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FFV ALGORITHMS AND STATS FAQ
Version 2.6
by J.L. Tseng, 2004

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TABLE OF CONTENTS

1)  INTRODUCTION
2)  CREDITS AND ACKNOWLEDGEMENTS
3)  VERSION HISTORY
4)  BRIEF OVERVIEW OF FAQ CONTENTS
5)  NOTES
6)  DAMAGE FORMULAS
    6.1)  GENERAL DAMAGE FORMULA STEPS
    6.2)  HIT DETERMINATION FOR VARIOUS TYPES OF ATTACKS
          6.2.1)  HIT DETERMINATION FOR PHYSICAL ATTACKS
          6.2.2)  HIT DETERMINATION FOR MAGICAL ATTACKS
          6.2.3)  HIT DETERMINATION FOR PHYSICAL MAGIC ATTACKS
    6.3)  MODIFIERS TO HIT% AND EVADE%
          6.3.1)  MODIFIER TO STEAL SUCCESS
          6.3.2)  AEGIS SHIELD CHECK
          6.3.3)  MULTITARGETTING MODIFIER TO HIT%
          6.3.4)  EVADE, WEAPON BLOCK OR ELF CAPE CHECK
          6.3.5)  MODIFIER TO FLIRT SUCCESS
          6.3.6)  TARGET STATUS EFFECT MODIFIERS TO MAGICAL HIT%
          6.3.7)  TARGET STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
          6.3.8)  ATTACKER STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
    6.4)  DAMAGE PARAMETERS
          6.4.1)  MAGIC DAMAGE PARAMETERS
          6.4.2)  FLARE DAMAGE PARAMETERS
          6.4.3)  RANDOM MAGIC DAMAGE PARAMETERS
          6.4.4)  PHYSICAL MAGIC DAMAGE PARAMETERS
          6.4.5)  SWORDS DAMAGE PARAMETERS
          6.4.6)  FISTS DAMAGE PARAMETERS
          6.4.7)  KNIVES DAMAGE PARAMETERS
          6.4.8)  AXES DAMAGE PARAMETERS
          6.4.9)  BELLS DAMAGE PARAMETERS
          6.4.10)  RODS DAMAGE PARAMETERS
          6.4.11)  LEVEL BASED MAGIC DAMAGE PARAMETERS
          6.4.12)  MONSTER DAMAGE PARAMETERS
          6.4.13)  POTION DAMAGE PARAMETERS
          6.4.14)  THROW DAMAGE PARAMETERS
          6.4.15)  GILTOSS DAMAGE PARAMETERS
          6.4.16)  BRAVE BLADE DAMAGE PARAMETERS
          6.4.17)  GOBLIN PUNCH DAMAGE PARAMETERS
          6.4.18)  STRONG FIGHT DAMAGE PARAMETERS
          6.4.19)  CHICKEN KNIFE DAMAGE PARAMETERS
    6.5)  MODIFIERS TO ATTACK, DEFENSE, and M
          6.5.1)  MULTITARGETTING MODIFIERS TO ATTACK
          6.5.2)  ROW MODIFIERS TO M
          6.5.3)  COMMAND MODIFIERS TO ATTACK, DEFENSE AND M
          6.5.4)  DOUBLE GRIP MODIFIER TO M
          6.5.5)  JUMPING MODIFIER TO M
          6.5.6)  RUNE MODIFIERS TO ATTACK AND M
          6.5.7)  SPECIALTY MODIFIER TO ATTACK AND DEFENSE
          6.5.8)  MEDICINE MODIFIER TO M
          6.5.9)  CREATURE TYPE MODIFIER TO ATTACK
          6.5.10)  TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (MAGIC)
          6.5.11)  TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (PHYSICAL)
          6.5.12)  ATTACKER STATUS EFFECT MODIFIERS TO ATTACK (PHYSICAL)
          6.5.13)  LEVEL EFFECT MODIFIER TO ATTACK AND DEFENSE
          6.5.14)  MAGIC ELEMENT UP MODIFIER TO ATTACK
          6.5.15)  MAGIC SWORD MODIFIERS TO ATTACK, DEFENSE AND M
          6.5.16)  ATTACK ELEMENT MODIFIERS TO ATTACK AND DEFENSE
          6.5.17)  CRITICAL HIT MODIFIERS TO ATTACK AND DEFENSE
          6.5.18)  CREATURE TYPE CRITICAL MODIFIERS TO ATTACK AND DEFENSE
    6.6)  STATUS DURATION DETERMINATION
    6.7)  DAMAGE FORMULAS FOR VARIOUS ATTACK TYPES
          6.7.1) DAMAGE FORMULAS FOR WEAPON ATTACKS
          6.7.2) DAMAGE FORMULAS FOR MONSTER PHYSICAL ATTACKS
          6.7.3) DAMAGE FORMULAS FOR MAGICAL ATTACKS
          6.7.4) DAMAGE FORMULAS FOR COMMAND ATTACKS
    6.8) SPELL REFERENCE
          6.8.1)  WHITE MAGIC
          6.8.2)  BLACK MAGIC
          6.8.4)  SUMMON MAGIC
          6.8.5)  SONG MAGIC
          6.8.6)  MAGIC SWORD
          6.8.7)  BLUE MAGIC
    6.9) OTHER COMMANDS
    6.10) STATUS EFFECTS
    6.11) ATB CALCULATION
7)  CHARACTER STATS
    7.1)  BASE STATS
    7.2)  ABILITIES THAT MODIFY STATS
    7.3)  EXPERIENCE, HP AND MP TABLE
8)  WEAPON DATA
    8.1)  GLOSSARY
    8.2)  FISTS
    8.3)  KNIVES
    8.4)  SWORDS
    8.5)  SPEARS
    8.6)  AXES & HAMMERS
    8.7)  KATANAS
    8.8)  RODS
    8.9)  STAVES
    8.10)  BOWS
    8.11)  HARPS
    8.12)  WHIPS
    8.13)  BELLS
    8.14)  LONG REACH
    8.15)  THROWN WEAPONS
9)  ARMOUR DATA
    9.1)  GLOSSARY
    9.2)  SHIELDS
    9.3)  HEADGEAR
    9.4)  BODYWEAR
    9.5)  ACCESORIES
10) MAGIC DATA
    10.1)  ABBREVIATIONS
    10.2)  MAGIC SWORD
    10.3)  WHITE MAGIC
    10.4)  BLACK MAGIC
    10.5)  DIMEN MAGIC
    10.6)  SUMMON MAGIC
    10.7)  SONG MAGIC
    10.8)  DANCE MAGIC
    10.9)  BLUE MAGIC
    10.10)  ENEMY MAGIC
    10.11)  ANIMAL MAGIC
    10.12)  TERRAIN MAGIC
    10.13)  CHEMIST MAGIC
    10.14)  MONK COMMAND
    10.15)  DRAGOON COMMAND
    10.16)  SAMURAI COMMAND
    10.17)  MYSTIC KNIGHT COMMAND
    10.18)  MEDIATOR COMMAND
    10.19)  CHEMIST COMMAND
    10.20)  HARP MAGIC
    10.21)  WHIP MAGIC
    10.22)  ITEMS
    10.23)  MAGIC LAMP
11) MONSTER DATA
    11.1)  GLOSSARY
    11.2)  AI SCRIPT
    11.3)  MONSTERS
    11.4)  BOSSES
    11.5)  MONSTER FORMATIONS
    11.6)  MONSTER ENCONTER TABLE
12) BUGS

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1) INTRODUCTION

------------------------------------------------------------------------------

This is my attempt at creating a FFV damage formula that can predict how much 
damage will be done from various attacks within the game.  Note that I'm NOT 
an employee at Square nor have access to their source code or algorithms.  All 
formulas in this FAQ were derived from experimental observations done by me as
well as from analyzing the ROM.  I've also decompiled the ROM and analyzed
certain sections of the assembly code.  Although this means that everything in
this FAQ should be very accurate, I by no means guarantee that everything is 
absolutely 100% correct, nor do I disclude the possibility that I have may 
have missed some things or misinterpreted some ROM data.  If you do notice any 
discrepancies, errors, omissions, etc. or have any suggestions or comments, 
please send your feedback to instructrtrepe@hotmail.com, or post at the SNES 
FFV message board at http://www.gamefaqs.com

Everything in this FAQ was derived from the SNES version of Final Fantasy
Five.  Although I see no reason why anything would be in different in Final
Fantasy Anthology for PSX, I make no guarantees.

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2) CREDITS AND ACKNOWLEDGEMENTS

------------------------------------------------------------------------------

I'd like to thank those who posted in the SNES FFV forum at www.gamefaqs.com,
particularly Silktail, for his excellent feedback, error spotting and 
contributions.

All the data in this FAQ was extracted directly from the ROM by me, but FAQ's
and guides that I used as references to verify my own data:

lordskylark's FFV monster list at 
http://www.geocities.com/lord_skylark
Macc Maverick's FF5 shrine at http://www.rpgclassics.com/shrines/snes/ff5/

Terii senshi's FFVI web page at http://www.rpglegion.com/ff6/index.htm
Although FFV and FFVI are not very similar in terms of damage formulas and the
hex value codes are not the same for the AI scripts, there are some general
similarities in the basic format and conditions of the AI scripts and Terri
senshi's web page provided an excellent tutorial for me to be able to go on 
and decipher the FFV AI scripts.

Shingo Endo has deciphered a massive amount of info in the FFV ROM and has
a website at http://www.yk.rim.or.jp/~s-endo with a ton of tables and 
documents.  They are in Japanese, though, limiting my ability to understand
them, but people at the FFV SNES Message Boards at GameFAQs (notably Zach
Keene) have been kind enough to translate and point out information at 
Shingo's site that could be used in this FAQ (notably the HP and MP formula
and the hex location of the Exp, HP and MP table).

Djibriel has graciously accepted to host two .IPS patches I made for FFV, at
http://www.tenchinohoukai.greatnow.com in the patches section. He's been 
independently deciphering the FFV ROM as well, in particular the AI scripts 
and has started a Monster AI script document.  His AI scripts are expressed 
more in plain english, so anyone who doesn't like my shorthand AI scripts
should check out his document, as it may be more straightforward to read.

My emulator of choice for this game is ZSNES by zsKnight, _Demo_, and Pharos
at http://www.zsnes.com

The translation .ips file I used was created by RPGe
(downloaded at http://www.zophar.net)

Copyright:

Final Fantasy 5 (Japan) is Copyright 1992, Square
This FAQ is Copyright 2004, InstructorTrepe

This FAQ is not to be sold for profit.
Changes to this FAQ are not permitted.
Do not post this FAQ without asking permission (e-mail: 
instructrtrepe@hotmail.com).
Do not steal any information in this FAQ for your own FAQs or documents.  
You may reference or quote from this document as long as you explicitly state 
and credit this FAQ and myself as the author of your source.

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3) VERSION HISTORY

------------------------------------------------------------------------------

Version 2.6:   Modified: Re-organized the parameters in the Weapon Reference 
                         Section to make it easier to read (thanks to 
                         assasin17 for pointing this out and Silktail for
                         suggesting the fix)

               Added:  Magic Lamp info, section 10.23 (thanks to Not Dave for
                       confirming the number of uses to get Egg Chop)
                       Jump for 2x info to Man Eater (thanks to mech gouki for
                       suggesting this)
                       More specific info on what commands provoke React:
                       Physical and React: Magic and that you need to 
                       successfully hit the target in order to provoke the
                       React: scripts.
                       Earth Hammer and Rune Bell to Weapon Oddities
                       section.
                       Clarified that X-Magic provokes React:Magic and React:
                       HP Damage twice.
                       Clarified Monster Attack Multiplier and Monster Magic
                       Attack Multiplier in the Glossary section in the 
                       Monster Reference Section.
                       More info in Status Reference Section regarding
                       monster status immunities and how Dragon Armor and
                       Mighty Guard ignore Shell, Armor and Wall status
                       immunities (thanks to mech gouki and Silktail for 
                       bringing this up).

               Corrected:  Swdslap does indeed provoke React:Physical AI 
                           scripts.
                           Omniscient's React:Physical script does not include
                           the Steal command (thanks to mech gouki for 
                           spotting this)
                           Back Row OK info for Earth Hammer and Rune Bell
                           (thanks to mech gouki for spotting this)

Version 2.55:  Added:  More info on Attack type 1D (Scan Monster)
                       Info on Scan in the Magic Reference section
                       Info on Observe and Analyze in the Other Commands 
                       Reference section 6.9
                       Info in Section 11.5 (Monster Formations):  Whether or
                       not it is possible to have Back Attack or Pre-emptive
                       also determines whether or not the !Analyze command 
                       can be used as well.
                       Observe bug in the Bugs section
                       Releasing Moss Fungus or Gel Fish in the Bugs section
                       Kiss of Blessing in the Bugs section
                       Whip Magic Section Magic Reference section
                       Magic Barrier info in Magic Reference section and in
                       Other Commands Reference section.
                       Cover info in the Other Commands Reference section.
                       Near Death Status in the Status Reference section

               Corrected:  Info on Paralyze, Stop and whips in the Status 
                           Effect Reference section (thanks to Silktail for 
                           spotting this)
                           Whips cast Tame (whip magic) not Tame (Mediator
                           command) (thanks to Silktail for spotting this) 
                           Tame (Mediator command) parameters are wrong (was
                           using Tame (whip magic) parameters)

               Modified:  Re-ordered the Magic Reference section.

Version 2.51:  Corrected:  Status Reference section regarding targetting Dead
                           or Stone targets
                           Distinguishment between spells that share the same
                           name (e.g. X-Zone and X-Zone (enemy magic)) in
                           Sections 6.7 and 6.8

Version 2.5:  Corrected: Magic Pot AI script (thanks to Djibriel for spotting
                         this)
                         Misc. spelling, spacing errors.
                         Rods used as items do suffer the Multitargetting
                         modifier to Attack penalty, even though they auto-
                         matically target all targets (thanks to Alex Jackson
                         for this)
                         Wonder Rod info (thanks to Silktail for this)
              Added: Info on Moss Fungus AI script (thanks to Djibriel for
                     this)
                     Info on MachinHead AI script
                     Section 6.10) Status Effects
                     Command data in the Magic Reference Section (Slash, 
                     Mantra, Pray, Revive) and the Other Commands Reference
                     Section
                     Magic Evade values for armour and accessories (Thanks
                     to Alex Jackson for pointing this out)
                     Section 7.3) Experience, HP and MP table.  The location
                     of this table in the ROM and the formula for HP and MP
                     are from Shingo Endo's site at 
                     http://www.yk.rim.or.jp/~s-endo.  Thanks to Zach Keene
                     for translating and bringing this info to my attention.
                     Hex changes to fix Power Drink bug.
                     Throw command info regarding throwing Scrolls
                     Attack Type parameter for Weapons
                     Targetting parameter for Weapons that can be used as 
                     items
                     Status Effects Section 6.10
                     ATB calculation Section 6.11
                     Monster Formation Section 11.5
                     Monster Encounter Table Section 11.6
                     Max Damage = 9999 indicators where appropriate in 
                     damage formula section
                     Counter attack rate
                     Whether spells can target Dead or Stone targets in
                     the Magic Data Reference Section (thanks to Alex 
                     Jackson for deciphering this)

Version 2.13: Corrected: "Change to" Hex value error in 2nd Knive fix

Version 2.12: Corrected: Magic Sword Durations
                         Animals and Terrain formulas
              Added: Magic Sword Mute Duration

Version 2.11: Corrected: Throw damage formula missing Command modifiers step.

Version 2.10: Corrected: Typo with Reduce HP to Criticals.
                         Typo with Attack parameter for Spell Damage and such.
                         Error with Rare Steal Success
                         Error with Attack type 51 (Power Drink)
                         Error with Attack type 65 (Interceptor Rocket)
                         Error with Catch
                         Error with Aging effect vs Monsters (thanks to Alex
                         Jackson for spotting this)
              Added: More info with Flirt and Drag
                     Info on Animals and Terrain
                     Bugs section 12

              (thanks to Silktail for spotting also all these errors as well 
               as the additional info on Flirt and Drag)

Version 2.00: Modified: HUGE overhaul on the damage formula section.  Lots
                        more detail, should be far more accurate as well.
                        More detailed TOC.
              Added:  Lots of stuff in the Commands Reference section.
                      Success rates for Steal, Control, True Edge, Fat 
                      Chocobo, Terrain, Flirt, Slash, Sword Dance
                      Success rates for Darkness Bow and Killer Bow
              Corrected:  Lots of stuff in the Magic Data Reference section.
                          Mostly status durations, Status Hit% for some spells

Version 1.25: Added:  Finally figured out Flirt and added it back into the
                      Other Commands reference section (thanks to Silktail for
                      his help on this).
                      Damage formula 49 (Lilith Rod) (thanks to Silktail for
                      this).

Version 1.2:  Added:  More details on Hero Song.
                      Catch, Medicine and 2-handed in Other Commands reference
                      section.
                      More Undead info in the Magic Damage Formula section
                      and Monster Data section.
                      Red and X-Magic in Abilities that Modify Stats section.
                      More info in Magic Sword Spell Reference Section
                      Various minor misc. stuff.    

              Corrected:  Bells and Rods Damage formula (39 and 3B)
                          Magic Sword Bio in Magic Data Reference section is
                          Poison elemental, not Poison status effect

              Modified:  Removed Flirt in Other Commands reference section at
                         this time, due to its inaccuracy.

Version 1.15: Corrected: Strong fight in "Control" parameter in the Monster
                         Data Section where appropriate
                         Misc corrections in Spell Reference section

              Modified:  Some of the ordering in the Monster Data Section
                        (Omega is in the Boss section now)

Version 1.1:  Added:  Damage formulas 64, 6B and 3E (Chicken Knife, Brave
                      Blade and Failure)
                      Used as Item parameter for Weapons
                      Dragon's Kiss Effect (thanks to Silktail for this)
                      Drag Effect (thanks to Silktail for this)
                      Other Abilities that modify stats in the Character
                      section (thanks to Silktail for this)
                      Status effect abbreviation legend in the Magic Data
                      Section
                      Added more info in Other Commands sections, like which
                      commands prevent weapons from casting spells
                      Glossaries for the Weapon and Armour Data sections
                      Ingredient Mixing for Chemist Magic

              Corrected:  Cabin Sell Price
                          Elfin and Yoichi Bow Critical Hit%
                          Potion "Damage" under Chemist Magic
                          GuardOff,Split Shell in Magic Data Section
                          
              Modified: Summon Magic Data Section
                        Chemist Magic Data Section
                        Some of the ordering in the Monster Data Section
                        (Omega is in the Boss section now)

Version 1.0:  Initial release.

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4) BRIEF OVERVIEW OF FAQ CONTENTS

------------------------------------------------------------------------------

Section 6 contains damage formulas for all different weapons types and magic
types as well as various commands.

Sections 7 contains character stat info, the bonuses for each different
character (Butz, Lenna, Faris, Galuf, Cara) and the basic stats for each job.
Abilities that modify stats are also listed.

Sections 8-11 is the data reference section.  It contains weapon, armour,  
magic and monster data.

Section 12 explains some bugs that have been found in the game, pertaining to
algorithms and damage formulas.

------------------------------------------------------------------------------

5) NOTES

------------------------------------------------------------------------------

This game uses integer values.  Therefore after every division shown in any 
formula in this FAQ, immediately round down before proceeding with any further 
calculation.

------------------------------------------------------------------------------

6) DAMAGE FORMULAS

------------------------------------------------------------------------------

----------------------------------

6.1) GENERAL DAMAGE FORMULA STEPS

----------------------------------

The general steps that are taken to calculate damage are:

1) Determine initial Hit% and Evade% values.
2) Apply appropriate modifiers to Hit% and Evade%
3) Determine whether the attack hits or not.  
   If the attack misses, do not follow any more steps
4) If the Attack hits, get initial values for Attack, Defense and M, using the
   appropriate section in the Damage Parameters section.
5) Apply appropriate modifiers to Attack, Defense and M
6) Calculate Final Damage
6) Apply any appropriate Status Effects.

The exact specific steps that are followed depend on the type of weapon or magic
that is used.  Section 6.7.1 lists all Weapon types and the steps that are taken
for each, Section 6.7.2 lists Monster Physical attacks types, Section 6.7.3.
lists all Magic types and Section 6.7.3. lists Commands and their steps.

---------------------------------------------------

6.2) HIT DETERMINATION FOR VARIOUS TYPES OF ATTACKS

---------------------------------------------------

Use the appropriate section to determine whether an attack hits or not.
Appropriate sections will be indicated in the damage formulas.

*********************************************
6.2.1) HIT DETERMINATION FOR PHYSICAL ATTACKS
*********************************************

1)  If the Target has Sleep, Paralyze or Charm status, the attack automatically
    hits.  Goto Step 10.
2)  If the Attacker is using Aim, Jump, Throw, Sword Dance or X-Fight or if the
    Attacker is attacking himself, the attack automatically hits.  Goto Step 10.
3)  If the Target can't evade Physical (check "Can't Evade" parameter), the
    attack automatically hits.  Goto Step 10.
4)  Check to see if Evade ability, Weapon Block (due to Hardened or Defender),
    Weapon Block (due to Guardian) or Elf Cape succeed (6.3.4).  If any of their
    checks succeed, the attack misses;  do not follow any more steps.  None of
    these abilities can succeed if the Target has Sleep, Paralyze, Charm or Stop
    status or is attacking himself.
5)  Apply Target status effect modifiers to physical Hit% (6.3.7)
6)  Apply Attacker status effect modifiers to physical Hit% (6.3.8)
7)  Let N1 = (0..99)  
    If N1 >= Hit%, the attack misses;  do not follow any more steps.
8)  If the Target has Stop status, it does not get an Evade check and the attack
    hits.  Goto Step 10
9)  Let N2 = (0..99)  
    If N2 < Evade%, the attack misses;  do not follow any more steps.
10)  If the Target has Image status, the attack misses, but the Target loses one
     Image;  do not follow any more steps.
11)  The attack hits.  Follow the rest of the steps to calculate damage.

********************************************
6.2.2) HIT DETERMINATION FOR MAGICAL ATTACKS
********************************************

1)  If Spell Hit% = A, the attack automatically hits.  Goto Step 10.
2)  If the Attacker is targetting his own party members and the spell
    automatically hits its own party members, the attack automatically hits.
    Goto Step 10.
3)  If the Target's  "Can't Evade" parameter matches the attacking magic type
    (White, Black, Time, Summon, Song or Blue), the attack automatically hits.
    Goto Step 10.
4)  Hit% = Spell Hit% + Attacker Level - Target Level
    Evade% = Target Magic Evade%
5)  Check to see if Aegis Shield magic block succeeds (6.3.2).  If so, the
    attack misses;  do not follow any more steps.  The Target cannot evade with
    Aegis Shield if he has Sleep, Paralyze, Charm or Stop status or is attacking
    himself.
6)  Apply multitargetting modifier to Hit% (6.3.3)
7)  Apply Target status effect modifiers to magic Hit% (6.3.6)
8)  Let N1 = (0..99)  
    If N1 >= Hit%, the attack misses;  do not follow any more steps.
9)  Let N2 = (0..99)  
    If N2 < Evade%, the attack misses;  do not follow any more steps.
10)  The attack hits.  Follow the rest of the steps to calculate damage.

***************************************************
6.2.3) HIT DETERMINATION FOR PHYSICAL MAGIC ATTACKS
***************************************************

1)  If Spell Hit% = A, the attack automatically hits.  Goto Step 7.
2)  Check to see if Evade ability, Weapon Block (due to Hardened or Defender),
    Weapon Block (due to Guardian) or Elf Cape succeed (6.3.4).  If any of their
    checks succeed, the attack misses;  do not follow any more steps.  None of
    these abilities can succeed if the Target has Sleep, Paralyze, Charm or Stop
    status or is attacking himself.
3)  Apply Target status effect modifiers to physical Hit% (6.3.7)
4)  Let N1 = (0..99)
    If N1 >= Hit%, the attack misses;  do not follow any more steps.
5)  If the Target has Stop status, it does not get an Evade check and the attack
    hits.  Goto Step 7.
6)  Let N2 = (0..99)
    If N2 < Evade%, the attack misses;  do not follow any more steps.
7)  If the Target has Image status, the attack misses, but the Target loses one
    Image;  do not follow any more steps.
8)  The attack hits.  Follow the rest of the steps to calculate damage.

---------------------------------

6.3) MODIFIERS TO HIT% AND EVADE%

---------------------------------

These are the various modifiers to Hit% and Evade%
Use the appropriate modifiers, indicated in the damage formulas.

********************************
6.3.1) MODIFIER TO STEAL SUCCESS
********************************

If the Attacker is wearer a Thief Glove, Hit% = Hit% * 2

*************************
6.3.2) AEGIS SHIELD CHECK
*************************

If the Target has the Aegis Shield equipped, let N = (0..99)
If N < 33, the attack misses;  do not follow any more steps.
A Target cannot evade Magic attacks with the Aegis Shield if they have Stop, 
Paralyze, Charm or Sleep status or is attacking themself.

***************************************
6.3.3) MULTITARGETTING MODIFIER TO HIT%
***************************************

If targetting multiple Targets, Hit% = Hit% / 2
Spells that automatically target all targets do not suffer this penalty.

********************************************
6.3.4) EVADE, WEAPON BLOCK OR ELF CAPE CHECK
********************************************

i) If the Target has the Evade Ability, 
   Let N1 = (0..99)
   If N1 < 25, the attack misses;  do not follow any more steps.

ii) If the Target has the Hardened dagger or Defender Sword equipped, 
    Let N2 = (0..99)
    If N2 < 25, the attack misses;  do not follow any more steps.

iii) If the Target has the Guardian dagger equipped, 
     Let N3 = (0..99)
     If N3 < 25, the attack misses;  do not follow any more steps.

iv) If the Target has the Elf Cape equipped,
    Let N4 = (0..99)
    If N4 < 33, the attack misses;  do not follow any more steps.

A Target cannot evade attacks with any of the above if they have Stop, Paralyze,
Charm or Sleep status or is attacking themself.

********************************
6.3.5) MODIFIER TO FLIRT SUCCESS
********************************

If the Attacker has Sword Dance Up (from either Tiara, Rainbow Suit or Red 
Shoes), Hit% = Hit% * 2

*****************************************************
6.3.6) TARGET STATUS EFFECT MODIFIERS TO MAGICAL HIT%
*****************************************************

If the Target has Shell status, Hit% = Hit% / 2

If the Target has Toad status, Evade% = 0

******************************************************
6.3.7) TARGET STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
******************************************************

If the Target has Toad status, Evade% = 0

If the Target has Mini status, Evade% = Evade% * 2
Maximum Evade% = 99

********************************************************
6.3.8) ATTACKER STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
********************************************************

If the Attacker has Blind Status, Hit% = Hit% / 4

----------------------

6.4) DAMAGE PARAMETERS

----------------------

Use the appropriate section to get initial values for Attack, M and Defense.
Appropriate sections will be indicated in the damage formulas.

******************************
6.4.1) MAGIC DAMAGE PARAMETERS
******************************

Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Magic Defense

******************************
6.4.2) FLARE DAMAGE PARAMETERS
******************************

Attack = Spell Attack + (0..(Spell Power/32))
M = (Level*Magic Power)/256 + 4
Defense = (Magic Defense/32)

*************************************
6.4.3) RANDOM MAGIC DAMAGE PARAMETERS
*************************************

Attack = (50..200)
M = Spell Attack
Defense = Magic Defense

***************************************
6.4.4) PHYSICAL MAGIC DAMAGE PARAMETERS
***************************************

Attack = Spell Attack + (0..(Spell Attack/8))
M = (Level*Magic Power)/256 + 4
Defense = Defense

*******************************
6.4.5) SWORDS DAMAGE PARAMETERS
*******************************

Attack = Weapon Attack + (0..(Weapon Attack)/8))
M = (Level*Strength)/128 + 2
Defense = Defense

******************************
6.4.6) FISTS DAMAGE PARAMETERS
******************************

Attack = 3 + (0..(Level/4))
M = 2
Defense = Defense

If the Attacker has Brawl:
Attack = 3 + Level*2 + (0..(Level*2/8))
M = (Level*Strength)/256 + 2
Defense = Defense

If the Attacker Kaiser Knuckles (and Brawl):
Attack = Attack + 50

*******************************
6.4.7) KNIVES DAMAGE PARAMETERS
*******************************

Attack = Weapon Attack + (0..3)
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense

Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 
12)

*****************************
6.4.8) AXES DAMAGE PARAMETERS
*****************************

Attack = (Weapon Attack/2) + (0..Weapon Attack)
M = (Level*Strength)/128 + 2
Defense = (Defense/4)

******************************
6.4.9) BELLS DAMAGE PARAMETERS
******************************

Attack = (Weapon Attack/2) + (0..(Weapon Attack/2))
M = (Level*Magic)/128 + (Level*Agility)/128 + 2
Defense = Magic Defense

******************************
6.4.10) RODS DAMAGE PARAMETERS
******************************

Attack = (0..Weapon Attack) * 2
M = (Level*Magic Power)/256 + 2
Defense = Magic Defense

*******************************************
6.4.11) LEVEL BASED MAGIC DAMAGE PARAMETERS
*******************************************

Attack = (10..100)
M = (Level/8) + 2
Defense = Magic Defense

*********************************
6.4.12) MONSTER DAMAGE PARAMETERS
*********************************

Attack = Monster Attack + (0..(Monster Attack/8))
M = Monster Attack Multiplier
Defense = Defense

********************************
6.4.13) POTION DAMAGE PARAMETERS
********************************

Attack = Spell Attack
M = 1
Defense = 0

*******************************
6.4.14) THROW DAMAGE PARAMETERS
*******************************

Attack = Weapon Throw Attack + (0..(Weapon Throw Attack/8))
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense

*********************************
6.4.15) GILTOSS DAMAGE PARAMETERS
*********************************

Attack = Level + 10
M = 150
Defense = Defense

*************************************
6.4.16) BRAVE BLADE DAMAGE PARAMETERS
*************************************

Attack = Weapon Attack - # times escaped from battle
Minimum Attack = 0
M = (Level*Strength)/128 + 2
Defense = Defense

**************************************
6.4.17) GOBLIN PUNCH DAMAGE PARAMETERS
**************************************

Attack = Weapon Throw Damage (Right Hand) + Weapon Throw Damage (Left Hand), or 
Monster Attack
M = (Level*Strength)/128 + 2, or Monster Attack Multiplier
Defense = Defense

**************************************
6.4.18) STRONG FIGHT DAMAGE PARAMETERS
**************************************

Attack = Monster Attack * 8 + (0..(Monster Attack/8))
M = Monster Attack Multiplier
Defense = Defense

***************************************
6.4.19) CHICKEN KNIFE DAMAGE PARAMETERS
***************************************

Attack = (# times escaped from battle)/2
Maximum Attack = 127
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense

----------------------------------------

6.5) MODIFIERS TO ATTACK, DEFENSE, and M

----------------------------------------

These are the various modifiers Attack, Defense and M.
Use the appropriate modifiers, indicated in the damage formulas.

******************************************
6.5.1) MULTITARGETTING MODIFIERS TO ATTACK
******************************************

If targetting multiple Targets, Attack = Attack / 2
Spells that automatically target all targets do not suffer this penalty;
the exception are Rods that are used as Items; they DO suffer this penalty,
even the ones that automatically target all targets.

*************************
6.5.2) ROW MODIFIERS TO M
*************************

If the Attacker is in the back row, M = M / 2
If the Target is in the back row, M = M / 2

Both effects are cumulative.
If the Attacker is Jumping, do not apply either modify

*************************************************
6.5.3) COMMAND MODIFIERS TO ATTACK, DEFENSE AND M
*************************************************

If the Attacker is using SwordDance, Attack = Attack * 2 and M = M * 2

If the Attacker is using Throw, Attack = Attack * 2

If the Attacker is using BuildUp, M = M * 2

If the Attacker is using X-Fight, M = M / 2 and Defense = 0

If the Target is Defending, M = M / 2

If the Target is Guarding, Damage = 0

********************************
6.5.4) DOUBLE GRIP MODIFIER TO M
********************************

If the Attacker has Double Grip Ability equipped, M = M * 2

The Attacker does not get this bonus if he has a shield equipped, or is wielding
weapons in both hands (i.e. the Attacker must actually be double gripping the 
weapon)

****************************
6.5.5) JUMPING MODIFIER TO M
****************************

If the Attacker is Jumping, M = M * 2
This modifier is only used for Weapon types 33h and 73h (Spears)

*************************************
6.5.6) RUNE MODIFIERS TO ATTACK AND M
*************************************

Subtract Rune MP cost
Attack = Attack + Rune Bonus
M = M + (Level * Magic Power)/128

If the Attacker does not have sufficient MP, do not apply any of the above 
modifiers.

***********************************************
6.5.7) SPECIALTY MODIFIER TO ATTACK AND DEFENSE
***********************************************

If the Monster's Specialty Effect is "100% Hit & Defense Pierce", 
Defense = 0

If the Monster's Specialty Effect is "1.5 * Damage", 
Attack = Attack + (Attack / 2)

*****************************
6.5.8) MEDICINE MODIFIER TO M
*****************************

If the Attacker has the Medicine Ability, M = M * 2
This modifier is only used for Magic types 25h and 26h (Potions and Ethers)

***************************************
6.5.9) CREATURE TYPE MODIFIER TO ATTACK
***************************************

If the Target's Creature type matches the Attacker's "STRONG VS." parameter, 
Attack = Attack * 8
This modifier only used for Magic type 6C (Magic Strong vs. Creature type)

***************************************************************
6.5.10) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (MAGIC)
***************************************************************

If the Target has Shell status, M = M / 2

If the Target has Toad status, Defense = 0

******************************************************************
6.5.11) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (PHYSICAL)
******************************************************************

If the Target has Armor status, M = M / 2

If the Target has Toad status, Defense = 0

*************************************************************
6.5.12) ATTACKER STATUS EFFECT MODIFIERS TO ATTACK (PHYSICAL)
*************************************************************

If the Attacker has Toad or Mini status, Attack = 3

If the Attacker has Berserk status, Attack = (Attack * 3) / 2

***************************************************
6.5.13) LEVEL EFFECT MODIFIER TO ATTACK AND DEFENSE
***************************************************

If Attacker Level = Target Level, then Attack = Attack * 8 and Defense = 0

When comparing levels, do not take into account modifers to level due to Hero 
Song.  Other modifers to Level (e.g. DarkShock, Samson Power etc) are OK.

This modifier is only used for Magic Type 50h (Goblin Punch)

*******************************************
6.5.14) MAGIC ELEMENT UP MODIFIER TO ATTACK
*******************************************

If the Attacker has Magic Element Up of the attacking element, 
Attack = Attack + (Attack/2)

******************************************************
6.5.15) MAGIC SWORD MODIFIERS TO ATTACK, DEFENSE AND M
******************************************************

If the Attacker is using Magic Sword Flare, 
Attack = Attack + 100 and Defense = (Defense/4)

If the Target has Elemental Absorb of the attacking element, 
Defense = 0 and Target is healed instead of damaged

If the Target has Elemental Immunity of the attacking element, the attack 
automatically misses;  do not follow any more steps.

If the Target has Elemental Half of the attacking element, 
M = M / 2

If the Target has Elemental Weakness of the attacking element:

If using Fire3, Ice3, Bolt3, Bio or Holy, if the Target is Heavy, 
Attack = Attack * 4 and Defense = 0.
If the Target is not Heavy, 
Inflict Dead status on Target.  Ignore Dead status immunity.

If using Fire2, Ice2 or Bolt2, 
Attack = Attack * 3 and Defense = 0

If using Fire, Ice, Bolt or Venom, 
Attack = Attack * 2 and Defense = 0

******************************************************
6.5.16) ATTACK ELEMENT MODIFIERS TO ATTACK AND DEFENSE
******************************************************

If the Target has Elemental Absorb of the attacking element, 
Defense = 0 and Target is healed instead of damaged

If the Target has Elemental Immunity of the attacking element, the attack 
automatically misses;  do not follow any more steps.

If the Target has Elemental Half of the attacking element, 
Attack = Attack / 2

If the Target has Elemental Weakness of the attacking element, 
Attack = Attack * 2 and Defense = 0

****************************************************
6.5.17) CRITICAL HIT MODIFIERS TO ATTACK AND DEFENSE
****************************************************

Let N1 = (0..99)
If N1 < Weapon Critical Hit%,
Attack = Attack * 2 and Defense = 0

**************************************************************
6.5.18) CREATURE TYPE CRITICAL MODIFIERS TO ATTACK AND DEFENSE
**************************************************************

If the Target's Creature type matches the Attacker's "STRONG VS." parameter, 
Attack = Attack * 2 and Defense = 0
This modifier is used for Magic types 72h and 73h (Bows and Spears Strong vs. 
Creature type)

----------------------------------

6.6) STATUS DURATION DETERMINATION

----------------------------------

1) Status Duration = Spell Duration + (Attacker Level / 4).  
   Max Status Duration = 255.
2) If Spell ignores Target modifiers to duration, do not follow any more steps.
3) If the Target is Heavy type, Status Duration = 30;  
   do not follow any more steps.
4) Status Duration = Status Duration - (Target Level / 4).  
   Min Status Duration = 1.

Only Mute, Paralyze, Stop, Wall and HP Leak use the above steps.  All other 
status effects last until they are cured or dispelled.  Wall appears to use a 
different (slower) timer than the other status effects.

---------------------------------------------

6.7) DAMAGE FORMULAS FOR VARIOUS ATTACK TYPES

---------------------------------------------

*********************
6.7.1) WEAPON ATTACKS
*********************

ATTACK TYPE (HEX: 06) (Magic Attacks, Light Staff, Staff of Judgement)
1) Aegis Shield Check (6.3.2)
2) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
3) Apply Multitargetting modifiers to Attack (6.5.1).
4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
5) Apply Magic Element Up modifier to Attack (6.5.14).
6) Apply Attack Element modifiers to Attack and Defense (6.5.16).
7) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 0D) (Drain, Drain Sword, Dragon Sword, Jitterbug Duet, Drain 
Kiss)
1) If the Attacker is using the Drain Sword with Aim, Jump, Sword Dance or 
   X-Fight, the attack automatically hits.  Goto Step 3
2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
3) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
5) Damage = (Attack - Defense) * M.  Max Damage = 9999.
6) Caster gains HP equal to Damage.  
   If the Target is Undead, then the Target is healed and the caster is damaged.

ATTACK TYPE (HEX: 30) (Fists)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Fists Damage Parameters (6.4.6): 
   Attack = 3 + (0..(Level/4))
   M = 2
   Defense = Defense

   If the Attacker has Brawl:
   Attack = 3 + Level*2 + (0..(Level*2/8))
   M = (Level*Strength)/256 + 2
   Defense = Defense

   If the Attacker Kaiser Knuckles (and Brawl):
   Attack = Attack + 50
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
8) Apply Critical Hit modifiers to Attack and Defense (6.5.17).
9) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 31) (Swords)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Sword Damage Parameters (6.4.5): 
   Attack = Weapon Attack + (0..(Weapon Attack)/8))
   M = (Level*Strength)/128 + 2
   Defense = Defense
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Double Grip modifier to M (6.5.4).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
10) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    Note that Magic Sword elements override weapon attack elements.
11) Damage = (Attack - Defense) * M.  Max Damage = 9999.
12) Inflict status effects from Magic Sword.

ATTACK TYPE (HEX: 32) (Knives)
1) Hit% = 100, Evade% = (Target Evade% / 2)
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Knives Damage Parameters (6.4.7): 
   Attack = Weapon Attack + (0..3)
   M = (Level*Strength)/128 + (Level*Agility)/128 + 2
   Defense = Defense
   Note, due to a bug, only the first byte of (Level*Agility) is used (see 
Section 12)
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
8) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
9) Apply Attack Element modifiers to Attack and Defense (6.5.16).
   Note that Magic Sword elements override weapon attack elements.
10) Damage = (Attack - Defense) * M.  Max Damage = 9999.
11) Inflict status effects from Magic Sword.

ATTACK TYPE (HEX: 33) (Spears)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Sword Damage Parameters (6.4.5): 
   Attack = Weapon Attack + (0..(Weapon Attack)/8))
   M = (Level*Strength)/128 + 2
   Defense = Defense
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Jumping modifier to M (6.5.5).
6) Apply Row modifiers to M (6.5.2).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Attack Element modifiers to Attack and Defense (6.5.16).
10) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 34) (Axes)
1) Hit% = Weapon Hit%, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Axes Damage Parameters (6.4.8): 
   Attack = (Weapon Attack/2) + (0..Weapon Attack)
   M = (Level*Strength)/128 + 2
   Defense = (Defense/4)
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Double Grip modifier to M (6.5.4).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 35) (Bows with Status Effects)
1) Hit% = Weapon Hit%, Evade% = (Target Evade% / 2)
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Knives Damage Parameters (6.4.7): 
   Attack = Weapon Attack + (0..3)
   M = (Level*Strength)/128 + (Level*Agility)/128 + 2
   Defense = Defense
   Note, due to a bug, only the first byte of (Level*Agility) is used (see 
Section 12)
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
7) Damage = (Attack - Defense) * M.  Max Damage = 9999.
8) Let N1 = (0..99).  If N1 < Status Hit%, inflict Status Effects.

