WOLVERINE
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Wolverine Walkthrough
For Super Nintendo Entertainment System
Written by DeathChicken
May 3rd, 2004
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1.0 - TABLE OF CONTENTS
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1.0 - Table of Contents
1.1 - Version
1.2 - Basic Controls
1.3 - Moves
1.4 - The Baddies
2.0 - Walkthrough
3.0 - Passwords
4.0 - Credits
5.0 - Legal Stuff
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1.1 - VERSION
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Version 1.0
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1.2 - BASIC CONTROLS
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Up - Dive
Right - Moves right
Left - Moves left
Down - Duck
X - Claw swipe, latch onto walls
Y - Kick
A - Punch
B - Jump
L - Backhand
R - Berserker attack
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1.3 - MOVES
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Dive - Press Up. Can be pulled off in midair
Claw Swipe - Press X. The running swipe will be your primary move during the
game
Super Jump - Duck, press B. Can be followed with a Super Jump Claw by
pressing R, or you can latch on to most ceilings by pressing Up and X
simultaneously
Ducking Claw - Hold Down, press R
Flying Claw - Jump, press R
Flying Kick - Jump, press Y
Dig - Hold Down, press X. Useful for getting through certain floors
Claw Popper -Hold Down, press X and A simultaneously. Most
useful against Deathstrike
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1.4 - THE BADDIES
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Elsie Dee - Your main worry in this game, believe it or not. You're on an
unseen timer, which becomes visible when she's very close to you. The more
it ticks down, the closer she is, and if she catches up, you're dead. You can
increase the timer by putting distance between you, but as you'll see when
she finally reaches the same screen as you, she's much better at cutting
corners.....
Guards: Standard Weapon X cannon fodder. Pretty heavily armed though with
rifles
Guard Droids: Big metal boxes that dispense highly annoying smaller, flying
robots at a rapid pace. The smaller robots can QUICKLY fill a screen full of
lead and rip you to pieces. If the Droids are in range of an uppercut or a
super jump claw, kill em. If not, avoid, it's too much trouble. And if too
many bots arrive, scroll them off the screen, then return
Roof Cannons: Small bots that crawl the ceilings and shoot at an angle. Easy
prey to one super jump claw
Destroyer Program: Also known as Shiva. Stands in place and fires a very large
energy cannon at you
The Hand: Your typical ninja cannon fodder. Come in four varieties:
Generics: They use chops and kicks. Later, they bust out a VERY annoying
human tornado move
Swords: They swing swords (duh)
Fireballers: Kamehameha. Can also teleport, and later use the tornado attack
as well
Jetpack: Float about throwing fireballs, but not very well
Tri-Fusion: Three bosses, who can tag off to one another at will. They are:
Marble: A very large, bald, generic strong type. Punches and shakes the ground
Shard: An overgrown crystal turtle. Shoots rather weak spikes, but his main
weapon is his spine covered back. Touching it causes damage to you, and he
makes a habit of forcing you to touch it. Also teleports along the ground
Shiken: A four armed....um, thing, with four blades. Runs back and forth
attempting to cut you, occasionally tossing his arms off like a boomerang.
Loses arms as he takes damage
Lady Deathstrike: Takes a whopping one damage per hit from your standard
strikes. Also has EXTREMELY ranged claw strikes, as well as regular close
range ones
Soldiers: Quite durable, they shoot rifles and bazookas. They can only do it
when standing still though, so don't let them
Helicopter: Flies about dropping off Soldiers while a gunner hangs out of the
window and fires at you. Avoid for a bit and he'll go away
Geist: A Nazi cyborg with a gun arm that can shoot in all directions. Also
releases bomb robots that march across the ground, and is backed up by a
helicopter and a steady stream of Soldiers
Bloodscream: A big ugly vampire that runs back and forth swiping you with
oversized claws. Also has an extremely long range jump, and a swooping bite
Mini-Cyber: Little Cybers carrying big spiked clubs. Only vulnerable in the
face
Deathstrike Birds: What they sound like, little Deathstrikes with wings and
bird legs. They drop bombs on you
Stars: They fly around and blast the hell out of you with crystal shards. Kill
before they get moving
Crystal Dragon: He's a big dragon made of crystal, only vulnerable in the jewel
on his neck. Flies around slowly and shoots homing energy blasts
Cyber: Can only be hurt by knocking him into his own poison vats. Morphs into
various things, such as giant bull heads, spiked balls and anvils, bashing
into you. Also slashes with claws
Hellfire Club Mercs: They shoot rifles and hit you with the butts of them
Gunbots: They bounce and shoot
Black Queen: Totally invincible, Selene summons fists out of the floor, throws
birds of flame, sets fire to the ceiling, throws chairs at your head and
generally creates carnage. And shecan suck out your life. But she's on a bit
of a time limit
Fugue - Reeva Payge (not actually Benizar Kaur as her bio reads), she fires
sonic blasts, morphs into a big moving claw, morphs into a pack of rats, flies
and makes clones of herself. Her and the clone together can summon a pretty
powerful lightning blast
Broodling: I have no idea why these things are underneath the Hellfire Club.
