____       _       _____   ______  ____       _      _      _  
|  _ \     / \     /  ___/ |  ____||  _ \     / \    | |    | |  
| |_| |   / ^ \    | |___  | |___  | |_| |   / ^ \   | |    | |    
|  _ {   / /_\ \   \___  \ |  ___| |  _ {   / /_\ \  | |    | | 
| |_| | /  ___  \   ___| | | |____ | |_| | /  ___  \ | |___ | |___
|____/ /_/     \_\ /_____/ |______||____/ /_/     \_\|_____||_____|
 _____   _____  __     __  _   _  _          _    _____   ___    _____
/  ___/ |_   _||  \   /  || | | || |        / \  |_   _| /   \  |  _  \
| |___    | |  | |\\_//| || | | || |       / ^ \   | |  / / \ \ | |_| |
\___  \   | |  | | \_/ | || | | || |      / /_\ \  | |  | | | | |  _  /
 ___| |  _| |_ | |     | || |_| || |___  /  ___  \ | |  \ \ / / | | \ \
/_____/ |_____||_|     |_||_____||_____|/_/     \_\|_|   \___/  |_|  \_\
      __         ____       ____       ____
     /  |       /    \     /    \     /    \
    /_  |      /  /\  \   /  /\  \   /  /\  \
      | |     |  |  |  | |  |  |  | |  |  |  |
      | |  __  \  \/  /   \  \/  /   \  \/  / 
      |_| |__|  \____/     \____/     \____/

Super Baseball Simulator 1.000 for Super NES.
Written by Jeffrey Koenen

====================
I. TABLE OF CONTENTS
====================
I. Table of contents
II. Introduction
    A. Intro
    B. Versions
III. Ultra Plays
    A. Hitting
    B. Pitching
    C. Fielding
IV. 18 Teams in 3 Leagues
    A. Atlantic League
    B. Northern League
    C. Ultra League
V. Creating A Season
    A. Options 
    B. Statistics
VI. Editing a Team
VII. In Closing
====================
II. Introduction
====================
INTRODUCTION
Hello, thank you for selecting my faq to check out on Super Baseball Simutator
1.000 for the SNES.  This is my first faq and wanted to start with a small and
easy game (and one that would fit on Notepad on Windows ME) SBS is, in my
opinion, one of the better baseball games for the SNES just because of the
unique features of the game called ultra plays.  I hope you can find my first
FAQ useful. I will progress to better games in the future (Zelda, Mario, Mega
Man, etc.)

VERSION
6/18/2007 version 1.0: Just finished section IV and now I'm tired of typing.
This should be the only version as it is my first FAQ. I'm just starting with a
small game right now. 
====================
III. ULTRA PLAYS
====================

ULTRA HITTING

Listed from personal favorite to least favorite:

1. Missile Hit: costs 5 U.P.
The best ultra play overall between batting, hitting, and fielding.  Any player
who has this play most likely will bat 1.000 over any season unless he’s out
trying to stretch too many bases.  As for the poor fielder who gets in the way
to make a catch, I hope he enjoys the feeling of slamming into the fence at 100
mph, but then somehow after about five seconds they actually come to their
senses and get the ball.  It’s a sure double everytime, unless you edit a team
and give missile hit to a fast hitter...  The best part is with a perfect hit
you can knock 3 or 4 players at once to the wall.

2. Meteor Hit: costs 2 U.P.
Another fielder toppler.  This time a piece of the bat flies out along with the
ball until it hits the ground or renders a outfielder unconscious.  The only
downside is hitting it into a ground ball where it produces no effect.
                                                                         
3. Bomb Hit: costs 4 U.P.
What can I say, I love it when the out (or in)fielders get knocked on their
@$$.  This time it just explodes in their face and knocks them cold.  The only
reason this ranks below the meteor hit is because if you hit a ground ball it
explodes right back to the catcher and even the fastest player is usually out
at first.  The bomb is usually given to the best power hitter.

4. Shadowless: costs 5 U.P.		
Well if you can’t knock the fielder out, why not decieve them.  Probably the
hardest catch to make if you’re in the field because there is no fielding ultra
play that can help.  The shadow makes all the difference in making and calling
the catch and when it’s gone, chaos is soon to follow.

5. Orbit Hit: costs 3 U.P.
The best ground ball hit especially if given to someone with little power and
quick speed.  While the ball is revolving around the poor sap that threw it, a
fast runner can always snatch a couple of bases, even a slow runner can at
least get on or make second in that time.

6. Tremor Hit: costs 4 U.P.
Purely the only ultra bat that has no defense.  If it hits the ground, no ultra
play can stop it for about 3 seconds while the runners are the only people on
the field who can move during the quake.  Also if the ball goes into a fielder
it just goes right though him.

