SNES Wizardry 5: Heart of the Maelstrom (US) Bestiary v.1.1

Notes: This code will let you see most, if not all, of the enemies
& NPCs in the game (99% certainty). The names listed are particular
identities, you will almost always have multiple enemies in each battle. The
names are there because those enemies are there for ev-
ery battle for that particular value. For the NPCs listed, you usu-
ally get to talk to them first; of course, there are exceptions.
For the NPCs, you will always have a battle after you 'Leave' (ex-
cept for the Loon). The exceptions are: 15/0F - Ferocious Fred may
not always show up, but you'll always have to fight Dwarf Fighters.
49/31 - The NPC that appears will be random. Leave the code on & eventually
you'll meet the whole Den of Thieves gang. For Lord Hienmitey, Ruby Warlock, &
LaLa Moo-Moo, you don't get to talk, but
you start off with a fight. For The Loon, when you 'Leave' you are instantly
teleported back to the Castle, just as in a normal game.
To the best of my knowledge, the info listed here is correct. Any errors here
are mine.
***CRUCIAL UPDATE - 4/12/04***
If you are playing the game & meet an NPC (or a key battle) with the code
active, you will only meet the enemy whose value is set in the code. If this is
an NPC with info and/or items that are crucial to
the continuity of the game, the file will be a loss (unless you have
a save handy). This is because an NPC won't talk to you if you fought
them. Get what you need from them first, then fight them (if you so
wish) with or without the code. If the event is a 'Key Battle' (such
as going after the Purse) you won't get the purse afterward. Since
this particular battle contains no NPCs, it may be possible to revis-
it the area afterward (with the code turned off!) & fight the battle
to get the purse. I haven't tested this theory, tho.

Code: 7E00BExx
Examples 7E00BE0A - Ice Phantom // 7E00BE75 - Murphy's Ghost // 7E00BE4B -
Nightmares
Note: The dec/hex format is there for novices (no offense to sea-
soned gamers). Always put in the hex value when entering the code.

