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                      Yoshi's Safari FAQ/Walkthrough
                          For the Super Nintendo
                      Version 1.0 (Created 12/9/2004)
                              By Devin Morgan

    This file is Copyright (c)2004-2007 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Items
7. 2P Mode
8. Secrets/Tips and Tricks
9. Copyright Notice
10. Contact Information

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (12/9/04): The first complete version of this FAQ.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Jewelry Land, a peaceful land ruled by King Fret and his son, Prince Pine, 
was named for the kingdom's greatest treasure: a set of twelve magic gems. 
These magic gems had protected the land from natural disasters for all time. 
Then one day, Bowser and the Koopalings moved in, stole the twelve magic gems 
and kidnapped both the king and the prince. The earthquake that resulted from 
the theft of the jewels split the kingdom into two parts, a Light Realm and a 
Dark Realm. The Koopas held King Fret captive in the Light Realm and Prince 
Pine prisoner in the Dark Realm. Prince Pine's friend, Princess Peach heard 
the news and asked for help from Mario and Yoshi.

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

NOTE: This game uses the Super Scope accessory to play, so make sure you have
      it properly set up before turning on your console.

Fire Button: Shoot at the screen (switch the power to turbo for faster shots;
             it's a requirement)

Cursor Button: Jump

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

=======
Stage 1
=======

A fairly simple area to start off in. The trail is simple, with only Goombas 
and Koopa Troopas flying at you. It should be fairly easy to pick them off, 
even in groups. At the first path split, shoot the gate to take the right 
path. Shortly after that gate, you'll reach your first dash panel. You'll be 
directed onscreen to jump when you reach it; do so with the Cursor Button to 
launch over the gap. If not, you'll take damage as you run across it. 
Remember this move since you'll be doing this often. Up ahead, a yellow ? box 
will appear; shoot it for a Fire Flower. Up ahead is a Hammer Bro, so defeat 
him by shooting him of course, while knocking away his hammers. After the 
fight, hit the blue ? box for a Nut. Up ahead, hit the second yellow ? box 
for a Power-Up Mushroom to restore your health. The first battle will ensue.

This armored Koopaling looks like he has several vulnerable targets. The only 
one, however, is the circular target under his mouth. Shoot away the boss's 
shots, while you try and constantly pound that center target with your gun. 
After enough hits, you will destroy the armor, leaving the Koopaling himself 
visible. So, hit him directly with your shots this time when he pops out of 
hiding. If your aim is good, you can even hit the top of his head for damage 
when he's trying to hide from you. Continue this barrage until you win.


=======
Stage 2
=======

For this rugged stage, it's much of the same from your first romp, but with a 
more steady onslaught of enemies. Just keep shooting down the flying Goombas 
and Koopas until you reach the path split. For this stage, the path you take 
really doesn't matter. On the left side, you'll deal with fireballs and 
shells on the ground; to the right will be fireballs, Koopas, and small white 
plants that hop around on the ground. Shortly after this, you'll reach the 
end of the line.

This boss fight is a bit simpler than Stage 1, I think. Mainly because the 
target is a giant red shell on its back, which you'll see as the Koopaling 
moves around in a circular motion shooting back at you. Just keep targeting 
that shell and shooting it constantly, occasionally knocking away the shots 
being fired back. For the second part, the boss will grow 2 glowing hands; 
shoot each of them until they disappear, then the final target will open up 
in the center. This target will shoot at you, so have your aim set for that 
spot so when it opens to shoot, you can hit it with your own shots. Keep this 
up for a little bit longer, and you will prevail.


=======
Stage 3
=======

Your initial onslaught will be that of blue Koopas in the air. As you turn 
the corner, you'll find the first of two possible gates. If you go left, 
you'll face no more splits, but a dash panel and some ground enemies, as well 
as a yellow ? box with a coin inside. If you take the first branch to the 
right, you'll be presented with a second split shortly after. The left side 
of that gives nothing, whereas the right side will give you more flying 
Koopas and a 1-Up (via the yellow ? box). Regardless of your route, you'll 
face a Boomerang Bro ahead. Take him down while shooting away his projectiles 
when you can. Take the Clock from the blue box at the end and continue on. 
Collect the Power-Up Mushroom from the second box, then you'll meet the boss.

The female Koopaling you'll face here isn't really that hard to beat, just 
time-consuming if anything. There are 4 pipes she could pop out of, tossing a 
bomb at you before going back into hiding. You cannot damage her directly, 
however. An anvil will float overhead, stopping momentarily above each pipe. 
When it's above her, shoot at it to make it fall, thus causing damage. Do 
this 3 times and you'll win this fight.


