Deathlike2's FF4 Spell Info Version 1.02 dlfaqs@gmail.com started on 5/11/08 submitted on 7/31/08 ------------------------------------------------------------------------------ Introduction ------------ When I saw FF2 (SNES) for the first time, I was in love with the game. I love all the various incarnations of this game, and it's great seeing the little differences between the versions. I wrote this FAQ because there are many details lacking in the current spell guides for this game put up. I commend BSiron's original FF2 (SNES) Algo FAQ for getting the basic info out there. It lacks a few details, which my document will cover. I will also try to dispel stupid rumors that people have regarding this game as well. This document will cover the following versions/ports that will be referenced in the guide: FF2 - Final Fantasy 2 (SNES), both revisions 1.0 and 1.1 FF4 - Final Fantasy 4 (Super Famicom, - Japanese) FF4ET - Final Fantasy 4 Easytype (Super Famicom, - Japanese)* FF4A - Final Fantasy 4 Advance, US and Euro versions (matches up with Jap 1.0 and 1.1 revisions respectively) *Note: This game is NOT FF2 in Japanese. This info has not been tested or verified with the following versions/ports: FF4PS - Final Fantasy 4 PSX port (from the FF Anthologies Collection) FF4WS - Final Fantasy 4 Wonderswan port FF4DS - Final Fantasy 4 DS port So, not to keep you waiting too much, onto the spells! There spells will be listed in the following format: Name: self explanatory Casting Time: A timer(?) starts the delay before the execution of said spell. There is no delay for monster casted spells. The higher the number, the longer the delay. MP Cost: This is self explanatory. A monster never consumes nor requires MP for a spell to be successfully cast. Status Effect: A status effect may be inflicted as part of the spell. Elemental: A spell may be based on an elemental, which can be influcenced by the target's weakness, resistance, immunity, or absorb. Spell Power: For attack spells, this is generally applied against Magic Defense of the target to compute the damage taken/dealt. The internal value for spells is usually Spell Power/4. Spell Power/8 is used for summons. Targeting: There are 8 different possibilities of targeting. Any spell that always targets all opponents or all allies will avoid split damage. Monsters casting spells tend to ignore spell targeting data. Hit Rate: The success of the spell is determined by this value. Boss Bit: If set, this spell will always fail on monsters with the boss bit set. Status Multiplier: If set, this spell will always have a spell multiplier of 1. Ignore Reflect: If true, this spell will ignore Reflect status on the target. Notes: Any other relevent info will be provided here. Spells (in the order they are listed internally) ------ Hold Casting Time: 1 MP Cost: 5 Status Effect: Paralysis Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 85 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: This spell's success appears to be level driven as well. This spell will automatically fail if paralysis or other statuses that have a greater priority are inflicted. High Will Power or monster Spell Power will reduce the duration of the status. Mute/Silence Casting Time: 2 MP Cost: 6 Status Effect: Silence Elemental: n/a Spell Power: n/a Targeting: one/all targets, default one enemy Hit Rate: 90 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: Silence status disables every non-monster spell magic sets, which include White, Black, Twin, Ninja/Ninjutsu, Call/Summon. Charm/Confuse Casting Time: 1 MP Cost: 10 Status Effect: Charm Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 75 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: Monsters affected by Charm status will run their "Charm" scripts, which do not guarentee them hurting themselves. Characters affected by Charm status will either attack or cast a random White or Black magic spell, assuming the character has that option. FF4A appears to prevent the casting of Meteor and Holy by your characters intentionally. Blink Casting Time: 0 MP Cost: 8 Status Effect: Image (2) Elemental: n/a Spell Power: n/a Targeting: one target, default ally Hit Rate: 50 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: The target is able to evade two physical attacks with this status. Armor/Protect Casting Time: 0 MP Cost: 9 Status Effect: n/a Elemental: n/a Spell Power: +5 Defense Targeting: one/all targets, default one ally Hit Rate: 66 Boss Bit: No Status Multiplier: Yes Ignore Reflect: No Notes: When successful, this spell increases the afflicted target's defense by 5, to a max of 255. The SNES version of the game visually displays spell failure when defense is maxed. The spell is also cast by Endure/Gird, which follows the same rules as the spell, except that in FF4A, the monster does not benefit from the spell when reflected. Failure of this spell can be frequent due to low Will Power/Spirit of the caster. Multitargeting does not reduce the power of the spell. Although this spell is "dummied out" of FF2, it is cast by the Mind monster vs physical attacks. This is also a spell not normally castable in FF4ET, but can be cast as a weapon-item via the Defender and Murasame. Shell Casting Time: 0 MP Cost: 10 Status Effect: n/a Elemental: n/a Spell Power: +3 Magic Defense Targeting: one/all targets, default one ally Hit Rate: 66 Boss Bit: No Status Multiplier: Yes Ignore Reflect: No Notes: When successful, this spell increases the afflicted target's magic defense by 3, to a max of 255. The SNES version of the game visually displays spell failure when magic defense is maxed. Failure of this spell can be frequent due to Will Power/Spirit of the caster. Multitargeting does not reduce the power of the spell. In the SNES version, Zeromus ignores the Shell bonus. It is unknown if it affects the GBA version, but there's a good chance this is the case. Although this spell is "dummied out" of FF2, it is cast by the Mind monster vs Holy elemental magic. This is also a spell not normally castable in FF4ET, but can be cast as a weapon-item via the Elven Bow. Slow Casting Time: 1 MP Cost: 14 Status Effect: n/a Elemental: n/a Spell Power: +8 Speed Modifier Targeting: one/all targets, default one enemy Hit Rate: 70 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: The default speed modifier is 16 for all targets. Slow increases this modifer by 8 points. The highest this modifer can be is at 32. At 32, the target's ATB is slowed by 50%. This spell slows down every timer, except for Count/Doom. Fast/Haste Casting Time: 1 MP Cost: 25 Status Effect: n/a Elemental: n/a Spell Power: -3 Speed Modifier Targeting: one target, default ally Hit Rate: 50 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: The default speed modifier is 16 for all targets. Haste decreases this modifier by 3 points. The lowest this modifier can be is at 12. At 12, the target's ATB seems to increase by 25%. This spell quickens every timer, except for Count/Doom. Monsters targeting characters with this spell is treated negatively and is blocked by magic defense. Bersk/Berserk Casting Time: 1 MP Cost: 18 Status Effect: Berserk Elemental: n/a Spell Power: n/a Targeting: one target, default ally Hit Rate: 50 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This can be used to increase the target's attack power base by 50% for the duration of the status. It will also cause the target uncontrollably make physical attacks to random enemy targets. Wall/Reflect Casting Time: 0 MP Cost: 30 Status