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TURBO
Street Fighter 2 Turbo guide
By FFOGalvatron 2005
For Super Nintendo/Famicon version
----------------------------------------------------
CONTENTS
1) INTRODUCTION
2) INFORMATION ABOUT THIS VERSION
3) WHAT'S NEW
4) STORY
5) CONTROLS
6) GENERAL MOVES
-Blocking
-Throwing
-Punching
-Kicking
7) GAME PLAY
8) GAME MODES
-TURBO
-NORMAL
-OPTIONS
9) BONUS GAMES
10) SPECIAL MOVES LIST
-Ryu
-E.Honda
-Blanka
-Guile
-Ken
-Chun Li
-Zangief
-Dhalsim
-Balrog
-Vega
-Sagat
-M.Bison
11) CHEATS
12) FAQ
13) DISCLAIMER
----------------------------------------------------
----------------------------------------------------
1) INTRODUCTION
Welcome to my guide to the SNES/Super Famicon
version of Street Fighter 2 Turbo. All the moves,
cheats and more stuff will be listed.
----------------------------------------------------
----------------------------------------------------
2) INFORMATION ABOUT THIS VERSION
The first SNES Street Fighter game, Street Fighter
2, was a huge success all over the world and
practically sold the SNES single handedly.
In 1992, the arcades saw two new updates of Street
Fighter 2: Street Fighter 2 Champion Edition and
Street Fighter 2 Turbo.
In 1993, these two games were rolled into one and
released on the Mega Drive/Genesis (under the name
Street Fighter 2 Special Champion Edition) and on
the SNES. The name of the SNES version was simply
Street Fighter 2 Turbo.
----------------------------------------------------
----------------------------------------------------
3) WHAT'S NEW
This update includes a lot of new stuff that isn't
in the last title, Street Fighter 2. This includes:
*Boss characters are now playable
*New costume colours
*New special moves
*1 new bonus game
*New modes -Champion and Hyper
*New speed settings
*New cheats
No, it's not a lot, but at the time it didn't
matter.
----------------------------------------------------
----------------------------------------------------
4) STORY
The story for this game is simple. The evil M. Bison
has set up the second Street Fighter tournament and
has invited the best fighters to take part in. You
get to pick one of these fighters and have to take
on the rest in the tournament.
----------------------------------------------------
----------------------------------------------------
5) CONTROLS
The controls for this game are the exact same as
before.
The standard pad set up is this:
A: Medium kick (Forward)
B: Weak kick (Short)
X: Medium punch (Strong)
Y: Weak punch (Jab)
L: Hard punch (Fierce)
R: Hard kick (Roundhouse)
On the D-pad:
Up: Jump up
Up forward: Jump forward
Forward: Move right
Down: Duck
Down back: Duck and block
Back: move left/block
Up back: Jump back
LEGEND
QCF: Quarter circle forward
QCB: Quarter circle backward
DPM: Dragon Punch motion (F,D,DF)
HCF: Half circle forward (B,DB,D,DF,F)
QCFX: (D,DR,R,UR)
Charge: Charge direction for 2 seconds.
K: Any kick button
P: Any punch button
----------------------------------------------------
----------------------------------------------------
6) GENERAL MOVES
Blocking
To block, hold left (when facing right, hold right
when facing left) When blocking, the opponent will
not be able to hurt you. You cannot block throws.
Also, if you block a special move, you will take a
little damage, but not much.
Throwing
Throws do good damage to the opponent, and every
character has at least 1 throw technique. To throw,
move close to the opponent, hold left or right,
then press either the medium or hard punch or
kick buttons, it depends on the character you are
using, so make sure to try it out with every
character.
Punching
There are 3 types of punches. Weak punch does
little damage but is quick, medium does average
damage and is fairly quick, hard does a lot of
damage but is slow.
Kicking
There are 3 types of kicks. Weak kick does little
damage but is quick, medium does average damage and
is fairly quick, hard does a lot of damage but is
slow.
----------------------------------------------------
----------------------------------------------------
7) GAME PLAY
Street Fighter 2 is the fighting game that started
it all. In fights you have to deplete the opponent's
energy bar to nothing to knock him/her out. Use
special moves, punch, kicks and throws to win.
Each fight uses a "best 2 out of 3" rounds system.
In the one player mode you fight all the other
fighters and then move onto the four boss
characters. Beat M. Bison, the last boss, to see
you fighter's ending sequence.
The game can also be played with 2 players. If
you are playing in the 1 player mode, a second
player can challenge at any time.
There are six attack buttons in Street Fighter 2.
The weak attack buttons are fast but do little
damage. It is vice versa with the strong attack
buttons.
In the options menu to the game you can select the
difficulty, change the controls and listen to game
sound effects and music.
----------------------------------------------------
----------------------------------------------------
8) GAME MODES
At the main menu screen, you can select any of
three options:
TURBO
NORMAL
OPTION
TURBO
This is the SNES version of Street Fighter 2
Turbo. You can select a number of stars by
pressing left of right, which effect the speed of
the game. Have 0 stars for a slow game, have 5
for a very fast game etc.