Fast as all hell and can latch onto your back, draining your health
Great Beast: The big cheese of the Hand. Smacks you with a sword, sends
shockwaves along the ground, coats the area with lightning from his sword,
blows birds of flame in your general direction, splits into two skeletons
with swords who you must dispose of to continue the fight
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2.0 - WALKTHROUGH
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"THE X-MEN MANSION HEADQUARTERS....HOME OF WOLVERINE
Wolverine: One of us is going to have to give, computer! And it ain't gonna
be me...!
Monitor: Wolverine. Information regarding Weapon X program uncovered.
Information
relating directly to you. Meet me at the following coordinates, located in
Canada.
Come alone!"
Weapon X Lab
Baddies: Guard Droids, Roof Cannons, Guards, Destroyer Program
No time to practice your moves, since Elsie Dee WILL come after you, even
here at stage 1. Right, past two easily avoidable steam pipes. Jump into
the wall, hit X to cling, scale it, right past two lasers, claw the door,
through
Up the elevator, to your first Guard Droid. Get beneath, ignore any and all
gunfire, duck and hammer A to uppercut it. If he's flashing white, you're
hitting him, eight or so and he's gone. Kill the guards until your counter
drops by one (the rest don't count), fall down the shaft, uppercut another
Droid away, kill the guard. Get beneath the Roof Cannon on the ceiling, duck,
super jump up, hit R to claw him. Over the hole in the floor, super jump
claw another cannon. Over the hole, kill a guard for a power up. Super jump
claw the Guard Droid above you (only takes 3). Scale the righthand wall,
top out, head left a bit and claw another Droid. All the way left, claw
through the wall, two easily killable guards and a full health. Head right,
through a small tunnel, work your way down. Two more Droids to kill, which
should reduce your counter to 2. Backtrack to the previous (second) hole in
the floor, fall down. Skip the annoyingly placed Droids, kill a guard at
the end. One more Droid to kill, grab the X, jump up through the previously
sealed floor, right past another annoyingly placed Droid, claw the door,
through
Right, claw the door, up the elevator. Right, kill a guard, ignore the Droid.
Back left, down the elevator, ignore the Droid on the right (way too much
effort to kill). At the bottom, two easily killed Roof Cannons. Ignore another
Droid, right, ignore the first hole in the ceiling but make note of it. Right,
scale the wall, top out to the left, kill a Cannon. Right over the hole, kill
a Guard and a Cannon to bring your counter down to 2. Right, scale the wall,
left, kill a Guard and a Cannon to 0 your counter.
Now, the exit is directly to your right, but two permanent lasers are in the
way. So backtrack to that first hole in the roof I told you to avoid, scale
it, to the left is a small computer which you must destroy. Once you do, you
have 30 seconds to make it back to the exit and through, or it's an instant
game over (which is why you didn't want to destroy the thing until the
counter was already at zero). Do so, and you're at your first boss
DESTROYER PROGRAM
Shiva's cake, really. Charge right past the first falling flame, wait out
the second, get up in his face and slash away at his gun (but not too close,
or you'll whiff). He has to stop to reload quite often, so he should die
before you do
"Monitor: Attention Logan, the key to your past lies with Lady Deathstrike in
Japan."
Japan
Baddies: The Hand (Generics, Fireballers, Swords, Jetpacks), Lady Deathstrike
Right, where Generic, Fireball and Sword flavors of the Hand attack en masse.