Effect: Wall/Reflect Elemental: n/a Spell Power: n/a Targeting: one target, default ally Hit Rate: 75 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: In the SNES version, reflecting a spell causes monster counter script behavior to be avoided. For instance, a Behemoth doesn't react to Holy when it is reflected. Also, certain spell palettes are modified when reflected in the SNES version. In FF4A, the Wicked Mask's Reflect always succeeds unlike the SNES version. For magic in general, all spells casted towards the enemy is considered a negative effect and magic evasion is applied. You will find that the EvilMask's Reflect can fail to work in the SNES versions, hence the change made in FF4A. White/Holy Casting Time: 3 (2 in FF4ET) MP Cost: 46 Status Effect: HP Leak (if the target is weak vs the elemental) Elemental: Holy Spell Power: 340 Targeting: one target, default enemy Hit Rate: 99 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: HP Leak is inflicted if and only if the enemy is weak vs Holy. Sounds and graphics are executed regardless of the success of the spell. Dispel Casting Time: 1 MP Cost: 12 Status Effect: removes Berserk, Stop (only when Count/Doom is inflicted), HP Leak, Wall/Reflect, Barrier, Image (2), Image (1) Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 70 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: In the SNES version, this spell cannot remove Stop status, but ends its timer for characters, which freezes them indefinately until Stop is reinflicted. This spell is dummied out of FF2 for some unknown reason. This is also a spell not normally castable in FF4ET, but can be cast as a weapon-item via the Lunar/Energy Staff. Peep/Scan/Libra Casting Time: 0 MP Cost: 1 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 99 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This spell displays current and MaxHP. It also informs you of elemental weaknesses, which include Fire, Ice, Lightning, Air, Holy, and Darkness. Air elemental consists mostly of most Spears, Arrows, Boomerangs, but not the Dwarf Axe. Darkness elemental is part of the Dark Knight's weapons (but not Dark Wave). Cure1/Cure Casting Time: 1 (0 in FF4ET) MP Cost: 3 Status Effect: n/a Elemental: n/a Spell Power: 16 Targeting: one/all targets, default ally Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Undead targets take damage from this spell. This spell has the best MP cost to HP healing ratio outside of battle. Cure2/Cura Casting Time: 1 MP Cost: 9 Status Effect: n/a Elemental: n/a Spell Power: 48 Targeting: one/all targets, default ally Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Undead targets take damage from this spell. Cura3/Curaga Casting Time: 1 MP Cost: 18 Status Effect: n/a Elemental: n/a Spell Power: 144 Targeting: one/all targets, default ally Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Undead targets take damage from this spell. Cure4/Curaja Casting Time: 0 MP Cost: 40 Status Effect: n/a Elemental: n/a Spell Power: 288 Targeting: one/all targets, default ally Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Undead targets take damage from this spell. Single targeted healing will heal up to 9999 in the GBA version. Up to 16384 is healed in the SNES version, and any value greater than that will heal MP instead (most notable in FF2's Asura battle). Heal/Esuna Casting Time: 2 MP Cost: 20 Status Effect: removes Stone, Frog/Toad, Mini, Piggy, Silence, Blind, Poison, Curse, Paralysis, Sleep, Charm, Gradual Petrification, Berserk (FF4A only) Elemental: n/a Spell Power: n/a Targeting: one target, default ally Hit Rate: 80 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Berserk removal is only FF4A specific. The original spell to remove that was Dispel. This spell can be cast outside of battle while under Frog/Toad and Piggy statuses. Life1/Life Casting Time: 0 MP Cost: 8 Status Effect: removes Death status Elemental: n/a Spell Power: n/a Targeting: one target, default ally Hit Rate: 75 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: This spell revives a target with HP = Vitality (Stamina) * 5. It is possible for this spell to fail in battle with Tellah. There is peculiar behavior when the Vitality/Stamina stat is 0. In the SNES version, reviving the character outside of battle will produce a 0HP "living" character, until battle starts and the characters reverts to death status. This character cannot be revived in battle. In the GBA version, reviving the character outside of battle will also produce a 0HP living character. If revived in battle, the character will have 1HP. A 0HP character will still function normally until damage is taken. Life2/Full-Life Casting Time: 2 MP Cost: 52 Status Effect: removes Death status Elemental: n/a Spell Power: n/a Targeting: one target, default ally Hit Rate: 80 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: This spell revives a target to full HP. It is possible for this spell to fail in battle with Tellah. This can be used in the SNES versions to revive monsters for experience/item harvesting. This bug cannot be exposed vs bosses or Death resistant monsters. Size/Mini Casting Time: 4 MP Cost: 6 Status Effect: Mini Elemental: n/a Spell Power: n/a Targeting: one/all targets, default one enemy Hit Rate: 50 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: Mini status decreases the defense and evasion of a target to 0 and doubles physical damage taken. It disables a number of commands. Exit/Teleport Casting Time: 0 MP Cost: 10 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell allow exiting a battle that you are allowed to run away from without penalty. If allowed by location, it teleports the group to the entrance of the level. If cast while on a damage tile and the characters are not floating, up to 2100HP will be lost in the SNES version. Sight Casting Time: 0 MP Cost: 2 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: This spell creates a birds eye view in the SNES version. In the GBA version, this spell opens a special minimap. In the SNES version, the spell has a funky graphics effect when reflected. Float Casting Time: 1 MP Cost: 8 Status Effect: Float Elemental: n/a Spell Power: n/a Targeting: all allies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: In battle, this status will allow targets to avoid Quake. Outside of battle, it will prevent damage tiles from hurting every character. This status disables Yang's Kick command in the SNES version. This status is not retained in the SNES versions when it is loaded from a save. Toad Casting Time: 3 (2 in FF4ET) MP Cost: 7 Status Effect: Toad Elemental: n/a Spell Power: n/a Targeting: one/all targets, default one enemy Hit Rate: 50 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: This status reduces all evasion, defense, and magic evasion to 0. Spells other than Toad are disabled. Most commands are disabled. Toad status allows Edward to Sing Frog Song. Piggy Casting Time: 6 (1 in FF4ET) MP Cost: 1 Status Effect: Piggy Elemental: n/a Spell Power: n/a Targeting: one/all targets, default one enemy Hit Rate: 10 (40 in FF4ET) Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: This status disables commands and spells other than Piggy. Warp/Degen Casting Time: 0 MP Cost: 4 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Outside of battle, it warps the character to a previous entrance. Repeats castings will eventually arrive at the exit. This well was originally intended to inflict death status on enemies. The Marion/Puppeteer monster casts this