\ \ / | _| ___| | _) | |
\ \ \ / _ \ | | | __ \ | | _` |
\ \ \ / ( | | __| | | | | | | ( |
\_/\_/ \___/ _|_| \____|_| |_|_|_|\__,_|
WOLF CHILD FAQ/WALKTHROUGH
For play on Super Nintendo Entertainment System
Presented by BoredGamer
Last Updated: 8/27/03
Version: 1.7
Phase: Technically Complete
THE FOLLOWING SITES ARE GIVEN HOSTING PRIVILEDGE:
GameFAQs (www.gamefaqs.com)
IGN (www.ign.com)
If you are e-mailing me about feedback, questions, or anything having to
do with any FAQ, please send it to BoredGamerAdvanc@cs.com. If any e-
mail is sent to BoredGamerAdvanc@cs.com that does not concern a FAQ, it
will be deleted/ignored, as I primarily use this address for FAQ-related
stuff.
Another new note: DO NOT put my name in your address book. I'm not
doing this to be mean, and I extend my full apology to those of you who
know how to take care of your computer who have had my name in their
books. The person you can blame is whoever it is that just will not get
rid of their klez problems (as well as other e-mail viruses). I'm sick
and tired of opening my e-mail and seeing more than a dozen messages
from MAILER DAEMON saying that e-mail I set was not accepted, especially
when it was to somebody I've never sent mail to in my life; or when I
get mail from newsletters I've never signed up for. If you are reading
this and know you're responsible, PLEASE GET SOMETHING TO TAKE CARE OF
YOUR VIRUSES. I don't mean to come off as sounding mean, but it's
seriously irritating the bejesus out of me.
Please stop sending me files. I will not download them unless they are
someone I know, and by this I mean someone I know -personally- like
family or best friends. I have suspected that some files that have been
sent to me are viruses (with good justification after being persecuted)
and did not download them. This also means not to send me FAQs or any
other material to critique.
INFO INVOLVING PUTTING MY NAME IN ADDRESS BOOKS:
It has come to my attention recently that some of you out there have
been putting my name in your address books. This is all fine and dandy
by me. However, one, maybe more, amonst you have contracted the Klez
virus (or something similar). I know this because I'm constantly
getting e-mails sent back to me by MAILER-DAEMON and the like that
certain e-mails that I didn't personally send are not going through
because they have viruses in them. This is usually how viruses like
Klez operate; they get into your address book, find a name, and begin
sending e-mails using that name. I will say this loud and clear...
CLEAN YOUR SYSTEMS!!! Download FixKlez or AVG Virus Scanner Free
Edition. They're free, much emphasis on FREE, which means costs you
nothing but time and hard drive space. You can probably find them on
Download.com, if not do a Google search for them.
This FAQ is technically complete. Any information that was missed or has been found
to be incorrect can be corrected if you hit me with some e-mail. If I verify your
corrections, I will give you credit in my Thank You section.
_______________________________________________________________________
UPDATE HISTORY
10/1/01- Late Monday Night. Although I'm about ready to expire for the night, I
decided to give Wolf Chld for SNES a FAQ/Walkthrough, so I'm creating one right now.
10/2/01- Sections 7 and 8 up and running. Section 2 is also going. Walkthrough
spans through level 2. Added some stuff to the FAQ section. Completed the items
section.
10/3/01- Added some questions to the FAQ. Added Section 1B. Walkthrough now spans
through Level 3. Section 4 complete. Seciton 1A now complete.
10/4/07- Walkthrough covers through part 1 of Level 4.
10/4/01 (Second Update)- Walkthrough covers all of Level 4.
10/9/01- Walkthrough covers part 1 of Level 5 and a bit of part 2. Expect a final
update later today.
10/9/01 (second update)- Okay, so thanks to college work, we didn't get the second
update on GameFAQs right away. However, you are getting it quite soon after the
last one. The game's walkthrough now covers the whole game, all through the final
boss. Even spellchecked while the tunes of Static-X filled my ears... All
pollished, there might be some minor spelling errors that made it past the
spellcheck, but they're probably not anything really big.
11/12/02- FAQ-wide update...
8/27/03- FAq-wide update...
Reference credit goes to the instruction manual.
Contents According to Joe
-------------------------
Section 1: Introduction
1A: Saul's Conflict
1B: Basics to Wolf Child
Section 2: Projectile Shots
Section 3: Transforming
Section 4: Items
4A: Score Building Items
4B: Life Increasing Items
4C: Misc. Items
Section 5: Walkthrough
5A: Level 1: Wolf Ship
5B: Level 2: Dense Jungle
5C: Level 3: Ancient Temple
5D: Level 4: CHIMERA Base
5E: Level 5: Inner Core
Section 6: FAQ
Section 7: Legal Bit
Section 8: Thank You and Goodbye
-------------------------
/ SECTION 1: INTRODUCTION \
-----------------------------
1A: SAUL'S CONFLICT
The year is hazy, heh, actually, it's not even given. But I guess the
year isn't really important. What is important is a man named Kal
Morrow is a world renowned genetics scientist. He's good. REAL good!
So good that his genetic splicing abilities have opened our world
scientifically and culturally to a whole new level. Various aspects of
different cultures are influenced by his work. Needless to say, he's
Nobel material! On top of his genetic work is his research on different
psychic and physiological powers in various beings. He found a way to
make an ultimate being based on all of this research. One that would be
extremely powerful both physically and mentally. However, such a design
could easily rouse to wake the desire of those who wish to use it for
evil. In the spotlight now... the terrorist group CHIMERA.
CHIMERA... named after a mythological beast that is said to carry many
different combinations, most commonly seen in the form of having parts
taken from a lion, a goat, and a snake (some video games also add in bat
wings or boar body parts). CHIMERA is just as terrible of a terrorist
society as the beast Chimera from Greek tales. They are led by a madman
named Karl Draxx. Draxx is like any villain in a video game or movie.
Ever since his crib days, he's wanted nothing more than to rule the
world. "...And what would you like to be when you grow up, young Karl?"
"I want to rule the world!" "Oh, that's so cute!" "Laugh it up while you
can! You'll be kissing my feet!" Since Karl couldn't major in world
domination in college, he never thought his dream would be realized.
Finally, he saw the chance to make his dream a reality: Kidnap Kal
Morrow and use his research on ultimate beings to make an army of them
and... RULE THE WORLD! Yeah, sounds like a plot you'd see on Super
Friends, sure, but I guess it works for this game.
CHIMERA stormed the island in which Morrow was conducting his research.
His security workers, his wife, and one of his sons were all killed by
the terrorists. The only person who wasn't attacked was Morrow's other
son, Saul Morrow. Saul was out at sea near the island as it was being
attacked. Saul rushed back to the island... Too little, too late.
Seeing his family completely killed brought great grieving, but it also
brought great anger. After a little looking around, Saul found
something quite interesting. Something called PROJECT: WOLFCHILD. Saul
got a hold of this project, using the device to change his genetic
coding. With this, Saul gained the ability to become a werewolf. Not
just any werewolf, but a powerful werewolf with great physical and
mental abilities as his father had been working towards.
With a new power at his fingertips, Saul stepped out in search of Draxx
and CHIMERA. He caught a glimpse of an airship in the sky. Hmm... that
could be a good place to start!
1B: BASICS TO WOLF CHILD
The game is not very complex. Learning the controls and the button
layout only takes simple trial and error (or looking in the book, if you
have it). This game controls like any 2D side scroller game or platform
game. You run along a horizontal-based screen, going from platform to
platform killing enemies, destroying different types of obstacles (those
that can be destroyed, anyway), and trying to make your way to the end
of each level.
The first thing you should know is basic attacking. While attacking as
Saul, you can only punch. No combos, no extra kicks, no special aerial
assaults. Only punch. However, in wolf form, you can shoot projectile
(see next section). As said before, certain obstacles can be destroyed,
which can result in obtaining special items found throughout the game
(see Section 4). At the very end of each level (of which there are 5)
is a boss. The bosses are fairly easy up until level 4, which is where
the true frustration starts. Don't worry, though. You always have your
Smart Bombs, which are bombs that can be dropped to do a certain amount
of damage to ever creature on the screen (recommended on saving for the
last two bosses, if at all possible).
Control Set Up
D-Pad Left/Right: Move Saul Left or Right
D-Pad Down: Crouch
D-Pad Up: Really does nothing
Start Button: Pause game
Select Button: Not used
X Button: Change weapons (can only be used if you have more than one
weapon and are in wolf form)
Y Button: Attack
A Button: Drop Smart Bomb (push with B to commit suicide when game is
paused)
B Button: Jump (push with A to commit suicide when game is paused)
R/L Trigger: Not used
-----------------------------
/ SECTION 2: PROJECTILE SHOTS \
---------------------------------
When gaining the ability to transform, you aren't limited to the
constant punching that Saul is unfortunately limited to. Instead, Saul
can use different projectile shots in werewolf phase and hit his enemies
from a nice, long distance. This actually makes fighting enemies
(bosses in particular) a little easier to kill. That is the major
advantage to transforming into a werewolf in this game.
When you first transform, you will only start with a regular projectile
shot (called Basic Shot). However, as you progress through each level,
you can destroy different objects to gain different items to give you
the ability to use different projectile shots. The only difference is
that projectile other than the basic shot is actually limited in
quantity. Your Basic Shot, on the other hand, is infinite.
Here now is a list of different projectile shots.
Basic Shot- This is the shot you initially start with in werewolf form.
