The Donkey Kong Country 3 Guide

                                                 
                                                Version 1.5
                                                Last updated: 1/12/99

I.  Introductory notes
II.  How to beat DKC 3
III.  Bonus coins, DK coins, and bypasses
IV.  The banana birds
V.  Codes
VI.  Boss strategies
VII.  Frequently asked questions
*************************************************************************
                           Introductory notes
*************************************************************************

        In section 3, I've tried to describe the location of the bonus
        coins and DK coins as clearly and concisely as possible.  I
        apologize if some of the descriptions are a little vague.

        To the two observant people who pointed out mistakes in previous
        versions of this walkthrough, I lost your e-mails when I switched
        accounts, so I can't really credit you properly.  Sorry!

        If you have any questions, comments, additions, etc., e-mail me
        at kao-ping.chua@vanderbilt.edu.

*************************************************************************
                           How to beat DKC 3
*************************************************************************

        There are three things you need to do to beat DKC 3.

        1)  Get all the Bonus Coins.
        2)  Get all the DK Coins.
        3)  Get all the banana birds.

        There are 85 Bonus Coins in all (11 of them in the Lost World, 74
        of them outside of it).  Boomer, the bear in the Lost World,
        charges 15 Bonus Coins for access to each of the first four Lost
        World boards and 25 for the last one.  In other words, you need
        to find all 85 coins to get to the last board.  (To get to the
        Lost World, ride around the four stones a couple of times, as
        fast as you can).

        You also need to find all 41 DK Coins (35 of them are outside the
        Lost World, 6 of them are in it).  To do this, of course, you
        have to find all the Bonus coins first.

        After you find all the DK coins, Funky will build a gyrocopter.
        With the gyrocopter, you can find the last 3 banana birds (there
        are 15 in all).

        With the 15 banana birds, you can free a mother bird who has been
        imprisoned by K-Rool.  The mother bird is beyond the clouds that
        are in the northwest corner of the map.


*************************************************************************
                  Bonus Coins, DK Coins, and bypasses
*************************************************************************

        You can tell if you've found all the bonus coins on a board if
        there's an exclamation mark next to its name.  If there's a
        yellow pennant-shaped stripe on the flag of the board, you've
        found the DK coin.

        I've marked a bonus "BC" if it's located before the continue
        barrel and "AC" if it's after.  Most of the bonus barrels and DK
        coins are easy to get as soon as you know where they are (I've
        explained how to get some of the not-so-obvious ones).

        Just in case, here is a description of the creatures I refer to
        in this section:

        Knik-knak - The red flying bug
        Booty bird - The big red bird that gives you something if you
                     kill it
        Lurchin - The spiked clam-thingies
        Swoopy - The red birds with sharp beaks
        Rekoil - The jumping yellow lizards
        Nibbla - The fish that follows you in Fish Food Frenzy
        Klasp - The red barrel that chases you on the ropes
        Kuchuka - The purple barrel that throws bombs at you
        Bazuka - The pink lizard with a bazooka
        Bazza - The green fish in Bazza's Blockade
        Skidda - The purple Kremlings that slide around
        Ellie - The elephant
        Squitter - The spider
        Enguarde - The swordfish
        Parry - The bird that follows your every move (jumps when you
                jump etc.)
        Squawks - The parrot


================
Lake Orangatanga
================

1)  Lakeside Limbo

        Bonus #1:  (BC) Under the dock.  Throw Kiddy up to destroy the
        ground.

        Bonus #2:  (AC) Go under the "N" and swim right.

        DK:  Right before the "O".

        BYPASS: Above the pole that's around the third and fourth rats
        you see.

2)  Doorstop Dash

        Bonus #1:  (BC) Beyond a door that's to the far left of the first
        bees you see.

        Bonus #2:  (AC) To the right of the first bee you encounter after
        the continue barrel.

        DK:  Keep to your left when falling down the big drop at the end.

        BYPASS: Above the stationary elevator that's right before the "O".

3)  Tidal Trouble

        Bonus #1: (BC) All the way right of the Enguarde barrel (which is
        under the dock right before the "O").

