Tales of Phantasia

                       Walkthrough



	I proudly present to you my Tales Of Phantasia 

walkthrough and faq.  This faq was created by someone who 

has very little knowledge of the Japanese language except 

for a little katakana, so if the translations aren't exact, 

oh well.  Also, while most of this faq is from stuff I wrote 

down while playing through the game a second time, a little 

is purely from memory(mostly the beginning and end).  As far 

as I know, there is no other ToP english faq on the 

internet, so enjoy!



	If you have anything to add to this faq, or have a 

correction to make about it, email me at 

johnsonr@compuserve.com Your contribution will be noted.



	This faq is divided into two parts.  One, the 

walkthrough, and two, the optional stuff that I've 

discovered so far.  The walkthrough itself is divided into 

three sections: the present, past, and future.  I may or may 

not update this faq with more information should I get any 

of it.



I. The Walkthrough



The Present



Town of Totus:

	This is where you start your game.  All you have to do 

here is leave the village, you'll see an old man leave also.  

If you want, you can explore, because this is the last time 

you'll see Totus in this state.

After you leave town, walk south to the mystic forest.



Mystic Forest:

	The goal here is for Cless(that's you!)and 

Chester(archer), to hunt for food.  You'll chase a boar 

around, you can also find a life potion, I think.  Anyway, 

the forest is pretty small, so hopefully you'll find your 

way to the tree at the end.  After the scene, the boar'll 

run in and you'll fight your first boss!  Whopee!

Boss: Boar(?) HP: ??? (It's not that much).  This guy is 

pretty easy.  Just keep attacking, and don't let up.

There's some mini-boars that come in with him, that will 

usually run away early in the fight.

After you kill the boss, you'll have to run back to town.



Totus, destroyed:

	Everyone in the village has been slaughtered.  After a 

little exploring, you'll find your mom and dad.  Chester 

will leave you here.  There's a sword upstairs in the 

training center, but don't take it yet, otherwise you'll 

shortly lose it.  Head north to the mountain pass.



Mountain Pass:

	You can either pull the statue out of the way and go 

the long way through the pass, with a few measly treasures, 

or go the short way with none.  You meet an insane amount of 

enemies here, by the way.

After the pass, head north to Euclid.



Euclid:

	The goal here is to talk to the old couple in one of 

the houses on the left side, who are related to Cless in 

some way.  You'll eventually get captured and thrown in 

jail.



Escape from jail:

	You'll get most of your equipment taken away, which is 

why you didn't want to take that sword from Totus.  After a 

short time in the cell, you'll hear a voice, so search the 

hole in the wall to get free.  You'll get a sword a will be 

able to open up the locks now.  In one of the cells is Mint, 

your next party member.  After she joins, head for the exit 

in the lower right-hand corner of the area.



Sewers:

	The game's first real dungeon.  It's not that big, but 

there is a lot of ways to go, so it can seem intimidating at 

first.  This is very you'll first encounter the save spot.  

At the end, you'll have to fight a boss.

Boss: (Don't know his name) HP: ???  This guy is somewhat of 

a challenge, you'll probably want to build your levels 

first.  Get rid of the slugs first, and make sure Mint heals 

whenever needed.

Once you leave, Cless will get knocked out by a slug, and 

you'll wake up in some guys house.



House:

	After all the talking, Chester rejoins and it's time to 

go to the next dungeon, which is a cave east of the house.



Cave:

	The first section is really just one big room, with an 

optional skeleton miniboss guarding a chest and the exit to 

the next part in the upper-right.  You'll enter a much 

bigger place, looking more like an underground palace than a 

cave.  There are a few little puzzles in here.  The first 

one involves the statue near the save spot, which, when 

searched, will attack you.  After it's killed, the statue 

can be pushed(or pulled) onto a switch in the same area to 

hold open a door which leads to the main door's key.  After 

unlocking the main door(located earlier in the dungeon, in 

the middle of the long hallway that has the rooms with the 

zombies in them), you'll enter an area with lava flowing 

beneath you.  After taking the floating platforms around, 

you'll see your amulet fall.  If you chase after it, it will 

fall off the screen.  There's a switch that can be stepped 

on which will make Cless float, you can use this when you go 

downstairs after the amulet to float over the spikes.

Boss: Two of the stone guys HP: ???  Not that tough.  Just 

concentrate on one, then the other.

After the boss, you'll see Dhaos get revived, and a lot of 

talking will occur.  You'll eventually get warped back in 

time, just Cless and Mint.



				The Past



	This is the longest(as far as number of areas to 

complete) part of the game.  When you first arrive, walk 

north to the Totus of the past.



Totus:

	In here you'll talk to the mayor of the town, and then, 

it's time to journey north.  Go through the mountain pass 

again, then you'll be at Euclid.



Euclid:

	In here, you must talk to Klarth and have him join.  

Once he joins, the next step is to go to the Sylph's 

mountain north east of Euclid.



Sylph's Mountain:

	There's a man you can talk to in the hut right before 

the mountain.  Also, before you enter the mountain, go to 

the town just north, and buy a pickaxe and rope from one of 

the stores.  You'll need them to progress in the mountain.

In the mountain, there are a few things you need to keep in 

mind.  One, the pickaxes and ropes will automatically use 

themselves if you press A in the right place(such as rocks 

to break, or holes to climb down).  Also, the Sylphs you see 

floating around blowing you every which way can only be 

gotten rid of by going behind them and attacking.  Finally, 

there are certain areas where you must push rocks over 

little pits to stop poisonous gas.  In the red tinted 

"basement" area, there's a very powerful enemy which will 

attack you.  For this guy, its best just to run away, which 

is done by holding either the L or R buttons until you get 

away(hold L if you're on the left edge of the screen, R if 

you're on the right).  After pushing all the rocks over all 

the pits, go outside and search the big tree on the edge of 

the cliff to get the Sylph caller spell for Klarth.  Then go 

to the tree south of Totus.



