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DONKEY KONG COUNTRY 3 FULL FAQ/WALKTHROUGH
By Rebecca Skinner AKA Karpah (traybaby@gmail.com)
Version 1.0
Last Updated: 1st October 2003
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CONTENTS
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1. Introduction
a. Contact and copyright info
b. Revision history
2. Game Basics
a. Story
b. Controls
c. Hints and Tips
3. Characters
a. Dixie Kong
b. Kiddy Kong
c. Funky Kong
d. Wrinkly Kong
e. Swanky Kong
f. Cranky Kong
g. Creatures great and small
4. The Walkthrough
a. Lake Orangatanga
b. Kremwood Forest
c. Cotton Top Cove
d. Mekanos
e. K3
f. Razor Ridge
g. Kaos Kore
h. Krematoa (The Lost World)
5. Other Important Stuff
a. Swanky's Sideshow
b. Brothers' Bear
c. Banana Birds
6. Lists 'n junk
a. Items
b. Barrel types
c. Bad dudes
d. Cheats (OMG OMG how naughty)
7. Closing
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1. INTRODUCTION
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Hey y'all, and welcome to another Karpah FAQ! This one's for Donkey Kong
Country 3 (betcha already knew that from the title, eh?), which makes a nice
change from my RPG schedule. You'll have to bear with me, it's my first FAQ
for a platform game, so we'll see if my RPG walkthrough style transfers well.
Or not. You be the judge, you're the person using the guide, I just wrote the
thing.
One might be prompted to ask why I am writing for a game such as this, that's
the better part of ten years old. Well, for starters, I wanted to prove to
myself that I could write for something other than RPGs. Secondly, there are
no actual walkthroughs out for this game. There's several coin guides, that
direct you to all the bonuses and such, that are incorrectly labelled as
walkthroughs. But no full and complete walkthroughs. Well, here's the first
one of those.
Writing for this type of game is totally different for me. I've included story
sections, controls, and the like, stuff I've never had to include before. Hope
it all turns out well. If it's good, I might write another sometime in the
near future...
*eyes copy of Bubsy sitting in the corner*
Ahem. On with the guide. Enjoy it!
- Bec AKA Karpah
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1a. Copyright and Contact Info
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Boring legal mumbo jumbo. I'll try and keep it short and sweet.
This guide is (c) 2003 Rebecca Skinner, AKA Karpah. It took a LOT of
hard work on my part to write it, and I don't want anyone stealing on it on
me! I'm flexible enough when it comes to people using it; you can download it,
print it for your own personal use, hell, even e-mail it to your friends
unaltered, I don't care. But if you want to post it on your own website, or
submit it to another website, you sure as shootin' better e-mail me and ask
permission to do so, or you will be in trouble. My e-mail address is:
+++ traybaby@gmail.com +++
I think it goes without saying that trying to make a profit off this guide, by
selling it, or other such means, is very illegal. I don't get any money for
it, and I wrote the thing, so why should you?
If you downloaded this guide from anywhere other than gamefaqs.com, ign.com,
honestgamers.com or neoseeker.com, this is an *unauthorized* copy, and the
site you downloaded it from should be sent straight to the depths of hell.
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1b. Revision History
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Version 1.0
- Started 10/09/03, completed 01/10/03
- Guide COMPLETE! Argh.... walkthrough done, characters done, game basics
done, important stuff done, lists done, everything. I feel like I've
achieved something. Whew.
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2. GAME BASICS
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Kinda important, eh.
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2a. Story
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I seem to have misplaced my original game manual. I had one, somewhere. But
not anymore, so I'll have to make up my own story section.
Donkey and Diddy Kong were secretly making plans to go on a fishing trip. One
night, they snuck out of their beachside home to go on their trip, to avoid
the accusing eyes of Dixie, whom they knew would not approve. The next
morning, Dixie woke up to find a note on the bench. "Gone fishing. Back
tomorrow." Dixie was furious, and threatened to throttle those monkeys when
they came home the next day.
The next day, and the Kongs did not return. Dixie's anger turned to fear.
What could have possibly happened?
After several days with no news, she knew that something had gone wrong. She
decided to go and find them herself, to rescue them from whatever
predicament they had gotten themselves in. Enlisting the help of Funky Kong,
and her baby cousin Kiddy, Dixie sets off to discover just what happened to
Donkey and Kiddy.
I suck at telling stories.
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2b. Controls
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Always important.
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Dixie and Kiddy's Controls
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Left: Move left
Right: Move right
Up: Look up
Down: Crouch down
X: Dismount from any animal friend
Y: Pick up/put down barrel, run, throw character, spin (Dixie), or roll
(Kiddy)
A: Pick the other character up on their shoulders
B: Jump
L: no action
R: no action
Start: Pause
Select: Switch control to other character
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Ellie's Controls (either riding or playing as her)
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Left: Move left
Right: Move right
X: Dismount (if riding)
Y: Pick up/put down barrel, run
A: Shoot water
B: Jump
L: Suck up water, from ponds or waterfalls
R: Shoot water
Start: Pause
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Squitter's Controls
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Left: Move left
Right: Move right
X: Dismount (if riding)
Y: Shoot web weapons
A: Shoot web platforms (once to start, once to stop)
B: Jump
L/R: Shoot web platforms (once to start, once to stop)
Start: Pause
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Enguarde's Controls
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Left: Swim left
Right: Swim right
Up: Swim up
Down: Swim down
X: Dismount (if riding)
Y: Stab forwards
A: Hold and release to shoot forwards
Start: Pause
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Squawks' Controls
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Left: Move left
Right: Move right
Down: Fly down
X: Dismount (if riding)
Y: Shoot seeds (green Squawks), pick up barrel (purple Squawks)
B: Fly up
Start: Pause
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Parry's Controls
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You don't control Parry, duh, he just flies overhead. =P
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2c. Hints and Tips
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-> Swanky's can be fun to play at. But it's really unnecessary, you'll get
all the bear coins you need by touring through the levels.
-> If you collect all the bonus barrels on your first time through a level,
you will sometimes miss letters of KONG. Nothing you can do about that, unless
you want to backtrack every time.
-> Saving after every level isn't necessary, because the game just isn't that
hard until the very late stages.
-> You do need to collect every bonus coin and DK coin to beat this game. If
you've completed all the bonuses in a level, the level flag will fly fully; if
not, it will just hang there limply. If you've collected the DK coin, there
will be an additional yellow flag for that level on the world map. This is how
you can see what you've collected so far.
-> There are two bonuses on each level, except for Krematoa in which there are
three, and Rocket Rush (Krematoa) in which there are none.
If I can think of any more important stuff, I'll add it here.
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3. CHARACTERS
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So many characters. So little time.
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3a. Dixie Kong
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One of your two main characters. A little cute girly monkey with a fondness
for the colour pink, and blowing bubblegum. With her long blonde hair, she can
perform a Helicopter Spin, jumping up and spinning slowly to the ground.
Useful for getting across gaps too big to jump. Also, being light, she can
travel high if Kiddy throws her in the air.
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3b. Kiddy Kong
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Kiddy is Dixie's lovable little baby cousin. (Okay, not so little, he's a big
boofhead.) Dressed in a blue jumpsuit, he's adept at rolling around, killing
enemies that Dixie is too weak to tackle, and throwing temper tantrums when
he dies. Because he's so heavy, he can break through rotting platforms and
other similar objects.
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3c. Funky Kong
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Funky's the owner of Funky Rentals, and you'll rely on him for your modes of
transport. If you give him certain items, he can fashion new transportation
devices for you, such as a hovercraft. Oh, and of course, he's the coolest
Kong around ^_^
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3d. Wrinkly Kong
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Wrinkly is the old grandma cong. As the name would suggest, she's very wrinkly
indeed. You can find her in her save cave at various locations in the game,
either playing Nintendo, sleeping, or exercising. She'll save your game for
you, free of charge, and also tend to your banana birds.
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3e. Swanky Kong
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Swanky runs the sideshows found in each area. He's the entrepreneurial Kong,
always looking to make a quick buck with his shows.
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3f. Cranky Kong
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Cranky is Wrinkly's husband, and he is indeed very cranky. He loves Swanky's
sideshows, so you can always find him there throwing balls at targets. He'll
be your opponent should you want to play, and he gets cranky and sometimes
chases Dixie and Kiddy if they beat him.
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3g. Creatures great and small
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You've got a few animal friends to help you out, over the course of the game.
Enguarde - a big blue swordfish. Obviously, does well in water environments,
with a sword for a nose that slices and dices enemies with ease.
Ellie - a cute little grey elephant. She can use her trunk for great
advantage, in sucking up and holding water, or sucking barrels towards her
from a distance. She's petrified of Sneeks, though, so watch out for those
when playing as Ellie.
Squitter - an eight legged ally of the arachnid variety. Squitter's great
asset is his web shooting, either as weapons or as platforms to stand on.
Nothing is out of reach when Squitter is around.
Squawks - there are two types of this bird - green and purple. Both are
friendly, and each has a different ability. Of course, Squawks is adept at
flying, so he can be of great help to you.
Parry - he's a little parrot that likes to fly overhead, mimicking your
movements. He's great for reaching things up high, but unfortunately he has
no defences so you have to watch out for enemies hitting both your characters
and little Parry.
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4. THE WALKTHROUGH
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Once you've stuck your cart in your SNES (or booted up your ROM...) and
started a new game, this is what you will see. Dixie comes flying onto screen
from seemingly out of nowhere, and swims up to a path to enter a cave. This is
Wrinkly's save cave. Wherever you see the little black caves, you can save
your game, and Wrinkly does so here automatically.
Once you're done, you'll be back on the path. To the left is Bazaar, the first
of the Brothers' Bear. He sells items to you, for bear coins. Kinda pointless
for now, as we don't have any bear coins, so moving right along. To the right
is Funky's workshop, and the only other place we can go, so head there.
Funky's got news for you - your little cousin Kiddy is here! (Oh joy!) And
Kiddy's gonna come along with you on your journey. He's a big fat baby monkey
in a little blue jumpsuit, prone to throwing temper tantrums. And you've got
to baby-sit him. Fun fun fun. Anyways, Funky offers you use of a motorboat to
get around, and help you on your quest. Take it, and head on out.
And you're thrown into the middle of the ocean in the motorboat. On the beach
to your north, Bounty Beach, you can find the first Banana bird, either pick
it up now or leave it. Either one works. After that, cruise around a bit, but
notice that the lines of rocks are blocking your path. There's only one way
you can go, down to the bottom right of screen, where you can jump out of your
boat and visit the first area of the game.
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4a. Lake Orangatanga
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Lake Orangatanga has, you guessed it, a nice watery-laky harbour feel.
Entering the area dumps you right in the lap of the first level, Lakeside
Limbo.
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4a.i. Lakeside Limbo
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Woo, first level of the game. You ready? If you are, enter.
We start off with Dixie, sitting on a walkway. Play around a bit, get to know
the controls. Now either switch to Kiddy to throw Dixie up, or throw Kiddy up
on to the roof right there at the start of the level. On the roof is a red
balloon, an extra life, so take it. Jump across to the next roof, take another
red balloon, then go underneath to pick up the bananas. Continue down the
path, jumping on the Sneek and collecting the K.
Like every Donkey Kong game, the letters of KONG are scattered around the
level, in order. Collect them all, and you get a free life. There are things
you should collect in every level:
a) KONG
b) two bonus coins
c) the DK coin.
I'll point them out in each level, no need to worry about that. For now,
continue on. Pick up the barrel, roll it along to your right to knock out
another Sneek, then stomp on a third Sneek. You'll find a DK barrel just here,
should you have been foolish enough to lose either Dixie or Kiddy already.
After jumping on the Kobble, big green guy, you'll spot a crack in the floor
and a B (bonus) barrel. To reach the Bonus barrel, have Dixie throw Kiddy up
so he smashes through the walkway and into the barrel.
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Bonus! Collect 50 Stars - 20 seconds
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They sure do start these bonuses off easy. This will be the first time you've
used a rope, so get used to that. Dropping down off a rope is as simple as
pressing down+B. So collect all 50 stars, not too difficult, and make sure to
collect the bonus coin on the right at the end.
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And you drop down onto another rope. See the guy bottom right of screen,
holding a DK shield? He's Koin, and he's holding the DK coin of the level.
