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C O R R U P T I O N
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Copyright 2007 - Staley, Deuce ex Defcon. Any site that wishes to host any of
my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they're being used.
I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there's ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any other site(s), please
contact me, and I will contact the site(s) to get it updated.
All questions, comments, and so forth concerning this guide can be posted on my
site here:
http://thebrink.us/boards
Or if you're not fond of message boards, please feel free to email me at
deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Please note that I
absolutely despise having casual social conversations on AIM, though. If you
want some help with the game, please just get to the point as quickly as
possible. Also note that I'm at work a lot of the time that I'm on AIM, so my
responses will often be slow and spotty. Please be patient.
-----------------------------------------------------------------------------
| ========================= |
| | CONTENTS | |
| ========================= |
-----------------------------------------------------------------------------
1.00) Walkthrough
1.01) G.F.S. Olympus
1.02) The Three Generators
1.03) Activating the Satellite Uplink
1.04) The Bryyo Seed
1.05) The SkyTown AU
1.06) The Federation Landing Site
1.07) The Theronian Bomb
1.08) The Pirate Homeworld
1.09) G.F.S. Valhalla
1.10) Invasion
1.11) Phaaze
2.00) Expansions
2.01) Energy Tanks
2.02) Missiles
2.03) Ship Missiles
2.04) Energy Cells
3.00) Quick Expansion Lists
3.01) Energy Tanks
3.02) Missiles
3.03) Ship Missiles
3.04) Energy Cells
4.00) Logbook
4.10) Creatures
4.11) Galactic Federation
4.12) Bryyo
4.13) SkyTown
4.14) Space Pirate
4.15) Phazon
4.20) Lore
4.21) Galactic Federation Data
4.22) Bryyo Data
4.23) SkyTown Data
4.24) Space Pirate Data
4.30) Research
5.00) Quick Logbook Reference
5.10) Creatures
5.11) Galactic Federation
5.12) Bryyo
5.13) SkyTown
5.14) Space Pirate
5.15) Phazon
5.20) Lore
5.21) Galactic Federation Data
5.22) Bryyo Data
5.23) SkyTown Data
5.24) Space Pirate Data
5.30) Research
7.00) End
7.01) Version History
7.02) Closing
-----------------------------------------------------------------------------
| |
| 1.00) Walkthrough |
| |
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
| |
| 1.01) G.F.S. Olympus |
| |
-----------------------------------------------------------------------------
------------
Samus's Ship
------------
When you have control of Samus, look down and press the large panel there to
lay in a new course. Shortly after that, you'll be told to confirm your
indentity. Look up and press the panel thing there, then enter the code
displayed on the screen (in green squares) by selecting the appropriate symbols
(in red trapezoids). The code should be as follows: press the second panel,
press the seventh panel, press the fifth panel, and then press the first panel.
Once you've identified yourself, you'll be told to use your thrusters to dock
with the flagship. Look to your left and press the blinking green and red
circle to release the thruster controls, then move your Wiimote closer to the
screen to activate the thrusters. Next stop, G.F.S. Olympus!
=== G.F.S. Olympus ===
-------------
Docking Bay 5
-------------
Walk directly forward until you're prompted to shoot the four targets near the
Federation Marines. Shoot the center of each of the four targets to get your
very first objective.
-----------------------------------------------------------------------------
|Objective: Go to Briefing Room |
| |
|Area: Flagship G.F.S. Olympus |
| |
|Information: "Samus, welcome to the flagship G.F.S. Olympus. Admiral Dane |
| is waiting for you in the briefing room." |
-----------------------------------------------------------------------------
-------------
Docking Bay 5
-------------
LOG: Hunter-Class Gunship
LOG: Landing Beacon
LOG: Federation Marine
LOG: Fleet Mechanic
LOG: Galactic Federation Crate
LOG: Heavy Galactic Federation Crate
LOG: Halberd-Class Turret
LOG: Training Drone
LOG: Galactic Federation Blue Door
1 Gold Credit: 10 consecutive hits on a training drone
4 Red Credits: Scans for Federation Marine, Fleet Mechanic, Halberd-Class
Turret, and Training Drone
1 Friend Voucher: 20 consecutive hits on a training drone
Once you've gotten your objective, take some time to scan things around the
room (there're nine log entries - the turret's above the big cargo room door).
The Training Drones can be used for a little mini-game thing where the point is
to shoot one of them to knock it up in the air, then continue shooting it to
keep it off of the ground for as long as possible. The panel on the floor
keeps track of your highest score - shoot one of them ten times in a row, and
you'll get a "Gold Credit" (credits can be used to purchase bonus material in
the game, you can check how many you've collected by going to your inventory
tab and selecting the Bonus Credits submenu). Shoot one of the drones twenty
times in a row, and you'll get a "Friend Voucher" (basically the same thing as
a credit, but you trade them to other players to get "Friend Credits"). I got
bored with it after that, so I dunno if you can get any other credits beyond
twenty or not.
Anyway, when you're done scanning stuff and playing with the drones, head up
the ramp to the right of the big cargo door and shoot the smaller door there to
continue.
------------------
Docking Bay Access
------------------
LOG: Female Fleet Trooper
LOG: Male Fleet Trooper
2 Red Credits: Scans for Female Fleet Trooper and Male Fleet Trooper
Scan the crewmen to your left to grab two more log entries, then turn to the
right and look for the two red switches high on the wall. Hit each one of them
with a charge shot, and the ramps leading to the upper level will move into
place. Head up there, then go through the next door.
-------------
Docking Bay 4
-------------
LOG: Blast Shield
Scan things if you'd like, but the only new entry will be the blast shield on
the door at the opposite end of the docking bay (make sure you scan it prior to
entering the access code). To get rid of the blast shield, you'll have to
enter an access code in the panel to the left of the door. First, though,
you'll need to find your code. There's a second panel on the pilar thing in
the middle of the docking bay that will tell you the code if you walk up to it
and press it. Head back to the panel to the left of the door and push in the
13576 code, then shoot the door and head through it.
----------------
Security Station
----------------
LOG: Hunter Ghor
LOG: Olympus-Class Battleship
1 Red Credit: Scan for Hunter Ghor
1 Blue Credit: Scan for Olympus-Class Battleship lore entry
Scan the various consoles as well as the person that's being screened for
contamination, then interact with the controls on the left side of the door to
the contamination screening area. You'll have to pull your Wiimote away from
your screen and rotate it to the left to operate the door lock.
Once you're inside, interact with the panel that comes down to initiate a scan.
Once the scan is complete, exit the scanning area through the door to your left
and proceed to the next room (don't miss the Olympus-Class Battleship scan if
you haven't already gotten it).
---------------
Security Access
---------------
Nothing much to do here other than scan a few consoles and talk to the mechanic
(who's too busy to bother talking to you anyway). Head for the door at the
other end.
--------------
Command Lift A
--------------
Interact with the panel on the right when you first come in to activate the
lift, then step on the hologram to move up to the second level. Head through
the door there to continue.
------------------
Flag Bridge Access
------------------
Nothing to do here except turn to your right and head through the next door.
-----------
Flag Bridge
-----------
Head to a ramp on either side of the bridge to get up to the second level.
Skip talking to the dude in the hallway and head through the door in the other
hallway instead.
-----------
Lift Access
-----------
LOG: Save Station
Destroy the crates with a charge shot to gain access to the door in the middle
of the hallway. Scan the save station inside, then walk into it to save your
game. Head back out the way you came when you're done.
-----------
Flag Bridge
-----------
The Marine blocking the other hallway will move out of your way when you talk
to him, so proceed through the door behind him.
--------------
Meeting Access
--------------
Nothing to do here other than walk to the other side.
----------
Ready Room
----------
OBJECTIVE COMPLETE: Go to Briefing Room
Walking through the door will complete your current objective. Sit tight and
watch the scene that happens. Eventually, you'll get control of Samus again.
Scan the consoles if you'd like, then head back through the door.
--------------
Meeting Access
--------------
Still nothing to do here, just head through the door on the other side.
-----------
Flag Bridge
-----------
LOG: Fleet Admiral Dane
1 Red Credit: Scan for Fleet Admiral Dane
Scan Fleet Admiral Dane right away, then drop down to the lower level and exit
the bridge through the door.
------------------
Flag Bridge Access
------------------
LOG: Pirate Militia
1 Red Credit: Scan for Pirate Militia
As you move forward, some Space Pirates will blast a hole in the wall in front
of you. Scan one for a log entry, then fight them off. Head into the hallway
where they came from and go through the door there.
---------------------
Port Observation Deck
---------------------
LOG: Space Pirate Boarding Pod
1 Red Credit: Scan for Space Pirate Boarding Pod
1 Blue Credit: Keep the Marine alive
Run to the opposite end of the area and scan the pirate ship as it approaches
for a log entry, then gun down the two pirates when they attack. (You'll get a
Blue Credit for saving the marine). Exit this room through the door at the
end.
----------------
Xenoresearch Lab
----------------
1 Blue Credit: Keep the Marine alive
Immediately turn left and destroy the two Crawltanks that're attacking the
Marine (you'll get a Blue Credit if he survives). Don't worry about scanning
them, you'll have another chance to do that shortly. Instead, move past the
Marine and go through the door on the left at the end of the walkway.
----------
Lab Access
----------
1 Friend Voucher: Shoot the emergency door button in time to save the Marine
Run forward, and a ship will crash into the Olympus. Once you have control of
Samus again, immediately look for the red light above the hole in the ship (it
should have little indicator brackets on it, you can lock onto it if you want).
If you shoot this red button thing fast enough, an emergency door will come
down and seal the corridor before the second Marine gets blown out into space
(and you'll get a Friend Voucher as a reward). Regardless of whether you save
the second Marine or not, you'll still need to head back to the Xenoresearch
lab, since you won't be able to continue down this path.
----------------
Xenoresearch Lab
----------------
LOG: Armored Pirate Militia
LOG: Crawlmine
LOG: Crawltank
3 Red Credits: Scans for Armored Pirate Militia, Crawlmine, and Crawltank
Scan one of the Armored Pirate Militia as soon as you can, then kill all three
of them. Pick up the energy cell that one of them drops and examine the
generator thing on one side of the bottom level of the lap. Push your Wiimote
towards your screen and rotate it to the right to lock the energy cell into
place.
More enemies will flood into the room. Scan one of the small ones for the
Crawlmine log entry, then scan one of the big ones for the Crawltank entry.
Fight off as many as you can until the panels on the floor are destroyed, then
activate your morph ball and roll into one of the holes where the panels used
to be. Roll your way through the path in the floor until you find a thin tube
thing to roll into.
-----------------
Ventilation Shaft
-----------------
ENERGY TANK: Kinda hard to miss.
Roll through here, destroying walls with your bombs (one of which will get you
an energy tank, there's no way to avoid it). When you get to the end just
after the energy tank, you'll need to boost yourself up a little to get out.
Either use the boost a bomb gives you when it explodes or jerk the controller
half of your Wiimote upwards very quickly to hop.
----------------
Disposal Chamber
----------------
LOG: Bomb Slot
Stand up and scan the panel to release the shield from the bomb slot, then scan
the bomb slot for a log entry. Activate your morph ball again and bomb or hop
your way into the center of the slot, then plant a bomb in it.
------------
Repair Bay A
------------
Fight your way through the pirates and crawltanks as you work your way up the
series of ramps and ledges around the outside of the room. Your ultimate goal
is the door in one of the top corners.
-----------------
Munitions Storage
-----------------
Woo, a missile launcher! Grab it, then head back into the repair bay.
------------
Repair Bay A
------------
Now that you have some missiles, you can clear the debris that's blocking your
access to the control panel for the huge door. Hit the debris with a missile,
then approach the panel and use your hand on it to open the doors.
----------------
Repair Bay Shaft
----------------
LOG: Aeromine
1 Red Credit: Scan for Aeromine
1 Blue Credit: Keep the Marine alive
There're four red circle things above the door on the other side. Shoot them
all as fast as you can, and the bridge will extend (speed is important, the
Marine won't survive if you're too slow). A cluster of new flying enemies will
attack you, so scan one of them for a log entry. They'll turn red one at a
time, which is your indication of which one to fire at (only the red one will
be able to be damaged). When you've eliminated them all, cross the bridge and
enter the door to the save room on the left.
