Drakkhen

=46rom:IO10677@MAINE.BITNET  Douglas M. Howell

  __________________________________________________
 |x                              n    n n   n       |
 |  T      [1]                           [5]        | 1 -Naakhtkha
 |                                                  | 2 -Haggeken
 |__________________________________________________| 3 -Hordken
 |                                                  | 4 -Hazhulkah
 |      [2]              T                          | 5 -Naakhtkhen
 |          n                       [6] n n n n     | 6 -Haaggkha
 |__________________________________________________| 7 -Hordkha
 |                      <>                          | 8 -Hazhulkhen
 |           n1   [3]   <>    T               [7]   |
 | x n   n n   n        <>                        x | n -Inn/house
 |______________________<>__________________________| x -Teleport
 |   n                                              | n1-Tavern
 | T                               [8]              | T -Healer
 |       [4] n                   n n              x | <>-Center of Island
 |__________________________________________________|

The island of Drakken is divided into four sections (Ice(1,5), swamp(2-6),
temperate(3-7), desert(4-8)); key: starting from top right castle, the
first number represents the right castle, and the second, the left castle.
The progression path is: 3,7,3,2,5,1,6,3,6,4,1,2,8,<>.
To enter castle 2 use the unlock spell.  To enter castle 3 when
there is a shark in the moat; wait until it swims to the right of
the drawbridge and then go across.  A good weapon for the mage and
cleric is the bow.  To get into castle 4 wait until dawn.