Because of his armour, he can only be killed with a steel barrel, so there
will always be one nearby. The trick is to hit him from behind with the
barrel, to kill him.
So drop down near the steel barrel on the right, collecting the O on the way.
Seeing as you have to hit Koin from behind, pick up the barrel (by holding X)
then throw it up and over his head. It'll bounce back off the wall, hitting
him and killing him. If by chance you miss, the steel barrel will regenerate
(as most steel barrels do). So keep attempting until you lob the thing over
his head, and collect the DK coin.
Continuing on. Keep going until you get to the rope with the two Kobbles
underneath, collect the 13 bananas and bounce on the goons if you wish. On the
next shelter, there are some hidden goodies, so throw your partner up there to
collect two silver bear coins and another red balloon. (Free life
smorgasbord!)
Just right of the shelter is the continue barrel, the halfway point of the
level. Booya! (Having fun yet? I am ^_^) Hit the DK barrel if you need a
partner, then jump in the water, as you have no other choice. Controls for
swimming is a little different, press left and right to steer, down to go
down, and B to go up (and B to jump out, if you're at the surface).
Collect the bananas, and jump up the other side, ignoring the Kobble. Collect
the N on your travels, and note that there's a bonus barrel below the walkway.
Can't get to it by smashing through this time. How to get to it? Go back a
tad, to the jump where you picked up the N. Go down into the water, and you
can swim to your right. Before jumping in the bonus barrel however, keep
heading right and jump around out of the water to find a green balloon, worth
two free lives. Then enter the bonus barrel.
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Bonus! Grab 15 Bananas - 30 seconds
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This is different to the collect 50 stars. The bananas appear one at a time,
either on the ground, just above or below the rope, or way up in the air. Each
banana stays for a few seconds, then disappears if you don't collect it. So
pick them up one at a time in the 30 second time limit, then collect the bonus
coin at the end.
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No sooner do you finish the bonus, but you're dumped back on the walkway,
straight on a Kobble. (Woo.) What's that down there on the right, a crate
with an elephant? Bwaha. We get to ride Ellie! So jump on the crate, and your
main character will jump on Ellie the elephant's back. It's pretty simple, the
controls are basically the same. Kill the booty bird (either by jumping on it
or picking up the barrel and throwing it) to get the G, spelling out the word
KONG, giving you ANOTHER free life! (Yay.) Just keep going until you get to
the "no Ellies" sign =( When you pass it, Ellie will disappear, and you will
be given a bear coin for keeping her up to that point.
+++ Note: should you run into a bad guy while riding Ellie, your character
won't die, Ellie will simply run off howling. (As elephants do.) If she's
blocked in by ledges in the walkway, she'll simply run back and forth, and you
can jump back on her back and keep going.
And you're at the end of the level. Before you grab the flag to signal it's
over, though, head under the shelter to pick up 10 invisible bananas, and
throw a character onto the roof of the shelter for a bear coin and another 10
invisible bananas. Then end the level.
One level down, several to go ^_^
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4a.ii. Doorstop Dash
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In this level, you'll need to get the hang of holding X to roll/spin then run.
We're in some sort of mine, for the second level of the game. Grab the K,
below the first lever, and your character will grab onto the lever. They pull
the lever, and like magic, the door opens. Oooh, so it's gonna be like that,
is it? Fine, fine. Let go of the lever, and go through the door before it
closes again. Collect your partner from the DK barrel if you don't already
have them, then grab the next lever. Jump up and taken the bananas, roll
through the four rats, and through the next door before it too closes.
As Kiddy, throw up Dixie to get the bear coin, then keep going. Next lever,
same deal. Yank it all the way down, then jump onto the platform and up to the
next floor. Collect the O, jumping over the trapdoor, and head through the
door. Grab the next lever, but don't jump down until the first green Buzz has
just started going up. Then jump down and RUN under them all, through the next
door.
When you get to the rope, if you have two characters, go left. Have Dixie
throw Kiddy up to grab onto the lever, and Dixie will follow him up. Then jump
and spin through the door on the left to grab the red balloon, and enter the
bonus barrel.
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Bonus! Collect 60 Stars - 30 seconds
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This is really easy, as the stars are just clumped together in two rooms with
a lever-operated door in between. Grab them all in the first room, pull on the
lever to open them door, then collect them all in the next room. Pull the
lever again to head back and collect the coin when you're done.
------------------------------------------------------------------------------
Once you're done there, or if you only have one character, head up the rope.
Grab the lever, and wait until the first Buzz is heading up, then jump down
and run under all six of the Buzzs and through the door. Getting the hang of
this lever thing yet? Eh, it's not too hard.
Grab the next lever, and hang on until you see the moving platform coming
down. Then drop, jump on it, and go up, collecting your partner from the DK
barrel at the top if you don't have them. Watch out for the trapdoor, of
course.
Now we've got another new idea - rotating barrels. Jump in the barrel, and it
will start to spin. The idea is to press B and be fired from the barrel, when
it's pointing upwards - so you can grab the lever in the gap. It takes a
little bit of practice with timing, but not too much. Once you're fired up,
grab the lever, then jump down. If you jump into the barrel, it doesn't
matter, although I like jumping down into the barrel and firing myself through
the door ^_^
Head up the rope, taking care to avoid the Buzz. At the top, natural instinct
says follow the bananas to the left, but there's a bonus to the right. Jump to
the right, avoiding the Buzz, and grab the lever. Quickly jump down (you don't
have to wait till the door's fully open), and run through it to the bonus.
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Bonus! Find the Coin - 15 seconds
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These find the coin bonuses are easy. This one just involves jumping from
lever to lever to get across the great divide, avoiding the bees along the
way. The first bee can be tricky, so I always use Dixie, jump to the second
lever, then jump and spin over the bee to the fourth. From there, it's simple,
head to the end and collect the coin.
------------------------------------------------------------------------------
Okay, now you're back on the left side of the rope. Jump on the Sneek, then
collect the bear coin. Then grab the next lever, head up the rope, grab the
bunch of bananas, and through the door. (That one can be tricky, before it
closes.) Take the N, stomp on the Sneek, then glance at the two rotating
barrels. You've gotta time it to get sent from one, to the other, to the
lever. Again, not too tricky.
Head through the door once you've gotten it open, and grab the next one. Go up
the rope, grab the G, spelling out Kong, and through the door. Jump high on
the next lever, jump over the Buzz's head, and through that door.
Now you're faced with a very long fall. I suggest using Dixie for this jump,
if you have her, because she can spin all the way down and collect all the
goodies. Either way, jump down, follow the trail of bananas, then land on the
ledge on the left. (Difficult if you're falling fast, I know.) But you haven't
gotten the DK coin yet so far, because he's hiding in here.
The trick to this one is, to grab the lever, then pick up the barrel and throw
it through the open door. I would use Kiddy, as he throws his barrels underarm
and has a better chance of making it through the door. But it's still possible
with Dixie. Either way, kill Koin, grab the coin, then head back to the right
and down some more. Follow the bananas, then head to the right side of the
chute for a green balloon, then land as gracefully as you can.
You're at the end of the level. Grab the flag, and head out of there.
Save your game at Wrinkly's save cave, then head into the water and up to the
next level.
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4a.iii. Tidal Trouble
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First thing you notice when you enter Tidal Trouble - Koin's there right in
front of you. And the steel barrel is on the roof above you. Well, okay. If
you've got two characters, throw Dixie up there to get it. Pick up the barrel,
jump down, and make sure to throw the barrel up (by holding up as you throw)
instead of just across. Koin isn't too hard to get, this time, so kill him and
take his coin. Three now! 38 to go...
Jump over the Kobble's head, and head down into the water. Take the ten
bananas, jump up to collect the K, then just keep swimming underneath, unless
you need that DK barrel. Jump over the barrier, then note a new type of enemy
in the walkway above - a green barrel with a face. It's a Knocka. Right...
What do Knockas do? Come to life, waves their hands wildly, and bump you back
into the water, that's what. Jump on him to turn him back into a barrel, and
then you can pick him up and throw him just like a normal barrel. Using an
enemy as a weapon, heh. I like it.
Once you've jumped back into the water, head to the left, under the walkway.
There you will find an Enguarde barrel, so break it and you'll get to play as
Enguarde. Go the swordfish!
The cool thing about Enguarde is, if you press and hold B, then release it,
he'll just shoot off in the direction he's facing, and keep swimming until he
hits a wall (or you make him change direction), killing everything in his way.
So set him facing right, press/hold A, then let go. He'll swim through a few
fish, before finding a bonus barrel.
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Bonus! Collect 30 Stars - 15 seconds
------------------------------------------------------------------------------
Hehe, we get to do a bonus as Enguarde. You can just swim and get the stars,
ignoring the Lurchin in the middle, or you can be a real smartass and try
to kill him, using the X button to stab forwards. The only problem is, you can
only stab him when his pink middle is exposed - you miss and get the spiky
interior, you lose. Just ignore him and collect the coins, it's not that hard.
------------------------------------------------------------------------------
What's the first thing you see when you get back from the bonus? A "no
Enguardes" sign =( So pass the sign and Enguarde disappears, leaving you with
a bunch of bananas. (Wahh, I'd prefer Enguarde.) But take the bananas, and
keep swimming, cos you can't have Enguarde, the sign said NO ENGUARDES.
Jump over the Kocos (the fish), and the barrier, and hit the continue barrel.
(Woo, halfway.) Play some Buzz poison-ball for a while, avoiding them all (you
can take the bear coin if you've got two characters, that's what the DK barrel
is for =P) I'd recommend using Dixie to just jump and spin around here,
because you need Kiddy to be alive shortly.
See the two knick-knacks leading up to the platform? Bounce on them, and jump
up to the platform. Hit the booty bird with Knocka, take the N, then look at
the bananas positioned over the edge. You've only got one attempt at what
you're going to do now. As Kiddy, you have to roll off (not jump off, ROLL
off) the edge of this platform, skip along the water twice, up to another
platform with a bonus barrel. The platform can't be reached by jumping, this
is the only way to get there. If you muck it up, you've gotta go through the
level again =(
If you do make it, you'll get to another platform with a bonus on it.
Celebrate!
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Bonus! Bash the Baddies - 10 seconds
------------------------------------------------------------------------------
After all the drama it took to get here (I reckon I tried twenty times, I kept
bouncing over the darned platform), they better have given us an easy bonus.
And they have. Just go along the rope, and bounce on the knick-knacks on the
way, collecting the coin at the end. Phew.
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If not, when you complete the level, you'll have to come through and complete
it again.
Keep swimming through the water, avoiding Buzzs, Kocos, and other related
things. There's a DK barrel, in case the encounter with the Buzz and the
barrier hurt. Past the second Buzz/Koco combo, take the G to complete the word
Kong. Keep going through, (those red fish are annoying) collecting all the
bananas until you get to another walkway. Jump up, squishing Knocka, then
travel to the flag. Notice the gap in the walkway before the flag, throw Kiddy
up and through the planks for a red balloon. Then grab the flag to end the
level.
Quick tip: If you've completed a level, and are repeating it for any reason
(i.e. to get that bonus), you can press start then select to go back to the
area screen at any time.
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4a.iv. Skidda's Row
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Wahhhhh, snow! No-one prepared us for SNOW! As you'd expect, when Dixie or
Kiddy run on the snow, they slip and slide, making it hard for them to come to
a sudden stop. Keep that in mind.
Run along, down into the hollow to collect the bananas. Note that there's big
ugly purple guys named Skiddas that run on roofs now. Kill the first one, then
use the roof to jump up and get the K. There's a DK barrel on the second roof,
along with a little purple ankle-biter, a Krimp. So grab your partner if you
need them, then continue on.
Jump on the next Skidda, and the next one in the next hollow. Follow the
path up, being careful not to fall in the gaps, and keep going along until you
spot a bonus barrel. You can just jump into this one, it's not hard to reach.
------------------------------------------------------------------------------
Bonus! Bash the Baddies - 10 seconds
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This one can be hard, cos you only get 10 seconds. Just run and jump on them,
as quickly as you can, then grab the bonus coin at the end if you make it in
time. They're hard to get because they're always on the move, so if you can
get two at once, it's a bonus.
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When you land, you'll get the O and a bear coin. (Yay!) Travel along, killing
the next Skidda, to shortly get to the continue barrel. And, of course, the
snow intensity picks up, making it a bit tricky to see. Argh. Jump on the next
roof, kill the goon, and break the DK barrel if need be.
