Welcome to the EDITED edition of ULTIMA VII: THE BLACK GATE WALKTHROUGH/FAQ
By: MiLk (GAME WALKTHROUGH by ACushen [TY])
I used his walkthrough SIMPLY to help conserve you, the reader, time.

I'm lazy, E-mail me if you have questions.
-[milkseli@yahoo.com]-
(If you need info on the dungeons, check the dungeon FAQ out.)
I'm also making maps for them (That's right...ALL of them)


===============                             ===============
             ========Table Of Contents========
===============                             ===============
[1 BEST equipment List]
[1A - Weapons.Armor/Etc.]
[1B - Free Weapons/Armor]
[1C - Hidden-Special Weapons/Armor]
(Walkthrough)
[1D - Side Quests (By: ACushen)]
[1E - Game Quest (By:ACushen)]
[1F - Time Lord Path (By:ACushen)
[1G - Eliza & Abraham Path (By: ACushen)]
===============                             ===============
===============                             ===============
===============                             ===============


Now, down to business.


(#) EASY MONEY(#)
Easiest way to make money costs magic.
Level up a few times, and grab a magic boost or 2.
Also in the Secret Dungeon there's a room with 164$ in it.
(You can re-enter a room and get the money again)

-Minoc-
Go South of the lumber mill.
That big rock you see has 90$ under it.
Use lifting and go in and out of the lumber mill.
If done correctly your prize is 450$.
If you have Lv.8 full magic. (Not including magic boost)


(1)***
===============[The BEST Equipment LIST]===============

Short-Range Weapon -  Morning Star (My Opinion)/Glass Sword
(If you use my PAR code it won't break {Emulators only})

Long-Range Weapon - Magic Bow/Boomerang

Magic Weapon - Hail Storm Amulet/Magic Fireball Ring

Armor - Flame Armour

Helmet - Great Helm/Caddelite Helmet

Shield - Shield of Reflection

Boots - Swamp Boots/Scale Boots


(1A)***
===============[WEAPONS/ARMOR/ETC.]===============
Ok, I'm only listing the things you should (or *need* to) buy.

==*MAGIC BOAT*==
(3000$)
Britain - Shipwright
When on a dock, you can transport to ANY island.

==*POTION of AWAKENING*==
(1000$)
Moonglow - Apothecary.
Wakes Penumbra.

==*BEDROLL*==
(58$)
Trinsic - Provisions.
When it's DARK, you can sleep. (If there're no enemies near.)

==*CRYSTAL*==
(150$)
 - 
Give it to Brion at Moonglow's Obervatory.

==*SMOKE BOMB*==
(100$)
Yew - Empath Abbey
Drives Bees away.

==FIREBALL RING==
(300$)
(Keep in mind there are 2 Provisions in Vesper)
Vesper - LEFT Provisions.

==FIRE SWORD==
(500$)
Jhelom - Armoury.

==EARTH SWORD==
(500$)
Yew - Provisions.

==WIND SWORD==
(500$)
Britain - Provisions.

==ICE SWORD==
(500$)
Serpent's Hold - Provisions.


(1B)***
===============FREE WEAPONS/ARMOR===============

==FREE SPEAR==
Right around Shame (Dungeon) there's a cyclops (big guy)
He will drop a spear, if not kill him again.
(Can also sell for 840$) Good money.

==SERPENTINE SWORD==
(Listed on my map.)
Follow mountains South of Minoc on the West side.
Eventually you will come across a chest behind a boulder.
Use lifting. It's also in some chests around the world, but if you want it
this is the easiest place to obtain it.
 
==FREE CHAIN MAIL ARMOR==
Right after leaving Trinsic, go to Lord British and get the spell book.
Raise your level to 4, then go to the south exit of Trinsic.
Follow the wall around the outside to the left.
You will see a BIG boulder (Use lifting). Under it will be chain mail armor
which is good to have at the BEGINNING of the game.

==FREE PLATE MAIL ARMOR &/or GHOSTLY ARMOR!!!==
There is a Plate Mail Armor at the end of Cyclop's Cave.
(I do not suggest you grab this armor.)
^ I say that because somehow, at sometime I believe that exact armor
or the Magical armor (Drop into the cave?)
will SOMEHOW transform into the GHOSTLY ARMOR.
I have only gotten it once, but I remember it being in that cave.
...maybe something to do with the time...
IF ANYONE KNOWS HOW TO ACHEIVE THIS FEAT I WOULD BE ETERNALLY GRATEFUL!

