SSSSSSS      UU UU PPPP  EEEEE RRRR    
  SSSSSSSSSSS    UU UU PP PP EEE   RR RR
 SSSSSSSSSSSSS   UU UU PP PP EE    RR
SSSSSS  SSSSSSS   UUU  PPPP  EEEEE RR
SSSSSS                 PP
SSSSSS                 PP
SSSSSSSSSSSSS                                  
SSSSSSSSSSSSSSS      SSSSSSS      M   M  AAA   SSSS H   H
SSSSSSSSSSSSSSS    SSSSSSSSSSS    MM MM A   A SS    HHHHH
  SSSSSSSSSSSSS   SSSSSSSSSSSSS   M M M AAAAA  SSSS H   H
         SSSSSS  SSSSSS  SSSSSSS  M   M A   A SSSSS H   H
         SSSSSS  SSSSSS             
SSSSSSS  SSSSSS  SSSSSS
SSSSSSSSSSSSSSS  SSSSSSSSSSSSS
 SSSSSSSSSSSSS   SSSSSSSSSSSSSSS  
   SSSSSSSSS     SSSSSSSSSSSSSSS  
                   SSSSSSSSSSSSS  
                          SSSSSS  
BBBBBBBBBBB               SSSSSS  
BBBBBBBBBBBBB    SSSSSSS  SSSSSS  
BBBBBB  BBBBB    SSSSSSSSSSSSSSS  
BBBBBB  BBBBB     SSSSSSSSSSSSS     
BBBBBB  BBBBB       SSSSSSSSS     
BBBBBBBBBBBB
BBBBBBBBBBBBBB   RRRR   OOO  TTTTTT H   H EEEEE RRRR   SSSS
BBBBBBBBBBBBBBB  RR RR OO OO   TT   HHHHH EEE   RR RR SS
BBBBBB   BBBBBB  RR    OO OO   TT   H   H EE    RR     SSSS
BBBBBB   BBBBBB  RR     OOO    TT   H   H EEEEE RR    SSSSS
BBBBBB   BBBBBB
BBBBBB   BBBBBB
BBBBBBBBBBBBBBB
BBBBBBBBBBBBBBB
BBBBBBBBBBBBB  

     /BBBBBBBBBBBBBBBB\            
    /BBBBBBB/    /BBBBB                                                 
      BBBBB/    /BBBBBB   /RRRRRRRRRRR\    /AAA\        /WW/      /WW/ /LL/
       /BBBBBBBBBBBBB/   /RRRRRR/   /RR   /AAAAA\      /WW/      /WW/ /LL/
      /BBBB/BBBBBBBBB\     /RRR/   /RR/  /AAA/\AA\    /WW/ /WW/ /WW/ /LL/
     /BBBB/    /BBBBBB\   /RRRRRRRRRR/  /AAA/  \AA   /WW/ /WW/ /WW/ /LL/
    /BBBB/    /BBBBBBB/  /RRR/ \RR\    /AAAAAAAAAA  /WW/ /WWWWWWW/ /LL/
   /BBBB/    /BBBBBBB/  /RRR/   \RR\  /AAAA/  /AA/ /WWWWWWWWWWWW/ /LLLLLLLLLL/
 /BBBBBBBBBBBBBBBBBB/  /RRR/     RRR\/AAAA/  /AA/ /WWWWWWW/      /LLLLLLLLLL/
/BBBBBBBBBBBBBBBBBB/

Guide/Walkthrough by Miqe
Version 1.3

================Contents================

Version History -------------------VERHI

Introduction ----------------------INTDU

Moves/Controls --------------------MOCON

  Controllers ---------------------BRACO
  Attacks -------------------------BRAAT
  Advanced Attacks ----------------BRAAD
  New Moves -----------------------BRANE

Characters ------------------------STACH

  Mario ---------------------------CHA01
  Peach ---------------------------CHA02
  Bowser --------------------------CHA03
  Yoshi ---------------------------CHA04
  Wario ---------------------------CHA05
  Pikachu -------------------------CHA06
  Pokemon Trainer -----------------CHA07
  Fox -----------------------------CHA08
  Link ----------------------------CHA09
  Zelda/Sheik ---------------------CHA10
  Kirby ---------------------------CHA11
  King Dedede ---------------------CHA12
  Meta Knight ---------------------CHA13
  Donkey Kong ---------------------CHA14
  Diddy Kong ----------------------CHA15
  Samus/Zero Suit Samus -----------CHA16
  Ice Climbers --------------------CHA17
  Ike -----------------------------CHA18
  Lucas ---------------------------CHA19
  Olimar and Pikmin ---------------CHA20
  Pit -----------------------------CHA21