--------------
Save Station B
--------------
Save your game, then return to the Repair Bay Shaft.
----------------
Repair Bay Shaft
----------------
Use your palm to activate the door button, then head into Docking Bay 5.
-------------
Docking Bay 5
-------------
LOG: Berserker Lord
1 Red Credit: Scan for Berserker Lord
1 Gold Credit: Defeat Berserker Lord
Scan the boss as soon as it appears for a log entry, then prepare yourself for
a fight. Your first target should be the two red spots near the enemy's
armpits - if you destroy those, it'll start tossing blue org things into the
air. Shoot those orbs when they get close to you, and they'll reflect right
back at him. After enough of them, his armor will crack, and you'll be able to
gun him down with regular power beam shots in no time. Board your ship as soon
as it comes back, then press the blinking panel to land on Norion.
-----------------------------------------------------------------------------
| |
| 1.02) The Three Generators |
| |
-----------------------------------------------------------------------------
Having arrived on Norion, a Marine immediately gives you your next objectives:
-----------------------------------------------------------------------------
|Objective: Get Generator A Back Online |
|Objective: Get Generator B Back Online |
|Objective: Get Generator C Back Online |
| |
|Planet: Norion |
| |
|Information: "Our situation doesn't look good. The pirates attacked several|
| bases simultaneously. They knew exactly where to hit us. |
| |
| Their strike disabled the planetary defense system. This |
| cannon was the only thing capable of taking out orbiting |
| ships. We fear they may be getting ready to warp in |
| reinforcements. |
| |
| If you can get the generators back online and restore power to|
| the cannon, we might be able to repulse this assault." |
-----------------------------------------------------------------------------
=== Norion ===
-----------------
Docking Hub Alpha
-----------------
LOG: Hunter Rundas
1 Blue Credit: Scan for Hunter Rundas lore entry
After you've chatted with the Marine, head for the door leading to the long
elevator shaft. You'll have to shoot the four small circle locks on the
outside of it to get the door to open, so go ahead and do so. There's another
door right inside that one with another circle lock thing on it, so go ahead
and shoot that one as well. You'll be able to enter the small room there now
and grab the Grapple Lasso upgrade as well as a Lore entry from scanning the
panel in there.
Exit the small room and head farther down the hall to find another door. Scan
the panel to the left to activate a control unit for it, then inspect the
control unit. Pull your Wiimote away from the TV, rotate it to the left, and
then push it back towards the TV to activate the elevator. Step onto the
hologram to get up to the upper level, then head through the door up there.
----------
Hub Access
----------
LOG: Mounted Blast Shield
Take out the pirate and the two crawltanks, then head up to the door. Scan it
to get the Mounted Blast Shield entry, then lock onto it with your Z button.
Whip the analog half of your Wiimote towards the screen (like you're casting a
fishing line) to extend your grapple lasso, then jerk it back away from the
screen to rip the shield off of the door.
---------
Cargo Hub
---------
MISSILE: Use your grapple lasso to yank the door off of the panel to the right
as soon as you enter the room, then activate the controls to get
access to a morph ball maze thing.
As soon as you enter this room, you should be able to hear the classic noise
that indicates there's an item nearby. The hinges on the cover to the panel on
the right shortly after you enter the room are weak - use your grapple lasso to
rip the cover right off of it. Activate the controls behind it to gain access
to a morph ball hole directly to your left. Enter it, then work your way
through the area with your bombs, morph ball jumps, and the gusts of air. Exit
the morph ball area by blowing up the fan to the right of the missiles.
Head for the other side of this room now. Some of those flying shielded
enemies will attack, so wipe them out as fast as you can. At the other end of
the room, you'll find some debris blocking your path. Grapple it out of the
way, then roll through the tunnel.
---------------
Substation East
---------------
ENERGY TANK: Kinda hard to miss, it's in plain sight directly to your right
when you enter the room. Morph into a ball and jump in the
tunnel thing that it's sitting in.
Morph into a ball and jump into the little tunnel area to your right when you
come into the room. You'll grab an energy tank in the process, but that's just
an added bonus - your main purpose in getting into this tunnel is to roll in it
to the other side of the room without getting fried on the floor. Wait for
the moving part of the wall to retract, then quickly roll along the wall to the
other side and head through the door.
---------
Conduit A
---------
LOG: Jumpmine
LOG: Red Blast Shield
1 Red Credit: Scan for Jumpmine
Walk down the hallway and deal with the pirate as it attacks the Marines, then
look down through the floor to scan a Jumpmine for a log entry. Scan the
blast shield on the door to the right for another log entry, then hit it with a
missile and head inside.
-----------------
Munitions Storage
-----------------
LOG: Hunter Ghor
LOG: Valhalla Incident
LOG: Hunter Gandrayda
3 Blue Credits: Scans for Hunter Ghor, Valhalla Incident, and Hunter
Gandrayda lore entries
Walk onto the hologram to get a map of this area, then scan the three nearby
panels for three Lore entries (and three blue credits to go with them). Exit
this room when you're done and head back to Conduit A.
---------
Conduit A
---------
Turn to your right and follow the path through this area. Some debris will
fall in your way a few times, but you can get rid of it with a missile. Scan
one of the Jumpmines on the floor farther down if you didn't scan one earlier,
then hit the red door with a missile and go through it.
------------
Cargo Dock A
------------
LOG: Pirate Trooper
LOG: Shield Pirate Militia
LOG: Aerotrooper
LOG: Space Pirate ATC
4 Red Credits: Scans for Pirate Trooper, Shield Pirate Militia, Aerotrooper,
and Space Pirate ATC
Pirates will attack you as soon as you walk into the main part of this area.
Scan the ones in the middle to get the Pirate Trooper log entry, then kill them
all. The Space Pirate ATC (which you should also scan for a log entry) will
then dump some Space Pirate Militia (another log entry) into the area. Lock
onto them and rip their shields away with your grapple lasso, then blast them.
Two Aerotroopers will appear (your fourth log entry), so fight them off.
Finally, blast the front of the ATC until it blows up.
After the scene that occurs, select your Command Visor (hold down the (-) key
and point your cursor to the lower-right part of the visor selection screen).
You should see an icon in the middle of the landing area, which you'll be able
to lock onto with your Command Visor. Do so, and your ship will land here.
Save your game if you'd like, then continue to the next blue room.
------------------
Generator A Access
------------------
Nothing too special to do here, just head for the door at the other end. It
has a special locking mechanism, but all you need to do is shoot the three
colored circles one at a time as they appear (you'll have to be pretty quick
about it, too). Use your grapple lasso to rip the plating off of it once the
lock's been disengaged, then head through it.
-----------
Generator A
-----------
LOG: "Jolly Roger" Drone
1 Red Credit: Scan for "Jolly Roger" Drone
Walk into the center of the room, and some flying drones will attack you. Scan
one of them for a log entry, then blast them out of the sky until they're all
destroyed. Jump up to the debris that's blocking the controls on the far side
of the room, blast it out of the way, and then interact with the panel to lower
the generator again. Head back to the controls near the other door and use
them to restart the generator.
OBJECTIVE COMPLETE: Get Generator A Back Online
With the generator restarted, you'll get some more orders from your Marine
friends. Exit the generator room back into the access room.
------------------
Generator A Access
------------------
Nothing much going on here, just blast the crawltanks on your way to the door
on the other side.
------------
Cargo Dock A
------------
LOG: Federation PED Marine
1 Red Credit: Scan for Federation PED Marine
Scan the Marine after the scene for a log entry, then save at your ship if you
want. Continue through the other door when you're ready.
---------
Conduit A
---------
LOG: Shield Pirate Trooper
1 Red Credit: Scan for Shield Pirate Trooper
Run towards the other side of this area and have your scan visor ready. There
will be a Shield Pirate Trooper getting attacked by a PED Marine, and if you
don't scan it as soon as you see it, the Marine will kill it before you get the
log entry. Move through the room towards the exit, being sure to blast the
Jumpmines and Crawlmines along the way.
---------------
Substation East
---------------
Jump into the tunnel thing to the left and roll your way to the other side,
avoiding the moving section of wall along the way.
---------
Cargo Hub
---------
Move through here until you reach the middle, where you'll find Hunter Ghor.
He'll tell you to make your way to Generator C, so enter the area to his left
and shoot the four circle lock things around the outside of the door to release
the lock. Grapple the cover off of the door, then head through.
-------------------
Maintenance Station
-------------------
LOG: White Blast Shield
Nothing much to do here except watch the Marines fry some Pirates. Scan the
white door in the middle of the hallway for a log entry, then head through the
door at the other end of the hallway.
---------
Conduit C
---------
Nothing too special in here. Take care of the drones and the crawlmines, then
move around the room until you get to the area where the floor is cracked and
broken. Double jump over the gap to the other side, then roll into a ball and
get in the tunnel there.
------------
Cargo Dock C
------------
Directly in front of you, you'll find a small panel near the floor. Morph into
a ball and bomb the panel, then roll into the tube behind it. Make your way
through these tubes until Meta Ridley attacks. Dodge his beam weapon and his
bites, then bomb his face when he gets it stuck on the metal. After two hits,
he'll left up one of his arms, and you'll be able to roll away. Continue
moving through the tubes until Meta Ridley attacks again. Hit him twice the
same way you did last time, then roll away and continue through the next door.
------------------
Generator C Access
------------------
OBJECTIVE COMPLETE: Get Generator B Back Online
Not much going on here, just take out the enemies and stop at the save point if
you'd like. Continue on towards the other door at the end of the room, shoot
the five locking circles one at a time around it, and then grapple the cover
off of it. Head into Generator C.
-----------
Generator C
-----------
LOG: Meta Ridley
1 Red Credit: Scan for Meta Ridley
1 Gold Credit: Defeat Meta Ridley
Hunter Gandrayda will tell you to take care of the generator. Start by walking
to the far side of the room and jumping up to the controls on the wall. Use
them, and a morph ball hole will appear. The game will turn you around
automatically, so when you regain control of Samus, jump over the hole and
head back to the door. The morph ball hole is to your right shortly before you
reach the door.
Enter the morph ball hole and roll your way through the tubes, bombing the
purple stuff to get a boost when necessary. You'll need to drop a bomb in all
three of the bomb slots that're glowing, which will extend three pieces of a
platform above the room. Continue working your way through the tubes until the
very end to get onto that platform, then put a bomb in the bomb slot on the
generator.
Hmm, interesting boss battle here. Start by scanning Meta Ridley for a log
entry as soon as you can, then concentrate on adjusting your fall with your
analog stick to keep yourself off of the walls. Meanwhile, firing downwards at
Ridley's mouth the whole time. When you find yourself really close to him,
continue hitting his mouth, but try to hit his hands when they start to turn
red, too. Eventually, you'll wear him down all the way, and you'll find
yourself back in the Generator room.
The hand panel near the entrance to the morph ball hole will now be active.
Press it to make the generator start, then leave the generator room.
OBJECTIVE COMPLETE: Get Generator C Back Online
-----------------------------------------------------------------------------
|Objective: Head to the Control Tower |
| |
|Planet: Norion |
| |
|Information: "Samus, all efforts to stop the meteor have failed. Now that |
| the defense system is back online, it remains our last chance |
| to stop the meteor. You must get to the control tower and |
| fire the defense cannon." |
-----------------------------------------------------------------------------
------------------
Generator C Access
------------------
Use the save room if you'd like, but otherwise, just run through here to the
door on the other side.
------------
Cargo Dock C
------------
Enter the morph ball tube slightly in front and to the right of you, then drop
a bomb to propel yourself upwards. Roll your way through the series of tubes
until you pop out the other side, then head through the door.
---------
Conduit C
---------
Take out the drone, then turn to the right and deal with the pirate that
shatters the glass. Head through the hallways until you reach what looks like
a dead end, then turn around and jump over the gap. Head out the door up here.
-------------------
Maintenance Station
-------------------
Run through here to the door on the other side, taking out the group of flying
drones along the way.
