Deathlike2's FF4 Spell Info
Version 1.02
dlfaqs@gmail.com
started on 5/11/08
submitted on 7/31/08
------------------------------------------------------------------------------



Introduction
------------
When I saw FF2 (SNES) for the first time, I was in love with the game. I
love all the various incarnations of this game, and it's great seeing the
little differences between the versions. I wrote this FAQ because there are
many details lacking in the current spell guides for this game put up. I
commend BSiron's original FF2 (SNES) Algo FAQ for getting the basic info out
there. It lacks a few details, which my document will cover. I will also try
to dispel stupid rumors that people have regarding this game as well.

This document will cover the following versions/ports that will be referenced
in the guide:
FF2   - Final Fantasy 2 (SNES), both revisions 1.0 and 1.1
FF4   - Final Fantasy 4 (Super Famicom, - Japanese)
FF4ET - Final Fantasy 4 Easytype (Super Famicom, - Japanese)*
FF4A  - Final Fantasy 4 Advance, US and Euro versions
(matches up with Jap 1.0 and 1.1 revisions respectively)

*Note: This game is NOT FF2 in Japanese.

This info has not been tested or verified with the following versions/ports:
FF4PS - Final Fantasy 4 PSX port (from the FF Anthologies Collection)
FF4WS - Final Fantasy 4 Wonderswan port
FF4DS - Final Fantasy 4 DS port

So, not to keep you waiting too much, onto the spells!

There spells will be listed in the following format:

Name: self explanatory
Casting Time: A timer(?) starts the delay before the execution of said spell.
There is no delay for monster casted spells. The higher the number, the longer
the delay.
MP Cost: This is self explanatory. A monster never consumes nor requires MP
for a spell to be successfully cast.
Status Effect: A status effect may be inflicted as part of the spell.
Elemental: A spell may be based on an elemental, which can be influcenced by
the target's weakness, resistance, immunity, or absorb.
Spell Power: For attack spells, this is generally applied against
Magic Defense of the target to compute the damage taken/dealt. The internal
value for spells is usually Spell Power/4. Spell Power/8 is used for summons.
Targeting: There are 8 different possibilities of targeting. Any spell that
always targets all opponents or all allies will avoid split damage.
Monsters casting spells tend to ignore spell targeting data.
Hit Rate: The success of the spell is determined by this value.
Boss Bit: If set, this spell will always fail on monsters with the boss
bit set.
Status Multiplier: If set, this spell will always have a spell multiplier
of 1.
Ignore Reflect: If true, this spell will ignore Reflect status on the target.
Notes: Any other relevent info will be provided here.


Spells (in the order they are listed internally)
------

Hold
Casting Time: 1
MP Cost: 5
Status Effect: Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 85
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: This spell's success appears to be level driven as well. This spell
will automatically fail if paralysis or other statuses that have a greater
priority are inflicted. High Will Power or monster Spell Power will reduce
the duration of the status.


Mute/Silence
Casting Time: 2
MP Cost: 6
Status Effect: Silence
Elemental: n/a
Spell Power: n/a
Targeting: one/all targets, default one enemy
Hit Rate: 90
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: Silence status disables every non-monster spell magic sets,
which include White, Black, Twin, Ninja/Ninjutsu, Call/Summon.


Charm/Confuse
Casting Time: 1
MP Cost: 10
Status Effect: Charm
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 75
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: Monsters affected by Charm status will run their "Charm" scripts, which
do not guarentee them hurting themselves. Characters affected by Charm status
will either attack or cast a random White or Black magic spell, assuming the
character has that option. FF4A appears to prevent the casting of Meteor and
Holy by your characters intentionally.


Blink
Casting Time: 0
MP Cost: 8
Status Effect: Image (2)
Elemental: n/a
Spell Power: n/a
Targeting: one target, default ally
Hit Rate: 50
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: The target is able to evade two physical attacks with this status.


Armor/Protect
Casting Time: 0
MP Cost: 9
Status Effect: n/a
Elemental: n/a
Spell Power: +5 Defense
Targeting: one/all targets, default one ally
Hit Rate: 66
Boss Bit: No
Status Multiplier: Yes
Ignore Reflect: No
Notes: When successful, this spell increases the afflicted target's defense
by 5, to a max of 255. The SNES version of the game visually displays spell
failure when defense is maxed. The spell is also cast by Endure/Gird, which
follows the same rules as the spell, except that in FF4A, the monster does not
benefit from the spell when reflected. Failure of this spell can be frequent
due to low Will Power/Spirit of the caster. Multitargeting does not reduce
the power of the spell. Although this spell is "dummied out" of FF2, it is
cast by the Mind monster vs physical attacks. This is also a spell not normally
castable in FF4ET, but can be cast as a weapon-item via the Defender and
Murasame.


Shell
Casting Time: 0
MP Cost: 10
Status Effect: n/a
Elemental: n/a
Spell Power: +3 Magic Defense
Targeting: one/all targets, default one ally
Hit Rate: 66
Boss Bit: No
Status Multiplier: Yes
Ignore Reflect: No
Notes: When successful, this spell increases the afflicted target's magic
defense by 3, to a max of 255. The SNES version of the game visually displays
spell failure when magic defense is maxed. Failure of this spell can be
frequent due to Will Power/Spirit of the caster. Multitargeting does not
reduce the power of the spell. In the SNES version, Zeromus ignores the Shell
bonus. It is unknown if it affects the GBA version, but there's a good chance
this is the case. Although this spell is "dummied out" of FF2, it is cast
by the Mind monster vs Holy elemental magic. This is also a spell not normally
castable in FF4ET, but can be cast as a weapon-item via the Elven Bow.


Slow
Casting Time: 1
MP Cost: 14
Status Effect: n/a
Elemental: n/a
Spell Power: +8 Speed Modifier
Targeting: one/all targets, default one enemy
Hit Rate: 70
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: The default speed modifier is 16 for all targets.
Slow increases this modifer by 8 points. The highest this modifer can be is
at 32. At 32, the target's ATB is slowed by 50%. This spell slows down every
timer, except for Count/Doom.


Fast/Haste
Casting Time: 1
MP Cost: 25
Status Effect: n/a
Elemental: n/a
Spell Power: -3 Speed Modifier
Targeting: one target, default ally
Hit Rate: 50
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: The default speed modifier is 16 for all targets.
Haste decreases this modifier by 3 points. The lowest this modifier can be is
at 12. At 12, the target's ATB seems to increase by 25%. This spell quickens
every timer, except for Count/Doom. Monsters targeting characters with this
spell is treated negatively and is blocked by magic defense.