==WATER SWORD==
It's in the well in Cove.

==TARGET SHIELD==
They're around in a few places, I'm only listing 2.

1 - Use levitate at Serpent's hold to get on the wall, and look in the trunk.

2 - After getting the glass sword, go SouthEast until you reach some rocks.
The shield is right there.
The navigation is not exact...so there's some roaming involved.
It's North of the emps, and West of the river. (As precise as I get here)

==HAIL STORM AMULET/"Flaming Chest"==
(Listed on my map.)
(Uses magic to hail on enemies that are near.)
In Yew, the cemetery area walk just a few steps south then go East a long ways
and you will run across a chest that looks like it's on fire. It's inside.

==FREE MORNING STAR==
Use LIFTING on the TOP water fountain in Trinsic by the Courthouse.
The best non-magic/elemantal weapon in the game (My opinion).

ALSO you can just follow the rocks that are North of the "Flaming Chest".
Following their West side, then eventually see the circle of rocks (mountains).


(1C)***
===============[THE HIDDEN SPECIAL WEAPONS/ARMOUR.]===============

==SCALE BOOTS==
Protection from spikes on the floor.
In Hero's Hole Dungeon (Near Trinsic).

==SWAMP BOOTS==
Protection from Lava.
In Rudyom's basement. (Cove)

==FLAME ARMOUR==
(Listed on my map.)
The best armor in the game!!!
LOOK AT TERFIN quest to get it.

==MAGICAL ARMOR==
Third best armor!
Look at Serpent's Hold quest.

==THE MAGIC BOW==
(Listed on my map.)
The Magic Bow is the best reusable weapon in the game.
Talk to the Emps with 2 pieces of honey.
they will tell you of the teleport location.

[This is for Esperan]
-The CIRCULAR tree to the left and down of the bee cave entrance-
(Just stand half-under the tree..and press "Y" a lot while moving.)
(Might take a few tries.)

This will work only if you have a plain Bow in your inventory (or equipped)
and given the honey to the Emp. 
If you have NOT given the honey (and been carrying a bow)
the teleport will work, but the BOW will not be there.

==THE GLASS SWORD==
(Listed on my map.)
The Glass Sword is the most powerful item in the game, but it shatters after one
use. Use it against your most powerful foes, then go back for another!

Go to the center of the circle of stones southwest of Trinsic.
Hit 'Y' and teleport to an island(A).
You cannot go backwards from the areas you come from.
* is where you want to go.

(Isl. A)
*SouthWest corner is the next pile of dirt(Isl. B).*
North is where you came from.
(Isl. B)
North is where you came from.
*West leads to Isl. C.*
Center leads to Dagger Isl.
East leads to Isl. E.
(Isl. C)
South is where you came from.
NorthEast leads to Isl. of the Avatar
*NorthWest leads to Isl. D.*
(Isl. D)
North is where you came from.
**Has a drake on it carrying a glass sword. Defeat him to get the Sword.**
*South is the end with leads to North Yew Continent.*
(Isl. E.)
North is where you came from.
South is Cove.

==THE BOOMERANG==
The Boomerang is a powerful, fast weapon. It returns to your hand after
throwing.While not as powerful as either of the above two weapons, it's easy to
obtain early on and works well against most enemies.

(It's on top of the castle roof. Use levitation.)

Talk to mouse in Lord British's castle.(Left of Jester room)
The mouse only shows up at certain times.
(I have gotten the mouse at 7pm)
Have a log in inventory.



===============[WALKTHROUGH]===============
by: ACushen
Since there isn't realy a SOLID plot to follow in this game,
there isn't much to depict, but here it is.
===========================================


(1D)***
============Side Quests===============
(The Side Quests are not essential to completing the game,
but some of them will net you some nice items. . .)