And there's Koin. Koin's easy to get here, just turf the barrel up over his
head to say bye bye to him. Collect the coin, and move on. Down the hill,
watch your speed cos you don't wanna be slipping straight into the ravine.
Jump to get the N, then go up the hill, being careful of the Skiddas. And the
snow calms down, thank the Lord.
When you see the two Skiddas on the roof, your first instinct might be to run
straight past them. Don't do it, get up there, killing at least one of them,
because there's a bonus barrel on the right side of the roof.
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Bonus! Find the Coin - 15 seconds
------------------------------------------------------------------------------
Eeeeeeeasy! Simply run along, bouncing on all the knick-knacks and Skiddas,
until you get to the end, you should make it with ample time to spare.
------------------------------------------------------------------------------
In the next gully, jump on the knick-knack for a red balloon. (Where was it
hiding that one?) Use the barrel to kill one of the Skiddas on the next roof,
then jump over and keep going. Over the next hill, you can jump for the G, but
beware the ankle-biting Krimp at the bottom. Keep going, and you're at the
end, grab the flag, say bye bye snow.
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4a.v. Murky Mill
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Oh, it's not a mine, it's a mill. Duh. We're in the mill again, and it's DARK
in here!
Follow the bananas when they say to go up on the platform. As it shoots
upwards, try to collect as many of the bananas as you can, but if you miss a
few, eh who cares. At the top there's a DK barrel, if you need your partner,
and an Ellie barrel. Oh cool!
The thing in this level, with Ellie is, she hates Sneeks. If she can see them,
she will be scared of them. That's also why this level's dark. You can easily
jump on them when it's dim, but when there's lanterns around, keep Ellie away
from Sneeks.
Kill the first two, then collect the K under the light. The third one's also
no problem, as is the Rekoil, orange thing bouncing happily. Head down on the
platform, collect the bananas, and here you can test Ellie's reaction to the
Sneek under the light. She'll squeak and run away if both she and it are under
the light, so throw a barrel at it from the darkness. Good ol' regenerating
barrel, you can take another one forward to kill another Rekoil. If you want
what's on the platform with the Sneek, and you already used the nearby barrel
like I just did, go back and get the other barrel (jumping high from the
single-barrel platform to collect a bear coin as you do so.) Kill the Sneek,
and what's up there on the platform? A green balloon! (Ooh.)
Bounce on the Rekoil to get the O, then go down on the platform. If you're
lucky, you can safely kill the Sneek without it being under the light. Keep
going to get the continue barrel, then look at the green Buzz buzzing over a
trapdoor. What the? Take the steel barrel just ahead, kill the Buzz with it,
then go through the trapdoor for a bonus.
------------------------------------------------------------------------------
Bonus! Bash the Baddies - 25 seconds
------------------------------------------------------------------------------
There's four green Buzzs flying around in a semi-circle overhead, and we've
got to kill them with barrels. Okay, fair enough. Pick up a barrel, and don't
even throw it, just jump with it, and you should knock out a Buzz if you're
positioned right. Repeat the process, just jumping with barrels and letting
Buzzs fly into them. You've got ample time, so don't worry. Kill them all, and
collect the coin.
------------------------------------------------------------------------------
And we're back down in the mill. Kill the Sneek, then go down on the platform.
Hey looky, there's a steel barrel there, and to the right is Koin. Okay, let's
kill Koin. Pick up the steel barrel, and throw it up over the wall, and it
should bounce back and hit Koin. Yay. 5 DK coins to us. Take a steel barrel
with you when you go up on the platform, because there's a Sneek at the top. A
red Buzz too, but you can only kill them with TNT barrels and I don't have any
of them handy right now ;P
Switch platforms all the way down on the right, making sure to collect the
bear coin in the bottom right corner. Kill the Rekoil, and the next one, then
grab the wooden barrel to kill the Sneek. Take the N, and the Y-shaped
bananas, then look at what we've got. A Sneek, a light, and a barrel. But we
can't reach the barrel, to get the Sneek. Argh. What we CAN do, however, is
suck the barrel towards us using Ellie's fabulous trunk. So stay just out of
the path of the light, and hold Y, and Ellie will suck the barrel in. Then use
it on the Sneek. Yay us.
At the bottom of the platform, smart money says go left. In the corner,
there's an invisible arrow barrel, so jump in and it will propel you up to
a ledge. Two green Buzzs, and a steel barrel. We can use the sucking-in
process again here, to kill the two Buzzs, so do so. Now jump in the gap, to
find a bonus barrel.
------------------------------------------------------------------------------
Bonus! Find the Coin - 15 seconds
------------------------------------------------------------------------------
Oh, more Buzzs flying around. (Bloody things.) We've got to get past them, to
find the bonus coin. Only four of them, so jump in to the centre when one's at
top and one's at the bottom, then jump out again. Pretty simple. Take the coin
at the end.
------------------------------------------------------------------------------
Now we're back to where we were before. Head right, ignoring the red Buzz
(still no TNT barrels around), and look at the two Sneeks. One we can jump on
when it's out of the light on the close side, and we have to sneak a barrel
past the red Buzz for the second one. Then jump on the two Rekoils to get the
G, and get the Sneeks when they're out of the light on the far side.
No more Ellies allowed =( Pass the sign to get a bear coin, then grab the flag
to end the level.
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4a.vi. Belcha's Barn
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Aye, the boss of Lake Orangatanga. Not nice business, luckily it's pretty
easy to kill.
Jump down through the trapdoor, as you kinda have no choice. I'd use Kiddy
here, instead of Dixie, as he throws better. Belcha is a big giant barrel with
a big ugly mouth, who spits barrels with knick-knacks at you. Your job is to
jump on the barrels, then pick up the knick-knacks, and throw them in Belcha's
mouth. When it eats one, it burps, and is sent backwards. You miss, it moves
forwards. Too far forwards, and you get knocked off the walkway. Too far
backwards, and it gets knocked off the walkway, meaning you win, which is what
we want. When Belcha falls down, grab the bonus coin off its head.
After the fight, Belcha chucks you out of Lake Orangatanga, back to the world
map. One area down.
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4b. Kremwood Forest
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Kremwood Forest? Where's, erm, Kaos Hood?
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4b.i. Barrel Shield Bust-Up
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Oooh, nice woodsy setting for these levels. I like.
Kill the Sneek, then collect your partner if you need them. Use the barrel to
kill the Buzz, and collect a bunch of bananas. Then head up the tree - the
smaller wedges out of the walls can be jumped straight through.
Head up on the rope, collecting the K. There's Minkeys throwing things up
ahead, not nice of them. There's no way of killing Minkeys, you just have to
avoid their little rocks, so go up the rope at the right time. Most sets of
Minkeys have barrels on the rope to protect you too, like these ones. Keep
going up the rope, and exit the tree at the top on the left.
Kill some more Sneeks, as you go up the branches. In the tree on the left,
there's more of those Minkey geeks. Use the barrels as protection, go up and
collect the O, then go past the next lot. Time it so you start going up just
after the bottom Minkey throws. Next set, same as the first set. (Second
verse, same as the first...) Head up to the top, and out on the right. Take
the bananas from the Buzzs if you wish.
Back in the tree on the right, go down the hole for a bear coin, and a
arrow back up again. However, if you go down the hole on the very left,
you'll find a Warp barrel, that warps you right to the end of the level.
Supposedly every level has a Warp barrel. But this is one of the few I've been
able to find. It's not much use though, because you NEED the bonuses and the
DK coin, so you have to do the whole level anyways.
Go up the rope, avoiding more Minkeys. At the top, you'll find a TNT barrel on
the right, use it on the wall on the left (just where the banana on the
outside is). And there's a bonus barrel.
------------------------------------------------------------------------------
Bonus! Find the Coin - 15 seconds
------------------------------------------------------------------------------
No prizes for guessing what this bonus is full of. Minkeys. Argh, I hate them.
They alternate sides up the tree, so they're not too hard to avoid. Once you
get up the top, head out to the right and just jump down to the coin.
------------------------------------------------------------------------------
When you land, you break the continue barrel. Enter the tree on the right,
kill the Sneek, and grab your partner if need be. Then keep heading upwards.
Past the Minkeys, the ledge on the right houses a bear coin, so pick it up
then go up on the left. Head out and switch trees again. (This is becoming
tedious...) Past about fifteen sets of Minkeys, you can grab the N at the top
of the rope. Outside, at the DK barrel, note that the branch overhead doesn't
extend all the way across. Kiddy could throw Dixie up there, so do so.
And looky who, it's Koin. An easy Koin, too. Just stand above him, or to his
right, and throw the barrel. The hard part with this Koin is actually finding
him, not killing him. Then use the TNT barrel outside to get back into the
tree on the right.
We have there what looks like a purple spider with a platform on it's head.
Funny, that's exactly what it is. It's name is Nid, and it helps you because
if you stand on the platform, Nid will jump. So jump on Nid, then jump off Nid
when Nid is in the air to get the G.
Back in the tree on the right, keep heading up, now just ignoring Minkeys. At
the top, is a TNT barrel. Wha? Use it right there, on the wall next to it, to
make a hole. There's a DK barrel up the top, for good reason. Switch to Dixie,
jump out, and spin through all the holes to get to the bonus.
------------------------------------------------------------------------------
Bonus! Grab 15 Bananas - 35 seconds
------------------------------------------------------------------------------
You've GOT to be kidding me! Grab 15 monkeys with Minkeys around? Argh. Not
fun. But we'll try our best. There's three Minkeys, two on the right and one
of the left, with enough space to hover in between them. And that's where the
bananas appear, in the gaps between two Minkeys. It's a tough bonus, but it's
okay.
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Once you're done there, grab the flag and head on out.
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4b.ii. Riverside Race
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As the name of the level would suggest, there's a timer on you for this level.
The aim of the game is to complete this level as quickly as possible. But, if
we complete it quickly, will we be able to get all the bonuses...? The answer
is no. So we'll have to go through this level twice, one to beat the top time
of 1:15:00, and one to collect all the good stuff.
My walkthrough will be the slow way, to get all the good stuff. Do this way
first, then RACE the second time through.
In case the timer wasn't enough motivation, there's a pack of butterflies
chasing you around as well. Of course, butterflies aren't generally dangerous,
but these ones will kill you. So run, to outrun them. Roll/spin straight
through the Sneeks, spin over the water or jump in and get the bananas, before
going out the other side. Head along the path, bouncing off the Rekoil to get
the K.
Here's the first tricky bit. Across the patch of water, and up high, is the
first bonus barrel. So, as Kiddy, roll and bounce across exactly the same as
you did in Tidal Trouble. If you should miss, you can try again, you'll just
have to head back up the path a bit, jump over the butterflies, and try again.
Either way, get to that bonus barrel.
------------------------------------------------------------------------------
Bonus! Grab 15 Bananas - 30 seconds
------------------------------------------------------------------------------
Lucky it's an easy bonus. You're in a shallow pond, with only a green Koco to
get in your way of swimming around for the bananas. The bananas can appear in
the water either side of the Koco, or in the air either side, or above the
Koco. Grab the bananas, then the coin, and head out.
------------------------------------------------------------------------------
Once you've got it, jump and spin across the next patch away. (Cos for some
reason I'm having a really hard time jumping out of ponds here =() Grab the O,
and start running again, cos the flies are back. Jump on a few Rekoils, before
landing in the next patch of water. In the underwater tunnel, hit the continue
barrel, and keep going. Notice above the next pond, there's a red knick-knack?
Get out of the water and bounce on it, back that way, for a free life, then
continue on.
Keep running, cos the flies are still there, kill the two Rekoils, and either
spin over or go into the next patch of water. In the second pond, you'll
notice a few red bees leading up out of the water. But we can't jump on red
bees... in the pond, in the bottom left corner, is an invisibility barrel,
marked with a !. Ahh, now we CAN jump on red bees! So break the barrel, head
out of the pond, then bounce on the red bees across the pond to reach another
bonus barrel.
------------------------------------------------------------------------------
Bonus! Bash the Baddies - 15 seconds
------------------------------------------------------------------------------
I find that this bonus is easiest to do with Dixie, just make her spin through
all the Rekoils. If you try to jump on them all, you'll have a REALLY tough
time. And for some reason, rolling as Kiddy sometimes gets you killed as well.