spell as part of its Charm script and you could see the originally intended effect via Reflect/Wall. Venom/Poison Casting Time: 1 MP Cost: 2 Status Effect: Poison Elemental: n/a Spell Power: 0 Targeting: one/all targets, default one enemy Hit Rate: 90 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: Poison resistance was not fixed until FF4A Euro version. Initial damage will always be 1, and damage from poison in battle will deal 1/8 of the target's maxHP with a minimum damage of 1. A high MaxHP for monsters or high Vitality/Stamina slows down the poison damage timer. Fire1/Fire Casting Time: 1 (0 in FF4ET) MP Cost: 5 Status Effect: n/a Elemental: Fire Spell Power: 16 Targeting: one/all targets, default one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Fire2/Fira Casting Time: 3 (2 in FF4ET) MP Cost: 15 Status Effect: n/a Elemental: Fire Spell Power: 64 Targeting: one/all targets, default one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Fire3/Firaga Casting Time: 4 (3 in FF4ET) MP Cost: 30 Status Effect: n/a Elemental: Fire Spell Power: 256 Targeting: one/all targets, default one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Ice-1/Blizzard Casting Time: 1 (0 in FF4ET) MP Cost: 5 Status Effect: n/a Elemental: Ice Spell Power: 16 Targeting: one/all targets, default one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Ice-2/Blizzara Casting Time: 3 (2 in FF4ET) MP Cost: 15 Status Effect: n/a Elemental: Ice Spell Power: 64 Targeting: one/all targets, default one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Ice-3/Blizzaga Casting Time: 4 (3 in FF4ET) MP Cost: 30 Status Effect: n/a Elemental: Ice Spell Power: 256 Targeting: one/all targets, default one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Lit-1/Bolt/Thunder Casting Time: 1 (0 in FF4ET) MP Cost: 5 Status Effect: n/a Elemental: Lightning Spell Power: 16 Targeting: one/all targets, default one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Lit-2/Bolt2/Thundara Casting Time: 3 (2 in FF4ET) MP Cost: 15 Status Effect: n/a Elemental: Lightning Spell Power: 64 Targeting: one/all targets, default one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Lit-3/Bolt3/Thundaga Casting Time: 4 (3 in FF4ET) MP Cost: 30 Status Effect: n/a Elemental: Lightning Spell Power: 256 Targeting: one/all targets, default one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Virus/Bio Casting Time: 0 MP Cost: 20 Status Effect: HP Leak Elemental: n/a Spell Power: 128 Targeting: one/all targets, default one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: HP Leak does an additional 60 points of damage over time (assuming no Haste/Slow involvement). Weak/Tornado Casting Time: 2 (1 in FF4ET) MP Cost: 25 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 75 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: Even if the spell succeeds via hit rate, it can fail if the randomly selected number between 1 and 9 is greater than the current HP of the target, This could happen against the Imp/Goblin. This spell may be level driven.. This spell can be multitargeted via Tellah's Recall/Remember command, due to command targeting having priority. Quake Casting Time: 2 MP Cost: 30 Status Effect: n/a Elemental: n/a Spell Power: 200 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell hits all target that are not floating or are not weak vs Air elemental attacks (arrows, boomerangs, most spears). Sleep Casting Time: 3 (2 in FF4ET) MP Cost: 12 Status Effect: Sleep Elemental: n/a Spell Power: n/a Targeting: one/all targets, default one enemy Hit Rate: 50 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: This spell is level driven. When multitargeting, not all enemies may be put to sleep even if they are not resistant. High Will Power/Spirit or monster Magic Power will reduce the duration of this status. Stone/Break Casting Time: 2 (1 in FF4ET) MP Cost: 15 Status Effect: Stone Elemental: n/a Spell Power: n/a Targeting: one/all targets, default one enemy Hit Rate: 30 (40 in FF4ET) Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: Monsters successfully hit by this spell immediately die instead. Fatal/Death Casting Time: 5 (2 in FF4ET) MP Cost: 35 Status Effect: Death Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 60 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: The palette of this spell turns bloody red when reflected in the SNES version. This spell can be multitargeted via Tellah's Recall/Remember command due to command targeting. Stop Casting Time: 2 (1 in FF4ET) MP Cost: 15 Status Effect: Stop Elemental: n/a Spell Power: timer = 10 Targeting: one target, default enemy Hit Rate: 80 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: The palette of this spell turns green when reflected. A timer of 10 is started for this status. All timers are stopped for the duration of this status. Casting Stop on a target that already has the Stop status will reset the timer to 10. The target's queued command is automatically removed when this status is inflicted. Drain Casting Time: 3 (2 in FF4ET) MP Cost: 18 Status Effect: n/a Elemental: Drain Spell Power: 20 (80 in FF4ET) Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: FF4ET has this spell beefed up dramatically. Draining undead will invert damage and healing. Drain ignores the elemental property of the spell in its algo. Psych/Osmose Casting Time: 5 (1 in FF4ET) MP Cost: 0 Status Effect: n/a Elemental: Drain Spell Power: 16 (20 in FF4ET) Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Draining undead will invert MP loss and healing. Psych/Osmose ignores the elemental property of the spell in its algo. Meteo/Meteor Casting Time: 10 (5 in FF4ET) MP Cost: 99 Status Effect: n/a Elemental: Holy Spell Power: 800 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Tellah has enough base Wisdom/Intelligence (16) to do 9999 damage to an extra weak Holy elemental Golbez version (4x). 12 Wisdom would have been required. It requires 48 Wisdom to do 9999 damage consistantly vs enemies with 0 magic defense. It requires 72 Wisdom to do 9999 damage consistantly vs enemies with 254 magic defense. Nuke/Flare Casting Time: 0 MP Cost: 50 Status Effect: n/a Elemental: n/a Spell Power: 400 Targeting: on enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Imp/Goblin Casting Time: 0 MP Cost: 1 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Bomb Casting Time: 0 MP Cost: 10 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Cockatrice Casting Time: 2 (1 in FF4ET, even though it's not normally accessible) MP Cost: 15 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Mage/Mind Flayer Casting Time: 0 MP Cost: 18 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Chocb/Chocobo Casting Time: 3 (2 in FF4ET) MP Cost: 7 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Shiva Casting Time: 4 (3 in FF4ET) MP Cost: 30 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Indra/Ramuh Casting Time: 4 (3 in FF4ET) MP Cost: 30 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Jinn/Ifrit Casting Time: 4 (3 in FF4ET) MP Cost: 30 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Titan Casting Time: 5 (4 in FF4ET) MP Cost: 40 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Mist/Dragon Casting Time: 3 (2 in FF4ET) MP Cost: 20 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Sylph Casting Time: 1 (0 in FF4ET) MP Cost: 25 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Odin Casting Time: 2 (1 in FF4ET) MP Cost: 45 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Levia/Leviathan