel.
Finally, hold left after getting blasted out of the fourth Arrow Barrel to land
in a barrel kannon, which will lead to a platform with a TNT barrel on it.

A Kannon will be above on the right throwing barrels. Pick up the TNT barrel on
the ledge and jump up to the right as soon as a barrel has passed above. Run
right and throw the TNT barrel into the Kannon, and then turn left. Use the
team throw to reach the letter O just above the gap between ledges.


LETTER N
--------

Jump up to the next ledge when the Klomp stomps over to the right. Hit the
Klomp, and jump up to the next platform with yet another Kannon on it. This
Kannon however, shoots kannonballs. Jump over the kannonballs and hit the
Kannon, and then jump into the Arrow Barrel above the right side of the
platform to get blasted up to a platform with the Star Barrel.

Hit the Star Barrel, and then pick up the DK barrel on the left. Throw the DK
barrel at the stationary Zinger over on the left, and then jump into the arrow
barrel it was guarding. Blast over to the second arrow barrel on the left, and
then blast up quite high before holding left to go over the stationary Zinger
and land in the third arrow barrel.

Shoot over to the fourth arrow barrel, and then shoot over to the fifth arrow
barrel on the left when the vertically moving Zinger has gone down. Blast up to
the sixth and final arrow barrel in the set, which will blast you up to a high
platform above.

Walk right on this platform until the Mini-necky spots you, and comes swooping
down. Quickly jump on or over him as he does this, and then pick up the TNT
barrel on the left. Throw the TNT barrel at the vertically moving Zinger over
on the right, and then select Dixie Kong.

Move close to the right edge of the platform to see the edge of a Banana Coin
over on the right, which is just over an arrow barrel pointing left. Helicopter
spin over to the Banana Coin, and then drop into the arrow barrel below as soon
as you've collected it. The left arrow barrel will blast you into an up arrow
barrel, which will shoot you up to  the platform above.

After landing on the platform, turn left and face the edge. Jump off the edge
of the platform to land in the second bonus barrel over on the right. Blast up
to the ten arrow barrels in the bonus level to collect the Kremkoin on the top-
right ledge. After exiting the second bonus level, run right and jump on or
over both Mini-neckys. Jump over the gap to the higher platform on the right,
then jump into the up arrow barrel above when the Zinger is on the left side.

After getting blasted through a series of barrel kannons, you will end up in
another up arrow barrel. Shoot out of this barrel and hold left when the
vertically moving Zinger on the left has gone down. A Kannon will be above on
the next platform, firing kannonballs to the right. As soon as a kannonball has
passed above, then quickly jump up to the ledge on the left and jump on Kannon.
After the Kannon has been defeated, jump the up arrow barrel above. Here's the
layout to pass this set of barrels:

First barrel  : Hold right
Second barrel : Hold right when the vertically moving Zinger is low
Third barrel  : Hold right
Fourth barrel : Hold right when the horizontally moving Zinger is on the left.
The fifth barrel will automatically blast you up to a high platform.

After landing on the high platform, turn right and hold down to duck under the
Mini-necky that comes swooping down toward you. Jump over to the next platform
on the right, and select Diddy Kong. Enter the Diddy barrel to collect the
letter N and a Banana Coin.


LETTER G
--------

You'll land on a small platform after collecting the N. Jump off this platform
to the left to land in the first of three arrow barrels. Shoot across to the
left arrow barrel, watching out for the horizontally moving Zinger. After
landing in the left barrel, you'll be shot up to the platform above. Jump into
the next arrow barrel above to get blasted up to another platform.

Pick up the trasure chest as soon as you land, and face right as two Mini-
neckys will come flying toward you. The lowest Mini-necky will crash into the
treasure chest, which will reveal the letter G. Ignore the other Mini-necky, as
he flies over to the top.

Continue along to the right until you come to a small gap up to the higher
platform on the right. Ignore the Mini-necky that flies overhead, and run off
the edge of this gap to land on a secret platform with a Kannon down below.
Jump into the third bonus barrel at the right side of this platform. In the
bonus level, bounce off all six Flitters on the way across the large pit and
collect the Kremkoin on the ledge at the right side of the area.

After exiting the third bonus level, pick up the treasure chest after bouncing
off both Mini-neckys, and walk right. Ignore the Mini-necky that flies
overhead, and jump up over the gap to land on the next platform. Hold the
treasure chest out so that the Mini-necky flies into it (revealing a banana
bunch), and then jump up to the next platform to find the end of level target.
Bounce off the final Mini-necky and land on the target to complete the level.


-------------------------------------------------------------------------------
                              Level 8: Lava Lagoon
-------------------------------------------------------------------------------


LETTER K
--------

You start this level on some big metal barrels. Run right and jump over the
gap, following the curve of bananas, to land on a moss covered crate. Wait on
the crate for the Neek to come scurrying toward you, then jump on the Neek.
Jump up the next two crates on on the right, and run right to find Clapper just
to the left of some lava.

Jump on Clapper, and then hop down into the water. Hold left to swim into a
secret horizontal entrance for two invisible Banana Coins, and then swim out
again and continue swimming along to the right. Go above the Flotsam, jump out
of the first water section at the top, and then quickly jump up to the top of
the next crate on the right before the water turns to lava and starts rising.

Jump on the second Clapper over on the right, and jump down into the second
water section. Avoiding the Flotsams, swim down to the bottom-right corner of
this section of water to collect a Banana Coin in a gap, and then quickly swim
up and jump out of the second water section on the left to land on a moss
covered crate. Jump over the gap to the right and hit the Klampon, and then
jump over the next gap on the right to find the third Clapper. Jump on the
third Clapper, and drop down into the third water section on the left. Swim
down to the bottom, and then go left to collect the letter K.


LETTER O
--------

Swim along to the right and take the final tunnel going up to exit the third
water section. You'll land on two big barrels next to an up arrow barrel. Jump
into the arrow barrel, and hold left as you are blasted up the tunnel to go
through a hidden horizontal entrance. Keep holding left to land in a kannon
barrel, which will blast you up to a Banana Coin. After landing on the next
platform, jump onto the Klampon, and then run left to find the fourth Clapper.

Jump on the fourth Clapper, and drop down into the water on the left. Swim left
staying at the top, and go up the first tunnel leading up. Jump out of the
water and land next to the big barrel on the left, and then use the team throw
to jump diagonally up and right to reach the exclamation point barrel. Hit the
barrel to become invincible, and then drop back down into the water and go
left. Swim up into the next gap on the left to find the letter O.


LETTER N
--------

After collecting the letter O, go left and swim up into the next gap to find a
Banana Coin. Then swim left and go up the final tunnel on the left. Jump out of
the water on the left to land near the Star Barrel. Jump on the Klampon, and
then hit the Star Barrel. Run left and jump on the Kaboing on the small crate,
and then jump over to the left to find the fifth Clapper.

Jump on the fifth Clapper, and drop down into the water on the left. Swim down
until you reach the bottom, and then swim right through a hidden horizontal
entrance to find an Enguarde crate. Hit the crate, and land on Enguarde. Swim
over to the left, hitting any Puftups that happen to get in your way, and then
swim up until the water rises as high as it can.

Jump off Enguarde, and then jump out of the water on the right. Jump on the
sixth Clapper over on the right, and then swim back to the left and get back on
Enguarde. Swim straight up the tunnel following the banana arrow pointing up to
arrive in an area with five Lockjaws. Stay to the top of this area as you swim
along to the right to find the letter N in one of the gaps.


LETTER G
--------

After collecting the letter N, swim up and right, and pass the no animal sign
with Enguarde to reveal a red balloon. Quickly collect the red balloon before
it rises too high, and then jump up to the crate on the right and pick up the
barrel. Drop down off the left edge of the crate, and throw the barrel into the
left side of the crate below to enter the first bonus level. Get on Enguarde at
the start of the bonus level, and hit all of the enemies out of the way as you
follow the tunnel along to collect the Kremkoin at the end.

After exiting the first bonus level, run right and drop down off the edge to
land on the platform below. Run left and hit both Click-Clacks, jump on the
seventh Clapper, and then jump down into the water on the left. Swim down to
the bottom, and then go left to collect a banana bunch. And then swim along to
the right, staying low in the water, to go under two Puftups. Swim through the
low tunnel at the bottom-right corner of the area.

There will be four Puftups in the next area. Quickly swim along to the right
staying at the top of the water to go above the four Puftups, and then swim
through the low tunnel at the top-right corner of the area. After going through
the low tunnel to a thin vertical tunnel, swim down to the bottom and go right
to collect the letter G, and then swim up the vertical tunnel to the top. Jump
out of the water to the right to land next to the eighth and final Clapper.

Quickly jump on the eighth Clapper, and then instead of swimming up, swim to
the right side of the Clapper and go down the tunnel to go through a hidden
vertical entrance, which leads to an exclamation point barrel. Swim into the
barrel to become invincible, and then follow the trail of bananas up to collect
the Hero Coin and enter a barrel kannon.