Bersk/Berserk
Casting Time: 1
MP Cost: 18
Status Effect: Berserk
Elemental: n/a
Spell Power: n/a
Targeting: one target, default ally
Hit Rate: 50
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This can be used to increase the target's attack power base by 50% for
the duration of the status. It will also cause the target uncontrollably make
physical attacks to random enemy targets.


Wall/Reflect
Casting Time: 0
MP Cost: 30
Status Effect: Wall/Reflect
Elemental: n/a
Spell Power: n/a
Targeting: one target, default ally
Hit Rate: 75
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: In the SNES version, reflecting a spell causes monster counter script
behavior to be avoided. For instance, a Behemoth doesn't react to Holy
when it is reflected. Also, certain spell palettes are modified when reflected
in the SNES version. In FF4A, the Wicked Mask's Reflect always succeeds
unlike the SNES version. For magic in general, all spells casted towards the
enemy is considered a negative effect and magic evasion is applied.
You will find that the EvilMask's Reflect can fail to work in the SNES
versions, hence the change made in FF4A.


White/Holy
Casting Time: 3 (2 in FF4ET)
MP Cost: 46
Status Effect: HP Leak (if the target is weak vs the elemental)
Elemental: Holy
Spell Power: 340
Targeting: one target, default enemy
Hit Rate: 99
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: HP Leak is inflicted if and only if the enemy is weak vs Holy. Sounds
and graphics are executed regardless of the success of the spell.


Dispel
Casting Time: 1
MP Cost: 12
Status Effect: removes Berserk, Stop (only when Count/Doom is inflicted),
HP Leak, Wall/Reflect, Barrier, Image (2), Image (1)
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 70
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: In the SNES version, this spell cannot remove Stop status, but ends
its timer for characters, which freezes them indefinately until Stop is
reinflicted. This spell is dummied out of FF2 for some unknown reason. This is
also a spell not normally castable in FF4ET, but can be cast as a weapon-item
via the Lunar/Energy Staff.


Peep/Scan/Libra
Casting Time: 0
MP Cost: 1
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 99
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell displays current and MaxHP. It also informs you of elemental
weaknesses, which include Fire, Ice, Lightning, Air, Holy, and Darkness.
Air elemental consists mostly of most Spears, Arrows, Boomerangs, but not
the Dwarf Axe. Darkness elemental is part of the Dark Knight's weapons (but
not Dark Wave).


Cure1/Cure
Casting Time: 1 (0 in FF4ET)
MP Cost: 3
Status Effect: n/a
Elemental: n/a
Spell Power: 16
Targeting: one/all targets, default ally
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: Undead targets take damage from this spell. This spell has the best
MP cost to HP healing ratio outside of battle.


Cure2/Cura
Casting Time: 1
MP Cost: 9
Status Effect: n/a
Elemental: n/a
Spell Power: 48
Targeting: one/all targets, default ally
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: Undead targets take damage from this spell.


Cura3/Curaga
Casting Time: 1
MP Cost: 18
Status Effect: n/a
Elemental: n/a
Spell Power: 144
Targeting: one/all targets, default ally
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: Undead targets take damage from this spell.


Cure4/Curaja
Casting Time: 0
MP Cost: 40
Status Effect: n/a
Elemental: n/a
Spell Power: 288
Targeting: one/all targets, default ally
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: Undead targets take damage from this spell. Single targeted healing
will heal up to 9999 in the GBA version. Up to 16384 is healed in the SNES
version, and any value greater than that will heal MP instead (most notable
in FF2's Asura battle).


Heal/Esuna
Casting Time: 2
MP Cost: 20
Status Effect: removes Stone, Frog/Toad, Mini, Piggy, Silence, Blind, Poison,
Curse, Paralysis, Sleep, Charm, Gradual Petrification, Berserk (FF4A only)
Elemental: n/a
Spell Power: n/a
Targeting: one target, default ally
Hit Rate: 80
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: Berserk removal is only FF4A specific. The original spell to remove
that was Dispel. This spell can be cast outside of battle while under
Frog/Toad and Piggy statuses.


Life1/Life
Casting Time: 0
MP Cost: 8
Status Effect: removes Death status
Elemental: n/a
Spell Power: n/a
Targeting: one target, default ally
Hit Rate: 75
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: This spell revives a target with HP = Vitality (Stamina) * 5.
It is possible for this spell to fail in battle with Tellah. There is
peculiar behavior when the Vitality/Stamina stat is 0. In the SNES version,
reviving the character outside of battle will produce a 0HP "living" character,
until battle starts and the characters reverts to death status. This character
cannot be revived in battle. In the GBA version, reviving the character outside
of battle will also produce a 0HP living character. If revived in battle, the
character will have 1HP. A 0HP character will still function normally until
damage is taken.


Life2/Full-Life
Casting Time: 2
MP Cost: 52
Status Effect: removes Death status
Elemental: n/a
Spell Power: n/a
Targeting: one target, default ally
Hit Rate: 80
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: This spell revives a target to full HP.
It is possible for this spell to fail in battle with Tellah. This can be used
in the SNES versions to revive monsters for experience/item harvesting. This
bug cannot be exposed vs bosses or Death resistant monsters.


Size/Mini
Casting Time: 4
MP Cost: 6
Status Effect: Mini
Elemental: n/a
Spell Power: n/a
Targeting: one/all targets, default one enemy
Hit Rate: 50
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: Mini status decreases the defense and evasion of a target to 0 and
doubles physical damage taken. It disables a number of commands.


Exit/Teleport
Casting Time: 0
MP Cost: 10
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell allow exiting a battle that you are allowed to run away from
without penalty. If allowed by location, it teleports the group to the
entrance of the level. If cast while on a damage tile and the characters are
not floating, up to 2100HP will be lost in the SNES version.


Sight
Casting Time: 0
MP Cost: 2
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: This spell creates a birds eye view in the SNES version. In the GBA
version, this spell opens a special minimap. In the SNES version, the spell
has a funky graphics effect when reflected.


Float
Casting Time: 1
MP Cost: 8
Status Effect: Float
Elemental: n/a
Spell Power: n/a
Targeting: all allies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: In battle, this status will allow targets to avoid Quake.
Outside of battle, it will prevent damage tiles from hurting every character.
This status disables Yang's Kick command in the SNES version. This status is
not retained in the SNES versions when it is loaded from a save.