When you run out of other projectile shots, it comes right back to this
one. This one has no special characteristics. It goes in a straight
line until it hits a target or impediment. After doing such, it's gone
and you must fire another one.
Dual Shot- It sounds like it would be two shots fired at once, but it's
not. This is actually a very high speed shot that can be fire quite
rapidly. It goes in a straight line until finally hitting and
enemy/obstacle and possibly dealing some damage to it, depending on
whether or not it was a damagable object.
Arc Shot- Fires outward at regular speed. However, the big difference
to this one is it curves downward. Good for hitting any enemies that
are low to the ground.
Flamer- Probably my favorite of the shots. This one is a big fireball
that shoots in a straight line. It doesn't stop with whatever it hits,
it continues on its path. Unfortunately, it can't go through walls. It
can, however, cut through rows of destroyable scenery.
Homer- A shot that homes in on nearby enemies. Good for those in very
hard to reach places and flying enemies. It will continually follow an
enemy until it hits the target or hits an obstacle.
Plazma Ball- A strange weapon indeed. Fires outward in a zigzag motion
and does immense damage to enemies. Cannot be stopped by enemies, only
by obstacles.
Three Way- Fires out three, separate shots outward. One goes straight,
one heads up in a diagonal motion, and the last heads down in a diagonal
motion.
Boomer- Moves around Saul's body a bit like a boomerang, hence the name
Boomer.
-------------------------
/ SECTION 3: TRANSFORMING \
-----------------------------
The defining gimmick behind this game seems to be our hero's ability to
transform. Transforming is indeed helpful even though it really doesn't
do anything for Saul's physical stats. To transform, you must grab
either a full life restorer or a double life restorer (double must bring
you to full, other wise, no transformation).
What advantages do transforming and projectiles give you?
-Expanded attack range. Otherwise, you'll have to rely on Saul's fists,
and against almost any enemy or obstacle, the fists can be a pain.
-An extension of the last, you can attack enemies from complex angles.
Say, for instance, you're going up a slope and there's an enemy on a
ledge opposite of you. You certainly can't defeat him easily with
fists. This is where your blasts can also come handy, for getting those
hard to reach enemies.
-Get past obstacles and enemies quicker with the Flamer. The Flamer
will go in a straight line and practically destroy everything in its
path. This is useful a couple parts in the game when there is a long
row of obstacles in your way.
-The Flamer can also kill enemies faster than any other attack in the
game, except maybe the Boomer.
-Dual Shot allows faster fire capabilities.
Saul can keep his ability through the whole game after first gaining it.
However, if you take enough damage, Saul will revert back to human. I
have found that at times, dying as a result of suicide does not take you
back to human because you die and restart with full life. So, the game
still thinks that it should grant you all the privileges of a wolf. I
don't know if this was intentional or a bug, but it's nice either way
(then again, I really see no point to the suicide feature since it's
actually quite hard to get stuck).
------------------
/ SECTION 4: ITEMS \
----------------------
Item are found in various areas of the level in many different ways.
Some are just laying around in plain sight. Others can only be obtained
if you destroy something. There are other still that are hidden behind
scenery. It all depends on where you go in the game. Each item serves
a different purpose in the game. There are quite a few that are only
put there to improve your score. Needless to say, the usage of each
item is very helpful in game as far as survival.
4A: SCORE BUILDING ITEMS
The most basic type of score building item is the different chrome and
gold orbs found throughout the game. You'll find many of these just
laying around, waiting to be picked up.
[NOTE: All the orbs below are listed from smallest size to biggest]
Chrome Orbs- 100, 200, 400, or 1000 points, depending on size.
Gold Orbs- 2000 or 4000 points, also depending on size.
BONUS Orbs- Orbs that have the letters to the word "BONUS" in them.
Collect all of them to spell BONUS and get 20,000 points.
4B: LIFE INCREASING ITEMS
As with any platform game that uses health points to some degree, you
will need some items that give you life points back. Let's not forget
that you're also working with a limited number of lives here. So, of
course the game is going to give you a shot at gaining some extras!
Life Increaser (1 bolt)- Restores one point of health.
Life Increaser (2 bolts)- Restores two points of health. Can make you
transform.
Life Increaser (Giant Bolt)- Restores life to full and transforms you
(if you haven't transformed).
EXTEND Bonus- A little ball with the letters EXT in it. Adds two slots
ot your max. health.
EXTRA Orbs- Orbs that have the letters to the word "EXTRA" in them.
Collect all of them to spell EXTRA and get an extra life.
4C: MISC. ITEMS
Items that really didn't fit in the other two categories...
Shield- Puts a barrier around you for a limited time.
Smart Bombs- These are very useful. You start the game with a few of
them and can be used by pushing the A button (default setting). What
this does is damage every enemy on the screen when it explodes. You can
also pick these up extras laying around in different areas of the game.
Restart Bonus- A small, square-shaped object with an arrow bouncing up
and down on it. This allows you to start in a specific area when/if you
die.
------------------------
/ SECTION 5: WALKTHROUGH \
----------------------------
NOTE: This walkthrough is assumed to be taken using the "normal"
difficulty. Depending one what other difficulty you take, there may or
may not be the same amount of enemies and the difficulty rating for
different bosses will fluctuate.
5A: LEVEL 1: WOLF SHIP
You will start things off on the Wolf Ship. First thing you should do
is run left and punch the very last pole on the far left. This will
drop a 2000 point orb for you (I guess you should only do that if you
really want all the point orbs). Now, head right. Kill the first
trooper that runs at you by ducking and punching. Do not give him a
chance to attack. As you continue to run right after him, another one
will drop in. Finish him off as well. Run right again and there should
be two more green troopers, one running and one standing stationary and
firing shots. Kill them both and watch out for the beast trooper above
you on the ledge. Go right and destroy the crate next to the wall. The
crate should have a 4000 point orb inside it and a 200 on top of it.
Grab them both if you wish and go back to the left where the beast
trooper is firing from the ledge.
Wait just below him (and a bit in front of him) for him to fire.
Immediately after he fires, jump in the air and punch him. If he didn't
go down with the first punch, then wait for him to fire again and repeat
the process until he finally dies. Now, jump on the ledge and head left
some more. Jump to the next platform on the left and there will be
another beast trooper. He shouldn't be too hard since he is in a very
easy to kill position. Walk up to him, do not jump, but punch him while
in a standing position and he will fall off the airship immediately.
Jump onto the next platform and destroy the crate. Now, you'll be
transformed into a werewolf. Jump to the next platform and duck. There
will be another beast trooper crouching and shooting. This one will
require you to duck his shots. While crouching, fire from a distance
and take him out. Now, move on. Jump around and up to the platform
above you. Duck the instant you touch ground on it and fire your Basic
Shot at the standing beast warrior. Once he's down, go left a little
ways and shoot the next beast trooper and jump onto the platform he once
occupied. Before doing that, if you are still a werewolf, then face
right (towards the beast trooper above you) and jump into the air and at
the top of a jump, fire some shots. Fire enough to kill the guy above
you. Now, continue to the platform on the left. Grab the 1000 point
orb and be ready to jump to the next platform on the right. Head right
along the platform. If you haven't yet killed the trooper up there, do
so now and avoid his fire by crouching. Don't worry too much about the
hang gliding enemies that come by. They cannot hurt you, but you can
kill them for extra points if you wish. On the farthest right you can
go at the top, jump down on the right.
You should now be on a platform with a slope to the right and some poles
sticking up on either side. Punch the pole on the left for a 4000 point
orb. Go right and be careful of the jet thrusters here. When the top
one subsides, go down to the bottom of the slope and wait there. Now,
wait for the bottom one to subside and drop down. You will most likely
wind up grabbing the energy at the bottom of the fall. Head right.
There should be a trooper dropping barrels down at you. Jump over the
barrels and attack him with projectile. If you're back to being human,
than just punch the crap out of him while trying to avoid the barrels.
Destroy the object protruding from the floor to get an "N" for your
bonus. Now, continue right. Grab the Restart Bonus next to the crates.
Now, destroy the crates for a Smart Bomb and a Full Life Restorer (which
will change you to a werewolf if you're not). Now, here's a mini-boss
of sorts.
This is a trooper inside a special cannon of some kind. First, it will
stand straight up. Then, it will bop up and down and fire the first of
three shots in the air. While it is doing this, attack it until it
comes up when bopping up and down. When it stands straight again after
bopping is when it fires the first shot. After it fires the first shot,
crouch. The cannon will move forward in a semi-arc of sorts and fire a
shot that's considerably low to the ground, but can be dodged by
crouching. While crouching, continually fire until the second shot has
passed over you. Now, the cannon will go even lower and fire another
shot that can be dodged by jumping over it. Hopefully, you've stopped
firing and have focused long enough to jump over the beam. Keep
repeating the process until it is destroyed. Head right up the slope
and down over the wall and you will come to a clearing where you will
fight the first boss.
BOSS
BIRD MAN
Difficulty Rating: Pretty Easy
There is two ways to kill this guy. One of them is the easy, but very
cheap way. The Bird Man will drop a bomb as he flies toward the screen.
To avoid the bomb, stand on either the far right or left. The bomb will
make several different BOOMs while progressively heading both right and
left. On the second BOOM, jump to the very middle of the clearing.