ATTACK TYPE (HEX: 36) (Bows with Elemental)
1) Hit% = Weapon Hit%, Evade% = (Target Evade% / 2)
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Knives Damage Parameters (6.4.7): 
   Attack = Weapon Attack + (0..3)
   M = (Level*Strength)/128 + (Level*Agility)/128 + 2
   Defense = Defense
   Note, due to a bug, only the first byte of (Level*Agility) is used (see 
Section 12)
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
7) Apply Attack Element modifiers to Attack and Defense (6.5.16).
8) Apply Critical Hit modifiers to Attack and Defense (6.5.17).
9) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 37) (Katanas)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Sword Damage Parameters (6.4.5): 
   Attack = Weapon Attack + (0..(Weapon Attack)/8))
   M = (Level*Strength)/128 + 2
   Defense = Defense
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Double Grip modifier to M (6.5.4).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Critical Hit modifiers to Attack and Defense (6.5.17).
10) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 38) (Whips)
1) Hit% = Weapon Hit%, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Knives Damage Parameters (6.4.7): 
   Attack = Weapon Attack + (0..3)
   M = (Level*Strength)/128 + (Level*Agility)/128 + 2
   Defense = Defense
   Note, due to a bug, only the first byte of (Level*Agility) is used (see 
Section 12)
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
7) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 39) (Bells)
1) If Void has been cast, then no attack occurs;  do not follow any more steps.
2) Use Bells Damage Parameters (6.4.9):
   Attack = (Weapon Attack/2) + (0..(Weapon Attack/2))
   M = (Level*Magic)/128 + (Level*Agility)/128 + 2
   Defense = Magic Defense
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 3A) (Long Reach Axes)
1) Hit% = Weapon Hit%, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Axes Damage Parameters (6.4.8): 
   Attack = (Weapon Attack/2) + (0..Weapon Attack)
   M = (Level*Strength)/128 + 2
   Defense = (Defense/4)
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Double Grip modifier to M (6.5.4).
6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
8) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 3B) (Rods)
1) Hit% = Weapon Hit%, Evade% = Target Magic Evade%
2) Aegis Shield Check (6.3.2)
3) Apply Target Status Effect modifiers to magic Hit%
4) Let N1 = (0..99)  
   If N1 >= Hit%, the attack misses;  do not follow any more steps.
5) Let N2 = (0..99)
   If N2 < Evade%, the attack misses;  do not follow any more steps.
6) Use Rods Damage Parameters (6.4.10):
   Attack = (0..Weapon Attack) * 2
   M = (Level*Magic Power)/256 + 2
   Defense = Magic Defense
7) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
8) Apply Attack Element modifiers to Attack and Defense (6.5.16).
9) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 3C) (Rune Weapons)
1) Hit% = Weapon Hit%, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Axes Damage Parameters (6.4.8): 
   Attack = (Weapon Attack/2) + (0..Weapon Attack)
   M = (Level*Strength)/128 + 2
   Defense = (Defense/4)
4) Apply Rune modifiers to Attack and M (6.5.6).
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Double Grip modifier to M (6.5.4).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 49) (Flirt, Lilith Rod)
1) Hit% = Spell Hit% + Attacker Level - Target Level
   Evade% = Target Magic Evade%
2) Apply modifier to Flirt success steps (6.3.5).
3) Let N1 = (0..99)
   If N1 >= Hit%, the attack misses;  do not follow any more steps.
4) Let N2 = (0..99)
   If N2 < Evade%, the attack misses;  do not follow any more steps.
5) If Target is Heavy, the attack misses;  do not follow any more steps.
6) If using Flirt, display "Grr..."
7) Target's next action will be to display "Throbbing" message. 
   The Target's AI will not be affected if it has Berserk, Sleep, Charm or
   Controlled status.  (thanks to Silktail for this)

ATTACK TYPE (HEX: 64) (Chicken Knife)
1) Hit% = 100, Evade% = (Target Evade% / 2)
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Chicken Knife Damage Parameters (6.4.19): 
   Attack = (# times escaped from battle)/2
   Maximum Attack = 127
   M = (Level*Strength)/128 + (Level*Agility)/128 + 2
   Defense = Defense
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
8) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
9) Damage = (Attack - Defense) * M.  Max Damage = 9999.
10) Inflict status effects from Magic Sword.

ATTACK TYPE (HEX: 6C) (Strong vs. Creature Type: Apollo Harp, AquaRake, Sage 
Staff)
1) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
2) Apply Creature Type modifier to Attack (6.5.9)
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 6E) (Brave Blade)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Brave Blade Damage Parameters (6.4.16): 
   Attack = Weapon Attack - # times escaped from battle
   Minimum Attack = 0
   M = (Level*Strength)/128 + 2
   Defense = Defense
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Double Grip modifier to M (6.5.4).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
10) Damage = (Attack - Defense) * M.  Max Damage = 9999.
11) Inflict status effects from Magic Sword.

ATTACK TYPE (HEX: 72) (Bows Strong vs. Creature)
1) Hit% = 100, Evade% = (Target Evade% / 2)
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Knives Damage Parameters (6.4.7): 
   Attack = Weapon Attack + (0..3)
   M = (Level*Strength)/128 + (Level*Agility)/128 + 2
   Defense = Defense
   Note, due to a bug, only the first byte of (Level*Agility) is used (see 
Section 12)
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
7) Apply Creature Type Critical modifiers to Attack and Defense (6.5.18).
8) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 73) (Spears Strong vs. Creature)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Sword Damage Parameters (6.4.5): 
   Attack = Weapon Attack + (0..(Weapon Attack)/8))
   M = (Level*Strength)/128 + 2
   Defense = Defense
4) Apply Command modifiers to Attack, Defense and M (6.5.3).
5) Apply Jumping modifier to M (6.5.5).
6) Apply Row modifiers to M (6.5.2).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Creature Type Critical modifiers to Attack and Defense (6.5.18).
10) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 7F) (No Action: Harps, Power Staff, Healing Staff, Wonder Rod,
Mysidian Rabbit)
No action

***************************************************
6.7.2) DAMAGE FORMULAS FOR MONSTER PHYSICAL ATTACKS
***************************************************

ATTACK TYPE (HEX: 01) (Monster Fight)
1) Hit% = 100, Evade% = Target Evade%
2) Follow Hit Determination for Physical Attacks steps (6.2.1).
3) Use Monster Damage Parameters (6.4.12): 
   Attack = Monster Attack + (0..(Monster Attack/8))
   M = Monster Attack Multiplier
   Defense = Defense
4) Apply Row modifiers to M (6.5.2).
5) Apply Command modifiers to Attack, Defense and M (6.5.3).
6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
8) Apply Attack Element modifiers to Attack and Defense (6.5.16).
9) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 02) (Monster Specialty)
1) If Specialty Effect is "100% Hit" goto Step 4.
2) Hit% = 100, Evade% = Target Evade%
3) Follow Hit Determination for Physical Attacks steps (6.2.1).
4) Use Monster Damage Parameters (6.4.12): 
   Attack = Monster Attack + (0..(Monster Attack/8))
   M = Monster Attack Multiplier
   Defense = Defense
5) Apply Row modifiers to M (6.5.2).
6) Apply Command modifiers to Attack, Defense and M (6.5.3).
7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
9) Apply Specialty Effect modifiers to Attack and Defense (6.5.7).
10) Apply Attack Element modifiers to Attack and Defense (6.5.16).
11) Damage = (Attack - Defense) * M.  Max Damage = 9999.
12) Inflict other indicated Specialy Effect statuses:  HP Leak, Charm, Paralyze,
    Blind, Poison or Aging status.  Do not inflict any statuses if the Target
    has Earth Wall.

ATTACK TYPE (HEX: 6F) (Strong Fight)
1) Use Strong Fight Damage Parameters (6.4.18):
   Attack = Monster Attack * 8 + (0..(Monster Attack/8))
   M = Monster Attack Multiplier
   Defense = Defense
2) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
3) Damage = (Attack - Defense) * M.  Max Damage = 9999.

******************************************
6.7.2) DAMAGE FORMULAS FOR MAGICAL ATTACKS
******************************************

ATTACK TYPE (HEX: 06) (Magic Attacks, Light Staff, Staff of Judgement)
1) Aegis Shield Check (6.3.2)
2) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
3) Apply Multitargetting modifiers to Attack (6.5.1).
4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
5) Apply Magic Element Up modifier to Attack (6.5.14).
6) Apply Attack Element modifiers to Attack and Defense (6.5.16).
7) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 07) (Gravity type attacks + Harp Magic)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) If the Target is Heavy type, the attack misses;
   do not follow any more steps.
3) Damage = Spell Attack Fraction * (Target's Current HP).  Max Damage = 9999.
4) Spell Duration = 120
5) Follow Status Duration Determination Steps (6.6).
6) Inflict Status Effects.

ATTACK TYPE (HEX: 08) (Pierce Magic Defense: Flare, Giga Flare)
1) Use Flare Damage Parameters (6.4.2): 
   Attack = Spell Attack + (0..(Spell Power/32))
   M = (Level*Magic Power)/256 + 4
   Defense = (Magic Defense/32)
2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
3) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 09) (Random Damage: Comet, Meteo, True Edge (enemy magic),
Cave-In)
1) Use Random Magic Damage Parameters (6.4.3): 
   Attack = (50..200)
   M = Spell Attack
   Defense = Magic Defense
2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
3) Damage = (Attack - Defense) * M.  Max Damage = 9999.

Meteo and Cave-In = 4 attacks per casting

ATTACK TYPE (HEX: 0A) (Physical Attack: Jump (enemy magic), Gungnir, 
Chocobo Kick, Fat Chocobo, Branch Arrow, Branch Spear)
1) Follow Hit Determination for Physical Magic Attacks Steps (6.2.3).
2) Use Physical Magic Damage Parameters (6.4.4):
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Defense
3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
4) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 0B) (Damage Based on Level: Delta Attack, Poison Breath, Bee 
Swarm, Leaf Dance, Dust Storm, Will-o-Wisp, Poison Mist)
1) Aegis Shield Check (6.3.2)
2) Use Level Based Magic Damage Parameters (6.4.11):
   Attack = (10..100)
   M = (Level/8) + 2
   Defense = Magic Defense
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Apply Magic Element Up modifier to Attack (6.5.14).
5) Apply Attack Element modifiers to Attack and Defense (6.5.16).
6) Damage = (Attack - Defense) * M.  Max Damage = 9999.
7) Let N1 = (0..99).  If N1 < Status Hit%, inflict Status Effects.

ATTACK TYPE (HEX: 0C) (HP Leak: Bio, Stomach Acid, Mustard Bomb, Almagest, 
Quicksand, Blaze, Shadow Flare)
1) Aegis Shield Check (6.3.2)
2) Use Flare Damage Parameters (6.4.2): 
   Attack = Spell Attack + (0..(Spell Power/32))
   M = (Level*Magic Power)/256 + 4
   Defense = (Magic Defense/32)
3) Apply Multitargetting modifiers to Attack (6.5.1).
4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
5) Apply Magic Element Up modifier to Attack (6.5.14).
6) Apply Attack Element modifiers to Attack and Defense (6.5.16).
7) Damage = (Attack - Defense) * M.  Max Damage = 9999.
8) Follow Status Duration Determination Steps (6.6).
9) Inflict HP Leak Status to Target.  Target will slowly lose HP for status 
duration.

ATTACK TYPE (HEX: 0D) (Drain, Drain Sword, Dragon Sword, Jitterbug Duet, Drain 
Kiss)
1) If the Attacker is using the Drain Sword with Aim, Jump, Sword Dance or 
   X-Fight, the attack automatically hits.  Goto Step 3
2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
3) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
5) Damage = (Attack - Defense) * M.  Max Damage = 9999.
6) Caster gains HP equal to Damage.  
   If the Target is Undead, then the Target is healed and the caster is damaged.

ATTACK TYPE (HEX: 0E) (Psyche, Dragon Sword, Mystery Waltz, Lilith Kiss)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Use Flare Damage Parameters (6.4.2): 
   Attack = Spell Attack + (0..(Spell Power/32))
   M = (Level*Magic Power)/256 + 4
   Defense = (Magic Defense/32)
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
5) Damage is applied to Target's MP.  Caster gains MP equal to Damage.  
   If the Target is Undead, then the Target's MP is healed and the caster's MP
   is damaged.

ATTACK TYPE (HEX: 0F) (Reduce HP to Critical: Maelstrom, Bone, Tailscrew, 
Hurricane, Dark Elixir, Tornado, Whirlpool)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) If the Target is Heavy, attack misses;  do not follow any more steps.
3) Let N1 = (1..9).  If Target's Current HP > N1, Target's Current HP = N1.

ATTACK TYPE (HEX: 10) (Heal: Cure, Cure2)
1) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
2) Defense = 0
3) Apply Multitargetting modifiers to Attack (6.5.1).
4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
5) Target gains HP = Damage.  
   If the Target is Undead, then the Target is damaged instead of healed.

ATTACK TYPE (HEX: 11) (Full Heal: Cure3, Remedy)
1) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
2) Defense = 0
3) If cast on a single Target, then Target's Current HP = Target's Max HP.  
   If the single Target is Undead and not Heavy, let N1 = (1..9).  
   If Target's Current HP > N1, Target's Current HP = N1.  
   If the single Target is Undead and Heavy, the attack misses.  
4) If cast on multiple targets, apply Multitargetting modifiers to Attack
   (6.5.1).
   Damage = (Attack - Defense) * M.  Max Damage = 9999.
   Target gains HP = Damage.  
   If the Target is Undead, then the Target is damaged instead of healed.

ATTACK TYPE (HEX: 12) (Status Effect 1)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Inflict Status Effects.

ATTACK TYPE (HEX: 13) (Status Effect 2)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Follow Status Duration Determination Steps (6.6).
3) Inflict Status Effects.

ATTACK TYPE (HEX: 14) (Status Effect 3)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Follow Status Duration Determination Steps (6.6).
3) Inflict Status Effects.

ATTACK TYPE (HEX: 15) (Toggle Status: Size, Toad, Kurururu!)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Inflict Status Effects.  
   If the Target already has that status, then the status will be cured.

ATTACK TYPE (HEX: 16) (Status Effect 3, Mutually exclusive statuses: Slow, 
Haste, Slow2, Haste2, Thread, Haste Drink, Vine Hell)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Inflict Status Effects.  
   If applying Slow status, remove Haste status effect.
   If applying Haste status, remove Slow status effect.

ATTACK TYPE (HEX: 17) (Status Effect 1, Full Heal to Undead: Doom, Death Potion,
Faen Fantom, Roulette)
1) If the Target is Undead, then Target's Current HP = Target's Max HP;
   do not follow any more steps.
2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
3) Inflict Status Effects.

ATTACK TYPE (HEX: 18) (Destroy: X-Zone, True Edge, Quicksand, Bottomless Swamp,
Slash)
1) If Target is Heavy, attack misses;  do not follow any more steps.
2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
3) Inflict Dead Status on Target.  Ignore Status Immunities.

ATTACK TYPE (HEX: 19) (Antdt, Dispel, Gravity 100, Medicine, Pancea, Antidote, 
Restorative, Eyedrop, Heal)
1) If the attacker has Charm status, attack misses;
   do not follow any more steps.
2) Remove Status Effects.

ATTACK TYPE (HEX: 1A) (Revive with a fraction of HP: Life, Life2, Fire of 
Resurrection, Resurrection, Reincarnation, Phoenix Down, Kiss of Life, Revive)
1) If the Target is Undead, use Attack Type HEX:18 instead.
2) If the Target is not Dead, the attack misses;  do not follow any more steps.
3) Revive the Target.  Target HP = Spell Attack Fraction * (Target Max HP).
4) If using Fire of Resurection, Resurrection, Reincarnation, Kiss of Life or
   Revive:
   Target MP = Target Max MP.

ATTACK TYPE (HEX: 1B) (Drain to All: Whispering Wind)
1) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
4) Each party member that does not have Dead or Stone status gains 
   HP = (Damage / 4).

ATTACK TYPE (HEX: 1C) (Element: Resist Fire, Dragon Shield, Resist Ice, Resist 
Thunder)
1) If using Resist Fire, Resist Ice, Resist Thunder, 
   Target will absorb indicated element.
2) If using Dragon Shield, Target will be immune to indicated elements.

ATTACK TYPE (HEX: 1D) (Scan Monster: Scan, Observe, Analyze)
1) If using Analyze, check whether it is a boss battle (see Monster Formations
   section 11.5).  If so, the attack misses.  Do not follow any more steps.
2) If using Scan or Analyze, display target Level
3) Display target HP.
   If Target is immune to HP scan, display ?????/????? instead of HP.
4) Display target Elemental Weaknesses.
   Note:  Due to a bug, Observe will not display target weaknesses.
5) If using Scan or Analyze, display current target Status Effects.
   Note that only the following Status Effects will be displayed:
   Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, 
   Berserk, Charm, Paralyze, Sleep and Aging.  Also note that since Scan,
   Observe and Analyze cannot target Stone or Dead targets, you basically
   will never see those Status Effects displayed either.

ATTACK TYPE (HEX: 1E) (Speed up Caster: Drag)
"It gives your party a few seconds 'Wait', after their Active-Time-Bar fills. 
Almost like time stopping around you, as you select a command. "

"I had found out that the battle-speed setting (in the Config-menu) does 
something similar to Drag.  I think to begin with, the Battle-speed is set to 3 
and that gives roughly a second pause (when your command-menu pops up).  Whilst 
if you set it to 1, it doesn't seem to pause at all and if set to 6, roughly a 3
second pause.

What "Drag" does is gives us a pause of just over 2 seconds, (for that battle,) 
which is equivalent to Battle-Speed 5.  Thus at Battle-Speed 5, Drag seems to do
nothing and at Battle-Speed 6, it actually shortens the pause."  

(posted by Silktail in the GameFAQ FFV SNES Message board)

Multiple castings are not cumulative.

ATTACK TYPE (HEX: 1F) (No Magic: Void)
Inflicts Mute status on everybody.
Bypasses Mute immunity.
Does not work in certain boss battles (see Section 11.5 for more details).

ATTACK TYPE (HEX: 20) (Exit Battle: Exit)
Escapes from battle.  Some battles cannot be escaped from.  Exits dungeon when 
cast from the menu.

ATTACK TYPE (HEX: 21) (Reset Battle: Reset)
Resets battle.

ATTACK TYPE (HEX: 22) (Double Commands: Quick)
Allows two subsequent commands to be executed immediately.
Casting Quick again as either one of the two subsequent actions will not grant 
extra commands.

ATTACK TYPE (HEX: 23) (Damage Wall: Golem Wall)
If there currently is already a Golem Wall summoned, attack misses.
Wall HP = (20 + Level) * 50
Protects from Physical Damage.  

ATTACK TYPE (HEX: 24) (Heals HP: Potion, HiPotion)
1) Use Potion Damage Parameters (6.4.13): 
   Attack = Spell Attack
   M = 1
   Defense = 0
2) Apply Medicine Modifier to M (6.5.8).
3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
4) Target gains HP = Damage.  
   If the Target is Undead, then the Target is damaged instead of healed.

ATTACK TYPE (HEX: 25) (Heals MP: Ether, Ether Dry)
1) Use Potion Damage Parameters (6.4.13): 
   Attack = Spell Attack
   M = 1
   Defense = 0
2) Apply Medicine Modifier to M (6.5.8).
3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
4) Target gains MP = Damage.

ATTACK TYPE (HEX: 26) (Heals HP and MP: Unicorn, X-Potion, Elixir, Half Elixir)
1) If using Unicorn, X-Potion and Elixir, Target's Current HP = Target's Max HP.
   If the Target is Undead and not Heavy, let N1 = (1..9).  
   If Target's Current HP > N1, Target's Current HP = N1.  
   If the Target is Undead and Heavy, the attack misses.  
2) If using Elixir or Half Elixir, Target's Current MP = Target's Max MP.

ATTACK TYPE (HEX: 27) (Inflict statuses:  Mighty Guard, No Clue, Punishment, X-
Zone (enemy magic), Dragon Armor, Kiss of Blessing)
1) Inflict status effects.  Ignore status immunities.

ATTACK TYPE (HEX: 28) (Ignore Defense: Blowfish, Dark Potion)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Damage = Spell Attack

ATTACK TYPE (HEX: 29) (Countdown/Erase: Condemn, Circle, Possess, Failure 
(Elixir+Eyedrop))
1) If Target is Heavy, attack misses;  do not follow any more steps.
2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
3) Inflict status effects:
   Condemn = Coundown status
   Circle, Posses = Removed from battle status
   Failure = HP leak status (status duration = 255)

ATTACK TYPE (HEX: 2A) (Damage Based on Max HP: Breath Wing, Flame, Thunder, 
Surge Beam)
1) Apply Attack Element modifiers to Attack and Defense (6.5.16).
2) Damage = Spell Attack Fraction * (Target's Max HP).  Max Damage = 9999.
3) If using Surge Beam, inflict HP leak status (status duration = 255)

ATTACK TYPE (HEX: 2B) (Damage Based on Caster's Current HP: Exploder, Holy 
Breath, Explosive, Poison Breath, Dragon Breath)
1) Apply Attack Element modifiers to Attack and Defense (6.5.16).
2) Damage = Spell Attack Fraction * (Caster's Current HP)
3) If using Exploder or Explosive, inflict Dead status to caster.  
   Ignore Dead status immunity.

ATTACK TYPE (HEX: 2C) (50/50 chance of Status 1 or Status 2: Blaster, Needle)
1) Let N1 = (0..99).
2) If N1 < 50, inflict Status 1
3) If N1 >= 50, follow Status Duration Determination Steps.  Inflict Status 2.

ATTACK TYPE (HEX: 2D) (Ground Attack: Rage of the Earth, Earth Shaker, Quake, 
Squirrel, Wild Boar, Earthquake)
1) If Target has Float status, attack misses;  do not follow any more steps.
2) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Apply Magic Element Up modifier to Attack (6.5.14).
5) Apply Attack Element modifiers to Attack and Defense (6.5.16).
6) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 2E) (Physical magic + Status 1: Reaper's Sword)
1) Follow Hit Determination for Physical Magic Attacks Steps (6.2.3).
2) Use Physical Magic Damage Parameters (6.4.4):
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Defense
3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
5) Inflict status effects.

ATTACK TYPE (HEX: 3D) (Reduce HP to critical + Status: DeathClaw)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) If the Target is Heavy, attack misses;  do not follow any more steps.
3) Let N1 = (1..9).  If Target's Current HP > N1, Target's Current HP = N1.
4) Follow Status Duration Determination steps (6.6).
5) Inflict Status Effects.

ATTACK TYPE (HEX: 3E) (Reduce HP to critical or HP Leak: Failure (Elixir+
Turtle Shell))
1) Let N1 = (0..99)
2) If N1 >= 25, follow Status Duration Determination Steps (6.6).
   Inflict HP Leak status.
3) If N1 < 25, if the Target is Heavy, attack misses;
   do not follow any more steps.
   Let N2 = (1..9)
   If Target's Current HP > N2, Target's Current HP = N2.

ATTACK TYPE (HEX: 3F) (Zombie Breath)
1) Aegis Shield Check (6.3.2)
2) Use Random Magic Damage Parameters (6.4.3): 
   Attack = (50..200)
   M = Spell Attack
   Defense = Magic Defense
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
6) Damage = (Attack - Defense) * M.  Max Damage = 9999.
7) If Damage >= Target's Current HP, inflict Zombie status.

ATTACK TYPE (HEX: 40) (Change Row: Dynamo, Magnet)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Change Target row.  
   If using Magnet, only move Target from the back row to the front row.

ATTACK TYPE (HEX: 42) (Heal HP and Status: Nightingale, Maiden's Kiss, 
Neutralize, Cure Blind, Holy Water, Mantra)
1) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
2) Damage = (Attack - Defense) * M.  Max Damage = 9999.
3) Target gains HP = Damage.  
   If the Target is Undead, then the Target is damaged instead of healed.
4) Remove Status Effects.

ATTACK TYPE (HEX: 44) (Escape (enemy magic))
1) Inflict Dead status on attacker.  Ignore status immunities.
2) Party receives no Exp or Gil for this monster.

ATTACK TYPE (HEX: 4B) (L5 Doom)
1) If Target's level is not a multiple of 5, the attack misses;
   do not follow any more steps.  
   Do not add Hero song bonus to level when checking the Target's level.
2) If Target is Undead, then Target's Current HP = Target's Max HP;
   do not follow any more steps.
3) Inflict Dead status.  Ignore Dead status immunity.

ATTACK TYPE (HEX: 4C) (L2 Old)
1) If Target's level is not a multiple of 2, the attack misses;
   do not follow any more steps.  
   Do not add Hero song bonus to level when checking the Target's level.
2) Inflict Aging status.  Ignore Aging status immunity.

ATTACK TYPE (HEX: 4D) (L4 Qrter)
1) If Target's level is not a multiple of 4, the attack misses;
   do not follow any more steps.  
   Do not add Hero song bonus to level when checking the Target's level.
2) Damage = Spell Attack Fraction * (Target's Current HP).  Max Damage = 9999.
3) If Target is Heavy, Damage = 0

ATTACK TYPE (HEX: 4E) (L3 Flare)
1) If Target's level is not a multiple of 3, the attack misses;
   do not follow any more steps.  
   Do not add Hero song bonus to level when checking the Target's level.
2) Use Flare Damage Parameters (6.4.2): 
   Attack = Spell Attack + (0..(Spell Power/32))
   M = (Level*Magic Power)/256 + 4
   Defense = (Magic Defense/32)
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 4F) (Revive + Status: Spirit)
1) If the Target is not Dead, the attack misses;  do not follow any more steps.
2) Revive the Target.  Target HP = Spell Attack Fraction * (Target Max HP).
3) Let N1 = (0..99).  If N1 < Status Hit%, inflict Zombie status.

ATTACK TYPE (HEX: 50) (Goblin Punch)
1) Use Goblin Punch Damage Parameters (6.4.17):
   Attack = Weapon Throw Damage (Right Hand) + Weapon Throw Damage (Left Hand),
            or Monster Attack
   M = (Level*Strength)/128 + 2, or Monster Attack Multiplier
   Defense = Defense
2) Apply Level Effect modifier to Attack and Defense (6.5.13).
3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
4) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 51) (Modify Level or Defense: Darkshock, Guard Off, Sonic 
Wave, Dragon Power, Sampson Power, Split Shell, Power Drink, Hero Drink)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) If using Darkshock or Sonic Wave, Level = Level/2
3) If using Guard Off or Split Shell, 
   Defense = Defense/2 and Magic Defense = Magic Defense/2
4) If using Dragon Power, Level = Level + 20
5) If using Sampson Power or Hero Drink, Level = Level + 10
6) If using Power Drink, 
   Weapon Throw Damage (Right Hand) = Weapon Throw Damage (Right Hand) + 20
   Weapon Throw Damage (Left Hand) = Weapon Throw Damage (Left Hand) + 20
   Maximum value for Weapon Throw Damage = 255
   Due to a bug, this bonus will only be applied when using Goblin Punch and NOT
   be applied when using Throw or any other Fighting command.

ATTACK TYPE (HEX: 52) (HP Leak + Status: Mucus)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Remove Haste status effect.  Inflict Slow status.
3) Inflict HP Leak status (status duration = 255)

ATTACK TYPE (HEX: 53) (Damage based on current MP: Hammer, Dark Ether)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Damage = Spell Attack Fraction * (Target's Current MP).  Max Damage = 9999.
3) Damage is applied to Target's MP.

ATTACK TYPE (HEX: 54) (Damage = MAX HP - Current HP: ????, Dark Breath)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Damage = (Caster's MAX HP - Caster's Current HP)

ATTACK TYPE (HEX: 55) (Kill Caster, Heal Target: Fusion)
1) Target's Current HP = Target's Max HP.  
   If the Target is Undead and not Heavy, let N1 = (1..9).  
   If Target's Current HP > N1, Target's Current HP = N1.  
   If the Target is Undead and Heavy, the attack misses;
   do not follow any more steps. 
2) Target's Current MP = Target's Max MP.  
3) Inflict Dead status on caster.  Ignore Dead status immunity.

ATTACK TYPE (HEX: 57) (HP Leak + Status: Rainbow Wind, Dark Sigh)
1) Inflict Status Effects.
2) Inflict HP Leak status (status duration = 255)

ATTACK TYPE (HEX: 58) (Flare Damage + HP Leak + Status: Mind Blast)
1) Use Flare Damage Parameters (6.4.2): 
   Attack = Spell Attack + (0..(Spell Power/32))
   M = (Level*Magic Power)/256 + 4
   Defense = (Magic Defense/32)
2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
4) Follow Status Duration Determination Steps (6.6).
5) Inflict Paralyze status.
6) Inflict HP Leak status (status duration = 255)

ATTACK TYPE (HEX: 59) (Double HP: Giant Drink)
1) If Target has already used Giant Drink, the attack misses;
   do not follow any more steps.
2) Target's Max HP = 2 * (Target's Max HP).  Max value = 9999
3) Target's Current HP = 2 * (Target's Current HP).  Max value = 9999

ATTACK TYPE (HEX: 5A) (Heal Current HP: White Wind)
1) Damage = Caster's Current HP
2) Target gains HP = Damage.
   Note that Undead are still healed.

ATTACK TYPE (HEX: 5C) (Full Heal + Status: Hug)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Target's Current HP = Target's Max HP.  
   If the Target is Undead and not Heavy, let N1 = (1..9).  
   If Target's Current HP > N1, Target's Current HP = N1.  
   If the Target is Undead and Heavy, the attack misses;
   do not follow any more steps. 
3) Apply Stone status.

ATTACK TYPE (HEX: 5D) (Zombie: Dance of the Dead, Zombie Powder)
1) Target HP = 0
2) Inflict Zombie status.

ATTACK TYPE (HEX: 5E) (Increase stat: Power, Speed, Magic, Heroic Song)
1) If Void has been cast, the attack misses;  do not follow any more steps.
2) Party members' appropriate stats gradually increase to 99
   Caster cannot do any other actions.
   Damaging the caster stops the Song.

ATTACK TYPE (HEX: 5F) (Damage creature type only: Requiem Song)
1) If Target is not Undead, the attack misses;  do not follow any more steps.
2) Use Flare Damage Parameters (6.4.2): 
   Attack = Spell Attack + (0..(Spell Power/32))
   M = (Level*Magic Power)/256 + 4
   Defense = (Magic Defense/32)
3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
4) Inflict HP Leak status (status duration = 255)

ATTACK TYPE (HEX: 63) (Grand Cross)
1) If Target has Dead or Zombie status, the attack misses;
   do not follow any more steps.
2) Let N1 = (0..17)
3) If N1 = 0, inflict Dead status.
4) If N1 = 1, inflict Stone status.
5) If N1 = 2, inflict Toad status.
6) If N1 = 3, inflict Mini status.
7) If N1 = 4, inflict Poison status.
8) If N1 = 5, inflict Zombie status.
9) If N1 = 6, inflict Darkness status.
10) If N1 = 7, inflict Aging status.
11) If N1 = 8, inflict Sleep status.
12) If N1 = 9, inflict Paralyze status.
13) If N1 = 10, inflict Charm status.
14) If N1 = 11, inflict Berserk status.
15) If N1 = 12, inflict Mute status.
16) If N1 = 13 or N1 = 14, inflict Stop status.
17) If N1 = 15, inflict Countdown status.
18) If N1 = 16, inflict HP Leak status.
19) If N1 = 17, 
    If the Target is Heavy, attack misses;  do not follow any more steps.
    Let N2 = (1..9).  If Target's Current HP > N2, Target's Current HP = N2.

ATTACK TYPE (HEX: 65) (Interceptor Rocket)
1) If the target is not Jumping, the attack misses; do not follow any more 
steps.
2) Causes target to abort their Jumping attack.

(thanks to Silktail for this)

ATTACK TYPE (HEX: 67) (Pull)
Moves Target's position to the left.

ATTACK TYPE (HEX: 6B) (Status Immunity, Magic Element UP, Creature Type: Resist 
Poison, Life Shield, Dragon's Kiss, Elemental Power)
1) If using Resist Poison or Life Shield, 
   grant status immunity to specified statuses to Target.
2) If using Dragon's Kiss, grant Dragon and Heavy creature type to Target
   (thanks to Silktail for this).  
   Target will still retain original creature types as well 
   (i.e. Target will still be Undead, Humanoid, etc.)
3) If using Elemental Power, 
   grant Magic Element Up for specified elements to Target.

ATTACK TYPE (HEX: 6C) (Strong vs. Creature Type: Apollo Harp, AquaRake, Sage 
Staff)
1) Use Magic Damage Parameters (6.4.1): 
   Attack = Spell Attack + (0..(Spell Attack/8))
   M = (Level*Magic Power)/256 + 4
   Defense = Magic Defense
2) Apply Creature Type modifier to Attack (6.5.9)
3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
4) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 6D) (Drain base on Current HP: Vampire)
1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
2) Damage = (Caster Max HP - Caster Current HP)/2
3) Caster gains HP equal to Damage.  
   If the Target is Undead, then the Target is healed and the caster is damaged.

ATTACK TYPE (HEX: 70) (Wormhole)
Removes Target from battle

******************************************
6.7.3) DAMAGE FORMULAS FOR COMMAND ATTACKS
******************************************

ATTACK TYPE (HEX: 43) (Steal)
1) Hit% = 40
2) Apply modifier to Steal success.
3) Let N1 = (0..99)
4) If N1 >= Hit%, the attack misses; do not follow any more steps.
5) If an item has already been stolen from the target, the attack misses;
   do not follow any more steps.
6) Let N2 = (0..255)
7) If N2 < 10, Steal a Rare Item
8) If N2 >= 10, Steal a Common Item

ATTACK TYPE (HEX: 45) (Throw)
1) If Item being thrown is a Flame, Water or Thunder Scroll, use Attack Type 
   HEX:06 instead.
2) Use Throw Damage Parameters (6.4.14):
   Attack = Weapon Throw Attack + (0..(Weapon Throw Attack/8))
   M = (Level*Strength)/128 + (Level*Agility)/128 + 2
   Defense = Defense
3) Apply Command modifiers to Attack, Defense and M (6.5.3).
4) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
5) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
6) Damage = (Attack - Defense) * M.  Max Damage = 9999.

ATTACK TYPE (HEX: 46) (GilToss)
1) Use GilToss Damage Parameters:
   Attack = Level + 10
   M = 150
   Defense = Defense
2) Damage = (Attack - Defense) * M.  Max Damage = 9999.
3) Gil cost = 50 * Level * (# of targets attacked)

ATTACK TYPE (HEX: 47) (Tame (Mediator command))
1) If Target is not a Creature, the attack misses;
   do not follow any more steps.
2) Follow Status Duration Determination Steps (6.6).
3) Inflict Stop status.

ATTACK TYPE (HEX: 48) (Catch)
1) If Target is immune to Catch, the attack misses;
   do not follow any more steps.
2) If attacker is wearing Corna Jar and 
   Target's Current HP > (Target's Max HP / 2), the attack misses;
   do not follow any more steps.
3) If attack is not wearing Corna Jar and
   Target's Current HP > (Target's Max HP / 8), the attack misses;
   do not follow any more steps.
4) Catch Target.

ATTACK TYPE (HEX: 49) (Flirt, Lilith Rod)
1) Hit% = Spell Hit% + Attacker Level - Target Level
   Evade% = Target Magic Evade%
2) Apply modifier to Flirt success steps (6.3.5).
3) Let N1 = (0..99)
   If N1 >= Hit%, the attack misses;  do not follow any more steps.
4) Let N2 = (0..99)
   If N2 < Evade%, the attack misses;  do not follow any more steps.
5) If Target is Heavy, the attack misses;  do not follow any more steps.
6) If using Flirt, display "Grr..."
7) Target's next action will be to display "Throbbing" message. 
   The Target's AI will not be affected if it has Berserk, Sleep, Charm or
   Controlled status.  (thanks to Silktail for this)


ATTACK TYPE (HEX: 4A) (Dance)
1) If attacker has Sword Dance Up, Let N1 = (0..99);
   if N1 < 50, use Sword Dance;
   if N1 > 50, let N2 = (0..99);  if N2 < 50, use Jitterbug Duet;
   if N2 >= 50, use Mystery Waltz
2) If attacker does not have Sword Dance Up, Let N1 = (0..3);
   if N1 = 0, use Jitterbug Duet;
   if N1 = 1, use Mystery Waltz;
   if N1 = 2, use Sword Dance;
   if N1 = 3, use Tempting Tango

ATTACK TYPE (HEX: 69) (Control)
1) If Target has Berserk or Charm status, the attack misses;
   do not follow any more steps.
2) If the Target is already being Controlled, the attack misses;
   do not follow any more steps.
3) If the Target is immune to Control, the attack misses;
   do not follow any more steps.
4) Let N1 = (0..99)
5) If attacker is wearing the Coronet and N1 < 75, Target is Controlled.
6) If attacker is not wearing the Coronet and N1 < 40, 
   the Target is Controlled.

--------------------

6.8) SPELL REFERENCE

--------------------

For easy reference, here is a list of spells that have extra effects or follow
different damage formulas than the regular Magic Damage (type 06) or Status 
Inflicting 
spells (types 11, 12, 13)

******************
6.8.1) WHITE MAGIC
******************

SCAN
Scans a monster's Level, HP, Weakness and currently inflicted Status Effects.
If the monster is immune to HP Scan, ?????/????? is displayed instead of its
HP.  Note that only the following Status Effects will be displayed:
Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, Berserk, 
Charm, Paralyze, Sleep and Aging.  Also note that since Scan cannot target Stone
or Dead targets, you basically will never see those Status Effects displayed 
either.

MUTE
White, Black, Dimen, Summon, MgcSword and Song Magic cannot be used.  Blue 
still OK, Spells cast by Weapons OK.

SIZE
Mini Status: Defense = 0, Evade% = Evade% * 2
Damage = (3 - Target Defense) * M
M = (Strength*Level)/128 + 2 or Monster Attack Multiplier

******************
6.8.2) BLACK MAGIC
******************

VENOM
Poison Rate = (MAX HP)/16

TOAD
Toad Status: Defense = 0, Evade% = 0, Magic Defense = 0
Damage = (3 - Target Defense) * M
M = (Strength*Level)/128 + 2 or Monster Attack Multiplier

FLARE
Damage = (Spell Attack + (0..(Spell Attack/32)) - (Magic Defense/32)) * M

*****************
6.8.3) TIME MAGIC
*****************

DRAG
"It gives your party a few seconds 'Wait', after their Active-Time-Bar fills. 
Almost like time stopping around you, as you select a command. "

"I had found out that the battle-speed setting (in the Config-menu) does 
something similar to Drag.  I think to begin with, the Battle-speed is set to 3 
and that gives roughly a second pause (when your command-menu pops up).  Whilst 
if you set it to 1, it doesn't seem to pause at all and if set to 6, roughly a 3
second pause.

What "Drag" does is gives us a pause of just over 2 seconds, (for that battle,) 
which is equivalent to Battle-Speed 5.  Thus at Battle-Speed 5, Drag seems to do
nothing and at Battle-Speed 6, it actually shortens the pause."  

(posted by Silktail in the GameFAQ FFV SNES Message board)

VOID
Mute to All.
Bypasses Mute immunity.
Doesn't work in most Boss battles (see Monster Formations Section 11.5)

REGEN
Regen Rate = (Vitality*Level)/16

COMET
Damage = ((50..200) - Magic Defense) * M, M = 8

OLD
Aging vs Characters: All stats decrease to 1 (not Level)
Aging vs Monsters: Level and Speed decreases to 1.  This subsequently affects 
their Magic Attack Multiplier.

METEO
Damage = ((50..200) - Magic Defense) * M, M = 14.  Four attacks per casting

QUICK
Allows two subsequent commands to be executed immediately.

*******************
6.8.4) SUMMON MAGIC
*******************

CHOCOBO
Let N1 = (0..99)
If N1 < 8, use Fat Chocobo; otherwise use Chocobo Kick

GOLEM WALL
Protects from Physical Damage.  Wall HP = (20 + Level) * 50

ODIN
If all targets are Heavy type creatures, Gungnir is used instead of True Edge
Let N1 = (0..99)
If N1 < 80 + Attacker Level - Target Level, use True Edge; otherwise
use Gungnir.

*****************
6.8.5) SONG MAGIC
*****************

Power, Magic, Speed, Hero Songs gradually increase Strength, Magic Power, 
Agility and Level.  Max = 99.  Caster cannot do any other actions.  Damaging 
the caster stops the Song.  Hero song increases Level with respect to when a 
party member makes an attack.  When they are a target of an attack, they
are still considered the original level (i.e. Scan shows the original Level,
L2 Old, L3 Flare, L4 Qrter, L5 Doom work according to original Level).
Love Song = Casts Stop on All
Charm Song = Casts Charm on All

******************
6.8.6) MAGIC SWORD
******************

Magic Sword effects stack with other attacking commands like BuildUp, Counter,
Aim, Jump, X-Fight, Capture and Sword Dance.

Magic Sword Element overrides current Attack Element
Status effect Magic swords have no Attack Element and will also override
current Attack Element (e.g. Casting Mute Magic Sword with the Air Lancet will
make it lose its Air Attack Element).

Status effect Magic swords (Venom, Mute, Sleep and Break) will successfully
inflict their statuses as long as you successfully hit the target, even if you
only do zero damage (use Aim, X-Fight, Jump or Sword Dance to guarantee a 
hit).

For Elemental Magic swords, if the target is not weak vs. specified element
then Magic Sword has no effect on the damage you do to the target.

If the target is Weak vs. Magic Sword Element:

FIRE, ICE, BOLT, VENOM
Defense = 0
Attack = Attack * 2

FIRE2, ICE2, BOLT2
Defense = 0
Attack = Attack * 3

FIRE3, ICE3, BOLT3, BIO, HOLY
Target is killed instantly.
Ignores Dead immunity.
Does not work against Heavy type creatures.
For Heavy types:
Defense = 0
Attack = Attack * 4

If the target is immune to Magic Sword element, attacks will always miss, even
with Aim, X-Fight, Jump or Sword Dance.

If the target absorbs the Magic Sword element, target will be healed instead 
of damaged.  Healing amount = normal damage formula, but Defense = 0.

Other Magic Swords:

DRAIN
Use normal formula, caster is healed by the amount of damage inflicted.  If 
the target is Undead, target is healed and caster is damaged.

PSYCHE
Use normal formula, if Damage > 0, then drain 1/4 of target's current MP.  If
the target is Undead, then target gains MP and caster loses MP.

FLARE
Damage = (Attack + (0..(Attack/8)) + 100)
Damage = Damage - (Defense/4)
Danage = Damage * M

*****************
6.8.7) BLUE MAGIC
*****************

CONDEMN
Adds Countdown to One enemy.
Ignores Dead Immunity.
Doesn't work against Heavy type monsters.

ROULETTE
Random target is chosen.
Doesn't work against Undead type monsters.

AQUARAKE
vs Desert Creatures:
Damage = ((Spell Attack + (0..(Spell Attack/8)) * 8) - Magic Defense) * M

L5 Doom
Casts Doom on Enemies with Level = Multiple of 5.
Ignores Dead immunity.

L4 Qrter
Casts Qrter on Enemies with Level = Multiple of 4.
Does 0 damage vs Heavy Type creatures.

L3 Flare
Casts Flare on Enemies with Level = Multiple of 3.