Toad
Casting Time: 3 (2 in FF4ET)
MP Cost: 7
Status Effect: Toad
Elemental: n/a
Spell Power: n/a
Targeting: one/all targets, default one enemy
Hit Rate: 50
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: This status reduces all evasion, defense, and magic evasion to 0.
Spells other than Toad are disabled. Most commands are disabled. Toad status
allows Edward to Sing Frog Song.


Piggy
Casting Time: 6 (1 in FF4ET)
MP Cost: 1
Status Effect: Piggy
Elemental: n/a
Spell Power: n/a
Targeting: one/all targets, default one enemy
Hit Rate: 10 (40 in FF4ET)
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: This status disables commands and spells other than Piggy.


Warp/Degen
Casting Time: 0
MP Cost: 4
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: Outside of battle, it warps the character to a previous entrance.
Repeats castings will eventually arrive at the exit. This well was originally
intended to inflict death status on enemies. The Marion/Puppeteer monster
casts this spell as part of its Charm script and you could see the originally
intended effect via Reflect/Wall.


Venom/Poison
Casting Time: 1
MP Cost: 2
Status Effect: Poison
Elemental: n/a
Spell Power: 0
Targeting: one/all targets, default one enemy
Hit Rate: 90
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: Poison resistance was not fixed until FF4A Euro version. Initial
damage will always be 1, and damage from poison in battle will deal 1/8 of
the target's maxHP with a minimum damage of 1. A high MaxHP for monsters
or high Vitality/Stamina slows down the poison damage timer.


Fire1/Fire
Casting Time: 1 (0 in FF4ET)
MP Cost: 5
Status Effect: n/a
Elemental: Fire
Spell Power: 16
Targeting: one/all targets, default one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: 


Fire2/Fira
Casting Time: 3 (2 in FF4ET)
MP Cost: 15
Status Effect: n/a
Elemental: Fire
Spell Power: 64
Targeting: one/all targets, default one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: 


Fire3/Firaga
Casting Time: 4 (3 in FF4ET)
MP Cost: 30
Status Effect: n/a
Elemental: Fire
Spell Power: 256
Targeting: one/all targets, default one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: 


Ice-1/Blizzard
Casting Time: 1 (0 in FF4ET)
MP Cost: 5
Status Effect: n/a
Elemental: Ice
Spell Power: 16
Targeting: one/all targets, default one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: 


Ice-2/Blizzara
Casting Time: 3 (2 in FF4ET)
MP Cost: 15
Status Effect: n/a
Elemental: Ice
Spell Power: 64
Targeting: one/all targets, default one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: 


Ice-3/Blizzaga
Casting Time: 4 (3 in FF4ET)
MP Cost: 30
Status Effect: n/a
Elemental: Ice
Spell Power: 256
Targeting: one/all targets, default one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: 


Lit-1/Bolt/Thunder
Casting Time: 1 (0 in FF4ET)
MP Cost: 5
Status Effect: n/a
Elemental: Lightning
Spell Power: 16
Targeting: one/all targets, default one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: 


Lit-2/Bolt2/Thundara
Casting Time: 3 (2 in FF4ET)
MP Cost: 15
Status Effect: n/a
Elemental: Lightning
Spell Power: 64
Targeting: one/all targets, default one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: 


Lit-3/Bolt3/Thundaga
Casting Time: 4 (3 in FF4ET)
MP Cost: 30
Status Effect: n/a
Elemental: Lightning
Spell Power: 256
Targeting: one/all targets, default one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: 


Virus/Bio
Casting Time: 0
MP Cost: 20
Status Effect: HP Leak
Elemental: n/a
Spell Power: 128
Targeting: one/all targets, default one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: HP Leak does an additional 60 points of damage over time
(assuming no Haste/Slow involvement).


Weak/Tornado
Casting Time: 2 (1 in FF4ET)
MP Cost: 25
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 75
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: Even if the spell succeeds via hit rate, it can fail if the randomly
selected number between 1 and 9 is greater than the current HP of the target,
This could happen against the Imp/Goblin. This spell may be level driven..
This spell can be multitargeted via Tellah's Recall/Remember command,
due to command targeting having priority.


Quake
Casting Time: 2
MP Cost: 30
Status Effect: n/a
Elemental: n/a
Spell Power: 200
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell hits all target that are not floating or are not weak
vs Air elemental attacks (arrows, boomerangs, most spears).


Sleep
Casting Time: 3 (2 in FF4ET)
MP Cost: 12
Status Effect: Sleep
Elemental: n/a
Spell Power: n/a
Targeting: one/all targets, default one enemy
Hit Rate: 50
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: This spell is level driven. When multitargeting, not all enemies may
be put to sleep even if they are not resistant. High Will Power/Spirit
or monster Magic Power will reduce the duration of this status.


Stone/Break
Casting Time: 2 (1 in FF4ET)
MP Cost: 15
Status Effect: Stone
Elemental: n/a
Spell Power: n/a
Targeting: one/all targets, default one enemy
Hit Rate: 30 (40 in FF4ET)
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: Monsters successfully hit by this spell immediately die instead.


Fatal/Death
Casting Time: 5 (2 in FF4ET)
MP Cost: 35
Status Effect: Death
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 60
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: The palette of this spell turns bloody red when reflected in the SNES
version. This spell can be multitargeted via Tellah's Recall/Remember command
due to command targeting.


Stop
Casting Time: 2 (1 in FF4ET)
MP Cost: 15
Status Effect: Stop
Elemental: n/a
Spell Power: timer = 10
Targeting: one target, default enemy
Hit Rate: 80
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: The palette of this spell turns green when reflected. A timer of 10
is started for this status. All timers are stopped for the duration of this
status. Casting Stop on a target that already has the Stop status will
reset the timer to 10. The target's queued command is automatically removed
when this status is inflicted.


Drain
Casting Time: 3 (2 in FF4ET)
MP Cost: 18
Status Effect: n/a
Elemental: Drain
Spell Power: 20 (80 in FF4ET)
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: FF4ET has this spell beefed up dramatically. Draining undead will
invert damage and healing. Drain ignores the elemental property of the spell
in its algo.


Psych/Osmose
Casting Time: 5 (1 in FF4ET)
MP Cost: 0
Status Effect: n/a
Elemental: Drain
Spell Power: 16 (20 in FF4ET)
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: Draining undead will invert MP loss and healing. Psych/Osmose ignores
the elemental property of the spell in its algo.


Meteo/Meteor
Casting Time: 10 (5 in FF4ET)
MP Cost: 99
Status Effect: n/a
Elemental: Holy
Spell Power: 800
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: Tellah has enough base Wisdom/Intelligence (16) to do 9999 damage to an
extra weak Holy elemental Golbez version (4x). 12 Wisdom would have been
required. It requires 48 Wisdom to do 9999 damage consistantly vs enemies
with 0 magic defense. It requires 72 Wisdom to do 9999 damage consistantly
vs enemies with 254 magic defense.