So spin through the four of them, and take the coin at the end.
------------------------------------------------------------------------------
And you fall back down onto a DK barrel, just in case you were one character
short. Good-o. Get out of the pond, and hopefully successfully navigate your
way through the patches with the Rekoils. Again, spin or roll through them,
cos jumping on them is damn near impossible when they jump so high. Then, back
in the water and through the underwater tunnel.
Collect the G, then note who is on the piece of land above your head. It's
Koin. And you, unfortunately, need Kiddy to get to him, so if you're like me
and stuck with only Dixie, you might have to sacrifice a life to get back to
the continue barrel. If you've got Kiddy, get out of the pond on the other
side, trick the butterflies by going down the path a little bit, then head
back left and jump over their heads. Then roll and bounce across to get to
Koin, I'm sure you're getting the hang of it by now. So go across there and
kill Koin, then head back to the right to grab the flag. Easy!
Of course, now you've gotta go through the whole level again, but don't worry
bout the bonuses this time. Just go for speed. 1:15:00 is the time to beat.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4b.iii. Squeals on Wheels
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I bet you're really sick of racing by now, eh? Good thing is, you don't have
to do it anymore. (YAY!) In Squeals on Wheels, we're back in a mill, with lots
and lots of Sneeks in those little exercise wheels. Approach the first one,
and note that there's a little gauge next to the wheel. It's mostly green,
with only a little bit of red. Kill the Sneek, using the barrel, and the red
line goes up, and the door opens! (Ooh...) That's how it is in this level, you
have to kill all the Sneeks in the wheels before you can proceed. Got it?
Use the DK barrel to hit the next non-caged Sneek. Ignore the door going off
to the right for a sec, because it's kinda closed, and go up the rope. At the
top, kill the Rekoil, as well as the next Sneek. Keep going, to get the K,
then take careful aim with the next barrel, to kill the Sneek in between the
Buzz.
Roll through the next Rekoil, and go up on the platform. The next Sneek has
two red Buzzs guarding it, so use Kiddy and jump and throw the barrel upwards
to kill it. Jump up on the next platform, grab the barrel, and kill the Sneek.
Now, the trick here is, we have to jump on the cage and across, following the
trail of bananas, without hitting the Buzz. Argh...
Kill the Rekoil bouncing over the trap door, but the trap door is locked. So
just keep going. Collect the O, then ignore the misleading trail of bananas up
the rope, and head left. Grab the barrel, then jump on the platform heading
up. Kill the Sneek, jump on its cage, then across to get to a Bonus.
------------------------------------------------------------------------------
Bonus! Collect 20 Stars - 20 seconds
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The only remotely interesting thing about this bonus is the fact we have only
Sneek cages to stand on. So if we fall down, it's the end, try again. And fall
you will, while trying to get the star down below in between the two cages. My
only advice is, run across it and try and jump at the last second. Having
Dixie helps here ^_^
------------------------------------------------------------------------------
Once you're done, now go up the rope, and kill the last Sneek to open the
door. Break the continue barrel, then use the steel barrel to kill the two
Sneeks. You might notice, above the second Sneek cage, is a platform. So, with
two characters, throw Dixie from the first Sneek cage to the second, and then
jump up to find another bonus.
------------------------------------------------------------------------------
Bonus! Grab 15 Bananas - 30 seconds
------------------------------------------------------------------------------
Similar to the last bonus, we've got only Sneek cages to stand on. Keeping
your base as the left one, you can see both of them, to get the bananas. It's
not that tricky to grab 15, then the bonus coin at the end.
------------------------------------------------------------------------------
Once you're done there, grab the barrel and head up on the platform. It might
take a few tries to get the Sneek, as he's protected by two red Buzzs. (Red
Buzzs are evil.) At the top, you'll find another Sneek, but protected by green
Buzzs this time. (Why green ones?) So use the barrel to take out both the
Sneek and the Buzzs, and use the cage to jump up on the right. Ah, that's why
they were green, because Koin is up there. Kill Koin, and grab the DK coin.
(Eight now!!)
Grab the N, back down on the ground, then sneak a steel barrel past the two
red Buzzs to kill another Sneek. Again, the trapdoor there is locked, so keep
going. Kill the next Sneek, and run along to find a arrow barrel. Well, jump
in that to be shot straight upwards, onto a platform with yet ANOTHER Sneek
overhead.
Follow the line of bananas to grab a barrel, to kill the Sneek. Then run right
and climb the rope. Jump on the Sneek's cage and across... just for letting us
jump on you, Sneek, we're gonna hit you with a barrel, bye bye. Kill the two
Rekoils (use the barrel if need be), then go ahead and kill the next Sneek.
(We're allllllllmost done here...) You can leave that other barrel, just jump
up on the platform to find the last Sneek. Take it out, and the door opens.
MAGIC!
The bananas, they're a sign! Collect them all, then follow their direction
through the trapdoor down, down, down. Don't worry about left and right, just
go straight down until you get to the bottom.
When you get to the bottom, do you recognize where you are? Right on, you're
at the door right at the start of the level, that was closed before. But now
it's open, and the bananas are a SIGN again! Follow them off to the right.
Make sure to jump and hit the Parry crate, to meet your little parrot friend
for the first time.
See, Parry can get all those high-up bananas that you can't reach. He can kill
the booty bird too, so do it and get the G to get a free life. Take out the
Sneek, then make sure to jump at the red Buzz, so Parry doesn't get wiped out.
(Follow the bananas!) Once you're past it, however, you get to the "no Parrys"
sign =( So pass it, and take the blue balloon, then go along and grab the flag
to finish up.
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4b.iv. Springin' Spiders
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This level really bugged me, first time I played the game. I could never find
Koin =(
Aaaaaaaaand we're back in a pink-tinged forest. With lots and lots of Nid's
friends jumping around to help us. Cool.
Jump on the yellow Nid to grab the bananas and/or your partner, then head
inside the tree. Again, go up on the Nid, where you'll meet a new type of
creature - aptly named Bristles. Steamroll over them from the front, because
from behind will hurt you not it. Behind the Bristles is a bear coin, so pick
it up and keep heading up.
Jump over the red Buzz, then on the yellow Nid outside. From there you can
jump on the next tree branch up, and head back inside the tree. If you want a
bear coin, take the barrel there and jump on the Nid, and use it on the green
Buzz. You only get one chance, so don't muck it up! After grabbing the coin,
keep going up, to find Nid bouncing over a hole.
If you jump on Nid's back, you'll then be able to jump through a hole at the
top, to go up and get the K. Head out on the left, jump over the gap and grab
the bananas, but then go down the gap. Ignore the bouncing Nid, and note that
there's a Squawks barrel on your left. Woo! Enter it, and you get to play as
Squawks.
Fly around for a bit to get used to Squawks' controls, they're not that hard
really. Then, instead of heading into the tree on your left, head straight up.
At the top right, there's an entrance into a secret(ish) section with lots of
bananas, so pick em up. On the very top stop are two bear coins, so make sure
to take those too, before heading out on the right and back in. Shoot the
green Buzz, then head out on your left to the bonus barrel.
------------------------------------------------------------------------------
Bonus! Collect 15 Bananas - 45 seconds
------------------------------------------------------------------------------
Sounds simple, right? 45 seconds to collect 15 bananas? But it's not. Head up
in the tree past the first red Buzz to find where the bananas are, at various
positions around another red Buzz. This will test your skills a bit, just
remember to press down to get to some a bit quicker. Once you've collected
them all, head down past the other red Buzz to collect the coin.
------------------------------------------------------------------------------
And you come out right near a "no Squawks" sign. Of course. Shoot the green
Buzz, and grab the bananas, before passing the sign. Take the bear coin for
keeping Squawks alive to that point. Jump over the two Buzzs outside on Nid,
before going into the tree on the left and starting the arduous journey
upwards again.
Keep jumping on Nids, avoiding the Buzzs. At the top, you'll find the continue
barrel, so break it. If you jump on the Nid outside, and jump up on the left,
you'll grab a bear coin, so do that before going right. Inside the tree, hear
right across on the bottom level for a bunch of invisible bananas, then go up
and use the DK barrel to kill the green Buzz two platforms up.
We've got two members now for a reason. If you jump on the next Nid, the one
bouncing vertically on the right, you might see a platform on the left, way up
high. Jumping won't get you there, so pick Dixie up, then jump on the Nid.
When Nid's at the top of his jump, throw Dixie up onto the platform.
Know why we're going up there? Look who's up there, on the outside. Koin. Use
Dixie to jump and throw a barrel straight through the hole, to kill him, then
throw Dixie up through the hole to go get the coin. Once you're out, you can
use the TNT barrel to get back in, on the other side.
Now continue your trek up the tree. Out on the left at the top, and back in.
Jump over the red Buzz to land on the Nid, and he will spring up twice. From
there you can easily go outside and jump down, to collect a red balloon. Then
head down again, to get the N.
In the tree on the right, keep jumping on Nids, avoiding Buzzs. The green
moving one might be a bit tricky, but you can get past it by timing your jumps
right. At the top, head out and kill the Bristles, then up and in on the left.
Grab the barrel, and keep it with you for a sec. Jump on the Nid and collect
the bananas, then jump up, using the barrel to kill the green Buzz patrolling
up and down in the middle of the platforms. That will be a load off your mind,
trust me.
Keep heading up, and onto the next Nid. The tricky bit here is to jump up on
the right, avoiding the other patrolling Buzz. You can go back and grab the
barrel if you want, but it's not necessary. Once you're up, head out on the
right.
There's something hiding behind the tree branches, there on the outside. Jump
up amongst the branches, and Swoopy will fly down and implant himself in the
tree. Wha? You can use Swoopy as a stepping-stone, so do so and go up and get
the G. (Bet you thought it was gonna be a bonus, didn't you?) No, the bonus is
just up ahead. Where you see the next Nid, there's a gap on the right. Jump
down it to enter the barrel.
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Bonus! Collect 30 Stars - 15 seconds
------------------------------------------------------------------------------
This is actually kinda a tricky one. Jump on Nid, collect the stars, then up
on the platform. Jumping down on the outside, grab two columns of the stars if
you can, then head back inside and up again. On the second trip down, grab the
final column, and grab the coin at the bottom.
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Back in the tree, head up on the Nids, jumping over the red Buzzs. At the top,
head outside, then back in at the top, grabbing the flag.
Make sure to visit Brash in his cabin before heading to the next level, if you
beat his top time in Riverside Race.
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4b.v. Bobbing Barrel Brawl
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Now we're in a rather orange outside environment. Oh well. No hassle. Grab the
DK barrel, and hit the booty bird with it. The THT barrel will kill the red
Buzz, allowing you to grab the K. Then jump in the arrow barrel, getting
fired upwards and into the Ellie barrel.
Head down the path, jumping on the Krimps. Note that in the water we have
barrels, and we have piranhas, otherwise known as Nibblas. Obviously, jumping
in the water would not be a good idea with Nibblas. How can we get past the
green Buzz, then? Use Ellie's trunk to suck up some water from the pond, with
the L button, then shoot it at the Buzz with the R button. Then jump across
the barrels and out of the pond, collecting the O on the landing.
On the next pond, shoot water upwards (up+R) to get the booty bird, dropping
the next barrel for you to jump on. Jump out, avoiding the Nibbla, then jump
in the arrow barrel to be fired across. Wait, what did we miss on the
left? Head back left, and see the booty bird, and red Buzz, and the bonus
barrel. Oooh... so shoot the bird, watch as the buzz gets destroyed, then head
down into the barrel.
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Bonus! Find the Coin - 25 seconds
------------------------------------------------------------------------------
The idea with this one is throwing barrels into the water, to get across the
pond. So throw the first one up and in, grab the second one, and jump on the
first. Throw the second one up and in, jump across, and grab the coin.
------------------------------------------------------------------------------
And we're back on dry land. (But not for long.) The barrels on the next pond
are being patrolled by a green Buzz, but unfortunately, Ellie's trunk is
devoid of water. So jump on the first barrel, over the Buzz to the second
barrel, and out. You don't have time to stop and fill up with water =(.
When you get to the two red Buzzs guarding the TNT barrel jealously, you
should know what to do. Stand close by, and suck it towards you. It's
regenerating, so do it twice to kill both Buzzs, then keep going along the
path. Jump on the red knick-knack to get the bear coin, then throw a barrel
into the next pond for somewhere to stand. Here you can stop and fill up with
water, so do so, then keep going along. (Pity we can't shoot these pesky
Nibblas, eh?)