L2 Old
Casts Old on Enemies with Level = Multiple of 2.
Ignores Aging immunity.

GOBLIN PUNCH
Damage = Weapon Goblin Punch Damage (if 2-Handed, add GP Damage from 
each hand.  Dbl Grip has no effect)
Damage = Damage - Defense
If Target Level = Attacker Level, Defense = 0
Damage = Damage * M
M = (Strength*Level)/128 + 2
If Target Level = Attacker Level, M = M * 8
No Back Row Modifications
Hit% = 100%
Attack Element becomes None

FUSION
Fully heals target HP and MP.
Reduces HP to Critical on Undead (doesn't work on Undead and Heavy)
Inflicts Dead status on caster, ignoring Dead Immunity. 

VAMPIRE
If Hit is successful then Damage drained = (MAX HP - HP)/2
On Undead, target is healed and caster is damaged.

HAMMER
Damage = Spell Attack Fraction * (Target's Current MP)
Damage is done to Target's MP.

EXPLODER
Damage dealt = Caster Current HP
Inflicts Dead status on caster, ignoring Dead Immunity. 

????
Damage = MAX HP - Current HP

BLOWFISH
Damage = 1000
Defense = 0
Hit% = 100
No Back Row Modifications

WHITE WIND
Healing = Current HP
OK on Undead

-------------------

6.9) OTHER COMMANDS

-------------------

GUARD
Physical Damage taken = 0.

DBL GRP
M = M * 2

COVER
If an another party member is Near Death and is physically attacked by
someone not from their own party, a character with the Cover ability
will intercede and be the target of the attack instead.  The Covering 
character's stats (i.e. Defense, Evade, Back Row etc.) are used to determine
hit success and damage received.
A character cannot Cover another party member if they are Stone, Zombie, Dead,
Sleep, Paralyze, Charm, Berserk, Stop, Hidden, Erased or Jumping, or if the
physical attack was made by another party member.

KICK
Attacks all Enemies
Use Damage formula (HEX: 30) to determine whether each
hit connects and the damage done.
Hit% = 100, Evade% = Target Evade%
Damage = (2*Level + (0..((2*Level)/8)) - Defense) * M
M = 2 + (Strength*Level/256)
with Kaiser Knuckles:
Damage = (50 + 2*Level + (0..((2*Level)/8)) - Defense) * M

BUILDUP
M = M * 2
Weapons will not cast spells.

MANTRA
Use Damage formula (HEX: 42)
Heals HP and remove Darkness and Poison statuses.

COUNTER
Counters physical attacks.
Chance to counterattack = 50%

STEAL
Chance to Steal = 40%
w/ Thief Glove, Chance to Steal = 80%
Enemy cannot evade Steal attempts
Chance to Steal rare = 10/256

CAPTURE
Attempt to Steal after attacking
Weapons will not cast spells.

CAUTION
Chance for back attack decreased from 16/256 to 0

JUMP
M = M * 2 only for Weapon types 33 and 73 (Spears)
Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
No Back Row Modifications
No Criticals
Weapons will not cast spells.

IMAGE
Gives Image (2) status effect

THROW
Damage = (Weapon Throw Damage + (0..(Weapon Throw Damage/8)))*2
Damage = Damage - Defense
Damage = Damage * M
M = (Strength*Level)/128 + (Agility*Level)/128 + 2
No Back Row Modifications
Hit% = 100
If throwing a Flame, Water or Thunder Scroll, use Attack Type HEX:06
instead.

2-HANDED
Each hand makes an independent attack.
Use appropriate Damage Formulas for each hand.
Apply right hand results first, then the left hand results.

Same principle applies to other attacking commands like Capture, Aim, X-Fight, 
BuildUp, Jump amd Sword Dance.  For X-Fight, right hand and left hand results
are applied one after another for each of the 4 attacks (i.e. right hand, left
hand, right hand, left hand, right hand, left hand, right hand, left hand).

Weapons that can cast spells after attacking do so immediately after that hand 
makes its attack. 

Weapons that execute commands instead of attacking are checked for each hand 
first.  The right hand weapon is checked before the left hand weapon.  If both 
hands fail to execute a command, each hand attacks normally.  If either hand 
successfully executes its command, it is done so immediately and neither hands 
make their regular attacks.

SWDSLAP
Issues a regular Fight command, but it will not dispel Sleep, Charm or 
Controlled status on their targets (thanks to Silktail for this).
It does not seem to have any other effect (perhaps due to a bug?)

GILTOSS
Damage = (10 + Level - Defense) * 150 to each enemy
Gil Cost = Level * 50 per enemy per throw
No Back Row Modifications
Hit% = 100%

SLASH
Use Damage formula HEX: 18
Spell Hit% = 85
Follow Hit Determination for Magical Attacks steps to determine if each hit
succeeds.
Instantly Kills all Enemies.
Bypasses Dead status immunity.
Does not work against Heavy type creatures.

PRE-EMPTIVE
Chance for pre-emptive increases from 32/256 to 64/256

BERSERK
Attack = (Attack * 3) / 2

ANIMALS
1) Let N1 = (0..Level)
2) If N1 = 0, cast Mysidian Rabbit
3) If 0 < N1 < 5, cast Squirrel
4) If 5 <= N1 < 10, cast Bee Swarm
5) If 10 <= N1 < 20, cast Nightingale
6) If 20 <= N1 < 30, cast Momonga
7) If 30 <= N1 < 40, cast Falcon
8) If 40 <= N1 < 50, cast Skunk
9) If 50 <= N1 < 60, cast Wild Boar
10) If N1 >= 60, cast Unicorn

AIM
Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))

X-FIGHT
4 Attacks, M = M / 2 and Defense = 0
Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
Weapons will not cast spells.

Subsequent hits after the first two seem to follow different rules
in that they do not dispel Sleep, Charm or Controlled status on
their targets (thanks to Silktail for this), nor do they seem to
provoke counterattacks from "React:Physical" in the Monster AI scripts.

BARRIER
If the character is Near Death, they will automatically cast Magic Barrier
on themselves (inflicts Shell status, M = M / 2 vs. Magic attacks).

OBSERVE
Scans a monster's HP and Weakness.  If the monster is immune to HP Scan,
?????/????? is displayed instead of its HP.
Note:  Due to a bug, Observe will only scan a monster's HP (see Section 12.5)

ANALYZE
Scans a monster's Level, HP, Weakness and currently inflicted Status Effects.
If the monster is immune to HP Scan, ?????/????? is displayed instead of its
HP.  Note that only the following Status Effects will be displayed:
Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, Berserk, 
Charm, Paralyze, Sleep and Aging.  Also note that since Analyze cannot target 
Stone or Dead targets, you basically will never see those Status Effects 
displayed either.
Doesn't work in most Boss battles (see Monster Formations Section 11.5)

TAME
Inflicts Stop status on Creature type monsters

CONTROL
Chance to Control = 40%
w/ Coronet, Chance to Control = 75%
Enemy cannot evade Control attempts
Does not work against enemies immune to Control

CATCH
Catches monsters if their HP <= (MAX HP)/8.
When wearing Corna Jar, will Catch when HP <= (MAX HP)/2
Does not work against enemies immune to Catch

RELEASE
Attacks a random target using the spell or attack specified under "Catch"
parameter in the Monster Data Reference section.  The released monster
is considered the attacker, so use its parameters (Level, Attack Power, 
Attack Multiplier, Magic Attack Multiplier etc.) where appropriate when 
determining damage.

MEDICINE
Healing amount is doubled for Potions and Ethers (Magic Types 25 and 26)
Applies only in battle.

PRAY
Targets all allies.
Removes Darkness, Poison, Mini, Toad, Stone, Mute, Charm, Paralyze, Sleep,
and Aging statuses

REVIVE
Targets all allies.
Revives and sets Current HP = 1/16 MAX HP to dead allies.

TERRAIN
1) Let N1 = (0..Level)
2) If N1 < 11, cast Spell 1
3) If 11 <= N1 < 21, cast Spell 2
4) If 21 <= N1 < 51, cast Spell 3
5) If N1 >= 51, cast Spell 4

The following is a table of possible spells that will be cast, depending
on the terrain type the party is currently on.  I have not, at this time,
identified which entry corresponds to which terrain type.

             Spell 1       Spell 2        Spell 3       Spell 4
Terrain 1    Gust          Earthquake     Gale Cut      Tornado
Terrain 2    Branch Arrow  Leaf Dance     Branch Spear  Vine Hell
Terrain 3    Dust Storm    Quicksand      Desert Storm  Heat Sand
Terrain 4    Will-o-Wisp   Bottmlss Swmp  Poison Mist   Bottmlss Swamp
Terrain 5    Tsunami       Faen Fantom    Whirlpool     Big Tsunami
Terrain 6    Will-o-Wisp   Will-o-Wisp    Will-o-Wisp   Sonic Boom
Terrain 7    Will-o-Wisp   Stalactite     Gale Cut      Cave-in
Terrain 8    Will-o-Wisp   Stalactite     Whirlpool     Cave-in
Terrain 9    Gale Cut      Gale Cut       Sonic Boom    Tornado
Terrain 10   Gust          Gale Cut       Sonic Boom    Tornado
Terrain 11   Gust          Gale Cut       Sonic Boom    Tornado
Terrain 12   Gust          Gale Cut       Sonic Boom    Tornado
Terrain 13   Gust          Gale Cut       Tornado       Tornado
Terrain 14   Will-o-Wisp   Will-o-Wisp    Will-o-Wisp   Sonic Boom
Terrain 15   Gust          Sonic Boom     Tornado       Tornado
Terrain 16   Branch Arrow  Leaf Dance     Branch Spear  Vine Hell
Terrain 17   Gust          Earthquake     Cave-in       Tornado
Terrain 18   Will-o-Wisp   Poison Mist    Sonic Boom    Cave-in
Terrain 19   Gale Cut      Gale Cut       Sonic Boom    Tornado
Terrain 20   Branch Arrow  Leaf Dance     Branch Spear  Vine Hell
Terrain 21   Gust          Gale Cut       Sonic Boom    Sonic Boom
Terrain 22   Tsunami       Whirlpool      Big Tsunami   Waterfall
Terrain 23   Gust          Earthquake     Tornado       Tornado
Terrain 24   Gale Cut      Sonic Boom     Tornado       Tornado
Terrain 25   Gale Cut      Gale Cut       Sonic Boom    Tornado
Terrain 26   Tsunami       Whirlpool      Big Tsunami   Waterfall
Terrain 27   Gust          Gale Cut       Sonic Boom    Sonic Boom
Terrain 28   Gale Cut      Tornado        Sonic Boom    Tornado
Terrain 29   Gale Cut      Gale Cut       Gale Cut      Gale Cut
Terrain 30   Tsunami       Faen Fantom    Whirlpool     Big Tsunami
Terrain 31   Dust Storm    Quicksand      Desert Storm  Heat Sand
Terrain 32   Gale Cut      Gale Cut       Gale Cut      Gale Cut
Terrain 33   Tornado       Gale Cut       Sonic Boom    Tornado
Terrain 34   Tornado       Earthquake     Gale Cut      Tornado

FLIRT
Use Damage formula HEX: 49
Spell Hit% = 50
If successful, "....grrr" message will appear and target's next action is 
replaced
with a "Throbbing" message (thanks to Silktail for this).
Does not work against Heavy type creatures.

DANCE
1) If attacker has Sword Dance Up, Let N1 = (0..99);
   if N1 < 50, use Sword Dance;
   if N1 > 50, let N2 = (0..99);  if N2 < 50, use Jitterbug Duet;
   if N2 >= 50, use Mystery Waltz
2) If attacker does not have Sword Dance Up, Let N1 = (0..3);
   if N1 = 0, use Jitterbug Duet;
   if N1 = 1, use Mystery Waltz;
   if N1 = 2, use Sword Dance;
   if N1 = 3, use Tempting Tango

SWORD DANCE
Attack = Attack * 2 and M = M * 2
For Bells, Rods, No effect. 
Stacks with Critical Hit and Magic Sword
Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
Weapons will not cast spells.

--------------------

6.10) STATUS EFFECTS

--------------------
Here is a overview of the various status effects that can be inflicted in
Final Fantasy V:

Resting at an inn or using a Tent or Cabin will remove status effects
that aren't cured after battle, except for Zombie.

Note that the "Immunity granted by" parameter is for characters.  Monsters
inherently have their own status immunities (check the Monster Reference 
Section).  Note that Monsters cannot be immune to HP Leak or False Image.  
Also, the statuses Near Death, Hidden, Singing and Erased do not apply to 
monsters.  Unlike characters, monsters can be immune to Image, Shell, Armour
or Wall.

**********
NEAR DEATH
**********

Character that are Near Death will crouch.
If the character has the Barrier Ability, they will cast Magic Barrier on
themselves.
If the character is physically attacked by someone not from their own party
and another party member has the Cover Ability, that party member will intercept
the attack and become the target instead.

Inflicted by: (Current HP) < (MAX HP) / 8

Cured by: (Current HP) >= (MAX HP) / 8

Immunity granted by: None

********
DARKNESS
********

For physical attacks, Hit% = Hit%/4 

Inflicted by: Flash, Rainbow Wind, Needle, Skunk, Leaf Dance, Dust Storm, 
              Dark Sigh, Dark Gas, Darkness Bow, Grand Cross

Cured by:  Heal, Medicine, Nightingale, Cure Blind, Pancea, Eyedrop, Mantra, 
           Pray

Immunity granted by: Ribbon, Glasses, Bone Mail, Zombie Status

******
ZOMBIE
******

Target has 0 HP and is uncontrollable in battle.
Damage inflicted on the target has no effect.  HP remains zero.  
Will always attack a random party member with Fight.
Immune to Darkness, Zombie, Float, Mini, Toad, Stone and Dead.
Cannot protect other party members with Cover.

Inflicted by: Spirit, Dance of the Dead, Zombie Powder, Zombie Breath,
              Grand Cross

Cured by: Revivify, Holy Water

Immunity granted by: Angel Ring, Zombie Status

******
POISON
******

Poison Rate = (MAX HP)/16

Inflicted by: Venom, Venom (Magic Sword), Spore, Poison Breath, Skunk, Poison
              Mist, Failure (Revivify+Dark Matter), Poison, Venom Axe, 
              Grand Cross

Cured by: Heal, Medicine, Nightingale, Neutralize, Pancea, Antidote, Pray,
          Dead Status

Immunity granted by: Ribbon, Angel Suit, Bone Mail, Resist Poison, 
                     Zombie Status

*****
FLOAT
*****

Attack Type HEX: 2D (ground attacks) will always miss targets with Float
status.

Inflicted by: Float, Mighty Guard, Levitate

Note: Mighty Guard ignores Float status immunity.

Cured by: Dispel, Gravity 100, Dead Status

Immunity granted by: Zombie Status

****
MINI
****

Defense = 0, Evade% = Evade% * 2
Damage = (3 - Target Defense) * M
M = (Strength*Level)/128 + 2 or Monster Attack Multiplier

Inflicted by: Size, TinySong, Grand Cross

Cured by: Size, Heal, Medicine, Pancea, Luck Mallet, Pray

Immunity granted by: Genji Shield, Genji Helmet, Giant's Glove, 
                     Zombie Status

****
TOAD
****

Defense = 0, Evade% = 0, Magic Defense = 0
Damage = (3 - Target Defense) * M
M = (Strength*Level)/128 + 2 or Monster Attack Multiplier

Cannot cast spells, other than Toad

Inflicted by: Toad, FrogSong, Kurururu!, Toad's Kiss, Grand Cross

Cured by: Toad, Heal, Kurururu!, Medicine, Maiden's Kiss, Pancea, Toad's Kiss,
          Pray

Immunity granted by: Ribbon, Genji Armor, Genji Glove, Zombie Status

*****
STONE
*****

Kills enemies if successfully inflicted.
On party members, they cannot perform any actions, do not receive EXP or AP 
after battle and can only be targetted by attacks that can target Stone or
Dead targets.
Immune to Dead Status.
Cannot protect other party members with Cover.

Inflicted by: Break, Break (Magic Sword), Delta Attack, Beak, Hug, White Hole, 
              Demon's Eye, Grand Cross

Cured by: Heal, Medicine, Pancea, Soft, Pray

Immunity granted by: Aegis Shield, Ribbon, Zombie Status

****
DEAD
****

Dead party members cannot perform any actions, do not receive EXP or AP 
after battle and can only be targetted by attacks that can target Stone or
Dead targets.
If you die, all status effects are removed except for Darkness, Mini 
and Toad.

Inflicted by: Reducing HP to 0, Blaster, White Hole, Grand Cross, Killer Bow,
              Doom, Roulette, L5 Doom, Faen Fantom, Death Potion, Assassin 
              Dagger, Doom Axe, Fusion, Exploder, Explosive, L5 Doom, No Clue,
              Darkness, Punishment, X-Zone (enemy magic), Countdown reaching
              zero, Slash, X-Zone, True Edge, Quicksand, Bottomless Swamp, 
              Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, 
              Fenix Down, Kiss of Life and Revive

Notes:
i) Fusion, Exploder and Explosive inflict Dead status on the caster and 
ignores Dead status immunity
ii) Doom, Roulette, L5 Doom, Faen Fantom, Death Potion, Assassin Dagger and
Doom Axe will fully heal the target instead of killing it if it is Undead.
iii) L5 Doom, No Clue, Darkness, Punishment, X-Zone (enemy magic) and 
Countdown reaching zero ignore Dead status immunity.
iv) Slash, X-Zone, True Edge, Quicksand and Bottomless Swamp ignore Dead 
status immunity but do not work against Heavy type creatures.
v) Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, Fenix Down, 
Kiss of Life and Revive inflict Dead status on Undead targets, ignores 
Dead status immunity but do not work against Undead and Heavy type creatures.

Cured by: Life, Life2, Fire of Resurrection, Resurrection, Reincarnation,
          Fenix Down, Kiss of Life, Revive

Immunity granted by: Ribbon, Bone Mail, Life Shield, Zombie Status, Stone 
                     Status

Note: Dragon's Kiss will grant immunity to Slash, X-Zone, True Edge, Quicksand
and Bottomless Swamp.  Dragon's Kiss on an Undead target will grant immunity
to Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, Fenix Down, 
Kiss of Life and Revive.

*****
IMAGE
*****

The next physical attack that would otherwise succeed against the target will 
convert to a miss, but the target will lose one Image.
Can either have one Image or two Images (notation: Image(1) and Image(2))

Inflicted by: Image, Image (enemy magic), Image (Command), Kiss of Blessing,
              Mirage Vest

Note: Mirage Vest grants one Image.  All others grant two.  Kiss of Blessing
      ignores Image status immunity.

Cured by: Dispel, otherwise successfully physically hitting the target for 
          each Image, Dead Status, end of battle.

Immunity granted by: None

****
MUTE
****

White, Black, Dimen, Summon, MgcSword and Song Magic cannot be used.  
Blue Magic is still OK and spells cast by Weapons is still OK.
Note that Enemy Magic is considered Blue and will still be OK.

Inflicted by: Mute, Mute (Magic Sword), Rainbow Wind, Needle, Grand Cross, 
              Mage Masher, Anti-Magic Bow, Void

Cured by: Heal, Medicine, Pancea, Restorative, Pray, status duration elapsed,
          Dead Status, end of battle

Immunity granted by: Ribbon, Bard's Clothes

Note: Void affects all targets, ignores Mute status immunity and cannot be 
cured other than by end of battle.  Void cannot be used during certain battles
(most boss battles)

*******
BERSERK
*******

Attack = Attack * 3 / 2

The target is uncontrollable in battle and will always issue a Fight command
against a random enemy target.
On monsters, it overrides their AI script.  They will not follow any React
scripts or Condition scripts and overrides being Flirted as well.  This, in
conjuction with Kiss of Blessing ignoring Berserk status immunity can cause
numerous glitches with bosses that are supposed to execute certain scripts
(Exdeath (tree) -> NeoExdeath for example).
Cannot protect other party members with Cover.

Inflicted by: Berserk, Berserk (Ability), being a Berserker, Moon Flute, Kiss
              of Blessing, Bacchus' Wine, Grand Cross, Power Staff

Note: Kiss of Blessing, Berserk (Ability) and being a Berserker ignore 
Berserk status immunity.

Cured by: Dispel, Medicine, Pancea, Restorative, Dead Status, end of battle

Note: Berserk (Ability) and being a Berserker cannot be dispelled.

Immunity granted by: Ribbon, Bone Mail, Berserk Status, Charm Status, 
                     Controlled Status

*****
CHARM
*****

On characters, the target is uncontrollable in battle and will always issue a 
Fight command against a random party member.  If the character has either the
White, Red, or Black command equipped, he may also cast a random spell against
a random party member (healing spells will be cast on a random enemy target).
Physical attacks against the target will automatically hit.  Cannot evade 
attacks with Aegis Shield, Evade Ability, Hardened, Defender, Guardian or Elf
Cape.  Cannot protect other party members with Cover.
On monsters, it overrides their AI script. They will not follow any React
scripts or Condition scripts and overrides being Flirted as well.  They will
randomly do one of the attacks that are listed under "Control" in the Monster
Data section.  They will target a random enemy (healing spells will be cast
on a random party member).

Inflicted by: Charm, Charm Song, Lamia Harp, Tempting Tango, Allure, Rocket
              Punch, Will-o-Wisp, Lamia's Kiss, Failure (Turtle Shell+Dragon
              Fang), Dark Sigh, Grand Cross, Dancing Dagger

Cured by: Heal, Medicine, Pancea, Restorative, Pray, successful physical 
          attack (damage can be zero), Dead status, end of battle

Immunity granted by: Lamia's Tiara, Genji Helmet, Rainbow Suit, Genji Armor,
                     Bone Mail, Red Shoes, Berserk Status, Charm Status,
                     Controlled Status

********
PARALYZE
********

Cannot perform any actions.  Physical attacks against the target will 
automatically hit.  Cannot evade attacks with Aegis Shield, Evade Ability, 
Hardened, Defender, Guardian or Elf Cape.  Cannot protect other party members 
with Cover.

Inflicted by: Latch On, Death Claw, Mind Blast, Blaster, Entangle, Momonga, 
              Tame (whip magic), Whip, Chain Whip, Beastkiller, Dragon Whip, 
              Grand Cross

Cured by: Heal, Medicine, Pancea, Restorative, Pray, status duration elapsed,
          Dead Status, end of battle

Immunity granted by: Genji Shield, Running Shoes, Genji Glove

*****
SLEEP
*****

Cannot perform any actions.  Physical attacks against the target will 
automatically hit and remove Sleep status.  Cannot evade attacks with Aegis 
Shield, Evade Ability, Hardened, Defender, Guardian or Elf Cape.  Cannot 
protect other party members with Cover.

Inflicted by: Sleep, Sleep (Magic Sword), Dream Harp, Time Slip, Strange 
              Dance, Slumber Sword, Grand Cross

Cured by: Heal, Medicine, Pancea, Restorative, Pray, successful physical 
          attack (damage can be zero), Dead Status, end of battle

Immunity granted by: Thornlet, Running Shoes

*****
AGING
*****

Aging vs Characters: All stats decrease to 1 (not Level)
Aging vs Monsters: Level and Speed decreases to 1.  This subsequently affects 
their Magic Attack Multiplier.

Inflicted by: Old, L2 Old, Time Slip, Ancient Sword, Valiant Attack, Grand
              Cross

Note: L2 Old ignores Aging status immunity

Cured by: Heal, Medicine, Pancea, Restorative, Pray, Dead Status, end of 
          battle

Immunity granted by: Ribbon, Bone Mail, Angel Ring

*****
REGEN
*****

Regen Rate = (Vitality*Level)/16

Inflicted by: Regen, Vitality Song, Water of Life, Dragon Armor, Guard Ring  

Note: Dragon Armor and Guard Ring ignore Regen status immunity.

Cured by: Dispel, Dead Status, end of battle

Immunity granted by: Bone Mail

*****
INVUL
*****

Immune to all attacks.
This status is only used by Necrofobia at the beginning of battle.  The
status is dispelled after killing the four Barriers.

****
SLOW
****

ATB takes twice as long to fill.

Inflicted by: Slow, Slow2, Thread, Mucus, Vine Hell

Cured by: Dispel, Haste, Haste2, Kiss of Blessing, Haste Drink, Speed Drink, 
Pancea, Dead Status, end of battle

Immunity granted by: Running Shoes

*****
HASTE
*****

ATB takes half as long to fill.

Inflicted by: Haste, Haste2, Kiss of Blessing, Haste Drink, Speed Drink, 
              Running Shoes, use Masamune as Item

Cured by: Dispel, Slow, Slow2, Thread, Mucus, Vine Hell, Dead Status, end of 
          battle

Note: Running Shoes cannot be dispelled.

Immunity granted by: None

****
STOP
****

Cannot perform any actions.  Does not get an evade check against physical 
attacks.  Cannot evade attacks with Aegis Shield, Evade Ability, 
Hardened, Defender, Guardian or Elf Cape.  Cannot protect other party members 
with Cover.
Timers associated with the target will not increase: ATB, Countdown timer,
status duration timers, Regen rates, Poison damage rates. Note that the target
will still lose HP due to HP Leak status.

Inflicted by: Stop, Love Song, Tame (Mediator command) Electromagnetic Field,
              Grand Cross

Note: Tame (Mediator command) will only work on Creature type monsters.

Cured by: Dispel, Pancea, status duration elapsed, Dead Status, end of battle

Immunity granted by: Running Shoes.

*****
SHELL
*****

For magical attacks against the target, M = M / 2 and Hit% = Hit% / 2

Inflicted by: Shell, Magic Barrier, Mighty Guard, Dragon Armor, Protect Drink
              (mix Protect Drink+Protect Drink only)

Note: Dragon Armor and Mighty Guard ignore Shell status immunity.

Cured by: Dispel, Dead Status, end of battle

Immunity granted by: None

*****
ARMOR
*****

For physical attacks against the target, M = M / 2

Inflicted by: Armor, Mighty Guard, Dragon Armor, Protect Drink, use Defender
              as Item

Note: Dragon Armor and Mighty Guard ignore Armor status immunity.

Cured by: Dispel, Dead Status, end of battle

Immunity granted by: None

****
WALL
****

Reflectable spells cast against the target will be redirected back towards the
caster's party and target a random party member.

Inflicted by: Wall, Ruby Light, Dragon Armor, Wall Ring

Note: Dragon Armor ignores Wall status immunity.

Cured by: Dispel, status duration elasped, Dead Status, end of battle

Note: Wall Ring cannot be dispelled.

Immunity granted by: None

******
HIDDEN
******

Target is hidden from the screen and cannot take any actions other than Show.
Cannot be targetted by any attacks.
If all party members Hide, they will escape from battle, unless the battle
does not allow Running.

Inflicted by: Hide

Cured by: Show, end of battle

Immunity granted by: None

*******
SINGING
*******

Party's appropriate stat will continue to increase as long as the caster 
sings.
Cannot perform any actions.

Inflicted by: Singing Power Song, Magic Song, Speed Song or Hero Song

Cured by: Successful physical attack (damage can be zero), Dead Status, 
          end of battle

Immunity granted by: None

*******
HP LEAK
*******

Target's HP gradually decreases

Inflicted by: Bio, Requiem, Mind Blast, Grand Cross, Rainbow Wind, Stomach 
              Acid, Mustard Bomb, Almagest, Quicksand, Blaze, Mucus, Surge 
              Beam, Failure (Elixir+Eyedrop), Failure (Elixir+Turtle Shell),
              Dark Sigh, Shadow Flare, Thornlet

Cured by: Status duration elapsed, Dead Status, end of battle

Note: Thornlet cannot be cured.

Immunity granted by: None

*********
COUNTDOWN
*********

Timer appears above the target's head and begins at 30.  When timer reaches
zero, Dead status will be inflicted.  Ignores Dead status immunity.  

Inflicted by: Condemn, Grand Cross, Cursed Ring

Note: Condemn does not work against Heavy type creatures.

Cured by: Dead Status, end of battle

Immunity granted by: Dragon's Kiss

**********
CONTROLLED
**********

Monster's AI script is overridden. They will not follow any React
scripts or Condition scripts and overrides being Flirted as well.  When the
controller's ATB fills up, they can make the monster issue one of the attacks 
that are listed under "Control" in the Monster Data section.  The controller 
can choose who to target with the attack as well.

Inflicted by: Control

Note: Certain monsters cannot be controlled

Cured by: Successful physical attack (damage can be zero), Dead Status, 
          end of battle

Immunity granted by: None

***********
FALSE IMAGE
***********

The target cannot be damaged by physical attacks.  This status is used only by
the false images of Stalker and Pantera.

******
ERASED
******

Target is removed from the screen and the battle entirely.  Does not receive 
EXP or AP after battle.

Inflicted by: Circle, Wormhole, Possess

Cured by: End of battle

Immunity granted by: Dragon's Kiss

---------------------

6.11) ATB CALCULATION

---------------------

1) Everyone's ATB is a measure between 0 and 255.
2) Initial values at the start of battle = ??
3) Eveyone's ATB increases at a constant rate (unlike FF6-9).
4) Once someone's ATB reaches 255, they can perform an action.
5) After performing an action, their ATB gets "reset" and is calculated as
follows:

i)   Let N1 = 120 - Agility + (Equipment Weight/8). Minimum value = 1.
     For Monsters, use Speed instead of Agility, Equipment Weight = 0.
ii)  If they have Haste status, N1 = N1 / 2. Minimum value = 1.
iii) If they have Slow status, N1 = N1 * 2. Maximum value = 255.
     Note that Haste and Slow are mutually exclusive statuses. You can only 
     have one or the other, but never both at the same time.
iv)  ATB = 255 - N1

------------------------------------------------------------------------------

7) CHARACTER STATS

------------------------------------------------------------------------------

***************
7.1) BASE STATS
***************

These are the base stats of each job.  Each character receives specific
bonuses to various stats as well.

               Str  Agl  Vit  Mag
Butz            +4   +1   +3   +1
Lenna           +1   +2   +1   +4
Galuf           +3    0   +4    0
Faris           +3   +3   +2   +2
Cara            +1   +4    0   +3

               Str  Agl  Vit  Mag
Normal/Mimic    24   24   24   24
Knight          47   25   44   10
Monk            50   25   50    1
Thief           25   40   26   18
Dragoon         42   29   39   12
Ninja           39   38   27   14
Samurai         43   26   43   12
Berserker       45   15   49    1
Hunter          40   36   25   19
Mystic Knight   38   38   38   25
White Mage      17   25   24   49
Black Mage      15   24   22   55
Time Mage       19   26   21   48
Summoner        14   23   23   57
Blue Mage       16   25   27   47
Red Mage        32   29   18   32
Mediator        37   25   32   21
Chemist         26   27   30   20
Geomancer       28   26   28   48
Bard            16   32   15   35
Dancer          29   29   14   19

********************************
7.2) ABILITIES THAT MODIFY STATS
********************************

Note that none of these modifiers are applied if it ends up lowering a 
character's stat (i.e. Knight with Equip Whip will retain his own Strength 
value and not the Mediator's Strength).

WHITE
Magic Power = White Mage Magic Power - 2 * (6 - White Mage Job Level)

BLACK
Magic Power = Black Mage Magic Power - 3 * (6 - Black Mage Job Level)

SUMMON
Magic Power = Summoner Magic Power - 4 * (5 - Summoner Job Level)

DIMEN
Magic Power = Time Mage Magic Power - 2 * (6 - Time Mage Job Level)

BLUE
Magic Power = Blue Mage Magic Power

RED
Magic Power = Red Mage Magic Power - (3 - Red Mage Job Level)
If Red Mage Job Level = 4, Magic Power = Red Mage Magic Power

X-MAGIC
Magic Power = Red Mage Magic Power

MAGIC SWORD
Magic Power = Mystic Knight Magic Power - 2 * (7 - Mystic Knight Job Level)
Strength = Mystic Knight Strength - 2 * (7 - Mystic Knight Job Level)

EQUIP SWORD
Strength = Knight Strength

EQUIP SPEAR
Strength = Dragoon Strength

EQUIP KATANA
Strength = Samurai Strength

EQUIP AXE
Strength = Berserker Strength

EQUIP BOW
Strength = Hunter Strength
Agility = Hunter Agility

EQUIP WHIP
Strength = Mediator Strength
Agility = Mediator Agility

EQUIP HARP
Magic Power = Bard Magic Power
Agility = Bard Agility

BRAWL
Strength = Monk Strength

DBL GRIP
Strength = 37 (applied before Character bonuses)

AGILITY
Agility = Thief Agility

********************************
7.3) EXPERIENCE, HP AND MP TABLE
********************************

This table lists the experience required to reach each level and also gives a 
base value for HP and MP for each level.  To calculate your actual HP and MP:

HP = (Base HP * (Vitality+32)) / 32
MP = (Base MP * (Magic Power+32)) / 32

Bonuses to Vitality or Magic Power due to equipment are not added.

The location of this table in the ROM and the formula for HP and MP are from
Shingo Endo's site at http://www.yk.rim.or.jp/~s-endo (the website is in 
Japanese).  Thanks to Zach Keene for translating and bringing this info to my 
attention.

LEVEL    EXP   BASE HP   BASE MP
1          0        20         2
2         10        25         5
3         33        30         8
4         74        40        11
5        140        50        14
6        241        60        17
7        389        70        20
8        599        80        23
9        888        90        26
10      1276       100        29
11      1786       120        32
12      2441       140        35
13      3269       160        38
14      4299       180        41
15      5564       200        44
16      7097       220        47
17      8936       240        50
18     11120       260        53
19     13691       280        56
20     16693       300        59
21     20173       320        62
22     24180       340        65
23     28765       360        68
24     33983       380        71
25     39890       400        74
26     46546       420        77
27     54012       440        80
28     62352       460        83
29     71632       480        86
30     81921       500        89
31     93291       530        92
32    105815       560        95
33    119569       590        98
34    134633       620       101
35    151087       650       104
36    169015       690       107
37    188503       730       110
38    209640       770       113
39    232517       810       116
40    257227       850       119
41    283867       900       122
42    312534       950       125
43    343330      1000       128
44    376357      1050       131
45    411722      1100       134
46    449533      1160       137
47    489900      1220       140
48    532937      1280       143
49    578759      1340       146
50    627485      1400       149
51    679235      1460       152
52    734131      1520       155
53    792300      1580       158
54    853869      1640       161
55    918969      1700       164
56    987732      1760       167
57   1060294      1820       170
58   1136793      1880       173
59   1217368      1940       176
60   1302163      2000       179
61   1391323      2050       182
62   1484995      2100       185
63   1583329      2150       188
64   1686478      2200       191
65   1794597      2250       194
66   1907843      2300       197
67   2026376      2350       200
68   2150358      2400       203
69   2279955      2450       206
70   2415333      2500       209
71   2556663      2550       212
72   2704116      2600       215
73   2857867      2650       218
74   3018093      2700       221
75   3184974      2750       224
76   3358692      2800       227
77   3539432      2850       230
78   3727380      2900       233
79   3922726      2950       236
80   4125661      3000       239
81   4336381      3050       242
82   4555081      3100       245
83   4781961      3150       248
84   5017223      3200       251
85   5261071      3250       254
86   5513712      3300       257
87   5775354      3350       260
88   6046210      3400       263
89   6326493      3450       266
90   6616420      3500       269
91   6916210      3550       272
92   7226084      3600       275
93   7546266      3650       278
94   7876982      3700       281
95   8218461      3750       284
96   8570934      3800       287
97   8934635      3850       290
98   9309800      3900       293
99   9696668      3950       296

------------------------------------------------------------------------------

8)  WEAPON DATA

------------------------------------------------------------------------------

*************
8.1) GLOSSARY
*************

WEAPON: Weapon Name
ATTACK: Weapon Attack Power.  In the Weapon Damage Formula section, this value 
is used for "Attack".
HIT%: Weapon Hit%
GB PUNCH/THROW ATTACK:  Attack Power when using either the Throw command or 
Goblin Punch command.  See appropriate damage formulas for more details.
DAMAGE FORMULA:  Which damage formula the weapon uses (i.e. ATTACK TYPE hex 
value in the damage formula section)
CRITICAL%:  Critical Hit rate.  Critical hits result in target Defense = 0
and M = M * 2.
THROWABLE?:  Whether the weapon can be thrown.
PRICE:  Buying price (although not all weapons can be bought)
SELL:  Selling price.
STATS:  Any stat bonuses that are granted when the weapon is equipped.
ATTACK CATEGORY:  The type of attack the weapon is considered to be.  
If a monster's "Can't Evade" parameter matches the weapons attack category,
attacks against that monster will never miss.  Note that this does not effect
whether an attack will provoke "React:Physical" in a Monster's AI script.
Provocation depends on the command used, not the weapon used.
MAGIC ELEMENT UP:  While the weapon is equipped, the caster will be given a 
bonus to Magic Damage whenever using a Spell with that particular Element 
(Damage = Damage * 3/2, applied before subtracting Magic Defense)
STRONG VS.:  Creature type weapon is strong against.  For Damage Formulas 72
and 73, all hits against this creature type will be critical hits.  For
Damage formula 6C, hits against this creature type will do approx 8x damage
(see Magic Damage Formula, Magic Type 6C)
ATTACK ELEMENT:  Element associated with the weapon.  If attacking targets
that are weak vs specified element, Defense = 0 and Attack = Attack * 2.
SPECIAL:  Double Grip OK:  Whether the weapons can be double gripped with the 
Knight's DBL GRIP command.  DBL GRIP: M = M * 2
Double Grip Only:  Weapon must be wielded with two hands.
Back Row OK: No back row modifications to M.
Magic Sword OK: Whether the Mystic Knight's ability will work with that
weapon.  
Weapon Block: Gives wielder a 25% chance evade physical attacks.  
Equipping either Hardened or Defender will give one independent check.
Equipping Guardian will give another independent check.
Jump for 2x:  Using the Dragoon's Jump command will result in M = M * 2
Initiative:  Wielder begins the battle with their ATB full (always gets the 
first chance to act)
SPELL/COMMAND:  Spell or command that is invoked occuring x% of the time as 
indicated.  Spells are invoked after attacking, while commands are invoked
instead of attacking.  Invocation can only occur when using Fight or Aim.  
Invocation will never occur when using BuildUp, X-Fight, Jump, Capture or 
Sword Dance.  With Harps, invocation can occur with Counter.
Attacking with the Wonder Rod begins with it casting Cure.  Every time you 
attack with the Wonder Rod, it casts the next White spell (Scan is skipped).
Once all White spells are cast, it will start with Fire and proceed through
the list of all Black spells.  Once the Black spells are exhausted, it will
start again with Cure and the White spells.  Note that you do not actually
need to have learned/bought any of the White of Black spells for the Wonder
Rod to work.
STATUS ADDED:  Status effect that may be inflicted on the target.  Chance of 
inflicting indicated in parenthesis.  Killerbow can inflict Dead on Undead.
USED AS ITEM:  What spell is cast when the weapon is used in the Item
command.  Weapons must be equipped in either hand before it can be used as an 
item.  The targetting parameters are indicated in parenthesis:
SA = Single Target, Default Ally
SE = Single Target, Default Enemy
AE = All Enemies only
JOB EQUIPPABLE:  Which jobs can equip the weapon.

