SEIKEN DENSETSU 3 GUIDE
By: RyuSeiryuu
V2.8 August 16, 2002
=============================================================================
CONTACT INFORMATION
=============================================================================
If you need help or have any questions about this FAQ, feel free to email me
with your concerns. I will try to reply as soon as possible.
Email: ryu_seiryuu@email.com
AOL Instant Messenger Screen name: RyuSeiryuu
Website: http://members.fortunecity.com/ryuseiryuu
(c) 2000-2002 RyuSeiryuu
=================================
.::::Whats New?::::.
=================================
-More of the walkthrough is done
-Added people's class and party opinions
-A larger file size
-An Easier way to find things
Ok, since this FAQ is getting quite large, I have made an easier way to
navigate this FAQ. The Table of Contents would help, but I have made a coding
that could only be found in one spot. If you look through the Table of
Contents, notice the weird coding at the end that you could place into the
find option. If you don't know what the find option is, press Ctrl+F. This
will bring it up. Just copy and paste the code into the search box and search
for it. I hope this helps.
=============================================================================
TABLE OF CONTENTS
=============================================================================
I. Introduction ***Completed*** (Code: aaaa)
II. Getting Started (Thank you Nightblade) ***Completed*** (Code: bbbb)
III. Characters and Their Classes (Code: cccc)
-Getting Familiar with the Class Change System ***Completed***
-Duran ***Completed*** (Code: eeee)
-Angela ***Completed*** (Code: ffff)
-Kevin ***Completed*** (Code: gggg)
-Carlie/Charlotte ***Completed*** (Code: hhhh)
-Hawk/Hawkeye ***Completed*** (Code: iiii)
-Lise/Riesz ***Completed*** (Code: jjjj)
IV. Walkthrough (Code: kkkk)
-Duran Introduction ***Completed***
-Angela Introduction ***Completed***
-Kevin Introduction ***Completed***
-Carlie Introduction ***Completed***
-Hawk Introduction ***Completed***
-Lise Introduction ***Completed***
-Walkthrough for all Characters (SPOILERS)
-Hawk/Lise Quest Ending
-Duran/Angela Quest Ending
-Kevin/Carlie Quest Ending
V. Items ***Completed*** (Code: llll)
VI. Boss Strategies (SPOILERS) ***Completed*** (Code: mmmm)
VII. Enemy List (Thanks EternalSpirit) ***Mostly Complete*** (Code: nnnn)
VIII. Spell List (Thanks Unlocke) ***Completed*** (Code: oooo)
IX. Party Recommendations (Code: pppp)
X. Frequently Asked Questions (Code: qqqq)
XI. My Review of this Game ***Completed*** (Code: rrrr)
XII. Credits (Code: ssss)
XIII. Version History
=============================================================================
I. INTRODUCTION aaaa
=============================================================================
Although titled Seiken Densetsu 3, this is basically a prequel to Seiken
Densetsu 2. In America, Seiken Densetsu 2 is Secret of Mana. A typical
save the world RPG. The only difference is the graphics and replay value.
Available to choose from six characters, four final classes for each
character, three final bosses, and six different endings, you would want
to play this game again and again. The awesome graphics that you see in
the game is marvelously created. I think this game has potential. It would've
been a big success in America and other countries if it were ever released.
This FAQ is created from my experience and knowledge that I possess. After
going through many of the FAQs at Gamefaqs, I have come to realize that they
all have similar ideas and concepts. I have decided to do something
different with this guide. I'm trying to make it as detailed at possible
at every aspect of the game. This includes everything from class changes
to every enemy found in the game. Anyways, this will be the biggest FAQ
I think I will ever create! Something new to my contributions is the fact
that I am having people who have the game submit their ideas and opinions on
classes and parties. I think this will make my FAQ less biased and become a
type of FAQ where everyone would want to come and read it.
This is also my first FAQ creation so if things seem confusing or something
doesn't seem right, email me and notify me of this.
~Ryu Seiryuu~
Here is the Introduction to the game..
"Once, when the world was yet
trapped in darkness, the
goddess of Mana felled 8
incarnations of disaster
that guided the world
to destruction,
the God-Beasts, with the
Sword of Mana, and
sealed them in 8 stones.
And, as the darkness left,
the world was created.
The goddess of Mana turned
herself into a tree, and fell
asleep. Many years passed...
Due to the actions of some who
plot to unleash the God-Beasts
from the stones, obtain power
surpassing even that of the
gods, and to make the world their
own, conflict breaks out
heralding the end of peace...
Mana is rapidly disappearing
from the earth. Even the Mana
Tree has begun to wither..."
=============================================================================
II. GETTING STARTED bbbb
=============================================================================
This is a section for the newbies. Basically, it's for you to get to
know the controls, menus and such. It's rather easy to figure out.
Here's a little run through...
-------------------------
< Commonly used Phrases >
-------------------------
Tech - Every class has one. There's a much deeper explanation below
MP - Magic Points. How much energy a spell needs and how much energy
you have.
HP - Hit Points. How many points of damage you can take before dying
Lucre - Or Luc, as the game refers, is the main currency in Seiken 3. I
don't know why they put it in this so-called -Japanese- game, though. It
sounds rather french to me....
-------------------------
< Controls - Non-battle >
-------------------------
A = Accept, speak, select
B = Cancel, shut up
X = Enter Ring Menu
Y = Enter Main Menu
L = Control 2nd character (hold)
R = Control 3rd character (hold)
Select = Change party leader
Start = Enter Storage
---------------------
< Controls - Battle >
---------------------
A = Attack, select
B = Tech, cancel
X = Enter Ring Menu
Y = *none*
L = Control 2nd character (hold)
R = Control 3rd character (hold)
Select = Change party leader
Start = *none*
-------------------------
<The Menu and Sub-screen>
-------------------------
At any time (when not engaged in battle) during your journey, you can
hit "Y" to bring up the Main Menu. Here you'll see your three
characters, and a bunch of acronyms in the bottom right corner. They are
other menus. It should look a little like this...
WIN | INV |EQUIP
-----------------
BTL | --- | MGC
-----------------
FILE |STAT | CON
< WIN - Window Select >
-----------------------
Here, you can select what speech windows you want. Rather a preference
thing than actual information. There is a guideline at the bottom left
corner on what you do.
< INV - Inventory Exchange >
----------------------------
Here, you can switch who's holding what, or where you want to put
something. Particularly useful when obtaining that equipment from those
damn Weapon/Armor seeds and you have to give to the right person.
ARRGH! Once again, there are handy guidelines in the northwest corner on
what to do.
< EQUIP - Equipment Exchange >
------------------------------
Here, you give your characters better equipment. Hit A, choose what part
you want to change, then hit A again to select what to change into. As
a lot of people may ask, to equip your other characters simply press
"Select" and you'll get another characters equipment menu up. That goes
for everything else.
< BTL - Battle Behavior >
-------------------------
Here you can select how your characters will behave in battle. The
choices are...
-> Start attacking with closest enemy
-> Assist *2nd character*
-> Assist *3rd character*
-> attack different enemies than allies
... for a beginner, I'd suggest everyone assisting each other. For
example, Player 1 assists Player 2, Player 2 assists Player 3, and so
on.
To the right of that, you'll see a list. After selecting battle mode,
the cursor will point to that menu. It should look a little like this...
-> < Don't use techs >
-> Whirlwind Lance *Level one tech*
-> Flying Heaven Spear *Level two tech*
-> Hundred Flower Dance *Level three tech*
And that's where you choose what tech you want the AI controlled
characters to use in battle. When I use boss strategies below and quote
"Use Level 1 techs only", simply go there and make everyone use Level
one techs. I would offer the competition-like thing (as with stats,
below), but it would be too easy for even the casual newbie to search
around the net and read a walkthrough, no? Moving on...
< MGC - Magic Analysis >
------------------------
Here you can select a spell from the listing to the left, and hit A on
it to see how much MP the spell costs and what it does, i.e.; the effect
of the spell; on a more dramatic side of things. Besides that, this
screen will not come into action until after class change for the most
part.
< FILE - Save Files >
---------------------
This lets you look at where and when you last saved, as well as your
time/progress through your game, and any others you have played. I
don't necessarily see why it's there. But, nonetheless, it's there even
if you aren't... =P
*Tip* - If you are unsure of class change, save in a different slot
before changing. Then, if you don't like you decision, you can always go
back. And after, when you start a new game, you can easily erase it and
save in that same slot.
< STAT - Statistics >
---------------------
Here you'll see the basics stats and attributes to a certain character.
To the top left you'll see the stats. It should look something like
this...
Attack - 345
Defense - 300
Evade - 32
Magic def. - 93
... and below that come the attributes, which should look something like
this...
Strength 17 |||||||||||||||||
----------------------------------
Agility 17 |||||||||||||||||
----------------------------------
Vitality 18 ||||||||||||||||||
----------------------------------
Intell. 21 |||||||||||||||||||||
----------------------------------
Spirit 19 |||||||||||||||||||
----------------------------------
Luck 16 ||||||||||||||||
< CON - Controls >
------------------
This is basically a no-brainer. If preferably different from default,
you can change the controls at will. The handy guideline is there to
tell you what to do. It's in the bottom right corner.
< Day/ Night System >
---------------------
You'll notice soon enough in your game that it rotates from day to night
frequently. It isn't much of a biggie, since all you get is different
enemies and/or harder enemies. But there are some minor, minor things
that involve switching from Day time to Night time in order to proceed
with the game.
< Week/ Day System >
--------------------
Seiken Densetsu 3 also rotates through a weekly cycle of days, as per
usual in real life. Each of the days are named after an elemental spirit
except for Shade and Wisp, who represent the -time- of the day
(Light/Dark). The "Sunday" of the week is represented by the Faerie.
Spells of the elemental will be stronger on its day, and opposites will
be weaker. A good idea is to never visit a boss on his or her special
day. Chances are, you won't come out nice. A little chart...
Wisp/Lumina = Day time
Shade = Night time
Luna = Luna's Day
Salamando = Salamando's Day
Undine= Undine's Day
Dryad = Dryad's Day
Jinn = Jinn's Day
Gnome = Gnome's Day
Faerie = Mana Holy Day
< Storage System >
------------------
At any given time, hit "Start" to bring up the storage. It should look
something like this...
Put into storage
>Round Drop 6 Round Drop 16
Pakkun Chocolate 8 PuiPui Grass 67
Moogle Badge 1 Honey Drink 9
Wind Drum 1 Magic Walnut 10
Demon Wolf Soul 2 Book of Rune 99 (Often left here =P)
Nighteye Die 5 Stardust Herb 17
Nothing Light Coin 3
Nothing >Shade Statue 23
Demon's Claw 8
Nothing V
To the left is your current item ring, and what's in it. To the
right is what is in your storage. There are three things you can do in
storage. "Restock", "Store" and "Exchange". To restock, simply select an
item in your ring and if you currently have some more in your storage,
select the exact same item and you'll restore it to 9. To store, select
and item and then hit A on "Put into Storage". To Exchange, select and
item and a different item on the storage side. If you choose an item
from the storage that is already in your ring, you'll just refill it. So
it's best not to.
< Ring System >
---------------
Ahhh... no more annoying Main Menus for getting and using items. Seiken
Densetsu 3 brings you rings. Hit X at any given time, and you'll bring
up your item ring, used for basically selecting and using items. If you
hit up from there, it'll bring you to your Magic ring, where you can
select and use a spell. Unless it is supportive or healing magic, you
can't use magic out of battle.
(Thanks again for allowing me to use this in my FAQ, Nightblade)
=============================================================================
III. CHARACTERS AND THEIR CLASS CHANGES cccc
=============================================================================
Getting Familiar with the Class Change System-
I hope to get you familiar with the class change system so you wouldn't
be confused. The class change system in Seiken Densetsu 3 is that your
character(s) are able to promote themselves to another class when they
meet certain conditions. Your first class change for any character would
be at Level 18. You need to talk to a Mana Stone in order to class
change. If successful, a choice is given to you and you can decide what
class you want. Here's my diagram of the class change system. If you go
up on the class change system, your character is considered more holy.
Going dark would make you evil. For your second class change you need to
be at least Level 38 and have a certain class change item that can be
found from "???" Seeds obtained by enemies.
--------------------------------
|Final Class L.38 (Light-light)|
--------------------------------
/
/
--------------------------
|First Class L.18 (Light)|
--------------------------
/ \
/ \
/ -------------------------------
--------------------- |Final Class L.38 (Light-dark)|
|Start L.1 (Neutral)| -------------------------------
--------------------- -------------------------------
\ |Final Class L.38 (Dark-light)|
\ -------------------------------
\ /
\ /
-------------------------
|First Class L.18 (Dark)|
-------------------------
\
\
------------------------------
|Final Class L.38 (Dark-dark)|
------------------------------
=============================================================================
DURAN eeee
=============================================================================
Gender: M
Age: 17
Weapon: Sword
Duran is the boy with the ruddy hair, the metal plate on his head, and
after his first light class change, he'll lug a shield. He is an
unrefined, coarse character with a short temper and a keen dislike of
losing. Fellow guardsmen give him a wide berth, in consideration of his
explosive personality. However, if truth be known, he is a devoted
subject of King Richard of the Kingdom of Forcena, with whom his
deceased father was close.
------------------
Fighter (Neutral)
------------------
He doesn't learn any spells until his first change
and he's not that helpful in the beginning because of his long recovery
from one swing.