Tree:

	Mint will try to cure the tree, but it won't work.  By 

the way, I am writing this part of the guide from memory, so 

I can't remember exactly when you go back to the tree, but I 

believe it's after the Sylphs.

After the tree, head to Euclid.



Euclid:

Okay, it's time to enter the most boring part of the 

game.  In Euclid, there is a blue-haired man in one of the 

shops, and there's a pink-haired girl under a tree.  You 

must go back and forth talking to them until they both leave 

town, then go east over the bridge then north until you 

reach the next town, which should be in ruins.



Destructed Town:

	If you have completed the Sylph's mountain, and managed 

to get the couple to leave Euclid, this place should be 

blown up.  But I'm writing this part of the guide from 

memory, so all this might not be 100 percent accurate.  If 

it's not blown up, or if you haven't done the mountain yet, 

you can talk to the couple here.  Once it's blown up, 

though, there's only one person who can be talked to, a girl 

who will join as an NPC.  Then go north to the next town.



Benetuia(spelling?):

	In this town, if you have satisfactorily done all the 

earlier events, the couple should be in here somewhere.  As 

you talk to them, they will change their position throughout 

town.  After a certain point, you can stop doing this, it 

will eventually become optional, but I'm not sure exactly 

when that is.  If fact, you might even be able to knock the 

couple all the way back to Euclid!  Eventually, though, 

you'll be able to take one of the boats to an island, which 

has a castle on it.



Demitel's Castle:

	This is a strange dungeon, with not very many enemies, 

yet a few puzzles.  In one of the left-hand rooms(the one 

without the save spot) a key to one of the right-hand rooms 

can be found in the upper-left dresser.  In the room with 

the tree, keep talking to it until you fight it.  After you 

kill it, sunlight will be able to shine into the room with 

the three crystals.  In that room, open the middle curtain 

so the light will shine fully in, then position the crystals 

so that the one on the left is pointing down, and the other 

two are pointing up.  This will open up the passage leading 

to the boss.

Boss: Demitel  HP: 2700(hurray, I finally have the bosses' 

HPs!)  This boss can be difficult, mainly because he has an 

ass-kickin' spell and because there are other guys with 

him(usual for bosses in this game).  If he is constantly 

attacked, no matter how small the damage, he won't be able 

to get his spell off, which is important.  After the battle, 

Arche will join.



Spells for Arche:

	Now that you've got Arche, you can get some cool spells 

for her by going back to old locations.  In the port town 

Benetuia, the person in the house left of the fountain will 

sell the Storm and the Lightning spells to Arche.  If you go 

back to Euclid, you can search the bookshelves for Arche's 

Ice Tornado.  And if you go all the way back to Totus, you 

can chat with the mayor for the Eruption spell.  Now, back 

to the quest.  Go back to Benetuia and go to the far-right 

ship.



Going to the Mainland:

	After all the events on the boat, Cless will have to 

engage in a one-on-one battle with a demon.

Boss: Meia  HP: 2400  Just constantly attack, and heal if 

necessary.  It doesn't get any simpler than that.

After the boss goes down, you'll arrive at Alvanista.



Alvanista:

	Sleep at the inn to get the events rolling.  You'll 

sneak into the castle during the night.  Once inside, you'll 

have to sneak past the guards(not too difficult), the head 

for the far right room to fight a boss.

Boss: Syamil  HP: 3400  She is tough.  It's best just to 

attack with spells because if you get up close, she'll do 

her spin attack which wipes out your party members real 

quick.  After the fight, and all the talking, the castle is 

yours to explore!



Alvanista Castle:

	In the "magic room" as I call it, you can buy the 

Thunderblade and Tractorbean spells for Arche.

As your party will find out, it's now time to go collect 

summon spells.  There are three dungeons available to be 

done in any order:  Nome's Dungeon, Undine's Dungeon, and 

Ifrit's Dungeon.



Undine's Dungeon:

	This dungeon can be reached by first going back to 

Benetuia(take a boat from Alvanista), going to the far left 

boat in that town(the one you took to get to Demitel's 

island), and chosing the second choice: Undine's dungeon.  

The dungeon itself is a little tricky.  You'll have to drain 

water in one part, then drain water in another part, and so 

on.  Not too difficult, though.

Boss: Undine  HP: 6450  This boss isn't too difficult, 

there's no specific strategy, just stay away from water 

magic.  You will then get the call spell Undine



Ifrit's Dungeon:

	The place is located if you travel southeast of 

Alvanista to a little port, and take the boat across to a 

desert.  Ifrit's dungeon is in this desert.  The main thing 

of importance in here is the Sorsala Ring, which lets you 

shoot sparks out.  This will let you hit switches you can't 

reach, and light up torches.  After you find it in a 

chest(remember, you must equip it before it works) shoot the 

switch across the lava which opens a door leading to the 

dungeon's key.

Boss: Ifrit  HP: 5500  Not too hard, he doesn't even come 

with any flunkies.  Once he's killed, you'll get the call 

spell Ifrit for Klarth, and Arche's spell Firewall.



Nome's Dungeon:

	This place is found east of Totus.  Shortly into the 

cave, a locked door will block your progress.  Enter the 

combination 3124 to proceed.  On the cave's second screen, 

talk to the little guy and answer yes.  Let him follow 

you(walk slowly) but avoid his buddies along the way(they're 

almost impossible to kill).  Eventually, you'll reach four 

little guys, then the one that was following you will run 

away with them.  At the end of the cave, there will be some 

more little guys blocking some doors, but hit the alarm the 

right of the save spot to clear them out.