7. Freak Hit: costs 2 U.P.
Well it is pretty cool when you hit the ball one way and the next thing you
know it’s bouncing the other.  My problem with it is that I either hit a fly
ball for an out or everytime I hit it into the ground it just bounces back
foul. Freak hit was a good idea but it ended up being almost impossible to use
unless you are good at dunking in those base hits.  Don’t look for a high
average though.

8. Squirrel Hit: costs 2 U.P.
Another good fielder deciever in which the ball snakes its way through the
infield and to the wall if it snakes around everyone.  If hit slow and missed
it can easily turn into an inside the parker no matter how fast the runner is.

9. Hyper Run: costs 8 U.P.
Another good idea but it is basically useless.  So you can run to first base at
150 mph and then you’re back to your slow self again.  The bad things are that
if you’re higher in the lineup then the player is already fast enough to get to
any base and if you’re lower in the lineup then he’s probably slow and is going
to be left on base when the pitcher grounds into the double play anyway.  

10. Spinner Hit: costs 4 U.P.
Cool, when the ball is hit the entire baseball field revolves until the ball
hits the ground or leaves the infield.  It is useless against a computer
opponent because they automatically catch it anyway, and unless you hit a line
drive it is useless against most human players.  It is supposed to disorient
everyone.  But it doesn’t do it long enough.

11. Shadow Hit: costs 5 U.P.
Instead of being shadowless, the ball grabs onto two more shadows and has three
traveling under it.  Now I don’t get why when you hit a Shadowless, the fielder
just stands there, "DUUH, Should I get the ball?", but when you hit three
shadows at them they make the catch 98% of the time.  That’s why I don’t like
this play.

12. Invisiball: costs 3 U.P.
Decieves the fielders sometimes on liners and grounders.  If hit in the air the
ball reappears halfway down the field for an easy catch.  It’s an okay hit but
compared to the others this one is just plain boring.

13. Dizzy Ball: costs 3 U.P.
Talk about a headache, the controls reverse during the entire play.  Now I have
always hated this one and I always wanted to know why when the ball hits the
wall don’t the controls go back to normal.  If the controls don’t go back to
normal then the squirrel hit should continue snaking after it hits the wall.

14. Leaf Hit: costs 2 U.P.
Who came up with this brilliant idea, the ball in the air turns into a leaf and
floats down to the field (for a nice easy catch, when it might have been a home
run.)  Enough said here.

15. Hyper Hit: costs 9 U.P.
Well supposedly, when used it is supposed to double up a hitter’s power.  Not
only is it useless and doesn’t work but it is a waste of 9 good ultra points.
It isn’t worth 9 of my unlimited points or 5 or even 1.  Normally when used it
always grounds out.


ULTRA PITCHING

Once again listed from favorite to least favorite:

1. Speeder Ball: costs 6 U.P.
Use the up and down on the control pad to change the speed of the ball.  This
is the best pitch to me. A whole lot of Ks have been racked up by this pitch.

2. Photon Ball: costs 8 U.P.
Talk about throwing one’s arm out.  This pitch reaches up to 200 mph.
Extremely hard to hit and you are probably lucky to foul it off.

3. Multi Ball: costs 3 U.P.
The greatest of decieving pitches.  The pitcher splits up into four pitchers
and each throws a ball, but only one ball is real.

4. Fire Ball: costs 6 U.P.
This pitch starts out normal but halfway to the plate it burns fire and ups the
speed to about 150 mph

5. Stopper Ball: costs 9 U.P.
Ouch 9 points.  This one is more worth it though than the Hyper Hit.  Hitting
the A button during the pitch stops the ball somewhere along the pitch path for
1 to 5 seconds at random.  This is one of those pitches that the computer
swings at 8 times while the ball is still near the mound.

6. Warp Ball: costs 3 U.P.
When pitched, pressing the A button will warp it half way to the plate, or
halfway it will warp to the plate and be very difficult to hit.

7. Zig Zag Ball: costs 3 U.P.
A very big curve ball controled by the left and right on the control pad.  If
used well it can be thrown all the way to the side of the screen and come back
in time to hit the back of the strike zone.  It’s is a curve ball you might be
able to fall back on if you have a tired pitcher who you’re trying to get
through the end of an inning.

8. Spiral Ball: costs 2 U.P.		
The ball moves in a spiral at about 20 mph taking forever to get to the plate.
It’s another pitch that the computer just swings at when it’s barly even left
the pitcher’s hand.

9. Phantom Ball: costs 3 U.P.
This ball disappears halfway down and appears at the batters box.  It’s not too
hard to hit.... if it continued to go straight...

10. Lotta Ball: costs 5 U.P.
Similar to the shadow ball in hitting, this time the pitcher lets three balls
go at once and only one is real.  And also like the Shadow Ball, the computer
hits it about 98 % of the time.

11. Change Up: costs 7 U.P.
The speed varies and using the A button slows the pitch down to the speed of
possibly 12 mph.