**********
8.2) FISTS
**********

WEAPON: Empty
ATTACK: 3                     DAMAGE FORMULA: 30
HIT%: 100                     CRITICAL%: 8
GB PUNCH/THROW ATTACK: 3      THROWABLE?: N
PRICE: 0                      SELL: 0
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: All

***********
8.3) KNIVES
***********
WEAPON: Knife
ATTACK: 7                     DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 7      THROWABLE?: Y
PRICE: 150                    SELL: 75
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

WEAPON: Dagger
ATTACK: 14                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 14     THROWABLE?: Y
PRICE: 300                    SELL: 150
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

WEAPON: Mythril Dagger
ATTACK: 23                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 23     THROWABLE?: Y
PRICE: 450                    SELL: 225
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

WEAPON: Kunai
ATTACK: 29                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 29     THROWABLE?: Y
PRICE: 600                    SELL: 300
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Ninja

WEAPON: Mage Masher
ATTACK: 31                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 31     THROWABLE?: Y
PRICE: 900                    SELL: 450
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Magic Power+1
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: Mute (33%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

WEAPON: Guardian
ATTACK: 36                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 36     THROWABLE?: Y
PRICE: 2600                   SELL: 1300
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Weapon Block, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

WEAPON: Orihalcon Dagger
ATTACK: 41                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 41     THROWABLE?: Y
PRICE: 3400                   SELL: 1700
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

WEAPON: Kodachi
ATTACK: 46                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 46     THROWABLE?: Y
PRICE: 5100                   SELL: 2550
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Ninja

WEAPON: Dancing Dagger
ATTACK: 51                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 51     THROWABLE?: N
PRICE: 5800                   SELL: 2900
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Agility, Magic Power+1
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: Dance (50%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

WEAPON: Air Lancet
ATTACK: 56                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 56     THROWABLE?: Y
PRICE: 6800                   SELL: 3400
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP: Air
ATTACK ELEMENT: Air
SPECIAL: Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

WEAPON: Thief's Knife
ATTACK: 66                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 66     THROWABLE?: N
PRICE: 6800                   SELL: 3400
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: Capture (33%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

WEAPON: Assassin Dagger
ATTACK: 81                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 81     THROWABLE?: Y
PRICE: 20000                  SELL: 10000
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: Doom (25%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

WEAPON: Man Eater
ATTACK: 89                    DAMAGE FORMULA: 73
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 89     THROWABLE?: N
PRICE: 2                      SELL: 1
ATTACK CATEGORY: Physical     STRONG VS.: Human
STATS: Strength+2, Agility+2, Vitality+2, Magic Power+2
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Jump for 2x
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Dancer

WEAPON: Hardened Dagger
ATTACK: 99                    DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 99     THROWABLE?: Y
PRICE: 20000                  SELL: 10000
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Weapon Block, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Ninja

WEAPON: Chicken Knife
ATTACK: 1                     DAMAGE FORMULA: 64
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 1      THROWABLE?: N
PRICE: 2                      SELL: 1
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Agility+5
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Magic Sword OK
SPELL/COMMAND: Escape  (25%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
Chemist, Geomancer, Bard, Dancer, Mimic

***********
8.4) SWORDS
***********

WEAPON: Sabre
ATTACK: 0                     DAMAGE FORMULA: 00
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 0      THROWABLE?: N
PRICE: 100                    SELL: 50
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: None

WEAPON: Broad Sword
ATTACK: 15                    DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 15     THROWABLE?: Y
PRICE: 280                    SELL: 140
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage

WEAPON: Regal Cutlass
ATTACK: 22                    DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 22     THROWABLE?: Y
PRICE: 480                    SELL: 240
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage

WEAPON: Mythril Sword
ATTACK: 31                    DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 31     THROWABLE?: Y
PRICE: 880                    SELL: 440
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage

WEAPON: Coral Sword
ATTACK: 37                    DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 37     THROWABLE?: Y
PRICE: 2800                   SELL: 1400
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: Lightning
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage

WEAPON: Ancient Sword
ATTACK: 43                    DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 43     THROWABLE?: Y
PRICE: 4200                   SELL: 2100
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: Old (33%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage

WEAPON: Slumber Sword
ATTACK: 49                    DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 49     THROWABLE?: Y
PRICE: 5600                   SELL: 2800
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: Sleep (50%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage

WEAPON: Rune Edge
ATTACK: 50 + 20 (8 MP)        DAMAGE FORMULA: 3C
HIT%: 99                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 50     THROWABLE?: N
PRICE: 19000                  SELL: 9500
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage

WEAPON: Epee
ATTACK: 57                    DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 57     THROWABLE?: Y
PRICE: 8400                   SELL: 4200
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage

WEAPON: Flame Toungue
ATTACK: 63                    DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 63     THROWABLE?: N
PRICE: 10000                  SELL: 5000
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: Fire
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight

WEAPON: Ice Brand
ATTACK: 65                    DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 65     THROWABLE?: N
PRICE: 11000                  SELL: 5500
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: Ice
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight

WEAPON: Drain Sword
ATTACK: 84                    DAMAGE FORMULA: 0D
HIT%: 25                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 84     THROWABLE?: N
PRICE: 16000                  SELL: 8000
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Magic Power+5
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Drain
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight

WEAPON: Defender
ATTACK: 99                    DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 99     THROWABLE?: Y
PRICE: 11000                  SELL: 5500
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Weapon Block, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: Armor (SA)
JOB EQUIPPABLE: Knight

WEAPON: Excailber
ATTACK: 1                     DAMAGE FORMULA: 28
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 100    THROWABLE?: Y
PRICE: 2                      SELL: 1
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage

WEAPON: Enhancer
ATTACK: 102                   DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 102    THROWABLE?: N
PRICE: 20000                  SELL: 10000
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Magic Power+3
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage

WEAPON: Excalibur
ATTACK: 110                   DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 110    THROWABLE?: Y
PRICE: 20000                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Strength+5
MAGIC ELEMENT UP:
ATTACK ELEMENT: Holy
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight

WEAPON: Ragnarok
ATTACK: 140                   DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 140    THROWABLE?: Y
PRICE: 30000                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight

WEAPON: Brave Blade
ATTACK: 150                   DAMAGE FORMULA: 6E
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 150    THROWABLE?: N
PRICE: 30000                  SELL: 15000
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Strength+5
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Magic Sword OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Knight

***********
8.5) SPEARS
***********

WEAPON: Spear
ATTACK: 25                    DAMAGE FORMULA: 33
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 25     THROWABLE?: Y
PRICE: 100                    SELL: 50
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Agility+1
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Jump for 2x
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Dragoon

WEAPON: Mythril Spear
ATTACK: 30                    DAMAGE FORMULA: 33
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 30     THROWABLE?: Y
PRICE: 790                    SELL: 395
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Jump for 2x
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Dragoon

WEAPON: Trident
ATTACK: 38                    DAMAGE FORMULA: 33
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 38     THROWABLE?: Y
PRICE: 2700                   SELL: 1350
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: Lightning
SPECIAL: Jump for 2x
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Dragoon

WEAPON: Wind Spear
ATTACK: 44                    DAMAGE FORMULA: 33
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 44     THROWABLE?: Y
PRICE: 5400                   SELL: 2700
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: Air
SPECIAL: Jump for 2x
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Dragoon

WEAPON: Gungnir
ATTACK: 54                    DAMAGE FORMULA: 33
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 54     THROWABLE?: Y
PRICE: 8100                   SELL: 4050
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Jump for 2x
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Dragoon

WEAPON: Javelin
ATTACK: 55                    DAMAGE FORMULA: 33
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 55     THROWABLE?: Y
PRICE: 100                    SELL: 50
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Strength+1
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Jump for 2x
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Dragoon

WEAPON: Double Lance
ATTACK: 61                    DAMAGE FORMULA: 33
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 61     THROWABLE?: Y
PRICE: 10800                  SELL: 5400
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: 2x Hit (100%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Thief, Ninja, Mimic

WEAPON: Partisan
ATTACK: 62                    DAMAGE FORMULA: 33
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 62     THROWABLE?: Y
PRICE: 10200                  SELL: 5100
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Jump for 2x
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Dragoon

WEAPON: Holy Spear
ATTACK: 109                   DAMAGE FORMULA: 33
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 109    THROWABLE?: Y
PRICE: 20000                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Strength+3
MAGIC ELEMENT UP:
ATTACK ELEMENT: Holy
SPECIAL: Jump for 2x
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Dragoon

WEAPON: Dragoon Spear
ATTACK: 119                   DAMAGE FORMULA: 73
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 119    THROWABLE?: Y
PRICE: 30000                  SELL: 15000
ATTACK CATEGORY: Physical     STRONG VS.: Dragon
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Jump for 2x
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Dragoon

*******************
8.6) AXES & HAMMERS
*******************

WEAPON: Battle Axe
ATTACK: 23                    DAMAGE FORMULA: 34
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 23     THROWABLE?: Y
PRICE: 650                    SELL: 325
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Berserker

WEAPON: Mythril Hammer
ATTACK: 28                    DAMAGE FORMULA: 34
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 28     THROWABLE?: N
PRICE: 1050                   SELL: 525
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Berserker

WEAPON: Ogre Axe
ATTACK: 33                    DAMAGE FORMULA: 34
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 33     THROWABLE?: N
PRICE: 3200                   SELL: 1600
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Berserker

WEAPON: War Hammer
ATTACK: 38                    DAMAGE FORMULA: 34
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 38     THROWABLE?: Y
PRICE: 6400                   SELL: 3200
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Berserker

WEAPON: Doom Axe
ATTACK: 43                    DAMAGE FORMULA: 34
HIT%: 85                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 43     THROWABLE?: N
PRICE: 5900                   SELL: 2950
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: Doom (33%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Berserker

WEAPON: Venom Axe
ATTACK: 48                    DAMAGE FORMULA: 34
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 48     THROWABLE?: Y
PRICE: 9600                   SELL: 4800
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: Venom (67%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Berserker

WEAPON: Earth Hammer
ATTACK: 58                    DAMAGE FORMULA: 3A
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 58     THROWABLE?: Y
PRICE: 12800                  SELL: 6400
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP: Earth
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Back Row OK
SPELL/COMMAND: Quake (25%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Berserker

WEAPON: Rune Axe
ATTACK: 71 + 10 (5 MP)        DAMAGE FORMULA: 3C
HIT%: 90                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 71     THROWABLE?: Y
PRICE: 20000                  SELL: 5
ATTACK CATEGORY: Black        STRONG VS.:
STATS: Magic Power+3
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Berserker

WEAPON: Thor's Hammer
ATTACK: 81                    DAMAGE FORMULA: 3A
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 81     THROWABLE?: N
PRICE: 30000                  SELL: 5
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Berserker

WEAPON: Giant's Axe
ATTACK: 91                    DAMAGE FORMULA: 34
HIT%: 90                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 91     THROWABLE?: N
PRICE: 40000                  SELL: 20000
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Berserker

************
8.7) KATANAS
************

WEAPON: Katana
ATTACK: 42                    DAMAGE FORMULA: 37
HIT%: 100                     CRITICAL%: 12
GB PUNCH/THROW ATTACK: 42     THROWABLE?: Y
PRICE: 5800                   SELL: 2900
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Samurai

WEAPON: AirBlade
ATTACK: 44                    DAMAGE FORMULA: 37
HIT%: 100                     CRITICAL%: 12
GB PUNCH/THROW ATTACK: 44     THROWABLE?: Y
PRICE: 100                    SELL: 50
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP: Air
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: Gale Cut (12%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Samurai

WEAPON: Kotetsu Sword
ATTACK: 58                    DAMAGE FORMULA: 37
HIT%: 100                     CRITICAL%: 12
GB PUNCH/THROW ATTACK: 58     THROWABLE?: Y
PRICE: 11800                  SELL: 5900
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Samurai

WEAPON: Bizen Sword
ATTACK: 51                    DAMAGE FORMULA: 37
HIT%: 100                     CRITICAL%: 12
GB PUNCH/THROW ATTACK: 51     THROWABLE?: Y
PRICE: 8800                   SELL: 4400
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Samurai

WEAPON: Forged Sword
ATTACK: 87                    DAMAGE FORMULA: 37
HIT%: 100                     CRITICAL%: 12
GB PUNCH/THROW ATTACK: 87     THROWABLE?: Y
PRICE: 14800                  SELL: 7400
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Samurai

WEAPON: Murasame
ATTACK: 97                    DAMAGE FORMULA: 37
HIT%: 100                     CRITICAL%: 25
GB PUNCH/THROW ATTACK: 97     THROWABLE?: Y
PRICE: 20000                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Samurai

WEAPON: Masamune
ATTACK: 107                   DAMAGE FORMULA: 37
HIT%: 100                     CRITICAL%: 15
GB PUNCH/THROW ATTACK: 107    THROWABLE?: Y
PRICE: 20000                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Initiative
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: Haste (SA)
JOB EQUIPPABLE: Samurai

WEAPON: Tempest Sword
ATTACK: 117                   DAMAGE FORMULA: 37
HIT%: 100                     CRITICAL%: 20
GB PUNCH/THROW ATTACK: 117    THROWABLE?: Y
PRICE: 30000                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Samurai

*********
8.8) RODS
*********

WEAPON: Rod
ATTACK: 8                     DAMAGE FORMULA: 3B
HIT%: 70                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 8      THROWABLE?: N
PRICE: 200                    SELL: 100
ATTACK CATEGORY: Black        STRONG VS.:
STATS: Magic Power+1
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic

WEAPON: Fire Rod
ATTACK: 16                    DAMAGE FORMULA: 3B
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 16     THROWABLE?: N
PRICE: 750                    SELL: 375
ATTACK CATEGORY: Black        STRONG VS.:
STATS: 
MAGIC ELEMENT UP: Fire
ATTACK ELEMENT: Fire
SPECIAL: Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: Fire3 (AE, break after use)
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic

WEAPON: Ice Rod
ATTACK: 16                    DAMAGE FORMULA: 3B
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 16     THROWABLE?: N
PRICE: 750                    SELL: 375
ATTACK CATEGORY: Black        STRONG VS.:
STATS: 
MAGIC ELEMENT UP: Ice
ATTACK ELEMENT: Ice
SPECIAL: Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: Ice3 (AE, break after use)
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic

WEAPON: Thunder Rod
ATTACK: 16                    DAMAGE FORMULA: 3B
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 16     THROWABLE?: N
PRICE: 750                    SELL: 375
ATTACK CATEGORY: Black        STRONG VS.:
STATS: 
MAGIC ELEMENT UP: Lightning
ATTACK ELEMENT: Lightning
SPECIAL: Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: Bolt3 (AE, break after use)
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic

WEAPON: Venom Rod
ATTACK: 32                    DAMAGE FORMULA: 3B
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 32     THROWABLE?: N
PRICE: 1500                   SELL: 750
ATTACK CATEGORY: Black        STRONG VS.:
STATS: 
MAGIC ELEMENT UP: Poison
ATTACK ELEMENT: Poison
SPECIAL: Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: Bio (SE, break after use)
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic

WEAPON: Lillith Rod
ATTACK: 30                    DAMAGE FORMULA: 49
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 30     THROWABLE?: N
PRICE: 3000                   SELL: 1500
ATTACK CATEGORY: Black        STRONG VS.:
STATS: Magic Power+3
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: Psych (25%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic

WEAPON: Wizard Rod
ATTACK: 40                    DAMAGE FORMULA: 3B
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 40     THROWABLE?: N
PRICE: 20000                  SELL: 10000
ATTACK CATEGORY: Black        STRONG VS.:
STATS: 
MAGIC ELEMENT UP: Air, Earth, Poison, Lightning, Ice, Fire
ATTACK ELEMENT: Lightning, Ice, Fire
SPECIAL: 
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic

WEAPON: Wonder Rod
ATTACK: 0                     DAMAGE FORMULA: 7F
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 0      THROWABLE?: N
PRICE: 10000                  SELL: 5000
ATTACK CATEGORY: Black        STRONG VS.:
STATS: Magic Power+2
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: White/Black Magic List (99%)
STATUS ADDED: 
USED AS ITEM: Reset (SE)
JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic

***********
8.9) STAVES
***********

WEAPON: Staff
ATTACK: 9                     DAMAGE FORMULA: 34
HIT%: 95                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 9      THROWABLE?: N
PRICE: 200                    SELL: 100
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

WEAPON: Mythril Staff
ATTACK: 19                    DAMAGE FORMULA: 34
HIT%: 95                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 19     THROWABLE?: N
PRICE: 500                    SELL: 250
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

WEAPON: Power Staff
ATTACK: 0                     DAMAGE FORMULA: 7F
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 0      THROWABLE?: N
PRICE: 1800                   SELL: 900
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Strength+5
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: Bersk (99%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

WEAPON: Healing Staff
ATTACK: 0                     DAMAGE FORMULA: 7F
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 0      THROWABLE?: N
PRICE: 900                    SELL: 450
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Magic Power+2
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: Cure2 (100%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

WEAPON: Light Staff
ATTACK: 30                    DAMAGE FORMULA: 06
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 45     THROWABLE?: N
PRICE: 2700                   SELL: 1350
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Magic Power+2
MAGIC ELEMENT UP:
ATTACK ELEMENT: Holy
SPECIAL: 
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: Holy (SE, break after use)
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

WEAPON: Sage Staff
ATTACK: 45                    DAMAGE FORMULA: 6C
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 53     THROWABLE?: N
PRICE: 20000                  SELL: 10000
ATTACK CATEGORY: Physical     STRONG VS.: Undead
STATS: 
MAGIC ELEMENT UP: Holy
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: Life (SA)
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

WEAPON: Staff of Judgement
ATTACK: 45                    DAMAGE FORMULA: 06
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 60     THROWABLE?: N
PRICE: 30000                  SELL: 15000
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: Magic Power+3
MAGIC ELEMENT UP:
ATTACK ELEMENT: Holy
SPECIAL: Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: Dispel (SE)
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

**********
8.10) BOWS
**********

WEAPON: Silver Bow
ATTACK: 38                    DAMAGE FORMULA: 35
HIT%: 70                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 38     THROWABLE?: N
PRICE: 1500                   SELL: 750
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Fire Bow
ATTACK: 39                    DAMAGE FORMULA: 36
HIT%: 70                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 39     THROWABLE?: N
PRICE: 2500                   SELL: 1250
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: Fire
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Ice Bow
ATTACK: 39                    DAMAGE FORMULA: 36
HIT%: 70                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 39     THROWABLE?: N
PRICE: 2500                   SELL: 1250
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: Ice
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Thunder Bow
ATTACK: 39                    DAMAGE FORMULA: 36
HIT%: 70                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 39     THROWABLE?: N
PRICE: 2500                   SELL: 1250
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: Lightning
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Darkness Bow
ATTACK: 43                    DAMAGE FORMULA: 35
HIT%: 70                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 43     THROWABLE?: N
PRICE: 3800                   SELL: 1900
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: Darkness (66%)
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Killer Bow
ATTACK: 49                    DAMAGE FORMULA: 35
HIT%: 70                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 49     THROWABLE?: N
PRICE: 5000                   SELL: 2500
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: Dead (8%)
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Elven Bow
ATTACK: 56                    DAMAGE FORMULA: 36
HIT%: 90                      CRITICAL%: 15
GB PUNCH/THROW ATTACK: 56     THROWABLE?: N
PRICE: 7500                   SELL: 3750
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Gale Bow
ATTACK: 69                    DAMAGE FORMULA: 38
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 69     THROWABLE?: N
PRICE: 8500                   SELL: 4250
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: X-Fight (25%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Aviskiller
ATTACK: 91                    DAMAGE FORMULA: 72
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 91     THROWABLE?: N
PRICE: 20000                  SELL: 10000
ATTACK CATEGORY: Aerial       STRONG VS.: Avis
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Yoichi Bow
ATTACK: 101                   DAMAGE FORMULA: 36
HIT%: 90                      CRITICAL%: 30
GB PUNCH/THROW ATTACK: 101    THROWABLE?: N
PRICE: 20000                  SELL: 5
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: Strength, Agility+3
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Artemis's Bow
ATTACK: 111                   DAMAGE FORMULA: 72
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 111    THROWABLE?: N
PRICE: 30000                  SELL: 5
ATTACK CATEGORY: Aerial       STRONG VS.: Creature
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

WEAPON: Anti-Magic Bow
ATTACK: 0                     DAMAGE FORMULA: 00
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 0      THROWABLE?: N
PRICE: 10000                  SELL: 5000
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: Mute (33%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Hunter

***********
8.11) HARPS
***********

WEAPON: Silver Harp
ATTACK: 0                     DAMAGE FORMULA: 7F
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 15     THROWABLE?: N
PRICE: 800                    SELL: 400
ATTACK CATEGORY: Song         STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: Silver Harp (harp magic) (100%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Bard

WEAPON: Dream Harp
ATTACK: 0                     DAMAGE FORMULA: 7F
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 25     THROWABLE?: N
PRICE: 1600                   SELL: 800
ATTACK CATEGORY: Song         STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: Dream Harp (harp magic) (99%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Bard

WEAPON: Lamia Harp
ATTACK: 0                     DAMAGE FORMULA: 7F
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 35     THROWABLE?: N
PRICE: 3200                   SELL: 1600
ATTACK CATEGORY: Song         STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: Lamia Harp (harp magic) (99%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Bard

WEAPON: Apollo Harp
ATTACK: 0                     DAMAGE FORMULA: 7F
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 45     THROWABLE?: N
PRICE: 20000                  SELL: 5
ATTACK CATEGORY: Song         STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip Only, Back Row OK
SPELL/COMMAND: Apollo Harp (harp magic) (99%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Bard

***********
8.12) WHIPS
***********

WEAPON: Whip
ATTACK: 26                    DAMAGE FORMULA: 38
HIT%: 90                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 26     THROWABLE?: N
PRICE: 1100                   SELL: 550
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: Tame (whip magic) (50%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Mediator

WEAPON: Chain Whip
ATTACK: 52                    DAMAGE FORMULA: 38
HIT%: 90                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 52     THROWABLE?: N
PRICE: 3300                   SELL: 1650
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: Tame (whip magic) (50%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Mediator

WEAPON: Thunder Whip
ATTACK: 42                    DAMAGE FORMULA: 38
HIT%: 90                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 42     THROWABLE?: N
PRICE: 2200                   SELL: 1100
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: Bolt (33%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Mediator

WEAPON: Beastkiller
ATTACK: 72                    DAMAGE FORMULA: 72
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 72     THROWABLE?: N
PRICE: 15000                  SELL: 7500
ATTACK CATEGORY: Aerial       STRONG VS.: Creature
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: Tame (whip magic) (50%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Mediator

WEAPON: Flame Whip
ATTACK: 82                    DAMAGE FORMULA: 38
HIT%: 90                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 82     THROWABLE?: N
PRICE: 20000                  SELL: 10000
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: Strength, Agility+2
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: Fire3 (33%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Mediator

WEAPON: Dragon Whip
ATTACK: 92                    DAMAGE FORMULA: 72
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 92     THROWABLE?: N
PRICE: 4400                   SELL: 2200
ATTACK CATEGORY: Aerial       STRONG VS.: Dragon
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: Tame (whip magic) (50%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Mediator

***********
8.13) BELLS
***********

WEAPON: Giyaman's Bell
ATTACK: 24                    DAMAGE FORMULA: 39
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 24     THROWABLE?: N
PRICE: 500                    SELL: 250
ATTACK CATEGORY: Song         STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Geomancer

WEAPON: Earth Bell
ATTACK: 35                    DAMAGE FORMULA: 3A
HIT%: 99                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 35     THROWABLE?: N
PRICE: 9000                   SELL: 4500
ATTACK CATEGORY: Song         STRONG VS.:
STATS: 
MAGIC ELEMENT UP: Earth
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: Quake (25%)
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Geomancer

WEAPON: Rune Bell
ATTACK: 45 + 10 (5 MP)        DAMAGE FORMULA: 3C
HIT%: 99                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 45     THROWABLE?: N
PRICE: 20000                  SELL: 5
ATTACK CATEGORY: Song         STRONG VS.:
STATS: 
MAGIC ELEMENT UP: Air, Earth, Holy, Poison, Lightning, Ice, Fire 
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Geomancer

WEAPON: Tinker Bell
ATTACK: 55                    DAMAGE FORMULA: 39
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 55     THROWABLE?: N
PRICE: 1500                   SELL: 750
ATTACK CATEGORY: Song         STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Geomancer

****************
8.14) LONG REACH
****************

WEAPON: Flail
ATTACK: 16                    DAMAGE FORMULA: 3A
HIT%: 70                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 16     THROWABLE?: N
PRICE: 780                    SELL: 390
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

WEAPON: Full Moon
ATTACK: 35                    DAMAGE FORMULA: 38
HIT%: 95                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 35     THROWABLE?: N
PRICE: 1100                   SELL: 550
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Thief, Ninja, Mimic

WEAPON: Morning Star
ATTACK: 50                    DAMAGE FORMULA: 3A
HIT%: 90                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 50     THROWABLE?: N
PRICE: 7800                   SELL: 3900
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Double Grip OK, Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

WEAPON: Rising Sun
ATTACK: 71                    DAMAGE FORMULA: 38
HIT%: 90                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 71     THROWABLE?: N
PRICE: 11000                  SELL: 5500
ATTACK CATEGORY: Aerial       STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: Back Row OK
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: Thief, Ninja, Mimic

********************
8.15) THROWN WEAPONS
********************

WEAPON: Soot
ATTACK: 0                     DAMAGE FORMULA: 00
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 25     THROWABLE?: Y
PRICE: 2                      SELL: 1
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: None

WEAPON: Shuriken
ATTACK: 0                     DAMAGE FORMULA: 00
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 50     THROWABLE?: Y
PRICE: 2500                   SELL: 5
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: None

WEAPON: Pinwheel
ATTACK: 0                     DAMAGE FORMULA: 00
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 117    THROWABLE?: Y
PRICE: 25000                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS.:
STATS: 
MAGIC ELEMENT UP:
ATTACK ELEMENT: 
SPECIAL: 
SPELL/COMMAND: 
STATUS ADDED: 
USED AS ITEM: 
JOB EQUIPPABLE: None

------------------------------------------------------------------------------

9) ARMOUR DATA

------------------------------------------------------------------------------

*************
9.1) GLOSSARY
*************

ARMOUR: Armour name
DEFENSE: Armour Defense
MAGIC DEFENSE: Armour Magic Defense
EVADE%: Armour Evade%
MAGIC EVADE%: Armour Magic Evade%
WEIGHT: Armour Weight
PRICE: Buying price (not all armour can be bought).  Selling price = PRICE/2
STATS:  Any stat bonuses that are granted when the armour is equipped.
ELEMENTAL ABSORB:  These Elements heal instead of causing damage.
ELEMENTAL IMMUNITY:  These Elements will never hit.
ELEMENTAL HALF:  These Elements do half damage (Attack = Attack/2)
ELEMENTAL WEAKNESS:  These Elements do double damage and bypass Defense/Magic 
Defense
INITIAL STATUS:  Start the battle with these status effects.  
(Always) indicate that these effects will never wear off and cannot be 
dispelled.
STATUS IMMUNITY:  These Statuses will never be successfully inflicted.
MAGIC ELEMENT UP:  While the armour is equipped, the caster will be given a 
bonus to Magic Damage whenever using a Spell with that particular Element 
(Damage = Damage * 3/2, applied before subtracting Magic Defense)
SPECIAL:  Evade magic:  Gives a 33% chance to evade a magic attack.  This is an
independent check.  Many types of magic can be evaded, even those that normally
automatically hit.
Evade physical:  Gives a 33% chance to evade a physical attack.  This is an
independent check.
Catch Up:  Can Catch monsters when their HP is 1/2 instead of 1/8 MAX HP
Become Undead:  Healing spells will damage and drain and osmose will heal.
Sword Dance Up:  Sword Dance has a 50% chance of being used when Dance is used.
Jitterbug Duet and Mystery Waltz have a 25% chance of being used.  Tempting
Tango will not be used.  Also, when using Flirt, Hit% = Hit% * 2
Half MP:  Spells cost half MP in battle (not in the menu)
Steal Up:  Steal success rate is increased from 40% to 80%.
Brawl Up:  Brawl and Kick damage is increased (Attack = Attack + 50)
Control Rate Up: Control success rate is increased from 40% to 75%.
JOB EQUIPPABLE:  Which jobs can equip the armour.

************
9.2) SHIELDS
************

ARMOUR: Leather Shield
DEFENSE: 0                    MAGIC DEFENSE: 0
EVADE%: 10                    MAGIC EVADE%: 0
WEIGHT: 2                     PRICE: 90
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Bronze Shield
DEFENSE: 1                    MAGIC DEFENSE: 0
EVADE%: 15                    MAGIC EVADE%: 0
WEIGHT: 5                     PRICE: 290
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Iron Shield
DEFENSE: 2                    MAGIC DEFENSE: 0
EVADE%: 20                    MAGIC EVADE%: 0
WEIGHT: 5                     PRICE: 390
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Mythril Shield
DEFENSE: 3                    MAGIC DEFENSE: 0
EVADE%: 25                    MAGIC EVADE%: 0
WEIGHT: 5                     PRICE: 590
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Gold Shield
DEFENSE: 4                    MAGIC DEFENSE: 0
EVADE%: 30                    MAGIC EVADE%: 0
WEIGHT: 5                     PRICE: 3000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Aegis Shield
DEFENSE: 5                    MAGIC DEFENSE: 0
EVADE%: 33                    MAGIC EVADE%: 0
WEIGHT: 4                     PRICE: 4500
STATS: Magic Power+1
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Stone
MAGIC ELEMENT UP: 
SPECIAL: Evade magic
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Diamond Shield
DEFENSE: 6                    MAGIC DEFENSE: 0
EVADE%: 35                    MAGIC EVADE%: 0
WEIGHT: 5                     PRICE: 6000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: Lightning
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Flame Shield
DEFENSE: 7                    MAGIC DEFENSE: 5
EVADE%: 40                    MAGIC EVADE%: 5
WEIGHT: 5                     PRICE: 40000
STATS: 
ELEMENTAL ABSORB: Fire
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Ice Shield
DEFENSE: 7                    MAGIC DEFENSE: 5
EVADE%: 40                    MAGIC EVADE%: 5
WEIGHT: 5                     PRICE: 40000
STATS: 
ELEMENTAL ABSORB: Ice
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Crystal Shield
DEFENSE: 8                    MAGIC DEFENSE: 0
EVADE%: 45                    MAGIC EVADE%: 0
WEIGHT: 5                     PRICE: 9000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Genji Shield
DEFENSE: 9                    MAGIC DEFENSE: 1
EVADE%: 50                    MAGIC EVADE%: 0
WEIGHT: 6                     PRICE: 20000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Mini, Paralyze
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

ARMOUR: Cursed Shield
DEFENSE: 15                   MAGIC DEFENSE: 5
EVADE%: 1                     MAGIC EVADE%: 10
WEIGHT: 5                     PRICE: 2
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
Mimic

*************
9.3) HEADGEAR
*************

ARMOUR: Gold Hairpin
DEFENSE: 0                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 2                     PRICE: 30000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: Half MP
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Leather Helmet
DEFENSE: 1                    MAGIC DEFENSE: 1
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 1                     PRICE: 50
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Bronze Helmet
DEFENSE: 2                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 4                     PRICE: 250
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Plumed Hat
DEFENSE: 2                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 2                     PRICE: 350
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Green Beret
DEFENSE: 3                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 2                     PRICE: 2500
STATS: Strength+1, Agility+1
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, 
Chemist, Dancer, Mimic

ARMOUR: Lamia's Tiara
DEFENSE: 3                    MAGIC DEFENSE: 7
EVADE%: 0                     MAGIC EVADE%: 10
WEIGHT: 2                     PRICE: 2500
STATS: Magic Power+3
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Charm
MAGIC ELEMENT UP: 
SPECIAL: Sword Dance Up
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Iron Helmet
DEFENSE: 4                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 4                     PRICE: 350
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Tricorn
DEFENSE: 4                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 2                     PRICE: 1500
STATS: Magic Power+1
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Coronet
DEFENSE: 5                    MAGIC DEFENSE: 4
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 8                     PRICE: 75000
STATS: Magic Power+1
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: Control Rate Up
JOB EQUIPPABLE: All

ARMOUR: Mythril Helmet
DEFENSE: 6                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 4                     PRICE: 550
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Magus Hat
DEFENSE: 6                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 2                     PRICE: 3000
STATS: Magic Power+2
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Bandana
DEFENSE: 6                    MAGIC DEFENSE: 0
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 2                     PRICE: 3500
STATS: Strength+3
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, 
Chemist, Dancer, Mimic

ARMOUR: Gold Helmet
DEFENSE: 8                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 4                     PRICE: 3500
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Tiger Mask
DEFENSE: 9                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 2                     PRICE: 5000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, 
Chemist, Dancer, Mimic

ARMOUR: Diamond Helmet
DEFENSE: 10                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 4                     PRICE: 7000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: Lightning
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Circlet
DEFENSE: 10                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 2                     PRICE: 4500
STATS: Magic Power+3
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Ribbon
DEFENSE: 12                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 2                     PRICE: 2
STATS: Strength+5, Agility+5, Vitality+5, Magic Power+5
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Dead, Stone, Toad, Poison, Darkness, Aging, Berserk, Mute
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Dancer

ARMOUR: Dark Hood
DEFENSE: 12                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 0                     PRICE: 6500
STATS: Agility+2
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, 
Chemist, Dancer, Mimic

ARMOUR: Crystal Helmet
DEFENSE: 13                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 4                     PRICE: 10500
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Genji Helmet
DEFENSE: 15                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 5                     PRICE: 25000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Mini, Charm
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Thornlet
DEFENSE: 20                   MAGIC DEFENSE: 5
EVADE%: 0                     MAGIC EVADE%: 10
WEIGHT: 4                     PRICE: 2
STATS: Magic Power-5
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: (Always) HP Leak
STATUS IMMUNITY: Sleep
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

*************
9.4) BODYWEAR
*************

ARMOUR: Leather Clothes
DEFENSE: 1                    MAGIC DEFENSE: 1
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 2                     PRICE: 80
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Cotton Suit
DEFENSE: 2                    MAGIC DEFENSE: 4
EVADE%: 0                     MAGIC EVADE%: 15
WEIGHT: 2                     PRICE: 300
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Copper Armor
DEFENSE: 3                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 4                     PRICE: 350
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic

ARMOUR: Bronze Armor
DEFENSE: 4                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 8                     PRICE: 400
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Silk Robe
DEFENSE: 4                    MAGIC DEFENSE: 6
EVADE%: 0                     MAGIC EVADE%: 16
WEIGHT: 2                     PRICE: 500
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Training Suit
DEFENSE: 5                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 3                     PRICE: 450
STATS: Strength+1
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic

ARMOUR: Iron Armor
DEFENSE: 6                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 8                     PRICE: 500
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Bard's Clothes
DEFENSE: 6                    MAGIC DEFENSE: 8
EVADE%: 0                     MAGIC EVADE%: 17
WEIGHT: 2                     PRICE: 1000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Mute
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Silver Armor
DEFENSE: 7                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 4                     PRICE: 600
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic

ARMOUR: Gaia Gear
DEFENSE: 8                    MAGIC DEFENSE: 10
EVADE%: 0                     MAGIC EVADE%: 18
WEIGHT: 2                     PRICE: 2000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: Earth
SPECIAL: 
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Mythril Armor
DEFENSE: 9                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 8                     PRICE: 700
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Stealth Robe
DEFENSE: 9                    MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 3                     PRICE: 3000
STATS: Agility+1
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic

ARMOUR: Angel Suit
DEFENSE: 10                   MAGIC DEFENSE: 11
EVADE%: 0                     MAGIC EVADE%: 25
WEIGHT: 2                     PRICE: 3000
STATS: Vitality+5
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: Poison
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Poison
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Chemist, Mimic

ARMOUR: Lumina Suit
DEFENSE: 11                   MAGIC DEFENSE: 12
EVADE%: 0                     MAGIC EVADE%: 19
WEIGHT: 2                     PRICE: 4000
STATS: Magic Power+2
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Strength Suit
DEFENSE: 11                   MAGIC DEFENSE: 0
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 0                     PRICE: 4500
STATS: Strength+3
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic

ARMOUR: Gold Armor
DEFENSE: 12                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 8                     PRICE: 4000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Diamond Plate
DEFENSE: 13                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 4                     PRICE: 6000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: Lightning
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic

ARMOUR: Black Suit
DEFENSE: 14                   MAGIC DEFENSE: 14
EVADE%: 0                     MAGIC EVADE%: 20
WEIGHT: 2                     PRICE: 8000
STATS: Magic Power+5
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: White Suit
DEFENSE: 14                   MAGIC DEFENSE: 14
EVADE%: 0                     MAGIC EVADE%: 20
WEIGHT: 2                     PRICE: 8000
STATS: Vitality, Magic Power+3
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
Mage, Chemist, Geomancer, Bard, Dancer, Mimic

ARMOUR: Mirage Vest
DEFENSE: 14                   MAGIC DEFENSE: 4
EVADE%: 0                     MAGIC EVADE%: 3
WEIGHT: 3                     PRICE: 100
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: Image (1)
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic

ARMOUR: Diamond Armor
DEFENSE: 15                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 8                     PRICE: 8000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: Lightning
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Dark Suit
DEFENSE: 17                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 3                     PRICE: 9000
STATS: Strength+1, Agility+1
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic

ARMOUR: Rainbow Suit
DEFENSE: 18                   MAGIC DEFENSE: 3
EVADE%: 0                     MAGIC EVADE%: 4
WEIGHT: 3                     PRICE: 5800
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Charm
MAGIC ELEMENT UP: 
SPECIAL: Sword Dance Up
JOB EQUIPPABLE: Dancer

ARMOUR: Crystal Armor
DEFENSE: 20                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 8                     PRICE: 12000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Genji Armor
DEFENSE: 22                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 9                     PRICE: 30000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Toad, Charm
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Bone Mail
DEFENSE: 30                   MAGIC DEFENSE: 5
EVADE%: 0                     MAGIC EVADE%: 10
WEIGHT: 3                     PRICE: 2
STATS: Vitality-5
ELEMENTAL ABSORB: Poison
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: Ice
ELEMENTAL WEAKNESS: Holy, Fire
INTIAL STATUS: 
STATUS IMMUNITY: Dead, Poison, Darkness, Aging, Charm, Berserk, Regen
MAGIC ELEMENT UP: 
SPECIAL: Become Undead
JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic

***************
9.5) ACCESORIES
***************

ARMOUR: Elf Cape
DEFENSE: 0                    MAGIC DEFENSE: 3
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 1                     PRICE: 4000
STATS: Agility+1, Magic Power+1
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: Evade Physical
JOB EQUIPPABLE: All

ARMOUR: Running Shoes
DEFENSE: 0                    MAGIC DEFENSE: 3
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 1                     PRICE: 50000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: (Always) Haste
STATUS IMMUNITY: Sleep, Paralyze, Stop, Slow
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Corna Jar
DEFENSE: 0                    MAGIC DEFENSE: 0
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 15                     PRICE: 10000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: Catch Up
JOB EQUIPPABLE: All

ARMOUR: Wall Ring
DEFENSE: 0                    MAGIC DEFENSE: 0
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 1                     PRICE: 20000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: (Always) Wall
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Glasses
DEFENSE: 1                    MAGIC DEFENSE: 1
EVADE%: 0                     MAGIC EVADE%: 3
WEIGHT: 1                     PRICE: 250
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Darkness
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Leather Shoes
DEFENSE: 1                    MAGIC DEFENSE: 1
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 1                     PRICE: 70
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Silver Ring
DEFENSE: 2                    MAGIC DEFENSE: 3
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 3                     PRICE: 500
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, 
Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, 
Mimic

ARMOUR: Mythril Glove
DEFENSE: 3                    MAGIC DEFENSE: 0
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 5                     PRICE: 600
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Power Ring
DEFENSE: 3                    MAGIC DEFENSE: 0
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 0                     PRICE: 2500
STATS: Strength+3
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, 
Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, 
Mimic

ARMOUR: Thief Glove
DEFENSE: 4                    MAGIC DEFENSE: 0
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 1                     PRICE: 3000
STATS: Agility+1
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: Steal Up
JOB EQUIPPABLE: Thief, Mimic

ARMOUR: Diamond Ring
DEFENSE: 4                    MAGIC DEFENSE: 5
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 3                     PRICE: 4000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, 
Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, 
Mimic

ARMOUR: Angel Ring
DEFENSE: 5                    MAGIC DEFENSE: 10
EVADE%: 0                     MAGIC EVADE%: 10
WEIGHT: 1                     PRICE: 50000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Zombie, Aging
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Flame Ring
DEFENSE: 5                    MAGIC DEFENSE: 5
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 1                     PRICE: 50000
STATS: 
ELEMENTAL ABSORB: Fire
ELEMENTAL IMMUNITY: Ice
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: Water
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Coral Ring
DEFENSE: 5                    MAGIC DEFENSE: 5
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 1                     PRICE: 50000
STATS: 
ELEMENTAL ABSORB: Water
ELEMENTAL IMMUNITY: Fire
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: Lightning
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Gauntlet
DEFENSE: 6                    MAGIC DEFENSE: 1
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 5                     PRICE: 3000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Kaiser Knuckles
DEFENSE: 8                    MAGIC DEFENSE: 0
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 1                     PRICE: 15000
STATS: Strength+5
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: Brawl Up
JOB EQUIPPABLE: All

ARMOUR: Giant's Glove
DEFENSE: 9                    MAGIC DEFENSE: 1
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 10                     PRICE: 5000
STATS: Strength+5, Vitality+5, Agility-5, Magic Power-5
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Mini
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Guard Ring
DEFENSE: 10                   MAGIC DEFENSE: 10
EVADE%: 0                     MAGIC EVADE%: 10
WEIGHT: 1                     PRICE: 30000
STATS: Vitality+5
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: Regen
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

ARMOUR: Red Shoes
DEFENSE: 11                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 3
WEIGHT: 1                     PRICE: 9800
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Charm
MAGIC ELEMENT UP: 
SPECIAL: Sword Dance Up
JOB EQUIPPABLE: Dancer

ARMOUR: Genji Glove
DEFENSE: 12                   MAGIC DEFENSE: 1
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 6                     PRICE: 15000
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: 
STATUS IMMUNITY: Toad, Paralyze
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

ARMOUR: Cursed Ring
DEFENSE: 25                   MAGIC DEFENSE: 5
EVADE%: 0                     MAGIC EVADE%: 10
WEIGHT: 1                     PRICE: 2
STATS: 
ELEMENTAL ABSORB: 
ELEMENTAL IMMUNITY: 
ELEMENTAL HALF: 
ELEMENTAL WEAKNESS: 
INTIAL STATUS: Countdown
STATUS IMMUNITY: 
MAGIC ELEMENT UP: 
SPECIAL: 
JOB EQUIPPABLE: All

------------------------------------------------------------------------------

10) MAGIC DATA

------------------------------------------------------------------------------

*******************
10.1) ABBREVIATIONS
*******************

SPELL:  Spell name.
ATT:  Spell Attack Power.  ??/16 refers to Spell Attack Fraction
MP:  MP Cost
HT%:  Spell Hit%.  "A" means that the spell will always hit, regardless
ELEM:  Attack Element
STAT:  Status effects inflicted:
Dk = Darkness                 Zo = Zombie
Po = Poison                   Fl = Float
Mi = Mini                     To = Toad
St = Stone                    De = Dead
Im = Image                    Mu = Mute
Be = Berserk                  Ch = Charm
Pz = Paralyze                 Sl = Sleep
Ag = Aging                    Re = Regen
Sw = Slow                     Ha = Haste
Sp = Stop                     Sh = Shell
Ar = Armor                    Wa = Wall
(n%) indicates Status Hit% (only certain Damage Formulas use this.  Most
will use Spell Hit%)
DUR:  Duration of inflicted Status effects.  "A" means the status will always
      remain until dispelled.  "0" usually means there is no relevant status
      effect. A "*" after the number indicates that it ignores target modifiers
      to duration.  Wall and Ruby Light use a slower timer than the other
      statuses.
TAR:  Targetting: (* indicates that you can target and hit targets that have 
                     Dead or Stone status)
S = Self Only
A = Single or Multiple Targets, Default Ally
E = Single or Multiple Targets, Default Enemy
SA = Single Target, Default Ally
SE = Single Target, Default Enemy
AA = All Allies only
AE = All Enemies only
SEO = Single Target, can only target Enemies
SAO = Single Target, can only target Allies
R: Reflectable, Y = Yes, N = No
SPECIAL: Special effects, refer to Damage Formula Magic Type for more details
DF: Damage Formula, refers to Attack Type, indicating which Damage formula
    to use

*****************
10.2) MAGIC SWORD
*****************

SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R
Fire       0   2    A  Fire             A    S  N
Ice        0   2    A  Ice              A    S  N
Bolt       0   2    A  Lit              A    S  N

Venom      0   1    A  Pois   Pois      A    S  N
Mute       0   1    A         Mute      A    S  N
Sleep      0   2    A         Sleep     A    S  N

Fire2      0   5    A  Fire             A    S  N
Ice 2      0   5    A  Ice              A    S  N
Bolt2      0   5    A  Lit              A    S  N

Drain      0   6    A                   A    S  N
Break      0   8    A         Stone     A    S  N
Bio        0   3    A  Pois             A    S  N

Fire3      0  15    A  Fire             A    S  N
Ice 3      0  15    A  Ice              A    S  N
Bolt3      0  15    A  Lit              A    S  N

Holy       0  10    A  Holy             A    S  N
Flare      0  30    A                   A    S  N
Psych      0   1    A                   A    S  N

Durations refer to the duration the caster will have the Magic Sword effect,
not the duration of statuses inflicted with Magic Sword.  The duration of a 
successfully inflicted Mute status with Magic Sword Mute seems to be 167.  
I have not yet determined whether or not this is affected by attacker or 
target level.