Wait until the flames have left. Now, the Bird Man will approach from
the right side. The cheap way to do this is to immediately use four (if
you have four) Smart Bombs. If not, then there's the "more fair" way to
take care of this. As the Bird man is coming in, run to the far right
and stay beneath him and a little bit behind him. Give yourself enough
room to jump behind him and be able to attack. If you are in werewolf
stage, then only attack him when he is not moving in a back-to-forward
motion. Only when he is moving forward-to-back or when he does his
charge attack. If you are not a werewolf, then only hit him when he is
standing still or when he moves back after coming off a forward-to-back
motion. With time and hits, he will fall. Now it's on to level 2.
5B: LEVEL 2: DENSE JUNGLE
You will start out on a strange-looking tree bough. If you can, fall to
the one below you and destroy the strange pods down there. In one of
them is an orb worth 4000 points. There should be some other orbs on
that same bough worth 100 and 200. Now, drop down to the bough just
below that one and grab the 400 point orb. Destroy the pod and grab the
Flamer. If you want, just push X button and save it for bigger and
better things. Now, drop down. Be careful if you land too close to the
tree you were originally standing on. There is a small plant near the
bottom of the tree that shoots up from underneath you and does some
damage. Further to the right of that is a plant creature that gives you
an X when you attack it and a 2000 point orb to the left of it. Destroy
the creature if you encounter it and grab the orb and the X. Move on to
the right. Go through the tree and grab the Full Life restore on the
other side to change to a wolf if need be. Destroy the enemies on the
right and avoid the bud creature popping up out of the bough. Go to the
right and into the tree for some extra items. Now, exit the tree and
walk down the sloped bough, heading left.
There should be two pods there. Destroy one to get a 400 point orb.
Now, head right. Do not go through the tree on the right just yet.
Instead, keep going down the slope (it should be going to the right) and
grab the 100 point orb below it. Once on the ground, head left.
Destroy the trooper perched on the bough and go through the tree, still
heading left. There should be a big, stone wall in your way. Jump
against the wall and there should be a hidden path leading inward,
giving you some bonus items. Head back out, go through the tree again
and jump back on the last sloped bough you were on. This time, take the
bough on the right that has a vertical formation sticking out of it and
some recognizable orange thorns sticking out of it. Be careful here.
If you're fast, you can grab a score building orb from the vertical
formation. There doesn't seem to be much of a way to dodge this, so
just take the hit and hope for the best. Head to the right. There
should be a trooper standing there. Take him out as best as you can and
dodge his shots. You should see some spikes in front of that same
trooper. You can pass those easily by just walking through them. Just
DO NOT JUMP! Head right and drop down to the ground. Kill the plant
and destroy the pod to get some life increasers. Now, head back onto
the bough and this time make your way up.
There should be a trooper shooting in sort of a lazy arc. Kill the
trooper and progress left. You should now see a strange robot on the
tree. Jumping on the robot will cause it to move upward. Jump on the
robot and climb a little ways, then jump to the right and kill the
trooper. Jump to the bough and head right, up the slope. There you
should find a nice Restart Bonus. Go through the tree now. There
should be a robot below you, but just after you jump on it, it dies.
Don't worry too much if you fall. You may land on the spikes down
below, but either way grab the orb down there and walk to the left,
through the tree. You can now make your way back to the spot you were
at. What you're going to want to do is jump from the robot underneath
you to the robot on the right very quickly. Now, ride the robot on the
right up a ways. There should be a skewering bud and a U right after
it. Climb up the slopes and grab the orbs on the way up. Kill the
plant monster if need be. Go through the tree and head left. Go
through the spikes, grab the orb and destroy the pod to get an Extend
Bonus. If you want, drop down the ledge where you got the Extend Bonus
to get another score building orb, a Homer, and a B. Don't worry, you
can easily get back to where you once were by dropping to the right.
Work your way back to the area where you found the Extend Bonus and take
out the trooper at the top of the slope above it. Now, continue to the
left.
There will be a strange pod that explodes and sends little missile-like
thorns at you. Dodge the thorns and walk off the edge on the left.
Watch the bud creature and the spikes as you drop. Grab the Restart
Bonus and the life increaser on the far left. Watch out because there
is another snapping plant creature just before the life increaser. If
you want, you can drop just below the ledge rather than jump to the
platform on the left and grab an extend bonus. If you did, then make
your way back around. If not, then just jump on the platform and let it
take you up. Jump to the next one, which goes nowhere, but then jump to
the next one on the left and head all the way up to another bough.
Destroy the pods to get a score increaser and a Dual Shot. Kill the
trooper and head right to grab the shield. Now, jump on the robot and
head up. Jump on the platform on the left when you can and right it all
the way, then jump on the left edge of the bough. Grab the full
increaser and the 1000 point orb. Destroy the pod on the left and grab
a 100 point orb. Now, stay clear of the bud creatures (destroy them if
you like) and kill the trooper at the top of the slope. There should be
another trooper right after him for you to destroy. Get past him and
keep heading right. Kill the lizard monster and jump over the vertical
formation. There will be a bud on the other side of the formation and
another lizard monster on the far right. Take it out and keep going.
Drop to the next bough down and head left. Destroy the pod and grab
your 100 point orb. Be careful here because the edge of the bough is
breakable. Instead, jump just before the fragile end of the bough and
onto the next bough on the left. Go through the tree and destroy the
pod to get a Smart Bomb. Now, head back out and drop down.
Once down, destroy the pod for an Arc Shot and jump over the formation
and stay clear of the bud and the spikes on the other side. Kill the
lizard monster on the right and destroy the pod for an A. Keep heading
right and drop down to the next bough. Kill the trooper on the right
and walk into the tree for a life increaser. Now, head left. Notice
that there are two breakable boughs further to the left. If you can,
destroy the bud creature that keeps popping out on the bough above the
limbs, then jump over the limbs to get a 4000 point orb on the other
side. Drop down now and be sure to avoid the spikes on the way down.
Kill the lizard monster on the right and jump over the formation and the
pod. Once on the other side, destroy the pod and grab the full life
increaser. Now, just stay clear of the bud and continue right and go
through the tree. Before dropping down, jump on the robot and up onto
the next bough on the right. Jump up and around, dodging the bullets of
the trooper above. The easiest way I found to kill him was to jump on
the very bottom of the slope and crouch, then fire. Of course, that
only works in wolf form. If you're not a wolf, then move up a little
closer and crouch. Do not destroy the pod on the right. Use it as a
stepping stone to get to the next bough above. Dodge the bud creature
and climb a bit of the ways up the slope, but not all the way up. If
you're a wolf, then jump up from the slope and kill the plant creature
on the right. If not, then you'll have to use brute force and
crouching. Go into the tree on the left to get some points, Now, jump
to the next bough and again DON'T DESTROY THE POD! Use it as a stepping
stone to get to the items on top of the tree. Now, head back down to
the last robot you used. Be sure to destroy the pods you used as
stepping stones on the way to get an O and a small life increasure.
Now, where the robot was, drop down.
Somehow, there supposed to be a way to get that projectile shot on the
far right, but I'm not sure how. Anyway, watch for the spikes as you
fall. Do not fall directly below the robot, otherwise you will hit some
spikes. Grab the life increaser and jump on the next robot and let if
fall, but do not fall with it, lest you should hit some spikes. Kill
the trooper on the left and drop down to the next, small bough. Now,
jump over and kill the trooper on the right (further down) if you wish.
Drop down some more. Drop to the left and kill the trooper there. You
can walk through the stone wall on the left to get some points and an X.
Come back out and kill the plant creature by standing the furthest right
you can without going into the wall and shooting at it. If you're in
human state, then use brute force. Either way, try not to destroy the
pod so you can use it as a stepping stone to get the Smart Bomb above.
You can then destroy the pod for some life and go through the tree on
the right. Watch out for the plant on the right and keep going. You
are now done with the level, but now it's time for the boss...
BOSS
CHAMELEON
Difficulty Rating: Easy
Take notice to the fact that this guy can only shoot in one direction.
That is diagonally in front of him. If you're in a wolf state, examine
his shooting pattern and work your shots around it. Be sure he doesn't
hit you too much. If you're in a human state, there is a long, but safe
way to defeat him. Head to the far right, but do not go all the way
onto the bricks. There should be one lone standing brick on the ground
with a platform way above it. Stand as far as you can to the right on
that brick and Chameleon will appear above you. Jump directly into the
air and punch him as much as you can. Don't worry, his shot can't get
you if you're as far right as you can be. Keep hitting him and he
should eventually die. Just don't get too careless.
5C: LEVEL 3: ANCIENT TEMPLE
-PART I-
Starting things off, head right. Go down the slope and walk a little to
the right. Before jumping up to the raised piece of floor (where the
gold column is), attack or fire a shot while standing. The best way to
put this, if you're in wolf form (I'm not sure if it works in human
form), face right and fire at the column. You should see some orbs pop
up out of the air. Grab them (worth 100, 200, and 400 in order from
left to right), and jump up to the raised floor level. While heading
right, you should come across a flying insect. It seems to be harmless,
but it can be quite annoying. Kill it and the one after it if you
please. It does make things go by just that much more smoothly.
Continue right until a boulder appears out of nowhere. There is two
ways to take care of this. You could try jumping over it if you can
react fast enough or you could run away from it until it explodes. It
should not return again in the second case. Continue right after the
boulder. Grab the life power-up and be careful in the area where there
are bugs on the ceiling. Walk slowly because maggots will fall from the
ceiling without warning. Grab the B down the line and walk over the
dome structure and continue right. There should be some slopes going
both up and down coming up. Careful for the two boulders right around
here. Keep going right after you've gotten past them. After that
should be some more maggots falling from the ceiling (about two to three
of them). You should now see some greenish-colored
blocks on the ground near some spikes. If you jump high enough on the
blocks, you can destroy them. Underneath them is two score building
orbs, one for 2000 and another for 4000. Now, jump on the platform on
the right. That will take you down.
