Final Fantasy V Walkthrough FAQ
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| Copyright 2007 Steven Marr |
| By Steven Marr (aka Xenomic)|
| xenomic@bigstring.com |
| kushara@bigstring.com |
| entity_of_chaos@hotmail.com|
| ankoku.no.ryu@gmail.com|
| ankoku_no_ryu@yahoo.com|
| AIM: Xenomic, AnkokuRyu |
| YIM: Ankoku_no_ryu|
| MSN: ShinXenomic@hotmail.com|
| |
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Legal Script
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All copyrights and trademarks are acknowledged where are not specifically
mentioned. If you wish to reproduce this document AS IS, you may do so after
asking my permission, and not for profit. If I see fit, I, however, will
revoke permission and ask for it to be taken down if necessary.
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Table of Contents
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To navigate to a separte section, use Cntrl + F and type in the bracket and the
corresponding letter at the end of each section.
1) Introduction [001]
2) Basic Information [002]
A) Controls
B) The Menu
1) Job
2) Ability
3) Item
4) Magic
5) Equip
6) Status
7) Config
8) Save
3) Statuses [003]
4) Tips & Tricks [004]
5) Walkthrough [005]
[World 1]
A) It All Begins.... [FAQ-001]
B) The Wind Shrine [FAQ-002]
C) Onward to Torna Canal [FAQ-003]
D) The Ship Graveyard [FAQ-004]
E) To Kerwin! [FAQ-005]
F) North Mountain [FAQ-006]
G) Walz and Walz Tower [FAQ-007]
H) Travel to Karnak [FAQ-008]
I) Fire Ship and Karnak Castle [FAQ-009]
J) Library of Ancients [FAQ-010]
K) To Crescent Town! [FAQ-011]
L) The Sand Tides [FAQ-012]
M) Breakpoint! Optional Stuff to do [FAQ-013]
N) To the Ruins of Ronka [FAQ-014]
O) The 4 Meteors [FAQ-015]
[World 2]
A) Solitary Island and Galuf's Mission [FAQ-016]
B) Battle on Big Bridge [FAQ-017]
C) Travel to Lugor [FAQ-018]
D) To the Moogle Forest! [FAQ-019]
E) Val Castle [FAQ-020]
F) Kelb Village and the Valley of Dragons [FAQ-021]
G) Surgate Castle and Zeza's Fleet [FAQ-022]
H) Barrier Tower [FAQ-023]
I) Gill's Shrine [FAQ-024]
J) Moore Village and Forest [FAQ-025]
K) Breakpoint! MORE Optional Stuff to do [FAQ-026]
L) X-Death's Castle....Confrontation! [FAQ-027]
[World 3]
A) Back Home [FAQ-028]
B) The Pyramid [FAQ-029]
C) The Great Optional Quest! [FAQ-030]
D) Island Shrine [FAQ-031]
E) Fork Tower [FAQ-032]
F) Easterly Falls [FAQ-033]
G) Great Sea Trench [FAQ-034]
H) The N-Zone [FAQ-035]
I) The Rest of the Optional Stuff [FAQ-036]
6) Items Locations [I+L]
A) Perishable Items [P+I]
1) Tonic
2) Potion
3) Ether
4) Elixir
5) Phoenix Down
6) Antidote
7) Eye Drop
8) Maiden's Kiss
9) Cornucopia
10) Soft
11) Holy Water
12) Tent
13) Cottage
B) Battle Items [B+I]
1) Giant Drink
2) Power Drink
3) Hard Body
4) Speed Drink
5) Hero Drink
6) Turtle Shell
7) Dragon Fang
8) Dark Matter
9) Magic Lamp
C) Other Items [O+I]
1) Dragon Seal
2) Omega Badge
D) Key Items [K+I]
1) Memento
2) Pendant
3) Canal Key
4) Adamantite
5) Dragon Grass
6) Whisper Grass
7) Elder's Branch
8) Sealed Book
9) Lithograph
10) Bracelet
11) World Map
7) Weapon [W]
A) Knives
B) Swords
C) Spears
D) Hammers
E) Axes
F) Katanas
G) Rods
H) Staves
I) Bows
J) Harps
K) Whips
L) Bells
M) Other Weapons
8) Helmets [H]
9) Armor [A]
10) Shields [S]
11) Accessories [Acc]
12) Spells, Songs, and Summons [SSS]
A) Black Magic
B) White Magic
C) Time Magic
D) Blue Magic
E) Summons
F) Songs
13) Job Classes and Abilities [JCAA]
14) Item/Equipment Locations (By Area) [IEL]
15) Enemy Locations [EL]
16) Enemy Group Data [EGD]
17) Special Section [SS]
18) The Perfect Gamers Section [PGS]
19) Shop Guide [SG]
20) Credits [C]
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1) Introduction [001]
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Years after this game has come out......I have decided to make
a FAQ for it......but why this old game, and why in this time
and age? Maybe nobody plays it anymore, maybe so. However,
this faq is merely here to serve those who are looking to complete
the game, find every secret the game has to offer, or just to merely
learn something new that they never knew about the game. So,
without further adieu, let us dive deep into this faq.
***NOTE!!!!!!!!!!!!!!***
Do note that while this IS a walkthrough, I will try to avoid
spoiling anything unless I have no way around it (you'll see at
certain points in this faq what I mean).
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2) Basic Information [002]
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A) Controls
--Outside of Battle--
Directional pad - Move character around, move cursor in menu
Start - N/A
Select - N/A
Circle - Cancel selected command, hold to run faster, return to
previous menu
X - Execute commands, talk to people, search contents in a
Treasure Box, ride and dismount various transportations, activate
switches, elevators, etc.
Triangle - Open menu
Square - Brings up the World Map if character is in possession
of a World Map and is on the world map.
L1 - Scroll up faster in menus, switch to different page in menus
R1 - Scroll down faster in menus, switch to different page in menus
--During Battle-
Directional pad - Select options
Start - Pause
Select - N/A
Circle - Cancel selection
X - Select selection
Triangle - N/A
Square - N/A
L1 - When held with R1, can escape from some battles, scroll
down through menus faster
R1 - When held with L1, can escape from some battles. scroll
up through menus faster
--Universal--
Start + Select + L1 + R1 - Soft reset
B) The Menu
This section is just a brief explanation of each of the different
functions of the menu. The following are all displayed in the
menu (not all are selectable at the start of the game though, and
some are not selectable during certain points in the game), and
in this order:
Job
Ability
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Item
Magic
Equip
Status
Config
Save
On the menu itself, you can change the rows of your characters,
as well as the position of them, by pressing left on the directional
pad to select a character, then pressing the X button (or whatever
you have your Selection button set to) twice (to change rows),
or press the X button once, then select another character to change
positions of them (note that this has no effect really, save for if
you change the position of the first character, that character's
graphics will be displayed on the field)
1) Job
This command will be grayed out (unusable) until you obtain
your first jobs at the Wind Shrine (which isn't very far into the
game). After you obtain your first Jobs, this is where you go to
change what Jobs your character is. The basis behind Jobs in
FFV are that each Job has specific strengths and weaknesses,
as well as specific abilities for them that the character can learn
by gaining Ability Points (ABP) and leveling up their current
Job class (for more information on Jobs and their abilities, see
the Job Classes and Abilities section of this FAQ).
2) Ability
This is where you can set any abilities you have learned from
a Job to your character. Almost all Jobs have only one slot
open for an ability, save for Mime (which has all 4 slots open)
and Bare (which has 2 slots open). For more info on Abilities,
see the Job Classes and Abilities section of this FAQ.
3) Item
Here, you can take a look at what items you possess, as well
as use items for various purposes. You can also sort items by
using the Sort command, or manually by selecting an item once,
then selecting another location and verifying it.
4) Magic
Here, you can see and use the various spells that you have
bought or received throughout your adventures. Only a few
spells work outside of battles, being as listed:
Cure
Cure2
Cure3
Raise
Arise
Toad
Mini
Telepo
Float
Antidote
Esuana
You can also cast some magic on multiple characters (and enemies
in battles) by pressing the directional button twice in that party
(for enemies, you'll need to usually select the enemy in the back
row, then press the directional button again left/right until the
cursor is blinking over the entire targeted party.
5) Equip
Here, you can equip your characters with various equipments,
including Weapons, Armors, Helmets, Shields, and Accessories.
There are several commands listed here as well:
Equip: This command is what you use to manually equip your
characters.
Optimum: This command automatically equips a character with
the best available equipment for their Job class. This is faster
than manual, but sometimes it'll equip things that you'd rather
not have equipped. Best to check after you use this command
what's equipped, or just do it manually.
Remove: Removes a specified equipment from a character.
Empty: Removes all equipment from a character.
When you are equipping a character, you'll notice that certain
values in the bottom right window will change. When a value
is yellow, it means that it went up, and when it is gray, it means
it went down. An explanation of each value can be found in the
Status section of this section.
6) Status
Here, you can view a character's current stats, along with how
much EXP they need to level up, what they can equip, and how
many abilities they have learned. Here's a brief explanation of the
status screen, going from top to bottom.
Level: Your character's current Level. When you Level up, your
character gets stronger, and various stats increase.
HP: Hit Points. This is your character's life. When this hits 0, the
character is considered KO. If all characters are at 0 HP, the game
is over.
MP: Magic Points. This is what you use to use magic and summons.
When you have an insufficient amount to cast a spell or summon,
that spell or summon will be grayed out and cannot be used
until you restore your MP using spells or items such as Ethers
or Asper.
Your EXP: Shows the total amount of EXP your character has.
For Level Up: Shows how much EXP that character needs to
reach the next Level.
Learned: This is the total number of abilities your character has
learned from Jobs.
Can Equip: Shows what types of equipment you can equip.
And this is a brief explanation of each stat and what they do:
Vigor:
Speed: Affects the amount of time you have to wait between
turns.
Stamina: Affects your Regen rate, as well as your max HP.
Magic Power: Affects the damage of your Magic attacks
Battle Power: Affects the damage of your Physical attacks.
Defense: Affects the amount of damage you take from Physical
attacks.
Evade: Affects the odds of you dodging a Physical attack.
Magic Defense: Affects the amount of damage you take from
Magic attacks.
Weight: This also affects the amount of time you have to
wait between turns.
7) Config
Here, you can set up the way the ATB flows in battles, the way
buttons work, and several other neat features. Here's a brief
explanation of each option:
Battle Mode: This is where you set how battles flow. Selecting
Wait will cause time to stop while you have a menu open, while
having Active selected will keep time going even when selecting
commands in battle.
Battle Speed: This is where you set how fast or slow time flows
during battle, with 1 being the fastest and 6 being the slowest.
Message Speed: This is where you set how fast or slow messages
in battle are displayed, with 1 being fastest and 6 being slowest.
Command Setting: This is where you can select between two
different Battle Command screens. Window is the default setting,
where commands in battle will be shown in a column, and are
accessed by pressing up/down, and Row and Defend are selected
by pressing left/right, while Short makes it so that commands are
selected by pressing Up, Down, Left, or Right on the directional
pad, and Row/Defend are selected using L1 and R1 respectively.
Gauge: This is where you can change what the HP window for
your characters look like in battle. On shows the time remaining
until attack in gauges while Off shows the Current/Maximum HP
and the ATB gauge will be missing.
Sound: Used to switch between Stereo and Mono sound outputs.
Cursor: Setting this to Reset will put the Cursor at the very
top command in the Battle Menu window, while Memory will
keep the curor in the last position it was at on the screen.
Re-Equip: Used for when you changed Job or Abilities. When
set to Optimum, the game will automatically equip the best
possible (though not always practical) equipment according to
that Job. When set to Empty, every piece of equipment will
be removed from the character.
Controller: This is used to set whether or not you will play the
game by yourself or with other players. Single is used for only
one player, while Multi is used for two players. When Multi is
selected, the player can assign each character's command during
battle to any player.
Window Color: Used to customize how the window looks.
8) Save
Used to save your game. There are two functions to this:
Memo: This is a quick save, and will not stay if the power is
shut off (but is faster to load than a normal save). Used for when
you want to continue the game faster.
Slot 1/2: This is where you do the actual saving of the game.
Pretty easy section, no? ^^
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3) Statuses [003]
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This section is just to merely explain the different statuses
found in FFV:
Non-Recoverable (these do no go away after battles):
Knockout: Character's HP is at 0, and character is lying dead.
If all characters are in this status, the game is over. Can
be recovered from by using Phoenix Downs, Raise, Arise, Tents,
Cottages, or Inns.
Petrify: Character is turned to stone and cannot perform any
actions. If all characters are in this status, the game is over. Can
be recovered from by using Softs, Esuana, Tents, Cottages, or
Inns.
Toad: Character is turned into a frog and cannot cast any magic
except for Toad, and has their attack/defense reduced significantly.
Can be cured by using Toad, Maiden's Kiss, Esuana, Tents,
Cottages, or Inns.
Mini: Character is a miniature version of theirselves and their
attack/defense are significantly reduced. Can be cured by using
Cornucopias, Mini, Esuana, Tents, Cottages, or Inns.
Poison: Character loses HP every turn and turns purple. Can
be cured by using Antidotes, Antidote spell, Esuana, Tents,
Cottages, the Monk ability Chkra, or Inns.
Dark: Character is blind and their Hit Percentage is reduced. Can
be cured by using Eye Drops, Esuana, Tents, Cottages, Inns,
or the Monk ability Chkra.
Zombie: Character becomes undead and starts attacking allies.
If all characters are in this status, the game is over. Only curable
by Holy Waters.
Recoverable (disappears after battle):
Age: Character begins to age rapidly (hair turns white), and their
stats decrease every turn. Can be cured by Esuana.
Silence: Character cannot cast magic. Can be cured by using
Esuana or Echo Screens.
Sleep: Character falls asleep and cannot perform any actions until
awoken. Cured by a physical attack or Esuana.