---------
Cargo Hub
---------
Turn to the right, roll through the tunnel, and then touch the panel on the
huge door to gain access to the Tower Elevator.
--------------
Tower Elevator
--------------
LOG: Hunter Rundas
LOG: Hunter Gandrayda
2 Red Credits: Scans for Hunter Rundas and Hunter Gandrayda
Quickly scan the Hunters for two more log entries, then just let the game take
over for you.
-------------
Control Tower
-------------
Nothing to do here but sit back and watch.
OBJECTIVE COMPLETE: Head to the Control Tower
-----------------------------------------------------------------------------
| |
| 1.03) Activating the Satellite Uplink |
| |
-----------------------------------------------------------------------------
=== G.F.S. Olympus ===
------------
MedLab Delta
------------
LOG: Phazon
LOG: Phazon Enhancement Device
2 Blue Credits: Scans for Phazon and Phazon Enhancement Device
Listen to the doctor lady talk, then use your PED suit when you're prompted
(hold the (+) key down for a little while, then blast the sphere until all of
the chunks are gone). When you get out of your chair, scan the two nearby
consoles for two Lore entries.
---------------
Gunnery Station
---------------
Nothing much to do here, just head for the door on the other side.
--------------
Command Lift B
--------------
Activate the controls for the lift, then step on the hologram to get to the
door on the upper level.
-----------
Lift Access
-----------
Save your game in the attached save room if you'd like, then head through the
door on the other side of the hallway.
-----------
Flag Bridge
-----------
Talk to the Marine directly to your right to gain access to the door behind
him.
-------------
Aurora Access
-------------
Walk onto the hologram to take a short ride up to another big door. The
Marine on the right will open it for you, so go ahead and walk in.
--------------
Aurora Chamber
--------------
Walk forward into the middle of the raised platform area and press the middle
panel to interface with the Aurora Unit. When the conversation's done, Samus
will automatically return to her ship and head out to space. You'll be able to
select a few different planets as destinations, but go ahead and stick with the
Aurora Unit's suggestion of Bryyo for now (unless you just absolutely can't
contain your enthusiasm to explore).
=== Bryyo ===
-----------------
Cliffside Airdock
-----------------
LOG: Mature Kashh Plant
LOG: Nightbarb
LOG: Kashh Plant
LOG: Bryyo Blue Door
Shortly after arriving on the planet's surface, you'll be given your first
objective:
-----------------------------------------------------------------------------
|Objective: Activate the Satellite Uplink |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the Leviathan Seed is protected by an energy shield. |
| You will not be able to reach it with that barrier active. |
| |
| We need more data to determine how the shield can be disabled.|
| You are near the wreckage of a downed Federation vessel. If |
| you use the satellite uplink on the ship, you may be able to |
| access information concerning the Seed." |
-----------------------------------------------------------------------------
There're quite a few things to scan around this area, so take your time and
make sure you get them all (don't worry if you miss the Nightbarb entry, you
can get it later). Make your way to the door when you're ready.
------------
Gateway Hall
------------
LOG: Gragnol
LOG: Small Bryyo Coffer
LOG: Large Bryyo Coffer
1 Red Credit: Scan for Gragnol
Move through the hallway, scanning the chunks of ice stuck to the walls if you
want. Three flying enemies will attack you on the bridge, so be ready to scan
one of them for the Gragnol log entry. Continue forward until you reach a
ledge, then look down to the left and right for two more log entries. Continue
forward through the next door to reach the Gateway.
-------
Gateway
-------
LOG: Phazon Nightbarb
LOG: Gel Puffer
LOG: Hopper
LOG: Bryyonian Shriekbat
4 Red Credits: Scans for Phazon Nightbarb, Gel Puffer, Hopper, and Bryyonian
Shriekbat
Scan stuff if you'd like, then turn to your left and double-jump to the ledge
over there. Continue jumping and walking from ledge to ledge until you can
cross the damaged bridge area directly in front of the large gate. Cross it,
then turn around and use your grapple lasso to yank the large chunk of wall
down (it'll take the rest of the bridge with it, but it'll provide you with a
way to cross later).
There's another ledge on the right side of the gate, so jump up there now. One
more jump will get you to the pilar thing in the middle, where you'll see a
morph ball hole. Roll into it, then roll a little to the left and drop down
the path that leads to a bomb slot. Drop a bomb, and the game will let you out
of the slot. Of course, some enemies will also be released... so scan one of
them for a log entry. To kill them, you'll have to wait until they start
spinning, then shoot the green stuff that forms in the middle of their circle.
Anyway, there's a ledge behind you when you get released from the bomb slot.
You can get up there using the slightly lower section to the left. Skip the
door for now and head for the end of the walkway instead. Jump up there, then
turn to the right to find another series of platforms leading to a higher part
of the central platform. You'll find another morph ball hole there, so go
ahead and roll into it. Drop a bomb in the slot at the end, and the gate will
open for you.
Another new enemy will be released from to your right, so scan it for a log
entry. Jump to the platform over there, then continue going from platform to
platform until you get to the gate. Inside, you'll see a morph ball hole.
Before you bother going in it, use your grapple lasso on the small sphere stuck
on the right side of the path until it's pulled free. Get inside the path
when the sphere's out of the way and make your way to the exit on the right.
When you get out, stand up and scan the nearby enemy for a log entry, then go
in the door right behind them.
------------
Reliquary II
------------
ENERGY TANK: In plain sight, it'd be kinda hard to miss.
LOG: Golden Age
1 Blue Credit: Scan for Golden Age lore entry
Grab the energy tank, then use your grapple lasso to remove the panel from
the wall behind it. Scan the picture that was under the panel for a Lore
entry, then head back into the Gateway.
-------
Gateway
-------
This time, roll all the way through the morph ball path to the exit on the
other side of the room. Quickly get up and scan one of the bats for a lore
entry if you didn't do it earlier, then use a missile on the door and head
through.
----------------
Grand Court Path
----------------
LOG: Shelbug
MISSILE: Look up and to the right shortly after entering the room from the
Gateway. Blast the statue there, then jump up to the ledge where it
was and follow the path.
1 Red Credit: Scan for Shelbug
Immediately scan the small enemy on the wall in front of you for a log entry,
then jump up to the first ledge and look up and to the left. Blast the statue
there, then jump up to the ledge and face the other side of the hallway. Jump
over to that path, then follow it all the way to the other side to find a
missile expansion. Jump back down to the floor right outside of the alcove
once you've got the missiles.
The Phazon vines here can only be damaged while you're in hyper mode, so
activate your PED and blast the blue spheres until the vines clear away (don't
forget to deactivate your PED as soon as you're done). Head through the path
and deal with the Hoppers, then head through the next door.
-----------
Grand Court
-----------
LOG: Reptilicus Hunter
LOG: Age of Science
1 Red Credit: Scan for Reptilicus Hunter
1 Blue Credit: Scan for Age of Science lore entry
Drop down to the lowest level, and a fight will occur. Scan one of the two
Reptilicus Hunters for a log entry, then blast them both to make the statue at
the other end of the court move. Head into that hallway, then look to your
left. Shoot the center of the panel there to make three panels light up.
Watch the order they light up in, then shoot the three panels in that same
order. Scan the picture that's revealed for a Lore entry, then turn around and
go through the door.
--------------
Hillside Vista
--------------
LOG: Korba
LOG: Snatcher
MISSILE: Use the Snatchers to get up to the higher part of the morph ball area
2 Red Credits: Scans for Korba and Snatcher
Drop down to the lower area and blast the three flying enemies, then look at
the wall to the left to find two types of enemies (both of which will give you
log entries). Head back up towards the ramp where you first entred the room
and use your scan visor to find a cracked section of rock, then bomb it to
enter a morph ball hole. The little worm things here will collect on your
morph ball until the start to move you towards the Korba up above, but you can
still control which way you move with your analog stick. As soon as enough
Snatchers are on you and you start moving, hold left on the analog stick until
you make it all the way up the far left path. Grab the missile expansion, then
fall back down and use more Snatchers to get up to the path on the right.
Once you're out of morph ball mode, use your grapple lasso to pull the cover
off of the statue, then blast it to reveal a door.
-----------
Reliquary I
-----------
Grab the Grapple Swing upgrade, then return to the previous room.
--------------
Hillside Vista
--------------
LOG: Grapple Swing Point
Scan the grapple point for a log entry, then use your newly acquired grapple
swing to grapple your way over the chasm. Head up the ramp and jump up to the
door.
-----------
Grand Court
-----------
Head back to the main court area, then look for the alcove on the left side of
the golem. Turn to your left when you enter the alcove and follow the path
until you reach the top. Kill the two gel puffers near the grappling points,
the grapple your way over to the other side of the room. Use your grapple
lasso on the square panels to reveal a morph ball path, then use the path to
get up to the door.
----------------
Grand Court Path
----------------
LOG: Reptilicus
1 Red Credit: Scan for Reptilicus
Head through this area towards the other door, scanning the new enemy along the
way for a log entry.
-------
Gateway
-------
Roll through the morph ball tunnel and exit it through the hole in the middle,
then walk to the main part of the Gateway. Reptilicus Hunters will be roaming
the area now, so be ready to deal with them if necessary. Jump down to the
right to the platform you yanked off of the wall, then jump up the ledges to
your right and drop down to the other side. Head through the door on the right
over here.
----------
Crash Site
----------
Scan one of the Shriekbats if you failed to do so earlier, then use your
grapple swing to get over to the ship. Use a bomb on the small circular
cracked area on the side of the ship, then roll through the morph ball area to
the other side.
--------------
G.F.S. Theseus
--------------
LOG: Atomic
1 Red Credit: Scan for Atomic
Scan the floating enemy for a log entry, then hit it with a charged shot to get
rid of it. Blast both of the clamps on the large door, then use your grapple
lasso to quickly move all four of the rod things back into place. Interact
with the controls on the console that appears to complete your current
objective and download the map for Bryyo.
OBJECTIVE COMPLETE: Activate the Satellite Uplink
-----------------------------------------------------------------------------
| |
| 1.04) The Bryyo Seed |
| |
-----------------------------------------------------------------------------
--------------
G.F.S. Theseus
--------------
With the satellite uplink active, you'll receive two new objectives:
-----------------------------------------------------------------------------
|Objective: Destroy Eastern Energy Signature |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the satellite data has revealed two powerful energy |
| signatures. We suspect they are linked to the shield's power |
| source. This one is located in the eastern area of Bryyo." |
-----------------------------------------------------------------------------
|Objective: Destroy Western Energy Signature |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the satellite data has revealed two powerful energy |
| signatures. We suspect they are linked to the shield's power |
| source. This one is located in the western area of Bryyo." |
-----------------------------------------------------------------------------
The Falls of Fire room is of no interest to you right now, so head out the
other door instead.
----------
Crash Site
----------
Use the grapple point to get back over to the other side, then enter the
Gateway area.
-------
Gateway
-------
Deal with the Hunters, then drop down to the main area. You'll have a great
chance to scan the Nightbarbs flying around if you missed them earlier, so
take advantage of it if necessary. Otherwise, use your grapple swing to get
back over to the door to the right (where you originally entered this room a
while ago).
------------
Gateway Hall
------------
LOG: Alpha Hopper
1 Red Credit: Scan for Alpha Hopper
If you didn't do it earlier, you'll have to yank the lower statue out from
underneath the other one with your grapple lasso. Head to the ice bridge and
be ready for a fight. Scan one of the Alpha Hoppers for a log entry, then
blast them until the gates disappear. Continue through the Gateway Hall until
you reach the area where your ship is waiting for you.
-----------------
Cliffside Airdock
-----------------
Enter your ship and save if you'd like, then use the panel directly in front of
Samus to see a map of Bryyo. The Jungle dock to the left is a dead end for
now, but if you'd like, you can head there for an energy tank before heading to
the Fiery Airdock on the right side of Bryyo. Pretty pointless though, so I'd
recommend just going to the Fiery Airdock and getting the energy tank later.
