Monster/Attack Stats Guide, The Legend of Zelda: A Link to the Past
Version 0.73, 03/02/08
by Assassin
=========================
|| Table of Contents ||
=========================
1. Introduction
2. Link's HP and MP
3. Enemy Prizes and Luck
4. Bump Damages
5. Link's Attack Classes
6. Monster List
7. Bugs Pertaining to Monsters
8. Hacking Info
9. Credits
10. Revision History
11. Contact
no number or title: Legalities
(CTRL+F ALERT: If you're looking for "fairy", it's spelled as "faerie"
throughout the guide.)
_______________________________________________________________________________
1. INTRODUCTION
_______________________________________________________________________________
This is a guide to all of the stats I know of (hopefully) every monster in
The Legend of Zelda: A Link to the Past (henceforth abbreviated as LttP,
Zelda 3, or "the game". hell, I'll even call it "Bob" or "Mary" just to avoid
spelling it out again; a few more words in that title, and Hugh Grant would be
forced to make a cameo. TEWWUaHaCDaM!). It also provides information on
Link's HP and MP, the MP consumed by his various items, the strength of his
many attacks (whose damages are grouped into "classes"), and the purpose of
Luck given by the Pond of Happiness (finally!!). HP and MP capacities may seem
like a trivial topic, but the game obscures the true numbers from the player,
and knowing the numbers is important to bring context to items' MP costs or the
bump damages inflicted by enemies. One thing that's notably absent are monster
locations. I could take a stab at most of them, but because I'm still somewhat
rusty at this game, I wouldn't be too thorough. If you want to contribute
locations, that'd be quite appreciated, as long as you're complete for a given
enemy.
This is mainly intended as a reference guide rather than something you read
straight through, though I *strongly* recommend you read Sections 2-5 before
venturing into Section 6. They explain the terminology and arrangement you'll
see in that section, and give you a good idea of the overall capabilities of
Link and the enemies. In fact, they introduce things so well that I don't
(yet) need a "Key" section for the guide.
The monsters are listed in the order in which their stat blocks are located in
the ROM. It's not like alphabetization would be realistic anyway, as there are
many foes whose English names are either unknown or subjective. And remember,
Ctrl+F conquers all.
As of the v0.7 update, this guide should cover every version of the game.
However, the majority of my playing and analyzing was done on a version 1.0 USA
SNES ROM. I haven't verified that things like Section 2's contents, Luck, or
which weapons/items belong to which damage classes hold up across different
game versions and languages. My suspicion is they do, especially given how
much else is the same, but there's no guarantee. If you're playing a different
release of the game and find something contradictory to what's presented here,
please inform me.
This game has more special cases than other ones whose innards I'm familiar
with, and it pulls its share of switcheroos (i.e. altering an enemy's stats
in RAM to be something different than what the ROM data indicates). Thus,
I had to do a bit of manual labor and retrospecting to hunt down the actual
in-battle stats. It's possible I overlooked or flubbed something, so don't let
my "official" lists tell you your gaming experiences are wrong. If information
presented in this guide (particularly that of Section 6) seems incorrect and
isn't accounted for by a Special Property or clarified by a footnote,
doublecheck the game and give me a holler if necessary (see Section 11 for
Contact info). Section 6's introduction gets into these discrepancies and
concerns more.
_______________________________________________________________________________
2. LINK'S HP AND MP
_______________________________________________________________________________
Yes, that's right, I said HP and MP. Ever notice how when Link is hit by a
really weak enemy, there won't be any visual change in hearts? But if he gets
hit again, it magically does change? That's because the heart gauge is just a
pretty device concocted by Nintendo and Hallmark to blind you to what's really
happening. I'm not too hot on the similarly imprecise magic meter, either.
Give me a cold numeric display over those whizzbangs anyday. On the plus side,
exclaiming "Half a heart!" when Link is near death is an amusing cry for
enemy sympathy.
Each heart actually represents 8 HP. Thus, Link will have a maximum of 160 HP
if he finds all the heart containers. The display is in units of 4 HP (i.e.
precise to half of a heart), and it rounds up to the nearest unit. From here
forward, I will speak only in terms of HP; I'll discard that "heart" metric as
if it was nothin' at all.
The hearts and apples Link can find each refill 8 HP.
Meanwhile, the magic meter holds a maximum of 128 MP. The small magic vial
replenishes it by 16 MP, while the large one obviously fills it all the way.
If you're wondering, the gauge display is in units of 8 MP, rounding up to
the nearest unit.
Here's the MP consumed by the various magical items Link can use:
---------------------
Magic Powder: 8
Fire Rod: 16
Ice Rod: 16
Bombos: 32
Ether: 32
Quake: 32
Lamp: 4
Create block with Cane of Somaria: 8 (no cost to explode it)
Cane of Byrna: 16 MP to activate, then 4 MP every 24th frame. (There are 60
frames in a second. Or if you want to track it visually, 24
frames is roughly every 9/8 full-circle revolutions the glowing
light makes, as 3 full-circle revolutions take 64 frames.)
Magic Cape: 1 MP every 4th frame. (There are 60 frames in a second.)
---------------------
When that enigmatic, passive-aggressive bat halves your magic meter, the items'
MP costs are cut in half (or in Magic Cape's case, the frequency of its
depletion). The capacity of the overall magic meter and the vials are
unchanged.
_______________________________________________________________________________
3. ENEMY PRIZES AND LUCK
_______________________________________________________________________________
Upon defeat, an enemy can drop an item from one of the seven prize packs below,
or if it has no prize pack, it will always drop Nothing. Even when the enemy
has a prize pack, it might randomly leave nothing instead.
There are several exceptions to this system. Some enemies in dungeons drop
keys and such (which are guaranteed), enemies drop nothing when killed with the
dash attack, and enemies always drop a green rupee when they're killed while
stunned or frozen (this overrides dashing), with the exception that they always
drop something from Prize Pack #2 when they're crushed with the hammer after
being frozen (note the drop chances in this case are 100% as opposed to 50%).
If the Pikit enemy (#170) has robbed Link, then it will always drop the last
thing it stole (unless you defeat it by freezing and hammering it). If the
swamp hare (enemy #77) is stranded by cutting the grass under it, then it will
give you something from Prize Pack #6 (100% of the time) when approached.
Each prize pack has its own counter, eight prize slots, and a probability that
you'll get any prize at all. After any enemy drops a prize from a given pack,
that pack's counter is incremented to point to its next slot (if it passes the
eighth slot, it moves back to the first one).
For convenience, I also list a prize pack's drop chances in Section 6, but
remember that the chances are tied to the pack itself rather than to the
monster that yields it.
Here are the packs:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------
PRIZE PACK 0
-------------
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
This prize pack has a 1/2 chance of being dropped.
-------------
PRIZE PACK 1
-------------
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
This prize pack has a 1/2 chance of being dropped.
-------------
PRIZE PACK 2
-------------
Full Magic, Partial Magic, Partial Magic, Blue Rupee,
Full Magic, Partial Magic, Heart, Partial Magic
This prize pack has a 1/2 chance of being dropped.
