Prince Of Persia Training FAQ 
By Mete Tanyeri 
metamania@hotmail.com


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Introduction 
Progress/Updates 
Controls 
Training Walkthrough 
Credits/Thanks 
Copyrights 
----------------------------------- 
 
-------------------- 
Introduction 
-------------------- 
 
Welcome to my very first FAQ on the training mode for Prince Of Persia 
on the Super Nes! Although the main game is what's important, I thought 
to write up a short guide in order to help beginners get a good idea of 
what to face in the real deal. It's going to be a short, yet detailed 
guide, so I hope you enjoy it and if you have any questions or 
comments, feel free to send me an email at the address located at the 
beginning of this FAQ. 
 
--------------------- 
Progress/Updates
--------------------- 

March 18: I finished both on the introduction and control section 
 
March 19: I completed the section for the first stage of the training 
mode.  
 
March 20: I completed the section for the second stage of the training 
mode.  
 
March 21: I completed the section for the third and fourth stages of 
the training mode and have held off the fifth training section until 
tomorrow.  
 
March 22: I finished the last section for the fifth stage of the 
training, wrote up both the Credits/Thanks and Copyrights section, did 
last-minute corrections, and sent GameFAQs the guide. 

--------------------- 
Controls 
--------------------- 
 
Before moving on to the walkthrough of the training mode, it is best 
that we review the controls so that you may understand what each 
purpose each button of the SNES controller serves. 
 
Left/right- If you press left or right, you'll steer your main 
character in that direction.  
 
Up- If you press up while standing, the character will do a short jump, 
with his hands and arms above himself so that he may grab a ledge 
that's above him. In battle, if you touch up, you are able to defend 
yourself against your opponent. 
 
Down- If you press down while standing, you'll see your character 
either crouch or go down a platform.  
 
Y/X/A- All three buttons have two tasks that you can perform with your 
character. You can either drink a potion or you can strike your 
opponent with your weapon during a battle. However, the A button has 
one thing more. If you hold down A while moving your character, he will 
move slowly, allowing you to reach the end of the platform without 
running too fast or to avoid spikes that are near your feet. 
 
B- When you are either standing or running, press B so that your 
character can jump. Jumping will be useful in the game, as it is 
required to jump from one platform to the next or to avoid traps, such 
as spikes.
 
---------------------- 
Training Walkthrough 
---------------------- 
 
Press start, then move your cursor until it has "Training" highlighted 
and press A. Your training begins now! 
 
---------------- 
Training 1 
---------------- 
 
As the door shuts behind you, start moving to the left to get to the 
second room. When you enter, you'll see a platform, so go near the 
ledge and press up to hoist your character up to the platform. When 
that's done, go to the other side and drop yourself down or you can do 
a jump to get off the platform and move on.  
 
In the second room, do a dashing jump to reach the other side, then 
jump up to the platform and continue to the third room.  
 
When you enter the third room, you'll discover that a dashing jump is 
not an option, unless you want to either die or see one of your bottles 
of energy being taken away, only giving you two bottles of energy left. 
So, to be on the safe side, hold A and walk up to the end of the 
platform that you're on and press down to get to the platform that's 
below. Again, repeat for the second, then go near the platform that's 
above your head and jump up until you reach the top, then continue to 
the fourth room. 
 
Next, as you are leaving the third room room, make sure to start 
running. When you enter, as you are running, press B to perform a 
dashing jump that will take you to the other side of the room. Once 
that's done, continue on to the fifth and last room of the first 
training stage.  
 
The last room of the first part of your training will have a door that 
needs to be opened. To open the door, just step on the third tile on 
the far right. Once that's done, just go near the staircase and press 
up to see your character running up the steps.  
 
Your first training is complete, so let us move on to the second part 
of your training.  
 