Careful not to drop too close too the platform or you will land on some
spikes. Drop to the far left and make your way to the gold column.
Inch your way past the column carefully. On the left side of the column
is a giant, snapping bug hidden in the floor. It will bite you if you
walk on it. Destroy the bricks after the bug. Grab the life increaser
and continue left. Soon as you get to the slope be ready to run back.
A boulder will come at you down from the top of the slope and the best
way to avoid it is to run back. It will explode and be out of your life
for good (or until you play this part again). Head left up the slope
and jump on the giant, green bug. It will take you across the spikes.
Proceed left some more. Now, you will have your first run in with a bug
monster. Shoot/Punch it to death and keep walking. You can destroy the
bricks here by jumping on them. Be sure to get the Smart Bomb on the
far right in the row of bricks. There will also be two orbs worth 4000
points, one worth 2000 points, and a Dual Shot in all the bricks. After
destroying all the bricks and grabbing the loot, continue left. Destroy
the two bricks that are further left (albeit that there is nothing
inside) and kill the trooper standing there, but watch his shots. There
will be two more similar situations with some bricks in the way and some
troopers right afterwards. Just repeat the process on each and continue
left. Avoid the boulder after the last trooper and keep going. Hidden
behind the next column is a 100 point orb. Grab it if you want, all you
have to do is walk over it. Go down the slope and drop off into the
next section.
The first thing you'll see on the right is the tail of a bug, which
throws projectile at you. Stand a bit close, you don't have to stand
very close, on the same level at least, crouch and fire shots at the
tail until it dies. Only stand very close if you're in human form. Now
continue right. You should be able to go through the wall and grab a
Restart Bonus on the other side. Right after the Restart Bonus is a
giant bug monster and an Extend Bonus right after him (notice that
you'll have to jump to grab the Extend Bonus or you'll fall through the
floor). Grab the Extend Bonus and fall through the floor to the left of
it. When you fall through, you will have to continue right. Careful as
you walk through the bug-infested area as a huge, maggot-like monster
will appear from the ceiling. Pay it no mind, just let it go by. It
won't return afterwards. Get past that and walk part way up the slope
and turn left. Jump and fire shots at the trooper if you're in wolf
form. If not, then just do the best you can to dodge his attacks or use
a Smart Bomb if you like. Go up the slope now, still heading right, and
watch out for the next few maggots that fall from the ceiling. Jump on
the big, green bug and again it will take you across. Here is a rather
unusual, but logical part. You can walk past spikes as normal, correct?
So how do you grab these next two items above the spikes on the platform
without touching the spikes? Simply walk underneath them and jump
towards the direction they are closest to with no spikes. In other
words, if you wish to grab the Extend Bonus, get underneath it and jump
to the left. Do the same for the 4000 point orb and continue right.
Watch out for the strange looking sac here. It will launch a strange
bug at you. The best way to get around it is to go under it as soon as
you can, but don't go too far right. After you've gotten past the
little insect, continue right. Watch out because a maggot falls where
the sac is. There should be another maggot and a huge tail that comes
up out at the edge further right. Jump down now.
My best recommendation is to leave the trooper alone. If you wish to
kill him, then crouch on the left side and fire at his head. When he
fires a shot, be ready to jump over it. Now, drop down further and
destroy the bricks on the right to get an orb. Head left now. Another
giant maggot should migrate through the ceiling and the floor and two
smaller ones will fall from the ceiling a little bit after. Keep
heading left, stepping over the dome structure. This next part can be
irritating. Whatever you do, do not jump or you will break the bricks
which make up the bridge you have above the spikes! You will see
another one of those sacs on the ceiling. When it launches the insect,
run right and let it crash into the floor and die. Heading back left,
you will come across a boulder. Run away from it, do not jump over it.
It will die on its own. Now, go back left some more. There will be yet
another boulder. Head left, going down the slopes and grabbing some
orbs for 400 and 1000 points. Kill the trooper and continue. There
will be another trooper after him for you to dispose of and a huge bug
tail that pops up out of the ground at the top of the slope behind the
trooper. Kill the bug slope carefully and head left some more. Use
some timing judgment here. As you start heading further to the drop
off, a small arrow will fire from the wall. Be quick to crouch under it
and drop down. Grab the Restart Bonus on the left, head left some more,
and jump on the platform heading down.
From here, there are two paths you can go: The very bottom or the midway
point. There will be a place called The Intersection, which is where
they both meet. For the record, you can take the midway point on the
elevator and work back to the bottom if you wish.
Decision Branch A
1. [Assuming you took the bottom]
While on the platform, ride it all the way down. Do not drop off until
you reach the bottom because there are spikes that will stop you from
taking shortcuts. Once on the bottom, head right and watch out for the
giant maggot. Continue right until you start to fall through the floor.
You will grab some orbs that you can't see. Jump up to the raise floor
and as you head further right, watch out for the arrow that approaches
from the trap on the left. Duck underneath it and continue to some
bricks and a trooper. Destroy the bricks and kill the trooper, then
grab the life increaser. You will come to a huge column of bricks.
That is The Intersection.
2. [Assuming you took the midway point]
On the platform heading down, you will see three vertical bars all in a
row on the right. It should be right after the first spike that appears
on the left. Jump to the bars and walk through the wall. Watch out for
the three maggots that fall from the ceiling and kill the flying insect
that approaches. Keep heading right. A couple more flying insects will
appear. Destroy them and continue. Now, you have another Decision
Branch to make. Go through the column of bricks or continue right.
Yes, you can go right, then turn around and go through the column, which
if you want to explore the whole level, I recommend.
Decision Branch B
1. [Assuming you went through the column of bricks]
Jump up and grab the life increaser and you will bust through the
bricks. If you wish, you can head left and grab some stuff you missed.
Break through the bricks on the left and kill the trooper, then break
through more bricks for a life increaser. Watch out for the arrow that
shoots out further left, and drop down into the lower level of the
floor. Walk left and grab some of the orbs, then head back right to the
place where the column was. Break through the bricks on the right, take
out the trooper, and grab the Flamer shot. Use multiple Flamer shots to
pulverize through the bricks and troopers along the way on the right.
You will now come to another sac in the ceiling with a pile of bricks to
the left of it. Do not destroy the higher up bricks. Instead, let the
bug the sac shoots out hit the bricks and die. Now, you can destroy the
bricks for some orbs and the ones right after those. There will then be
two migrating giant maggots on the way, a pile of bricks which can be
destroyed for some orbs, and another small arrow that fires from the
wall. Dodge the arrow and drop down.
2. [Assuming you went right]
Heading right, watch out for the sac that launches a bug. It should
hopefully launch the bug such that you can easily shoot or punch it. Do
so and keep going right. There will be more breakable brick bridges
(try saying that five time fast!). Watch out for the boulder. Either
run away from it as it comes from the right or jump over it and land on
the solid piece of land with a life increaser on it. Keep heading right
after that. Two more boulders will appear along the way. You can do
the same with them as you did the first as there will be some more solid
areas to land on when jumping. Kill the flying bug further right. From
here, you can either drop straight down, or head left and drop through
the column (see the small section above for details).
{If you are trying to explore the whole level, the best possibilities to
take would be combination A2 and B2 above}
All in all, you should drop down through the floor easily. There will
be a trooper on the left, below you. Before taking him out, destroy the
bug monster on the left, walking along the platform. Now, drop down
from the platform and take out the trooper on the right. You can also
walk through the wall on the right side of the trooper. Continue left.
Jump on the platform and let it take you all the way down. A flying
insect could appear around this time, but it really won't interfere with
you. Pay it no mind. Once the platform can go no further, jump left to
avoid the spikes. Head left and kill all the bug monsters that appear
(some will fly from underneath the platform). Keep going left, destroy
the trooper and continue. You will come to a small, open spot in the
floor. An indent, if you will. Right after the indent is an arrow that
flies out of the wall. Do not concern yourself with the insect that
appears on the right. It's only a ruse to detract you from the arrow
and get hurt. Duck under the arrow and continue left some more. Break
through the bricks and it's on to the next part of the level.
-PART II-
Do not head right at all. Instead, head left and watch out for the bug
that will come up from out of the ground. Avoid it and continue left
and a tail will shoot up from out of the ground. Crouch and destroy it,
then continue forward. Drop down and grab the Dual Shot. If you stand
right next to the right side of the first platform (facing left) and
fire, some health will appear. Kill the trooper up on the platform if
you wish. Head left and crouch when firing at the next bug monster. It
can fire shots out its mouth. There is a Smart Bomb hidden behind the
column here. Grab it and now head down progressively, grabbing any
times on the platforms on the way down. This part will be a bit tricky,
but as you get closer to the bottom, there will be two bugs walking back
and forth. If you can, get in between them, crouch, and blast them or
punch them. Grab the health restorer and the orb (if you didn't
already) and head left. Now, head left, but don't destroy any bricks
just yet. The one stuck in the floor has nothing. If you can, find a
way to climb the pile of bricks. Get to the top and destroy the
trooper, but make sure you don't destroy the brick sticking out from the
rest just below the platform. You'll see why in a moment. Head left a
little after the piece sticking out and destroy the bricks and the
flying insect and grab the A inside it. Now, here's a slightly tricky
part.
