Started at- January 29, 2000
Ended at- January 30, 2000


-------------------------------------------------
RUN-SABER ENEMY/ BOSS GUIDE

Written by: Dyce a.k.a. Forte

Dyce5@hotmail.com
--------------------------------------------------

------------------------
Table of Contents
------------------------

1) Characters
2) Controls
3) Power Ups
4) Boss/Enemy FAQ
5) Legal Stuff

---------------
Characters
---------------

Sewa- The female RunSaber.  She uses a blue saber that 
slices upward, and seems to use the power of ice.

Alow- The male RunSaber.  He uses a green saber that slices 
foward, and seems to use the power of energy/lightning.

-------------
Controls
-------------
Y= Slash
X= Hyper Bomb
B= Jump
L/R= Slide either left or right, depeding on the button.

Note: There are special moves that can be done as well.
Jump Kick- Jump up in the air, then hold down on the 
directional pad. Useful when falling down.
Energy Jump- Hold up, then jump. Very useful for getting 
out or sticky situations.

---------------
Power-Ups
---------------
1. Health-Up: It carries the Red Cross. When picked up, 
gives back on health point.
2. Saber-Up: It shows a picture of a saber.  Pick this up 
to increase the range and power of your saber.  Note that 
if your saber is not powered up, almost all of the enemies 
will drop these.
3. Double Health-Up: Like the health up, but it gives back 
2 health spaces instead of one. Also, the cross is still 
red, but the background of it is blue.
4. 1-Up: Shows your face.  Pick this up for 1 extra life.
5. Hyper Bomb: A picture of a pink, glowing sphere.  Pick 
this up to increase the number of bombs in your invetory.

----------------
BOSS FAQ
---------------
	
-------------------------
STAGE 1- Taj Base
--------------------------

------------------
The Enemies
-----------------
	
Jumpsuit Alien:
---------------------
Attacks- Machine Gun, Molotov's
Comments:  They're quite easy to dispose of.  Just hit them 
once. And once defeated, they drop a   Hyper Bomb.


Flying Alien:
-----------------
Attacks- Charge (None)
Comments: Annoying, if they're attacking you in groups.  
But, luckily, they can be disposed of in one hit, and you 
can clear them out by using performing an energy jump or a 
jump kick.  Once defeated, they drop a Health-Up.

Rolling Razor:
------------------
Attacks- Charge (None)
Comments: A black alien that curls up into a ball and rolls 
on the ground, attacking you by using the razors on it's 
back. If they're on the ground, you can take them out with 
a slide, but it's best to slash at them, instead.  Also, be 
sure to watch out for them when they fall from the sky.  
They can be disposed of in one hit, and they drop a Health-
Up, once defeated.

Pod Dispensers:
---------------------
Attacks- Pod Release
Comments: It's not the pod dispensers that do the 
attacking, it's the pods themselves that do it.  Destroy 
them to cease the creation of the pods. You'll have to 
slash them a couple of times, and once defeated,  they drop 
nothing.

Pod:
---------------------
Attacks- Energy Shot
Comments: Although not a threat alone, if there's too many 
of them, they can pose a threat.  They all fire slow-moving 
energy shots, and they charge at you as well.  Again, 
destroy the Pod Dispensers to get rid of them. They die in 
one hit, and  they drop nothing, once defeated.

Skull Masks:
---------------------
Attacks- Falling Orb
Comments: They like to hang on the ceiling, and drop slow 
moving balls of energy.  Get rid of them by jumping on the 
ceiling and slashing at them. They die in one hit, and  
once defeated, they drop a Double Health-Up.

Blue Mermaid:
-------------------
Attacks- Missile Shot
Comments: Unlike their pink counterpart, they're slow at 
firing missiles.  Just perform an energy jump to get rid of 
them, then slash at them.  They can die in one hit, and 
once defeated, they drop a Hyper Bomb.
	
----------------------------------------------
Sub-Boss 1- Mutant Flamethrower
 ----------------------------------------------	
Attacks- Blue Flamethrower
Comments: Hey, all you have to do is energy jump through 
this thing.  Continue doing so, and you'll take him out in 
no time.