All are very easily killed with running claw swipes, and you can quickly get
your kill counter down to 2 right here. Right, skip the two Jetpacks, up the
hill to another wave of Generics. Kill two to bring your counter to 0, proceed
right
All the way right, look out for a bamboo trap. Super jump over it, maim the
Jetpack twins with uppercuts. Super jump over a few more traps, to find some
Generic Hands standing atop narrow platforms. Easiest way to get them is to
super jump up next to them, turn your back, hit L and knock em off with one
backhand. Kill as many as you need to finish your counter, proceed right to
your next boss
TRI-FUSION
MUCH harder than the previous. You're actually fighting three interchangable
bosses here, each with their own lifebar.....
Marble begins, and he's the easiest. Just use your running claw, don't let
him punch you, and be careful of his random earth shaking, which can be
avoided by jumping. After some damage, he'll tag out to Shard. Trick to him
is you can't attack him from behind, and if you run into his back, you'll take
heavy damage. So wait for him to turn to face you, hold your ground and slash
his front to pieces. Soon he'll tag out to the hardest foe, Shiken. He's only
vulnerable in the arms, and loses them as he takes damage.....what you want to
do is avoid him as best you can with super jumps, wait for him to chuck an
arm, super jump it. Then hold your ground, slash away at his remaining arm to
do heavy damage, and avoid the arm again on the return.
Of course you can't do this when he loses all of his arms save for the one he's
throwing....then you'll just have to resort to the running claw before he
throws anything....
Next screen, hop to the right and avoid two hidden bamboo traps on the floor.
Should you fall in, super jump out. To the right....
Two Jetpacks. Kill em both with uppercuts and super claws jumps. Right.....
A Sword and a Fireball Hand. Kill both with running claws. All the way to the
righthand wall, duck and hit X to dig. Left, avoid the two crushing pillars
as best you can (I just ran past). Right, past another, past some dripping
acid. Right, scale a wall, right, scale a wall all the way up until you latch
on to the ceiling. Left straight over the pillars, super jump up to the ledge
where the Hand are, kill em, proceed right
A Jetpack, a Sword and a Generic Hand. Kill all, proceed right
Kill the lone Fireballer before you eat too many arrows, grab the power up,
dig through the center of the floor. Left, down, right, up, avoid all arrows
as best you can, right
A Jetpack and a Fireballer. Kill both, right
Three Fireballers and a Sword. Running claws for all, right
Right, super jump claws for two Jetpacks. Right, kill a pair of Fireballers.
Super jump your way up the building, turn and backhand a final Generic to zero
the counter. To the left platform, kill another Generic. Now make a LONG
superjump to the left, landing on a small platform. A bit above you to the
left is a door you'll need to head through
Up the righthand wall, all the way right past the traps, dig through the floor.
All the way to the left past more traps, dig through the floor, and you're at
LADY DEATHSTRIKE
She only takes one damage per hit, so standard attacks aren't going to work.
Stand next to the buzzing electrical thingamabober on the left, duck, hit A
and X at the same time. Wolverine sticks both claws to the left and the right,
and if his right claw touches the electricity, power surges through him.
Get Deathstrike to run into his other claw while this is happening, she gets
nailed. Keep repeating it....if she decides to hang around above you, knock
her down with a super jump claw. Also don't stand around if she decides to get
smart and pick you apart with ranged attacks. Just get away until she backs
off, repeat the electric attack
"Wolverine: Tell me about your father's adamantium bonding process! I know you
hold the key to my past, Deathstrike!
Deathstrike: You fool! You have been easily tricked into coming to Japan with
tales of your past and you will surely meet your doom!
Wolverine: Tricked by who? Tell me lady, or I'll finish you now!
Deathstrike: No matter if I tell you for there is a contract out on your life.
The name you require is Shaw....Shinobi Shaw!
Wolverine: So Shinobi Shaw wants me dead! My guess is he's here in Japan,
holed up in the Inner Circle's headquarters in Tokyo! Well here I come bub!"
Tokyo
Baddies: Soldiers, Helicopter, Geist, Bloodscream
Right, kill three Soldiers. Right, pin another to the wall and kill him too.