NORMAL
This is the SNES version of Street Fighter 2
Champion Edition.
(In Turbo or normal mode, you can either go on
game start (one player) or V.S. battle (2
players).
OPTIONS
Customise game options here. The following are
available:
DIFFICULTY
Change how hard the CPU opponents are. The more
stars you have, the harder they are.
TIME LIMIT
Turn the timer on or off.
CONFIG.
Change the button layout here, if you want to. You
can change it for player 1 or player 2.
STEREO
Have the sound in either stereo or monaural here.
MUSIC TEST
This lets you listen to any music used in the game.
S.E. TEST
Listen to any sound effect here.
(Press start to exit the options menu)
----------------------------------------------------
----------------------------------------------------
9) BONUS GAMES
Every time you beat 3 fighters in the one player
modes, you will have to do a bonus game. Now there
are 3 of them. All bonus games can be played with
2 players, if you want to do that player 2 has to
press start when player 1 is in a bonus game.
No. 1: CAR SMASH
Destroy the car by damaging the right side of it
first, then jump over to the car's left side and
attack that enough times to destroy it for good.
Destroy the car before the timer runs out to
complete this bonus game.
NO. 2: BRICK SMASH
Destroy the piles of bricks by attacking them.
Take out the ones nearest to you first, and once
that is done jump over and destroy the rest.
Destroy the bricks before the timer runs out to
complete this bonus game.
NO. 3: BARREL SMASH
Barrels are dropping down overhead. Destroy them
by attacking them. Destroy them all to complete
this bonus game.
----------------------------------------------------
----------------------------------------------------
10) SPECIAL MOVES LIST
Here you can find all of the character's special
moves. Any move with a * in front of it's name means
you can only do the move in the TURBO mode -it will
not work in the NORMAL mode. All commands are done
when facing right, reverse them when facing left.
RYU
Stage: Japan
The main man of the Street Fighter series, Ryu
has very easy to do moves and is a great character
for beginners.
Fireball: QCF+P
Ryu's standard projectile attack is still his most
effective move. It has 3 variants, one for each
punch button.
Dragon punch: DPM+P
This is a great anti air attack and is a leaping
uppercut.
Hurricane kick: QCB+K
A screen clearing attack. However the opponent
can just duck to avoid being hit by it.
*Air hurricane kick: QCB+K (in the air)
An air version of the above move. It's actually
more useful than usual because it gives you air
superiority.
E.HONDA
Stage: Japan
Honda is a sumo (and not a car) and is out to
prove that the sport is not to be laughed at.
100 hand slap: Press any P rapidly
A rapid assault of fast punches. If you manage
to place every hit from this move it does great
damage.
Sumo head butt: B (Charge) F+P
This move can surprise the opponent. Honda
simply smashes into the opponent. Don't do
this move from long range though as many
characters have moves to counter it, like
projectiles.
*Sumo smash: D (Charge) U+K
If the opponent is crouching a lot, do this move.
Honda leaps up then smashes down.
BLANKA
Stage: Brazil
Blanka has a past which he needs to find...
Electricity: Press and P rapidly
Fry the opponent with this move. Try doing it at
close range for good results.
Rolling attack: B (Charge) F+P
This move can surprise the opponent. Blanka
simply cannonballs into the opponent. Don't do
this move from long range though as many
characters have moves to counter it, like
projectiles.
*Vertical rolling attack: D (Charge) U+K
A great anti air move. Blanka cannon balls
upward into the air.
GUILE
Stage: USA
Guile wants revenge on M. Bison after he
killed Guile's friend Charlie.
Sonic boom: B (Charge) F+P
Guile's standard projectile attack is the
same as in the two previous games.
Flash kick: D (Charge) U+K
This is an anti air attack and Guile's
best move. Use whenever the opponent jumps
at you.
KEN
Stage: USA
Ryu's training partner also enters the
Street Fighter tournament. However, he has
some work to do as he hasn't been fighting
for a while.
*Fireball: QCF+P
Ken's fireball is still an effective attack.
Dragon punch: DPM+P
This is a great anti air attack and is a leaping
uppercut.
Hurricane kick: QCB+K
A screen clearing attack. However the opponent
can just duck to avoid being hit by it.
*Air hurricane kick: QCB+K (in the air)
An air version of the above move. It's actually
more useful than usual because it gives you air
superiority.
CHUN LI
Stage: China
Chun Li is also after M. Bison, like Guile, as
Bison killed her father.
Lightning kick: Press K rapidly
A rapid kick assault. Use at close range. If you
manage to place all hits, it does good damage.
Spinning bird kick: D (Charge) U+K
This move is OK but opponents can just duck it.
Chun Li flips and spins with her legs to hit
the opponent.
*Fireball: B (Charge) F+P
Your average projectile attack.
*Air spinning bird kick: D (Charge) UR+K
Air version of the spinning bird kick.
ZANGIEF
Stage: USSR
Leaving the Russian wrestling ring due to a
lack of competition, Zangief now takes on the
other world warriors.