-------------
PRIZE PACK 3
-------------
Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4,
Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1
This prize pack has a 100% chance of being dropped.
-------------
PRIZE PACK 4
-------------
Arrow x 5, Heart, Arrow x 5, Arrow x 10,
Arrow x 5, Heart, Arrow x 5, Arrow x 10
This prize pack has a 1/2 chance of being dropped.
-------------
PRIZE PACK 5
-------------
Partial Magic, Green Rupee, Heart, Arrow x 5,
Partial Magic, Bomb x 1, Green Rupee, Heart
This prize pack has a 1/2 chance of being dropped.
-------------
PRIZE PACK 6
-------------
Heart, Faerie, Full Magic, Red Rupee,
Bomb x 8, Heart, Red Rupee, Arrow x 10
This prize pack has a 1/2 chance of being dropped.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Note that none of the probabilities in this list account for Luck, which is
set randomly after you throw rupees into the Pond of Happiness (except in
instances where doing so makes the Faerie appear). Each kind of Luck has the
same chance of being chosen, and has a "Luck Value" assigned to it (which is
what the game really looks at after you get the message):
Luck | Luck Value
--------------+-------------
Great Luck | 1
Good Luck | 0
A Little Luck | 0
Big Trouble | 2
Your Luck Value affects random prize drops from enemies. 0 is the same as
normal. 1 guarantees the prize drop. 2 skips the prize drop. Altered luck
only lasts for 10 prize drop possibilities, then is restored to the normal
value of zero. Situations with guaranteed prize drops (i.e. a key drop,
stunning/freezing and defeating an enemy, freezing and smashing an enemy with
the hammer, defeating a Pikit who's robbed you, and the stranded swamp hare) or
with no possible prize drops (i.e. dash attacks, enemies who have no prize
pack) are not affected by Luck, nor do they count towards the ten potential
prize drops that make Luck wear off. In other words, Luck is only a factor
with normal, random prize drops, as it can only override the probabilities in
the Prize Pack list above.
Unfortunately, Luck is not retained through a system reset or powerdown even
if you save your game: the luck value and its accompanying potential prize drop
counter are reinitialized to 0. They are retained after Saving, Quitting, and
reloading on the SNES (and you can even copy them between save slots by
saving on one, then loading another), but not on the GBA.
_______________________________________________________________________________
4. BUMP DAMAGES
_______________________________________________________________________________
When a monster bumps Link (or he bumps it), he'll sustain damage. An enemy
has 1 of 10 bump damage categories assigned to it, and the actual HP damage
Link takes is determined by that category and his tunic.
POSSIBLE HP DAMAGE TO LINK WHEN BUMPED (by tunic):
Category 0: 2 (Green), 1 (Blue), 1 (Red)
Category 1: 4 (Green), 4 (Blue), 4 (Red)
Category 2: 0 (Green), 0 (Blue), 0 (Red)
Category 3: 8 (Green), 4 (Blue), 2 (Red)
Category 4: 8 (Green), 8 (Blue), 8 (Red)
Category 5: 16 (Green), 8 (Blue), 4 (Red)
Category 6: 32 (Green), 16 (Blue), 8 (Red)
Category 7: 32 (Green), 24 (Blue), 16 (Red)
Category 8: 24 (Green), 16 (Blue), 8 (Red)
Category 9: 64 (Green), 48 (Blue), 24 (Red)
At least one enemy (the fire faerie) also inflicts MP damage when bumping Link,
and I'll note that in Section 6.
_______________________________________________________________________________
5. LINK'S ATTACK CLASSES
_______________________________________________________________________________
Link, the ever-resourceful elf, has as many attacks at his disposal as the
Keeblers do cookies. For purposes of damaging monsters, each attack belongs to
1 of 16 classes. Each class supports up to 8 different damages, and which of
those is inflicted depends on the monster target.
Below are the classes for Link's various attacks, and the possible HP damages
enemies will sustain from them. Note that values of 249 and up are special
cases handled by the game's code, and that amount of damage isn't actually
inflicted, but I still provide the numbers in this guide because I want to
convey as much game data as possible.
In Section 6, I'll give the name of the attack along with its damage class,
provided there's only one attack in that class. In the interest of space,
damage classes with multiple attacks won't have those attacks listed out.
Anyway, onto the classes.
---------------
DAMAGE CLASS 0
---------------
Boomerang (Blue or Red)
Possible damages =
0, 1, 32, 255 (Stun), 252 (Shorter stun), 251 (Very short stun), 0, 0
---------------
DAMAGE CLASS 1
---------------
Drawn Level 1 sword,
Level 1 sword swing/Pegasus charge,
Drawn Level 2 sword,
Level 2+ sword light beam,
Cane of Somaria block,
Cane of Somaria missile,
Cane of Byrna force field,
Bee attack,
Lamp/Lantern (GBA only),
Throw:
Purple bush,
Normal green bush
Possible damages =
0, 2, 64, 4, 0, 0, 0, 0
---------------
DAMAGE CLASS 2
---------------
Level 1 sword spin attack,
Level 2 sword swing/Pegasus charge,
Drawn level 3 sword
Possible damages =
0, 4, 64, 2, 3, 0, 0, 0
---------------
DAMAGE CLASS 3
---------------
Level 2 sword spin attack,
Level 3 sword swing/Pegasus charge,
Drawn Level 4 sword,
Hammer,
Throw:
Light gray "8" stone, Dark "8" stone,
Big gray-edged rock (LW), Big black-edged rock (LW),
Gray skull rock, Black skull rock,
Big gray-edged rock (DW), Big black-edged rock (DW),
Brown pot, Skull pot,
Brown sign, Yellow sign,
Brownish green bush,
Fake Master Sword,
Big gray square block,
Frozen enemy
Possible damages =
0, 8, 64, 4, 0, 0, 0, 0
---------------
DAMAGE CLASS 4
---------------
Level 3 sword spin attack,
Level 4 sword swing/Pegasus charge
Possible damages =
0, 16, 64, 8, 0, 0, 0, 0
---------------
DAMAGE CLASS 5
---------------
Level 4 sword spin attack
Possible damages =
0, 16, 64, 8, 0, 0, 0, 0
---------------
DAMAGE CLASS 6
---------------
Normal bow + arrow
Possible damages =
0, 4, 64, 16, 0, 0, 0, 0
---------------
DAMAGE CLASS 7
---------------
Hookshot
Possible damages =
0, 255 (Stun), 64, 255 (Stun), 252 (Shorter stun), 251 (Very short stun), 0, 0
---------------
DAMAGE CLASS 8
---------------
Bomb
Possible damages =
0, 4, 64, 255 (Stun), 252 (Shorter stun), 251 (Very short stun), 32, 0
Note: Bombs dropped or thrown by enemies also use this attack class when
damaging other enemies.
---------------
DAMAGE CLASS 9
---------------
Bow + silver arrow
Possible damages =
0, 100, 24, 100, 0, 0, 0, 0
---------------
DAMAGE CLASS 10
---------------
Magic powder
Possible damages =
0, 249 (Make faerie *), 250 (Make 0-HP yellow slime), 255 (Stun), 100, 0, 0, 0
* Due to a hardcoded check, enemy #13 (Buzz Blob) will instead become a talking
blob.