Nuke/Flare
Casting Time: 0
MP Cost: 50
Status Effect: n/a
Elemental: n/a
Spell Power: 400
Targeting: on enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes:


Imp/Goblin
Casting Time: 0
MP Cost: 1
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Bomb
Casting Time: 0
MP Cost: 10
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Cockatrice
Casting Time: 2 (1 in FF4ET, even though it's not normally accessible)
MP Cost: 15
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Mage/Mind Flayer
Casting Time: 0
MP Cost: 18
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Chocb/Chocobo
Casting Time: 3 (2 in FF4ET)
MP Cost: 7
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Shiva
Casting Time: 4 (3 in FF4ET)
MP Cost: 30
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Indra/Ramuh
Casting Time: 4 (3 in FF4ET)
MP Cost: 30
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Jinn/Ifrit
Casting Time: 4 (3 in FF4ET)
MP Cost: 30
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Titan
Casting Time: 5 (4 in FF4ET)
MP Cost: 40
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Mist/Dragon
Casting Time: 3 (2 in FF4ET)
MP Cost: 20
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Sylph
Casting Time: 1 (0 in FF4ET)
MP Cost: 25
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Odin
Casting Time: 2 (1 in FF4ET)
MP Cost: 45
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Levia/Leviathan
Casting Time: 3 (2 in FF4ET)
MP Cost: 50
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Asura/Ashura
Casting Time: 1
MP Cost: 50
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Baham/Bahamut
Casting Time: 3 (2 in FF4ET)
MP Cost: 60
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: Yes
Notes: This is the spell you select in the Summon/Call screen.
Casting time is adhered to. MP cost is used for menu selection/highlighting,
not MP consumption. Every other aspect of the spell is dealt elsewhere.


Comet
Casting Time: 0
MP Cost: 20
Status Effect: n/a
Elemental: n/a
Spell Power: 80
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: The twins use this spell infrequently. MP is consumed by both twins
because of the Twin command, not the spell itself. This is cast 64/256 of
the time via the Twin command. The ratio is unknown for FF4A's Twin Stars
equipment.


Flare (Twin Spell)/Pyro
Casting Time: 0
MP Cost: 10
Status Effect: n/a
Elemental: n/a
Spell Power: 120
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: The twins use this spell frequently unless they are equipped with FF4A's
Twin Stars. MP is consumed by both twins because of the Twin command, not the
spell itself. Also, the Twin command's targeting overrides the spell's
default targeting. This is cast 191/256 of the time via the Twin command. The
ratio is unknown for FF4A's Twin Stars equipment.


Flame (Ninja Spell)/Katon
Casting Time: 2 (1 in FF4ET)
MP Cost: 15
Status Effect: n/a
Elemental: Fire
Spell Power: 80
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Flood (Ninja Spell)/Suiton
Casting Time: 2 (1 in FF4ET)
MP Cost: 20
Status Effect: n/a
Elemental: Ice
Spell Power: 120
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Blitz (Ninja Spell)/Raijin
Casting Time: 2 (1 in FF4ET)
MP Cost: 25
Status Effect: n/a
Elemental: Lightning
Spell Power: 160
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Smoke
Casting Time: 0
MP Cost: 10
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all allies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is a battle escaping magic.


Pin/Needle
Casting Time: 0
MP Cost: 5
Status Effect: Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 75
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: No
Notes: This is the same as Hold, except powered by Wisdom/Intelligence.


Image
Casting Time: 0
MP Cost: 6
Status Effect: Image (2)
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 99
Boss Bit: No
Status Multiplier: Yes
Ignore Reflect: Yes
Notes: It's simply a self-induced Blink.


Magic Arrow
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 28
Targeting: one target, default enemy
Hit Rate: 90
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: This is the spell attached to the Rod. You will find the reflecting
this spell to be amusing. Since this is cast by a weapon, spell hit rate is
ignored, like all weapon-item spells.


Heal (Cure/Healing Staff version)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 12
Targeting: all allies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: This is the spell attached to the Cure/Healing Staff.


Basuna
Casting Time: 0
MP Cost: 0
Status Effect: remove Berserk, Charm, Sleep, Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: one target, default ally
Hit Rate: 75
Boss Bit: No
Status Multiplier: Yes
Ignore Reflect: No
Notes: This is the spell attached to the Silver/Mythril Staff and is
effectively the same as the Unicorn Horn, except single target.


Poisona
Casting Time: 0
MP Cost: 0
Status Effect: remove Poison
Elemental: n/a
Spell Power: n/a
Targeting: one target, default ally
Hit Rate: 75
Boss Bit: No
Status Multiplier: Yes
Ignore Reflect: No
Notes: This is the spell attached to the Staff.


Dancing Dagger
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 40
Targeting: one target, default enemy
Hit Rate: 90
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is the spell attached to the Dancing Dagger.


Imp/Goblin Punch
Casting Time: 0
MP Cost: 1
Status Effect: n/a
Elemental: n/a
Spell Power: 8
Targeting: one enemy (single target summons use this exclusively)
Hit Rate: 50
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: For some reason, the summon damage algorithm seems to ignore the hit
rate of this spell.


Bomb/Self-Destruct
Casting Time: 0
MP Cost: 15
Status Effect: n/a
Elemental: n/a
Spell Power: based on caster's current HP
Targeting: one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: Yes
Ignore Reflect: Yes
Notes: The status multiplier is involved probably due to potential overflow.


Stone Beak/Petrifying Beak
Casting Time: 0
MP Cost: 15
Status Effect: Stone
Elemental: n/a
Spell Power: 0
Targeting: one enemy
Hit Rate: 50
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: If the monster is not a boss, the monster will take 1 damage,
regardless of Stone resistance. It is possible for this spell to set death
and stone status on a target. This spell is dummied out of FF2 and FF4ET.


Mage/Mind Blast
Casting Time: 0
MP Cost: 18
Status Effect: Paralysis
Elemental: n/a
Spell Power: 96
Targeting: one enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is the only other stun type spell (other than Stop) that can be
reinflicted to reset its timer. FF2 and FF4ET use a binding ring
graphic (for paralysis) instead of a similar graphic that
Protect/Shell/Blink/Image uses.


