Tribe Fan41's KGJWR FAQ Version 1.0 6/15/02
Game: Ken Griffey Jr.'s Winning Run
Platform: Super Nintendo Entertainment System
Author: Tribe Fan41
E-Mail: JFK4100@aol.com
Tribe Fan's KGJWR FAQ Copyright 2001 Tribe Fan

Hello and welcome to all the visitors of this FAQ. Before I begin, let me 
tell you a little bit about this game. It was released in May of 1996 by 
Rare, the creators of the popular DKC series. It was actually being designed 
originally as an N64 game, but when Rare saw how successful DKC was, they 
decided to change it to a SNES title. I am not entirely certain as to how far 
they were into its programming when the change was made. I purchased the game 
in July of 1996 and was quite impressed (as I was with DKC) with the 
graphical design. Rare was, and still is, famous for their uncanny ability to 
produce graphical masterpieces. Of course, as everyone well knows, graphics 
aren't what makes a game, so Winning Run was packed with features to keep 
even the seasoned veteran of baseball games on their toes. From an All-Star 
game to a full 162 game season, Winning Run is guaranteed to entertain. 
Anyway, without further ado, here's the FAQ.

*********************
* TABLE OF CONTENTS *
*********************
i.  Updates
1.  Game Controls
2.  Game Features
3.  Tips and Codes
4.  Best of the Best
5.  Tribe Fan's Success Stories
6.  Your Success Stories
7.  Review
8. Rules for Contributing
9. Credits
10. Legal Information
11. Tribe Fan41's Final Thoughts

**************
* i. UPDATES *
**************

Version 1.0 June 15, 2002: Well, I've finally finished Version 1.0 of this 
FAQ, let's see what happens once the dust has settled.

********************
* 1. GAME CONTROLS *
********************

To many times do people have difficulties with a game simply because they 
don't know all the controls. The only way you can buy this game today is 
used, and a lot of the time, the instructions aren't provided. While it may 
make the game cheaper, it also makes it a lot tougher. Let me save you the 
hassle and explain all the controls right here.

*MENU SCREENS*

B Button: Confirm Selection
X Button: Exit screen
Start: Confirm Selection

*DURING THE GAME*

Start: Pauses game (View batter/pitcher info)
Select: Time is called (Options to substitute players and change defensive 
alignment are made available)

*FIELDING*

A Button: When holding the ball, use this with the Control Pad to run fielder 
off his base.

B Button: When the ball is hit barely over your fielder's head, use this to 
attempt a leaping catch. When the ball is out of reach, use this to attempt a 
diving catch. When holding the ball, use this with the Control Pad to throw 
to a desired base.

X Button: Use with the Control Pad to attempt a stronger throw (note that 
while it's stronger, it has a high risk of going off line when hurled by 
someone with a weak arm; I recommend only attempting it in the infield or 
when trying to throw a runner out at home).

Y & R Buttons: Nothing

L Button: When the ball is on the ground, holding this directs the nearest 
fielder to the ball (I never use this, but give it a try anyway).

Control Pad: Moves fielder. Directs throws to a desired base (Down= Home, 
Left= 3rd, Up= 2nd, Right= 1st).
 
*PITCHING*

A Button: Use with the Control Pad to attempt a pickoff at a desired base.

B Button: Use with the Control Pad to throw a desired pitch.

X & Y Buttons: Nothing

R Button: Check runner on first.

L Button: Check runner on third.

Control Pad: Used to pickoff a runner at a desired base (Left= 3rd, Up= 2nd, 
Right= 1st). Used to throw a desired pitch (Down= Fastball, Left= Curveball, 
Up= Change Up, Right= Specialty Pitch).

Specialty Pitches:
SF Super Fast
SC Screwball
CV Super Curve
SL Slider
CU Change Up
KN Knuckleball

*BATTING & BASERUNNING*

A Button: Used with the Control Pad to return runner to previous base. If the 
Control Pad isn't used, all runners return to their previous base.

B Button: Use with the Control Pad to swing at a pitch.

X Button: When used with the Control Pad, a runner will take a lead if 
pressed once, and steal if pressed twice, to the base indicated. Without 
using the Control Pad, all runners will take a lead if pressed once and steal 
if pressed twice (note that unless you attempt it on a Knuckleball or an 
extremely slow Change, Curve or Screwball, stealing on this game is virtually 
impossible even with the fastest runners. Instead, use this feature to 
attempt a hit and run. Tap X the instant the pitcher makes any move). When 
used with the Control Pad while the ball is in play, a runner will advance to 
the base indicated. Without the Control Pad, all runners will advance.

Y Button: Hold this in to attempt a bunt. Releasing it will pull back the 
bunt. 