Paralyze: Character cannot move. Cured by Esuana.
Confuse: Character spins in circles and randomnly attacks allies
or heals foes. Cured by Esuana or by a physical attack.
Gradual HP Loss: Character constantly lose HP at a rapid rate.
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4) Tips & Tricks [004]
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1) Save often! You never know when you're going to end up
screwing up somewhere or forget something that you can't get
later
2) Make sure to watch what you have equipped! Sometimes,
having the most powerful armor or weapon isn't a good thing,
as these can easily backfire on you, or have special effects that
you are unaware of (I'm looking at you Bonemail! .V.)
3) Take time to learn abilities! It's best to have everyone in your
party to level up one job together rather than have them level up
different jobs. This way, your party can stay synchronized and
be able to do what the other can't if they're taken out of the fight.
4) Search thoroughly! You never know when there's a powerful
piece of equipment laying around, and sometimes, they're not
even in treasure chests.
5) Stock up on items! You don't want to go into a long dungeon
with only 10 Phoenix Downs and no Potions, do you? I didn't
think so....
6) Steal often! Even if what you steal isn't worth equipping, it
may be worth Throwing or selling!!!
7) Make multiple saves! Keeping 2 or 3 saves is sometimes a
good thing. As with Tip #1, you may want to go back and get
something that you forgot about, or maybe you want to try a
different strategy on a boss.
8) Take time to get 5 of every equipment in shops! I'm not joking
here. Yes, it can be tedious, but making sure you have enough
of everything to fully equip your party can be very, VERY useful.
For Weapons though, it may be best to get 9 of each (due to
the Ninja's 2-Swords ability).
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5) Walkthrough [005]
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***NOTE!!!***
Remember, I will try and refrain from spoiling ANYTHING in
this faq unless it's impossible to do so! I want you to enjoy the
story with the bare minimal spoilers!
A) It All Begins.... [FAQ-001]
Enemies:
[Tycoon Meteor]
Goblin
[Pirate's Hideout]
Steel Bat
Diablo
Stroper
Treasures:
[Tycoon Meteor]
Phoenix Down
[Pirate's Hideout]
Leather Cap
Story begins, you find out what happens, then you get your
first character (promptly named ????). You can actually save
before you go to your destination, though you shouldn't really
have to worry that much. Enter the meteor when ready, and
you'll be forced into your first fight. Promptly dispose of the
Goblins, and go through the story. After you gain control of
your main character (you'll be able to rename him), search
around the bottom right corner of the meteor area till you find
a hidden passage to a treasure chest that contains a Phoenix
Down. Head back to Boko, and head west then north. You'll
come across a small passage, in which you'll be forced to fight
more Goblins. Nothing difficult at all so far. After the events,
you'll have Reina and Galuf join you. Head north to the cave
and save if you'd like before you head in.
**PERFECT GAME NOTE #1**
DO NOT LOSE THE KNIFE THAT REINA HAS!!! It is the only
Knife in the game. You will not get another one. I repeat, DO NOT
LOSE THE KNIFE THAT REINA HAS!!!
**END NOTE #1**
This area isn't too terribly difficult to navigate. In the first area,
there's a recovery spring that'll restore all of your party's HP and
MP (though MP is useless right now), so you can level up here
a bit if you so choose. Up to you, though I'd recommend leveling
up to Level 3 or 5 at least. Navigate your way to the end of the
cave (make sure to pick up the Leather Cap along the way).
Once you've reached the Pirate's Hideout, just head along the
boardwalk to the ship, since you can't do anything else right now,
and proceed with the storyline. Once you get control of the ship,
you'll have Faris join your team. When the pirate asks if you want
him to drive you to the Wind Shrine, say no, since you'll want
to take a quick stop at Tule Village to the west.
---TULE VILLAGE---
Enemies:
Goblin (Hall of Beginners)
Treasures:
Tent (Hall of Beginners)
Phoenix Down (Hall of Beginners)
Tonic (Hall of Beginners)
Ether (Hall of Beginners)
100 GP (Hall of Beginners)
Leather Shoes (Hall of Beginners)
150 GP (Outside of Inn, in a barrel)
Tonic (Outside of Zok's House)
Tent (Outside of Zok's House)
Leather Shoes (Outside in a hidden box. To get this, you must
head to the right of Zok's house and head north through the
side of the trees)
Make sure to buy everything here that you can, including all
spells. If you cannot buy something, go fight outside of the
village until you earn enough Gil to do so. These will help make
your characters pretty strong before the Wind Shrine. Also, make
sure to visit the pub and play the first piano here. In order to do
this, you'll need to sit on a stool next to where the dancers are
dancing to make them leave the stage.
After you are done here, head east then north till you hit the
Wind Shrine.
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B) The Wind Shrine [FAQ-002]
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Enemies:
Black Goblin
Mauldwin
Money Mage
White Snake
Treasures:
Tonic x5 (Talk to man in left room left of pot on 1F)
Tent (2F)
Leather Cap (3F. On the 2F, where the path divides to the left
and right, go right and up the stairs)
Broadsword (3F, in room on left)
Staff (4F, hidden out of sight. To reach, head to the bottom
right corner of the area, and look for a hidden passage that
leads to the right).
[Pirate's Hideout]
Tonic x10 (Pirate wandering around in Pirate Cave)
Ether
300 GP
Tent
[Skip storyline]
On the first floor, in the left room, if you check the pot, your
HP and MP of your party will be completely recovered. Also,
talk to the man to the left of the pot to receive 5 Tonics. Head
up to the next floor and grab the Tent here. Proceed onwards
to the next room. Here, you'll encounter your first save point in
the game. You don't really need to use this, but if you need to,
then do so.
Continue onwards and go to the right, where you can pick up a
Leather Cap, then go back to the previous room and all the way
to the left and up those stairs. Note that the wall next to the first
door you see is a secret passage, which is a great shortcut if you
don't want to go all the way around. Take it and go into that door
and pick up the Broadsword that's in the treasure chest. After
this, engage the monster at the staircase to fight your first
boss.
Boss Battle: Wing Raptor
Level: 1/2
HP: 250
Item Drop: Phoenix Down
Item Steal: None
This boss isn't too hard. If you took time to level up and get
Tonics beforehand, as well as the equipment from Tule, you can
blow through this boss rather easily. When it closes its wings is
when you want to stop attacking, as it'll counterattack with Air
Wing. Take that time to restore your HP, and when it opens its
wings, attack it. Pretty simple boss.
After the fight, head upstairs. At the Crystal room, you'll get to
watch an event and get your first Jobs. Now, don't take the
teleporter in the back. Instead, fight your way back downstairs.
You'll be doing some things first right now.
Make all of your characters a Blue Mage and fight a Black Goblin
in the Wind Shrine to try and learn Goblin Punch. Then, fight a
Mauldin and learn Aero from it. After that, you can leave the
Wind Shrine. Now head back to Tule and visit Zok's house, and
follow the events here. After you receive the Canal Key, head
back to the ship and back to around the Pirate's Hideout. Search
around this area till you find an opening between the mountains
and walk your way back to the Pirate's Hideout. In the first part
of the cave, fight until you learn Red Feast from the Mercury
Bat. Head back to where you find the pirates and grab all of the
treasure here (there is a switch to the left of the entrance you'll
need to press to get some of the treasure here, and talk to one
of the pirates roaming around to get 10 Tonics), then head back
out to the ship.
After you have done everything, you may want to try and
level each of your class to Level 1. If not, then change to Monk
and head towards Torna Canal.
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C) Onward to Torna Canal [FAQ-003]
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Enemies:
Soccer
Octofist
This is a very straightforward area. Keep going until you have
an event, then you'll face your second boss of the game.
Boss Battle: Karl Boss
Level: 5
HP: 650
Item Drop: Tent
Item Steal: None
This can be a rough fight if you're not ready. His Screw attack
will put your character into single digit HP, which you'll want to
recover from quickly, and his Tentacle attack paralyzes a character.
Monks can deal with him extremely fast, so if you have a lot
of Tonics, then use Monk or Knight class. If not, then have one
or two characters a White Mage, and the other two a Black Mage,
Monk, or Knight. This boss will fall in no time.
[Skip storyline]
After the storyline, you'll end up in the Ship Graveyard.
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D) The Ship Graveyard [FAQ-004]
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Enemies:
Skeleton
Lumber Beast
Crystal Slugs
Psycho Heads
Treasures:
World Map (Found inside one of the ships)
Flail (1st area, south of where the first rock is)
Tent (Inside the inners of the first wrecked ship)
990 GP (Check the barrel marked with a skull on it)
Phoenix Down (Room north of yellow light in the area with
the skull barrel)
Tonic
Antidote x2 (Room next to World Map room)
Phoenix Down (Room next to World Map room)
Here, head to the rock that's a little south of where you are, and
check it or just stand there, and more rocks should appear. Grab
the Flail in the treasure chest here, then head back and go to the
inners of the wrecked ship's cabin. Continue onwards down
inside the ship and pick up the Tent inside the room with the
yellow light. Exit this room and head right and down through
the door to trigger an event, in which you'll have to navigate
your way through water. You'll need to enter the water from
the far left, and you'll find the entrance to the next area near
the bottom-right of the ship. In the next area, check the skull
barrel to get 990 GP and continue your way up and around the
ship till you find the path to the yellow light. Go straight up from
the yellow light to another room, and grab the Phoenix Down
here. Head back and go into the yellow light. In this room,
head straight down, and at the very bottom right corner of this
area are the stairs to the next area. Grab the Tonic from the
treasure chest in this area, then head up to the next flight of
stairs. Head south of here, but beware of holes in the floor.
Here, an event will trigger, and you'll be able to rest here
freely afterwards.
After the event, head through the door above the beds. I'd
recommend using the save point here, in case. Head up until
you reach outside of the ship again, and search around for a
path to the ship below you. Enter this ship and pick up the
World Map here (it's the only one in the game), then head back
out. Go to the lower-right corner of this room, and pick up the
Phoenix Down and 2x Antidotes, then head back out and continue
to the right. Open the treasure chest here, then heal up and head
north. You'll trigger an event, and have to fight your next boss.
Boss Battle: Siren
Level: 2
HP: 900
Item Drop: Bronze Armor (Normal), Bronze Shield (undead)
Item Steal: None
This boss can be tough if you're not at a decent level. Level 8-10
should be good enough to tackle Siren. Monk is the best class
to use against her, though if you're short on healing items, it'd
be best to have 2 White Mages, and have 2 Monks. You can
have a Black Mage if you want, but Monks are the most powerful
class at this time. Relentlessly attack Siren, and heal when
neccessary, and she'll fall rather fast. When she turns undead,
if you have a White Mage, you can cast Cure on Siren to deal
damage to her. Another reason you don't really want to use
a Black Mage is due to Siren's ability to cast Mute in this
fight. Easy fight still.
After the battle head north to the World Map. Or if you wish,
you can fight a few more battles here to try and win some Elixirs
from Crystal Slugs and Lumber Beasts, or Dirks from Skeletons.
= = = = = = = = = = = = = = = = = = = = = =
E) To Kerwin! [FAQ-005]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Big Horn
Gatlings
Tatoo
Treasures:
Antidote (2nd barrel outside
Cottage (Behind man at Dock. Cannot get till World 3)
Ice Rod (Hidden path at dock)
1000 GP (Inside Pub, secret passage)
You'll have to trek your way south to get to Kerwin. You can
head north if you want, but that's to North Mountain, which
you don't want to go to yet.
At Kerwin, make sure to grab the Antidote and Ice Rod. You
won't be able to grab the Cottage here till World 3, since the man
at the dock won't move till then. Stock up on all equipment
here that you can, then head north to North Mountain. Also,
play the 2nd Piano here, and grab the 1000 GP hidden in the
pub (you'll find a secret passage here. If you can't find it
naturally, use the Thief class to do it).
= = = = = = = = = = = = = = = = = = = = = =
F) North Mountain [FAQ-006]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Ghilacat
Rock Cutter
Stones
Cockataur
Treasures:
Phoenix Down (South of 2nd screen)
Soft (2nd screen, before next area)
To get to here, you can head north of Kerwin. Easy enough to
find.
North Mountain is relatively easy to navigate. You may want
a Thief here so you can steal some Silver Glasses from the
Stones enemy. Also, have a Blue Mage here as well as an Ether
if you want to learn Flash from the Stones. Other than that, this
area isn't too hard to go through. Make sure to use the Save
Point before you move on, since there will be a boss battle right
after it. Make sure to grab all treasures as you go. Also, make
sure to not step on any of the flowers. These will poison your
entire party!!! Right now, you should be around Level 8-10.
Boss Battle: Magisa, Faltzer
Level: 8/8
HP: 650/850
Items Drop: Whip, Power Drink
Items Steal: None
Note that Reina starts this battle Poisoned, so cure that. If you
kill Magisa early enough, Faltzer will not show up, but it doesn't
make too much of a difference if he does. You can easily hammer
them both away with Monks, or a combination of Knight, 2x
White Mage, and Blue Mage/Black Mage/Monk. Not a very
hard fight at all. Regen at best will only be a nuisance.
After the fight, continue onwards, and you'll gain control of the
dragon. Before you head to Walz, you'll want to make a quick
pitstop. ^_^
_______________________________________
Tycoon Castle
_______________________________________
Treasures:
Potion (1F)
Maiden's Kiss (4F)
Ether (4F)
Elixir (4F)
Phoenix Down (4F)
Cottage (Study rooms)
Ether (Study rooms)
Elixir (Study rooms)
Phoenix Down (study rooms)
Shuriken (Hidden Storage room)
Katana (Hidden Storage room)
Monster Bell (Hidden Storage room)
Healing Staff (Hidden Storage room)
Cottage x2 (Right-side storage room)
Make your way back to where Tycoon Meteor is, and you'll
be able to fly right over the meteor and be able to enter the
castle here. Go through the storyline, then pick up ALL of the
treasures here. You'll want to do this now, since there's a lot of
useful things that'll help you later on. Also note that there are
2 of the 4 hidden treasures here (you'd have to search EXTREMELY
well to find these). They aren't anything special, but for a Perfect
Gamer, these are needed to get a 100% Treasure rate. To find
these, outside of the castle, where all the people are wandering
about, search along the right wall BEHIND the trees and you should
find a secret passage.
