The Romancing Saga 3 Pro Action Replay Stat-Changing Codes
Written by Thundergod (dragon_god_inferno@yahoo.com)

Version 1.0: First draft.
Version 2.0: Mega update!  All translations completed, plus many new codes!

Unpublished work Copyright 1999 Thundergod

This FAQ is for private and personal use only.  It can only be reproduced 
electronically, and if placed on a web page or site, may be altered as long as 
this disclaimer and the above copyright notice appears in full.  This FAQ is 
not to be used for profitable/promotional purposes; this includes being used 
by publishers of magazines, guides, books, etc. or being incorporated into 
magazines, etc. in ANY way. This FAQ was created and is owned by me, 
Thundergod <dragon_god_inferno@yahoo.com>. All copyrights and trademarks are 
acknowledged that are not specifically mentioned in this FAQ.  Please give 
credit where it is due.

Thanks go to:

Mana Sword (mana_sword@yahoo.com) and Qing for all the translations and many 
of the new codes.
Jeffrey Tam (doom83@mail.com) for some of the new codes.
Kao Megura (kmegura@yahoo.com) for the copyright statement.

**********************************************************************

Generic code:
$7EFYYYXX

YYY = Code Modifier
XX = value to be changed to

______________________
Main character's data:
(Better avoid changing this, or the game may be unstable)

Name offset: 7EF300XX to 7EF307XX
Rank: 7EF308XX
Weapon specialized: 7EF309XX

______________________
1st Character's stats:

Identity: 7EF000XX
Character image/sprite: 7EF001XX (see sprite table)
Job: 7EF002XX (see job table)
Sex: 7EF003XX (MSB=0: F; MSB=1: M)

HP offset: 7EF014XX, 7EF015XX (Current), 7EF016XX, 7EF017XX (Max)
LP offset: 7EF018XX (Current), 7EF019XX (Max)
TP offset: 7EF01AXX (Current), 7EF01BXX (Max)
MP offset: 7EF01CXX (Current), 7EF01DXX (Max)
Pwr  offset: 7EF01EXX
Dex  offset: 7EF01FXX
Spd  offset: 7EF020XX
Con  offset: 7EF021XX
Int  offset: 7EF022XX
Will offset: 7EF023XX
Char offset: 7EF024XX

Weapon Level offset:
Sword      offset: 7EF025XX
Axe/Mace   offset: 7EF026XX
Spear/Epee offset: 7EF027XX
Bow        offset: 7EF028XX
Fist       offset: 7EF029XX

Magic level offset: 
Wind magic: 7EF02AXX
Fire Magic: 7EF02BXX
Earth Magic: 7EF02CXX
Water Magic: 7EF02DXX
Sun  Magic: 7EF02EXX
Moon Magic: 7EF02FXX

Equipped techniques: 7EF037XX to 7EF03EXX (8 bytes, 1 tech per byte)
Magic offset starts: 7EF03FXX to 7EF046XX (8 bytes, 1 magic per byte)

Equipped weapons/items: 7EF047XX to 7EF04AXX (4 bytes, 1 item per byte)
Equipped armors/rings: 7EF04BXX to 7EF04EXX (4 bytes, 1 item per byte)

______________________
2nd Character's stats:

Identity: 7EF080XX
Character image/sprite: 7EF081XX (see sprite table)
Job: 7EF082XX (see job table)
Sex: 7EF083XX (MSB=0: F; MSB=1: M)

HP offset: 7EF094XX, 7EF095XX (Current), 7EF096XX, 7EF097XX (Max)
LP offset: 7EF098XX (Current), 7EF099XX (Max)
TP offset: 7EF09AXX (Current), 7EF09BXX (Max)
MP offset: 7EF09CXX (Current), 7EF09DXX (Max)
Pwr  offset: 7EF09EXX
Dex  offset: 7EF09FXX
Spd  offset: 7EF0A0XX
Con  offset: 7EF0A1XX
Int  offset: 7EF0A2XX
Will offset: 7EF0A3XX
Char offset: 7EF0A4XX

Weapon Level offset:
Sword      offset: 7EF0A5XX
Axe/Mace   offset: 7EF0A6XX
Spear/Epee offset: 7EF0A7XX
Bow        offset: 7EF0A8XX
Fist       offset: 7EF0A9XX

Magic level offset: 
Wind magic: 7EF0AAXX
Fire Magic: 7EF0ABXX
Earth Magic: 7EF0ACXX
Water Magic: 7EF0ADXX
Sun  Magic: 7EF0AEXX
Moon Magic: 7EF0AFXX

Equipped techniques: 7EF0B7XX to 7EF0BEXX (8 bytes, 1 tech per byte)
Magic offset starts: 7EF0BFXX to 7EF0C6XX (8 bytes, 1 magic per byte)

Equipped weapons/items: 7EF0C7XX to 7EF0CAXX (4 bytes, 1 item per byte)
Equipped armors/rings: 7EF0CBXX to 7EF0CEXX (4 bytes, 1 item per byte)

______________________
3rd Character's stats:

Identity: 7EF100XX
Character image/sprite: 7EF101XX (see sprite table)
Job: 7EF102XX (see job table)
Sex: 7EF103XX (MSB=0: F; MSB=1: M)

HP offset: 7EF114XX, 7EF115XX (Current), 7EF116XX, 7EF117XX (Max)
LP offset: 7EF118XX (Current), 7EF119XX (Max)
TP offset: 7EF11AXX (Current), 7EF11BXX (Max)
MP offset: 7EF11CXX (Current), 7EF11DXX (Max)
Pwr  offset: 7EF11EXX
Dex  offset: 7EF11FXX
Spd  offset: 7EF120XX
Con  offset: 7EF121XX
Int  offset: 7EF122XX
Will offset: 7EF123XX
Char offset: 7EF124XX