R & L Buttons: Nothing

Control Pad: Stealing. Left= Steal 3rd, Up= Steal 2nd, Right= Steal 1st, 
Down= Steal Home. Hitting. Up= Increases chance of a ground ball (and I've 
found line drives), Down= Increases chance of a fly ball (and I've found 
homers), Right= Pulls ball right, Left= Pulls ball left (I never use those 
last two).

********************
* 2. GAME FEATURES *
********************

This game was packed with awesome features to compliment its stunning 
graphics and smooth game play. This is a list of all the features and a short 
description of each.

*MLB CHALLENGE*

This feature enables you to choose a team to duke it out with every major 
league club played by the CPU. You start against the worst team and gradually 
work up to the best. If you lose a game, you go right back onto that field 
and try again. This mode allows you to save to the battery. The Exhibition 
Game is a feature where you play as a team of your choice against the CPU or 
a friend.

*WORLD SERIES*

This mode allows you to play the CPU or a friend with two teams of your 
choice in the World Series! Use your imagination, play the Yanks vs. the 
Mets, or even the White Sox vs. the Cubbies! Or you can pull a real stretch 
and pit Toronto vs. Montreal... er, on second thought, hold off on that one 
:)

*ALL-STAR GAME*

This feature is okay, only I question the choice of the All-Stars. You can 
play as either the American or National League against the CPU or a friend. 
The best part of the All-Star Game is the Home Run Derby. Here you have a 
choice of 8 boppers to lock horns. Try and hit as many home runs as you can 
before recording 10 outs. Remember, anything that is not a homer, is an out. 
The longest bomb I've ever hit was a 518 footer by Slick Fitz (actually hit 
during a regular season game).

*MLB LEAGUE*

This is my personal favorite feature. First you and up to seven other players 
choose from the 28 available teams to compete in a 26, 52, or 162 game 
season. Here you can keep track of the MLB standings, see who's leading the 
league in several different categories, adjust your line up and rotation, see 
the strengths and weaknesses of your next opponent, and even trade away 
players. Sometimes this mode can be so absorbing, you're almost anxious to 
get home from that long road trip! If nothing else, this game is worth 20 
bucks for this mode alone.
 
*********************
* 3. TIPS AND CODES *
*********************

As if there isn't enough to this game already, now they had to go and add 
secrets. I've seen most of these codes scattered all over the internet (just 
about every page that has SNES codes has these), but you may be surprised to 
see some here you haven't seen anywhere else. Curious? Read on. (The Max 
Ability, Slow Down, Random Pitches, Super Pitches, and Home Run codes are 
available on all the modes of play ONLY during a 2P game. If you have trouble 
entering them, complete the MLB Challenge and try again.)

*HIDDEN TEAMS* 
Code courtesy of: Nintendo Power magazine

First, complete a season. Once you're done watching the credits, get back to 
the title screen (where "Press Start" is floating up and down). Press A, B, 
X, Y, Up, Down and Select, if entered correctly, you'll hear a soft tone. Now 
enter the main menu and choose the season icon (which as I recall looks 
different).  Select a team. You should see the typical Season Options menu. 
Adjust your line up, choose your best pitcher, check up on your next 
opponent, and go to war. Depending on how long the season was you just 
completed, affects how many hidden teams you will be given the choice to 
face. These teams include the following: Tampa Bay Devil Rays, Arizona 
Diamondbacks, N64 Team, and the Nintendo Team. The D-Rays and D-Backs are 
just about as hard as any other team in the game, but the N64 and Nintendo 
teams could really give you a run for your money if you're not careful. Note: 
At the end of the credits, it tells you that you can play as these teams if 
you "play hard" or something like that. Don't bother asking me what they mean 
by this; your guess is as good as mine.

*MAX ABILITY*
Code Courtesy of: Nintendo Power magazine

Pause the game, then press A, Right, Down, Left, A, Down and Select. If you 
heard a tone after you entered it, your team's abilities will be maximized in 
all areas. The effects last for the rest of the current half of the inning.

*SLOW DOWN*
Code Courtesy of: Nintendo Power magazine

Pause the game, then press Left, A, Right, Down, Y and Select to slow your 
opponent's fielders or base runners down. This code will be in effect for the 
rest of the current half of the inning.

*RANDOM PITCHES*
Code Courtesy of: Nintendo Power magazine

Pause the game, now press Left, Y, A, Right and Select to randomize the 
opposing pitcher's throws. Now, when your opponent tries to throw a fastball, 
it might come out a knuckler, curve, slider, etc. This code affects the 
current at bat.

*SUPER PITCHES*
Code Courtesy of: Nintendo Power magazine

Pause the game, then press B, A, Down, B, A, Left, Left and Select to put 
some bite on your pitches; e.g., Fastballs will become Super Fastballs, etc. 
This code affects the current at bat.