Chocobo/Chocobo Kick
Casting Time: 0
MP Cost: 7
Status Effect: n/a
Elemental: n/a
Spell Power: 40
Targeting: one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Shiva/Snowstorm/Diamond Dust
Casting Time: 0
MP Cost: 30
Status Effect: n/a
Elemental: Ice
Spell Power: 80
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Indra/Judgement Bolt
Casting Time: 0
MP Cost: 30
Status Effect: n/a
Elemental: Lightning
Spell Power: 80
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Jinn/Hellfire
Casting Time: 0
MP Cost: 30
Status Effect: n/a
Elemental: Fire
Spell Power: 80
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Titan/Rage of the Earth/Gaia's Wrath
Casting Time: 0
MP Cost: 40
Status Effect: n/a
Elemental: n/a
Spell Power: 160
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is just weaker Quake with a summon driving the spell.


Mist/Mist Breath
Casting Time: 0
MP Cost: 20
Status Effect: n/a
Elemental: n/a
Spell Power: based on caster's current HP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: Yes
Ignore Reflect: Yes
Notes: Just like the Bomb summon, the status multiplier is probably used to
prevent overflow.


Sylph/Wind's Whisper/Whisperwind
Casting Time: 0
MP Cost: 15
Status Effect: n/a
Elemental: n/a
Spell Power: 120
Targeting: one enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: The damage dealt will be converted into healing, split between all
characters on the field, minus those Hiding, Jumping, dead, or petrified.
This spell consumes 0 MP in the SNES versions. It is a bug because it is
probably considered a monster spell, which has a 0 MP consumption property.


Odin/Zantetsuken
Casting Time: 0
MP Cost: 45
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 0
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is a level powered spell. The spell only works if no target has
the Boss Bit and that the level check succeeds on all targets. This is an "all
or nothing" type of spell.The level check primarily factors in the caster's
level to the target's level. The probability of success increases when the
caster's level is greater than or equal to the target's level. It helps
significantly when there are fewer targets, because the level check is against
every target on the field. In other words, there is a greater difficulty of
killing 2 Imps/Goblins than 1 Imp/Goblin with Odin. The enemy's level cannot be
found out by normal means other than looking at the game's internal data.
In FF4A, there are numerous weaker enemies that are at level 99, which will
make it difficult for Odin to succeed. When this spell succeeds, the sliced
effect is used.


Leviathan/Tsunami
Casting Time: 0
MP Cost: 50
Status Effect: n/a
Elemental: n/a
Spell Power: 280
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: FF2 spells the attack Leviatan because of space limitations.


Asura/Ashura (human face)
Casting Time: 0
MP Cost: 50
Status Effect: n/a
Elemental: n/a
Spell Power: 160
Targeting: all allies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell heals better than Cure4/Curaja when multitargeting. FF2 and
FF4ET use the Cure2/Cura graphic whereas FF4 and FF4A use the Cure3/Curaga
graphic.


Asura/Ashura (yellow angry face)
Casting Time: 0
MP Cost: 50
Status Effect: n/a
Elemental: n/a
Spell Power: +5 Defense (240 base spell power for FF2)
Targeting: all allies
Hit Rate: 66 (100 for FF2)
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is Protect, like when you fought Asura in the boss battle. FF4ET
uses the Cure3/Curaja graphic instead. FF2 uses the Cure3/Curaja graphic and
does overpowered healing (9000 max for all targets in the best case scenario).


Asura/Ashura (purple happy face)
Casting Time: 0
MP Cost: 50
Status Effect: remove Death
Elemental: n/a
Spell Power: n/a
Targeting: all allies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: Yes
Ignore Reflect: Yes
Notes: This is a multitargeted Life spell.


Bahamut/Mega Flare
Casting Time: 0
MP Cost: 60
Status Effect: n/a
Elemental: n/a
Spell Power: 480
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: For 20% for MP over Flare, you get 20% more damage spread to everyone,
which makes this spell the most damage efficient over high magic defense
targets.


W.Meteo (SNES version) - Refer to FF4A Section for Spell Data
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Holy
Spell Power: 800
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is only used by FuSoYa and Golbez initially in the SNES versions
of this game, which is executed by a "Twin" command.


Monster 15
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 0
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is a blank spell slot separator. All spells above here are affected
by Mute/Silence.


Monster 16
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 0
Targeting: self/no target
Hit Rate: n/a
Boss Bit: n/a
Status Multiplier: n/a
Ignore Reflect: n/a
Notes: This is also a blank spell slot seperator. All spells below here are
not affected by Mute/Silence.


Glance/Gaze
Casting Time: 0
MP Cost: 0
Status Effect: Charm, Sleep, Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Red Eye/Bloody Eye monster. The status
affliction is random, with an equal 1/3 chance for Charm, Sleep, or Paralysis.


Bluster/Blaster
Casting Time: 0
MP Cost: 0
Status Effect: Paralysis, Death
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Panther/Cait Sith and Black Cat/Coeurl (and
Coeurl Regina in FF4A). The status affliction has a 1/2 distribution for Death
or Paralysis. There is an annoying behavior in FF4A which causes the effect to
be displayed, even though status resistance would normally cause it to fail
and produce no graphical effect.


Slap
Casting Time: 0
MP Cost: 0
Status Effect: Paralysis, Curse, Silence
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Lilith (and one of the FF4 dev monsters).
The status affliction has a 1/3 chance for Paralysis, Silence, or Curse.


Powder/Cold Snap/Poison Powder
Casting Time: 0
MP Cost: 0
Status Effect: Blind
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by monsters of the moth family. SandMoth/Flying
Eyes, RockMoth/Hell Flapper, and GloomWing are included here.


Glance/Pupil
Casting Time: 0
MP Cost: 0
Status Effect: Charm
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Calbrena/Calcobrena and VampLady/Miss Vamp.


Charm/Lure/Entice
Casting Time: 0
MP Cost: 0
Status Effect: Charm
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Lamia and Queen Lamia.


Tongue/Lick
Casting Time: 0
MP Cost: 0
Status Effect: Sleep
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Naga.


Curse
Casting Time: 0
MP Cost: 0
Status Effect: Curse
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Milon-Z/Scarmaglione "Elements version",
D.Fossil/Dinozombie, SwordMan/Dark Knight, and Warrior/Satanite.


Ray/Fingertip
Casting Time: 0
MP Cost: 0
Status Effect: 1/3 Petrify
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Medusa, Gorgon, and both versions of
Valvalis/Barbariccia.


Count/Doom
Casting Time: 0
MP Cost: 0
Status Effect: Count/Doom
Elemental: n/a
Spell Power: timer = 10
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is used by the Fataleye/Allemagne/Ahriman, Plague,
and Zeromus in FF4ET. The Plague overrides targeting and targets every
character. This status has a timer set to 10, which can be reset on another
casting. This attack is reflectable to kill the enemy.