After you have gotten everything from here, head towards
Walz.
= = = = = = = = = = = = = = = = = = = = = =
G) Walz and Walz Tower [FAQ-007]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
[Walz Castle]
Harpy (Basement)
Ice Soldier (Tower)
Elf Toad (Tower)
[Walz Tower]
Ricard Mage
Y Burn
Treasures:
[Walz]
Silver Glasses (House on far left of town)
[Walz Castle]
Speed spell (Basement)
Elf Cloak (Basement)
1000 GP (Basement)
1000 GP (Basement)
Tent (Storage)
490 GP (Storage)
Phoenix Down (Storage)
[Walz Tower]
Silk Robe (5F)
Maiden's Kiss (5F)
Ether (9F)
Silver Arm Band (9F)
As usual, buy everything from Walz. You'll notice that there's
magic that you can't use yet, which means that you'll be getting
new Jobs soon. Buy them anyways, and if you can't buy something,
go out and fight some. Make sure grab the Silver Glasses from
the house on the far west of town from the pot! When you've
gotten everything from Walz, head to the castle and trigger all
events. Make sure you save and have all party members as Thieves.
Reason being that when you go to the basement, there is an enemy
that you cannot beat (the only enemy in the basement), and you'll
want to run as fast as possible. Also, make sure you check the
tower out behind the castle. You can learn Toad Song from the
Elf Toads here for your Blue Mages, but there's an even greater
reward to be had. If you think you're strong enough, you can
challenge Shiva and try to win her as a summon. Note though,
you'll probably have to be around Level 15-18 to be able to stand
a decent chance, and she has 3 powered-up Ice Soldiers with
her. Fire will be your best bet there, as well as having a White
Mage with Healing Staff equipped and having 3 Monks all
concentrate on killing one Ice Soldier at a time. Make sure you
have plenty of Tonics and Phoenix Downs!
***NOTE!!!***
DO NOT RELEASE LONE WOLF! Doing so will have some
treasures stolen from you later in the game. These don't count
towards the total Treasure rating of the game, but some of the
things you can get, like the Shock Whip in Jacole Cave, are pretty
useful.
***END NOTE***
After your done with Walz Castle, head over to Walz Tower.
Walz Tower is very straight-forward, and the enemies shouldn't
pose any threat to you. Pick up all treasures, since you won't
be able to do so after you beat the boss, and make your way
up to the top.
Boss Battle: Garula
Level: 3
HP:1200
Item Drop: Potion
Item Steal: Tonic, Potion
Pretty powerful, but helpless if you use Toad Song on him. If
you don't have Toad Song, then 4 Monks with Level 1 or 2
White Magic should work well enough. If you REALLY want to
be mean, you can sit there and defend, let Garula hit you, and HOPE
that your Monk counterattacks. Keep at least 4 Phoenix Downs
with you if you don't think you can handle this boss.
After the events that follow, you get more Jobs, which you should
promptly level up to Level 1, and your other Jobs to Level 2 or 3
now before you head out to investigate the meteor.
= = = = = = = = = = = = = = = = = = = = = =
H) Travel to Karnak [FAQ-008]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Wild Dog
Zuu
Landwort
***NOTE!!!***
The forests around Karnak are the best places to level up and
gain money fast at this point in the game. Also note that Wild
Dogs are weak against Fire, so using Fire against all of them
twice will wipe them out. Great for early on in the game.
Also note that you can learn the ???? Blue Magic from Wild
Dogs now. I'd recommend using the time to Level each of your
classes to these (as well as level your characters up to at least
Level 15-20 if you wish):
Knight: Lv2
Monk: Lv2-3
Thief: Lv2-3
Berserker: Lv1
Sorcerer: Lv2-3
White Mage: Lv3
Black Mage: Lv3
Time Mage: Lv3
Summoner: Lv3
Blue Mage: Lv2
Red Mage: Lv2
Of course, you don't HAVE to do this. This is more for those
(mainly Perfect Gamers) who want to go through pretty much
the rest of World 1 without any problems. You can also opt to
wait until you get your other Jobs, but that's up to you. To kill
faster, get some Fire Rods at Karnak to power up your Fire spells.
Also now would be a good time to really stock up on items
(especially Phoenix Downs and Tents) for later on.
The path to Karnak is pretty straight-forward. Make sure to play
the 3rd piano at the pub in Karnak! Once you reach
Karnak, try and buy something, and you'll be thrown in jail.
[Skip storyline]
After all events, return to Karnak and buy everything that you
need. If you don't have money, go fight Wild Dogs until you
get enough. Now is the best time to buy stuff, since after the
Fire Ship, they'll be more expensive. After you've done everything,
head to the Fire Ship.
= = = = = = = = = = = = = = = = = = = = = =
I) Fire Ship and Karnak Castle [FAQ-009]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Cool Dust
Defeater
Mottle Trap
Poltergeist
Treasures:
[Fire Ship]
Mythril Gloves (first room in Fire Ship)
Cottage (main first area of Fire Ship)
Elixir (down the stairs in the main first area of Fire Ship)
Elixir (Up the stairs and along path in the main first area of the
Fire Ship)
Phoenix Down (2nd area of Fire Ship, after 1st set of lifts)
Green Beret (In the area with the 4 different shafts, go through
the middle door and follow the path to get this)
Thief's Glove (in the area with the 4 shafts, take the 3rd shaft)
Moonring (Up the stairs in the area before the save point)
Elixir (Room with multiple platforms)
I would recommend to be around Level 12-15 if you don't want
to struggle too much here. I was Level 19 cuz I took time to train
and gain levels on my classes (I actually got all 4 of my characters
to Level 1 Berserker. Why? Automatic fighting makes things
easier to do). Also, note that in the Fire Ship, you can learn
Flash from the Cool Dusts if you don't have it yet, and you
can learn Exploder from the MottleTraps by casting Bolt on
them. Also, in Karnak Castle, you can potentially learn Aero,
Aero2, and Aero3 from Gigas (though you don't have much
time to mess with getting all of them), and you can learn
Doom Claw from Death Claw.
Anyways, head inside the Fire Ship, and when
you reach the actual interior of the ship (you'll notice by the
different layout of the ship), go inside the first door you see
and pick up the Mythril Gloves. Exit this room and head up to
grab the Cottage in the treasure chest. Head over to the stairs
and grab the Elixir down here. Head to the lower left of the main
area, go up the stairs, and follow the path to get another Elixir.
Head back to the main area, and take the door at the top of this
area. Flip the switch to your left here, and continue onwards,
grabbing the Phoenix Down along the way. Go on the next
set of lifts, and climb up through the shafts. Go on the next
set of lifts, and in this area, you'll have to choose which shaft
to ride. Note that if you want all of the treasures in here, you'll
have to do this part multiple times, though the rewards are
good. Before you do anything with the shafts, take the middle
door and follow the path here to grab the Green Beret, then
to the right of the treasure chest, ride the conveyor belt and
go back the way you came. In the room with the 4 shafts again,
take the third shaft to grab the Thief's Glove. Backtrack to the
room with 3 shafts again, and take the 2nd shaft. Go up the
stairs here and grab the Moonring, which is an excellent weapon
for Thiefs right now, and then backtrack and go through the
door in the previous room. Save here, and then move onwards.
In this area, you'll have to flip several switches in order to progress.
Step on the first platform and flip the switch here, then flip
the switch after this to move the platform for the treasure chest
over. Step on the next platform and flip the switch here, then
flip the left switch in the next area. After this, flip the right switch,
step on the platform, and flip the switch here. Grab the Elixir
from the treasure chest here, then head on to fight the next
boss.
Boss Battle: Liquid Flame
Level: 19
HP: 3000
Weakness: Ice
Absorbs: Fire
Item Drop: Fire Skill (1st form), Fire Rod (2nd form), Fire Bow
(3rd form)
Item Steal: None
This boss really isn't too hard, but can be if you don't pay
attention to what you're doing. You can easily beat this guy
using a straight team of Monks, or you can play it safe and
strategically by having your team set up with one Sorcerer,
one Monk/Black Mage, and 2 White Mages. Note that after
you hit Liquid Flame, it'll change to a different form after using
an attack. While in human form, it'll counter with Blaze if you
damage it, while in hand form, and it'll normally attack with
Charge or Blaze. In Tornado form, it'll constantly hit itself with
Fire2 to recover HP. In Hand form, it'll attack your party with
Fire2. Not much strategy except to make sure your HP never
falls below 200, since Blaze or Fire2 can easily wipe you out.
Also note that in Hand form, it is immune to elemental magic
except for Fire and will only change forms if you manage to
hit it with a physical attack.
After the battle, you may want to go back to the save point
and save. The next part is a timed event, and if you want to
grab everything here, then you'll have to be fast.
______________________________________
Karnak Castle Escape
______________________________________
Enemies:
Karnak
Sergeant
Sorcerer
Gigas
Iron Claw
Treasures:
2000 GP (B2; treasure chest in bottom left prison)
Elixir (B2; Upper right prison in 1st room)
Ribbon (B1, treasure box on left)
Shuriken (B1, treasure on right)
2000 GP (2F, left path)
Elixir (2F, left path)
Elixir (2F, left path)
Elf Cloak (Left tower)
Elixir (2F, right path)
Elixir (2F, right path)
Elixir (2F, right path)
2000 GP (2F, right path)
Hunting Knife (Right tower)
Esuana spell (1F, left chest)
Lightning Skill (1F, right chest)
You have 10 minutes to escape the castle. Not hard, unless
you want to try and grab everything in the castle, which is a
LOT of stuff, and for Perfect Gamers, this is a must. You'll be in
auto-run, so no need to worry about holding the dash button
in. If you get into a fight outside of a treasure chest, just run.
For many of the enemies in this place, just stick to using Monks
to deal with them. After you've grabbed all of the treasures,
make your way to the exit and prepare to fight a boss you can
actually escape from.
Boss Battle: Sergeant, Karnak x3/Iron Claw
This isn't hard. If you kill the Sergeant before you kill all the
Karnaks, you won't have to fight Iron Claw. Even so, if you
want to get the Doom Claw spell, you'll want to fight Iron Claw.
He's not hard to deal with really aside FROM Doom Claw itself.
After you escape the castle, you win receive more classes,
which I would recommend to level up to at least Level 1 or 2.
Now you'll want to head back to Karnak. There's a new salesman
here that sells new stuff. You can also now get the Fire Rod that's
hiding in a barrel on the wall in Karnak.
After you are done buying stuff and training, head west to
the Library of Ancients.
= = = = = = = = = = = = = = = = = = = = = =
J) Library of Ancients [FAQ-010]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
[World Map]
QuadrHarpy
Mythril Dragon
[Library of Ancients]
Page32
Page64
Page128
Page256
Treasures:
Ifrit (summon)
Ether
Ninja Suit
Phoenix Down
A few things you can do on the way to the Library of Ancients.
In the desert, you can learn the powerful Aqua Rake spell from
the QuadrKimera. However, this enemy is pretty powerful, so you'll
need to be at a high enough level to learn it, as well as strong
enough to take out the QuadrHarpy.
In the forests outside of the Library of Ancients, you can learn
Pep Up from the Mythril Dragon if you use Control on it (learned
from Level 2 Trainer).
At the Library of Ancients, use the recovery pot on the second
floor, then head up to the top floor and defeat the monsters in
the book here. If you're lucky, you can learn L5 Death from
Page64, Aero2 from Page32, and Guard-Off as well as Moon
Flute from Page256. If you can't learn them here, you'll be able
to in the rest of the dungeon. Get L5 Death now especially,
since Level magic are harder to get as your levels get higher.
Also, make sure that everyone isn't on a level that is divisble
by 5....
Once you're done with the top floor, head to the labyrinth beneath.
This area isn't too tough to navigate. For the first part, just
run into the shelf to move it, then go to the left and step on the
little missing spot in the self here to move the other self back.
Make your way through the empty spots of the self to the
ladder, and walk to the far right on top of the selves to move
the self again. Lastly, check the 2nd bookself to open the path.
In the next area, be sure to pick up the Ether here, and continue
to the next area. In this area, you'll want to examine the ladder
to open a passage that'll lead you straight to Ifrit.
Boss Battle: Ifrit
Level: 22
HP: 3000
Weakness: Ice
Item Drop: Fire Skill
Item Steal: Phoenix Down
This fight can be tough. You'll want to be able to heal, so keep
at least one or two people who can use White Magic Lv3.
Ice2 and Shiva do a great deal of damage against Ifrit, and
physical attacks work just as well. Not TOO hard yet.
After the fight, return to the previous area, climb down the
ladder and enter the other door. The bookself will allow you to
pass through this time. Before you take the upper path, head
to the left and down to grab the Ninja Suit here. Return to the
previous room and take the upper path this time. In this area,
go down and left, and then grab the Phoenix Down and go
to the door on the right. Go to the next area, and just run into
the 2nd bookself. Move to the far right and go up, and examine
the bookself to move the other bookself back. Examine the
last bookself here, and you'll get into a forced fight. After you
win this fight, use the Save Point and continue onwards. You'll
see Mid, but will have to fight yet another boss.
Boss Battle: Biblos
Level: 24
HP: 3600
Weakness: Fire
Item Drop: Hard Body, Cornucopia
Item Steal: Dark Matter
This fight isn't really that hard at all. Fire2 and Ifrit works extremely
well here. Make sure to keep your HP up around 250 or so to avoid
being wiped out though! Also note that you can learn Magic
Hammer from Biblos, though he rarely uses it. Biblos' strongest
attack is Wind Slash, which will do up to 250 damage to your
entire party, and he also uses Thread which causes Slow on
a character. Also note that he'll start using Drain when running
low on HP after being hit.