Boss: Nome  HP: 3400  These guys can either be a piece of 

cake or a pain in the ass, depending on your luck.  The 

problem is, they only stay stationary for a short time(which 

is when you attack) before they fly into the air and do 

their missile attack.  You can spot their shadows on the 

ground, when all the shadows are moving towards on location, 

you know they're going to be vulnerable for a second as soon 

as they reappear.  After they bite the dust, you'll get 

Klarth's Nome call spell and Arche's Stonewall.



	Now, all Klarth will have all four elemental call 

spells(Sylph for wind, Undine for water, Ifrit for fire, and 

Nome for earth).  Head for the Morlia Gallery, east of 

Alvanista.  If the guard won't let you in, go back to 

Alvanista and talk to everybody(sorry, I'm not sure exactly 

who).



Morlia Gallery:

	Time for the mother of all dungeons(so far).  This 

place is ten floors deep, and has loads of min-

puzzles(Actually, near the end of the game, you can come 

back here and go even deeper, but more on that in the 

optional section of the walkthrough).  Here are some hints 

to help you get through:

	Search the unlit candle twice to find a lever.

	In the room with two switches and a woman, stand on one 

and wait for her to stand on the other to get a Rune Bottle.

	The switch puzzle can easily be solved by trial and 

error, but if you're too lazy to do it yourself, it's up, 

up, down, down, left, right, left, right (the old Konami 

code!).

	Don't forget to push and pull statues!

	Don't forget about the Sorsala Ring, you're gonna need 

it(for switches and candles)!

	Not all candles can be lit, some have switches.

Once you reach the end of this monstrous place, you'll have 

to make Klarth put a summoned monster on one of four 

pedestals.  The order is: Up: Ifrit, Left: Undine, Right: 

Sylph, Down: Nome.  Afterward, go to the monolith to fight 

Akusuil.

Boss: Akusuil  HP: 7500  This guy can be vicious.  When he 

does his ball attack, try to pull off a magic spell to 

cancel it.  Upon his defeat, he'll reward Klarth with call 

spell Akusuil.  Once that's been taken care of, head back to 

Alvanista to begin the second most boring part of this game.



Alvanista:

	Go back to the magic room in the castle and talk to the 

red-haired person(named Runeglom, I think).  She(he?) will 

give you a letter.  Go west of Alvanista to a house.  After 

you talk to the lady, you'll have to head to Olive village.



Olive Village:

	This place is located right next to Ifrit's cave.  A 

man should speak to you when you enter the cave.  After 

that, you must visit the three oasis' listed in the desert, 

and talk to each person there.  You should automatically be 

shove back into Olive village then, and you'll talk to the 

man again.  Then go talk to the inn keeper.



The Ouest for the One-Eyed Desert Beasts:

	The innkeeper at Olive wants you to fight the one-eyed 

monsters you meet randomly in the desert and get five of the 

items they occasionaly drop.  After you get all of the 

items, go back and talk to the innkeeper.  You'll rest and 

in the morning, you'll talk to Edward.  After the scene, 

head back to Alvanista Castle.



Alvanista Castle:

	Talk to Runeglom in the magic area.  She should take 

you outside the castle.  She'll tell you to go the place 

called Yumir(south of Alvanista) where the elves live.  But 

if you go there, a guard will kick you out.

*Note: Okay, here's the deal.  Both myself and a friend have 

played through this game twice, and have not gotten stuck 

here.  But two other people I know have.  They did 

eventually get themselves unstuck by going to every location 

and talking to everybody, so if you do get stuck here, do 

that.  If you have any info on what to do here, email me.

	Once the guard kicks you out, go back to Runeglom and 

you'll get the Emblem you need to be able to get into Yumir.



Yumir:

	If you're still with me here, congratulations.  I know 

exactly what to do for the rest of the game.  Sorry for any 

inconvenience I may have caused.  This location is small(at 

least this section), but the enemies are hard.  You won't 

have Arche for this part(she leaves once you chat with 

Runeglom for the second time), and they can stone you.  If 

can make it through here(not too hard), you'll reach the 

Elves' Village.



Elves' Village:

	Not much to do here.  There's a locked door in the 

lower right corner, but I have no idea how to open it.  Talk 

to Brambard(the blue-haired elf) at the north end of town.  

He'll join as an NPC, then go up into the forest.



Treant's Forest:

	A big maze, keep to the right in order to get through.  

At the scene at the end, leave, and when you get back to 

town, get Arche back in your party.  Return to the 

desert(where Olive village is) and go north of it to reach 

the music tower.



Music Tower:

	For each floor in here, a certain music must be played 

in order to get through.  You can get the names of the tunes 

from the sound test.

	2nd Floor: "Dark Cave"(the one that's already playing)

	3rd Floor: "Arche"

	4th Floor: "Mystic Forest"

	5th Floor: "Dark Cave"

	6th Floor: "Open Fire"

At the end you'll get the Ray spell for Arche and the call 

spell Luna for Klarth.  Once you're out of the place, head 

north to Mid Galds.



Mid Galds:

	If you tried to enter the castle before, you would've 

been blocked, but now the guards will let you enter.  After 

many, many talking scenes, you will go to war against the 

armies of Dhaos!  The first battleground is the snowfield.



Snowfield:

	It will start out grassy and green, but trust me, there 

will be snow pretty soon.  What you must do is run through 

the snow field, either fighting or avoiding the enemies.  It 

will eventually become night, and you can camp out, then the 

next day will begin.  The exit(and the boss) is in the 

upper-right corner of the place.

Boss: Isyurand  HP: 5000  One of the rare "all by himself" 

bosses.  Not too hard to take out.  After this, you'll be 

back in Mid Galds.



Mid Galds:

	After talking to the king, he'll pay you 10,000 gold, 

but then winged demons will start approaching the castle.  