Casting Time: 3 (2 in FF4ET) MP Cost: 50 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Asura/Ashura Casting Time: 1 MP Cost: 50 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Baham/Bahamut Casting Time: 3 (2 in FF4ET) MP Cost: 60 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: Yes Notes: This is the spell you select in the Summon/Call screen. Casting time is adhered to. MP cost is used for menu selection/highlighting, not MP consumption. Every other aspect of the spell is dealt elsewhere. Comet Casting Time: 0 MP Cost: 20 Status Effect: n/a Elemental: n/a Spell Power: 80 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: The twins use this spell infrequently. MP is consumed by both twins because of the Twin command, not the spell itself. This is cast 64/256 of the time via the Twin command. The ratio is unknown for FF4A's Twin Stars equipment. Flare (Twin Spell)/Pyro Casting Time: 0 MP Cost: 10 Status Effect: n/a Elemental: n/a Spell Power: 120 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: The twins use this spell frequently unless they are equipped with FF4A's Twin Stars. MP is consumed by both twins because of the Twin command, not the spell itself. Also, the Twin command's targeting overrides the spell's default targeting. This is cast 191/256 of the time via the Twin command. The ratio is unknown for FF4A's Twin Stars equipment. Flame (Ninja Spell)/Katon Casting Time: 2 (1 in FF4ET) MP Cost: 15 Status Effect: n/a Elemental: Fire Spell Power: 80 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Flood (Ninja Spell)/Suiton Casting Time: 2 (1 in FF4ET) MP Cost: 20 Status Effect: n/a Elemental: Ice Spell Power: 120 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Blitz (Ninja Spell)/Raijin Casting Time: 2 (1 in FF4ET) MP Cost: 25 Status Effect: n/a Elemental: Lightning Spell Power: 160 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Smoke Casting Time: 0 MP Cost: 10 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all allies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is a battle escaping magic. Pin/Needle Casting Time: 0 MP Cost: 5 Status Effect: Paralysis Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 75 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: No Notes: This is the same as Hold, except powered by Wisdom/Intelligence. Image Casting Time: 0 MP Cost: 6 Status Effect: Image (2) Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 99 Boss Bit: No Status Multiplier: Yes Ignore Reflect: Yes Notes: It's simply a self-induced Blink. Magic Arrow Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 28 Targeting: one target, default enemy Hit Rate: 90 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: This is the spell attached to the Rod. You will find the reflecting this spell to be amusing. Since this is cast by a weapon, spell hit rate is ignored, like all weapon-item spells. Heal (Cure/Healing Staff version) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 12 Targeting: all allies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: This is the spell attached to the Cure/Healing Staff. Basuna Casting Time: 0 MP Cost: 0 Status Effect: remove Berserk, Charm, Sleep, Paralysis Elemental: n/a Spell Power: n/a Targeting: one target, default ally Hit Rate: 75 Boss Bit: No Status Multiplier: Yes Ignore Reflect: No Notes: This is the spell attached to the Silver/Mythril Staff and is effectively the same as the Unicorn Horn, except single target. Poisona Casting Time: 0 MP Cost: 0 Status Effect: remove Poison Elemental: n/a Spell Power: n/a Targeting: one target, default ally Hit Rate: 75 Boss Bit: No Status Multiplier: Yes Ignore Reflect: No Notes: This is the spell attached to the Staff. Dancing Dagger Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 40 Targeting: one target, default enemy Hit Rate: 90 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is the spell attached to the Dancing Dagger. Imp/Goblin Punch Casting Time: 0 MP Cost: 1 Status Effect: n/a Elemental: n/a Spell Power: 8 Targeting: one enemy (single target summons use this exclusively) Hit Rate: 50 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: For some reason, the summon damage algorithm seems to ignore the hit rate of this spell. Bomb/Self-Destruct Casting Time: 0 MP Cost: 15 Status Effect: n/a Elemental: n/a Spell Power: based on caster's current HP Targeting: one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: Yes Ignore Reflect: Yes Notes: The status multiplier is involved probably due to potential overflow. Stone Beak/Petrifying Beak Casting Time: 0 MP Cost: 15 Status Effect: Stone Elemental: n/a Spell Power: 0 Targeting: one enemy Hit Rate: 50 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: If the monster is not a boss, the monster will take 1 damage, regardless of Stone resistance. It is possible for this spell to set death and stone status on a target. This spell is dummied out of FF2 and FF4ET. Mage/Mind Blast Casting Time: 0 MP Cost: 18 Status Effect: Paralysis Elemental: n/a Spell Power: 96 Targeting: one enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This is the only other stun type spell (other than Stop) that can be reinflicted to reset its timer. FF2 and FF4ET use a binding ring graphic (for paralysis) instead of a similar graphic that Protect/Shell/Blink/Image uses. Chocobo/Chocobo Kick Casting Time: 0 MP Cost: 7 Status Effect: n/a Elemental: n/a Spell Power: 40 Targeting: one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Shiva/Snowstorm/Diamond Dust Casting Time: 0 MP Cost: 30 Status Effect: n/a Elemental: Ice Spell Power: 80 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Indra/Judgement Bolt Casting Time: 0 MP Cost: 30 Status Effect: n/a Elemental: Lightning Spell Power: 80 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Jinn/Hellfire Casting Time: 0 MP Cost: 30 Status Effect: n/a Elemental: Fire Spell Power: 80 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Titan/Rage of the Earth/Gaia's Wrath Casting Time: 0 MP Cost: 40 Status Effect: n/a Elemental: n/a Spell Power: 160 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is just weaker Quake with a summon driving the spell. Mist/Mist Breath Casting Time: 0 MP Cost: 20 Status Effect: n/a Elemental: n/a Spell Power: based on caster's current HP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: Yes Ignore Reflect: Yes Notes: Just like the Bomb summon, the status multiplier is probably used to prevent overflow. Sylph/Wind's Whisper/Whisperwind Casting Time: 0 MP Cost: 15 Status Effect: n/a Elemental: n/a Spell Power: 120 Targeting: one enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: The damage dealt will be converted into healing, split between all characters on the field, minus those Hiding, Jumping, dead, or petrified. This spell consumes 0 MP in the SNES versions. It is a bug because it is probably considered a monster spell, which has a 0 MP consumption property. Odin/Zantetsuken Casting Time: 0 MP Cost: 45 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 0 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This is a level powered spell. The spell only works if no target has the Boss Bit and that the level check succeeds on all targets. This is an "all or nothing" type of spell.The level check primarily factors in the caster's level to the target's level. The probability of success increases when the caster's level is greater than or equal to the target's level. It helps significantly when there are fewer targets, because the level