After the fight, continue on with the storyline, then head back
to Karnak and go to the top floor of the Pub to initate more
storyline. Then after this, stock up on any items that you might
need, and head to the Fire Ship.
= = = = = = = = = = = = = = = = = = = = = =
K) To Crescent Town! [FAQ-011]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
[Ocean]
[Around Crescent]
Crescent
Bio Soldier
Double Lizard
Treasures:
Strength Song (Get from Bard in house in bottom-right
house of town)
Once you get the Fire Ship under your control, it's time to
head towards Crescent Town. If you take a look at your map,
Crescent Town is....well.....where there's a crescent island.
Where's that? That would be the bottom-right dot on your
map. Navigate your way there, and when you enter the town,
you'll find that the Fire Ship sinks! Sucks, huh? I'd recommend
stocking up on items now, as well as the latest equipment, and
if you want, try and fight some battles against Crescents. These
enemies rarely drop the Death Sickles, but these are the most
powerful axes in World 1. I'd recommned getting at least 4 of these
for your party. Play the piano in the bard's house in town, and
talk to the Bard to get the Strength Song.
After you're done with everything, head to the forest south
of Crescent, and you'll get some more Jobs. After you get the
Black Chocobo, instead of going back to the Library of Ancients
right away, head northwards till you hit the Wind Shine, and
go slighty to the west of the Wind Shrine to find Rikks Village,
which is only accessible via Black Chocobo.
__________________________________
Rikks Village
__________________________________
Treasures:
Temptation Song
Here, stay at the Inn to trigger some storyline, and afterwards,
head towards Butz's house, talk to the Bard, and then examine
the book to trigger even more storyline. After that, talk to the
Bard again to receive the Temptation Song. You'll want to make
sure you get this before you go to World 2, since you cannot
get this after that.
Head back to the Library of Ancients, and trigger more events,
then head towards the Sand of Tides west of the Library of
Ancients.
= = = = = = = = = = = = = = = = = = = = = =
L) The Sand Tides [FAQ-012]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Sand Bear
Sand Killer
Sand Boil
[World Map]
Bomb
Save before you enter, as the first thing you'll do is enter
a boss fight.
Boss Battle: Sand Worm
Level: 18
HP: 3000
Item Drop: None
Item Steal: None
A tip here; DON'T USE MAGIC! This will cause the Sand Worm
to hit you HARD. Also, avoid hitting any of the holes that the
Sand Worm is not in. Otherwise, the Sand Worm WILL counter
with Demi. Best tactic here is to wait until AFTER the Sand
Worm changes holes to attack it. Make sure to keep your HP
at least around 200, as the Sand Worm's Quicksand attack will
do 60 HP to all party members and will put them in Gradual
HP Loss state.
This area is pretty confusing if you don't watch your path. Just
keep an eye on which way the sand is flowing, and you should
be able to make it to the other side relatively easily.
Also note that you can steal the Javelin from the Sand Bear here,
which is the strongest spear in World 1, and can only be gotten
this way. If you don't get them now, you can always get them
in World 3.
Once you manage to get to the other side of the Sands of Tides,
head south to reach Gorn Town. Note that if you haven't
learned it yet, you can get Exploder from Bombs.
________________________________________
Catapult
________________________________________
Treasures:
Shuriken x2
Mini spell
At Gorn Town, follow the king until you drop into Catapult. Just
go through the storyline, and afterwards, make your way through
Catapult (it's pretty straightforward). In the area where you see
a switch, instead of going through that door, head around to the
back and you'll be in a room with 3 doors. The middle room acts
as a free inn, so use it now if you want. Here you'll have a little
puzzle to do, which is easy enough if you follow the instructions.
To start this, you'll need to try and push the switch in the left
room.After claiming your treasures, go save and continue onwards.
You'll meet your next boss. Make sure to have at least one Thief
in your party, and possibly a Knight, to make this go a lot faster.
Boss Battle: Clay Claw
Level: 43
HP: 2000
Weakness: Lightning
Item Drop: Ice Bow
Item Steal: Coral Sword
Reason for a Thief here is that you want to steal the powerful
Coral Sword that this boss has. And why the Knight? Well,
after you steal the Coral Sword, equip it to your Knight, and
watch as the damage skyrockets against it! Watch for this boss'
attacks, as it fights similary to the Karl Boss. Tail Screw will
put a character into single digit HP, so heal that quickly. You'll
want to make sure that you have strong physical fighters, otherwise
you won't make a dent in this boss.
After the fight, go through more storyline events, and the
airship will be yours. After you gain control of the airship, head
to where Gorn Town is, and you'll go through more storyline.
Head back to Catapult, and go through even more storyline.
Now, before you do anything else, I would recommend you
follow the next section. If you don't want to do the next section,
then skip ahead to the "To The Ruins of Ronka" section.
= = = = = = = = = = = = = = = = = = = = = =
M) Breakpoint! Optional Stuff to do [FAQ-013]
= = = = = = = = = = = = = = = = = = = = = =
Now that you have the airship, there's a lot that you can do.
Some things that you'll want to take care of right now are as
follows, if you haven't done so already:
Tycoon Castle
Walz Castle (To obtain Shiva and/or get the treasures in the
basement)
And the new stuff that you can do now more easily:
Jacole Village and Jacole Cave
Easterly Village and the Hunt for Ramuh (plus fight the
strongest enemies in World 1; the MiniDragons!)
I would recommend stopping at Jacole Village first.
______________________________________
Jacole Village and Jacole Cave
______________________________________
Enemies:
[World Map]
Bomb
BioSoldier
[Jacole Cave]
Nut Eater
Skull Eater
Treasures:
[Jacole Cave]
Shuriken
Tent
Shock Whip
Here, you'll want to play the 5th/4th piano, depending on when
you came here (you could have come here on the Fire Ship, but
this is much faster). Stock up on all the equipment here, and
fight around this area. Reason being that BioSoldiers have
Battle Axes as a common steal, and War Hammers as rare steals,
which are powerful weapons, and can be sold for quite a bit of
money. You may want to stock up on Phoenix Downs or have
plenty of Ethers and MP for the Jacole Cave.
Head north to the cave, and enter. Reason for the Phoenix Downs
and Ethers (for the White Magic Raise ability) is because of the
Skull Eaters in this place, which are far too strong for you to
beat. Also, don't try and use magic on them. If you DO somehow
hit one with magic, it'll just call 3 more Skull Eaters....
This place is pretty easy to navigate, only real "hard" part is
the puzzle, which isn't that hard at all. Easiest way to do this
cave is to just land the airship in the tiny area between the
mountains and grab the treasure this way.
After you are done with Jacole, head to the far northwest to
find Easterly Village.
______________________________________
Easterly Village
______________________________________
Enemies:
[World Map]
Ramuh
MiniDragon
Black Flame
Stone Golem
Treasures:
Toad spell
Love Song
Here in the village, you'll want to head to the northwestern
part of the village till you see a flower bed. Run around this
flower bed ON THE FLOWERS CLOCKWISE! If done right,
you'll have a hole open in the ground and you'll get the Toad
spell. After this, make your way over to the sheep pin, and go
behind the sheep in the back of the pin. Talk to it, and you
should get kicked over the fence. Talk to the bard here to get
the Love Song. Don't bother with buying anything from the
Armor Shop, as you can get these easier in World 3.
After you have done all of this, you may want to head to the
forest east of you. Fight here until you run into Ramuh.
Boss Battle: Ramuh
Level:
HP:
Item Drop: Ramuh
Item Steal:
This fight CAN get nasty if Ramuh hits you with Bolt2 a lot.
The best way to take him on is to keep at least one White Mage
in the party equipped with the Healing Staff, one Warrior with
2-Handed and Coral Sword, and the other 2 being any class
that you want (having a Time Mage helps for being able to cast
Haste). Make sure to keep your HP above 400, since Bolt2 can
easily wipe out a single character that is below that. After the
fight, MAKE SURE TO TAKE THE RAMUH ITEM! Otherwise,
you won't be able to get the Ramuh summon. Also note that
you can learn Flash from Ramuh.
Also, note that you can learn Black Shock from the Black Flames
here. And an even bigger note is that this is the best place in
World 1 to gain EXP and ABP. However, keep in mind that
the enemies, the MiniDragons, are extremely powerful and
hard to take out. You may want to have everyone learn the
Control ability by getting Trainer up to Level 2 for each character,
then using that ability to take down the MiniDragons. Alternatively,
if you have Toad, cast Toad on all MiniDragons, and for those
not Toads, keep casting it one by one until all but one MiniDragon
are Toads, then use Control on that MiniDragon to finish them
all off.
After you have done all of this, I would recommend going and
getting any Blue Magic that you do not have yet. This may
not seem like much, but if you're going for a Perfect Game, now
would be the most opportune time to do it. Also, now would
be the best time to start buying 99 of everything in Walz, since
you'll have all party members to train and level up. I would
recommend having all of your jobs at these levels, though it's
not neccessarily required:
Knight: Level 3
Monk: Level 3
Thief: Level 3
Ninja: Level 2
Berserker: Level 1 (not required, but doesn't hurt, since it's
automatic fighting)
Hunter: Level 1
Sorcerer: Level 3
White Mage: Level 4
Black Mage: Level 4
Time Mage: Level 4
Summoner: Level 3
Blue Mage: Level 4
Red Mage: Level 2
Trainer: Level 2
Geomancer: Level 2
Bard: Level 2
Doing this now will make the Ronka Ruins ever so easier to
get through without too much problems. Also, the reason that
Berserker is actually listed here is that, while you are fighting
battles (easiest to do this would be around the Karnak forests,
where you fight Wild Dogs in groups of 5) without having to
press anything during the fights. This will get your Gil for
buying everything in Walz faster, and if you're really wanting
to get everything in Walz faster, try and get Berserker to Level
2. Not only will you have the class mastered for all characters
then, but you'll have a ton of money for Walz and for any other
place that you'd like to get 99 of every item.
However, DO note that this isn't mandatory, and will more than
likely take a while to get all these classes leveled up.
When you're done with everything, head back to Catapult, go
through the storyline, and head towards your next destination.
= = = = = = = = = = = = = = = = = = = = = =
N) To the Ruins of Ronka [FAQ-014]
= = = = = = = = = = = = = = = = = = = = = =
So your first stop is the Tycoon Meteor. Prepare yourself in
advance, cuz you'll be forced to fight a boss here.
Boss Battle: Adamantaimai
Level: 20
HP: 2000
Weakness: Ice
Item Drop: Turtle Shell
Item Steal: Hard Body
This boss is a little rough. He can attack twice in one go, and
hits for an average of 350 damage per hit. L5 Death will instantly
kill him, but if you don't have that, you'll have to stick to using
other means. Ice2 works well here, but stay away from physical
attacks, as those don't work too well. Make sure to keep your
party healed up, so that you don't get decimated by the
barrage of attacks.
After the battle, head back to Catapult, go through the storyline,
and head on up to the skys if you're ready. You'll have to take
down 4 sets of cannons (you can learn Burn Ray from the
Flame Throwers here, and Missile from the Rocket Guns). After
you take these down, the main gun will appear, and this is your
last chance to heal up and save. When you're ready, examine
the last cannon.
Boss Battle: Soul Gun, Launcher x2
Level: 36/50
HP: 22500/10800
Weakness: Lightning
Item Drop: Double Lance, Ether
Item Steal: Double Lance, Potion
This is one of the harder bosses of World 1. You'll want to
avoid physical attacks unless you have Coral Swords, which
do the most damage to Soul Gun. Your best bet to take down
Soul Gun is to have a party that can cast Bolt2 or Ramuh, or
at least 2 characters that can do this and heal, and 2 more that
can use physical attacks as well as heal. Reason for the massive
healing is because the Soul Gun itself uses only one attack, the
Beam Cannon, which deals damage equal to half of a character's
HP. Therefore, if you can keep your HP up above half, you should
be able to survive. However, keep in mind that Beam Cannon also
inflicts Gradual HP Loss on all victims, so keep this in mind.
You'll want to take out the Launchers first, since they can use
Missile and an attack that confuses your party members. After
you take both Launchers out, Soul Gun should fall rather easily.
Also, make sure you have one character that can use Esuana
to cure Age if it happens to anyone to avoid their stats from
dropping to uselessness.
Now, after the battle, you may want to go back down to land
and save, and either head into the ruins or finish off whatever
you want to do.
___________________________________________
Ronka Ruins
___________________________________________
Enemies:
Ronka Knight
Stoned Mask
Lamia
Fan Wizard
Archeotoad
Treasures:
Gold Armor (2F)
Elixir (3F)
Phoenix Down (3F)
Gold Shield (3F)
Potion (4F)
5000 GP (4F)
Shuriken (4F)
Ancient Sword (4F)
Moonring (4F)
Power Wrist (4F)
Cottage (5F)
Ether (5F)
Recommended Level: 22
My Level: 29
Welcome to the Ruins of Ronka! This place, on normal occassions,
would be pretty rough if you don't come prepared. Also note,
that from here on out, you'll see me list Recommended Levels
for some areas. Also note that my Levels will generally be
higher than the recommended level (due to me being a perfectionist),
but I'll keep the lower levels in mind, as I don't expect everyone
to be at my levels.
It is important that you have the Control ability by now, since
you'll really want the White Wind spell from the Fan Wizards.
Also, you can learn Blow Fish here from the Lamias, and Toad
Song from the Archeotoads.
Anyways, the first area of the Ronka Ruins is easy to navigate.