Next up, we have two red Buzzs protecting a steel barrel. Well, jump over
their heads, and suck the steel barrel towards you. Because guess who's coming
up. Yup, Koin. Throw the barrel straight over his head, take the coin, and
move on, breaking the continue barrel.
In the next pond there's actually no Nibblas (shock horror) so jump straight
in. Ellie's trunk will refill here, if it wasn't full. Break the DK barrel if
need be, then jump up and out. Take the next steel barrel, and throw it up
into the water. Then jump on it, grab the N, and jump across the water.
Shoot the green Buzz and jump across, then jump on the barrel in the next pond
cautiously. There's two green Buzzs, and a booty bird. Ain for the booty bird,
he's got the next barrel. So hit it, jump across, and out. In the next pond,
there's no Nibbla, so jump in the water and notice what IS there, at the
bottom. It's a bonus barrel! But we can't get to it, cos Ellie floats! Argh...
leave it for the time being, and jump out.
Stop on that ledge, right in the corner, and two knick-knacks will fly over
your head and position themselves leading up. Say... go up, then use the
knick-knacks as springboards going the other way, landing in the water and
getting to the bonus.
------------------------------------------------------------------------------
Bonus! Collect 10 Stars - 15 seconds
------------------------------------------------------------------------------
Very un-scary bonus. We've got three barrels in the water, a Nibbla, and ten
stars to collect. Just jump across, getting the stars on the way, and grab the
coin.
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I'm sure you know how the next bit works, jump across after you've thrown the
barrel. Make sure to fill up on water using L. Break the DK barrel, jump on
the Krimp, then head onto the next pond. Shoot the booty bird, jump across,
shoot the Buzz, jump across, and head out. Now, the trick here is, to
either just shoot the green Buzz, or suck up the barrel and hit it. Either
way, kill it and keep going. Jump on the Krimp and collect the G, and head on.
Might be an idea to kill the next Buzz from land, if you can. If not, jump
down and across to the third barrel, avoiding it as it patrols. Then shoot the
next green Buzz, and head off the pond. And there's the "no Ellies" sign, so
pass it and take the bunch of bananas, then head through and grab the flag.
Make sure to head down to the secret cave, to grab the fourth banana bird,
before heading up to take on Arich.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4b.vi. Arich's Ambush
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We have one very angry-looking red spider, with a barrel on it's back.
Ooookay...
The legs of Arich are safe to jump on, but the ends of his legs, the white
spots, are not. They're poisonous. The aim here is to keep hitting Arich with
barrels in his soft spot, which is from underneath. So first we need that
barrel.
Bounce around on Arich to grab the barrel on his back. Then jump down and
position yourself underneath him. Use Dixie, as she holds her barrels high.
Wait for Arich to bounce down on you, and sproing, he's hit. Note: if you stay
on the ledge top-right for long, Arich will shoot little green things at you.
Never good.
And funnily enough, that's where the next barrel is, on the ledge at the top.
So bounce your way up there, grab it, repeat process of smacking Arich with it
from below. Once you've hit him twice, he'll stop at the top and shoot lots of
green things around. You're safe from all these if you stand in either corner
of the screen, at the bottom. He'll only shoot three, so once the third has
bounced and disappeared, head up to get the barrel.
Once you're down below with the barrel, he'll shoot again, so hold the barrel
in the corner, then SPROING, bean him with the barrel. Next time, he'll shoot
six little green things, and to avoid them, you'll need to put the barrel down
in the corner and wait. Then sproing again. The fourth time you hit him, he's
gone for good, and you'll get a patch for your efforts. Take it, and it's
over.
Two areas down, several to go.
With your newly acquired patch, take the motorboat back to Funky's. He'll
use it to make a hovercraft for you. Whoa, cool! Use the hovercraft to get
over the lines of rocks, and head north from Funky's to find the next area.
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
4c. Cotton Top Cove
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Ooh, Cotton-Top Cove is also all watery and nice. Visit Blue, then go to the
first level, Bazza's Blockade.
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4c.i. Bazza's Blockade
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And we're underwater! WHOA! This is kinda cool ^_^
You're going to have to be an adept swimmer to make it through here. Maybe
practice swimming a bit, then head down and get the DK barrel. You can't
throw barrels underwater, so we're relying on avoiding things. Once you head
up on the right, you'll notice a new threat - pipes coming out of the walls,
with little fish swimming very purposefully out of them. These are Bazzas, and
what the level is named after. So just swim around them.
Swim up and grab the K, then head down on the right. Ignore the Koco as you
swim up the funnel, and grab all the bananas between another row of Bazzas.
Follow the path along, avoiding all Kocos - up, right, down. Past another row
of Bazzas, then you'll notice a faster-swimming row at the bottom. What are
they trying to protect?
Make it down past the fast-swimming row of Barras, to get to the bonus barrel.
------------------------------------------------------------------------------
Bonus! Find the Coin - 15 seconds
------------------------------------------------------------------------------
We've got a few Lurchins blob-blobbing around (as they do) and random Bazzas
swimming around, don't go too fast, just swim cautiously and carefully to the
end of the path to get the bonus coin.
------------------------------------------------------------------------------
Once you've got the coin, swim up past the row of Bazzas and keep going up on
the right. You'll find things like multiple rows of Bazzas, sometimes
swimming in time and sometimes alternating time, but eh nothing to worry
about, really. Just keep following the path along.
Collect the O, then head down to get the continue barrel. Swim up on the left,
opening the DK barrel if need so, then bypassing the row of double Bazzas
(two swimming, one immediately after the other). Just keep going along, past
the four rows, to the right with the Bazzas, then down and to the right. When
you get to the wall and it looks like the path goes up and down, go down to
get a bear coin, then head up.
At the top of that chute, the Bazzas are coming along from the left, and the
path goes right. Right? Wrong. Sneak to the left, underneath the Bazzas, to
find the second bonus barrel.
------------------------------------------------------------------------------
Bonus! Bash the Baddies - 30 seconds
------------------------------------------------------------------------------
We get to be Enguarde again! Sweet. When you break out of the barrel, your
object is to kill all the Kocos swimming in and out of the pipes at the sides.
There's five on each wall, so just keep hammering Y as you swim up and down,
to get them all, then up to get the coin.
------------------------------------------------------------------------------
Now we're Enguarde, and for once there's NO "no Enguardes" sign around - yay!
Follow the path back all the way to the right, sticking any Bazzas you feel
like, then down the tunnel. All the way down, there would have been an
Enguarde barrel here if you didn't already get him in the bonus, but there's
not, so just head right, picking up the N. Then head across and down, poking
more Bazzas and opening the DK barrel.
At the bottom, head left. At the top on the left is a new fish - a bounty
bass. Similar to a booty bird, these hold good stuff, so stick this one for a
bear coin, then head down the tunnel.
At the bottom is a "no Enguardes" sign, so pass it to get the G, then follow
the bananas into the tunnel. Above water for the first time, don't just grab
the flag, head past it to find one little Koin dude clutching his DK coin.
Pick up the barrel, stand on Koin's head, then throw the barrel at the wall to
get the coin. Once you've got it, grab the flag.
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4c.ii. Rocket Barrel Ride
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And we're in a waterfall environment for this level. Cool. First things first,
chuck the DK barrel at that annoying Krimp. Along the path you'll meet a new
type of guy, Krumple, that is too big and heavy for Dixie to jump on and kill.
So switch to Kiddy, and bounce on his head, wiping him out.
Jump in the rocket barrel, to take you up up up. Jump out to the right,
grabbing the bananas, and the bunch on the very right. You can go up in the
barrel behind the waterfall for more bananas, too. When you're done, head
left.
If you go out the rocket barrel there to the left, you'll get a bear coin. Get
it, then jump back in and go right. On the next level up, head all the way to
the right to grab the bananas telling us to go left (helpful bananas), then go
left and jump in the rocket barrel. Out of this one, if you go right to where
the bottom banana is, you'll get shot around a bit by a few arrow barrels,
picking up a heap of bananas and another bear coin, before being dumped where
you would have been had you gone left from the barrel instead.
In the next barrel, you can head left to grab some bananas. Then go up again
and go right into the next barrel, then left into the third barrel (collecting
the K on the way), then left onto the bank. (So many rocket barrels!) Behind
the waterfall is an invisible rocket barrel, leading you to yet another bear
coin, so grab it and keep going.
In the next lot of rocket barrels going up, you have to time your shots
carefully to avoid green Buzzs. If you're unsure whether or not to go, just
let yourself be shot upwards, to fall straight back into the barrel. In the
first one, go left on your first attempts; from the second, go left on your
second attempt; and same for the third, to land on another bank.
Head along the bank, jumping on the Krumple and collecting the bananas, before
entering the rotating barrel. Shoot yourself into the arrow barrel, which will
shoot you way way left.
Follow the path, jumping over the Buzz. In the rocket barrel, head left over
the Buzz, to bounce on the knick-knacks. Keep bouncing, to get to the bonus
barrel.
------------------------------------------------------------------------------
Bonus! Collect 20 Stars - 15 seconds
------------------------------------------------------------------------------
This sounds a bit tricky. But it's not. Head up in the rocket barrel, and go
right, collecting four stars, then four on the far right side. Next barrel, go
left, and collect eight stars that way. Finally collect the four on the right
after the next barrel, and grab the coin.
------------------------------------------------------------------------------
When you land, you hit the continue barrel. Jump behind the waterfall to grab
some bananas, then keep going, killing the Krimp. Jump in the arrow barrel to
be shot around a bit, landing on another bank. Jump across behind the
waterfall for a bear coin, then jump in the rocket barrel and go up to your
left.
In the next rocket barrel, head left on your second shooting (i.e. go straight
up once, then left the second time), and ditto for the next rocket barrel. Out
of the arrow barrel, head right to find Parry in a box, then head left. Parry
will pick up the N as you jump over the arrow barrel. Now, jump between the
two Buzzs when you head up the path, and same going back behind the waterfall.
This can be tricky, but seeing as you have to do it a few more times, you'll
get used to it. After another jump, Parry will hit the DK barrel. After two
more such jumps, head all the way to your right, killing the Krumples, for a
red balloon and some bananas. Then, go back left into the arrow barrel.
After one more jump, you'll get to a "no Parrys" sign, and be rewarded with a
blue balloon if you still have him. Keep going, and ignore the rocket barrel
for a sec, cos the path keeps going. So jump over it, head down on the right,
and you'll find another bonus barrel.
------------------------------------------------------------------------------
Bonus! Collect 60 Stars - 35 seconds
------------------------------------------------------------------------------
More rocket barrels, as you would expect. You've got to go left and right out
of the barrels, to collect all of the stars, before going to the next rocket
barrel. It's not that tricky, and you've got ample time.
------------------------------------------------------------------------------
You'll land right next to the G, after the bonus. So collect it, then go up
and jump over the Buzz to get to the rocket barrel. Once you get up there,
there's a steel barrel to your left. Guess who must be nearby. Grab the steel
barrel and head left.
And there he is, Koin. This one can be a bit tricky, because there's no walls
to bounce barrels off. The trick it to start right back near the arrow barrel,
throw the barrel up (so it travels more slowly along the ground) in the
direction of Koin. Then, chase the barrel and jump over Koin's head (so Koin's
facing the other way) before it hits. Sounds tricky, eh? It's not, really.
Alternately, after you throw the barrel, you can run up behind the waterfall
and jump across to make Koin lift his shield.
So take Koin out, grab the coin, then go to the right and grab the flag.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4c.iii. Kreeping Klasps
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And we're back in the harbour. Use the DK barrel to kill the Rekoil, then you
get to do stuff with the both of your characters. Above the shelter you
started in, is a red balloon, so take that, then smash Kiddy through the
walkway where the break is, for a bear coin. Then proceed on.
Go along the rope, noting that there's a Nibbla underneath you. Collect the
bananas, and the K, then jump down on the next platform. Jump and kill the
Kobble, then keep going along the rope. There you'll note a new bad guy -
Klasp. A red TNT barrel that slides along ropes, it's death to any of your
characters should they run into Klasp. Klasp is restrained for his patrolling
by the two side-posts of the rope, so you're safe if you stay away, but
unfortunately you have to go through.