check is against every target on the field. In other words, there is a greater difficulty of killing 2 Imps/Goblins than 1 Imp/Goblin with Odin. The enemy's level cannot be found out by normal means other than looking at the game's internal data. In FF4A, there are numerous weaker enemies that are at level 99, which will make it difficult for Odin to succeed. When this spell succeeds, the sliced effect is used. Leviathan/Tsunami Casting Time: 0 MP Cost: 50 Status Effect: n/a Elemental: n/a Spell Power: 280 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: FF2 spells the attack Leviatan because of space limitations. Asura/Ashura (human face) Casting Time: 0 MP Cost: 50 Status Effect: n/a Elemental: n/a Spell Power: 160 Targeting: all allies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell heals better than Cure4/Curaja when multitargeting. FF2 and FF4ET use the Cure2/Cura graphic whereas FF4 and FF4A use the Cure3/Curaga graphic. Asura/Ashura (yellow angry face) Casting Time: 0 MP Cost: 50 Status Effect: n/a Elemental: n/a Spell Power: +5 Defense (240 base spell power for FF2) Targeting: all allies Hit Rate: 66 (100 for FF2) Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is Protect, like when you fought Asura in the boss battle. FF4ET uses the Cure3/Curaja graphic instead. FF2 uses the Cure3/Curaja graphic and does overpowered healing (9000 max for all targets in the best case scenario). Asura/Ashura (purple happy face) Casting Time: 0 MP Cost: 50 Status Effect: remove Death Elemental: n/a Spell Power: n/a Targeting: all allies Hit Rate: 100 Boss Bit: Yes Status Multiplier: Yes Ignore Reflect: Yes Notes: This is a multitargeted Life spell. Bahamut/Mega Flare Casting Time: 0 MP Cost: 60 Status Effect: n/a Elemental: n/a Spell Power: 480 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: For 20% for MP over Flare, you get 20% more damage spread to everyone, which makes this spell the most damage efficient over high magic defense targets. W.Meteo (SNES version) - Refer to FF4A Section for Spell Data Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Holy Spell Power: 800 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is only used by FuSoYa and Golbez initially in the SNES versions of this game, which is executed by a "Twin" command. Monster 15 Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 0 Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is a blank spell slot separator. All spells above here are affected by Mute/Silence. Monster 16 Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 0 Targeting: self/no target Hit Rate: n/a Boss Bit: n/a Status Multiplier: n/a Ignore Reflect: n/a Notes: This is also a blank spell slot seperator. All spells below here are not affected by Mute/Silence. Glance/Gaze Casting Time: 0 MP Cost: 0 Status Effect: Charm, Sleep, Paralysis Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Red Eye/Bloody Eye monster. The status affliction is random, with an equal 1/3 chance for Charm, Sleep, or Paralysis. Bluster/Blaster Casting Time: 0 MP Cost: 0 Status Effect: Paralysis, Death Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Panther/Cait Sith and Black Cat/Coeurl (and Coeurl Regina in FF4A). The status affliction has a 1/2 distribution for Death or Paralysis. There is an annoying behavior in FF4A which causes the effect to be displayed, even though status resistance would normally cause it to fail and produce no graphical effect. Slap Casting Time: 0 MP Cost: 0 Status Effect: Paralysis, Curse, Silence Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Lilith (and one of the FF4 dev monsters). The status affliction has a 1/3 chance for Paralysis, Silence, or Curse. Powder/Cold Snap/Poison Powder Casting Time: 0 MP Cost: 0 Status Effect: Blind Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by monsters of the moth family. SandMoth/Flying Eyes, RockMoth/Hell Flapper, and GloomWing are included here. Glance/Pupil Casting Time: 0 MP Cost: 0 Status Effect: Charm Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Calbrena/Calcobrena and VampLady/Miss Vamp. Charm/Lure/Entice Casting Time: 0 MP Cost: 0 Status Effect: Charm Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Lamia and Queen Lamia. Tongue/Lick Casting Time: 0 MP Cost: 0 Status Effect: Sleep Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Naga. Curse Casting Time: 0 MP Cost: 0 Status Effect: Curse Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Milon-Z/Scarmaglione "Elements version", D.Fossil/Dinozombie, SwordMan/Dark Knight, and Warrior/Satanite. Ray/Fingertip Casting Time: 0 MP Cost: 0 Status Effect: 1/3 Petrify Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Medusa, Gorgon, and both versions of Valvalis/Barbariccia. Count/Doom Casting Time: 0 MP Cost: 0 Status Effect: Count/Doom Elemental: n/a Spell Power: timer = 10 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is used by the Fataleye/Allemagne/Ahriman, Plague, and Zeromus in FF4ET. The Plague overrides targeting and targets every character. This status has a timer set to 10, which can be reset on another casting. This attack is reflectable to kill the enemy. Beak/Peck Casting Time: 0 MP Cost: 0 Status Effect: Stone Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by all variations of the Cockatrice family, including the Eagle, Cockatrice, Roc Baby, and Mist Eagle (in FF4A). Treant/Wood Eyes also uses this. Petrify/Stone Gaze Casting Time: 0 MP Cost: 0 Status Effect: 1/3 Petrify Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by all variations of the Black Lizard family, including the BlackLiz, Basilisk, IceLiz/Ice Lizard, and Catoblepas (FF4A only). Blast/Mind Blast (monster version) Casting Time: 0 MP Cost: 0 Status Effect: Paralysis, HP Leak Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Mage/Mind Flayer monster (ironic) and Breath/Zemus's Breath. Even if the paralysis fails, the HP leak property always succeeds. Hug/Embrace Casting Time: 0 MP Cost: 0 Status Effect: Stone Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Kary/Moon Goddess/Selene Guardian and Zeromus in FF4ET. Before the target is petrified, it is fully healed like Cure4/Curaja was used. This contrasts to the Cockatrice Summon's attack. Breath/Bad Breath Casting Time: 0 MP Cost: 0 Status Effect: Toad, Mini, Piggy, Silence, Darkness, Charm Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Molbol/Marlboro, Great Marlboro, and D.Lunar/Lunarsaurus. If you are resistant to one of the statuses, you resist the entire attack. This is true for any multi-status attack. Whisper Casting Time: 0 MP Cost: 0 Status Effect: Piggy Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Dark Elf (after the harp music is played) and Tricker/Rilmarder/Lil'Murderer (FF4ET only). Entangle/Wreathe Casting Time: 0 MP Cost: 0 Status Effect: Paralysis Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Gung-Ryu/Gold Dragon, Hydra, Python/Twin Asp/Twin Snake. Weak (monster version)/Wall (monster version)/Whirl Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Ogopogo/Tidarithan in response to Lightning and Zeromus in response to a Holy attack. It works better than the Black Magic version. Disrupt/Strain/Time Distortion Casting Time: 0 MP Cost: 0 Status Effect: removes Berserk, Float, Image (2), Image (1), Barrier, Reflect/ Wall Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is made by Zeromus before Cecil uses the Crystal on it to reveal his true form. It is used when he massively shakes. This spell also resets the speed modifier to the default of 16. This