Beak/Peck
Casting Time: 0
MP Cost: 0
Status Effect: Stone
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by all variations of the Cockatrice family,
including the Eagle, Cockatrice, Roc Baby, and Mist Eagle (in FF4A).
Treant/Wood Eyes also uses this.


Petrify/Stone Gaze
Casting Time: 0
MP Cost: 0
Status Effect: 1/3 Petrify
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by all variations of the Black Lizard family,
including the BlackLiz, Basilisk, IceLiz/Ice Lizard, and Catoblepas (FF4A
only).


Blast/Mind Blast (monster version)
Casting Time: 0
MP Cost: 0
Status Effect: Paralysis, HP Leak
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Mage/Mind Flayer monster (ironic)
and Breath/Zemus's Breath. Even if the paralysis fails, the HP leak property
always succeeds.


Hug/Embrace
Casting Time: 0
MP Cost: 0
Status Effect: Stone
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Kary/Moon Goddess/Selene Guardian and
Zeromus in FF4ET. Before the target is petrified, it is fully healed like
Cure4/Curaja was used. This contrasts to the Cockatrice Summon's attack.


Breath/Bad Breath
Casting Time: 0
MP Cost: 0
Status Effect: Toad, Mini, Piggy, Silence, Darkness, Charm
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Molbol/Marlboro, Great Marlboro, and
D.Lunar/Lunarsaurus. If you are resistant to one of the statuses, you resist
the entire attack. This is true for any multi-status attack.


Whisper
Casting Time: 0
MP Cost: 0
Status Effect: Piggy
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Dark Elf (after the harp music is played)
and Tricker/Rilmarder/Lil'Murderer (FF4ET only).


Entangle/Wreathe
Casting Time: 0
MP Cost: 0
Status Effect: Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Gung-Ryu/Gold Dragon, Hydra,
Python/Twin Asp/Twin Snake.


Weak (monster version)/Wall (monster version)/Whirl
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Ogopogo/Tidarithan in response to Lightning
and Zeromus in response to a Holy attack. It works better than the Black Magic
version.


Disrupt/Strain/Time Distortion
Casting Time: 0
MP Cost: 0
Status Effect: removes Berserk, Float, Image (2), Image (1), Barrier, Reflect/
Wall
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is made by Zeromus before Cecil uses the Crystal on it to reveal
his true form. It is used when he massively shakes. This spell also resets
the speed modifier to the default of 16. This is a duplicate of Black Hole
using a different visual.


Cold Mist
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Ice
Spell Power: 8
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Mist Dragon in Mist form as a counter.


Explode (Mombomb version)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: fire
Spell Power: 32
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Mombomb before it splits into multiple
bombs. This spell is simply an attack, and is not part of the conversion
process. It is simply part of an uninterruptable attack sequence used by
monster's battle script.


DullSong/Cursed Song/Song of Curse
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: +8 Speed Modifier
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by Scarmaglione (undead) on Mt. Ordeals in FF4 and
FF4A in response to Fire elemental magic. This is simply a multitargeted Slow
attack. The message displayed is part of an uninterruptable counter.


Hold Gas/Cursed Aura/Ice Bind
Casting Time: 0
MP Cost: 0
Status Effect: Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is made by Golbez when you fight him in the Crystal Room of the
Dwarves Castle. This is used by him in his scripted sequence. At this point,
noone has the equipment to resist the attack.


Gas/Sleeping Gas
Casting Time: 0
MP Cost: 0
Status Effect: Sleep
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by Dr. Lugae (the undead-ish Mech) as a counter to
taking physical damage.


Poison/Poison Gas
Casting Time: 0
MP Cost: 0
Status Effect: Poison
Elemental: n/a
Spell Power: 8
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by Dr. Lugae (the undead-ish Mech) as part of his
initial battle script.


Maser/Laser/Piercing Laser
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/10 of target's HP
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Attacker/Attack Sys/Attack Node from the CPU
battle.


Vanish
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is an "monster self suicide" spell used by enemies in scripted
sequences such as every battle with Golbez.


Demolish/Blk.Fang/Black Fangs
Casting Time: 0
MP Cost: 0
Status Effect: Death
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is made by the Shadow Dragon monster in the scripted sequence
during the underground Golbez battle.


Blk.Hole/Black Hole
Casting Time: 0
MP Cost: 0
Status Effect: removes Berserk, Float, Image (2), Image (1), Barrier, Reflect/
Wall
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by Zeromus and Brachioraidos (in FF4A only). This
spell resets the speed modifier to 16. The message that comes with the spell
in the Zeromus battle is part of the battle script, not the spell itself.


Dancing
Casting Time: 0
MP Cost: 0
Status Effect: Berserk
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Pinkpuff/Flan Princess.


Disrupt (TrapDoor version)/Dimension 9/Ninth Dimension
Casting Time: 0
MP Cost: 0
Status Effect: Death
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Trapdoor. It can be reflected to kill the
monster.


Storm/Maelstorm
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by Valvalis/Barbariccia in the Elements version,
and Behemoths in response to a Holy magic attack.


Magnet/Electromagnetic Field/Magnetic Radiation
Casting Time: 0
MP Cost: 0
Status Effect: Stop
Elemental: n/a
Spell Power: timer = 50
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by Last Arm and MacGiant/Giant Soldier in a
response to a lightning magic attack.


Reaction/Chain Reaction
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by a Grenade/Dark Grenade in response to Lightning. The
monster explodes and every monster explodes with it, causing all the
enemies to die.


Hatch
Casting Time: 0
MP Cost: 0
Status Effect: removes Egg
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: Enemies starting in Egg status do this in reaction to taking any damage.
This won't occur if the target dies or is in an uncontrollable state.


Remedy (monster version)/Heal (monster version)/Restore
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: healing 1/10 of target's MaxHP
Targeting: one target, default ally
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is used by Kainazzo/Cagnazzo, D.Lunar/Lunarsaurus, Wyvern/
Dark Bahamut, and Defender/DefenseSys/Defense Node.


Absorb/Suction
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: healing 1/3 of target's MaxHP
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is made by the SwordMan/Black Knight, Warrior/Satanite,
VampGirl/Draculady, and ZeromusEG (in FF4A).


Heal (monster version)/Medic/Panacea
Casting Time: 0
MP Cost: 0
Status Effect: remove Stone, Toad, Mini, Piggy, Mute, Darkness, Poison, Curse,
Paralysis, Sleep, Charm, Gradual Petrification, Berserk (FF4A only)
Elemental: n/a
Spell Power: n/a
Targeting: all allies
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is used by both forms of Dr. Lugae with altered targeting.
This works the same as Heal/Esuna.