*HOME RUN*
Code Courtesy of: Nintendo Power magazine

This code is for the batting team and will ONLY work for the hitters featured 
in the Home Run Derby. Pause the game, now press B, Y, B, Y and Select. Now 
anything you hit that's fair is a big fly! This code affects the current at 
bat.

*NIGHT GAME*
Code Courtesy of: Nintendo Power magazine

Try this code only in outdoor stadiums where the horizon can be seen. Pause 
the game, then press Down, A, Y and Select. You need to here a tone after 
entering that for it to work. Once the view changes (e.g., you get a hit and 
the screen changes to the overhead view) and returns to the batting screen, 
day will turn into night or night into day. This code will work during any 
mode of play and whether it's a one or two player game.

*EASY PICK-OFFS*
Tip courtesy of: Tribe Fan

After the opposition has gotten a hit, the view will change back to the 
pitcher and batter. Press R to check the runner on first. This requires a 
great deal of precise timing; before the base runner really even makes a 
move, toss the ball over to first. Sometimes, you'll catch him on his move 
toward 2nd base and pick him off. With a lot of practice, you can perfect 
this move. This can only be done in the Season mode, because in the other 
modes, the runner has already taken his lead when the view changes back.

*HITTING HOMERS AND LINE DRIVES*
Tip courtesy of: Tribe Fan

I've seen a certain FAQ claiming that pressing up is the key to hitting 
homers; this is false. Pressing down is in fact the proper way. Pressing up 
will give you more of a line drive swing.

*OOPS, RARE'S BAD*
Tip courtesy of: Tribe Fan

Okay, nobody's perfect, even Rare messes up every once and a while, here's 
how. When you have runners on the corners (third and first), have the runner 
on third start for home. This prompts the fielder holding the ball to throw 
home. Once the catcher has the ball, return the baseburner to third. Now the 
catcher chases after him. Once your runner is safe on third base, the catcher 
just stands there staring at him. This is the cue for the runner on first to 
start for second. He can make it the whole 90 feet without the opposition 
even lifting a finger! How could all those testers have missed this one?! :)

*TRICKS OF THE TRADE*
Tip courtesy of: Tribe Fan

As you probably well know, each of the 700+ players in this game has been 
assigned their own trade value.  Players with lower level attributes usually 
have a likewise trade value.  So what do you do with these players that take 
up precious space on your line-up card?  Increase their trade value to make 
them more marketable, of course.  Many of you may have noticed when you play 
a game the player's values have increased.  There is a trick to raising these 
numbers to a level of your liking.  Depending on how many hits per at-bat a 
given player gets in a game affects his value.  Here is a chart illustrating 
what changes you will receive when you perform in a certain way in a single 
game:

                               A T - B A T S
                             1   2   3   4   5
                          1 +0  +25 +17 +12 +10
                       H  2  X  +0  +33 +25 +20
                       I  3  X   X  +0  +37 +30
                       T  4  X   X   X  +0  +40
                       S  5  X   X   X   X  +0

So you see, there really is a trick to it; getting a hit in every single at 
bat does you absolutely no good.  This is a really cool way of creating some 
pretty potent offenses.

Note: Hitting a home run adds 1 point to your overall value increase.  For 
instance, if Griffey went 4-5 in a game with 2 HR, he would get the 40 extra 
points for the 4-5 and 2 for the 2 HR.  No matter what happens, values DO NOT 
decrease.  Pitchers values, as far as I understand, cannot increase or 
decrease.

*CHANGING PLAYER'S POSITIONS*
Tip courtesy of: Tribe Fan

This one may be obvious to the veterans of this game, but could be easily 
missed by the rookies. To change a player's fielding position in your line 
up, simply highlight his name, press B, place him on the bench, highlight his 
name again, press B, and place him over the player who's currently playing 
the position you want your highlighted player to man.

Notes: This can ONLY be done before the game starts, as all substitutions 
made during a game are permanent. For some reason, players converted from the 
infield to outfield have a hard time throwing. I suggest only converting 
outfielders to infielders (they seem to do fine).

*NIFTY KNUCKLERS*
Tip courtesy of: Tribe Fan

The key to getting lots and lots of K's in this game is stockpiling your 
rotation with Knuckleball pitchers. They're also the easiest to pitch no-
hitters with (I've never pitched one without a knuckler). The only trouble 
with them is that their pitches have an extremely high risk of missing the 
plate allowing more walks and quick fatigue. Remember, too, that while they 
may pitch some no-hitters and strike out tons of batters, they don't 
guarantee you the ring. You may find you prefer regular pitchers instead. I 
personally like a mix of one or two knucklers and the rest normal pitchers.