---------------------------------------------
Sub-Boss 1- Pink Mermaid
---------------------------------------------
Attacks- Missile Shot.
Comments:  This mermaid comes just as soon as you kill all 
of the blue ones. She can fire missiles quite fast, 
although it's only 2 missiles at a time.  Energy jump to 
get rid of the missiles, then slash away.


--------------------------------------------
Stage Boss- Fighter Jet
-------------------------------------------
This boss has 4 forms.  You can take them out in no 
particular order (Note: if you don't hit the forms after a 
few seconds, they'll submerge back into the jet.  Be 
fast.): 
		
First Form- In the middle of the jet.  Will use a gatling 
gun to fire at you.  Duck, then slash it.  It'll be out in 
one hit.

Second Form- On the tail of the jet.  It's the form of the 
head, and it will spit debris at you.  Dodge the debris, 
then slash it.  It'll die in one slash.

Third Form- On the nose of the jet.  This form will claw at 
you, and as soon as you get a few feet from it, it will 
start to reach out at you.  Dodge the claw, then hit it 
from above with a jump kick.

Fourth Form- The hardest of the 4 forms.  This'll come out 
of the cockpit, so be careful not to get near it.  As soon 
as it comes out, slash at it to keep it away from you.  
After a slashing it a few times, the jet will somersault, 
causing you to hang on to the jet. Then, the form may end 
up spitting energy, or it may charge at you. Either way, 
dodge the attacks by performing an energy jump, and get on 
the other side of the jet.  Slash at it, until defeated.  



---------------------------
STAGE 2- Tong City
---------------------------

-----------------
The Enemies
-----------------

Spearmen
-------------
Attacks- Spear Throw
Comments:  Annoying, if they're fighting in groups.  They 
can throw spears from a distance, and due to the fact that 
they can regenerate the spears fast, they can pose a 
threat, when paired with Cloud Surfers.  You can kill them 
in one hit.  One way to deal with more than one of them is 
to slide, or jump kick them.  Once defeated, they drop a 
Health-Up.

Bird Statue
---------------
Attacks-  Energy Shot
Comments: Bird statues that spew energy shots from their 
mouth.  The projectiles can be destroyed, too, so they 
don't pose too much of a threat.  The only time you should 
worry about them is when you're fighting them on a slope, 
therefore increasing the Bird Statues charging speed, 
meaning that they can ram into you.  Once defeated, they 
drop a Health-Up. 

Cloud Surfer
----------------
Attacks- Charge (None)
Comments: Obviously the most annoying enemy in this stage.  
They can fly in the sky, meaning that it's hard to dodge 
the Spearmen's attacks if you wanted to, and if they land 
on the ground, the run at you at a tremendous speed, 
unleasing holy hell if you're fighting both the Spearmen 
and the Cloud Surfers.  The best advice I can give you is 
to perform an energy jump if needed, and slash at them 
a.s.a.p., if they touch the ground.  Once defeated, they 
drop a Hyper Bomb.

-----------------------------
Sub-Boss 1- Orb Head
-----------------------------
Attacks- Bubble Spit, Crush
Comments: This is a fairly easy sub-boss. ( Provided you 
have a powered up Saber...) All you have to do is wait for 
the head to reach your level, then slash at it.  Also, 
watch out for the bubbles it spits out, because if the 
bubbles hit you, they will leech away at your health, 
causing you to die in an instant, so destroy them, a.s.a.p.  
Take note to when it tries to crush you, as this attack is 
predictable. (When it stops hovering around, this is when 
it'll try to do it.  Slide, or move out of the way, to 
dodge this attack.)