Big Bang
Casting Time: 0
MP Cost: 0
Status Effect: HP Leak
Elemental: n/a
Spell Power: 200
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is used by Zeromus and ZeromusEG (in FF4A).


Vampire/Blood Suck
Casting Time: 0
MP Cost: 0
Status Effect: HP Leak
Elemental: n/a
Spell Power: 24
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by every bat monster in this game and various
other monsters.


Digest/Digestive Fluid/Digestive Acid
Casting Time: 0
MP Cost: 0
Status Effect: HP Leak
Elemental: n/a
Spell Power: 60
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Molbol/Marlboro.


Pollen
Casting Time: 0
MP Cost: 0
Status Effect: HP Leak
Elemental: n/a
Spell Power: 12
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the plant monsters, including the TrapRose/Blood
Flower, and Cannibal/Death Flower.


Crush/Crash Down
Casting Time: 0
MP Cost: 0
Status Effect: Death
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the EvilWall/Demon Wall.


Alert/Alarm
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by Alert/Security Eye and Searcher monsters to summon an
enemy. Group Slot 2 is reserved and emptied for the lone monster and the
monster is "resurrected". Group Slot 3 is usually where the additional monsters
accompany the Alert or Searcher. The annoying siren that plays ends when an
attack is made.


Call/Summon
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by the Marion/Puppeteer, Sorceror, Conjurer/Summoner, and
Mist Summoner. This has the same requirements that Alert/Alarm has for proper
operation. The difference is the sound played when the spell is used.


"Dummy" - Cause Other Monster Reaction
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used to cause other monsters to use a special reaction.
This is by Milon/Scarmaglion (living) on Mt. Ordeals to order his "undead
children" to attack. King Eblan uses it to tell Queen Eblan to change her
palette (this doesn't change it directly, it is just a trigger for it). The
Baron General uses this to order his soldiers to attack. The Generals at the
battle of Fabul and Toadlady/Toadwitch/Bog Witch at the Sylph's Cave uses this
as well.


Vanish (Zeromus version)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by Zeromus as in reaction as a full heal after losing
all his HP the first time around.


Search/Targeting
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by the Trap Door and Last Arm for targeting purposes.
Before their next attack, Monsters change their targeting or select a new
target, but this spell prevents the aforementioned from occuring. In the
SNES version, the targeting is adhered to regardless for the next attack. In
FF4A, it is retained only to the Last Arm's next script attack (not its
suicide counter).


Fission/Nuclear Explosion
Casting Time: 0
MP Cost: 0
Status Effect: 0
Elemental: n/a
Spell Power: caster's current HP
Targeting: all enemies (one target, default enemy in FF4A)
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This works the same as the Bomb's explode (suicide) attack except it
hurts every target equally. Last Arm does this when it gets weak. Targeting
may be changed due to Search/Targeting in the SNES version.


Retreat
Casting Time: 0
MP Cost: 0
Status Effect: Death
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: The monsters "disappears", but in actuality kill themselves. However,
you get nothing from the monster since you did not kill it.


Heal (Golbez version)/Release
Casting Time: 0
MP Cost: 0
Status Effect: remove Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by Golbez as part of a scripted attack to simulate Rydia
doing something to remove the paralysis.


Beam
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/10 of target's HP
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: Many mechanical monsters (even if they don't have the Mech property)
use this attack.


Globe 199/Number 199
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1020
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by the CPU and the Brachioraidas (FF4A only). This is one
of the few spells that have a maxed spell power.


Fire/Flame (monster versions)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Fire
Spell Power: 1/5 of target's MaxHP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Blaze
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Ice
Spell Power: 1/4 of target's MaxHP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Blitz (monster version)/Lightning Flash
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Lightning
Spell Power: 1/2 of target's MaxHP
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Thunder/Lightning (monster versions)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Lightning
Spell Power: 1/4 of target's MaxHP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


D.Breath/Dark Breath
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Fire
Spell Power: 1/4 of the target's MaxHP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Dark Elf/Dark Dragon.


Big Wave/Big Tsunami/Tidal Wave
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/4 of the target's MaxHP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Blizzard/Snowstorm/Ice Storm
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Ice
Spell Power: 1/25 of caster's current HP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Wave/Tsunami
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/25 of caster's current HP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Tornado (monster version)/Whirlwind
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/20 of caster's current HP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Laser (Dr. Lugae version)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/5 of caster's current HP
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by Dr. Lugae (the undead-ish mech form).


Explode (bomb version)/Self-Destruct
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: caster's current HP
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Quake (monster version)/Earthquake
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 80
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is the weakest variation of Quake.


Emission/Flame Thrower
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Fire
Spell Power: 20
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: 


Heat Ray
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Fire
Spell Power: 60
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


Glare/Flame Dragon
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Fire
Spell Power: 360
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: The Elementals version of Rubicant/Rubicante ignores targeting.


Odin/Zantetsuken (monster version)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 160
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is used by Odin when you fight him.


MegaNuke/Mega Flare (monster version)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1020
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: This is the strongest multitargeted spell... weaker than the Bahamut
summon.


Needle
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: uses caster's attack power and attack multiplier as base
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This can be blocked via magic evade.


Counter/Counter Horn
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: uses caster's attack power and attack multiplier as base
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This can be blocked via magic evade, although probably only Rydia at
level 15 or later will be able to avoid the Antlion's counter attack.


"Dummy"/Monster 000 - Set Monster Invincibility
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This hidden spell increases the invincibility counter. This is used by
the Mist Dragon when changing into Mist form and Zeromus when Cecil does battle
with it initially. It only works on the monster casting this.


"Dummy"/Monster 000 - Remove Monster Invincibility
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This hidden spell decreases the invincibility counter. This is used by
the Mist Dragon when reverting from Mist form and Zeromus after Cecil uses
the Crystal on it. It only works on the monster casting this.


Recover/Regenerate/Re-Form
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is usually retargeted to revive all boss monsters on the
field. All monsters revived by this method will have all statuses removed and
full HP. However, MP is not recovered.


Remedy/Reraise/Renew
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is made by the "cell" monsters to recover all HP lost.


The following spells are for the SNES version (starting at Spell #173/0xAD),
but may have been relocated elsewhere in FF4A.