=======
Stage 4
=======

This beach stage starts you off with a small wave of white plant enemies on 
the ground ahead. After you round the second corner though, the constant 
stream of Koopas and Goombas will ensue, so be ready! Up ahead is a yellow ? 
box with a Super Star inside. At the end of the path, you'll fall into the 
water (no way around this).

In the underwater section, you'll face several waves of Cheep-Cheeps and 
Bloopers swimming around, so shoot them down. A yellow ? box with a coin 
inside will fly by too. Up ahead will be a mini-boss of sorts: a pot-like 
creature which sends small octopus enemies running at you. Shoot at this 
thing enough to defeat it, while taking the time to clear the small enemies 
as well. Up ahead is a gate; the direction you go doesn't matter since both 
have yellow boxes with Power-Up Mushrooms inside. Up ahead you'll meet this 
level's Koopaling guardian.

Despite the level being very drawn-out, this boss is actually quick and easy 
to beat. It floats around in a round container, shooting at you from its 2 
cannons. Your target is the blue object in the center. Shoot that enough and 
the front panel will be cleared away, leaving the Koopaling vulnerable. He 
will now rush back and forth across the screen, shooting at you. Whenever you 
see him, shoot away to cause damage. After a few good rounds of this, you 
should have this battle won.


=======
Stage 5
=======

For this stage, you will face off against loads of missile enemies being sent 
your way. After them, you'll deal with more Goombas and Bob-ombs parachuting 
in. Get a single coin from the yellow box, then run on the dash panels and 
jump over the huge gap. Note that if you don't make it, you'll be sent back 
and will have to make it eventually. After the first jump, you can get a 1-Up 
Mushroom from a box, then another jump. Following that gap, you'll face 
Spinies and flying Goombas. A Sledge Bro will be ahead, so let loose with 
your shots to clear the way.

Collect the Nut from the blue box, and continue onward. You'll run across 
some dash panels on the ground, sending you backwards for a time to defeat 
the enemies. Up ahead is a Power-Up Mushroom in a box. Make the leap across 
the last 2 gaps, then you'll meet the boss.

The Koopaling here hides in an armored frog with a hat. There are 2 targets 
on the sides which shoot at you; blast them enough to clear them. The frog 
will be hopping around as you do this, shooting at you, so beware. After you 
clear the first 2 targets, the frog will shoot from its mouth every now and 
then. When the Koopaling finally opens the hat and comes out, blast him as 
much as possible. With luck, you'll be able to finish him off after a few 
appearances.


=======
Stage 6
=======

Starting off, you'll be facing flying fish, parachuting Bob-ombs, green 
shells on the ground, and then flying Koopas. Up ahead are the dash/jump 
panels; jump at that point and you'll have flying Goombas to deal with. Past 
those is a gate; if you go right there is nothing, so you may as well stay to 
the left. Defeat the Boomerang Bro you meet and get the Clock from the blue 
box. Up ahead, hit the yellow box for a Power-Up Mushroom. When the paths 
rejoin, dash jump over the final gap and you'll get the boss warning as 
usual.

This fight pits you against the Koopaling inside a giant metal squid. It 
moves around, stopping every now and then to shoot at you. The only spots you 
can hit are the 2 joints where the tentacles attach to the body. Once you 
destroy those two, the boss will now move around and jump out of the water to 
shoot you with its bottom tentacles. Shoot at those when the boss jumps until 
you destroy them, then the fight will be over easily.


=======
Stage 7
=======

In this castle-themed area, you'll have lots of enemies to face with. They 
include Spinies, fireballs, and those missile enemies. You'll also have a 
bunch of those gaps to jump over, and the dash panels speeding you along (be 
careful and make sure you can eliminate the enemies faster, too). Hit the 
yellow ? box along the way to get the Fire Flower, which should make your 
Power meter extend to its maximum point now. Up ahead, make it over another 
long jump, then you'll drop off the path into the boss area.

This hot-air balloon will be the last Koopaling's contraption. There will be 
3 targets you can shoot at: the two bomb-flinging arms and the target under 
the basket. You may want to clear the arms first to eliminate the dangerous 
bombs being tossed your way. After you clear the 3 targets, the boss will 
change colors and continue flying around. This time, the Koopaling will come 
out of the basket every now and then, so shoot him then. It won't take too 
many shots to dispose of him, but watch out for the 6 cannons now on the 
balloon itself.


Upon completion of the 7 initial stages, you will witness a cutscene with the 
king of Jewelry Land. He will be grateful you recovered the 7 gems, but asks 
you to rescue his son, Prince Pine, from the Dark Realm. This means you have 
another set of levels to get through, so get going!