---------------
DAMAGE CLASS 11
---------------
Fire rod
Possible damages =
0, 8, 64, 253 (Incinerate), 4, 16, 0, 0
---------------
DAMAGE CLASS 12
---------------
Ice rod
Possible damages =
0, 8, 64, 254 (Freeze), 4, 0, 0, 0
---------------
DAMAGE CLASS 13
---------------
Bombos medallion
Possible damages =
0, 16, 64, 253 (Incinerate), 0, 0, 0, 0
---------------
DAMAGE CLASS 14
---------------
Ether medallion
Possible damages =
0, 254 (Freeze), 64, 16, 0, 0, 0, 0
---------------
DAMAGE CLASS 15
---------------
Quake medallion
Possible damages =
0, 32, 64, 255 (Stun), 0, 0, 0, 250 (Make 0-HP yellow slime)
_______________________________________________________________________________
6. MONSTER LIST
_______________________________________________________________________________
This should be a list of every known monster in the game. The game doesn't
actually tell you the blasted enemy names, so I've had to rely on other
sources: webpages, the Hyrule Magic utility, the instruction booklet. I try to
list as many coherent versions of an enemy's name as possible to aid
Ctrl+F'ers, and will often tack on a description where the "official" name
is missing or not self-explanatory.
You'll notice a fair share of gaps in the monster numbering. That's because
this game uses the 0-255 number range as IDs for its "sprites". Sprites can be
lots of things: monsters, non-playable characters, elements of a dungeon (such
as crystal switches, statues, and rotating firebars), prizes like hearts and
rupees, etc. To my knowledge, nothing after ID #215 is a monster, and there
are all sorts of non-enemies inhabiting the 0-215 range.
If there's a dungeon element that can hurt Link or be destroyed by him, and
it actually has some relevant data I've deciphered, I'll list it. (The latter
is why the spiked rollers made it into the guide, but the wall cannons didn't.)
Just realize it'll also have its share of bogus data listed because it's not a
real monster.
Currently, there are 132 entries altogether.
Almost all of the information in this section is generated from a program
reading the ROM (specifically, version 1.0 of the USA SNES ROM). There are
various things this method misses, such as:
- Enemies who change properties mid-battle.
- Enemies who have a stat replaced in RAM as soon as they're encountered (so
the ROM stat is altered or unused).
- Enemies who are hittable by some attacks in a given Damage Class but
completely avoid others.
- Multiple enemies who share a single ID. Generally, these enemies are quite
similar to each other, having perhaps a few differing properties. Other
times, these enemies are mind-bogglingly different, almost to the point that
you claw at your head and scream, "Why?! The reasoning burns!!". With most
shared enemies, both of the real monster variants are treated as "custom",
and after the game loads the default ROM data into memory, it calls special
code to overwrite desired stats with custom data of either of the real
monsters. Which real monster's data is used depends on the result of some
boolean test, such as whether the enemy's starting X or Y coordinate is even
or odd, or whether Link is currently in the Light World or the Dark World.
With a few other shared enemies, one of the monster variants is treated as
synonymous with the default data, so code to overwrite stats only needs to be
called for the other monster variant(s). Then there are several cases of
shared enemies who differ in appearance only and don't need to alter any of
the stats covered in this guide from the default.
- Enemies who have unique properties implemented through hardcoded checks, a
practice that apparently gave Nintendo a pulsing hard-on, particularly for
bosses.
In many cases, I've observed these discrepancies, and will point them out in
the list. Be on the lookout for "NOTE:" tags or asterisks clarifying things.
For those loathesome shared enemies, there will be a "Shared:" header, each
variety's name/description will be on a separate line, and some fields may be
listed multiple times to account for areas where the enemies differ. When the
varieties of a shared enemy have their real data for a field stored separately
from that enemy's default ROM data, I will list the data separately, even if
the values are identical to the default. The first instance of a field you see
is *always* the default ROM information.
If I've missed any ways in which shared monsters differ, do let me know. If
I've missed or botched any key properties for a monster or flubbed its name, do
let me know. If I've omitted a monster entirely, definitely let me know. :)
This game seems to have more special cases than others I've studied (games
which wouldn't dare put NPCs and monsters in the same damn list), so arriving
at the correct info can be a bit of an adventure.
Before starting with the list, a few fun facts to keep in mind:
- Quake understandably won't hit flying or jumping enemies while they're
airborne. (There are a few curious exceptions to this, and they'll be noted
where applicable.)
- When a value in the "Damage Taken" column in an enemy's table has
"/ X on Japanese and GBAs" next to it, that means some varieties of the game
use a different value: X is the damage value for the Japanese Super Famicom
releases, the Japanese Broadcast Satellaview Super Famicom release, and the
Game Boy Advance releases (Japanese, American, and European alike).
Mothula (#136) has a similar note, "/ 16 on GBAs", which just applies to the
GBA releases of the game.
- If I talk about an enemy taking no damage or doing something when struck
with the sword or hammer, I'm only talking about the sword itself, not the
beams it can fire.
-------------------------------------------------------------------------------
Enemy #0 Shared: Crow/Raven (Light World)
Triceratops bird (Dark World) - more aggressive than
crow/raven (on the SNES)
NOTE: The starting X-coordinate of the enemy determines how aggressive it is.
Even X: Crow - one attack pass, Triceratops Bird - one attack pass.
Odd X: Crow - two attack passes, Triceratops Bird - infinite(?) attack
passes.
No known triceratops birds have an even starting X-coordinate, so prepare
thyself.
NOTE2: On the GBA releases, this is switched! The Crows with odd starting
X-coordinates will do infinite attack passes, while the Triceratops
birds with odd starting X-coordinates will do two attack passes.
Default HP = 12 (replaced by one of the two below)
Crow/Raven HP = 4
Triceratops bird HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze) / 8 on Japanese and GBAs
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 32
Default BUMP HP DAMAGE TO LINK (by tunic) (replaced by one of the two below):
8 (Green), 4 (Blue), 2 (Red)
Crow/Raven BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
Triceratops bird BUMP HP DAMAGE TO LINK (by tunic):
24 (Green), 16 (Blue), 8 (Red)
Default POSSIBLE PRIZES (replaced by one of the two below):
Full Magic, Partial Magic, Partial Magic, Blue Rupee,
Full Magic, Partial Magic, Heart, Partial Magic
(Prize pack #2 has a 1/2 drop chance.)
Crow/Raven POSSIBLE PRIZES:
Partial Magic, Green Rupee, Heart, Arrow x 5,
Partial Magic, Bomb x 1, Green Rupee, Heart
(Prize pack #5 has a 1/2 drop chance.)
Triceratops bird POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #1 Vulture (Tendoru)
HP = 6
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze) / 8 on Japanese and GBAs
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 32
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Partial Magic, Green Rupee, Heart, Arrow x 5,
Partial Magic, Bomb x 1, Green Rupee, Heart
(Prize pack #5 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #2 Floating Stalfos head (skull)
Comes from enemy #133, and not to be confused with enemy #124.