Work your way over to the other side of the wall and enter
the next area. The next area, you'll have to cross invisible floors
to reach your destination. Walk straight across, and on the
other side, you'll want to head to the bottom right corner of the
area next to the hole in the floor. Work your way over to the next
floor, and grab the Gold Armor from the treasure chest. In the
next area, head to the left and take the hidden path to the bottom
area, then work your way to the left and go to the 3rd path from
the left. When you cross the invisible path here, you'll need
to go left on another invisible path to grab the Elixir from the
treasure chest. Head back and take the 1st path to reach the
other side of this area. Go to the far right and pick up the
Phoenix Down from the treasure chest. If you go up the stairs
to the left, there is a save point if you need it. Head straight
down from the treasure chest, and work your way over to
another part of the area where you got the Phoenix Down
and Elixir. When you run into a seemlingly dead end, head up
and go to the 2nd spot from the right side of this area. Go up
through the hidden path and continue to the treasure chest to
get the Gold Shield. Head back to the room with the save point
and save (or heal if you must) and take the stairs next to that
room down. Continue on until you reach the 5th floor.
On the 5th Floor, head to the right and up the stairs. Pick up the
Potion in the next area, and take the stairs above the door.
When you reach the room with 5 treasure chests, you may
want a Geomancer in your party to avoid the hidden traps
here. Pick up all the treasures here, then make your way back to
the room with the door, and head on down through the door.
Make your way over to the other side of this area and head down
the stairs. In the next area, take the bottom stairs up to the save
point to heal up and save. Note that around this area, you can
fight a second version of the Hydra, which will cast L4
Quarter on you when it dies. This is the best time to learn the
spell now, so do so now!
Anyways, head back the way you came, and take the upper
route this time. In the next area, take the first set of stairs leading
down that you see and grab the Cottage and the Ether from
here (you'll have to walk across an invisible floor to get them.
Head back up and continue downwards. Make sure to press
the switch on the wall here to advance to the next floor. Heal
up here now, and make sure you have at least 1 or 2 Blue
Mages (if you have White Wind), or at least 1 or 2 White Mages
in your party, as well as a Knight or Berserker with 2-Handed,
since your next boss is up ahead.
Boss Battle: Archeoavis
Level: 21/19/23/24
HP: 1600
Item Drop: Hero Drink
Item Steal: None
This boss is relatively difficult for World 1, and rightfully so.
He has powerful party attacks, and comes with built-in defenses
against several attacks. Note that Archeoavis has 5 forms, and
will switch to each one as his HP gets lower. The best way to
tell when he's switched forms is when there's a pause in the
battle, and for each form, his defense will lower and his magic
defense will increase. You'll want to avoid using elemental
attacks on him due to his tendency to absorb different elements
throughout the battle (hence, why a Black Mage or Red Mage
would be a bad idea here). Also, you CAN use L5 Doom on the
last form, but it's not needed when you've fought him as long as
you will. As long as you keep your HP up above 300, you should
not have any problems at all. If you have Blue Magic learned,
instead of using any Blue Mages, you'll probably want the
following set-up:
Berserker equipped with 2-Handed
Hunter equipped with White Magic Level 3/4 or Blue Magic
Knight equipped with 2-Handed or Blue Magic
Geomancer equipped with Blue Magic
Reason for Hunter is, if you bought everything from Crescent
Town, if you KNOW what elements Archeoavis is weak against
at the time, you'll be able to switch between them at various
points in the battle. Also, reason for Berserker with 2-Handed
is, if you managed to get the Death Sickle from a Crescent earlier,
this weapon will wreck havoc on Archeoavis. Knight and
Geomancer with Blue Magic is probably a good idea, since
you'll need ways to heal, and Knights have pretty high HP to
keep everyone healed. Another good strategy, if you really
want to risk it, is to have everyone as Blue Mages, and give
at least one character Level 3 Time Magic, and cast Haste on
everyone while abusing ????. You'll want to make sure your
HP doesn't go below 250 in this case, however, this strategy
completely destroys Archeoavis.
After the battle, you can go forward and continue on with the
storyline, or go back and pick up anything that you missed in
the ruins. I'd recommend in doing the latter, since after you move
on, this place will no longer exist. If you do not pick up L.4
Quarter now, you will have to wait QUITE a while before picking
it up again. Also, if you want, you can try and win some Dark
Bows from the Fan Wizards if you want some.
[Skip storyline]
Now you'll have the last 4 classes (save for one more Job that
is optional later on). You might want to wait to level up these
classes, since of the storyline. When you gain control of the
airship, land it, then head to Catapult, read the note there, and
head off to Tycoon Meteor.
= = = = = = = = = = = = = = = = = = = = = =
O) The 4 Meteors [FAQ-015]
= = = = = = = = = = = = = = = = = = = = = =
After you're done with Tycoon Meteor, you can go to any of
the other 3 Meteors in any order. I'd suggest going to the Meteor
at Walz first.
Boss Battle: Byurobolos x6
Level: 22
HP: 1500
Item Drop: Tonic
Item Steal: Eye Drop
This fight can be ridiculously easy or hard, depending on your
set up. You'll want to avoid killing them one at a time, due to them
being able to cast Arise and revive all dead Byuroboloses. If
you have Control on all 3 of your party members, you can
simply control them and have them cast Exploder on themselves.
If not, then just whittle their HP down (they each have 2500 HP)
to about 200 or so, and kill at least one of them to avoid an
Exploder. Also, Doom Claw works wonders against these enemies,
so if you have it, use it to reduce their HP to single digits. Also,
if you kill them all at the same time, you will win the battle if none
are dead to begin with.
After Walz Meteor, head towards the Karnak Meteor.
Boss Battle: Titan
Level: 1
HP: 2500
Item Drop: Potion
Item Steal: Tonic, Earth Hammer
The only real reason this boss is hard at all is due to his dying
attack, Earth Shaker, which can do up to 500 damage to all party
members. As long as you keep your HP up above 500-600, you
should be just fine. This boss isn't that hard to fight at all.
After Walz Meteor, head to Gorn Meteor. You'll also have the
Titan summon now!
Boss Battle: KimeraBrain
Level: 19
HP: 3300
Item Drop: Phoenix Down
Item Steal: Dragon Fang, Wind Lance
This boss also isn't that hard at all. Aqua Rake is the most
damaging attack, and you can easily heal from that. You can
cast L5 Doom on this boss, but why bother with how easy it is?
Also note that Doom Claw works well on KimeraBrain too.
After you have completed all the Meteors, you'll be able to see
the Warp Point on your map. This is where you'll need to go to
advance the story, but before you do that, here's a quick overview
of everything that you should do before you move on to World 2:
-Grab all treasures from all towns (especially Walz and Walz
Castle. For a quick overview of all the treasures, refer to the
Perfect Gamers Section of this FAQ)
-Get 99 of everything in Walz
-If you really want to, grab 99 of Fire, Lightning, and Water Skills
from Rikks Village now.
-Get all Blue Magic now! The Blue Magic are as follows:
???? (Learn from Wild Dog)
Aero (Learn from Mauldwin)
Aero2 (Learn from Page 256)
Aqua Rake (Learn from QuadrHarpy)
Black Shock (Learn from Black Flames)
Blow Fish (You MUST learn this from Lamia)
Burn Ray (You MUST learn this from FlameThrower)
Doom Claw (You MUST learn this from Doom Claw)
Exploder (Learn from Bomb or MottleTrap)
Flash (Learn from Cool Dust or Stones)
Goblin Punch (Learn from Goblin or Black Goblin)
Guard-Off (Learn from Page 128)
L5 Doom (Learn from Page 64)
L4 Quarter (You MUST learn this from Hyudra in the Ronka
Ruins)
Missile (You MUST learn this from Rocket Gun)
Moon Flute (Learn from Page 256)
Pep Up (Learn from Mythril Dragon)
Red Feast (Learn from Mercury Bat)
Toad Song (Learn from Elf Toad)
White Wind (You MUST learn this in Ronka Ruins if you want
it)
-Make sure you have the following Songs now:
Strength Song (Crescent Town)
Temptation Song (Rikks Village)
Love Song (Easterly Village)
-Make sure you have the following Black Magic:
Fire
Ice
Bolt
Poison
Sleep
Toad (Gotten at Easterly Village)
Fire2
Ice2
Bolt2
-Make sure you have the following White Magic:
Cure
Scan
Antidote
Mute
Protes
Mini (Gotten at Catapult)
Cure2
Raise
Muddle
Esuana (Gotten at either Karnak Castle or Rikks Village)
-Make sure you have the following Time Magic:
Speed (Gotten at Walz Castle Basement)
Slow
Regen
Mute
Haste
Demi
Stop
-Make sure you have the following Summons:
Chocobo
Sylph
Remora
Shiva (Gotten at Walz Castle Tower)
Ramuh (Gotten in random encounter at Easterly Forest)
Ifrit
Titan
After you have made sure you've gotten all of the above stuff,
continue onto the next world.
************END WORLD 1/BEGIN WORLD 2*********
= = = = = = = = = = = = = = = = = = = = = =
A) Solitary Island and Galuf's Mission [FAQ-016]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Shell Bear
Tarantula
Abductor
Drippy
You'll notice right off the bat that you can't go anywhere. To
progress with the story, you'll HAVE to use a Tent (if you don't
have any Tents, the Drippy enemy drops them frequently after
battles. Storyline will happen, and you'll end up fighting an
Abductor. Luckily, if you're not strong enough, you won't have
to worry, cuz the story will continue on whether or not you
beat the Abductor. After some more storyline, you'll be forced
to use Galuf alone. Make sure that you make Galuf a strong
Job, like Knight or Monk, and with some sort of healing
ability, like Chakra or White Magic. Make your way to the
bottom of the dungeon and you'll run into Gilgamesh. There's
no need for a special section on him, since all you really need
to do is attack him and he'll run off after a few hits (make sure
you keep your HP up at least). After the fight, you'll have all
4 party members again. You'll then want to leave the castle and
head towards the bridge west of X-Death's Castle.
***PERFECT GAME NOTE #2***
In the dungeon, you'll find the Shell Bear enemy, which carries
the extremely rare Spear (the weakest spear in the game). This
is the only way to get more, and later on in the game, after you
return to X-Death's Castle and transform it, you won't be able
to fight these enemies again. Make sure to get as many Spears
that you want now or before you transform the castle!!!
***END NOTE***
= = = = = = = = = = = = = = = = = = = = = =
B) Battle on Big Bridge [FAQ-017]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Neo Garula
Lil Chariot
Fishite
Wing Killer
This area isn't hard to get through unless you're underleveled.
There is a specific path you can follow to avoid all encounters
on the bridge, save for the fight with Gilgamesh.
Boss Battle: Gilgamesh
Level: 28
HP: 6500
Item Drop: Wizard Hat
Item Steal: Hero Drink, Trident
Gilgamesh can be rough for first timers. At the start of the fight,
you'll want to set up Protes on all of your characters to reduce
the damage of Gilgamesh's physical attacks, and Haste to speed
them up. Make sure to keep your HP above 300-400 at all times,
since later on, after taking so much damage, Gilgamesh will start
using Jump, which deals quite a bit of damage. Also, at the time
that Gilgamesh starts using Jump, he'll also cast Protes, Shell,
and Haste on himself. Keep attacking him and he'll eventually
go down.
After the fight, you'll be blown away to a different continent,
in where you must make your way to your next destination.
= = = = = = = = = = = = = = = = = = = = = =
C) Travel to Lugor [FAQ-018]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Kuzer
Subterran
Devourer
The path to Lugor is a bit longer than normal, and the random
encounters can get rough real quick, especially if you run into
the Kuzer enemies, which have a ton of HP and uses ???? at
infrequent times, which later in the fight, will result in an instant
death to any character. I'd either recommend not fighting him or
quickly killing him if possible. All the other enemies are easy to
dispose of by now.
Once you reach Lugor, you don't actually HAVE to go here, but
the equipment here are WELL worth the effort, especially since
they're all pretty good. Make sure to stock up on 4 of everything
here. Also, look for a secret passage in the left wall of the pub
to find a piano. Once you're done here, head out south. You'll
see a castle here, which you don't have to go to, but the Shield
Dragon enemy here offers a lot of EXP, ABP, and GP at this
point of the game, though the only way you can defeat them right
now is to use Control and have it cast Blaze on itself. Continue
on down south and head eastwards. Stay near the top while
going east, since you'll need to head north afterwards. Head
east to the forest, talk to the Moogle here, and save before
heading inside.
= = = = = = = = = = = = = = = = = = = = = =
D) To the Moogle Forest! [FAQ-019]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Acrophis
Blood Slime
Mog Eater
Treasures:
[Grove of Moogles]
4400 GP
Phoenix Down
Here, you'll want to be careful that you don't run out of MP, so
bring some Elixirs and Ethers with you beforehand. The majority
of enemies here are weak to Lightning, so a Bolt2 or two will wipe
out just about anything here. Make your way around this area
carefully, since if you miss one thing, you'll have to go through
this entire area again just to get it. After you have gone across
the ice to an area with two pathways, grab the 4400 GP from the
treasure chest here, and take the left path. Go through the tunnel,
and grab the Phoenix Down from the treasure chest here. Continue
onwards, and make sure you heal up before heading up the
stairs.
Boss Battle: Tyrasaurus
Level: 29
HP: 5000
Weakness: Fire
Item Drop: Elixir
Item Steal: Gold Shield
This boss is only hard due to the fact that he uses ???? at frequent
times. You can easily use a Phoenix Down to end this fight, but
why? Use Cure2 and strong magic on the boss, and
it'll go down fast enough. As long as you keep your characters
healed up and revived, you shouldn't have any problems really.
Also, note that whenever you hit him with a physical attack, he'll
counterattack, and sometimes with ????, so beware. Demi also
actually works on this boss, if you want to try it out.
After the fight, you'll see a little scene where the moogle doesn't
go into the desert. Keep this in mind, as the only fights are IN
the desert, and with very strong enemies. Make your way around
to the forest of the Moogles.