12. Jumper Ball: costs 5 U.P.
The ball jumps back and forth with the A button.  It is quite easy to hit.

13. Ninja Ball: costs 3 U.P.
Similar to the Lotta Ball this one splits into about 12 different balls all
clustered together.  It is easy to hit because at the end of the pitch they
clump together.

14. Snake Ball: costs 3 U.P.
It winds its way to the catcher like the squirrel ball does to the wall.  The
faster the pitcher throws, the harder it is to hit.

15. Floater Ball: costs 4 U.P.
This ball turns into a leaf halfway down and floats to the catcher.  It usually
strikes them out if you want to wait that long for a ton of these to go by.  It
is boring when you can just throw a Photon Ball in .00001 seconds.

16. Fadeout: costs 5 U.P.
The pitcher disappears and it becomes hard to predict where and when the ball
is thrown.

17. Tremor Ball: costs 2 U.P.
Just because it was a great ultra hit didn’t mean it would be a great pitch 
too. Sure the pitch causes an earthquake but unlike the ultra bat, this one is
useless.

18. Spark Ball: costs 4 U.P.
The ball discharges electricity while it goes to the catcher.  THAT’S IT

19. Iron Ball: costs 5 U.P.
The ball transforms into a shotput and the instruction manuel says it’s
extremely hard to get a hit.  HAH!!!  I lick my chops when I see that one
coming.

20. ??? Ball: costs 1 U.P.
This was the ultra pitch that was made at the very end so they could get a 20th
pitch in.  It is useless but I love to see one pitched to me as it either
becomes an Iron Ball or if it turns red it makes A BIG HIT.


ULTRA FIELDING

1. Super Slide: costs 5 U.P.
A fielder slides by pressing the A button and I mean sliiiiiiiiiiiiiiiiiiides.

2. Rocket Jump: costs 5 U.P.
A fielder can make a super high jump.  I’ve robbed a lot of home runs with this
one.  The fielder jumps about 100 feet in the air.

3. Super Catch: costs 10 U.P.
Here it is.  The defense against those awful outfielder killers.  It catches
Missile, Bomb, Tremor, Meteor, or anything else.  Darn they had to make a
defense for these great ultra plays.

4. Hyper Throw: costs 5 U.P.
This throws the ball very fast to the infield.  Good for 7-3, 8-3 and 9-3
putouts (LF, CF, or RF to 1B).  Also good for nailing the runner at the plate

=========================
IV. 18 TEAMS IN 3 LEAGUES
=========================

If there is a challenge in this game, it is to play a season with the Atlantic
or Northern Leagues instead of the Ultra League.  But here they are, all 18 
teams in the 3 leagues.
Bat-Left, Right
St- Stance from the game
P- Position
Avg-Average (likeliness of hitting the ball)
HR- Power
R (batters)- Speed 
F- Fielding Range
ERA-Earned Run Average
Spd- Fastball Speed
R (pitchers)- Right Curves
L- Left Curves
F- Fork Ball Ability
ST- Stanima
UP- Ultra Play (in ultra league)

A. ATLANTIC LEAGUE

BOSTON
         Bat  St  P    Avg    HR   R    F
1. Glen  L    5   3B   .303    7   12   14
2. Hrld	 R    1   2B   .288    6   10   11
3. Jntn  R    4   LF   .299   15    9   12
4. Kirk  L    5   1B   .268   26   10    6
5. Les   R    2   CF   .294   22    8   11
6. Mart  R    1   RF   .265   16    8   10
7. Ozzy  R    5   SS   .274    3    9    7
8. Petr  R    3   C    .260    9   10   12
PH Rdlf  R    4        .285   20    7    4
PH Smon  R    5        .234   28    8    3
PH Ira   L    8        .270    4    7    9
PH Adre  R    7        .280    8    7    7

	 Arm  ERA    Spd   R    L   F    ST
S  Sid   RS   1.95   97    8    7   12   36
S  Chuk  RO   2.18   89    6    7    4   32
S  Darn	 LO   3.45   90    4   13    7   33
S  Eman  LS   3.39   91    7   10    7   35
R  Frnk  RO   4.01   87   12    4    6   15
R  Roy   RO   3.18   89    9    9   10   20

TORONTO
         Bat  St  P    Avg    HR   R    F
1. Reg   L    2   CF   .218   12   18    4
2. Stnl  L    7   2B   .288    7   12    9
3. Anth  R    5   3B   .276   32   14    2
4. Bret  R    7   LF   .241   26    9    4
5. Crls  L    1   1B   .259   15    7    3
6. Nate  R    4   RF   .242   13    8    5
7. Eric  R    1   C    .289   16    7   12
8. Hugh  R    6   SS   .253    7    8    6
PH Lou   R    3        .282    2    8    3
PH Mel   L    5        .279    3    7    4
PH Rich  R    5        .269    4    6    4
PH Strm  R    7        .241    4    7    0