        Bonus #2:  (AC) Jump on the two knik-knaks onto the dock.  Be
        Kiddy and skip on the water twice to the right.

        DK:  The Koin's at the beginning.

        BYPASS: Throw Dixie up+left from the first structure you see
        after the first green bee.

4)  Skidda's Row

        Bonus #1:  (BC) In the air (before the "O").

        Bonus #2:  (AC) Above a house with two Skiddas on it (after the
        "N").

        DK:  The Koin is located a little after the continue barrel.

        BYPASS: Above the right edge of the valley that's near the
        beginning.

5)  Murky Mill

        Bonus #1:  (AC) Under the trap door that's right after the
        continue barrel.

        Bonus #2:  (AC) After you see the "N", go down and left all the
        way.  There's an invisible barrel at the left wall that will take
        you up to a platform.  The barrel's below the platform.

        DK:  The Koin is located to the right of the first DK barrel after 
        the continue barrel.  

        BYPASS: Above the left side of the elevator that takes you up at
        the beginning.

        You get a Bonus Coin for beating Belcha.

===============
Kremwood Forest
===============

1)  Barrel Shield Bust-Up

        Bonus #1:  (BC) A little bit after the "O", you'll see a TNT
        barrel.  Blow open the left side of the tree.

        Bonus #2:  (AC) Use the TNT barrel after the "G" to blow up the
        left side of the tree.  Jump up to the ledge and float all the
        way right (through the holes).

        DK:  The Koin's on a branch that's above and left of the 2nd DK
        barrel from the continue (at the "N").

        BYPASS:  On the left side of the hole that's located right after
        two bees circling around a banana bunch.

2)  Riverside Race

        Bonus #1:  (BC) On the hill that's to the right of the "K" (You
        have to skip on the water).

        Bonus #2:  (AC) On the hill that's to the right of the "N".  Get
        the invincibility barrel that's under the "N" and jump on the
        three red bees to get to the hill.

        DK:  After the "G", go right to the first land.  Skip twice to
        the left onto the hill.  Note: You won't make it to the hill
        unless you begin the skip while running.

        BYPASS: I don't think there is a bypass, but if you find one, 
        please tell me.   

3)  Squeals on Wheels

        Bonus #1:  (BC) On the platform that's to the left of the "O".
        Jump on the wheel to get there.

        Bonus #2:  (AC) Above and right of the two rats that are right
        after the continue barrel.

        DK:  The Koin's on the platform above and to the right of the rat
        that's just before the "N".

        BYPASS:  Above the spot that's immediately past the first door.

4)  Springin' Spiders

        Bonus #1:  (BC) Below the green bee that's under the "O".  Squawks
        is in the hole right after the "K".

        Bonus #2:  (AC) At the bottom of the tree that's just past the "G"
        (The "G" is on the branch that's above the Swoopy).

        DK:  After the continue barrel, pass 2 spiders.  Team up and jump
        on the third spider.  When you're at the top of its jump, throw
        Dixie up and left to the platform.  Throw the barrel through the
        hole to kill the Koin.

        BYPASS:  Below the platform that the porcupine's on (on the left
        side).

5)  Bobbing Barrel Brawl

        Bonus #1:  (BC) Under a red bee and a booty bird.

        Bonus #2:  (AC) In the middle of the body of water that's right
        after the first booty bird from the continue barrel.  Pass the
        water and avoid the two knik-knaks that will come flying towards
        you.  When they're hovering, jump on them and land in the middle
        of the body of water.

        DK:  The Koin's right before the continue barrel.

        BYPASS:  Above the booty bird that's at the beginning.

        You get a patch for beating Arich.

=======
Mekanos
=======

1)  Fire-Ball Frenzy

        Bonus #1:  (AC) Left of the opening that's located above the 6th
        or so platform from the continue barrel.

        Bonus #2:  (AC) Right before the "N", there's an owl that shoots
        3 fireballs in a row.  Throw Dixie up to the platform that's right
        next to it (there's a banana there).  The bonus is to the right.

        DK:  The Koin's on a platform around the 2nd DK Barrel from the
        continue barrel.