Weapon Level offset:
Sword      offset: 7EF125XX
Axe/Mace   offset: 7EF126XX
Spear/Epee offset: 7EF127XX
Bow        offset: 7EF128XX
Fist       offset: 7EF129XX

Magic level offset: 
Wind magic: 7EF12AXX
Fire Magic: 7EF12BXX
Earth Magic: 7EF12CXX
Water Magic: 7EF12DXX
Sun  Magic: 7EF12EXX
Moon Magic: 7EF12FXX

Equipped techniques: 7EF137XX to 7EF13EXX (8 bytes, 1 tech per byte)
Magic offset starts: 7EF13FXX to 7EF146XX (8 bytes, 1 magic per byte)

Equipped weapons/items: 7EF147XX to 7EF14AXX (4 bytes, 1 item per byte)
Equipped armors/rings: 7EF14BXX to 7EF14EXX (4 bytes, 1 item per byte)

______________________
4th Character's stats:

Identity: 7EF180XX
Character image/sprite: 7EF181XX (see sprite table)
Job: 7EF182XX (see job table)
Sex: 7EF183XX (MSB=0: F; MSB=1: M)

HP offset: 7EF194XX, 7EF195XX (Current), 7EF196XX, 7EF197XX (Max)
LP offset: 7EF198XX (Current), 7EF199XX (Max)
TP offset: 7EF19AXX (Current), 7EF19BXX (Max)
MP offset: 7EF19CXX (Current), 7EF19DXX (Max)
Pwr  offset: 7EF19EXX
Dex  offset: 7EF19FXX
Spd  offset: 7EF1A0XX
Con  offset: 7EF1A1XX
Int  offset: 7EF1A2XX
Will offset: 7EF1A3XX
Char offset: 7EF1A4XX

Weapon Level offset:
Sword      offset: 7EF1A5XX
Axe/Mace   offset: 7EF1A6XX
Spear/Epee offset: 7EF1A7XX
Bow        offset: 7EF1A8XX
Fist       offset: 7EF1A9XX

Magic level offset: 
Wind magic: 7EF1AAXX
Fire Magic: 7EF1ABXX
Earth Magic: 7EF1ACXX
Water Magic: 7EF1ADXX
Sun  Magic: 7EF1AEXX
Moon Magic: 7EF1AFXX

Equipped techniques: 7EF1B7XX to 7EF1BEXX (8 bytes, 1 tech per byte)
Magic offset starts: 7EF1BFXX to 7EF1C6XX (8 bytes, 1 magic per byte)

Equipped weapons/items: 7EF1C7XX to 7EF1CAXX (4 bytes, 1 item per byte)
Equipped armors/rings: 7EF1CBXX to 7EF1CEXX (4 bytes, 1 item per byte)

______________________
5th Character's stats:

Identity: 7EF200XX
Character image/sprite: 7EF201XX (see sprite table)
Job: 7EF202XX (see job table)
Sex: 7EF203XX (MSB=0: F; MSB=1: M)

HP offset: 7EF214XX, 7EF215XX (Current), 7EF216XX, 7EF217XX (Max)
LP offset: 7EF218XX (Current), 7EF219XX (Max)
TP offset: 7EF21AXX (Current), 7EF21BXX (Max)
MP offset: 7EF21CXX (Current), 7EF21DXX (Max)
Pwr  offset: 7EF21EXX
Dex  offset: 7EF21FXX
Spd  offset: 7EF220XX
Con  offset: 7EF221XX
Int  offset: 7EF222XX
Will offset: 7EF223XX
Char offset: 7EF224XX

Weapon Level offset:
Sword      offset: 7EF225XX
Axe/Mace   offset: 7EF226XX
Spear/Epee offset: 7EF227XX
Bow        offset: 7EF228XX
Fist       offset: 7EF229XX

Magic level offset: 
Wind magic: 7EF22AXX
Fire Magic: 7EF22BXX
Earth Magic: 7EF22CXX
Water Magic: 7EF22DXX
Sun  Magic: 7EF22EXX
Moon Magic: 7EF22FXX

Equipped techniques: 7EF237XX to 7EF23EXX (8 bytes, 1 tech per byte)
Magic offset starts: 7EF23FXX to 7EF246XX (8 bytes, 1 magic per byte)

Equipped weapons/items: 7EF247XX to 7EF24AXX (4 bytes, 1 item per byte)
Equipped armors/rings: 7EF24BXX to 7EF24EXX (4 bytes, 1 item per byte)

______________________
6th Character's stats:

Identity: 7EF280XX
Character image/sprite: 7EF281XX (see sprite table)
Job: 7EF282XX (see job table)
Sex: 7EF283XX (MSB=0: F; MSB=1: M)

HP offset: 7EF294XX, 7EF295XX (Current), 7EF296XX, 7EF297XX (Max)
LP offset: 7EF298XX (Current), 7EF299XX (Max)
TP offset: 7EF29AXX (Current), 7EF29BXX (Max)
MP offset: 7EF29CXX (Current), 7EF29DXX (Max)
Pwr  offset: 7EF29EXX
Dex  offset: 7EF29FXX
Spd  offset: 7EF2A0XX
Con  offset: 7EF2A1XX
Int  offset: 7EF2A2XX
Will offset: 7EF2A3XX
Char offset: 7EF2A4XX