---------------- 
Training 2 
---------------- 
 
As the door shuts behind you, notice that the gate to the left is 
closed and must be opened before moving on. To open the door, step on 
the second tile on the far right and the gate will open. Once the gate 
is opened, hurry and go through the gate, as you only have a minute to 
go through the gate and into the second room before it shuts down. 
You'll come to expect this through the main game as well 
 
As you reach the second room room, go up the two platforms and step on 
the tile next to the second ledge that you jumped on to reach the third 
room. 
 
When you enter the room, hold down A and move your character to the 
left until he can go no further, then jump to the middle platform. Once 
you reach the middle platform, repeat the same technique so that you 
may reach the platform that will bring you to your next destination, 
which is the fourth room. 
 
In the fourth room, run all the way to the left, so that the tiles can 
shake and fall down, and DO NOT STOP. If you stop, you'll fall down, 
with the tiles and most likely die. When this is done, turn around, 
slowly walk up to the end of the ledge, then turn around and press down 
to climb down that ledge and the next one. When you get to the third 
ledge, turn around and jump to the other side then up to the big potion 
and drink it and look at your energy meter. It turns out that a fourth 
bottle is added, thus giving you four bottles to have, which means more 
energy for you! Once that's done, go to the edge of the platform and 
press down to continue to the fifth room  
 
When you enter the fifth room, think back to the third room of the 
second part of your training and you'll know what to do. Slowly walk up 
to the edge of the platform and jump to the next platform. Repeat the 
same technique so that you may head on to the sixth room.  
 
As you are leaving the fifth room, start running. When you enter the 
sixth room, as you're running, perform a dashing jump to reach the next 
platform and continue to the seventh room. 
 
Once you enter the seventh room, jump up to the ledge and run all the 
way to the right and again, DO NOT STOP until the tiles have shaken, 
then fallen to the ground. The tile on the left that falls will hit the 
switch, allowing the gate to be opened (sometimes, this happens in the 
game, so you don't have to worry about a time limit). Once the gate is 
opened, turn around and jump down the two ledges below you, then head 
to the right to go to the eighth and final room. 
 
The final room is, once again, a door that needs to be opened. If you 
look closely, you'll see a platform above on the right side of the 
room. When you are near it, just press up gently (you don't have to 
step on the platform) and the main character's hands will touch the 
tile, allowing the door to open. Then go near the staircase and press 
up to see your character rushing up the stairs.  
 
Alright! You have completed the first two parts of your training, thus 
mastering the concept of grabbing on to ledges and jumping from one 
platform to another. However, you still have much to learn... 
 
---------------- 
Training 3 
---------------- 
 
As the door shuts behind you, run to the left and jump up to the 
platform that's above you, then proceed to the left and enter the 
second room.  
 
Before going into this room, again...make sure that you are running to 
the left. When you reach the second, once you are close enough, do a 
dashing jump to reach the other side. Once that's done, a tile will 
fall to the ground as you touch it. If you die several times, then do 
not be angry - it will take a few tries and a little bit of patience 
and timing to make the jump. In fact, when it comes down to jumping, 
timing is essential. Once you crossed the gap between the two 
platforms, keep on going left to reach the third room.  
 
The third room is just like the second one, the difference being that 
none of the tiles will fall, so again, make sure to run so that you can 
perform a good jump that enables you, the player, to reach the other 
platform. Once that's done, proceed into the fourth room.  
 
In the fourth room, DO NOT DO A DASHING JUMP. If you do, you'll land on 
a ground that brings out spikes that will stab you. Spikes mean instant 
death, so it's better not to go there. Instead, walk up to the platform 
that you are on until you can no longer go any further, then turn 
around and press down (on the Directional Pad) to go down on the ledges 
until you reach the fifth room.  
 
Once you hit the bottom of the fifth room, just go right until you 
enter the sixth room.  
 
Just like before, make sure to run to the right as you enter the sixth 
room so that you may jump to the other side. If you make a mistake and 
land on the ground, spikes will be there to relieve you of your life, 
so make sure to be careful. Once that's done, enter the seventh room of 
the third training stage. 
 