Before heading back to the other side, kill the trooper on the platform,
but make sure the piece sticking out on the pile of bricks is still in
tact because you will need it to get up on the platform if you wish to.
After killing the trooper, a ways right (just beyond the piece sticking
out), but don't drop down any at all. If you jump on the second piece
over from the right (it should be a long, horizontal piece), you will
break a little through the floor, just don't break completely through.
Now, standing on the lower area, jump to the piece that is sticking up
on the right. From there, jump onto the platform and walk right through
the wall and grab some orbs. Now, drop down and destroy the piece
sticking out for a 4000 point orb. Now, start heading down and destroy
as many bricks as you can and grab all the orbs you can. Head left,
walking underneath the structure and kill the giant, bug monster. Keep
going left and kill the next bug as well. Go up the slope and jump on
the huge, silver grasshopper. Use it to get you on the platform and
kill the trooper. Behind him should be a brick that gives you a 2000
point orb.
This next part can be a little tricky, too. Left of the grasshopper is
a platform that drops immediately and explodes as it reaches the bottom.
Drop on it and immediately begin angling left to drop onto another. The
instant you hit that one, angle right right away and you should reach
the floor. Begin heading right. Destroy the bricks for a life restorer
and grab the Dual Shot. Kill the trooper there, too and keep heading
right. Heading right, you should come to some saws that pop out of the
ground and ceiling. Here's where the real traps start to come in...
Gulp! When the saw disappears, walk past it. The best way to get
around the stationary ones, as I've found, is to stand near them and
wait until they suck into the environment, then run past them. The
third saw will actually move. What to do here is to wait for it to
emerge, then follow carefully behind it without touching it and advance
when it sinks. At the fifth saw, blast the bricks if you're a wolf,
then advance. If not, then walk over, and punch the bricks while
ducking to avoid the saw. Head right some more and grab the Restart
Bonus. Get past the next saw and destroy the bricks on the raised floor
level and keep going right. Kill the bug creature and keep heading
right. There will be some flying ones descending as you approach them.
Kill them as they descend and progress to a snail on the wall. If you
can, jump on the snail and ride it as it goes up. Jump on the platform
on the left.
Drop down from the snail and head left. Try hard to get past the saw
and the spike below it. Continue once you have gotten past them (timing
is the key). There will not be a pendulum with a saw on it. Wonderful!
The way to get across these is tricky. For the first one, run as it
swings left and duck a little ways left of the top of the chain. There
will be another one. Drat! If you time it just right, you can jump
over this one right as the saw is heading right (make sure you clear it
right as the saw reaches the bottom of its motion) or you can do as you
did before with the other one, only you will have to crouch a bit
further left (basically, just above the saw as it reaches the furthest
left it can go). The next one can be ducked under, but it's very
difficult to do. Again, you will have to do it below the blade when
it's on the far left. You can also easily jump over this one. Keep
going to the next pendulum. Do the same strategy that you did to dodge
the other ones. There will be one with a platform involved. Use the
platform to you advantage to run across the pendulum, but remember you
will still have to jump when getting across. Grab the orbs if you wish.
Keep heading left after this. Grab the life increaser and keep going.
Avoid the boulder that comes at you from the left. There will be
another boulder for you to get around and an arrow near the end of the
floor. Dodge the arrow and drop down. Destroy the bricks and grab the
orbs. Feh, another pendulum! Get past the pendulum and drop down. You
should notice a stack of horizontal bricks as you drop down from the
ledge. Jump on the bricks and break through them to get an orb. Head
right now. Be careful with the green slime on the slope. It will make
it extra slippery and possibly cause you to fall onto the spikes. Grab
the Restart Bonus and keep going right. There will be another slope
with slime on it. Get down carefully and jump over the spikes, then
grab the orb on the other side. Keep heading right some more. Now
comes a hard part. There will be slime all around and a pendulum on top
of all that. Timing, again, is the key. Apply what you've learned
before from dodging the pendulums (assuming you did learn) and whatever
you do, do not choke under pressure. Get past that and grab the item
hidden behind the column. Another couple of pendulums after the slope
heading down. Get past the pendulums and there will be another with
some orbs under it. Only grab the orbs if you're feeling courageous.
Get past that pendulum by jumping over it and the indent at the same
time. Another pendulum! Jump over this one as well and drop down off
the edge into the next part.
Kill the trooper and break through the bricks. Now, drop down and kill
the trooper that's a bit to the left. You can also go through the wall
on the right. Keep heading left and go through the wall (grabbing the
Three Way Shot), but try not to drop down. If you can, time your run
just right and jump to the floor above on the left. If you drop below,
you will have to get across some saws, a bug, and some bricks at the
end. Anyway, assuming you made it to the upper floor, head left and
kill the bugs. Keep going, jump on the snail and ride it to the top and
kill the trooper. Head left some more. Kill the two bugs that are
left, but make sure you don't kill the last one with a Flamer. Now,
while standing on the edge of the platform, destroy the wall right
across just enough to be able to jump straight over. Break through the
bricks and grab all the stuff you can, including the Extend Bonus, the
orbs, the life restorer, and the Boomer. Head right and drop down from
the stone structure, grabbing the orb on the way down. Kill the enemies
if you need to and break through the bricks and head left. Grab the
life. You'll notice that heading left, this is a really long hall. Get
ready for the easiest boss in the game!
BOSS
SPIDER BROOD
Difficulty Rating: Pathetic
This boss is even pathetic in human form, just as long as you're fast.
In wolf form (assuming you are), change your weapon to the Dual Shot.
Run left and drop down into a chamber. This is where you'll face the
Spider Brood. Two spiders will run out at a time. As they hit the
ground, punch or shoot them. Only one shot is necessary for taking them
out. Do this on one side then the next (they will drop down on either
side of you). Smart Bombs shouldn't even be needed here. When you've
beaten them, it's on to CHIMERA Base!
5D: LEVEL 4: CHIMERA BASE
-PART I-
You'll start out on an elevator going up. First thing you need to do is
avoid the spiked platforms that are coming down at you. After you've
successfully dodged all the spiked platforms, troopers will now start
dropping in. My suggestion is to use the Flamer if you're in wolf form
and you have it. What you do is stand on a far side, fire a shot, and
chase after it letting it go through each enemy there. You'll notice
that you've never seen troopers like this before. These ones actually
crouch and attack, so crouching won't keep you 100% safe. There will be
lots of enemies coming down at you. You just need to destroy them all
and avoid being shot (a tad more difficult than it sounds, sure). After
you've defeated them all, a platform will descend on the right side.
Jump on it and let it carry out.
Grab the life restorer on the right and now destroy the crates on the
left. There should be a Dual Shot in one of the crates and a small orb
in one of the others (I think it's worth only 100 points). Continue
left and defeat the troopers as they come by. When you can't go any
further left, drop directly down. Use the crate to an advantage here.
This trooper can crouch. So, what you want to do is duck underneath his
shots and let the others hit the crate. When he's wide open, stand and
fire a shot directly at him, then destroy the crate if you wish, but
there's nothing inside (nor is there anything inside the others below
it). Walk left, drop down, and use the same strategy on the next
trooper below. Drop down on the left and there should be yet another
one with which you can apply the same strategy. After you've defeated
him, go left. Kill any troopers that appear. You can use ducking to an
advantage on these ones (the one behind the slope, at least). Now,
climb the slope on the left and grab the Restart Bonus. After that,
jump on the platform and let it carry you upward. Before reaching the
top, you can jump to the right and get some life from a crate there.
Now, jump back to the elevator-like platform.
When you reach the top, jump through the floor. Walk right a little
ways and jump onto the area above you with the two crates on it.
Destroy the crates and get a life restorer and a Three Way Shot. Drop
back down and head right. The Boomer comes quite handy on these next
two enemies. Use it on them if you have it to destroy them easily. If
you're still in human form, then use the punching to the best of your
ability. Get past the next two troopers and climb the slope. There
will be another trooper at the top. No need to jump up and kill him.
Equip a powerful attack like Boomer if you can (punching is sufficient
here), walk most of the way up and attack at his lower body. It should
defeat him without having him attack you. Head right some more.
Another of those powerful troopers is up ahead. Take him out with a
Boomer if possible and head right. Another situation with a trooper in
front of a crate. Again, use the crate to your advantage and destroy it
to get a life restorer. Now, jump left and climb the slope. When you
get to the top of the slope, jump through the floor.
Kill the trooper that sits at the top and head right. Only head left if
you really want to destroy the trooper over that way. As you're heading
left, yet another trooper appears and one right after him. Destroy them
both and jump on the platform to carry you upward. Jump through the
floor and beware as you're heading left. This is where you'll be
attacked by the octopus creatures. These guys are very tough! If
you're in wolf form, Flamer is a nice weapon to use here. Head left,
destroying any octopus creatures that break free from their chamber.
After you get past all the octopi, head left and kill the enemy behind
the slope with a Flamer, if possible. If you're human, then just avoid
him. It's all you can do. Climb the slope now and take out the trooper
up there. Now, jump right. Destroy all the crates to get a life
restorer and a Dual Shot. Jump right to the next platform. Head right,
but be careful. The pipes will shoot projectile. You can intercept the
shots with regular blasts or punches, but it is still quite hard to do
this part. Head right until you come to some small, metal towers. Jump
on the platforms on the towers and grab the orb at the top. Kill the
enemy on the left if you have projectile capabilities. Jump left.