Tech: Cross Slash
Spells: None
Class Change: Level 18
Beginning Stats:
HP: 88
MP: 6
---------------------------
Strength 6 ||||||
---------------------------
Agility 4 ||||
---------------------------
Vitality 5 |||||
---------------------------
Intell. 2 ||
---------------------------
Spirit 2 ||
---------------------------
Luck 2 ||
---------------------------
====================
Opinion by Magus999
====================
Good strength and defense. No spells and lacks a double hit, making him
effectively weaker than Hawk and Kevin. However, still a great physical damage
fighter.
----------------
Gladiator (Dark)
----------------
Good: Learns four elemental sabers that could be used on enemies. Pick
the right element and you'll be dealing more damage. This class has
higher attack than the Knight Class. This class has a full screen
tech, which is the strongest level 2 tech in the game. This class is
great since one of Duran's final class is the Duelist. This is the
strongest class out of the entire game.
~~~~~~~~~~~
Bad: This class or any of the class after this is unable to equip a shield.
No healing capabilities is found in this class.
~~~~~~~~~~~
Opinion: This is a great class to choose. I'm not that picky when it
when it comes to choosing Duran's classes since his main purpose
is for attacking. The elemental sabers would give you a slight
advantage enemies like the God Beasts.
~~~~~~~~~~~
Tech: Whirlwind Sword (Full-screen)
New Spells: Fire Saber (single), Ice Saber (single), Thunder Saber (single),
Earth Saber (single)
Class Change: Level 38; Requires Special Item
Special Items: Duelist Proof to become Duelist
Sword master Proof to become Sword master
Max Stats:
---------------------------------
Strength 18 ||||||||||||||||||
---------------------------------
Agility 16 ||||||||||||||||
---------------------------------
Vitality 17 |||||||||||||||||
---------------------------------
Intell. 14 ||||||||||||||
---------------------------------
Spirit 13 |||||||||||||
---------------------------------
Luck 13 |||||||||||||
---------------------------------
======================
Opinion by Land Umber
======================
Gladiator: This is a good class. He can't heal, so I'd only use this
class if already have a healer. His attack power is higher than the
Knight class, but he can't equip shields. However, he gets some pretty
dandy Saber magic, which can add an elemental attribute to your weapon
for the remainder of the battle.
=================
Opinion by Koren
=================
Gladiator: Very strong class change for a first class. Although I
believe that Knight has more variety. If your team does not have Kevin
in it, go for Gladiator because you are going to need as much power as
you can find. The only exception to this is if you have Lise go Vanadies,
then you can go Knight too. The Sabers are useful early.
================
Opinion by JIge
================
Gladiator- Much more powerful than the Knight. Personally, I think that
the two things that make Duran good are his attack power and his sabers.
This class lets you take advantage of both. Plus, he has a full-screen
tech, which is very useful and VERY powerful.
=====================
Opinion by DavieZBOY
=====================
Learns Ice, Flame, Diamond, and Thunder Sabers, can't carry a shield
though in his dark classes. Stronger than his light class. Full Screen
Tech.
====================
Opinion by XZeroSSJ
====================
Gladiator-Stronger class than the Knight even though it may not sound
like it. He learns all elemental sabers except Moon and Leaf saber.
He'll get those sabers if you upgrade him to Sword Master. Upgrade (or
should I say downgrade) him to Duelist and he'll learn Dark Saber. The
sabers he learns are: Diamond Saber, Thunder Saber, Ice Saber, and Flame
Saber. His technique (Whirlwind Sword) is pretty powerful for a beginning
class as well. With a shield he'd be all too perfect. :)
========================
Opinion by Major Damage
========================
Gladiator: If you chose the dark path in your first class change for Duran,
you will get a glimpse of the fighting machine he can become... Duran is VERY
strong in this class, gets the basic elemental sabers (fire, ice, earth and
thunder), and a nice FST. The Gladiator is a nice class, as he's a better
fighter than the Knight. His single flaw is that he can't equip shields... Oh
well...
====================
Opinion by Magus999
====================
Gets high attack power and Sabers. Higher attack than the Knight, plus a L2
FST which is highly useful during the time you have the second class. The
elemental Sabers are great, although they can be easily replaced with items.
The FST isn't that good in looks but is effective and the attack is always
nice. You do lose the ability to equip shields, but Duran generally has high
enough HP to survive for awhile. Personally, I like Gladiator then Duelist
best of Duran's classes, but his light classes are useful as well. It comes
down to damage and sabers versus shields. I recommend trying both ways, then
just choosing whichever direction you like better, as both the Knight and
Gladiator are pretty good classes.
-------------------
Duelist (Dark-dark)
-------------------
Good: The strongest class in the game. Is able to use the strongest techs
in the game.
~~~~~~~~~
Bad: Unable to multi-target the sabers learned from the Gladiator class.
Dark Saber isn't really necessary unless you're taking on the
Light God-Beast, Lightgazer.
~~~~~~~~~
Opinion: Duran is very powerful in attacking and is quite fast on the
recovery swing now. He learns Dark Saber, which isn't necessary at the end
of the game. He learns the most powerful tech in the game, Eruption Sword.
People who are pretty familiar with the game should use this class. For
first timers, I would suggest going to his light side first. You need a
Duelist Proof to become this class. He is needed in a party that has weak
characters. If you have Angela, Carlie, or Hawk that are your other two
characters, making Duran a Duelist would be a bold move.
~~~~~~~~~~
Tech: Eruption Sword (Full-screen)
New Spells: Dark Saber (single)
Class Change: none
Best Weapon: Deathbringer
Best Helmet: Skull Head
Best armor: Skeleton Mail
Best Accessory: Master's Armband
Max Stats:
-------------------------------------
Strength 22 ||||||||||||||||||||||
-------------------------------------
Agility 19 |||||||||||||||||||
-------------------------------------
Vitality 21 |||||||||||||||||||||
-------------------------------------
Intell. 17 |||||||||||||||||
-------------------------------------
Spirit 15 |||||||||||||||
-------------------------------------
Luck 15 |||||||||||||
-------------------------------------
======================
Opinion by Land Umber
======================
Duelist: Get this class if you need a fighter, as that's about all the
Duelist does: Fight. And he's really good at it, too, with the highest
single-swing attack power of any class in the game. Oh, and he also gets
the near-useless Dark Saber... I don't like this spell, though.
=================
Opinion by Koren
=================
Duelist: The Duelist is Duran's most physically powerful class, and he
knows all of the Gladiator's Sabers as well as the Dark Saber he gets. I
find that this class is not as useful as the Swords master, because Dark
Saber is worthless by the time you class change. Brilliant FST though.
If you go Dark at first class change, go Sword master.
================
Opinion by JIge
================
Duelist-Well, if you want pain, the Duelist is the way to go. He has what
is possibly the strongest tech in the game, and the highest Strength stat
in the game. He will slice through the enemies very quickly, and make
your job easy. Unless you find a Shadow Zero. Then you're dead. But hey,
what are the chances of that happening? And Eruption Sword IS good.
=====================
Opinion by DavieZBOY
=====================
Learns Dark Saber. Definitely the strongest class in the game, stronger
than all his other classes. Very cool Full Screen Tech.
=======================
Opinion from Lord Zero
=======================
DUELIST: Haha... the mere mention of this class makes enemies shiver. The
Duelist is a enemy eater, and with the most useful sabers at hand, itīs a
force to be feared. The best dark class, specially because of this one
maximizes the point of using Duran, being powerful. This one sliceīs, diceīs
and juliannaīs the competition.
========================
Opinion by Major Damage
========================
Duelist: If you want POWER go dark dark with Duran... Sure, he doesn't have
the MT sabers the Swordmaster gets, nor the exotic Moon and Leaf sabers...
But HEY! He's a fighter, and in this class he gets the HIGHEST attack power
available in this game... Also, he gets the strongest tech, Eruption Sword,
which is able to clean the screen as effectively as Ancient. Duran's best
class IMO.
==========================
Opinion by BrazilianMagus
==========================
Duelist:Durans almighty DD, this is what Duran is suppose to be pure
strength, this class also get the very hard to find Dark Saber.If you dont
need healing really go for the Duelist his +1 Str really makes a LOT of
difference and you kill a lot of enemies with a easy time needing only two
hits when you need 3 as example with other classes ,this happens specially on
bosses where the difference adds a lot after several hits , and talking about
bosses this one have almost all the elemental saber(with exception of Saint
and Moon/Leaf)what also add to him being the Boss Nightmare.Also his Eruption
Sword kills anything at sight being a real screen cleaner. Duran best class,
if you dont need a healer or dont care for one this is the class you should
go.
====================
Opinion by Magus999
====================
Wonderful class. Highest strength in the game. Keeps the Sabers from the
Gladiator class and gets the very useless Dark Saber, since most enemies will
resist Darkness attacks or at least not be weak to them late in the game. The
real reason you pick the Duelist is pure strength. The single-hit damage is
better than anything else in the game, even the Wolf form of Death Hand Kevin.
Eruption Sword looks really cool and all of Duran's techs get a damage benefit
in the Duelist class since tech damage is based on Strength. Simply killer
with AuraWave since for 3 MP, you can do at least 600 damage and more with
SU/SD spells, basically the equivalent of Ancient with much less MP
consumption. I love this class and personally consider it worth much more than
the Swordmaster.
-------------------------
Sword master (Dark-light)
-------------------------
Good: This class has many of the sabers that could be learned in the game.
The only exceptions are the Saint Saber and Dark Saber. This class
has the ability to multi-target the sabers from the Gladiator class,
and also has a full screen level 3 tech.
~~~~~~~~~~~
Bad: This class is weaker than Duran's other dark class (Duelist).
~~~~~~~~~~~
Opinion: This class would be a bold decision if you have to other power
attackers in your party. The physical attackers in the game are Duran
Lise, Hawk, and Kevin (not in any particular order of power). The
ability to multi-target the sabers to that is strong against a certain
enemy would prove useful. The level 3 tech for the Sword master is
pretty strong. If you don't have two other power attacks, I would
suggest the Duelist class.
~~~~~~~~~~~
Tech: Vacuum Sword (Full-screen)
New Spells: Fire Saber (multi), Ice Saber (multi), Thunder Saber (multi),
Earth Saber (multi), Moon Saber (single), Leaf Saber (single)
Class Change: None
Best Weapon: Ragnarok
Best Helmet: Rising Moon Helm
Best Armor: Master's Armor
Best Accessory: Master's Armband
Max Stats:
------------------------------------
Strength 21 |||||||||||||||||||||
------------------------------------
Agility 18 ||||||||||||||||||
------------------------------------
Vitality 21 |||||||||||||||||||||
------------------------------------
Intell. 16 ||||||||||||||||
------------------------------------
Spirit 16 ||||||||||||||||
------------------------------------
Luck 16 ||||||||||||||||
------------------------------------
======================
Opinion by Land Umber
======================
Sword master: If you like Sabers, then this is the class for you! With
this, Duran can not only multi-target the Gladiator's sabers, but he can
also cast Moon and Leaf Saber, which are very handy. The Sword master is
a solid fighter, who's best when used with other fighters.
=================
Opinion by Koren
=================
Sword master: This is Duran's best dark class because he gets all of
the gladiator's sabers and is able to multi-target them as well as
getting the Moon Saber and Leaf Saber. With this class you can exploit
almost any enemy's weakness. Great class.
================
Opinion by JIge
================
Personally, I think that this is the best of Duran's classes.
While the Duelist is stronger, the Sword master also has a full screen
tech and high attack power. Plus the Sword master has better sabers.
While Moon Saber isn't particularly useful, Leaf Saber is another story
entirely. It will keep your characters casting for a long time, and is
particularly worth it if Angela is in your party, although other classes
can take advantage of it as well.
====================
Opinion by XZeroSSJ
====================
Sword Master-I think the best of all his Dark classes. His technique is
kind of cool. It's pretty powerful too. He has lots of strength and
power. He's almost close to Kevin's Death Hand class at night. He learns
all the Sabers except Saint and Dark. This is the most likely class to
use if you want him balanced.
=====================
Opinion by DavieZBOY
=====================
Learns Moon and Leaf Sabers, Moon Saber let's you gain a little HP for
each time you hit the enemy, and Leaf Saber does the same, only it gives
you MP. He also get's all the other Sabers that he got in the Gladiator
class multi targeted. Stronger than his Light classes. Cool Full Screen
Tech.
=====================
Opinion by Lord Zero
=====================
SWORDMASTER: I donīt like this class. Right, you get every saber, but, as far
as I know, Leaf and Moon Sabers, are useless. Weaker than the Duelist, no
shield, but a good option if you actually pretend to get Carlie and Angela
in the same team.
==========================
Opinion by BrazilianMagus
==========================
SwordMaster:Well this class is the one that most depend on your group, if you
have the right group with will become essential, otherwise you would be
better with another class.The swordmaster gets to MT his old sabers and
learns two new ones the awesome Moon Saber and the Leaf Saber,also is good to
put that the SwordMaster have the same attack power than both the Lord and
the Paladin against popular believe that he is stronger.This class is really
need in two cases , if you have an all strike team(such as Nightblade-Death
Hand-Sword Master) you can go for him, his MT saber will always be useful on
the three partners but specially because you can always go for Moon Saber for
Healing needs, the second is when you paired with the Dark Angela, as she
spend MP on an instant and Leaf Saber will be real saver when you finish with
your Magic Nuts.If you dont have this two think better, his MT Saber will end
without use after the fact you can find claws at Byzel, and his Moon
saber/Leaf Saber wont be used at all only on rare situations.
