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* * * * * * * * * * * * * * * * * * * * * * * *
=================================================
Game: Lufia 2: Rise of the Sinistrals
Platform: Super NES
Version: 5.2
Last updated: 12 July 2006
Written by: Iron Knuckle
Type: Walkthrough/FAQ
GameFAQ Status: 100%
=================================================
=================
Table of Contents
=================
Version updates
FAQ
Controls
Controller
Dungeon elements
Sub screen options menu
Qualities (statistics)
Diseases
Skills
Battle system
Battle options
Battle methods
Important word on combining elemental attacks
Main Characters
Maxim
Tia
Guy
Selan
Dekar
Lexis
Artea
Other important people
Arek - The Absolute
Iris
Jeros
Camu and Idura
Game modes
START
RETRY
GIFT
Story
Walkthrough
1. The request of the old man
2. Monsters in the cave to Sundletan
3. Earthquakes in Sundletan
-Capsule monster: Jelze
4. The coronation of the king
5. Abel and the key
6. Camu kidnaps Hilda
7. The legend of the Ruby apple
-Capsule monster: Blaze
8. The king's treasure sword
9. Gordovan destroyed by whom?
9.1. Gades... the invincible?
10. Bridge to Bound Kingdom
11. The prince's ego
-Capsule monster: Flash
12. Evil threats
12.1. Defeat the Sinistral!
12.2. Last Revenge
12.3. All's well that ends well?
13. Idura is back
13.1. Reunion with Guy and Dekar
14. Jyad the shipbuilder
Sub-quest 1: The Ancient Cave
15. A mysterious melody
-Capsule monster: Gusto
16. Idura finally defeated
16.1. The demise of the almighty Dekar
17. Boat for sale
18. The Priphea flower
-Capsule monster: Sully
Bonus: The 'Markao' Casino on Forfeit Island
19. The ruby icon
-Capsule monster: Darbi
20. The stone of princess Jerit
20.1. Meet Amon - Master of chaos
21. Amon destroys Agurio
22. Transforming Excerion into a submarine
23. Milka's mother is gone
-Capsule monster: Zeppy
Sub-quest 2: The Egg Dragon's eggs
24. Investigating the shrine of vengeance
25. The test of Iris
26. The elder of Chaed
26.1 The world's most difficult trick
27. The mermaid queen and her daughter Piara
27.1. The Dual blade
27.2. Daos - Master of Terror, leader of the Sinistrals
28. Engine needed
29. The sealed towers
30. Repairing Excerion
Final. Daos' shrine
Appendix A:
Capsule monsters
1. The 7 elements
Jelze - Neutral
Blaze - Fire
Flash - Light
Gusto - Wind
Sully - Earth
Darbi - Shadow
Zeppy - Water
2. Statistic comparisons
3. Feeding guidelines
Appendix B:
Chart tables
1. Items
I. Potions
II. Attack items
III. Miscellaneous
IV. Scenario objects and keys
2. Weapons
I. Swords
II. Axes
III. Rods and Staffs
IV. Whips
V. Spear and Javelins
VI. Tools and Wrenches
VII. Bows
3. Armor
I. Body
II. Shields
III. Hats and Helmets
4. Rings
5. Rocks and Jewels
6. Spells
7. IP attack list
8. Shop list
9. Experience Chart
Appendix C:
Defeat the three most difficult bosses
1. Gades - the first confrontation
2. The Master Jelly
A. Cheap Strategy
B. Realistic Strategy
3. The Egg Dragon
A. Cheap Strategy
B. Realistic Strategy
Appendix D:
The Ancient cave
Appendix E:
Monster chart list
-Main enemies
-Bosses
Appendix F:
Extra
Bugs
Glitches
Rumors
Stuff
Challenges
Japanese vs. US/AUS/EUR Differences and Changes
1. Weapons, armors and items
2. Enemies
3. Capsule Monsters
4. Visual Changes
PAR Codes
Credits
Copyright
E-mail, Questions and Contributions
Unfinished Business
Spelling and Grammar errors
==============================================================================
Version updates:
==============================================================================
Version 0.01
22 January 2001: I decided to make a walkthrough for this game on paper, very
small introduction.
Version 0.8
25 January 2001: After almost four days of typing and playing the game again,
I got all the way up to Dragon Mountain. I've also added titles for each
event.
Version 1.0
26 January 2001: Finished the game in walkthrough. (Not completed though,
sealed towers are not yet covered) Started on Appendix B, this is almost
completed.
Version 1.4
28 January 2001: Decided to add prices to Appendix B as well. Started on
appendix A: the capsule monsters, and C: The best way to beat the three
hardest bosses. Added small story and put in the two sub-quests and bonus
(casino) sections in the walkthrough as well.
Version 1.6
31 January 2001: Almost completed the lists of items, started on Appendix D:
The ancient ave, and Appendix F as well: Bugs, glitches and other stuff. Added
small section called: "game controls".
Version 1.75
1 February 2001: Added some parts to the controls section. Added 9999 (max)
Damage and "heal enemies to death" to bugs, glitches and stuff. I included a
small expansion on the Capsule Monsters as well. Used spelling check and
grammar correction, corrected a huge lot of errors and also placed info on
"harvesting" enemies in Appendix D: the ancient cave.
Version 1.8
2 February 2001: Added evolution section to capsule monsters. Made start on
Appendix E: Dropped items.
Version 1.95
3 February 2001: Extended Appendix D: The ancient cave, with a huge update. I
made a small ASCII drawing at the top of the FAQ/walkthrough. After fighting
some monsters yesterday evening I found some new dropped items, and they are
added to Appendix E. ( I have put the monsters now in alphabetical order )
Version 2.1
4 February 2001: Added IP's to the weapon, armor, rings and jewel lists. Made
a small paragraph about the main characters. Also made a list of IP attacks
and the percentage needed to perform the attack. Will this FAQ ever end?
Version 2.3
7 February 2001: Added most of the special attacks of the capsule monsters.
Completed the IP table, and started & finished the shopping list table. Fixed
some minor details like correcting the spelling of the word Parcelyte with an
'A' instead of a 'E'.
Version 2.35
11 February 2001: I've read the entire walkthrough again, and corrected some
errors that I missed earlier on. Also worked on the special attacks list of
the capsule monsters.
Version 2.4
12 February 2001: Added special chart tables at the end of each list for the
items that can only be found in the red chests of the ancient cave.
Version 2.5
16 February 2001: Fixed some more errors and minor details, made an ASCII
drawing to explain the last stage of "the world's most difficult trick". Added
Zeppy's Bubble blast and Diving claw attacks to the capsule monster chart.
Version 2.8
19 February 2001: Finally completed the Sealed towers, and the bush puzzle of
Dragon Mountain in the walkthrough. Also added the dropped item of Stinger;
this one took me quite a while to find out.
Version 2.85
21 February 2001: Added a brief explanation about the battle system, as well
as adding "death" to the diseases section. I think my FAQ/Walkthrough has
become quite complete by now, and with the typing of these lines I've broken
the 400-kilobyte barrier in this Microsoft Word version. ^_^
Version 2.9
10 March 2001: Worked a bit on the layout to make the walkthrough easier to
read and easier to find a specific part. Also added Gusto's Air attack and
Sully's Tackle to the capsule monster chart.
Version 3.0:
16 March 2001: Added my e-mail address to this walkthrough, and some minor
details.
Version 3.2:
[first Released version]
19 March 2001: Added more details to Bonus: Casino on Forfeit island,
explained basic rules of most of the casino games. Except for the stud poker
and the flower slot machine, because they make no sense to me.
Version 3.3:
22 March 2001: The walkthrough is finally on-line, but I have still found
errors. Also added "Spelling, grammar and typing errors" as well as
"unfinished business" at the end of the walkthrough. Thanks to Joel Holcombe I
was able to tell the two clowns (bosses) of the treasure sword shrine apart.
Version 3.5:
27 March 2001: Expanded Appendix F with rumors. With the aid of Miguel
Aboytes I've added the rumor about using the 10 Iris treasures to open the
door near the third mystic stone, also placed a new tip on beating the master.
(Ancient Jelly) Thanks to Kevin Fanning I know what IP stands for; Item
points, this is added to Qualities section. It turns out to be that IP can
also mean Ikari Points. Appendix B: Changed the question marks into N/A at the
value column of the red chest items of the ancient cave, since you can't
sell/buy these items. Added the dropped items of the Silver dragon and Orky.
Thanks to Rubyheart for huge amount of things he added, they are listed at the
end in the "Credits" section.
Version 3.6:
16 April 2001: Another update on this gamefaq. The geographical location of
the unicorn was added to the dropped items section, thanks to Thomas Vickrey.
In the same part I've added lots of new enemies and their dropped items. "Iron
Kick" description was included at the Name Glitches part of Appendix F. Some
challenges were added as well to the stuff section.
Version 3.7:
6 May 2001: Celes Destiny helped me by correcting some errors I made in the
chart tables, and confirmed the gold eye as a dropped item of the gold dragon.
Added some new glitches like "brought 99 dragon eggs" and "defeated egg dragon
99 times". Some minor things fixed as well. Card_Shark gave info some on the
casino's blackjack, and Bahamut for an tactic that allows you to defeat Gades
on any level.
Version 3.9:
6 June 2001: A huge update; Got some info on the casino games, corrected some
of the glitches for they were inaccurate. The world's most difficult trick
walkthrough was added. Also added a chart list for every monster in the game.
Since this made the 'dropped items' section useless, I changed it into
'Monster list'.
Version 4.0:
16 August 2001: A huge spelling check, some poker hands are described, an
easy way to get the ancient key, and a hidden pot in North cave of Alunze were
added. Well, then this means that the "stud poker" game is all there is left
to be completed.
Version 4.1:
12 April 2002: Yes, I'm still alive. Even though there is not much altered in
this version I did add some things like the solution to the rumor of the Iris
treasures, I received a mail from Dang Nguyen who got a mail from Natsume
themselves. So this means that there is one rumor less in the world. Also a
new section called FAQ was added to Appendix F, it holds the most commonly
asked questions that I have received.
Version 4.3:
4 April 2003: Yep an update... only half a year later than expected, though.
This is probably on of the last time I will update this FAQ, some small
modifications have been made. Added some new tricks by Phoenix1911 (Check his
FAQ on Lufia 2 as well, it looks very good), 9inchNEL, and Bliz122122. Thanks
to all of you.
Version 4.4:
25 September 2003: I've been working on the Enemy Chart table again, added
some extra attacks. In chart tables I added an extra section for the
Experience Charts of both Party members and Capsule Monsters.
Version 4.4a:
06 December 2003: I only added Mercury Spirit to list of sites where this FAQ
should be available, with thanks to Midian.
Version 5.0:
1 January 2005: At first I didn't think I would do another update on this
walkthrough, but a massive amount (and that is still weakly expressed) of new
information has been discovered by Relnqshd mostly regarding the chart tables.
All his info is now added to the FAQ and also updated the Experience Chart.
See the credits list, for all of his contributions up to now. Also a lot of
newly found glitches have been added to list at the bottom.
Finally I included some differences between the Japanese and the other
(US/EUR/AUS) games. They can be found below the glitches section. One of the
changes is that the Casino is filled with women dressed up as bunnies in the
Japanese version of the Game and also some puzzles were modified.
Also a new Strategy (it's actually an exploited glitch) was created to defeat
the Egg Dragon in 1 round! Finally I had to remove the Mercury Spirit since it
turned out to be that Midian didn't have time for his site anymore.
Final remark is that I also added two additional translations from the PAL
version of the game: Deadly Sword -> Lethal Sword, Follower -> Henohman (with
typo). My guess is that both American translations were changed to prevent an
ambiguity with the other Deadly Sword and Follower respectively.
Version 5.1:
4 May 2005:
1. Updated the Walkthrough and added a description for the Japanese version
of the Treasure Sword Shrine Puzzle, since I did receive some mails about
it.
2. I added several other glitches to the 'glitches' section in Appendix F as
well. One of them is contributed by Matt Yanak, who told me about his
discovery about the sprite glitch in Alunze Basement.
3. Corrected some mistakes in the Walkthrough that Relnqshd pointed out to me
and added some information he gave about the Blackjack game.
4. Moreover I added some extra data on the characters initial statistics and
equipment.
5. I added a strategy that makes it easier to feed a Capsule
Monster; see the 'Feeding' section in Appendix A for more details. Thanks
to Laura Strange for the information.
6. Many Lufia Players don't seem to know that certain effects cannot be
combined, so I added a small section on elemental attacks in the
'Battle System' Section and again in Appendix D: Ancient Cave.
7. Finally ZeroAnt mentioned to me that I never ever mention Arek a single
time! I wasn't aware of this (Arek only seems to appear at the
introduction of the game) so I added a description of him in the Important
people.