Game Modes ------------------------GAMOD

Subspace Emissary -----------------SUBEM

*Spoiler-Free*

  Features ------------------------SUBFE

  Stage 1 -------------------------SUB01
  Stage 2 -------------------------SUB02
  Stage 3 -------------------------SUB03
  Stage 4 -------------------------SUB04
  Stage 5 -------------------------SUB05
  Stage 6 -------------------------SUB06
  Stage 7 -------------------------SUB07
  Stage 8 -------------------------SUB08
  Stage 9 -------------------------SUB09
  Stage 10 ------------------------SUB10
  Stage 11 ------------------------SUB11
  Stage 12 ------------------------SUB12
  Stage 13 ------------------------SUB13
  Stage 14 ------------------------SUB14
  Stage 15 ------------------------SUB15
  Stage 16 ------------------------SUB16
  Stage 17 ------------------------SUB17
  Stage 18 ------------------------SUB18
  Stage 19 ------------------------SUB19
  Stage 20 ------------------------SUB20
  Stage 21 ------------------------SUB21
  Stage 22 ------------------------SUB22
  Stage 23 ------------------------SUB23
  Stage 24 ------------------------SUB24
  Stage 25 ------------------------SUB25
  Stage 26 ------------------------SUB26
  Stage 27 ------------------------SUB27
  Stage 28 ------------------------SUB28
  Stage 29 ------------------------SUB29
  Stage 30 ------------------------SUB30
  Stage 31 ------------------------SUB31

*Spoilers*

  Orange Cube Locations -----------SUBOC
  Character Obtainment ------------SUBCH
  Boss List -----------------------SUBBO

Classic Mode ----------------------CLAMO

Brawl Mode ------------------------BRAMO

Events ----------------------------BRAEV

  1 Player ------------------------EVE1P
  2 Player ------------------------EVE2P

Challenges ------------------------BRACH

Items -----------------------------BRAIT

  Battle Items --------------------BATIT
  Assist Trophies -----------------ASTRP
  Pokeballs -----------------------BATPO

Song List -------------------------BRACD

Sticker List ----------------------STKLI

Obtainable Trophies ---------------BRATR

Stage Descriptions ----------------STADE

Secrets ---------------------------BRASE

  Unlockable Characters -----------SECCH
  Unlockable Stages ---------------SECST
  Other Unlockables ---------------SECOT

Credits ---------------------------TANKU

========================================

Version History -------------------VERHI

Version 0.1 

All placeholders in place.

Version 0.2 

All characters done. Game modes added.

Version 0.3 

Items listed (not all assist trophies and pokeballs yet). 

Version 0.4

All unlockables and Events done.

Version 0.5

All items listed.

Version 0.6 

All Trophies added. Still have to put Stickers, SSE, and Classic 
Mode.

Version 0.7     3-6-2008

Added Classic Mode and Brawl Mode description. 

Version 0.8     3-8-2008

Began on the SSE walkthrough. Also started listing Stickers. Fixed
some typos and added some content on controls. Slightly changed
layout as well.

Version 0.9     3-9-2008

Added Pit to Characters. (Whoops!) Continued with SSE walkthrough
and added more content. Verified some things and changed false
info.

Version 0.95    3-10-2008

Changed names to english. Deconfirmed and confirmed a lot. 
Continued walkthrough and added more stickers and unlockables.

Version 0.98    3-11-2008

Added Stage Descriptions and Challenges section. Continued 
walkthrough, added more stickers, and fixed some of the unlockable
character info.

Version 0.99    3-12-2008

Added stickers and almost finished walkthrough. Still need to add
Boss data and challenges, as well as some fixes.

Version 1.00    3-17-2008

Finished walkthrough. Added more stickers, fixed up lots of false 
info, and changed all names to english (I think). Still updating 
minor things, have to flesh out sections such as stages and 
challenges.

Version 1.1     3-20-2008

Added more content to the SSE, as well as some more stickers. Also
added more content to other sections, such as Challenges. Pretty 
much finished all sections I have currently. Still need to tidy up
a few details and fix possible errors, but the guide is pretty much
done. Yay!

Version 1.2     3-29-2008

Added CD list. Fixed minor problems and a few fixes on Trophy info.
Pretty much done with everything, maybe missing a few stickers but
everything else is done.

Version 1.3     4-19-2008

S'been a while. I finished all the lists and went back over old
sections. I think everything's accounted for, so I'm probably done
updating the guide.


========================================
========================================
========================================


Introduction ----------------------INTDU

Hello all, and welcome to my very first FAQs. I hope it will help
everyone while getting their Brawl on!

Super Smash Bros. Brawl is a Nintendo fighting game made for four
players to fight each other using various characters from 
Nintendo's past games on stages that embody some of the most 
memorable locales in Nintendo games gone by. All trademarks and
copyrights in this guide are copyright their respective tradmark
and copyright owners. This guide itself is copyright Miqe Eskridge
2008.

Since it's my first FAQ, feel free to e-mail me at 

butterfly.of.death at gmail.com

with any questions or suggestions. I'll try and check it every 
day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject 
line to avoid it getting deleted in SPAM.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you can see this whole line then you should have no problem 
viewing the rest of the guide. 