====================
Opinion by Magus999
====================
Not a class I really like. Lower attack power than the Duelist and not much
in return. You get Leaf Saber which is useless without Angela and not much
use even with Angela since you can always rely on Walnuts or claws to cast
Leaf Saber. Also, Moon Saber isn't truly useful either since running out of
HP isn't much of a problem, even without HL because you can always rely on
cheap items like Poto Oils or Chocolates. The MT of the sabers is completely
useless since Duran doesn't take that long to cast Sabers and chances are
that your entire party won't need Sabers anyways. Duran gets a level 3 FST in
this class, along with Whirlwind Sword from the Gladiator. Vacuum Sword looks
really stupid though and is weaker than Eruption Sword due to the lower STR.
--------------
Knight (Light)
--------------
Good: Has the ability to equip a shield to increase the evade rate and
reduce the amount of damage done to him by magic. Heal light would
be useful when your low on HP.
~~~~~~~~~~
Bad: The level 2 tech for this class is only single targeted. That's the
only bad thing I can find in this class.
~~~~~~~~~~
Opinion: This class is great if you want to have a healer in your party.
If you want to have a healer in your party, I would advise to double
up in the healing. What I mean by this is have Kevin in your party and
make him a Monk and then a God Hand. Now you don't have to worry about
healing. The ability to equip a shield is great for those of you who
think his swing recovery is slow. He can avoid many attacks while
recuperating from his last swing.
~~~~~~~~~~~
Tech: Three-Step Cut (single enemy)
New Spells: Heal Light (one ally)
Class Change: Level 38; requires special item
Class Change Items: Paladin's Proof to become Paladin
Lord's Proof to become Lord
Max Stats:
-----------------------------------
Strength 17 |||||||||||||||||
-----------------------------------
Agility 15 |||||||||||||||
-----------------------------------
Vitality 17 |||||||||||||||||
-----------------------------------
Intell. 13 |||||||||||||
-----------------------------------
Spirit 14 ||||||||||||||
-----------------------------------
Luck 14 ||||||||||||||
-----------------------------------
======================
Opinion by Land Umber
======================
Knight: This is handy if you don't have Carlie, or you have Kevin but
plan on making him a Dervish or a Death hand, as the Knight has Healing
Light. In addition, he can equip shields, which greatly help his evade
rate, but he doesn't have as high an attack power as the Gladiator.
Still, he's the best Duran choice if you don't have a healer in your
party.
=================
Opinion by Koren
=================
Knight: I prefer Knight over Gladiator even if you have a healer
already, because Carlie has very low HP and to have a stronger healer in
reserve is always handy. Plus the ability to equip shields.
================
Opinion by JIge
================
Knight-Quite frankly, I don't like him. Yes, he learns Heal Light, but
if you want a healer, go with Carlie. Or at least with Kevin. Shields
add to his evade rate, which does help, but he doesn't have the
destructive power of the Dark classes. His tech looks cool, but it isn't
full screen.
=====================
Opinion by DavieZBOY
=====================
Learns Heal Light, gets to carry a shield which raises his evade rate.
Pretty cool Tech, but it's not full screen.
====================
Opinion by XZeroSSJ
====================
Knight-A good class. He learns Heal Light which is extremely good to use
if you run out of items. He also get a shield which ups his ability to
dodge attacks. Especially good when he has to recover from his swing. He
has a lower attack power than the Gladiator so he won't be doing most of
the fighting. You would most likely use him to heal if you don't have
Carlie or if you're out of items.
========================
Opinion by Major Damage
========================
Knight: Duran's first class change shows you the main difference between Dark
and light classes. Light: play it safe. Dark: give'em HELL! Ahem... The
Knight is a defensive class... He gets Heal light, which is nice (if you
don't have Carlie =P) and can equip the mighty SHIELDS! Shields are a
blessing, since they add 20 points to your natural evade rate (Speed up,
anyone?). Now, for the bad points... In terms of fighting, he's good yet
(after all, he's Duran), however, he SUCKS compared to the first dark class,
the Gladiator in terms of fighting... No FST, also, lacks power...
====================
Opinion by Magus999
====================
Gets Heal Light and the ability to equip shields. Supposedly they give
elemental resistance along with +20% Evade but only the evade works
unfortunately. Compared to the Gladiator, the Knight has lower attack and no
FST, but still quite useful.
---------------------
Paladin (Light-light)
---------------------
Good: As a Paladin, he gets to have the best shield in the game, which
May reduce any magic damage by 1/3. He also learns a new spell, Saint
Saber. This spell is great for the final areas in the game who are weak
against Light aligned attacks. The Paladin's level 3 tech really hurts
all enemies on the screen.
~~~~~~~~~~~~
Bad: Nothing is really bad with this class. There is no multi-target
healing in this class.
~~~~~~~~~~~~
Opinion: Although there is no multi-target healing with this class, team
this class up with a God Hand and you'll do extremely well. There's
two characters to help heal the entire party of three people. The
God Hand can cast Aura Wave on himself and the Paladin and watch the
insane amount of damage that the level 3 techs do. Saint Saber could
provide the extra damage to any type of enemy except for light-aligned
enemies. I would say this is one of my favorite classes.
~~~~~~~~~~~~~
Tech: Flashing Sword (full-screen)
New Spells: Saint Saber (one ally)
Class Change: None
Best Weapon: Brave Blade
Best Helmet: Hero's Crown
Best Armor: Hero's Armor
Best Accessory: War King's Crest
Best Shield: Sacred Shield
Max Stats:
-------------------------------------
Strength 21 |||||||||||||||||||||
-------------------------------------
Agility 17 |||||||||||||||||
-------------------------------------
Vitality 21 |||||||||||||||||||||
-------------------------------------
Intell. 15 |||||||||||||||
-------------------------------------
Spirit 17 |||||||||||||||||
-------------------------------------
Luck 16 ||||||||||||||||
-------------------------------------
======================
Opinion by Land Umber
======================
Paladin: This is an excellent choice for Duran, as he's got a strong
attack power, Saint Saber, Tinkle Rain, and normal Heal Light. He also
gets one of the best shields, and he's just all-around tough. Bear in
mind that since he doesn't have multi-target Heal Light, your friends
should be able to hold their own in terms of HP... if you have Angela
and Hawk in the party, they might have trouble staying alive.
=================
Opinion by Koren
=================
Paladin: My personal favorite class out of anyone. A very high attack
power (I think its Duran's second strongest class, which is behind the
Duelist), an awesome FST Flashing Sword (Hurts a lot), Heal Light, even
though its only single target it's still useful to have, can equip the
best shield, and in my opinion the most useful Saber for his scenario -
Saint Saber. An all-round great class.
================
Opinion by JIge
================
Paladin-While Saint Saber is one of the most useful spells in the game,
it's practically all he gets. If you're going for Saint Saber, I'd
suggest the Bishop, as she also learns the other elemental sabers, AND
multi-target Heal Light. This gives you the best of both of Duran's light
classes. While he doesn't have the awesome full-screen tech that the
Paladin gets, you can put someone in the party who does. Not worth the
other bad points.
=====================
Opinion by DavieZBOY
=====================
Learns Saint Saber which is very usefull in the final areas of the game,
still no multi target Heal Light, get's to equip the best shield in the
game, the Sacred Shield. Get's a cool Full Screen Tech.
=====================
Opinion by Lord Zero
=====================
PALADIN: Good stuff. Saint Saber, good shield, powerful attack power, good
FST, and good name. The Paladin is my favorite class, mostly because of
Saint Saber which does a good work on most final quests (You gotta hate
those Undead Dragons)
========================
Opinion by Major Damage
========================
Paladin: A good class... Gets a FST that's quite good and his heal light is
stronger than the Lord's. Can fight well and gets the ever useful in the
final areas Saint Saber, since you find a lot of dark based enemies there. He
loses to the Lord in the following: is SLIGHTLY weaker than the Lord (2
points... practically the same attack power =P), can't MT the Heal Light,
and, the thing that hurts me most: NO SPECIAL SHIELD as the Lord... The
sacred shield SHOULD reduce every damage received from elemental magic by
1/3... It doesn't happen though...
==========================
Opinion by BrazilianMagus
==========================
Paladin: The LL of Duran wasted great of his power after the fact that he
lost his almighty Sacred Shield to the big list of SD3 bugs, but even then
this class still has its advantages over the Lord:a very strong FST ,
Flashing Sword, that makes him a great screen cleaner as his tech is strong
as hell, also he get the hard as hell to find Saint Saber that have very good
uses some times.His Heal Light although stronger then the Lord loses for
being only ST what isnt as good because you cant heal faster after an Ancient
or another MT strong strike. A good class but pales near the Lord , if only
Sacred shield worked...
====================
Opinion by Magus999
====================
Gets an FST and Saint Saber. Compared to the Lord, lacks MTHL, but I find that
MTHL is more of a convenience than anything. The FST is pretty damaging due to
Duran's high STR and also looks really cool. Saint Saber is nice to have,
especially if fighting the Black Rabite. Since you can use Paladin's Proofs or
Papa Poto Claws to get Saint Saber, the spell isn't as useful as one might
think. But the Paladin is still pretty cool. Personally, I usually pick Lord
over Paladin unless fighting the Black Rabite because the Lord gets MTHL and a
working Ultimate Shield. The Paladin's ultimate shield should give resistance
to ALL elemental spells, but due to a bug in the game, doesn't affect
anything.
------------------
Lord (Light-dark)
------------------
Good: Has the ability to multi-target Heal light and learns Tinkle Rain.
~~~~~~~~~~~
Bad: Doesn't have a level 3 full-screen tech like the other final classes.
~~~~~~~~~~~
Opinion: If you don't have a healer in your party, you could use the Lord
For the multi-target Heal Light. He doesn't have a full-screen attack.
You need a Lord's proof to become this class. From the message boards at
GameFaqs, I have noticed how some people enjoy the Lord's class. GoodluckDie
has also notified me that with the Adamant Shield equipped, you can get an
evade rate of 60%, which is even better than Hawk!
~~~~~~~~~~~
Tech: Magic Circle (single enemy)
New Spells: Heal Light (multi), Tinkle Rain
Class Change: None
Best Weapon: Sigmund
Best Helmet: Protection Helm
Best Armor: Protect Armor
Best Accessory: War King's Crest
Best Shield: Adamant Shield
Max Stats:
--------------------------------------
Strength 21 |||||||||||||||||||||
--------------------------------------
Agility 18 ||||||||||||||||||
--------------------------------------
Vitality 21 |||||||||||||||||||||
--------------------------------------
Intell. 16 ||||||||||||||||
--------------------------------------
Spirit 16 ||||||||||||||||
--------------------------------------
Luck 17 |||||||||||||||||
--------------------------------------
======================
Opinion by Land Umber
======================
Lord: I don't care what other people say, I like this class. While he
may not have the attack power of a Duelist or the sabers of a Sword
master, he DOES get multi-targeted Heal Light, which is probably the
best spell in the game. Plus he can equip shields. If you're in need of
a healer, you should definitely use the Lord.
=================
Opinion by Koren
=================
Lord: I honestly hate this class. Although Multi-Target Heal Light is,
as someone said, the most useful spell in the game, he has a really poor
attack power and a lame tech. Its not even full screen. If you choose this
you are assigning Duran to be a healer and only a healer, whereas with
Paladin you at least have some variety.
================
Opinion by JIge
================
Lord-Exactly what I said about the Paladin, except he doesn't have a
full-screen tech. Having Carlie in your party isn't enough of a drop in
physical power to warrant putting the Lord in. Besides, she learns Heal
Light much earlier.
=====================
Opinion by DavieZBOY
=====================
Learns Multi targeted Heal Light, and Tinkle Rain which cures your allies
of status ailments. This class also can equip a new shield. Doesn't get a
Full Screen Tech though, but it's still pretty cool.
=======================
Opinion by GoodluckDie
=======================
The Lord: I've found that choosing the Lord over the Paladin is something
definitely worth doing. The Lord has the ability to equip 2 seperate
ultimate shields, with one of these shields making Duran immune to nearly
all status effects, while the other one eventually gives him an evade rate
of 60! You heard me right, 60! Because of the awesome backup these 2
shields give, I've found the Lord to be an incredibly useful Class for Duran
as your main character, as the Oath Shield protects Duran from the many
status effects the enemies of the Mirage Palace use, while the evade rate of
the Adamant Shield gives him one hell of a backbone against the physically
strong enemies in Dragon's Hole and the Dark Palace. This Class also has
slightly more attackpower than the Paladin, and oh yeah, did I mention it
also gives you multitargeted Heal Light? The only problem this Class really
has is that it has no FST, which really is a shame. Basically, if you liked
playing with the Knight, you should definitely go for the Lord instead of
the Paladin cause he will take the concept to its highest level easily. He
looks damn cool too IMHO.
=====================
Opinion by Lord Zero
=====================
LORD: I hated it, but now I find it to be a good class. People say itīs weak,
but honestly I find it very powerful, couple with the unique ability to stay
inmune to many status disorders. Good character paired with Riesz, Kevin or
Hawk. Redundant with Carlie.
========================
Opinion by Major Damage
========================
Lord: IMHO, better than the Paladin... He is slightly stronger than the
Paladin (2 points... practically the same attack power =P), can MT the Heal
light and has NICE shields... Oath shield gives immunity to the poison,
sleep, chibikko and moogle status; and Adamant gives extra 5 points in evade,
making the Lord the toughest guy to hit among the characters, since he gets
the HIGHEST evade rate possible, 60. I really like this class... Sure, he
doesn't get Saint saber and lacks a FST, his only flaws, but he's a better
fighter than the Paladin IMO.