2)  Demolition Drain-Pipe

        Bonus #1:  (BC) Invisible barrel above a green bee (there's a
        banana there).

        Bonus #2:  (AC) Invisible barrel in the 9th pit from the continue
        barrel (there's a banana there).  To get there, jump on the knik-
        knak (it's over the 8th pit).  You'll be on the top track.  Drop
        down to the ninth pit.

        DK:  The Koin is to the left of the flagpole.

3)  Ripsaw Rage

        Bonus #1:  (BC) To the left of the hole guarded by a green bee
        (before the "O").

        Bonus #2:  (AC) To the right of the hole that's a little after
        the 2nd DK barrel from the continue (it's guarded by a green bee).

        DK:  Get the banana under the "G".  An invisible barrel will shoot
        you up (you'll get to the Koin from there).

4)  Blazing Bazukas

        Bonus #1:  (BC) Become Squitter (the Squitter barrel is guarded
        by a bazuka) and go right a little bit.  Go up the opening that's
        above you.

        Bonus #2:  (AC) To the far left of the 2nd bazuka that's after
        the 2nd DK barrel from the continue.

        DK:  The Koin is near the platform that's below the continue
        barrel.  Change the barrels that the bazuka is shooting into
        steel to kill the Koin.

5)  Low-G Labyrinth

        Bonus #1:  (BC) Above the three green bees that are right before
        the continue barrel.  Turn into Squawks to get to the bonus
        barrel.

        Bonus #2:  (AC) Below a 4-way junction (you'll be flying in from
        the right) where there's a slow bee guarding the way up and a
        fast bee guarding the way down.

        DK:  If you see a "No Squawks" sign, don't pass it.  Fly left.
        You should see two fast bees flying up and down.  The Koin is on
        the platform that'sabove them.  (Left of the "G").

        You get a ski for beating Kaos.

===============
Cotton-Top Cove
===============

1)  Bazza's Blockade

        Bonus #1:  (BC) Below a bunch of bazzas that are swimming very
        quickly from right to left.

        Bonus #2:  (AC) Coming from the left, you'll come to a 3-way
        junction where you can go up or down.  Go up.  You'll see bazzas
        coming through a small opening on the left.  Pass through the
        opening and go down to the barrel.

        DK:  The Koin is beyond the flagpole.

2)  Rocket Barrel Ride

        Bonus #1:  (BC) Left of the green bee and three knik-knaks that
        are located above and left of the "O".

        Bonus #2:  (AC) Under the ledge that's to the far right of the
        "No Parry" sign.

        DK:  This is a little tricky.  The steel barrel is right before
        the flagpole, and the Koin is to the far left of it.  Near the
        auto-fire barrel, throw the steel barrel up and left.  Quickly
        jump into the auto-fire barrel.  You will be blasted left.  Go to
        the left of the Koin and wait for the steel barrel to kill the
        Koin from the right.

3)  Kreeping Klasps

        Bonus #1:  (BC) Above a rope (the rope will be above you) that's
        guarded by two green bees.

        Bonus #2:  (AC) Under the dock that's a little after the continue
        barrel (before the "N").  You'll see two Klasps moving on two
        ropes near the water.  There's an auto-fire barrel in between the
        two Klasps that will blast you to the bonus barrel.

        DK:  The Koin is at the end.  The barrel is on top of the building
        that's beyond the flagpole.

4)  Tracker Barrel Trek

        Bonus #1:  (BC) Located to the right of the "O" (float right).

        Bonus #2:  (AC) Left of the tracker barrel that's past the Ellie
        barrel.

        DK:  The Koin is at the end.

5)  Fish Food Frenzy

        Bonus #1:  (BC) Located beyond the Lurchin that's patrolling up
        and down a passageway (the Lurchin will be to the right).

        Bonus #2:  (AC) Above the third of the three Lurchins that are
        just before the "No Nibbla" sign.

        DK:  The Koin is on a platform above+left of the flagpole.

        You get the other ski for beating Squirt.

==
K3
==

1)  Krevice Kreepers

        Bonus #1:  (BC) Around the left side of the long rope that's
        located a couple of ropes above the first DK barrel.