is a duplicate of Black Hole using a different visual. Cold Mist Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Ice Spell Power: 8 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Mist Dragon in Mist form as a counter. Explode (Mombomb version) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: fire Spell Power: 32 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Mombomb before it splits into multiple bombs. This spell is simply an attack, and is not part of the conversion process. It is simply part of an uninterruptable attack sequence used by monster's battle script. DullSong/Cursed Song/Song of Curse Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: +8 Speed Modifier Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by Scarmaglione (undead) on Mt. Ordeals in FF4 and FF4A in response to Fire elemental magic. This is simply a multitargeted Slow attack. The message displayed is part of an uninterruptable counter. Hold Gas/Cursed Aura/Ice Bind Casting Time: 0 MP Cost: 0 Status Effect: Paralysis Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This is made by Golbez when you fight him in the Crystal Room of the Dwarves Castle. This is used by him in his scripted sequence. At this point, noone has the equipment to resist the attack. Gas/Sleeping Gas Casting Time: 0 MP Cost: 0 Status Effect: Sleep Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by Dr. Lugae (the undead-ish Mech) as a counter to taking physical damage. Poison/Poison Gas Casting Time: 0 MP Cost: 0 Status Effect: Poison Elemental: n/a Spell Power: 8 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by Dr. Lugae (the undead-ish Mech) as part of his initial battle script. Maser/Laser/Piercing Laser Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/10 of target's HP Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Attacker/Attack Sys/Attack Node from the CPU battle. Vanish Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is an "monster self suicide" spell used by enemies in scripted sequences such as every battle with Golbez. Demolish/Blk.Fang/Black Fangs Casting Time: 0 MP Cost: 0 Status Effect: Death Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This is made by the Shadow Dragon monster in the scripted sequence during the underground Golbez battle. Blk.Hole/Black Hole Casting Time: 0 MP Cost: 0 Status Effect: removes Berserk, Float, Image (2), Image (1), Barrier, Reflect/ Wall Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by Zeromus and Brachioraidos (in FF4A only). This spell resets the speed modifier to 16. The message that comes with the spell in the Zeromus battle is part of the battle script, not the spell itself. Dancing Casting Time: 0 MP Cost: 0 Status Effect: Berserk Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Pinkpuff/Flan Princess. Disrupt (TrapDoor version)/Dimension 9/Ninth Dimension Casting Time: 0 MP Cost: 0 Status Effect: Death Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Trapdoor. It can be reflected to kill the monster. Storm/Maelstorm Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by Valvalis/Barbariccia in the Elements version, and Behemoths in response to a Holy magic attack. Magnet/Electromagnetic Field/Magnetic Radiation Casting Time: 0 MP Cost: 0 Status Effect: Stop Elemental: n/a Spell Power: timer = 50 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by Last Arm and MacGiant/Giant Soldier in a response to a lightning magic attack. Reaction/Chain Reaction Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by a Grenade/Dark Grenade in response to Lightning. The monster explodes and every monster explodes with it, causing all the enemies to die. Hatch Casting Time: 0 MP Cost: 0 Status Effect: removes Egg Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Enemies starting in Egg status do this in reaction to taking any damage. This won't occur if the target dies or is in an uncontrollable state. Remedy (monster version)/Heal (monster version)/Restore Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: healing 1/10 of target's MaxHP Targeting: one target, default ally Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is used by Kainazzo/Cagnazzo, D.Lunar/Lunarsaurus, Wyvern/ Dark Bahamut, and Defender/DefenseSys/Defense Node. Absorb/Suction Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: healing 1/3 of target's MaxHP Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is made by the SwordMan/Black Knight, Warrior/Satanite, VampGirl/Draculady, and ZeromusEG (in FF4A). Heal (monster version)/Medic/Panacea Casting Time: 0 MP Cost: 0 Status Effect: remove Stone, Toad, Mini, Piggy, Mute, Darkness, Poison, Curse, Paralysis, Sleep, Charm, Gradual Petrification, Berserk (FF4A only) Elemental: n/a Spell Power: n/a Targeting: all allies Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is used by both forms of Dr. Lugae with altered targeting. This works the same as Heal/Esuna. Big Bang Casting Time: 0 MP Cost: 0 Status Effect: HP Leak Elemental: n/a Spell Power: 200 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is used by Zeromus and ZeromusEG (in FF4A). Vampire/Blood Suck Casting Time: 0 MP Cost: 0 Status Effect: HP Leak Elemental: n/a Spell Power: 24 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by every bat monster in this game and various other monsters. Digest/Digestive Fluid/Digestive Acid Casting Time: 0 MP Cost: 0 Status Effect: HP Leak Elemental: n/a Spell Power: 60 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: This attack is made by the Molbol/Marlboro. Pollen Casting Time: 0 MP Cost: 0 Status Effect: HP Leak Elemental: n/a Spell Power: 12 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the plant monsters, including the TrapRose/Blood Flower, and Cannibal/Death Flower. Crush/Crash Down Casting Time: 0 MP Cost: 0 Status Effect: Death Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the EvilWall/Demon Wall. Alert/Alarm Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by Alert/Security Eye and Searcher monsters to summon an enemy. Group Slot 2 is reserved and emptied for the lone monster and the monster is "resurrected". Group Slot 3 is usually where the additional monsters accompany the Alert or Searcher. The annoying siren that plays ends when an attack is made. Call/Summon Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by the Marion/Puppeteer, Sorceror, Conjurer/Summoner, and Mist Summoner. This has the same requirements that Alert/Alarm has for proper operation. The difference is the sound played when the spell is used. "Dummy" - Cause Other Monster Reaction Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used to cause other monsters to use a special reaction. This is by Milon/Scarmaglion (living) on Mt. Ordeals to order his "undead children" to attack. King Eblan uses it to tell Queen Eblan to change her palette (this doesn't change it directly, it is just a trigger for it). The Baron General uses this to order his soldiers to attack. The Generals at the battle of Fabul and Toadlady/Toadwitch/Bog Witch at the Sylph's Cave uses this as well. Vanish (Zeromus version) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by Zeromus as in reaction as a full heal after losing all his HP the first time around. Search/Targeting Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by the Trap Door and Last Arm for targeting purposes. Before their next attack, Monsters change their targeting or select a new target, but this spell prevents the aforementioned from occuring. In the SNES version, the targeting is