*****************
10.3) WHITE MAGIC
*****************

SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL           PRICE  DF
Cure      15   4    A                   0    A  Y  Heal HP             180  10
Scan       0   1    A                   0   SE  Y  Scan Monster         80  1D
Antdt      0   2    A         Pois      0   SA  Y  Remove Status        90  19

Mute       0   2   75         Mute    180    E  Y                      280  13
Armor      0   3    A         Armor     A   SA  Y                      280  14
Size       0   5   90         Mini      A    E  Y  Toggle Status       300  15

Cure2     45   9    A                   0    A  Y  Heal HP             620  10
Life    1/16  29   50                   0   SA* Y  Revive with % HP    700  1A
Charm      0   4   75         Charm     A   SE  Y                      650  13

Image      0   6    A         Image(2)  A   SA  Y                     3000  13
Shell      0   5    A         Shell     A   SA  Y                     3000  14
Heal       0  10    A         Dk,Po,Mi, 0   SA* Y  Remove Status      3000  19
                              To,St,Mu,
                              Ch,Pz,Sl,
                              Ag
                              
Cure3    180  27    A                   0    A  Y  Heal MAX HP on S   6000  11
Wall       0  15    A         Wall     52*  SA  Y                     6000  14
Bersk      0   8    A         Bersk     A   SA  Y                     6000  13

Life2  16/16  50   99                   0   SA* Y  Revive with % HP  10000  1A
Holy     241  20    A  Holy             0   SE  Y                    10000  06
Dispel     0  12    A         Fl,Im,Be, 0   SE  N  Remove Status     10000  19
                              Re,Sw,Ha,
                              Sp,Sh,Ar,
                              Wa

*****************
10.4) BLACK MAGIC
*****************

SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL           PRICE  DF
Fire      15   4    A  Fire             0    E  Y                      150  06
Ice       15   4    A  Ice              0    E  Y                      150  06
Bolt      15   4    A  Lit              0    E  Y                      150  06

Venom      0   2   99         Pois      A   SE  Y                      290  12
Sleep      0   3   90         Sleep     A    E  Y                      300  13
Toad       0   8   80         Toad      A    E  Y                      300  15

Fire2     50  10    A  Fire             0    E  Y                      600  06
Ice 2     50  10    A  Ice              0    E  Y                      600  06
Bolt2     50  10    A  Lit              0    E  Y                      600  06

Drain     45  13   75                   0   SE  N  Drain              3000  0D
Break      0  15   75         Stone     A   SE  Y                     3000  12
Bio      105  16    A  Pois             A    E  Y  HP Leak            3000  0C

Fire3    185  25    A  Fire             0    E  Y                     6000  06
Ice 3    185  25    A  Ice              0    E  Y                     6000  06
Bolt3    185  25    A  Lit              0    E  Y                     6000  06

Flare    254  39    A                   0   SE  Y  Pierce MDef       10000  08
Doom       0  29   80         Dead      A   SE  Y                    10000  17
Psych      8   1   99                   0   SE  N  Osmose            10000  0E

*****************
10.5) DIMEN MAGIC
*****************

SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL           PRICE  DF
Drag       0   1    A                   0    S  N  Extra time           30  1E
Slow       0   3   95         Slow      A   SE  Y                       80  16
Regen      0   3    A         Regen     A   SA  Y                      100  14

Void       0   3    A                   0   AA  N  No Magic            320  1F
Haste      0   5    A         Haste     A   SA  Y                      320  16
Float      0  10    A         Float     A    A  Y                      300  12

Demi    8/16   9   99                   0   SE  Y  % Current HP        620  07
Stop       0   8   90         Stop    180   SE  Y                      580  14
Exit       0  15    A                   0    S  N  Exit Battle         600  20

Comet      8   7    A                   0   SE  N  (50..200)*ATT      3000  09
Slow2      0   9   80         Slow      A   AE  Y                     3000  16
Reset      0   1    A                   0    S  N  Reset Battle       3000  21

Qrter  14/16  18   99                   0   SE  Y  % Current HP       6000  07
Hast2      0  15    A         Haste     A   AA  Y                     6000  16
Old        0   4   90         Aging     A   SE  Y                     6000  13

Meteo     14  42    A                   0   AE  N  (50..200)*ATT,4x  10000  09
Quick      0  77    A                   0    S  N  Double Commands   10000  22
XZone      0  20   50                   0   SE  Y  Destroy           10000  18

******************
10.6) SUMMON MAGIC
******************

SPELL             ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL  PRICE  DF
Chocobo                 4                                              300   
Chocobo Kick       30      100                   0  SEO  N  Physical        0A
Fat Chocobo        75        A                   0  SEO  N  Physical        0A

Sylph                   8                                              350  
Whispering Wind    30        A                   0  SEO  N  Drain to All    1B

Remora                  2                                              250  
Latch On            0      100         Parlyz  240  SEO  N                  13

Shiva                  10                        
Diamond Dust       38        A  Ice              0   AE  N                  06

Ramuh                  12
Bolt of Judgement  53        A  Lit              0   AE  N                  06

Ifrit                  11
Hellfire           45        A  Fire             0   AE  N                  06

Titan                  25    
Rage of the Earth 110        A  Earth            0   AE  N  Ground Att      2D

Golem                  18  
Earth Wall          0        A                   0   AA  N  Damage Wall     23

Shoat                  33
Demon's Eye         0       99         Stone     A  SEO  N                  12

Carbunkle              45
Ruby Light          0        A         Wall     52*  AA  N                  14

Syldra                 32
Thunderstorm      165        A  Air              0   AE  N                  06

Odin                   48 
True Edge           0        A                   0   AE  N  Destroy         18
Gungnir           255        A                   0   AE  N  Physical        0A

Phoenix                99 
Fire of Resurr.   105        A  Fire             0   AE  N                  06
Fire of Resurr. 16/16        A                   0  SAO* N  Rv,%HP,full MP  1A

Leviathan              39
Big Wave          195        A  Water            0   AE  N                  06

Bahamut                66 
Mega Flare        250        A                   0   AE  N                  06

****************
10.7) SONG MAGIC
****************

SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL                  DF
Power      0   0    A                   0    S  N  Increase Party Stat      5E
Speed      0   0    A                   0    S  N  Increase Party Stat      5E
Vitality   0   0    A         Regen     A   AA  N                           14
Magic      0   0    A                   0    S  N  Increase Party Stat      5E
Heroic     0   0    A                   0    S  N  Increase Party Stat      5E
Requiem  225   0    A                   0   AE  N  Damage Undead            5F
Love       0   0   99         Stop    240   AE  N                           14
Charm      0   0   99         Charm     A   AE  N                           13

*****************
10.8) DANCE MAGIC
*****************

SPELL          ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL            DF
Mystery Waltz    8   0   A                    0   SE  N  Osmose             0E
Jitterbug Duet  45   0   A                    0   SE  N  Drain              0D
Tempting Tango   0   0   A          Charm     A   SE  N                     13

****************
10.9) BLUE MAGIC
****************

SPELL       ATT  MP  HT%  ELEM   STAT        DUR  TAR  R  SPECIAL           DF
Condemn       0  10    A                       0   SE  N  Countdown         29
Roulette      0   1   99         Dead          A   SE* N  Random Target     17
AquaRake     75  38    A                       0   AE  N  Bonus to Desert   6C
L5 Doom       0  22    A         Dead          A   AE  Y  L5 only           4B
L4 Qrter  12/16   9    A                       0   AE  Y  L4 only,% curr HP 4D
L2 Old        0  11    A         Aging         A   AE  Y  L2 only           4C
L3 Flare    254  18    A                       0   AE  Y  L3 only           4E
FrogSong      0   5   66         Toad          A   SE  N                    12
TinySong      0   5   66         Mini          A   SE  N                    12
Flash         0   7   75         Darkness      A   AE  N                    12
Time Slip     0   9   90         Aging, Sleep  A   SE  N                    13
MoonFlute     0   3    A         Berserk       A   AA  N                    13
DeathClaw     0  21   66         Paralyze    240   SE  N  Reduce HP to Crit 3D
Aero         20   4    A  Air                  0    E  Y                    06
Aero 2       50  10    A  Air                  0    E  Y                    06
Aero 3      140  24    A  Air                  0    E  Y                    06
Emission     50   5    A  Fire                 0   SE  N                    06
GblinPnch     0   0    A                       0   SE  N  Bonus if EqLevel  50
DarkShock     0  27   66                       0   SE  Y  Level = 1/2       51
Guard Off     0  19   80                       0   SE  Y  Df,Mdef = 1/2     51
Fusion        0  13    A         Dead          A  SAO  N  Heal Target       55
MindBlast    80   6    A         Paralyze     90   SE  Y  HP Leak           58
Vampire       0   2   99                       0   SE  N  Dr, (Max HP-HP)/2 6D
Hammer     8/16   3   75                       0   SE  N  Damage % curr. MP 53
MghtyGrd      0  72    A         Float, Armor, A   AA  Y                    27
                                 Shell  
Exploder  16/16   1    A         Dead          0  SEO  N  D=%Curr HP (Self) 2B
????          0   3   99                       0   SE  N  Dam=Max HP - HP   54
Blowfish   1000  25    A                       0   SE  N  Ignore Defense    28
WhiteWind     0  28    A                       0   AA  N  Heal Current HP   5A
Missile   12/16   7   75                       0   SE  N  % on Currrent HP  07

******************
10.10) ENEMY MAGIC
******************

SPELL              ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL        DF
Kurururu!            0   5    A         Toad      A   SA  N                 15
Level Down           0   0    A                   0    S* N                 71
Escape               0   0    A                   0    S* N  Exits Battle   44
Stalker Attack       0   0    A                   0    E* N                 61
Byblos Attack        0   0    A                   0    E* N                 62
No Clue              0   0    A         Dead      0    S  N  Cast on Self   27
Grand Cross          0   0    A                   0   AE  N  Any Neg. Stat  63
                                                             & HP Crit
Delta Attack       100  30    A         St(99%)   A    E  Y  Lvl based Dam. 0B
Interceptor Rocket   0   0    A                   0    E* N                 65
Barrier Change       0   0    A                   0    S  N                 00
Nothing              0   0    A                   0   SE  N                 00
Wind Slash          50   0    A  Air              0   AE  N                 06
No-Damage Magic      0   0    A                   0    S* N                 00
Targeting            0   0    A                   0    E  Y                 66
Gravity 100          0  10    A         Float     0   AE  Y  Remove Status  19
Darkness             0   0    A         Dead      A    S* N                 27
Reaper's Sword      75   0   99         Dead      0   SE  N                 2E
Punishment           0   0    A         Dead      0    E  N  Cast on Self   27
Blaster              0  10    A         D, Pz   240   SE  Y                 2C
Beak                 0   0   50         Stone     A   SE  N                 12
Hug                  0   0   66         Stone     A   SE  N                 5C
Spore                0   0   75         Pois      A    E  N                 12
Poison Breath      100   0    A  Pois   Pois(75%) A   AE  N  Lvl based Dam. 0B
Dance of the Dead    0   0    A                   0  SEO* N  Zombie         5D
Zombie Powder        0   0    A                   0  SEO* N  Zombie         5D
Zombie Breath        5   0    0                   0   AE  N  (50..200)*ATT  3F
Spirit            2/16   0    A         Zo(50%)   0   SE* N  Rev % HP + Zo  4F
Allure               0   0   75         Charm     A    E  N                 13
Entangle             0   0   75         Parlyz  240   SE  N                 13
Rainbow Wind         0   0    A         Drk, M  254    E  N  HP Leak        57
Strange Dance        0   0   75         Sleep     A   SE  N                 13
Electromagn Field    0   0   75         Stop    180    E  Y                 14
White Hole           0  99   99         D, St     A   SE  N                 12
Needle               0   0    A         Drk,M   240   SE  N                 2C
Maelstrom            0   0   99                   0   AE  N  HP to Critical 0F
Bone                 0   0   50                   0   SE  N  HP to Critical 0F
Tailscrew            0   0   99                   0  SEO  N  HP to Critical 0F
Stomach Acid        30   0    A                 240   SE  N  HP Leak        0C
Rocket Punch      8/16   0   99         Charm     A   SE  N  % Current HP   07
Mustard Bomb        75   0    A                 240   SE  N  HP Leak        0C
Almagest           180  50    A  Holy           240   AE  N  HP Leak        0C
Quicksand           15   0    A  Earth          255*  AE  N  HP Leak        0C
Atomic Ray          68   0    A  Fire             0   AE  Y                 06
Mini Blaze          20   0    A  Ice              0   AE  Y                 06
Snowstorm          140   0    A  Ice              0   AE  N                 06
Blaze               60   0    A  Ice            240   AE  N  HP Leak        0C
Electric Shock      20   0    A  Lit              0   SE  Y                 06
Earth Shaker       120   0    A  Earth            0   AE  N  Ground Attack  2D
True Edge            8   0    A                   0   AE  N  (50..200)*ATT  09
Tidal Wave         195   0    A  Water            0   AE  N                 06
Mega Flare         240   0    A                   0   AE  Y                 06
Sonic Wave           0   0   80                   0    E  N  Level = 1/2    51
Thread               0   0   99         Slow      A    E  N                 16
Mucus                0   0   99         Slow      A    E  N  HP Leak        52
Quake              155   0    A  Earth            0   AE  N  Ground Attack  2D
Strong Fight         0   0    A                   0   SE  N  Physical       6F
Medicine             0   0    A         Dk,Po,Mi, 0    A  N  Remove Status  19
                                        To,St,Mu,
                                        Be,Ch,Pz,
                                        Sl,Ag
Image                0   0    A         Image(2)  A  SAO  N                 13
Breath Wing       4/16   0    A  Air              0   AE  N  % Max HP       2A
Flame             4/16   0    A  Fire             0   AE  N  % Max HP       2A
Thunder           4/16   0    A  Lit              0   AE  N  % Max HP       2A
Surge Beam        8/16   0    A                   0   AE  N  % Max HP       2A
                                                             & HP Leak 
Fight                0   0    A                   0   SE  N  Physical       01
Remedy             135   0    A                   0    A  N  Heal Max HP    11
Valiant Attack    8/16   0   75          Aging    A  SEO  N  % on Curr. HP  07
Giga Flare         255   0    A                   0   AE  N  Pierce MDef    08
Circle               0   5   66                   0  SEO  N  Erase          29
Wormhole             0   0    A                   0    E* N  Erase          70
Possess              0   0   99                   0  SEO  N  Erase          29
Dynamo               0   0   99                   0   AE  N  Change Row     40
Magnet               0   0   99                   0   EO  N  Change Row     40
Reverse Polarity     0   0    A                   0    E  N                 00
Jump               105   0    A                   0   SE  N  Physical       0A
X-Zone               0   0    A          Dead     0    S  N                 27
Hurricane            0   0   99                   0   SE  N  HP to Critical 0F
Demon's Eye          0   0   99          Stone    A   SE  N                 12
Pull                 0   0    A                   0   SE* N  Move           67
Terminate            0   0    A                   0    E* N                 68

*******************
10.11) ANIMAL MAGIC
*******************

SPELL              ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL        DF
Mysidian Rabbit      0   0    A                   0    S  N                 7F
Squirrel            45   0    A                   0  SEO  N  Ground Attack  2D
Bee Swarm          100   0    A                   A   AE  N  Lvl Based Dam. 0B
Nightingale         60   0    A         Po,Dk     0   AA  N  HP & Status    42
Momonga              0   0    A         Parlyz  240   AE  N                 13
Falcon           12/16   0    A                   0   SE  N  % on Curr. HP  07
Skunk                0   0    A         Po,Dk     A   AE  N                 12
Wild Boar          180   0    A                   0  SEO  N  Ground Attack  2D
Unicorn              0   0    A                   0   AA  N  Full Heal HP   26

********************
10.12) TERRAIN MAGIC
********************

SPELL              ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL        DF
Gust                38   0    A  Air              0   SE  N                 06
Earthquake          90   0    A  Earth            0   AE  N  Ground Attack  2D
Gale Cut            90   0    A  Air              0   AE  N                 06
Tornado              0   0   99                   0   SE  N  HP to Crit.    0F
Branch Arrow        53   0    A                   0   SE  N  Physical       0A
Leaf Dance         100   0    A  Air    Dk(99%)   A   AE  N  Lvl Based Dam. 0B
Branch Spear       150   0    A                   0   SE  N  Physical       0A
Vine Hell            0   0    A         Slow      A   AE  N                 16
Dust Storm         100   0    A  E,A    Dk(50%)   A   AE  N  Lvl Based Dam. 0B
Quicksand            0   0    A                   0   SE  N  Destroy        18
Desert Storm        90   0    A  E,A              0   AE  N                 06
Heat Sand          150   0    A  F,E              0   AE  N                 06
Tsunami             38   0    A                   0   AE  N                 06
Whirlpool            0   0   99                   0   SE  N  HP to Crit.    0F
Big Tsunami         90   0    A                   0   AE  N                 06
Big Tsunami        120   0    A                   0   AE  N                 06
Faen Fantom          0   0  100         Dead      A   SE  N                 17
Will-o-Wisp        100   0    A  Fire   Mini(50%) A  SEO  N  Lvl Based Dam. 0B
Bottomless Swamp     0   0   66                   0   AE  N  Destroy        18
Poison Mist        100   0    A  Poison Po(99%)   A   AE  N  Lvl Based Dam. 0B
Waterfall          120   0    A  Water            0   SE  N                 06
Stalactite         120   0    A                   0   SE  N                 06
Cave-in             12   0    A                   0   SE  N  (0..200)*ATTx4 09
Sonic Boom       12/16   0    A                   0  SEO  N  % on Curr. HP  07

********************
10.13) CHEMIST MAGIC
********************

SPELL: Potion
DAMAGE: 90                    DAMAGE FORMULA: 24
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Heal HP
MIX: Potion, Potion
     Potion, Revivify

SPELL: Water of Life
DAMAGE: 0                     DAMAGE FORMULA: 14
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Regen
STATUS DURATION: A
SPECIAL: None
MIX: Potion, HiPotion

SPELL: X-Potion
DAMAGE: 0                     DAMAGE FORMULA: 26
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Full Heal HP
MIX: Potion, Ether
     Ether, Turtle Shell

SPELL: Elixir
DAMAGE: 0                     DAMAGE FORMULA: 26
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Full Heal HP & MP
MIX: Potion, Elixir
     HiPotion, Elixir
     Ether, Elixir
     Elixir, Elixir
     Elixir, Revivify
     Elixir, Antidote
     Elixir, Eyedrop

SPELL: Resurrection
DAMAGE: 16/16                 DAMAGE FORMULA: 1A
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally, can target Dead or Stone
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Revive with fraction of Max HP & full MP
MIX: Potion, Phoenix Down
     HiPotion, Phoenix Down

SPELL: Maiden's Kiss
DAMAGE: 30                    DAMAGE FORMULA: 42
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Toad
STATUS DURATION: 0
SPECIAL: Heal HP and Status
MIX: Potion, Maiden's Kiss
     HiPotion, Maiden's Kiss
     Maiden's Kiss, Maiden's Kiss
     

SPELL: Ether
DAMAGE: 80                    DAMAGE FORMULA: 25
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Heal MP
MIX: Potion, Turtle Shell
     Ether, Ether
     Ether, Revivify

SPELL: Neutralize
DAMAGE: 30                    DAMAGE FORMULA: 42
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Poison
STATUS DURATION: 0
SPECIAL: Heal HP and Status
MIX: Potion, Antidote
     HiPotion, Antidote

SPELL: Cure Blind
DAMAGE: 30                    DAMAGE FORMULA: 42
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Darkness
STATUS DURATION: 0
SPECIAL: Heal HP and Status
MIX: Potion, Eyedrop
     HiPotion, Eyedrop

SPELL: Dragon Power
DAMAGE: 20                    DAMAGE FORMULA: 51
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Add to Level
MIX: Potion, Dragon Fang
     HiPotion, Dragon Fang

SPELL: Dark Potion
DAMAGE: 666                   DAMAGE FORMULA: 28
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Ignore Defense
MIX: Potion, Dark Matter
     HiPotion, Dark Matter

SPELL: HiPotion
DAMAGE: 900                   DAMAGE FORMULA: 24
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Heal HP
MIX: HiPotion, HiPotion
     HiPotion, Revivify

SPELL: Half Elixir
DAMAGE: 0                     DAMAGE FORMULA: 26
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Full Heal MP
MIX: HiPotion, Ether

SPELL: Ether Dry
DAMAGE: 160                   DAMAGE FORMULA: 25
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Heal MP
MIX: HiPotion, Turtle Shell

SPELL: Reincarnation
DAMAGE: 16/16                 DAMAGE FORMULA: 1A
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally, can target Dead or Stone
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Revive with fraction of Max HP and full MP
MIX: Ether, Phoenix Down
     Elixir, Phoenix Down

SPELL: Lillith's Kiss
DAMAGE: 45                    DAMAGE FORMULA: 0E
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Osmose
MIX: Ether, Maiden's Kiss
     Elixir, Maiden's Kiss

SPELL: Resist Poison
DAMAGE: 0                     DAMAGE FORMULA: 6B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Poison
STATUS DURATION: 0
SPECIAL: Status Immunity
MIX: Ether, Antidote

SPELL: Resist Fire
DAMAGE: 0                     DAMAGE FORMULA: 1C
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Fire
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Absorb Element
MIX: Ether, Eyedrop

SPELL: Dragon Shield
DAMAGE: 0                     DAMAGE FORMULA: 1C
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Lightning, Ice, Fire
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Immune to Element
MIX: Ether, Dragon Fang

SPELL: Dark Ether
DAMAGE: 12/16                 DAMAGE FORMULA: 53
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Damage % on Current MP
MIX: Ether, Dark Matter

SPELL: Failure
DAMAGE: 0                     DAMAGE FORMULA: 3E
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Reduce HP to critical (25%) or HP Leak (75%)
MIX: Elixir, Turtle Shell

SPELL: Giant Drink
DAMAGE: 0                     DAMAGE FORMULA: 59
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Max HP = Max HP * 2
MIX: Elixir, Dragon Fang

SPELL: Dark Elixir
DAMAGE: 0                     DAMAGE FORMULA: 0F
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Reduce HP to Critical
MIX: Elixir, Dark Matter

SPELL: Fenix Down
DAMAGE: 4/16                  DAMAGE FORMULA: 1A
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally, can target Dead or Stone
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Revive with fraction of Max HP
MIX: Phoenix Down, Phoenix Down

SPELL: Kiss of Life
DAMAGE: 8/16                  DAMAGE FORMULA: 1A
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally, can target Dead or Stone
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Revive with fraction of Max HP and full MP
MIX: Phoenix Down, Maiden's Kiss

SPELL: Life Shield
DAMAGE: 0                     DAMAGE FORMULA: 6B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Dead
STATUS DURATION: 0
SPECIAL: Status Immunity
MIX: Phoenix Down, Revivify

SPELL: Panacea
DAMAGE: 0                     DAMAGE FORMULA: 19
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, Paralyze, 
Charm, Berserk, Mute, Stop, Slow
STATUS DURATION: 0
SPECIAL: Remove Status
MIX: Phoenix Down, Turtle Shell

SPELL: Resist Ice
DAMAGE: 0                     DAMAGE FORMULA: 1C
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Ice
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Absorb Element
MIX: Phoenix Down, Antidote

SPELL: Resist Thunder
DAMAGE: 0                     DAMAGE FORMULA: 1C
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Lightning
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Absorb Element
MIX: Phoenix Down, Eyedrop

SPELL: Dragon Armor
DAMAGE: 0                     DAMAGE FORMULA: 27
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Wall, Armor, Shell, Regen
STATUS DURATION: A
SPECIAL: None
MIX: Phoenix Down, Dragon Fang

SPELL: Death Potion
DAMAGE: 0                     DAMAGE FORMULA: 17
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Dead
STATUS DURATION: A
SPECIAL: None
MIX: Phoenix Down, Dark Matter

SPELL: Kiss of Blessing
DAMAGE: 0                     DAMAGE FORMULA: 27
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Berserk, Image (2), Haste
STATUS DURATION: A
SPECIAL: Bypasses Status Immunities
MIX: Maiden's Kiss, Revivify

SPELL: Drain Kiss
DAMAGE: 255                   DAMAGE FORMULA: 0D
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Drain
MIX: Maiden's Kiss, Turtle Shell

SPELL: Levitate
DAMAGE: 0                     DAMAGE FORMULA: 12
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Float
STATUS DURATION: A
SPECIAL: None
MIX: Maiden's Kiss, Antidote

SPELL: Lamia's Kiss
DAMAGE: 0                     DAMAGE FORMULA: 13
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Charm
STATUS DURATION: A
SPECIAL: None
MIX: Maiden's Kiss, Eyedrop

SPELL: Dragon's Kiss
DAMAGE: 0                     DAMAGE FORMULA: 6B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Set Creature type = Dragon and Heavy
MIX: Maiden's Kiss, Dragon Fang

SPELL: Toad's Kiss
DAMAGE: 0                     DAMAGE FORMULA: 12
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Toad
STATUS DURATION: A
SPECIAL: None
MIX: Maiden's Kiss, Dark Matter

SPELL: Holywater
DAMAGE: 75                    DAMAGE FORMULA: 42
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Zombie
STATUS DURATION: 0
SPECIAL: Heal HP and Status
MIX: Revivify, Revivify

SPELL: Bacchus' Wine
DAMAGE: 0                     DAMAGE FORMULA: 13
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Berserk
STATUS DURATION: A
SPECIAL: None
MIX: Revivify, Turtle Shell

SPELL: Sampson Power
DAMAGE: 10                    DAMAGE FORMULA: 51
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Add to Level
MIX: Revivify, Antidote

SPELL: Elemental Power
DAMAGE: 0                     DAMAGE FORMULA: 6B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Magic Element Up
MIX: Revivify, Eyedrop

SPELL: Holy Breath
DAMAGE: 16/16                 DAMAGE FORMULA: 2B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Holy
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Damage = % of Caster Current HP
MIX: Revivify, Dragon Fang

SPELL: Failure
DAMAGE: 0                     DAMAGE FORMULA: 12
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Poison
STATUS DURATION: A
SPECIAL: None
MIX: Revivify, Dark Matter

SPELL: Protect Drink
DAMAGE: 0                     DAMAGE FORMULA: 14
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Armor, Shell
STATUS DURATION: A
SPECIAL: None
MIX: Turtle Shell, Turtle Shell

SPELL: Split Shell
DAMAGE: 0                     DAMAGE FORMULA: 51
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Defense and Magic Defense = 1/2
MIX: Turtle Shell, Antidote

SPELL: Haste Drink
DAMAGE: 0                     DAMAGE FORMULA: 16
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Haste
STATUS DURATION: A
SPECIAL: None
MIX: Turtle Shell, Eyedrop

SPELL: Failure
DAMAGE: 4/16                  DAMAGE FORMULA: 07
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Charm
STATUS DURATION: A
SPECIAL: Damage % on Current HP
MIX: Turtle Shell, Dragon Fang

SPELL: Explosive
DAMAGE: 16/16                 DAMAGE FORMULA: 2B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Damage = % of Caster Current HP, kills caster
MIX: Turtle Shell, Dark Matter

SPELL: Antidote
DAMAGE: 0                     DAMAGE FORMULA: 19
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Poison
STATUS DURATION: 0
SPECIAL: Remove Status
MIX: Antidote, Antidote

SPELL: Restorative
DAMAGE: 0                     DAMAGE FORMULA: 19
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Aging, Sleep, Paralyze, Charm, Berserk, Mute
STATUS DURATION: 0
SPECIAL: Remove Status
MIX: Antidote, Eyedrop

SPELL: Poison Breath
DAMAGE: 8/16                  DAMAGE FORMULA: 2B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Poison
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Damage = % of Caster Current HP
MIX: Antidote, Dragon Fang

SPELL: Poison
DAMAGE: 0                     DAMAGE FORMULA: 12
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Poison
STATUS DURATION: A
SPECIAL: None
MIX: Antidote, Dark Matter

SPELL: Eyedrop
DAMAGE: 0                     DAMAGE FORMULA: 19
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Darkness
STATUS DURATION: 0
SPECIAL: Remove Status
MIX: Eyedrop, Eyedrop

SPELL: Dark Sigh
DAMAGE: 0                     DAMAGE FORMULA: 57
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Darkness, Charm
STATUS DURATION: A
SPECIAL: HP Leak
MIX: Eyedrop, Dragon Fang

SPELL: Dark Gas
DAMAGE: 0                     DAMAGE FORMULA: 12
MAGIC HIT%: 99
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: Darkness
STATUS DURATION: A
SPECIAL: None
MIX: Eyedrop, Dark Matter

SPELL: Dragon Breath
DAMAGE: 16/16                 DAMAGE FORMULA: 2B
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: Lightning, Ice, Fire
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Damage Based on Caster Current HP
MIX: Dragon Fang, Dragon Fang

SPELL: Dark Breath
DAMAGE: 0                     DAMAGE FORMULA: 54
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 0
SPECIAL: Damage = Max HP - Current HP
MIX: Dragon Fang, Dark Matter

SPELL: Shadow Flare
DAMAGE: 240                   DAMAGE FORMULA: 0C
MAGIC HIT%: A
TARGETTING: Single Target, Default Ally
REFLECT?: N
ELEMENT: 
STATUS EFFECT: 
STATUS DURATION: 255
SPECIAL: HP Leak
MIX: Dark Matter, Dark Matter

*******************
10.14) MONK COMMAND
*******************

SPELL         ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL             DF
Mantra         30   0    A         Dk, Po    0    S  N  HP & Status         42

**********************
10.15) DRAGOON COMMAND
**********************

SPELL         ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL             DF
DragonSword    45   0    A                   0   SE  N  Drain               0D
DragonSword     4   0    A                   0   SE  N  Osmose              0E

**********************
10.16) SAMURAI COMMAND
**********************

SPELL         ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL             DF
Slash           0   0   85                   0   AE  N  Destroy             18

****************************
10.17) MYSTIC KNIGHT COMMAND
****************************

SPELL         ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL             DF
Magic Barrier   0   0    A         Shell     0    S  N                      14

***********************
10.18) MEDIATOR COMMAND
***********************

SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL                  DF
Tame       0   0    A         Stop     60   SE  N  Creature type only       47

**********************
10.19) CHEMIST COMMAND
**********************

SPELL         ATT  MP  HT%  ELEM   STAT       DUR  TAR  R  SPECIAL          DF
Pray            0   0    A         Dk,Po,Mi,    0   AA  N  Remove Status    19
                                   To,St,Mu,
                                   Ch,Pz,Sl,
                                   Ag
Revive       1/16   0    A                      0   AA  N  Revive & %HP     1A

*****************
10.20) HARP MAGIC
*****************

SPELL         ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL             DF
Silver Harp  1/16   0   99                   0   SE  N  % on Current HP     07
Dream Harp   2/16   0   99         Sleep     A   SE  N  % on Current HP     07
Lamia Harp   3/16   0   99         Charm     A   SE  N  % on Current HP     07
Apollo Harp    75   0    A                   0   SE  N  Bonus to Dragon     6C
                                                        & Undead  

*****************
10.21) WHIP MAGIC
*****************

SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL                  DF
Tame       0   0    A         Parlyz  240   SE  N                           13

************
10.22) ITEMS
************

ITEM          ATT  HT%  ELEM   STAT    TAR  R  SPECIAL          BUY   SELL  DF
Potion         50    A                  SA  N  Heal HP           40     20  24
Hi-Potion     500    A                  SA  N  Heal HP          360    180  24
Ether          40    A                  SA  N  Heal Mp         1500    750  25
Elixir          0    A                  SA  N  Full HP & MP   50000      5  26
Phoenix Dn   4/16   75                  SA* N  Revive and %HP  1000    500  1A
Maiden's Kiss   0    A         Toad     SA* N  Remove Status     60     30  19
Revivify       30    A         Zombie   SA  N  Heal HP & Stat   150     75  42
Turtle Shell    0    A                  SA  N                   150     75  19
Antidote        0    A         Poison   SA* N  Remove Status     30     15  19
Eyedrop         0    A         Darkness SA* N  Remove Status     20     10  19
Dragon Fang     0    A                 N/A  N                  5000   2500  00
Dark Matter     0    A                 N/A  N                100000      5  00
Soft            0    A         Stone    SA* N  Remove Status    150     75  19
Luck Mallet     0    A         Mini     SA* N  Remove Status     50     25  19
Dummy           0    A                  SA  N                     0      0  00
Magic Lamp      0    A                 SEO  N  Summon         10000   5000  7F
Tent            0    A                   M  N                   250    125  00
Cabin           0    A                   M  N                   600    300  00
Giant Drink     0    A                   S  N  Doubles Max HP   110     55  59
Power Drink    20    A                   S  N  Add to Power     110     55  51
Speed Drink     0    A         Haste     S  N                   110     55  16
Protect Drink   0    A         Armor     S  N                   110     55  14
Hero Drink     10    A                   S  N  Add to Level     110     55  51
Dragon Crest    0    A                 N/A  N                     2  Can't  00
Omega Medal     0    A                 N/A  N                     2  Can't  00
Ramuh           0    A                 N/A  N                  5000  Can't  00
Shoat           0    A                 N/A  N                  5000  Can't  00
Golem           0    A                 N/A  N                  5000  Can't  00
Flame Scroll  120    A  Fire            AE  N                   200    100  06
Water Scroll  120    A  Water           AE  N                   200    100  06
Thunder Scll  120    A  Lit             AE  N                   200    100  06

****************
10.23 MAGIC LAMP
****************

Using the Magic Lamp in battle casts a Summon spell.  Starting with Bahamut,
each subsequent use causes the Lamp to use the next less powerful summon (i.e.
Leviathan, Phoenix, Odin etc.)  Once it reaches Chocobo, it will continue to
summon Chocobo on subsequent uses.  After 20 Chocobo summons, it will then cast
Egg Chop on use, which essentially does nothing (thanks to Not Dave for 
confirming the number of Chocobo Summons before Egg Chop appears).

------------------------------------------------------------------------------

11) MONSTER DATA

------------------------------------------------------------------------------

**************
11.1) GLOSSARY
**************

Name:  Monster Name
Level:  Monster Level
HP: Monster Hit Points
MP: Monster Magic Points
EXP:  Experience Received after Victory
GIL:  Gil Received after Victory
ATTACK:  Monster Attack Power
ATT. MULT:  Monster Attack Multiplier.  Note that unlike characters, this is
set, specific value and not a calculated value, nor is it modified by Level.
EVADE%:  Monster Evade%
DEFENSE:  Monster Defense
MAGIC POWER:  Monster Magic Power
MAGIC MULT:  Monster Magic Multiplier calculated from 
M = (Level*Magic Power)/256 + 4.  Note that although most Attack Types for
magic spells use this formula for M, some do not.  Use the appropriate values
for M indicated in the Attack Types for the corresponding spells that are 
used by the monster.
MAGIC EVADE%:  Monster Magic Evade%
MAGIC DEFENSE:  Monster Magic Defense
ELEMENTAL IMMUNITY:  These Elements will never hit.
STATUS IMMUNITY:  These Status will never be successfully inflicted.
ELEMENTAL ABSORB:  These Elements heal instead of causing damage.
CAN'T EVADE:  Attacks of these types will never miss.  Aerial type refers to
Bows, Whips, Rising Sun and Thor's Hammer. 
ELEMENTAL WEAKNESS:  These Elements do double damage and bypass Defense/Magic 
Defense
CREATURE TYPE:  Monster Creature Type.  Undead types are healed by Drain and
Osmose (Attack Types 0D, 6D and 0E), automatically get fully healed after Doom
(Attack Type 17 and 4B), are immune to Roulette (but not the KillerBow), are
hurt by Healing (Attack Types 10, 11, 24 and 42, but not Attack Types 1B and
5A), are killed by Revive (Attack Type 1A) and have their HP reduced to
Critical by Full Healing (Attack Types 26, 55 and 5C) (not for Heavy and
Undead).  Heavy types are immune to Gravity type attacks (Attack Type: 07),
attacks that reduce HP to critical (Attack Type: 0F and 3D) and attacks that
Destroy, Erase, Kill but not those that specifically inflict Dead status
(Attack Type: 18 and 29).  Examples would be X-Zone, Samurai's Slash, Condemn,
Odin's True Edge.  Casting Odin on Heavy types will result in Gungnir instead
of True Edge.  Note that Heavy types are NOT immune to Attack type: 2A (Breath
Wing, Flame, Thunder, Surge Beam).
IMMUNITY:  Immunity to either HP Scan, Control or Catch
INITIAL STATUS:  Monsters start the battle with these status effects.  
(Always) indicate that these effects will never wear off and cannot be 
dispelled.  The exception is Stop which will always wear off after the
appropriate during has passed.
SPECIALTY:  The name of the Monster's Specialty Attack
SPECIALTY EFFECT:  Additional effects from the Specialty Attack.  1.5 * Damage 
modifies damage before Defense is subtracted in the Damage Formula
SPELLS:  Summary of the Spells that the monster can cast, either on its own or 
via Control.
CONTROL:  A list of commands that are available if you Control the Monster.  
Also, if the Monster becomes Charmed, it will randomly choose one of these 
actions to do while Charmed.
CATCH:  Spell or action that is used when this monster is Released after being 
Caught.
BLUE MAGIC:  List of Learnable Blue Magic that this monster can cast either on 
its own or via Control.
DROP (ALWAYS):  Monster will always drop this Item, unless it drops a Rare Item
DROP (RARE):  Monster has a 16/256 chance to drop this Item.
STEAL (COMMON):  What you will Steal from this Monster (246/256 chance).
STEAL (RARE):  What you will Steal from this Monster (10/256 chance).

***************
11.2) AI SCRIPT
***************
[NOTE:  There are a few things I haven't deciphered yet.  Anything with ?? 
indicates this.  Also note that ???? denotes the learnable Blue Magic Spell, 
not something unknown]

This denotes a list of commands that the monster will follow during battle.  
After each command, the monster must wait until his ATB fills again before he 
can execute the next command.  The exceptions are Change Target and Set 
Variable which do not take up any time.  Also, commands executed due to React: 
occur immediately.  Note that "Nothing" indicates that no action is taken that 
round, but the ATB must still fill up before executing the next command.  Once 
the end of the list is reached, the AI goes to the beginning of the list and 
continues the cycle.  

Note that the monster will not follow its AI script if it has Berserk, Charm
or Controlled Status and will not execute any React: scripts if it has
Stop, Paralyze or Sleep Status.

Notations for AI script:

{Command1,Command2,Command3}:  The AI will randomly do one of the three 
Commands that turn.  
Example:  The Goblin has an AI script of {Fight,Fight,GblinPnch}, meaning he 
has a 66% to use Fight and a 33% chance to use GblinPnch every round.

Condition:Condition Parameters{
          Command List
          }
If the Condition Parameters are met, then instead of going through the Default 
command list, the AI will cycle through the Command List indicated within the 
Condition braces.  If there are multiple conditions then ALL conditions must 
be met.

Condition Parameters can be:

Condition:Alone:  If the Monster is only Enemy still Alive.  
Example:  When the Elf Toad is Alone, his AI script will follow 
{Fight,FrogSong,Fight} instead of just Fight.

Condition:Status:Target:Status Effect:  If the indicated Target has the 
indicated Status Effect inflicted.  
Example: the Fairie Orc has: 
Condition:Status:Party Member:Dead{
     Change Target:Single Party Member
     Spirit
     }
This means that if a Party member dies, the Fairie Orc will cast Spirit on 
that Dead Character.

Condition:HP < Number:  If the Monster's HP is less than Number.
Example: If the Necromancr's HP is less than 3000, its AI script will change 
from {Fight,Zombie Powder,Specialty} to {Zombie Powder,Zombie Powder,Fight}.

Condition:Vn=Number:  Variables (Vn) can be set and changed during battle with 
the Set Vn=Number command.  This Condition checks whether the variable Vn is 
equal to Number.  By default, all variables start being equal to 0.
Example:  The Sol Cannon begins with seven rounds of displaying text followed 
by nothing and then uses the Surge Beam.  After this, V00 is set to 01.  From 
then on, it follows the command list inside Condition:V00=01 where there are 
only four rounds of displaying text followed by nothing before using Surge 
Beam.

React:Parameter{
      Command
      }
The AI will execute Command immediately in Reaction to the specified 
parameter.  In most cases, this is done after Parameter has occurred.  The 
exception is React:Death, where Command is executed before dying.  

React Parameters can be:

React:Physical:  Will react to the following commands: Item, Fight, Kick, 
BuildUp, Steal, Capture, DrgnSwd, Jump, Throw, SwdSlap, Gil Toss, Animals, 
Aim, X-Fight, Conjure, Observe, Analyze, Release, Combine, Terrain and Dance.
Will React to each hand if 2-handed is used.  Will react twice to DrgnSwd.
Note that the attacker must successfully hit the monster in order for it to 
execute its React: Script (e.g. an unsuccessful Steal attempt or Stealing when 
the monster has nothing left to Steal will not provoke React: Physical).

React:Magic:  Will react to the following commands: White, Black, Dimen, Time, 
Summon, Blue, Red and X-Magic.  Note that the attacker must successfully hit
the monster in order for it to execute its React: Script.  Will react twice to
X-Magic.

React:Magic:Spell:  React only to a specific Spell (must successfully hit
the monster with it).

React:Item:Item Name:  React to a specific Item being used or thrown at it
(must successfully hit the monster with it).

React:Fight: React to the Fight command only (must successfully hit the 
monster with it).

React:HP Damage: Any time the Monster loses HP, regardless if the attack is 
physical or magical.  Will React to each instance if 2-handed is used or
X-Magic is used.

React:Death:  When Monster dies.  Actions occur just before Death.

React:Elemental Attack:Element:  Any time Element is used against the Monster.

No Interrupt{
            Command List
            }
No Interrupt indicates that the entire Command List is executed with no pauses 
in between each command.
Example: Every other round Sekmet will execute two consecutive Specialty 
attacks without interruption in a single round.