Scale the wall. Right, and the Helicopter appears. Just dart back and forth,
kill all the Soldiers, he'll go away soon enough. Mop up the remaining
Soldiers for counter points. Right, down, four more Soldiers to kill. Right,
scale up, kill another Soldier, super jump claw and pick apart another
Soldier. Right and the Helicopter reappears, but just kill another couple of
Soldiers and your counter should be at zero, meaning you can run straight past
all the others to the end of the stage, which is at the top of a scalable wall
Try to kill the first couple of Soldiers here before the Helicopter appears
yet again. After he does, just keep darting left and right swiping. Copter
goes away eventually, mop up the Soldiers. I had a 12 left on my counter here.
Scale a small wall to your right, three more Soldiers. Now comes a wall you
can't scale, so you'll have to platform hop across the neon signs....goes
without saying, don't stand on them while they're flashing. I wouldn't try to
fight the Soldiers on them either. Just ignore them, head up, around and back
to the right, to the top of the unscalable wall. Quickly knock the two Soldiers
off the righthand side, follow them down. The copter can't reach down here,
finish them up. By then it should go away.
Scale the righthand wall, take advantage of the invincibility powerup here to
dispatch three more Soldiers. Get the X powerup, fall down to your right, kill
another Soldier to hopefully finish your counter. Scale to your right, off the
screen to (thankfully) a password
Continue on when you're ready, and here's.....
GEIST
Cowardly old Nazi has backup from a helicopter, and the usual steady stream of
Soldiers that come with it. And no, you can't do anything about Bloodscream
sitting in the window above you watching.....
Geist runs back and forth, stopping to blast you with his arm rifle and drop
off bomb robots. Luckily he's not the most durable thing on two feet, and can
be knocked back into the corner. That's your best bet. Get him pinned, slash
him to pieces as fast as you can, since there's no real way to avoid damage
here.
Bloodscream hops down once Geist falls, and in a slight bit of comedy (at
least for me), whatever Soldiers were left calmly run away :P
He then sucks Geist's blood, morphing into his monster form. What you want to
do is book it for the top right wall. Scale it, go up as far as you can go,
and Bloodscream can't touch you. That's right, you're invincible up
here.....he tries to jump, but can't quite reach. Let your health restore,
then jump down and take it to him (I've never seen Elsie appear here, though
I suppose it's possible). Make sure you keep holding Up though, since you'll
automatically disconnect from the wall if you don't....
Once you're ready to fight him, just keep moving, since he'll eat you alive
with his standing swipes. Smack him with running claws, and you should go
right underneath his flying bites. If your health sinks, head back up the
wall. Quite simple.
.......except Cyber then appears and slices you with a handful of
hallucinogenics.
"Cyber: Let's see how you deal with a little hallucinogenic nightmare brought
on by the poison I just slashed into you.
Wolverine: AAAAAAAAGHHH! NOOO! NOOO!"
Nightmare World
Baddies: Mini-Cybers, Deathstrike Birds, Stars, Crystal Dragon, Cyber
Welcome to the most annoying level in the game. The Mini-Cybers can only be
hurt in the face, and they BADLY outreach you with their clubs. They also take
forever to kill, leaving plenty of time for Elsie to show up and blow you to
pieces. Add that to the randomly spawning vortexs that pull you in and
generally get in your way at bad times, and this stage isn't very fun >_<
Head right to start, dispatch the Cybers if you can, but don't take too long.
A Deathstrike Bird is to your right, and they're much easier to kill than
Cybers. Do so. Super jump your way up, take advantage of an invincibility icon
to pin a Cyber against a wall and maul him. Up, avoid or kill a Cyber, kill a
Bird. Right, kill another Bird, get the invincibility, kill another Cyber.
Left, fall down, kill more Cybers (they're much easier to get here, where
you can slash them from below). Finish up your counter, head right, super
jump up, ignore the Birds, left, past the circle of vortexes and into the warp
Straight above you is a Star. Super jump claw him before he can get moving.
Right, past a vortex, kill another couple of Stars. Don't stand on the bones,
or you'll get hurt. Up and to the left, past a rising spike, another Star to
die. Up, ignore the spinning devil heads, right, kill another Star as he
swoops in to make your life miserable. Up the hill, ignoring more devil heads,
right, a Star. Jump the chasm to the left, kill another Star to take yourself
to 4. Back to the right, past a pair of rising spikes, watch out for a sudden
gust of wind trying to throw you into them. Hop straight up the ledges, kill
a Star. Fall back down, right up the hill, kill a Star at the pile of bones.