If you didn't kill the enemy before, do so now. Head left. There will
be spikes here. Walk past the first load of spikes and grab the orb.
Now, stand under the platform and jump on it. Jump over to the next
platform, then to the next. After you've grabbed the orb up there, kill
the enemy on the right and jump over onto the right. Kill the enemy and
walk up the slope. Kill the enemy at the top of the slope as well (no
need to jump to do so, just get close and attack at his lower section).
Now, jump left. Heading left, destroy the crates and grab the orbs.
There will be an enemy when heading left. Crouch and take him out, then
jump over the sets of spikes while heading left. Grab the Restart Bonus
and destroy the crate. If you can, try to jump over the breakable floor
that is presented next to the third set of spikes here and destroy the
crate to grab some Dual Shots. Head left, but be ready to head back in
a second here. When heading left, kill the troopers using either Flamer
or Boomer and grab the life restorer. Once you've gotten the life
restorer, head right again and jump through the breakable floor.
Destroy the crates to grab some orbs. One of the crates carries a Smart
Bomb and the other carries a Flamer. Head left. You'll have to face
more of those octopus creatures. If you're in wolf form, use your
Flamer to get rid of them, or else just punch them while avoiding their
attack. Jump onto the platform after heading all the way left and go up
the slope. Destroy the crates and the trooper up there. There will be
some orbs. Head back down the way you came and head left, down the
slope.
Jump on the platform and let it fall all the way down. You should hit
the floor and be standing between a couple of spikes. Head right and
kill the trooper that appears. No need to really climb the slope. Just
keep heading right and jump through the floor on the far right past all
the platforms. There will be an enemy to the right of the platforms.
Kill him and go through. There will be some orbs worth 4000 each when
you fall through for you to pick up. Head left now. Use the crate to
your advantage again to defeat the enemy. You can also use a Flamer to
go through the box and hit the trooper as well. Head right and grab the
full restorer. If you're a wolf, crouch and fire a Flamer at the enemy
to dispose of him. Otherwise, just use regular means. Head right and
kill the enemy on the far right side, if you can. There is a 4000 point
orb there, so jump over and grab it if you want it. You can also drop
down, angle left, and grab a 4000 point orb there, too! Drop down and
head right. If you wish, jump over the way down, kill the enemy, and
walk through the wall on the right. There will be a ton of crates there
which you can destroy and get a whole load of orbs. Head back left and
drop down again.
Kill the enemy on the right and walk through the wall to get some
points. Head left again and destroy the crates. There will be a Boomer
in a crate for you. Drop down. Now you'll be on an elevator, this time
heading down. Troopers will fall again. Kill them with the Flamer
Strategy spoken of earlier. After you've gone through several sets of
these, the level ends.
-PART II-
Jump right and destroy the crates. Grab the full life restorer and
become a wolf if you're not one. Now, drop down on the left side and
walk left, down the slope. Destroy the crates for some points and a
Dual Shot. Switch back to whatever you had it on (I usually use Flamer
myself) and run right. Kill the trooper on the right and drop. Run
right and kill the trooper with the big gun. There should be a couple
of 2000 point orbs for you to grab as well. Do so. Continue right.
Jump up to kill the trooper that is above you. Then, move on and
another will appear with a big gun again. Destroy him as well, just
don't let him attack you. Move on. Head right and drop down. Now,
lead left and down the slope. Kill all the troopers while heading left
and also pick up the orbs. Once you've gotten the last orb on the far
left, go right again. Along the way right, you should bump into about
three different jet-pack troopers. Take them out and grab the life
restorer as you come across it. Keep going. Make your way down the
slope. If you're in wolf formation, jump in the air and fire a shot at
the trooper above to take him out. Grab the chrome orb and continue
right, jumping over the drop off. In front of the far right wall,
beyond the slope, should be a trooper waiting for you. Fire a well
placed Flamer through the slope to take him out, then go up the slope.
Grab the life restorer if you need it, then kill the trooper to the left
of the life restorer. Now, jump left and head up the slope and kill the
trooper up there. Also destroy the crate for a Flamer. Head back to
the drop off I previously told you to jump over and drop down it.
Destroy the crates as you see fit. Grab any orbs that come out. Now,
head left. Jump over the spikes and kill the trooper. Continue left
and we come to a slight impediment in our rode. Before you are some
blocks that have a tendency to move. One one side of each block is a
small row of spikes. Since these things move so fast, it's almost a
guessing game as to when to jump. Only jump on the first one when the
spikes are not exposed. When you've finally made your way left, jump
back onto the floor and over the spikes. Proceed some more. There will
be a few troopers along the way, one of which I know has a big gun (the
others I killed before I could quite see what they look like). It may
look as though you've come to a dead end after heading so far left, but
quite the contrary, actually. You can walk through the wall here and
fall down to the lower level. Grab the Restart Bonus and destroy the
crates. Kill the trooper, then jump over the drop off and grab the Dual
Shot. Now, drop down and take out the trooper on the left. Head right.
You should now come to some big, green pipes. Some fish creatures
should jump out of some of the pipes. These guys are extremely tough.
The best way to take them down is with the Boomer. It will take two
shots, but that's a lot less than some weapons. On average, I had to
use three Flamers to take these guys down. Kill each of them as they
pop out of the pipes and attack. Head right. There will be a trooper
that fires with a lazy arc. Crouch in front of him if your human or the
crate if your a wolf and blast him. Continue right. There should be
another one. Repeat the process and grab the Smart Bomb out of the
crate. Head right and through the wall.
Kill the troopers on the right and above you as you come in. You can
also jump once the trooper above you is gone and just barely reach the
Smart Bomb. Now, drop down on the right and kill the last trooper. If
you don't have a Homer, you're going to have to take damage. If you do
have a Homer, then fire a few at him to destroy him, then jump where he
was standing and walk past the spikes. Head left and jump over against
the wall to go through it. Fire at the crate to destroy it. There will
be nothing inside, but the shot will cause some orbs and an Extend Bonus
to appear. Grab them. You can either drop down on the left or right.
Let's assume you took the right path. Drop down again and walk past
another set of spikes. After that is another drop down with an enemy
waiting there. Kill him as well and destroy the crate on the left. You
should get a Flamer out of it. Now, go through the wall on the left and
destroy the two big gun troopers and grab the life restorer shortly
afterwards. Keep heading left. You will now be under the big, green
pipes. The fish creatures will fall to you now. Destroy them with the
Boomer if you can (or fist if you're human) and keep heading left. Take
the upper route before going down the slope. Destroy the trooper there
and the crates. You should get some orbs and a full life restorer.
Now, go back and down the left slope.
Kill the trooper and head right. Watch out for the crates. If they hit
you, they can damage you. Just jump over them as they come at you.
Further right will be a Restart Bonus. Grab it and continue. There
will be some troopers along down the right. Take them out and
eventually jump over the drop off to claim a full life restorer. Drop
down and grab the Arc Shot on the left. You can also go through the
wall on the right. Do so, then destroy the trooper and keep heading
left. Along the line, there will be a pipe into which the crates are
being fed. Run across when a crate is not present and destroy the
troopers that appear further left. More crates to dodge again! Do the
same as before. There will eventually be a stack of crates with a 4000
point orb in the top one. Destroy the crate, grab the orb, and continue
left, dodging the moving crates. Head left until you come to a trooper
and a bunch of crates. Kill the trooper and destroy the crates, and
grab the life restorers and the B. Drop down and destroy some more
crates. Yay! Finally got the Plasma Ball! Head right and kill the
trooper with a Flamer (or fists) then get past the falling crates again.
Head right some more. Destroy the fish creature and the crates to get
an orb. There should also be a trooper near some capsules. Destroy the
trooper.
There should be a platform here that you can jump on that will carry
you. Jump on it and jump onto the canisters on the right. Walk right
and drop down from the canisters. Kill the troopers here and jump on
the platform here. Now, head right. Kill the enemies that appear and
continue right. Kill the fish monster that falls from the tubes. Now,
drop down and kill the enemy on the left. Grab the life restorer. Jump
back up and head right. Kill the enemy above and continue. Grab the
Three Way and destroy the enemy behind the slope. Now, head right some
more. Get ready for quite a tough battle coming right up...
BOSS
GIANT SHRIMP
Difficulty Rating: Moderate
This guy can be difficult if you don't know what you're doing. If
you're a wolf, I suggest using a Flamer. If you're a human, you're
limited to hands. Anyway, the first thing the shrimp will do is fire a
plasma ball that will split into several different ones. Stand near the
middle and wait for them to descend around you. He will fire another.
After he does, run up against one of the pipes, either one, and wait for
the shrimp to roll past you. If you are a human, run to the opposite
pipe and punch him as he goes down. If not, then either side will do
and do not attempt to fire at him. If you're a wolf, then run to either
side, it doesn't matter which. Only fire at him when he emerges from
the pipes and make sure you hit him in the head. Keep doing this until
he finally dies.
5E: LEVEL 5: INNER CORE
-Part I-
Head right to start, but as you approach the pipes on the ceiling, walk
slowly because there will be flames falling from the ceiling. As you
head right, there will be a crate. Destroy it, hopefully with a Flamer.