Jump over the Klasp as he's heading towards you, and keep going. Transfer to
the next rope, collect the bananas, jump over the next Klasp, and keep going
until you get to the two green Buzzs buzzing around happily. They're guarding
a bonus barrel, so jump between them and jump up to get in.
------------------------------------------------------------------------------
Bonus! Grab 15 Bananas - 25 seconds
------------------------------------------------------------------------------
It's an easy bonus, no Klasps. Just two ropes, 15 bananas, and a Nibbla
circling underneath. Jump from rope to rope, collecting bananas, then head
down on the right to get the coin.
------------------------------------------------------------------------------
Land, and grab the bananas, before heading off to your right. Jump on the
Kobble, then get on some more ropes. If you jump up on the Klasp's rope, and
off to the left above it, you'll find a red balloon, but don't worry about
that if you don't want. Just head right, ignoring the Klasp.
Jump over a few more Klasps, then drop down to get the O. Head along to get
some bananas, a dead Kobble, and a continue barrel. Just keep going along,
until you get to two ropes, with three Klasps, and a barrel in between the two
Klasps at the bottom. It's not a bonus down there, but it is a arrow barrel
sending you to the bonus. So make your way down there, avoiding all the
Klasps. Jump into the barrel, and you'll be sent into the bonus.
------------------------------------------------------------------------------
Bonus! Find the Coin - 15 seconds
------------------------------------------------------------------------------
You can imagine what this is, right. Just make your way along the rope,
ignoring and jumping over all the Klasps, to get to the coin.
------------------------------------------------------------------------------
When you get back to the level, run along, jump on the Kobble, and collect the
N. Bounce on the Rekoil and grab the next rope. Jump over the Klasp, avoiding
the Buzz, and keep going. Now, you've got a tricky bit ahead of you. You've
got to jump to another rope that has a Klasp traversing the short length of
it, grab the G, then transfer to another rope that has a Klasp in the first
section, and then get past it! Aye.
Once you get past that, it's all smooth sailing, just more Klasps and Buzzs
above the ropes. Get past them, bounce on three Rekoils, and pass some more
Klasps, until you get to a sturdy platform (hallelujah) and Koin. The steel
barrel to kill Koin is hidden in the shelter past the flag, so head there, get
it, come back, and kill Koin. You can kill him by jumping on his head, and
over to the next platform, then turfing the barrel over his head. Once you've
done that, go through and get the flag.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4c.iv. Tracker Barrel Trek
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And we're back in the waterfall again. Woo. Roll through the two Bristles
behind the waterfall, then get Kiddy to bounce on the Krumple. See the Tracker
barrel. Tracker barrels are cool because, when you get shot out of them
automatically, they'll follow you left and right (to a certain extent, each
barrel has a particular range). Practise on this one, collecting the K on the
way.
Kill the two Krumples and get the bear coin (or just go behind the waterfall
if you're a wuss), and then keep heading right and kill the two Bristles. Walk
up behind the waterfall and get in the next tracker barrel. Leap over the
Buzz, then get in the arrow barrel, shooting you safely to the next platform.
If you have Dixie here, you can jump and spin off to the right of screen, to
find the first bonus of the level.
------------------------------------------------------------------------------
Bonus! Collect 70 Stars - 25 seconds
------------------------------------------------------------------------------
It sounds hard, but not that hard when you've got tracker barrels to help you.
Just keep shooting up in the air, moving slowly right as you grab the columns
of stars, then transfer to the next barrel, and repeat the process, before
heading down and grabbing the coin.
------------------------------------------------------------------------------
If you want the O behind the waterfall, you'd better grab it and fall to the
right, otherwise you'll fall all the way down, land on nothing, and die. I
would personally just ignore it, cos free lives are not that essential. Kill
the Bristles, then jump in the tracker barrel, bypass the Buzz, and land
safely on terra firma again. Break the continue barrel. (Halfway there!)
In the next tracker barrel, if you can manage to keep heading left past the
arrow barrel (without getting in it), you will find a blue balloon. Then go up
in the arrow barrel, and use the DK barrel to kill a Krumple. Jump in the
Ellie barrel, and get some water from just to your left to kill the two
Krumples on your right. Then, behind the waterfall, jump in the tracker
barrel, and kill the two green Buzzs to get to the second bonus.
------------------------------------------------------------------------------
Bonus! Bash the Baddies - 25 seconds
------------------------------------------------------------------------------
This is really easy, cos they're just a bunch of red knick-knacks. Bounce on
one or two of them at a time, always returning to the tracker barrel, until
you get to the end. And don't do what I just did, and run into the last red
knick-knack on the last bank >_<
------------------------------------------------------------------------------
Head back a bit to refill on water, once you land, then use the water to kill
the two Rekoils in front of the next waterfall. If you head behind the
waterfall, jump to get a bear coin, then enter the arrow barrel. Follow the
path along, jumping on the Krumple, until you get to the next tracker barrel.
Either shoot the two Buzzs, or jump straight over the top. Land safely, and
kill the Krumple. Stock up on water, enter the tracker barrel, and kill the
two green Buzzs right at the top, before entering the next barrel and heading
back to the right. Next barrel, kill the Buzz, take the bear coin, and
proceed.
Koin is just up ahead. But, we have no steel barrel. Kill the two Krumples
behind the waterfall, and pass the "no Ellies" sign. And we get a steel
barrel. So you've got only one shot at this. Take the steel barrel, and head
back behind the waterfall. Stand over Koin, facing the left, make sure you can
see the reflecting wall. And throw the barrel. Take the DK coin, hopefully
your 14th one by now. Then do some nifty tracking in between green Buzzs, to
get to the platform and the flag.
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4c.v. Fish Food Frenzy
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Who's fish food!? Not us... hopefully...
In this level, we get to keep a pet (blue) Nibbla. (Oh cool!) But, being a
piranha, he needs to stay fed. If you hover around near fish, Nibbla will eat
them. Keep an eye on Nibbla's colour. Blue is good. If he doesn't eat for a
while, or eats the wrong type of fish, he will change colours, from blue to
purple to pink to red, if he gets to red he'll come and eat YOU!
So, what type of fish are good for Nibbla? Kocos are good for him, but
Lurchins (the spiky things) are not, they'll make him cough, gag, and change
one shade closer to red. Try and keep him blue at all times.
Okay, now for the walkthrough. Just follow the path along for starters,
getting the hang of feeding Nibbla. Break the DK barrel if you need to, then
you'll come out at a open area with some Lurchins. Uh-oh... keep Nibbla away
from them, swim right at the top, collect the K, then spin and swim to the
right backwards (with your momentum) so Nibbla doesn't spot the Lurchin. You
can actually get pretty good at drifting backwards, if you use your momentum.
Once you're through there, the chute you're swimming through will take a
downwards turn. Drift facing the right, so Nibbla doesn't spot and eat the
Lurchin on the right. At the bottom, swim along, feeding the Kocos to Nibbla,
then head up. To the right is a Lurchin, but we'll have to ignore him, because
to the right of him is a bonus barrel.
------------------------------------------------------------------------------
Bonus! Collect 15 Bananas - 35 seconds
------------------------------------------------------------------------------
No Nibbla here, just a wide open area to swim in, and 15 bananas. Press up as
you press B to swim up faster, and press down to drift down faster. This will
prove pretty useful.
------------------------------------------------------------------------------
Back with Nibbla... don't let him eat the Lurchin, swim left quickly to avoid
it. Zigzag around the Lurchins on the path leading left. If he eats one or
two, it's okay, cos there's a few Kocos swimming up ahead to turn him blue
again. Head down the chute, facing right again, and grab the O. Then right,
ignoring the Lurchins blooping up and down.
Either swim down on the right when the two Lurchins are right at the top or
right at the bottom. Break the continue barrel, then head up to feed Nibbla
some nice Kocos, will make a good change from all the Lurchins. Then head
down, and to the right.
Break the DK barrel, then down on the right. Grab the N if you want, but
you'll probably sacrifice a shade of Nibbla's colour to get it. At the bottom,
go left, where there's two Kocos to remedy the situation. If you're daring
enough, grab the bear coin from down below the Lurchin, and keep going. Ignore
the Lurchins blooping, and you'll come out in a clearing (well, an underwater
clearing), Lurchin-free.
Up the chute, and around, keep feeding Nibbla. Down on the left, facing right
again. Grab the G from behind the Lurchin if you want, when you go down on the
right, or leave it. At the bottom, there's a few more Kocos. This level is
kinda boring and straight-forward if it isn't for the feeding of Nibbla,
really. So just keep going until you enter a narrow horizontal chute, and find
three Lurchins bloop-blooping up and down rapidly. Let Nibbla eat the third
one, then go up the chute it was blooping in.
------------------------------------------------------------------------------
Bonus! Bash the Baddies - 40 seconds
------------------------------------------------------------------------------
We get to utilize Nibbla in this one, and make him eat all the Kocos. There's
ten in all - two right there, two down below, two off to the far left, and
four up above. Then return to the starting point for the coin.
------------------------------------------------------------------------------
Just right of where you re-enter the level is a "no Nibbla" sign. (Thank GOD!)
So leave Nibbla there, and go through the doorway.
Why is there a DK barrel just there? Cos you see, we haven't killed Koin yet,
he's just here, but we need two characters to get to him. So get to the
landing near the flag, and throw Dixie up to the top left of screen, to find
Koin. Kill him, which is easy, then head down and grab the flag.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4c.vi. Squirt's Showdown
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The boss of Cotton-Top Cove is here! And you use Ellie to fight it.
Squirt is a weird-looking thing hidden behind the waterfall. He only appears
to shoot lines of water, or for you to shoot. Quickly draw some water, before
Squirt pokes his mouth out and starts shooting water around in a huge circle.
He starts from the bottom of screen, so jump over him to the right, then
follow the path down, and jump across to the left and up, to escape his water.
After one complete circle of water, he'll put his mouth back in and poke his
eyes out. The idea is to shoot each of his eyes with water, twice. If you're
good, you'll be able to do that while he has them out this time. If not, he'll
retract them and shoot water again, so you have to repeat the process.
Once you've gotten them each twice, he'll take his eyes back behind the fall
and shoot water again. He won't just circle once, he'll circle twice. You have
to completely close his eyes twice more (by shooting each of them twice)
before he gives up the ghost.
When he's done, he'll spit a ski at you. Congratulations, you just won.
After the fight, the Kongs will run through the little tunnel and head back
out to the world map. Your next target - the other K flag, Mekanos.
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4d. Mekanos
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4d.i. Fire-Ball Frenzy
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This doesn't sound good. Fireballs? Aye.
We're indoors, in Mekanos, in an industrial environment. And there's lots of
Karbines around in the background, little flying creatures that shoot
fireballs at us. The trick to passing Karbines is to only go through after
their fireballs have bounced - earlier, and you might get fried. So practice
going past the Karbines here, jumping over the second divide to grab a bear
coin.
At the top, bounce on the knick-knack to the grab the K, then head right. (If
you had've fallen straight down, you would've fallen in a big pot of acid.)
Kill the two Bristles, and head up, on the platform and onto the rope. Now
we've got to head left, back past all the Karbines again.
When Karbines are in the air, it's generally safe to pass when their fireballs
are below the level of the rope you're holding. So test that here, and you'll
find it works. Pass the Karbines, jump up on the left, and kill another
Bristle. Karbines aren't really scary, but they're the focus of this level.
Pass the three Karbines, and then the one close to the Buzz. Grab the O, then
jump back down on the rope. Jump on the platform at far left of screen, and
now you have to traverse, back and forth past this one Karbine, while you head
up. It's not that hard really, if you time your crosses well.
At the top, kill the Bristle, or jump over it. Break the continue barrel, the
DK barrel, and follow the line of bananas down on the right. If you head to
the top-right platform, you'll get a bear coin, then head down slowly.
See, there's bananas going off to the left, while the path continues right,
Interesting. If you've got two characters, throw your character up on the
platform on the left, being verrrry careful to avoid the Karbine, then use
Dixie to jump and spin across to your left to get to the bonus.
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Bonus! Bash the Baddies - 20 seconds
------------------------------------------------------------------------------
We get to use Squitter for the first time here. When you break out of the
Squitter barrel, shooting the Buzzs is not that easy if you keep hammering the
Y button. You might need to jump and shoot upwards to get the one up high at
the very start.