==========================
Opinion by BrazilianMagus
==========================
Lord:Duran's LD has to his advantage the great MTHL , the god sender against
a Ancient, also this class still hit well making a great attacker,although
not as good as the others Duran classes because of the miss of a FST.Also his
shields actually work and he has TWO , the so-so Oath Shield with status
immunization to a few status, that you can counter with chibiko hammer the
reason why I consider with only so-so,and the Great Adamant Shield that gives
25 of evade making you with amazing 60 of evade(the max!)and put a bird scale
in and you will be hard as hell to hit. A very good choice if you dont have
Carlie or Kevin Light if you do just go for the Duelist.
====================
Opinion by Magus999
====================
No FST, but MTHL and the Oath Shield make this better than the Paladin IMO.
MTHL is just a convenience as I always say, but still quite nice. The real
reason I like Lord better is the shield. The Oath shield gives resistance to
several status effects, while the Paladin's Ultimate Shield doesn't work. The
Lord can also get the highest evade in the game with the Adamant Shield,
although at max AGI I prefer the Oath Shield since the Adamant only gives a
max of 60 evade and the Oath Shield gives 58 evade which isn't a huge
difference. Despite what people say, the Lord is not physically weaker than
the Paladin except for the lack of MTHL. If you have AuraWave though, I'd
recommend one of Duran's other FC's because the 3 MP FST clears the screen of
regular enemies and the Lord's L3 tech is only ST so you can't clear out
enemies nearly as effeciently. Tinkle Rain is worthless because the 10 gold
for a Puippi Grass or 30 gold for a MT Tinkle Rain item is literally nothing
this late in the game.
-----------------------------------------------------------------------------
(End of Duran)
=============================================================================
ANGELA ffff
=============================================================================
Gender: F
Age: 19
Weapon: Staff
Angela is the girl with purple hair and a little blue crown in a red
suit. Daughter to the Queen of Altena, the "Magic Kingdom." She is a
flashy, passionate, and alluring girl for her age. However she is
spoiled, easily becomes jealous, and pouts when she does not get her way.
Raised without any motherly love from the Queen, she forever seeks her
approval and affection.
-------------------
Magician (Neutral)
-------------------
Her neutral class. She will learn a few spells before her class change.
The only time she learns another one is if you find a spirit and level up
one level.
Tech: Double Attack
New Spells: Ice Smash (single), Fireball (single), Gem Missile (single),
Holy Ball (single), Evil Gate (single), Air Blast (single)
Class Change: Level 18
Beginning Stats:
HP: 84
MP: 13
----------------------
Strength 2 ||
----------------------
Agility 2 ||
----------------------
Vitality 2 ||
----------------------
Intell. 6 ||||||
----------------------
Spirit 5 |||||
----------------------
Luck 4 ||||
----------------------
====================
Opinion by Magus999
====================
Not bad for a first class. Gets level 1 attack spells, which are MT and nice
for softening up enemies this early in the game. She's weak in physical
attack power, but the magic is quite useful. To augment her magic, you can
also pick up Coins from Byzel's Black Market to finish off early elemental
bosses fast.
--------------
Delvar (Dark)
--------------
Good: I don't really know what good things can be found with this class.
~~~~~~~~~~
Bad: Has lower attack power than the Sorceress. Learns only one level 2
spell.
~~~~~~~~~~
Opinion: In my opinion, this class just stinks. The only level 2 spell
that she learns is Dark Force, which is only good at One out of the
Eight God-Beasts. Suffering through 20 levels of only one level 2
spell isn't worth it since Angela's main attacks are based on magic.
I would highly recommend her light classes than her dark classes but
this is only my opinion.
~~~~~~~~~~
Tech: Star Attack
New Spells: Ice Smash (multi), Fireball (multi), Gem Missile (multi),
Holy Ball (multi), Evil Gate (multi), Air Blast (multi),
Dark Force (single)
Class Change: Level 38; Requires Special Item
Class Items: Book of Runes to become Runemaster
Forbidden Book to become Magus
Max Stats:
----------------------------------
Strength 13 |||||||||||||
----------------------------------
Agility 13 |||||||||||||
----------------------------------
Vitality 14 ||||||||||||||
----------------------------------
Intell. 18 ||||||||||||||||||
----------------------------------
Spirit 16 ||||||||||||||||
----------------------------------
Luck 13 |||||||||||||
----------------------------------
======================
Opinion by Land Umber
======================
Delvar: To put it bluntly, this is a crappy class that gives way to
other fairly crappy classes. While the Delvar is stronger than the
sorceress, she only learns one spell: the crappy Dark Force, which
doesn't really do much on a lot of later enemies. I don't like this class.
================
Opinion by JIge
================
Delvar-Why anyone would want to pick this class is beyond me, but if you
really want Death Spell or Ancient, you will have to suffer through the
Delvar first. The almost completely useless Delvar. She learns Dark Force.
Whee! It's not very useful. And while her tech looks cool, her magic isn't
good enough to make that ONE good point worth it.
=====================
Opinion by DavieZBOY
=====================
Only level 2 spell she learns is Dark Force, still great at magic, weak
physically, weak tech, I'd mostly stay away from the dark side with her.
====================
Opinion by Magus999
====================
Terrible second class. Only gets one level 2 spell, Dark Force, which I might
add, is practically worthless except in the Ancient Ruins of Light. Late-game,
many enemies are dark-elemental making Dark Force near worthless. Plus you get
lower attack power and the later classes also suck.
-----------------
Magus (Dark-dark)
-----------------
Good: Learns the strongest spell in the game. Able to learn the rest of
Level 2 Magic. Extremely high intelligence. Stronger physical
attacker than the Runemaster class.
~~~~~~~~~~~~
Bad: Level 2 spells except for Dark Force is not multi-targeted like the
Final light classes. Ancient takes up too much MP.
~~~~~~~~~~~~
Opinion: This class is able to learn the strongest magic in the entire
game. This spell is called Ancient. A non-elemental spell that uses
12 MP and is similar to the Rune Master's death spell, except this
time its full-screen and can be at any level to kill them! Again, I
prefer the light classes for Angela. People might think this class
is inferior to the Rune Master but you're wrong. The Rune Master
class has the lowest stats of all her classes. This class is compatible
with any party of your choosing since her main priority is to cast
spells. Just don't run out of MP quickly when casting Ancient. If you
have Duran in a party with Angela and he's a Sword master, have him
cast leaf saber on Angela and she'll regain her MP.
~~~~~~~~~~~~
Tech: Hot Shot (one enemy)
New Spells: Dark Force (multi), Ancient (multi), Thunderstorm (single),
Explosion (single), Saint Beam (single), Earthquake (single),
Mega Splash (single)
Class Change: None
Best Weapon: Dragon Rod
Best Helmet: Ancient Tiara
Best Armor: Ancient Robe
Best Accessory: Magma Hairpin
Max Stats:
-----------------------------------
Strength 16 ||||||||||||||||
-----------------------------------
Agility 16 ||||||||||||||||
-----------------------------------
Vitality 18 ||||||||||||||||||
-----------------------------------
Intell. 22 ||||||||||||||||||||
-----------------------------------
Spirit 18 ||||||||||||||||||
-----------------------------------
Luck 15 |||||||||||||||
-----------------------------------
======================
Opinion by Land Umber
======================
Magus: Quite frankly, I hate this class. While it gives Angela the best
magic power, she only has her level 1 spells, Dark Force, and Ancient, a
very expensive spell that deals insane damage to all enemies. However,
Ancient is the only good thing she has going for her, as level 2 spells
of a Grand Divina or Arch Mage deal more damage than her
high-intelligence level one spells. This class is crap, IMHO. Generally
stay away from the Dark Side for Angela.
====================
Contributed by JIge
====================
Magus-One of the worst classes in the game. She learns the same spells
that the Sorceress learns, minus Saint Beam. And she learns Ancient. Now,
where the Grand Divina and Arch mage have SIX spells that can kill
everyone, the Magus has ONE. And it's very expensive. Granted, Ancient
WILL kill everything, no sweat. But why Ancient is good enough to make
the Delvar and the lack of multi-target level two spells worth it is
beyond me. Her tech isn't even visually impressive. Two thumbs down.
=====================
Opinion by DavieZBOY
=====================
Learns Ancient, a very cool spell that takes A LOT of MP, and all the
level 2 spells except Saint Beam, okay stats, and a cool tech, but like
I said try to avoid the dark side with Angela.
=======================
Opinion by GoodluckDie
=======================
The Magus: What's real nice about this Class is that she can cast spells
faster than any other of Angela's Classes. She also has the highest
intelligence in the game meaning she has the very best magic defense of all
characters. And, of course, Ancient. A fun spell alright, it will smash
anything to pieces easily. It also rocks against the final bosses, you'll
really tear their HP down very quickly with it. Ancient costs more than
most other spells though, but because of the very high intelligence of the
Magus Angela will reach 99 MP in no time, making Ancient much more available
than you might think at first. Problem is, besides Ancient she has just
about no variety whatsoever there where her final Light Classes are
overflowing with it. I'd say this Class is best chosen when Angela is your
main character.
=======================
Opinion by Meeple Lard
=======================
Magus: You know the Saying "Stay away from Angela's Dark Side"? Well, the
Magus is the exact Example of this. First of all, she learns all the spells
the Sorcerress learns other than Saint Beam, and none of them are MT.
Secondly, he Ultimate Spell, Ancient, while being learnt a level earlier, is
TOO EXPENSIVE and takes TOO LONG to cast. Basically, a Watered Light Class.
And whats worse, you have to suffer through the Delvar to Achieve essentially
the Same class you could have Achieved by Kicking Ass as the Sorcerress. To
be blunt, this Class is useless. And even if was Better than the Rune Master
(I'm still undecided on this), its still has less uses, since the Rune Master
has a rare moment where a Powerful Single Target Magic is better than
Powerful MT Magic (ie if your team can't dish out enough damage on bosses,
the Rune Master is better than her other 3 classes, but this is a rare
occurrence) As I said, DON'T Go dark with Angela, but try each class once
anyway.
====================
Opinion by Magus999
====================
Despite the fact that the name of the class is in my character name, I don't
really like this class much. Gets level 2 spells, all single target; except
Dark Force which most enemies resist at this stage of the game. Ancient is
the most powerful character spell in the game, but Angela's light class
Ultimate Spells aren't that far behind and on another point, Ancient is very
expensive. As I pointed out in my commentary of the Grand Divina, you get 11
uses of Double Spell without recharging and 10 of Rainbow. But only 8 of
Ancient. Even if each Ancient does 60 more damage than the Double Spell or
Rainbow, that's a total of 480 more damage and 2/3 casts of an Ultimate Spell
will do double or triple that damage. So Ancient's supposed power is overruled
by the high MP cost compared to her light classes. Now that I've shown how
much this class sucks compared to her light classes, I'll stop being so
negative. The Magus has the highest intelligence in the game meaning her
spells really hurt. Plus Ancient is generally better than DeathSpell due to
levels being unnecessary and the FS nature of Ancient. So I'd choose Magus
over RuneMaster but the light classes are much better then Magus and
RuneMaster too IMO.
-----------------------
Runemaster (Dark-light)
-----------------------
Good: Level 3 Spells that could cause status ailments to an enemy.
~~~~~~~~~~
Bad: The Level 3 Spells are costly in MP and are only single targeted.
~~~~~~~~~~
Opinion: This class is popular with many people and is said that this is
the only class to go for Angela. WRONG! Of course she learns level 3
spell but it costs so much to cast one. Of course you should save it
for the bosses, but you'll quickly run out of MP. You want to be
more conserving in the MP zone. That's why I suggest the light classes.
She learns level 2 spells and if you cast the level 2 spell twice on
one enemy, it will do more damage than one level 3 and take away less
MP. You need a Book of Runes to become this class. I rarely use this
class in my party. I just don't think it meets up to its standards in
the death spell and level 3 spells.
~~~~~~~~~~~
Tech: 10t (one enemy)
New Spells: Death Spell (single), Stone Cloud (single), Stun Wind (single),
Fire Blaze (single), Freeze (single)
Class Change: None
Best Weapon: Rune Staff
Best Helmet: Rune Veil
Best Armor: Rune Coat
Best Accessory: Magma Hairpin
Max Stats:
--------------------------------------
Strength 15 |||||||||||||||
--------------------------------------
Agility 15 |||||||||||||||
--------------------------------------
Vitality 18 ||||||||||||||||||
--------------------------------------
Intell. 21 |||||||||||||||||||||
--------------------------------------
Spirit 19 |||||||||||||||||||
--------------------------------------
Luck 16 ||||||||||||||||
--------------------------------------
======================
Opinion by Land Umber
======================
Rune Master: The FAQ writers love it, a lot of people on this Gamefaqs board
hate it, and I'm sort of in the middle. I like the 10 Tons tech she gets, and
she does get pretty powerful level 3 spells, plus Death spell, which
kills enemies on a lower level than you. However, she can't multi-target
her level 3 spells, and Death spell is too expensive. It's really your
call on whether or not you want to use this class, but I would much
rather have her light classes.
================
Opinion by JIge
================
Rune Master-There are reasons to pick this class. Her Level 3 spells are
not those reasons. While they do cause status changes, I'd like to remind
the reader of two things. One, most of these Status changes don't work on
bosses, and if they do, they don't work very often on bosses. Two, the
level three spells will kill the enemies without the status changes
happening. So why having very powerful spells cause status changes is a
good thing is beyond me. The two good things about the Rune Master are
her two remaining spells. Multi-target Dark Force is very powerful, and
while it doesn't work on bosses, it does a number on regular enemies very
nicely, and it looks really cool. Death Spell, now, is one of the most
useful skills in the game. If you get your second class change after
killing two God-beasts, and get all the ultimate equipment before
attacking Zable-Fahr, Death Spell WILL work on everyone. And it's VERY
powerful. If you're worried about the cost, put someone with Leaf Saber
in the party; she can cast it all day. So she is good. But the Delvar is
so pathetically bad that the Rune Master just isn't worth it.