Weapon Level offset:
Sword      offset: 7EF2A5XX
Axe/Mace   offset: 7EF2A6XX
Spear/Epee offset: 7EF2A7XX
Bow        offset: 7EF2A8XX
Fist       offset: 7EF2A9XX

Magic level offset: 
Wind magic: 7EF2AAXX
Fire Magic: 7EF2ABXX
Earth Magic: 7EF2ACXX
Water Magic: 7EF2ADXX
Sun  Magic: 7EF2AEXX
Moon Magic: 7EF2AFXX

Equipped techniques: 7EF2B7XX to 7EF2BEXX (8 bytes, 1 tech per byte)
Magic offset starts: 7EF2BFXX to 7EF2C6XX (8 bytes, 1 magic per byte)

Equipped weapons/items: 7EF2C7XX to 7EF2CAXX (4 bytes, 1 item per byte)
Equipped armors/rings: 7EF2CBXX to 7EF2CEXX (4 bytes, 1 item per byte)

___________
Items held:
Offset: 7EF32AXX to 7EF369XX
        Format: 64 bytes; 2 bytes per item; byte1=item code, byte2=amount
              Totally maximum 32 items

_________________
Items in storage:
Offset: 7EF36AXX to 7EF469XX
        Format: 256 bytes; each byte corresponds to item code 00
              to FF; the byte represents the amount of that item.
              e.g. if address FF7D contains 05, this means
              there are 5 Salve 1 (item code 00) in the storage.

________
Flags 1:
Offset: 7EF46AXX to 7EF4E9XX
        Don't touch these unless you want to screw up your game.

________
Flags 2:
Offset: 7EF4EAXX to 7EF509XX
        Don't touch these unless you want to screw up your game.

______________
Mastered tech:
Offset: 7EF50AXX to 7EF529XX
        Format: 256 bits, 1 bit per tech (0: not mastered; 1: mastered)
Note: Special techs, magic and a few weapon-associated techs
      are mastered at the very beginning (set to 1).  Reserved
      techs are set to 0 by default, but setting them to 1 doesn't
      seem to have any adverse effect.  Change all 32 bytes to FF
      if you want to master all the techs.

___________________
Learned Group tech:
Offset: 7EF52AXX to 7EF531XX
        Format: 64 bits, 1 bit per tech (0: not learned; 1: learned)
      Change all 8 bytes to FF if you want to master all group techs.
        Note: the 4 special group techs that are found in the treasure
      chests in the 4 gate dungeons are not affected by these bytes.

_______
Others:
Money offset: 7EF31AXX, 7EF31BXX (16-bit number, Max 10000)
Money in bank/Ruling game: 7EF31CXX to 7EF31FXX (32-bit number)

Good XX values for the above codes:

32 = 50 (for weapon/magic skills)
FA = 250 (for TP/MP)
E7, 03 = 999 (for HP)
10, 27 = 10000 (for money)

**********************************************************************
3. Tables

________________
Technique Table:
Notes:
1. There are reserved codes which contains no valid tech.  They 
   should not be used.
2. Special techs are available to certain characters only.
3. Techs associated with a special weapon should not be put to
   the tech slots.  They can be put to the magic slots, but will
   be a bit glitchy.
4. Each magic group has a "basic" magic which automatically
   exists whenever you learn that kind of magic.  They cannot
   be added or removed.
5. The list is in this format: Value #: Technique/Spell Name (WP/JP Cost.)

Reserved:
00 to 0C: tech type names or empty
27: Group sword (?)
47 to 48, 6C to 6D, 81, 93, A6, A9, D8 to DB, F9 to FE: reserved
FF: empty

Specials:
1E: Demi rune (Harid only) (1)
1F: Demi echo (Harid only) (4)
94: Forever ice! (Snowman? only) (0)
95: Everyone's song (Poet only) (0)
A7: Shield rush (Herman/Black only)
A8: Julian block (only in Monica scenario when Julian blocks the
    first attack of a boss monster in Godwin's cave)

Sword:
0D: Final strike (tech associated with a special weapon) (All)
0E: Final strike (tech associated with a special weapon) (All)
0F: Parry (0)
10: Sweep down (0)
11: Double mist (2)
12: Rude sword (1)
13: Cross slash (4)
14: Flying water cut (4)
15: Backstab (7)
16: Dragon tail (6)
17: Gushing wind (8)
18: Holo sword (4)
19: Dimension cut (3)
1A: Satsuki rain (10)
1B: Split body (7)
1C: Sword flash (9)
1D: Golden dragon (12)
20: Spider net (tech associated with a special weapon) (1)
21: Blade net (tech associated with a special weapon) (3)
22: Ice stare (tech associated with a special weapon) (3)
23: Charm stare (tech associated with a special weapon) (3)
24: Scare voice (tech associated with a special weapon) (4)
25: Star burst (tech associated with a special weapon) (7)
26: Star stream (tech associated with a special weapon) (7)

Broad Sword:
28: Blunt strike (0)
29: Rollup strike (1)
2A: Chop down (4)
2B: Smash (4)
2C: Sweep draw (3)
2D: Earth run (4)
2E: Shadow move (2)
2F: Brook rush (6)
30: Stealing hands (7)
31: Reverse wind (7)
32: Nature dance (11)
33: Earth cresent (9)
34: Moulin rouge (tech associated with a special weapon) (3)
35: Exorcist (tech associated with a special weapon) (5)
36: Misty ice (tech associated with a special weapon) (9)
37: Dancing sword (tech associated with a special weapon) (3)