PAWS

"Benjamin's Honor" Side Quest -Healing Bracelet-

Talk to Frances, the mayor, at the Courthouse. Accept the quest.
Talk to Fuqua at the Salty Dog Tavern. He denies everything.
Talk to Loomis, the Innkeeper. He tells you about Gaydos, and his light being
on.
Talk to Gaydos, the Treasurer, at the Courthouse. Ask him about 'light.' He
tells you about what he saw, and he gives you a knife blade.
Talk to Fuqua. He tells you that his son, Benjamin, did it.
Talk to Benjamin at his house, just across the road, to the West, from the Salty
Dog. Confront him. He confesses, and returns the plaque.
Take the plaque to Samuel at the Fellowship Hall.
Go back to The Mayor. She will give you a Healing Bracelet. Using it will
restore your Hearts magically, using your Ankhs.

BRITAIN  "Free Weston" Quest -NOTHING-

Talk to Weston in the Prison, in the Northwest area of town. Learn of
situation.
Talk to Flick, the Warden. Tell him Weston's story.
Talk to Weston. Tell him what Flick said.

BRITAIN "Bill of Law" Quest -BROWNIE POINTS-

BRITAIN - Talk to Inwisloklem. Get law scroll to take to Cove. Read scroll. (It
is the text for the law.)
COVE - Talk to Lord Heather.  Give him Law scroll.
The rest of the people in Cove will react to your bringing the Law.

BRITAIN "Inamo's Parents" Quest - NOTHING-

Talk to Wislem. Offer to tell Inamo's parents.
He tells you to go to Terfin, and see Draxinusom.
TERFIN - Talk to Draxinusom. He tells you Inamo's parent is Teregus, the
gargoyle that tends the pedestals North of town..
Talk to Teregus. Tell him about kidnapping.
BRITAIN - Talk to Wislem. Tell him how they took the news.


Minoc Side Quest -NOTHING-

Talk to townsfolk. Learn that Owen is an idiot.
Talk to Julia. She points you to Karl, the Mountain man.
Find Karl: go Southwest from Nathan's sawmill, following the water's edge.
You'll need to use the LEVITATION spell to get over the bear traps
(waah wahh one half heart). Talk to him
about Owen's plans. Get plans from him. Just Southwest of his house is a
Serpentine Sword in a chest in the rocks.
Take plans to Julia. She will find the flaw in the plans' design.
Take plans to mayor (Burnside). Tell him what Julia said.
Tell Owen about 'plans'.

SERPENT'S HOLD, "Vandalized Statue" plot -MAGICAL ARMOR-

Talk to Lord John-Paul. He requests your help.
Talk to Sir Denton (barkeep at the Griffin's Den, the Inn inside the Hallowed
Dock).
Don't bother with Sir Richter.
Talk to Lady Jehanne at the Provisioner's.
Confront Sir Pendaren.
Inform Lord John-Paul. He gives you Magical Armor.

JHELOM, "The Library of Scars" Quest -SWORD STORM AMULET-

Talk to Sprellic (Mayor). Learn of the Duel.
Talk to Master De Snel. Learn of Sprellic's "Masterful Arts".HA ha
Talk to Vokes (Next to Snel). Learn of Kliftin's stitchings.
Talk to Kliftin (Far South house.)
GET A PIECE OF CLOTH!
Give cloth to Kliftin. Get Banner.
Give NEW Banner to Master De Snel.
Talk to Sprellic and receive SWORD STORM AMULET!!! 

TERFIN, The "Fellowship vs. Singularity"  Side Quest -FLAME ARMOUR!!!-
******This one's important!******

Talk to Teregus, who tends the statues.
Learn about 'conflicts.'
Talk to townsfolk, get more info:
Forbrak at the Tavern: 'What rumors? Silamo's been acting funny! See him!'
Sarpling: Denial! (Sarpling is the Provisioner further North.)
Runeb at the Fellowship Hall: Another denial!
Quaeven at the Learning Center: Yet another denial!!
Draxinusom (Hall of Knowledge): Huh?
Talk to Silamo, the Gardener: follow the road South past the Learning Center,
then head East.. He tells you about the plot. And that Sarpling has enough
materials to perform the deed.
Search Sarpling's basement. Find supplies, and scroll that implicates him and
Runeb.
Confront Sarpling with note. He says he was forced into it by Runeb.
Take scroll to Teregus. He suggests you confront Runeb.
Confront Runeb with scroll. He attacks you.
Defeat Runeb.
Tell Teregus you defeated Runeb. He tells you about some magical armour (Flame
Armour) in  Vesper desert: walk into cactus plant (cactus plants are the ones
that damage you) where the bones are, just above the broad sword, to find the
armor. This is the best armor in the game!