=====================
Opinion by DavieZBOY
=====================
Learns Death Spell, Stone Cloud and three other level 3 spells that take
up a great amount of MP, worst stats of all her classes, and a crappy
looking tech, I'd stay away from the dark side with her, but if you've
already chosen Delvar, I'd recommend the Magus class.
=======================
Opinion by Meeple Lard
=======================
Rune Master: This class, is well, plainly put, Angela's boss Fighting Class.
Nothing More. She can't do much against Reg enemies unless NONE of them are
strong against Darkness (hard to find late in the game), but against Bosses
(Zable Fahr is exception), she is unmatched by any of Angela's Classes. On a
tier ranking of 4 tiers, she'd be on number 3, OK class tier. Generally, the
only reason to pick the Delvar is for this class. Choose this class if your
team has a problem in the area of fighting Bosses. Other than that, stay away
from Angela's Dark Side. Her Light classes have Better spells and Higher
Stats (Especially the Grand Divina), and are much more versatile. Still, this
class is better than the Magus, which is nothing more than a Watered down
Light Class of Angela's with a slightly Beefed up Ultimate Spell.
====================
Opinion by Magus999
====================
FAQ writers seem to worship this class. I think it sucks. First, Delvar is
still a terrible second class. Second, you have level 3 spells. Big deal. The
effects of the spells are pretty much pointless, since bosses are immune to
status effects and a normal enemy will be either dead or close enough that
the status won't make that big of deal. Also, they are quite expensive in
terms of MP. True, they are good against bosses, but you can't get your FC
until beating 2 God-beasts unless Hawk or Lise is your main character.
Considering the only truly tough God-Beasts are Moon and Wind, both of which
can easily be taken with level 2 spells of the Sorceress or Magus class. Death
Spell is nice, but only if you level up a lot since it only works if you are
at a higher level then the enemy. Being ST, it isn't worth that much against
normal enemies since you then have still 2 (or more) enemies left to kill who
are totally healthy. Really, the only use for this class is if you are in
major need of a boss-killing class. Personally, I'd take her light classes
over this anyday since you don't lose too much in terms of boss killing but
gain use against regular enemies.
------------------
Sorceress (Light)
------------------
Good: Level 2 spell variety. Stronger attacks than the Delvar.
~~~~~~~~~~~
Bad: Doesn't learn Dark Force.
~~~~~~~~~~~
Opinion: A very good choice for any player. She's able to learn all level
2 spells except for dark force, meaning that this class has spells
that Seven out of the Eight God-Beasts are weakened to. The Delvar
only has the advantage over one God-Beast. Now you can decide which
first class change is better.
~~~~~~~~~~~
Tech: Pink Typhoon (one enemy)
New Spells: Thunderstorm (single), Explosion (single), Saint Beam (single),
Earthquake (single), Mega Splash (single)
Class Change: Level 38; Need Special Items
Class Items: Arcane Book for Grand Divina
Book of Secrets for Arch Mage
Max Stats:
---------------------------------
Strength 14 ||||||||||||||
---------------------------------
Agility 14 ||||||||||||||
---------------------------------
Vitality 14 ||||||||||||||
---------------------------------
Intell. 17 |||||||||||||||||
---------------------------------
Spirit 17 |||||||||||||||||
---------------------------------
Luck 14 ||||||||||||||
---------------------------------
======================
Opinion by Land Umber
======================
Sorceress: Definitely the best choice for the first class change, and
this probably nets her the better classes. Not only does she have her
old level one spells and good magic power, but she also gets good
single-target level 2 spells for every element but Shade. :( Poor Shade.
And Luna and Dryad, but spells for those two are rare. Anyways, any enemy
with an elemental attribute will be hurting' after Angela casts her magic
on them. Definitely worth it. Plus for her tech, she moons the enemy and
sends magical lust energy at them! :P
================
Opinion by JIge
================
Sorceress- Very useful class. In addition to the six level one spells,
she'll learn five level two spells. These are very powerful, and can do
a real number on bosses. Plus her tech is kind of fun to watch... ^_^
====================
Opinion by XZeroSSJ
====================
Sorceress-Better than the Delvar class. Has a higher attack power than
Delvar and learns the level 2 spells: Saint Beam, Earthquake, Thunderstorm,
Explode, and Mega Smash. Her technique is on a average. A most likely
pick for newbies.
=====================
Opinion by DavieZBOY
=====================
Learns all the level 2 spells except darkforce, great magic attacker, not
a really good physical attacker, but neither are any other of her classes.
Also gets a very cool Tech, though it's not Full Screen, I'm sure most
guys would like it. =)
====================
Opinion by Magus999
====================
Her first class change that should be picked, especially for a newbie. She
gets all the Level 2 element spells except Dark Force. That means you get
high damage against 7 of the 8 God Beasts, and the remaining one,
Lightgazer, can be usually easily killed physcially or just not fought until
you reach the FC and get the Ultimate Spells. Also gets a higher attack
power.
---------------------------
Grand Divina (Light-light)
---------------------------
Good: Multi-target level 2 spells. Final spell, Double Spell, can be
used exactly 11 times since it only takes up 9MP. Strongest physical
attacker out of all her final classes. Max Intelligence is 22.
~~~~~~~~~~~~
Bad: I have yet to find a huge downside to this class. If anyone finds
anything, then please email me.
~~~~~~~~~~~~
Opinion: This class has the advantage over the Arch-Mage class in
Strength in Agility. She's able to multi-target her level 2 spells
and learns the Double Spell that costs 9 MP. This class is very
good compared to some of her other classes. She beats the Arch Mage
class one point in the strength and agility area. This class is also
good with any party combination.
~~~~~~~~~~~~
Tech: Spiral Rod (one enemy)
New Spells: Thunderstorm (multi), Explosion (multi), Saint Beam (multi),
Earthquake (multi), Double Spell (multi), Mega Splash (multi)
Class Change: None
Best Weapon: Ganvantein
Best Helmet: Myein Crown
Best Armor: Myein Dress
Best Accessory: Blizzard Hairpin
Max Stats:
---------------------------------------
Strength 17 |||||||||||||||||
---------------------------------------
Agility 17 |||||||||||||||||
---------------------------------------
Vitality 18 ||||||||||||||||||
---------------------------------------
Intell. 21 |||||||||||||||||||||
---------------------------------------
Spirit 19 |||||||||||||||||||
---------------------------------------
Luck 16 ||||||||||||||||
---------------------------------------
======================
Opinion by Land Umber
======================
Grand Divina: This is a decent class... it's got fairly high attack
power, for Angela at least, but Angela is not a good fighter no matter
what her class. She can multi-target her level two spells, and she gets
the extremely handy Double Spell, which hurts a lot despite its long
charge time.
================
Opinion by JIge
================
Grand Divina-Another very useful class. All her level two spells are now
multi-targeted. Whee! Kill everything in sight! Plus she learns Double
Spell, which is very powerful, and will basically kill everything on the
screen. Highest attack power of all Angela's classes. An excellent choice.
========================
Opinion by Lord Pikachu
========================
Grand Divina - I think it is almost equal with the Archmage class, but
it has higher magic stats (intelligence and spirit). The Double Spell is
a bit annoying to wait for but is still more than useful. When you max
out her MP, all the MP is used up, leaving none over. hehe. Her Tech looks
pretty cool too, even though it is a little bit useless, especially
considering that Angela is not a fighter. This character is useful in
almost every team.
=====================
Opinion by DavieZBOY
=====================
Learns Double Spell, a very cool spell, and gets all her level 2 spells
multi-targeted, has the best stats, very cool tech.
=======================
Opinion by Meeple Lard
=======================
Grand Divina: Angela's Best overall class, and most Useful (slightly beating
the Arch Mage in both areas (keyword Slightly)) She has the Highest Stats of
Angela's Classes, and she gets the Ever Useful MT Level 2's. All of these are
Stronger than the Arch Mage's except Saint Beam, which happens to be the
Strongest MT Level 2 the Light Classes get (it is stronger than the other
Level 2's except Dark Force, since MP Cost plays a role in Spell Power) and
the most useful. But what makes this Class great is her Ultimate Spell. This
spell is 3 points Cheaper than Ancient, and does about only 20-60 points less
to a boss. And because you can cast it 3 more times, it deals a Lot more
damage than Ancient Ever will. All in all, a great class. A general rule with
Angela is HEAD TOWARDS THE LIGHT.
====================
Opinion by Magus999
====================
Angela's best class. Higher intelligence than the Archmage as well as
Angela's strongest physical damage which actually isn't half bad. Double Spell
is probably her best Ultimate Spell since it does more damage than Rainbow due
to higher INT and less MP cost than Ancient. At 9 MP, you can cast 11 uses of
Double Spell without using Walnuts. The little damage you lose compared to
Ancient is more then compensated by the extra couple of uses. And when you use
Walnuts, every Walnut gets one extra use of Ancient with 8 MP left over. The
same Walnut could get two uses of Double Spell. She gets MT Level 2 spells as
well, which is good. The real use for MT level 2 spells is not against bosses,
but regular enemies. A MT level 2 spell against the enemies' weakness is a
great way to start a regular battle.
-----------------------
Arch Mage (Light-dark)
-----------------------
Good: Multi-target level 2 spells. Has second strongest spell in the game.
Has highest spirit of all her final classes.
~~~~~~~~~~~
Bad: Doesn't have the highest intelligence. Weaker physical attacks than
the Grand Divina.
~~~~~~~~~~~
Opinion: This class has the advantage over the Grand Divina class in
intelligence and spirit. As Nightblade said (a fellow on the SD3
GameFaqs message board), these are the points that count for a
MAGICIAN. She learns the Rainbow Spell that is more effective than
the Grand Divina's Double Spell. I prefer this class over the rest
of her classes. This class is compatible with any party combination.
~~~~~~~~~~~
Tech: Dancing Rod (one enemy)
New Spells: Thunderstorm (multi), Explosion (multi), Saint Beam (multi),
Earthquake (multi), Rainbow Spell (multi), Mega Splash (multi)
Class Change: None
Best Weapon: Spirit Cane
Best Helmet: Eremos Crown
Best Armor: Eremos Coat
Best Accessory: Blizzard Hairpin
Max Stats:
-------------------------------------
Strength 16 ||||||||||||||||
-------------------------------------
Agility 16 ||||||||||||||||
-------------------------------------
Vitality 18 ||||||||||||||||||
-------------------------------------
Intell. 20 ||||||||||||||||||||
-------------------------------------
Spirit 20 ||||||||||||||||||||
-------------------------------------
Luck 17 |||||||||||||||||
-------------------------------------
======================
Opinion by Land Umber
======================
Arch Mage: Of Angela's light classes, this one is the one I prefer. She
has higher magic power than the Grand Divina, which makes her handier,
she can still multi-target her level two spells, and she gets the handy
Rainbow spell. Huzzah! I highly recommend this class.
================
Opinion by JIge
================
Almost-Almost exactly the same as the Grand Divina. Lower attack power,
higher intelligence, and learns Rainbow instead of Double Spell. Slightly
better than the Grand Divina, I think.
=====================
Opinion by DavieZBOY
=====================
Learns Rainbow, a very cool spell, and also gets all her level 2 spells
multi-targeted, has good stats, better spirit than the Grand Divina, also
a very cool tech.
=======================
Opinion by Meeple Lard
=======================
Arch Mage: Not as good as the Grand Divina, but not useless. IMO, she is a
Specialized version of the Grand Divina. Her Level 2's are generally Weaker,
but her Saint Beam spell is Stronger, and most enemies later in the game are
Weak to Light attacks. Also, the Arch Mage is great in a party that
desperatly needs a Strong Poto Oil thrower, but loses Use if Carlie's in your
party, since she will have at least Equal Spirit to even the Arch Mage. Good
class for Carlie and Kevin's Story. Although the Grand Divina might be a
little better, its really a coin toss for Angela's Light classes, since they
are both really similar. BTW, her Ultimate Spell, Rainbow Dust, is Strong and
looks cool too.
====================
Opinion by Magus999
====================
Angela's other light class. Lower INT and Rainbow takes more MP then Double
Spell. Again, gets to MT the level 2 spells. Lower attack power compared to
Grand Divina, but higher Spirit. Gets a stronger Spirit Beam but weaker other
L2 spells. Really the only true use of this class IMO is when you need
someone with high Spirit to throw Poto Oils due to lack of a healer or if you
really like Spirit Beam. While definately weaker than the Grand Divina, still
a great class and better than her Dark classes.
-----------------------------------------------------------------------------
(End of Angela)
=============================================================================
KEVIN gggg
=============================================================================
Gender: Male
Age: 15
Weapon: Claw
Kevin is the bushy haired were-child with the big blue beanie-like hat.
He has no mother like his friend, the baby wolf Carl. Heir to the throne
of the "Beast Kingdom." Although he possesses a well-developed body of an
adult, traces of a "little boy" remain inside of his heart. He tends to be
misunderstood, due to his lack of social skills and general dislike of
people. He carries both the blood of a human and a beast within him.
Normally has the form of a human, but under certain conditions at night,
transforms into a beast.
------------------
Grappler (Neutral)
------------------
His neutral class. No matter what class you make him, he will still be
the best attacker in the game. Since he has the ability to hit two times
in a row or more, he is able to kick butt in attacks.