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
NOTE: Due to a hardcoded check, if it's struck with a sword or hammer, Link is
knocked backwards a decent amount. Also, the enemy will take no damage
from such strikes, but still be knocked back a decent amount itself.
(The hardcoded check stops the "... pushing Link back a tiny bit"
Special Property present below from being checked at all. Sensible
enough, as it effectively obsoletes that property anyway.) Finally,
note that the damageless knockback of the enemy can result in a bug
(see Section 7, #6).
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4,
Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1
(Prize pack #3 has a 100% drop chance.)
SPECIAL PROPERTIES:
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
-------------------------------------------------------------------------------
Enemy #8 Shared: Octorok (Light World)
Slarok (purple rock spitter) (Dark World)
Default HP = 2 (replaced by one of the two below)
Octorok HP = 2
Slarok HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
Default BUMP HP DAMAGE TO LINK (by tunic) (replaced by one of the two below):
4 (Green), 4 (Blue), 4 (Red)
Octorok BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
Slarok BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #9 Moldorm
HP = 12
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 2
Damage Class 3 : 4
Damage Class 4 : 8
Level 4 sword spin (5) : 8
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 8
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
NOTE: You can't hurt the head, and everything except the sword and hammer just
harmlessly passes right through the tail.
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Deflects arrows for no harm (just applies to the head)
Dies like a boss (explodes, all other enemies on screen disappear, typically
leaves heart container) and coexists with bees (they won't attack it even
if they chase it, and it won't drive them offscreen).
-------------------------------------------------------------------------------
Enemy #10 Shared: 4-way Octorok (Light World)
4-way Slarok (Dark World, purple rock spitter. I'm not
even sure this variety exists, but it is valid when put
on the map with Hyrule Magic.)
Default HP = 4 (replaced by one of the two below)
Octorok HP = 2
Slarok HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
Default BUMP HP DAMAGE TO LINK (by tunic) (replaced by one of the two below):
4 (Green), 4 (Blue), 4 (Red)
Octorok BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
Slarok BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #11 Shared: Chicken/Cucco (Light World)
Chicken/Cucco skeleton (Dark World)
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 8
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
NOTE: I'm not convinced the above values mean anything, or that chickens even
have true HP.
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
NOTE: A normal, relaxed chicken obviously won't hurt you, and nor will a scared
one. These damage values are just for the chickens that retaliate when
you attack one of their brethren too many times.
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #12 Rock shot by Octorok/Slarok
HP = 0
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 8
Bombos medallion (13) : 16
Ether medallion (14) : 16
Quake medallion (15) : 32 *
No idea what the above means here, other than that many of Link's attacks
will deflect these projectiles, and unlike with enemy #27 (thrown spears /
shot arrow), silver arrows will not keep going after hitting rocks. Once
again, I'm unable to touch these things with my sword (aside from its light
beam).
* Oddly, Quake works on this despite it being airborne.
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Can climb stairs (also gives walking Zoras their footing in shallow water).
-------------------------------------------------------------------------------
Enemy #13 Buzz Blob
HP = 3
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 249 (Make faerie) - Due to a hardcoded check for
enemy #13, it'll instead become a talking blob
("Cukeman").
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 255 (Stun)
NOTE: Striking it with a sword of level 1-3 will get Link zapped (for the bump
damage listed below) rather than damaging Buzz Blob. As will striking it
with the Hammer, but only if Link's sword is level 1-3 (hmm... is this a
bug I smell?).
FUN FACT: After transforming it into the talking blob, freeze and smash it with
the Hammer for a chuckle.
(In case you're not up to trying: it turns back into Buzz Blob.)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Full Magic, Partial Magic, Partial Magic, Blue Rupee,
Full Magic, Partial Magic, Heart, Partial Magic
(Prize pack #2 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #14 Snap Dragon
HP = 12
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze) / 64 on Japanese and GBAs
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 24 (Green), 16 (Blue), 8 (Red)
POSSIBLE PRIZES:
Heart, Faerie, Full Magic, Red Rupee,
Bomb x 8, Heart, Red Rupee, Arrow x 10
(Prize pack #6 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #15 Octoballoon/Octoblimp
HP = 2
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 8
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 16
Quake medallion (15) : 64
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
NOTE: I don't take any bump damage from it.
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
NOTE: It will explode automatically or upon being "defeated", leaving behind
several Octoballoon/Octoblimp spawn.
-------------------------------------------------------------------------------
Enemy #16 Octoballoon/Octoblimp spawn (after explosion)
HP = 0
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 8
Bombos medallion (13) : 16
Ether medallion (14) : 16
Quake medallion (15) : 32
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
NOTE: This enemy will fade away by itself after a few seconds.
-------------------------------------------------------------------------------
Enemy #17 Hinox
HP = 20
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 252 (Shorter stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 64
Normal bow + arrow (6) : 4
Hookshot (7) : 0
Bomb (8) : 64 *
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
* Has a hardcoded check that makes it invincible to monster-thrown bombs.
BUMP HP DAMAGE TO LINK (by tunic): 24 (Green), 16 (Blue), 8 (Red)
POSSIBLE PRIZES:
Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4,
Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1
(Prize pack #3 has a 100% drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #18 Pig Spear Man (Moblin?)
HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 64
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #19 Mini Helmasaur/Hiploop
HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 64
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze) / 64 on Japanese and GBAs
Quake medallion (15) : 250 (Make 0-HP yellow slime)
NOTE: Due to a hardcoded check, if it's struck with a sword or the hammer, Link
will be knocked backwards a decent amount. And if it's struck with
either of those weapons when Link and it are facing in opposite
directions, it will take no damage, but still be knocked back a decent
amount itself. Also, note that the damageless knockback of the enemy
can result in a bug (see Section 7, #6).
NOTE2: The opposite direction check was obviously done to repel head-on
attacks, but the spin attack lets you see some unexpected, erroneous
things. Stun Mini Helmasaur with the Hookshot, then stand behind it,
with Link's back facing its back. Perform a spin attack, and it will
cause no harm, despite contacting nowhere near Helmasaur's protective
mask. Conversely, stun Helmasaur, stand in front of it with your back
facing its face, and perform a spin attack. It'll damage Helmasaur
despite contacting its mask.
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Heart, Faerie, Full Magic, Red Rupee,
Bomb x 8, Heart, Red Rupee, Arrow x 10
(Prize pack #6 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #21 Fire Faerie / Anti-faerie / Bubble
NOTE: The enemy's initial movement depends on its starting X-coordinate
(even = up and right, odd = up and left).
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 249 (Make faerie)
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
Also does 8 MP damage to Link, regardless of tunic. And note that while Link
is flashing and invincible after being hit with an attack, he's still
susceptible to MP damage from fire faerie.
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #23 Bush Spider/Beetle/Crab
After you lift off the bush, it runs around for several seconds, dropping one
green rupee at a time, then disappears.
Note that it becomes enemy #62, Rock Spider/Beetle/Crab (sans the rock), after
you lift off the bush.