After being blasted back into the thin vertical tunnel by the barrel kannon,
swim up to the top and jump out of the water to land on the big barrels on the
right. Walk onto the left big barrel, and team throw diagonally up and left to
collect a Banana Coin on a ledge above, and then jump back down to the right,
and walk right to activate the Klobber, who will rush toward you. Jump on the
Klobber, and then throw barrel in any direction. Continue along to the right,
and jump into the barrel pointing diagonally down and right. Shoot out of the
barrel to land on the target and complete the level.


-------------------------------------------------------------------------------
                             Level 9: Red-Hot Ride
-------------------------------------------------------------------------------


LETTER K
--------

Use a team throw at the start of the level to land on top of the entrance cave
for two invisible Banana Coins, and then drop down off the cave and run right.
Jump up the steep slope, and jump on the Klobber at the top. Pick up the
barrel, jump onto the first hot air balloon, and float over to the right until
you land on the next platform. On the platform, jump up the steep slope and
throw the barrel into the Kruncha.

Run to the right side of the platform and jump onto the second hot air balloon.
Move slightly to the right to make the hot air balloon drop off of the air jet
and start floating slowly down toward the lava. As soon as you collect the
letter K, move across to the next air jet on the right and wait until the
balloon rises to the top.


LETTER O
--------

Float over to the right to land on the next platform, with a Rambi crate on a
high ledge in the middle. Use the team throw to break the Rambi crate, and then
team throw again to land on Rambi. Run right and barge the Kruncha out of the
way on the ledge below, and then continue right to barge the Klobber out of the
way just before the pit. Jump over the pit with the stationary Zinger in it,
and barge the Klobber out of the way just before the third hot air balloon.

Jump on the third hot air balloon with Rambi, and keep floating right. Hit the
highest of the two stationary Zingers just before the third air jet to collect
a Banana Coin. When you pass the fifth air jet, float down quite low before
floating right to collect the letter O under the stationary Zinger in the sixth
air jet.


LETTER N
--------

There is a long journey from the sixth air jet to the seventh, so make sure you
float as high as you can on the sixth air jet before floating right. Once on
the seventh air jet, float right to knock the stationary Zinger out of the way
on top of the eighth air jet.

A Kruncha will be walking about on the fourth hot air balloon over on the
right. Jump over to the balloon with Rambi to knock the Kruncha, and then
bounce up to collect the Banana Coin before landing on this new hot air
balloon. Float over the very long section of lava to the right, and jump off of
the hot air balloon when the platform is below.

After landing on the platform, there will be a steep slope on the right, and
two Krunchas just on the ledge above. Use Rambi's Supercharge to crash through
the slope and enter the first bonus level. Defeat the five Klomps and three
Flitters in the bonus level, and collect the Kremkoin at the right side of the
area.

After exiting the first bonus level, pass the no animal sign with Rambi to
collect a banana bunch. Jump up the small steep slope on the right and hit the
Click-Clack once. Pick up the Click-Clack, and jump over the gap on the right
to land on the next platform. Run right and throw the Click-Clack into the
Kruncha. Hit the Star Barrel above the platform, and then select Dixie Kong.
Run right until you see the fifth hot air balloon.

Jump off the right edge of the platform, but don't land on the balloon.
Instead, helicopter spin under the platform to the left, and drop down when you
see the single banana to land in the second bonus barrel. Collect 40 stars in
the bonus level by riding the hot air balloon, and then collect the Kremkoin on
the ledge at the bottom-right corner of the area.

After exiting the second bonus level, select Diddy Kong and jump onto the fifth
hot air balloon on the right. Don't pick up the DK barrel just yet. Float right
off of the first air jet in this section when the vertically moving Zinger has
gone down, and get onto the second air jet to rise to the top. Float over to
the right to go through the middle of two horizontally moving Flitters, and get
onto the third air jet.

Pick up the DK barrel on the balloon, jump straight up, and then throw the DK
barrel at the Zinger floating over the top of the sixth hot air balloon. Float
right a little bit, and then jump onto the sixth air balloon. Use the team
throw on the sixth air balloon to collect the letter N and the Hero Coin above.


LETTER G
--------

After landing back on the sixth air balloon, float over to the right, and jump
onto the seventh hot air balloon with the Neek on it. Hit the Neek on the hot
air balloon, and pick up the TNT barrel before floating over to the right. When
you reach the next air jet, just before the three stationary Zingers, rise to
the top. Pick up the TNT barrel and throw it at the Zingers to defeat the
middle and top Zinger.

Get as high as you can on the air jet, and then float over the top of the
remaining Zinger to collect the Banana Coin. Use the next two air jets, and
rise as high as you can before floating over to the right as swiftly as you can
on a hot air balloon. Jump from the seventh balloon after a short journey to
the right and land on the high platform above.

Walk toward the single suspicious barrel on the platform to activate the
Klobber. Just jump over the Klobber as he runs toward you, as he'll fall into
the lava on the left. Walk over to the right edge of the platform, and jump on
the Neek before landing on the eighth hot air balloon. Float over to the right
and hit the stationary Flitter before landing on the ninth hot air balloon.

Go to the top of the air jet, and then float right when the vertically moving
Zinger has gone down. Jump on to the next Flitter before jumping onto the tenth
hot air balloon. Quickly jump over to the eleventh hot air balloon, and then
jump onto the Neek before landing on the twelvth hot air balloon. Move right
onto the air jet and rise up to the top.

Float over to the next air jet and rise to the top, and then float right
between the two stationary Zingers and float to to the top of the next air jet.
The letter G will be over on the right. Float over to the letter G, and then
ride the balloon down to the bottom until the bottom of it goes into the lava.

Quickly move across the three air jets under the three Zingers and rise to the
top of the final air jet on the other side. Float over to the right until you
see the thirteenth hot air balloon dropping down to the right. Wait until you
are under the hot air balloon before jumping up to it, then jump off of the
balloon and land on the target to complete the level.


-------------------------------------------------------------------------------
                           Level 10: Squawk's Shaft
-------------------------------------------------------------------------------


LETTER K
--------

Turn left at the start of the level and pick up the treasure chest, then run to
the right until you're under the Krook that is walking about on the ledge
above. Jump up to the ledge, and throw the treasure chest at the Krook to
collect the letter K.


LETTER O
--------

After collecting the letter K, select Diddy Kong and drop off the edge of the
ledge to the right. A Banana Coin will be off to the edge of the right side of
the platform. Cartwheel off the edge of the platform, and then jump back up to
the left as soon as you've collected the Banana Coin. Jump up to the platform
on the right, and hit the Klomp before jumping into the eight-way barrel kannon
above. Shoot up out of the barrel, and then jump up both ledges to land on the
platform with the three Klomps on it above.

Jump on all three Klomps, and then jump down to the platform on the left. Hit
the Krook, and then jump into the eight-way barrel kannon above the left side
of the platform. Shoot up and left out of the barrel, and then jump up both
ledges to land on the next platform with the three Klomps on it.

Cartwheel/Helicopter through the three Klomps, and then either helicopter spin
or cartwheel jump into the eight-way barrel kannon off the right side of the
platform. Shoot up and right out of the first barrel, and right out of the
second barrel to land in the first bonus barrel. Throw the various treasure
chests at the stationary Zinger in the bonus level until you find the Kremkoin.

After exiting the first bonus level, jump up to the platform above and jump on
all three Klomps. Jump into the eight-way barrel kannon above the middle of the
platform, shoot up and right, and then blast straight up after landing in the
second barrel kannon. Hold right to land on the platform above. Walk right
along the platform until you see the Krook throwing his hook, then quickly run
back to the left to avoid the hook. When the hook has gone back to the right,
run right and cartwheel/helicopter into the Krook.

Grab the treasure chest, and then jump up to the ledge above. Throw the
treasure chest at the Krook on the ledge to find a red balloon, and then run
left to the edge of the platform. Jump up to the higher ledge on the left, and
use the team throw to get Dixie into the Dixie barrel above. After collecting
the two Banana Coins and landing back on the ledge, drop down to the platform
on the right, and continue right until you see the eight-way barrel kannon
above the right edge of the platform.

Jump into the barrel kannon, and shoot up to the second barrel. Shoot up to the
second barrel when the horizontally moving Zinger is on either the left or
right side. Shoot up out of the third barrel, and hold left to land on the
Klampon on the small platform. Jump up to the next ledge on the left with the
Klampon, and then jump into the eight-way barrel kannon on the left. In the
next set of barrels, shoot up and right, up and left, up (when the Zinger is on
either side), and then up to land on the platform above. Jump up to hit the
star barrel when you land on the platform.

Run over to the left side of the platform, and use the team throw to reach the
high kannon barrel above. The kannon barrel will then blast you along to the
second bonus barrel. Blast out of the various eight-way kannon barrels in the
bonus level until you reach the ledge at the top-right corner where you can
collect the Kremkoin.

After exiting the second bonus level, run right and jump over the gap to land
on a small high platform. Jump up to the eight-way kannon barrel above, and
then shoot straight up when there is a gap above between the two horizontally
moving Zingers to land in another kannon barrel. Shoot straight up out of this
barrel to land on the platform above, and then quickly jump on the Krook on the
right before he throws a hook to collect the letter O that he was standing in
front of.