Stand on the bones briefly to draw out the last two Stars, kill them both to
zero your counter. Hop up, around to the right, down, past some vortexes, get
the invincibility on the right. While it lasts, book it to the far left, fall
down to the big row of bones, book it to the right, keep running right past
all the various Stars, and out of this area to.....
CRYSTAL DRAGON
Not terribly hard. Super jump to avoid his fireballs, land on his back. Keep
throwing out standing R swipes. Seems like he can only be hurt in the tiny
red jewel on his neck, but even that's sort of random....only real worry is
you're probably worse for wear after going through the past two stages,
you're probably short on time with Elsie, and if you lose due to either,
you're going back through both of them again >_<
Once you manage to land a hit, run like hell and avoid the fireballs. Just
have to outlast him, and he'll crumble. Super jump your way up to the top,
into the warp for a much deserved password checkpoint.
Back into crystal hell. Go left to get off of the bones you start on, kill a
Star. Left, jump up next to the vortex, kill a Star as he rises. Left, past
the ring of devil heads. Stand a bit to the left on the bones so they can't
get you, kill a Star. Left, same thing, kill a Star. Left, fall on to more
steady ground, kill a Star. Right, down the hill, wait for the Star to come
in, kill. Fall off the ledge to the right, you should land next to a rising
spike. Kill a Star. Jump to the left, kill a Star right above you. Fall to
the left, down, kill another one on the right next to the wall. Little to the
left, another next to the vortex. Fall left, go right, stop at the water, kill
Star as it moves in. Super jump over the water, one more Star to kill and
your counter should be zero. Head to the right if you so wish for a 100 health
powerup, then back to where you just fell from on the left for the warp
Lovely, more Cybers. You also have to kill an obscene amount before Elsie
finds you....
First one you can pin to a wall fairly easily and kill. Super jump claw the
one above to knock him down, pin and kill, get the X powerup. Up, super jump
claw the Cyber above to death. Up, same to another one. Up, claw to death,
get invincibility. Up, again, along with a Bird that gets close. Drop down
and try to super jump claw the next Cyber from below. Drop, pin, quickly kill
another Cyber to reduce your chances of death by explosive little girl. Two
Birds float in. Kill both. Drop, hold right to land on the ledge, keep
holding right to avoid being knocked off by a gust of wind. Stand on the right
hand side of the ledge, use normal claw swipes to finish another Cyber and zero
your counter. Now carefully jump to the right onto an unseen ledge (you'll know
it's there by the vortex). Drop down to the right, get invincibility. While
it's in effect start super jumping for your life, past an upside down green
tree, to the left, get an X icon. Left, onto a ledge with another tree, right
to a platform with slime coating it, right to the warp. Phew.
CYBER
No checkpoint for you, of course. This is hell, remember?
Anyway, Cyber's not so tough. You can forget about hurting him with any
regular attacks. Only thing that puts a dent in him are those ridiculously
large canisters with the skull and crossbones on them. Wait for Cyber to get
near them, hit him, knock him into them. This damages him.
As for his attacks, walking back and forth will keep you safe from his claws.
The bull charge is very hard to dodge. Best bet is to be on the opposite side
of the screen from it and duck.....thankfully, the rest of the attacks are
easily dodgeable. His spiked wrecking ball form bounces off the walls in an
easy to recognize pattern. After he's done with that, he falls in as an anvil
to the location where you're standing. Avoid that, he's back to walking back
and forth. It is possible to get lucky and pin him against one of the vats,
countering each of his claw swipes with one of your own.
"Wolverine: Let's see how you like a dose of your own medicine!
Cyber: Aagh! No! Get it away from me! Get it away from me!
Wolverine: Here I am, Shaw - let's see how tough you really are!"
Hellfire Club:
Baddies: Hellfire Club Mercs, Gunbots, Black Queen, Floating Bots, Fugue
You start off with a couple of Hellfire goons and bots in your face. Run and
claw swipe, taking your kill tally down to 4. To the right, another group.
Kill the rest, sit a bit to regain your health, right.
.....well that was a short level.