VESPER, The "Other Side of the Oasis"  Side Quest -Lap-Lem's Respect-

Talk to Yongi. He tells of 'Attack.'
Talk to Blorn. He asks you to avenge him, and tells you who attacked him.
Talk to Lap-Lem (the guilty one). He tells you that Blorn stole his amulet.
Talk to Blorn. He returns amulet.
Take amulet to Lap-Lem to earn his respect.

"Britannian Mining Company"  Side Quest -NOTHING-

Find BMC ledger in their HQ, detailing Blackrock supplies.

That's the last of the Side Quests.


(1E)***
==================GAME QUEST======================

####Before you start!!!###
(These are the buildings in Trinsic that hold your armor)
Morning Star - Use Lifting on TOP Water fountain.
Leather Armour - Conner's Basement
Wooden Shield - Conner's Basement
Helmet - Inside Dock house (Outside the south exit of Trinsic)
Leather Boots - Spark's Basement
###END on Equipment###



TRINSIC
Talk to Iolo, ask about 'Crime.'
Talk to Finnegan the Mayor, ask about 'Crime.'
Talk to Spark, ask about 'Crime,' 'Note,' and everything else.
Talk to Klog; ask about 'Crime,' 'Eliza and Abraham' (following Eliza and
Abraham plot is not essential to completing the game).
Talk to everyone else in Town:
                  [ ]  Petre   [ ]Ellen   [ ]Alfred   [ ]Conner
Talk to Finnegan, give 'Report.' Tell him it was the work of  Hook. Get Password
'Blackbird.'
Talk to gate guard. Give password of 'Blackbird.'
Go to Gate. Hit 'Y' to open gate.

BRITAIN- FIRST VISIT
Talk to Lord British.  Learn about 'Something' (get Spellbook) and Batlin.
Talk to Chuckles. Play the Game. Read scroll (twice). Discover that you need to
join the Fellowship.
Talk to Batlin.  Ask to join the Fellowship.
Get package to take to Elynor in Minoc.
Ask Batlin about 'Eliza and Abraham.'
Buy the Magic Boat from Clint.
Ask Clint about 'Crown Jewel.'
Open package from Batlin and read scroll (it is instructions for making a
pedestal). Don't worry about opening the package. You won't be penalized.

COVE
Talk to Rudyom. Learn about 'Wand.'
Find and read his notebook.
Retrieve his wand from Swamp Dungeon, North of his house.

MINOC
Talk with anyone in town (except Nathan). Ask about 'Kidnappings'.
Talk with Nathan. Ask about 'Kidnappings.' Take Knife (Serpentine Dagger).
Talk with Elynor. Deliver package.

BRITAIN-
Talk to Batlin. He sends you to Dungeon Destard.

PAWS-
Dungeon Destard. Find entrance by walking straight West from the North wall of
the first house on the left as you enter Paws from the South. Search the Chest
in the center of the Dungeon- you'll find it empty. Return to Britain and speak
to Batlin if you choose to become a Fellowship member- and you should.




TWO PATHS POSSIBLE NOW:

"Time Lord" Path (see 1F) or "Eliza and Abraham" Path (see page 1G)


(1F)***
======================TIME LORD PATH======================

MINOC -
Talk to Felipa the gypsy. Get fortune told. Don't make fun of her speech!
Be sure to ask about 'Emps'.

YEW -
Go to Empath Abbey. Talk to Taylor the Monk. Buy a Smoke Bomb.
Learn about 'Emps,' 'Wisps', and 'honey'.
Go to High Court. Read records. Learn about Hook.
Go to Prison. Talk to the prisoner  D'Rel - Ask about Hook. Learn that he lives
at Buccaneer's Den.
BEE CAVE - Enter and get Honey- search the honeycombs.
FOREST - (With honey in inventory) Talk to Emps. To find them, walk East from a
spot about 3 or 4 paces South of the Graveyard.
Ask about 'Wisps'. Give Honey, get Magic Lantern.
FOREST - At night (with Lantern in inventory) Talk to Wisps. To find them, walk
North from the West side of the Emps' campfire. Be sure to walk slowly, and to
go at night. You will hear the music change, then you'll see a little blue
diamond shape moving around. This is a Wisp! Talk to it.
Learn about Information. They send you on a quest for Alagner's Notebook.