Axe:
38: Tomahawk (1)
39: Skull crush (3)
3A: Big logs chop (4)
3B: War cry (1)
3C: Hyper hammer (4)
3D: Axel turn (5)
3E: Blade roll (5)
3F: Megahawk (6)
40: Dimension cut (6)
41: Dynamic hit (8)
42: Sky drive (9)
43: Deadly spin (10)
44: Yoyo (tech associated with a special weapon) (5)
45: Genghis Khan (tech associated with a special weapon) (3)
46: Orbit borer (tech associated with a special weapon) (11)

Mace:
49: Brain split (1)
4A: Hard hit (3)
4B: Just meet (2)
4C: Rotation hit (4)
4D: Bone crush (4)
4E: Earthquake hit (6)
4F: Aerobit (3)
50: Stone cut (7)
51: Gravity break (6)
52: Grand slam (9)
53: Shell split (11)
54: Bless (tech associated with a special weapon) (1)
55: Power heal (tech associated with a special weapon) (0)
56: Escape out (tech associated with a special weapon) (5)
57: Werebuster (tech associated with a special weapon) (1)
58: Spell enhance (tech associated with a special weapon) (1)
59: Draw sword (tech associated with a special weapon) (3)
5A: Midas hand (tech associated with a special weapon) (4)
5B: Swallow hit (tech associated with a special weapon) (7)
5C: Shatter staff (tech associated with a special weapon) (1)

Epee:
5D: Feint (0)
5E: Axel sniper (1)
5F: Imprison (1)
60: Mindstare (2)
61: Snake shot (4)
62: Bolt pierce (5)
63: Matador (3)
64: Screwdriver (7)
65: Southern cross (7)
66: Firecracker (10)
67: Final letter (9)
68: Awakening (tech associated with a special weapon) (1)
69: Were buster (tech associated with a special weapon) (1)
6A: Nurse heal (tech associated with a special weapon) (2)
6B: Snake sword (tech associated with a special weapon) (7)

Spear:
6E: Leg sweep (0)
6F: Stone stab (0)
70: Double stab (2)
71: Aiming (2)
72: Windmill (3)
73: Brain split (2)
74: Charge (3)
75: Dragon hit (3)
76: Spiral charge (7)
77: Double dragon (6)
78: Beast god stab (6)
79: Great wheel (5)
7A: Triple thrust (10)
7B: Meteor thrust (9)
7C: Swing (tech associated with a special weapon) (2)
7D: Round slicer (tech associated with a special weapon) (7)
7E: Victory song (tech associated with a special weapon) (3)
7F: Psycho buster (tech associated with a special weapon) (5)
80: Trishooter (tech associated with a special weapon) (1)

Bow:
82: Shadow sew (1)
83: Random arrow (2)
84: Id break (3)
85: Beast chaser (3)
86: Quick arrow (5)
87: Flash arrow (4)
88: Sidewinder (5)
89: Shot wave (6)
8A: Provoke shot (2)
8B: Plasma shot (8)
8C: Continue shot (7)
8D: Shadow kill (4)
8E: Million dollar (10)
8F: Fairy arrow (tech associated with a special weapon) (2)
90: Resona weep (tech associated with a special weapon) (1)
91: Inner eye (Use Random arrow when blind) (18)
92: Death arrow (tech associated with a special weapon) (5)

Fist:
96: Kick (0)
97: Saming (0)
98: Focus (0)
99: Counter (1)
9A: Air throw (1)
9B: Giant swing (3)
9C: Bolt kick (3)
9D: Instant power (4)
9E: Niagara buster (8)
9F: Reverse throw(5)
A0: Evil breaker (6)
A1: S dimension (6)
A2: Meteor kick (8)
A3: Powerup fist (7)
A4: Tiger break (12)
A5: Dragon inferno (15)

Wind magic:
AA: Wind dart (basic) (1)
AB: Nap (3)
AC: Dancing leaf (5)
AD: Sewn bind (4)
AE: Suction (5)
AF: Tornado (8)
B0: Dragon god (18)

Fire magic:
B1: Air slash (basic) (1)
B2: Hard Fire (2)
B3: Self burning (5)
B4: Feather seal (3)
B5: Bard Song (3)
B6: Fire Wall (7)
B7: Reviver (16)

Earth magic:
B8: Stone ballet (basic) (1)
B9: Berserk (3)
BA: Crack (4)
BB: Stone skin (3)
BC: Earth Heal (4)
BD: Touch gold (6)
BE: Super gravity (9)

Water:
BF: Squall (basic) (1)
C0: Life water (1)
C1: Mystic Water (3)
C2: Water Ball (6)
C3: Sparkling mist (2)
C4: Thunder clap (7)
C5: Quick Time (All)

Sun Magic:
C6: Sunshine (basic) (1)
C7: Heat Wave (4)
C8: Star Fixer (5)
C9: Day Break (7)
CA: Sun wind (9)
CB: Revival light (7)
CC: Illusion sun (11)

Moon Magic:
CD: Shadow bolt (basic) (1)
CE: Moonglow (2)
CF: Soul Freeze (6)
D0: Moon Shine (5)
D1: Moon read (2)
D2: Charm light (3)
D3: Shadow servant (10)

Vampire Magic:
D4: Blood Suck (0)
D5: Stare (4)
D6: Control undead (8)
D7: Gentle touch (12)