        Bonus #2:  (AC) On a platform above and right of the "N".

        DK:  There's an opening above and to the left of the "O".  Get
        the steel barrel and stand under the Koin (make sure he's facing
        right).  Throw the barrel up to kill him.

2)  Toboggan Tearaway

        Bonus #1:  (BC) Blast down+right from the rotating barrel at the
        beginning.

        Bonus #2:  (AC) Located under a house (right after the "G").

        DK:  The Koin is past the flagpole.  Don't waste the steel barrel
        on the booty bird.

3)  Barrel Drop Bounce

        Bonus #1:  (BC) Located above the first falling barrel that's
        past the "K".

        Bonus #2:  (AC) From the "N", float right.

        DK:  From the "K", float all the way right.

4)  Krack-Shot Kroc

        Bonus #1:  (BC) In an opening above and to the right of a Rekoil.

        Bonus #2:  (AC) Above the red circling bee that's near the 2nd DK
        barrel from the continue.

        DK:  The Koin is right before the end.

5)  Lemguin Lunge

        Bonus #1:  (BC) Above the red bee at the very beginning.

        Bonus #2:  (AC) Under a house (a little after the "G").

        DK:  The Koin is a little after the "O".

        You get a bonus coin for beating Bleak.

===========
Razor Ridge
===========

1)  Buzzard Barrage

        Bonus #1:  (BC) Go right as far as possible after you've become
        Squawks.

        Bonus #2:  (AC) After the "No Squawks" sign, there'll be a kopter
        flying up and down two columns.  Keep bouncing on the kopter's
        head when he's going up the left column until you reach the
        barrel.

        DK: After the continue barrel, pass the room that has about 10
        green bees.  When you get to the next room, go up (there will be
        two kopters flying up and down).  Get the steel barrel, kill the
        two green bees, and kill the Koin below.

        BTW, in the other column near Bonus #2 is a 3-UP balloon.


2)  Kong-Fused Cliffs

        Bonus #1:  (BC) Follow the banana trail at the "O" right.

        Bonus #2:  (AC) To the right of the three green bees that are
        flying left and right (they're located a little after the "N").

        DK:  The Koin is in a little tunnel right before the end.  The
        steel barrel is above the tunnel.

3)  Floodlit Fish

        Bonus #1:  (BC) To the right of the third of three red clownfish
        that are located between the 4th and 5th yellow light-giving fish
        (This is just before the room that has about 10 Lurchins in it).

        Bonus #2:  (AC) You'll come to a 4-way junction (you'll be coming
        from the top).  On the left and the right are rows of bananas,
        and below you will be two Lurchins.  The barrel is past the
        Lurchins.  (It's located in the vicinity of the "G").

        DK:  The Koin is at the very end.

4)  Pot-Hole Panic

        Bonus #1:  (AC) Above the "N" (you have to jump off Ellie).

        Bonus #2:  (AC) Above the "No Squitter" sign (there'll be a
        Kuchuka throwing bombs down at you).

        DK:  From the edge of the platform right before the flagpole,
        throw Dixie up+right (you'll be on the platform above the
        flagpole).  The steel barrel's above and left of the platform
        with the Koin.


5)  Ropey Rumpus

        Bonus #1:  (BC) Beyond the wall that's to the right of the "K".
        With the TNT barrel that's below the "K", jump (from the "K") as
        far right as you can (you'll blow a hole in the right wall).

        Bonus #2:  (AC) Get Parry to the end (he'll turn into a bonus
        barrel).

        DK:  Below three stationary green bees that have two bananas in
        between them (you'll be going left on a rope).  This is after
        the continue barrel.

        You get a bonus coin for beating Barbos.

=========
Kaos Kore
=========

1)  Konveyor Rope Klash

        Bonus #1:  (BC) Follow the bananan trail that's on the ground
        left (a little before the "O").

        Bonus #2:  (AC) Hidden in the trees above and to the left of the
        conveyor belt that has the 2nd DK barrel from the continue.

        DK:  The Koin is to the left of the flagpole.