LETTER N
--------

Run left and jump the gap between platforms, and then jump on the Squawks
crate. Land on Squawks, and then fly straight up through the gap in the
platforms. Fly straight up past the two stationary Zingers, and stop just below
the Krook. Wait until he throws a hook, and then fly quickly up before it
returns. There will be three Zingers just above. Two horizontally moving yellow
Zingers and a stationary red Zinger. Hit the horizontally moving Zinger on
either side, and then fly just above the stationary Zinger to collect the
letter N.


LETTER G
--------

After going above the three Zingers, there will be three Krooks on the next
three platforms above. Hit each Krook with an egg from Squawks just as the hook
returns to the Krook. Fly quickly up the tunnel after this to avoid two
swooping Mini-neckys, and stop just below the Krook on the platforms on either
side of the tunnel. Fly up first and hit the left Krook, and then fly down a
short way. When the Krook on the right receives the hook, quickly fly up and
throw an egg at the right Krook.

Fly into the gap where the right Krook was standing, and fly along to the right
to find a Banana Coin. Follow the first banana arrow up when the Krook above
has received his hook to find the Hero Coin. Fly left after collecting the Hero
Coin to enter the third bonus barrel. Hit the eight stationary Zingers with
eggs in the bonus level, and collect the Kremkoin at the bottom-right corner of
the area.

After exiting the third bonus level, fly to the left side of the bonus barrel
to collect an invisible Banana Coin, and then fly down past the Krook. Fly left
to collect the Banana Coin, and then throw an egg at the Krook on the left. Go
left, and then fly up the tunnel quickly to avoid the two swooping Mini-neckys.
Once both Mini-neckys have been passed, go to the right side of the tunnel and
continue going up until you see a platform above.

A Kannon is on the platform above, raining kannonballs down from above. Fly
left when you spot a gap in the kannonballs, and continue flying up the tunnel.
Fly through the gap between the two horizontally moving red Zingers to collect
a banana bunch, and then fly up the final section of the tunnel as quickly as
you can to avoid three swooping Mini-neckys.

Go through the gap between platforms at the top of the tunnel, and fly right.
Pass the no animal sign with Squawks to recieve a banana bunch, and then jump
into the kannon barrel above. Look over at the items above the end of level
target. When the Banana Coin is shown and the kannon barrel is pointing up and
right, shoot out of the barrel to collect the letter G and exit the level.


BOSS BATTLE 2: KLEEVER'S KILN
-----------------------------

1: Jump over the three fireballs that Kleever throws until a kannonball drops
   down from above. Pick up the first kannonball and throw it at Kleever, and
   then quickly jump across the hooks to the other side. Pick up the second
   kannonball as soon as you get to the other side, and throw it at Kleever.
   Jump back across the hooks to the other side, and pick up the third
   kannonball. Wait until the fireball is thrown, then jump over the fireball
   and throw the kannonball at Kleever.

2: Jump over Kleever as he lunges toward you, and then jump across the multiple
   hooks to the other side. Pick up the fourth kannonball and throw it at
   Kleever, and jump quickly back to the other side as he chases after you.
   Pick up the fifth kannonball and throw it at Kleever, and then jump once
   more across the hooks to the other side. Pick up the sixth kannonball and
   throw it at Kleever for the final time to defeat him.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.3.                              World Three
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


-------------------------------------------------------------------------------
                             Level 11: Barrel Bayou
-------------------------------------------------------------------------------


LETTER K
--------

Run right from the start of the level and pick up the first barrel that you
come to. Throw the barrel at the three Neeks shortly after on the right, and
jump into the first timed barrel. Shoot straight up out of this barrel to
collect the letter K.


LETTER O
--------

After landing back on the path below, continue right and hit the Klomp after
the small step down. Jump off the right edge of the path, and land on the
flower below. Pick up the DK barrel and throw it at the stationary Flitter on
the right, and then jump up to the right from the flower to land on the next
path. Run right along the path until you come to the first Kloak. Wait under
the first Kloak, and after throwing two crates he will throw a banana bunch.

Collect the banana bunch using a team throw, and then continue right. Go under
the timed barrel, and jump over the stationary Zinger when the Krockhead has
emerged from the swamp on the right. Land on the Krockhead, and then jump over
to the small island on the right to find the Rambi crate. Break open the crate
and land on Rambi. You will need to use Rambi for the rest of this level in
order to collect the Hero Coin.

Jump from the island into the timed barrel on the right, and blast up + right
to hit the Kloak which throws a stationary Zinger. Jump up the small step on
the right and hit the stationary Zinger and the Klobber, and then drop down the
small step on the right.

Run under the two Kloaks throwing crates, and run to the right edge of the path
to find a vertically moving Zinger above the letter O. Using Rambi, jump and
hit the Zinger, and then bounce back to the path on the left. Jump off Rambi
and leave him on the path, and use a cartwheel or helicopter to collect the
letter O. As soon as you collect the letter O, jump back up to the path on the
left and land on Rambi.


LETTER N
--------

Still with Rambi, jump into the timed barrel on the right. In this set of
barrels, blast right, right, up + right, and finally right to collect the
Banana Coin above the stationary Zinger. Hold right after collecting the Banana
Coin to land on the path below. Hit the Klobber just after landing, and then
jump up the step shortly after on the right to come to a Kloak which throws a
banana bunch and a stationary Zinger. Drop down the small step shortly after on
the right, and jump into the vertically moving timed barrel.

Shoot up + right out of the first vertically moving timed barrel when it's at
the highest point, and then hold right in the air to completely skip the second
timed barrel and land on the small section of path on the right with the Star
Barrel on it. After crashing through the Star Barrel, jump on the stationary
Zinger on the right and land on the big barrel down on the right. Jump across
to the flower with the kannon on it, and then jump up to the next section of
path on the right.

Run along this path, making sure that you hit all six Neeks and both Zingers,
and then pass through the no animal sign with Rambi to collect the Hero Coin.
Shortly after the no animal sign, there will be a Kloak throwing barrels. Stand
under the Kloak, and follow him when he starts moving off to the left. He will
stop just above the left edge of the path to throw a treasure chest down.

Pick up this treasure chest, and throw it at the Kloak when he swoops down to
reveal a kannonball. Pick up the kannonball and jump off the left edge of the
path to land on the flower with the kannon on it down below. Put the kannonball
into the kannon to blast up to the bonus level. Hit the two Flitters and one
Zinger by throwing the kannonball in the bonus level, and collect the Kremkoin.

After exiting the first bonus level, jump into the arrow barrel on the right.
Blast out of the barrel and hold right to land in the next barrel, and then
blast along to the next section of path. Jump up the small step and run right
to come to two Kloaks that are throwing Click-Clacks. Run under the first Kloak
and wait under the second Kloak. When the second Kloak floats off to the left,
use the team throw to reach the letter N.


LETTER G
--------

Run right and jump over the stationary Zinger to land in the next arrow barrel.
Blast out of the barrel and hold right to land in the next barrel, and then
blast along to the higher arrow barrel on the right. Blast out of this higher
arrow barrel and hold right to land in the next barrel, and then blast along to
the lower arrow barrel on the right. Hold right after blasting out of the
barrel to land on the next section of path down on the right.

Run right on the path to find two barrels which turn into Klobbers. Hit both
Klobbers, and then pick up one of the Klobber barrels. Throw the Klobber barrel
at the vertically moving Zinger over a pit on the right. After the Zinger has
been defeated, either cartwheel or helicopter into the pit. As soon as you've
collected the Banana Coin, jump out of the pit and land on the path on the
other side. As soon as you land on the path, run quickly to the right and go
under the Kloak before he throws two barrels and a stationary Zinger.

Jump off the right side of the path and land on the big barrel on the swamp
below, and then jump up to the path on the right. Off the right side of this
path, there are some bananas above with a horizontally moving arrow barrel down
below. Jump into the arrow barrel, and as you get blasted up, follow the barrel
below so that you can land back in it. About half-way over the pit, the barrel
will blast you up to the letter G.

When the barrel nears the next section of path on the right, hold right as you
blast out of the barrel to land on the path. After landing, quickly team throw
up + right to land in the bonus barrel above, as a Kloak on the right will
quickly throw down three barrels and a stationary Zinger. In the second bonus
level, blast along the seven barrels above the large section of swamp and
collect the Kremkoin on the ledge at the bottom-right corner of the area.

After exiting the second bonus level, rotate the timed barrel either left or
right, and shoot down when the semi-circling Zinger is on either side to land
on the end of level target and exit the level.


-------------------------------------------------------------------------------
                          Level 12: Glimmer's Galleon
-------------------------------------------------------------------------------


LETTER K
--------

Ignore the banana arrow pointing right at the start of the level, and swim up
instead. Follow the banana curve along as it bends from up to right, and swim
right to enter the first bonus level. Swim along the dark tunnel in the bonus
level to collect the Kremkoin at the end of the area.

After exiting the first bonus level, swim up above the entrance to the first
bonus level, and go right to pass through a hidden horizontal entrance. After
arriving in the secret room with the bananas forming the number '3', swim to
the right side of the area and then go up to get into another secret room.
Collect the Hero Coin at the left side of this room, and then return to the
room with the number '3' below. Swim out of this secret room back to the main
section of the level.