adhered to regardless for the next attack. In FF4A, it is retained only to the Last Arm's next script attack (not its suicide counter). Fission/Nuclear Explosion Casting Time: 0 MP Cost: 0 Status Effect: 0 Elemental: n/a Spell Power: caster's current HP Targeting: all enemies (one target, default enemy in FF4A) Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This works the same as the Bomb's explode (suicide) attack except it hurts every target equally. Last Arm does this when it gets weak. Targeting may be changed due to Search/Targeting in the SNES version. Retreat Casting Time: 0 MP Cost: 0 Status Effect: Death Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: The monsters "disappears", but in actuality kill themselves. However, you get nothing from the monster since you did not kill it. Heal (Golbez version)/Release Casting Time: 0 MP Cost: 0 Status Effect: remove Paralysis Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by Golbez as part of a scripted attack to simulate Rydia doing something to remove the paralysis. Beam Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/10 of target's HP Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Many mechanical monsters (even if they don't have the Mech property) use this attack. Globe 199/Number 199 Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1020 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This is used by the CPU and the Brachioraidas (FF4A only). This is one of the few spells that have a maxed spell power. Fire/Flame (monster versions) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Fire Spell Power: 1/5 of target's MaxHP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Blaze Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Ice Spell Power: 1/4 of target's MaxHP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Blitz (monster version)/Lightning Flash Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Lightning Spell Power: 1/2 of target's MaxHP Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Thunder/Lightning (monster versions) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Lightning Spell Power: 1/4 of target's MaxHP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: D.Breath/Dark Breath Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Fire Spell Power: 1/4 of the target's MaxHP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This attack is made by the Dark Elf/Dark Dragon. Big Wave/Big Tsunami/Tidal Wave Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/4 of the target's MaxHP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Blizzard/Snowstorm/Ice Storm Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Ice Spell Power: 1/25 of caster's current HP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Wave/Tsunami Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/25 of caster's current HP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Tornado (monster version)/Whirlwind Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/20 of caster's current HP Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Laser (Dr. Lugae version) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1/5 of caster's current HP Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: No Notes: This attack is made by Dr. Lugae (the undead-ish mech form). Explode (bomb version)/Self-Destruct Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: caster's current HP Targeting: one target, default enemy Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Quake (monster version)/Earthquake Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 80 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is the weakest variation of Quake. Emission/Flame Thrower Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Fire Spell Power: 20 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: Heat Ray Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Fire Spell Power: 60 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: Glare/Flame Dragon Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Fire Spell Power: 360 Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: The Elementals version of Rubicant/Rubicante ignores targeting. Odin/Zantetsuken (monster version) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 160 Targeting: all enemies Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This attack is used by Odin when you fight him. MegaNuke/Mega Flare (monster version) Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 1020 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: No Notes: This is the strongest multitargeted spell... weaker than the Bahamut summon. Needle Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: uses caster's attack power and attack multiplier as base Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This can be blocked via magic evade. Counter/Counter Horn Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: uses caster's attack power and attack multiplier as base Targeting: one target, default enemy Hit Rate: 100 Boss Bit: Yes Status Multiplier: No Ignore Reflect: Yes Notes: This can be blocked via magic evade, although probably only Rydia at level 15 or later will be able to avoid the Antlion's counter attack. "Dummy"/Monster 000 - Set Monster Invincibility Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This hidden spell increases the invincibility counter. This is used by the Mist Dragon when changing into Mist form and Zeromus when Cecil does battle with it initially. It only works on the monster casting this. "Dummy"/Monster 000 - Remove Monster Invincibility Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This hidden spell decreases the invincibility counter. This is used by the Mist Dragon when reverting from Mist form and Zeromus after Cecil uses the Crystal on it. It only works on the monster casting this. Recover/Regenerate/Re-Form Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is usually retargeted to revive all boss monsters on the field. All monsters revived by this method will have all statuses removed and full HP. However, MP is not recovered. Remedy/Reraise/Renew Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is made by the "cell" monsters to recover all HP lost. The following spells are for the SNES version (starting at Spell #173/0xAD), but may have been relocated elsewhere in FF4A. (Unnamed) - Tradeoff/Switch Monster Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell is used by monsters to change into a different monster. The monsters that initiate this automatically die and nothing is gained. This is used by the Trap Door, Mombomb, Zeromus (to change forms), Dr. Lugae (in his attempt to rebuild Balnab/Barnabas), Calbrena/Calcobrena, Dark Elf, and the Elemental battle (from Rubicant/Rubicante to Kainazzo/Cagnazzo). The monsters "that are spawned" are actually hidden (like summoned monsters) and are revived by this spell. (Unnamed) - End Battle Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by various monsters to end the battle, such as the battle with Rydia who summons Titan that casts this right after Quake (monster version) is used. (Unnamed) - EvilWall Move Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used in conjunction with an attack to "show" the EvilWall's movement. (Unnamed) - Summons "Mist Dragon" Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by the Shadow Dragon as method of simulating Rydia "in the background" summoning the Mist Dragon to save Cecil. (Unnamed) - Reveal "Older Rydia" Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by