	 Arm  ERA    Spd   R    L    F    ST
S  Antn  RO   2.90   87   10   10   10    32
S  Bri   LS   4.18   88    3   16    6    30
S  Crag  RO   4.29   94    3    3    4    35
S  Dean  LO   3.12   88    2    8    4    30
R  Erik  LO   3.48   91    3   10    7    12
R  Dnis  RO   2.12   94    6    5   12    18

DETROIT
         Bat  St  P    Avg    HR   R    F
1. Joe   L    2   CF   .251    4   13    8
2. Kurt  L    4   2B   .230   19   12    8
3. Lon   R    1   SS   .306   16   13    7
4. Tom   R    7   1B   .274   55    8    4
5. Luis  R    1   RF   .211   28    7    7	
6. Rdny  L    5   C    .234   16    7   10
7. Stan  L    4   LF   .242   13   10    9
8. Vinc  R    1   3B   .295    7    7    9
PH Andy  R    7        .238    2    8    7
PH Boby  L    8        .229    8    7    4
PH Clif  R    5        .249    5    6    8
PH Davd  L    2        .270    0    7    8

	 Arm  ERA    Spd   R    L    F    ST
S  Enrc  RO   3.61   87    7    6    8    32
S  Grld  LS   4.88   88    3    6    3    32
S  Joel  RO   4.72   86    6    2    2    30
S  Lon   LS   5.81   86    8    8    7    30
R  Maur  RO   4.42   81    7    4    6    10
R  Phlp  RO   3.15   91    9    7   10    15

OAKLAND
         Bat  St  P    Avg    HR   R    F
1. Dhil  L        LF   .331   25   20   10
2. Juan  R    1   2B   .209    6    8    8
3. Mgel  R    5   1B   .241   40    7   12
4. Karl  R    8   RF   .269   35   20   15
5. Art   R    2   CF   .288   24    9    9
6. Bry   R    1   3B   .320   10    7    8
7. Rod   L    PI  SS   .263    4    6    7
8. Deny  R    5   C    .244   12    5    9
PH Dick  R    4        .272    0    7    6
PH Josh  L    8        .256    1    6    5
PH Luke  L    5        .277    5    8    4
PH Mick  L    7        .231    4    7    3	

	 Arm  ERA    Spd   R    L    F    ST
S  Ken   RO   2.49   91   18    7    8    40
S  Rlph  RO   2.80   88   11    6    3    34
S  Stve  RO   4.71   87    9    3    7    34
S  Blue  RO   5.89   88   10    1    8    34
R  Jrge  LO   4.23   85    7    3    4    15
R  Mlvn  RS   0.42   88   10   10   10    12

CHICAGO
         Bat  St  P    Avg    HR   R    F
1. Mors  L    7   LF   .297   10   18    8
2. Rndl  R    5   2B   .252    5    7    9
3. Don   R    2   1B   .338    5    9    4
4. Matt  R    5   C    .295   20    4    9
5. Mrio  R    1   RF   .253   16    8    6
6. Rod   L    4   CF   .295   12   12    9
7. Juli  L    1   3B   .241    8    7    4
8. Mtch  L    6   SS   .273    4    8   10
PH Neil  L    5        .275   10    6    5
PH Rogr  R    8        .243   11    7    6
PH Tom   L    7        .289    4    8    7
PH Russ  R    7        .206    9    7    5

	 Arm  ERA    Spd   R    L    F    ST
S  Dony  RO   3.76   86    9    8    7    30
S  Ryan  LU   3.04   87    8    8    8    32
S  Jay   RO   3.62   89    7    3    4    34
S  Doug  RS   4.82   89    8    4    2    34
R  Arth  RO   3.73   91    8    6    5    12
R  Ron   RO   1.52   92   10    7   15    22

TEXAS
         Bat  St  P    Avg    HR   R    F
1. Ron   R    2   CF   .242    4   13   10
2. Enro  L    1   SS   .244    2    7    8
3. Max   R    5   1B   .314   15    7    9
4. Robt  L    7   RF   .279   17    8    7
5. Ade   R    3   2B   .287   12    8    6
6. Ben   R    1   LF   .279   16    7    4
7. Clem  R    1   3B   .275    5    6    9
8. Dirk  R    6   C    .249    2    5    8
PH Eli   R    4        .229    7    6    7
PH Emil  L    5        .311    3    5    4
PH Gus   R    8        .226    3    7    7
PH Hugh  L    7        .254    4    8    8

	 Arm  ERA    Spd   R    L    F    ST
S  Ross  RO   3.14   97    8    4   10    36
S  Ira   RS   3.72   89    9    8    8    32
S  Jake  RO   3.23   95   10    7   10    30
S  Leo   LO   3.45   88    7    8    4    30
R  Mac   RS   2.00   86   12    2    4    15
R  Nat   RO   4.08   87    8    7   10    15