After returning to the main section of the level, swim over to the left side,
and then go up to come to yet another secret room with bananas forming the
number '2'. Collect both Banana Coins, and then exit the room to get back to
the main section. Swim down to the bottom, and then go right, following the
trail of bananas. Near the end of the trail, Glimmer will make an appearance.

As soon as you find Glimmer, ignore the trail of bananas leading down to the
right. Swim up to come to a small room with a single banana near a crate over
on the right. Swim to the right side of the banana to collect a hidden red
balloon, and then leave the room using the exit at the bottom-left, and swim
down to continue following the banana trail.

At the end of the trail, swim up and right, and go through the tunnel under the
banana arrow. At the end of the short tunnel, swim up to find a Lockjaw. When
he charges at you, swim quickly up or down, and continue right. When the tunnel
drops down, swim up to the top-right corner of the area, and go up the gap to
collect the letter K.


LETTER O
--------

After collecting the letter K, swim down out of the gap, and then swim down
until you see the wall of crates over on the left. There will be a visible
Banana Coin in the crates about half-way down. Hold left when you're level with
the Banana Coin to swim through a hidden entrance. Collect the Banana Coin, and
then continue swimming right, avoiding the two Flotsams shortly after.

Swim through the next low tunnel, and up and right after swimming out of it. Go
up the tunnel on the right side of the banana arrow pointing up. After passing
the second Lockjaw on the way up the tunnel, go through the hidden horizontal
entrance that is on the left side, level with the third Lockjaw.

Swim down the tunnel to collect two Banana Coins, and then exit the tunnel to
arrive back in the main tunnel with the three Lockjaws. Swim all the way up the
tunnel to the top, and then swim to the top-right corner. Swim through the
hidden entrance in the crate to collect the letter O, and then continue
swimming to the left.


LETTER N
--------

Swim through the gap between the two Flotsams, and then swim quickly down the
tunnel after entering the large room with the Puftup. Go left at the bottom of
the tunnel, and swim to the left side of the Lockjaw to pass through a hidden
entrance for a Banana Coin. Exit the small tunel after collecting the Banana
Coin, and swim up the main tunnel above the Lockjaw.

After coming to the crates above, swim slightly to the right and go up the
tunnel. Swim left along the tunnel when you see the banana arrow pointing left,
but watch out for the Flotsam floating around. Swim left through the tunnel at
the end of the area to come to the Star Barrel above.

Crash through the Star Barrel, and continue down the tunnel. Swim left through
the first tunnel near the bottom (above the banana arrow), and continue left
after arriving in the large room. Stay at the top as you swim across the room
to avoid a Shuri and a Flotsam. Swim up the tunnel at the left side of the
room, and get directly above the Puftup in the next room to avoid the spikes
that are thrown. Go right, and swim quickly up the next tunnel to avoid the
Shuri.

Avoid the Lockjaw at the top of the tunnel, and swim left to arrive in another
large room. Swim low to avoid the first Shuri, and then swim high to avoid the
second. Exit the room on the left, and swim up the next tunnel before the
Puftup explodes on the left. A Lockjaw will be over on the left. Wait for the
Lockjaw to charge, and then swim left and down to collect the letter N.


LETTER G
--------

Swim up the tunnel after collecting the letter N and swim right at the top,
watching out for a Lockjaw along the way. After entering the next large room,
swim quickly down and right to avoid three Shuris. Swim under the Flotsam after
exiting the room, and then swim quickly up above the first Shuri in the next
room. Stay at the bottom of the room, and as the second Shuri charges at you,
swim quickly under it to go into a hidden tunnel. Follow the tunnel along to
collect two Banana Coins, and then swim left and up to exit the tunnel.

Swim up and right after exiting the tunnel to go above a crate, and then swim
down and right on the other side. Swim along to the Puftup, and then wait until
it explodes before going along to the right. Go down the next tunnel to find a
Lockjaw. Swim down the tunnel below the Lockjaw, and follow the banana curve
along to find an open crate. Go through the open crate to arrive in the second
bonus level. In the bonus level, follow this route to the Kremkoin:

- 3rd tunnel up
- 2nd tunnel right
- 1st tunnel up
- Right at the top for the Kremkoin.

After exiting the second bonus level, follow the banana curve up and exit the
tunnel. Swim right, and then go up the next tunnel. Swim straight up this long
tunnel all the way to the top, and swim to the right above the Puftup. Go up
the next tunnel on the right, and swim up past the two Lockjaws to find a
Banana Coin in the gap. Swim to the next gap on the right to find the letter G.

Swim down out of the gap and continue right and down. Go through the small
tunnel to arrive in a room with three Puftups. Swim up to the top of this room,
and go quickly right above the Puftups to find a tunnel leading up. Swim up
this tunnel to collect a Banana Coin, and then swim all the way down past the
Puftups. Go right, and then go up the tunnel with the banana arrow pointing up
to enter an arrow barrel. After getting blasted out of the barrel, you'll land
on the deck of a ship, with a Spiny walking over on the right. Jump up onto the
barrel, then jump over and land on the end of level target to exit the level.


-------------------------------------------------------------------------------
                          Level 13: Krockhead Klamber
-------------------------------------------------------------------------------


LETTER K
--------

Run right from the start of the level, and wait for the Kutlass to attack you
with his swords. Jump on him once his swords are stuck in the ground, and pick
up the DK barrel. Run left to find two Zingers. Jump above the lowest Zinger,
and hit the high Zinger with the DK barrel before landing on the other side.
Pick up the treasure chest, and throw it at the highest of the two Zingers over
on the left to collect a red balloon.

You should some bananas leading off to the left. Cartwheel/Helicopter off the
edge of the path in the direction of the bananas, and then jump when the
bananas start going up again. Bounce off the Flitter at the left edge of the
swamp, and land on the next section of path. Run left through the banana arrow,
and stop just before the two Zingers. Use the team throw to jump over the first
set of Zingers and collect the Banana Coin, and then use the team throw again
to jump over the second set of Zingers and land next to a treasure chest. Hit
all four Zingers with this treasure chest to find the Hero Coin.

Collect the Hero Coin, and run back to the right. Jump into the kannon barrel
above the right edge of the path to get blasted over the swamp, and land back
at the starting point of the level. Run right along the path until you get to
the edge, and then jump onto the pole. Bounce off the Flitter to land on the
second pole, and then jump onto the big barrel in the swamp. Jump onto the
horizontally moving Flitter when it's over on the right to bounce off and land
on a flower platform.

Pick up the crate on the platform and throw it at the Kaboing over on the
right, and then jump over to the big barrel where the Kaboing was bouncing.
Jump onto the next pole on the right. There will be a Flitter circling the
letter K nearby on the right. Jump onto the Flitter when it is below the letter
K, and hold right after bouncing off the Flitter to land on the next pole.


LETTER O
--------

Jump off the pole and land on the Kaboing on the barrel. Bounce over to the
next Kaboing on the right, and then bounce straight over the top of the
vertically moving Zinger to land on the next pole. There will be four Flitters
over on the right. One quick vertically moving Flitter on the left, and three
stationary on the right. Jump onto the first Flitter when it as it at the
lowest point to collect the Banana Coin, and then bounce off the remaining
three Flitters before landing on the next pole.

Jump off the pole and land down on the flower with the DK barrel. Pick up the
DK barrel and jump over to the big barrel on the right. Wait until the Kaboing
bounces into the barrel, and then jump onto the horizontally moving Flitter
when it has flown left as far as it can before jumping on it and landing on the
flower. Jump from the flower over to the pole on the right, and climb up to the
top.

There will be a Zinger quickly circling a stationary Zinger on the right. Jump
off the pole when the Zinger is above the Flitter, and then bounce off the
Flitter to land on the next pole on the right. The letter O will be low down
between the two poles. Wait for the Krockhead to emerge from the swamp before
quickly jumping onto it, collecting the letter O, and jumping up to the next
pole on the right.


LETTER N
--------

After landing on the pole, climb all the way to the top. You don't need the
Flitter to make the jump over to the next pole. When the Zinger flies to the
left, jump off and hold right to land on the bottom of the next pole. Stay low
on the pole, and wait until the horizontally moving Flitter on the right is at
the left side of the Zinger before jumping onto the Flitter, bouncing over the
stationary Zinger, and landing on the next pole.

The star barrel will be over on the right, with a disappearing Krockhead below.
Wait until the Krockhead has emerged from the swamp before hitting the star
barrel, landing on the Krockhead, and then quickly jumping over to the next
pole before the Krockhead sinks back in to the swamp. Land in the handy arrow
barrel, which will shoot you up to the next section of path.

A no animal sign will be over on the right, and a suspicious banana arrow will
be pointing up. Use a jumping team throw to jump straight up the middle of the
banana arrow and land in the first bonus barrel above. Jump on Squitter in the
bonus level, and use the webs and web platforms to defeat all four of the
Zingers.

After exiting the first bonus level, pass the no animal sign with Squitter to
receive a red balloon. Wait for the Kutlass to get his swords stuck in the
ground, then jump on him before continuing right. At the edge of the path, you
should notice the first Krockhead barrel in the game. So called, because it
causes any nearby Krockheads to rise up out of the swamp. Hit the first
Krockhead barrel, and jump over both Krockheads that emerge out of the swamp on
the right before landing on the next pole.