Version 5.2:
12 July 2006: Added some information about skipping the rerun Dankirk north
dungeon, when you need to go to Gratze. Fixed some Japanese translation
errors. Also including the quirk which allows you to get more that 999 for HP
and MP.
==============================================================================
FAQ
==============================================================================
Here are some of the most commonly asked questions:
Q: Which Capsule monster is the best?
A: If you ask me I would choose Blaze in a regular game, because he's great in
short battles as long as he doesn't get hit. For the Ancient Cave I thought
that Flash and his healing abilities would be great, but I came to the
conclusion that he is too weak to be of any real use since he healing is
entirely random. So I guess I have to go with Blaze, Darbi or Gusto.
Darbi's Instant Attacks will work miracles against many enemies and Gusto
is a very fast CM that can also cancel out attacks making him last longer
in battle.
Q: How do I get my Capsule Monster to transform into M(aster) level?
A: This is most commonly asked about Blaze, since he needs the fruit when he's
'Not Hungry' on level 3. So he has to evolve to level 4, but you can change
your capsule monster's level. By choosing CHANGE this way you select him on
level 3, and then you feed him the Charm Fruit. This also applies to the
other capsule monsters.
Q: Shoulder button?!? What is it? Can you eat it???
A: I've been receiving loads of questions about the second block puzzle of
Treasure Sword Shrine. Most people haven't figured out that you need the
shoulder button in order to turn around, while remaining on the same tile.
When playing on an emulator check the configuration of you keypad, here you
will see key numbers that correspond with the L & R buttons.
Q: A boss is not there at the top of a tower / end of a dungeon. How can this
be? Is it a glitch?
A: Sometimes a boss will only appear after you met a certain person, or
triggered an important event. Camu for instance won't appear in Tanbel East
tower, if you didn't meet him in Tanbel. So always go to every village and
try to talk to at least the king or an other important person.
Q: Is Lufia 2 a prequel to Lufia?
A: Yes, the events in Lufia 2 took place before Lufia 1. So to say in Lufia 1
you start at Daos' Shrine where Maxim and the others defeat the Sinistrals,
after this event the game goes on 50 years in the future. Also take note
that in "Lufia - Fortress of Doom" Daos is "Master of Chaos" and Amon is
"Master of Terror", for some reason this was changed in "Lufia 2 - Rise of
the Sinistrals".
Q: The Underwater Shrine and the Last Field of the Ancient Cave are screwed
up. How can this be?
A: A little bug in the game is the cause of this, it was fixed in the European
and Australian version though. From what I can tell it is not hard to get
the top of both structures, just keep walking up and in case of the
Underwater Shrine you need to take three steps to the left or right when
you get stuck to get up.
Q: How can I revive a dead character, when I don't have regain or miracle?
A: A character can always be brought back to life by a priest, it is next to
the option Save, when you talk to him.
Q: Who is this 'Arek' person that you can see in the Introduction?
A: That be a good question. I myself am not even entirely sure what his
motivations are, also since he only appear near the start of the game not
much is known about Arek, he even hides his face behind an iron mask so no
one knows for sure. You can check the "Important People" section below from
a little more information.
Q: Will this FAQ ever be complete?
A: Not sure, I'm trying to put everything about this game in here. But I doubt
that I will ever be able to make it fully complete. So this might as well
be the last update for a long while.
==============================================================================
Controls
==============================================================================
----------
Controller
----------
Here is a simple description of how the buttons are used on the SNES-
controller.
D-pad; used to move Maxim in one direction on the map, village or dungeon.
Also used to move cursor in item lists, command lists.
Start; used to start game or verify name.
Select; used to switch between time & gold / capsule monster's requested food
in main menu. In dungeons used to make the special skill ring appear, this
allows you to select arrow, hammer, restart, etc.
Top L button; you can use the top L button in a battle to choose a standard
attack for the first enemy quickly. In a dungeon you can use it to use a
special skill. Use it in sub-screens to move the menu faster upwards.
Top R button; use this in combat to attack multiple enemies, if the
attack/weapon/spell can be used on more than one character/enemy. Use in a
dungeon to turn in a direction without having to make a step or move. Use in
sub-screens to move the menu faster down/upwards.
Y-button; use this to use the skill you currently have equipped. (Special
skills can only be used in dungeons)
X-button; with this you can make the menu visible. If you press X while
selecting an item you will get info about that item.
B-button; usually used to cancel a command or attack. Use in shop menus to
return to back to the play screen. Swing your sword to cut bushes inside a
dungeon.
A-button; use it to confirm an attack or command. Also used to talk to people
in villages, open chests and pick up items.
----------------
Dungeon elements
----------------
These elements can only be found in dungeons and are usually used and needed
to solve puzzles. I've only noted the most commonly used elements meaning that
this list isn't fully complete.
Switches, Levers and Buttons:
-------------------------------------------
They open doors, lower ladders or make bridges appear. When standing next to
the switch press "A" to pull or push switches and levers. In some cases you
need a special skill to reach it. Walking over them usually activates a
button.
Small objects:
-------------------------------------------
Sometimes you have to grab and lift something like a box, pot or vase. Most
of the time you will have to use it to do something like opening a door or
putting it on a switch. Stand next to the item to lift it with "A".
Moving blocks and pillars:
-------------------------------------------
Stand next to the block or pillar and walk against it while pushing "A" to
move it. Sometimes you can only proceed when you moved a block or pillar a
particular square/tile. Note: blocks and pillars can only be pushed not
pulled. So once they're cornered they are useless. If you're stuck or can't
get any further use the "reset" spell to start over again and place everything
back into its original position.
Keys:
-------------------------------------------
In almost every dungeon you will have to collect the key to reach the boss.
By collecting the key of the dungeon you can open the other type, you know,
the "bigger-looking-reinforced-colored-with-a-lock-in-the-middle" doors. They
are usually hidden in a special blue chest.
Hint-tiles:
-------------------------------------------
In some dungeons you will find these white looking tables up against the
wall. These are hint-tiles; if you read them when standing in front of them
with "A" you can get a clue to help solve difficult puzzles.
Grass patches and bushes:
-------------------------------------------
Most of the time they block your way; so remove them with your sword by
pressing "B", or use a fire arrow on them. They can also be part of a puzzle,
when you're expected to do something else than normal.
Weakened walls / Damaged Floor tiles:
-------------------------------------------
Weakened walls can be found many dungeons. If a wall looks darker or shows
breaches it can usually be destroyed with an explosion of the Bomb or a hit
with the Hammer. Damaged floor tiles are often used to fall down one floor, if
there are no stairs nearby. How to use: Just walk over the tile to fall
through it.
Rocks:
-------------------------------------------
Some rocks can't be blown up and need to be pulverized with the hammer. Nuff
said.
Horse Statues / Blowers:
-------------------------------------------
These can be found in the dungeons of the mountain of no return and the Tower
of sacrifice respectively. There are two big differences between them:
1. It is not possible to walk past the front of a Horse statue, that is the
line in which their mystical wind blows. Normal blowers can be passed, when
you are walking against the wall opposite of them.
2. Horse statues can be moved and regular blowers not.
-----------------------
Sub screen options menu
-----------------------
You can get to the main (options) menu by pressing X in a dungeon, on board of
Excerion (boat and sub) or in a village. Here you will find the following
options:
_________________________________
| |
| Team member 1 Team member 2 |
| |
| Team member 3 Team member 4 |
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
| | | |
| | >ITEM STATUS | |
| | SPELL EXCHANGE | |
| | CAPSULE CONFIG | |
| | EQUIP SCENARIO | |
| |_ _ _ _ _ _ _ _ _ _ _ _ _ _| |
| | | |
| | time / gold | |
| | capsule / eat | |
| |_ _ _ _ _ _ _ _ _| |
|_________________________________|
Use 'Select' to switch between:
Time & Gold
CM's name & Requested food
ITEM:
Open the full list of items you have in your inventory, except for the
weapons and armors that have been equipped. In this screen you can use potions
to heal your characters. Once you have bought a Sonar you can use it to check
the number of chests in a dungeon as well. You can sort and/or dump items as
well to create order in the assortment. If you want to examine an item, select
in with "A", then press "X" to see the details of that particular item.
STATUS:
You see the qualities of a party member as well as the currently selected
equipment. Use R and L to switch between allies, you can also see the
percentage of IP a character has.
EXCHANGE:
Here you can change the position of your party members. I haven't found any
use for it, but it seems to be that people in the back sustain a little (I
think) less damage than the ones at the front. Also people in the front line
can deal more damage with the same attack. It only makes a difference in which
order they attack if they have the same AGL. When the characters have the same
AGL then the character in the front attacks first.
CAPSULE:
You can check your capsule monsters and their statistics. Their type, class
and special attacks are listed here as well. When you select FEED you can feed
them with your older weapons to make them evolve to a higher class. Their
names can be changed as well, if you like to call them different. Use CHANGE
to change between classes and types of capsule monsters.
CONFIG:
In the configuration you can set:
-Text speed; slow, medium and fast.
-Battle cursor; Delete or Remember.
When you choose 'remember' the cursor of a spell or IP you last selected is
still in that position in the next round or next battle.
-Status cursor; Delete or remember.
When you choose remember it means that the last selected item or spell that
you used in the options menu will be selected the next time.
-Sounds
Change sound from Stereo to Mono.
EQUIP:
In this sub screen you can set the weapons and armor for each ally. This way
you can equip someone with a weapon or armor you just found.
SCENARIO:
Here you will find all the keys and items important to the storyline (such as
the ruby apple) of the game that you have collected so far.
----------------------
Qualities (Statistics)
----------------------
A lot of people don't seem to know what the statistics of a character are used
for exactly, especially when you're talking about INT, GUT, MGR and most
importantly AGL. So I decided to include the meaning of all these qualities:
HP - Health/Hit points, simply means how much damage a character can take
before he/she is defeated.
MP - Magic points, if members of your party are able to use magic, then it's
important to keep an eye on their MP. If the MP is less than the cost of a
spell they simply can't cast the spell.
STR - Strength, number displayed shows how strong that character is, the
higher the number the more damage they can cause and the less they take.
Strength can be split up in two other categories: ATP; attack power and DFP;
defensive power.
AGL - Agility, if a person's AGL is higher than that of his enemy your
character will have the first strike/attack. Therefore a slow party gets hit
more often than a fast party. Red cores for instance have an AGL of 200.
INT - Intelligence, this is only important if the character can use magic and
some types of IP, the higher the intelligence the more damage a spell will
cause. INT also has a small effect on the growth of your MP.
GUT - Guts, the higher the number the faster your IP bar will grow. This will
allow you to use IP attacks more often. For capsule monsters it has an extra
meaning: the higher the amount of guts the longer they will stay in battles
even if they get hit. GUT is the only stat that doesn't go any higher than
199.
MGR - Magic resistance, a person with a high MGR will be damaged less by spell
than a person with low MGR. MGR is the only stat that can't be increased with
the aid of potions.
EXP - Experience, defeated enemies give you Exp. The more battles you win the
faster you will level up and the higher your statistics will reach, thus
making you stronger in the oncoming battles.
IP - Item/Ikari Points, when you get hit by your enemies your IP bar will grow
a bit, if your IP percentage is high enough you can perform special attacks.
The attack will unleash the power sealed inside the item, these special
attacks can do huge amounts of damage against your enemies when chosen
strategically.
--------
Diseases
--------
During a battle you can get hit by your enemies, and sometimes one of the
following diseases can be placed on your characters. I've noted all of the
diseases and some (if not all) of the possible cures and remedies.
- - - -
Poison
- - - -
If a character is poisoned you will notice it by the text balloon with black
Jolly Roger in it. Each round some HP will be taken from your character's
health. Unlike the other diseases it isn't cured at the end of a battle.
Possible cures:
-Antidote; An item that can be used to cure a poisoned character.
-Poison spell; It does not always work but usually it does the trick.
-Die and revive; This way poison is also cured, but this is not advised. Since
you will need to revive again.
-Spiritual; Go to a church and ask the spiritual to cure you.
- - -
Sleep
- - -
If a character starts to sleep, he/she won't be able to fight. It's marked by
the text balloon with Zz. in it. At the end of a battle all characters will
automatically wake up and gain experience.
Possible cures:
-Awake; Item that always wakes up 1 ally.
-Awaken spell; This is not 100% effective, but most of the time it has the
right effect.
-Getting hit; Sometimes when the sleeping character gets hit he/she will
wake up again.
-Luck; With a little luck your ally will wake up on his/her own.
-Die and revive; After they are revived they won't be sleeping anymore. That
makes sense.
-End of battle; A person will automatically wake up after battle is finished.