2)  Creepy Caverns

        Bonus #1:  (BC) Right after a place with two red bees on the left
        and right sides and a ghost barrel in between them, there's an
        auto-fire barrel.  The bonus barrel's to the left of it.

        Bonus #2:  (AC) There's a Squitter located above the green bee
        that's right after the continue barrel.  The bonus barrel is in
        an opening (before the "N") that has a barrel and a banana.

        DK:  This is a little tricky.  Before the end, you'll see a steel
        barrel, a ghost barrel that shoots you up+right, and a red bee.
        Get the steel barrel and, standing under the ghost barrel, jump
        and throw the barrel up and right (over the bee) when the ghost
        barrel isn't there.  On your way down from the jump you'll be
        caught in the ghost barrel and will be shot up+right towards the
        Koin.  Jump over the Koin and wait for the rolling barrel to kill
        him.

3)  Lightning Look-Out

        Bonus #1:  (BC) In the water below the "O".

        Bonus #2:  (AC) In the air above three barrels in the water.

        DK:  The Koin is slightly before the continue barrel.  One of the
        booty birds has the steel barrel.

4)  Koindozer Klamber

        Bonus #1:  (BC) Hidden in the trees above the first Bazuka.

        Bonus #2:  (AC) Above and left of a Rekoil.

        DK:  There's a Regular Barrel to Steel Barrel changer hidden in
        the trees above and left of the second Bazuka you see.  Change
        the barrels to steel and go back across to the Koin.

5)  Poisonous Pipeline

        Bonus #1:  (BC) Along the way, you'll come to a 3-way junction
        (you'll be coming from the right).  Below is the way to continue
        through the board, and left is the barrel.

        Bonus #2:  (AC) A little before the end, you'll come to a place
        with two Lurchins on the top and bottom walls and two red clown-
        fish swimming between them.  Go all the way left, and go down.

        DK:  Left of the flagpole.  Get the steel barrel and jump on the
        Koin.  Jump and throw the barrel towards the right wall.

        You get a Bonus Coin for beating K-Rool.

========
Krematoa
========

1)  Stampede Sprint

        Bonus #1:  (BC) Above you at the very beginning.

        Bonus #2:  (BC) Right next to Bonus #1.

        Bonus #3:  (AC) Get Parry to the end and he'll turn into a barrel.

        DK: The Koin's at the end.

2)   Criss Kross Cliffs

	Bonus #1:  (BC) To the right of the two red bees near the start.

        Bonus #2:  (AC) Right after the DK coin, there is a lot of open
        space to your left and to your right.  The bonus is in the air
        near the right wall.

        DK:  The Koin is on a platform above and right of the first bee
        you see after the "G".  Jump right at the 2nd DK barrel from the
        continue.

3)  Tyrant Twin Tussle

        Bonus #1:  (BC) Above the "No Squitter" sign.  Squitter's in an
        opening above you right after the second set of twins (there's
        a banana there).

        Bonus #2:  (AC) In the opening above and left of the "N".

        Bonus #3:  (AC) Invisible bonus barrel beyond the flagpole
        (there's a banana there).

        DK: The Koin's in the opening that's a little left of Bonus #1.
        There will be a Bazuka shooting steel barrels at the left wall.
        Jump on top of the Koin and make some webs in the gap so the
        barrel can cross the gap and hit the Koin.

4)  Swoopy Salvo

        Bonus #1:  (BC) At the bottom of the first tree that you see after
        the "K".

        Bonus #2:  (BC) When you see a green bee blocking a hole and a
        banana bunch to the left of the bee, fly up.  Go left through the
        hole (there'll be Swoopies flying towards you).  Get the banana
        that's guarded by two circling bees (it's an invisible barrel).

        Bonus #3:  (AC) In the air on the left side of a place where
        there are birds flying from the top left to the bottom right
        (this place is between the first and second trees that you come
        to after the continue barrel - not counting the tree where the
        continue barrel is in.  It also slightly before the "N").  From 
        the right side, bounce left on the birds until you reach the bonus 
        barrel.

        DK:  The Koin is right after Bonus #2.

5)  Rocket Rush

        No Bonuses.