Climb about half-way up the pole, and wait for the vertically moving Zinger on
the right to go just below the Banana Coin. When it does, jump above the Zinger
and collect the Banana Coin. After landing on the next pole, climb to the top.
A Zinger on the right will be a circling a big barrel with a Krockhead barrel
above it. Jump off the pole when the Zinger is at either the left or right
side, and then hit the Krockhead barrel before landing on the big barrel.
Quickly jump across all four Krockheads that appear from the swamp, and hop
onto the next pole.

Climb to the top of the pole, and jump onto the flower down on the right when
the Zinger has gone left. Jump over to the big barrel on the right, and pick up
the crate. Wait until the Klinger climbing the pole on the right has slid to
the bottom before throwing the crate, and then jump onto the next pole.

Jump off the pole, hit the Krockhead barrel, and then fall straight down
(following the line of bananas) to land on the Krockhead. Hit the Flitter on
the right before bouncing onto the next Krochead. And then hit the next Flitter
on the right when it's flown down to the lowest point to bounce up and collec
the letter N. As soon as you've collected the letter N, hold right to land on
the next Krockhead.


LETTER G
--------

Hit the circling Flitter and the horizontally moving Flitter on the journey
over the next two Krockheads, and then jump onto the flower. This next section
of the level consists mainly of Klingers climbing the poles. They're quite easy
to defeat, just jump on them when they're low on the pole. Jump on the first
Klinger on the pole. Climb high, and then jump over to hit the second Klinger
when he climbs up the pole. When the Flitter next to the pole moves over to the
left, jump off the pole, and bounce down all four Flitters to land on the next
pole.

Jump over to the right and hit the Klinger on the next pole, and then climb
almost to the bottom of the pole. Jump off to the right to hit the Krockhead
barrel, and follow the curve of bananas to land on the Krockhead. Quickly jump
over to the second Krockhead before the vertically moving Zinger flies down.
Jump over the horizontally moving Zinger on the jump from the third to the
fourth Krockhead, and then jump over to the brown Krockhead just on the right.
After getting launched in the air, hold right to hit the Krockhead barrel
above, and continue to hold right to land on a Krockhead that fortunately rises
from the swamp.

Jump across all five of the Krockheads over this large section of swamp before
landing on the next pole. Jump over to the final pole on the right, and climb
to the top. Jump from the pole when the Zinger is on the left to land on the
end of level target and complete the level.


-------------------------------------------------------------------------------
                            Level 14: Rattle Battle
-------------------------------------------------------------------------------


LETTER K
--------

You should notice a single banana just above at the start of the level. Jump up
under the left side of this banana to land in a hidden kannon barrel, which
will shoot you up to a secret platform on the right. Collect the Banana Coin,
and then use the team throw to jump into the first bonus barrel. In the bonus
level, select Diddy Kong. Use the helicopter to jump from one barrel to the
other. Jump up all of the barrels to collect the Kremkoin.

After exiting the first bonus level, run back to the left, jump up under the
left side of the banana to get blasted up to the secret platform again and
collect the Banana Coin again. Drop off the edge of the platform, and go
through the entrance on the right to arrive in a small cabin with a Rattly
barrel. Jump into the barrel to transform into Rattly, and exit the cabin on
the right. On the ship, bounce along to the right, and bounce off the first
Kaboing to get to the top of the barrel. Collect the letter K on top of the
barrel, and continue bouncing along to the right.


LETTER O
--------

Bounce up the steps shortly after on the right, and jump on both Kaboings. Jump
onto the single big barrel, and jump over the gap on the right. Hit the nearby
Kaboing, and then jump over the large gap with the Flitter hovering over it.
After landing on the other side, hit all three of the Kaboings, and continue
right to find a stationary Zinger above a big barrel, guarding a Banana Coin.
Jump on the Zinger to collect the Banana Coin.

Further on the right, there will be two Kaboings, followed by another large
gap. Wait until the horizontally moving Zinger has gone to the right side of
the gap before jumping, landing on the Zinger, and bouncing up to the other
side of the gap. Jump on the two Kaboings that come bouncing toward you after
landing on the other side of the gap.

After the second Kaboing, there will be a trapdoor, with a line of three
bananas rising out of it. Hit the third Kaboing just next to the gap over on
the right, and then fall down the gap to land on a hidden platform. Go left
after landing to enter the second bonus barrel. Bounce across the seven Zingers
in the bonus level to find the Kremkoin on the platform at the right side of
the area.

After exiting the second bonus level, continue right to find a large gap with
two Zingers in it. The left Zinger is circling the letter O, while the right
Zinger is stationary. Jump on the left Zinger when it is below the letter O,
and then hold right to bounce off the stationary Zinger and land on the next
section of the ship.


LETTER N
--------

Bounce down the steps on the right (jumping on any Kritters that happen to get
in your way), to come to some barrels. Don't jump up the barrels. Instead, run
along the side of the barrels to come to the edge of the platform. There will
be a small gap, with a banana visible in the ship on the right. When the
horizonally moving Zinger above has moved left, quickly jump over the gap and
hold right to go through a secret entrance in the ship leading to a kannon
barrel, which will blast you up to the main section of the ship, allowing you
to collect the Hero Coin along the way.

Go right after landing back on the ship, and jump up to hit the star barrel. Go
down the first drop on the right to land on a ledge. Go to the edge of the
ledge to see a Kannon up on some barrels on the right, shooting kannonballs to
the left. As soon as a kannonball has been fired, quickly jump over it and land
the barrels. Jump on the Kannon and collect the Banana Coin that he was hiding,
and continue to the right.

Jump on the wobbly vertically moving Zinger over the gap, and jump onto the top
of the first double barrel you come to. Wait on the barrel, as a Kaboing will
soon bounce up and hit you. Jump down to the single big barrel on the right. A
Kannon will be launching barrels nearby. The pattern is two fast barrels and
one slow barrel. Wait for the slow barrel to be launched, and then quickly drop
off the right edge of the big barrel, and jump over the gap to land on the
Kannon. After the Kannon has been defeated, face the gap on the left, which has
the letter N over it. Fall into the gap, and then as soon as Rattly collects
the letter N, jump to land on the left side of the gap.


LETTER G
--------

After collecting the letter N, jump over to the right side of the gap again,
and continue right. Jump on the wobbly horizontally moving Zinger over the gap
on the right, and bounce up to the other side. Jump on the first big barrel on
the other side of the gap. An arrow will be pointing up above the barrel. Use
Rattly's Superjump to land in the third bonus barrel above. In the bonus level,
jump and Superjump to collect all the stars, and collect the Kremkoin on the
top-right barrel.

After exiting the third bonus level, run right and hit all three Kaboings on
the way to the steps. Don't go down the steps just yet. Move to the top of the
steps, and watch the kannonballs going past below. As soon as a kannonball has
passed, bounce down the steps (bouncing over any other kannonballs on the way)
to come to the edge of the platform. There will be a stationary Zinger over on
the right. Wait for a kannonball to come into view on the right, then jump over
the kannonball, land on the Zinger, and bounce off to hit the Kannon over on
the other side of the gap.

Bounce along to the right to find a Kannon shooting kannonballs down from a big
barrel above. As soon as the kannonball lands on the ground and bounces,
quickly run under the Kannon before he drops another kannonball. Continue right
to come to another gap with a vertically moving Zinger above it. Jump on the
Zinger and bounce up to the other side of the gap.

After landing, go right along side the barrels. When you see the first Kaboing,
wait until he lands and jumps before continuing right. Wait under the third
barrel from the left (the double barrel) until all four Kaboings have bounced
off into the distance, and then bounce up to the top of the fifth barrel from
the left (the triple barrel) to collect the letter G.

Drop off the right side of the barrel and continue right to come to the edge of
the platform. Barrels thrown from a Kannon will be flying past above. Jump up
and land on one of the barrels, and then hold right to bounce over the gap and
land on the Kannon. Go right and hit the Kaboing coming up the steps. Run down
the steps to find another Kannon dropping kannonballs.

As soon as the kannonball lands on the ground and bounces, quickly run under
the Kannon before he drops another kannonball. Bounce up the steps, and pass
through the no animal sign at the top to reveal a banana bunch. Select Diddy
Kong. Continue right and jump into the Dixie barrel, and then blast out of the
barrel to land on the end of level target and complete the level.


-------------------------------------------------------------------------------
                            Level 15: Slime Climb
-------------------------------------------------------------------------------


LETTER K
--------

You start the level on a mast, above the water where a Snapjaw patiently swims,
waiting for the water to rise. Run right and jump up to the next mast.
Cartwheel/helicopter through the single Click-Clack on the mast, and drop down
to the next mast on the right. Cartwheel/helicopter through both Click-Clacks,
and turn back to the left. Jump into the water to collect the Banana Coin and
then quickly jump out before the Snapjaw catches you.