If you do so with a Flamer, it will go straight through the crate and
hurt (possibly even destroy) the enemy just beyond the crate. Keep
going right and watching out for the falling flames. Just after that
trooper will be another crate with an enemy just beyond it. Do the same
thing again. If you can't use Flamer, then just make the best of what
you have (other shots, fists). Now, destroy the crates below the slope
to get a Dual Shot. Climb the slope and watch out for the multi-blade
pendulum above you. Now... You have two choices. You can go to the
left of the pendulum, destroying the crate and going through the wall,
then destroying the remaining crates in your way. You can also go right
and get some extra stuff. If you went right, to go part A. If you
decided to take the left path through the wall, go B. Heading right can
eventually lead to the path you would take by heading left. In other
words, A does eventually lead to B, but if you feel you'd rather
simplify your way to the next part, go B.
A.
[Assuming you went right]
Ignore the crate the left of the pendulum, as it holds nothing. Head
right. There is a creature below the floor that will snap up and bite
you, so be careful. Further right will be some gray blocks. Jump on
one of the blocks on the far left and you will break through it. Now,
either fire a Flamer to the remaining row or make the best of your given
attacks. Under the one you destroyed by jumping should be a 1000 point
orb. Under the others should be a 4000 pointer and a Smart Bomb. Grab
them, then destroy the trooper to the right of the Smart Bomb and keep
heading right. As you head right, you will come to a slope with a
pendulum further down it and an enemy up on a ledge just above the
pendulum. Defeat the enemy if you need to, but there's nothing on the
ledge. Head down and avoid the pendulum. The best way to do so is to
stand close to its left ending point and wait until it begins to head
right. A bit after it starts, run right after it and you should go
right under it. Keep going.
Jump up and destroy the trooper on the platform if you can. The crate
to the left of him has a life restorer in it. Also, on the bottom floor
here should be a trooper behind a crate. There is nothing in the crate,
so use it to your advantage by firing a shot at the trooper. Now, climb
the different platforms. Climb with caution because on the left just
above you should be a trooper that aims directly at you. Do not stand
still. Keep jumping and eventually take him out. On the right above
that should be another trooper to take out. Somewhere on the left
should be a couple of crates, one of which has a 400 point orb. Grab
that and keep ascending. Climb all the way to the top and head left
now.
Kill the trooper and continue. Now, there will be a whole series of
pendulums as you head left. The first one should be easy to dodge since
it's pretty high up. For the rest, you'll have to apply any dodging
strategies you learned in Level 3. For the second one, I recommend the
run-duck strategy. The third you should try to jump over since that
ramp boost you up high enough to make the pendulum low. Past that is
the next one. I also suggest a run-duck strategy for that one.
Just beyond the last pendulum is a Restart Bonus. Grab it and head
left. When you fall down here, try to angle right and destroy all the
crates in this area. You should get a total of two full life restorers
here. Now, drop down and you'll have met Part B below, the
Intersection.
B.
[Intersection]
If the crates are in your way, destroy them albeit the fact that there
is nothing inside them. Head left. Kill the troopers with heavy guns
on the way. On the far left near the wall should be a small orb. Grab
it if you wish then jump on the left platform and let it carry you up.
Then, jump to the right platform and fire a shot at the trooper at the
top. You can then blast through the crates. You should have gotten a
Flamer from the deal. Be careful when heading right because there will
be a creature that will jump up out of the floor. You can see some
features of it sticking up out of the floor. Get past that and jump on
the next platform to let it carry you up. Jump through the floor and
kill the trooper. Head right, killing all the troopers on the way. Be
careful because these ones fire in an arc. Now. jump up to a more
elevated floor and grab a Restart Bonus. Destroy the block on the left
for a Shield and then destroy the crates and head right. There will be
a couple of big gun carriers on the way right. Destroy them, grab the
life restorer, and jump on the platform to let it carry you.
Time your jump just right and head left. Watch out for the falling
flames again. Walk left cautiously. Destroy the crate on the way. If
you didn't already, then destroy the enemy after the crate. Now, walk
past the spikes. Destroy the arc-shooting trooper and head up the
slope. There should be another arc-shooter there. Take him out as well
and jump onto the right platform. On the way, take out all the troopers
you can while dodging bullets from above. Run right to grab an N and
head back to the left. Destroy all the troopers here with caution.
Jump onto the left wall and head left some more. There will be another
arc-shooter on the steel beam platform. Take him out and drop down
through the far, left, gray block. Now, do not destroy the others yet.
Jump on the next one on the right and head right to grab an R. Now, go
back and plow through the blocks to grab a Smart Bomb. Before climbing
the platforms on the left, I'd suggest jumping onto the platform above
the R and using that as a boost to fire at the trooper on the far left.
If you can't fire, then just climb to him and use your fists.
Destroying the crate on the furthest down will get you a chrome orb.
Now, climb the platforms until you get to one that has a slope heading
to the right.
Climb the slope and kill the enemy on the right. Jump to the left and
grab the two orbs. Now comes another judgment call. You can either go
up or right. Just so you know, there isn't a whole lot extra on the
right except for a full life restorer, but that can be found just as
easily if you go up.
1. [Assuming you went up]
The area should have an enemy on the right and some orbs on a steel
platform on the left. Kill the enemy and grab the orbs if you wasn't
already (this was covered above just before breaking into these two
sections. There should be an elevator just to the right. Use the
highest up platform to jump to the elevator and let it take you up.
Then, jump left onto the middle platform. It will fall, so immediately
jump left again and let that one take you upward. Grab the restart
bonus and plow through the gray bricks. Head right and destroy the
trooper, then drop down. Break through the bricks as best as you can
and grab a bunch of 4000 point orbs. Enter the room and grab the full
life restorer. Go right and take out the arc-shooter, avoiding his
shots. Finally, climb the slope on the right, if need be, and take out
the trooper. This one aims, so he can be a pain. Now, head right.
Exiting the room, destroy the big gun carrier and climb the platforms.
Grab a Homer at the top and head right, down the slope.
On the way down, try to destroy all the troopers on the right. When you
reach the bottom, also take out the arc-shooter. While still on the
brown ramp, jump through the bottom platform overhead. Go all the way
right and jump through the platforms and walk through the wall on the
right. Grab the Flamer, then head right and grab the life restorer.
Now, stand on top of the gray blocks and jump through them. Be sure you
try to land in a crouching position because there will be an enemy on
the left firing shots. Take him out if you can. If have the ability
to, destroy the blocks lining the ceiling on the right. Destroy as many
gray blocks on the right as you can (jumping over the drop off) and grab
the orbs. Now, drop down on the drop off I told you to avoid and you
will reach the Intersection.
2. [Assuming you went right]
After killing the trooper, head right. There will be a platform with
spikes almost all the way across it. The key is to jump on the very
edge and walk across, then jump to the next platform. Head right and
destroy the trooper and the arc-shooter. Jump over the drop off and
kill the next arc-shooter and keep going right. Dodge the pendulum to
the best of your ability and keep going. There will be two more after
that, the third of which I recommend you try jumping over. Head right
and you've already made it to the intersection.
[Intersection]
Avoid the spikes if you came from 2. If you can from 1, go down the
slope and take out the arc-shooter. Either way you came, drop down the
drop off, but be sure to stay on the right side of the wall. You can go
through the wall on the right on the way down, but there doesn't seem to
be anything in there. Drop all the way down and destroy all the crates.
Grab the Dual Shot from the crates on the left and head right. You've
completed the area.
-Part II-
The walkthrough for this level will be a bit confusing, but if you go
through the level, you will see it's not as hard or confusing as it
sounds. Just bear with me...
The final stage. Grab the Smart Bomb and head right. Destroy the big
gun carrier on the way. Grab the full life restorer and the small orb
and keep going right. Be cautious about this area as flames fall the
ceiling. Kill the enemy further right by crouching and firing/punching.
Keep going and grab the A. Kill the next trooper on the right and keep
going, past the golden statue. Grab the orb. If you have a firing
ability, jump in the air and fire a shot (Flamer, hopefully) at the
trooper to the right and finish him off. Now, be cautious about
climbing as there will be two aiming troopers above. First, there will
be one on the left near an orb. Take him out, then aim at the second
one on the right. Jump up to the top and grab the Three Way Shot. Jump
on the platform and let it carry you above. Now, kill the crouched
trooper on the left. Here is where you'll find two different paths now.
Do not consider going right as you should actually be coming from that
way if you take one of the paths. From here, you can either go up or
left. Up will just take you right back to this area, but it will also
reward you with a few items. If you are heading up, go to the first
section. If you are going left, go to the second section. There is a
way to go left without going up, but I HIGHLY recommend going up as it
will help you get across the spikes so much easier.
1. [Assuming you went up]
While on the platform, destroy the trooper on the left if you haven't
and grab the orb near him. Now, jump onto the platforms above and
destroy the trooper on the right and grab the gold orb nearby. Ascend a
little bit and there will be an aiming trooper. Take him out and
instead of continuing the ascent, go right. Beware the creature that
pops out of the ground. Take out the arc-shooter a bit of the ways down
and grab the life restorer. Now, head back out (watching out for the
creature again) and ascend. You can go right from here and stand on the
highest platform, then jump left and go through the wall. You can do
that or go right. Remember, you can go back if you do go through the
wall, but it could cost you some life. If you went through the wall, go
to the section below. If not or you are heading back towards the left
route, proceed to {NO WALL}.