---------------------------------------
Sub-Boss 2- Red Saber: Part 1
---------------------------------------
Attacks- FireStorm, Red Slash, Dagger Throw, Slide
Comments: This will be your first of many meetings with Red 
Saber.  Fighting him is, to no doubt, one of the hardest 
battles of the game. (Since most of his attacks are very 
similar to yours.)  Since you can't rush in, (he'll kill 
you in an instant) you'll have to let him make the 
mistakes, and you'll have to make him pay for it.  When he 
jumps, slide or move under him.  Don't try to jump kick, 
energy jump, or slash him out of the air, as he'll knock 
you down with the RedSlash.  Wait until he lands, then hit 
him, then move back.  When he slides, jump away from him, 
then when he gets up, slash him.  Be careful to when he 
performs Firestorm, as this attack travels the entire 
screen, and it's hard to dodge when you jump too early, or 
too late.  As for the Dagger Throw, they can be destroyed, 
so get rid of them a.s.a.p...  He likes to throw the 
daggers then perform the Firestorm,(or perform two 
Firestorms in a row) so look out for that as well.  

-----------------------------------
Sub-Boss 3- Rock Tosser
-----------------------------------
Attacks- Rock Toss
Comments: This is a very, very easy sub-boss.  First, get 
as close as you can to him, then just dodge the rocks by 
jumping straight up in the air, and slashing him in the 
face. (At Saber's length, of course.) There should'nt be 
any problem here...

---------------------------------------
Stage Boss- Undead Princess
---------------------------------------
Attacks- FireWave, BouncingLaser
Comments: The only way to die in this fight is if you goof 
up.   Her FireWave attack is very predictable (When she 
moves her hand that's on the ground), and, it can be easily 
dodged.  But, it's the Bouncing Laser which makes things 
difficult.  The best way to defeat her is to stand on her 
lap, jump up, slash her in the face, then repeat.  If she 
summons the FireWave while you're on her lap, just dodge it 
by jumping up, and slash her in the face again.  If the 
Bouncing Laser is in effect while you're trying to do this 
process, just concentrate on dodging the laser. (Luckily, 
you can protect yourself from it by performing an energy 
jump.) Repeat until defeated.



---------------------------	
STAGE 3- Jodvalley
---------------------------
	
------------------	
The Enemies
------------------

Mutant Bat:
----------------
Attacks- Swoop
Comments: Mutant Bats bearing a resemblance to harpy's. 
Annoying, if they're fighting you in groups.  They have a 
tendency to swoop down on you, if you're below them. Energy 
jump to prevent this.  They die in one hit, and once 
defeated, they drop a Health-Up.

Large Insect:
------------------
Attacks- Charge (None)
Comments: They're not too hard to get rid of, but if you're 
fighting them in packs, getting rid of them may be a chore. 
Slash once to kill.   Once defeated, they drop a Hyper 
Bomb.

Iron Lizard:
---------------
Attacks- Charge (None)
Comments: A giant, ironclad, Godzilla-type of lizard.  
They're not to hard to dispose of, but watch out to when it 
suddenly runs at you, as this attack his hard to dodge.  
You can hop (repeated jump-kicks) on it, for an easy 
defeat.  Once defeated, they drop nothing.

---------------------------------
Sub-Boss 1- Giant Falcon
---------------------------------
Attacks- Swoop
Comments: Not to hard to dispose of, actually.  Just follow 
the Orb Head tactic (Just wait until it reaches your level, 
then slash at it.)  It's even easier if your Saber is 
powered up.

-------------------------------------
Sub-Boss 2- Brawler Falcon
-------------------------------------
Attacks- Extending Punch, Wave Kick
Comments: This fight is easy, once you get it's pattern 
down.  When it's on the ground, just duck and slash away at 
it.  But, when it jumps, it's preparing to do a Wave Kick, 
and that's what it'll perform as soon as it lands.  Just 
jump behind it, and slash at it.  Repeat using the steps 
above, and he'll be out in no time.  Again, it's easier if 
your Saber is powered up.

--------------------------------------
Stage Boss- Mutant Dragon
--------------------------------------
Attacks- Flame Breath
Comments: An easy boss, if you follow the instructions I'm 
about to give you.  Just try to stay directly under it's 
head, then energy jump, straight up.  That's all you have 
to do.  Do anything else, and you'll have a hard time.