=== Bryyo Fire ===
-------------
Fiery Airdock
-------------
LOG: Fuel Gel
Scan the substance all around the floor for a log entry, then scan the other
stuff in the area if you'd like (you'll notice that Rundas's ship is also in
this area). Head through the door when you're ready.
-------------
Imperial Hall
-------------
Use charged shots to ignite the little fire things on the big doors, and they
will rotate out of your way. Scan the various statues in the area if you'd
like, then head through the door on the other side.
-----------------
Gel Refinery Site
-----------------
There're a few Reptilicus Hunters hanging out here, so deal with them as you
see fit. You'll have to move a platform to get access to the door to the Main
Lift - see it below and to the right of the door? Quickly hit each of the two
fire jet things with charged shots, then jump up to the door using the new
platform.
---------
Main Lift
---------
LOG: Age of Schism
MISSILE: Use the Snatchers in the morph ball area to get to the upper path.
1 Blue Credit: Scan for Age of Schism lore entry
Turn to your right as soon as you enter the room and use your grapple lasso to
rip the panel off of the wall. Scan what's underneath it for a Lore entry,
then enter the nearby morph ball tunnel. Gather enough Snatchers on yourself
to start floating upwards, then pull to the left right before you reach the
Korba at the top. Drop a bomb to free yourself from the Snatchers, then roll
yourself through the morph ball tunnel until you reach the missile expansion.
Roll back through the tunnel until you get to a flower thing that's blocking
your path. Bomb it, then drop down to the second morph ball tunnel slightly
below you. Exit the morph ball area and head through the next door.
--------------
Corrupted Pool
--------------
Deal with the two enemies, then activate your PED to destroy the vines that're
blocking your path. A cutscene will occur, and Samus will enter a corrupted
state - you'll need to rapidly fire your weapon until your phazon meter thing
is completely empty. Use your grapple swing to get to the other side of the
Phazon pool, then head through the door to the right.
-------------------
Gel Processing Site
-------------------
LOG: Warp Hound
LOG: Age of War
LOG: Gragnol Adult
LOG: Grab Ledge
LOG: Phazon Pillbug
3 Red Credits: Scans for Warp Hound, Gragnol Adult, and Phazon Pillbug
1 Blue Credit: Scan for Age of War lore entry
When you approach the opposite side of the room, three Warp Hounds will attack.
Scan one for a log entry, then blast them all to lower the gates. Scan the
wall behind the bomb slot for a Lore entry, then hit both flaming parts of the
bomb slot with charged shots to activate it. Hop in and drop a bomb to raise
the central platform.
Some Gragnols will be released, so deal with them when you jump to the
platform. There's a piece of piping on both walls that will need to be yanked
into position with your grapple lasso, so go ahead and do that now. Jump to
the platform to the right of the higher pipe piece you just pulled off and
interact with the control panel there to ignite the pump. Blast both flaming
parts with charged shots to roll it over, then enter the morph ball track and
follow it all the way to the bomb slot on the other side. Activate it the same
way you activated the first one.
Some Gragnol Adults will be released, so scan one for a log entry once you've
rolled back to the other side of the tunnel. Use your grapple lasso on them to
kill them, then look around for a small sphere that you can use your grapple
lasso on. Fuel gel will start leaking from the large machine once you've
yanked the plug free, so use a charge shot on the two leaks to roll the machine
over and overload the system.
Look around for two more log entries (Grab Ledge and Phazon Pillbug), then jump
to where the machinery you just blew up was sitting. Enter the morph ball
tunnel there, then work your way through it to the other side and activate the
bomb slot. The central platform will now be at its highest level, so deal with
the Gel Puffers and jump to the flashing green ledge to grab it. Head through
the door there.
--------
Gel Hall
--------
LOG: Gel Ray
MISSILE: Hit the flaming dragon thing with charged shots until it ignites the
vine thing, and a platform with some missiles will fall down.
1 Red Credit: Scan for Gel Ray
Hit the dragon sculpture thing's mouth with charged shots, and it'll spit
flames for a few seconds. Time it so that the flames hit the vine to the left,
and it'll break, dropping a platform with some missiles on it. Keep your eyes
open for an enemy that'll periodically jump out of the fuel gel, too, since
scanning it will give you a log entry (patience is a must here, it could take
you many tries to get the full scan). Jump onto the platform, then jump to the
door past it to continue.
--------------
Save Station A
--------------
Save your game if you'd like, then continue out the next door.
------------
Cavern Entry
------------
There're a few Hoppers in here, but that's about it. Blast them, then head
through the blue door on the other side.
----------
Gel Cavern
----------
Nothing much to do here, so just time your jumps over the fuel gel when it
stops flowing from the ceiling. The path to the right won't be accessible yet,
so take the left one instead. There're some Gragnols hanging out in the areas
between fuel gel fountains, but other than that, there's pretty much nothing
between you and the next blue door.
-------------
Temple Access
-------------
LOG: Gelbug
1 Red Credit: Scan for Gelbug
Scan one of the new enemies for a log entry, then blast them all and head
through the door at the other end.
---------------
Temple of Bryyo
---------------
LOG: Large Space Pirate Crate
LOG: Armored Pirate Trooper
LOG: Rundas
2 Red Credits: Scans for Armored Pirate Trooper and Rundas
1 Gold Credit: Rundas Defeated
Enter the main part of the Temple, and some Space Pirates will attack. Scan
one of the crates around the room for a log entry, then scan one of the Armored
Space Pirates for another log entry. Eliminate the pirates until Rundas
appears. Scan him for a log entry, then start firing away at him. His armor
will protect him, but once you hit him enough, he'll be stunned for a few
seconds. Run up to him and use your grapple lasso to rip his armor off. While
it's off, you'll be able to hurt him (you can tell if it's hurting him because
he'll flash red instead of yellow... not to mention that his health bar will
start going down >_>).
Activating your PED while he's vulnerable will make short work of him. Collect
the Ice Missiles he leaves behind, then walk into the hologram to activate the
elevator. Head through the door at the bottom.
----------------
Temple Reservoir
----------------
LOG: Scorchbug
1 Red Credit: Scan for Scorchbug
Scan one of the small enemies crawling on the wall for a log entry (and scan
one of the Gel Rays that jump out of the fuel gel if you didn't scan one
earlier), then use your ice missiles on the fuel gel to make temporary spots
for you to jump over to the other side of the room.
-----------
Temple Hall
-----------
Interact with the controls to your right to start the fuel gel flowing into
the chasm, then use ice missiles on the spouts to freeze them. Use the frozen
chunks to quickly work your way to the other side of the room and go through
the door there.
----------------
Temple Generator
----------------
LOG: Downfall
1 Blue Credit: Scan for Downfall lore entry
Scan the picture on the wall to the right for a Lore entry, then try to use the
panel thing in the middle of the room. You'll be told that you can't destroy
the shield generator with your current weapons... well that's just great, eh?
Head back out into the Temple Hall.
-----------
Temple Hall
-----------
Nothing new here, just freeze your way to the other side.
----------------
Temple Reservoir
----------------
Same here... nothing new, just freeze your way to the other side.
---------------
Temple of Bryyo
---------------
Take the elevator up, then either eliminate or ignore the pests on your way out
of the temple.
-------------
Temple Access
-------------
Nothing much going on here... just clear the enemies out of the tunnel and
head through the door on the other side.
----------
Gel Cavern
----------
Taking the shortcut behind the fuel gel flow will send you directly back to the
Imperial Hall right in front of your ship (and it'll give you a Friend Voucher
in the process). There're some items to get on the way back to your ship,
though, so I suggest you save the shortcut for your return trip through this
area later.
------------
Cavern Entry
------------
Nothing at all to do here, just head through the door on the other side.
--------------
Save Station A
--------------
Save your game if you'd like, then continue out the next door.
--------
Gel Hall
--------
MISSILE: Use your ice missiles to create platforms and make your way down the
path on the right (when coming from Save Station A).
Use ice missiles on the fuel gel in the hallway to the right to make platforms,
then jump on them until you reach the missile expansion at the other end. Use
more ice missiles to jump your way over to the white door on the opposite side
of the area, then use an ice missile to shatter the blast shield off of the
door.
---------------------
Gel Purification Site
---------------------
See the little red dot on the pipe thing on the ceiling? Shoot it, and a
grapple point will be activated. Grapple it, then hold onto it until the next
red dot is activated on the next part of the ceiling. Shoot it while you're
still hanging, then grapple over to the second grappling point. Do this same
process again to grapple the third point and head through the door.
-----------------
Gel Refinery Site
-----------------
MISSILE: Use your grapple lasso to rip the loose pipes away to your right
(when entering from Gel Purification Site).
Turn to your right and use your grapple lasso on the weakened pipes, then grab
the missile expansion behind them. Jump down and head through the blue door on
the other side of the room.
-------------
Imperial Hall
-------------
The missile expansion here is out of your reach for now, so just head on
through to the other side.
-------------
Fiery Airdock
-------------
Jump in your ship (saving your game in the process if you'd like) and use the
panel right in front of Samus to fly back to the Cliffside Airdock. At some
point on your way back to your ship, you were probably given this new
objective:
-----------------------------------------------------------------------------
|Objective: Travel to the Federation Landing Site |
| |
|Planet: Bryyo |
| |
|Information: "Samus, we have discovered a Federation landing site on Bryyo. |
| You may be able to use this facility to upgrade your ship." |
-----------------------------------------------------------------------------
=== Bryyo ===
-----------------
Cliffside Airdock
-----------------
Nothing to do here, just head for the door on the far side.
------------
Gateway Hall
------------
Head through here to the door on the other side. Remember that the only way to
kill the flying enemies on the ice bridge is with your grapple lasso.
-------
Gateway
-------
Deal with the hunters, then grapple your way over to the left. Jump up to the
higher ledge using the low part to the left, then head through the door to the
crash site.
----------
Crash Site
----------
MISSILE: Use the morph ball tunnel on the Theseus to get to the ship's top
Grapple your way to the Theseus, then enter the morph ball tunnel. Work your
way to the left, then head up as far as you can (you'll have to do a double
bomb jump where you see the moving piston thing in the upper-left). When you
roll out on the top of the ship, you can grab a missile expansion above the
grappling point. Jump back down and enter the ship.
--------------
G.F.S. Theseus
--------------
Nothing to do in here, just head through the door on the other side.
-------------
Falls of Fire
-------------
Blast the Gel Puffers out of your way, then freeze the fuel gel streams with
your ice missiles. Use the ice clumps to jump over to the other side, then get
in the bomb slot and drop a bomb to activate the golem. Use an ice missile on
the door at the bottom and head through.
------------
Hidden Court
------------
When you've taken out both Warp Hounds, a bomb slot will be activated in front
of the golem. Drop a bomb in there, and he'll crack a cover plate off of the
vine attached to one of his legs. Hit the vine with a charged shot where it
touches the wall to ignite it.
Turn around now and look at the wall. See where another vine is attached to
the big disc thing? Shoot it with a charged shot to ignite it. Now look to
the right of the golem and find the morph ball passage in the wall. Use an ice
missile on the fuel gel fountain, then quickly get in the morph ball passage
and work your way over the ice before the fuel gel melts it. Follow the morph
ball path until it dead-ends, then drop a bomb where the vine is attached to
the wall to ignite it. Exit the morph ball passage via the left path.
There's a weak part in the wall near where you first entered this room that can
be broken with a missile. Do so now, then jump up in there and hit the final
vine with a charged shot to free the golem. Drop a bomb in the bomb slot one
more time to get access to a tunnel leading to the Ruined Shrine.
-------------
Ruined Shrine
-------------
ENERGY TANK: Inside the fractured golem fragment at the bottom of the shrine
Drop all the way down to the floor in the middle of the shrine and bomb the
fractured golem fragment to get an energy tank, then jump your way back up to
the platform where you were when you first came in. Look around on the walls
for various hives and vines to destroy with charged shots. When you knock the
large statue to the right loose, it'll fall to the left, giving you a grapple
point. Swing your way over to the other side of the room, then jump up on the
fallen statue.
Make another quick sweep for hives, then continue moving your way up. You'll
have to loosen some more chunks of statues and stuff, but the only part that
might confuse you is that there's a chunk of crystalized fuel gel on top of the
high section of statue. You might need to jump up to get a clear shot at it.