*27 K'S A GUARANTEE*
Tip courtesy of: Tribe Fan

Wow! I just discovered this rather unbelievable tip a few days ago. First, 
find a lefty pitcher whose specialty pitch is a change-up. While pitching, 
move your pitcher towards the left (left from your point of view) side of the 
rubber (not as far as he can go, just enough so that there's about 1/4 an 
inch of space between his foot and the rubber). Now, throw a SPECIALTY 
Change-up (a regular one where you press up doesn't work) by pressing right 
on the control pad along with B. Keep holding right as the pitch is on it's 
way to direct it towards the plate. If executed correctly, the ball should 
move slowly over the left side of the plate. For whatever reason, the batter 
won't swing at it even if you throw it three consecutive times! So if you 
perform this tip properly to all 27 batters on the opposing team, you're 
guaranteed a perfect game with 27 K's! 

Note: Some pitchers tire out quickly and lose some control of the ball. It 
can sometimes cause the pitch to move in a direction where the batter will 
swing. To avoid this, stockpile your team with lefty change-up pitchers so 
you can substitute every 4 innings or so. 

*TAKING ONE FOR THE TEAM*
Tip courtesy of: JoeTT

When batting in a 1P game, every now and then the pitcher will move to the 
far side of the rubber.  When he's positioned in a spot roughly parallel to 
your current batter, move as far as you can toward the plate and hold down Y 
to square around for a bunt. Just as the pitch is reaching the plate, release 
Y to pull back the bunt. If done correctly, the pitch will hit your batter 
around the hands allowing him a free pass to first base! This is a relatively 
difficult trick to execute; the hardest part is timing the release of Y. 

I've seen some other codes on the internet (such as View Game Ending and 
Clumsy Opponent), but when I tested these, and believe me, I tried them 
extensively, nothing happened. I find it a little fishy, too, that these 
which don't work were the only ones not featured in Nintendo Power magazine. 
If anyone has any other information on these, please let me know.

*********************** 
* 4. BEST OF THE BEST *
***********************

Like in real baseball, there are some players that are notorious for 
excelling in a certain category, be it speed, power, or their fastball. This 
section provides you a list of all the players who excel in at least one of 
this game's given attributes.

(*= cannot be traded)

--POSITION PLAYERS--

*HIT VS L*

Pos  Name             Team      VAL
RF   Scorcher, Sam    Padres    42
RF   McBain, Brutus   Reds      52
1B   Fitz, Slick      Astros    77
CF   Griffey Jr., Ken Mariners  80*
DH   Ramirez, Moray   Mariners  51
1B   Magoo, Big       White Sox 78
2B   Santana, Luis    Indians   63
1B   Collazos, Eric   Orioles   58
3B   Bayou, Buster    Yankees   38

*HIT VS R*

Pos  Name             Team      VAL
RF   Scorcher, Sam    Padres    42
LF   McFee, Muscles   Giants    78
CF   Swing, Curtis    Reds      42
1B   Browne, George   Reds      44
2B   Sizemore, Razor  Astros    47
1B   Fitz, Slick      Astros    77
1B   Swift, Stevie    Braves    70
CF   Griffey Jr., Ken Mariners  80*
DH   Ramirez, Moray   Mariners  51
1B   Magoo, Big       White Sox 78
CF   Stealth, Jimmy   Indians   51
2B   Santana, Luis    Indians   63
3B   Bayou, Buster    Yankees   38

*POWER*

Pos  Name             Team      VAL
LF   McFee, Muscles   Giants    78
3B   Higgins, Bull    Giants    75
RF   Ruiz, Rebel      Cubs      68
1B   Fitz, Slick      Astros    77
1B   Swift, Stevie    Braves    70
CF   Griffey Jr., Ken Mariners  80*
LF   Feraza, Crush    Rangers   69
1B   Magoo, Big       White Sox 78
LF   Liberty, Frank   Indians   73

*SPEED*

Pos  Name             Team      VAL
2B   Baker, Bobby     Dodgers   38
CF   Falcon, Sandy    Giants    44
LF   McFee, Muscles   Giants    78
CF   Swing, Curtis    Reds      42
SS   Miller, Rob      Reds      11
RF   Ruiz, Rebel      Cubs      68
2B   Sizemore, Razor  Astros    47
1B   Holden, Billy    Astros    15
SS   Rhodes, Rocky    Astros    15
SS   Ingram, Stuart   Pirates   13
CF   O'Hara, Rocket   Braves    55
CF   Ready, Rock      Mets      39
CF   Rails, Denny     Phillies  43
LF   McFaden, Scorch  Athletics 44
LF   Clayton, Vinny   Mariners  39
CF   Brown, Blazer    Rangers   37
CF   Comet, Paul      White Sox 34
CF   Stealth, Jimmy   Indians   51
RF   Slater, Frank    Royals    32
LF   Sanders, Lee     Orioles   46
CF   Taines, Turbo    Tigers    43
LF   Mendez, Roger    Yankees   36