Tech: Ashura Dream Fist
Spells: None
Class Change: Level 18
Beginning Stats:
HP: 90
MP: 6
-------------------
Strength 4 ||||
-------------------
Agility 3 |||
-------------------
Vitality 6 ||||||
-------------------
Intell. 2 ||
-------------------
Spirit 2 ||
-------------------
Luck 2 ||
-------------------
====================
Opinion by Magus999
====================
Not much to discuss. Its a first class so you get no magic, but good Vitality,
Strength and a double hit. Gets +3 strength at night and has the 'Kevin Bug'
at night in Wolf form. Damage is multiplied by 4/3 (also equivalent to a
PowerUp or Pressure Point spell I think) once you take one hit. There is no
actual indication on-screen that it happens but the damage increase is
noticeable.
---------------
Bashkar (Dark)
---------------
Good: Better attack power than the Monk.
~~~~~~~~~~~
Bad: No new spells are learned. No full-screen level 2 tech.
~~~~~~~~~~~
Opinion: I think this is one of the more useful class if you have weak
attackers in your team. If you already have a good healer like
Carlie, I would suggest using this class for more physical offense.
The final classes after these are extremely powerful so at the end,
it's not really that bad.
~~~~~~~~~~~
Tech: Water-Moon Slice, Bastard Slam
New Spells: None
Class Change: Level 38; Requires Special Item
Class Change Items: Devil Wolf Soul for Dervish
Demon Wolf Soul for Death Hand
Max Stats:
---------------------------------
Strength 16 ||||||||||||||||
---------------------------------
Agility 15 |||||||||||||||
---------------------------------
Vitality 18 ||||||||||||||||||
---------------------------------
Intell. 14 ||||||||||||||
---------------------------------
Spirit 13 |||||||||||||
---------------------------------
Luck 13 |||||||||||||
---------------------------------
====================
Opinion by XZeroSSJ
====================
Bashkar-A good class in power and strength. Too bad he learns no magic.
His Water-Moon Slice is very good against beginning bosses. His Bastard
Slam is good as well. But it has nothing to do with bastards as far as
I am concerned. :) Too bad his techniques only attack one enemy. He turns
into a Black Fang at night for even more damage! I recommend this class
if you prefer strength like me.
===================
Opinion by Morbius
===================
Bashkar: No spells :( But who needs spells when you have high attack
power? Think he's doing damage now? Wait for his next class :)
======================
Opinion by Land Umber
======================
Bashkar: The Bashkar, first of all, does not learn ANY spells
whatsoever. That would make him useless if it weren't for his
impressively high attack power. If you love fighting, then pick this
class.
================
Opinion by JIge
================
Bashkar: Okay, he's strong. Big deal. So's the Monk. The extra one
point of power isn't strong enough to make his lack of skills worth it.
And during the day, Lise and Duran are stronger than Kevin, unless
Kevin has Pressure Point. This makes the Bashkar fairly useless. Add
the fact that the Bashkar has no full-screen tech, and he's not worth
it.
====================
Opinion by Magus999
====================
Not a class I choose often. No spells at all and I personally don't think
Dervish and Death Hand are generally worth much due to their lack of
spells. Choosing Bashkar over Monk means you are sacrificing Heal Light
and Pressure Point for one point of strength. I almost never use the class
since I find while Dervish's Moon Saber can be helpful, that is the only
spell of use in Kevin's entire dark side and Heal Light or items can cover
the lack of Moon Saber.
--------------------
Dervish (Dark-Light)
--------------------
Good: Strong attacks. Also has a devastating full screen level 3 Tech.
~~~~~~~~~~~
Bad: Not much of spell variety. IN Fact, no spells at all.
~~~~~~~~~~~
Opinion: I think this is Kevin's best dark final class. The Moon Saber he
learns in this class can be used on himself for the duration of a
certain battle and you'll be all set in healing Kevin. The damage he
deals to enemies are very high. Just be careful not to use moon saber
too much in the Mirage Palace if you're playing Kevin/Carlie's quest
since you'll be fighting Undead Enemies. You'll be hitting the enemies
at 1 HP damage and gaining 1 HP from each swing.
~~~~~~~~~~~
Tech: Suzuka Sky Dance (all enemies), Veritubach
New Spells: Moon Saber
Class Change: None
Best Weapon: Gigas Glove
Best Helmet: Ruby Band
Best Armor: Suzaku Uniform
Best Accessory: Demon Neckband
Max Stats:
--------------------------------------
Strength 18 ||||||||||||||||||
--------------------------------------
Agility 17 |||||||||||||||||
--------------------------------------
Vitality 22 ||||||||||||||||||||||
--------------------------------------
Intell. 17 |||||||||||||||||
--------------------------------------
Spirit 16 ||||||||||||||||
--------------------------------------
Luck 16 ||||||||||||||||
--------------------------------------
===================
Opinion by Morbius
===================
Dervish: Not as powerful as Death Hand but does gain Moon Saber which
technically is a good way to heal. Unless you have no other way to
heal, use the Dervish. Its a mix of Power and Healing.
======================
Opinion by Land Umber
======================
Dervish: The Dervish is... ehh... He's powerful, but he doesn't get any
real good spells or anything. Not much to say on this one.
================
Opinion by JIge
================
Dervish: Read my comments about the Bashkar. Moon Saber still isn't
that good, and while he does gain a fullscreen level 3 tech, the God's
Hand also has a fullscreen tech, and Aura Wave, and Pressure Point...
Just stick with the Light side; the one point of power won't make that
much difference.
=====================
Opinion by Lord Zero
=====================
DERVISH: Kevin + Bloody Wolf + Moon Saber. That equals massive destruction.
The problem is that the Dervish isnīt as powerful as the Death Hand, and,
usually, Moon Saber brings you more problems you can handle. Non-noticed moon
enemies, only three known leaf enemies (And you wonīt see them when you have
the saber), and ussual resistance to most sabers in the later levels bring
this one down. Go Light instead, or just have fun with the Death Hand.
====================
Opinion by Magus999
====================
This class isn't too great either, but its more useful than Death Hand
usually. Moon Saber is nice if you don't have a healer. Again, I'd like
God Hand better due to AuraWave, but Dervish isn't that bad of a choice. Moon
Saber is valuable if you have no other healing. If you have another healer,
Moon Saber is dead weight and I'd choose Death Hand if you've already gone
dark-side because the only true advantage Dervish has is moon saber and if
that is out of play, the +1 strength can be useful.
----------------------
Death Hand (Dark-Dark)
----------------------
Good: The Strongest out of all his final classes.
~~~~~~~~~~~
Bad: Energy Ball isn't a really necessary spell to learn.
~~~~~~~~~~~
Opinion: Although it might be his most powerful class, which's all there
is to this class. I don't find Energy Ball all that too important.
I would recommend this class if you want to just have pure attackers
in your party. I would recommend the Dervish class but its -ONLY- my
opinion.
~~~~~~~~~~~
Tech: Seiryuu Death Fist (all enemies), Dead Crush
New Spells: Energy Ball
Class Change: None
Best Weapon: Skull Disect
Best Helmet: Sapphire Band
Best Armor: Seiryuu Uniform
Best Accessory: Demon Neckband
Max Stats:
--------------------------------------
Strength 19 |||||||||||||||||||
--------------------------------------
Agility 18 ||||||||||||||||||
--------------------------------------
Vitality 22 ||||||||||||||||||||||
--------------------------------------
Intell. 16 ||||||||||||||||
--------------------------------------
Spirit 15 |||||||||||||||
--------------------------------------
Luck 15 ||||||||||||||
--------------------------------------
====================
Opinion by XZeroSSJ
====================
Death Hand-This class is kind of good. He sucks in the magic place
though. He only learns Energy Ball which ups your chance of a critical
hit. But his strength at night is unbelievable! But he is nowhere as
close to the awesome power of the Dervish. I suggest this only if you
have not tried Dervish yet just to feel a taste of what the Dervish
really is.
===================
Opinion by Morbius
===================
Death Hand: My favorite class of all! Even though he gains one spell,
Energy Ball, I still always find my self using him. He becomes the
strongest fighter/wolf. Great FST With Stat up/Stat Down and a saber or
two, he is unstoppable :) If you want raw power go with Death Hand.
======================
Opinion by Land Umber
======================
Death Hand: O_< Ouch. Don't get on the wrong side of THIS guy, his
power is excellent, especially at night, and his Seiryuu Death Fist
just plain hurts. The strongest of Kevin's classes, even though I
haven't used his Dark classes much.
================
Opinion by JIge
================
Death Hand: Slightly better than the Dervish; the extra stats are
better than Moon Saber, but Energy Ball is useless. Again, stick with
the Light side.
=====================
Opinion by Lord Zero
=====================
DEATH HAND: Bwahahaha... my favorite class, though is not a very good one.
Only one spell, and it sucks to the highest hell you would think of, but it
does so much damage itīs scary. The name is cool. The SubScreen pose is cool.
Seiryuu death fist is very cool. Pair it with the Fenrir Knight and probably
the Lord for a great team.
====================
Opinion by Magus999
====================
With the Death Hand, you get power. Power. Nothing else. I find this class
generally pointless. The only spell is Energy Ball, which has not been proved
to do anything (and only lasts for 3 hits). Death Hand has one more point of
strength compared to the God Hand or Dervish, which does not compensate for
the lack of spells usually. The time I'd choose this class over Dervish is if
I don't need Moon Saber due to already having healing, but personally I'd
probably just choose God Hand for AuraWave because the great instant FST
effects of AuraWave are worth more than the one point of strength.
-------------
Monk (Light)
-------------
Good: Learns Heal Light and Pressure Point. Full screen level 3 tech.
~~~~~~~~~~~
Bad: Weaker than the Bashkar class.
~~~~~~~~~~~
Opinion: I find this class useful no matter what class combination you
have. Pressure Point can make Kevin have attack powers as strong as
a wolf in the morning. You can have an all round wolf guy on your
team if you decided to choose so. You also have Heal Light which is
always a good thing to heal yourself when low on HP.
~~~~~~~~~~~
Tech: Whirlwind Kick (all enemies), Tornado Throw
New Spells: Heal Light (one ally), Pressure Point (to himself)
Class Change: Level 38; Requires Special Item
Class Change Items: Silver Wolf Soul for Warrior Monk
Golden Wolf Soul for God Hand
Max Stats:
----------------------------------
Strength 15 |||||||||||||||
----------------------------------
Agility 14 ||||||||||||||
----------------------------------
Vitality 18 ||||||||||||||||||
----------------------------------
Intell. 13 |||||||||||||
----------------------------------
Spirit 14 ||||||||||||||
----------------------------------
Luck 14 ||||||||||||||
----------------------------------
====================
Opinion by XZeroSSJ
====================
Monk-I used this class the first time I played Kevin. This class is
pretty good to use in the beginning. He learns Heal Light and Pressure
Point (unlike his Dark counterpart). Heal Light obviously heals. Pressure
Point ups Kevins attack power (and only Kevins, he cannot cast this spell
on the other party members) so then his power could be like of that of a
werewolf at night. It comes in handy in the beginning and makes up for
having a lower attack power than the Bashkar. His technique, Whirlwind
Kick, is a imitation of Duran's Whirlwind Sword (I think so, others might
have it the other way around). His Tornado Throw technique is in no way
similar to any tornado I've seen, but it's still powerful. I suggest this
class if you very comfortable with using magic in battles. If not and you
want to have brute strength, I suggest Bashkar instead.
===================
Opinion by Morbius
===================
Monk: Not a bad class. Lacks the insane attack power as the Dark but
gains Heal Light and Pressure Point. With Pressure Point you become
stronger no matter the day, and with Heal Light you can provide back up
if you lack a healer.
======================
Opinion by Land Umber
======================
Monk: This is a VERY good class to use. With this class, Kevin will
learn not only the ever-useful Heal Light, but also the pressure point
spell. Using this, he can boost his power to insane proportions, being
as strong as a werewolf even during the day. In addition, he's a very
good fighter, and yields even better classes.
================
Opinion by JIge
================
Monk: Very useful and extremely powerful. Bashkar is still stronger at
night, but during the day, the Monk has Pressure Point, which is
insanely strong. Heal Light is also useful, but since you SHOULD have
Carlie in your party, it's not as wonderful as it can be. If you don't,
then... Full-screen tech doesn't hurt, either... ^_^
====================
Opinion by Magus999
====================
Good first class change. Heal Light is useful, but the key reason for the
superiority of the Monk over Bashkar is Pressure Point. Daytime Monk with
Pressure Point is more damaging than day Bashkar. Granted you lose a little
power at night, but the difference isn't enough to make up the power
difference with Pressure Point compared to nothing. Technically, Pressure
Point can be used at night, but the Kevin Bug removes the need. You also get
a nice FST with the Monk.
-----------------------
God Hand (Light-light)
-----------------------
Good: Full-screen level 3-tech. Aura Wave spell.
~~~~~~~~~~~
Bad: No multi-target Heal light.
~~~~~~~~~~~
Opinion: I think this is Kevin's best light class. He has the highest
spirit out of all his classes. His level 3 tech is pretty devastating.
His Aura Wave spell could build up his tech meter to the max.
~~~~~~~~~~~
Tech: Byakko Shockwave (all enemies), Stardust Bomb
New Spells: Aura Wave
Class Change: None
Best Weapon: Spiral Claw
Best helmet: Ivory Band
Best Armor: Byakko Uniform
Best Accessory: Tohsei Armband
Max Stats:
---------------------------------------
Strength 18 ||||||||||||||||||
---------------------------------------
Agility 17 |||||||||||||||||
---------------------------------------
Vitality 22 ||||||||||||||||||||||
---------------------------------------
Intell. 15 |||||||||||||||
---------------------------------------
Spirit 17 |||||||||||||||||
---------------------------------------
Luck 16 ||||||||||||||||
---------------------------------------
========================
Opinion by Lord Pikachu
========================
God Hand - This is what I'm talkin' about! The FST (Byakko Shockwave) is
really useful, especially in the Valley of Gemstone. The throw tech is
always useful of course. The spells he learns aren't a pushover either.