Use the grappling point that becomes available when the statue falls, then work
your way through the path until you can get to the blue door.
----------
Hanger Bay
----------
LOG: Energy Cell
LOG: Galactic Federation Orange Door
ENERGY CELL: See directions in the section below.
Fight off the hoard of enemies that attacks you when you enter the room, and a
control panel for the missile system will come out of the floor. Press the
left side of it to make the missile platforms come out of the ground. You
won't be able to upgrade your ship quite yet, but you'll need the platforms up
to reach the bay door controls.
Use the hand panel next to the elevator shaft near the room's entrance to
activate the elevator, then step into the hologram to go up a level. Blast the
grate off of the right ventilation duct, then morph into a ball and head in
there.
Stand up and scan the energy cell on the wall for a log entry, then interact
with it to take it (which will drop the energy shield guarding the orange door
down below). Blast the cover off of the left ventilation duct and get inside.
Jump down and scan the orange door for a log entry, then take the elevator back
up to get on top of the missile upgrade platforms.
When you're on top of the central part, use your grapple lasso to yank the
stuck platform out of the wall, then jump over to it. Continue working your
way from platform to platform until you reach the spot with the morph ball
tunnel that leads to the bay door controls. Interact with them to open the bay
doors, then head back out the morph ball tunnel and use the missile upgrade
controls to lower the missile platforms back into the ground. Activate your
command visor and summon your ship to the dock, then use the panel to activate
the missile upgrade system.
OBJECTIVE COMPLETE: Travel to the Federation Landing Site
Okay, so now that you've got some fancy missiles on your ship, you should be
able to destroy that pesky generator thing you saw earlier, right? Go ahead
and get back in your ship and save if you'd like, then land at the Fiery
Airdock again.
=== Bryyo Fire ===
-------------
Fiery Airdock
-------------
Nothing to do here, just head through the door.
-------------
Imperial Hall
-------------
Take a left and work your way to the door to the Gel Refinery Site.
-----------------
Gel Refinery Site
-----------------
There're some pirates here, so either kill them or ignore them on your way to
the door directly across the room (jump up on the fallen pipe to reach it).
---------------------
Gel Purification Site
---------------------
Remember how this works? Shoot the red dot to make a grapple point appear,
then swing on it and shoot the next red dot, et cetera, until you reach the
other side.
--------
Gel Hall
--------
Use an ice missile to make a platform in the fuel gel, then take down the two
Jolly Roger Drones. Jump to the platform on the right and head through the
door there.
--------------
Save Station A
--------------
Save your game if you'd like, then head through the other door.
------------
Cavern Entry
------------
A single pirate will attack you here, so either ignore him or kill him on your
way through.
----------
Gel Cavern
----------
Some Crawltanks will get in your way as you try to follow the path to the left,
but that's it. Take them out and make your way through the door.
-------------
Temple Access
-------------
A pirate might hit you with a phazon bomb thing here, so be prepared to rapidly
fire your Hyperbeam to prevent yourself from being corrupted.
---------------
Temple of Bryyo
---------------
LOG: Armored Aerotrooper
LOG: Space Pirate Crate
1 Red Credit: Scan for Armored Aerotrooper
Scan one of the new Space Pirates for a log entry, then run around the room to
your left until you can scan one of the small Space Pirate Crates for another
log entry. The pirates will continue attacking you no matter how many of them
you kill, so instead, approach the fronts of the two jamming devices on either
side of the temple and use your grapple lasso to yank the levers down. Quickly
yank one, then immediately run and yank the other. If you're fast enough, you
should then be able to use your Command Visor to lock onto the target between
the two jamming devices.
The resulting explosion will clear the room. Use the elevator to go down to
the door in the lower level.
----------------
Temple Reservoir
----------------
Use ice missiles to make platforms to jump across to the other side. Some
Aeromines will attack you in the middle of the room.
-----------
Temple Hall
-----------
Freeze the fuel gel spouts to jump across to the other side.
----------------
Temple Generator
----------------
Take out both pirates, then head for the back of the room and lock onto the
generator with your Command Visor through the large window. Exit the room when
you're done.
OBJECTIVE COMPLETE: Destroy Eastern Energy Signature
-----------
Temple Hall
-----------
Freeze the fuel gel spouts, then jump over to the other side of the room.
----------------
Temple Reservoir
----------------
Hit the fuel gel with an ice missile to make a platform, then jump on it. Take
down the drone, then jump to the other side and head through the door.
---------------
Temple of Bryyo
---------------
LOG: Advanced Shield Trooper
1 Red Credit: Scan for Advanced Shield Trooper
Take the elevator up to the main temple area, then immediately scan the large
Space Pirate for a new log entry. Fight your way through them, then exit the
temple through the door.
-------------
Temple Access
-------------
Take out the Crawltanks, then head through the other door.
----------
Gel Cavern
----------
1 Friend Voucher: Freeze the fuel gel fountain that's blocking your path to
the arrow-shaped part of the room, then enter the morph ball
hole there to find a shortcut.
Jump past the first fuel gel flow, then turn to the left and hit the fuel gel
spout with an ice missile to freeze it. Jump over to the other side, then
activate your morph ball and get in the statue's mouth to find a shortcut to
the Imperial Hall.
-------------
Imperial Hall
-------------
Take out the Jolly Roger Drone at the far end of the hallway, then head over
there and go through the door to the airdock.
-------------
Fiery Airdock
-------------
Get in your ship and save if you'd like, then use your control panel to fly to
the jungle dock on the left side of the planet.
=== Bryyo ===
--------------------
Thorn Jungle Airdock
--------------------
Nothing to do here, just head through the door.
---------------
Overgrown Ruins
---------------
A pair of Hypermode pirates will attack you here, so activate your PED to make
short work of them (or battle it out with your normal weapons if you'd like).
Next, take a look around the walls for fuel gel deposits and hit them with
charged shots to blow holes in the walls. One of them leads down a hallway to
a red blast shield - hit it with a missile and head through.
-----
Vault
-----
ENERGY TANK: Just sitting there in plain site.
Grab the energy tank, then head back out of the room.
---------------
Overgrown Ruins
---------------
Take a right and head towards the energy shield. Blow up the fuel gel deposit
up on the wall shortly before the shield if you haven't already, then jump up
into the hole that's formed from the explosion. Roll through the morph ball
tunnel there.
-----------------
Ancient Courtyard
-----------------
Stand up and interact with the controls up here to lower the shield guarding
the door in the previous room. Scan stuff through the window if you'd like,
then return to the Overgrown Ruins via the morph ball tunnel.
---------------
Overgrown Ruins
---------------
Drop down to the floor and use the blue door that the shield use to be
blocking.
-----------------
Ancient Courtyard
-----------------
LOG: Advanced Pirate Trooper
LOG: Assault Pirate Trooper
LOG: Berserker Knight
3 Red Credits: Scans for Advanced Pirate Trooper, Assault Pirate Trooper, and
Berserker Knight
Take care of the pirates, then use your grapple lasso on the control arm of the
jamming beacon to deactivate it. Quickly turn on your Command Visor and target
the giant door thing to the left, and some more enemies will come out from
behind it. Scan all three of them for three log entries, then take them out.
You can fight the Berserker Knight the hard way if you want (by reflecting its
large energy orbs back at it), or you can simply lock onto it with your Command
Visor and blow the crap out of it instantly. Either way, head through the door
on the other side of the room when you're ready.
-------------------
Enlightened Walkway
-------------------
Nothing really going on here, just blast the Crawltanks and head for the door
on the other side of the room.
--------------
Jousting Field
--------------
LOG: Pirate Hussar
LOG: Korakk Beast
2 Red Credits: Scans for Pirate Hussar and Korakk Beast
1 Gold Credit: Defeat the Korakk Beast
Take out the two Aerotroopers, then scan the large enemy that appears as well
as the rider on top of it for two log entries. Shoot the rider until he
disappears, then target the beast's mouth when it opens. It'll stumble around
for a second while it's stunned, and you should see the underside of it glowing
yellow. Roll under it and drop some bombs, then repeat the stunning process
again and drop some more bombs under it. It should go down, and you can run
behind it and use your grapple lasso on the back. This will cause it to stand
up, revealing it's weak stomach. Quickly activate your PED and pound it. If
you're fast, you'll kill it in one attempt. If not, you'll have to repeat the
process.
Take out the remaining pirates and collect all of the energy and other powerup
items in the room, then head through the next door.
------------
Field Access
------------
LOG: Space Pirate Assault Skiff
1 Red Credit: Scan for Space Pirate Assault Skiff
Have your scan visor activated and immediately run into the room and look to
the sky. The large ship that quickly flies away can be scanned for a log entry
if you're fast enough. Take a right at the branch and go through the white
door to find a save point.
--------------
Save Station B
--------------
Save your game if you'd like, then head back into the previous room.
------------
Field Access
------------
Fend off the Jolly Roger Drones on your way to the door on the other side.
----------------
Jungle Generator
----------------
LOG: The Hunted
MISSILE: Behind the locking mechanism that's blocking the Lore entry
1 Blue Credit: Scan for The Hunted lore entry
Shoot the orange center of the large panel directly in front of you, then shoot
each of the three other panels that light up in the same order that they were
activated to reveal a Lore entry on the wall behind it (as well as a missile
expansion). Head to the rear of the room and lock onto the generator through
the shield with your Command Visor.
-----------------------------------------------------------------------------
|Objective: Destroy Anti-Aircraft Turrets |
| |
|Planet: Bryyo |
| |
|Information: "There are two anti-aircraft turrets protecting the generator. |
| Your ship will not be able to get a clear shot while those |
| guns are active." |
-----------------------------------------------------------------------------
Bah, another objective before we can take down the generator? Oh well. Head
back towards the entrance to cause some pirates to appear, then slaughter them
both. Face the wall with the lore entry and take a right, heading through the
door over there.
--------------------
Generator Hall South
--------------------
LOG: Remorse-Class Turret
LOG: Space Pirate Blue Door
1 Red Credit: Scan for Remorse-Class Turret
Blast the bottom of the bridge with a charge shot to remove it, then jump up
and grab the green grab ledge. Deal with the two pirates up here, then jump
over to the other side. Scan the blue door and the turrets above it for two
log entries, then blast the turrets and head through the door.
------------------
South Jungle Court
------------------
Some pirates will try to stop you from destroying the turret, but they're not
really much of a match for you (especially since some of them toss those bomb
things that automatically activate your hyper mode). Run under the cannon when
you get the chance and scan the hatch there to discover that it can be pulled
away with your grapple lasso. Do so, then run back out from under the cannon
and find the exposed fuel gel cells that came out. Blast them, then repeat the
process two more times to finish off the cannon. Collect any energy and other
items that you can from the various crates in here, then head through the next
door.
-----------------
South Jungle Hall
-----------------
LOG: Phazon Fungus
Some minor enemies will be in your way, but you should have no trouble making
it to the door on the other side. Don't miss the log entry for Phazon Fungus
on your way through (the small blue growths stuck to the walls).
----------------
Auxiliary Dynamo
----------------
SHIP MISSILE: Use your grapple lasso to lower the piston thing on the wall in
the middle of the room, then enter the morph ball track from the
South Jungle Hall side to get the expansion.
Take a left and scan the piston thing on the wall, then yank it down with your
grapple lasso. Enter the morph ball tunnel on the South Jungle Hall side of
the room and follow it to the piston, which will boost you up to the top when
you roll onto it. Grab the Ship Missile Expansion, then roll out and go
through the next door.
-----------------
North Jungle Hall
-----------------
Deal with the Aeromines, and make sure you detonate the proximity mines on the
ground before you go near them. Other than that, head through the door on the
other side.
------------------
North Jungle Court
------------------
You'll have to jump up on the platforms on the outside of the room to get on
top of the turret platforms. There're three large levers around the outside of
the room that you'll have to get behind and pull away from the turret with your
grapple lasso, but the Aerotroopers will keep pulling them back towards the
turret if you don't kill them.