- - - - -
Paralysis
- - - - -
A character can't move if he/she is paralyzed and therefore cannot attack. It
has actually the same effect as Sleep and can be cured.
Possible cures:
-Mystery pin; This item will allow a character to move again.
-Luck; Sometimes your ally will regain on its own.
-Getting hit; If you get the paralyzed character gets hit he might be able
to move again.
-Die and revive; As with the other diseases it is a way of curing paralyses,
but not advised.
-End of battle; If a battle is over, paralysis will be instantly cured.
- - - - -
Confusion
- - - - -
This disease is I think the worst of all. It's marked by a text balloon with a
question mark. If this happens, you will lose control over that ally and
he/she will attack someone completely random. (even him/her self) this can be
very annoying, if you don't have the item to stop confusion.
Possible cures:
-Shriek; This item will bring the ally back to his senses.
-Getting hit; As with sleep it can sometimes be cured by an enemy attack.
-Luck; If you have any luck, your character will regain on its own.
-End of battle; After the battle is over, it will be cured as well.
-Die and revive; It always works, but dead people are a useless if you don't
revive them.
- - - -
Silence
- - - -
This disease is very rare, it only happened a few times and you will notice it
by the text balloon with "---" in it. Now you will be unable to cast any magic
spells.
Possible cures:
-End of battle; After battle you will be cured from "Silence".
-Die and revive; Still not my favorite method, because you need to cast rally
or use regain/miracle which are quite expensive.
- - -
Death
- - -
If a person receives more damage than his/her HP can bear, he/she will be
defeated. Be careful, because if all party members die (Capsule monster
excluded) you will be defeated and you will have to restart your game. There
are only a few ways to revive a character. Especially in the beginning of the
game it's hard to revive, because you don't have many reviving items.
Possible cures:
-Regain and miracle; These items will surely revive you.
-Rally and valor; These two spells can revive your characters.
-Priest; Go to one of the churches and ask the spiritual to revive
one of your fallen characters.
- - - - - - -
Cursed items
- - - - - - -
(Not really a disease as such, but I didn't know where to place it else)
When you equip a weapon like deadly sword / evil jewel / etc., you will be
unable to unequip that item again. So you must lift the curse of that item,
and there are two ways of doing so.
Possible cures:
-Go to a Priest: Located in every church, and ask him to uncurse the item.
-Curselifter: Uncursing an item can also be done by using a Curselifter,
which can be found in any red chest inside the Ancient Cave.
-"Black Mirror": You can unequip a cursed "black mirror" without uncursing it
by entering & exiting the ancient dungeon/cave. (handy if
you want to unequip it, but do not want to lift the curse )
------
Skills
------
Arrow
- - - - - - - - - - - - - - -
Location: -
You will have this skill at the start of the game, use it to stun enemies or
use it to trigger a switch that is out of reach. They can reach till the end
of the screen if nothing is blocking their path.
Restart
- - - - - - - - - - - - - - -
Location: Secret Skills Cave
This is used to reset dungeon puzzles to their original state, when you figure
you can't solve the puzzle anymore or if you want to retry.
Bomb
- - - - - - - - - - - - - - -
Location: Alunze Basement
Used to solve puzzles, blow up walls and destroy bushes. The bomb will explode
6 steps or moves after you placed it down.
Hook
- - - - - - - - - - - - - - -
Location: Gordovan West Tower F3
Use it to pull yourself over huge gaps to the other side, if there is a pole
or pillar over there. For the rest it has the same properties as an arrow.
Hammer
- - - - - - - - - - - - - - -
Location: Flower Mountain
The hammer is used to move pillars that are out of reach. You can crush
rocks/weakened walls with it, also used for stunning enemies in dungeons.
Fire arrow
- - - - - - - - - - - - - - -
Location: Phantom Tree Mountain
The same as an arrow, the only difference is that these arrows are on fire,
which means that you can burn bushes out of reach or entire rows in one go.
-------------
Battle system
-------------
Lufia's battle system is purely based on strategy, and each round everybody
gets a turn to attack. The order of attacks is depending on the AGL stat of
the character or monster. You can get an extra round, if you manage to attack
an enemy in his back when you were in the dungeon (got in first). However
beware that if an enemy succeeds to attack you in the back they will get an
extra round before the initial battle commences (surprise attack).
- - - - - - - -
Battle options
- - - - - - - -
When a battle starts you will see on the lower part of the screen the HP/MP/IP
and a picture of each member. In the middle you will see three options. You
can choose between:
Action Icon Direction
------------- ------------ ---------
Switch places Two arrows Up
Attack Sword Default
Run away Running man Down
Use the first option to change the position of you character. I haven't found
any good use for it, so I never really use it. The third option is run away,
if you choose this you will flee from your enemies and return to the dungeon
or world map. Note that you can't run in a boss battle. The middle or second
option is Attack and is selected as default, when you press "A" you will get
the "Battle methods" option.
- - - - - - - -
Battle methods
- - - - - - - -
Here you will see five options you can now select:
Attack (Sword, Default):
Use this to attack your enemy with the object your character is currently
equipped. Sometimes your character will make a critical hit. This is noted by
the light flashes, and usually does more than double damage.
Use Magic (Cane, Up):
This will open up the magic spell screen, here you will see all the spells
you currently have. A spell with white letters can be used, so select the
spell and choose the monster(s) or character(s) you want to use your spell on.
If you don't have enough MP or when you are silenced, you won't be able to
cast a magic spell. Upon casting a spell that increases your statistics (e.g.
trick, courage, etc.) you can select all 4 allies without making the spell
less effective. This little trick however doesn't apply on offensive spells.
Defend (Shield, Right):
Use this option when you need to heal a person, or if you wish to wait a
turn. When you select defend your DFP will be raised for one round, but you
can't attack. This option is also used, when you are "harvesting". (look at
the Ancient cave section for details about this tactic)
Use IP Attack (Flame, Down):
This will open up a different version of your equipment screen. Here you will
see your current equipment and IPs of those weapons. If your IP bar has grown
enough you can perform some special attacks that can be devastating to your
enemies. I usually spare up my IP to use it against the bosses, for IP attacks
are the best way to defeat strong enemies very quickly.
Use Item (bag, left):
If you want to heal/revive someone in a battle you can use an item with this
option.
- - - - - - - - - - - - - - - - - - - - - - -
Important word on combining elemental attacks
- - - - - - - - - - - - - - - - - - - - - - -
Some combinations of the elemental weaknesses do not always work, especially
if you are wearing a Sea / Undead / Dragon Ring. If you have been wondering
why the Lizard Blow or the Flying Blow do so little damage on enemies that are
weak to it may well be because you are wearing the ring on that particular
Character. The above mentioned rings turn all physical attack into the
corresponding element and the following elements/types can NOT be combined for
combo attacks:
Combinable NOT Combinable (With anything other than Neutral)
------------- ----------------
Fire Hard
Water Flying
Ice Dragon
Thunder Sea
Light Insect
Shadow
Earth
This means that these attacks will only be effective if used on its own. So
if you combine for instance:
Weapon Ring Damage Reason
------- ------ ------------ ----------------------------------------
Water + - = Water Seems logical
Hard + - = Hard Seems logical
Neutral + Dragon = Dragon Neutral is the only combinable type
Neutral + Sea = Sea Neutral is the only combinable type
Fire + Light = Fire & Light These Elements can be combined
Thunder + Dragon = Thunder Dragon won't have effect
Flying + Sea = Neutral Flying & Sea cancel each other out
Light + Light = Light No effect can be doubled
Dragon + Dragon = Dragon No effect can be doubled
Shadow + Light = Shd. & Light Yes, opposite elements can be combined*
Insect + Light = Light Insect is cancelled out by Light
* = Most monster however are strong to the opposite element that they are weak
to so they effects are cancelled out.
A final note that I would like to add is that IP attacks are also affected by
the Rings too. The Gades Blade IP for example 'Octo-strike' is Light Elemental
if you use the Undead Ring.
==============================================================================
Main Characters
==============================================================================
* = Level 99 statistics are the minimum base statistics a character will reach
through leveling up, due to random level ups these statistics may end up 5 or
so points higher than the indicated values. Also take note that using potions
(and the statistic boost you get from the Divine Shrine) won't affect the
level ups, therefore the statistics will always end up higher when you near
the end of the game. In the Ancient Cave all characters get a small boost at
level 1 as well; that is why Maxim Initial statistics (level 1) that are
listed here are not the same as the stats when you start in the Ancient Cave.
------------------------------------------------------------------------------
Maxim - Monster Hunter:
------------------------------------------------------------------------------
The main character of this game, he lives in Elcid and he hunts monsters down
for a living. After meeting Iris in the cave to Sundletan he starts his quest
to find the Dual blade so he can defeat the Sinistrals, for he turns out to be
the one chosen by destiny.
+: He doesn't have any specific weaknesses, his statistics are overall.
-: His spells are weaker than the magic of the other spell casters.
Statistics
--------------------------------
Stat Init. LvL 99* (see top)
------ ----- -----
Max HP 20 694
Max MP 0 464
ATP 12 364
DFP 10 258
STR 12 364
AGL 9 153
INT 8 147
GUT 100 100
MGR 5 191
Lvl 1
Exp 0
Initial Equipment
---------------------
Weapon Small Knife
Armor Cloth
Shield -
Helmet -
Ring -
Jewel -
------------------------------------------------------------------------------
Tia - Shop owner in Elcid:
------------------------------------------------------------------------------
She is secretly in love with Maxim, and even follows him to the cave of
Sundletan where she joins him in his quest. Until they reach the Bound kingdom
she will fight on your side. After the defeat of Gades she gives up Maxim and
leaves the scene, only to be seen once again near the very end of the game.
+: Good magic, pretty fast.
-: Very weak, low HP.
Statistics
--------------------------------
Stat Init. LvL 99* (see top)
------ ----- -----
Max HP 37 420
Max MP 39 476
ATP 14 102
DFP 25 169
STR 14 102
AGL 36 236
INT 28 195
GUT 60 60
MGR 31 234
Lvl 7
Exp 750
Initial Equipment
---------------------
Weapon Frypan
Armor Frock
Shield Small Shield
Helmet Hairband
Ring -
Jewel -
------------------------------------------------------------------------------
Guy - Warrior:
------------------------------------------------------------------------------
You will meet him in Tanbel, after a brief introduction he will join your
alliance to get his sister Hilda back from Camu, who has kidnapped her. He has
a girlfriend called Jessy, but the relation is not always as it should be. Guy
will fight amongst your side in the final battle against the Sinistrals.
+: Strong, good HP, ATP and DFP.
-: A bit slow, Can't use magic.
Statistics
--------------------------------
Stat Init. LvL 99* (see top)
------ ----- -----
Max HP 147 794
Max MP 0 0
ATP 70 454
DFP 42 284
STR 70 454
AGL 14 114
INT 9 130
GUT 90 90
MGR 27 152
Lvl 11
Exp 5400
Initial Equipment
---------------------
Weapon Short Sword
Armor Hide Armor
Shield Wood Shield
Helmet -
Ring -
Jewel -
------------------------------------------------------------------------------
Selan - Sorceress:
------------------------------------------------------------------------------
She lives in Parcelyte with her auntie. After the king sends you on the
mission to retrieve the treasure sword she is forced to join you. At first she
doesn't trust Maxim and the others, but she comes around and even marries
Maxim. They will then have a child called Jeros.
+: Good INT; great in combination with healing spells.
-: After Tia she is the weakest of the team.
Statistics
--------------------------------
Stat Init. LvL 99* (see top)
------ ----- -----
Max HP 84 557
Max MP 86 604
ATP 59 152
DFP 37 173
STR 59 152
AGL 16 194
INT 80 289
GUT 80 80
MGR 43 233
Lvl 16
Exp 735
Initial Equipment
---------------------
Weapon Rod
Armor Tight Dress
Shield Bracelet
Helmet Red Beret
Ring -
Jewel -
------------------------------------------------------------------------------
Dekar - Royal Commander:
------------------------------------------------------------------------------
The strongest warrior in the world of Lufia. His sword skills are unmatched,
and he is always very confident about himself. Dekar lives in the Bound
kingdom, and is secretly helping out the prince whose ego is too big. He will
join you when you go to the ancient tower to confront Gades again. Dekar meets
his demise after Idura's defeat in the north temple of Karlloon... He can't
use magic, but since his INT is so low it wouldn't cause much damage even if
he could use it.
+: Hit points by the cartload, physically THE strongest ally, his ATP is top
notch and good DFP as well.
-: Bad AGL and low MGR, too stupid to use magic.