He learns Aura Wave, but no multiple target spells. His Heal Light is
more powerful than the one that the Warrior Monk learns. Actually I think
that the Warrior Monk has some of the worst stats, including Spirit, which
is what Heal Light based upon. Plus, you won't be using Heal Light when
you are fighting; it will probably be off screen cuz you use Kevin to
kick some butt! Aura Wave is also among the most useful spells in the
game, especially to Duran and Riesz. Since it takes them a little bit of
time to charge up their meters, the Aura Wave saves a lot of time; it does
the charging for them! Kinda useless on Hawk and Kevin since they have
double hits, but thats ok right? This guy is useful for practically any
team without Carlie.
======================
Opinion by Cheesypoof
======================
God Hand: My favorite class, since I usually don't use Carlie. Single
target heal light is good, I like aura wave/byakko shockwave, pressure
point is awesome. His spirit is low compared to others. (Grand Divinas
is 2 points up. wow!)but he still heals ok. I just multi-target poto oils
with someone else. Nice techs. High attack.
===================
Opinion by Morbius
===================
God Hand: Over all a great class. He gains a pretty powerful Attack and
Aura Wave which can lead to big damage. A Great FST and Healing. The
God Hand can be used as Offense or Defense. Good Healing Good Attack
======================
Opinion by Land Umber
======================
Godhand: This is a fun class. The Godhand can not only do everything
the Monk can do, and better, but he also gets the awesome Aura Wave
spell. This magic instantly raises a characters tech bar to full, very
useful indeed, especially if you have other strong fighters on your
team like Duran or Riesz.
================
Opinion by JIge
================
God Hand: Possibly his best class. One point weaker than the Death
Hand, but still has Pressure Point, and he learns Aura Wave! Yes! This
spell is awesome! Use it in combination will fullscreen techs to
decimate the opposition in record time! Especially since he has a
fullscreen tech as well. Very fun!
=====================
Opinion by Lord Zero
=====================
GOD HAND: In my opinion, the best fighter in the game. Heal Light, FST, Aura
Wave and pressure point. Even if you wanted, you couldnīt ask for much more.
Coupled with Riesz or Duran makes a enemy eater. It seems to be somewhat less
useful in boss battles, but, hey, who loses to bosses anyway?
====================
Opinion by Magus999
====================
God Hand is better in virtually all parties without Angela than the Warrior
Monk. Even with Angela, I personally choose God Hand and then just carry lots
of Walnuts and the claws that cast Leaf Saber. Oddly enough, God Hand has a
stronger HL compared to the Warrior Monk along with better attack power.
AuraWave is simply killer, especially with people who have a L3 FST (Duran
except Lord, Vanadies, Nightblade plus Kevin's 50% chance of an FST), because
it can basically clear a screen of regular enemies quite quickly. Even without
a L3 FST, you still do like 3.5 times normal damage which is highly useful;
one of the fighting classes can easily do 800+ with the L3. IMO, God Hand is
the best of Kevin's FC's simply because of the massive usefulness of AuraWave.
--------------------------
Warrior Monk (Light-dark)
--------------------------
Good: Has multi-target healing and leaf saber when he's low on MP.
~~~~~~~~~~~~~
Bad: Lowest stats of all his classes. His strength is very low compared
to his other final classes.
~~~~~~~~~~~~~
Opinion: I particularly don't like this class since Kevin is to be
mainly used for physical fighting. If you want to use him for
multi-target healing, then I would suggest using Carlie in your
party. Carlie specializes in the healing area.
~~~~~~~~~~~~~
Tech: Genbu 100-Kick, Blow Impact
New Spells: Heal light (all allies), Leaf Saber
Class Change: None
Best Weapon: Holy Glove
Best Helmet: Darkshine Band
Best Armor: Genbu Uniform
Best Accessory: Tohsei Armband
Max Stats:
--------------------------------------
Strength 17 |||||||||||||||||
--------------------------------------
Agility 16 ||||||||||||||||
--------------------------------------
Vitality 22 ||||||||||||||||||||||
--------------------------------------
Intell. 16 ||||||||||||||||
--------------------------------------
Spirit 16 ||||||||||||||||
--------------------------------------
Luck 17 |||||||||||||||||
--------------------------------------
===================
Opinion by Morbius
===================
Warrior Monk: My favorite Light Class. Gains multitarger Healing which
makes him double as a healer. He also gains Leaf Saber which is a great
way to steal MP. A Wonderful Healer (Heal and Leaf Saber) as well as an
alright fighter.
======================
Opinion by Land Umber
======================
Warrior Monk: This is also a good class, all of Kevin's classes are,
really. The Warrior Monk loses power over the Godhand, as well as Aura
Wave, however, he gets the extremely useful Multitarget Heal Light!
Basically, this class is most useful if you don't have Carlie.
================
Opinion by JIge
================
Warrior Monk: Definitely weaker than the other classes in terms of
power, but Multi-target Heal Light is useful, and the Warrior Monk is
strong enough so that I'm actually considering forgoing Carlie next
time I play. Leaf Saber is the other major plus to this class; he
perfectly offsets Angela in every way. This class is a keeper.
=====================
Opinion by Lord Zero
=====================
WARRIOR MONK: I thought this one was better, but oh well... Even with the
lowest attack power, it still does great damage, and with MT Heal Light and
Leaf Saber is a different thing to try. Loses to every aspect to the Lord and
Carlie is generally more useful.
====================
Opinion by Magus999
====================
Only useful with Angela since nobody else really runs out of MP because most
other characters can do similar damage with physical attacks to spells. The
exception is Hawk's Light classes but they can recover MP through spells so
they don't need Leaf Saber either. The only other point that Warrior Monk
truly has over God Hand is the MTHL, which while useful, is easily replaced
by Poto Oils. Just remember to refill your Poto Oils before bosses and you
should be fine. If you choose the Warrior Monk over God Hand without Angela,
you are basically choosing MTHL over a L3 FST, attack power, and AuraWave.
Not a good trade-off. With Angela, the picture muddies since she can drain
her MP very quickly against bosses, especially if using Ultimate Spells. Even
Angela can usually last her MP long enough to severely damage the boss, with
the use of Walnuts. And also, using an Angel's Grail not only revives Angela
but refills MP completely, thus netting another 8-11 uses of her Ultimate
Spell. I would only recommend this class to newbies who need MTHL and are
using Angela. Otherwise, God Hand is far superior.
-----------------------------------------------------------------------------
(End of Kevin)
=============================================================================
CARLIE/CHARLOTTE hhhh
=============================================================================
Gender: F
Age: 15
Weapon: Flail
Charlotte is a little blonde girl with a huge pink hat on. Grand-daughter
to the Priest of the "Holy City", Wendel. Within her flows the blood of
elves, which causes her growth to be slower when compared to others. In
a word, she is "cute" incarnate. Bright and talkative, she is immediately
liked by others. Her insatiable curiosity gets her involved in all sorts
of events. However, she has a superstitious side, which brings out the
timidity in her.
-----------------
Cleric (Neutral)
-----------------
Opinion: She learns heal light very early in the game! That means you don't
have to use up many healing items. ^_^
Tech: Bonk Bonk
New Spells: Heal light, Tinkle Rain
Class Change: Level 18
Beginning Stats:
HP: 84
MP: 13
--------------------
Strength 2 ||
--------------------
Agility 2 ||
--------------------
Vitality 2 ||
--------------------
Intell. 5 |||||
--------------------
Wisdom 6 ||||||
--------------------
Luck 5 |||||
--------------------
===================
Opinion by Morbius
===================
Carlie is the best healer with out a doubt. Even though she can't attack if
Her life depened on it, she will guarantee you wont have to use up all your
Potos Oils.
-------------------
Enchantress (Dark)
-------------------
Good: You get to learn level 1 summons that do some pretty decent damage
during that area of game play.
~~~~~~~~~~~
Bad: The spirit isn't as high as I would suspect it to be since she's
Supposed to be the best healer in the game.
~~~~~~~~~~~
Opinion: This is an ok class in terms of its summons. The summons are quite
powerful in the beginning but will be rendered quite useless when
fighting the God Beasts and thereafter. Both final dark classes will make
up for this class.
~~~~~~~~~~~
Tech: Dash
New Spells: Unicorn, Golem, Heal light (all)
Class Change: Level 38; Requires Special Item
Class Change Items: Bottle of Ashes to become Necromancer
Bottle of Blood to become Evil Shaman
Max Stats:
-----------------------------------
Strength 15 |||||||||||||||
-----------------------------------
Agility 18 ||||||||||||||||||
-----------------------------------
Vitality 15 |||||||||||||||
-----------------------------------
Intell. 15 |||||||||||||||
-----------------------------------
Spirit 14 ||||||||||||||
-----------------------------------
Luck 17 |||||||||||||||||
-----------------------------------
===================
Opinion by Morbius
===================
Enchantress: Gains Summon Golem and Unicorns. These are pretty basic
summons (Dont worry it will get better!) Multi Target Healing. Not bad
class at all. Her Dark Classes get much better.
======================
Opinion by Land Umber
======================
Enchantress: She gets a multitarget Heal Light, don't worry, plus a
couple crappy but fun summon spells. >D This is a fun class, but the
Priestess is better.
================
Opinion by JIge
================
Enchantress: Not a bad class; summons occasionally come in useful when
facing bosses and large groups of enemies. Stronger attack than the
Priestess. Pick this class if you're doing Hawk's quest or plan to skip
the Black Rabite.
------------------------
Evil Shaman (Dark-Dark)
------------------------
Good: This class contains most of Carlie's serious damage spells. She has
spells such as Demon Breath that could deal lots of damage and also
cause some status effects.
~~~~~~~~~~~
Bad: I haven't really used this class in a while. Give me some time to try
this class out and I will get back to it in my next update.
~~~~~~~~~~~
Opinion: This class is better than the Necromancer because of its summon
spells. If you need some decent attack summons, this is the class
to choose.
~~~~~~~~~~~
Tech: HugeHuge
New Spells: Demon Breath, Antimagic, Gremlin, Great Demon
Class Change: None
Best Weapon: Juggernaut
Best Helmet: Bitium Ribbon
Best Armor: Bitium Dress
Best Accessory: Black Onyx
Max Stats:
-------------------------------------
Strength 17 |||||||||||||||||
-------------------------------------
Agility 16 ||||||||||||||||
-------------------------------------
Vitality 18 ||||||||||||||||||
-------------------------------------
Intell. 20 ||||||||||||||||||||
-------------------------------------
Spirit 20 ||||||||||||||||||||
-------------------------------------
Luck 19 |||||||||||||||||||
-------------------------------------
===================
Opinion by Morbius
===================
Evil Shaman: A Fun class. Highest attack. Gains Summon Demon which is
pretty powerful. Also she gains Anti Magic which resets an enemy's counter
and undos effects. (Great for the saber enemies). Demon Breathe is added
which does good damage and lowers stats. IMO her 2nd best dark class.
=======================
Opinion by GoodluckDie
=======================
Evil Shaman: A very good Class. The Evil Shaman has the strongest of
Carlie's summons, and she'll learn Antimagic and Demon Breath. Antimagic is
awesome - it will cancel any and all magic effects an enemy can use to its
advantage, stat-up spells, elemental sabers and even their very elemental
property! Demon Breath is real good too, as it heavily damages all enemies,
and lowers their magic effectiveness and defense as well. Problem is that
it heals Dark-type enemies, but then again that's something Antimagic will
solve in no time. And of course, as with all of Carlie's final Classes, the
most powerful form of multitargeted Heal Light casted almost the very second
you start the spellcasting.
======================
Opinion by Land Umber
======================
Evil Shaman: Here, Carlie becomes quite an attacker with her Demon's
Breath attack, as well as some very cool summons. It's certainly worth
a shot, although it doesn't appeal to everyone.
================
Opinion by JIge
================
Evil Shaman: Strongest attack out of all the classes. Great Demon is
insanely strong; combined with Explode, it'll kill any regular enemy.
Demon Breath pairs nicely with Angela, and Anti-magic is useful against
the God-beasts and Black Rabite.
=======================
Opinion by blueshirt32
=======================
Evil Shaman- IMO this is the most fun of Carlie's classes to play. The Evil
Shaman does have Carlie's highest attack, but also lowest spirit. She gains a
couple new spells (Demon Breath, AntiMagic) and the strongest summons (Great
Demon, Gremlin). The only one of Carlie's final classes that doesn't get to
MT Tinkle Rain, but IMO that's not much of a loss. In return, the Evil Shaman
gets Demon Breath, arguably one of the best magic spells in the game. It's
MT, does good dark damage (use with AntiMagic against dark enemies), and
lowers the enemies' magic power/resistence. The Evil Shaman also gets
Carlie's strongest summon, Great Demon. Great Demon is great at dealing some
good non-elemental damage to an enemy. Antimagic is also useful to cancel
statups and elemental resistences (hint! use this with Demon Breath). The
Evil Shaman is Carlie's best "mage" class with her spells, and the best for
dealing pure damage with less focus on support.
-------------------------
Necromancer (Dark-Light)
-------------------------
Good: There is mainly one good use of this class. Carlie is able to cast
Black Curse on the enemy. This spell is able to lower all stats at the
same time which will give your party a big advantage over that enemy.
~~~~~~~~~
Bad: Besides the Black Curse spell, there's not really much use with class
anymore. The Ghost spell isn't that effective until you cast Black Curse
and a mind up. Basically, most everything relies on the Black Curse
spell before doing anything else.