NEW MAGINCIA -
Talk to Alagner. Learn about 'Notebook.'
Agree to seek the true knowledge, and to return with the answers from Cain.

SKARA  BRAE -
Talk with inhabitants. They will ignore you except for Beynard.
Talk with Mistress Mordra in the Northwest part of town. She tells you how to
rid the town of the liche Rudolfo. Trent the Blacksmith was working on a Magic
Cage, and you need to get Trent to remember Rowena so he'll finish the Cage.
Mordra casts 'Shade Speak' so you can talk to rest of the inhabitants of Skara
Brae.
Talk to Cain, the Apothecary in the Southeast area of town. Get Magic Formula.
Talk with Trent. Get Music Box.
Find Rowena in basement of house West of graveyard. Trade Music Box for her
ring.
Talk with Trent. Trade Rowena's ring for the Magic Cage.
Defeat Rudolfo.  Pick up his bones (they automatically go into the magic cage).
Put Magic Cage into Well: press 'Y' to look into the well. Press the 'TOP RIGHT'
button to move highlight box to the right side of screen. Put highlight box on
Cage, and press 'A' or 'B' to put Cage into well. Then, press 'START' button to
exit Well.
Use the Magic Formula: press 'START' while standing next to well,  then press
'Y' when the highlight box is on the Formula.
Talk to Horance.
Talk to Cain. Ask about 'Answers.'

NEW MAGINCIA -
Talk to Alagner. Tell him the 'Answers.'
Ask about 'Notebook'- it's in Dungeon Sagatious. The entrance is in his
basement.

DUNGEON SAGATIOUS -
Get and read Notebook.

FOREST NEAR YEW-
Talk to Wisps.
Show them Notebook.
Find out about Time Lord.
The Wisps will activate your Orb of the Moons.
Use your Orb of the Moons. Walk through the gate.

SHRINE OF SPIRITUALITY -
Talk to Time Lord. Find out about 'Ether.'
He tells you to see Penumbra, and that Alagner was kidnapped.

MOONGLOW -
Buy the Potion of Awakening from Apothecary in the Southwest area of town - it
will set you back 1000 Gold Pieces.
Find Penumbra, in the basement of the house in the Northwest part of Moonglow.
Give her potion(talk to her to do so). Find out about the talisman in Vesper
Mine.
At this point we recommend that you create a teleport token near the door to
Penumbra's house, as you'll be returning to her after each of the next few
steps. Remember that you can use the Moon Orb just about anywhere; you don't
need to be near Yew/ Empath Abbey. You should be checking with the Time Lord
when necessary, too. He'll guide you through the last few steps of the game.

VESPER -
Retrieve Blackrock Necklace from Vesper Mine: take the road West from Vesper,
and follow the signs to the Mine- South, then East.

MOONGLOW -
Give Penumbra the Necklace. Find out about 'Tetrahedron Generator.'
Find out about 'Ethereal Ring.' See Draxinusom on Terfin.

TERFIN -
Draxinusom sends you to Dungeon of Unknown Fears on Spektran where ring is.

SPEKTRAN -
Go to dungeon of Unknown Fears.
The entrance to the dungeon is in the building with the sign saying "Keep Out"-
move the plant in the Southeast corner of the East room to expose the switch
that will open a way into the room with the ladder.
Defeat Stone Harpy. Get Ethereal ring.

MOONGLOW -
Return to Penumbra. She enchants the Ring.

Time to Destroy the generators ! !

Your next step will be to begin destroying the generators that the Guardian has
set up to further his nefarious schemes.

     FIRST GENERATOR:

JANUS ISLAND -
In Dungeon Deceit: put Ethereal Ring in hand (equip it A or B hand).
Defeat Ethereal Monster(the big red monster) with a plain, non-magical blade
weapon (Serpentine Sword works best). Potions of Invincibility or Ghosts will
help! Use Amethyst key on door in top right of Monster's room to get to
Tetrahedron generator.
Destroy Tetrahedron generator: stand by it with Ethereal Ring equipped and press
'Y'.