_________________________________________
Moogle Forest
_________________________________________
Treasures:
Ether
Phoenix Down
10000 GP
1 GP
Dancing Dirk
Cottage
Elf Cloak
Here, the Moogles will all run off. Go to the top left of the
village and talk to the Moogle here. Grab all the treasures inside
this Moogle's house, then go look for a Moogle Suit, which is
in the house to the right of the far western house. Go to the
last house, talk to the Moogle here, and grab the last treasure
chest. Talk to a few of the Moogles outside, then go back to
the house on the far northeastern side and talk to the Moogle
there. You'll end up in Val Castle afterwards.
= = = = = = = = = = = = = = = = = = = = = =
E) Val Castle [FAQ-020]
= = = = = = = = = = = = = = = = = = = = = =
Treasures:
Hero Drink (Throne Room)
Teleport spell (Throne Room)
Angel Robe (Backroom of Shop)
Regal Cutlass (Hidden behind castle in water)
[Skip storyline]
After the storyline, go to the roof and talk to Krille, then go
check around the castle for treasures and the very useful
Teleport spell. Also note that you can fight Rock Statues
in the basement. While they can be killed by L5 Doom for
quick EXP, ABP, and GP, you'll get better rewards later on.
Make sure to check the far east part of the water to pick up
the powerful Regal Cutlass!
Buy whatever you need to buy, then prepare yourself as you
leave the castle. You'll run into an Abductor as soon as you
leave, which shouldn't pose any threat with all 4 of your
characters present. Here, you'll want to head north towards
Kelb.
= = = = = = = = = = = = = = = = = = = = = =
F) Kelb Village and the Valley of Dragons [FAQ-021]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
[World Map]
Ridicule
Aqauzone
Kornago
Weresnake
Treasures:
Requeim Song
Kornago's Gourd
On the way to Kelb, make sure you have a Trainer in your party
to catch a Kornago. Also, make sure you have 10000 GP in your
inventory. Reason for this is, in Kelb, there will be a well that
you'll want to investigate to make a man pop out. Talk to the man,
and fork over a Kornago and 10000 GP to receive the Kornago
Gourd, which is an extremely rare item.
In Kelb, you'll have to head to the house in the northern part of
the city (the only one not locked), and proceed with the story here.
Afterwards, you're free to buy anything that you need. Make
sure to talk to the pack of wolves walking around in circles to
get the Requiem song! This will come in handy in a few fights
later on.
After you've done everything that you've wanted to do, head
north to the gate and head north towards the Valley of the Dragons.
_________________________________________
Valley of the Dragons
_________________________________________
Enemies:
Drippy
Grimalkin
Poison Eagle
Dragon Zombie
Skelesaur
Treasures:
5000 GP
Cottage
7000 GP
Coronet
Wind Sword
Phoenix Down
Note that you can learn Magic Hammer from the Drippy enemies
here. Also, you might want to try out the Bard class here, since
Requiem works well against the Dragon Zombies and
This area might be a little rough, but it's not that bad in reality.
When you first come here, just head north into the first
opening you see and pick up the 5000 GP there, then head
outside and head north again to the next cave. Work your
way around to the other side of the cave. Wrap around to the
right, and head down in this cave, making sure to get the
Cottage along the way. Head across the bridge and head down.
About this time, you'll probably run into an enemy named ????,
which you cannot kill. This ???? will be important later on here.
In the next cave, just head straight across. After this area, you'll
see a bunch of bones lying around. Check the 2nd to last bone
from the next exit to receive the Bonemail. A special note about
this armor, is whoever is wearing it is considered Undead, therefore,
all healing spells save for White Wind will harm that character,
and when that character dies, you cannot revive them. However,
this is one of the strongest armors in the game, so up to you if
you want to use it or not. By now, you should be running into
???? with a Skelesaur and a Dragon Zombie, who both will turn
against ????. If you kill both enemies in time and not have ????
die, at the end of the battle, ???? will join you as Golem (you will
receive an item called Golem, which you'll have to use in the menu
to get the summon).
In order to proceed in this area, you'll need to find a hole to drop
down into, which is in the right part of this room. After you drop
down, grab the 7000 GP from the treasure box, and head through
the door and press the switch. Head back and go around the
other way now. Head back outside and go to where the new
path opened up at. In this area, take the left path to get the
Coronet and the Wind Sword. Go back the other way and
take the right path this time. Grab the Phoenix Down along the
way as well, and take the right room to the save point. You
may want to switch to Monk class for everyone if you think
you're strong enough (which you should probably be by now),
or have a combination of Black Mage, Knight, Blue Mage, and
Monk.
Boss Battle: Dragon Grass, Dragon Bulb
Level: 33/31/31/33/31/35
HP: 12000/100
Item Drop: Elixir, Phoenix Down
Item Steal: None
The basic idea here is to keep the Dragon Bulbs from being
able to attack, and to keep them down to a minimum of 1-2.
Monks are handy here with their Kick attacks, which keep them
at bay. The fight really shouldn't be that much of a problem, as
the Dragon Grass never attacks, and the Dragon Bulbs should
die relatively quickly.
After you get the Dragon Grass, cast the Teleport magic you
should have now to leave immediately, unless you didn't learn
Magic Hammer yet, get all the treasures, or get Golem. After
you're done, head back to Val Castle. Go up to the top floor,
give the Dragon Grass to the dragon, and prepare to head
to Surgate Castle!
= = = = = = = = = = = = = = = = = = = = = =
G) Surgate Castle and Zeza's Fleet [FAQ-022]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Treasures:
Speed Song (Zeza's Chambers)
5000 GP
Float spell
Recommended Level: 25
My Levels: 32
Your first task is to head towards Gill's Island, though once
you arrive, the island will sink. After that happens, head towards
Surgate Castle (which is directly west of where Gill's Cave was).
Make sure to check everywhere in this place for all the treasures.
For the Library, you'll need to place 3 books in their right
bookselves in order to grab the treasure. There is one treasure
that you cannot get until World 3 due to a man standing in
your way. Also, definently stock up on the equipment here,
as they are pretty powerful. After you're done with Surgate
Castle, head towards the east of X-Death's Castle until you
see a bunch of ships. You'll want to save outside of the ship,
since you cannot do so inside, and there'll be a boss fight soon.
To enter the fleet, land the dragon on the big ship.
[Skip storyline]
After you hear the Big Bridge music again, head up to the decks
to see Gilgamesh has ambused the ship. You don't have to fight
the Gobbldigoos, but if you want extra EXP and whatnot, go ahead.
When you're ready, go talk to Gilgamesh to start the boss fight.
Boss Battle: Gilgamesh, Enkidoh
Level: 31/29
HP: 8888/4000
Item Drop: Gold Shield, Trident
Item Steal: Genji Glove (Gilgamesh), Green Beret (Enkidoh)
You'll WANT to have at least one person who can steal in this
fight, so that you can get the unique Genji Glove from Gilgamesh.
You can finish off Gilgamesh fast if you want, but if you don't,
then Enkidoh will show up. You can Control Enkidoh to learn
White Wind if you haven't gotten it yet, and you can learn
Missile and Doom Clawfrom Gilgamesh now. This fight
isn't too hard, as long as you keep your HP up above
600. Geomancer's Tidal Wave attack wrecks havoc
on both enemies. Monks also work well here.
After the fight, you may want to rest up before following Zeza,
since you won't be able to go back to the World Map during
the next sequence.
= = = = = = = = = = = = = = = = = = = = = =
H) Barrier Tower [FAQ-023]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Reflect Knight
Level Tripper
Traveler
Ultragigas
Ziggurat
Neon
Red Dragon
Blue Dragon
Yellow Dragon
Magnities
Gravidead
Treasures:
9000 GP
Blood Sword
18000 GP
Hair Ornament
The path is really straightforward. You shouldn't have any
problems figuring out where to go. There are a few things worth
noting to make this it's own seperate section.
1) There are a few treasure chest that contain powerful monsters
(either Red Dragons, Blue Dragons, or Yellow Dragons). If you
can, try and learn L3 Flare from Red Dragon. Also, Control works
wonders against all 3 of them.
2) Now is the best time to learn L2 Old and L4 Quarter if you don't
have them!! You can also learn Aero3 from Ultragigas and Time
Slip from Traveler, and if you don't have them, Flash from
Neon, L5 Doom from Level Trippers, and Guard-Off from
Ziggurat.
3) Some worthwhile things to steal from here are: Partisan from
Ultragigas, War Hammer from Reflect Knight, Poison Axe from
Reflect Knights. Also, try and win some Wall Rings from Reflect
Knights if you want; they sell for 25000 GP a piece.
At the top, make sure to heal up and prepare to fight the next
boss.
Boss Battle: Atomos
Level: 41
HP: 19997
Item Drop: Dark Matter
Item Steal: Ether, Flail
There's a trick to this boss. As long as you have all your party
members alive, it will constantly use Comet until one party member
dies, then will occasionally use Comet while sucking in the
KO'ed party member. After that KO'ed party member is sucked
in, he/she is removed from the battle. So, the battle is pretty
straightforward if you use Haste on everyone while being a
powerful physical fighter like Knight or Monk. Not too hard
unless you try and keep everyone alive.
[Skip storyline]
You now have control of the submarine! Your next destination
is really Gill's Cave, but there's some things that you can do
now (refer to Breakpoint! MORE Optional Stuff to do section).
= = = = = = = = = = = = = = = = = = = = = =
I) Gill's Shrine [FAQ-024]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Radiator
Metamorpha
There aren't any treasures here, so you won't have to worry
about missing anything. Also note that there is a rare enemy
called Metamorpha who drops the ever-so-rare Light Staff.
While not being much, for perfectionists, this is the best and
easiest way to get them, even when they're a rare drop. You must
defeat the Metamorpha in their original forms and hope that they
drop this elusive item. Also note, if for some odd reason you
haven't learned it yet, you can get Red Feast here from the
Radiators, who like to use it as a counterattack quite frequently.
The path is pretty straightforward, and if you went to Moore
and got the spells and equipment there, none of the monsters
here should pose any threat to you at all. When you reach the
room with 5 treasure chests, inspect the middle treasure chest,
pick up the rock, and put it in the top-left treasure box. Go inside
the opened door, push the switch, then go back to the previous
room and put the rock into the bottom-left treasure box and head
along the path. After you go pass the room that you opened the
path for, in the room after that, head to the bottom left area
of the room to find a secret passage to a switch. Push the switch,
then head back and go inside the new passageway that opens
up. Continue on the path through the hidden tunnels. After
some storyline, you'll get the Elder's Branch. After this, head
off towards Moore Village.
= = = = = = = = = = = = = = = = = = = = = =
J) Moore Village and Forest [FAQ-025]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Mini Mage
Galacjelly
Mamon
Imp
Succubus
Treasures:
[Moore Village]
Hunting Knife
[Moore Forest]
2500 Gil (1st area)
Ether (1st area)
4900 Gil (2nd area)
Phoenix Down (2nd area)
9500 Gil (2nd area)
Cottage (3rd area before fire)
Giant Drink (3rd area before fire)
Elixir (3rd area before fire)
Aegis Shield (3rd area before fire)
Mace (3rd area before fire)
Flame Shield (3rd area after fire, if you did not get the Aegis
Shield)
Ash (3rd area after fire)
Flame Saber (3rd area after fire)
You'll have to look for a dot to the far west underneath the water
and go there with the sub, then rise up with the sub to reach
the area of Moore. This town has the best armor in the game
until you obtain the Crystal equipment later on, so make sure
to get 4 of everything here. It'll take some time, but it's well
worth it. Also, make sure to pick up the 2nd Hunting Knife and
play the next to last piano in the pub! Also, make ABSOLUTELY
sure you get the new magics here; all will be very useful, including
Haste2 and Cure3! When you're done here, head east to the
forest.
Note that you can learn Little Song from the Mini Mages here.
You'll need the Elder's Branch to enter, which you get from
Gill's Shrine. Proceed into the forest, and make sure to search
for 2 treasure chests in this area. To proceed in this area, you'll
have to check the tree that has a hole in it (the first tree you'll
have to inspect is the one by the Ether treasure chest). After
inspecting this tree, go inside it to the next area. In the next
area, head right and up to grab the 4900 GP, then head straight
up until you get the Phoenix Down. Go down and then east.
Make sure to grab the 9500 GP floating around in a treasure
chest around this area before you head to the next tree.
In the next area, head left and grab the Cottage, then go right
and grab the Giant Drink. Head northeast to find a save point.
Use this if you want. Head down, then left, and then upwards
and to the left to grab the Elixir. Head straight north to grab the
Mace, and then head west. You'll see the forest is on fire, in
which case you'll want to grab the Aegis Shield now before
you go into a hole that a Moogle pops out of. After the Moogle
moves from the entrance, you'll be able to leave. Take this time
to recover fully from the water here. Outside, make sure to grab
the Ash item and the Flame Sabre weapon. You can also leave
the forest now via south and return to Moore Village if you
need to stock up on items or get anything that you didn't
get before. Save outside of the forest, and when you're ready,
head north towards the Elder Tree to fight your next bosses.
Boss Battle: 4 Crystals
Level: 77
HP: 7777
Item Drop: Ash
Item Steal: Elixir
All 4 Crystals correspond with an element. Therefore, if you
know the element of a crystal, you can use the opposite element
to severely hurt it. However, note that after you knock a crystal's
HP down to about half, it'll start constantly using it's strongest
attack. You'll want to kill off all but the Wind Crystal fast. Reason
for the Wind Crystal staying alive is to learn Aero3 if you don't
have it yet. This battle's not too hard, as long as you keep your
HP above 600 and don't attack more than 1 crystal at a time. You
can also learn Aqua Rake here if you haven't gotten it yet.