~~~~~~~~~
Opinion: If you don't take my bad point too harshly, I think this class would
be pretty effective if paired up with Riesz and another player. Riesz as
a light class will provide the stat ups while Carlie can black curse on
everything. Your party will be dealing more significant damage to the
enemies.
Tech: Craaaazy
New Spells: Black Curse, Ghost, Ghoul, Dark Saber
Class Change: None
Best Weapon: Maul of the Dead
Best Helmet: Undead Ribbon
Best Armor: Undead Suit
Best Accessory: Black Onyx
Max Stats:
------------------------------------
Strength 16 ||||||||||||||||
------------------------------------
Agility 15 |||||||||||||||
------------------------------------
Vitality 18 ||||||||||||||||||
------------------------------------
Intell. 19 |||||||||||||||||||
------------------------------------
Spirit 21 |||||||||||||||||||||
------------------------------------
Luck 20 ||||||||||||||||||||
------------------------------------
===================
Opinion by Morbius
===================
Necromancer: Gains Summon Ghost/Ghoul which are alright summons. Multi
Healing. Her best thing is the Black Curse! This spell has to be one of
my favorite defensive spells. For 6 mp you lower all of one enemy's stats.
Most useful if you can STAT UP and have a powerful attacker
======================
Opinion by Land Umber
======================
Necromancer: All I can say is that Black Curse is COOL! It lowers all
the enemy's stats, and is especially good with Riesz as a Star Lancer,
or even a Vanadies. Other than Black Curse, unfortunately, she's really
not all that handy... >_<
================
Opinion by JIge
================
Necromancer: Summons aren't as strong as Evil Shaman, but Black Curse
is a very nice spell. Works wonders if teamed with a Star Lancer to
totally cream all bosses. Plus she has the almighty Dark Saber! Which
is totally useless except against Lightgazer, where it will save you
much agony.
=======================
Opinion by blueshirt32
=======================
Necromancer- Ahh...the Necromancer. It only has one good spell, but that
spell really is amazing. Black Curse lowers all stats (yes, every single
stat)! You can't beat this...use Black Curse on everything, and laugh as they
try to even phase you with their attacks and spells, then chuckle again as
you destroy them with Carlie's attacks. Feel the wrath of Bonkle! *ahem...*
In addition to Black Curse, the Necromancer also gets two more summons
(although not as powerful as the Evil Shaman's summons) and Dark Saber
(useful in some situations, namely Lightgazer and Heath). Strategy with the
Necromancer revolves solely around Black Curse, and using other characters to
back Carlie up. The Necromancer is a wonderful support class, staying back
and layering Black Curses on bosses while healing as necessary.
------------------
Priestess (Light)
------------------
Good: She'll have the sabers to provide your power attackers and good healing
capability.
~~~~~~~~~~
Bad: Her attack stinks and other than leveling up a lot to deal decent damage
would be her Holy Ball spell.
~~~~~~~~~~
Opinion: If you are doing Kevin/Carlie's quest, then I would recommend taking
the light path. You might end up with the Bishop. If you have two power
attackers in your party with Carlie, then making her a Priestess and then
Sage would be suitable.
Tech: Jump
New Spells: Heal light (all), Holy Ball, Fire Saber, Thunder Saber,
Ice Saber, Earth Saber
Class Change: Level 38; Requires Special Item
Class Change Items: Holy Water Vial to be a Bishop
Bottle of Salt to be a Sage
Max Stats:
-----------------------------------
Strength 14 ||||||||||||||
-----------------------------------
Agility 16 ||||||||||||||||
-----------------------------------
Vitality 15 |||||||||||||||
-----------------------------------
Intell. 14 ||||||||||||||
-----------------------------------
Spirit 18 ||||||||||||||||||
-----------------------------------
Luck 18 ||||||||||||||||||
-----------------------------------
===================
Opinion by Morbius
===================
Priestress: Low Low Low Attack power and Single Target Tech but she does make
up with saber and healing. She can now multi target Healing Light which is
very usefull. She also gains Fire Ice Thunder and Diamond Sabers which makes
her useful as well. Overall shes a pretty good Defensive char.
======================
Opinion by Land Umber
======================
Priestess: IMO, her better choice for a first class change. She learns the
multitarget Heal Light, which you are sure to love to death, as well as
several cool sabers. The class change of choice for her first one.
================
Opinion by JIge
================
Priestess: Slightly more useful than the Enchantress. Sabers are fairly
useful, especially for the God-beasts, but Holy Ball is pathetic.
Enchantress is stronger, but I'd rather have the sabers. Priestess'
healing is also stronger; higher Spirit.
---------------------
Bishop (Light-Light)
---------------------
Good: Best healing in the game. Saint Saber is a good plus to your saber
accessory.
~~~~~~~~~~
Bad: Its not as advantageous as some of the other final classes.
~~~~~~~~~~
Opinion: I think this class would be suitable if you are doing Kevin/Carlie's
Quest. The Turn Undead spell would provide useful in the Mirage palace
since that place is filled with undead enemies. With the consumption of
one MP, you are able to kill off a screen of undead enemies. Her heal
light spells are instantly cast after selection.
Tech: ChopChop
New Spells: Tinkle Rain (all), Saint Saber, Magic shield
Class Change: None
Best Weapon: Judgmentes
Best Helmet: Bishop's Helmet
Best Armor: Bishop's Robe
Best Accessory: Moon Flower
Max Stats:
-----------------------------------
Strength 16 ||||||||||||||||
-----------------------------------
Agility 16 ||||||||||||||||
-----------------------------------
Vitality 18 ||||||||||||||||||
-----------------------------------
Intell. 18 ||||||||||||||||||
-----------------------------------
Spirit 22 ||||||||||||||||||||||
-----------------------------------
Luck 18 ||||||||||||||||||
-----------------------------------
===================
Opinion by Morbius
===================
Bishop: Gains Saint Saber which has to be the best saber of them all. Multi
Heal/Tinkle Rain which makes her great. Magic Sheild is another cool spell
that makes sure that magic wont leave you searching for an Angel Grail. And
*drum roll* Turn Undead! Turn Undead is the Death Spell but for undead
creatures. Think of the Carlie being the Exorcist. If you are doing her quest
this comes in very very handy. For 1 MP you can do 999 do Dark Liche. Her
Best Light Class.
======================
Opinion by Land Umber
======================
Bishop: Huzzah, this is cool. Carlie gets Saint Saber and Holy Ball,
which are pretty helpful in themselves, PLUS Turn Undead, which'll
instantly do 999 damage to any undead enemy. My favorite Carlie class,
especially if you're doing her's or Kevin's quest.
================
Opinion by JIge
================
Bishop: A very useful class; learns Saint Saber and Turn Undead. If
you're facing off against the Dark Lich or the Black Rabite, the Bishop
will be invaluable. Otherwise, she's actually not that great... Though
she will make Zable-Fahr much easier.
=======================
Opinion by Blueshirt32
=======================
Bishop- The best healing class in the game, hands down. Has an instant MTHL
spell, along with Carlie's highest spirit making this the best HL in the
game. Also comes complete with MT Tinkle Rain (for those who don't like
abusing the Chibikko Hammer bug), elemental sabers, and Holy Ball for a nice
light spell (again, the most powerful Holy Ball in the game because of
Carlie's spirit). The Bishop also gets Saint Saber, the most useful saber in
the game. However, Carlie also has two more incredibly useful spells. The
first is Magic Shield, which lowers damage from all magic spells. Good
against virtually every boss, and especially against Koren and the final
bosses in the game. The Bishop's final spell is the amazing Turn Undead. For
a cheap 1 mp, Carlie kills all undead on the screen, great for clearing out
full rooms in her storyline. The Bishop is a good mixture of support spells
(HL, Magic Shield, sabers) and attack spells (Holy Ball, Turn Undead), and is
her recommended path on the light side.
------------------
Sage (Light-Dark)
------------------
Good: Only class able to multitarget sabers other than Swordmaster. This class
also has the strongest Saint Beam Attack in the game.
~~~~~~~~
Bad: Not much of variety to make this class unique
~~~~~~~~
Opinion: I generally like this class since I have two power attackers with
Carlie. Her ability to quickly cast Sabers without a lost of MP would be
beneficial since you would most likely use her to cast Heal Light.
Basically, you want Carlie to have as much MP as possible to provide as
many Heal lights as possible and not worry about Healing Items.
Tech: BoomBoom
New Spells: Fire Saber (all), Ice Saber (all), Thunder Saber (all),
Earth Saber (all), Saint Beam
Class Change: None
Best Weapon: Gigas Flail
Best Helmet: Sage's Ribbon
Best Armor: Sage's Robe
Best Accessory: Moon Flower
Max Stats:
------------------------------------
Strength 15 |||||||||||||||
------------------------------------
Agility 17 |||||||||||||||||
------------------------------------
Vitality 18 ||||||||||||||||||
------------------------------------
Intell. 19 |||||||||||||||||||
------------------------------------
Spirit 21 |||||||||||||||||||||
------------------------------------
Luck 19 |||||||||||||||||||
------------------------------------
==================
Opinion by Rakarr
==================
The Sage: Many people say the sage sucks, but this is not so. She can be
very useful in many combat situations, especially elemental bosses. Her
sabers are multi-targeted, which can save time and MP inside of battle.
She can multitarget her healing spell, and can also multitarget her holy
ball spell. The sage, although not having the pure damage versus undead
and evil, is a fantastic support class, and should be taken into
consideration when not doing the Kevin/Carlie quest. (Maybe even if you
are, but that will make things harder)
===================
Opinion by Morbius
===================
Sage: This class I hate! Gains Multi for Priestress and thats it. Even Her
techs arent good. Go Bishop instead!
======================
Opinion by Land Umber
======================
Sage: I don't like this much... the only thing she does is get the
ability to multitarget Sabers, and even that has limited uses. >_<
================
Opinion by JIge
================
Sage: Not as bad as everyone makes her out to be. Multi-sabers save
time, if nothing else, and Saint Beam is a really useful spell to have.
If you're facing the Black Rabite, the best party I can think of is
Duran as a Paladin, Carlie as a Sage, and Lise as a Star Lancer. Then
you have Saint Saber, Saint Beam, and Stat-up spells. Maybe even Anti-
Magic and Black Curse from the seeds...
=========================
Opinion by DragonEmperor
=========================
Sage- Decent class that will help significantly with many battle. Her ability
to multi target heal light and tinkle rain is very useful. The sabers come in
handy when fighting monsters, bosses of that element otherwise they don't
serve any other dire purpose but since you can multi target them and they
cast quite fast it is a plus, and its even better if you have duran with
light saber and kevin with moon saber then you're almost unstoppable. Anyways
overall it has some low point and high points, the lvl 3 tech only hits one
person and it still doesn't do that much damage but at least she has a nice
outfit :).
=======================
Opinion by BlueShirt32
=======================
Sage- This class tends to get a fairly bad reputation because it learns no
new spells. However, the Sage is useful in some situations. The Sage does
learn to MT all her old spells, and also learns a new MT Saint Beam. The
Sage's Saint Beam is the strongest in the game (because of Carlie's high
spirit, yet again). If you've ever used the Archmage, you know how good MT
Saint Beam is...well, imagine it even more powerful with Carlie. MT Sabers
also help save time at the beginnings of battles. The Sage is better than
most people think (but not much better) as a more attack-magic based class,
but I only recommend the Sage for people who have played the game before...
her lack of new (or useful) spells demotes her under the Bishop.
-----------------------------------------------------------------------------
(End of Carlie)
=============================================================================
HAWK/HAWKEYE iiii
=============================================================================
Name: Hawk/Hawkeye
Gender: M
Age: 17
Weapon: Knives
He has an indigo like hair color and has a long pony tail. He heads the
Thieves of Navarre, and Nikita, one of the thieves is like a brother to
him. Member of the desert bandit tribe, Navarre. Flippant, yet romantic
at heart, at times it is difficult to ascertain whether he jests or to
take him seriously. However he is adamant in his loyalty to friends. His
movements are with precision, and his eyes take on a gleam in battle.
----------------
Thief (Neutral)
----------------
Tech: Back Slash
New Spells: None
Class Change: Level 18
Beginning Stats:
HP: 86
MP: 8
---------------------------
Strength 3 |||
---------------------------
Agility 6 ||||||
---------------------------
Vitality 3 |||
---------------------------
Intell. 3 |||
---------------------------
Spirit 3 |||
---------------------------
Luck 6 ||||||
---------------------------
-------------
Ninja (Dark)
-------------
Tech: Silhouette Slice
New Spells: Shuriken (single), Water Justsu (single), Fire Justsu
(single), Earth Jutsu (single), Thunder Justsu (single)
Class Change: Level 38; Requires Special Item
Class Change Items: Nighteye Die to become Nightblade
Bullseye Die to become Ninja Master
Max Stats:
----------------------------------
Strength 15 |||||||||||||||
----------------------------------
Agility 18 ||||||||||||||||||
----------------------------------
Vitality 15 |||||||||||||||
----------------------------------
Intell. 15 |||||||||||||||
----------------------------------
Spirit 14 ||||||||||||||
----------------------------------
Luck 17 |||||||||||||||||
----------------------------------
====================
Opinion by XZeroSSJ
====================
Ninja-A better class than the Ranger in some ways. He has a higher attack
power than the Ranger. He also learns all the elemental jujitsus. Too bad
his technique only attacks one enemy. I recommend this over the Ranger.
Then again all of his classes have their good and bad points.
================
Opinion by JIge
================
Now this class is good. One of the best second classes in the
game. While his tech isn't fullscreen, he has chea