Evade Tech:
DC: Net
DD: Slicing slash
DE: Multi attack 
DF: Rollup strike
E0: Smash
E1: Far hit
E2: Multiway 
E3: Thousand bird
E4: Bone crush 
E5: Blade roll 
E6: Freezebarrier
E7: Earthquake 
E8: Feint
E9: Axel sniper
EA: Screwdriver
EB: Leg sweep
EC: Aiming 
ED: Shadow sew 
EE: Random arrow 
EF: Tentacle 
F0: Trample
F1: Body hit 
F2: Bolt kick
F3: Hypnotize
F4: Death sickle 
F5: Lifesteal
F6: Pheromone
F7: Stare
F8: Brain split

_________________
Group tech table:

Reserved values: 00 to 1F, 3A, 3B, 4D, 4F

20: Time gap atk 
21: X attack 
22: Twin rush
23: High speed 
24: Shiva triangle 
25: Cross driver 
26: Axel driver
27: Jack knife 
28: Double  X
29: Nature moon
2A: External bind
2B: Kibaryu dance
2C: Shinryu dance
2D: Thousand hand god
2E: Triplet
2F: Water stream 
30: Mavelous cannon
31: Deflect
32: Spell deflect
33: Multicounter 
34: Arrow storm
35: Crossbow 
36: Shadow arrow 
37: Dragon shock 
38: Dinofang 
39: Dbl impact 
3C: Zodiac fall
3D: Star virus 
3E: Cat and dog
3F: 3 cramp
40: Time gap atk 
41: Twin rush
42: Cross driver 
43: Crossbow 
44: Shadow arrow 
45: High speed 
46: Jack knife 
47: Nature moon
48: Time gap atk 
49: Crossbow 
4A: Cross driver 
4B: High speed 
4C: Jack knife 
4E: Time gap atk 
50: Zodiac fall
51: Wormhole 
52: Galaxy 
53: Crimson flare
54: Light wall 
55: Tempest
56: Light wing 
57: Sunshine 
58: Shadow bolt
59: Morning moon 
5A: Star virus 
5B: Rabbit storm 
5C: Black dragon hit 
5D: Rising flame 
5E: Dopler roar
5F: Tidal wave 

___________
Item Table:
Notes:
1. The list is in this format: Value #: Equipment/Item Name (see below.)
2. If it is a weapon, the number is the weapon's attack power.
3. If it is a piece of armor (any type), the numbers are the
    armor's defense, followed by the armor's magic defense.
4. If it is a big shield, the numbers are how much the shield
    adds to your defense, followed by the percentage chance of this happening.
5. If it is a small shield, the number is the percentage chance
    of the shield blocking (small shields block all damage,
    but less frequently than big shields.)
6. Equipment marked with a '*' after the name cannot be removed
    after being equipped.  To remove them, 'erase' them with the
    value FF, or replace them with another piece of equipment.
7. Any sword with a 'K' after the name means that it is a Kamsheen
    sword, which Harid can equip in his first weapon slot (others
    can equip them as well, but Harid can ONLY have one of these
    swords in his first weapon slot.)
8. The good Dusk Robe is what Leonid wears.  The wearer is immune
    to status attacks, fatal attacks, and regenerates HP every turn.
    However, the wearer becomes weak against sun magic, can only
    equip rings, and cannot take it off (but who would want to?)
    IMO, this is the best armor in the game!  On the other hand,
    the bad Dusk Robe makes you weak against everything, so don't use it!

Items:
00: Salve 1 (Restores 100 HP)
01: Salve 2 (Restores 400 HP)
02: Salve 3 (Restores 800 HP)
03: Remedy (Restores 200 HP, cures all status problems except petrify)
04: Soft (Restores 200 HP, cures petrify)
05: Spirit stone 
06: Sand of Mars 
07: Eternal ice

Swords:
08: Long sword (8)
09: Broad sword (14)
0A: Silver sword (25)
0B: Curve sword (12) - K
0C: Falchion (23) - K
0D: Bloody (19)*
0E: Spider (20)
0F: Screamer (28)
10: Evil eye (34)
11: Dragon scale (43)
12: Invoker (39)
13: Seven star (35)

Big Swords:
14: Big sword (10)
15: Two handed (18)
16: Kamsheen (41)
17: Bastard sword (17)
18: Flamberge (34)
19: Victory (27)
1A: Beauty (43)
1B: Ice sword (40)
1C: Yoto ryuko (13)
1D: Triple (33)

Axes:
1E: Hand axe (9)
1F: Battle axe (21)
20: Brover (36)
21: Francisca (25)
22: Viking (17)
23: Hawk wind (34)
24: Buster (30)
25: Devil King (42)

Hammer:
26: Bat. Hammer (8)
27: Twister (22)
28: Poet fidl
29: Club (15)
2A: Slit hammer (30)
2B: Golden bat (19)
2C: Glory staff (20)
2D: Rune staff (13)
2E: Life cane (10)
2F: Training cane (16)

Epee:
30: Foil (7)
31: Rapier (13)
32: Estoc (28)
33: Gladius (23)
34: Masquerade (9)
35: Silver foil (17)
36: Nitingale (12)
37: Kris naga (37)
38: Triple (transformed) (22)

Spear:
39: Long spear (11)
3A: Amen tomb (27)
3B: Partisan (15)
3C: Halberd (20)
3D: B. lancer (38)
3E: Lucerne (23)
3F: Will spear (30)
40: Beastman (34)
41: Holy King (37)
42: Dragon spear (45)