--------------------------
STAGE 4- Grey Fac
--------------------------
	
------------------
The Enemies
------------------
	
Alien Scientist:
--------------------
Attacks- Machine Gun
Comments: Weird looking aliens in lab coats.  They attack 
by unleasing a machine gun from their head... weird.  In 
any case, they're not really a threat.  Just jump kick them 
from above, or slide to take out more than one.  Once 
defeated, they drop a Hyper Bomb.

Mutant Engine:
--------------------
Attacks- Purple Flamethrower
Comments- These enemies aren't a threat, either. They can 
fly at tremendous speeds,  and they attack you  by using a 
purple flamethrower, which is unpredictable. (Which, 
basically, is their only advantage.)  Just jump up at them 
and slash them.  Once defeated, they drop a Double Health-
Up. 

------------------------------------
Sub-Boss 1- Engine Knight
------------------------------------
Attacks- Sword Slash, Thrust Charge, Energy Slice
Comments:  You'll probably have a hard time with this guy.  
As soon as he appears, he'll come at you and perform a 
Thrust Charge.  Just duck to avoid this attack, (If you 
didn't jump up in the air to hit him)
then hit him in the back as soon as he passes.  Eventually, 
he'll hover around in circles, and use the Energy Slice.  
As soon as he hovers under you, jump over him, face his 
back, then slash it.  It'll probably try to run into you, 
and do continued SwordSlashes.  You can try to jump over 
him, but it'll probably hover right under you, knocking you 
out of the air.  You can try to energy jump through him 
when he's stationary. 

----------------------------------------
Sub-Boss 2- Red Saber: Part 2
-----------------------------------------
Attacks: Firestorm, Red Slash, Dagger Throw, Slide
Comments: He's back, and a bit more difficult, as well. He 
also can attack a lot faster than he used to.  He likes to 
perform two Firestorms in a row, or perform a Firestorm, 
then follow up with a Dagger Throw, a slide, or, if you 
jumped up in the air to dodge the Firestorm, he'll jump up 
at you and use his saber on you. (Sometimes.)  Otherwise, 
nothing has changed about him.  Just use the tactics I've 
given you earlier.

---------------------------------
Stage Boss- Giant Mech
---------------------------------
Attacks: Electric Shot, Missile Shot, Charge
Comments: This boss has 3 forms. They appear in this order:

First Form: Four Legged- You can't damage this form, so 
don't bother trying to attack it.  Just worry about dodging 
the Electric Shots that travel across the ceiling and the 
floor.

Second Form: Standing Up- This form walks back and forth 
across the screen, and if you don't jump on the two bars on 
top of the screen, you'll have a hard time with it.  The 
key to beating this form is to stand on the bar, wait until 
he passes, then slash it in the back, while it's away from 
you.  Repeat until it's defeated.

Third Form: Spider Legs- This form travels up the screen, 
shooting missiles at you.  Just continue to slash at the 
torso of the form, and energy jump to destroy the homing 
missiles.  Repeat until defeated.  This is the final form.



--------------------------------
STAGE 5- Bruford (The Final Stage)
--------------------------------

-----------------
The Enemies
-----------------

Living Slime:
-----------------
Attacks- Head Explosion
Comments: Threatening, if they're attacking you in groups.  
They should'nt pose too much of a threat, however, since 
they can be killed in one hit.  Also, as soon as you kill 
them, watch out, as their entire body will explode, 
damaging you in the process.  Once defeated, they drop a 
Health-Up.

Appearing Head:
----------------------
Attacks- Debris Spit
Comments: They appear after defeating the Ice Serpent.  
While you're falling down, just hold down on the 
directional pad to jump kick, and you'll be safe.  Once 
defeated, they drop nothing.

Security Pods:
-------------------
Attacks- Rapid Energy Shot
Comments: Obviously the most threatening enemy in this 
stage.  As soon as they target you, they will fire a 
continued stream of energy.  Dodge the energy by jumping, 
then get rid of them with a jump kick.  They die in one 
hit, and once defeated, they drop either a Hyper Bomb or a 
Health-Up.

Jumpsuit Alien:
---------------------
Attacks- Machine Gun, Molotov's
Comments: Look at Taj Base for reference.

Rolling Razor:
------------------
Attacks- Charge (None)
Comments: Look at Taj Base for reference.