Statistics
--------------------------------
Stat Init. LvL 99* (see top)
------ ----- -----
Max HP 283 949
Max MP 0 0
ATP 171 669
DFP 95 368
STR 171 669
AGL 19 67
INT 13 40
GUT 100 100
MGR 31 81
Lvl 20
Exp 46000
Initial Equipment
---------------------
Weapon Bronze Sword
Armor Iron Mail
Shield Brone Shield
Helmet Stone Helmet
Ring -
Jewel -
------------------------------------------------------------------------------
Lexis - Genius and inventor of the Century:
------------------------------------------------------------------------------
Dr. Lexis Shaia lives in his own cave to the north east of Treadool. His
inventions are not always as perfect as they should be. He helps you with your
boat; Excerion. He has also a part in making Excerion ready for submarine-,
flight-mode. I think he only exists (as a playable character) to fill in the
gap between Dekar and Arty, and therefore you can only use him in a small part
of the game.
+: Best INT of all; causing the magic spells to be more effective.
-: His equipment is very limited.
Statistics
--------------------------------
Stat Init. LvL 99* (see top)
------ ----- -----
Max HP 184 634
Max MP 110 387
ATP 86 297
DFP 76 232
STR 86 297
AGL 67 168
INT 163 374
GUT 70 70
MGR 87 179
Lvl 28
Exp 170000
Initial Equipment
---------------------
Weapon Vice Pliers
Armor Lab Coat
Shield Slash Shield
Helmet Metal Cloche
Ring -
Jewel -
------------------------------------------------------------------------------
Artea - Archer of the Elves:
------------------------------------------------------------------------------
After meeting Arty / Artea on the mountain of no return, you will hear that
Amon has taken the elf Karyn to the divine shrine. Arty then decides to come
with you to save Karyn. After failing in bringing Karyn back, he will do
everything in his power to avenge her death. So Artea will then join you in
the battle against the Sinistrals.
+: Best AGL & MGR of all, he can use some light elemental spells that others
can't.
-: His STR is somewhat low, making him vulnerable to enemy attacks.
Statistics
--------------------------------
Stat Init. LvL 99* (see top)
------ ----- -----
Max HP 277 613
Max MP 286 550
ATP 98 268
DFP 118 255
STR 98 268
AGL 139 245
INT 141 210
GUT 60 60
MGR 127 328
Lvl 38
Exp 570000
Initial Equipment
---------------------
Weapon Battle Rod
Armor Silver Robe
Shield Gold Gloves
Helmet Golden Band
Ring -
Jewel -
------------------------------------------------------------------------------
Other important people
------------------------------------------------------------------------------
Arek - The Absolute:
------------------------------------------------------------------------------
This is a very mysterious figure, perhaps even more than Iris... What we do
know about him is that he stands above the four Sinistrals and he also ordered
the four to eliminate the person who made the Dual Blade 'ring' again. Daos
mentions him once near the end of the game. Other than that he only appears in
the introduction scene, where he has a sort conversation with Erim. He asks
her who should rule the world: the Humans or the Sinistrals.
Iris - The Enigma:
------------------------------------------------------------------------------
You will meet this character various times in the game, she will usually come
in a nick of time to save your butt in critical times. She tells about - the
dual blade - the sword forged to destroy Sinistrals. In the end she turns out
to be someone you might not have expected....
Jeros - Son of Maxim:
------------------------------------------------------------------------------
The son of Maxim and Selan, with him being born and carrying on Maxim's
bloodline there will be Lufia: the fortress of doom.
Camu & Idura - Two Silly Henchmen:
------------------------------------------------------------------------------
They are both henchmen of the Sinistrals, and they will do everything the
Sinistrals tell them to do: Camu tried to kidnap Guy's sister in Tanbel. Idura
made a feeble attempt to invade the Bound kingdom, he kidnaps not only Jeros
and all the young women of Narcysus, but also Iris. Idura is finally defeated
after the third battle in the shrine to the north of Karlloon.
==============================================================================
Game modes
==============================================================================
START
This is the normal option of playing the game in story mode.
RETRY
This is also the game in story mode, but all your enemies (incl. Bosses) drop
4x normal experience and gold. This nice feature doesn't work in the Ancient
Cave however. This option becomes available after you completed the game the
first time.
GIFT
This mode becomes available after you finished the game in RETRY mode. It is
a bonus game that you can only play in the ancient cave. However you can
select your own party. Meaning that you can have a party with: Maxim, Tia,
Dekar, and Artea for instance.
==============================================================================
Story
==============================================================================
War knows many causes: greed, hate or desire for power. The Sinistrals began a
war for the most selfish reason of all; they wanted the land of Lufia for them
alone to rule. They knew that it's time for them to strike, when the dual
blade started to ring. Daos - the leader of the Sinistrals - heard about the
song of the Dual blade and believed that the time has come. The Dual blade
would insure their victory, and all pathetic and despicable humans would soon
know the power of the Sinistrals and the Dual blade.
With the aid of the sword the evil Sinistrals would be victorious against
anyone, but the humans weren't defeated, yet. Although they have the knowledge
of the power of the Dual blade, they would never achieve their goal as long as
Maxim has anything to say about the future of Lufia. Guided by destiny Maxim
will meet other people who will join him in his battle against the evil
Sinistrals. Together they will find the cause of the evil and exterminate it,
so they will triumph over the Sinistrals.
Victory doesn't wait for the ones who wait, it's time for deeds.
==============================================================================
Walkthrough
==============================================================================
------------------------------------------------------------------------------
1. The request of the old man
------------------------------------------------------------------------------
--Elcid--
Here in Elcid the story begins about Maxim and his fight against the four
Sinistrals.
After the chitchat with Tia you will go outside. Now you can try to walk out
of the village, if you do so the elder of the village will stop you. He will
ask you to go to the cave to south of Elcid for some basic training. Since you
don't have much choice you might as well do as he says, time to get moving.
--Secret Skills cave--
Chests: 0, (total amount of chests found; 0)
-
Monsters:
Lizard, Red jelly
Boss:
-
-The elder will teach you how to fight the single red jelly. Here you can
observe the movements of your enemies. This can be important later on in the
game if you want to avoid a battle with stronger enemies. Remember that
monsters can only move if you move. Also if you attack a monster in the back
you will get an extra round, but if a monster attacks you in the back it will
get an extra turn against you.
-The old-timer leaves you the choice to fight or flee. After that you simply
use an arrow in the next room to make a bridge appear. A little bit further
you will see a pillar and a switch. once you moved the pillar on the switch
you will receive the restart spell, use it in the puzzle parts of the dungeons
if a crucial pillar is stuck or if you made an error.
-You will have to fall from one of the edges marked with arrows, then you have
to kill all the monsters to open the door. Don't forget to heal yourself from
time to time. (From here on I won't bother you with suggestions to fight
enemies or not, unless they're important in a puzzle or something like that.
Just make sure you experience level and gold reserves are high enough)
-Here is where you have to do some lawn mowing to find the switch, so just
press 'B' to uncover the button below a suspicious looking patch. The solution
to the next part is to pick up a pot, turn around, put it on right switch, get
the other pot and put it on the switch to the left to open the last door.
Mission complete!
------------------------------------------------------------------------------
2. Monsters in the cave to Sundletan
------------------------------------------------------------------------------
--Elcid--
Head back to Elcid, because dinner is served by Tia. After some more talking
to her you will step outside. Walk over the bridge and you will hear someone
approaching. A messenger tells about monsters blocking the cave to Sundletan,
(Just back and duty calls again) but first you might want to buy some spells
or maybe a rapier and a small shield. Chances are that you don't have enough
money, so go out and kill some monsters until you can buy a rapier, small
shield and the "strong" spell.
--Cave to Sundletan--
Chests: 7 (7)
Antidote, Dragon egg, Escape, Hide armor, Life potion, Magic jar,
Power potion
Monsters:
Bat, Lizard, Moth, Mushroom, Red jelly, Spider
Boss:
Lizard man
-At the entrance you will see a red haired goof who talks about a lady who
just came past him, but don't mind that right now. Walk through the door and
across the bridge. The entrance ahead of you leads to a room with the exit to
Sundletan; however it requires a key to open it. So go to the right and open
the door above first.
-Pick up a pot and put it on the ground tile one space down to the right of
the spikes. Pick up the other pot and walk against the other pot, then turn
around without moving (use R button). Put the pot down onto the button to
lower the spikes, turn 180 degrees and pick up the other pot and put it on the
other button. Walk (you will have to pick up the first pot) through the left
door to find a life potion. Walk through the right door and cut some grass to
find "escape".
-Back to the room with the bridge, below you'll find a door that doesn't
budge. Just cut the single grass patch to find a button that unlocks it.
Further on you will see a chest to the left. The only way to get to it is to
cut the third most left grass patch, here's a gap where you can walk through
the wall, at the end you can find a chest that holds an Antidote. Go to next
room. Here you will see two doors two pots and 4 patches of grass. Start
mowing again, to reveal two hidden switches. Place the pots on them to open
the doors. You don't have to go through the right door, because in the room
behind it leads to a dead end. So take left one, move the blocks out of the
way so you can go down the stairs.
-Here is a room with some bats around, if you walk down on the left side you
will find a power potion (Use it if you want). Hit the switch and fall down at
the edges marked with arrows. Walk over the bridge and you can find a spot on
the left wall were you can walk through. Here you will to come at a secret
stairway. Walk down to find "Hide armor", a magic jar and an already opened
chest. Walk back to the bridge you made and go down the stairs to find a place
to heal HP/MP. You can save on here as well on the star tile. Be on level 5 or
6 at least, because in the next room it's time for your first boss.
------------------------------------------------------------------------------
Boss: Lizard man (Look at Appendix D, to find all statistics for bosses)
----------------
HP: 80
Weak: -
Strength: -
Protection: -
Specials: -
On level 6 it took me 6 rounds to beat him, without having to heal. Since this
battle is one on one there is not much to say about this fight, just use a
potion if your HP is low.
------------------------------------------------------------------------------
-After his defeat you will receive the key to Sundletan. Don't forget come
back later on, when you have the hook so you can to collect the Dragon egg.
After the fight you will meet a woman who will ask Maxim about his natural
fighting skills, she also wants to know what he thinks about it; why would he
posses those skills. She disappears as quickly as she came leaving Maxim alone
again. Go through the big door that was locked before, so you can go to
Sundletan.
------------------------------------------------------------------------------
3. Earthquakes in Sundletan
------------------------------------------------------------------------------
--Sundletan--
Upon entering the village he's welcomed by an earthquake and a villager.
After you talk to some other people, you will find out that some believe that
a fish is responsible for the earthquakes. Time for some investigating, but
first you can do some shopping here. Don't buy a weapon here, because you will
find the insect crush in the Lake cave which is more effective on those insect
type monsters. Instead buy a Cap and some spells. After you're done you can
leave the village and enter the cave to the northwest.
--Lake Cave--
Chests: 5 (12)
Insect crush, Lake key, Miracle, Power potion, Speedy ring
Monsters:
Baby frog, Beetle, Blue jelly, Eagle, Mosquito, Mushroom, Red jelly, Spider
Boss:
Big catfish
-First hit the switch to your left with an arrow. Make a bridge with the three
tiles, and keep on walking up through the next chamber. Take the upper door
first to end up in a room with three enemies. Beat them all and most
importantly remember which order you beat them. (If you run out of HP in these
battles go down one room from here to find two healing pads) Once they are all
three defeated you will see them again, hit them again with an arrow in the
right order. If you do it right the top right door will open, go through, down
the stairs to collect the Insect Crush. You might as well equip this new
sword.
-Back in the room with the Blue jelly, go through the left door. Cut grass and
fall down the 'middle-lower' part of the weakened floor. This will trigger the
right door, but first go through the door at the bottom of the screen. Here
you will see a chest with a power potion, use it to become a little stronger.
Walk back and go through the top right door and behind it you will find two
pillars. Move the pillar below one space up to open a door. Walk through and
go to the right of this room with the grass patches. Cut them until you can
reach the top of the room, walk through the left wall here to collect a
miracle. Go back and head for the door with the hint tile next to it. Fight
all the monsters in the small passageway. You can use IP: bomb attack if there
are multiple enemies to defeat them faster (Note: this room is also good for
leveling up). After they're all gone you can collect the Speedy ring.
-Back in the room with the pillars, move the right pillar on the button. In
order to open the other door, move the lower right block to find some stairs.
Here you will see a small puzzle. All you have to do is: change the triangle
so in points up. Since you can only move the three outer blocks not much can
go wrong. Just move the left block one space up and then two spaces to the
right, move the lowest block two to the left and one up and push the last
moveable block one square down. The door will open allowing you to get the
Lake key.
-Back at the place where you fell through the ceiling, use the left entrance
to find a save point, or the right door to another small puzzle. First make a
bridge over the water to the switch using three tiles, then pick up the fourth
tile and put it in the water on the spot to the right of the switch itself.