*ARM*

Pos  Name             Team      VAL
 C   Crosby, Mick     Reds      32
SS   Miller, Rob      Reds      11
SS   Rhodes, Rocky    Astros    15

*FIELDING*

Pos  Name             Team      VAL
3B   Groves, Anvil    Padres    43
SS   Otto, Trip       Cubs       6
 C   Farmer, Duke     Pirates   30
3B   Avery, Bryan     Cardinals 37
 C   Majors, Dee      Cardinals 30
RF   Cannon, Slash    Mariners  56
CF   Van Damme, Curt  Orioles   38

--PITCHERS--

*STAMINA*

Pos  Name             Team      VAL
RHP  Marksman, Mike   Braves    83
LHP  Lightning, Bolt  Mariners  95
RHP  Rosin, Ronny     Indians   59

*CONTROL*

Pos  Name             Team      VAL
RHP  Marksman, Mike   Braves    83
RHP  Bowman, Flex     Marlins   62

*VELOCITY*

Pos  Name             Team      VAL
RHP  Dewey, Carl      Rockies   31
RHP  Kuroi, Typhoon   Dodgers   67
RHP  Banks, Craig     Dodgers   35
RHP  Becker, Karl     Dodgers   35
RHP  Windup, Will     Padres    60
RHP  Hill, Damian     Padres    37
RHP  Holmes, Jeff     Giants    36
RHP  Byrne, Al        Giants    40
RHP  King, Joe        Reds      29
RHP  Joyner, Bobby    Cubs      33
RHP  Jones, Kevin     Astros    30
LHP  Ward, Arnold     Pirates   33
RHP  Decker, Jon      Pirates   38
RHP  Valera, Omar     Cardinals 51
RHP  Wells, Gordon    Braves    26
RHP  Arias, Curt      Braves    32
RHP  Michaels, Ted    Marlins   35
LHP  Salazo, Paul     Marlins   34
RHP  Melin, Randy     Angels    33
RHP  Edens, Dan       Athletics 37
LHP  Lightning, Bolt  Mariners  95
RHP  Quantas, Manny   Mariners  37
RHP  Cobalt, Kevin    Mariners  35
RHP  Lemming, Craig   Rangers   37
RHP  Booth, Wayne     Rangers   30
RHP  Lopez, Carlos    White Sox 35
RHP  Mack, Louie      White Sox 31
RHP  Idle, Tom        Indians   42
RHP  Gregson, Lee     Indians   29
RHP  Flowers, Tony    Royals    34
RHP  Walker, Kevin    Brewers   35
LHP  Chavez, Lee      Twins     31
RHP  Barlow, Ned      Red Sox   33
RHP  Line, Wayne      Yankees   37
LHP  Rekar, Mark      Blue Jays 38

*FIELDING & THROW*

None (I was surprised too)

**********************************
* 5. TRIBE FAN'S SUCCESS STORIES *
**********************************

This section is to show you an example of some teams I've put together that 
have worked great for me. Please note that you can't actually completely put 
together the MLB Dream Team; it's just for fun.

*MLB DREAM TEAM*
This is a team comprised of players who are the best at their position in the 
entire game. Again, since you can only make 15 trades in a season, it's 
impossible to actually completely put this team together.

Line up
Pos  Name             Team      VAL Info
2B   Luis Santana     Indians   63  Great hitter with speed.
RF   Rebel Ruiz       Cubs      68  Powerful hitter and blazing runner.
CF   Ken Griffey Jr.  Mariners  80* The best player in the game.
1B   Big Magoo        White Sox 78  Tremendous all around hitter.
DH   Slick Fitz       Astros    77  Power packed swing.
LF   Muscles McFee    Giants    78  Booming bat, lightning quick speed.
3B   Bull Higgins     Giants    75  Thunderous bat.
 C   Ox Bunyon        Phillies  57  This guy can flat out mash!
SS   Pop Risley       Reds      42  Pretty solid in every aspect.

Bench
Pos  Name             Team      VAL Info
LF   Frank Liberty    Indians   73  One of the best power hitters.
LF   Crush Feraza     Rangers   69  Elite power hitter and solid player.
1B   Stevie Swift     Braves    70  Nice hitter with brute power.
SS   Lou Junior       Orioles   52  Great player, but lacks speed.
 C   Tony Tollony     Dodgers   32  Awesome hitting catcher.

Rotation
Pos  Name             Team      VAL Info
RHP  Mike Marksman    Braves    83  In my opinion, the best pitcher.
LHP  Bolt Lightning   Mariners  95  Why even bother swinging?
RHP  Hot Coles        Yankees   74  Great pitcher. No real weaknesses.
RHP  Lightning Pete   Reds      75  Nasty stuff. Can't sit on his heat.
RHP  B.B. Babcock     Astros    69  Can throw some real heat.