Run right after landing back on the mast, and climb up the rigging all the way
to the top. Pick up the DK barrel on the right after arriving on the mast, and
then run left. Jump over the two Click-Clacks on the way along the mast, and
stop when you see the mast above with the letter K below it. Throw the DK
barrel at the Krusha up on the mast, and then hit the Click-Clack which should
be walking toward you from the right. Cartwheel or helicopter spin in the
direction of the letter K, and then jump back to the mast on the right as soon
as you've collected it.


LETTER O
--------

Jump up to the mast on the left, and hit the Click-Clack before jumping down to
the next mast. Climb up the rigging to the top, and jump onto the platform on
the right. Quickly jump across to the third platform with the Klomp on it. Hit
the Klomp, and then do a cartwheel/helicopter jump to collect the Banana Coin
under the fourth platform. Jump straight up to the fourth platform, and then
jump up to the fifth. A Kruncha will be walking around on the mast on the
right. Use a team throw to jump up to the platform above before the water rises
too high.

Jump across the next three platforms on the left, hitting the Klomp on each
platform. Jump from the final platform onto the next section of rigging, and
climb up the right side as high as you can. Wait until the Klinger on the left
has slid down, before jumping over to the section of rigging on the left and
climbing up to the mast at the top. Go to the right side of the mast, and use
the team throw to jump into the kannon barrel above. The kannon barrel will
blast you up through the letter O to the next mast.


LETTER N
--------

After collecting the letter O, run over to the left side of the mast and team
throw into the kannon barrel above. The kannon barrel will blast you along a
line of bananas leading to the star barrel. After crashing through the star
barrel, jump to the next mast on the right and quicklycartwheel/helicopter into
the Kannon before he has a chance to shoot a kannonball. Hit the exclamation
point barrel which the Kannon was standing in front of, and then jump down into
the water. Swim slightly to the right, and follow the trail of bananas down to
the first bonus barrel. Collect 70 stars in the bonus level, and then collect
the Kremkoin at the bottom of the rigging.

After exiting the first bonus level, run right and jump down to the next mast,
and quickly cartwheel/helicopter into the Kannon before he has a chance to
shoot a kannonball. Hit the exclamation point barrel which the Kannon was
standing in front of, and then climb up the rigging to the top. Run left after
landing on the mast, and cartwheel/helicopter down to the Banana Coin between
the gap in the masts. After collecting the Banana Coin, quickly jump up to the
mast on the left and continue along until you come to the next section of
rigging. Climb up the rigging to the top to land on the next mast.

Go right to the edge of the mast, and bounce off the horizontally moving
Flitter to land on the next section of rigging. Climb to the top of the
rigging, staying at the left side. Climb right along the top of the rigging
when both Klingers slide down, and then jump from the top-right corner of the
rigging to the sloped mast below. Run to the top of the sloped mast to find a
banana arrow pointing up.

Jump to the next section of rigging just to the right of the banana arrow, and
move over to the left as soon as you can. Wait until the horizontally moving
Zinger has moved right before you climb up past it. When you see the next
section of rigging over to the left, jump over and land on it. Move across to
the left side of the rigging, and climb down to collect the letter N.


LETTER G
--------

Climb quickly up the left side of the rigging after collecting the letter N,
watching out for the horizontally moving Zinger about half-way up the rigging.
Move over to the right side of the rigging at the top, and jump over the
vertically moving Zinger on the right when it's at the lowest point to land on
the next section of rigging.

Move over to the right side of the rigging, and climb up past the two
horizontally moving Zingers when they hover to the left. At the top of the
rigging, climb left along the rope. At the end of the first rope, bounce along
the all three slow horizontally moving Flitters to land on the next rope on the
left. Climb up to the top of the rigging at the the left side of the rope to
land on the mast above.

Hit the Klobber on the left after landing on the mast, and pick up the barrel.
Go right and jump across to the sloped mast, where a Klobber will rush toward
you and will hit the barrel you're holding. Pick up the new Klobber barrel and
run right. Jump to the right at the top of the mast, and hit the Kruncha under
the rigging with the Klobber barrel. Jump up to the rigging and climb to the
top before the water rises too high.

After arriving on the mast at the top of the rigging, run left to the edge of
the mast. Watch the Snapjaw in the water below. As he swims right, jump into
the water and quickly swim along to the left, following the trail of bananas,
to reach the mast on the other side. Collect the two banana bunches and the
letter G on the mast, and hit the DK barrel above if necessary. Walk to the
right edge of the mast, Watch the Snapjaw in the water below. As he swims left,
jump into the water and quickly swim along to the right to reach the mast on
the other side.

After landing back on the mast, jump up to the mast above and pick up the
kannonball. Jump up the three platforms on the left, using the kannonball to
defeat the Klomp on each one, and then pick up the kannonball and jump across
to the fourth platfor on the left. Put the kannonball in the kannon to get
blasted up to the second bonus level. Destroy the five enemies in the bonus
level, and then collect the Kremkoin on the mast at the top of the area.

After exiting the second bonus level, use the team throw to hit the exclamation
point barrel nearby, and then run right to the edge of the mast. Drop down off
the edge of the mast and land in the water, and then swim right to collect the
Hero Coin on a hidden mast just under the mast with the end of level target on
it. Jump up to the mast after collecting the Hero Coin, and jump into the
barrel at the right side of the target. Blast out of the barrel to hit the end
of level target and exit the level.


-------------------------------------------------------------------------------
                           Level 16: Bramble Blast
-------------------------------------------------------------------------------


LETTER K
--------

Run right along the platform at the start of the level, and jump into the
kannon barrel, which will fire you into the first barrel of the level. Follow
this route through the level:

Barrel 1  : Up + Right
Barrel 2  : Up + Right
Barrel 3  : Up + Right
Barrel 4  : Down + Right
Barrel 5  : Down + Left
Barrel 6  : Down + Right
Barrel 7  : Up + Right


LETTER O
--------

Barrel 8  : Down + Right
Barrel 9  : Up + Right
Barrel 10 : Up + Left
Barrel 11 : Up + Right
Barrel 12 : Up + Right
Barrel 13 : Up + Right
Barrel 14 : Up + Right
Barrel 15 : Down + Right
Barrel 16 : Up + Right


LETTER N
--------

Barrel 17 : Up + Left
Barrel 18 : Down + Left
Barrel 19 : Up + Left
Barrel 20 : Down + Left
Barrel 21 : Up + Left
Barrel 22 : Down + Left
Barrel 23 : Down + Left
Barrel 24 : Up + Left
Barrel 25 : Down + Left
Barrel 24 : Left
Barrel 25 : Up + Left
Barrel 26 : Up + Left
Barrel 27 : Up + Right
Barrel 28 : Up + Right
Barrel 29 : Down + Right
Barrel 30 : Up + Right
Barrel 31 : Up + Left
Barrel 32 : Up + Left
Barrel 33 : Up + Left
Barrel 34 : Down + Left
Barrel 35 : Down + Left
Barrel 36 : Down + Right
Barrel 37 : Down + Left to the first bonus barrel

In the first bonus level, blast through the various barrels to collect the
Kremkoin at the right side of the area. Refer to bonus level 32 in the bonus
level list section for information on the correct route.

After exiting the first bonus level:
Barrel 38 : Up + Right
Barrel 39 : Down + Right
Barrel 40 : Up + Right
Barrel 41 : Down + Right
Barrel 42 : Down + Right
Barrel 42 : Up (to collect the Banana Coin)
Barrel 43 : Up + Left
Barrel 43 : Down + Left
Barrel 44 : Down
Barrel 45 : Right
Barrel 46 : Up + Right (which will lead to the star barrel)
Barrel 47 : Up (to collect the lettter N)


LETTER G
--------

Barrel 48 : Up + Right
Barrel 49 : Down + Right
Barrel 50 : Down + Right
Barrel 51 : Up + Right
Barrel 52 : Up + Right
Barrel 53 : Up + Left
Barrel 54 : Up + Left
Barrel 55 : Up + Right
Barrel 56 : Up + Left
Barrel 57 : Up + Right
Barrel 58 : Up + Left
Barrel 59 : Down + Left
Barrel 60 : Up + Left (when Zinger is low)
Barrel 61 : Up + Left (when Zinger is low)
Barrel 62 : Up + Left

Hold left after being blasted out of the arrow barrel to land on the platform
above. Jump on the Klampon, and then run over to the left side of the platform.
There will be a line of three bananas. Jump off the edge of the platform and
follow the line down to land in the next barrel below.

Barrel 63 : Right
Barrel 64 : Up
Barrel 65 : Left

After landing on the next platform, cartwheel/helicopter through both Click-
Clacks, and then jump into the next barrel off the left side of the platform.
Almost there!