Trigger the switch so the water lowers and walk down the stairs. Pick up the
last tile, and use it to create the final bridge. Climb the ladder and go
through the door to meet the boss of this cave.
------------------------------------------------------------------------------
Boss: Big Catfish (Can drop catfish jewel)
-----------------
HP: 200
Weak: -
Strong: Water
Protection: All Ailments, not Instant
Specials: Flash, Mega quake
To beat this one fast, use the eagle rock's (an eagle sometimes drops it) IP,
since it does double damage. The Catfish's regular attack can cause about 10
HP damage, his mega quake does 20 HP damage, and Flash seems to hurt you by
about 30 points. So you should heal yourself one or two times, but in the end
Maxim should be victorious.
------------------------------------------------------------------------------
-If you want to collect a Catfish jewel; this item is sometimes dropped by the
Catfish and can be used inside the Ancient Cave. Level up to a least 10, build
up on IP and save at the save point just before you go to the Catfish. This
way you can start over again if he doesn't drop it the first time.
-When he is defeated the Catfish promises that he won't cause any more quakes.
He then decides to go to sleep at the bottom of the lake once again. After
restoring peace head back to Sundletan.
--Sundletan--
Once you've returned to Sundletan Maxim will hear from the villagers that a
young woman went to the Lake Cave as well to find you. So you better get back
to the cavern to find her.
--Lake Cave--
Go to the room where you fought those three creatures in the same order to
obtain the Insect Crush. Upon entering a skeleton and a goblin will attack
Tia. It's is up to you to dispose of these two monsters. Their health is near
30 HP so it should not take too long to defeat them and if saving her once
wasn't enough, Tia will be attacked again by one goblin. Defeat him too, then
after some more talking Tia and Maxim decide to go together. So Tia joins your
party and travels alongside.
Once Tia joins you the bloke blocking the portal to the north of the Lake
cave will step aside allowing you to get past it.
------------------------------------------------------------------------------
Capsule monster: Jelze
------------------------------------------------------------------------------
--Foomy woods--
Walk to the left on the world map after passing through the portal and then
head south to find the first capsule monster in the Foomy woods. He is a Foomy
with a default name that goes by: "Jelze", from this moment on a Capsule
Monster will appear in battle that will help you fight enemies. Take a look at
Appendix A for more information on Capsule Monsters.
Feeding him weapons will make him evolve into a stronger form. Alunze's shop
has enough cheap items that will make Jelze evolve to his second form. With
the aid of Sundletan's Apple cider for 1000 Gold per piece, you can evolve him
to level 3 right away. You can probably only afford that much, if you are
playing in RETRY mode. It is not necessary to get him up to his third class,
but by making a CM (Capsule Monster) evolve they will become more powerful and
gain new attacks.
------------------------------------------------------------------------------
4. The coronation of the king
------------------------------------------------------------------------------
--Alunze--
You can go to village to gamble in the "Mini-Casino" at the inn, but the
stuff here is very expensive and the flame charm is the only thing that might
be handy later on against the boss of the Ruby cave. You can talk to the
people here and they will talk about the main event that is going to happen
around here: The king will be crowned very soon. So you better give him a
small visit before traveling on.
It's a good idea to shop by in this town for a Short sword, Armor cloth and
Buckler on Maxim, a Long knife and a Mini shield for Tia.
--Alunze castle--
Walk into the castle and up stairs to the room of the king. Once you are
there two soldiers come running into the room telling everybody that the crown
is a fake. So they say that they will take it to an expert for closer
examination. Just before they leave the commander asks who they are. After
this short interrogation the two soldiers are unmasked! They actually were two
thieves named Bart & Bertie. Bart tries to use a bomb so they can escape, but
not everything worked how it was supposed to do. Still they manage to escape
with the crown, from under the king's nose. It's your turn to do something
about it.
Don't go down the stairs, but head outside the castle's throne room and on
your right you will see a path leading to the stairway for the basement. Go
down twice and you will find a guard who got hit by one of the bombs Bart &
Bertie threw at him. He allows you to investigate the basement of the castle.
--Alunze castle Basement--
Chests: 9 (21)
Bomb, Coat, Dragon egg, Escape, Head band, Light knife, Miracle,
Secret fruit, Water jewel
Monsters:
Baby frog, Bat, Big bat, Buffalo, Centopez, Cobalt, Eagle, Mad horse,
Mosquito, Needle lizard
Boss:
-
-Talk to the guard here if you please and continue on. Go through the first
door and head down another room, put the pot on the switch. In the next room
place one of the blocks on the switch causing the path leading down to become
one space wider. Move the other block down on the left side so you're able to
push it to the left on top of the other switch to open this door. Fight the
mad horse and collect the Bomb.
-Go back to the room with the single Centopez, choose the Bomb with 'Select'
and use it on the weakened wall section. Go through and you will be in a huge
room with a pot in the middle and a switch to the left of it. Put the pot on
the switch so the floor will fill up the gap, making it able for you to cross
it. This allows you to collect the Headband, if you head up from there you
will see a lone chest. You can't get there until you get the Hook-skill, so
you have to come back later to collect the Water jewel.
-Down the stairs and again through the door, here you will find two ways to go
one up using the bomb on the weakened wall and another one leading down. If
you go down you find a bat, defeat it to open a path to an HP / MP Heal tiles
and a Save tile. After powering up you can go through the wall in the other
room by using a bomb. This will lead you to a room with a small bridge. Go
through the door again, and use the pot to the left on the top left switch to
open the door with a chest containing Escape. Use the pot on the other switch
to get in a small but long room with two bats. Push the block at the right
end, place a bomb at the place the block stood to open the way to a new room.
-Here you will find a puzzle with colored blocks. There are multiple ways of
solving this puzzle, if you form three or more of the same color on a row they
will disappear. The best way to explain it is by making some "simple" ASCII
drawings:
Maxim = m
Yellow block = Y
Red block = R
Blue block = B
Start Picture 1 Picture 2 Picture 3 Picture 4
mY
R Y R Y R Ym R Y R R
Y R Y B B Y R Y B B Y R Y B B R Y B B B B B B
Y Y B R R Y Y Y B R R B R R B R R R R
R B B m R B B R B B R B B Bm
Ym R
picture 5
mR R R
R
R
-Solving this puzzle lowers the spikes and will open the door to you right.
Behind the door you will find a chest containing a coat. Continue on to the
next room. Push the left moveable block down, the right block the right, walk
one step down, move the block so you can pass through. Next you'll find a
teleporter, but first walk to the left and move the block you see here one a
space to the left, leave the other one for now.
-Put the pot on the top-left switch, step on the teleporter and you'll be
transported. If you'd like to have a Dragon egg, select your bomb, place it
next to the crate, and walk over the spikes before it explodes. If you failed,
use 'Restart' to return back on the stairs. The floor mysteriously fills up
the gap filled with water and you can now collect the first of the 8 Dragon
eggs. You will need these later on so don't worry about them right now. Head
down through the door and push block, move it 2 spaces down and the spikes
will disappear.
-Head back to the teleporter and place the pot on the top right switch.
Teleport and then press down first so you can walk around the sides along
spike maze. On the right side of the maze, there should be a small path
leading to the wall with the crack. Place a bomb and move 6 steps, this will
open the way to a chest with a Miracle inside. Step back on the teleporter, go
back and enter the maze again. Walk up through the mini maze to find some
Secret fruit, keep this in your inventory. It will be handy at some point for
evolving Jelze.
-Go back again and put the pot on the down right switch, step on the
teleporter once more. Press down so the Mad horse will be trapped between
three walls. Walk to either left or right, then up and towards the Mad horse.
Defeat him in order to get the chest, which contains a Light knife.
-Finally use the lower left switch and teleport for the last time. In a room
you must defeat the 3 Cobalts, watch their walking patterns and attack them.
After they are all defeated the door will open leading to the area where you
lowered that line of pins earlier on. Go left, down the stairs, through the
door to meet up with Bart & Bertie. After some talking they escape with a
waterslide and leave you "trapped". Once you regain control over you're
characters again hit the switch and walk to the upper part of the room, then
down through a door. In this room you should find the crown which those
villains lost while trying to escape.
--Alunze castle--
Back at the king's, give him his crown back. He is so grateful that he let's
you choose your reward: Money, Princess, King or Nothing. The best choice is
'nothing' for the king will then reward you for being modest.
The options are:
--------------------------
Princess; 500 gold pieces
King; 1000 gold pieces
Money; 2000 gold pieces
Nothing; 3000 gold pieces
------------------------------------------------------------------------------
5. Abel and the key
------------------------------------------------------------------------------
--Entrance of North-west cave--
After returning the crown, you can go to the cave northwest of Alunze. Here
you will find a small boy named Abel. When Tia has talked to him it will
become clear that he was playing around with the key of the Tanbel Shrine
Door. Abel saw an evil monster, got scared and dropped the key. So, it up to
you to explore the cave and find that key.
--North-west cave--
Chests: 14 (35)
Brave, Eron hat, Jet helm, Tuff buckler, Hi-magic, Hi-potion(2x),
Horse rock, Light armor, Miracle(2x), Power brace, Shrine key, Witch ring
Enemies:
Bat, Big bat, Centopez, Cobalt, Lizard, Moth, Mega moth, Needle lizard,
Red bat, Small crab
Boss:
Regal goblin
-Walk down the ladder at the beginning, walk a bit up, stand next to the
spikes and chest, choose your arrow and shoot one against the switch. You can
now collect a Hi-potion. Walk up on the other ladder, and form a bridge with
the tile. To your right you will see a door, go through and you will be in a
room with 2 monsters, 3 pots, 3 switches and some rocks at the bottom. You
need a Hammer to break those rocks so come back later on to collect the Eron
hat and Tuff buckler. Place the 2 pots on the switches. Finally pick up a
third pot hidden behind the right pillar. It is hard to spot, but it is there.
-In the next room there is not much to do, so continue to the next door. Here
you will see a weakened piece of floor at the bottom. Step on it to fall down
one floor, move the block you see here a space the right or left, walk one
step up and push the other block one space up. Walk around it and push it two
spaces down, the block should be on the switch and keeps the door opened for
you. Move on to find a chest with a Horse rock in it, push the first block you
see one space up or down, then push the second one until you can walk around
it. Go down through the door, here's an invisible button hidden, locate it by
walking over it, then place the vase on the ground on that position. A
stairway will appear which you need later on, go back and take the other door.
-Here you can walk through the middle section of the wall leading to some
stairs. In the room down there is a Light armor. Go back again, and proceed
through the next 2 rooms without taking any of the stairs. You should find
yourself in a chamber with to two healing pads, and a vine growing against the
wall. Cut it to find Brave and a Miracle.
-Go through the door and down the stairs you created by placing the pot on the
right position, you will be in a very large room with a block and a button
behind some fast growing weeds. The idea here is to put some bombs on the
weeds so you can push the block over them in less then three moves. (Don't
forget you can turn without using a move with R) After you've done this, a
ladder will appear. Go up the left branch to reach a switch, hold distance so
that you're still standing on the other side of the gap. Then fire an arrow
and the wall will break apart. If you where standing in the middle of the wall
you may have fell down. The walkthrough will be a little different, but not
much so I assume you stayed atop of the wall.
-Head back to the stairs and walk back past the healing tiles. Go through the
door and the stairs. Three chests are here on your right containing Hi-potion,
Hi-magic and Power brace. Be ready though, because as soon as you touch those
chests the spikes you just walked over will extend and they can only be
lowered by defeating all the enemies. Once you're free again create a bridge
to the other side of the water using the 2 pillars. Use the other two pillars
in order to create a bridge next to the right wall. Here you can walk through
the wall to collect the Witch ring. Go up and to the far right to find Jet
Helm in a chest. Go down the stairs above the water.
-First go through the far right. Here you are in a room with water, hit the
switch (water lowers) and head back. Go down with the left stairs and head up
via the other stairway. If you want to collect a Miracle it is best to walk
under the small bridge and through the wall, leading down to a secret room. Go
back, and this time climb the ladder, enter the next room with a second
switch. Hit it, go back again to where you skipped the door that was leading
up. Because you activated the two switches the water rose and the two bridge
parts combined into one. Heal and save here, blow up the wall above you to
meet the boss of this cave.
------------------------------------------------------------------------------
Boss: Regal goblin
------------------
HP: 500
Weak: -
Strong: -
Protection: -
Specials: Calling Companions (Goblin/Goblin Mage) + an Attack
His attacks cause about 20-25 HP damage, when you are at level 13. A couple of
IPs like the Eagle rock (Dive attack), the Short blade's (Ice attack), Tia's
Spark spell and Jelze's special attacks should finish him. Since your team
consists of three characters it shouldn't be too hard. He may summon a goblin,
but those are very weak so don't worry about them. According to Relnqshd the
"Drowsy" Spell does miracles in this battle.