(Unnamed) - Tradeoff/Switch Monster
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is used by monsters to change into a different monster. The
monsters that initiate this automatically die and nothing is gained. This
is used by the Trap Door, Mombomb, Zeromus (to change forms), Dr. Lugae (in
his attempt to rebuild Balnab/Barnabas), Calbrena/Calcobrena, Dark Elf, and
the Elemental battle (from Rubicant/Rubicante to Kainazzo/Cagnazzo). The
monsters "that are spawned" are actually hidden (like summoned monsters)
and are revived by this spell.


(Unnamed) - End Battle
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by various monsters to end the battle, such as the battle
with Rydia who summons Titan that casts this right after Quake (monster
version) is used.


(Unnamed) - EvilWall Move
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used in conjunction with an attack to "show" the EvilWall's
movement.


(Unnamed) - Summons "Mist Dragon"
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by the Shadow Dragon as method of simulating Rydia "in
the background" summoning the Mist Dragon to save Cecil.


(Unnamed) - Reveal "Older Rydia"
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by Golbez to "unhide" Rydia.


(Unnamed) - Unknown/Unused Audiovisual Effect
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: If I knew, I would let you know.


(Unnamed) - Summons Anna
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by the WaterHag in that special sequence to "summon" Anna.


(Unnamed) - Summons Edward and Tellah
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: In FF4A, a different character is shown when Edward is not in his
original spot in the Tower of Prayers.


(Unnamed) - Summons Palom and Porom
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: In FF4A, a different character is shown when Palom and/or Porom are
not in their original spot in the Tower of Prayers.


(Unnamed) - Summons Cid and Yang
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: In FF4A, a different character in shown when Cid and/or Yang are not
in their original sport in the Tower of Prayers.


(Unnamed) - Summons Golbez and FuSoYa
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: 


(Unnamed) - Removes Character Images
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: For any character images that appear, this is used to remove them.
This is most notable with Anna disappearing during said Waterhag battle.


(Unnamed) - Unknown/Unused Audiovisual Effect
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: It's probably the opposite the the above spell.


(Unnamed) - Revives All Characters
Casting Time: 0
MP Cost: 0
Status Effect: remove Death
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used in Zeromus's battle script to revive all the characters.
This is retargeted even though targeting is set...


(Unnamed) - Zeromus Shakes
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by Zeromus to execute his massive shaking and linked/
chained with other spells.


(Unnamed) - "Mist Dragon" Spell Data
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 80
Targeting: all allies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell data is linked with the "Mist Dragon" the Shadow Dragon
summons. Note that the targeting is to reflect the direction of the
damage being dealt. This simply is not the original Mist Dragon damage algo.


(Unnamed) - Unknown/Unused Haste Spell
Casting Time: 1
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: -8 speed modifier
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: The default speed modifier is 16 for all targets.
Haste decreases this modifier by 8 points. The lowest this modifier can be is
at 12. At 12, the target's ATB seems to increase by 25%. This spell quickens
every timer, except for Count/Doom.


(Unnamed) - Elixir Healing
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used in the final battle with Zeromus to fully heal characters.
This is usually targeted against individual characters and executed by
Zeromus's battle script.


(unnamed) - Flashing Heal/Crystal Effect
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: 0
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used in the final battle with Zeromus for the healing given
by the other characters. This is executed in Zeromus's battle script chained
with Elixir Healing.


The following spells are for the GBA version only


Meteor - Spell #94/0x5E
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Holy
Spell Power: 1000
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This custom Meteor is probably used by Zeromus instead of the original
Meteor.


Double Meteor - Spell #173/0xAD
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Holy
Spell Power: 80
Targeting: 0
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is a revised version of Double Meteor that is used by the twins
and Golbez/FuSoYa combo. The spell algo for this is unknown as of yet.



------------------------------------------------------------------------------

Credits
-------

All this work and research would not have been possible without the help of
zyrothfar's editor. It's really nifty, but as of the current moment, it's still
a bit buggy, but lots of other FF4 research and testing was accomplished
with the help of this editor.

BSiron's original FF2 Algo FAQ is the most awesome thing written for this game
and even though it's mostly obsolete in some instances, it is the basis for
so many bits and pieces that have been derived and expanded upon...

I would like to thank Dragonsbrethren for tolerating me and answered questions
I had about FF4, before I even realized there was more to the game than what
I already knew after many many many years of playing this game.

I thank Lenophis for putting up with me. :P

JCE3000GT deserves special thanks for currently putting up a fairly good
FF2 hack for this game and getting me very interested. I would say that it is
the benchmark of all FF2/4 hacks to come.

I would also like to thank Phoenix to go look into the code to find and
verify stuff that have even yet to be documented (I'll have to get around to
it).

Entroper provided some nice datasheets for FF4A (though I don't have any
spell data for the overpowered Lightbringer and Fiery Hammer).

Paladin provided a nice datasheet for FF2/4, although there was a bunch of
data that finally confirms some stuff that was never quite finished for FF2/4.

There's this Japanese site with all the cool info I'd like to thank too.. but
I can't read Japanese for the life of me, so bleh.

Also, whoever wrote and/or contributed to the Tower of Bab-il documents should
be thanked for providing quite of bit of insight to the internal game engine.

Others that I can't remember off the top of my head, I thank you too!

Whoever is hosting the forum with all the info that have been dug up and
researched, I thank you too.

I also thank and blame the idiots to make stupid unresearched statements about
this game. Only you people make me furious enough to prove you wrong.

I credit myself only because I selfishly want a better FF2/4 hack. :P

Thanks to J2e for producing a decent translation for FF4, even though they
don't seem to have any idea on battle mechanics and mislabeled certain
equipment descriptions (the Avenger Sword for one).

This guide would never have been possible without your help!

Thanks to CJayC for hosting this guide on Gamefaqs.

------------------------------------------------------------------------------

Version Reference
-----------------

1.00 - Initial Version
1.01 - Minor tweaks to certain details made
1.02 - Added more information to Odin and the spells that make the characters
appear and some more minor tweaks made


Future Versions?
----------------

When I get around to it, I will include item based stat info, weapon powered
spells, the magic algo (dun dun dun), and various other things that are
related and important such as status behavior. Note that this will take
a freaking while as it is torturesome to type this all up.


------------------------------------------------------------------------------

Legally Boring
--------------

If there are any errors, please e-mail me. Outright stupid e-mail will be
ignored.

Feel free to distribute this guide anywhere outside of GameFAQs as long as
any/all of the content is not modified and refers to Gamefaqs as the original
distribution point.
DO NOT copy or plagarize any portions of this guide as your work. If you wish
to use portions of text in your guide, you MUST reference this guide
as your source.

Copyright 2008 Deathlike2