HP = 2
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 64
Ice rod (12) : 64
Bombos medallion (13) : 64
Ether medallion (14) : 64
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 0 (Green), 0 (Blue), 0 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #24 Mini Moldorm / Tail
HP = 3
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 8
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 16
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #25 Shared: Poe (Ghost) (Light World)
Hue (Ghost) (Dark World)
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 64
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate) / 8 on Japanese and GBAs
Ice rod (12) : 8
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 64
Quake medallion (15) : 255 (Stun)
BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES:
Partial Magic, Green Rupee, Heart, Arrow x 5,
Partial Magic, Bomb x 1, Green Rupee, Heart
(Prize pack #5 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #27 Shared: Spear thrown by Pig Man (Moblin?)
_Slightly_ longer spear thrown by Red grass-hiding
Soldier and by Red Knight with horned helmet
Arrow shot by archer soldiers
HP = 0
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 32
Damage Class 1 : 64
Damage Class 2 : 64
Damage Class 3 : 64
Damage Class 4 : 64
Level 4 sword spin (5) : 64
Normal bow + arrow (6) : 64
Hookshot (7) : 64
Bomb (8) : 64
Bow + silver arrow (9) : 24
Magic powder (10) : 0
Fire rod (11) : 64
Ice rod (12) : 64
Bombos medallion (13) : 64
Ether medallion (14) : 16
Quake medallion (15) : 64 *
No idea what the above means here, other than that many of Link's attacks
will deflect these projectiles, and silver arrows will keep going after
hitting them, while normal ones are knocked down. Also, I'm unable to touch
these things with my sword (aside from its light beam).
* Oddly, Quake works on this despite it being airborne.
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES: Nothing
Spear thrown by pig man SPECIAL PROPERTIES:
Deflects arrows for no harm (this property apparently makes it so Link's
arrows will deflect or continue on impact rather than disappearing.)
Can climb stairs (also gives walking Zoras their footing in shallow water).
Bees won't chase it.
If it's the arrow or the slightly longer spear, SPECIAL PROPERTIES are modified
so "Bees won't chase it" is cleared. The other properties remain.
-------------------------------------------------------------------------------
Enemy #32 Bomb Slug (Nuranuru)
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 0
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 32 (Green), 16 (Blue), 8 (Red)
POSSIBLE PRIZES:
Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4,
Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1
(Prize pack #3 has a 100% drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #34 Ropa (Hopping Bulb Plant)
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze) / 64 on Japanese and GBAs
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #35 Red Bari (electric jellyfish)
HP = 2
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 64
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 64
Quake medallion (15) : 255 (Stun)
NOTE: Striking it with a sword or hammer while it's flashing will get Link
zapped (for the bump damage listed below) rather than damaging Bari.
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Partial Magic, Green Rupee, Heart, Arrow x 5,
Partial Magic, Bomb x 1, Green Rupee, Heart
(Prize pack #5 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
NOTE: When it's defeated any way besides incineration, it won't drop its prize,
but will instead split into two miniature versions of itself (which have
the same stats, and can drop prizes upon defeat).
-------------------------------------------------------------------------------
Enemy #36 Blue Bari (dark green on GBA) (electric jellyfish)
HP = 2
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 64
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 64
Quake medallion (15) : 255 (Stun)
NOTE: Striking it with a sword or hammer while it's flashing will get Link
zapped (for the bump damage listed below) rather than damaging Bari.
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Partial Magic, Green Rupee, Heart, Arrow x 5,
Partial Magic, Bomb x 1, Green Rupee, Heart
(Prize pack #5 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #38 Shared: Red Hardhat Beetle (hard-shelled) (faster than blue one)
Blue Hardhat Beetle (hard-shelled)
NOTE: Which beetle it is depends on the starting X-coordinate of the monster
on the map (even = red, odd = blue).
Default HP = 3 (replaced by one of the two below)
Red beetle HP = 32
Blue beetle HP = 6
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 0
Hookshot (7) : 255 (Stun)
Bomb (8) : 255 (Stun)
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 255 (Stun)
NOTE: Due to a hardcoded check, if it's struck with the sword or hammer, Link
is knocked backwards a decent amount.
Default BUMP HP DAMAGE TO LINK (by tunic) (replaced by one of the two below):
2 (Green), 1 (Blue), 1 (Red)
Red Beetle BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
Blue Beetle BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
Default POSSIBLE PRIZES (replaced by one of the two below): Nothing
Red Beetle POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
Blue Beetle POSSIBLE PRIZES:
Partial Magic, Green Rupee, Heart, Arrow x 5,
Partial Magic, Bomb x 1, Green Rupee, Heart
(Prize pack #5 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #39 Deadrock (Deddorokku) - annoying bugger, turns to stone when hit
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #62 Rock Spider/Beetle/Crab
After you lift off the rock, it runs around for several seconds, dropping one
green rupee at a time, then disappears.
HP = 2
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 8
Ice rod (12) : 64
Bombos medallion (13) : 64
Ether medallion (14) : 64
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 0 (Green), 0 (Blue), 0 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #64 Electric Barrier
HP = 2
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 4 *
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
* No, a spinning attack with the Level 1 sword won't faze it. Also, striking
it with the Level 1 sword or walking into it will get Link zapped.
BUMP HP DAMAGE TO LINK (by tunic): 2 (Green), 1 (Blue), 1 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #65 Shared: Blue soldier carrying sword (Light World)
Blue Taurus (Torosu) - helmeted bull carrying poker/prod
(Dark World)
HP = 6
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 8
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #66 Green soldier carrying sword
HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #67 Shared: Red Soldier carrying spear (Light World)
Red Taurus (Torosu) - helmeted bull carrying fork
(Dark World)
Identical to enemy #69 (the red ones), but slightly subdued.
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 3
Damage Class 3 : 4
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 0
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #68 Warrior - blue, horned helmet, carrying sword, runs fast
HP = 6
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 0
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Heart, Faerie, Full Magic, Red Rupee,
Bomb x 8, Heart, Red Rupee, Arrow x 10
(Prize pack #6 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #69 Shared: Red Soldier carrying spear (Light World)
Red Taurus (Torosu) - helmeted bull carrying fork
(Dark World)
Green Soldier carrying spear, summoned by townspeople
(Light World)
(Red ones) Identical to enemy #67, but this fugger doesn't let up!