BLACK QUEEN
Selene shows off her pyrotechnics right off the bat, setting the ceiling on
fire. You can't actually hurt her, so don't bother.....only goal here is to
survive long enough for her to drain herself. Her life runs down the more
stuff she throws at you, and she can only regain it by touching you. SO STAY
AWAY FROM HER. Keep moving, as most of her attacks come from the front, so
you can avoid them by jumping over her head and getting behind her. Then your
only worry is the Barca Lounger of Death, which makes a nuisance of itself by
tracking your location.....luckily, you can temporarily halt it with a well
placed claw. As long as you can keep that damned thing on the ground, and you
start out with full health, she'll drop before you do
Start out the next section by clawing the hell out of the Hellfire Merc and
the floating bot. Scale the elevator, and at the top, stand your ground and
swat the Gunbots, ducking their fire. Grab the X. Fall to the bottom, kill
the Mercs and Bots. Scale the righthand wall to the platform, taking advantage
of the cramped quarters to slaughter another Merc and Bot, zeroing the
counter. Now head left to the big blue bubble, jump into it and teleport to
the next section
Fall to the bottom of the shaft and mop up the enemies. Scale the right wall a
bit, go right, kill another Merc and Bot. Up the righthand brick wall, to a
whole legion of enemies. Run through em and butcher with running claws. If you
need a breather, fall back down to where you came from. When they're all
through, rest to regain your strength, then head right
Get moving and clawing, as you begin here in very close quarters with a Bot
and a Merc. Kill them both, hit the switch and head up. Left, kill the Bot,
either kill the Merc or just knock him off the ledge, since there's no counter
to worry about in this stage. Up, the passage to your right leads to a Merc
and a button which seals off the room you just went through below. Up, all the
way right to a 4 button which seals off the useless passage directly to your
left. Back left to the previous hole, drop down, dig through the floor. Right
to a 9 button, hit it, claw the door and through. Down the first hole here,
left, hit the 6 button. Back up, right, hit the 5 button. Down the rightmost
hole, left, hit the 3 and the 7 while killing the robots. Right, hit the 8.
Right, up, around through the opened 9 door, drop down, all the way left and
hit the 4. Back up, hit the 11 and go through. Hit the 12 to open the passage
over you, up, hit the 3. Now back the way you came, hitting the 12, 11, 8 and
7 to open the way. Back to the 9 gate, head up the passage to the right of it.
Left past a now hopefully opened 4 and 3, drop down, ignore the Merc and the
6, up and teleport out of here
Dig through the floor, drop down, pin the bot against the corner and kill him,
hit the 10. All the way up and left, where you can zero your counter by
running claw swiping everyone dead. Up the 10 passage and around to an X if
you need it, then back to the 10 passage, all the way right this time and
through to face.....
SHINOBI
......well, no, Shinobi just sort of says "go get em!" to Fugue and phases
through the floor.
FUGUE
She sucker punches you with a hallucinatory high note before the fight, so
just like Cyber, you get to deal with a bunch of powers she wouldn't normally
have. Yay.
She's not so tough, though. Just run and flying kick her. When she morphs into
a claw, you can either dodge it or knock her out of it. When she morphs into
rats, stand your ground and claw swipe them as they jump, one by one. When she
makes a clone, check to see which one is taking damage, then focus on that one
and ignore the other. Hopefully you'll get her before she and her clone get
around to making the sonic storm cloud, which is VERY annoying, but can be
broken up by hitting either one.....it'll take a while, since you can only get
in one hit at a time on her generally, but avoid damage and you'll get her to
around 6%. Then she pulls the rug out from under you.....
Under the Hellfire Club
Baddies: Hand (Generic, Fireballer, Jetpack), Fugue
Follow Fugue to the right. Super jump claw the Hand above you, but watch out
for their new tornado move. Right, kill a Jetpack Hand. Super jump up and claw
the Sword Hand. Up and right, where another Sword waits to die. Right, another
Jetpack and a Fireballer who'll likely tornado himself right off the screen.