Barrel 66 : Down + Left
Barrel 67 : Up + Left
Barrel 68 : Up + Right
Barrel 69 : Up + Left
Barrel 70 : Up + Right
Barrel 71 : Up + Left
Barrel 72 : Up + Left
Barrel 73 : Up + Right
Barrel 74 : Up + Left
Barrel 75 : Up + Right
Barrel 76 : Down + Right
Barrel 77 : Up + Right
Barrel 78 : Down + Right
Barrel 79 : Down + Left
Barrel 80 : Down + Right
Barrel 81 : Down + Left
Barrel 83 : Down + Right
Barrel 84 : Down + Left
Barrel 85 : Down + Right
Barrel 86 : Up + Right
Barrel 87 : Down + Right
Barrel 88 : Up + Right (when the Flitter is on the right)

After hitting the first of the four Flitters, hold left to drop down into an
arrow barrel which will blast you up to Squawks. Once on Squawks, fly left as
far as you can, and then fly up. When you have a choice of going left or right,
go left. Throw an egg at the vertically moving Zinger, and collect the Hero
Coin before exiting the small area.

Continue to fly along to the right, flying above the two vertically moving red
Zingers, and avoiding the circling red Zinger before going down to the kannon
barrel, which will blast you into the second bonus barrel. In the bonus level,
fly through the maze with Squawks without touching the brambles to collect the
Kremkoin at the end of the area.

After exiting the second bonus level, you will fall down a tunnel to a timed
control barrel, collecting the letter G along the way. Point the barrel down,
then blast out of the barrel to hit the end of level target and exit the level.


BOSS BATTLE 3: KUDGEL'S KONTEST
-------------------------------

1: Kudgel will jump up three times, and land hard on the ground. Wait until he
   is just about to land after jumping, then jump up to avoid being stunned.
   After Kudgel has jumped three times, he'll try and hit you with his club,
   and then a TNT barrel will fall down. Stand far way from Kudgel when he
   lands to avoid being hit. Pick up the TNT barrel, and stay at either side of
   the area to throw it at Kudgel. When he lands, throw the TNT barrel to hit
   him for the first time. Repeat this three times.

2: Kudgel will land at the left side of the area, and will begin bouncing
   toward you. Jump each time just before he lands to avoid being stunned.
   Pick up the TNT barrel when it drops, and stay at either side of the area
   to throw it at Kudgel. Repeat this three times to defeat Kudgel.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.4.                              World Four
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


-------------------------------------------------------------------------------
                            Level 17: Hornet Hole
-------------------------------------------------------------------------------


LETTER K
--------

There will be a hook just above where you start the level. Use the team throw
to jump up to the hook, and then jump left to land on the sticky wall. Like all
sticky walls in the level, you will need to jump away from them, and then land
back on them to climb up. Climb up this first sticky wall to the top, run up
the slope after landing, and jump onto the next sticky wall. Climb all the way
to the top of this sticky wall, and jump onto the first hook on the right for a
banana bunch, the second hook on the right for a Banana Coin, and the third
hook on the right for another banana bunch.

Jump down to the right from the third hook, and run through the entrance on the
right to enter the first bonus level. Pick up the treasure chest in this bonus
level, and hit all eight Zingers with it to reveal the Kremkoin.

After exiting the first bonus level, run left and drop off the edge of the
ledge, and then run right into the entrance to enter the second bonus level.
Jump left and right to climb the sticky wall in this bonus level, and collect
the Kremkoin on the ledge at the top-right corner.

After exiting the second bonus level, run left and drop off the edge of the
ledge to land on the slope below. Run off the right edge of the slope to land
near the entrance of the level, and then continue right. Jump across the first
sticky floor, and drop down off the edge of the path on the right to land on
another sticky floor.

Wait on the floor for the Click-Clack to come shuffling toward you. When it
gets close, jump on it once, and pick it up. With the Click-Clack, continue
right to come to another sticky floor. Jump across to the right to find a
Zinger. Throw the Click-Clack at the Zinger, and jump across right to leave the
floor. Cartwheel/helicopter through both Click-Clacks on the right, and jump up
to the next sticky wall on the right. Jump across to the left wall, and climb
up to the ledge at the top. Collect the Banana Coin on top of the ledge, and
then select Diddy Kong.

Helicopter from the ledge over to the right to avoid two Zingers and a sticky
floor, and land near the barrel. Cartwheel/helicopter into the Spiny that comes
quickly up the slope on the right, and then pick up the barrel. Walk right
until you're about half-way down the slope, and then hold up as you throw the
barrel. If you just throw the barrel right, it will go too fast and is
difficult to keep up with. Throwing the barrel up gives you more time to start
running after it. Run along after the barrel as it lands, and it will defeat
two Zingers. Jump onto the right wall, and jump left and right up the sticky
walls to climb up and collect the letter K.


LETTER O
--------

There will be a horizontally moving Zinger above the letter K which hovers near
the right wall. Jump over to the left wall and climb up to the ledge at the
top. On the ledge, jump to the sticky wall over on the right and climb to the
top to find a treasure chest. Pick up the treasure chest and jump down to the
left to land on a slope. Run up the slope, and throw the treasure chest into
the nearby Spiny to find a green balloon.

Collect the green balloon and continue up the slope to the sticky floor at the
top. There are two vertically moving Zingers over this floor. Jump over both
Zingers when they're at the lowest point, and quickly jump off the floor to see
a Spiny walking toward you. Cartwheel/helicopter into the Spiny, and jump up to
the sticky floor ledge on the left. Jump across to the sticky wall on the left
with the Zinger at the bottom, and climb up to the top to land on a sticky
floor.

Jump over to the gap between the sticky floors, and pick up the DK barrel
before walking over to the next sticky floor on the left. Let the first Spiny
walk into the barrel, and jump over the next Spiny to land on the other side of
the sticky floor. Walk left until you get to the top of the slope leading down,
and look up to see a hook above. Use the team throw to reach the hook, and jump
from the hook up to the sticky wall on the left. Climb up the wall, and jump up
to the ledge with the Squitter crate on it.

Jump on the crate on the ledge and land on Squitter, and then drop down to the
left to land near a Sticky floor. Shoot webs at the three Spinys walking over
the sticky floor, and run across to find the star barrel. Jump up to hit the
star barrel, and continue left across the next sticky floor to find a Zinger
above an arrow barrel. Shoot a web at the Zinger, and jump into the barrel.
Hold left after getting shot out of the barrel to land on the ledge above.

After landing on the ledge, jump back down off the ledge to the right, and keep
quickly tapping Y to shoot webs. One of the webs should have hit the Zinger
that was guarding the Banana Coin over on the right wall. If you hit the
Zinger, use the arrow barrel to blast back up to the ledge, and then jump off
the ledge again and hold right to collect the Banana Coin. Use the arrow barrel
to shoot back up to the ledge on the left. After landing back on the ledge,
build web platforms diagonally up and right to collect the letter O in the top
right corner above the DK barrel.


LETTER N
--------

Jump back down to the left after collecting the letter O, and land back on the
ledge. You should notice two Zingers over on the left. One is stationary, and
the other is moving horizontally. Jump and shoot webs at both Zingers, and
continue left. Jump up the two big steps on the left, and shoot the Zinger that
is semi-circling the hook up on the right. Stayig near to the left wall, build
web platforms straight up to collect two banana bunches and a Banana Coin. Then
jump down to the right to land at the bottom of a slope.

Jump and shoot a web at the Spiny walking down the slope, and then run up the
slope to the sticky floor at the top. Shoot webs as you run across the floor to
defeat a Krook over on the right side of the floor. Jump up the step on the
right, to land near a sticky floor with a Zinger semi-circling a DK barrel
above a sticky floor. Jump and shoot a web at the Zinger, and run across the
floor to the slope at the other side.

Shoot webs at the two Spinys that walk up the slope, and then run down it to a
small section of sticky floor at the edge of the path. Shoot a web at the
Zinger semi-circling the hook, and build web platforms up to the next section
of path higher up on the right.

After landing on the path, run right down the three big steps, shooting the
Spiny on each step. On the final step, shoot a web at the stationary Zinger
above the small gap, and then drop down the gap to land on a sticky floor
below. There is a barrel over on the right which can blast you back up the main
section of the level, but that will come into use later. Walk left to find two
stationary Zingers.

Shoot a web at the lowest Zinger. Jump up the big step, and run left under the
higher Zinger to arrive in a large room with lots of bananas. Build web
platforms up the middle of this room to collect the Hero Coin at the top, and
then run back to the right until you get to the barrel. Enter the barrel, and
wait until it moves to the left before blasting out of it. Hold right after
blasting out of the barrel to land on the sticky floor to the right of the gap.

Run along the path on the right to find a stationary Zinger just above an arrow
barrel. Shoot a web at the Zinger to reveal the letter N that it was guarding,
and then drop down off the right edge of the path to collect the letter N and
land in the arrow barrel. Hold left as you blast out of the arrow barrel to
land on the path above.


LETTER G
--------

After landing on the path, go left and shoot webs at the two Spinys walking
over the sticky floor. There will be bananas leading diagonally up to the right
over this section of floor. Build web platforms up in the direction of the
bananas to find a small hidden ledge up on the right, with a vertically moving
Zinger at the left side of the ledge. Shoot a web at the Zinger, and then jump
from a web platform onto the ledge. Go through the entrance at the right side
of the ledge to enter the third bonus level. In the bonus level, build web
platform up the tunnel to reach the Kremkoin on the ledge at the top-right
corner of the area.