Red Soldier and Red Bull HP = 8
If it's Green soldier summoned by townsperson, HP is replaced with 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 3
Damage Class 3 : 4
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 0
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
Red Soldier and Red Bull POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
If it's Green Soldier, POSSIBLE PRIZES are replaced with: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #70 Blue archer soldier
HP = 6
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Arrow x 5, Heart, Arrow x 5, Arrow x 10,
Arrow x 5, Heart, Arrow x 5, Arrow x 10
(Prize pack #4 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #71 Green, grass-hiding, archer soldier
HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 8
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 64
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Arrow x 5, Heart, Arrow x 5, Arrow x 10,
Arrow x 5, Heart, Arrow x 5, Arrow x 10
(Prize pack #4 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #72 Red knight (has horned helmet), spear-throwing
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 3
Damage Class 3 : 4
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 0
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Full Magic, Partial Magic, Partial Magic, Blue Rupee,
Full Magic, Partial Magic, Heart, Partial Magic
(Prize pack #2 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #73 Red, grass-hiding, spear-throwing soldier
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 3
Damage Class 3 : 4
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 0
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 64
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Heart, Faerie, Full Magic, Red Rupee,
Bomb x 8, Heart, Red Rupee, Arrow x 10
(Prize pack #6 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #74 Red bomb-throwing knight
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 3
Damage Class 3 : 4
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4,
Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1
(Prize pack #3 has a 100% drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #75 Green soldier carrying dagger (in Hyrule Castle, relaxed)
HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #76 Geldman
HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 64
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 64 / 8 on Japanese and GBAs
Ice rod (12) : 8
Bombos medallion (13) : 64 / 253 (Incinerate) on Japanese and GBAs
Ether medallion (14) : 16
Quake medallion (15) : 255 (Stun)
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #77 Swamp hare/bunny/rabbit (Toppo)
HP = 2
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 64
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 64
Quake medallion (15) : 255 (Stun)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
NOTE: If you cut the grass out from under him before he can land, or if he
attempts to emerge from an area where the grass has been cut, he'll be
stranded. Approach him, and he'll talk to you and give you something
from Prize Pack #6 (100% of the time), whose contents are:
Heart, Faerie, Full Magic, Red Rupee,
Bomb x 8, Heart, Red Rupee, Arrow x 10
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #78 Popo - Blue and red tentacle plant
Identical to enemy #79, but this one moves a little faster.
HP = 2
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #79 Popo - Blue and red tentacle plant
Identical to enemy #78, but this one moves a little slower.
HP = 2
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #80 Shared: Black rolling cannon ball (comes from hole in wall)
Giant black rolling cannon ball (comes from hole in wall)
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
-------------------------------------------------------------------------------
Enemy #81 Armos statue
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 64
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 16
Quake medallion (15) : 255 (Stun)
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Arrow x 5, Heart, Arrow x 5, Arrow x 10,
Arrow x 5, Heart, Arrow x 5, Arrow x 10
(Prize pack #4 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #83 Armos Knight
HP = 48
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 4
Damage Class 2 : 2
Damage Class 3 : 4
Damage Class 4 : 8
Level 4 sword spin (5) : 8
Normal bow + arrow (6) : 16
Hookshot (7) : 0
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 8
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Dies like a boss (explodes, all other enemies on screen disappear, typically
leaves heart container) and coexists with bees (they won't attack it even
if they chase it, and it won't drive them offscreen).
Deflects sword and hammer for no harm, pushing Link back a tiny bit (this is
just to start the battle).
-------------------------------------------------------------------------------
Enemy #84 Lanmolas
HP = 16
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 2
Damage Class 3 : 4
Damage Class 4 : 8
Level 4 sword spin (5) : 8
Normal bow + arrow (6) : 4
Hookshot (7) : 0
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 8
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Dies like a boss (explodes, all other enemies on screen disappear, typically
leaves heart container) and coexists with bees (they won't attack it even
if they chase it, and it won't drive them offscreen).
-------------------------------------------------------------------------------
Enemy #85 Shared: Fireball Zora (Light World)
Ku (Dark World equivalent to Fireball Zora)
Small red Fireball shot by: Zora, Ku, Debirando, the
small face statue, the 4-way gold shooter, and a few
burning torches.
Small blue ball created when the cluster of blue magic
balls shot by Agahnim (enemy #123, second variety)
collides with something and breaks apart. Looks a lot
like the small red fireball.
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 8
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 64
Quake medallion (15) : 32
NOTE: Only the Zora and Ku can be damaged and defeated.
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
Zora, Ku, and Blue Ball POSSIBLE PRIZES:
Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4,
Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1
(Prize pack #3 has a 100% drop chance.)
NOTE: You can't defeat the blue ball, so you obviously can't win a prize from
it despite the data.
If it's Red Fireball, POSSIBLE PRIZES are replaced with: Nothing
Zora and Ku SPECIAL PROPERTIES:
Bees won't chase it.
If it's Red Fireball, SPECIAL PROPERTIES are replaced with:
Can climb stairs (also gives walking Zoras their footing in shallow water).
Bees won't chase it.
If it's Small blue ball, SPECIAL PROPERTIES are replaced with:
-------------------------------------------------------------------------------
Enemy #86 Walking Zora
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 8
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 64
Quake medallion (15) : 32
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Bomb x 1, Bomb x 1, Bomb x 1, Bomb x 4,
Bomb x 1, Bomb x 1, Bomb x 8, Bomb x 1
(Prize pack #3 has a 100% drop chance.)
SPECIAL PROPERTIES:
Can climb stairs (also gives walking Zoras their footing in shallow water).
-------------------------------------------------------------------------------
Enemy #88 Crab (fast, has pincers)
HP = 2
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 8
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #91 Spark (clockwise)
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 0
Quake medallion (15) : 255 (Stun)
NOTE: Ignore the above - it can't be killed or stunned.
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #92 Spark (counterclockwise)
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 0
Quake medallion (15) : 255 (Stun)
NOTE: Ignore the above - it can't be killed or stunned.
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #93 Spike Roller 1 - moves down, then back up
NOTE: The size of the roller depends on its starting Y-coordinate
(even = short, odd = long).
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 24 (Green), 16 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
-------------------------------------------------------------------------------
Enemy #94 Spike Roller 2 - moves up, then back down
NOTE: The size of the roller depends on its starting Y-coordinate
(even = short, odd = long).
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 24 (Green), 16 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
-------------------------------------------------------------------------------
Enemy #95 Spike Roller 3 - moves right, then back left
NOTE: The size of the roller depends on its starting X-coordinate (odd = short,
even = long).
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 24 (Green), 16 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
-------------------------------------------------------------------------------
Enemy #96 Spike Roller 4 - moves left, then back right
NOTE: The size of the roller depends on its starting X-coordinate (odd = short,
even = long).
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 24 (Green), 16 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
-------------------------------------------------------------------------------
Enemy #97 Shared: Beamos (rotating laser statue)
Laser beam shot by Beamos
NOTE: While the listed bump damages and special properties are the same for the
two "enemies", these stats are set manually in code for the beam, so I
list them separately here.
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
Beamos BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
If it's Laser beam, BUMP HP DAMAGE TO LINK (by tunic) is replaced with:
8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
Beamos SPECIAL PROPERTIES:
Can climb stairs (also gives walking Zoras their footing in shallow water).
Bees won't chase it.
If it's Laser beam, SPECIAL PROPERTIES are replaced with:
Can climb stairs (also gives walking Zoras their footing in shallow water).
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #99
Hyrule Magic has this as the sprite ID of the blue sand crab, but this crab
uses enemy #100's data in battle.