dec/hex - enemy name

  0/00 - Green Slimes
  1/01 - Lady Stingers
  2/02 - Blackflies
  3/03 - Leech Lizards
  4/04 - Nethermen
  5/05 - Bandits
  6/06 - Trolls
  7/07 - Magicians
  8/08 - Acolytes
  9/09 - Pale Warriors
 10/0A - Ice Phantom
 11/0B - Fanged Toads
 12/0C - Stilettes
 13/0D - Black Bats
 14/0E - Ravens
 15/0F - Dwarf Fighters (Sometimes shows up w/NPC Ferocious Fred)
 16/10 - Bon Bons
 17/11 - Conjurers
 18/12 - Berserkers
 19/13 - Gwylions
 20/14 - Scarecrows
 21/15 - Wiley Puppies
 22/16 - Gypsies
 23/17 - Jackalweres
 24/18 - Pink Mushrooms (Seems to share value w/Toadstools)
 25/19 - Demon Imps
 26/1A - Golem
 27/1B - Mustard Slimes
 28/1C - Scorpions
 29/1D - Wereboar
 30/1E - Tigers
 31/1F - Giant Spider
 32/20 - Magsmen
 33/21 - Amazons
 34/22 - Samurai
 35/23 - Shugenja
 36/24 - Toga Llamas
 37/25 - Rotted Vapors
 38/26 - Minotaur
 39/27 - King Cobras
 40/28 - Wyverns
 41/29 - Demon Dogs
 42/2A - Ghouls
 43/2B - Ghasts
 44/2C - Night Locusts
 45/2D - Gorillas
 46/2E - Gargoyles
 47/2F - Basilisks
 48/30 - Blackblades
 49/31 - Random NPCs from the Den of Thieves
 50/32 - Qui-Sang Monks
 51/33 - Warlocks
 52/34 - Druids
 53/35 - Hawdy Bawders
 54/36 - Firedrake
 55/37 - Assassins
 56/38 - Medusa
 57/39 - Smoke Demons
 58/3A - Armor Eaters
 59/3B - Shiegetzu
 60/3C - Kalkydris
 61/3D - Wights
 62/3E - Master Thieves
 63/3F - Royal Guards
 64/40 - Hatamotos
 65/41 - Jokers of Doom, Quacks, & Skeletons (Multiple enemy party)
 66/42 - Jokers of Doom & Skeletons
 67/43 - Royal Lords
 68/44 - NPC - Lady Jane & Royal Ladies
 69/45 - Green Dragons
 70/46 - Werewolf
 71/47 - Vampire
 72/48 - Frankenstein
 73/49 - Quasimodo
 74/4A - Black Knights
 75/4B - Nightmares
 76/4C - Beauty & The Beast
 77/4D - The Beast
 78/4E - Yetis
 79/4F - Barbarians
 80/50 - Frost Giants
 81/51 - Snow Cats
 82/52 - Yomamas
 83/53 - Ancients
 84/54 - Troglodytes
 85/55 - Crimson Weirs
 86/56 - Freezies
 87/57 - White Mushrooms
 88/58 - Blank Stares
 89/59 - Swamp Things
 90/5A - Mighty Oaks
 91/5B - Wraiths
 92/5C - Lich
 93/5D - Efreet
 94/5E - Will o' Wisps
 95/5F - Fire Elemental
 96/60 - Water   "
 97/61 - Air     "
 98/62 - Earth   "
 99/63 - Ropav Dicas (Vapor Acid)
100/64 - High Ninjas
101/65 - Silent Knights & Enchanted Bards (sometimes just S.K.s)
102/66 - Dark Wizards
103/67 - Arch Fangs
104/68 - Psionics
105/69 - Vile Women
106/6A - Manfretti's Ghost
107/6B - Awesome Terrors
108/6C - Houdini (looks just like #104)
109/6D - Indigo Mushrooms
110/6E - Gorgons
111/6F - Pit Fiends
112/70 - Vile Men
113/71 - Cacodaemon
114/72 - Spectres
115/73 - Dragonaire
116/74 - Skeletons
117/75 - Murphy's Ghost
118/76 - Manes
119/77 - Halycons
120/78 - Greater Fiends
121/79 - Bleebs
122/7A - Golems (seems to occur in groups of 3, sometimes 2)
123/7B - Air Elemental (again)
124/7C - Djinni
125/7D - Greater Demon
126/7E - The GateKeeper
127/7F - The S O R N
128/80 - 'Dopplegangers' (story event)
129/81 - Dark Lord
130/82 - Nether Demons
131/83 - Arch Fiends
132/84 - Zombies & Pale Warriors
133/85 - Werebats & Black Bats
134/86 - The Hurkle Beast
135/87 - The Guardian
136/88 - Spelunkers
137/89 - The Dejin Wind King
138/8A - Makara & Sea Cobras
139/8B - Gold Statues
140/8C - Nessie & Loch Babies
141/8D - Loch Babies
142/8E -   "    "    (again)
143/8F - Copper Demon & Sly Woman
144/90 - Sly Woman
145/91 - Lady Neptune & Tritons
146/92 - Tritons
147/93 - Horbules
148/94 - The Robuna Ice King
149/95 - (King) Kong & Fay (Wray)
150/96 - Fay
151/97 - The Zana Fire Queen
152/98 - The Kanzi Fire King
153/99 - Dragonfinn
154/9A - Phoenix
155/9B - NPCs - The Laughing Kettle
156/9C -  "   - Lord of Clubs
157/9D -  "   - Lord of Diamonds
158/9E -  "   - Lord of Hearts
159/9F -  "   - Lord of Spades
160/A0 -  "   - The Snatch
161/A1 -  "   - The Mad Stomper
162/A2 -  "   - Evil Eyes
163/A3 -  "   - The Mighty Yog
164/A4 -  "   - Big Max
165/A5 -  "   - The Loon
166/A6 -  "   - Lord Hienmitey
167/A7 -  "   - The Duck of Sparks
168/A8 -  "   - The Ruby Warlock
169/A9 -  "   - Ironose the Dwarf
170/AA -  "   - G'Bli Gedook
171/AB -  "   - LaLa Moo-Moo
172/AC - High Samurai
173/AD - Assassins (again)
174/AE - Enchanted Bards (again)

That's it.  Any value 175/AF or greater will result in glitches.
The menu, the enemies, and/or the messages will usually be heavily glitched, &
the battles are very tough, especially at lower levels. Even if you do win, the
game usually crashes afterward. However,
these battles have some interesting looking enemies, at least the
ones that aren't glitched. Explore at your own risk.

DISCLAIMER - Creation of this document and/or use of game elements therein is
not intended to imply ownership of said elements (includ-
ing programs and hardware), or intent to profit from them.  Wizardry and
related game elements are the intellectual property of its copy-right holders,
which to the best of my knowledge, is Sir Tech, Inc.  SNES is the property of
Nintendo.  No attempt at monetary profit has been or will be made with this
document.
This document may be posted on other sites with my prior consent,
with the understanding that it may not be altered (except for pur-
poses of clarification for better viewing), and the version here
at GAMEFAQS.COM is the official version & is the only version which
may recieve updates. International copyright law applies to this document.

SALUTATIONS -
Gamefaqs & its staff for being far & away the the all-time best
site on the web for a wide range of game info.
The Snes9x development team for programming a decent emulator.
Sir Tech for their brilliant imagination.

Copyright 2004 David Lowe (studmeow AT hotmail DOT com)
Updated 4/12/04
EOF