Bullpen
Pos  Name             Team      VAL Info
LHP  Will Hill        Reds      37  Wild Knuckleballer.
RHP  Carl Innis       Cardinals 35  Has great control of the ball.
RHP  Ted Michaels     Marlins   35  Makes a great closer.
RHP  Hector Munoz     Phillies  37  Awesome stuff.
LHP  Lee Chavez       Twins     31  Left handed batter's nightmare.

Notes: Think this is the best team in the game? If not, E-mail me the changes 
you would make.

*BENCH BOMBING MARLINS*

I put this together with the Florida Marlins, but you can try it with any 
team. I recommend this one if you've had some experience with the game. It's 
great for players who are starting to find the computer isn't much of a 
challenge anymore. It's a team basically comprised of the best bench players 
in the game. It's easy to put together, as all these players have such low 
values. Give it a try!

Line up
Pos  Name             Team      VAL Info
1B   Billy Holden     Astros    15  Greased lightning! Pretty good bat.
CF   Rocky Rhodes     Astros    15  Another speedster. Great defense.
2B   Billy Pope       Rockies   16  Awesome all around player.
RF   Jim Pasley       Rockies   26  Great hitter with power. 
LF   Greg Leiper      Marlins   26  Hits for a great average.
3B   Carlos Sanchez   Giants    27  Another above average hacker.
 C   Kurt Curtley     Blue Jays 15  Nice power & great arm.
SS   Rob Miller       Reds      11  Speed & D make up for weak bat. 

Bench 
These are the only two players I recommend for the bench. If you're making 
this an AL team, use Philips as the DH and put him in the fifth spot in the 
line up.
Pos  Name             Team      VAL Info
1B   Cab Philips      Padres    16  Should only face righties. Good DH.
SS   Stuart Ingram    Pirates   13  Can play any position. Speedy too.

Rotation
Pos  Name             Team      VAL Info
RHP  Damian Hill      Padres    37  Nice heat, lasts well into the 9th.    
LHP  Will Hill        Reds      37  Their similarities end beyond name!
RHP  Homer Neely      Reds      33  Good heat, tires fairly easily.
RHP  Curtis Dupree    Mets      30  Another hard thrower.
LHP  James Ashley     Giants    37  Nice control and stamina.

Bullpen
Pos  Name             Team      VAL Info
LHP  Lee Chavez       Twins      31  No bullpen is complete without this guy.

Notes: While this team is pretty good for a bunch of reserves, it poses a 
considerable challenge to even the masters of this game. Again, I can't 
stress enough how important it is that you play this game some before 
attempting to produce this club.

*THE JOLTIN' GIANTS*

This team is quite possibly the most fun, and aside from McFee and Ruiz, not 
very expensive either. I recommend doing this with the Giants, but I suppose 
you can work it with any club. This team has a line up filled from top to 
bottom with speedsters! Keep in mind that there's a lot more fast runners in 
the game (see section 5 Best of the Best), this is a combo that worked for 
me, but mix up your own, maybe a different one will work better for you. With 
this team you'll score a ton of runs, frustrate a bunch of pitchers, and win 
a fine sum of games. This is especially fun when done on a 2P, just be sure 
to have a straight jacket handy! :) 

Line up
Pos  Name             Team      VAL Info 
2B   Bobby Baker      Dodgers   38  Good hitter, slight power too.    
RF   Billy Holden     Astros    15  Fine hitter, very cheap too.    
LF   Muscles McFee    Giants    78  Great offensively and defensively.    
3B   Rebel Ruiz       Cubs      68  Explosive offense, average defense.
CF   Sandy Falcon     Giants    44  Amazing defense, packs some power.
SS   Jet Salsbury     Twins     38  Hits lefties quite well.
1B   Paul Comet       White Sox 34  Nice player with above average D.
 C   Rob Miller       Reds      11  Can't hit, but an artistic fielder.         

The bench, rotation, and bullpen can be configured in any way, the emphasis 
on this team is the line up.

Notes: If you're looking for fun and excitement in this game, this team is 
for you! Every single one of these guys can easily bunt for a base hit. I'd 
recommend always trying to bunt with Rob Miller, it seems he's more 
successful doing this than swinging.

*SOLID SEATTLE*

Here's a club that's easy to put together, wins you plenty of games, and is 
great for beginners. There's nothing about this team that really stands out; 
it just works.

Line up
Pos   Name             Team      VAL Info
SS    Bobby Baker      Dodgers   38  Great speed, gets on base.
LF    Vinny Clayton    Mariners  39  Much stronger hitting after Baker.
3B    Billy Pope       Rockies   16  One of the most complete players.
CF    Ken Griffey Jr.  Mariners  80* Is there anything he can't do?
RF    Sluggo Steel     Marlins   61  A virtual "Power Plant."
1B    Barry Davies     Pirates   49  Booming power from the left side.
DH    Moray Ramirez    Mariners  51  Hits for awesome average.
 C    Tony Tollony     Dodgers   32  Nice hitter, good defense.
2B    Rocky Rhodes     Astros    15  Perfect 9 hole hitter.