Unhide Monster:  In some encounters, not all enemies are seen at once.  
Example:  Motor Traps are initially not shown when fighting Defeaters.  Unhide 
Monster reveals these monsters.  At this time, I haven't differentiated among 
various ways this happens:  sometimes the revealed monster replaces an 
existing one (Example: Metamorpha).

**************
11.3) MONSTERS
**************

Although this list is not alphabetized, it is listed generally in the order in
which you'll encounter them from the beginning to the end of the game.  Bosses
are listed at the end, also in the general order that you'll encounter them.

NAME: Goblin
LEVEL: 6                               EXP: 10
HP: 16                                 GIL: 20
MP: 3                                  SPEED: 10
ATTACK: 5                              MAGIC POWER: 0
ATT. MULT: 1                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: GblinPnch
CONTROL: Fight, GblinPnch, Escape
BLUE MAGIC: GblinPnch
CATCH: Flare
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Leather Helmet            STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,GblinPnch}

NAME: Killer Bee
LEVEL: 1                               EXP: 15
HP: 20                                 GIL: 20
MP: 0                                  SPEED: 10
ATTACK: 5                              MAGIC POWER: 0
ATT. MULT: 2                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Needle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Needle
BLUE MAGIC: None
CATCH: Needle
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Nut Eater
LEVEL: 1                               EXP: 10
HP: 20                                 GIL: 20
MP: 0                                  SPEED: 10
ATTACK: 5                              MAGIC POWER: 0
ATT. MULT: 2                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: Regen
SPECIALTY: Front Teeth
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Potion                    STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Stray Cat
LEVEL: 2                               EXP: 15
HP: 20                                 GIL: 20
MP: 0                                  SPEED: 10
ATTACK: 5                              MAGIC POWER: 0
ATT. MULT: 2                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tail
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty, Escape
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Steel Bat
LEVEL: 2                               EXP: 9
HP: 20                                 GIL: 20
MP: 10000                              SPEED: 5
ATTACK: 3                              MAGIC POWER: 0
ATT. MULT: 2                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Vampire
CONTROL: Fight, Vampire
BLUE MAGIC: Vampire
CATCH: Vampire
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Potion
AI SCRIPT:
Fight
{Vampire,Fight,Specialty}

NAME: Dearo
LEVEL: 3                               EXP: 7
HP: 16                                 GIL: 20
MP: 0                                  SPEED: 7
ATTACK: 4                              MAGIC POWER: 0
ATT. MULT: 1                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 3                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Scissor
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Potion
AI SCRIPT:
{Fight,Specialty,Fight}

NAME: Stroper
LEVEL: 3                               EXP: 8
HP: 20                                 GIL: 20
MP: 0                                  SPEED: 7
ATTACK: 4                              MAGIC POWER: 0
ATT. MULT: 2                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Fight, Spore
BLUE MAGIC: None
CATCH: Spore
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Potion
AI SCRIPT:
Fight

NAME: Black Goblin
LEVEL: 7                               EXP: 20
HP: 20                                 GIL: 21
MP: 0                                  SPEED: 10
ATTACK: 5                              MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: GblinPnch
CONTROL: Fight, GblinPnch
BLUE MAGIC: GblinPnch
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Leather Shoes             STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,GblinPnch}

NAME: White Snake
LEVEL: 4                               EXP: 20
HP: 25                                 GIL: 24
MP: 0                                  SPEED: 10
ATTACK: 5                              MAGIC POWER: 0
ATT. MULT: 2                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tail
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Entangle
CONTROL: Fight, Entangle
BLUE MAGIC: None
CATCH: Entangle
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Potion
AI SCRIPT:
{Fight,Entangle,Specialty}

NAME: Mold Wind
LEVEL: 1                               EXP: 20
HP: 20                                 GIL: 27
MP: 5                                  SPEED: 10
ATTACK: 5                              MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Air
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Aero
CONTROL: Fight, Aero
BLUE MAGIC: Aero
CATCH: Aero 2
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Elixir                    STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Specialty,Aero}

NAME: ManiWizard
LEVEL: 5                               EXP: 20
HP: 20                                 GIL: 30
MP: 7                                  SPEED: 7
ATTACK: 5                              MAGIC POWER: 0
ATT. MULT: 2                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: Physical
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Rod
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Fire, Ice, Bolt
CONTROL: Fight, Flare, Doom, Psych
BLUE MAGIC: None
CATCH: Doom
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Rod                       STEAL (RARE): Potion
AI SCRIPT:
{Specialty,Specialty,Fight}
{Specialty,Fight,Fight}
Change Target:Whole party
{Fire,Ice,Bolt}

NAME: Sucker
LEVEL: 6                               EXP: 21
HP: 50                                 GIL: 40
MP: 0                                  SPEED: 20
ATTACK: 7                              MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: 10 Legs
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
Condition:No Females Alive{
     Nothing
     }
Change Target:Single Female
{Fight,Fight,Specialty}

NAME: Octoraken
LEVEL: 7                               EXP: 21
HP: 60                                 GIL: 45
MP: 0                                  SPEED: 20
ATTACK: 8                              MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: 8 Legs
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Electric Shock
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
Condition:No Females Alive{
     Nothing
     }
Change Target:Single Female
{Fight,Fight,Specialty}
Change Target:Single Female
{Electric Shock,Fight,Specialty}

NAME: Gatlings
LEVEL: 7                               EXP: 30
HP: 80                                 GIL: 42
MP: 0                                  SPEED: 20
ATTACK: 9                              MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Needle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Needle
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Soft                      STEAL (RARE): Soft
AI SCRIPT:
Fight
React:Fight{
     {Specialty,Specialty,Nothing}
     }

NAME: Bighorn
LEVEL: 8                               EXP: 40
HP: 90                                 GIL: 50
MP: 0                                  SPEED: 20
ATTACK: 10                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Horn
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Potion                    STEAL (RARE): Potion
AI SCRIPT:
Fight
{Fight,Fight,Specialty}
React:Elemental Attacks:Fire{
     Escape
     }

NAME: Tatu
LEVEL: 8                               EXP: 50
HP: 100                                GIL: 70
MP: 0                                  SPEED: 20
ATTACK: 11                             MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 10
DEFENSE: 3                             MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Ice
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty, Escape
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Tent                      STEAL (RARE): Potion
AI SCRIPT:
Fight
{Specialty,Fight,Fight}

NAME: Bander S.
LEVEL: 9                               EXP: 60
HP: 120                                GIL: 100
MP: 0                                  SPEED: 15
ATTACK: 14                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Body Blow
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty, Blaster
BLUE MAGIC: None
CATCH: Blaster
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Galura
LEVEL: 9                               EXP: 0
HP: 500                                GIL: 0
MP: 0                                  SPEED: 10
ATTACK: 12                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
DROP (RARE): Nothing                   STEAL (RARE): Maiden's Kiss
AI SCRIPT:
Nothing
Nothing
Nothing
Escape

NAME: Skeleton
LEVEL: 10                              EXP: 38
HP: 70                                 GIL: 57
MP: 0                                  SPEED: 15
ATTACK: 8                              MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, 
Sleep, Paralyze, Charm, Mute, Image(2), Image(1), Regen
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Holy, Fire
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Bolt2
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Dagger                    STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Specialty,Fight,Fight}

NAME: Carcurser
LEVEL: 10                              EXP: 38
HP: 75                                 GIL: 60
MP: 50                                 SPEED: 15
ATTACK: 8                              MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Fire
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Fight, Fusion
BLUE MAGIC: Fusion
CATCH: Hug
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Elixir                    STEAL (RARE): Potion
AI SCRIPT:
Fight

NAME: UndeadRusk
LEVEL: 11                              EXP: 46
HP: 130                                GIL: 63
MP: 0                                  SPEED: 20
ATTACK: 10                             MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 1                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Earth
CAN'T EVADE: White
ELEMENTAL WEAKNESS: Air, Lightning
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Break
BLUE MAGIC: None
CATCH: Break
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Elixir                    STEAL (RARE): Ether
AI SCRIPT:
{Fight,Fight,Specialty}
React:Item:Soft{
     Change Target:Self
     Darkness
     }

NAME: PsychoHead
LEVEL: 11                              EXP: 46
HP: 90                                 GIL: 66
MP: 100                                SPEED: 10
ATTACK: 9                              MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, 
Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, 
Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tongue
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: 
CONTROL: Fight, Charm
BLUE MAGIC: None
CATCH: Charm
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Flame Scroll              STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: RockGarter
LEVEL: 11                              EXP: 46
HP: 120                                GIL: 69
MP: 0                                  SPEED: 10
ATTACK: 13                             MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Fight, Mucus
BLUE MAGIC: None
CATCH: Mucus
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Fight

NAME: Gala Cat
LEVEL: 12                              EXP: 55
HP: 100                                GIL: 72
MP: 20                                 SPEED: 15
ATTACK: 12                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 15                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Cat Kick
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty, Float
BLUE MAGIC: None
CATCH: Float
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Cockatrice
LEVEL: 12                              EXP: 55
HP: 100                                GIL: 75
MP: 0                                  SPEED: 15
ATTACK: 15                             MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 30                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Holy
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Swoop
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Beak
CONTROL: Fight, Beak
BLUE MAGIC: None
CATCH: Beak
DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Fight,Specialty,Beak}

NAME: Blocks
LEVEL: 12                              EXP: 55
HP: 50                                 GIL: 78
MP: 0                                  SPEED: 10
ATTACK: 13                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 8                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Water, Air, Earth, Poison, Ice, Fire
STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Aging, Sleep, 
Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Corner
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Flash
CONTROL: Fight, Specialty, Flash
BLUE MAGIC: Flash
CATCH: Flash
DROP (ALWAYS): Nothing                 STEAL (COMMON): Glasses
DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Flash,Specialty}
React:Item:Soft{
     Change Target:Self
     Darkness
     }

NAME: Garkimasra
LEVEL: 20                              EXP: 0
HP: 666                                GIL: 1
MP: 5000                               SPEED: 35
ATTACK: 50                             MAGIC POWER: 50
ATT. MULT: 10                          MAGIC MULT: 7
EVADE%: 50                             MAGIC EVADE%: 50
DEFENSE: 50                            MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: MoonFlut
CONTROL: Fight, Circle
BLUE MAGIC: MoonFlut
CATCH: Condemn
DROP (ALWAYS): Nothing                 STEAL (COMMON): Protect Drink
DROP (RARE): Phoenix Down              STEAL (RARE): Elixir
AI SCRIPT:
{Fight,Fight,Specialty}
React:HP Damage{
     MoonFlut
     }

NAME: Elf Toad
LEVEL: 13                              EXP: 65
HP: 160                                GIL: 81
MP: 50                                 SPEED: 10
ATTACK: 15                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: FrogSong
CONTROL: Fight, Specialty, FrogSong
BLUE MAGIC: FrogSong
CATCH: FrogSong
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
Condition:Alone{
     {Fight,FrogSong,Fight}
     }
Fight

NAME: IceSoldier
LEVEL: 13                              EXP: 65
HP: 160                                GIL: 84
MP: 20                                 SPEED: 15
ATTACK: 17                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: Ice
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Ice
CONTROL: Fight, Specialty, Fire2
BLUE MAGIC: None
CATCH: Ice 2
DROP (ALWAYS): Nothing                 STEAL (COMMON): Mythril Sword
DROP (RARE): Regal Cutlass             STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Fight,Ice}

NAME: RikaldMage
LEVEL: 10                              EXP: 75
HP: 100                                GIL: 87
MP: 70                                 SPEED: 15
ATTACK: 17                             MAGIC POWER: 1
ATT. MULT: 2                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Sleep, Slow, Stop, Cure, Drain
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Rod
DROP (RARE): Fire Rod                  STEAL (RARE): Nothing
AI SCRIPT:
{Sleep,Slow,Stop}
{Cure,Drain,Fight}

NAME: Wyvern
LEVEL: 14                              EXP: 160
HP: 200                                GIL: 90
MP: 0                                  SPEED: 18
ATTACK: 17                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Potion                  STEAL (COMMON): Mythril Dagger
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Condition:Alone{
     {Fight,Breath Wing,Breath Wing}
     }
Fight

NAME: Padosule
LEVEL: 14                              EXP: 100
HP: 280                                GIL: 93
MP: 50                                 SPEED: 15
ATTACK: 19                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Fin
SPECIALTY EFFECT: Adds Poison
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Fight,Fight,Specialty}

NAME: Aegil
LEVEL: 14                              EXP: 120
HP: 180                                GIL: 99
MP: 0                                  SPEED: 15
ATTACK: 19                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tentacle
SPECIALTY EFFECT: Adds Aging
SPELLS: 
CONTROL: Fight, Specialty, Sonic Wave, Spore
BLUE MAGIC: None
CATCH: Rainbow Wind
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
Fight

NAME: Zuu
LEVEL: 15                              EXP: 360
HP: 850                                GIL: 150
MP: 0                                  SPEED: 15
ATTACK: 22                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: 
CONTROL: Fight, Breath Wing
BLUE MAGIC: None
CATCH: Breath Wing
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Elixir                    STEAL (RARE): Elixir
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Wild Nack
LEVEL: 15                              EXP: 70
HP: 95                                 GIL: 125
MP: 100                                SPEED: 10
ATTACK: 20                             MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 40
DEFENSE: 0                             MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Bite
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: ????
CONTROL: Fight, Escape
BLUE MAGIC: ????
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,????}
{Fight,Fight,Specialty}

NAME: GrassTurtle
LEVEL: 15                              EXP: 230
HP: 250                                GIL: 100
MP: 0                                  SPEED: 10
ATTACK: 20                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 11                            MAGIC DEFENSE: 4
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Turtle Shell            STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Turtle Shell
AI SCRIPT:
{Fight,Fight,Specialty}
Fight

NAME: Silent Bee
LEVEL: 16                              EXP: 120
HP: 220                                GIL: 111
MP: 50                                 SPEED: 15
ATTACK: 20                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Needle
CONTROL: Fight, Needle
BLUE MAGIC: None
CATCH: Needle
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Soft                      STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Needle,Fight}

NAME: Mithril Drgn
LEVEL: 16                              EXP: 270
HP: 600                                GIL: 114
MP: 200                                SPEED: 15
ATTACK: 28                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 15                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Tail
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Fusion
CONTROL: Fight, Fusion
BLUE MAGIC: Fusion
CATCH: Blaze
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Mythril Glove             STEAL (RARE): Mythril Armor
AI SCRIPT:
{Fight,Fight,Specialty}
Condition:HP < 300{
     Change Target:Single Enemy, Not self
     Fusion
     }

NAME: Crew Dust
LEVEL: 17                              EXP: 130
HP: 240                                GIL: 120
MP: 100                                SPEED: 15
ATTACK: 21                             MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth, Holy, Poison, Lightning, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, 
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, 
Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: None
CAN'T EVADE: Song, Blue
ELEMENTAL WEAKNESS: Water, Air, Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Flash
CONTROL: Fight, Flash
BLUE MAGIC: Flash
CATCH: Flash
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Eyedrop
AI SCRIPT:
Condition:Alone{
     {Flash,Flash,Fight}
     }
{Fight,Fight,Specialty}

NAME: Poltergeist
LEVEL: 17                              EXP: 135
HP: 240                                GIL: 123
MP: 100                                SPEED: 20
ATTACK: 21                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth, Holy, Poison, Lightning, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, 
Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, 
Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Tongue
SPECIALTY EFFECT: Adds Charm
SPELLS: 
CONTROL: Fight, Drain, Charm
BLUE MAGIC: None
CATCH: Drain
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
Fight

NAME: Motor Trap
LEVEL: 17                              EXP: 150
HP: 240                                GIL: 126
MP: 100                                SPEED: 20
ATTACK: 24                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, 
Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Electromagnetic Field, Exploder
CONTROL: Fight, Missile, Electromagnetic Field
BLUE MAGIC: Exploder, Missile
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Ether
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Electromagnetic Field,Specialty}
React:Elemental Attacks:Thunder{
     Exploder
     }

NAME: Defeater
LEVEL: 18                              EXP: 150
HP: 260                                GIL: 129
MP: 100                                SPEED: 20
ATTACK: 22                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Fight, Electromagnetic Field, Aero
BLUE MAGIC: Aero
CATCH: Electric Shock
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Speed Drink               STEAL (RARE): Nothing
AI SCRIPT:
Fight
React:Death & Condition:Alone{
     Unhide Monster: Motor Trap & Motor Trap
     }

NAME: Sergeant
LEVEL: 0                               EXP: 160
HP: 400                                GIL: 132
MP: 100                                SPEED: 20
ATTACK: 25                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Claw
SPECIALTY EFFECT: Adds Paralyze
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Escape
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Silver Armor              STEAL (RARE): Potion
AI SCRIPT:
Condition:Alone{
     Display Text: 'Crap!  You stubborn...!!
     Escape
     }
No Interrupt{
     Display Text: Sergeant:  Attack them!
     Change Target:All Enemies, Not self
     No-Damage Magic
     }

NAME: Sorcerer
LEVEL: 18                              EXP: 180
HP: 350                                GIL: 138
MP: 500                                SPEED: 20
ATTACK: 20                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Charm, Toad
CONTROL: Fight, Size, Toad
BLUE MAGIC: None
CATCH: Wall
DROP (ALWAYS): Nothing                 STEAL (COMMON): Mage Masher
DROP (RARE): Ether                     STEAL (RARE): Gaia Gear
AI SCRIPT:
{Charm,Fight,Fight}
{Toad,Fight,Fight}

NAME: Karnak
LEVEL: 19                              EXP: 140
HP: 140                                GIL: 141
MP: 0                                  SPEED: 10
ATTACK: 20                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 20
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Bite
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty, Escape
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Fight
React:Magic:No-Damage Magic{
     Specialty
     }

NAME: Gigas
LEVEL: 19                              EXP: 350
HP: 760                                GIL: 144
MP: 35                                 SPEED: 20
ATTACK: 28                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep
ELEMENTAL ABSORB: Air
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Elbow
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Aero 2, Aero
CONTROL: Fight, Aero 2
BLUE MAGIC: Aero 2
CATCH: Aero 3
DROP (ALWAYS): Giant Drink             STEAL (COMMON): Elixir
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Aero 2,Fight,Fight}
{Aero 2,Fight,Specialty}
React:HP Damage{
     Change Target:Whole party
     {Aero,Aero,Nothing}
     }

NAME: Page 32
LEVEL: 19                              EXP: 180
HP: 480                                GIL: 147
MP: 500                                SPEED: 30
ATTACK: 27                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, 
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Aero 2
CONTROL: Fight, Aero 2
BLUE MAGIC: Aero 2
CATCH: XZone
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Potion                    STEAL (RARE): Green Beret
AI SCRIPT:
{Aero 2,Fight,Fight}
React:Death{
     Unhide Monster: Next Page
     }

NAME: Page 64
LEVEL: 20                              EXP: 200
HP: 500                                GIL: 150
MP: 500                                SPEED: 35
ATTACK: 27                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 1                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, 
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: L5 Doom
CONTROL: Fight, Fire2, L5 Doom
BLUE MAGIC: L5 Doom
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Phoenix Down              STEAL (RARE): Glasses
AI SCRIPT:
{L5 Doom,Fight,Fight}
React:Death{
     Unhide Monster: Next Page
     }

NAME: Page 128
LEVEL: 20                              EXP: 190
HP: 700                                GIL: 153
MP: 500                                SPEED: 35
ATTACK: 28                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, 
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Mucus
CONTROL: Fight, Mucus, Stomach Acid
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Ether
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
{Mucus,Fight,Fight}
React:Death{
     Unhide Monster: Next Page
     }

NAME: Page 256
LEVEL: 21                              EXP: 210
HP: 900                                GIL: 156
MP: 500                                SPEED: 35
ATTACK: 29                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, 
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: MoonFlut
CONTROL: Fight, GuardOff
BLUE MAGIC: MoonFlut, GuardOff
CATCH: Comet
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Mythril Shield            STEAL (RARE): Stealth Robe
AI SCRIPT:
Fight
Change Target:Whole party
MoonFlut
React:Death{
     Unhide Monster: Next Page
     }

NAME: Bomb
LEVEL: 21                              EXP: 230
HP: 440                                GIL: 162
MP: 50                                 SPEED: 15
ATTACK: 29                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Body Blow
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Exploder
CONTROL: Fight, Exploder
BLUE MAGIC: Exploder
CATCH: Exploder
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Fight,Specialty,Exploder}

NAME: TwinLizard (1st form)
LEVEL: 21                              EXP: 260
HP: 700                                GIL: 165
MP: 0                                  SPEED: 15
ATTACK: 29                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
Fight
Reverse Polarity
Specialty
Reverse Polarity

NAME: TwinLizard (2nd form)
LEVEL: 33                              EXP: 720
HP: 1500                               GIL: 360
MP: 0                                  SPEED: 35
ATTACK: 54                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Potion                    STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
Reverse Polarity
Specialty
Reverse Polarity

NAME: BioSoldier
LEVEL: 18                              EXP: 320
HP: 540                                GIL: 168
MP: 500                                SPEED: 15
ATTACK: 30                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Toad, Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bio
CONTROL: Fight, Bio, Venom
BLUE MAGIC: None
CATCH: Bio
DROP (ALWAYS): Nothing                 STEAL (COMMON): Battle Axe
DROP (RARE): Antidote                  STEAL (RARE): War Hammer
AI SCRIPT:
Fight
Condition:Alone & HP Damage{
     Change Target:Whole party
     Bio
     }

NAME: Crescent
LEVEL: 22                              EXP: 300
HP: 580                                GIL: 171
MP: 0                                  SPEED: 20
ATTACK: 30                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Scythe
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Wind Slash
BLUE MAGIC: None
CATCH: Wind Slash
DROP (ALWAYS): Nothing                 STEAL (COMMON): Silver Bow
DROP (RARE): Doom Axe                  STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: BlackFlame
LEVEL: 22                              EXP: 290
HP: 220                                GIL: 174
MP: 100                                SPEED: 20
ATTACK: 28                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 50                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Sleep
ELEMENTAL ABSORB: Air, Earth, Holy, Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: DrkShock
CONTROL: Fight, DrkShock
BLUE MAGIC: DrkShock
CATCH: DrkShock
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Speed Drink               STEAL (RARE): Speed Drink
AI SCRIPT:
{DrkShock,Fight,Fight}

NAME: StoneGolem
LEVEL: 22                              EXP: 550
HP: 1000                               GIL: 177
MP: 0                                  SPEED: 20
ATTACK: 32                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: Earth, Poison
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Aging
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Head Butt
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Break
BLUE MAGIC: None
CATCH: Quake
DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
Fight
React:Item:Soft{
     Change Target:Self
     Darkness
     }

NAME: MiniDragon
LEVEL: 22                              EXP: 900
HP: 1000                               GIL: 180
MP: 100                                SPEED: 20
ATTACK: 30                             MAGIC POWER: 50
ATT. MULT: 6                           MAGIC MULT: 8
EVADE%: 30                             MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Mini, Float, Poison, Zombie, Darkness, Aging, 
Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Mini Blaze
CONTROL: Fight, Flame
BLUE MAGIC: None
CATCH: Holy
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Dragon Fang
AI SCRIPT:
{Mini Blaze,Fight,Fight}

NAME: Prototype
LEVEL: 23                              EXP: 2000
HP: 5000                               GIL: 0
MP: 1000                               SPEED: 20
ATTACK: 33                             MAGIC POWER: 10
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 100                           MAGIC DEFENSE: 100
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Missile, Mustard Bomb, Blaster, Emission
CONTROL: Fight, Missile, Exploder, Blaster
BLUE MAGIC: Missile, Emission, Exploder
CATCH: Mega Flare
DROP (ALWAYS): Dark Matter             STEAL (COMMON): Ether
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Missile,Mustard Bomb,Blaster}
{Fight,Specialty,Emission}

NAME: D.Chimera
LEVEL: 23                              EXP: 1000
HP: 1000                               GIL: 186
MP: 150                                SPEED: 40
ATTACK: 50                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: AquaRake
CONTROL: Fight, AquaRake
BLUE MAGIC: AquaRake
CATCH: AquaRake
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Phoenix Down              STEAL (RARE): Trident
AI SCRIPT:
{AquaRake,Fight,Specialty}

NAME: Sand Porky
LEVEL: 23                              EXP: 260
HP: 420                                GIL: 189
MP: 0                                  SPEED: 20
ATTACK: 33                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Desert
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Spore
CONTROL: Fight, Spore
BLUE MAGIC: None
CATCH: Spore
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Spore,Fight,Fight}

NAME: Sand Killer
LEVEL: 23                              EXP: 300
HP: 620                                GIL: 192
MP: 0                                  SPEED: 20
ATTACK: 34                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Desert, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Quicksand
CONTROL: Fight, Quicksand
BLUE MAGIC: None
CATCH: Quicksand
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Antidote                  STEAL (RARE): Nothing
AI SCRIPT:
{Escape,Fight,Fight}
{Quicksand,Fight,Fight}

NAME: Sand Bear
LEVEL: 24                              EXP: 360
HP: 1000                               GIL: 195
MP: 0                                  SPEED: 35
ATTACK: 36                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 10                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Desert, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Right Arm
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Antidote                STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Javelin
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Fight,Specialty}

NAME: Ra Mage
LEVEL: 19                              EXP: 370
HP: 760                                GIL: 198
MP: 200                                SPEED: 25
ATTACK: 25                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Ice 2, Fire2, Bolt2
CONTROL: Fight, Fire2, Ice 2, Bolt2
BLUE MAGIC: None
CATCH: Break
DROP (ALWAYS): Nothing                 STEAL (COMMON): Bard's Clothes
DROP (RARE): Elixir                    STEAL (RARE): Nothing
AI SCRIPT:
Change Target:Whole party
{Ice 2,Fire2,Nothing}
Change Target:Whole party
{Fire2,Bolt2,Nothing}
Change Target:Whole party
{Bolt2,Ice 2,Nothing}

NAME: LonkaKnght
LEVEL: 24                              EXP: 380
HP: 860                                GIL: 201
MP: 0                                  SPEED: 25
ATTACK: 36                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 20                             MAGIC EVADE%: 10
DEFENSE: 20                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Poison, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Swing
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Mythril Shield            STEAL (RARE): Power Drink
AI SCRIPT:
Fight
{Fight,Specialty,Nothing}
Fight
{Fight,Fight,Specialty}

NAME: StonedMask
LEVEL: 24                              EXP: 320
HP: 450                                GIL: 204
MP: 20                                 SPEED: 25
ATTACK: 34                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Aging, Sleep, 
Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Corner
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Flash, Wall
BLUE MAGIC: Flash
CATCH: Wall
DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Fight,Fight,Specialty}
{Fight,Specialty,Nothing}
React:Item:Soft{
     Change Target:Self
     Darkness
     }

NAME: Whirl Demon
LEVEL: 24                              EXP: 470
HP: 1000                               GIL: 207
MP: 200                                SPEED: 30
ATTACK: 35                             MAGIC POWER: 10
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 2                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Air
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Aero 2, WhiteWind
CONTROL: Fight, Aero 2, WhiteWind
BLUE MAGIC: Aero 2, WhiteWind
CATCH: Snowstorm
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Darkness Bow              STEAL (RARE): Elixir
AI SCRIPT:
Change Target:Whole party
{Aero 2,Nothing,Nothing}
{Aero 2,Fight,Fight}
Change Target:All Enemies
WhiteWind

NAME: Lamia
LEVEL: 24                              EXP: 490
HP: 900                                GIL: 210
MP: 100                                SPEED: 35
ATTACK: 35                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 3
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Mini, Charm
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Slap
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Allure
CONTROL: Fight, Charm, Blowfish
BLUE MAGIC: Blowfish
CATCH: Blowfish
DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
DROP (RARE): Nothing                   STEAL (RARE): Lamia's Tiara
AI SCRIPT:
{Fight,Fight,Nothing}
Change Target:Single Male
Allure
{Fight,Fight,Specialty}

NAME: ArchaeToad
LEVEL: 25                              EXP: 390
HP: 800                                GIL: 213
MP: 100                                SPEED: 25
ATTACK: 34                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: 0
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: FrogSong
CONTROL: Fight, FrogSong
BLUE MAGIC: FrogSong
CATCH: FrogSong
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Nothing,Nothing}
{FrogSong,Fight,Nothing}
Fight
{FrogSong,Fight,Fight}

NAME: Hyudora
LEVEL: 25                              EXP: 1800
HP: 2000                               GIL: 216
MP: 1000                               SPEED: 45
ATTACK: 38                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Paralyze
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Thunder
CONTROL: Fight, Quake, Poison Breath
BLUE MAGIC: None
CATCH: Thunder
DROP (ALWAYS): Nothing                 STEAL (COMMON): Ether
DROP (RARE): Dragon Fang               STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
{Thunder,Fight,Fight}

NAME: Hydra
LEVEL: 26                              EXP: 3108
HP: 3000                               GIL: 219
MP: 1000                               SPEED: 50
ATTACK: 42                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 10
DEFENSE: 20                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Float, Poison, Sleep, Charm, Stop
ELEMENTAL ABSORB: Water, Air, Earth, Poison, Lightning, Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Undead
IMMUNITY: Control
INITIAL STATUS: (Always) Wall
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Poison Breath, Thunder, L4 Qrter
CONTROL: Can't
BLUE MAGIC: L4 Qrter
CATCH: Earth Shaker
DROP (ALWAYS): Phoenix Down            STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Killer Bow
AI SCRIPT:
{Poison Breath,Fight,Specialty}
{Thunder,Fight,Fight}
React:Death{
     L4 Qrter
     }

NAME: Water Buzz
LEVEL: 26                              EXP: 330
HP: 600                                GIL: 222
MP: 50                                 SPEED: 25
ATTACK: 37                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Stomach Acid
CONTROL: Fight, Fusion
BLUE MAGIC: Fusion
CATCH: Fusion
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Ether
AI SCRIPT:
{Fight,Stomach Acid,Fight}

NAME: Torrent
LEVEL: 26                              EXP: 330
HP: 700                                GIL: 225
MP: 50                                 SPEED: 25
ATTACK: 36                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bersk, DeathClaw
CONTROL: Fight, Bersk
BLUE MAGIC: DeathClaw
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Potion                    STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Bersk}
{DeathClaw,DeathClaw,Nothing}

NAME: Rock Brain
LEVEL: 26                              EXP: 330
HP: 600                                GIL: 228
MP: 100                                SPEED: 30
ATTACK: 37                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: DrkShock
CONTROL: Fight, DeathClaw
BLUE MAGIC: DrkShock, DeathClaw
CATCH: DeathClaw
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Elixir
AI SCRIPT:
{Fight,Fight,DrkShock}

NAME: Tarantula
LEVEL: 27                              EXP: 88
HP: 200                                GIL: 231
MP: 0                                  SPEED: 20
ATTACK: 35                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Thread
CONTROL: Fight, Thread
BLUE MAGIC: None
CATCH: Thread
DROP (ALWAYS): Potion                  STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Thread,Fight}

NAME: Jail Bear
LEVEL: 27                              EXP: 89
HP: 380                                GIL: 334
MP: 0                                  SPEED: 20
ATTACK: 37                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion                 STEAL (RARE): Spear
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Lunenta
LEVEL: 27                              EXP: 353
HP: 1000                               GIL: 237
MP: 100                                SPEED: 30
ATTACK: 36                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini, Sleep, Paralyze, Mute
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Sonic Wave
CONTROL: Fight, Sonic Wave
BLUE MAGIC: None
CATCH: Sonic Wave
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Ether                     STEAL (RARE): Phoenix Down
AI SCRIPT:
Fight
{Fight,Sonic Wave,Fight}

NAME: Dilure
LEVEL: 27                              EXP: 353
HP: 1000                               GIL: 240
MP: 500                                SPEED: 25
ATTACK: 35                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Fusion
CONTROL: Fight, Fusion
BLUE MAGIC: Fusion
CATCH: Fusion
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
Condition:Alone{
     {Fight,Fight,Specialty}
     }
Condition:HP < 300{
     Change Target:Single Enemy, Not self
     Fusion
     }
{Fight,Fight,Specialty}

NAME: Faerie Orc
LEVEL: 28                              EXP: 385
HP: 1000                               GIL: 243
MP: 1000                               SPEED: 25
ATTACK: 36                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Holy
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Spear
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Spirit, Cure3
CONTROL: Fight, Cure2, Heal
BLUE MAGIC: None
CATCH: Cure3
DROP (ALWAYS): Nothing                 STEAL (COMMON): Revivify
DROP (RARE): Hi-Potion                 STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}
Condition:Status:Party Member:Dead{
     Change Target:Single Party Member
     Spirit
     }
React:Magic:Cure{
     Change Target:Whole party
     Cure3
     }

NAME: Devourer
LEVEL: 28                              EXP: 385
HP: 1000                               GIL: 246
MP: 100                                SPEED: 25
ATTACK: 37                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: 10 Legs
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Mucus
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Mucus,Specialty}

NAME: Mandrake
LEVEL: 28                              EXP: 385
HP: 1000                               GIL: 249
MP: 100                                SPEED: 25
ATTACK: 36                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Stomach Acid
CONTROL: Fight, Specialty, Spore
BLUE MAGIC: None
CATCH: Stomach Acid
DROP (ALWAYS): Nothing                 STEAL (COMMON): Eyedrop
DROP (RARE): Nothing                   STEAL (RARE): Antidote
AI SCRIPT:
{Fight,Stomach Acid,Specialty}
Fight

NAME: Kuzar
LEVEL: 28                              EXP: 1000
HP: 5000                               GIL: 1000
MP: 1000                               SPEED: 35
ATTACK: 45                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Aging, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Air
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: ????
CONTROL: Fight, ????
BLUE MAGIC: ????
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Elixir                    STEAL (RARE): Nothing
AI SCRIPT:
????

NAME: Cactus
LEVEL: 29                              EXP: 419
HP: 1000                               GIL: 255
MP: 50                                 SPEED: 25
ATTACK: 37                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Desert, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Needle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Needle, Blowfish
BLUE MAGIC: Blowfish
CATCH: Blowfish
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Soft
AI SCRIPT:
{Fight,Fight,Specialty}
React:Fight{
     Specialty
     }

NAME: Sand Crawl
LEVEL: 29                              EXP: 1000
HP: 15000                              GIL: 1000
MP: 1000                               SPEED: 35
ATTACK: 45                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 50
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Desert, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Maelstrom
CONTROL: Fight, Electric Shock
BLUE MAGIC: None
CATCH: Maelstrom
DROP (ALWAYS): Power Drink             STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Tent
AI SCRIPT:
{Maelstrom,Fight,Specialty}

NAME: ShieldDrgn
LEVEL: 29                              EXP: 10000
HP: 19999                              GIL: 1000
MP: 20000                              SPEED: 40
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 25                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 50
DEFENSE: 40                            MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Dragon
IMMUNITY: None
INITIAL STATUS: (Always) Wall, Armor, Shell
SPECIALTY: Hard Hit
SPECIALTY EFFECT: Adds Charm
SPELLS: Zombie Breath
CONTROL: Fight, Flame
BLUE MAGIC: None
CATCH: Almagest
DROP (ALWAYS): Nothing                 STEAL (COMMON): Mythril Shield
DROP (RARE): Gold Shield               STEAL (RARE): Gold Shield
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Fight,Nothing}
{Fight,Fight,Zombie Breath}
Condition:HP < 10000 & HP Damage{
     Escape
     }
React:Fight{
     Specialty
     }

NAME: Blood Slime
LEVEL: 29                              EXP: 365
HP: 600                                GIL: 264
MP: 100                                SPEED: 25
ATTACK: 36                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 39                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial, Song, Summon, Dimen, Black, White, Blue
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: Poison
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Vampire
CONTROL: Fight, Vampire
BLUE MAGIC: Vampire
CATCH: Vampire
DROP (ALWAYS): Nothing                 STEAL (COMMON): Revivify
DROP (RARE): Revivify                  STEAL (RARE): Nothing
AI SCRIPT:
{Vampire,Vampire,Nothing}

NAME: Acrophese
LEVEL: 30                              EXP: 410
HP: 900                                GIL: 267
MP: 0                                  SPEED: 25
ATTACK: 36                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Scissor
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: MooglEater
LEVEL: 23                              EXP: 665
HP: 1000                               GIL: 270
MP: 50                                 SPEED: 30
ATTACK: 39                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: 8 Legs
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Stomach Acid
BLUE MAGIC: None
CATCH: AquaRake
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Lopros
LEVEL: 32                              EXP: 888
HP: 2300                               GIL: 273
MP: 200                                SPEED: 39
ATTACK: 42                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Toad, Mini, Poison, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Avis
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Wing
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing, Blaze
CONTROL: Fight, Breath Wing
BLUE MAGIC: None
CATCH: Breath Wing
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
AI SCRIPT:
Fight
{Fight,Breath Wing,Specialty}
{Fight,Fight,Specialty}
{Fight,Specialty,Blaze}

NAME: Skull Eater
LEVEL: 32                              EXP: 300
HP: 1                                  GIL: 100
MP: 100                                SPEED: 50
ATTACK: 50                             MAGIC POWER: 90
ATT. MULT: 30                          MAGIC MULT: 15
EVADE%: 90                             MAGIC EVADE%: 90
DEFENSE: 90                            MAGIC DEFENSE: 90
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Front Teeth
SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Poison, Adds Charm
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Tent
DROP (RARE): Elixir                    STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Escape}
Condition:Alone & React:Magic{
     Unhide Monster: Skull Eater (All)
     }

NAME: Aquathone
LEVEL: 31                              EXP: 490
HP: 800                                GIL: 279
MP: 100                                SPEED: 30
ATTACK: 39                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Mucus
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Doom
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Antidote                  STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Mucus,Specialty}

NAME: Weresnake
LEVEL: 31                              EXP: 490
HP: 900                                GIL: 282
MP: 20                                 SPEED: 30
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: Poison
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Entangle
CONTROL: Fight, Entangle
BLUE MAGIC: None
CATCH: Entangle
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Entangle,Specialty}

NAME: Conago
LEVEL: 31                              EXP: 512
HP: 1000                               GIL: 285
MP: 300                                SPEED: 30
ATTACK: 38                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: FrogSong
CONTROL: Fight, FrogSong
BLUE MAGIC: FrogSong
CATCH: FrogSong
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Eyedrop                   STEAL (RARE): Nothing
AI SCRIPT:
Condition:HP < 300{
     Escape
     }
Fight
{Fight,FrogSong,Fight}

NAME: Ridicule
LEVEL: 31                              EXP: 900
HP: 1380                               GIL: 288
MP: 200                                SPEED: 35
ATTACK: 41                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Dance of the Dead
CONTROL: Fight, Hast2, Slow2
BLUE MAGIC: None
CATCH: Hammer
DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
DROP (RARE): Hero Drink                STEAL (RARE): Nothing
AI SCRIPT:
Condition:Status:Enemy:Dead{
     Change Target:Single Party Member
     Dance of the Dead
     }
{Fight,Fight,Specialty}

NAME: Andagranda
LEVEL: 24                              EXP: 520
HP: 1450                               GIL: 291
MP: 200                                SPEED: 30
ATTACK: 42                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Earth
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Quake
CONTROL: Fight, Quake
BLUE MAGIC: None
CATCH: Quake
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Protect Drink             STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Quake,Specialty}

NAME: Drippy
LEVEL: 32                              EXP: 540
HP: 900                                GIL: 294
MP: 100                                SPEED: 35
ATTACK: 35                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Poison
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Axe
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Hammer
CONTROL: Fight, Reset, Hammer
BLUE MAGIC: Hammer
CATCH: Void
DROP (ALWAYS): Nothing                 STEAL (COMMON): Mythril Hammer
DROP (RARE): Tent                      STEAL (RARE): Bard's Clothes
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Hammer,Specialty}

NAME: Likaon
LEVEL: 32                              EXP: 300
HP: 500                                GIL: 200
MP: 0                                  SPEED: 30
ATTACK: 36                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Bite
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Revivify                  STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: BoneDragon
LEVEL: 32                              EXP: 890
HP: 2590                               GIL: 300
MP: 10000                              SPEED: 28
ATTACK: 39                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tail
SPECIALTY EFFECT: Adds Paralyze
SPELLS: 
CONTROL: Fight, Bone
BLUE MAGIC: None
CATCH: Bone
DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
DROP (RARE): Ether                     STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Bone,Specialty}
{Fight,Fight,Nothing}

NAME: Sting Eagle
LEVEL: 32                              EXP: 500
HP: 100                                GIL: 303
MP: 0                                  SPEED: 35
ATTACK: 37                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 50                             MAGIC EVADE%: 50
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth, Poison
STATUS IMMUNITY: Toad, Mini, Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: Adds Poison
SPELLS: 
CONTROL: Fight, Beak, Venom, Float
BLUE MAGIC: None
CATCH: Float
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Antidote                  STEAL (RARE): Gale Bow
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: ZombieDrgn
LEVEL: 24                              EXP: 1650
HP: 4590                               GIL: 500
MP: 0                                  SPEED: 29
ATTACK: 46                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 20
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini, Poison, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Poison Breath
CONTROL: Fight, Poison Breath
BLUE MAGIC: None
CATCH: Poison Breath
DROP (ALWAYS): Dragon Fang             STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Dark Matter
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Fight,Specialty}
{Fight,Poison Breath,Specialty}

NAME: ????
LEVEL: 33                              EXP: 5000
HP: 2000                               GIL: 1
MP: 500                                SPEED: 50
ATTACK: 50                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 30                             MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
     Fight
     Escape
     }
React:Death{
     Escape
     }

NAME: Golem (1st form)
LEVEL: 3                               EXP: 0
HP: 2500                               GIL: 0
MP: 1000                               SPEED: 10
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
DROP (RARE): Nothing                   STEAL (RARE): Soft
AI SCRIPT:
Condition:Alone{
     Unhide Monster: Golem (2nd form)
     }
Display Text: Golem:  Help me!
Nothing

NAME: Golem (2nd form)
LEVEL: 71                              EXP: 0
HP: 30000                              GIL: 0
MP: 1000                               SPEED: 60
ATTACK: 50                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 50                            MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, 
Shell, Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Golem                   STEAL (COMMON): Soft
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Display Text: Golem:  Thank you!
Display Text: 'Hey, can I go with you?
No Clue