B. NORTHERN LEAGUE

PITTSBURGH
         Bat  St  P    Avg    HR   R    F
1. Tim   L    5   CF   .292   15   12   12
2. Vanc  R    1   SS   .262    8    8    8
3. Wade  R    5   3B   .253   12    7    5
4. Xavr  L    7   LF   .304   30   12    8
5. Zach  R    4   RF   .292   35    7    8
6. Adrw  R    3   1B   .222    5    8    5
7. Bart  R    6   2B   .281    8    8   10
8. Carl  L    5   C    .228    6    4    9
PH Dan   R    2        .244    2    7    6
PH Ed    R    7        .302    6    7    4
PH Felx  L    8        .259   18    6    5
PH Gene  R    5        .231    2    8    4

	 Arm  ERA    Spd   R    L    F    ST
S  Hank  RO   2.62   91    9    7   10    38
S  Irwn  LO   1.10   88    7    8    8    32
S  Jack  LS   4.61   93    7    6    5    32
S  Ken   LO   3.21   86    6    8    4    30
R  Lary  RO   3.45   86   10    4    2    10
R  Manl  RU   3.81   89   12    4    8    18

NEW YORK
         Bat  St  P    Avg    HR   R    F
1. Aarn  L    2   CF   .302    4   18    8
2. Barn  L    5   3B   .291   17    7    7
3. Cal   L    1   1B   .332   10    6   10
4. Dale  R    5   LF   .281   28    8   10
5. Earl  R    7   RF   .264   23    7    5
6. Felp  L    5   SS   .252   25   12    7
7. Jeff  R    1   2B   .254    4    8    7
8. Hal   L    1   C    .303   10    4    5
PH Ian   R    8        .244    8    7    6
PH Orel  L    6        .269   16    8    7
PH Karl  R    4        .251   12    6    5
PH Lanc  R    7        .255    0    8    5

	 Arm  ERA    Spd   R    L    F    ST
S  Dony  LO   2.67   89    4   13   10    38
S  Mack  RO   3.83   91   10    6   10    35
S  Olly  RO   3.23   94    2   10    7    32
S  Pat   LO   3.46   89    6   10    1    30
R  Rafl  RS   3.20   86    8    6    7    10
R  Sam   LO   2.53   88    7   10   12    20

MONTREAL
         Bat  St  P    Avg    HR   R    F
1. Nick  L    4   2B   .299    5   14    8
2. Olur  L    1   SS   .224    6    8    7
3. Paul  R    7   LF   .281   13    7    6
4. Ray   R    5   3B   .303   22    8    7
5. Saut  R    1   1B   .271   21    8    6
6. Tery  L    5   RF   .254   18    8    7
7. Vctr  L    6   CF   .286   12    9    6
8. Walt  R    1   C    .251    8    5   10
PH Adrn  R    6        .264    2    6    7
PH Bert  R    5        .272    1    7    7
PH Cary  L    1        .223    4    7    4
PH Dana  R    3        .229    6    8    5

	 Arm  ERA    Spd   R    L    F    ST
S  Eddy  RS   2.98   88    9    9    9    32
S  Ferd  RO   2.70   86   10    8    5    30
S  Geof  RO   3.44   86    9    5    5    34
S  Hary  RS   3.02   89    7    9    6    32
R  Jery  RO   1.99   88    8    6    6    15
R  Kent  RO   2.23   91   10    9    7    20

CINCINATTI
         Bat  St  P    Avg    HR   R    F
1. Jess  R    2   SS   .308    8   15    9
2. Mark  R    5   RF   .269    6   13    9
3. Len   R    1   3B   .274   30   12    7
4. Marc  R    7   CF   .266   25   11    8
5. Pdro  L    4   LF   .282   18    9    7
6. Rey   R    5   2B   .295    5    8    8
7. Sid   L    1   1B   .341    6    7    4
8. Bob   R    5   C    .244    9    4    5
PH Vic   R    8        .310    9    7    6
PH Will  L    7        .254    4    2    5
PH Alan  R    5        .284    5    4    7
PH Todd  R    6        .251    6    6   10

	 Arm  ERA    Spd   R    L    F    ST
S  Chet  LO   3.71   89    4   12    8    36
S  Danl  RO   2.63   91   10    6    9    32
S  Edwn  RO   4.10   88    7    3    9    30
S  Fred  LS   1.92   88    7    9    8    30
R  Gino  RO   0.87   99    6    5   10    12
R  Howd  LO   1.81   97    7    7    9    20

LOS ANGELES
         Bat  St  P    Avg    HR   R    F
1. Lee   L    5   CF   .312    6   10   8
2. Many  R    6   2B   .251   12   12   7
3. Noln  L    7   1B   .332   28    7   7
4. Gary  L    4   LF   .287   40    8   7
5. Pblo  L    2   RF   .287   29    7   7
6. Rex   L    1   C    .274   10    5   8
7. Scot  L    2   SS   .212    0    4   8
8. Thms  R    1   3B   .235    1    4   9
PH Vern  L    2        .301    4   10   6
PH Warn  L    8        .299    2    8   5
PH Keth  L    5        .291    4    7   7
PH Biff  R    5        .272    4    6   6