Pull one lever, then guard it while you kill the two Aerotroopers. Quickly run
to another lever as soon as they're dead and pull it, then guard that one and
the other one (using hypermode to quickly kill the troopers if necessary), then
make a run for the third lever. Once all three are pulled away from the turret
at the same time, jump down to the floor and run around the outside of the
turret, shooting the three exposed clusters of fuel gel cells attached to it to
destroy it.
OBJECTIVE COMPLETE: Destroy Anti-Aircraft Turrets
Head out the door leading to Generator Hall North when you're ready (the other
blue door that you haven't been in yet isn't accessible for you right now).
--------------------
Generator Hall North
--------------------
MISSILE: Use the controls on the wall to rotate the stone thing, then grab the
expansion via the morph ball tunnel to the right of the controls.
Deal with the pirate and the Jolly Roger Drones, then wait at the bridge until
some fuel gel cells move across the conveyor thing above it. Blast them, and
the bridge will come down. Walk over it and use the controls on the wall to
rotate the stone thing by the missile expansion, then enter the morph ball
tunnel to the right of the controls you just used to grab the missiles. Head
out the door down here when you're ready.
----------------
Jungle Generator
----------------
Eliminate the pirates, then use your Command Visor to target the generator
through the shield window in the back of the room.
OBJECTIVE COMPLETE: Destroy Western Energy Signature
-----------------------------------------------------------------------------
|Objective: Destroy the Leviathan Seed |
| |
|Planet: Bryyo |
| |
|Information: "The destruction of the generators has disabled the Leviathan's|
| shield. The Seed is now exposed. You must fly there and find|
| a way to destroy it." |
-----------------------------------------------------------------------------
Woohoo, another objective. Time to return to your ship, so head through the
door in the middle of this room.
------------
Field Access
------------
Destroy the Jolly Roger Drones on your way to the door on the right side of the
room (you can stop at the save point at the other end of the hallway if you
want, but you're going to be able to save at your ship soon anyway).
--------------
Jousting Field
--------------
Ignore the pirates here and head for the other door. You can scan a crashed
ship in the middle of the field if you'd like. Apparently it was brought down
when you destroyed the generator.
-------------------
Enlightened Walkway
-------------------
Destroy or ignore the Crawltanks on your way to the door on the other side.
-----------------
Ancient Courtyard
-----------------
You can scan a Space Pirate ATC here if you missed it earlier, but other than
that, just head for the other door.
---------------
Overgrown Ruins
---------------
Nothing at all here, just head for the airdock.
--------------------
Thorn Jungle Airdock
--------------------
Get in your ship and save if you'd like, then head for the Bryyo Seed.
=== Bryyo Seed ===
------------------
Landing Site Delta
------------------
LOG: Leviathan Door
Jump onto the floating platforms to reach the door at the top (which you can
scan for a log entry).
-----------
Core Access
-----------
Hit each of the big blue center things with two charged shots to destroy them,
then head through the door at the other side.
--------------------
Bryyo Leviathan Core
--------------------
LOG: Mogenar
1 Red Credit: Scan for Mogenar
1 Gold Credit: Defeat Mogenar
Jump down and approach the golem, then scan it as soon as it starts moving for
a log entry. There're four red spheres on the golem - three on the front and
one on the back. You'll have to hit these spheres while they're exposed until
they shatter, revealing the weak spots underneath. Unfortunate, the white weak
spots are only weak against your hyper beam, so you're going to have to enter
hyper mode to destroy each one of them.
To make matters worse, the golem will constantly try to pull more red spheres
from the core to replace the damaged ones. Every time you see him stop and try
to pull red spheres from the walls, immediately start shooting the new spheres
before they reach his body.
Each time you completely destroy one of the four sphere holes (they'll shine
yellow when they're broken), the golem will absorb phazon into his feet and
start doing running attacks. If you scan his feet, you'll discover that you
need to bomb them to remove the phazon. Enter morph ball mode and drop three
bombs as close to each foot as you can to make him start attacking normally
again.
With all four sphere holes destroyed, the fight will be over, and you'll be
able to grab the Hyper Ball upgrade. Do so, then enter morph ball mode and
hold down the A button to destroy the little orb things that appear on the
ground. Samus will more or less take care of the rest, just watch your screen
for more button prompts.
OBJECTIVE COMPLETE: Destroy the Leviathan Seed
-----------------------------------------------------------------------------
| |
| 1.05) The SkyTown AU |
| |
-----------------------------------------------------------------------------
=== SkyTown, Elysia ===
----------------
Main Docking Bay
----------------
LOG: SkyTown Storage Unit
LOG: Heavy SkyTown Storage Unit
LOG: Transportation Drone
LOG: Aerial Repair Drone
LOG: Databot
LOG: Creators
LOG: SkyTown Blue Door
3 Red Credits: Scans for Transportation Drone, Aerial Repair Drone, and
Databot
1 Blue Credit: Scan for Creators lore entry
-----------------------------------------------------------------------------
|Objective: Get Aurora Unit Back Online |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, your highest priority is to get SkyTown's Aurora Unit |
| back online. It will help you find a way to reach the Seed." |
-----------------------------------------------------------------------------
There're tons of things to scan here, so start looking for each one. When you
find the Databot near the SkyTown Blue Door, shoot it once to activate a
projector thing which you can scan for a Lore entry. Head through the door
once you've finished scanning everything.
-------------------
Main Docking Access
-------------------
The phazon vines around the Chozo statue will prevent it from functioning, so
you'll have to activate your PED and use your Hyper Ball while in the statue's
hands (hold down the A button while in morph ball mode). With the vines
destroyed, the statue will lower, allowing you to access the grappling points.
Fire missiles at the glass on the other side of the room, then grapple over to
the other side.
---------------------
Zipline Station Alpha
---------------------
LOG: Zipline Cable
Scan the cable in front of you for a log entry, then grapple it with your
grappling beam. Some of the cable will be covered in locking mechanisms, so be
prepared to fire at them as they approach. Go through the door when you get
off of the zipline.
---------------
Arrival Station
---------------
LOG: Tinbot
LOG: Gift
1 Red Credit: Scan for Tinbot
1 Blue Credit: Scan for Gift lore entry
Scan one of the robots that attacks you when you enter the room for a log
entry, then head outside through the hallway. Take a left when you get out
there and deal with the additional Tinbots, then follow the path down there to
find a room with a Databot hovering in it. Shoot the Databot, then scan it for
a Lore entry. Head through the nearby door.
----------
Hub Access
----------
LOG: Steamlord
1 Red Credit: Scan for Steamlord
Scan the large floating robot to the left for a log entry, then head through to
the door on the other side of the room.
-----------
Transit Hub
-----------
LOG: Kinetic Orb Cannon
MISSILE: After using the orb cannon, get in the morph ball tunnel and perform
a double bomb jump to grab the missile expansion.
Scan the ground in front of you for a log entry, then enter morph ball mode and
roll into the hologram. When you reach the other side, roll into the morph
ball tunnel against the wall on the right and perform a double bomb jump while
underneath the missile expansion to grab it. Roll through the other part of
the morph ball tunnel to reach another zipline. Blast the locks and the little
bubble things that're in your way, then go through the door on the other side.
---------------
Barracks Access
---------------
MISSILE: When you drop below the lasers in morph ball mode, roll back towards
the ledge to find a little hole with a missile expansion in it.
Scan the Steamlord if you missed him earlier, then proceed to the laser defense
grid thing. Activate your morph ball and roll into the dip below the lasers,
but immediately roll backwards instead of forwards. There's a missile
expansion in a small crevice there. Once you've grabbed it, roll under the
lasers and go through the next door.
-----------------
Steambot Barracks
-----------------
LOG: Steambot
ENERGY TANK: Defeat the Steamlord, and he drops it.
1 Red Credit: Scan for Steambot
1 Gold Credit: Defeat the Steamlord
Interact with the control panel to activate the elevator, then step on the
hologram to head down. One side is blocked by some grating, so enter the morph
ball tunnel on the other side instead. Move your way through the tunnel,
dodging pistons and dropping bombs to destroy obstructions. When you come out
the other side, try to go through the next door to initiate a fight.
Scan a Steambot for a log entry, then destroy them as fast as you can. The
Steamlord will try to repair them, so keep your eyes open for him - you can
damage him while he's repairing a fallen Steambot (make sure you scan him too,
if you missed him earlier). Eventually the Steamlord will be destroyed, and
he'll drop an energy tank for you.
Use your grapple lasso on the three exposed pipes to release the security bars,
then head through the door.
-------------
Barracks Lift
-------------
LOG: Discovery
1 Blue Credit: Scan for Discovery lore entry
Shoot the Databot and then scan it for a Lore entry, then use the hand scanner
to activate the elevator. Go through the door on the upper level (there's
nothing of interest in the door on the lower level for now).
---------------------
Zipline Station Bravo
---------------------
Grapple the zipline and be prepared to shoot down anything that gets in your
way as you zip over to the door on the other side.
-----------
Aurora Lift
-----------
LOG: Repair Drone
1 Red Credit: Repair Drone
Scan the tiny maintenance drone on the ground for a log entry, then use an ice
missile on the white blast shield door and head through it.
--------------
Save Station A
--------------
Save your game if you'd like, then return to the Aurora Lift.
-----------
Aurora Lift
-----------
Activate the elevator by using the control panel, then step on the hologram to
go to the lower level and head through the door there.
--------------
Aurora Chamber
--------------
Scan the Aurora Unit and the lock, but there's nothing you can do here right
now. You'll be told to continue exploring SkyTown, so go ahead and exit this
room through the door on the other side.
--------------------
Maintenance Shaft AU
--------------------
LOG: Sky Puffer
1 Red Credit: Scan for Sky Puffer
Scan one of the small enemies for a log entry, then blast them and jump over
the chasm to the other side. Go through the door there.
----------
Spire Dock
----------
Use the zipline to get to the main pillar, then take a right and use the zip
line on that side of the pillar. You'll be given a new objective at some
point along the way:
-----------------------------------------------------------------------------
|Objective: Investigate Chozo Technology |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Our scans have detected a cache of Chozo technology. Perhaps |
| something there will help you gain access to Unit 217." |
-----------------------------------------------------------------------------
--------
Junction
--------
Head around the circular room to the white door at the other side, blasting the
Tinbots along the way.
--------------
Skybridge Hera
--------------
LOG: "Dragoon" Battle Drone
MISSILE: Inside the very first pillar on the first section of the bridge. Use
morph ball to get inside, then jump again once you're in there.
1 Red Credit: Scan for "Dragoon" Battle Drone
1 Friend Voucher: Instead of fighting the Steamlord and Steambots, simply run
past them and pull away the third gate section.
Rip off the weak grating with your grapple lasso, then scan one of the enemies
that appear for a log entry. Destroy them by ripping their engines off with
your grapple lasso, then walk onto the first part of the bridge. The first
pillar you come to is hollow - walk around to the other side of it, activate
your morph ball, and jump in there to grab a missile expansion.
Get out of there and use your grapple lasso to break the next section of gate,
then jump onto the lower section of the bridge. Run forward, and a Steamlord
and some Steambots will try to attack you. Instead of fighting them, simply
run to the other side and use your grapple lasso on the third section of gate,
making the bridge fall (you'll get a Friend Voucher as a reward). Head through
the next door after fighting the next set of Dragoons.
--------------------
Maintenance Shaft GP
--------------------
Nothing of any interest here... just jump over to the other side and go
through the door.
----------------
Construction Bay
----------------
LOG: Elysian Shriekbat
1 Red Credit: Scan for Elysian Shriekbat
Jump onto the platforms until you reach the one closest to the grappling
points. See the weak spot on the left side of that platform? Hit it with a
charged shot, and a chunk with a grab ledge will become available. Jump up
there, then get in the morph ball tunnel and activate the three bomb slots to
remove the obstructions from the grappling points. Exit the morph ball tunnel
and jump back down to the next platform.
Lure the Shriekbats off of their perch, then scan one as it comes at you (don't
worry if you fail at this, you can scan these later in Main Docking Access).