MOONGLOW - Penumbra tells you that Time Lord needs to see you.

     SECOND GENERATOR:

(Use your Moon Orb) talk to the Time Lord - he says you must retrieve Magic
Hourglass from Dungeon Sutek to combat Sphere Generator.

TERFIN -
Dungeon Sutek, immediately Northwest of Silamo's house: on the East side of
Terfin, past the mountains.
Retrieve Hourglass from room with two Dragons- Invincibility or Invisibility
potions will help you stay alive long enough to defeat them.

YEW -
Go to Dungeon Despise.
To find it, start at door on East wall of the Courthouse, and walk straight
East, using a spell to get over the river. Just past the river, head North a few
steps.
Defeat Sphere generator- stand next to it and press 'Y'.
(Use Orb) Talk to Time Lord - he tells you about Cube generator.
He tells you that you must get the Caddelite Helmet to defeat the generator.

MINOC -
Talk to Zorn.
He tells you the Caddelite Helmet is in Dungeon Covetous.
When you first come in to Minoc from the South, there is a single small house
made of grey stone. Stand next to the door and use the LEVITATION spell to work
your way East across two sets of hills. Just North you will be the entrance to
the Dungeon Covetous. Alternatively, you can walk around the mountains.
Get Helmet in Dungeon Covetous, Level 2: there's a single square room with a
rock in it and a Gazer (giant spider). Beat the Gazer for the Exit Key, and lift
the rock with LIFTING to get the Helmet.

     THIRD GENERATOR:

SERPENT'S HOLD -
Go to the Dungeon of the Serpent.
You will need to equip the Caddelite Helmet before entering the Dungeon of the
Serpent, or you won't be able to stay alive when you enter.
The entrance is off to the West of Serpent's Hold.
Defeat Cube Generator- stand next to it and press 'Y'.
Go to the Time Lord, who tells you to go to Buccaneer's Den and to wield the
Cube in your hand.


    UNMASK THE FELLOWSHIP AND DESTROY THE BLACK GATE:

BUCCANEER'S DEN -
Don't go into the House of Games! Danag is lying about Hook- it's a trap!
Go into the building South of the Fellowship Hall and go downstairs.
Talk to Hofa with the Little Cube in hand. You must equip it in your A or B
hand.
Ask about Hook twice. He'll give you the key to Hook's room.
In Hook's room, find:

              1- Black Gate Key.
              2- Hit List Scroll. Read it.
              3- Crown Jewel Navigation Notes. Read it.

You're almost at the end now!

ISLE OF THE AVATAR -
Follow the shoreline all the way to the North end of the island, and you'll see
the Dungeon entrance among the hills. Enter the Dungeon.
Use the Black Gate Key to get inside the first door.
Find Hook, Forskis, Eliza and Abraham.
Guardian egg launches. He tells them to attack.
They attack. DEFEAT THEM.
Get Guardian Key (from Batlin when he disappears).
Go through door into Black Gate room.
Place Little Generators in pedestals around Black gate to stop the force field.

The Guardian will come on screen and taunt you.

+++++++++++++++++++++++++++++++++++
Using Rudyom's wand, Destroy the Black Gate.
+++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++
Or, you can step through the Black gate, and LOSE.
+++++++++++++++++++++++++++++++++++++


END of GAME


(1G)***
======================Eliza & Abraham Path======================

TRINSIC - Klog says they went to Britain.

BRITAIN - Batlin says Minoc. You need to become a Fellowship member.

MINOC - Elynor tells you they've gone to Paws.

PAWS - Learn from Samuel they've gone to Britain.

BRITAIN - Once you open trunk in Destard, Batlin says they've gone to Vesper.

VESPER - Cador says they've gone to Moonglow.

MOONGLOW - Rankin says they've gone to Terfin.

TERFIN - Quan says they've gone to the Meditation Retreat.  

MEDITATION RETREAT - Crispin says they've gone to Buccaneer's Den.

BUCCANEER'S DEN - Danag says they're at the house of games. 
        
This is the end of this path. If you run into trouble here, pick up the first 
plot at the point of having your fortune told in Minoc.