	 Arm  ERA    Spd   R    L    F    ST
S  Casy  RO   2.84   92   12    4    6    36
S  Danl  RO   4.45   86    7    6    4    30
S  Edwn  RS   4.10   89    8    8    9    32
S  Van   RO   4.62   86    7    9    4    30
R  Gian  LU   3.26   87    8   10    0    10
R  Hnry  LO   2.01   89    7    4   10    15

HOUSTON
         Bat  St  P    Avg    HR   R    F
1. Jim   L    2   CF   .288    5   12    6
2. Orel  R    C   2B   .251   17    8    8
3. Leny  L    5   1B   .290   21    7   10
4. Todd  R    7   LF   .286   38    6    7
5. Norm  R    1   3B   .272   35    7    9
6. Oscr  L    4   RF   .249    5    7    8
7. Pete  R    2   SS   .252    4    8    9
8. Rcdo  R    1   C    .286    6    4    7
PH Skip  L    6        .266    3    7    6
PH Roy   L    5        .292    2    8    6
PH Vrnn  R    7        .235    4    8    7
PH Wlbr  R    8        .341    2    8    8

	 Arm  ERA    Spd   R    L    F    ST
S  Alex  RO   4.25   88    7    6    5    30
S  Bo    RU   3.88   86    8    8    6    32
S  Chrs  RO   3.41   93    5    4    3    30
S  Darl  LS   4.04   88    9   10    7    34
R  Eldn  RO   1.58   89    6    5    4    18
R  Frcs  LO   3.67   91    6   12    7    20

C. THE ULTRA LEAGUE!!!!!!!!!!!!!!

ALL STARS
         Bat  St  P    Avg    HR   R    F     UP
1. Dan   L    2   LF   .325   6    21   10    Hyper Run
2. Pat   L    1   2B   .333   18   10    6    Tremor
3. Carl  R    4   3B   .353   44   10    8    Missile
4. Eric  L    6   1B   .355   55    8    9    Bomb
5. Ian   R    7   CF   .320   35    8    7    Bomb
6. Paul  R    2   C    .336   30    8   12    Hyper Hit
7. Bart  R    1   RF   .303   28    7    0    Hyper Hit
8. Cary  L    3   SS   .358    7    9   10    Freak Hit
PH Josh  R    2        .295   20    9    7    Meteor
PH Marc  L    1        .383   17    9    1    Dizzy Ball
PH Ross  R    3        .329    9   10    6    Meteor
PH Al    L    5        .369   16    8    4    Tremor

         Arm  ERA    Spd   R    L    F   ST   UP
S  Bert  LO   2.00   87   30   30   10   30   Zig Zag, Jumper
S  Glen  RO   2.12   89   18    4    5   32   Photon, Change Up
S  Jack  RO   2.94   91   11    7   14   32   Fire, Iron
S  Mark  RS   3.15   88    9    5   12   30   Snake, Floater
R  Neil  RO   2.36   84   16    6   12   20   Spiral, Warp
R  Roy   LU   1.44   93   11    9   16   20   Stop, Jumper

HOMERS
         Bat  St  P    Avg    HR   R    F     UP
1. Alan  R    3   SS   .303   31   20   10    Bomb
2. Earl  R    1   RF   .317   25   10   10    Squirrel
3. Greg  R    6   CF   .256   35   30   12    Hyper Hit
4. Jeff  R    2   3B   .307   37   10    9    Invisiball
5. Nick  R    7   1B   .290   34    8    1    Spinner
6. Pete  L    5   LF   .280   31    7    0    Shadowless
7. Alex  R    1   2B   .303   20    8    1    Hyper Hit
8. Bill  R    8   C    .281   11   13   13    Tremor
PH Ed    L    2        .263   42   10    6    Freak Hit
PH Tim   R    1        .326   17    8    6    Orbit
PH Jess  R    3        .314   20   12    9    Orbit
PH Karl  L    4        .338    3   25   10    Squirrel

         Arm  ERA    Spd   R    L    F   ST   UP
S  Phil  RO   2.71   95   10    7   25   45   Photon, ???
S  Walt  LO   2.14   89   15    9   10   42   Floater, Jumper
S  Bo    LO   3.03   94   13    5    9   40   Spark, Speeder
S  Dave  RS   2.99   91   11   11    8   40   Tremor, Spiral
R  Fred  RU   2.04   91   14    6    6   20   Lotta, Zig Zag
R  Jim   RO   2.04   98   13    6   10   25   Fire, Ninja