When you enter the seventh room, reach to the end of the platform that 
you are on, turn around, and go down the ledge of the second platform. 
When that's done, hold down A and start walking to the end of the 
platform. If you run too quickly, a pair spikes will come out of the 
second tile on the right to kill you, so be cautious. When you reach 
the end, jump down and head right to the eighth and final room of the 
third training stage.  
 
Once you go in the last room, jump up to the ledge on the right, then 
all the way to the right until your feet stumble upon a tile that will 
allow the door to be opened. With that accomplished, head back to the 
staircase and proceed to the next training level.  
 
Three down, two to go. It won't be that easy, but with this guide, it 
should be a piece of cake! 
 
---------------- 
Training 4 
---------------- 
 
Once the door shuts behind you, you won't have to go through any gates 
this time, so proceed to the left side to reach the second room.  
 
In the second room, you'll encounter another trap - a mirror that 
barely strikes a resemblance to a guillotine. To pass this minor 
obstacle, have your character walk slowly to the front of the mirror, 
then wait for the right time to jump. Once it closes on itself then 
goes back up, jump! Otherwise, you'll die and you have to start the 
stage all over again {this is the case for any stage, so keep this mind 
at all times). Once you jump over to the other side, head left to go 
into the third room.  
 
The third room has the same idea, BUT this time, two mirrors are side-
by-side, with the first mirror opening and closing with the second 
doing the same movement a split-second later. This will be hard to do, 
but when you run into the third room, time your dashing jump so that 
you can jump into the other side without getting your body cut up. Then 
again, a dashing jump may do the trick, but the next trick, for this 
room, may be safer. Walk up to the first mirror, then go through it by 
holding A and pressing left. Do this only when you are given the 
opportunity to do so. When you are between the two mirrors, then repeat 
the same technique for the second mirror. Once you are clear, move on 
to the fourth room.  
 
In the fourth room, you will see two mirrors, but they are not side-by-
side this time, rather they are distant from each other. Compared to 
the last room, this room is not a problem! Walk up to the front of the 
mirror, then jump to the other side before the mirrors comes down. 
Repeat the same for the next mirror and head to the fifth room.  
 
When you reach the fifth room, you'll see a couple of ledges to go 
down, so walk (or run) to the edge of the platform that you're on, turn 
around, then press down to go down the ledges until you reach the sixth 
room. 
 
Once you get into the sixth room, just go right to reach the seventh 
room.  
 
The seventh room only has one mirror in the center, so you can either 
time your jump to reach the other side, or walk through it carefully. 
After accomplishing this, move on to the eighth room.  
 
When you enter the eighth room, two mirrors are side-by-side, with the 
left mirror doing its thing before the right. Walk up to the left 
mirror and wait for the right time to jump. When you get to the other 
side, proceed to the ninth room.  
 
The ninth room has two mirrors, but they are distant from each other. 
Think back to your previous experience in the fourth room of this 
training stage and repeat what you did. If you forgot, walk up to the 
first mirror and jump before it comes down on you. Repeat the same 
technique for the second mirror and move on to the tenth and final room 
of this training stage.  
 
In this room, you'll see the door that leads you to the last training 
room, but you'll need to step on the tile to continue. To do this, just 
keep on running to the right until the character's feet touches the 
tile. The door opens and your character is allowed entrance to the 
final stage of the training stage.  
 
This is it! After doing a lot of jumping, grapping, and escaping, you 
have mastered the basic skills that are need in order to beat the 
game...except one more concept - fighting! Get ready for the last stage 
of this mode! 
 
---------------- 
Training 5 
---------------- 
 
The last and final entrance door shuts behind you, so go right to enter 
the second room.  
 