------------------------------------------------------------------------------
-After his defeat you can collect the Shrine Key. If you don't want to fight
your way back to the entrance use an 'Escape'.
--Shrine to Tanbel--
Here you will find Abel, who will promise not to play around with the key
anymore. You will also meet Hilda around here. She owns a hotel in Tanbel and
is very happy to see that the key has returned to the shrine. So open the door
and go to Tanbel to meet up with her again.
------------------------------------------------------------------------------
6. Camu kidnaps Hilda
------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Note: You can get the Fire Dagger, Camu Armor and Pearl Brace right away
if you go to the top of Tanbel East Tower before you meet Guy in
Tanbel. These items can be useful in regular combat and you need to
get these items in a separate round, since you can't get them when you
meet Camu.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--Tanbel--
When you arrive in Tanbel you will meet Hilda who introduces you to her
little brother Guy. He wants to duel with Maxim, just when they get started
something happens. Someone named Camu (one of the henchman of the Sinistrals)
appears. He tries to kidnap Hilda, but Guy doesn't allow it. Then Camu summons
two slaves to fight you.
------------------------------------------------------------------------------
Mini-boss: Follower (2x)
------------------------
HP: 150
Weak: Water
Strong: -
Protection: -
Specials: -
Guy will also be on your side in this battle. The followers are not so strong
they only have 150 HP each. You can take care of these goons without too much
trouble; in two or three rounds. If you do have trouble beating these clowns
up, I suggest you train some more to gain more EXP.
------------------------------------------------------------------------------
After the battle there will be some talking and it's decided to pursue Camu
to the south-east Tower of Tanbel. Before you leave it might be wise to do
some shopping. Buy some Kukris, since thunder power of the IP is effective on
Camu. Also buy some magic spells, because your enemies are getting stronger
and the elements are starting to come into play. Example: If you meet a
creature like a Scorpion it's a good thing to cast a water or an ice spell,
but don't attack them with fire because they're almost immune to that element.
--Tanbel south-east Tower--
Chests: 5 (40)
Camu armor, Fire dagger, Jute helm, Pearl brace, Sky key
Enemies:
Big crab, Goblin, Imp, Needle lizard, Newt, Poison lizard, Small crab,
Skeleton, Scorpion
Boss:
Camu
-At the entrance take the left door walk over the marked tile, move 3 blocks
on the left, right and lower switches. A little further down you will see
three blocks, move one of them down, pick up the pot, walk to the door, turn
around using R and drop the pot. The door will open allowing you to go F2.
-Go through the door, press the switch the goblin is guarding, go outside walk
towards the next entrance and go inside the tower again. Push the pillar to
the left to open both passages, go up the stairs 2 times. Here should be two
doors and a skeleton. First take the door on the right, defeat the crab and
walk over the button from the south side so the metal blocks won't appear. Go
outside, walk up the ladder, press the switch and a platform will be lowered.
-Back to the room with the skeleton, take the other door. Here you must push
the pillar on the square that looks different, if done correctly 4 markings
will appear. (3 visible, and one behind the pillar) Place the four pots on
those positions and the door will open. Head down, don't take the stairs, but
continue on by walking down. A skull will be located near the lower wall if
you walk over it you will notice a small dust cloud. Use a bomb to blow up the
skeleton and a button will appear. Press the button and a new path is opened.
Go outside down the ladder and inside. Here you will see three pillars. Each
of them will make a sound if you step on the tile at its front. Imitate those
sounds, start with lowest and work you way up. Using your sword, then arrow
and last the bomb. The door will open so you can collect the sky key from the
blue chest.
-Go back up the stairs I told you to skip earlier on. From here on down, use
the Healing / Save tiles if you like, go outside walk over the platform you
lowered, walk through the entrance, up through the door. This is some sort of
"clock". The pillar is the big hand and the block the small hand, to open the
door you must set it on 9:00. That is put the block on the left mark and the
pillar on the upper mark; the door should open. There's a switch behind it,
use it to complete the ladder to Camu chamber. Note: If it's 12:00 a new door
will form in the wall leading to the "Instant Death" protecting Jute helm. A
graphical picture would look like this:
- - - - - - - - - - - - - - - - - - - - - - - - - -
Empty 09:00 12:00
___ ___ ___
_| X |_ _| P |_ _| P |_
_| |_ _| |_ _| B |_
| | | | | |
|X c X| |B c X| |X c X|
| | | | | |
¯| |¯ ¯| |¯ ¯| |¯
¯| X |¯ ¯| X |¯ ¯| X |¯
¯¯¯ ¯¯¯ ¯¯¯
X = Side mark
c = Center tile
B = Block (Small hand)
P = Pillar (Big hand)
- - - - - - - - - - - - - - - - - - - - - - - - - -
Go outside, move up the final ladder and then open the last door with the key
to meet up with Camu. You might want to save first, because he is harder than
the other bosses you previously encountered.
------------------------------------------------------------------------------
Boss: Camu (Rarely drops Camu jewel)
----------
HP: 1500
Weak: Thunder
Strong: Fire
Protection: All Ailments
Specials: Buster attack, Calling companions (Slave), Sleep stinger
It's best to use swords that have thunder power. He is more dangerous than the
other bosses you have fought. If you have a Catfish jewel equip Tia with it,
the Catfish jewel's IP does more damage when the person who uses it has a high
INT. Tia can also cast Flash (a thunder spell), Maxim and Guy can use the
Kukri's IP thunder-blast. If he summons a Slave you don't really have to kill
him first, because the cause not much damage. Jelze's Foomy punches and head
butts usually clobber them.
------------------------------------------------------------------------------
After Camu's defeat Iris will 'coincidently' appear and transport Maxim and
the others to Tanbel.
--Tanbel--
Hilda will have to stay in bed, because she appears to be very ill. Guy then
decides to join Maxim and Tia, because he feels it is his destiny to fight
against the dark and demonic forces.
--Tanbel south-east Tower--
You probably noticed those three chests behind Camu. After you defeated him,
you can go to the chamber of Camu again to collect: Fire dagger, Camu armor
and pearl brace. Finally go through the other door to find the exit to
Clamento. Do so now, because the fire dagger is important for the next boss.
Also you can actually get the equipment before you fight Camu! If you go up
the tower before sparring with Guy in Tanbel, Camu won't be there.
------------------------------------------------------------------------------
7. The legend of the Ruby apple
------------------------------------------------------------------------------
--Clamento--
In this little village the super-rich Rochy owns every house. He's willing to
pay a great amount of money for the one who can bring him the ruby apple.
There's also a shop where glasswork is sold. It turns out to be that the shop
doesn't seem to run as good as it normally did. The husband of the shop keeper
has left home to find the Ruby apple. Maxim and the others decide to help the
lady, by going to the ruby cave to find that apple and her husband. Don't
forget to buy some useful spells like Brave; this spell is very useful to
raise your defense in combat. Also Release and Mystery pins are valuable,
since we will be battling the Tarantula Boss very soon.
--Ruby cave--
Chests: 4 (44)
Flame fruit, Fury helm, Ruby key, Water whip
Monsters:
Armor goblin, Bat, Big bat, Big bee, Goblin, Poison beetle, Skeleton,
Red bat, Web spider
Boss:
Tarantula
-Walk up to the first door now you have the choice to go either left or right
if you take the left, skip 'Capsule monster: Blaze' and go to the next part.
------------------------------------------------------------------------------
Capsule monster: Blaze
------------------------------------------------------------------------------
--Ruby cave--
Go right, blow up the darker looking wall, through the door, down the
stairway. Then you will see 4 switches, push them all four once, and you will
hear the lava flowing away. Blow up the dark part of the wall and use the
teleporter, walk towards the dog-like creature. This is Armordog and it is his
default name is Blaze. He gets his power from the fire element; hence most of
his attacks are fire elemental. If you use him, feed him at least until he
reaches level 3. By the way, it's possible to get your capsule monster to
level 4 already. How? Simple; fight lots of big bees, because they will drop
bee rocks. With those rocks you can feed your monsters to level 4, though it
takes quite a huge amount of rocks to do so.
--Ruby cave - continued--
-You're back in the second room. Cut the bushes to reveal a switch for the
left door. Go through and cut again to find a hidden stairway. Make the bridge
complete and walk over it, then go up and take the right stairs. Walk down on
the left side, select your arrows, hit the switch, go back take the left
stairs, go down the other and fight the skeleton, cut the middle vine and
collect the ruby key.
-Head down the right stairs again, walk down the ladder and pick up a block of
ice. Drop it at the lowest right corner while looking down. Pick up another
and drop it at the lowest right corner of the melted ice while facing down. Do
two more times, you should have made contact with both islands containing 2
more blocks of ice, lift one cube, stand at the low left corner and drop it,
while facing down. Pick up the last available block of ice and drop it at the
low left corner, while facing to the left. You can pick up the Fury-helm and
the Water whip. There should be a block of ice as well pick it up and take it
to the most left corner, drop it and walk over to the island. Pick up another
piece of ice and drop it in the left corner, the chest has some Flame fruit.
(Save this item for Zeppy) Pick up another block of ice and go to the most
right corner and face right while dropping it.
-Walk down the stairs, over the wooden bridge, cut some vines to find Healing
/ Save tiles. Make sure you are equipped with fire weapons as much as
possible. (You can also collect fire charms from the "casino" in Alunze
because the boss is weak against that element) Go through the door on the
left, walk up, open the locked door and walk to the ruby apple that is
displayed. A giant spider will fall down... actually it warps in; since when
can spiders warp? It will tell you that you fell into his trap. Time for a
real fight, so be on something like level 20.
------------------------------------------------------------------------------
Boss: Tarantula (He can drop Spido jewel)
---------------
HP: 2000
Weak: Fire, Insect
Strong: Thunder
Protection: All Ailments
Specials: Calling companions (Web spider), Poison shower, Spider web,
Stronger, 'Paralyze'(90%)
He uses Poison showers to poison you, Spider web to slow you down, summons
small webspiders. Equip the Insect Crush to one of your allies to cause more
damage on the Tarantula. (Insect Crush is effective against insects and
spiders)
The battle itself: First let Tia cast Brave to protect your party against the
arachnid's attacks. Use the Fire dagger's IP to cause much damage and have Guy
use some of the fire charms, if available. Tia will do best when casting
"Spark" or "Strong" every round.
Using the Spellstruck IP can be handy too, since the arachnid has very high
amount of MGR, so you can make it more susceptible to you spells. There's only
a small chance that your capsule monster will survive this battle, but that's
not your biggest worry. It will usually take several rounds to beat him.
------------------------------------------------------------------------------
-After you defeat this fiend, you will find out that the ruby apple was a
fake. In the room behind the boss, you'll find Jaffy the glass blower. He
tells you a short story about the ruby apple and after that it's time to go
back to Rochy to give him the (also fake) ruby apple.
--Clamento--
Rochy pays you an "awful lot of money" for the fake apple, and with the "Huge
amount of money" you will automatically go to Jaffy. After you give him that,
Jaffy will give you some jewelry which Maxim then gives to Tia to please her.
Since you have gotten Rochy's permission to cross the shrine to the north of
Clamento, you are able to go to the kingdom of Parcelyte.
------------------------------------------------------------------------------
8. The King's treasure sword
------------------------------------------------------------------------------
Sometimes the game spells Parcelyte as Percelyte, but I will call it
Parcelyte.
--Parcelyte--
When you come in Parcelyte the first time you will meet Lemmy and some
bullies, then Selan comes and she comforts Lemmy after sending those bullies
away. Buy some items, but think carefully; the Camu armor is not the best at
defensive power, but it increases ATP and STR plus it has great IP abilities.
Better buy a Franshiska, and a Rod for Selan who will join you soon. She can
use this to fight the Golem and Nuborg with ease, because the Rod is effective
to 'Hard' enemies and those enemies are weak against 'Hard' type which means
double damage.
--Parcelyte Castle--
Chests: 1 (45) Holy wings
When you enter the throne room and speak to the king he will ask you to go on
a mission for him. He wants you to go to the Treasure sword shrine to find the
Treasure sword. After some more talking it turns out to be that she only came
along because the king ordered her to do so and finally Selan joins your
party. Head up on the world map towards the shrine to the north of Parcelyte.
If you want to level up fast walk on the map along the sides of the castle.
Sometimes a bunch of red cores pop up. With an AGL of 200 it is unlikely you
will get the first turn and they usually run away, but if lucky one or 2 will
stay. Use magic on them and they will be defeated easily. They leave 2222 EXP.
each which is quite a lot.