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #100 Shared: Debirando (Sand crab) (blue) - emerges from whirl
Debirando (Sand crab) (red, spits fire) - emerges from
whirl
HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64 / 255 (Stun) on Japanese and GBAs
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 64 / 8 on Japanese and GBAs
Ice rod (12) : 8
Bombos medallion (13) : 64 / 253 (Incinerate) on Japanese and GBAs
Ether medallion (14) : 16
Quake medallion (15) : 64 / 255 (Stun) on Japanese and GBAs
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #106 Ball and chain trooper (Morning Star)
HP = 16
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 251 (Very short stun)
Damage Class 1 : 2
Damage Class 2 : 2
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 0
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #107 Shared: Cannon soldier (blue, wears horned helmet, holds red
cannon, shoots spiked blue cannon ball, stationary
aside from rotating to face Link and raising arm to
fire cannon) - I'm told he's never used in the game,
so take a look at him hacked in here:
http://www14.brinkster.com/assassin17/cannon001.png
Spiked blue cannon ball shot by Cannon soldier
Smooth black cannon ball shot by wall cannon
HP = 3
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 8
Bombos medallion (13) : 16
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 32
NOTE: None of the above attacks damage or deflect the cannon balls.
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
NOTE: You can't defeat a cannon ball, so you obviously can't win a prize from
it despite the data.
Cannon soldier SPECIAL PROPERTIES:
Can climb stairs (also gives walking Zoras their footing in shallow water).
If it's spiked blue Cannon ball, SPECIAL PROPERTIES are modified to *:
Can climb stairs (also gives walking Zoras their footing in shallow water).
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
If it's smooth black Cannon ball, SPECIAL PROPERTIES are modified to *:
Can climb stairs (also gives walking Zoras their footing in shallow water).
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
* Actually, "Deflects sword and hammer ..." is added to the existing special
property of the Cannon soldier, but I felt like listing out all the in-game
properties for each enemy anyway.
-------------------------------------------------------------------------------
Enemy #109 Shared: Rat (Light World)
Bazu (little green reptile, moves like rat) (Dark World)
Default HP = 2 (replaced by one of the two below)
Rat HP = 2
Bazu HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
Default BUMP HP DAMAGE TO LINK (by tunic) (replaced by one of the two below):
2 (Green), 1 (Blue), 1 (Red)
Rat BUMP HP DAMAGE TO LINK (by tunic): 2 (Green), 1 (Blue), 1 (Red)
Bazu BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #110 Shared: Rope (Gray Snake) (Light World)
Skullrope (Green snake with white skull mask)
(Dark World)
Default HP = 4 (replaced by one of the two below *)
Rope HP = 4
Skullrope HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime)
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
Default BUMP HP DAMAGE TO LINK (by tunic) (replaced by one of the two below *):
4 (Green), 4 (Blue), 4 (Red)
Rope BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
Skullrope BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
Default POSSIBLE PRIZES (replaced by one of the two below *):
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
Rope POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
Skullrope POSSIBLE PRIZES:
Heart, Faerie, Full Magic, Red Rupee,
Bomb x 8, Heart, Red Rupee, Arrow x 10
(Prize pack #6 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
* The data replacement won't occur if the enemy is dropped into the room by
pulling a switch. This is a bug, IMHO. It's not an issue for the Light
World Rope, whose stats match enemy #110's default ROM values. It is for the
Dark World Skullrope, though, who was apparently meant to be a bit different.
Because the only known way to meet Skullropes is by pulling a switch in one
room in Blind's Dungeon, players will sadly never get to meet the "true"
enemy.
-------------------------------------------------------------------------------
Enemy #111 Shared: Blue bat (Keese) (Light World)
Blue big-eyed bat (Patra/Chasupa) (Dark World)
NOTE: The bats you meet in the upper floors of Hyrule Castle while climbing to
Agahnim look like Patras, but have all the same stats as Keese.
Default HP = 1 (replaced by one of the two below)
Keese HP = 1
Patra HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 255 (Stun) *
* Oddly, Quake even works on this while it's flying.
Default BUMP HP DAMAGE TO LINK (by tunic) (replaced by one of the two below):
2 (Green), 1 (Blue), 1 (Red)
Keese BUMP HP DAMAGE TO LINK (by tunic): 2 (Green), 1 (Blue), 1 (Red)
Patra BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
Default POSSIBLE PRIZES (Replaced by one of the two below):
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
Keese POSSIBLE PRIZES: Nothing
Patra POSSIBLE PRIZES:
Heart, Faerie, Full Magic, Red Rupee,
Bomb x 8, Heart, Red Rupee, Arrow x 10
(Prize pack #6 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #112 Orange fireball from Helmasaur King's mouth
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #113 Shared: Purple Leever (Spinning flower plant, submerges in sand)
(slightly faster than green)
Green Leever (Spinning flower plant, submerges in sand)
NOTE: Which Leever it is depends on the starting X-coordinate of the monster
on the map (even = purple, odd = green).
HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 64 / 255 (Stun) on Japanese and GBAs
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Heart, Heart, Heart, Heart,
Green Rupee, Heart, Heart, Green Rupee
(Prize pack #0 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #119 Invincible Fire Faerie / Anti-faerie / Bubble - No idea if this
is even used in game. Different movement pattern than normal
fire faerie.
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
Also does 8 MP damage to Link, regardless of tunic. And note that while Link
is flashing and invincible after being hit with an attack, he's still
susceptible to MP damage from fire faerie.
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #121 Bee
HP = 0
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 249 (Make faerie)
Fire rod (11) : 8
Ice rod (12) : 8
Bombos medallion (13) : 16
Ether medallion (14) : 16
Quake medallion (15) : 32
BUMP HP DAMAGE TO LINK (by tunic): 2 (Green), 1 (Blue), 1 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Deflects hookshot and boomerang for no harm. If monster doesn't deflect
arrows, they will disappear upon impact, regardless of whether harm is
done.
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #122 Agahnim
HP = 96
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
NOTE: The only way to damage him is by deflecting the magic ball he shoots
(enemy #123, the first variety) back at him with the Master Sword, the
Bug-catching Net, or -- in the second fight -- the Hammer. This will do
16 damage.
NOTE2: Striking him with the sword or hammer will get Link zapped (for the bump
damage listed below) rather than damaging Agahnim.
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Dies like a boss (explodes, all other enemies on screen disappear, typically
leaves heart container) and coexists with bees (they won't attack it even
if they chase it, and it won't drive them offscreen).
-------------------------------------------------------------------------------
Enemy #123 Shared: Large, glowing magic ball shot by Agahnim
Cluster of small blue magic balls shot by Agahnim
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
NOTE: The large glowing ball can be bounced away by hitting it with the Master
Sword, the Bug-catching Net, or the Hammer. If it hits Agahnim after
the deflection, it will harm him.
NOTE2: The cluster of blue balls will separate into six small blue balls
(enemy #85) if it's hit by the Master Sword, the Bug-Catching Net, or
the Hammer, or if it collides with a wall. These balls will deflect
away from the point of impact, but they won't hurt Agahnim.
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #124 Floating Stalfos head (a skull)
HP = 24
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 0
Bomb (8) : 64
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 16
Quake medallion (15) : 255 (Stun)
BUMP HP DAMAGE TO LINK (by tunic): 32 (Green), 16 (Blue), 8 (Red)
POSSIBLE PRIZES:
Heart, Faerie, Full Magic, Red Rupee,
Bomb x 8, Heart, Red Rupee, Arrow x 10
(Prize pack #6 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #125 Big spike block
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #126 Fire blade (clockwise)
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #127 Fire blade (counterclockwise)
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #128 Fire snake
HP = 3
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #129 Water bug/tektite
HP = 4
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 64
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate) / 64 on Japanese and GBAs
Ether medallion (14) : 16
Quake medallion (15) : 64
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #130 4 Fire Faeries / Anti-faeries / Bubbles clustered together. When
they separate, they turn into enemy #21, with the exception that
they're bloody invincible to powder.