When you enter, drop down to the platform and a guard, who is dressed 
in green and gray (not to mention has three green bottles as his life 
energy), will spot you and rush to you. Once the main character has 
unsheathed his sword, your first battle begins. To defeat the guard, 
walk close to him and wait for him to hit you. When he tries to strike 
you, press up on your control pad to raise your sword so that you may 
deflect the other's attack, then immediately press A to strike back 
with your sword. If your opponent is not doing anything, then try to 
strike back, but if you don't hit him, you may be left vulnerable to 
the enemy's attack. Once the guard is defeated (assuming that you 
struck him three times), the main character sheathes his sword and the 
battle is done. Walk up to the ledge on the right of that platform, 
jump up, and head into the third room.  
 
The third room is straightforward - just keep on going right, but 
before you do, you'll see a potion that will both increase your life 
and give you back any energy that you lost during the previous fight, 
so drink the bottle before going to the fourth room.  
 
The fourth room is just like the second room, only this time, a guard, 
dressed in green and blue (not to mention has four bottles of energy) 
awaits you. Defeat the guard (again, press up to defend yourself, then 
press A to strike your foe), then walk up to the ledge of that 
platform, jump up, and head into the fifth room.  
 
Fifth room is just like the third room - drink up the bottle that will 
increase your life and move on to the sixth room.  
 
The sixth room is just like both the second and fourth room, only this 
time, a guard, dressed in light blue and yellow (not to mention five 
bottles of energy) awaits you. Defeat the guard (again, press up to 
defend yourself, then press A to strike your foe), then walk up to the 
ledge of that platform, jump up, and head into the seventh room.  
 
Seventh room is just like the third and fifth room - drink up the 
bottle that will increase your life and move on to the eighth room.  
 
The eighth room is just like the second, fourth, and six room, only 
this time, a guard, dressed in light and dark red (not to mention six 
bottles of energy) awaits you. This will be a tough fight, since this 
one, just like the last two guards, will be on their guard, so they 
will resort to defense if you attempt to strike, so keep on your toes 
and try not to get hit. Defeat the guard (you already know how it works 
by now! ^_^), then walk up to the ledge of that platform, jump up, and 
head into the ninth room.  
 
Ninth room is just like the third, fifth, and seventh room - drink up 
the bottle receive more energy and move on to the tenth room.  
 
The tenth room is just like the second, fourth, six, and eighth room, 
only this time, a guard, dressed in purple and aqua green, awaits you. 
This should be the last battle to do before proceeding to the final 
room. Again, stay on your guard and try not to get hit a lot. Defeat 
the guard, then walk up to the ledge of that platform, jump up, and 
head into the eleventh and final room.  
 
Now that you are in the final room, keep on running to the right until 
your character's feet hit the last tile. The door should open and your 
character runs up the stairs.  
 
This concludes the FAQ for the training mode of Prince Of Persia. The 
purpose of this FAQ is to help new gamers to understand the controls 
and what needs to be done when you play the main game itself. 
Hopefully, the training that you have accomplished will serve you well 
in your future travels in the dungeon! Good luck saving the princess - 
you'll need it! 
 
----------------------------------- 
Credits/Thanks 
----------------------------------- 
 
First off, I would like to thank my friends and family for believing in 
me and supporting me in whatever I do. I thank them all for helping me 
and getting me to be where I am. Without them, I wouldn't even exist 
today.  
 
I like to thank my parents for their encouragement on my hobby as a 
gamer. Years ago, I wouldn't be playing videogames and becoming famous 
around the videogame community without their blessing. I love you Mom 
and Dad! You're the best parents I have! 
 
I would like to thank Nintendo for making the SNES. The SNES is one of 
the best systems I've ever played (though all systems are equal, in my 
eyes). I wouldn't be playing such classics like Prince Of Persia.  
 
I would like to thank GameFAQs for including this small, but detailed 
guide on their website.  
 
----------------------------------- 
Copyrights 
----------------------------------- 
 
The Prince Of Persia training guide has been written by me, starting on 
March 18th, 2003 and finished on March 22, 2003, on and therefore cannot 
be copied in anyway, shape, or form. All rights reserved.  
 
Should you wish to use this information for your personal gain, then 
you are free to do so, but if you want some of my information to be 
published on your website, then contact me at the email address located 
at the top of this FAQ.