Right, a couple of Fireballers. Drop down and right, killing ninjas to empty
your counter. At the very bottom, slash the righthand wall, triggering a
hidden door. Let your health restore, right, drop through
FUGUE
Same fight as before. If you get low on health, just wait for her to turn into
rats, kill off any clones she may have flying around, then kill all the rats
but one. From there you can just avoid the last rat, or climb either wall out
of her jumping range until you're restored. Easy enough
Once she's dead, the rug gets pulled out from under you again
Further Under the Hellfire Club
Baddies: Broodlings, Hand (Generic, Sword, Fireballer, Jetpack), Great Beast
Down and right, kill your first Broodling by pinning him against a wall. All
the way down, dig through the discolored skull floor. Loads and loads of Hand
here, dispatch them with running claws, but don't head too far left or you'll
face a Broodling too, who is no fun to fight while being occupied by ninjas.
After they're finished, all the way right, up to three Broodlings and an X
powerup. After that, back down, all the way left, take the Broodling with
standing claw swipes as he jumps in. Dig through the floor, all the way down,
claw through the leftmost wall, kill two Broodlings and a Jetpacker. Back out,
down, another easy Jetpacker to kill, left, claw through the wall. Kill
another Broodling, left through another wall. Left, down, pin a Broodling
against the wall and kill. Fall down, avoiding the fire. A Generic to the
right, who'll die instantly if he touches the flame. Right, over the flame
pits, another Broodling to kill. Get the X powerup, get the invincibility
powerup hidden in the middle of the last flamepit, back to the room before
the mass Hand chamber. Another discolored skull floor there, dig through,
grab the X and kill a Broodling. Back up, right over two flame pits. Kill a
Generic, dig through the floor, left, kill a Jetpack. Left, down, look out for
a flame pit, kill a Broodling. Right over more flame, knock a Broodling into
one for a one hit kill. Right, super jump up and scale the wall. A Broodling
should break the ceiling over your head. Kill him, up through the hole, right,
kill another. Dig through the floor, head right, two more Broodlings to kill.
Grab the invincibility, up, kill two more Broodlings, grab the X
Now head allllllllllll the way back to where you started, to the Hand chamber.
Back to the hidden chamber past the leftmost hole and on the left wall below.
Head up, kill an easy Sword Hand. Left, through more slashable walls.
Fireballers here, who I wouldn't recommend fighting due to that damned tornado
attack. Avoid instead, pick an easy target (there are Jetpackers a bit ahead)
and zero your counter. Let your health restore to zero, head up and right,
avoid all confrontations and exit to....
"Wolverine: So you're the brains behind this two-bit outfit?
Great Beast: I am the Great Beast, leader of the Hand. You have fought well,
defeating the best of my warriors, but now you must deal with me!
Wolverine: Yeah, I heard that before, and from a lot better than you, bub!
Let's see what you got!"
GREAT BEAST
Believe it or not, he's not quite as tough as those generic Hands before him.
Run and claw swipe to begin, which avoids all of his attacks but the lightning
barrage, which can be avoided by super jumping and latching on to the roof.
Keep up the attack and he should never even get off the flame birds or the
skeleton summoning
Now sit back and watch the godawful ending
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3.0 - PASSWORDS
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At Shiva - Iceman, Storm, Psylocke, Storm
Beginning of Japan - Psylocke, Cyclops, Storm, Iceman
After Trifusion - Xavier, Colossus, Psylocke, Psylocke
Beginning of Tokyo - Bishop, Bishop, Colossus, Storm
At Geist - Iceman, Cyclops, Psylocke, Colossus
Beginning of Cyber's Nightmare - Colossus, Xavier, Psylocke, Iceman
After Crystal Dragon - Xavier, Storm, Iceman, Psylocke
Beginning of Hellfire Club - Nightcrawler, Colossus, Storm, Psylocke
After Black Queen - Colossus, Nightcrawler, Cyclops, Storm
After Fugue - Storm, Colossus, Bishop, Xavier
Final Stage - Nightcrawler, Xavier, Cyclops, Colossus
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4.0 - CREDITS
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Thanks to CJayC for the site, Marvel for my favorite
character of all time, and whoever else I can't think of right now.
Any comments, suggestions or whatever, email to
fumangoo@hotmail.com, since I'm sure I've missed a lot of
things
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5.0 - LEGAL STUFF
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This walkthrough is not authorized by or endorsed by LJN or Marvel
Comics. All trademarks and copyrights contained in this document are
owned by their respective trademark and copyright holders. This document may
be not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission
Copyright © 2004 by Josh Pollard