Use the grappling points to get to the other side once the Shriekbats are gone,
then enter the morph ball tunnel, then enter the other one on the central
pillar thing by the crane. When you get to the top, eliminate the two
Dragoons, then activate the controls to move the crane. Roll through it to the
door on the other side.
-------------
Ballista Lift
-------------
LOG: Slumber
1 Blue Credit: Scan for Slumber lore entry
Shoot the Databot in the air to activate its projector, then scan it for a Lore
entry. Activate the hand panel to make the elevator hologram appear, then step
on it to ride it down. Head through the door there.
----------------
Ballista Storage
----------------
LOG: Defense Drone
LOG: Spinner
1 Red Credit: Scan for Defense Drone
1 Gold Credit: Defeat the Defense Drone
Walk towards the upgrade to cause a cutscene to occur. Scan the large drone
that appears for a log entry, then start targeting the three antena ball things
on its head. When all three of them are destroyed, it'll be stunned - run up
to it and use the grapple lasso to pop it's head open, then blast away at the
contents until its antena things appear again. Repeat the process as many
times as necessary.
When the drone is defeated, grab the Boost Ball upgrade from the middle of the
room.
OBJECTIVE COMPLETE: Investigate Chozo Technology
Scan the hologram that appears in the middle of the room for a log entry, then
roll onto it in morph ball mode. Charge up your boost ball with the B button,
then release it to drop down into the floor. Repeatedly charge up your boost
ball and whirl around this circular track until the elevator takes you back up
to the upper level. Head out the door.
-------------
Ballista Lift
-------------
Jump on the hologram, then head out the door on the upper level.
----------------
Construction Bay
----------------
Turn to your left and enter the morph ball tunnel there. Drop a bomb when
necessary to clear the block thing out of your way, then fall down the pipe all
the way to the bottom and head through the door.
--------------------
Maintenance Shaft GP
--------------------
Take care of the Dragoons, then jump on the platforms and head through the door
on the other side.
--------------
Skybridge Hera
--------------
Activate the spinner to get an orb cannon to appear, then get in the cannon to
propel yourself over to the door at the other side.
--------
Junction
--------
Head around to the opposite side of the room and exit through the door near the
Steambot group.
----------
Spire Dock
----------
Use the zipline to get to the main area of the Spire Dock, then take a left and
use the orb cannon to launch yourself over to the door.
--------------------
Maintenance Shaft AU
--------------------
Eliminate the flying enemies, then jump over to the grab ledge and head out the
door on the other side.
--------------
Aurora Chamber
--------------
Use the spinner on the AU's door to open it, then interact with the control
panel to open a maintenance hatch on the left side of the AU. Roll into it,
then fight off the army of Tinbots that's activated. Interact with the control
panel when the fight's over to upload the program into the AU.
Ghor will pay you a visit. When he's gone, find the morph ball tunnel that you
used to enter this area and use it to get back to the upper level. Activate
the control panel to talk to the AU unit and receive your next objective:
-----------------------------------------------------------------------------
|Objective: Hunt Down Ghor |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "We have communed with AU 242 in the G.F.S. Olympus, learning |
| that a Leviathan fell on SkyTown and began spreading |
| corruption. We have to destroy the Leviathan and stem the |
| corruption as soon as possible. |
| |
| We have a plan, but Ghor's attack has severed key |
| communication cables and disrupted access to SkyTown's primary|
| network. This is preventing us from controlling SkyTown and |
| executing the plan. |
| |
| Ghor's plasma cannon should be able to fuse together the |
| severed cables. We must ask you to hunt him down." |
-----------------------------------------------------------------------------
Hmm, so where might Ghor be? You might recall seeing his armor thing sitting
in the middle of the Spire Dock, but if you head there right now, you'll find
that it's no longer there. Your ship will contact you at some point to give
you a pretty good indication of where he went, though. You'll have to head
back to your ship, so take the door on the left side of the Aurora Unit.
-----------
Aurora Lift
-----------
Ride the elevator up, then stop at the save point if you'd like. Otherwise,
head through the other door.
---------------------
Zipline Station Bravo
---------------------
Grapple the zipline and fight your way to the door on the other side.
-------------
Barracks Lift
-------------
Jump on the elevator, then head through the door to the Steambot Barracks.
-----------------
Steambot Barracks
-----------------
LOG: Half-pipe
Get in the spinner directly in front of you and spin around inside it until a
half-pipe comes out of the ground. Scan it for a log entry, then jump onto it
and enter morph ball mode.
If you played the previous two Prime games, you know how this works - charge
your boost ball and build up momentum moving back and forth over the half-pipe,
and you'll eventually be able to launch yourself high up into the air. When
you can, pull yourself over to the ledge and get out of morph ball mode.
There's a panel here that you can interact with. Your arm will be able to
rotate three small rings of light, each of which has a small chunk of yellow
line (...that's the best I can describe it) stuck to it. To unlock the gate,
you'll have to rotate your Wiimote until the chunk of yellow line is lined up
with the circular pattern on the control panel (it should be filling a gap in
the line). When you have a piece of it lined up, press A. Line all three
pieces up, and the gate will open. Jump on the elevator hologram and exit this
room.
---------------
Barracks Access
---------------
Roll under the lasers (grab the missile expansion if you didn't grab it on your
way through here earlier), then head out the next door.
-----------
Transit Hub
-----------
Use the spinner to activate the orb cannon, then use the cannon to get to the
other side.
----------
Hub Access
----------
Use your grapple lasso to get rid of the Dragoons, then head out the door.
---------------
Arrival Station
---------------
ENERGY TANK: Use the grab ledge to reach an orb cannon, then grab the energy
tank from the platform you land on when the orb cannon fires.
Blast the Tinbots, then turn around as soon as you jump up to the first ledge.
See the green grab ledge up there? Jump to it, then activate the orb cannon
using the spinner. When you reach the other side, grab the energy tank, then
use the cannon to return to the other side. Jump back down to the ledge, then
head through the hallway and blast the pile of Tinbots guarding the door.
---------------------
Zipline Station Alpha
---------------------
Grapple the zipline, then be prepared to blast a bunch of crap out of your way
as you ride over to the other side.
-------------------
Main Docking Access
-------------------
Use your lasso to destroy the Dragoons, then grapple your way over to the other
door.
----------------
Main Docking Bay
----------------
LOG: Ghor
MISSILE: Use the Plasma Beam to melt the metal across from the door to Main
Docking Access, then enter morph ball mode and hop into the hole.
1 Red Credit: Scan for Ghor
1 Gold Credit: Ghor Defeated
Follow the path to the right until you get to the large open area. Scan Ghor
as soon as the battle starts, then start side-stepping to get clear shots at
the weak spot on this back. It doesn't take much to damage it, which will stun
him for a second. While he's stunned, you'll be able to damage him by hitting
the front of his head until he puts his shield back up. Repeat this process
until his attacks change to the spinning mode, at which point you'll be able to
scan him again and discover his new weak spot.
If you played Metroid Prime 2, this form of Ghor will look a little familiar.
The little glowing ball thing between his legs is his weak spot - wait until
you have a clear path, then charge your boost ball and ram into it. This will
stun him again, so take advantage of it and blast his head as much as you can.
Repeat the process as necessary.
When he's very low on health, he'll enter another attack stage that's really
not all that big of a deal. If you still have plenty of energy, just enter
hyper mode and blast the crap out of him until he's destroyed. If not, regular
shots will still work just as well (it'll just take you a few seconds longer).
OBJECTIVE COMPLETE: Hunt Down Ghor
Grab the Plasma Beam upgrade that Ghor drops, the save in your ship if you'd
like. Use the Plasma Beam to melt the metal that's blocking the exit to the
dock, then follow the path back up to the door. Instead of going through it,
melt the weak metal across from it and grab the missile expansion. Go through
the door once you're done.
This objective sometimes gets announced a tad late (I was literally walking
through the door to the Aurora Chamber when it was added to my log book), but
it's what you should be doing next:
-----------------------------------------------------------------------------
|Objective: Repair Severed Cables |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Well done, Samus. Now that you have obtained the Plasma Beam,|
| you must repair our severed cables and reestablish our link to|
| SkyTown's network. We await your arrival." |
-----------------------------------------------------------------------------
-------------------
Main Docking Access
-------------------
Lure the Dragoons out, then eliminate them and grapple your way to the other
side.
---------------------
Zipline Station Alpha
---------------------
You should know the drill by now... grapple the zipline and clear your path as
you ride to the other side.
---------------
Arrival Station
---------------
I loved blasting Tinbots with charged shots to see them fly across the screen,
but the animation for hitting them with the Plasma Beam is fun too. Anyhow,
follow the path to the left and head through the door by the Databot.
----------
Hub Access
----------
Melt the two Dragoons if you'd like (or use your grapple lasso like usual) and
head for the door on the other side.
-----------
Transit Hub
-----------
Use the orb cannon to get to the far side of the hub, then get in the morph
ball tunnel to reach the platform with the cannon. Melt the metal that's
blocking it with your Plasma Beam, then activate your morph ball and jump in
the opening. It will propel you all the way over to the door in Zipline
Station Bravo, where you can go through the door to the Aurora Lift.
-----------
Aurora Lift
-----------
Stop at the save point if you'd like, then take the elevator down and enter the
Aurora Chamber.
--------------
Aurora Chamber
--------------
LOG: Aurora Unit 217
Enter the access tunnel to the left of the Aurora Unit, then stand up and look
around the room for three damaged control panels. Interact with all three,
using your Plasma Beam to weld the damaged circuitry back together.
OBJECTIVE COMPLETE: Repair Severed Cables
When you're done welding, head back up the morph ball tunnel and scan the
Aurora Unit for a log entry, then interact with the panel in front of it.
-----------------------------------------------------------------------------
| |
| 1.06) The Federation Landing Site |
| |
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
|Objective: Find the Federation Landing Site |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "There is a Federation landing site on the eastern side of |
| SkyTown, which you can reach from the western Skytram. Now |
| that control of SkyTown is back in our hands, we have |
| activated this tram. You will be able to find something at |
| Federation landing site." |
-----------------------------------------------------------------------------
If you check your map, the landing site that you're looking for isn't far from
your current location. You'll get a message from your ship saying it's ready
for use again, but eh... you might as well just go on foot. Turn around and
go through the door on the left to get to Maintenance Shaft AU.
--------------------
Maintenance Shaft AU
--------------------
Tired of these pointless rooms yet? Toast the Sky Puffers, then jump to the
door on the other side.
----------
Spire Dock
----------
Use the orb cannon to reach the Spire, then take the zipline on the left side
to reach another door.
----------------
Security Station
----------------
LOG: SkyTown Orange Door
SHIP MISSILE: Melt some metal with your Plasma Beam in the corner to the right
of the control panel. Go through the morph ball tunnel to grab
the expansion at the other end of the room.
Scan the orange door directly in front of you for a log entry, then head
through it. You'll be told that the item you need to get to the skytram might
not be on Elysia... of course. Head back through the door and move across the
walkway with the Sky Puffers. Jump up to the moving platform and enter the
morph ball tunnel there.
When you come out the other side, drop down to the lower area and interact with
the control panel. You've seen one like this before - line up the three parts
of the rings and press A each time. The wall will move out of the way, giving
you a small shortcut to get back to the other side of this room. Turn to the
right and use your Plasma Beam to melt the metal in the corner, then enter the
morph ball tunnel behind it to find a Ship Missile Expansion on the other side
of the room. Return to the door near the control panel when you've got it.
--------------
Landing Site A
--------------
LOG: Alone
1 Blue Credit: Scan for Alone lore entry
Immediately look up to find the Databot, then shoot it and scan its projection
for a Lore entry. Jump on the elevator's hologram to reach the main dock area.
Use the bomb slot to free the landing area, then use your Command Visor to
bring your gunship to the dock. Get in and save if you'd like, then set a
course for the Fiery Airdock on Bryyo.
=== Bryyo Fire ===
-------------
Fiery Airdock
-------------
Nothing to do here, just head for the door (don't fall in the fuel gel like I
have a bad habit of doing).
-------------
Imperial Hall
-------------
Nothing but some Shelbugs stuck to the walls... blast them or ignore them on
your way to the door at the other side.