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If you fail the bonus, you'll have to use Squitter to head back up on your
left, and you can use his platforms to walk across the divide by just
repeatedly pressing A as you walk slowly along.
Once you've got the coin, head past the "no Squitters" sign for a bear coin.
Up on the rope, jump up on the left for another bear coin, then pass all the
Karbine/Buzz combinations. Jump on the platform at the end of the rope.
The idea here is to either stand on the very edge of the platform where the
Karbines can't get you, as you travel up, or to keep moving left and right as
they shoot alternately. Either way works, though the second is prolly easier.
At the top, pass the Karbine that shoots three times repeatedly, then notice
the banana way up high, on a platform. Can you get up there? If you have two
characters, you can. Throw Dixie up onto the platform, then at the top of it's
rise, jump to the right to find a bonus.
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Bonus! Grab 15 Bananas - 40 seconds
------------------------------------------------------------------------------
There's two Karbines guarding the open area here, that you're going to be
collecting bananas in. Apart from that, it's completely unremarkable. Keep
your base as the middle of the two Karbines, and head out left and right to
grab the bananas, before getting the coin at the very end.
------------------------------------------------------------------------------
After you're finished there, grab the N as you jump down on the platform.
Avoiding the Karbine, jump across and onto the next platform going up. You'll
notice Koin on your top right of screen, so head up there and kill him, the
Karbine won't affect you much.
Make the long trek left, noting all the different shooting patterns of
multiple Karbines. One after the other, alternating, all at once, etc. At the
very left, you'll have to grab the rope and head right, passing them all again
(kinda boring, eh). At the end, grab the G, and kill the Bristles, before
passing a few more sets of Karbines and grabbing the flag.
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4d.ii. Demolition Drain-Pipe
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This level is reminiscent of "Mine Cart Madness" in DKC1. (I never played much
of that game, but this level reminds me of that one.) You're in a little cart,
travelling at high speeds, can't slow down. Well, you're in the mine cart once
you jump down into it.
After that, it's on for young and old. Try and follow the bananas, the bananas
know where to go. So when the arrow points down, follow it down, same way you
drop off ropes - down and B.
You can jump on green Buzzs in the cart, so do so. Jump on the knick-knack to
grab hold of the top rail and get the K, keep going along the rail until you
drop off at the end. The little brown metal hydrants will knock you out of
your car and kill you, so you have to jump over all those. Keep going until
you spot some Buzzs leading upwards, into a chute upwards with a banana in it.
Grab the banana to enter the hidden bonus.
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Bonus! Bash the Baddies - 10 seconds
------------------------------------------------------------------------------
This one is really easy, you just have to jump on all the knick-knacks. You'll
need to know how to drop from rails at the right times to get them all, but
apart from that, it's simple, just rip straight through it and grab the coin
at the end.
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If you missed the coin, there's no going back for it, you'll have to repeat
the level again and get it. After the bonus, you'll be dropped down into a
cart, and you'll keep going on your merry little way at a hundred miles an
hour.
There isn't much that can be given in terms of walkthrough. Just jump over
obstacles, on enemies, follow the path along. Getting the KONG letters is
optional. You'll pass the continue barrel after jumping on a knick-knack,
which is good. Keep going, jumping on as many Buzzs as you feel like, until
you bounce on a knick-knack and wind up on a long rail heading upwards. At the
bottom is a small pit, with a chute above it leading up. As soon as you grab
on the rail, drop down right into the centre of the pit for another hidden
bonus.
------------------------------------------------------------------------------
Bonus! Collect 20 Stars - 10 seconds
------------------------------------------------------------------------------
You'll be shot up into another cart for this bonus. Just follow the rail,
bouncing on the two Buzzs. Drop down for the half dozen stars at the end and
you'll grab the bonus coin on the way out.
------------------------------------------------------------------------------
And we're back in the cart. There's nothing else notable, so just drive along,
avoiding pitfalls (hah not as easy as it sounds) until you get to the end of
the level, and an arrow barrel pointing upwards. Jump in the barrel and head
up, noting Koin on the left. Grab the steel barrel on the right, jump across
to the left (tricky but do-able, even with Dixie), and kill Koin. Then head
right and grab the flag.
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4d.iii. Ripsaw Rage
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I don't like this level :( It's a nice woodsy level, with one difference - a
giant saw slicing the level in half from below you, that you have to outrun.
Start off, heading up on the platforms. Out to your right, grab the K, and in
the other tree. You'll spend half of this level basically out of screen, to
keep ahead of the saw, so following my directions might be wise ;P
Break the DK barrel and keep heading up on the right. Out on the left, up and
into the left tree. Kill the Sneek, and basically just keep heading up on the
platforms, switching trees every so often. There's a few Sneeks that you'll
need to jump on, but nothing too scary. Grab the O on your way up too. When
you find a wooden barrel in between the trees, pick it up, jump up, and kill
the green Buzz in the doorway. Head through to find the first bonus.
------------------------------------------------------------------------------
Bonus! Find the Coin - 15 seconds
------------------------------------------------------------------------------
Of course, the saw isn't going to leave us alone even in bonuses. Not only is
it not going to leave us alone, it moves FASTER. So, you've really gotta be
running here. The bonus isn't that hard, you've just gotta keep heading up,
up, up, to get the coin. Follow the bananas, always a good tip.
------------------------------------------------------------------------------
If you miss the bonus, you'll have time to run down and grab the barrel to try
again if you're REALLY quick. Wouldn't recommend it, though. Keep heading up,
following the path along. It's not like you can get lost, there's only one way
to go. (And I'm sorry the walkthrough for this level isn't better, but the
level is not that hard once you get over the saw.) Break the continue barrel
in the tree on the left, break the DK barrel a few branches up, and keep on
going up.
It's just a simple matter of climbing up wedges in the sides of trees, running
back and forth between trees, and jumping on Sneeks. Collect the N on your
travels, break another DK barrel if need be. When you see the steel barrel,
grab it, and use it on the green Buzz in the doorway out, next branch up. Head
through the doorway to find the bonus.
------------------------------------------------------------------------------
Bonus! Grab 15 Bananas - 25 seconds
------------------------------------------------------------------------------
This is an unusual bonus. We enter it out on an invisibility barrel, so the
saw can't hurt us. In the bonus, we're running back and forth across the saw
itself, collecting bananas. Weird, eh? Of course, when the saw pulls left, you
will be pushed left, and same for right, so it can be hard getting to the
bananas. But not that hard.
------------------------------------------------------------------------------
That is a bonus you only get to attempt once. If you don't make it, you will
be doing this whole level again. Once you're done there, you'll be dumped back
in the tree, so keep heading up. Just below the G, you'll spot a lone banana
under a platform, go down and get it. It's masking an invisible arrow barrel,
which will shoot you upwards. You'll get the K, enter an automatic barrel,
break an invisibility barrow, and collect a truckload of bananas.
Why have we done this, you ask? Because at the top of that section, you'll
find another steel barrel. Yes, Koin is ahead. So grab the barrel, and head
out to the right. Just stand on the branch above Koin's head, and throw the
barrel to kill him. Take the coin, then down on your right to get the flag.
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4d.iv. Blazing Bazukas
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Seems every new level lately introduces a new type of bad guy. Blazing Bazukas
is no exception, it introduces Bazuka, a little orange creature holding a big
cannon, firing barrels in a particular direction at regular intervals. Aye.
Sometimes they're normal barrels, and you can bounce on them, other times
they're steel barrels, or sometimes TNT barrels so watch out. Fun eh?
You'll meet the first Bazuka shortly after you enter the level. Jump over his
barrels, and jump on him to enter the barrel above his head. You'll be shot up
to grab onto a rope. Head left to get a bear coin and a DK barrel, otherwise,
head right.
Kill the Krimp, then use the barrels from the next Bazuka to bounce over the
vat of acid. See, they do come in handy sometimes. Once you're past him, grab
the K, then jump in the next barrel heading upwards. And now wait.
As the Bazuka overhead is shooting TNT barrels, you've gotta time this well,
to grab the rope in between barrels. So do it, then head right as quick as you
can to jump in the next barrel. On the platform, kill the two Krimps, and pass
a "no Squitters" sign. (Squitter's here? Where?) There's a TNT barrel just
ahead, you can use this to blow up one of the Bazuka on the left's TNT barrels
so you have a chance of getting through there.
And oh, theeeere's Squitter's barrel... hiding behind the Bazuka! Jump in it,
then play around as Squitter for a while. First things first, once you've got
him. Squitter can shoot TNT barrels, so head a little to your right and up the
tunnel. At the top, shoot all the TNT barrels being fired by the Bazuka, and
enter the bonus barrel.
------------------------------------------------------------------------------
Bonus! Find the Coin - 20 seconds
------------------------------------------------------------------------------
There's Buzzs flying all around, but it's not Bash the Baddies, it's Find the
Coin. So simple make a nice little path with Squitter's platforms all the way
across the acid to the right, to find the coin.
------------------------------------------------------------------------------
Grab the O, but ignore the barrel ready to shoot you upwards. Instead, head
underneath it and across to the left, using Squitter's webs to get across the
acid. Once you hit the wall, head up, to find a Bazuka, and a weird S barrel.
(S for Switch!) If you hit it, the barrel will change from wooden to steel,
and the Bazuka below you will start spitting out steel barrels instead. Nifty,
eh?
Leave the Bazuka spitting steel, then head right on some webs. Guess who's to
your right? Koin. See why we wanted steel barrels now? As you get over Koin's
head, he'll lift his shield and promptly be wiped out by some steel barrels.
(Hah.) Collect the coin, then keep heading right, going up the chute with your
webs.
To the left at the top is the continue barrel, and another switch barrel,
protected by a Buzz. This one toggles between TNT and normal wooden, and is
only really necessary if you don't have Squitter. Because, when you go right,
you'll find a big divide and some barrels to bounce across on - these were
controlled by the switch barrel. But we have Squitter, so create your own
platforms and just walk across.
On the next platform is another "no Squitters" sign, so dump Squitter and take
the bear coin. Kill the Krimp, then go to the next rope. Unfortunately,
there's a Bazuka at the other end firing TNT, so you've gotta make your way
across, jumping over the TNT barrels. Jump in the barrel, which will shoot you
up and to the left to land on a Bazuka. He's also firing TNT to the left, so
jump over all those and head left.
Kill the two Krimps, take the N, and jump in the next barrel. Again, more TNT.
Time your firing well to grab the rope between TNT barrels, and head left.
Drop down, break the DK barrel, and repeat process with next barrel. That will
fire you into another barrel, to see a Bazuka firing normal barrels. The
bananas point right, but I want to know what's on the left. So head up on the
right, then jump and spin as Dixie to the left. Ooh, a bonus.
------------------------------------------------------------------------------
Bonus! Find the Coin - 25 seconds
------------------------------------------------------------------------------
Okay, Bazuka over head, arrow barrel to the right. Jump in the barrel, and the
trick here is to time your firing so you can bounce across to the right on the
barrels it fires, to collect the coin.
------------------------------------------------------------------------------
Once you've got the coin, keep heading right. Bounce across the gap on the
barrels (all wooden, no fears) and then drop down, killing two Krimps. Next,
another guy firing TNT, so jump down carefully and make your way right. Jump
in the barrel, and again time your upwards throw carefully. Once you're on the
rope, jump over the TNT, head right, then grab the flag and you're done.
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4d.v. Low-G Labyrinth
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Labyrinth? Fun. And it's not just a normal labyrinth, it's a slooooow-motion
labyrinth. Everything moves in slow motion, as if there's some sort of green
substance in the pipe slowing everything down. Oh, funny about that, there is,
cos the pipes are green ^_^
The good thing is, with this, you can for some reason jump really high, and
drift down slowly. Use this to your advantage - with the slow falling, and
Dixie's spinning, you can cover a large distance sideways while only falling a
short distance. Keep this in mind *winks*
Anyways, grab the DK barrel if you need it, then start jumping up on the
right. Here you'll see your true new jumping power. Up on the left, grab the K
and jump over the red Buzz, then you'll have to time your next three jumps up
so as to not hit the green Buzzs. Once you're safely at the top of that oogly
climb, you'll have to jump over three green Buzzs as they patrol side to side,
lucky there's a gap at the top to do it in, and Bananas to show you where
exactly to do it. (God bless bananas.)