After you win this fight, you'll be forced into another fight of
which you cannot win regardless, then storyline happens. When
all is said and done, head back to Moore Village and stock up
on the armor there, and if you have enough money, head back
to Surgate Castle and get some of the weapons there. Your
next objective is X-Death's Castle, but make sure you stop to
look at the next section.
= = = = = = = = = = = = = = = = = = = = = =
K) Breakpoint! MORE Optional Stuff to do [FAQ-026]
= = = = = = = = = = = = = = = = = = = = = =
Once you obtain the Submarine, you can head to a cave
that is underwater northwest to a forest known as Shoat's
Forest. Here, you can encounter the boss Shoat. Defeating
him takes some time, since he'll counterattack you with Evil
Eye constantly, which turns a party member to Stone. You'll
want to bring a lot of Softs with you in this fight. As long as
you can keep Stone cured and your HP above 500, you should
be fine. After you defeat Shoat, you'll get the Shoat summon
(you'll have to use the Shoat item in the menu to receive the
summon).
Also, you can attempt to go through a cave between Val
Castle and Big Bridge, which nets Gil every step, but you'll
also be forced into a fight with the super-powerful Gilgame
enemy and the extremely powerful non-boss type enemies. I'd
recommend not bothering with this area, since it's not worth
the time and effort at all.
Now is also your last chance to get anything that you're
missing in this World, since after Ex-Death's Castle, a lot of the
stuff here will be gone now.
***NOTE!!!***
Before you go and defeat X-Death, MAKE SURE YOU HAVE
ALL OF THE FOLLOWING!!!
-All treasures from all dungeons/towns
-99 Spears and Power Staffs
-All of the following White Magic:
Blink
Shell
Cure3
Reflect
Berserk
-All of the following Black Magic:
Drain
Break
Bio
Fire3
Ice3
Bolt3
-All of the following Time Magic:
Float
Comet
Slow2
Return
Demi2
Haste2
Old
-All of the following Summons:
Golem
Shoat
Carbuncle
-All of the following Blue Magic:
L4 Quarter
L2 Old
L3 Flare
Little Song
Time Slip
Aero3
(The rest you should already have from World 1)
-The Requiem Song
-ESPECIALLY the treasure in Moogle Village
= = = = = = = = = = = = = = = = = = = = = =
L) X-Death's Castle....Confrontation! [FAQ-027]
= = = = = = = = = = = = = = = = = = = = = =
Enemies:
Reflect Mage
Twin Lizard
Blind Wolf
A Rage
Magic Dragon
Black Warlock
AdamanGolem
Hypnot
Motor Drive
Treasures:
Ether (1F)
Diamond Shield (1F)
Ice Shield (4F)
Ether (5F)
Elixir (6F)
Gale Bow (6F)
Blizzard (7F)
Kotetsu (7F)
9900 GP (8F)
Elixir (8F)
Double Lance (10F)
8000 GP (10F)
Partisan (12F)
MagiShuriken (12F)
***NOTE!!!***
For your Perfect Gamers, this is the absolute last chance
to get Spears from the Shell Bear in the basement. After you
transform the castle, you won't be able to get these anymore.
I'd recommend you get all 99 now if you so choose to!
***END NOTE***
The first area is pretty easy. When you reach the dead-end,
try and turn back, and the castle will transform. After the castle
tranforms, head up. You'll be able to fight Magic Dragons now,
which uses the L2 Old spell. Learn it now while you can! Also,
keep an eye out for Red Dragons. They have the L3 Flare spell,
which you'll have to Control them, then cast Reflect on them
and have them use the spell on themselves. Also, after the
castle transforms, there will be various points that you'll want
either a Thief to find hidden passages (though they shouldn't
be too hard to find) and a Geomancer for the magma pools and
hidden holes.
In the next room, head down, then right and up. You'll see a
treasure box that you can't get. Go to the left of this treasure
box and pull the switch on the wall, then grab the Ice Shield
from the treasure chest. Continue onwards to the next floor.
Here, you can simply skip the majority of the winding passages
by simply going through a secret passage near the start of the
area. Grab the Ether here and continue on. In this next room is
where you'll want Geomancers. The reason being is there is a
hidden passage at the far southeast corner of the area, where
the Gale Bow, then head back and go to the next floor, making
sure to grab the Elixir on the way.
On the 7th floor, you'll start to fight dragons now. This is your
best chance to grab L3 Flare and level up. Just up ahead is a save
point if you need it. To get across this area, you'll need to step
on the skull on the floor and press the confirm button to stop
the moving platform. Note that if you miss anywhere where you
cannot walk, you'll be forced into a fight. Grab both treasures,
then go save and GET L3 FLARE NOW!!!
On the 8th Floor, make sure to go right and grab the Elixir, then
go all the way left and grab the 9900 GP. Head into the door
afterwards. In the next area, you'll want to be cautious, as this
is where the falling platforms are. Also, this is where you'll want
to get the summon Carbuncle, which you'll have to fight to get.
There's no real need of a strategy for him, since Geomancer's
Sonic Booms destroy it real quick, and as long as you revive
from X-Zone, Break, and Doom, you'll be just fine. The boss
isn't too tough as long as you're around level 30 or so.
In any case, when you reach the big pool of magma, instead of
going up the closest set of stairs, head to the far right and go
up those stairs to grab the 8000 GP from the treasure chest here.
Go back and head up the other set of stairs to a room full of
skulls. The goal here is to make it to the the bottom platform to
activate the path to the next floor (the top platform leads you
to Carbuncle). Make sure to grab the Double Lance from here!
Up ahead is a save point, which you SHOULD use, since you
have a boss fight coming up (2 if you check the treasure chest
in the middle of the room, which you'll want to anyways to get
the fight with Gilgamesh). Make sure to go into the room on the
right in this area to grab the last 2 treasures of this castle, check
the treasure chest in the middle of the previous room, and try
to go into the next room to be forced to fight Gilgamesh.
Boss Battle: Gilgamesh
Level: 53/67
HP: 55000/60000
Item Drop: Excalipur
Item Steal: Potion (1st form), Genji Helmet (while in 2nd form)
Gilgamesh is a bit tougher, but not by much. You can still learn
some Blue Magic from him, like Time Slip, if you don't have them.
As long as you keep your HP up, there should be no reason that
you ever lose to him. When he switches to his second form,
all you'll want to do is steal from him until you get the Genji
Helmet, since the battle will automatically end anyways soon.
After the fight, you'll have Excalipur. While being the weakest
weapon in the game, it is one of the stronger Thrown weapons
with an attack power of 100. Not bad, eh? Best save it for some
other time. Go back and save, then continue onwards and prepare
to face X-Death!
Boss Battle: X-Death
Level: 66
HP: 32768
Weakness: Holy
Item Drop: None
Item Steal: Elixir, Judge-Staff
This fight is extremely rough. X-Death will open the battle with
Condemned (another Blue Magic that you could learn right now,
but it's best to get it later), so that character will die in 30 seconds.
Revive that character when he/she does die, and cast Reflect
on your party. X-Death has very brutal spells that he'll cast
later on in the fight (Fire3, Ice3, and Bolt3, as well as Meteo, which
cannot be reflected). Also, keep in mind that X-Death will use
L3 Flare and Vac Wave throughout the fight, which will do a
load of damage, so make sure you keep as healed up as possible.
Also, do not cast Slow on him, as he'll counter with Haste, and
keep in mind that he will use Dispel on your party. You can also
steal a Judgement Staff from him if you want, though I'd focus
more on beating him, since you can get more of those later on.
As long as you keep your party healthy and in reflect status
before X-Death starts double casting spells, you should do
fine. Note that L3 Flare works extremely well on X-Death.
After the fight, more storyline happens, and you'll be at the
start of World 3!
***END WORLD 2/START WORLD 3***
= = = = = = = = = = = = = = = = = = = = = =
A) Back Home [FAQ-028]
= = = = = = = = = = = = = = = = = = = = = =
There's not really much to do here right now, since it's mostly
storyline related. However, this is your last chance to grab
everything in Tycoon, so make sure you do so now. If you
need to know where stuff is, refer to the earlier section on
Tycoon Castle. After you gain Boko (who is still in the
Pirate's Cave. Just head to the entrance and you'll get him
back), you'll have to head back to Tycoon Castle and go past
it. Head northwest and continue west past the mountains until
you end up in an area. Make sure that you save beforehand for
this boss coming up, just in case.
Boss Battle: Antilion
Level:
HP:
Item Drop: None
Item Steal:
Really, this boss isn't that hard, as long as you don't do anything
stupid like letting your characters get low on life. A Knight and
a Blue Mage with Time Magic should suffice in this fight. Like
I said, it's not hard at all.
After some events, Faris will rejoin your team, and you'll need
to head to the cave southwest of your location. You'll notice
that this is Gill's Shrine, but you won't fight any random encounters
here anymore (which means, if you're looking for the Metamorphas,
you'll have to find them in another location now).
[Skip storyline]
You'll then have to go to the Library of Ancients, and then
your next objective is to head to the Pyramid in the Sands of
Tides to the west. However, before you do, MAKE SURE
TO GRAB THE MAGIC SONG FROM THE SCHOLAR ON THE
RIGHT ON THE TOP FLOOR! This is the only chance you get
to get this song! Also, now's the last time to learn Moon Flute,
L5 Doom, and Aero2 from the enemies here.
Also, I hope that you got everything from the Library of
Ancients, Walz, and Rikks Village, cuz you won't be able to
now.
= = = = = = = = = = = = = = = = = = = = = =
B) The Pyramid [FAQ-030]
= = = = = = = = = = = = = = = = = = = = = =
Enemies
Nile
BrandLamia
The Damned
Auspices
Grand Mummy
Archeosaur
Pyramidia
Mummy
Mecha Head
Zefa Zone
Rock Statue
Fall Guard
Treasures:
Ice Shield (B1)
Hex Ring (1F)
Flame Shield (3F)
Dark Matter (3F)
White Robe (3F)
Elixir (4F)
Elixir (4F)
Thornlet (4F)
Black Robe (4F)
Dark Matter (5F)
Black Costume (5F)
Dark Matter (6F)
Crystal Mail (6F)
Earth Hammer (7F)
10000 GP (7F)
Cottage (7F)
Elixir (7F)
12000 GP (7F)
Dark Matter (7F)
Elixir (7F)
Dark Matter (7F)
Dark Matter (7F)
Dark Matter (7F)
9000 GP (7F)
8000 GP (7F)
Ribbon (8F)
Protect Ring (8F)
Hair Ornament (8F)
When you reach the Pyramid, you'll have to fight a pair of
Gargoyles. This particular boss must be defeated at the same
time, because if you defeat one and leave the other alive, the
dead one will revive after a short time. The best way to deal
with these guys, as you'll fight them in the other locations of
the lithographs, is to use L3 Flare twice to finish them off. If
you don't have L3 Flare, you'll have to alternate your attacks on
each one. Having 2 Knights both with 2-Handed is a good idea
in this case, and waiting on everyone's ATB to fill up also helps
a lot.
After the fight, head inside the Pyramid. Note that this place is
huge, and there's a lot of treasures in here, so I'd recommend
getting them all here now. Also, you can learn Condemned from
the Damned enemies that are in treasure chests here. Another
note is that the majority of enemies here are weak to Ice, so
a Knight with Ice Brand will destroy basically anything here.
You can also learn Guard-Off from The Damned or Niles, and
Black Shock from Niles (though you have to give Niles and
The Damned Ethers.
Inside the Pyramid, head all the way to the left and work your
way around to the 3 switches. Press each switch until you get
a clear path in the middle of the spikes to the other side, and
fall down the sand to the next floor. Note that every treasure
chest contains a monster in them, so you'll need to be careful
with that. Defeat the monsters here and take the Ice Shield here.
Exit by going up the stairs (watch out for the snakes here), and
on the next floor, go to the staircase leading up, find the secret
passages leading over to the other side (watch out for snakes
here too) and inspect the sarchophagus to fight a Grand Mummy.
After beating it, go inside the coffin and grab the Hex Ring. Now,
work your way back and press the button to stop the sand, then
go back and around to the start of the area, and head up the other
flight of stairs.
On the next floor, press the first and last buttons to open the
doors (pressing the 2nd button releases more snakes), and make
your way upstairs. Here, grab the 3 treasure chests, and then
head to the right. Here, you'll need to wait for the spikes to go
down, and then RUN up the stairs to the door. If you don't
move fast enough, the floor will change, and you'll fall back into
the spikes, which will damage all of your party member's HP.
In the next room are a bunch of limited enemies (called
MechaHeads). They only give ABP when defeated, and can
be tough if you're not prepared enough. However, I'd suggest
beating them all if you can just for the ABP (and to make the
paths easier to navigate). Make sure to inspect the coffin
and fight the Mummy's there to grab the treasure inside, and
grab all the treasures on this floor! Note that the Thornlet
provides excellent defenses, but puts the wearer into Gradual
HP Loss state. Combine this with Bonemail and Hex Ring, and
no physical attacks will really damage you. To reach the
treasure on the far left, you'll need to press a switch to get to it,
and to get to the next area, check the coffin on the left side of
the room. You'll want to use the save point in the next room for
sure, even though there's no boss in this dungeon.
Also, for Perfect Gamers, do not kill the Bludgeoner, as you'll
need him to get an infinite amount of Thief Gloves from him.
On the next floor, go left and take the upper route to 2 treasure
chests, then head back and go the other way. Here, you'll want
to fall down the sands to where some treasure chests are. There
will be a hidden passage along the left wall, which you can use
to get any other hidden treasures, and will also be your way
out of the tiny room. When you've gotten all of the treasures
here, head back up to the sands, and press each button to stop
the sand flow. Also note that if you use Secret on the 5F, you'll
see the secret passage to the treasure chest in the middle left
room, so you won't have to fall down here more than once.
On the 7th floor, make sure to check for hidden passages!