        DK:  The Koin's at the end.

        You get a DK coin for beating K-Rool again.

*************************************************************************
                               The Banana Birds
*************************************************************************

        Here is how to get each of the banana birds (not in any particular
        order):

        #1:  Barnacle will trade the shell that you get from Bazaar for a
        bird.

        #2:  Smuggler's Cove - At the top of Lake Orangatanga (in the
        center - go under the bridge).

        #3:  Beat Riverside Race in Kremwood Forest in less than 1 minute
        15 seconds and go to Brash's Cabin.  You'll be able to go to
        Arich's Hoard.

        #4:  Bounty Beach - On the beach just east of Funky's.

        #5:  Get the present from Blizzard in K3 (to get to Blizzard,
        press "up" when you're at Lemguin Lunge).  Give the present (a
        cannonball) to Blue, who will let you keep it.  Go to Bazooka in
        Mekanos and he'll shoot you up to Sky-High Secret.

        #6:  Bounty Bay - To the right of the leftmost waterfall in Cotton
        Top Cove.

        #7:  Bramble will trade you a flower for a banana bird.  To get
        the flower, go to Bramble's Bungalow and press "right" at the map
        screen.

        #8:  Kong Cave - On the beach just west of Bazaar's.

        #9:  Undercover Cove - On the beach northwest of Kong Cave (you
        need the Turbo Ski to get over the waterfall).

        #10:  Glacial Grotto - Left of Blizzard's.

        #11:  Trade Bazaar's mirror to Barter for a wrench.  Give the
        wrench to Bjorn in Razor Ridge.  You'll be able to go to Clifftop
        Cache.

        #12:  If you give the mirror to Baffle (you can buy it back from
        Barter), he'll give you this clue:  "To open the gate, at the two
        stones, make eight."  Go to the two stones in the lake in Kaos
        Kore and do a figure eight.  The sewer grate will open.

        #13:  Hill-Top Hoard - In the northeast corner of the map.

        #14:  Belcha's Burrow - Southwest of Funky's.

        #15:  K's Kache - On an island in the northwest corner of the map.

**************************************************************************
                                  Codes
**************************************************************************

        At the Game Select screen, press "LRRLRRLRLR".  You'll be given
        the option of entering in the following codes:

        LIVES                   Gives you 50 lives

        ASAVE                   Autosaves after every level

        TUFST                   No continue barrels at all (ACK!)

        MERRY                   Bonus levels will have a Christmas theme

        COLOR                   Changes Kiddy's and Dixie's colors

        WATER                   Get into the water just west of Funky's
                                and swim up to the waterfall.  You'll
                                do one of those Simon-Says banana bird
                                things.  If you do it correctly, you'll
                                get all 85 Bonus Coins.

        HARDR                   Makes the game harder somehow

        ERASE                   Erases the best time for Riverside Race

        MUSIC                   The ever-present music test

**************************************************************************
                             Boss strategies
**************************************************************************

        I've been getting lots of questions about how to beat the bosses,
        so here are some tips.  
 
        Belcha: Jump on the barrels that come out of Belcha's mouth, pick
        up the yellow bug, and throw into Belcha's mouth a few times.

        Arich: Pick up the barrel and make sure Arich's head runs into it
        when he comes down.

        Kaos: Basically, just avoid the fire coming out of Kaos, jump on
        the rotating blades, and jump on his head.  After you do this a
        couple of times, a part of Kaos will start shooting at you.  Avoid
        the beams and jump on Kaos's head.

        Squirt: First, fill up your trunk with water (for those of you
        without manuals, do this by pressing the "L" button when you're
        standing next to the waterfall).  Then, avoid the rotating stream
        of water Squirt shoots at you by jumping around the platforms.
        Finally, shoot water (press "R") at Squirt's eyes.  You will need
        to shoot each eye twice to close it.  Repeat this process a few
        more times to beat him.

        Bleak: Throw snowballs at the glowing circle below Bleak's neck.
        After you hit him a few times, he will shoot snowballs out of his
        hat.  Avoid them, and when he starts laughing at you, immediately
        throw a snowball at him.  Do this a few more times to beat him.