Bench
Only a couple players to add here.
Pos   Name             Team      VAL Info
1B    Cab Philips      Padres    16  Tremendous pinch-hitter.
1B    Billy Holden     Astros    15  Tremendous pinch-runner.

Rotation
Pos   Name             Team      VAL Info
LHP   Bolt Lightning   Mariners  95  The game's most expensive player.
RHP   Knuckles McGee   Dodgers   49  Great one two punch with Lightning.
RHP   Slip Slyden      Red Sox   58  Another great pitcher.
RHP   Rich Henry       Astros    45  His value really underrates talent.
RHP   Ricky Alvarez    Dodgers   43  Much better than value indicates.

Bullpen
Only three players to add here.
Pos   Name             Team      VAL Info
LHP   Lee Chavez       Twins     31  Best lefty reliever in the game?
RHP   Ted Michaels     Marlins   35  Should serve as closer.
LHP   Will Hill        Reds      37  Great long relief man.

Notes: This is a team I highly recommend. It has no glaring holes and as I 
said is great for beginners. It is required you only do this with Seattle, 
because Griffey can't be traded and the transactions made might not work 
quite as smoothly on other teams.

*TRIBE FAN'S TWINS*

Okay, this team stinks, but it was the first one I played a 162 game season 
with so it has sentimental value :) Just bear with me here!

Line up
Pos   Name             Team      VAL Info
CF    Jimmy Stealth    Indians   51  Great lead-off man.
LF    Vinny Clayton    Mariners  39  I had the right idea going so far!
3B    Kicker Jones     Indians   43  A questionable choice, but ok.
RF    Juan Ortega      Indians   63  Not too bad, good power.
DH    Jose Castro      Twins     42  ...um, he can, well...
1B    Cutter Wells     Braves    44  Okay, here's a ballplayer!
 C    Crusher Curtis   Indians   37  Him as a catcher?! Ugh!
SS    Fred Rivera      Indians   28  Could have done a lot better.
2B    Alan Banks       Twins     26  I hate this guy! He's so horrible!

Bench, Rotation, and Bullpen
I used the original Twins staff.

Notes: Okay, I was just learning the game! I still don't know how I suffered 
through all 162 games with that team. If you're curious, I did actually win 
the World Series! I'm sure some very bored person out there will give this 
team a shot!

Well there you go. That was a handful of teams I think everyone (except that 
last one of course :) should try at some point. I hope you beginners out 
there feel a little more confident with this game now. 

***************************
* 6. YOUR SUCCESS STORIES *
***************************

This is a section I hope to build up once this FAQ has had a chance to 
circulate.  E-mail me at JFK4100@aol.com to contribute.

*************
* 7. REVIEW *
*************

It's hard to believe, but it will be 6 years ago next July that I played this 
game for the first time. I had played every baseball game imaginable, but 
none of them seemed to capture the essence of America's classic pastime like 
Winning Run does. It didn't take long before I was totally hooked on this 
game. I remember sometimes playing 27 innings a day that summer of '96, these 
days, I can still muster about 9, but the key is, I can do it with the same 
enjoyment as I had playing it for the first time. In all the time I played 
this game, I picked up some very useful information, that's why I couldn't 
help but create this FAQ. I think I owe it to the other people who love this 
game as much as I do, to share my knowledge of this classical SNES title. 
With that, onto the review.

*GRAPHICS*
7/10

Besides the rubbery batter graphics and dollish fielders, Rare once again 
showed off it's stunning ability of graphical designing. The field is so 
sharp with detail, you can almost smell the grass. The available stadium 
graphics are astounding looking. Another cool feature is when your game 
progresses, day actually slowly turns into night! Aside from the looks of the 
batters, their movements are eerily life-like. They step up to the plate, dig 
their spikes into the dirt, wave the bat a few times, and impatiently 
anticipate the pitch. If a batter strikes out looking (it never happens in a 
1P) they do a couple of different things, either turn to the umpire and wave 
their hand in disgust, or grab the barrel of the bat in both hands and pound 
it to their head!

*SOUND*
9/10

Besides the rather obnoxious menu tune (is he saying "base?"), the music and 
sound effects are a perfect compliment to the graphics. From the crack of the 
bat to the cheers of the hometown fans, the sounds are virtually comparable 
to any game today. The soft whistle of police cars on a distant street, the 
shout of "peanuts," it's all here on Winning Run. If you remain idle for a 
while when your pitching, the ump and batter will turn and glare at you. Then 
the ump tosses a baseball on your TV screen and demands that you, "Play the 
game kid!" Finally, there's nothing like working out that cramp in the 7th 
inning to "Take me out to the ballgame!" Ahh, the nostalgia!