After exiting the third bonus level, go left and shoot the two Spinys out of
the way. Go left over the sticky floor until you come to the edge of the path.
A Zinger will be semi-circling a hook up on the left. Shoot a web at the
Zinger, and then build web platforms up and left until you come to a sticky
wall, and then build the web platforms straight up to come to a ledge up on the
left. Using the last web platform, quickly shoot webs at the Krook over on the
left, and then jump up to the ledge when the Krook has been defeated.

There will be a hook up on the left near the start of the ledge. Build web
platforms up in the direction of the hook, to land on a higher ledge up on the
left. Run across this ledge, collecting the various bananas along the way, and
drop down off the left edge to land on a sticky floor down below. There will be
a horizontally moving Zinger hovering under a hook on the left. Shoot a web at
the Zinger, and then build web platforms along to the left until you reach the
next section of sticky floor on the other side. Run through the no animal sign
on the left to receive a red balloon.

After passing the no animal sign, jump up the left sticky wall as high as you
can, and look over the right to see the end of level target. The letter G will
be shown. Wait until the second banana bunch is shown after the letter G, and
then jump from the wall as the item above the target changes. Land on the end
of level target to collect the letter G and exit the level.


-------------------------------------------------------------------------------
                            Level 18: Target Terror
-------------------------------------------------------------------------------


LETTER K
--------

Run right along the platform at the start of the level, and pick up the DK
barrel. Throw the DK barrel at the slow vertically moving Zinger, and jump into
the arrow barrel at the right side of the platform. The barrel will blast you
up to the rollercoaster cart, where most of this level takes place.

After going down the first long steep slope, jump at the bottom to collect a
banana bunch. Jump at the end of the first section of track to fly over a
Zinger and land back in the cart. Ride up the gentle slope further on the
right, and jump at the top to land on a stationary Flitter. Bounce off the
Flitter to collect the letter K and land back in the cart.


LETTER O
--------

After passing through the wooden shack, jump up when you see the curve of
bananas to hit the first check barrel. This will cause the first gate to open
on the right, allowing you to pass safely through. At the bottom of the slope,
jump over the gap and land in the next cart.

When you come to the Flitter, jump out of the cart and bounce off the Flitter
to hit a check barrel above. After passing through the second gate, just ride
along the long section of track until the end, and drop off the end of the
track to land on the track below. At this point, a Klank will be riding in just
in front of your cart. Jump over the first and only barrel that he throws, and
then jump over the gap shortly after on the right to land in the next mine
cart, hitting the check barrel on the way.

The third gate will open as you land in the mine cart. Continue riding the cart
along, and ignore the X barrel above. Pass through the fourth gate and go down
the steep slope on the other side. Ride up the first gentle bump after the
steep slope, and jump at the top of the bump to land in the first bonus barrel.
In the bonus level, get on Squawks and throw eggs at all nine Zingers, and then
collect the Kremkoin on the ledge at the top-right corner of the area.

After exiting the first bonus level and landing in the cart below, jump up to
collect the letter O just over on the right.


LETTER N
--------

Continue to ride the mine cart up the small slope, and jump on both stationary
Flitters at the top to hit the check barrel. Land back in the mine cart, and
pass through the fifth gate. Jump on the stationary Flitter at the end of the
track, and crash through the star barrel just above the next cart.

After landing in the next cart, ride up the steep slope and jump to the cart
over the gap. Ride along the very small section of track, and jump over to the
next mine cart over the gap. Jump over the X barrel shortly after landing in
the cart, and pass through the sixth gate. As soon as you pass through the
sixth gate, jump up to avoid a Zinger and hit the check barrel. After passing
through the seventh gate, go down the steep slope and jump the big gap at the
end of the track to collect the letter N.


LETTER G
--------

After collecting the letter N and landing in the mine cart, immediately jump up
to hit the check barrel. Ride through the eighth gate and ride up the steep
slope on the other side. Ride down the other side of the slope to come to a
wooden shack. Jump up in the shack to collect the hidden Hero Coin, and
continue riding right along the track to see a Klank drop down from a track
above on the right.

Jump over both barrels that the Klank throws. When the Klank drops down through
a large gap in the track, follow him down the gap to land on a hidden section
of track. When you come to the gap in this hidden track, jump over it and land
in the mine cart on the right, which will take you into the second bonus level.
Complete the rollercoaster ride in the bonus level, and collect the Kremkoin at
the right side of the area.

After exiting the second bonus level, ride the cart along until you see a semi-
circle of bananas. Jump out of the cart, and follow the bananas in the air to
collect the letter G and land in a kannon barrel. The kannon barrel will blast
you up to a cart up on the right.

Ride about a quarter of the way down the first slope in the cart, and then jump
to clear the Zinger and hit the check barrel. After passing through the ninth
gate, the track will suddenly end. Jump out of the mine cart and bounce off the
two stationary Flitters to land in the next mine cart.

There will be two Zingers high above this track, one on either side of a check
barrel. Jump up out of the cart when the cart passes under the left Zinger to
hit the check barrel. After passing through the tenth gate, ride the track
along until the end, where there will be a trail of bananas. Ride off the end
of the track, and when you collect the final banana in the trail, jump up to
the right, hit the check barrel, and land in the final cart.

Ride the cart along until you come to the X barrel with the single banana
above. The banana is actually a hidden red balloon, but is difficult to collect
without actually hitting the X barrel. After passing through the eleventh gate
just after the X barrel, continue to ride the cart along to the exit of the
track. In the room with the end of level target, use a team throw to get into
the barrel on the left. Blast out of the barrel to hit the end of level target
and exit the level.


-------------------------------------------------------------------------------
                          Level 19: Bramble Scramble
-------------------------------------------------------------------------------


LETTER K
--------

You start the level on a wooden platform which leads off to the left. Instead
of going left, turn right to see a line of three bananas. Jump over the
brambles on the right, and fall down the line of bananas to land in a
horizontally moving kannon barrel below. When the kannon barrel has moved to
the right, blast out of it and hold right to land on a small ledge with the
letter K at the right side.


LETTER O
--------

Jump back into the kannon barrel after collecting the letter K. When the kannon
barrel has moved to the right, blast out of it and hold left to land back at
the starting point of the level. Run right and jump on the Krook just as he
throws his hook. Use Diddy's helicopter to fly over the brambles below and land
on the next platform, and then continue left to see a trail of four bananas
leading up and then left. Follow the bananas as you jump in the air to pass
through the gap in the brambles and land on the vine down on the left.

Climb left on the vine to see two vertically moving Zingers. When the Zingers
go above the vine, quickly climb under them to the other side. Go to the left
side of the vine, and jump up to the rope. Climb the rope slowly until you see
the Krook above on the ledge at the left side of the rope. Wait until he throws
the hook and it returns to him, and then quickly climb up past the Krook. Near
the top of the rope, there will be a small gap in the brambles on the right.
Jump from the rope and go through the gap to land on the platform on the other
side.

Cartwheel/helicopter through the Click-Clack as soon as you land on the
platform, and then go to the left side of the platform. Team up, and then use a
jumping team throw to hit the exclamation point barrel above. As soon as you've
hit the barrel, run to the right and drop down the gap. Run along the brambles
and jump over the three bramble walls. After jumping over the third bramble
wall, land in the barrel.

A line of bananas will be going up on the left. Blast up to the right side of
the bananas to collect the Banana Coin at the top, and then tap left to land in
the first bonus barrel. Jump on Squawks at the start of the level, and throw
eggs at all ten of the Zingers. Collect the four stars that were behind each of
the Zingers, and collect the Kremkoin on the ledge at the bottom-right corner
of the area. You will also receive a Banana Coin from passing the no animal
sign.

After exiting the first bonus level, you will arrive in front of a Squawks
crate. Jump on the crate and land on Squawks, and fly straight up to fly
between three stationary Zingers. Follow the bramble tunnel as it curves from
up to left. As the tunnel goes left, Flitters will start flying toward you.
Stay at the top of the tunnel to avoid the first four Flitters, but fly down
after the fourth, as the fifth Flitter flies at the top of the tunnel.

After passing the six Flitters, there will be a stationary Zinger at the bottom
of the tunnel that is blocking a gap. Fly over to the right, and fly down to
touch the tunnel floor (the brambles only injure Squawks, not the Kongs). Turn
back to the left so that you can just see the edge of the Zinger, and throw an
egg. Once the Zinger is gone, fly down the gap, and then fly right to find a
small room with a Banana Coin at the top-left corner. Collect the Banana Coin,
and then fly back out of the tunnel.

After exiting the gap, fly left to find two horizontally moving Zingers. The
top Zinger is yellow, and the bottom Zinger is red. Shoot an egg at the yellow
Zinger, and then fly over the top of the red Zinger. Continue left to come to a
tunnel leading down. Position Squawks over the middle of the tunnel, and then
fly straight down to avoid a Krook on the right, and two horizontally moving
Zingers.

After flying down out of the tunnel, go down to the bramble floor and move
left. Throw an egg at the first Flitter that flies slowly toward you, and then
fly up slightly so that you can shoot an egg at the slow Zinger moving to the
right. Shortly after, there will be five fast circling Zingers. Two yellow
Zingers, and three red. Shoot eggs at the two yellow Zingers, and then fly
through the gap to the middle of the circle. Wait until the gap