Bow:
43: Hunter (7)
44: Long (15)
45: Catalpa (26)
46: Elder (22)
47: Canary (25)
48: Fairy (30)
49: Death (42)
4A: Enhanced (34)
4B: Dobi (27)
4C: Seven star (transformed) (60)
4D: Masquerade (transformed) (35)
4E: Training cane (transformed) (10)
4F: Holy grail (0)

Note: transformed weapons are the ones which are not supposed to be 
found outside of battles.  During battles, the Seven Star, Masquerade, the
Training Cane and the Triple Sword will transform into another weapon
after using a certain tech (Star burst, Awakening, Draw Sword and 
Dancing Sword respectively).  Say, the original Masquerade is an epee with 
attack power 9.  After using Awakening, it turns into a Big Sword with attack
power 35 and the build-in tech Moulin Rouge.  Although this is not as
obvious in the case of the Seven Star Sword and the Training Cane, they 
indeed do change.  Seven Star Sword will turn into a sword with attack power 
60 and has the build-in tech Star Stream after Star Burst is used.  Training 
Cane will turn into an Epee with attack power 10 and no build-in tech.  
Normally these weapons will return to the normal one after battle, but if you 
hack the game and equip the a player with a transformed weapon, it will remain
transformed even after battle (unless you use a special tech to change 
it back to normal).

In case you are using the Training Cane or a Triple sword and find your 
Epee skill level up, this is the reason.

Shield:
50: Small (10, 40)
51: Large (16, 40)
52: Knight (25, 40)
53: Spike (18, 35)
54: Flame beast (20, 35)
55: Water mirror (30, 40)
56: Dragonscale (35, 35)
57: Devil King 
58: Light (15)
59: Smart (20)
5A: Excel (30)
5B: Buckler (18)
5C: Target (22)
5D: Earth (25)
5E: Will (20)
5F: Wonder bangle (99)

Armors/shirts:
60: Soldier (14, 6)
61: Knight (18, 8)
62: Silver trail (22, 16)
63: White silver (28, 18)
64: Fish scale (20, 10)
65: Star (27, 16)
66: Devil King (20, 40)
67: Star trail (32, 24)
68: Lord (24, 18)
69: War God (35, 8)
6A: Dragonscale (37, 15)
6B: B. dragon (20, 20)
6C: Firebird (15, 25)
6D: White tiger (25, 15)
6E: Sea tortoise (30, 10)
6F: Gold dragon (25, 25)
70: Teddy bear (2, 2)*
71: Eternal Ice (4, 1)*
72: Cotton (3, 6)*
73: Flame beast (12, 12)
74: Magic beast (16, 13)
75: Hidora (20, 10)
76: Chain vest (12, 6)
77: Bone breast (18, 10)
78: Undead mail (12, 24)
79: Bone mail (26, 20)
7A: Beast (14, 7)
7B: Nut vest (14, 14)
7C: Tree (16, 12)
7D: Headband (13, 4)
7E: Slime skin (18, 8)
7F: Ghost coat (24, 16)
80: Gelatin suit (35, 12)
81: Fish scale (16, 8)
82: Snakeskin (16, 10)
83: Heat res. (12, 6)*
84: Evil (25, 12)
85: Soul cap (18, 8)
86: Scarf (1, 7)*
87: Lobster (25, 5)*
88: Fire mantle (8, 10)
89: Force mantle (8, 15)
8A: Lovers (8, 10)
8B: Clear love (13, 0)
8C: Protector (0, 0)
8D: Protector (20, 20)
8E: Protector (15, 10)
8F: Protector (10, 10)
90: Leather (9, 4)
91: Hard leather (13, 6)
92: Brigandy (22, 9)
93: Raw leather (8, 4)
94: Pretty ring (0, 5)
95: Beast leather (21, 16)
96: Hid. leather (32, 18)
97: Crocodile (18, 7)
98: Magician (8, 12)
99: Sorcerer (12, 15)
9A: Lake (14, 18)
9B: Fire (22, 16)
9C: Moon (14, 27)
9D: Stardust (18, 21)
9E: Dusk robe (42, 42) – Bad
9F: Dusk robe (42, 42) – Good*
A0: Soldier (25, 10)
A1: Protect (30, 16)
A2: Enhanced (26, 14)
A3: Fort (45, 26)
A4: Titan (35, 22)
A5: Combat (30, 30)
A6: Mobile (32, 24)
A7: Mystery (32, 30)
A8: Tunic (4, 2)
A9: Silk (3, 3)
AA: Martial (9, 5)
AB: Fur vest (7, 6)
AC: Worn cloth (5, 5)
AD: Demon belt (6, 6)
AE: Nut (8, 12)
AF: E. martial (14, 9)

Helmets:
B0: Full face (6, 3)
B1: Close (10, 5)
B2: Psycho (8, 1)
B3: Horned (9, 3)
B4: Headband (1, 6)
B5: Knight (3, 4)
B6: Evil mask (5, 10)
B7: Holy King (8, 8)

Gloves:
B8: Gauntlet (7, 4)
B9: Vambrace (12, 5)
BA: Shell blazer (6, 3)
BB: Power glove (9, 5)
BC: Duel master (7, 7)
BD: Ghost hand (16, 4)
BE: Bone ring (8, 8)
BF: Silver hand (7, 7)

Shoes:
C0: Leather (4, 3)
C1: Power (12, 7)
C2: Shoes (4, 2)
C3: Clown (4, 4)
C4: Hurricane (1, 6)
C5: Plastic (3, 10)
C6: Feather (5, 12)
C7: Holy King (7, 7)