NAME: BoneDragon (Golem Battle)
LEVEL: 37                              EXP: 0
HP: 3000                               GIL: 0
MP: 500                                SPEED: 30
ATTACK: 45                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 10
DEFENSE: 40                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bone
CONTROL: Fight, Bone, Poison Breath
BLUE MAGIC: None
CATCH: Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Condition:V00=02{
     {Bone,Bone,Specialty}
     }
Condition:Enemy,Back Row:Dead{
     {
     Set V00=02
     Reverse Polarity
     }
Condition:Enemy,Back Row:?{
     {
     Set V00=02
     Reverse Polarity
     }
Condition:V00=01{
     Change Target:Single Enemy Back Row
     {Fight,Fight,Specialty}
     Change Target:Single Enemy Back Row
     {Fight,Fight,Specialty}
     Change Target:Single Enemy Back Row
     {Fight,Bone,Specialty}
     }
Set V00=01
Reverse Polarity

NAME: ZombieDrgn (Golem Battle)
LEVEL: 37                              EXP: 0
HP: 4000                               GIL: 0
MP: 1000                               SPEED: 35
ATTACK: 47                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 10
DEFENSE: 20                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Poison Breath, Vampire
CONTROL: Fight, Quake
BLUE MAGIC: Vampire
CATCH: Earth Shaker
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Condition:V01=02{
     {Poison Breath,Poison Breath,Specialty}
     }
Condition:Enemy,Back Row:Dead{
     {
     Set V01=02
     Reverse Polarity
     }
Condition:Enemy,Back Row:?{
     {
     Set V01=02
     Reverse Polarity
     }
Condition:V01=01{
     Change Target:Single Enemy Back Row
     {Fight,Fight,Specialty}
     Change Target:Single Enemy Back Row
     {Fight,Fight,Specialty}
     Change Target:Single Enemy Back Row
     {Fight,Vampire,Specialty}
     }
Set V01=01
Reverse Polarity

NAME: Neon
LEVEL: 33                              EXP: 600
HP: 700                                GIL: 312
MP: 100                                SPEED: 25
ATTACK: 44                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 20                             MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Flash
CONTROL: Fight, Flash
BLUE MAGIC: Flash
CATCH: Wall
DROP (ALWAYS): Nothing                 STEAL (COMMON): Speed Drink
DROP (RARE): Speed Drink               STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
React:Physical{
     {Flash,Nothing,Nothing}
     }

NAME: Magnetes
LEVEL: 33                              EXP: 610
HP: 1200                               GIL: 315
MP: 100                                SPEED: 35
ATTACK: 43                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 40                             MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Magnet
CONTROL: Fight, Electromagnetic Field
BLUE MAGIC: None
CATCH: Electromagnetic Field
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
AI SCRIPT:
Condition:Alone{
     Fight
     }
Magnet

NAME: Wall Knight
LEVEL: 33                              EXP: 700
HP: 1600                               GIL: 318
MP: 200                                SPEED: 30
ATTACK: 47                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Wall
SPECIALTY: Stab
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Wall
BLUE MAGIC: None
CATCH: ????
DROP (ALWAYS): Nothing                 STEAL (COMMON): War Hammer
DROP (RARE): Wall Ring                 STEAL (RARE): Venom Axe
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Traveler
LEVEL: 33                              EXP: 580
HP: 1400                               GIL: 321
MP: 100                                SPEED: 35
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 20                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Time Slip
CONTROL: Fight, Time Slip
BLUE MAGIC: Time Slip
CATCH: Time Slip
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Dream Harp                STEAL (RARE): Dream Harp
AI SCRIPT:
{Fight,Time Slip,Specialty}
Fight

NAME: Tricker
LEVEL: 34                              EXP: 710
HP: 1300                               GIL: 324
MP: 100                                SPEED: 30
ATTACK: 41                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 10
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: L4 Qrter
CONTROL: Fight, L2 Old, L5 Doom
BLUE MAGIC: L4 Qrter, L2 Old, L5 Doom
CATCH: L4 Qrter
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
AI SCRIPT:
{Fight,L4 Qrter,Nothing}

NAME: Gravido
LEVEL: 34                              EXP: 720
HP: 1800                               GIL: 327
MP: 200                                SPEED: 35
ATTACK: 38                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Demi, Qrter
CONTROL: Fight, Demi, Qrter
BLUE MAGIC: None
CATCH: Qrter
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Gaia Gear                 STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
{Fight,Demi,Specialty}
Fight
{Fight,Qrter,Specialty}

NAME: Ziggurat
LEVEL: 34                              EXP: 1200
HP: 2420                               GIL: 330
MP: 500                                SPEED: 31
ATTACK: 49                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 20
DEFENSE: 20                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Air
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Knee Kick
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: GuardOff, Hurricane
CONTROL: Fight, Fight, Strong Fight, Fight
BLUE MAGIC: GuardOff
CATCH: Hurricane
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Giant Drink               STEAL (RARE): Partisan
AI SCRIPT:
{Fight,GuardOff,Nothing}
{Fight,Hurricane,Specialty}

NAME: Cure Beast
LEVEL: 34                              EXP: 620
HP: 1000                               GIL: 333
MP: 100                                SPEED: 35
ATTACK: 42                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Cure2
CONTROL: Fight, Cure3, Heal, Dispel
BLUE MAGIC: None
CATCH: Cure3
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Elixir                    STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
Change Target:All Enemies, Not self
Cure2

NAME: Land Turtle
LEVEL: 34                              EXP: 790
HP: 1300                               GIL: 336
MP: 0                                  SPEED: 25
ATTACK: 42                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Turtle Shell            STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Bold Mani
LEVEL: 35                              EXP: 660
HP: 1300                               GIL: 339
MP: 0                                  SPEED: 30
ATTACK: 43                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Vampire
BLUE MAGIC: Vampire
CATCH: L3 Flare
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Revivify                  STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Specialty,Nothing}

NAME: MiniMage
LEVEL: 11                              EXP: 600
HP: 1100                               GIL: 345
MP: 10                                 SPEED: 30
ATTACK: 30                             MAGIC POWER: 1
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Psych, TinySong
CONTROL: Fight, Reset, Old, Void
BLUE MAGIC: TinySong
CATCH: Fire3
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Tricorn                   STEAL (RARE): Tricorn
AI SCRIPT:
{Psych,Nothing,Nothing}
{Psych,TinySong,Nothing}
TinySong

NAME: GajraGajri
LEVEL: 34                              EXP: 750
HP: 75                                 GIL: 348
MP: 100                                SPEED: 25
ATTACK: 45                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 50                             MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
Berserk, Mute, Stop
ELEMENTAL ABSORB: Water, Earth, Holy, Poison, Lightning, Ice, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Spirit Power
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Rainbow Wind
CONTROL: Fight, Rainbow Wind, Aero 2
BLUE MAGIC: Aero 2
CATCH: Rainbow Wind
DROP (ALWAYS): Nothing                 STEAL (COMMON): Eyedrop
DROP (RARE): Ether                     STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}
{Rainbow Wind,Fight,Fight}

NAME: Mammon
LEVEL: 35                              EXP: 700
HP: 1700                               GIL: 351
MP: 100                                SPEED: 30
ATTACK: 46                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Bersk
CONTROL: Fight, Bersk
BLUE MAGIC: None
CATCH: Bersk
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
Change Target:Single Enemy, Not self
Bersk

NAME: Imp
LEVEL: 36                              EXP: 840
HP: 2000                               GIL: 354
MP: 200                                SPEED: 30
ATTACK: 90                             MAGIC POWER: 0
ATT. MULT: 1                           MAGIC MULT: 4
EVADE%: 30                             MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Holy
STATUS IMMUNITY: Dead, Stone, Poison
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Charm
CONTROL: Fight, Charm, Allure
BLUE MAGIC: None
CATCH: Charm
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Diamond Ring              STEAL (RARE): Nothing
AI SCRIPT:
{Charm,Fight,Specialty}

NAME: Wyrm
LEVEL: 36                              EXP: 2200
HP: 2700                               GIL: 357
MP: 100                                SPEED: 35
ATTACK: 55                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 20                             MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Creature
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Tail
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing
CONTROL: Fight, Breath Wing, Flame
BLUE MAGIC: None
CATCH: Breath Wing
DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
DROP (RARE): Dragon Fang               STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Breath Wing,Specialty}

NAME: Blind Wolf
LEVEL: 33                              EXP: 500
HP: 900                                GIL: 363
MP: 0                                  SPEED: 25
ATTACK: 54                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 20                             MAGIC EVADE%: 30
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: (Always) Darkness
SPECIALTY: Fang
SPECIALTY EFFECT: Adds Blind
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Eyedrop                   STEAL (RARE): Eyedrop
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Arage
LEVEL: 34                              EXP: 750
HP: 1050                               GIL: 366
MP: 100                                SPEED: 30
ATTACK: 49                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Life2
CONTROL: Fight, WhiteWind, Medicine, Life2
BLUE MAGIC: WhiteWind
CATCH: WhiteWind
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Phoenix Down              STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
React:Death{
     Change Target:Single Enemy
     Life2
     }

NAME: Wall Mage
LEVEL: 36                              EXP: 900
HP: 1300                               GIL: 369
MP: 100                                SPEED: 28
ATTACK: 52                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Wall
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Fire2, Bolt, Ice 2, Fire, Bolt2, Ice
CONTROL: Fight, Bolt3, Wall, Slow2
BLUE MAGIC: None
CATCH: Bolt3
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Ether                     STEAL (RARE): Wall Ring
AI SCRIPT:
Change Target:Single Enemy with Wall
{Fire2,Bolt,Nothing}
Change Target:Single Enemy with Wall
{Ice 2,Fire,Nothing}
Change Target:Single Enemy with Wall
{Bolt2,Ice,Nothing}

NAME: Magic Drgn
LEVEL: 36                              EXP: 1200
HP: 2900                               GIL: 372
MP: 300                                SPEED: 27
ATTACK: 58                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Air, Poison
CREATURE TYPE: Dragon, Creature
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Aero 3, GuardOff, L2 Old
CONTROL: Fight, L2 Old, Ice 3, Bio
BLUE MAGIC: Aero 3, GuardOff, L2 Old
CATCH: Flame
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Elixir                    STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
{Aero 3,Fight,Specialty}
Fight
{GuardOff,L2 Old,Nothing}

NAME: DarkWizard
LEVEL: 36                              EXP: 950
HP: 1999                               GIL: 375
MP: 500                                SPEED: 30
ATTACK: 50                             MAGIC POWER: 30
ATT. MULT: 1                           MAGIC MULT: 8
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Poison, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Charm, Drain, Stop, Slow2, Doom, XZone, Break
CONTROL: Fight, Doom, Break, XZone
BLUE MAGIC: None
CATCH: XZone
DROP (ALWAYS): Nothing                 STEAL (COMMON): Venom Rod
DROP (RARE): Power Staff               STEAL (RARE): Staff of Judgement
AI SCRIPT:
Condition:Alone{
     {Doom,Break,Nothing}
     {Break,XZone,Nothing}
     }
{Charm,Drain,Nothing}
{Charm,Stop,Nothing}
{Drain,Slow2,Nothing}

NAME: AdamaGolem
LEVEL: 37                              EXP: 1100
HP: 3650                               GIL: 378
MP: 0                                  SPEED: 35
ATTACK: 62                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tackle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Fight, Fight, Strong Fight
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
React:Item:Soft{
     Change Target:Self
     Darkness
     }

NAME: Imp (ExDeath Castle)
LEVEL: 52                              EXP: 0
HP: 1000                               GIL: 0
MP: 500                                SPEED: 40
ATTACK: 65                             MAGIC POWER: 0
ATT. MULT: 0                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Charm
CONTROL: Fight, Charm
BLUE MAGIC: None
CATCH: Charm
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
AI SCRIPT:
{Charm,Fight,Specialty}

NAME: Owazoral (ExDeath Castle)
LEVEL: 53                              EXP: 0
HP: 1000                               GIL: 0
MP: 500                                SPEED: 40
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 0                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Charm
CONTROL: Fight, Hammer, Charm
BLUE MAGIC: Hammer
CATCH: Blaster
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Ether                     STEAL (RARE): Hi-Potion
AI SCRIPT:
Nothing
Change Target:Whole party
Charm
React:HP Damage{
     Charm
     }

NAME: Garkimasra (ExDeath Castle)
LEVEL: 54                              EXP: 0
HP: 666                                GIL: 1
MP: 5000                               SPEED: 40
ATTACK: 60                             MAGIC POWER: 60
ATT. MULT: 10                          MAGIC MULT: 16
EVADE%: 50                             MAGIC EVADE%: 50
DEFENSE: 65                            MAGIC DEFENSE: 60
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Earth, Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: MoonFlut
CONTROL: Fight, Charm, Drain
BLUE MAGIC: MoonFlut
CATCH: Old
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Elixir                    STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}
React:HP Damage{
     Change Target:Whole party
     MoonFlut
     }

NAME: BandelKuar
LEVEL: 37                              EXP: 1150
HP: 2600                               GIL: 381
MP: 100                                SPEED: 35
ATTACK: 59                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Blaster
CONTROL: Fight, Blaster
BLUE MAGIC: None
CATCH: Blaster
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Phoenix Down              STEAL (RARE): Phoenix Down
AI SCRIPT:
Condition:Alone{
     {Blaster,Fight,Fight}
     }
Fight
{Fight,Specialty,Fight}
Fight
{Blaster,Specialty,Fight}

NAME: Motordrive
LEVEL: 38                              EXP: 1300
HP: 3300                               GIL: 384
MP: 0                                  SPEED: 32
ATTACK: 63                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 20                             MAGIC EVADE%: 50
DEFENSE: 15                            MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Poison
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Lightning, Ice, Fire
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Counter
SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak
SPELLS: 
CONTROL: Fight, Strange Dance
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hero Drink                STEAL (RARE): Beastkiller
AI SCRIPT:
{Fight,Fight,Nothing}
React:Fight{
     {Specialty,Nothing,Nothing}
     }

NAME: BlueDragon
LEVEL: 38                              EXP: 2500
HP: 6900                               GIL: 500
MP: 1000                               SPEED: 35
ATTACK: 64                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 20                             MAGIC EVADE%: 30
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon
IMMUNITY: Control
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Blaze, Snowstorm
CONTROL: Can't
BLUE MAGIC: None
CATCH: Snowstorm
DROP (ALWAYS): Nothing                 STEAL (COMMON): Dragon Fang
DROP (RARE): Dragon Fang               STEAL (RARE): Cabin
AI SCRIPT:
Condition:Alone{
     {Fight,Snowstorm,Snowstorm}
     {Fight,Snowstorm,Fight}
     }
{Fight,Blaze,Specialty}
{Fight,Snowstorm,Specialty}

NAME: Red Dragon
LEVEL: 30                              EXP: 3000
HP: 7500                               GIL: 500
MP: 1000                               SPEED: 34
ATTACK: 65                             MAGIC POWER: 50
ATT. MULT: 9                           MAGIC MULT: 9
EVADE%: 0                              MAGIC EVADE%: 5
DEFENSE: 12                            MAGIC DEFENSE: 8
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Earth, Ice
CREATURE TYPE: Heavy, Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Atomic Ray
CONTROL: Fight, Atomic Ray, Flame, L3 Flare
BLUE MAGIC: L3 Flare
CATCH: Atomic Ray
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Elixir                    STEAL (RARE): Flame Ring
AI SCRIPT:
{Fight,Atomic Ray,Specialty}
{Fight,Atomic Ray,Fight}
{Fight,Fight,Specialty}

NAME: Yellow Drgn
LEVEL: 38                              EXP: 2600
HP: 8500                               GIL: 500
MP: 1000                               SPEED: 35
ATTACK: 65                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Thunder
CONTROL: Fight, Thunder, Hurricane, Quake
BLUE MAGIC: None
CATCH: Thunder
DROP (ALWAYS): Nothing                 STEAL (COMMON): Thunder Rod
DROP (RARE): Coral Ring                STEAL (RARE): Ether
AI SCRIPT:
{Fight,Thunder,Specialty}

NAME: Sleepy
LEVEL: 36                              EXP: 700
HP: 1600                               GIL: 396
MP: 100                                SPEED: 30
ATTACK: 50                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Sleep
CONTROL: Fight, Sleep
BLUE MAGIC: None
CATCH: Sleep
DROP (ALWAYS): Nothing                 STEAL (COMMON): Healing Staff
DROP (RARE): Leather Helmet            STEAL (RARE): Hi-Potion
AI SCRIPT:
Condition:Alone{
     {Fight,Fight,Specialty}
     }
{Sleep,Sleep,Fight}

NAME: Treeman
LEVEL: 37                              EXP: 825
HP: 2200                               GIL: 399
MP: 100                                SPEED: 35
ATTACK: 52                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Bersk
CONTROL: Fight, Specialty, Bersk
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Power Drink
DROP (RARE): Speed Drink               STEAL (RARE): Protect Drink
AI SCRIPT:
{Bersk,Fight,Specialty}

NAME: Hedgehog
LEVEL: 37                              EXP: 850
HP: 1000                               GIL: 402
MP: 0                                  SPEED: 28
ATTACK: 54                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 25                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Needle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Needle
CONTROL: Fight, Needle, Blowfish
BLUE MAGIC: Blowfish
CATCH: Blowfish
DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
DROP (RARE): Soft                      STEAL (RARE): Nothing
AI SCRIPT:
Fight
React:Fight{
     Needle
     }

NAME: Python
LEVEL: 39                              EXP: 680
HP: 1800                               GIL: 405
MP: 0                                  SPEED: 24
ATTACK: 49                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Pierce
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Entangle, Vampire
CONTROL: Fight, Specialty, Entangle
BLUE MAGIC: Vampire
CATCH: Entangle
DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
DROP (RARE): Eyedrop                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Nothing}
React:Fight{
     {Entangle,Vampire,Nothing}
     }

NAME: Shadow
LEVEL: 40                              EXP: 880
HP: 1000                               GIL: 408
MP: 0                                  SPEED: 26
ATTACK: 57                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 30                             MAGIC EVADE%: 0
DEFENSE: 25                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Vampire, DrkShock, GuardOff
BLUE MAGIC: Vampire, DrkShock, GuardOff
CATCH: Vampire
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Revivify                  STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Fight,Specialty}

NAME: Elm Gigas
LEVEL: 39                              EXP: 810
HP: 4170                               GIL: 411
MP: 5000                               SPEED: 37
ATTACK: 62                             MAGIC POWER: 30
ATT. MULT: 10                          MAGIC MULT: 8
EVADE%: 20                             MAGIC EVADE%: 20
DEFENSE: 5                             MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Poison, Zombie
ELEMENTAL ABSORB: Air
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: Float, Sleep
SPECIALTY: Left Straight
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Aero 3
CONTROL: Fight, Specialty, Hurricane, Aero 3
BLUE MAGIC: Aero 3
CATCH: Hurricane
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Giant Drink               STEAL (RARE): Hero Drink
AI SCRIPT:
{Aero 3,Fight,Specialty}

NAME: Pao
LEVEL: 27                              EXP: 0
HP: 500                                GIL: 0
MP: 0                                  SPEED: 20
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Escape
BLUE MAGIC: None
CATCH: Medicine
DROP (ALWAYS): Tent                    STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight

NAME: Radiator
LEVEL: 40                              EXP: 800
HP: 900                                GIL: 417
MP: 1000                               SPEED: 5
ATTACK: 47                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Vampire
CONTROL: Fight, Mucus, Vampire
BLUE MAGIC: Vampire
CATCH: Vampire
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Potion                    STEAL (RARE): Potion
AI SCRIPT:
Nothing
{Fight,Fight,Specialty}
React:HP Damage{
     {Vampire,Nothing,Nothing}
     }

NAME: Metamorpha
LEVEL: 43                              EXP: 20
HP: 7000                               GIL: 777
MP: 10000                              SPEED: 33
ATTACK: 40                             MAGIC POWER: 10
ATT. MULT: 10                          MAGIC MULT: 5
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Poison, Aging, Mute
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Old, Ice 3, Shell
BLUE MAGIC: None
CATCH: Old
DROP (ALWAYS): Nothing                 STEAL (COMMON): Staff
DROP (RARE): Light Staff               STEAL (RARE): Hi-Potion
AI SCRIPT:
Nothing
Display Text: Metamorpha:  Change!!
Unhide Monster: Metamorpha (Random shape?)

NAME: Shiva (Metamorpha)
LEVEL: 51                              EXP: 0
HP: 7000                               GIL: 0
MP: 10000                              SPEED: 25
ATTACK: 0                              MAGIC POWER: 50
ATT. MULT: 0                           MAGIC MULT: 14
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Ice 2
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Water Scroll              STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
     Change Target:Whole party
     Ice 2
     Display Text:  'Change back!!
     Unhide Monster: Metamorpha
     }

NAME: Ifrit (Metamorpha)
LEVEL: 1                               EXP: 0
HP: 7000                               GIL: 0
MP: 10000                              SPEED: 25
ATTACK: 0                              MAGIC POWER: 0
ATT. MULT: 0                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Flame
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Flame Scroll              STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
     Flame
     Display Text:  'Change back!!
     Unhide Monster: Metamorpha
     }

NAME: Ramuh (Metamorpha)
LEVEL: 1                               EXP: 0
HP: 7000                               GIL: 0
MP: 10000                              SPEED: 25
ATTACK: 0                              MAGIC POWER: 0
ATT. MULT: 0                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Thunder
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Thunder Scroll            STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
     Thunder
     Display Text:  'Change back!!
     Unhide Monster: Metamorpha
     }

NAME: Gala Cat (Metamorpha)
LEVEL: 47                              EXP: 0
HP: 7000                               GIL: 0
MP: 10000                              SPEED: 25
ATTACK: 55                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Cat Kick
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Ether                     STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
     Specialty
     Display Text:  'Change back!!
     Unhide Monster: Metamorpha
     }

NAME: Wyvern (Metamorpha)
LEVEL: 47                              EXP: 0
HP: 7000                               GIL: 0
MP: 10000                              SPEED: 25
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
     Breath Wing
     Display Text:  'Change back!!
     Unhide Monster: Metamorpha
     }

NAME: Elf Toad (Metamorpha)
LEVEL: 47                              EXP: 0
HP: 7000                               GIL: 0
MP: 10000                              SPEED: 25
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: FrogSong
CONTROL: Can't
BLUE MAGIC: FrogSong
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Maiden's Kiss             STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
     FrogSong
     Display Text:  'Change back!!
     Unhide Monster: Metamorpha
     }

NAME: Crew Dust (Metamorpha)
LEVEL: 47                              EXP: 0
HP: 7000                               GIL: 0
MP: 10000                              SPEED: 25
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Flash
CONTROL: Can't
BLUE MAGIC: Flash
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Eyedrop                   STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
     Flash
     Display Text:  'Change back!!
     Unhide Monster: Metamorpha
     }

NAME: Whirl Demon (Metamorpha)
LEVEL: 47                              EXP: 0
HP: 7000                               GIL: 0
MP: 10000                              SPEED: 25
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Aero 3
CONTROL: Can't
BLUE MAGIC: Aero 3
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Elixir                    STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
     Aero 3
     Display Text:  'Change back!!
     Unhide Monster: Metamorpha
     }

NAME: ZombieDrgn (Metamorpha)
LEVEL: 47                              EXP: 0
HP: 7000                               GIL: 0
MP: 10000                              SPEED: 25
ATTACK: 50                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Zombie Breath
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Dragon Fang               STEAL (RARE): Nothing
AI SCRIPT:
No Interrupt{
     Zombie Breath
     Display Text:  'Change back!!
     Unhide Monster: Metamorpha
     }

NAME: Desertpede
LEVEL: 40                              EXP: 900
HP: 2150                               GIL: 426
MP: 0                                  SPEED: 22
ATTACK: 59                             MAGIC POWER: 250
ATT. MULT: 6                           MAGIC MULT: 43
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Desert
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tail
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: 
CONTROL: Fight, Quicksand
BLUE MAGIC: None
CATCH: Quicksand
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Dark Matter               STEAL (RARE): Antidote
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Specialty,Nothing}

NAME: Barette
LEVEL: 41                              EXP: 1050
HP: 1000                               GIL: 429
MP: 0                                  SPEED: 21
ATTACK: 61                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 55                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Desert
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Body Blow
SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Paralyze
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Nothing}
{Fight,Fight,Specialty}

NAME: Sekmet
LEVEL: 41                              EXP: 3
HP: 6000                               GIL: 10
MP: 0                                  SPEED: 43
ATTACK: 70                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 20
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Swing
SPECIALTY EFFECT: Adds Blind
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Crystal Armor             STEAL (RARE): Thief Glove
AI SCRIPT:
{Fight,Fight,Specialty}
No Interrupt{
     Specialty
     Specialty
     }
React:Death{
     Display Text: Sekmet:  Even if you defeat me...
     Display Text: 'My brother at the tower... Ugh!
     Nothing
     }

NAME: BlandLamia
LEVEL: 40                              EXP: 700
HP: 2100                               GIL: 435
MP: 600                                SPEED: 27
ATTACK: 54                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Human, Creature, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Allure, Blowfish
CONTROL: Fight, Allure, Strange Dance
BLUE MAGIC: Blowfish
CATCH: Allure
DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
DROP (RARE): Lamia's Tiara             STEAL (RARE): Thornlet
AI SCRIPT:
{Fight,Specialty,Nothing}
Change Target:Butz
{Allure,Allure,Nothing}
{Fight,Blowfish,Nothing}

NAME: Pyra Layer
LEVEL: 41                              EXP: 800
HP: 2200                               GIL: 438
MP: 1000                               SPEED: 26
ATTACK: 61                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 5
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Creature, Undead
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Fin
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: 
CONTROL: Fight, Thunder
BLUE MAGIC: None
CATCH: AquaRake
DROP (ALWAYS): Nothing                 STEAL (COMMON): Power Drink
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Nothing}
Fight

NAME: Nile
LEVEL: 38                              EXP: 480
HP: 1200                               GIL: 441
MP: 10                                 SPEED: 21
ATTACK: 51                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 35                            MAGIC DEFENSE: 6
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Corner
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: GuardOff, DrkShock
CONTROL: Fight, Specialty
BLUE MAGIC: GuardOff, DrkShock
CATCH: Flash
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Protect Drink             STEAL (RARE): Nothing
AI SCRIPT:
{Fight,GuardOff,Nothing}
{DrkShock,Specialty,Nothing}
React:Item:Soft{
     Change Target:Self
     Darkness
     }

NAME: Archaesaur
LEVEL: 35                              EXP: 1800
HP: 9960                               GIL: 444
MP: 1000                               SPEED: 33
ATTACK: 67                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Poison
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Berserk, 
Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Earth, Fire
CREATURE TYPE: Heavy, Dragon, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Claw
SPECIALTY EFFECT: Adds Poison
SPELLS: Poison Breath, Zombie Breath
CONTROL: Fight, Poison Breath, L3 Flare, Hurricane
BLUE MAGIC: L3 Flare
CATCH: Blaze
DROP (ALWAYS): Dragon Fang             STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Phoenix Down
AI SCRIPT:
Fight
{Fight,Fight,Nothing}
{Poison Breath,Fight,Nothing}
{Fight,Fight,Nothing}
{Zombie Breath,Fight,Specialty}

NAME: ZephyrZone
LEVEL: 53                              EXP: 2000
HP: 3780                               GIL: 500
MP: 5000                               SPEED: 30
ATTACK: 55                             MAGIC POWER: 60
ATT. MULT: 10                          MAGIC MULT: 16
EVADE%: 30                             MAGIC EVADE%: 30
DEFENSE: 25                            MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Cure2, Shell, Armor, Haste, Image(2)
CONTROL: Fight, XZone, Cure3, Armor
BLUE MAGIC: None
CATCH: XZone
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Elixir                    STEAL (RARE): Elixir
AI SCRIPT:
Condition:Alone{
     Display Text: 'Come forth!  Evil one!!
     Unhide Monster: Random Summoned Monster??
     }
Change Target:Single Enemy, Not self
{Cure2,Cure2,Shell}
Change Target:Single Enemy, Not self
{Cure2,Cure2,Armor}
Change Target:Single Enemy, Not self
{Cure2,Cure2,Haste} 
Change Target:Single Enemy, Not self
{Cure2,Cure2,Image(2)} 

NAME: D.Chimera (Zephyr Zone)
LEVEL: 45                              EXP: 0
HP: 2700                               GIL: 0
MP: 1000                               SPEED: 40
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: AquaRake
CONTROL: Fight, AquaRake
BLUE MAGIC: AquaRake
CATCH: AquaRake
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Protect Drink             STEAL (RARE): Nothing
AI SCRIPT:
{Fight,AquaRake,Nothing}

NAME: AdamaGolem (Zephyr Zone)
LEVEL: 44                              EXP: 0
HP: 2000                               GIL: 0
MP: 1000                               SPEED: 35
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Soft                      STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Nothing}
React:Item:Soft{
     Change Target:Self
     Darkness
     }

NAME: Ziggurat (Zephyr Zone)
LEVEL: 43                              EXP: 0
HP: 3000                               GIL: 0
MP: 1000                               SPEED: 35
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: GuardOff
CONTROL: Fight, Aero 3
BLUE MAGIC: GuardOff, Aero 3
CATCH: Aero 3
DROP (ALWAYS): Giant Drink             STEAL (COMMON): Power Drink
DROP (RARE): Nothing                   STEAL (RARE): Diamond Armor
AI SCRIPT:
{Fight,GuardOff,Specialty}

NAME: LonkaKnght (Zephyr Zone)
LEVEL: 42                              EXP: 0
HP: 2000                               GIL: 0
MP: 1000                               SPEED: 35
ATTACK: 70                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hero Drink
DROP (RARE): Flame Scroll              STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Nothing}

NAME: BioSoldier (Zephyr Zone)
LEVEL: 41                              EXP: 0
HP: 2000                               GIL: 0
MP: 5000                               SPEED: 50
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Bio
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Flame
DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
DROP (RARE): Venom Axe                 STEAL (RARE): Diamond Helmet
AI SCRIPT:
{Bio,Fight,Specialty}
React:Death{
     Change Target:Whole party
     Bio
     }

NAME: Lunenta (Zephyr Zone)
LEVEL: 40                              EXP: 0
HP: 1600                               GIL: 0
MP: 10000                              SPEED: 45
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 50                            MAGIC DEFENSE: 50
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Mini, Aging
ELEMENTAL ABSORB: None
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Sonic Wave, L3 Flare
CONTROL: Fight, ????, Sonic Wave
BLUE MAGIC: L3 Flare, ????
CATCH: ????
DROP (ALWAYS): Nothing                 STEAL (COMMON): Eyedrop
DROP (RARE): Antidote                  STEAL (RARE): Nothing
AI SCRIPT:
{Sonic Wave,L3 Flare,Nothing}

NAME: ExdethSoul
LEVEL: 1                               EXP: 0
HP: 20000                              GIL: 0
MP: 20000                              SPEED: 40
ATTACK: 77                             MAGIC POWER: 0
ATT. MULT: 13                          MAGIC MULT: 4
EVADE%: 50                             MAGIC EVADE%: 0
DEFENSE: 40                            MAGIC DEFENSE: 45
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, 
Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Human, Heavy, Undead
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Reaper's Sword, Doom, XZone
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Dark Matter             STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Doom,Fight,Reaper's Sword}
{XZone,Fight,Reaper's Sword}

NAME: Slug
LEVEL: 42                              EXP: 1100
HP: 1820                               GIL: 453
MP: 100                                SPEED: 20
ATTACK: 62                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Mucus
CONTROL: Fight, Mucus
BLUE MAGIC: None
CATCH: Stomach Acid
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
AI SCRIPT:
{Mucus,Fight,Specialty}

NAME: GloomWidow
LEVEL: 42                              EXP: 1100
HP: 1820                               GIL: 456
MP: 0                                  SPEED: 20
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Needle
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Thread
CONTROL: Fight, Thread, Escape
BLUE MAGIC: None
CATCH: Thread
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Thread,Specialty}

NAME: Mukare
LEVEL: 42                              EXP: 1200
HP: 2000                               GIL: 459
MP: 200                                SPEED: 25
ATTACK: 65                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Fire2, MoonFlut, Aero
CONTROL: Fight, MoonFlut, Blowfish, TinySong
BLUE MAGIC: MoonFlut, Aero, Blowfish, TinySong
CATCH: Time Slip
DROP (ALWAYS): Nothing                 STEAL (COMMON): Silk Robe
DROP (RARE): Lumina Suit               STEAL (RARE): Doom Axe
AI SCRIPT:
Change Target:Whole party
{Fire2,MoonFlut,Aero}
{Fight,Specialty,Fight}

NAME: Ixecrator
LEVEL: 42                              EXP: 1300
HP: 2000                               GIL: 462
MP: 10000                              SPEED: 35
ATTACK: 52                             MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 50
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: L5 Doom, L4 Qrter, L2 Old, L3 Flare
CONTROL: Fight, L2 Old, L3 Flare, L4 Qrter
BLUE MAGIC: L5 Doom, L4 Qrter, L2 Old, L3 Flare
CATCH: L5 Doom
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Diamond Ring              STEAL (RARE): Ether
AI SCRIPT:
{L5 Doom,L4 Qrter,L2 Old}
{L3 Flare,Fight,Specialty}

NAME: Owazoral
LEVEL: 43                              EXP: 1250
HP: 1900                               GIL: 465
MP: 100                                SPEED: 24
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 20
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Charm
CONTROL: Fight, Charm, Bersk, Size
BLUE MAGIC: None
CATCH: Rainbow Wind
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Revivify                  STEAL (RARE): Mirage Vest
AI SCRIPT:
{Charm,Fight,Specialty}

NAME: Tote Avis
LEVEL: 47                              EXP: 0
HP: 33090                              GIL: 0
MP: 1000                               SPEED: 50
ATTACK: 70                             MAGIC POWER: 10
ATT. MULT: 15                          MAGIC MULT: 5
EVADE%: 20                             MAGIC EVADE%: 60
DEFENSE: 10                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
Berserk, Stop
ELEMENTAL ABSORB: Air
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Avis
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Beak, Breath Wing
CONTROL: Fight, Breath Wing, Beak
BLUE MAGIC: None
CATCH: Beak
DROP (ALWAYS): Nothing                 STEAL (COMMON): Aviskiller
DROP (RARE): Aviskiller                STEAL (RARE): Ether
AI SCRIPT:
Fight
{Fight,Fight,Specialty}
Fight
{Fight,Fight,Beak}
{Breath Wing,Fight,Breath Wing}

NAME: ShdwDancer
LEVEL: 43                              EXP: 1550
HP: 4480                               GIL: 468
MP: 100                                SPEED: 30
ATTACK: 75                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 20                             MAGIC EVADE%: 30
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Darkness
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Toe Kick
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Strange Dance
CONTROL: Fight, Rainbow Wind, Strange Dance
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Power Ring
DROP (RARE): Luck Mallet               STEAL (RARE): Dancing Dagger
AI SCRIPT:
{Fight,Strange Dance,Specialty}

NAME: Cursed One
LEVEL: 44                              EXP: 1200
HP: 1980                               GIL: 471
MP: 0                                  SPEED: 20
ATTACK: 65                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 5
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Poison, Aging
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Condemn, GuardOff
BLUE MAGIC: Condemn, GuardOff
CATCH: Condemn
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Revivify                  STEAL (RARE): Revivify
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Slownin
LEVEL: 43                              EXP: 1400
HP: 2400                               GIL: 474
MP: 0                                  SPEED: 35
ATTACK: 81                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 30                             MAGIC EVADE%: 40
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini, Darkness, Sleep, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Sword Slap
SPECIALTY EFFECT: Adds Paralyze
SPELLS: 
CONTROL: Fight, ????
BLUE MAGIC: ????
CATCH: Reaper's Sword
DROP (ALWAYS): Nothing                 STEAL (COMMON): Katana
DROP (RARE): Kotetsu Sword             STEAL (RARE): Ice Shield
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: TinyMage
LEVEL: 43                              EXP: 780
HP: 1540                               GIL: 477
MP: 500                                SPEED: 20
ATTACK: 80                             MAGIC POWER: 0
ATT. MULT: 16                          MAGIC MULT: 4
EVADE%: 15                             MAGIC EVADE%: 0
DEFENSE: 40                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Size, Cure2, Charm, Shell, Scan, Dispel, Circle
CONTROL: Fight, Life, Scan, Mute
BLUE MAGIC: None
CATCH: Bolt3
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Potion                    STEAL (RARE): Ether
AI SCRIPT:
{Size,Cure2,Nothing}
{Charm,Shell,Nothing}
{Scan,Dispel,Nothing}
React:Physical{
     Circle
     }

NAME: Dim Master
LEVEL: 43                              EXP: 900
HP: 2600                               GIL: 480
MP: 1000                               SPEED: 20
ATTACK: 82                             MAGIC POWER: 20
ATT. MULT: 16                          MAGIC MULT: 7
EVADE%: 20                             MAGIC EVADE%: 30
DEFENSE: 45                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Mini, Paralyze, Berserk
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Qrter, Slow, Regen, Float, Demi, Comet, Old, XZone, Hast2, Meteo
CONTROL: Fight, Invul, Haste, Old
BLUE MAGIC: None
CATCH: XZone
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Healing Staff
AI SCRIPT:
{Qrter,Slow,Regen}
{Float,Demi,Nothing}
{Comet,Slow2,Nothing}
{Old,XZone,Hast2}
React:Physical{
     Meteo
     }

NAME: Flare
LEVEL: 44                              EXP: 1100
HP: 3000                               GIL: 486
MP: 1000                               SPEED: 21
ATTACK: 89                             MAGIC POWER: 10
ATT. MULT: 15                          MAGIC MULT: 5
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 35                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Sleep, Paralyze, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Venom, Toad, Fire2, Bolt2, Ice 2, Fire3, Bio, Break, Ice 3, Bolt3
CONTROL: Fight, Fire3, Ice 3, Bolt3
BLUE MAGIC: None
CATCH: Flare
DROP (ALWAYS): Nothing                 STEAL (COMMON): Elixir
DROP (RARE): Magus Hat                 STEAL (RARE): Thunder Whip
AI SCRIPT:
{Venom,Toad,Nothing}
{Fire2,Bolt2,Nothing}
{Ice 2,Fire3,Nothing}
{Bio,Break,Nothing}
{Ice 3,Bolt3,Nothing}
React:Physical{
     No Interrupt{
          Strong Fight
          Strong Fight
          }
     }

NAME: DuelKnight
LEVEL: 44                              EXP: 1100
HP: 2140                               GIL: 489
MP: 0                                  SPEED: 1
ATTACK: 78                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Counter
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Power Drink
DROP (RARE): Power Drink               STEAL (RARE): Flame Shield
AI SCRIPT:
Fight
React:Physical{
     Specialty
     }
React:Magic{
      No Interrupt{
          Display Text: 'Here...magic is useless!
          Fight
          Fight
          Fight
          Fight
     }

NAME: Ion
LEVEL: 44                              EXP: 1200
HP: 2140                               GIL: 492
MP: 0                                  SPEED: 20
ATTACK: 80                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 25                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tackle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Earth Shaker
DROP (ALWAYS): Nothing                 STEAL (COMMON): Giant Drink
DROP (RARE): Giant Drink               STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Berserker
LEVEL: 44                              EXP: 1000
HP: 2140                               GIL: 495
MP: 0                                  SPEED: 20
ATTACK: 77                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 5                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Bersk
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Speed Drink
DROP (RARE): Doom Axe                  STEAL (RARE): Elven Bow
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Druid
LEVEL: 44                              EXP: 1500
HP: 2200                               GIL: 501
MP: 900                                SPEED: 30
ATTACK: 60                             MAGIC POWER: 30
ATT. MULT: 11                          MAGIC MULT: 9
EVADE%: 0                              MAGIC EVADE%: 50
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Thread, Sonic Wave, Image(2), Magnet, Circle
CONTROL: Fight, Circle, DrkShock
BLUE MAGIC: DrkShock
CATCH: Circle
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Phoenix Down              STEAL (RARE): Angel Ring
AI SCRIPT:
{Thread,Sonic Wave,Image(2)}
{Magnet,Circle,Fight}

NAME: Iron Dress
LEVEL: 44                              EXP: 1300
HP: 2200                               GIL: 504
MP: 0                                  SPEED: 30
ATTACK: 70                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 10
DEFENSE: 50                            MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Rush
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Tent                      STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Statue
LEVEL: 45                              EXP: 100
HP: 3300                               GIL: 507
MP: 20                                 SPEED: 26
ATTACK: 76                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 20
DEFENSE: 20                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Lunge
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Break
CONTROL: Fight, Specialty, DeathClaw
BLUE MAGIC: DeathClaw
CATCH: Break
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Soft                      STEAL (RARE): Double Lance
AI SCRIPT:
{Fight,Nothing,Nothing}
{Fight,Break,Nothing}
{Fight,Break,Break}
React:Item:Soft{
     Change Target:Self
     Darkness
     }

NAME: Blizzard
LEVEL: 45                              EXP: 1200
HP: 2300                               GIL: 510
MP: 0                                  SPEED: 20
ATTACK: 77                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 50
DEFENSE: 10                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Horn
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Snowstorm, Blaze
BLUE MAGIC: None
CATCH: Snowstorm
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
{Fight,Fight,Specialty}
React:Elemental Attacks:Fire{
     Escape
     }

NAME: Isteritos
LEVEL: 45                              EXP: 2000
HP: 2300                               GIL: 513
MP: 0                                  SPEED: 25
ATTACK: 85                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 20                             MAGIC EVADE%: 90
DEFENSE: 30                            MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Mini Blaze
CONTROL: Fight, Comet, Flame
BLUE MAGIC: None
CATCH: Atomic Ray
DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
DROP (RARE): Dragon Fang               STEAL (RARE): Staff of Judgement
AI SCRIPT:
{Fight,Mini Blaze,Specialty}

NAME: Spizner
LEVEL: 39                              EXP: 1250
HP: 2300                               GIL: 516
MP: 0                                  SPEED: 20
ATTACK: 71                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Quicksand
CONTROL: Fight, Stomach Acid, Quicksand
BLUE MAGIC: None
CATCH: Wind Slash
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Quicksand,Specialty}