--Treasure sword Shrine--
Chests: 8 (53)
Anger brace, Bat rock, Cold-rapier, Mind ring, Round shield, Sword key,
Treasure sword, Undead ring
Monsters:
Armor goblin, Ghoul, Nuborg, Ork, Regal goblin, Skeleton, Wood gorem
Boss(es):
Pierre & Danielle
-Go through the left door first, through the next room as well and walk on the
right side through the wall. Pick up the vase and place it on the switch, the
spikes will lower so you can investigate the wall. Just place a bomb and it
will blow up, you can enter an empty room. Step on the weakened part of the
floor to go down one floor, go through the door and collect the round shield.
Push the first block to either right or left and push the other one down. You
might as well take the stairs as the other door leads to a dead end.
-Return to the entrance and take the right door. Take the stairs in the room
north of here. You will be in a puzzle room, the best way to collect all the
items is: Stand on the moving platform that is closest to the stairway,
collect the Undead ring, go back on the moving platform. Cherish this ring
very much since it has many useful abilities:
1. Shadow type weapons like the Gades Blade will work on undead creatures
2. Makes you invulnerable to Instant attacks
3. Makes all physical attacks Light elemental
4. Increases MGR which is nice
-Walk off and on the platform again, walk to the left to the next platform,
and walk up to another. Walk down and take the last one that is available,
collect the Cold rapier, and walk back on the platform. Go up again and take
the one that should be next to the stairs, switch to the next one, walk around
to the lower right corner and take that platform. Walk back to the one that is
the on the lower part, switch platforms again, step up and you should find
yourself on the platform with the red and green chest. Take the anger brace
and the Treasure key from the only Green Chest in the game, next to the chest
with the treasure sword that is of course.
-At the start again open the middle door. Go to the corridor up from here, but
be careful there are some monsters hiding behind the pillars. Go up, take the
stairs, and go down 2 rooms. Here you'll find another easy puzzle, just push
and pull the switches in order to get on the platform in the lower left
corner. Here you will find a door leading to a dead end, but there is a chest
with a Bat rock. Continue to the next room on the right side. Proceed on and
the room above here has a secret: If you walk to the right against the most
upper segment of the right wall a new area and a chest containing a Mind ring
will become visible, go up with the stairs here.
-Move up to find another small puzzle. Here you must place a bomb above the
left crate and then above the right crate, then walk to the edge in the middle
and keep walking up so you can walk over to the other side while the bombs
explode. Go up two rooms and some stairs and then head down 2 rooms to come to
another puzzle room.
-The colored blocks Puzzle or the Teleporter Puzzle.
If you are playing the Japanese version of the game you will have to solve a
teleporter puzzle, which was replaced by 3 block puzzles in the American /
European releases of the game. Since I think you will probably have the latter
version of the game I will give the solution of the three block puzzles first.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
US /Australian / European Version
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Y= yellow block
R = red block and
m = Maxim
- - - - -
Puzzle 1:
- - - - -
Start Picture 1 End
m m m
Y Y R R Y R R Y Y Y Y Y
Easy as pie, isn't it. The next 2 puzzle rooms are just as easy as long as you
think diagonally, but I might as well give the solutions.
- - - - -
Puzzle 2:
- - - - -
Start Picture 2 Picture 3 End
Y Y Y Y
R R R Y
Y R Y R Y Y R R R R Y Y R Y R R Y Y Y Y Y Y Y
Y R Y m m
m m
(Note for the second puzzle: Don't forget to use the SHOULDERBUTTON(!) to
turn, when trying to put the red block in its place.)
- - - - -
Puzzle 3:
- - - - -
Start Picture 1 Picture 2 Picture 3 End
m m Ym Ym
R Y R m R R R R Y Y
R R R R R R R R R R Y Y
Y R R Y Y Y Y Y Y Y Y Y Y Y Y Y Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Japanese Version
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
In the Japanese version, you don't have to do the block puzzles, but you have
to complete a teleporter puzzle, which is super simple if you know the
solution (True, all puzzles are simple if you know their solutions). There are
6 arrow tiles at the bottom and one at the top; all you have to do is step on
a triangle and walk up following the path towards the upper triangle using all
branches to the Left & Right.
To solve this one, start on the 2nd arrow tile from the left, walk up taking
all branches to the right, after that one branch to the left and head up to
the upper arrow tile. After you walk over it the door will automatically open.
^ = Triangle pointing Up
T = Teleporter
L = Locked Door
E = Entrance
+ = Path to follow
_ _ _ _ _L_ _
|T| |T| |T| |T| | | |T|
| | | | | | | | \^/ | |
| |__| | | | | | |+|__| |
| __ |__| | | |__|++++++|
| | | __ | | __ |¯¯|+|
| |__| | | |___| | | | |+|
| __ | | ___ | | |__|+|
| | | |__| | | | |++++++|
| | | __ | | | |+|¯¯| |
| |__| | | | | | |+| | |
| __ | | | | | |+| | |
| | | | | | | |__|+| | |
| | | |__| | |++++++| | |
| | | __ | |+|¯¯| | | |
| |__| | | |___|+| | |__| |
| __ | |+++++++| | __ |
| | | | |+|¯¯¯| | | | | |
| | | |__|+| | | | |__| |
| | |++++++| | | | __ |
| | |+|¯¯| | | | | | | |
| |__|+|__| |___| |__| |__| |
|^ ^ ^ ^ ^ ^|
| |
|____________ ____________|
|E|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Anyway, that was the last puzzle of this shrine. Proceed on to the Healing /
Save tiles. After another room, some stairs go north to the last door. Two
clowns will appear. Time for a double boss battle, talk to either one of the
clowns. The red clown is Danielle and the blue one is Pierre.
------------------------------------------------------------------------------
Boss: Pierre & Danielle
-----------------------
Pierre (blue clown) Danielle (red clown)
HP: 1200 HP: 1200
Weak: Water, Ice Weak: Fire, Thunder
Strong: Thunder Strong: Ice
Protection: All Ailments Protection: All Ailments
Specials: Fireball, Bolt Specials: Blizzard, Vortex
Round 1
------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Be on level 22 and you can easily defeat them the first time. Use the opposite
type of magic they throw at you against them, those clowns are also very fast
so most of the time you will have to wait, while they attack first. I suggest
you spare your IP for the 2 battles later on when you have to beat them both
at the same time with only two characters to battle each. After defeating the
first clown, it will regenerate and throw you one room back. (save and heal if
you like with the tiles) Go back and challenge the other clown. When he/she is
also defeated and regenerated, you'll be thrown back again, but this time
Selan figures out that you have to beat them both at the same time, Heal/save
for the last time.
Round 2
------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I still know that Maxim & Tia fight Pierre and Guy & Selan fight Danielle.
It's time to play rough; Equip Maxim who will fight Pierre with the cold-
rapier and use its IP, and have the Tia cast droplet or let her use the IP of
the Catfish jewel. Equip Guy who will fight Danielle with the Fire dagger and
use its IP, and have Selan cast Spark / Flash or use the Camu rock's IP:
'Buster attack' to cause nice amounts of damage.
------------------------------------------------------------------------------
-After you finished both clowns at the same time. They will be defeated once
and for all, opening the door to the next room. Head up to collect the
treasure sword from the chest. No, don't try to equip it because you can't, it
a sword for show not fighting.
--Parcelyte Castle--
Once you arrive here, go to the throne room and talk to the king. Give him
the treasure sword and a messenger will come telling that a single man
destroyed an entire town by the name of Gordovan!
----------------------------------------------------------------------------
9. Gordovan destroyed by whom?
----------------------------------------------------------------------------
--Parcelyte Castle--
After Maxim and the others volunteer to go out and check if these rumors are
true. The king allows you to collect the treasure in the basement of the
castle, so don't forget to collect the Holy wings on your way out.
--Gordovan--
Once Maxim and co. arrive at Gordovan, they see that the entire village is
destroyed by something and that something went to the west tower of Gordovan.
There's nothing to be bought here, since everything is destroyed. There's an
inn but it's not really comfortable. You'll have to check on west side and
find the evil power that is responsible for this.
--Gordovan west Tower--
Chests: 8 (61)
Block shield, Eagle rock, Hook, Miracle, Muscle ring, Scimitar, Speed potion,
Wind key
Monsters:
Antares, Doben, Big mushr'm, Evil shell, Fighter Ork, Ghoul, Goblin mage,
Ork, Ork mage, Red lobster, Regal goblin, Zombie
Boss: Sinistral; Gades - Master of Destruction
-Go through the left door and take the left door as soon as the monster
presses the button. Go up the stairs, walk two chambers down, here you will
find another small puzzle. Hit the switch causing the red pillars to drop,
walk over them. On the left there is a single block against the wall, push it
one space to the right, below you will see four blocks forming a 'L' on its
side. Move the middle block one space down and walk back to the other block
you just moved. You should be standing against it, move 3 spaces down and the
switch will move to the lowest of the four squares. Move the block to your
left one square to the left. Walk over the wall you lowered and stop if you're
standing between the square of the wall and the switch (which makes the big
switch move). Turn with the shoulder button and use an arrow to hit the switch
again. You can just walk down, triggering the other switch in the lower right
corner to lower the platform outside.
-Once outside take the other entrance, go up one room and take the stairs. Now
you come in a room with a pot and two switches. (If you want to heal go down
one room) Put the pot on the right switch and follow the path of dark tiles to
the right door and go up the stairs. At the bottom you will see another door,
go down and pick up the hook that's lying in the chest there. (The first
dragon egg and the water jewel can be obtained)
-Go back one room and push the pillar above you to the right. Use the hook to
cross the gap. Walk a bit up use the hook to the left to get to the next door,
where you will find some stairs. Go through the left door from here and use a
bomb to blow up the crate while getting past the spikes. (if you get trapped
use the 'Reset' spell) Walk down here and you will find a save pad, go outside
and lower the ladder. Go back again, use the switch in the corner to lower the
spikes, go through the door on your right.
-Here you will find the elevator of this tower. First go to the first floor
and then walk up and seek a section in the wall that can be destroyed with a
bomb. Go through to find an eagle rock and back to the elevator. Take the
right route and you will see a stairway leading up. Go up and through the door
to find a muscle ring. Go to the second floor with the elevator. Head down and
pick up a speed potion, ascend to the third floor, go left here and you'll
come in a room with two pillars. Move the left pillar two places and walk to
the opposite side of it. Use the hook to get across, push the pillar below you
one square down and move the other to the right against the wall. Walk down to
the lower middle part and use the hook again to get across. Push the pillar up
onto the button and the door will open.
-Go through it and walk down, go outside, climb the ladder, walk into the
entrance. Here you will find a zombie who can regenerate it self every time
you defeat it. So you need to do something else to get rid of him. In the
original Japanese version you have to move five blocks so that they form a
cross.
In the American and European version of the game you have to hit whack the
switches in the right order. The order is:
1 5 6 2 7 3 4
After you did that the zombie will disappear, allowing you to collect the wind
key. Go back to the elevator by using the shortcut with the stairs. Go up
another floor and walk down to find a miracle. Now go up to the highest floor
and take the right path. You can open the door with the wind key now. Go
outside, up the ladder and prepare to be defeated! At least that is what will
happen anyway even if you defeat him (However if you defeat him in combat you
will receive the Gades blade). Read the Strategy if you want to "beat" Gades I
wrote completely down at Appendix C.
------------------------------------------------------------------------------
9.1 Gades... The Invincible?
------------------------------------------------------------------------------
--Gordovan west Tower--
==============================================================================
Boss: Sinistral; Gades - Master of destruction
==============================================
HP: 7500
Weak: Light
Strong: Shadow
Protection: All Ailments
Specials: Destructo-wave
He uses the Destructo-wave attack to defeat you, after a couple of hits you
probably lose, unless your levels are 40+ (I've did find out you can take him
down on level 28 and higher, with a little luck).
Read the strategy in appendix C for some tips and walkthrough to destroy this
fiend. If you do manage to defeat him, you will automatically "receive Gades'
sword". He will say something like "How irritating, now witness my true
power", and the game goes on as if you were defeated in the first place. Oh
well, you can't win 'em all.
==============================================================================
-After this Iris will appear and heal your entire alliance and leaves again.
You can nab the Scimitar and Block Shield from behind the door, after this go
back to Parcelyte Castle and report to the king.
--Parcelyte Castle--
When you get back in the throne room, you will hear a messenger approaching.
He asks if there is someone called "Guy". Maxim and the others then learn that
Hilda's situation is getting worse, so Guy leaves Maxim for now. After this,
the pillars leading to the exit of the tower will be lowered, so you can
travel on to Merix.