Eventually Cless and Arche will team up with the flying 

horse Pegasus to take them on.



Battle in the Sky:

	There are four normal battles, then a boss.  The boss 

is Isyurand again, but remember, you only have two party 

members, and this time he comes with henchmen.  The only 

advice I can give is to heal like mad(Mint isn't here, so 

you'll have to waste those precious items), and if you want 

to attack those little guys, do a jumping attack from far 

away, because you normally can't hit them from close range 

because they're so close to the "ground", and you're high 

atop a horse.  Once this is over with, you'll get the 

Indegunation spell for Arche.  Also, Cless will be 

unequipped, so don't forget to equip him.  Now it's time to 

go through the snowfield to get to the castle of Dhaos 

himself.

	

Castle of Dhaos:

	This is one of the game's more massive dungeons, 

therefore, I have gone a little more in-depth on this one.  

You can find Arche's spell Firestorm early on.  The code to 

the four switches is: Up, Down, Right, Left, Down, Up.  Once 

you reach the dining room, Cless and Arche will have to step 

on four switches simultaneously.  It's really a pain in the 

ass, but one trick to remember is that if you step on a 

switch a second early, it won't count, but if you step on it 

a second late, they'll usually give it to you.  After a 

while of progressing through this dungeon, you'll have to 

leave someone on a switch in order to proceed.  It doesn't 

matter who you leave on the switch now, because you'll 

eventually come back through the door you opened with this 

switch and get your party member back, but this will play an 

important role later.  Anyway, after you leave whoever on 

the switch(I left Klarth), you'll have to go through a few 

more floors, then fight a miniboss.

Miniboss: Evil Lord  HP: 10,500  Not too hard, it's just a 

tougher version of Demitel.

After killing him, you'll get the mirror which let's you 

warp in and out of the mirrors throughout the castle.  Also, 

on the floor the miniboss was on is a door that can only be 

opened by 4 people, yet you only have three, because you 

left someone on that switch in order to get to this place.  

But now, you can go back and pick up whoever you left on the 

switch, because you now need to backtrack to earlier parts 

of the dungeon to look for mirrors to warp from.

Mirrors: The rule here is that you can only warp into 

mirrors that have a skeleton reflection in them, and you 

must battle an Evil Lord before you can use that mirror to 

warp.  One of the mirrors has Arche's spell Distortion, a 

low-effect rate death spell.  Another one has a slew of 

treasures.  The third one is the most important.  It 

contains two statues that can be searched for a mental ring, 

also there is a little switch puzzle, the solution being Up, 

Down, Left, Right, Down, Up.  After you solve this puzzle, 

you'll get the key to the castle.

Now, with the key in hand, head to where you had to 

leave a party member on a switch.  Make sure to choose 

Arche.  Now, head upstairs, and use the key to open the 

locked door on the right.  In the next room, Arche will fly 

up, out of the pit, and rejoin you.  Now, head back to the 

door in which you needed four people to open.  Of course, 

now it can be opened.  First, there will be another Evil 

Lord miniboss, but he can be easily dispatched.  Dhaos, 

however, is another story.

Boss: Dhaos  HP: 49,900  He comes with two Evil Lords, and 

if you keep them alive, all he can do really is walk around 

in the back row.  If the Evil Lords die, however, he'll turn 

vicious.  Another thing to know, he is VERY weak against 

Indegunation.  If you do happen to kill the Evil Lords, the 

best strategy would be to make sure that you've turned off 

all of Arche's spells except for Indegunation, and have her 

at maximum casting rate, while Cless runs up to Dhaos to 

keep him busy and make sure he can't get off any of his 

spells.



After Dhaos:

	First go back to the tree from the beginning of the 

game(south of Totus).  Mint will try to cure the tree again, 

but to no avail.  Then go back to the port town Benetuia, 

and go to the left-hand boat.  There will now be a third 

choice, but you can't take it yet.  Also, you can now sleep 

at an inn to see a Mint flashback.  Now, where you're head 

is the Unicorn's Forest, which can be reached by exiting the 

snowfield to the left.

Watch out, because the snowfield has "fake" exits, which 

lead nowhere.



Unicorn's Forest:

	Once in the forest, it'll just be Mint and Arche.  

Wander around(you can collect mushrooms if you want), until 

you find the Unicorn.  This place isn't that big, and since 

there's no enemies here, this place is a piece of cake.  

Anyway, upon finding the Unicorn, Arche will run away, and 

Cless and Klarth will have to find the Unicorn, then with 

Mint now rejoined(but Arche temporarily gone) you'll have to 

take on three Evil Lords.  Piece of cake.  Afterwards, 

you'll revive the tree.  Once that's done, go back to 

Benetuia, and now you can choose the third choice from the 

boat, which will take you to the Abyss of Thor.



Abyss of Thor:

	In the house on the upper left, some cards can be 

found.  Use them to open up the locked door above the save 

spot.  Once in the actual dungeon, there's a row of locked 

doors on the top, and a row of chests on the bottom.  One 

chest will randomly contain a key, which will randomly open 

one door along the top.  In one of the doors is Arche's 

spell Cold Breath.  The room with the save spot contains an 

easy miniboss(a bunch of robots).  After killing them, head 

north to the big head.  After all the talking, you'll time 

warp back to the present, to take on Dhaos back when you 

first saw him getting revived(remember back then?  It was 

like, what, 2 hours into the game or something?).

Boss: Dhaos  HP: 16,000/65,000  Don't ask why he starts out 

with the majority of his HP is taken away, just be glad it 

is.  The best idea here is to get rid of him as quickly as 

possible, have Cless keep him busy while Mint constantly 

heals, and Arche and Klarth pull off their best 

spells(warning: Indegunation doesn't do anywhere NEAR the 

damage it used to, but it's still effective).