*PLAY CONTROL*
10/10

In my opinion, this part of Winning Run is what really separates it from any 
baseball game I've ever played. The newer games offer so many different 
control options, it can take a year before you actually master them (by that 
time the game is outdated). In Winning Run, the controls are very basic and 
straight-forward. In some PS games, the runners will go maniacal on you and 
take off in all kinds of different directions often resulting in the death of 
a rally (this drives my brother-in-law nuts when we play a 2P on Triple Play 
:). In Winning Run, base running can be controlled by two buttons. No silly 
speed burst buttons, no head first/feet first buttons, just simple to next 
base/to previous base buttons. As far as fielding, I've played quite a few of 
the PS MLB games, you can make a diving catch on a ball when you're a good 15 
feet from it! In Winning Run, if your fielder falls into the path of the 
ball, he catches it. If not, it's through the hole. Simple enough?

*REPLAY VALUE*
8/10

In a way, not having the player's real names may be a blessing in disguise. 
In newer games, it's outdated after one year because the roster/stats aren't 
updated. In Winning Run, the player's are all fictitious, so you don't have 
to surrender 40 bucks every year for a roster updated regurgitation of a game 
you once owned. Besides that, once you complete a season, you're just itching 
to get into that front office to try to put together an even better club. The 
2P game is probably the best feature, it keeps things fresh and competitive.

*GAMEPLAY OPTIONS*
9/10

So far I haven't seen a new game that has more play options than Winning Run. 
From a complete season, to a Home Run Derby, the options are vast and 
plentiful. Any one you choose is guaranteed to keep you occupied for hours.

*OVERALL*
9/10

I've played them all, and Ken Griffey Jr.'s Winning Run is the best. Trust 
me, no baseball fan should live without this game.


******************************
* 8. RULES FOR CONTRIBUTING *
******************************




*GENERAL GUIDELINES WHEN CONTRIBUTING TO THE FAQ*

I'm sure the majority of my readers understand this already, but just in 
case, here are some guidelines to take into consideration before 
contributing.

1.) Send legitimate stuff: This means no fake players, codes or stuff like 
that. I'll know fake players when I see them and I'll test the codes so you'd 
just be wasting your time.

2.) Flaming: There's nothing wrong with constructive criticism. If you find 
something wrong with this FAQ, I'd love to know about it.  However, nasty 
and/or rude e-mails will be ignored. Also, I'm sure I'm guilty of plenty of 
grammar and spelling errors in this FAQ, but don't bother informing me of 
them, I'll catch them sooner or later.

3.) Questions: If you have anything to ask me about this game or the FAQ, 
feel free. If I'm asked the same question from the same person more than 3 
times, and I've given an answer every time, there will be no fourth response.

3.) Website Info: Read the "Legal Information" section for info about putting 
this FAQ on your website.

I think that should just about do it for now. I'd like to thank all you 
readers for cooperating with me.

***************
* 9. CREDITS *
***************

I'd like to thank the following for making this FAQ what it is today:

1.) GameFAQS for putting this FAQ on their site.
2.) Rare and Nintendo for making such a tremendous game.
3.) The Ken Griffey Jr.'s Winning Run instructions; I used them as a 
reference for the "Control Functions" section.
4.) Nintendo Power magazine for providing me with some of the codes in this 
FAQ.
5.) JoeTT for tips and other game info.
6.) And most importantly, you the readers.

Thanks again everyone!!

*************************
* 10. LEGAL INFORMATION *
*************************

Tribe Fan's KGJWR FAQ Copyright 2001 Tribe Fan. This copyrighted document of 
Tribe Fan's KGJWR FAQ may not be retransmitted, reproduced, or otherwise 
distributed in whole or in part without expressed consent from Tribe Fan. 
This document was intended for use on the GameFAQS website 
(http://www.gamefaqs.com), however, if the following is recognized, this FAQ 
may be placed on any site:

1.) I am asked for consent first. Include a link to your site with this E-
mail.
2.) This document is made available IN ITS ENTIRETY. This includes everything 
from the top to the bottom.
3.) This document is not in any way tampered with. Meaning it is not 
rewritten or expanded upon.
4.) You DO NOT use this FAQ to make a profit of any kind. This also includes 
supplying it with the sale of any other item.
5.) All credit is given to the rightful author, myself, Tribe Fan41.

If any of this unclear to you, e-mail me to get direct instructions.

**********************************
* 11. TRIBE FAN'S FINAL THOUGHTS *
**********************************

There you have it! Wow, I can't believe I'm finally done! Well thanks again 
to everyone who made this possible. I hope this document has helped you 
become better at this game. Please E-mail me with any Questions, Comments, or 
Contributions.

Thanks for reading!!
Tribe Fan41
JFK4100@aol.com