------------------------------------------------------------------------------
10. The bridge to Bound Castle
------------------------------------------------------------------------------
--Merix--
People in this small village are talking about a great carpenter. He recently
left the village to repair the bridge to Bound Kingdom, which was probably
destroyed by monsters. Here you can buy new spells like a stronger version of
spark; Fireball. There aren't many weapons you can buy here, but a Gladius
could be handy for it IP attack is: Holy Energy and will do three times
regular damage on any enemy, plus this amount get doubled to a whopping 6(!)
times damage if you attack an enemy weak to light.
--Cave to Bound Kingdom--
Chests: 2 (63)
Hi-magic, Regain
Monsters:
Doben, Fighter Ork, Goblin mage, Lizard man, Ork, Ork mage
Boss: -
-This is the smallest cave I've seen. First talk to the carpenter who will
tell you that you have to take care of the monsters, before he can start
repairing the bridge. Go down the stairs and through two doors to collect
regain, a little bit to the right in the previous room you saw a weakened
wall. Bomb it and whack the switch with your sword, now use the hook to pull
yourself to the other side in the room with the water. Go down the stairs and
take the right door first to collect a Hi-magic, then continue through the
left door.
-Here you get into a conversation and you will automatically fall down twice,
walk up through the door and you come into a room with a crystal ball on a
pillar in the upper middle. The enemies here keep on regenerating until you
destroy their crystal ball with your sword. You have to get past quickly so
watch your enemy's movements closely. After that you can walk to the right and
walk several stairs, until you reach the other side of the bridge. Here you
will meet up with the carpenter, who will repair the bridge and will leave for
home. Before you go to Bound go back to Merix first.
--Merix--
'Chest': 1 (64) Dragon egg
The little daughter of the carpenter will give you a dragon egg, in return for
bringing her father back home. That should make three with the ones from
Alunze basement and Cave to Sundletan.
------------------------------------------------------------------------------
11. The prince's ego
------------------------------------------------------------------------------
--Bound Kingdom--
Upon entering Bound Castle you will meet Dekar, and then another henchman of
the Sinistrals appears: Idura. He attacks Dekar with some monsters, but they
are no match for him. After Idura leaves (humiliated) the prince will come out
and fight the Red jelly that Dekar forgot to dispose of. This shows that the
prince is very conceited, because he thinks that the small jelly is "invading"
his kingdom. You will also find out that every time the prince goes on an
adventure the king will have Dekar follow him, to make sure nothing happens.
This is the reason why the prince is too overconfident about himself. He
thinks he's a great warrior, but in fact he's has a difficult time destroying
1 puny red jelly! Because of his overconfidence, he decides to go to the
northern labyrinth to defeat Idura on his own. (The fool) The king of course
will have Dekar follow him again.
There's a shop in the castle where you can buy Bronze-swords. Feed them to
your capsule monster if it hasn't reached level 4 by now, and equip some
bronze-swords as well. And if you still have the secret fruit feed it also to
Jelze once he is on level four, he will now be able transform into his M
(master) level. After talking to the king go to the Northern Labyrinth.
--North Labyrinth--
Chests: 5 (69)
Deadly sword* (cursed), Dragon egg, Life potion, Thunder ax, Thunder ring
Monsters:
Deadly sword*, Green clay, Lizard man, Sand gorem, Shadow fly, Skeleton,
Torrent, Winger, Zombie
Bosses:
4x Mummy, 3x Troll
* = Deadly Sword is called "Lethal Sword" in the English PAL version
-From the start take the right door, then cut some bushes and walk through the
top left part of the wall to find a chest containing Thunder ring. Continue on
down the stairs. Cut the top left bush here to find the opening switch for the
door. In the next room use your hook to get to the other side of the gap and
walk through the door here. Don't walk over the spikes, instead use your hook
to bring the spikes up and another set of spikes down.
-Back at the start and take the middle door, go down some stairs and head
through the door. Go to the left to the next room (over the spikes you just
lowered) use the switch to form a bridge. Go up two rooms to find a deadly
sword, don't equip it because it's cursed. (If you want to use it go back to
the "priest" in Bound, then equip it and undo the curse, giving you a strong
and uncursed sword) You can take the right route again to lower the lower set
of pins and walk on over the bridge you created. A little farther beyond that
you will find a room with a lone zombie, bomb the top wall to receive thunder
ax from the chest.
-All that's left is the left door at the start. Walk through the next two
rooms until you come to a puzzle, if you want to go down the moving stairs
step on it from the left side the stair will move one place down. Walk a space
to the left then down and then to the right on the stairs. Repeat this process
until stairway is trapped in the lower middle. Walk on it from above to
descend to the next floor. Go down a room and move the pillar to the right,
use the hook to get to the upper part with the pot. Pick it up and place it on
the button. Move the pillar back and proceed to the stairs and the next floor.
-Use the only door that's available from here, and you will be in a room with
moveable platforms. Walk first to the most upper platform and move it to the
right. Go through the door and place four pillars on the dark square of tiles
to make a platform rise up. This will allow you to reach the dragon egg. Go
back to the last room and move the lowest platform 1 space to the right, then
move the middle-right platform down.
------------------------------------------------------------------------------
Capsule monster: Flash
------------------------------------------------------------------------------
--North labyrinth--
From the puzzle with the moveable platforms you can take the lower right door
to reach a mini (one-way) labyrinth with capsule monster Flash at the end.
He's not a fighter until he reaches the M class. So in the beginning he will
be quite useless, but in the end he might be one of the most valuable
monsters, because he can heal your entire party on the higher classes.
--North labyrinth - continued--
-Move the middle platform to the right, and use the middle platform of the
lowest row to reach the top left door. Here you will find another puzzle room
can be quite tricky, but if you place the bombs like this in the right order,
all will go swell:
Place bomb here in this order 1, 2, 3, 4, 5.
_ _ _
|1|_|4|
|_|2|3|
|_|_|5|
-WARNING, This puzzle is bugged. By igniting bombs 2, 3, 4 and 5 in this order
at the same time my game always seems to crash; the platform keeps rising
through the ceiling and you won't be able to move (unfortunately there is only
one way to undo the freeze. Yes, it's reset time) The best way to prevent this
is to wait for each bomb to explode and then placing the next.
-Go over the bridge and collect the life potion and then descend the stairs.
Go to save point and move the pillar in the next room onto the right button so
the door will open. Now enter the final room of this dungeon and meet up with
Idura. You are not going to fight him, but instead he will send four mummies
at you and then three trolls. One more thing, if you didn't speak to the king
in Bound Kingdom Idura won't be there.
------------------------------------------------------------------------------
Bosses: Mummy (4x) & Troll (3x)
-------------------------------
Mummy Troll
HP: 150 each HP: 200 each
Weak: Fire, Water, Light, Heal Weak: Fire
Strong: Shadow Strong: -
Protection: All Ailments Protection: Paralysis
Specials: 'poison'(10%) Specials: 'paralyze'(20%)
Mummies:
-------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You can deal most damage against these creatures with fire, so use your
Fireball magic on all of them twice (Tia and Selan) then Maxim will do best
with an attack of the sword. They were so weak that after two or three
Fireballs all four are destroyed.
Trolls:
------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
It's just the exact same idea here (note that they are statistically even
weaker than the regular trolls from later on :) ). Use Fireball a few times
and it's exit Trolls. Nuff' said.
------------------------------------------------------------------------------
-After you disposed of all these amateurs, Dekar will appear and Idura
cowardly flees. That's all, Dekar the prince and his advisor then go back to
Bound Castle.
--Bound Kingdom--
Head back to Bound Castle you might want to unequip Tia, because this was her
last fight of the game. But even if you don't unequip her, you can still buy
her items when you reach the forfeit isle. Talk to the king and a moment later
Guy will make his return.
------------------------------------------------------------------------------
12. Evil threats
------------------------------------------------------------------------------
--Bound kingdom - continued--
You will hear from the king that Gades has left a message. It was more like a
threat actually, he said that he would sink Seim island; the island on which
Parcelyte is located. After that Dekar and Guy will join you in your quest,
Tia and Selan stay behind to comfort the civilians/villagers of Parcelyte.
Make sure you equip Dekar with some AGL increasing stuff like speedy ring and
jewels, because with him being so slow you have quite a disadvantage at some
points. Then again, his supreme strength makes him well suited for the battle
against Gades.
--Ancient tower--
Chests: 7 (76)
Cloud key, Fayza shield, Magic bikini, Miracle, Muscle ring, Protect ring,
Pumkin jewel
Monsters:
Bruse, Dark fly, Deadly armor, Earth viper, Evil shell, King frog,
Pumpkin head, Shadow fly, Snell, Spinner
Boss:
Sinistral; Gades - Master of destruction
-At the start push the pillar to the right, when it's standing on the middle
part of the carpet push it up, then to the left to reveal a hidden door in the
wall. Go through the next two rooms and you will notice that the door won't
budge here, defeat the enemies in this room to open it. After that you will
find 4 pillars and a pumpkin head. You must trap the pumpkin head between the
four pillars and get it stuck so he has to stand on the switch, meaning that
he will open the door for you. Since he always moves in the opposite
direction, it shouldn't be too hard to get him trapped. In the next room you
must move a pillar down against the wall then four squares to the right and
then 7 spaces down. Stand on the other side of the square with spikes and keep
an empty square between you and the spikes. You can use your hook to get in
the square and making it easy to reach the stairway.
-On the next floor walk down until you reach outside and enter the other
entrance. You don't have to lower the spikes and bomb the wall because they
lead to a dead end, instead blow up the weakened part of the wall between the
two background pillars. Now don't be fooled by the fake door, but keep on
walking up against the wall to find the real one. Go up the stairs, up another
room, walk to the right and look at the teleporters. Keep in mind that you
will be teleported to the teleporter in the direction in which you're looking
at. Step on the teleporter from the right side to go to the left. Proceed on,
you can collect three chests with protect ring, Pumkin jewel and muscle ring.
-Head to the exit and enter the doorway directly above you. Walk up two rooms
to find four blocks. Move them all one space towards the block with a green
dot in the middle. This block will become a switch, so hit it with the hook to
open the door. Go through, press the switch there, go to the entrance and go
back to the teleporters. Step on the middle teleporter from the left
side to go to the right, go up the stairs and go through the right door to
find a Fayza shield. Then head through the left door in the room with the
stairs and hit the other switch. This will lower the red pillars allowing you
to exit on this floor. Go through the left door first to lower the ladder
outside.
-Go on to the outside of this floor level and take the other entrance. Go
through the left door after you disposed of all enemies in here. Proceed on
one room to collect the cloud key, bomb the weakened part of the wall and pick
up a miracle. Go outside enter the entrance down the left ladder. Here you
must move the three right pillars one space up and the left pillar down one
space to open the door.
-Continue up to 5F and hit the statue on the red carpet three times and the
statue on the blue 5 times. Now step on the circle in the middle, this will
two healing pads will appear and the door will be opened. Go down here to find
a save tile and go outside to the other entrance to your right. Go upstairs,
walk up a room to come to the monster races, the details are explained in the
previous room on the hint table on the wall. It can be a little confusing but
the races are not so hard as they look. It's best to use the skeleton (the
monster on the right), he's normally the first one to be on the circular final
tile. If you win you will be teleported to a door. Go through and hit the
switch to lower a platform outside.
------------------------------------------------------------------------------
12.1 Defeat the Sinistral!
------------------------------------------------------------------------------
--Ancient tower - continued--
Once outside go over the lowered platform. Open the door with the key and go
up the stairs. Prepare for a battle. Although Gades is an awful lot easier
this time you MUST defeat him this time. So if you're not sure you can take
him on don't hesitate to go back to the save tile.
==============================================================================
Boss: Sinistral; Gades - Master of Destruction
==============================================
HP: 3000
Weak: Light
Strong: Shadow
Protection: All Ailments
Specials: Destructo-wave, devastation
He uses his Destructo-wave again, but since Dekar and Guy have high DFP it
won't do as much damage as last time. I used Blaze on level four and he didn't
even run before the battle ended! His attacks take away some nice amounts of
HP. As for Dekar, Guy and Maxim; have Maxim cast trick and brave once, and use
your strongest IPs to deal with Gades. The thunder Ax's IP is very effective
on him. Use "strong" to heal your party and all will go well.
It's possible to outrun him as well; use the Spido jewel's IP to slow him
down (dramatically), and cast fake with Maxim on all three characters. Even
Dekar can become faster than Gades at this point!
==============================================================================
------------------------------------------------------------------------------
12.2 Last revenge
------------------------------------------------------------------------------
--Ancient tower - again--
After losing the battle Gades is unwilling to admit his defeat and as he
flees from the tower he triggers some sort of mechanism, which will cause
destruction to Seim Island (The island on which Parcelyte is located). It is
up to Maxim to save Parcelyte. After meeting up and talking to Selan and Tia
who have followed th