Once this sucker's dead, there will lots of talking and 

stuff(don't worry, you haven't beaten the game yet), then 

Cless and party(now with Chester, who is still on whatever 

level he was when you lost him)will blast off towards the 

future!



				The Future



You will be warped(I think) 50 years into the future.  Totus 

will have been rebuilt, except now it's called Migerl 

Village, named after Cless' father.  And don't forget, 

Chester is officially back in the party for the rest of the 

game(the only problem is that he kinda sucks.  He can get 

powerful though, but with no magic, well, it's time to keep 

him out of the party most of the time).  You start off in 

Migerl Village.



Migerl Village:

	You can buy a sword technique for Cless from the 

trainer in the upper-left house for 20,000 gold.  Also, 

outside one of the shops is a woman who will sell you a 

large bag for 30,000 gold(it lets you carry  20,000 units of 

food).  Once you're done with this place, go north through 

the mountain pass as usual to reach Euclid.



Euclid:

	One new thing you might notice in here is the coliseum, 

but you won't be able to win it now.  I'll discuss it later 

in the optional section.  Go to the castle and talk to the 

king.  He'll give you 80,000 gold.  Next, head north the 

Benetuia, and talk to Harrison(the black-haired guy who 

warped you to this time period) on the boats.  He'll take 

you back to Euclid and show you the metal birds, still under 

construction.  After this scene, head to Volt's cave, 

located west from Totus, then going south around the 

mountains and back east.



Volt's Cave:

	Have the Sorsala Ring equipped here, as you'll need it 

to operate the electrical machines.  Also, there are walls 

that you can walk through(only two, I believe).  At the end 

of the cave, you must light up the far right machine, and 

while the electricity is still running, shoot the middle 

machine, then quickly shoot the left machine to go in the 

door.

Boss: Volt  HP: 28,000  Anything electric will cure him.  

The call spell Akusuil is extremely effective.  Once he's 

beaten, Klarth will get the call spell Volt(Klarth's version 

of Indegunation).  Once he's toast, go back to Euclid.



Euclid:

	You can now pick up the birds, they're yours!  Wow!  

Tales of Phantasia's first(and only) vehicle!

The place you want to fly in Alvanista caslte.



Alvanista Castle:

	Harrison will greet you at the gate.  After all the 

talking, you now have two dungeons open to you:  the fire 

tower, and the ice cave.



Ice Cave:

	First go to the town of Freeze(the town of the snow 

island where it's daylight).  In here, you can buy a sword 

technique in the inn for 33,000 gold.  If you've talked to 

Harrison at Alvanista(the previous step), you can get into 

the temple at the north end of town.

Once inside the cave, things get a little tricky.  Here's a 

(semi-)step-by-step walkthrough of the Ice Cave.

1. Shoot the switch in the beginning with the Sorsala Ring 

to unfreeze it so it can pushed.  Once pushed, it will 

open a door to the right.

2. In the next room, light up all the torches to proceed.  

3. When you get to the statue, shoot it with the Ring to 

unfreeze it and push it in front of the big hole, then 

light the torches to proceed.

4. The maze section isn't really that hard, one thing to 

remember is that you can find the Tidal Wave spell for 

Arche if you(from the entrance of the maze) go one screen 

down, then all the way to the left.

5. In the section after the maze, push the switch on the 

wall once to make the water appear in a different 

section, then find the yellow switch on the floor to step 

on the freeze the water.  Also, there's a switch which 

can be pushed elsewhere which seems to just close a door, 

I think you also need to push this.  Once that's done, go 

back to the original wall switch, push it, you'll here 

some water rising, then freezing, if you exit at the 

upper-right of the screen you will find a frozen "lake" 

to walk over to get to the save spot, and then the boss.

Boss: FangBeast  HP: 30,000  You're probably not going to be 

able to beat this guy when you first get in here.  Fire is 

practically the only thing that will do damage to him unless 

your levels are really high, so it would help to first have 

the fire sword and the Exploder spell from the fire tower.  

Upon his defeat you'll get an ice sword.



Fire Tower:

	When you first enter, the main door is locked.  To the 

left and right are passages going up with switches at the 

top.  Hit them both to enter the main door.  Go up a few 

floors and at the end, you'll receive the Exploder spell for 

Arche.  Then go back downstairs and head right to fight a 

stairway up to proceed on.  At this point, every few 

seconds, the screen will flash red, meaning everyone in your 

party just lost about 1,000 HP.  Also, unlike other video 

games, you CAN die from this if you go below zero HP.(Once, 

I had just ran away from battle with only Klarth left and he 

had 27 HP.  Before I could go to the status screen however, 

the screen flashed red, and I was dead).  This is one tricky 

dungeon.  The combination of tough enemies and the constant 

draining of life can make this possibly the most grueling 

dungeon in the game.  There's also a few switch puzzles.  

One thing to know is that in order to open the doors where 

the guard statues are, you must push or pull the guard 

statues off of the checkered floor they're originally 

standing on.  Also, near the end, you must kill four easy 

minibosses in order to proceed.

Boss: Flamebelk  HP: 45,700  Another tough, tough, boss.  It 

would be best to have the Tidal Wave spell and ice sword 

from the Ice Cave, but if you don't just make sure that you 

turn off ALL of the fire spells you have(in fact, you should 

have done that as soon as you entered this place).  Upon her 

defeat, you will receive a fire sword.



After the two dungeons:

	Well, now you have two swords, one for fire, and one 

for ice.  One thing to do(I'm not sure whether or not it's 

optional), is to go back to the tree at the beginning of the 

game(south of what is now called Migerl Village, the town in 

which you arrived in this time period), for a cut scene 

involving Dhaos.  Once you're done with this, the next step 

in the game is to go back to the Treant's forest(back where 

the elves live).