=======
Stage 8
=======

Starting off, follow the path while blasting the Koopas out of the air. At 
the gate, you can either go left or right as usual. Both sides give you the 
same thing pretty much, except the left side can net you a single coin from a 
yellow box. Both sides also presents a blue fireball chain to fight. Blast at 
it constantly to cause its segments to disband and come after you. Then you 
can shoot them to kill instantly. After you beat this, take the Power-Up 
Mushroom (boss-only item) and move on. Hop across a couple sections of the 
path when you reach the jump panel (there will be NO onscreen warning this 
time, so you have to time it yourself by the sounds). Up ahead is the boss.

Here you will be up against a Magikoopa. He will appear to shoot his spell at 
you, then warps to another spot and repeats. Shoot him when visible to cause 
damage. After a while of doing this, Magikoopa will become giant-sized and 
repeats the same process over. So, just keep shooting at him to win here.


=======
Stage 9
=======

For the first part of this stage, you'll have to deal with Boos flying at 
you. Shoot at them and they will attempt to hide (more like covering their 
faces); continue doing this to get past safely. There will also be fireballs 
you can shoot at. Hop over the first section of track when you reach the 
panel, then continue ahead to a path split. The right side has you facing 
fireballs only, but you only get a coin from the yellow flying box. The left 
path, albeit harder and more annoying with the Boos, you'll get a Power-Up 
Mushroom from all that. Up ahead will be some small plant enemies, then 
you'll drop into a hole.

For this stage's second part, you'll deal with more of those plant creatures, 
as well as fireballs. Jump when you reach the proper panel to make it over 
the pit. Be careful as you turn around the sharp corner ahead, since there is 
another jump panel waiting for you, followed by a dash panel and a second 
jump panel when you land. Make it through that and you'll have to face a 
Lakitu mini boss. Shoot at him often, taking a break only to kill off the 
Spinies he sends your way. When you beat Lakitu, shoot the blue box to get a 
Power-Up Mushroom for the boss fight. Follow the path after this across 
several dash and jump panels, while shooting the Boos in your way. Hit the 
first box to get a Super Star, and the second one for a Power-Up Mushroom. 
Fall down the hole at the end to meet the boss.

Your boss, as you would expect, is Big Boo. He will simply float around with 
his face covered, occasionally, uncovering it. This is when the boss is 
vulnerable to attack, so blast him whenever you see an opening. Be sure to 
shoot down the flying bricks coming from the background, too. After you hurt 
Big Boo enough, he will split into 3 smaller Boos flying in a cluster. They 
will appear and each will have a different expression. Your target is the one 
with its tongue sticking out. Hit that one several times and you will win the 
fight shortly after.


========
Stage 10
========

Start along your path here, defeating the flying Goombas once again. At the 
path split, shoot at the gate and follow the right path. Hit the first yellow 
box for a coin, then you'll reach a mini battle versus a Sledge Bro. Defeat 
him and break the blue box to get a Super Star for the boss fight later on. 
Continue along the road, shooting through fireballs and the second yellow box 
for a Power-Up Mushroom. Up ahead you'll have to deal with some torpedoes, 
and then you'll meet the boss.

This time around, your boss is Charging Chuck. As the name would imply, this 
guy charges back and forth, stopping momentarily to throw 2 bombs your way. 
He's a fast mover, so be quick to shoot down his bombs, and then concentrate 
your shots on him. Every now and then, he will jump in the air to throw a 
bomb, then will land elsewhere. This battle is actually VERY easy, so you 
should have little to no problem finishing this guy quickly.


========
Stage 11
========

For this rather straightforward level, you'll have a variety of enemies in 
your way. They range from flying fish to Bloopers, to small plants and flying 
Koopa Troopas. Defeat all of those, then break the yellow box on the way to 
get a Power-Up Mushroom. Jump across a series of pits when you reach those 
panels. At the end of this simple path, you'll meet the boss: a Koopa Troopa 
tank.

To defeat this tank boss, you must take aim at the Koopa Troopa piloting the 
top half. Constantly barrage him with shots, recharging when the tank sinks 
underwater for a moment. Shoot away the cannon fire when you can and attack 
the Koopa until the top half of the shell disappears. For the second half, 
there will be 3 cannons on the body, and the tank Koopa's head will be on the 
bottom. When the head opens its mouth, that's when it's able to take damage, 
so keep this in mind when defending yourself from cannon shots. Blast the 
head whenever you see it rise up and open, and you'll have this won easy.

Once you beat stages 8-11, you will gain access to Bowser's Castle (stage 12) 
which will be the final stage to play through.