-----------------
Gel Refinery Site
-----------------
LOG: Bryyo Orange Door
Get rid of the Reptilicus, then head to the far side of the room and melt the
three chunks of ice with your Plasma Beam. Enter the morph ball tunnel and
make your way to the other side, using bombs to propel yourself on the air jets
whenever necessary. When you reach the cracked section of pipe, drop a bomb to
break it, then roll back down to the closest air jet thing. Drop a bomb on it,
and you'll be launched to another section of pipe. Roll out the far end of it,
destroy the ice on the door, and then scan it for a log entry before heading
through it.
---------------
Refinery Access
---------------
LOG: Prophecy
1 Blue Credit: Scan for Prophecy lore entry
You should know how to use those noise cover things by now, so go ahead and use
it to gain access to a Lore entry, then head through the other door.
-------------
Imperial Hall
-------------
MISSILE: Use the morph ball tunnel right before the first ledge, then yank the
platforms down from the wall with your grapple lasso and jump over to
the missile expansion.
Walk down the hallway, then stop when you reach the ledge that drops down to
the main area. Look to the right and find the morph ball tunnel, then roll
through it and stand up on the other side. Use your grapple lasso to yank the
two platforms off of the wall, then jump from them to the missile expansion.
Drop down and go through the door when you're done.
-----------------
Gel Refinery Site
-----------------
Deal with the Reptilicus again if it's back, then jump up to the door on the
left.
---------
Main Lift
---------
Enter the morph ball tunnel and use the Snatchers to get yourself up to the
next tunnel, then use your Plasma Beam to remove the ice from the statue. Roll
through there and head through the orange door.
---------------
Warp Site Alpha
---------------
FRIEND VOUCHER: Step through the teleportation thing.
Blast the ice attached to the ceiling to loosen the object that's hanging from
it, then hop in the bomb slot on the golem and drop a bomb. A spinner will
appear on the floor, so use it to rotate the gong to the opposite side of the
room. Activate the bomb slot in the golem again, and this time he'll hit the
cracked part of the wall instead of the gong. Jump in the teleportation thing
that was revealed.
=== Bryyo Ice ===
---------------
Warp Site Bravo
---------------
Blast the ice that's in your way all the way to the other side of the room,
then blast the ice floor to fall down to the Imperial Caverns.
----------------
Imperial Caverns
----------------
Log: Our Plea
1 Blue Credit: Scan for Our Plea lore entry
Look around when you land to scan a wall with a Lore entry, then head through
the nearby door.
--------------
Imperial Crypt
--------------
The door on the far side has a blast shield on it, so melt the ice on the floor
and fall down there instead. Activating the spinner will make an orb cannon
appear, which you can use to head back to the Imperial Caverns if you want.
For now, you should head through the door down here.
-------------------
Hall of Remembrance
-------------------
Grab the Screw Attack item from the platform. The pillars will fall away,
which means you'll have to make use of your new item to get out of this room.
Screw attack works a lot like your Space Jump Boots - just press the B button
after you've jumped two times, and Samus will enter Screw Attack mode. If you
press the B button multiple times, she'll continue to "jump" forward, allowing
you to cross giant holes and so forth. Use it to jump over to the door in
front of you.
-----
Tower
-----
LOG: Wall Jump Surface
Scan the odd surface on the wall in front of you for a log entry. If you hit
these surfaces while in Screw Attack mode, Samus will be able to jump up them
by bouncing back and forth. Press your B button each time Samus hits a wall
until you reach the door at the top.
-------------------
Hall of Remembrance
-------------------
SHIP MISSILE: Hit the blue spot on the Chozo statue's hand, then jump to it
and look on top of the platform to the left.
If you hit the big blue spot on the Chozo statue's hand, it'll rotate, giving
you a nice little platform. Jump over to it using your new Screw Attack
jumping abilities, then jump to the top of the thing on the left to find a
Ship Missile expansion. Use your Screw Attack again to get to the door on the
other side of the room.
--------------
Imperial Crypt
--------------
Use your Screw Attack jumps to get to the door on the other side (or if you
fail, use the orb cannon on the lower level).
----------------
Imperial Caverns
----------------
Lots of wall jumping will eventually get you to the top, where you can head
back to the teleportation thing.
---------------
Warp Site Bravo
---------------
Trouch the teleporter to return to Bryyo Fire.
=== Bryyo Fire ===
---------------
Warp Site Alpha
---------------
The AU will finally be able to get a message through to you. A new objective
will be added to your log book:
-----------------------------------------------------------------------------
|Objective: Investigate the Valhalla |
| |
|Planet: Gaflar System |
| |
|Information: "Samus, a reconnaissance probe has discovered the location of |
| the missing flagship Valhalla. As I am sure you are aware, |
| this vessel was attacked by pirates four months ago. |
| |
| The Federation requests that you investigate the Valhalla for |
| any more information about the pirates and their master plan."|
-----------------------------------------------------------------------------
Head past the golem and go through the orange door.
---------
Main Lift
---------
Roll through the first morph ball tunnel, then roll through the second one and
go through the door there after you're past the Snatchers.
-----------------
Gel Refinery Site
-----------------
If you want to test out the destructive powers of Screw Attack, hit this Hunter
with it for an instant kill. Otherwise, just take a right and go through the
door.
-------------
Imperial Hall
-------------
Blast the Bryyonian Shriekbats (scan one of them first if you failed to do so
earlier), then head for the dock at the other end of the room.
-------------
Fiery Airdock
-------------
Get in your ship and save if you'd like, then set a course for Landing Site A
on Elysia. You can stop at the Valhalla if you'd like, but it's really not
going to be any use to you until you collect some more energy cells.
=== SkyTown, Elysia ===
--------------
Landing Site A
--------------
Get on the elevator to reach the door in the upper area.
----------------
Security Station
----------------
Turn to your left and follow the path to the orange door. Once you're through
it, wall jump up the slabs with your Screw Attack ability, then go through the
blue door up there.
-------------
Security Tube
-------------
Enter morph ball mode, then get in the circle thing on the floor. Activate
hyper mode, then hold down your A button until all of the growths are
destroyed. Exit hyper mode and roll through the tunnel, then go through the
next door.
------------
Skytram West
------------
FRIEND VOUCHER: Simply enter the Skytram.
Ugh, another spinner... activate it, then walk onto the hologram to make your
way over to the other side of the Skytram. Apparently, that's such a huge
accomplishment that it earns you a Friend Voucher.
=== Eastern SkyTown, Elysia ===
------------
Skytram East
------------
Head through the door directly in front of you.
------------------
Concourse Access A
------------------
An Aeromine will quickly fly away from you when you enter this room... follow
it by rolling under the blockage, then head through the next door.
---------
Concourse
---------
You'll see the Aeromine in here again. Follow it, then be ready to fend off
some pirates. When you've dealt with them, head for the second opening along
the outside of the room. Shatter the old security doors with charged shots,
then take the elevator up to the next level.
Fend off some more pirates, then cross the platform by the orange beam things
to get to the opening in the outside of the room. Blast the turrets in the
ceiling as you make your way around to the door.
---------------------
Concourse Ventilation
---------------------
Activate the bomb slots on the walls to drop yourself down to the bottom, then
walk around to the door (the missile expansion here isn't accessible for you
quite yet).
--------------------
Maintenance Shaft OB
--------------------
Use the grappling point to swing your way over to the other side, where you'll
be greeted by a pirate. Have a charged shot ready for him when you land to
make things a little easier.
-----------------
Chozo Observatory
-----------------
LOG: Advanced Aerotrooper
1 Red Credit: Scan for Advanced Aerotrooper
Scan and eliminate the Advanced Aerotroopers, then drop down to the floor and
activate the elevator with the control panel. Ride it down and go through the
next door.
----------------
Observatory Lift
----------------
Repair the damaged panel by interacting with it, then ride the elevator up.
Watch out for the landmines on your way out the door.
---------
Gearworks
---------
LOG: Swarmbot
1 Red Credit: Scan for Swarmbot
Scan and destroy the Swarmbots (shoot the energy they collect when they start
to fly around in a tight circle), then use Screw Attack to jump over to the
small side platform. Use Screw Attack again to get to the door on the other
side and head through.
-----------
Broken Lift
-----------
Destroy the Aeromines, then head through the door on the other side.
---------------
Turbine Chamber
---------------
Take out the turret on the ceiling, then shatter the glass on the door with a
charged shot. There's a power cord thing stuck to the wall on each side of the
turbine, so hit them both with a charged shot to force the turbine to open.
Jump over the gap and head through the door on the other side.
--------------------
Maintenance Shaft TR
--------------------
LOG: Federation
1 Blue Credit: Scan for Federation lore entry
Don't miss the Databot for a Lore entry, then clear out the Sky Puffers and
Screw Attack your way over to the other side.
----------------
Skybridge Athene
----------------
1 FRIEND VOUCHER: Activate your morph ball and boost your way over the bridge,
taking the Tinbots out along the way.
Lots of Tinbots on this long bridge... rather than wasting time and effort
blasting them all, simply use your boost ball to smash into their legs, which
will destroy them and earn you a Friend Voucher in the process.
--------------
Landing Access
--------------
Launch two charged shots at the glass panels to get them out of the way, then
Screw Attack your way to the other side of the room.
-------------------------------
SkyTown Federation Landing Site
-------------------------------
LOG: Agreement
1 Blue Credit: Scan for Agreement lore entry
Use the Databot hovering above you to get a Lore entry, then take the elevator
down to the main dock area. Use the bomb slot to clear the landing pad, then
use your Command Visor to call down your ship. Use the control panel nearby to
upgrade it with a grappling system.
OBJECTIVE COMPLETE: Find the Federation Landing Site
-----------------------------------------------------------------------------
| |
| 1.07) The Theronian Bomb |
| |
-----------------------------------------------------------------------------
With your shiny grappling system, you'll be all set to start your next
objective (or rather, your next three objectives).
-----------------------------------------------------------------------------
|Objective: Collect First Bomb Component |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, now that you have the Ship Grapple, you should be able |
| to assemble the Theronian bomb. Collect the first component |
| of the bomb at the location shown on your map." |
-----------------------------------------------------------------------------
|Objective: Collect Second Bomb Component |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, now that you have the Ship Grapple, you should be able |
| to assemble the Theronian bomb. Collect the second component |
| of the bomb at the location shown on your map." |
-----------------------------------------------------------------------------
|Objective: Collect Third Bomb Component |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, now that you have the Ship Grapple, you should be able |
| to assemble the Theronian bomb. Collect the third component |
| of the bomb at the location shown on your map." |
-----------------------------------------------------------------------------
Seems rather convenient that there're two components on your way back to the
Skytram, eh? Head back up the elevator and leave the landing site.
--------------
Landing Access
--------------
Nothing of interest here, just Screw Attack over to the door.
----------------
Skybridge Athene
----------------
More bots on the bridge, but now there's also a pirate aircraft to cause you
trouble. Either destroy it or ignore it, but either way, cross the bridge and
go through the door.
--------------------
Maintenance Shaft TR
--------------------
The Sky Puffers here have been replaced by Crawltanks, but they're still
basically no threat at all. Blast them and Screw Attack your way to the other
side.
---------------
Turbine Chamber
---------------
Unfortunately, you can't grab this piece of the bomb quite yet... jump over to
the other side, dodge or kill the pirate, and head through the door.
-----------
Broken Lift
-----------
Nothing to do here for now, just head out the door.
---------
Gearworks
---------
MISSILE: The pirate ship will destroy the gears that were blocking this set of
missiles, so just Screw Attack into it on your way over.
Demolish the pirate ship, then grab the missile expansion as you Screw Attack
your way to the other side of the area.
----------------
Observatory Lift
----------------
Take the elevator down and go through the door.
-----------------
Chozo Observatory
-----------------
LOG: Ship Grapple Point
Take the elevator up, then jump up to the main part of the observatory. Scan
the grappling point on the platform in the middle for a log entry, then lock
onto it with your Command Visor. Interact with the damaged control panel on
the projector's core to activate the bomb slot, then use your Command Visor to
drop the rest of the projector back into place.
Use the bomb slot on the