Quick tip - the longer you hold B, the higher you'll jump.
Once you get past them, drop down on the right. There's only bananas to your
right, so no need to go through there if you want, head left instead. Have fun
making your way around all the red Buzzs, drop down on the left, and continue
the process. Drop down on the right, past the green Buzz, all the way to the
right to get the O. Drop down again, to the left.
Again you have to jump over three green Buzzs. But what's that up there? A
bonus? We can't jump THAT high!! So keep going, breaking the continue barrel,
and you'll come to a purple Squawks barrel. Break it, and you'll become
Squawks. Now you can go back and fly up to the bonus.
------------------------------------------------------------------------------
Bonus! Collect 80 Stars - 25 seconds
------------------------------------------------------------------------------
If the stars were all spread out, this might be a problem. But they're not,
they're just in a big group in one pipe. So fly back and forth, collecting
them all. Easy.
------------------------------------------------------------------------------
When you're finished there, you'll break the continue barrel again (even if
you did it already.) So head right, be veeery careful flying in between the
two red Buzzs, and head up. Now, because you're purple Squawks not green
Squawks, you have the power to carry barrels, using the Y button as always. So
pick up the barrel and drop it on the first green Buzz, making your way past
the rest on your way down the pipe.
Grab the next barrel, and use it to wipe out one of the trio of Buzzs, to get
past. Then make your way up the pipe while the Buzzs are at the bottom. The
bananas have been placed at intervals up the pipe for good reason, there are
Buzzs patrolling up and down so if you stay where the bananas are, you'll be
safe. Grab the N, and keep heading up.
Now, on the left, we have a slow-flying green Buzz, and a fast flying one. No
prizes for guessing what the fast one's guarding. Yeah, a bonus. Sneak past
it, and around to the bonus.
------------------------------------------------------------------------------
Bonus! Bash the Baddies - 40 seconds
------------------------------------------------------------------------------
We're green Squawks now, so we have the power to spit seeds instead of pick up
barrels. And spit seeds we shall, at a lot of Buzzs flying around. There's
three on the way up the pipe, and two right at the top, left and right of
screen. Down the other pipe, there's a moving one, then two stationary ones in
the first section, then another two in the next. Kill them all, and grab the
coin at the bottom.
------------------------------------------------------------------------------
Follow the direction the bananas are pointing. Grab the steel barrel and use
it to kill the Buzz in the pipe, so you can take the bear coin and the red
balloon. Then keep heading up, into the barrel. Again, follow the bananas, and
use the wooden barrel to hit the fast-moving Buzzs on the left. Koin is up
there, and we wanna get him. On the left, pass the "no Squawks" sign to get
the steel barrel, grab it, jump, take aim, and fire. If you miss, you can head
up on the left to grab another one, but that's no fun, so kill him with this
one.
Once you've got it, head up on the left. The path to the left leads to a nice
stash of bananas, bear coins, and an invisibility barrel, to take them if you
want, before heading right. Jump over the two Buzzs to grab the G, then
straight along the path, through the minefield of red Buzzs, to the flag.
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4d.vi. Kaos Karnage
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Okay, we have a machine-y thing that has identified us as the enemy. It's
moving left and right, spitting fire out from underneath that, if a Kong lands
in a sort-of puddle of it on the floor, will kill.
The idea, like every (well, most) bad guy is, to jump on its head. After it
goes left and right a few times, it will stop in the middle, and swivel some
platforms around itself. The idea is, to jump on the platforms, then jump on
its head when it does this. Got it?
After you've jumped on its head three times, the head will lift off and hover
around, and the rest of the macine (with a new littler head) will move faster.
Same deal, jump on its head. After you do so, the whole machine will lift off,
and the head will start shooting laser beams. (Uh oh.) How to avoid them? As
soon as the body lifts, run like heck, back and forth across the room, not
stopping at all.
After a while, the head will get sick of that, and the body will drop down and
start swivelling platforms again. Jump on its head again. The head will start
shooting again, so run some more. Jump on the thing's head one more time and
you win.
The machine even says so.
Eventually, it self-destructs, and gives you another ski to match the one you
got in Cotton-Top Cove. And we're through here, in Mekanos. Guess where we're
taking that pair of skis? Straight back to Funky.
When you give them to him, he'll make you a new vehicle, a Turbo Ski. This one
can get you over waterfalls by pressing Y. So take the ski, head back past
Mekanos and Cotton-Top Cove, and up the waterfall near the rocks to get to the
next area. First stop: K3.
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4e. K3
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We're back in the snow again in K3. Enter the mountains for the first level.
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4e.i. Krevice Kreepers
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Okay, no snow in this level. Just lots of ropes, and lots and lots of Klasps
that now track your every movement. Fun fun fun. At the start of the level,
break the DK barrel if need be, then throw Dixie up to find an invisible arrow
barrel, throwing you to three bunches of bananas. Collect them, then drop back
down.
Now we find the first of the Klasps. The trick to getting past these buggers
is to start on one side of the rope, head to the other side and jump up as you
do so. They'll be busy tracking to catch up, and won't be able to hit you.
They are, after all, only human (er, barrels) and they don't move faster than
you.
So jump up past the first one, collecting the K, and past the second to get to
a gap. On the bottom right is a couple of ropes leading down to a bear coin,
but the coin is guarded by a Klasp. On the top left, you can jump to grab some
bananas, then head to the top right of screen.
Past two more ropes, and you'll get to another gap, with the top rope being
guarded by a Klasp on the left. So continue the trand of heading up on the
right, jump up and onto the platform. When the Klasp is below you, jump over
it and head left along that same rope, to find an arrow barrel and a bonus.
------------------------------------------------------------------------------
Bonus! Collect 30 Stars - 25 seconds
------------------------------------------------------------------------------
This one can actually be pretty tricky. There's 30 stars, but they're on
and around ropes patrolled by a Klasps. Just jump over it to start, and keep
jumping along, collecting as many bananas as you can, before doing the same
heading back the other way. Keep heading back and forth until you've collect
them all.
------------------------------------------------------------------------------
You'll land back near the platform you were on before. So grab the barrel,
beat up the Sneek on the next platform with it, and head up. Catch the red
balloon if you can, before it drifts away. I can never seem to manage that.
Then follow the path along to the top left, rolling straight through the Sneek
on the way.
More Klasps to get past, then another gap. Jump up to the rope, and head to
your left and up. You'll have to get past three Klasps in a row here, so
follor the line of bananas and just keep jumping up until you get to the
vertical rope. Head up that, to the next one, over the Klasp, and belt along
that one to the right to jump to the next rope, collecting the O as you do
so.
Once you get to the platform, don't just follow the ropes up blindly, head
left and find Koin. He can be a bit tricky, but I find a good method to use is
to grab the barrel, and head as far right as you can with him still facing
right. Basically, directly underneath him, but a smidge to the right. Use
Dixie, and throw the barrel straight upwards, and you should knock him from
behind, to get the coin. Grab it, and continue on.
Head up the next set of ropes, standard fare with Klasps. Break the continue
barrel on the next platform. Break the DK barrel too, before jumping into the
arrow barrel. The rope it will fire you towards is guarded by a Klasp, so as
soon as you grab on, jump up to the left to jump over it, then continue,
jumping onto the platform at the end (follow the bananas! The bananas know the
way!)
Keep going up, past another set of three Klasps, and to the right to get the
N. If you've got two characters here, throw Dixie up to the right of the gap
where you got the N, to find another bonus.
------------------------------------------------------------------------------
Bonus! Find the Coin - 20 seconds
------------------------------------------------------------------------------
You've got to make it up a few ropes guarded by super-fast Klasps here. These
ones move a slight bit faster than you, so you will have to use angles here
and jump up on angles to get past them. Once you get to the top, there's the
coin. You only get one shot at this one, or you'll have to repeat the level
to get to it again.
------------------------------------------------------------------------------
Whether or not you got the coin here (I didn't, so I'll have to go through
again), you'll land on a platform. Jump in the barrel, which again shoots you
to a rope with a Klasp, so head right quickly, and drop down once you get past
the Buzz. Now you'll have to go down a few ropes guarded by Klasps, which wor
the same way but can be a bit tougher. Sneak past the first, then head right
on the rope guarded by the second, before jumping up again.
At the top, head left and up. More Klasps. Ho hum, we can wipe the floor with
these guys by now. Into another barrel to a guarded rope, so jump and run.
Keep heading up, then at the top, head down on the right past more Klasps,
collecting the G on the way. Grab the flag and you're done.
(Are the levels getting longer, or my walkthroughs more elaborate?)
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4e.ii. Tearaway Toboggan
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I love tobogganning. Like Demolition Drainpipe, you're riding a toboggan that
you can't stop. Once you jump into it, that is. First, jump into the rotating
barrel. Avoid the Buzz, and shoot yourself diagonally down to the right to
find a bonus.
------------------------------------------------------------------------------
Bonus! Bash the Baddies - 15 seconds
------------------------------------------------------------------------------
You get a DK barrel in the bonus, so you obviously need both characters. The
trick here is to throw Dixie upwards into each of the three knick-knacks, to
wipe them out. Not that tricky.
------------------------------------------------------------------------------
Again, that's a bonus you can only do once each time through, because when
you're done, you land in the toboggan, and off you go.
There's not a lot you can do here, just enjoy the ride and jump whenever
necessary. Try to jump over most of the houses, because you never know which
are solid and which you can pass in front of. Bounce on a few green Buzzs,
jump on a few Skiddas, jump over some gaps (you can follow the bananas, but
they're misleading sometimes, telling you to jump on your way down hills when
there's a gap at the bottom that you'll more likely than not fall into.)
Eventually, you'll get to the continue barrel. Break it, and keep going,
breaking the DK barrel. When the snow clears up, and you see bananas shaped
into an arrow facing right, do NOT jump over the next house. Hold left as you
travel in front of it, to bounce on the Buzz and (hopefully) enter the second
bonus. This one will take you a few attempts to get to, I can assure you.
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Bonus! Collect 50 Stars - 10 seconds
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Because it was such a bitch to get to, they gave us a nice easy bonus. Thank
the lord. Just sit in your toboggan, and follow the line of stars. Onve the
first two hourse, in front of the third, over the fourth, and to the coin at
the end.
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Again, you only get one shot. Back in the toboggan, keep going until you pass
the ! sign and jump into the barrel, losing the toboggan. When you land,
there's your steel barrel. Take it, kill the booty bird first of all, then
take another one past the flag to find Koin. It's simple to kill him here, so
do it then go back and get the flag.
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4e.iii. Barrel Drop Bounce
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Again, we're at a waterfall, similar to Tracker Barrel Trek or Rocket Barrel
Ride. (See the alliteration thing there?) But now, we've got barrel drops,
nice little barrels just drifting down the waterfall that we can jump on to go
upwards. Nice, eh?
Jump on the first one, and up to get the bear coin, then keep going, killing
the Krimp. Now we kinda have to jump on the barrel to keep going, but you'll
find these barrel drops are pretty simple enough to understand and get the
hang of.
Aim the DK barrel at the Krimp, then head upwards in the arrow barrel. On the
next land mass, use Dixie to jump out to your right and spin. (Yeah, right,
you heard me.) This is why there was a DK barrel there. When you land on the
right, you'll find a steel barrel. (Ooh.) Pick it up, and head right. Past the
waterfall, you'll find a little wall. Throw the barrel up at the wall, then as
it bounces back, jump on it. Just balance on it until you approach Koin, then
jump at the last second so he lifts his shield and gets beaned by the barrel.
Easy. Take the coin, then jump and spin back to the left.
Back up the arrow barrel, jump on the barrels to head left across the divide.
Once you get to the other side, jump up on the closest barrel when it's above
you, then jump and spin right for the first bonus.
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Bonus! Grab 15 Bananas - 35 seconds
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Your platforms for this level are barrel drops, alternating left and right,
and the banans hover in the air. Oh, this is fun. Not. Keep jumping up on the
barrels, collecting the bananas whenever they appear. It will take a few
tries, most likely, but never fear.
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Once you're done there, heel heading left. Throw the wooden box at the Krimp,
then jump up and start heading right. Collect the O, jumping on the Krimp,
then either kill or avoid the tow Bistles, to get to the continue barrel.
Break it, and go on.
Once you get to the very right, you'll notice a big gap and barrels dropping
in a row, leading back up to