========
Stage 12
========

In this final stage, you begin by blasting through flying Goombas and 
fireballs, followed by Koopa Troopas. They're all simple as you know, so you 
shouldn't worry about getting through it. Shoot the first yellow box to get a 
coin if you want. At the path split, it's advised you take the right side by 
shooting the gate. If you go left, you'll face many fireballs and flying 
Goombas, as well as the dash/jump panels, but you only get 2 coins from the 
yellow boxes. However, if you take the right spur, you'll get a wider variety 
of enemies, including Mechakoopas (shoot them to disable and then run past). 
The 2 yellow boxes you find flying across here will net you a coin and a 
Power-Up Mushroom. There are also trickier turns with dash/jump panels, so be 
ready for that, and for the enemies you face immediately after landing.

When the path rejoins, continue onward while blasting the torpedoes being 
shot your way. Hit the next yellow box to get a 1-Up Mushroom. After dealing 
with some more Mechakoopas and fireballs, you'll drop into a hole to the 
second area. Down here, go forward to fight a Hammer Bro first. Hit the blue 
box that he leaves behind to get a Big Coin (worth 10 regular coins); please 
note that all the mini bosses you'll see here drop these. Hit the yellow box 
that appears shortly afterward for a Power-Up Mushroom. The second fight is 
against a Boomerang Bro. Get the Big Coin, then a regular coin from the 
yellow box afterward. The third fight will be against Lakitu; shoot down this 
cloud guy and the Spinies dropped at you.

Shoot the following yellow box to get another Power-Up Mushroom, then 
continue onward. The Sledge Bro will be your next opponent; beat him and 
collect the Big Coin, then another Power-Up Mushroom. Up ahead will be a blue 
fireball chain. Shoot at its segments until the flames become orange, then 
shoot them again to clear them. Beat this creature and shoot the blue box to 
get the Power-Up Mushroom for the boss fight ahead. Shoot the final yellow 
box to get yet another Power-Up Mushroom, then drop into the hole to meet 
your final boss.

Of course, the final boss is against Bowser. The first phase of the battle 
puts Bowser in an entirely armored body, with two cannon arms. Shoot away the 
shots being fired at you, then shoot directly at the cannons replacing his 
hands. When you cause one to be bandaged up, move to the other hand. When you 
destroy them both, Bowser's plated stomach will open, revealing a third 
cannon. Also, cannonballs will be shot from his head, so watch out. When the 
stomach plate opens up, shoot into the cannon to cause damage. After a while, 
you will destroy the cannon and the entire armored body, leaving Bowser to 
fend for himself.

For the second part of this fight, Bowser will use his two hands to throw 
Koopa Shells at you. Shoot them away and concentrate on blasting his hands to 
bandage those up too. After you clear the hands, he will start to shoot 3 
fireballs at a time from his mouth. The final target is in his mouth, but it 
can be very hard to miss. Just aim for the open point of his mouth where you 
can see into his throat, and let loose with your gun. Doing this will 
effectively clear the fireballs being shot your way too. After a while of 
shooting his mouth, Bowser will fall in defeat.

You will once again meet with Prince Pine, who will thank you for restoring 
peace to Jewelry Land, etc. The game will now end, so congratulations on 
beating this fun game!

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-=-=-=-=-=-=-=-=
-=  6. Items  -=
-=-=-=-=-=-=-=-=

Immediate-Use Items
-------------------

1-Up Mushroom: Gives you an extra life, of course. 2000 points if held at
               level end.

Big Coin: Gives you 10 regular coins.

Fire Flower: Increases the maximum length of your Power meter. 2000 points if
             held at level end.

Flying ? Boxes: If shot, you will receive an item for immediate use or only
                during the boss fight. Yellow boxes give immediate-use items,
                while blue boxes give boss-only items.

Power-Up Mushroom: Recovers some of your health. 1500 points if held at level
                   end.

Super Star: Become invisible for a limited time, unable to be hit by enemies.
            2000 points if held at level end.


Boss-Only Items
---------------

Clock: Gives you 60 seconds added to your timer. 6000 points if held at level
       end.

Nut: Halves the amount of damage sustained by enemy attacks. 2000 points if
     held at level end.

Power-Up Mushroom: Recovers some of your health. 2000 points if held at level
                   end.

Super Star: Become invisible for a limited time, unable to be hit by enemies.
            5000 points if held at level end.

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-=-=-=-=-=-=-=-=-=
-=  7. 2P Mode  -=
-=-=-=-=-=-=-=-=-=

The 2-player mode in this game is exactly the same game as the solo 
adventure. The only difference is a second controller can be plugged in, 
which will be used to partially control Yoshi. Use the control pad to move 
Yoshi left and right along the course, and tap Down to duck down to dodge 
potential attacks. There really isn't anything else to say about this that 
you wouldn't see in the regular mode of gameplay.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Access Secret Mode
------------------

To access secret mode, press X + Y + L + R + Start on the title screen. This 
will enable a harder game for you to try as a challenge.

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-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2004-2007 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
of course, so long as I feel they are relevant to the game in question. My 
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

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