--------------------------------
Sub-Boss 1- Ice Serpent
--------------------------------
Attacks- Ice Shot, Charge
Comments: Easy, once you know it's pattern.  First, it will 
come out of it's hive, then it will hover around the 
vicinity.  It will either spit ice at you, or it will 
charge at you.  First, when it spits ice at you, get rid of 
it by energy jumping.  Also, attack it when you get the 
chance.  After a while, it will start to go back into the 
hive. THIS IS YOUR CHANCE TO SLASH AWAY, so do so now.  
It'll repeat the pattern.  Repeat until defeated.

-----------------------------------------
Sub-Boss 2- Flaming Orb Head
-----------------------------------------	
Attacks- Homing Bubble Spit
Comments: This is another easy battle.  First, don't jump 
up and slash it, because you'll make things worse.  Just 
walk up, following it, and slash it once it reaches your 
level.  Also, watch out for the bubbles, and unlike the 
ones that the other Orb Head spits out, these are faster, 
and they hone in. Get rid of them by attacking them.  
Repeat until defeated.

--------------------------------------------
Sub-Boss 3- Red Saber: Final Act
--------------------------------------------
Attacks- Firestorm, Red Slash, Dagger Throw, Slide
Comments: This is obviously the hardest battle in the 
entire stage. (As well as your final meeting with Red 
Saber.) He won't hesistate for a second, and he's a lot 
smarter from his previous losses, as well.  When you try to 
slash at him, for example, he'll dodge it by sliding 
towards you.  As for beating him, you should do the same.  
Don't hesitate for a second, and keep slashing away, and 
dodge his slide and jump, as well.  Otherwise, nothing's 
changed about him, just follow the tactics I've give you 
earlier.  After you beat him, you'll never see him again.

-------------------------------------
Sub-Boss 4- Abomination
------------------------------------
Attacks- Headlash, Energy Spit, Straight Beam, Eyeball Spit
Comments: The final sub-boss in this stage.  This boss has 
3 heads, as well.  The one on the very top lashes at you, 
the one in the middle spits energy, and the bottom one 
fires a very powerful straight laser beam at you, as well 
as spit eyeballs.  I'll list them out in this order:

Middle Head: This is the one that spits the energy.  Get 
rid of this one first, and energy jump to get rid of the 
energy that he spits.  He shouldn't be too much of a 
problem.

Top Head: This one is the most annoying.  As soon as you 
get rid of the middle head, go for this one.  It likes to 
continously lash at you, and it can reach long distances, 
making things difficult.  When he lashes at you, dodge the 
very front of his head, then energy jump through the middle 
of him.  Repeat until defeated.

Bottom Head: The final head you should get rid of.  
Luckily, this one doesn't do anything until you get rid of 
the other 2.  This one is quite easy, if you know how to 
hop, (repeated jump kicks) and if you do that, he'll be out 
in no time.

-------------------------------
Stage Boss- Final Boss
--------------------------------
Attacks- Hand Reach, Falling Energy Spit
Comments: Don't be intimidated by this guy, as he is quite 
easy.  First off, don't attack the head repeatedly, because 
even though it looks like you're killing him, you're not.  
After you hit his head once,  you'll notice a small opening 
in his chest.  This is what you should hit.  Once you do 
hit the head once, jump down to his chest, and hit the 
heart.  Be quick, because it only stays open for a few 
seconds.  Also, get rid of the falling energy by energy 
jumping.  Also, you may want to stay in the chest area, 
because his hands are almost impossible to dodge.  Once you 
see his hand appear and go back, continue the pattern, 
until he is defeated.  Afterwards, enjoy the ending.



-----------------
Legal Stuff
-----------------

(c) 2000, by Dyce. All right reserved.  Do not use this FAQ 
on your webpage without asking me first. (You know, no 
plagiarizing, etc.)  All versions (if any) of this FAQ will 
be property of gamefaqs.com.  Don't try to sell this FAQ, 
as it is free to the public.

Run-Saber is published by Atlus, (c) 1993. Liscensed by 
Nintendo.