They're everywhere here, and there's a crapload of items on
this floor. You might as well get them now to avoid having to
come back here later. To get one of the items, you'll need to fall
down the hole on the 8th floor. On the 8th floor, watch for the
pattern of the floors, and step on them accordingly. Make sure
to grab all 3 treasures here. Head down the right path first to
grab 2 treasure chests, then head back up the stairs and go to
the left path and grab the remaining 2 treasures, and when you
head up to the door, make sure to stick to the blue part of the
floor. To get the rest of the treasure on the 7th floor, you'll need
to go through a door in the room with the flowing sands. Make
sure to press the left switch in this room as well.
Head into the last door and pick up the Lithograph here. You'll
see some more storyline, and you'll need to head back towards
the airship. If you want, you can head towards the nearby
Moore Village if you need to stock up, but make sure that
you save before going back to the Elder's Tree! However,
I'd suggest saving your hard-earned money for something
in the next section.
Boss Battle: Mellusion
Level: 29/29/29/33
HP: 20000
Item Drop: Maiden's Kiss
Item Steal: Leather Armor (1st form), Leather Cap (2nd form),
Leather Shoes (3rd form), Leather Shield (4th form)
This boss is a little tricky in the fact that there are 4 forms to her,
3 of which are strong against physical attacks and weak against
magic attacks, and one that is the complete opposite. Therefore,
make sure you have 2 Knights with magic abilities and at least
one mage in your party (preferably a Black Mage, though
you may want to use a Blue Mage with Time Magic). This
fight shouldn't be that hard at all as long as you keep your
HP up, just avoid using elemental attacks since Mellusion
likes to heal from it.
After the fight, you'll get Reina back on your team, whom you'll
have to bring back to life. Head towards the airship now and
take a look at the next section.
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C) The Great Optional Quest! [FAQ-029]
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Now we've come to the big part of the game.....World 3 is basically
a whole bunch of sidequests now. You know those lithographs?
You don't need to get the other ones aside from the one in
the Pyramid. Yep, that's right. If you wanted to, you can skip
everything now and go straight to the N-Zone, where the
entrance is right where Tycoon Castle used to be. However,
I'd highly recommend completing these sidequests, as they
generally give you the most useful things in the game. There
will be one area that I'll recommend saving; the Fork Tower.
Why? Well, for you Perfect Gamers, the Fork Tower is the
only place you can steal more Shock Whips so.....you'll probably
want to keep this place around as long as you can. Now, what
are all of these sidequests? Well, here's a breakdown of each
individual thing you can do right now, in no particular order:
Easterly Falls
Solitary Island
Great Sea Trench (requires you to go see Cid and Mid in
Catapult, which you can only access by completing Fork Tower)
Fork Tower
Mirage Village
Magic Lamp quest
Mirage Vest quest
Bahamut quest
Phoenix Tower
Sunken Walz Tower (same as with Great Sea Trench)
Odin quest
Hydra quest
Piano quest
As stated before, you don't HAVE to do any of these, and can
instead skip straight to the N-Zone, but like I also said, these
are useful to do just to get the stuff that comes with them. We'll
take a look of each of these in greater detail (some of these will
be delved into in greater detail in the "The Rest of the Optional
Stuff" section.
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D) Island Shrine [FAQ-031]
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Enemies:
Druid
Tote Avis
Red Harpy
The Damned
MechaHead
Shade Dancer
Slownin
Treasures:
Potion (Switch room)
Hard Body (Switch room)
12000 GP (1F)
Elixir (1F)
9000 GP (1F)
Razor Ring (1F)
Protect Ring (2F)
Ether (2F)
Crystal Helmet (2F)
Beast Killer (3F)
Ether (5F)
Dragon Fang (5F)
Circlet (7F)
Dark Matter (7F)
Dispose of the Gargoyles the same way you did back at the
Pyramid.
Inside, in the second room, there is a hidden passage in the
right wall, which will lead you to a treasure chest with 12000 GP.
After that, you'll need to work your way towards an open air
shaft, which will suck you into a room with 2 switches. Here,
go into the corners and check the walls to receive 2
hidden treasures. Next, flip each switch a different way
before flipping the left one down and the right one up. In
the next room, there is a treasure chest that has an optional
boss in it (either Invisible or Pantera). I'd recommend using
Berserk on these enemies to avoid them spliting into 3 later
on in the fight, making it a lot easier to beat them. Also, keep
an eye on your HP! These guys do hurt, a lot! Fire does hurt
Pantera a lot, so if you have 2-Handed with a Knight and
Flame Saber, you'll easily beat through it. L3 Flare also works
on Pantera.
Continue onwards and make sure to expect every corner of this
room. There is a treasure chest in the middle of the room that
contains a MechaHead, so be careful. Head to the north when
you're done with this room. On the next floor, beware of
hidden holes in the floor, and grab all the treasures here. Also,
don't bother fighting Tote Avis, as he's a waste of time to deal
with.
You'll also want to search the 5th floor for treasures, but be
wary of even more holes in the floors. On the 7th floor, make
sure to grab the treasure chests on both sides of the area, then
head to the middle and heal up for the boss fight ahead.
Boss Battle: Stoker
Level: 7
HP: 20000
Item Drop: None
Item Steal: Dark Matter
This boss is tricky, simply for the fact that 3 of them aren't
real. Only one is, and using multi-attack abilities will cause all
of them to counterattack, potentially killing your party. You'll
want to keep 2 people with Blue Magic or Blue Magic/White
Magic for healing and reviving purposes, and cast Haste on your
party to speed things up. Have your physical fighters attack
each one individually until you hit the right one, and keep at
it until you finish the boss off. Also, watch out for Hurricane,
as it'll reduce a character's HP to single digits. Note, you can
also learn Mind Blast here.
After the fight, you'll have the 2nd lithograph, and you can
now leave if you want.
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E) Fork Tower [FAQ-032]
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Enemies:
Tiny Mage
Deem Master
Treasures:
Ether
Wonder Wand
Potion
Defender
Flare spell
Holy spell
Note that you HAVE to do this before you can go to Great
Sea Trench or Easterly Falls. However, for Perfect Gamers who
like to have 99 of everything, this is one of the places that will
take up the longest of your times. Reason being that there is
a weapon, the Shock Whip, which you can only get more of
here, and after Fork Tower disappears, you can no longer get
anymore of them. Also, these enemies only appear in the
Tower of Magic, which means that anytime you try and steal
from them, they will immediately counterattack with a powerful
physical attack that will more than likely kill anyone in your
party.
And speaking of towers, you'll want to split your party into
2 groups of 2 people. Make sure the ones that you send to
the left (the Tower of Magic) are mages (equipping them with
Wall Rings makes them relatively safe from the enemies over there),
while the ones you send to the right (the Tower of Power) don't
use any magic whatsoever. The reason being, if you use the
opposite attack on the enemy in the towers (for example, a
physical attack on an enemy in the Tower of Magic), then that
enemy will counterattack with an extremely powerful counter
that will more than likely kill anyone. I would highly advise
not fighting any battles here if you can help it. Also note
that you cannot use Teleport to leave the tower.
You'll start with your party in the left tower, then the party on
the right. MAKE ABSOLUTE SURE THAT YOU PICK UP
ALL TREASURES ON THE WAY! It's impossible to miss any
of these, but you will not be able to get these again after the
Tower disappears. Note that at the top, you'll have to fight
two bosses. The first will be with the party you brought to the
Tower of Power.
Boss Battle: Minitaurus
Level: 37
HP: 19850
Item Drop: Leather Shoes
Item Steal: MagiShuriken
Being a strong physical class like Knight or Lancer helps a lot
here of course, but it also helps that you bring a healthy dose
of Potions and Phoenix Downs as well. Also, note that you cannot
use magic here at all, so make sure you don't have any magic
abilities equipped. Knights are very useful here for the fact that
they have the Guard ability intact, so you can have one character
guard while the other attacks, and if one dies, you can just use
a Phoenix Down, bring back the KO'ed character, and hope that
he/she doesn't die again (or the one that defends for him/her
has enough HP to survive blocking it), and be virtually invincible
the whole fight. After you kill the boss, he'll try and cast Holy,
which will fail (unless you give him an Ether).
After the fight, make sure that you grab the spell quickly or else
it's game over (dunno if this counts if you go into the menu or
not. I managed to go into the menu, heal up and equip Steal, and
still grabbed the spell). And yes, you'll want one character with
Steal here.
Boss Battle: Omniscient
Level: 53
HP: 16999
Weakness: Wind
Item Drop: None
Item Steal: Tonic, Kornago's Gourd
The reason for stealing here is for Perfect Gamers, Omniscient
is the holder of the 2nd Kornago's Gourd, which is the only other
one in the game. If you steal and don't get Kornago's Gourd, just
attack Omniscient to have him cast Return and try again. After
you steal it, if you have both characters with Wall Rings, the
boss will never hurt you. Make sure that you have enough
Ethers or Elixirs (or both) to keep your MP up, and have both
characters with Hair Ornaments. This boss is a piece of cake to
beat, though make sure you have someone with Reflect or both
characters alive after you kill him, otherwise you will probably
die to his Flare attack he uses when he dies.
After you beat both bosses, the Tower will disappear, and the
entrance to Catapult will be revealed. You'll need to go here in
order to go underwater (which is essential to reaching Easterly
Falls, Great Sea Trench, Sunken Walz Tower, and the hidden
man south of Karnak). Also, you will now have Holy and Flare,
which should give you all the Black and White Magic spells in
the game. I would highly recommend, that after you get done
with Catapult, to go to the sea south of the Phoenix Tower, but
north of Walz Tower, and move back and forth on that sea (make
sure that one character has Control and one other Learning), and
keep fighting there until you encounter the Stingray enemy.
Reason being is that this enemy has the powerful and useful
Guardian spell, which casts Shell, Protes, and Float on your
entire party. If you're fighting the weak World 1 enemies instead
of the enemies that gives you no EXP, then you're in the right
place. After you learn Guardian, I'd advise going to Phoenix Tower
and learning the Blue Magic there, which should give you the
rest of your Blue Magic spells.
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F) Easterly Falls [FAQ-033]
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Enemies:
Mercury Bat
Aquagel
Alcumia
Dinglberry
Corral
Fall Guard
Treasures:
Ether (1F)
Turtle Shell (1F)
Air Lancet (1F)
Giant Drink (B2)
Rune Edge (B2)
Protect Ring (B2)
Phoenix Down (B3)
Wall Ring (B3)
Enchanter (B3)
Artemis (B4)
12000 GP (B4)
MagiShuriken (B5)
Aegis Shield (B5)
Double Ax (B5)
Leviathan summon
To reach this area, head towards Easterly Falls (northwest
corner of the map) and head underwater south of where you
see a cave entrance (you should see an entrance underwater
here. If not, look at your map and head towards the closest
dot on it). You'll have to pass through a cave, though the
enemies here shouldn't pose much of a threat. Outside, head
towards the waterfall and walk into it to reach Easterly Falls.
Defeat the Gargoyles here as normal, and head inside.
In the first area, you'll have to search carefullly for the treasure
here. Be wary of Alcumias here; they usually come with Frogs.
If you un-toad these enemies, you'll have to fight even stronger
enemies (usually Red Dragons or Yellow Dragons). And if
you run into a Dinglberry, just run. They take far too long to
kill and aren't really worth the time. When you've gotten the
3 treasures in this room, head up to the next area. You'll see
2 different ways to go. Either way leads to the same area, but I
suggest taking the right path. Reason being that there is a
treasure that is hidden along the right wall here, being the
powerful Rune Edge weapon. Grab all the treasures along the
path here, and when you come across a treasure chest across
a waterfall, press the waterfall and hold O to run to the treasure
chest. You'll have to be fast to get this one before the waterfall
activates again. In the next area (B3), you'll have to go out of
your way to grab a treasure chest in the upper route. After you
grab this, head on down the lower route till you reach the next
area, picking up the rest of the treasure along the way.
In the next room will be a Save Point. Use it if you want, then
continue on. Head into the room in the center of this area and
grab the Artemis, then go back and work your way to the left
side of the left passage (beware of a hidden hole here) and grab
the Enchanter just north of here. Head back and grab the next
chest here (southern corner of this room). Now, head downstairs
and be careful of holes in the ground here, as well as traps. Grab
all the chests here, then head to the southwest corner, push
the switch, and fall down the hole. Grab the lithograph and
try to leave. A monster will try to attack you, but Leviathan
will show up and eliminate it. You CAN fight Leviathan now or
later (you'll just have to go through this entire dungeon to
get to him again).
Boss Battle: Leviathan
Level: 37
HP: 40000
Weakness: Lightning
Item Drop: Wall Ring
Item Steal: Elixir
Leviathan can be tough if you don't have strong enough
equipment or aren't leveled up enough. He is weak to Lightning
attacks, so Bolt3 and Bolt3 Sword both work extremely well
against him (as well as Hydra). Make sure to keep your HP
above 1200, since he can use a double Tidal Wave (which
does around 500-600 damage each) and can hit the entire party.
His Coilote attack you shouldn't worry about that much. He's
not really hard if you just keep hammering away at him. Also,
a Samurai with 2-Handed and Masamune can be devastating
against this boss.
After you beat Leviathan, you'll get him as a summon and you
can leave this place forever now if you wish. To leave, just
run into the waterfall at the southern part of this area.
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G) Great Sea Trench [FAQ-034]
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Enemies:
Unknown
Treasures:
Water Skill (B2)
Fire Ring (B4)
Dragon Fang (B5)
Ether (B6)
Phoenix Down (B6)
Kaiser Knuckle (B8)
Meteo spell
A quick note here. The only enemies you'll encounter here are
Unknowns, but there are 5 in all (2 look alike). Also note that
they are all undead as well. You can learn Pep Up and Condemned
here if you don't have them yet.
To reach this area, head towards the southwestern part of the
underwater map. On B2, you'll want to make sure that you grab
the treasure chest on the southern path. Use the save point
in the next room, then in the NEXT room,