NAME: Unknown (Blob)
LEVEL: 47                              EXP: 1080
HP: 3500                               GIL: 519
MP: 500                                SPEED: 20
ATTACK: 61                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 40                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Poison, Aging, Sleep, Paralyze, Charm, Mute, Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Water, Holy
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Mucus, Possess, No Clue
CONTROL: Fight, Specialty, Fusion
BLUE MAGIC: Fusion
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Giant Drink               STEAL (RARE): Hi-Potion
AI SCRIPT:
{Mucus,Fight,Specialty}
React:Fight{
     No Interrupt{
          Possess
          No Clue
          }
     }

NAME: Unknown (Worm)
LEVEL: 46                              EXP: 1350
HP: 2500                               GIL: 522
MP: 500                                SPEED: 20
ATTACK: 62                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Poison, Paralyze
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Stomach Acid, Mucus, Entangle
CONTROL: Fight, Stomach Acid, Entangle
BLUE MAGIC: None
CATCH: Stomach Acid
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Power Drink               STEAL (RARE): Hi-Potion
AI SCRIPT:
{Stomach Acid,Fight,Specialty}
React:Fight{
     {Mucus,Entangle,Nothing}
     }

NAME: Unknown (Spore, 1st form)
LEVEL: 41                              EXP: 1200
HP: 2500                               GIL: 525
MP: 500                                SPEED: 20
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 25                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Dynamo, Spore
CONTROL: Fight, Mucus, Exploder
BLUE MAGIC: Exploder
CATCH: Mucus
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Speed Drink               STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
{Fight,Fight,Dynamo}
{Fight,Fight,Specialty}
React:Fight{
     {Spore,Spore,Nothing}
     }

NAME: Unknown (Spore, 2nd form)
LEVEL: 41                              EXP: 1200
HP: 2500                               GIL: 525
MP: 0                                  SPEED: 22
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 25                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Delta Attack
CONTROL: Fight
BLUE MAGIC: None
CATCH: Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Beastkiller
AI SCRIPT:
Condition:Status:Ally:Dead{
     Unhide Monster: 
     Delta Attack
     }
Fight

NAME: Unknown (Skeleton)
LEVEL: 47                              EXP: 2000
HP: 6500                               GIL: 528
MP: 500                                SPEED: 20
ATTACK: 67                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 35                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: Holy
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Slip
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Condemn
CONTROL: Fight, Condemn, Bone
BLUE MAGIC: Condemn
CATCH: Condemn
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Protect Drink             STEAL (RARE): Hi-Potion
AI SCRIPT:
{Condemn,Fight,Specialty}
React:Fight{
     Condemn
     }

NAME: MercuryBat
LEVEL: 46                              EXP: 1020
HP: 500                                GIL: 531
MP: 500                                SPEED: 20
ATTACK: 65                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 50                             MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: Adds Aging
SPELLS: Vampire
CONTROL: Fight, Vampire
BLUE MAGIC: Vampire
CATCH: Vampire
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Vampire,Specialty}

NAME: Coral
LEVEL: 46                              EXP: 1268
HP: 2150                               GIL: 534
MP: 100                                SPEED: 25
ATTACK: 66                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Darkness, Sleep, Paralyze
ELEMENTAL ABSORB: Water, Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Spore
CONTROL: Fight, Spore
BLUE MAGIC: None
CATCH: Spore
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Protect Drink
AI SCRIPT:
{Fight,Spore,Specialty}

NAME: Tonberi
LEVEL: 46                              EXP: 1268
HP: 39393                              GIL: 537
MP: 100                                SPEED: 49
ATTACK: 119                            MAGIC POWER: 0
ATT. MULT: 14                          MAGIC MULT: 4
EVADE%: 30                             MAGIC EVADE%: 90
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Cleaver!
SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Doom
DROP (ALWAYS): Nothing                 STEAL (COMMON): Plumed Hat
DROP (RARE): Mirage Vest               STEAL (RARE): Elixir
AI SCRIPT:
Condition:Enemy Position = 08{
     No Interrupt{
          Specialty
          Specialty
          Specialty
          Unhide Monster: Tonberi Position:40
          }
     }
Condition:Enemy Position = 10{
     Unhide Monster: Tonberi Position:08
     }
Condition:Enemy Position = 20{
     Unhide Monster: Tonberi Position:10
     }
Condition:Enemy Position = 40{
     Unhide Monster: Tonberi Position:20
     }
Unhide Monster: Tonberi Position:40 

NAME: Gel Water
LEVEL: 46                              EXP: 1268
HP: 3300                               GIL: 540
MP: 100                                SPEED: 22
ATTACK: 67                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Tear
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, AquaRake, Hug
BLUE MAGIC: AquaRake
CATCH: AquaRake
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Speed Drink               STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Fall Guard
LEVEL: 47                              EXP: 1335
HP: 4000                               GIL: 543
MP: 100                                SPEED: 20
ATTACK: 60                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 50
DEFENSE: 30                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Vacuum Blade
SPECIALTY EFFECT: Adds Aging, HP Leak
SPELLS: 
CONTROL: Fight, Strong Fight, Specialty, Rocket Punch
BLUE MAGIC: None
CATCH: Rocket Punch
DROP (ALWAYS): Nothing                 STEAL (COMMON): Bandana
DROP (RARE): Kaiser Knuckles           STEAL (RARE): Hero Drink
AI SCRIPT:
Condition:Alone{
     Display Text: Charging up!
     Nothing
     Strong Fight
     }
Fight
React:Fight{
     Specialty
     }

NAME: Alcumia
LEVEL: 47                              EXP: 1000
HP: 4500                               GIL: 546
MP: 3900                               SPEED: 35
ATTACK: 70                             MAGIC POWER: 90
ATT. MULT: 11                          MAGIC MULT: 20
EVADE%: 50                             MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Kurururu!, Darkness, Doom
CONTROL: Fight, Toad
BLUE MAGIC: None
CATCH: Kurururu!
DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
DROP (RARE): Elixir                    STEAL (RARE): Man Eater
AI SCRIPT:
Condition:Alone{
     Doom
     }
Display Text: 'Narrrrrr Torrrrrr
Nothing
Display Text: 'Kirrrrrr Sarrrrrr
Nothing
No Interrupt{
     Change Target:Single Enemy Front Row
     Kurururu!
     Darkness
     }

NAME: Red Dragon (Alcumia)
LEVEL: 44                              EXP: 2000
HP: 7500                               GIL: 549
MP: 0                                  SPEED: 35
ATTACK: 83                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Undead
IMMUNITY: None
INITIAL STATUS: Toad
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Atomic Ray
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Atomic Ray
DROP (ALWAYS): Nothing                 STEAL (COMMON): Flame Scroll
DROP (RARE): Dark Matter               STEAL (RARE): Dragon Fang
AI SCRIPT:
Condition:Status:Toad{
     Nothing
     }
{Fight,Atomic Ray,Specialty}

NAME: Hydra (Alcumia)
LEVEL: 46                              EXP: 2000
HP: 6000                               GIL: 552
MP: 0                                  SPEED: 35
ATTACK: 85                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Undead
IMMUNITY: None
INITIAL STATUS: Toad
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Poison Breath, Tidal Wave
CONTROL: Fight, Quake
BLUE MAGIC: None
CATCH: Quake
DROP (ALWAYS): Nothing                 STEAL (COMMON): Thunder Scroll
DROP (RARE): Dark Matter               STEAL (RARE): Dragon Fang
AI SCRIPT:
Condition:Status:Toad{
     Nothing
     }
{Poison Breath,Tidal Wave,Fight}

NAME: BoneDragon (Alcumia)
LEVEL: 44                              EXP: 2000
HP: 5800                               GIL: 555
MP: 0                                  SPEED: 35
ATTACK: 85                             MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Dragon, Undead
IMMUNITY: None
INITIAL STATUS: Toad
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Bone
CONTROL: Fight, Bone
BLUE MAGIC: None
CATCH: Bone
DROP (ALWAYS): Nothing                 STEAL (COMMON): Water Scroll
DROP (RARE): Dark Matter               STEAL (RARE): Dragon Fang
AI SCRIPT:
Condition:Status:Toad{
     Nothing
     }
{Fight,Bone,Specialty}

NAME: Grenade
LEVEL: 47                              EXP: 1100
HP: 3000                               GIL: 558
MP: 500                                SPEED: 25
ATTACK: 75                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Exploder
CONTROL: Fight, Exploder
BLUE MAGIC: Exploder
CATCH: Exploder
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Flame Shield
AI SCRIPT:
{Fight,Fight,Specialty}
React:Magic{
     Exploder
     }

NAME: Bardandels
LEVEL: 48                              EXP: 1380
HP: 3000                               GIL: 564
MP: 100                                SPEED: 25
ATTACK: 75                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Aero 3
CONTROL: Fight, Aero 3, Bio
BLUE MAGIC: Aero 3
CATCH: Aero 3
DROP (ALWAYS): Nothing                 STEAL (COMMON): Turtle Shell
DROP (RARE): Rune Bell                 STEAL (RARE): Angel Ring
AI SCRIPT:
{Fight,Aero 3,Specialty}

NAME: DoomDealer
LEVEL: 63                              EXP: 1400
HP: 3000                               GIL: 567
MP: 100                                SPEED: 25
ATTACK: 75                             MAGIC POWER: 90
ATT. MULT: 12                          MAGIC MULT: 26
EVADE%: 0                              MAGIC EVADE%: 30
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Roulette
CONTROL: Fight, Life2, Stop
BLUE MAGIC: Roulette
CATCH: Condemn
DROP (ALWAYS): Nothing                 STEAL (COMMON): Revivify
DROP (RARE): Phoenix Down              STEAL (RARE): Magus Hat
AI SCRIPT:
Roulette

NAME: Anku Heggu
LEVEL: 48                              EXP: 1250
HP: 2780                               GIL: 570
MP: 100                                SPEED: 25
ATTACK: 75                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 25
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Quake
CONTROL: Fight, Quicksand
BLUE MAGIC: None
CATCH: Quake
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Quake,Specialty}

NAME: Ammona
LEVEL: 48                              EXP: 1170
HP: 2780                               GIL: 573
MP: 0                                  SPEED: 25
ATTACK: 71                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 10                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Stomach Acid
CONTROL: Fight, Spore, Sonic Wave
BLUE MAGIC: None
CATCH: Quicksand
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Revivify                  STEAL (RARE): Potion
AI SCRIPT:
Condition:Alone{
     {Fight,Stomach Acid,Nothing}
     }
{Fight,Fight,Nothing}

NAME: Land Crawl
LEVEL: 48                              EXP: 3270
HP: 22000                              GIL: 576
MP: 500                                SPEED: 25
ATTACK: 100                            MAGIC POWER: 0
ATT. MULT: 16                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 33
DEFENSE: 20                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Desert, Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Crush
SPECIALTY EFFECT: Adds Charm, 1.5 * Damage
SPELLS: Maelstrom
CONTROL: Fight, Strong Fight, Specialty, Demon's Eye
BLUE MAGIC: None
CATCH: Maelstrom
DROP (ALWAYS): Nothing                 STEAL (COMMON): Ancient Sword
DROP (RARE): Elixir                    STEAL (RARE): Defender
AI SCRIPT:
{Fight,Maelstrom,Specialty}
{Maelstrom,Fight,Maelstrom}

NAME: Chamcubia
LEVEL: 49                              EXP: 1500
HP: 3800                               GIL: 579
MP: 300                                SPEED: 20
ATTACK: 77                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Spore, Hug, FrogSong
CONTROL: Fight, Allure, Blowfish, FrogSong
BLUE MAGIC: Blowfish, FrogSong
CATCH: Allure
DROP (ALWAYS): Nothing                 STEAL (COMMON): Wall Ring
DROP (RARE): Lamia Harp                STEAL (RARE): Ribbon
AI SCRIPT:
{Fight,Spore,Specialty}
React:Fight{
     {Hug,FrogSong,Nothing}
     }

NAME: Bella Donna
LEVEL: 49                              EXP: 1500
HP: 3900                               GIL: 582
MP: 300                                SPEED: 20
ATTACK: 76                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Roulette, Dynamo, Allure
CONTROL: Fight, Spore, Flash, Medicine
BLUE MAGIC: Roulette, Flash
CATCH: WhiteWind
DROP (ALWAYS): Nothing                 STEAL (COMMON): Rainbow Suit
DROP (RARE): Wall Ring                 STEAL (RARE): Coral Ring
AI SCRIPT:
{Fight,Roulette,Specialty}
React:Fight{
     {Dynamo,Allure,Nothing}
     }

NAME: Cherie
LEVEL: 49                              EXP: 1500
HP: 4000                               GIL: 585
MP: 300                                SPEED: 20
ATTACK: 78                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 30                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Strange Dance, Dance of the Dead, TinySong
CONTROL: Fight, Aero 3, TinySong, Time Slip
BLUE MAGIC: Aero 3, TinySong, Time Slip
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Red Shoes
DROP (RARE): Running Shoes             STEAL (RARE): Elf Cape
AI SCRIPT:
{Fight,Strange Dance,Strange Dance}
{Fight,Strange Dance,Specialty}
React:Fight{
     {Dance of the Dead,TinySong,Nothing}
     }

NAME: Magic Pot
LEVEL: 91                               EXP: 10000
HP: 65255                               GIL: 10000
MP: 50000                               SPEED: 2
ATTACK: 70                              MAGIC POWER: 90
ATT. MULT: 25                           MAGIC MULT: 36
EVADE%: 95                              MAGIC EVADE%: 99
DEFENSE: 255                            MAGIC DEFENSE: 255
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: Armor, Shell
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Remedy
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Elixir                    STEAL (RARE): Hi-Potion
AI SCRIPT:
Display Text: 'Gimme an Elixir pleeease!
Remedy
React:Item:Elixir{
     Display Text: 'Yay!! Yay!! Thanks!!
     {Escape,Nothing,Nothing}
     }

NAME: White Flame
LEVEL: 49                              EXP: 1430
HP: 1600                               GIL: 588
MP: 100                                SPEED: 25
ATTACK: 65                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 33                             MAGIC EVADE%: 10
DEFENSE: 50                            MAGIC DEFENSE: 35
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini, Poison, Sleep, Paralyze
ELEMENTAL ABSORB: Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: WhiteWind
CONTROL: Fight, WhiteWind, Rainbow Wind, Mini Blaze
BLUE MAGIC: WhiteWind
CATCH: WhiteWind
DROP (ALWAYS): Nothing                 STEAL (COMMON): Eyedrop
DROP (RARE): Ether                     STEAL (RARE): Elixir
AI SCRIPT:
{Fight,Nothing,Nothing}
{Fight,Fight,Specialty}
{WhiteWind,Fight,Nothing}
{WhiteWind,Fight,Fight}

NAME: MossFungus
LEVEL: 48                              EXP: 1520
HP: 5000                               GIL: 591
MP: 200                                SPEED: 25
ATTACK: 75                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 66
DEFENSE: 15                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Fire
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Hard Hit
SPECIALTY EFFECT: Adds Charm, 1.5 * Damage
SPELLS: Thread, Spore,  Rainbow Wind
CONTROL: Fight, Rainbow Wind, Spore
BLUE MAGIC: None
CATCH: X-Zone
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Antidote                  STEAL (RARE): Air Lancet
AI SCRIPT:
Condition:Alone{
     {Fight,Spore,Fight}
     }
{Fight,Thread,Specialty}
Fight
React:DragonSword{
     {Rainbow Wind,Rainbow Wind,Nothing}
     }

NAME: Orcat
LEVEL: 49                              EXP: 1350
HP: 2100                               GIL: 594
MP: 0                                  SPEED: 22
ATTACK: 75                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 33                            MAGIC DEFENSE: 16
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Earth
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Demon's Eye
CONTROL: Fight, Flash, Reset
BLUE MAGIC: Flash
CATCH: Demon's Eye
DROP (ALWAYS): Nothing                 STEAL (COMMON): Dark Matter
DROP (RARE): Phoenix Down              STEAL (RARE): Soft
AI SCRIPT:
Condition:Alone{
     {Fight,Demon's Eye,Specialty}
     }
{Fight,Fight,Specialty}

NAME: Iron Giant
LEVEL: 61                              EXP: 10000
HP: 18000                              GIL: 597
MP: 10000                              SPEED: 55
ATTACK: 100                            MAGIC POWER: 50
ATT. MULT: 13                          MAGIC MULT: 15
EVADE%: 0                              MAGIC EVADE%: 90
DEFENSE: 50                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, 
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Swing Down
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Rocket Punch, Hurricane
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Giant Drink             STEAL (COMMON): Iron Helmet
DROP (RARE): Nothing                   STEAL (RARE): Iron Armor
AI SCRIPT:
{Fight,Fight,Fight}
{Rocket Punch,Hurricane,Fight}
{Fight,Rocket Punch,Fight}
{Rocket Punch,Hurricane,Fight}
React:Fight{
     {Specialty,Specialty,Nothing}
     }

NAME: SwrdDancer
LEVEL: 48                              EXP: 2400
HP: 3000                               GIL: 561
MP: 0                                  SPEED: 25
ATTACK: 75                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 15                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: High Kick
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Dance of the Dead
CONTROL: Fight, Strong Fight, Strange Dance
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Mythril Helmet
DROP (RARE): Ice Brand                 STEAL (RARE): Enhancer
AI SCRIPT:
{Fight,Fight,Specialty}
Change Target:Single Party Member
Dance of the Dead
{Fight,Fight,Specialty}

NAME: Death Claw
LEVEL: 51                              EXP: 1700
HP: 4000                               GIL: 600
MP: 200                                SPEED: 25
ATTACK: 70                             MAGIC POWER: 50
ATT. MULT: 9                           MAGIC MULT: 14
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 29                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Press
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: DeathClaw
CONTROL: Can't
BLUE MAGIC: DeathClaw
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hero Drink
DROP (RARE): Soft                      STEAL (RARE): Thor's Hammer
AI SCRIPT:
{DeathClaw,DeathClaw,Fight}

NAME: K.Behemoth
LEVEL: 82                              EXP: 0
HP: 18000                              GIL: 1000
MP: 300                                SPEED: 25
ATTACK: 95                             MAGIC POWER: 0
ATT. MULT: 13                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 75
DEFENSE: 15                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Meteo
CONTROL: Fight, ????
BLUE MAGIC: ????
CATCH: Giga Flare
DROP (ALWAYS): Nothing                 STEAL (COMMON): Phoenix Down
DROP (RARE): Double Lance              STEAL (RARE): Drain Sword
AI SCRIPT:
Nothing
Nothing
Fight
Nothing
React:Magic{
     Meteo
     }
React:Physical{
     {Fight,Fight,Specialty}
     }

NAME: Farfarerro
LEVEL: 48                              EXP: 1390
HP: 2580                               GIL: 606
MP: 485                                SPEED: 25
ATTACK: 90                             MAGIC POWER: 70
ATT. MULT: 2                           MAGIC MULT: 17
EVADE%: 20                             MAGIC EVADE%: 20
DEFENSE: 15                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Poison
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: Armor
SPECIALTY: Rod
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Psych, FrogSong, Drain, TinySong
CONTROL: Fight, Psych, Drain, Antdt
BLUE MAGIC: FrogSong, TinySong
CATCH: Psych
DROP (ALWAYS): Nothing                 STEAL (COMMON): Speed Drink
DROP (RARE): Eyedrop                   STEAL (RARE): Lillith Rod
AI SCRIPT:
Nothing
{Psych,FrogSong,Nothing}
Fight
{Drain,TinySong,Nothing}

NAME: Necromancr
LEVEL: 54                              EXP: 0
HP: 6900                               GIL: 1000
MP: 300                                SPEED: 27
ATTACK: 79                             MAGIC POWER: 0
ATT. MULT: 13                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 50
DEFENSE: 15                            MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Zombie Powder, Armor, Shell
CONTROL: Fight, Blaster
BLUE MAGIC: None
CATCH: WhiteWind
DROP (ALWAYS): Nothing                 STEAL (COMMON): Revivify
DROP (RARE): Revivify                  STEAL (RARE): Bone Mail
AI SCRIPT:
Condition:HP < 3000{
     {Zombie Powder,Zombie Powder,Fight}
     }
{Fight,Zombie Powder,Specialty}
React:Magic{
     Shell
     }
React:Physical{
     Armor
     }

NAME: Ninja
LEVEL: 52                              EXP: 1800
HP: 5000                               GIL: 612
MP: 200                                SPEED: 26
ATTACK: 90                             MAGIC POWER: 0
ATT. MULT: 12                          MAGIC MULT: 4
EVADE%: 70                             MAGIC EVADE%: 90
DEFENSE: 15                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Wild Bull
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Image(2)
CONTROL: Fight, Specialty, Image(2)
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Shuriken
DROP (RARE): Pinwheel                  STEAL (RARE): Forged Sword
AI SCRIPT:
{Fight,Fight,Nothing}
{Fight,Fight,Specialty}
React:Fight{
     {Image(2),Nothing,Nothing}
     }

NAME: Great Drgn
LEVEL: 51                              EXP: 1900
HP: 10000                              GIL: 615
MP: 1000                               SPEED: 20
ATTACK: 100                            MAGIC POWER: 0
ATT. MULT: 13                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 33
DEFENSE: 20                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Flame, Emission, Quake
CONTROL: Fight, Specialty, Flame
BLUE MAGIC: Emission
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Dragon Fang
DROP (RARE): Dragon Fang               STEAL (RARE): Power Drink
AI SCRIPT:
{Fight,Flame,Specialty}
{Fight,Emission,Specialty}
React:Physical{
     {Quake,Nothing,Nothing}
     }

NAME: AvisDragon
LEVEL: 49                              EXP: 2020
HP: 7000                               GIL: 618
MP: 1000                               SPEED: 22
ATTACK: 100                            MAGIC POWER: 0
ATT. MULT: 11                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 33
DEFENSE: 15                            MAGIC DEFENSE: 15
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Mini, Sleep, Paralyze, Charm, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Heavy, Avis
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing
CONTROL: Fight, Breath Wing, Thunder, Blaze
BLUE MAGIC: None
CATCH: Breath Wing
DROP (ALWAYS): Dragon Fang             STEAL (COMMON): Trident
DROP (RARE): Nothing                   STEAL (RARE): Artemis's Bow
AI SCRIPT:
{Fight,Breath Wing,Nothing}
{Fight,Breath Wing,Specialty}

NAME: Gorchimera
LEVEL: 51                              EXP: 0
HP: 10000                              GIL: 900
MP: 1000                               SPEED: 20
ATTACK: 100                            MAGIC POWER: 0
ATT. MULT: 13                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 40
DEFENSE: 15                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Atomic Ray, Blaze, Electric Shock
CONTROL: Fight, Blaze, Flame, Thunder
BLUE MAGIC: None
CATCH: Tidal Wave
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Circlet                   STEAL (RARE): Aegis Shield
AI SCRIPT:
Condition:Alone{
     {Atomic Ray,Blaze,Electric Shock}
     }
{Fight,Fight,Specialty}

NAME: LevelCheck
LEVEL: 54                              EXP: 1520
HP: 5000                               GIL: 624
MP: 500                                SPEED: 20
ATTACK: 90                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: L5 Doom, L3 Flare, L4 Qrter, L2 Old, Targeting
CONTROL: Fight, L2 Old, L4 Qrter, L5 Doom
BLUE MAGIC: L5 Doom, L3 Flare, L4 Qrter, L2 Old
CATCH: L3 Flare
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Elixir                    STEAL (RARE): Ether
AI SCRIPT:
Targeting
{L5 Doom,L4 Qrter,L2 Old}
Targeting
{L4 Qrter,L2 Old,L3 Flare}
Targeting
{L2 Old,L3 Flare,L5 Doom}
Targeting
{L3 Flare,L5 Doom,L2 Old}

NAME: Mind Mage
LEVEL: 53                              EXP: 0
HP: 4700                               GIL: 800
MP: 500                                SPEED: 20
ATTACK: 90                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 66
DEFENSE: 20                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Drill
SPECIALTY EFFECT: Adds Aging
SPELLS: MindBlst
CONTROL: Fight, MindBlst, Emission, Blaster
BLUE MAGIC: MindBlst, Emission
CATCH: MindBlst
DROP (ALWAYS): Nothing                 STEAL (COMMON): Green Beret
DROP (RARE): White Suit                STEAL (RARE): Guardian
AI SCRIPT:
{Fight,MindBlst,Nothing}
React:HP Damage{
     {MindBlst,MindBlst,Nothing}
     }

NAME: Fury
LEVEL: 50                              EXP: 2250
HP: 5000                               GIL: 630
MP: 1000                               SPEED: 20
ATTACK: 80                             MAGIC POWER: 0
ATT. MULT: 10                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 20
DEFENSE: 20                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Doom, Bersk, Stop, Drain, Fire3, Bolt3, Ice 3, Mute, Toad, Size, 
Comet, Slow2, Bio
CONTROL: Fight, Flare, Holy, Qrter
BLUE MAGIC: None
CATCH: Flare
DROP (ALWAYS): Nothing                 STEAL (COMMON): Wall Ring
DROP (RARE): Black Suit                STEAL (RARE): Cursed Ring
AI SCRIPT:
Condition:Alone{
     No Interrupt{
          {Fire3,Bolt3,Ice 3}
          {Fire3,Bolt3,Ice 3}
          {Mute,Toad,Size}
          {Comet,Slow2,Bio}
          }
     }
No Interrupt{
     {Doom,Bersk,Nothing}
     {Stop,Drain,Nothing}
     }

NAME: Thing
LEVEL: 52                              EXP: 0
HP: 3                                  GIL: 2000
MP: 500                                SPEED: 20
ATTACK: 100                            MAGIC POWER: 0
ATT. MULT: 7                           MAGIC MULT: 4
EVADE%: 50                             MAGIC EVADE%: 33
DEFENSE: 50                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Aging
ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Dynamo
CONTROL: Fight, Armor, Shell, Float
BLUE MAGIC: None
CATCH: MghtyGrd
DROP (ALWAYS): Nothing                 STEAL (COMMON): Ether
DROP (RARE): Crystal Helmet            STEAL (RARE): Crystal Shield
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Dynamo,Specialty}

NAME: Mover
LEVEL: 52                              EXP: 0
HP: 10000                              GIL: 50000
MP: 500                                SPEED: 35
ATTACK: 128                            MAGIC POWER: 0
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 40                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Heavy, Undead
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Terminate, Circle, Delta Attack
CONTROL: Fight, Fusion
BLUE MAGIC: Fusion
CATCH: Delta Attack
DROP (ALWAYS): Nothing                 STEAL (COMMON): Flame Scroll
DROP (RARE): Thunder Scroll            STEAL (RARE): Water Scroll
AI SCRIPT:
Condition:V00=01{
     {Terminate,Nothing,Nothing}
     No Interrupt{
          {Circle,Circle,Fight}
          Set V00=00
          Unhide Monster: Mover Position 1
          }
     }
Nothing
No Interrupt{
     {Delta Attack,Delta Attack,Fight}
     Set V00=01
     Unhide Monster: Mover Position 2
     }

NAME: CrysDragon
LEVEL: 62                              EXP: 0
HP: 17500                              GIL: 10000
MP: 10000                              SPEED: 50
ATTACK: 128                            MAGIC POWER: 0
ATT. MULT: 13                          MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 50
DEFENSE: 40                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness
ELEMENTAL ABSORB: Air, Lightning, Ice, Fire
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Dragon
IMMUNITY: Control
INITIAL STATUS: Float, Regen
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Elixir
DROP (RARE): Crystal Armor             STEAL (RARE): Dragoon Spear
AI SCRIPT:
{Breath Wing,Breath Wing,Fight}

NAME: Achelone
LEVEL: 52                              EXP: 1480
HP: 3200                               GIL: 642
MP: 0                                  SPEED: 20
ATTACK: 100                            MAGIC POWER: 0
ATT. MULT: 13                          MAGIC MULT: 4
EVADE%: 70                             MAGIC EVADE%: 33
DEFENSE: 70                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Demon's Eye, Sonic Wave
CONTROL: Fight, Demon's Eye, Poison Breath, Vampire
BLUE MAGIC: Vampire
CATCH: Snowstorm
DROP (ALWAYS): Nothing                 STEAL (COMMON): Turtle Shell
DROP (RARE): Elixir                    STEAL (RARE): Flame Toungue
AI SCRIPT:
{Fight,Fight,Nothing}
React:HP Damage{
     {Demon's Eye,Sonic Wave,Nothing}
     }

NAME: Bodyguard
LEVEL: 52                              EXP: 2000
HP: 3960                               GIL: 645
MP: 0                                  SPEED: 20
ATTACK: 109                            MAGIC POWER: 0
ATT. MULT: 13                          MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 50
DEFENSE: 5                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Squeeze
SPECIALTY EFFECT: Adds Poison, Adds Blind, Adds Paralyze
SPELLS: 
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Reaper's Sword
DROP (ALWAYS): Nothing                 STEAL (COMMON): Cabin
DROP (RARE): Strength Suit             STEAL (RARE): Tempest Sword
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Sahagin
LEVEL: 20                              EXP: 180
HP: 550                                GIL: 100
MP: 10                                 SPEED: 26
ATTACK: 27                             MAGIC POWER: 0
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: Water
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty, GblinPnch
BLUE MAGIC: GblinPnch
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Potion                    STEAL (RARE): Potion
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Th.Anemone
LEVEL: 21                              EXP: 160
HP: 600                                GIL: 100
MP: 100                                SPEED: 25
ATTACK: 27                             MAGIC POWER: 10
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: Lightning
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Electric Shock, Bolt2
BLUE MAGIC: None
CATCH: Spore
DROP (ALWAYS): Thunder Scroll          STEAL (COMMON): Nothing
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Sea Avis
LEVEL: 19                              EXP: 200
HP: 25                                 GIL: 100
MP: 100                                SPEED: 50
ATTACK: 30                             MAGIC POWER: 10
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 90                             MAGIC EVADE%: 80
DEFENSE: 10                            MAGIC DEFENSE: 35
ELEMENTAL IMMUNITY: Water, Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Swoop
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Beak
BLUE MAGIC: None
CATCH: Beak
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Soft                      STEAL (RARE): Soft
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Corvette
LEVEL: 29                              EXP: 0
HP: 2800                               GIL: 1000
MP: 0                                  SPEED: 35
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 25
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Fin
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing
CONTROL: Fight, Tailscrew
BLUE MAGIC: None
CATCH: Tailscrew
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Hi-Potion                 STEAL (RARE): Trident
AI SCRIPT:
{Fight,Fight,Specialty}
{Fight,Breath Wing,Specialty}

NAME: Armon
LEVEL: 25                              EXP: 0
HP: 1500                               GIL: 740
MP: 300                                SPEED: 25
ATTACK: 90                             MAGIC POWER: 0
ATT. MULT: 1                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 35                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty, GblinPnch
BLUE MAGIC: GblinPnch
CATCH: Wind Slash
DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: SeaScorpio
LEVEL: 26                              EXP: 0
HP: 500                                GIL: 680
MP: 0                                  SPEED: 35
ATTACK: 59                             MAGIC POWER: 0
ATT. MULT: 18                          MAGIC MULT: 4
EVADE%: 80                             MAGIC EVADE%: 0
DEFENSE: 20                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: Water
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Needle
SPECIALTY EFFECT: Adds Paralyze
SPELLS: 
CONTROL: Fight, Escape
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Potion                    STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Silvune
LEVEL: 27                              EXP: 0
HP: 19000                              GIL: 10000
MP: 10000                              SPEED: 59
ATTACK: 77                             MAGIC POWER: 10
ATT. MULT: 19                          MAGIC MULT: 5
EVADE%: 40                             MAGIC EVADE%: 90
DEFENSE: 40                            MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Water, Air, Earth, Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, FrogSong, TinySong, Comet
BLUE MAGIC: FrogSong, TinySong
CATCH: Almagest
DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
DROP (RARE): Angel Ring                STEAL (RARE): Glasses
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Gel Fish
LEVEL: 28                              EXP: 0
HP: 1000                               GIL: 540
MP: 0                                  SPEED: 30
ATTACK: 0                              MAGIC POWER: 0
ATT. MULT: 0                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Mucus, ????
BLUE MAGIC: ????
CATCH: X-Zone
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Giant Bird
LEVEL: 29                              EXP: 0
HP: 9000                               GIL: 5000
MP: 500                                SPEED: 55
ATTACK: 75                             MAGIC POWER: 0
ATT. MULT: 19                          MAGIC MULT: 4
EVADE%: 5                              MAGIC EVADE%: 50
DEFENSE: 20                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy, Avis
IMMUNITY: None
INITIAL STATUS: (Always) Float
SPECIALTY: Swoop
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: Breath Wing, Zombie Breath
CONTROL: Fight, Breath Wing, Beak
BLUE MAGIC: None
CATCH: Breath Wing
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Giant Drink               STEAL (RARE): Murasame
AI SCRIPT:
{Breath Wing,Fight,Breath Wing}
{Breath Wing,Fight,Zombie Breath}

NAME: Sea Devil
LEVEL: 30                              EXP: 0
HP: 5000                               GIL: 3000
MP: 1000                               SPEED: 20
ATTACK: 71                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 15                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Fight, Specialty, Entangle
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
DROP (RARE): Turtle Shell              STEAL (RARE): Defender
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Stingray
LEVEL: 93                              EXP: 0
HP: 30000                              GIL: 0
MP: 1000                               SPEED: 70
ATTACK: 66                             MAGIC POWER: 70
ATT. MULT: 16                          MAGIC MULT: 29
EVADE%: 40                             MAGIC EVADE%: 10
DEFENSE: 60                            MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini
ELEMENTAL ABSORB: Water
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Fin
SPECIALTY EFFECT: Adds Poison
SPELLS: 
CONTROL: Fight, Tidal Wave, MghtyGrd
BLUE MAGIC: MghtyGrd
CATCH: Tidal Wave
DROP (ALWAYS): Nothing                 STEAL (COMMON): Dark Matter
DROP (RARE): Dragon Whip               STEAL (RARE): Rune Edge
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Chimera
LEVEL: 0                               EXP: 0
HP: 100                                GIL: 0
MP: 0                                  SPEED: 20
ATTACK: 0                              MAGIC POWER: 0
ATT. MULT: 0                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Fight
BLUE MAGIC: None
CATCH: Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Belfegor
LEVEL: 55                              EXP: 0
HP: 6000                               GIL: 950
MP: 500                                SPEED: 40
ATTACK: 73                             MAGIC POWER: 50
ATT. MULT: 10                          MAGIC MULT: 14
EVADE%: 15                             MAGIC EVADE%: 70
DEFENSE: 30                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Earth
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Fight, Hurricane
BLUE MAGIC: None
CATCH: Hurricane
DROP (ALWAYS): Nothing                 STEAL (COMMON): Full Moon
DROP (RARE): Ice Shield                STEAL (RARE): Rising Sun
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Gil Turtle
LEVEL: 57                              EXP: 0
HP: 32768                              GIL: 5000
MP: 8000                               SPEED: 66
ATTACK: 115                            MAGIC POWER: 90
ATT. MULT: 13                          MAGIC MULT: 24
EVADE%: 40                             MAGIC EVADE%: 40
DEFENSE: 40                            MAGIC DEFENSE: 55
ELEMENTAL IMMUNITY: Holy
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
ELEMENTAL ABSORB: Water, Air, Earth, Poison, Lightning, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Ice
CREATURE TYPE: Heavy, Undead
IMMUNITY: Control, Catch
INITIAL STATUS: Armor, Shell
SPECIALTY: TurtleShell
SPECIALTY EFFECT: Adds Aging, Adds Poison, Adds Blind, Adds Paralyze, Adds 
Charm, HP Leak
SPELLS: Quake
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
AI SCRIPT:
Fight
React:Death{
     Quake
     }
React:HP Damage{
     No Interrupt{
          Specialty
          Specialty
          }
     }

NAME: Big Boss
LEVEL: 13                              EXP: 0
HP: 3                                  GIL: 0
MP: 10000                              SPEED: 28
ATTACK: 250                            MAGIC POWER: 250
ATT. MULT: 10                          MAGIC MULT: 16
EVADE%: 99                             MAGIC EVADE%: 99
DEFENSE: 250                           MAGIC DEFENSE: 250
ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, 
Shell, Stop, Haste, Slow, Invul, Regen
ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
CREATURE TYPE: Heavy, Undead
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Nothing

NAME: 
LEVEL: 0                               EXP: 0
HP: 100                                GIL: 0
MP: 0                                  SPEED: 20
ATTACK: 0                              MAGIC POWER: 0
ATT. MULT: 0                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Fight
BLUE MAGIC: None
CATCH: Fight
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Fight

************
11.4) BOSSES
************

NAME: Goblin (Butz Solo Battles)
LEVEL: 2                               EXP: 3
HP: 1                                  GIL: 10
MP: 2                                  SPEED: 10
ATTACK: 5                              MAGIC POWER: 0
ATT. MULT: 1                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: Physical
ELEMENTAL WEAKNESS: None
CREATURE TYPE: None
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Fight

NAME: WingRaptor (1st form)
LEVEL: 1                               EXP: 0
HP: 250                                GIL: 0
MP: 25                                 SPEED: 25
ATTACK: 7                              MAGIC POWER: 1
ATT. MULT: 2                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 10
DEFENSE: 0                             MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Phoenix Down            STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Breath Wing,Fight,Breath Wing}
{Breath Wing,Fight,Breath Wing}
Unhide Monster: WingRaptor (2nd form)

NAME: WingRaptor (2nd form)
LEVEL: 2                               EXP: 0
HP: 250                                GIL: 0
MP: 0                                  SPEED: 25
ATTACK: 7                              MAGIC POWER: 1
ATT. MULT: 3                           MAGIC MULT: 4
EVADE%: 40                             MAGIC EVADE%: 10
DEFENSE: 20                            MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Stone, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Claw
SPECIALTY EFFECT: 100% Hit + Pierce Defense
SPELLS: Breath Wing
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Phoenix Down            STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Nothing
Nothing
No Interrupt{
     Unhide Monster: WingRaptor (1st form)
     Breath Wing
     }
React:Fight & V00=01{
     Specialty
     }
React:Fight{
     Display Text: Attack when its wings are closed,
     Display Text: and it'll respond with its claws!!
     Set V00=01
     Specialty
     }

NAME: Karlabos
LEVEL: 5                               EXP: 0
HP: 650                                GIL: 0
MP: 100                                SPEED: 30
ATTACK: 10                             MAGIC POWER: 0
ATT. MULT: 4                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 10
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Lightning
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Tentacle
SPECIALTY EFFECT: Adds Paralyze
SPELLS: Tailscrew
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Tent                    STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Specialty}
{Fight,Tailscrew,Specialty}
{Fight,Tailscrew,Specialty}

NAME: Siren (1st form)
LEVEL: 2                               EXP: 0
HP: 900                                GIL: 0
MP: 200                                SPEED: 35
ATTACK: 15                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Sleep, Mute
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Mute, Slow, Haste, Cure, Ice, Scan, Armor, Sleep, Bolt
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Bronze Armor            STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Mute,Slow,Haste}
{Cure,Ice,Scan}
{Armor,Sleep,Bolt}
No Interrupt{
     Display Text: Changes to an Undead!
     Unhide Monster: Siren (2nd form)
     }

NAME: Siren (2nd form)
LEVEL: 2                               EXP: 0
HP: 900                                GIL: 0
MP: 200                                SPEED: 35
ATTACK: 14                             MAGIC POWER: 0
ATT. MULT: 8                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 12                            MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, 
Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Poison
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human, Heavy, Undead
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Bear Hug
SPECIALTY EFFECT: Adds Poison
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Bronze Shield           STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Fight}
{Fight,Specialty,Fight}
{Fight,Specialty,Specialty}
Unhide Monster: Siren (1st form)

NAME: Forza
LEVEL: 8                               EXP: 0
HP: 850                                GIL: 0
MP: 100                                SPEED: 37
ATTACK: 14                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 3                             MAGIC DEFENSE: 5
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Tackle
SPECIALTY EFFECT: 1.5 * Damage
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Power Drink             STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Fight}

NAME: Magisa
LEVEL: 8                               EXP: 0
HP: 650                                GIL: 0
MP: 200                                SPEED: 30
ATTACK: 14                             MAGIC POWER: 1
ATT. MULT: 5                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm, 
Berserk, Image(2), Image(1)
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Fire, Ice, Bolt, Aero, Drain, Regen
CONTROL: Can't
BLUE MAGIC: Aero
CATCH: Can't
DROP (ALWAYS): Whip                    STEAL (COMMON): Nothing
DROP (RARE): Nothing                   STEAL (RARE): Nothing
AI SCRIPT:
Condition:V00=00 & HP < 300{
     No Interrupt{
          Display Text: Magisa:  Honey, a job for you!
          Unhide Monster: Forza
     No Interrupt{
          Change Target:Single Enemy, Not self
          Regen
          Set V00=01
          }
     }
{Fire,Ice,Bolt}
{Aero,Specialty,Drain}

NAME: Galura (Waltz Tower)
LEVEL: 3                               EXP: 0
HP: 1200                               GIL: 0
MP: 100                                SPEED: 31
ATTACK: 15                             MAGIC POWER: 0
ATT. MULT: 9                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 7                             MAGIC DEFENSE: 4
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini, Sleep
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Rush
ENEMY SPECIALTY EFFECT
HP Leak
SPELLS: Toad
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Hi-Potion               STEAL (COMMON): Potion
DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
AI SCRIPT:
Condition:Status:Self:Toad{
     Change Target:Self
     Toad
     }
Fight
Condition:HP < 800 & HP Damage{
     No Interrupt{
          Fight
          {Specialty,Fight,Nothing}
          }
     }

NAME: Commander
LEVEL: 4                               EXP: 0
HP: 600                                GIL: 0
MP: 200                                SPEED: 25
ATTACK: 21                             MAGIC POWER: 10
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 10                             MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Mini
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: 
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing                 STEAL (COMMON): Mythril Sword
DROP (RARE): Regal Cutlass             STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Fight,Specialty}

NAME: Shiva
LEVEL: 11                              EXP: 0
HP: 1500                               GIL: 0
MP: 1000                               SPEED: 25
ATTACK: 40                             MAGIC POWER: 0
ATT. MULT: 6                           MAGIC MULT: 4
EVADE%: 0                              MAGIC EVADE%: 0
DEFENSE: 0                             MAGIC DEFENSE: 0
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Zombie, Aging, Sleep, 
Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: Ice
CAN'T EVADE: None
ELEMENTAL WEAKNESS: Fire
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Ice 2
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DRO