Elves' Village:

	As usual, Arche can't come in here, but this time, 

you'll have Chester to take her place!  Whoopee!  Anyway, 

you have to proceed through the forest exactly as you did 

before(remember, keep to your right), until you reach the 

monolith at the end.  This time, though, there's a boss.

Boss: Origin  HP: ???  To be honest, I'm doing this part of 

the guide(the forest over again, that is) purely from 

memory.  So I don't remember how to beat this boss, but I 

remember that it's not that hard.  Afterwards, you will get 

the call spell Origin for Klarth, and the only dungeon left 

is the end dungeon.

Head for the snow island where it is constantly nighttime 

overhead.  You must go to the town located there(I forget 

it's name).



Nighttime Snow Town:

	If you sleep at the inn, there will be a long cut scene 

as you characters prepare to go to the end dungeon.  But 

that's not all you need to do in this town.  A soldier in 

one of the buildings will give you a golden leaf.  This item 

is key for the end dungeon.  After that, go to the cave 

north of this town to enter the end dungeon.



The Final Dungeon:

	Okay, this place is TOUGH.  As soon as you enter, 

you'll be attacked by a boss.

Boss: DarkEye(I think.  It's either DarkEye, or RoamEye, or 

something like that) HP: ???  This guy is a pain in the ass!  

One of my friends playing through the game actually quit up 

because of this guy.  The main strategy here is to stay away 

from him(hard, because he teleports around) and blast him 

with magic spells.  Have Cless try to get away from the 

party(don't have him just walk around, or else the party 

will follow him), so that if he teleports into the middle of 

your party, at least Cless will be spared and you'll have 

some time to do some reviving.  You might have to do some 

serious level building here.

Anyway, once he buys the farm, you'll be able to 

actually get into the dungeon.  I believe there is a hidden 

wall you must walk through early on.  Pretty soon, you'll 

come to a pentagram in the middle of a walk way.  If you 

step in it, all of your characters will get teleported away 

to the jail section where you must rescue them.  The trick 

is, whoever is wearing that golden leaf won't get teleported 

away.  Of course, since you can only control Cless, give it 

to him.  So, now, if you try to step on the teleporter now, 

everyone BUT Cless will leave.  Now, Cless must explore this 

part of the dungeon, looking for treasures which contain 

more golden leaves.  The only problem is, in order to get a 

golden leaf, you must fight ninjas, who aren't that easy(but 

they're not overly difficult either, like DarkEye).  So 

there are two strategies to adopt here.  One is to go get 

all four golden leaves with just Cless in one fell 

swoop(what I did).  The other, more conservative 

strategy(probably smarter), is to get one golden leaf, then 

go back to the jails and get your characters back, give to 

new leaf to whoever you like most, then fight the next ninja 

minboss with Cless plus the new member, then once you get 

your third gold leaf, go back, get another character, fight 

another ninja miniboss with three characters, and so on.  

But that can be boring.  Well, once you have a golden leaf 

for all of your characters(including Chester, or whoever is 

out of your party) you can pass the pentagram, and get to a 

locked door, which can only be opened by the power of five 

people(what a coincidence).

	Now prepare to enter the main, and longest, section of 

the dungeon.  It's not that hard from here on out(as far as 

puzzles are concerned), so here is some general advice:

1. Remember, you're going to have to push some switches.

2. There are a few more bosses in the "Eye" catagory in 

which you must fight, including fighting two weak ones at 

once.

3. There is a section in which you must walk through a lot 

of walls, which can be a pain in the ass.

4. You can find Arche's spell Meteor Storm in here 

somewhere, but I can't remember where exactly.

Remember, I'm writing this end dungeon section all from 

memory(sorry, but the end dungeon's puzzles aren't THAT 

hard), so if I left out anything, you can email me(I 

remember things easily once they're brought up), or you can 

do what I did, and figure them out on your own.  Anyway, the 

crown jewel of this massive dungeon has to be the boss at 

the end, yes, the king of all the Tales of Phantasia pain in 

the ass bosses, Dhaos again(but harder, and with two forms.  

Yikes!)

Boss(1st Form): Dhaos  HP: 56,000  This is one of the 

fastest and most intense fights in the game.  You'll have 

keep Cless constantly moving and attacking in order to 

prevent him from doing his devasting special attacks, and 

Mint will have to constantly heal Cless every time he gets 

turned to stone by a sword swing(it'll happen a lot).  

Basically, just put everyone to the maximum casting rate.  

One trick is to corner him then do have Cless stand right 

next to him and pull off some mean sword 

techniques(especially the ones that do a lot of rapid mini-

hits), to keep him at bay.  The only problem with this is 

that most of the time, once he's in the corner, the game 

will counteract you being cheap by making Dhaos constantly 

regain life(although in my opinion, in this game, being 

cheap is just fighting fair).  He doesn't always do this, 

but it happens most of the time.  Once he's dead, though, 

the real terror begins...

Boss(2nd Form): FezarDhaos(the head)  HP: 64,765   

             Dhaos' Arm  HP: 40,765

               Okay, this is the boss that made ME quit up 

on the game(for a few months, until I came back and whooped 

his ass!).  This boss is control-tossing frustrating.  