Golbez to "unhide" Rydia. (Unnamed) - Unknown/Unused Audiovisual Effect Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: If I knew, I would let you know. (Unnamed) - Summons Anna Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by the WaterHag in that special sequence to "summon" Anna. (Unnamed) - Summons Edward and Tellah Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: In FF4A, a different character is shown when Edward is not in his original spot in the Tower of Prayers. (Unnamed) - Summons Palom and Porom Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: In FF4A, a different character is shown when Palom and/or Porom are not in their original spot in the Tower of Prayers. (Unnamed) - Summons Cid and Yang Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: In FF4A, a different character in shown when Cid and/or Yang are not in their original sport in the Tower of Prayers. (Unnamed) - Summons Golbez and FuSoYa Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: (Unnamed) - Removes Character Images Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: For any character images that appear, this is used to remove them. This is most notable with Anna disappearing during said Waterhag battle. (Unnamed) - Unknown/Unused Audiovisual Effect Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: It's probably the opposite the the above spell. (Unnamed) - Revives All Characters Casting Time: 0 MP Cost: 0 Status Effect: remove Death Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used in Zeromus's battle script to revive all the characters. This is retargeted even though targeting is set... (Unnamed) - Zeromus Shakes Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: self/no target Hit Rate: 0 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used by Zeromus to execute his massive shaking and linked/ chained with other spells. (Unnamed) - "Mist Dragon" Spell Data Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: 80 Targeting: all allies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This spell data is linked with the "Mist Dragon" the Shadow Dragon summons. Note that the targeting is to reflect the direction of the damage being dealt. This simply is not the original Mist Dragon damage algo. (Unnamed) - Unknown/Unused Haste Spell Casting Time: 1 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: -8 speed modifier Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: The default speed modifier is 16 for all targets. Haste decreases this modifier by 8 points. The lowest this modifier can be is at 12. At 12, the target's ATB seems to increase by 25%. This spell quickens every timer, except for Count/Doom. (Unnamed) - Elixir Healing Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used in the final battle with Zeromus to fully heal characters. This is usually targeted against individual characters and executed by Zeromus's battle script. (unnamed) - Flashing Heal/Crystal Effect Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: n/a Spell Power: n/a Targeting: 0 Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is used in the final battle with Zeromus for the healing given by the other characters. This is executed in Zeromus's battle script chained with Elixir Healing. The following spells are for the GBA version only Meteor - Spell #94/0x5E Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Holy Spell Power: 1000 Targeting: all enemies Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This custom Meteor is probably used by Zeromus instead of the original Meteor. Double Meteor - Spell #173/0xAD Casting Time: 0 MP Cost: 0 Status Effect: n/a Elemental: Holy Spell Power: 80 Targeting: 0 Hit Rate: 100 Boss Bit: No Status Multiplier: No Ignore Reflect: Yes Notes: This is a revised version of Double Meteor that is used by the twins and Golbez/FuSoYa combo. The spell algo for this is unknown as of yet. ------------------------------------------------------------------------------ Credits ------- All this work and research would not have been possible without the help of zyrothfar's editor. It's really nifty, but as of the current moment, it's still a bit buggy, but lots of other FF4 research and testing was accomplished with the help of this editor. BSiron's original FF2 Algo FAQ is the most awesome thing written for this game and even though it's mostly obsolete in some instances, it is the basis for so many bits and pieces that have been derived and expanded upon... I would like to thank Dragonsbrethren for tolerating me and answered questions I had about FF4, before I even realized there was more to the game than what I already knew after many many many years of playing this game. I thank Lenophis for putting up with me. :P JCE3000GT deserves special thanks for currently putting up a fairly good FF2 hack for this game and getting me very interested. I would say that it is the benchmark of all FF2/4 hacks to come. I would also like to thank Phoenix to go look into the code to find and verify stuff that have even yet to be documented (I'll have to get around to it). Entroper provided some nice datasheets for FF4A (though I don't have any spell data for the overpowered Lightbringer and Fiery Hammer). Paladin provided a nice datasheet for FF2/4, although there was a bunch of data that finally confirms some stuff that was never quite finished for FF2/4. There's this Japanese site with all the cool info I'd like to thank too.. but I can't read Japanese for the life of me, so bleh. Also, whoever wrote and/or contributed to the Tower of Bab-il documents should be thanked for providing quite of bit of insight to the internal game engine. Others that I can't remember off the top of my head, I thank you too! Whoever is hosting the forum with all the info that have been dug up and researched, I thank you too. I also thank and blame the idiots to make stupid unresearched statements about this game. Only you people make me furious enough to prove you wrong. I credit myself only because I selfishly want a better FF2/4 hack. :P Thanks to J2e for producing a decent translation for FF4, even though they don't seem to have any idea on battle mechanics and mislabeled certain equipment descriptions (the Avenger Sword for one). This guide would never have been possible without your help! Thanks to CJayC for hosting this guide on Gamefaqs. ------------------------------------------------------------------------------ Version Reference ----------------- 1.00 - Initial Version 1.01 - Minor tweaks to certain details made 1.02 - Added more information to Odin and the spells that make the characters appear and some more minor tweaks made Future Versions? ---------------- When I get around to it, I will include item based stat info, weapon powered spells, the magic algo (dun dun dun), and various other things that are related and important such as status behavior. Note that this will take a freaking while as it is torturesome to type this all up. ------------------------------------------------------------------------------ Legally Boring -------------- If there are any errors, please e-mail me. Outright stupid e-mail will be ignored. Feel free to distribute this guide anywhere outside of GameFAQs as long as any/all of the content is not modified and refers to Gamefaqs as the original distribution point. DO NOT copy or plagarize any portions of this guide as your work. If you wish to use portions of text in your guide, you MUST reference this guide as your source. Copyright 2008 Deathlike2