SWEEPERS
         Bat  St  P    Avg    HR   R    F     UP
1. Sam   L    4   CF   .492    7   55   15    Shadowless
2. Andy  R    1   1B   .291   28   15    2    Dizzy
3. Dean  R    2   RF   .297   31   10    5    Hyper Hit
4. Hank  L    5   SS   .337   40   18    5    Bomb
5. Lou   R    7   3B   .327   31   10    7    Missile
6. Saul  R    1   2B   .268   38   14    8    Meteor
7. Joe   R    3   LF   .320   12    9    3    Spinner
8. Mick  L    2   C    .174   39   10    6    Orbit
PH Ray   R    6        .072    3    8    1
PH Tom   L    3        .450    2    8    1
PH Dick  R    1        .021    2   23    1
PH Joel  L    2        .035    2    8   15

         Arm  ERA    Spd   R    L    F   ST   UP
S  Luke  RO   3.50   113   5    4   15   80   Fire,  Spark
S  Mike  LO   2.99    89  10   18    7   32   Fadeout, Stop
S  Rex   RS   4.19    88  12    4   10   40   Jumper, Speeder
S  Tony  RS   1.32   103  14   12   14   65   Photon, Ninja
R  Gene  RU   2.00   100  10    8   10   10   Iron, Speeder, Multi
R  Mack  RO   2.54    97  15   15   15   20   Spiral, Jumper, Change Up, Warp

POWERS
         Bat  St  P    Avg    HR   R    F     UP
1. Rob   L    2   CF   .435   10   40   15    Shadowless
2. Ade   R    1   2B   .443   18   35   15    Leaf
3. Clem  R    3   3B   .401   49   20    9    Missile
4. Gus   L    5   C    .750   63    6    7    Bomb
5. Lane  R    7   RF   .598   59    8    1    Hyper Hit
6. Leo   R    8   LF   .375   38    8    2    Dizzy Ball
7. Seth  L    1   SS   .311   28   17    8    Meteor
8. Adam  R    2   1B   .280   20   21    9    Spinner
PH Dirk  R    4        .311   20   28   12    Invisiball
PH Guy   R    3        .320   38    9    7    Spinner
PH Hugh  R    2        .294   19   24   15    Hyper Run
PH Mac   R    1        .287   27   10   15    Orbit

         Arm  ERA    Spd   R    L    F   ST   UP
S  Noah  RO   0.65   100  16   30   11   30   Phantom, Floater, ???
S  Ted   LO   1.14    97  20   10   15   30   Ninja, Zig Zag, ???
S  Max   RS   1.32   116  13   13   13   30   ChangeUp, Spark, ???
S  Amos  LO   2.39    91  15   15   10   30   Stop, Multi, ???
R  Eli   RS   3.53    44  30   30   30   10   Spiral, Snake, ???
R  Ira   RS   2.33    94  13   13    3   15   Spark, Iron, ???

HEROES
         Bat  St  P    Avg    HR   R     F     UP
1. Boyd  L    1   LF   .150    0   55    10    Freak
2. Jed   L    2   CF   .296   27   26    10    Squirrel
3. Barn  R    5   RF   .312   31   12     2    Spinner
4. Boby  R    8   3B   .552   51   22     8    Bomb
5. Bret  R    6   SS   .471   42   12     8    Hyper Hit
6. Clif  R    4   2B   .346   37   14     8    Meteor
7. Deny  L    3   1B   .329   21   15     7    Dizzy Ball
8. Kent  R    2   C    .284   14    6     3    Orbit
PH Stan  L    1        .180    1    0     0
PH Jose  R    4        .152    2    0     0
PH Cal   R    7        .150    1    0     0
PH Orel  L    8        .184    4    0     0

         Arm  ERA    Spd   R    L    F   ST   UP
S  Skip  RO   1.21   113  16   15   14   61   Snake, Fire, Spark, ???
S  Rod   RO   3.04   103   3   24   14   43   Zig Zag, Snake, Phantom, ???
S  Les   LO   2.68   106   8    7    7   70   Iron, Spark, Photon, ???
S  Eddy  LS   3.13    99  20   10   10   40   Multi, Warp, Fadeout, ???
R  Scot  LO   3.14    95  30    4    9   10   Lotta, Tremor, Fire, ???
R  Sid   LU   2.27    84  20   20   30   20   Stop, Floater, Change Up, ???

WINNERS
         Bat  St  P    Avg    HR   R    F     UP
1. Mart  L    1   RF   .300   10   40   12    Hyper Run
2. Matt  R    2   LF   .300   12   40   12    Meteor
3. Noel  R    5   3B   .333   26   18   12    Hyper Hit
4. Van   R    7   SS   .359   46   12   12    Bomb
5. Rolf  L    3   C    .284   28   10   12    Shadowless
6. Emil  R    4   CF   .274   42   11   12    Invisiball
7. Evan  R    2   2B   .292   21   13   12    Leaf
8. Jake  R    8   1B   .284   18   10   12    Squirrel
PH Owen  R    1        .273   15    8    2    Hyper Run
PH Nat   L    4        .212    8    8    2    Orbit
PH Otto  R    2        .180    2    8    2    Bizzy Ball
PH Ward  R    3        .358    1    8    2    Spinner

         Arm  ERA    Spd   R    L    F   ST   UP
S  Ben   LO   1.89   106  12    8   12   38   Stop, Phantom
S  Ezra  RO   2.65    94  14   12   14   38   Speeder, Spark
S  Jay   RS   3.20    88  10   10   12   35   Jumper, Fadeout
S  Ned   RS   2.29    86  12    8   17   40   Fadeout, ???
R  Sean  LS   1.35    89   7   20   11   15   Warp, Zig Zag
R  Yale  LU   1.78    97  13    9   15   20   Fire, Change Up

====================
V. CREATING A SEASON
====================

To start a season, there are a few options before the season can begin.