First, he has two body parts, the weaker of the two(his arm) 

can shoot fire balls which, if you're unlucky, can juggle 

you around for a while.  The other pain in the ass thing is 

that whenever Dhaos feels like it, he can turn the screen 

dark, making him invulnerable for however long he 

chooses(but he can't attack during this time either.  Well, 

usually not).  So, the best idea here is to NOT put your 

characters on maximum casting rate, rather, put it low, and 

as soon as this bastard is vulnerable, let him have it with 

spells, AND the very best of Cless' sword techniques.  Now, 

there is a semi-cheap way to kill this guy.  Remember how 

earlier I said that his arm can shoot fireballs out which 

can juggle your characters around?  Well, there's a small 

chance of Cless being juggled BEHIND the arm, and if that 

happens, you can just keep hacking away at the arm `till it 

croaks(of course, you can only hack while the screen isn't 

dark, but you know what I mean).  One other tough thing 

about this one hell of a boss.  Once you've taken out 

approximately half of the head's life, he'll start 

constantly nailing you with some mean spells.  If you 

actually CAN beat him(without using GameShark codes or any 

crap like that), give yourself a pat on the back.  This guy 

is one of the hardest video game end bosses of all time.  So 

sit back and enjoy the ending.  And if you want a real 

challenge, you can try to beat this boss with Chester in 

your party(for your information, I did that as well).



II. Optional Stuff



This part is also divided into three parts.  One is actual 

tasks you can accomplish and magic spells you can find, the 

next part is just miscellaneous odds and ends, and finally, 

the last part is unsolved mysteries.  So here we go!



	The Real Fun Optional Stuff:



Crazy Hidden Spells:

	Two of Arche's spells can be gained by going back into 

old dungeons.  If you back into Undine's Cave(you'll have to 

fly here now), and go to the end of the place, you can find 

the Ice Ball spell.

	If you go back into Demitel's castle(you'll also have 

to fly here now), you can get the Death Cloud spell.

	If you go back to Thor(now located northeast of 

Benetuia), the time machine place, you can now open a locked 

door to gaze at a video monitor or something with four 

choices.  The first three are just dumb jokes, but the 

fourth probably contains important information(too bad I can 

only read katakana).  Anyway, if you waltz all the way back 

to the large head at the end of the dungeon, and pick the 

third choice, you can get the kick-ass call spell Asga for 

Klarth.

	Another call spell for Klarth, Syadou, can be found in 

the cave south of the nighttime snowy town.  Only problem 

is, sometimes the guy isn't in the cave.  I'm not sure what 

needs to be done to make him appear, but if you're lucky, 

he'll be there.



The Hidden Town:

	Yes, Tales has a hidden town.  To find it, simply enter 

the Treant's forest, except this time, keep to your left, 

until you reach a little ninja boy, who will take you to the 

town.  You will get a cool sword(the Murasame), and see an 

interesting little scene.  Also, in the woods around the 

town, a spell can be found for Arche(don't remember which 

one, though).



The Coliseum:

	Ah, another "fun" part of Tales.  The object of the 

coliseum is simple: fight until you're dead.  Here's the 

deal.  There are eight enemies, then a boss.  At first, 

there will be a fixed set of enemies, but after you've won 

it a few times, the enemies will be random.  The boss, 

however, is always the same.  It's a big green dragon that 

can put invincible balls in front of him, and if you touch 

them, you'll usually die a few seconds(you can, however, get 

some equipment or something that will make those balls HEAL 

you instead.  Too bad I can't remember what).  Another fun 

part of this coliseum is that if you've been to the hidden 

ninja town first, after you kill the set of eight enemies, 

instead of fighting the green dragon, you'll fight two 

ninjas.  It really doesn't matter whether you win or lose(as 

far as I know).  I have no idea what you get from fighting 

these guys.  If anyone does, or know if it makes a 

difference whether you win or lose, email me please!  I'll 

be forever grateful.  Anyway, if you kill the green dragon 

and beat the coliseum, you'll get various prizes, ranging 

from things that permanently upgrade your HP or TP, to semi-

rare items like the S-Flag, which is a stronger life potion.



The Bonus Dungeon:

	Okay, read on... only if you dare...  Tales of 

Phantasia has the most insane, frustrating bonus dungeon in 

any game ever!!!!!(not counting Lufia 2's ancient cave)   

Are you still with me?  All right then.  This place is 

located in the Morlia Gallery(remember me saying something 

back then about there being more to that place).  If you go 

down to about floor nine or ten, you'll see a big group of 

people camped out down here.  Apparently, in the future, 

more of the cave has been discovered(or something like 

that).  If you try to enter, you'll see something 

shatter(actually, that "something" is all of your Holy 

Bottles, you know, the potions that make you meet less 

enemies.  Those bastards!).  Well, all I can really say is 

that you will be in for one hell of a time.  I mentioned 

earlier that the fire tower was the most grueling end 

dungeon in the game, and that the last dungeon is the 

hardest.  Well, this place is far more grueling and harder 

than either of the two by far!!

	First, the enemies.  Each enemy is nearly a boss in 

itself.  There are new versions of FangBeast, countless 

other bosses, and even insanely hard versions of the stupid 

little boar boss from the beginning of the game.  The 

weirdest(and most insane) enemy of all is a tiny little weed 

on the ground that just moves forward, kills any character 

instantly on contact(except for Arche, who is too high for 

him), and is, as far as I know, invincible.  If you see this 

guy, RUN!!  Even worse in this dungeon is that fact that 

there's no save spot until the very end!

	Well, here's as much advice as I can give you.  Okay, 

you start on floor 11, I think(it's really a continuation of 

the Morlia Gallery).  On floor 15, you can find a room with 

some poison gas clouds in it.  If you push some rocks over 

the holes, a green lizard will come out, who is actually a 

caller spell for Klarth, Cameleon(it's a death spell, just 

like all the other spells you can find in this dungeon.  

Hmm, do I sense a recurring theme here?).  On floor 16 is a 

small(and easy) puzzle, and the only teleport out of this 

hell-hole.  If you think you've been through a lot of the 

dungeon so far, that part was just a warm-up.  From floor 17 

or 18 on, it will be dark, with only a circle of light 

around you.  On floor 18, if you exit off to the left, you 

can find a death spell for Arche(what, is this like her 

third death spell so far?).  I can't remember it's name.  