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #131 Shared: Green Rocklops/Eyegore
Green Goriya/Copy (large rat, copies your movements)
HP = 16
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 64
Damage Class 4 : 64
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 64
Hookshot (7) : 0
Bomb (8) : 4
Bow + silver arrow (9) : 24
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES:
Arrow x 5, Heart, Arrow x 5, Arrow x 10,
Arrow x 5, Heart, Arrow x 5, Arrow x 10
(Prize pack #4 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
Deflects sword and hammer for no harm, pushing Link back a tiny bit (only
applies to the Rocklops/Eyegore, and only before it wakes up).
-------------------------------------------------------------------------------
Enemy #132 Shared: Red Rocklops/Eyegore
Red Goriya/Copy (large rat, copies your movements)
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 4
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES:
Arrow x 5, Heart, Arrow x 5, Arrow x 10,
Arrow x 5, Heart, Arrow x 5, Arrow x 10
(Prize pack #4 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
-------------------------------------------------------------------------------
Enemy #133 Head-detaching Stalfos/skeleton
Creates enemy #2.
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 250 (Make 0-HP yellow slime) /
0 on Japanese and GBAs
Fire rod (11) : 253 (Incinerate) / 8 on Japanese and GBAs
Ice rod (12) : 64
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 64
Quake medallion (15) : 250 (Make 0-HP yellow slime) /
255 (Stun) on Japanese and GBAs
NOTE: It will crumple on nonfatal strikes, but only if you don't have the L3
or L4 sword. Yes, this means whether a Boomerang strike or Bomb blast
makes it crumple depends on the sword in your inventory (!).
BUMP HP DAMAGE TO LINK (by tunic): 4 (Green), 4 (Blue), 4 (Red)
POSSIBLE PRIZES:
Heart, Faerie, Full Magic, Red Rupee,
Bomb x 8, Heart, Red Rupee, Arrow x 10
(Prize pack #6 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #134 Kodondo - Fire-breathing triceratops, comes in green and red
HP = 0
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate) / 8 on Japanese and GBAs
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze)
Quake medallion (15) : 250 (Make 0-HP yellow slime)
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES:
Partial Magic, Green Rupee, Heart, Arrow x 5,
Partial Magic, Bomb x 1, Green Rupee, Heart
(Prize pack #5 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #135 Fireball breathed by Kodondo
HP = 255
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Can climb stairs (also gives walking Zoras their footing in shallow water).
-------------------------------------------------------------------------------
Enemy #136 Mothula
HP = 32
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 0 / 16 on GBAs
Level 4 sword spin (5) : 0 / 16 on GBAs
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 4
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Dies like a boss (explodes, all other enemies on screen disappear, typically
leaves heart container). DOES NOT COEXIST WITH BEES! There is a hardcoded
test for Mothula to ignore that property check. It's fitting that one
insect take out another. :)
-------------------------------------------------------------------------------
Enemy #137 Orange laser/fire ring shot by Mothula
HP = 32
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
HP DAMAGE TO LINK WHEN BUMPED (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #138 Trap (Spike block)
HP = 32
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 0
Damage Class 3 : 0
Damage Class 4 : 0
Level 4 sword spin (5) : 0
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 0
Magic powder (10) : 0
Fire rod (11) : 0
Ice rod (12) : 0
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 8 (Blue), 8 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Deflects sword and hammer for no harm, pushing Link back a tiny bit.
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #139 Gibdos
HP = 32
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 255 (Stun)
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 253 (Incinerate)
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 253 (Incinerate)
Ether medallion (14) : 254 (Freeze) / 64 on Japanese and GBAs
Quake medallion (15) : 255 (Stun)
BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES:
Full Magic, Partial Magic, Partial Magic, Blue Rupee,
Full Magic, Partial Magic, Heart, Partial Magic
(Prize pack #2 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #140 Arrghus
HP = 32
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 0
Bomb (8) : 0
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 8
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
NOTE: It's impervious until you remove and defeat all the Arrghus fuzzes from
it.
BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
Dies like a boss (explodes, all other enemies on screen disappear, typically
leaves heart container) and coexists with bees (they won't attack it even
if they chase it, and it won't drive them offscreen).
Bees won't chase it.
-------------------------------------------------------------------------------
Enemy #141 Arrghus fuzz
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 0
Damage Class 1 : 0
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 0
Hookshot (7) : 0
Bomb (8) : 4
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 8
Bombos medallion (13) : 0
Ether medallion (14) : 0
Quake medallion (15) : 0
NOTE: It can only be damaged when it's detached from Arrghus by the Hookshot.
(It's easy to tell when it's detached, as it'll have a different color.)
BUMP HP DAMAGE TO LINK (by tunic): 16 (Green), 8 (Blue), 4 (Red)
POSSIBLE PRIZES: Nothing
SPECIAL PROPERTIES:
-------------------------------------------------------------------------------
Enemy #142 Turtle Shell
HP = 8
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) : 1
Damage Class 1 : 2
Damage Class 2 : 4
Damage Class 3 : 8
Damage Class 4 : 16
Level 4 sword spin (5) : 16
Normal bow + arrow (6) : 4
Hookshot (7) : 255 (Stun)
Bomb (8) : 64
Bow + silver arrow (9) : 100
Magic powder (10) : 0
Fire rod (11) : 8
Ice rod (12) : 254 (Freeze)
Bombos medallion (13) : 64
Ether medallion (14) : 254 (Freeze) / 64 on Japanese and GBAs
Quake medallion (15) : 255 (Stun)
NOTE: Until you flip it over with the hammer, none of your other attacks will
hurt it.
BUMP HP DAMAGE TO LINK (by tunic): 8 (Green), 4 (Blue), 2 (Red)
POSSIBLE PRIZES:
Blue Rupee, Green Rupee, Blue Rupee, Red Rupee,
Blue Rupee, Green Rupee, Blue Rupee, Blue Rupee
(Prize pack #1 has a 1/2 drop chance.)
SPECIAL PROPERTIES:
"Deflects sword and hammer for no harm, pushing Link back a tiny bit." is
given to the enemy in RAM when you encounter it (then obviously cleared
when you flip it). I'm not sure why they didn't just put this in the ROM
data.
-------------------------------------------------------------------------------
Enemy #143 Shared: Blob / Gel / Zol (comes in red, yellow-brown, green)
Green-topped, partially transparent Yellow Slime/Blob
created by Magic Powder or Quake
Blob / Gel / Zol HP = 4
If it's Quake/Magic Powder Slime, HP is replaced with 0
ATTACK TYPE (DAMAGE CLASS) : DAMAGE TAKEN
----------------------------------------------
Boomerang (0) :