Necklaces/rings/special items:
C8: Bone cross (6, 6)
C9: Moon bone (2, 10)
CA: Dead heart (0, 12)
CB: Kris knife (0, 8)
CC: Clear pattern (0, 10)
CD: Witch's eye (0, 13)
CE: Troll stone (0, 14)
CF: Guard ring (8, 8)
D0: Candy ring (0, 6)
D1: Fang charm (3, 3)
D2: Wing charm (3, 3)
D3: Hair orna. (1, 7)
D4: Water claw (4, 12)
D5: Fairy ring (0, 7)
D6: Fog ring (0, 12)
D7: Dolphin stat (0, 1)
D8: Royal ring (0, 5)
D9: Death ring (9, 9)
DA: Tiny feather (2, 2)
DB: Fishscales (2, 6)
DC: Drgn scales (2, 12)
DD: Gold medal (0, 4)
DE: Heartache (0, 9)
DF: Dream gem (0, 18)

Restore items:
E0: Tpotion
E1: Tpotion 2
E2: Tpotion 3
E3: Heliotrope 
E4: Edelweiss
E5: Mpotion
E6: Mpotion 2
E7: Mpotion 3
E8: Life potion
E9: Barrier stone
EA: Wild herbs 
EB: Snake scent
EC: Pidon Jewel
ED: Fairy herb 
EE: Mana's icon
EF: Earl's tears 

Special items:
F0: Rat poison 
F1: Meteo frag 
F2: Death frag 
F3: Fur pelt 
F4: Card 
F5: Chocobo crd
F6: <not used>
F7: <not used>
F8: <not used>
F9: <not used>
FA: <not used>
FB: <not used>
FC: <not used>
FD: <not used>
FE: Life elemnt
FF: <empty>

___________
Name/Identity Table:
Notes:
1. A character's stats are linked to their name.  Thus, the only
    way to change a character's stats is to change their name.

00: Julian 
01: Ellen
02: Sara 
03: Thomas 
04: Harid
05: Mikhail
06: Monica 
07: Katrina
08: Leonid 
09: Young boy
0A: Tiberius 
0B: Wood 
0C: Paul 
0D: Robin
0E: Robin
0F: Muse 
10: Sharl
11: Poet 
12: Tatyana
13: Yan Fan
14: Undine 
15: Zhi Lin
16: Herman 
17: Fullbright 
18: Bai Meiling
19: Nora 
1A: Black
1B: Katherine
1C: Fairy
1D: Boston 
1E: Elephant 
1F: Snowman
20: Therese
21: Sherbert 
22: Mille feui 
23: Candy
24: Crepe
25: Souffle
26: Bavarois 
27: Eclair 
28: Tart 
29: Sagittarius
2A: Libra
2B: Taurus 
2C: Gemini 
2D: Capricorn
2E: Cygnus 
2F: Klax 
30: Godwin 
31: Goblin king
32: Tommy Zom
33: Gbln prince
34: ? ? ? ? ? 
35: Libra
36: Taurus 
37: Clemens
38: Ludwig 
39: Klax 
3A: Jason
3B: Pupenheim
3C: Vlad 
3D: Razal
3E: Yan Fan
3F: Galbaldi 
40: Sharl
41: Hianyu 
42: Gamma
43: Bradley
44: Collins
45: Patton 
46: Byahl
47: Dianeira 
48: Rabbit 
49: Fox
4A: Bear 
4B: Duma 
4C: Duma 
4D: Klax 
4E: Jason
4F: Bonaparte
50: Pancho 
51: Pancho 
52: Yan Youchun
53: Acute
54: Hannibal 
55: Devil leader 
56: Edwin
57: Windseed 
58: Warenstein 
59: Tancredo 
5A: Dabo 
5B: Marbala
5C: Hannibal 
5D: Epaminond
5E: Gustav 
5F: Belisarius 
60: Minerva
61: Luna 
62: Juno 
63: Celes
64: Aurora 
65: Fury 
66: Victoria 
67: Diana
68: Shigen 
69: Hakuyak
6A: Tanpuk 
6B: Tutach 
6C: Kokin
6D: Hakugen
6E: Motok
6F: Komei
70: Jubei
71: Tesshu 
72: Jusak
73: Ganryu 
74: Toshi
75: Renya
76: Bokuden
77: Soji 
78: Sulkan 
79: Neman
7A: Tandan 
7B: Sahariar 
7C: Abulhasan
7D: Marzwan
7E: Almanos
7F: Sliman 
80: Ludwig 
81: Clemens
82: Nina 
83: Franz
84: Volcano
85: Altemesia
86: Buco 
87: Tomoe
88: Hamuba 
89: Kuu
8A: Mujugu 
8B: Bai
8C: Osei 
8D: Rangary
8E: Kecheu 
8F: Gadafum
90: Altan
91: Galdan 
92: Bazoo
93: Ethan
94: Dayan
95: Akuda
96: Aboki
97: Bokutosh 
98: Fatima 
99: Besma
9A: Aria 
9B: Mizura 
9C: Agisa
9D: Donea
9E: Nozuhato 
9F: Saharasad
A0: George 
A1: Peter
A2: Paul 
A3: Jacob
A4: Benedict 
A5: Valentine
A6: Urban
A7: Christoph
A8: Sophia 
A9: Agatha 
AA: Monica 
AB: Gertrude 
AC: Barbara
AD: Matilda
AE: Magdalena
AF: Maria
B0: Natalia
B1: Malaia 
B2: Janice 
B3: Olivia 
B4: Kate 
B5: Sara 
B6: Debbie 
B7: Linda
B8: Eriken 
B9: Mazeran
BA: Gama 
BB: Mahan
BC: Fischer
BD: Tielpitz 
BE: Tei
BF: Drake
C0: Eric 
C1: Halfagar 
C2: Palna
C3: Ambjorn
C4: Egil 
C5: Olav 
C6: Cygles 
C7: Sunori 
C8: Karl 
C9: Fritz
CA: Dynamite 
CB: Terry
CC: Bruiser
CD: Vader
CE: Hase 
CF: Rygar
D0: Sparrow
D1: Crow 
D2: Robin
D3: Pigeon 
D4: Starling 
D5: Swift
D6: Slash
D7: Falcon 
D8: Cat
D9: Beaver 
DA: Badger 
DB: Mouse
DC: Rabbit 
DD: Ferret 
DE: Weasel 
DF: Fox
E0: Kerut
E1: Tanbora
E2: Garngan
E3: Au 
E4: Meripe 
E5: Agun 
E6: Soptan 
E7: Papandaya
E8: Siero
E9: Lego 
EA: Cherno 
EB: Podo 
EC: Rato 
ED: Gray 
EE: Bertie 
EF: Bernie 
F0: Tethys 
F1: Pelusa 
F2: Russianasa 
F3: Merite 
F4: Ampitorite 
F5: Nausitoe 
F6: Saoh 
F7: Glatia 
F8: Windy
F9: Claudia
FA - FF: Reserved Values