You CAN find the exits on these floors, trust me, they are 

there, and it's nothing strange like pulling switches or 

anything, they're just very hard to find.  By the way, at 

the end of floor 19 you'll find the Bahamut's Tail, a kick-

ass axe for Cless, which, right now, is the best weapon in 

the game.

	Once you reach floor 20, the dungeon changes again.  

Floor 20 is a huge inter-locking grid, with a ton of 

treasures, except that occasionally there are rocks blocking 

your way in certain parts of the grid.  Also, the lights are 

flashing on and off.  I for a while thought that this was 

the last floor of the dungeon, until I eventually(after 

searching this floor many times), found a small opening on 

the bottom somewhere.  This led to a room with a whole bunch 

of statues, that if you got close to them pushed you away.  

They were positioned in such a way that made me think that 

it was impossible to beat this without some sort of weird 

item I didn't have, until I found a way through.  What you 

got to do is, you have to go left in the beginning, then 

down, then go right to go through the middle, then down 

again so you hit the bottom wall, then left to the exit.

	The next few floors are pretty simple, but you're near 

the end, so it would be a shame to get killed by an enemy 

now.  Well, eventually you'll reach a save spot, and then 

you'll jump up and down and scream in the air and save your 

game.  You probably just can't wait to see what vile 

creature could possibly be the boss of this place, until you 

find out it's the stupid green dragon from the coliseum.  

This guy was a challenge for Cless all alone, but now you 

have your whole party, and I might add that this guy is far 

easier than almost all of the enemies in this place.  Well, 

once he's dead you can bask in the rewards of this place, 

the most prominent being

1. The kick-ass Excalabur Sword for Cless, a weapon far 

superior to even the godly Bahamut's Tail.

2. The best spell in the game for Arche, a spread death 

spell(which is only effective on normal enemies, and if 

you have made it this far, normal enemies are now a piece 

of cake).

3. Last but most definitely not least, this cool little orb 

which will allow you to put the enemy encounter rate on 

three settings, for as long as you wish: normal, less, 

and more.  Very awesome.



Miscellaneous Odds and Ends:



The Super Famicom Controller:

	On a hidden island due south of Olive Village, you can 

buy a Super Famicom controller for 5 million bucks.  This is 

purely a novelty item.  All it does is effectively have all 

of the sword techniques equipped at once, and instead of 

pushing B or up and B to use them, you enter button 

combinations(much like the Blitz attack from FF6/3).  The 

only problem is, it's very hard, and in the long run, not 

very effective.  Still nice to know about, though.



Unmarked Islands and Landing Spots:

	Throughout the world, there are many fields and islands 

you can land your birds at, which, upon doing so, turn into 

little min-areas, like a beach screen, or a forest screen, 

etc.  While these at first appear just to be for the hell of 

it and are empty, there's a catch.  I'm not sure how to 

activate this, but after you accomplish SOMETHING(don't know 

what), these areas become filled with treasure chests filled 

with  good items.  Some of my friends have NEVER gotten 

these treasures to appear, others(like myself) have.  You 

can find rare items(like the aforementioned S-Flag), some of 

the best equipment available for some characters, and even 

some really odd items.  The one item I have on my mind is 

the Drum Set, which lets you actually make your own music!



Euclid's Singing Puppy:

	This here is one of my favorites.  In the town of 

Euclid, in the house in the upper-right corner, is a boy and 

his dog.  If you talk to the boy, then as soon as the music 

starts playing, let the controller sit with the boy's text 

box on the screen, the dog will sing his own version of 

Tales of Phantasia's theme song!  Instead of hearing words, 

you hear similarly-sounding barks!  It's great!  Well, 

enjoy.





	Unsolved Mysteries:



For me, this game has many unsolved mysteries.  The most 

important one to me is that I am actually MISSING a caller 

spell for Klarth.  It's on the bottom row, in the middle 

between Origin and Cameleon.  Tales of Phantasia's guide 

booklet lists six of the game's caller spells, one of them 

being something called "Gremlin Lair".  The other five 

caller spells are ones I've already obtained, but where the 

hell is this one?  It's been driving me crazy ever since I 

got Cameleon and found out that Origin wasn't the last spell 

on the list.  If anyone knows where this is, PLEASE email 

me!



Also, I'm wondering if anything can be done with the horse 

statue in the basement of the fire tower.  There's GOT to be 

a way to have another fight on that horse.  I'm sure of it!



Okay, in the town of Freeze, some guy(even though even never 

did this before, and I have no idea what set it off) gave me 

a special item, the second to the last.  He also gave me 

directions to find something, I think.  If anyone knows what 

this is about, or how to find the last special item, please 

tell me!  I'll be grateful!



Another thing I'd like to know(if any of you out there could 

bestow upon me your golden knowledge), how to get unstuck at 

some of the earlier stuck points I mentioned(like how to get 

the emblem to get into Yumir).



One last thing.  During the whole scenario in which Mid 

Galds in going to war against Dhaos, there's a scene in 

which Edward warps away from this big six(or eight)-armed 

monster who was holding a child hostage.  Is there any way 

to fight this beast?  There's a big artwork of Cless and 

friends fighting him pictured in the guide manual(this 

artwork also is seen if you let Tales' opening run through 

in the beginning).  This seems like an important character, 

but you only get to see him for a moment.  Maybe if you 

fight him, you can get Edward to join?(He IS listed in the 

guide manual as one of this game's characters).  Again, if 

anyone has any information on this at all, please email me!  

PLEASE!



Well, that's about it.  My email address again is 

johnsonr@compuserve.com, so if there are any mistakes you 

find in here, or if you can help me with MY problems, please 

email me!  I will definitely credit you for your help in the 

next update of this faq(if I ever do get anymore info on 

this game).



Thanx.  Hope you enjoyed the faq!