A. OPTIONS

Season Length:  5	15	30	165
I don’t recommend doing a 165 game season because of how old the game is.  I
have only once been able to actually complete a season this long.  But this
game sometimes loses its memory when it’s not turned off at the scoreboard
screen, and sometimes even moving the cartridge around can erase the season.

Innings:  9	5	3	1

Leagues: Atlantic	Northern	Ultra		Original
Original Leagues can mix up the teams from the three different divisions so
that you can take an ultra team and whaylay on the little guys, (Kind of like
the Yankees in MLB) or take one of the little guys and try to make a season
against ultra teams.

Teams Options:
Mode: Manual,  Computer, or Manager
Stadium:
Dome
Harbor
Town
Grass
CB
Brown
Ultra Points: Unlimited, 300, 250, 200, 150, 100, 50, 0

Errors: Yes, No
Every once in a while the computer will trip one of your players up and give
them an error so it can cheat and get a guy on base.  You can make an error
anytime even if they’re off because you can throw it by a base and it will
count as an error.

Ultra Play: On, Off
This does not turn ultra plays off, it just turns the icons off so no one can
tell what pitch is coming and when.

Computer: Standard	Advance     Expert

Auto Season can be enabled for any set of three games or for the whole season,
in which it will automatically play the season in SKIPPED MODE.  It will not
play the games unless you make it by sitting through the auto season.

B. STATISTICS

Overall shows the season record of all 6 teams.

Team W-L shows how well each team has fared against each team.

Team Stats shows individual or combined stats of each team.

Top 30 Hitters is the top 30 hitters in several different stats: Average, At
Bats, Hits, Doubles, Triples, Home Runs, Runs Batted In, Walks (with Hit
Batsmen), Strikeouts, Sacrifices, Errors, and Stolen Bases.

Top 30 Pitchers is the top 30 pitchers in several different stats: Earned Run
Average, Wins, Losses, Saves, Complete Game, Shutouts, Hits Allowed, Home Runs
Allowed, Runs Allowed, Walks Allowed, and Strikeouts

====================
VI. EDITING A TEAM
====================

Options for editing:

Name the Team
Choose Team Colors with a uniform and a T shirt.

Standard, Special, and Moderate differ in numbers depending on which league you
are editing into.
Standard gets you the fewest points in any league and moderate gets the most.

Standard AL and NL: 1.200 AVG, 150 HR, 140 R, 40 F
                    18.00 ERA, 131 SPD, 40 L & R, 20 Fork, 160 Stanima
Standard UL: 2.000 AVG, 250 HR, 160 R, 50 F
             12.00 ERA, 150 SPD, 45 L & R, 30 Fork, 180 Stanima

Moderate AL and NL: 1.800 AVG, 200 HR, 180 R, 50 F
                    12.00 ERA, 150 SPD, 45 L & R, 30 Fork, 180 Stanima
Moderate UL: 2.400 AVG, 260 HR, 190 R, 60 F
             10.00 ERA, 169 SPD, 60 L & R, 35 Fork, 200 Stanima

Special allows you to choose two of the six categories: Accuracy, power hit,
sprinter, fast ball, curve ball, and stanima.  Fielding and ERA never change in
special mode.
Everything else stays in standard play points.

Special AL and NL: 1.264 AVG, 182 HR, 172 R, 40 F
                   18.00 ERA, 171 SPD, 72 L & R, 52 Fork, 208 Stanima
Special UL: 2.064 AVG, 282 HR, 192 R, 50 F
            12.00 ERA, 190 SPD, 77 L & R, 62 Fork, 228 Stanima

Up to 6 edited teams can be made at one time.

====================
VII. IN CLOSING
====================
Credits: ME- This wasn't a hard game to write a FAQ for and I did it all by
myself *pats self on back* lol. I'm a gamer and any FAQs that I have submitted, 
I have most likely written by myself. If someone helps me, I will give them
credit. But as I would not steal anyone's work, don't steal mine. If you want
to use any of this FAQ, ask permission and give me credit where credit is due.

This FAQ is only for use at www.gamefaqs.com right now.

Copyright 2007 by Jeffrey Koenen  All rights reserved
E-Mail: JKonan204@yahoo.com