{Assuming you went through the wall: Grab all the orbs you can heading
right. When you get as far right as possible, jump through the blocks
and angle left on your way down. One of the blocks in here should have
a Dual Shot for you to grab. Now, drop through the blocks. Proceed
from here to {CLOSE}}
{NO WALL}
On the left should be a pillar with an orb behind it and a Restart Bonus
next to it. Grab both of them and head left. Jump over the creature on
the floor. You will come to a post with golden heads on it. The heads
fire shots at you in rounds of three. Duck down and when three shots
have gone by, stand back up and run past it. You will come to another
one, but this one doesn't fire. After that post is another one that
does fire. Use the same strategy and get to the blocks. Only destroy
the top blocks and grab the Dual Shot that falls between the bottom
ones. Only leave the right bottom one standing. You can destroy the
left one for a small orb. To the left of the blocks is a trooper. Duck
under his shots and take him out, then continue left.
Drop down to the platform below and kill the crouched trooper. Now,
drop down again. You can head right from here, but that would require
that you take some damage from the spikes.
{Assuming you go right: Skip the rest of this sub-section 1 and head
right. You will have to take damage from the spikes and walk along
them. There will eventually be some rotating blocks with spikes on one
side of them. Jump when it's safe and make your way further right. You
will eventually come to a place with a bunch of platforms leading down
and some orbs on the platforms. Grab all you can and drop down.
(proceed to {HERE}}
Now, I don't recommend heading right, but if you wanted to... Anyway,
keep dropping downward. Try to angle right when dropping down from the
first platform at the top so you can land on the next platform down,
then drop from that and angle right again to get away from the spikes.
Walk right and drop down again and take out the crouched enemy. Drop
down and angle as far left as you can to avoid the spikes. Run right
and grab the Smart Bomb. Continue right and drop again, then kill the
enemy on the left. Drop down yet again and kill another enemy on the
right near the pendulum. If you want, wait until the pendulum is out of
the way and drop down, then run left to grab a 4000 point orb. Now, run
right and avoid the pendulum as best as you can. There will be two more
pendulums after that and a few platforms leading up. Jump through as
far as you can. Proceed to {HERE}.
{HERE}
Grab the full life restorer and dodge the pendulum, heading right. Jump
up to the next plane and jump onto the platform. Now, jump off the
platform and you will be back where you started. Time to take the left
route. [proceed to Afterward]
2. [Afterward]
If you chose to go up, you will be guided across the spikes a lot
easier. If not, then you'll have to either bear the damage or hope that
you can land on the tiniest piece of land and run across the spikes
(I've done it a few times before...). Drop down and grab the Restart
Bonus. Head right. Grab the Dual Shot and avoid the shots being fired
from the mouths of the heads on the posts. Destroy the crate on the far
right to get an orb... Proceed to {CLOSE}.
{CLOSE}
Drop down and watch out for the shots being fired at you still. Duck
underneath and wait for the third to be shot, then run. Watch out for
another wave on the way left, then drop down and grab the full life
restorer. Head right. Rotating blocks with spikes. Jump from block to
block carefully, and when you get to the furthest right point, jump
right, but try to position yourself in the middle of the drop (a bit
hard to do since it's hard to see the outlines of the drop). Fall all
the way down, avoiding the spikes. Drop down, killing the two troopers
on the way and continue down. There will be a trooper on the right for
you to destroy. Take him out as well and drop down some more. Another
one on the right. Also take him out, now go left. Take out the enemy
under the far left platform, then climb a ways and take out the aimer.
Keep going up. At one point, there will be two platforms across from
each other, the higher one on the left. Jump from the right platform to
the left as best as you can and ascend, then take out the aiming trooper
above. Grab the Arc Shot on the right, then the Restart Bonus on the
left. Head left now.
Go past all the statues and grab the full life restorer. Kill the enemy
just above that. If you have the ability to fire, then stand as far
left as possible without falling into the spikes and fire a shot at the
enemy across the way. Jump left by way of the platform above and take
out the aimer and the other trooper below him on the way left. On the
way left, there will be yet another aimer above, a trooper against the
wall and one below. Take the aimer and the one against he wall first,
then drop down and take out the one below. Head right from here. Head
right and take out all the troopers and aimers (there should be about 5-
6) that you come into contact with and grab the Dual Shot on the way.
Stand on the farthest right point (without dropping down) and jump right
through the wall. You should come to a place with blocks that have a
Flamer and all the letters to make BONUS. Walk back out now. Drop to
the next level down and head left, down the slope. Drop to the floor
and kill the enemy on the right and walk that way, then jump through the
wall. Destroy all the bricks here to get all the letters to spell
EXTRA. Now, exit back the way you came. There will be a few firing
posts on the way left, so watch out. After them is some more rotating
blocks. Jump on those ones with care, continuing left.
Drop down and walk right. After all the statues should be some crates,
one of which has a Smart Bomb. Walk right cautiously across the piped
ceiling and watch out for the falling flames. Kill the big gun carrier
and continue right. Grab the full life restorer and continue until
finally you've reached the end (there should be two troops and a small
orb on the way). Now, the time is neigh. Either face Saul's fears or
run whimpering and crying. Draxx awaits...
FINAL BATTLE
KARL DRAXX
Difficulty Rating: Form 1- Fairly Easy, Form 2- Moderate
-Form 1-
Get past the spikes when entering then drop to the center chamber. Kal
is behind the bars! Draxx should be on the right in a human form.
Draxx's action command goes a bit like this:
Fire Homer...roll across chamber...Fire Homer...Roll across
chamber...Drop rocks from ceiling...Wait...Roll across screen...Repeat
process...
If you're in human form, only attack him when he is waiting, that way
you won't be hit by the Homer as it's coming after you. In wolf form,
dodge the Homer as best as you can and take pot shots on Draxx. When he
hits his wait command, unleash. The one part you should be concerned
the most with (if not the Homers) is the blocks that fall from the
ceiling. They will always fall in the same areas, so stand in the spots
each time. From there, he will wait, so like I said, unleash. If you
did as I usually do and save all of your Smart Bombs, don't use them
just yet. Wait for the next form. Continue hitting and Draxx will
reveal some new skin.
-Form 2-
This one didn't take me too long to figure out. This still does take a
little practice, anyway. Draxx will teleport around the room. Do not
stand still. When he appears fire at him. Eventually, he will fire a
row of plazma balls. From here, run to the far right side of the
chamber and wait. The balls will not effect you there. When Draxx
appears, time your jump and jump over his attack. If you're in human
form, then what to do is to only attack when he's doing his
teleportation strategy without the plazma factored in. Keep running
around the room and when he appears, turn around and punch him. When he
does the plazma, use the same strategy as with the wolf and run to the
far left of the screen.
One question you will probably ask is this:
Every time the plazma balls disappear, he fires more and I can't find a
time to attack him. When do I attack? The answer is this. Attack him
every time he appears on your way to the left side of the chamber.
Another pointer to give you... When you reach the furthest right, do not
face right. Lightly tap the left D-pad and face the left. That way,
when you come down off jumping over his attack, you can fire at/punch
him. Continue hitting him or using Smart Bombs until he's toast. Then,
enjoy what little of an ending there is. Congrats!
---------------
/ SECTION 6: FAQ \
-------------------
Q: Where can I get a ROM for this game?
A: It's called a "Search Engine" for a reason. USE IT!
Q: How do you do the invincibility cheat?
A: After completing a level, Saul will throw his hand into the air and
catch some lightning in his hand. At that moment, pause the game and
commit suicide. Saul will lose all his life, but not his wolf form.
The thing is you cannot grab any life restoring items or the
invincibility will be made null.
Q: I ran out of Smart Bombs! How do I get more?
A: You can find them in different areas of different levels.
Q: What happens if you grab a projectile shot while still in human form?
A: You will gain 400 points, but you won't be able to use the weapon.
You can only use projectile shots in wolf form.
Q: Is there any way, short of hurting yourself, that you can change back
to human from wolf form?
A: No, you either have to hurt yourself enough.
Q: Are there any other transformations in the game?
A: Well, if there were others, then why call it "Wolf Child?"
Q: How does this version differ from others?
A: The only thing I know is that the Sega CD version actually has FMV's
(or maybe just one) as I saw in a magazine.
Q: How do you commit suicide?
A: Pause the game and push A+B simultaneously.
Q: Any advice you can give on the pendulums on level 3?
A: Jump over or run under them. Either way is fine. Make sure when you
jump over them that you are able to clear them easily. This is not
something that will necessarily happen instantly. It's something you
may have to work at a couple times, maybe even more depending on your
gaming skill. Remember, when ducking to avoid it, make sure you do the
procedure like this: Wait until it starts swinging away from you. Now,
run as far as you can, preferably to the area just below the blade and
crouch. If you do this and you're still getting hit, then you're too
far over and need to run further when you do this. Assuming you want to
head left with a pendulum swinging, then wait for the pendulum to swing
to the left and follow it. Crouch at the space at which you would be
directly below the pendulum when it's furthest left it can be. I hope I
didn't confuse you too much with that.
----------------------
/ SECTION 7: LEGAL BIT \
--------------------------
This FAQ is copyright 2001-2003 to Joe Shaffer, aka BoredGamer. Any use
of this FAQ for commercial purposes in any way, shape, or form without
confirmed consent of the author is strictly prohibited. This can be
used for personal use and freely distributed, as long as there is no
profit being made off the FAQ without my approval before hand (this
includes magazines). This also cannot be posted on any websites without
my solid approval. Any failure to comply with said premises can, and
probably will, result in legal actions.
----------------------------------
/ SECTION 8: THANK YOU AND GOODBYE \
--------------------------------------
Thanks goes to the following
Jeff "CJayC" Veasey for GameFAQs.
Virgin and Core for putting this game together, I guess...
(C) Joe Shaffer 2001-2003