___________
Sprite Table:
Notes:
1. Party member sprite are all valid, usable sprites, which have
    animations for all activities.
2. General NPC sprites are reserved for the random people on the
    streets.  They do not have animations for techs, magic, running,
    or anything other than their usual aimless walking, so don't
    expect much if you plan on using them to make new characters.
3. Unique NPC sprites are, well, unique.  They look fine in the menu
    screen, but are glitchy in battle (except for some, like Katrina's
    noble woman outfit).  These are used for named characters, like
    the Professor and Nina, that affect the story but never join your party.
4. A * indicates that a sprite was never used in the game, to the
    best of my knowledge.  NPC sprites only
Party Member Sprites:

00: Monica
01: Julien
02: Mikhail
03: Thomas
04: Ellen
05: Sarah
06: Harid
07: Katrina
08: Young Boy
09: Tiberius
0A: Leonid
0B: Fat Robin
0C: Thin Robin
0D: Herman
0E: Wood
0F: Muse
10: Sharl
11: Poet
12: Tatyana
13: Paul
14: Undine
15: Fullbright
16: Zhi Ling
17: Nora
18: Yan Fan
19: Bai Mei Niang
1A: Zo (Blue Elephant)
1B: Boston
1C: Fairy
1D: Snowman

General NPC Sprites:

1E: Glitchy
1F: Desert Woman
20: Desert Man (Old)
21: Desert Man (Young)*
22: Desert Child (Boy)
23: Desert Child (Girl)*
24: Lance Woman (Young)
25: Lance Man (Mustache)
26: Lance Man (Blue Beard, Purple Robes)
27: Lance Woman (Old, Purple Hair)
28: Kidlanto Woman
29: Kidlanto Man (Wolfskins)
2A: Kidlanto Man (Red Hat)
2B: Kidlanto Child
2C: Ake Man (Young)
2D: Ake Man (Old)
2E: Ake Woman (Young)
2F: Ake Woman (Young)
30: Ake Child (Girl)
31: Ake Child (Boy)
32: Eastern Man (Yellow Clothes)
33: Eastern Woman (Young)
34: Eastern Child (Purple Clothes)
35: Eastern Child (Orange Clothes)*
36: Eastern Man (Orange Clothes)
37: Eastern Woman (Old)
38: City Woman
39: Rural Woman
3A: Barmaid (Gold Clothes)*
3B: Nun
3C: Girl (Pink Dress)
3D: Old Woman
3E: Warrior Woman
3F: Dancer*
40: Young Man (Green Shirt)
41: Blacksmith
42: Old Man (Purple Vest)
43: Young Man (Blue Vest)
44: Purple Mage
45: Boy (Blue Clothes)
46: Soldier
47: Old Man (Blue Robes)
48: Old Man (Green Clothes, Cane)
49: Barmaid
4A – 5C: Glitchy
5D: Fatima (Harid's Princess)
5E - 69: Glitchy

Unique NPC Sprites:

6A: Monica (Pink Costume)
6B: Fat Robin (No Costume)
6C: Katrina (Purple Dress)
6D: Scholar (Anna's Brother)
6E: Duke Zweig
6F: Green-Armored Warrior*
70: Nina
71: Anna
72: Glitchy
73: Thin Robin (No Costume)
74 - 90: Glitchy
91: The Professor
92 - 9A: Glitchy
9B: Black
9C - FF: Glitchy

___________
Job Table:
Notes:
1. Do not enter values higher than 1B for a character's job.
    It may cause unexpected problems if you do.

00: Settler
01: Wanderer
02: Marquis
03: Princess
04: Noble
05: Vampire Earl
06: ????
07: Church Head
08: Man From North
09: Ex - Thief
0A: The Mask
0B: A Young Lady
0C: Magic Warrior
0D: Scholar
0E: Wandering Girl
0F: General
10: Water Magician
11: Mung Girl
12: Ex - Pirate
13: Merchant
14: Fairy
15: Lobster
16: Snowman
17: Wandering Girl
18: East Magician
19: Craftsman
1A: Rashkutan
1B: Ex - Sailor