Spinning clothesline: Two P together
A lariat attack. It's useless though as
the opponent can just duck to avoid it. At
close range it's OK if you can surprise the
opponent with it.
*Turbo spinning clothesline: Two K together
Faster version of above move.
Spinning pile driver: 360 motion+P (close)
A real powerhouse of a move, Zangief grabs the
opponent and slams them into the ground. Does
big damage.
DHALSIM
Stage: India
Needing to test his yoga skills in battle,
Dhalsim enters the tournament.
Yoga fire: QCF+P
A projectile attack of pure flame.
Yoga flame: HCF+P
A short range blast of flame.
*Yoga teleport forwards: DPM+3p or 3K
Dhalsim teleports across the screen.
*Yoga teleport backwards: DPM backwards+3P or 3K
Same as above move, but back instead of
forwards.
BALROG
Stage: USA
M. Bison's bodyguard aims to stop anyone from
getting past him.
Turn punch: Hold 2 P for 2 seconds then release
A powerful punch.
Dash punch straight: B (Charge) F+P
Another punch attack.
Dash punch uppercut: B (Charge) F+K
This is a great move to surprise the opponent with.
VEGA
Stage: Spain
This Spanish matador assassin uses his claw as a
weapon in fights.
Claw roll: B (Charge) F+P
Vega rolls forward and thrusts his claw at the
opponent.
Claw dive: D (Charge) U+K, then P
A claw strike to the head after jumping off the wall.
Wall leap: D (Charge) U+K, then P+direction toward
opponent
Vega grabs the opponent and slams them after jumping
off the wall.
SAGAT
Stage: Thailand
Humiliated by his loss to Ryu, Sagat returns to
have a re-match and finally show the world who the
real Street Fighter champion is.
Tiger shot high: QCF+P
A high projectile.
Tiger shot low: QCF+K
Low projectile.
Tiger uppercut: DPM+P
A very good anti air attack, just like the dragon
punch.
Tiger knee: QCFX+K
This is an OK anti air attack and can be used when
right next to the opponent too.
M.BISON
Stage: Thailand
The leader of Shadowloo, Bison aims to destroy
anyone who apposes him.
Psycho crusher: B (Charge) F+P
This move does good damage but at long range it is
easy to counter.
Scissor kick: B (Charge) F+P
This can do two hits but suffers from the same flaw
as the above move. Useful at close range and at
least it looks cool.
Head stomp: D (Charge) U+K, then P for extra attack
Be careful with this move. It can surprise the
opponent but it is very easy to counter, especially
for characters like Ryu and Ken.
----------------------------------------------------
----------------------------------------------------
11) CHEATS
NO SPECIAL MOVES
At the Capcom logo, enter the following code:
Down, R, Up, L, Y, B
A noise should be heard if you did it right. Now
all special moves are turned off! You can only use
punches, kicks and throws in fights.
MORE TURBO
At the logo screen (after the Capcom logo) enter
the following code on player 2's pad:
Down, R, Up, L, Y, B
A noise should be heard if you did it right. Now
you can have up to 10 stars in turbo mode! It's
incredibly fast if you try it with the full 10
stars on.
SPECIAL MOVES ON OFF
This only works in VS. Battle in either Turbo or
Normal mode. Get to the stage select screen, then
on player 2's pad press:
Down, R, UP, L, Y, B
A noise should be heard if you did it right, and
a new menu will appear letting you turn each
special move for the characters you chose on or off.
Best hidden ending
Complete the game on level 8 without losing a round.
Hidden ending
Complete the game on level 6 or higher without
using a continue.
----------------------------------------------------
----------------------------------------------------
12) FAQ
Is there a hidden fighter called Sheng Long in this?
No, he was a hoax character.
Do the bosses have different names in the Japanese
version?
Yes- M.Bison becomes Vega, Vega becomes Balrog and
Balrog becomes M.Bison.
What is the meg size of this game?
20 -4 more than the last Street Fighter 2 game.
Why do the fireballs appear oranage sometimes? Do they
do any more damage?
This is because of a glitch in the game. There is no
proper move command to do this attack, and as far as I
can tell it does not actually do any more damage than
usual anyway.
What are the differences between Ryu and Ken?
Ken has a different kick button throw, plus his
hurricane kick does multi hits. Also, Ken's dragon
punch covers more of a range than Ryu's.
Is there anyway to have turbo speed in normal mode?
As far as I can tell, no, there is not, which is
a shame.
----------------------------------------------------
----------------------------------------------------
13) DISCLAIMER
Only GameFAQs and Neoseeker can use this FAQ.
Anyone else must e-mail me.
My e-mail is:
ffogalvatron@hotmail.co.uk
This may be not be reproduced under any
circumstances except for personal, private use.
It may not be placed on any web site or otherwise
distributed publicly without advance written
permission. Use of this guide on any other web
site or as a part of any public display is
strictly prohibited, and a violation of copyright.
So I mean business. Haw.
2005 FFOGalvatron
----------------------------------------------------