        Barbos: The object of the first stage is to destroy the two
        purple lurchins next to Barbos.  To do this, kill the Lurchins
        with Enguarde.  If you aim it correctly, the dead lurchins
        will bounce off the wall and hit the purple lurchins.  After both
        of them are destroyed, poke Barbos.  In the next part, you will
        again have to destroy two purple lurchins.  However, this time,
        you will be chased by a purple creature that will eventually turn
        yellow and shoot off in a straight line.  The idea here is to aim
        the trajectory of the purple creature in such a way that it will
        hit the purple lurchins.  Once both purple lurchins are gone,
        poke Barbos.  In the final part, just dodge the needles coming
        out from Barbos and poke him a couple of times.

        K-Rool: The first thing to do is to defeat Kaos again.  To do
        this, just get the barrel and throw it up to hit Kaos's head.
        Do this again.  After K-Rool finishes talking to you, two
        trapeze-like objects will come out of the ceiling, one on each
        side of the room.  Initially, one of the trapezes will be in the
        "down" position, and one will be pulled up slightly.  When you
        jump on the latter trapeze, a barrel will come out of the ceiling.
        Use this barrel to hit K-Rool IN THE BACK.  After you hit him, he
        will start flying around randomly.  Dodge him, and repeat the
        process.  When you're done with this, electricity will come out
        of the two balls, and four trapezes will come out of the ceiling.
        Only the one on the very left is "up", and when you jump on it,
        a barrel will appear on a platform on the right.  Use this barrel
        to hit K-Rool in the back.  Do this again.  In the next part, a
        trapeze will appear on the right part of the screen.  You start
        out on a platform on the left.  Jump on the moving platform, duck
        to dodge K-Rool, jump on the trapeze, get back on the moving
        platform, jump onto the original platform, and hit K-Rool in the
        back.  Do this again.  In the last part, electricity will shoot
        out periodically from the balls, and a trapeze will appear on
        both sides of the room.  Initially, the one on the left will be
        "up."  As soon as the electricity stops, jump on the trapeze,
        grab the barrel, jump back onto the platform, and hit K-Rool.  Do
        this twice more (on the second time, the trapeze on the right will
        be "up", the third time, the one on the left).  Sit back and
        enjoy the ending!

        Knautilus: First of all, grab a steel barrel, dodge the fireballs,
        and throw the barrel up into the ceiling.  If you time it well,
        you will hit K-Rool's propellor.  K-Rool will come to the front
        of the screen, so get out of the way.  Grab a barrel and hit his
        propellor twice.  He will then return to the back of the screen.
        Once again, grab a steel barrel, dodge the fireballs, and throw
        the barrel up to hit his propellor.  Do this again.  The floor
        will then start moving.  Don't let this bother you -- just do the
        same thing again.  After that, K-Rool will come to the front of
        the screen, a steel barrel will appear in the middle of the room,
        and the floor will stop moving.  Electricity will come out from
        one of the balls.  To avoid getting shocked, hide behind the steel
        barrel, which will absorb the electricity.  Then grab the barrel
        and throw it up to hit K-Rool's propellor.  Do this again.  After
        you hit him twice, the floor will start moving, but once again,
        don't let this bother you and repeat the process twice.  As a
        reward for beating him, you will get the last DK coin (see the
        "How to beat DKC 3" section).
                  
**************************************************************************
                        Frequently asked questions
**************************************************************************

Q:  How do you skip on water?
A:  Using Kiddy, roll off the edge of the dock ("Y" button).  Right when he 
    hits the water, press "B".  You'll skip once.  To skip a second time,
    wait until Kiddy comes down from the first skip and press "B" when he's 
    about to hit the water.

Q:  How do you get 105%?
A:  When you're about to start a new game, enter the code "TUFST" (see the
    Codes section) and beat the game completely (i.e. find all the DK and 
    bonus coins).  You will get 105%.



Copyright 1999 by Kao-Ping Chua.  You may distribute this FAQ only if it
is kept in its original form, including this disclaimer.  Do not use for
commercial purposes.