To navigate the guide quickly, hit Ctrl+F and type in the short
5-character code listed in the Contents section for whatever 
section you wish to view.

The only sites allowed to host this FAQ is gamefaqs.com, MyCheats,
NeoSeeker.com, livenintendo.com, supercheats.com, and 
gamerevolution.com and cheatcc.com at the moment. Do not take or 
reproduce any of this stuff without my permission. Let's get 
started shall we?


========================================
========================================
========================================


Moves/Controls --------------------MOCON

All right, first, for those of you out there that have been living
under a rock for the past decade or so, Smash Bros. is first and 
foremost a multiplayer fighting game. Unlike traditional fighting
games, there are no complicated, multi-button combo inputs that 
create devastating attacks.

Much to the critics dismay, the game is played primarily with two 
buttons - one for attack and one for special attack. This is 
fleshed out by using the control stick to add more and more attacks
to each character's arsenal, as well as adding some variation on
air attacks.

========================================

Controllers -----------------------BRACO

Still, Brawl offers more intense gameplay than ever in the series.
The game brings new options for controls on the Wii, allowing
for four different controller types. I'll go ahead an list all of 
them and the basic controls, though you can customize your controls
however you like.

Wiimote - (Not Recommended)

Control Pad   - Move (double tap to run), Duck, and Jump
1             - Special Attack
2             - Normal Attack
1+2           - Smash Attack
- button      - Grab
A             - Taunt (Hold directions for other taunts)
B             - Shield

This controller is not recommended unless you don't have a nunchuk 
attachment or a spare GCN controller for your friend. The awkward
positioning of the shield button and grab button make this a hands
down.

Wiimote w/ Nunchuk - (Recommended)

Control Stick on Nunchuk - Move, Duck, Jump
Z on Nunchuk             - Shield
C on Nunchuk             - Jump
Control Pad Up           - Jump
Control Pad right/left   - Grab
Control Pad Down         - Duck
1                        - Taunt (Up Taunt)
2                        - Taunt (Down Taunt)
1+2                      - Taunt (Side Taunt)
A                        - Normal Attack
B                        - Special Attack
A+B                      - Grab

While most old school players dislike this style at first, it has
some untapped potential. A "Shake Smash" feature allows you to 
shake the controller in a direction to perform a smash attack, 
something that could prove as useful as the c-stick (or even more
useful, seeing as you don't need a spare thumb to do it). It may
take some getting used to, but it's definitely better than just
the wiimote.

GCN (Gamecube Nintendo) Controller - (Recommended)

Control Stick          - Move, Duck, Jump
Control Pad Up         - Taunt (Up Taunt)
Control Pad Right/Left - Taunt (Side Taunt)
Control Pad Down       - Taunt (Down Taunt)
L                      - Shield
R                      - Shield
Z                      - Grab
A                      - Normal Attack
B                      - Special Attack
C-stick                - Smash Attack
X                      - Jump
Y                      - Jump

Highly recommended because it's just a solid control. Anyone who
doesn't want to learn how to use the Nunchuk combo should
definitely use one of these - it's worth going to buy a used one.

Classic Controller - (Not Recommended)

Control Stick (left)   - Move, Duck, Jump
Control Stick (right)  - Smash Attack
Control Pad Up         - Taunt (Up Taunt)
Control Pad Right/Left - Taunt (Side Taunt)
Control Pad Down       - Taunt (Down Taunt)
L                      - Shield
R                      - Shield
Zl                     - Grab
Zr                     - Grab
a                      - Normal Attack
b                      - Special Attack
x                      - Jump
y                      - Jump

Although not terrible, the controller doesn't hold well for the 
game (intense battles aren't good without grips). Although grab 
buttons on both sides are a plus for those that single-button 
grab. It just doesn't feel right.

========================================

Attacks ---------------------------BRAAT

The general attacks in the game are composed of normal attacks,
smash attacks, and special attacks.

Normal Attacks -

Normal attacks are the usual run of the mill punches. These can be
performed in a neutral position as well as while holding any 
direction. They also can be performed while running, resulting in
a sliding attack. Aerial attacks can also be performed in the
neutral position or while holding any direction.

Smash Attacks -

Smash attacks are performed with the same button as a normal attack
(or their own button) but with a quick tap in any direction. 
Up-smash attacks usually are used for "juggling" opponents, while
side-smash attacks are usually hard-hitting kill moves. Down-smash
attacks usually have good range and knock back ability, commonly
striking both directions. In the air, down-smash atacks are useful
for "meteor smashing" opponents (knocking them straight down over a
pit or trap) or have a drilling effect, while the other smash 
attacks are used similarly to the ground smash attacks.

Special Attacks -

Special attacks are a completely different story. They vary a
great deal from character to character. There are four special 
moves for each character - the neutral-special (not touching the 
control stick), side-special (either direction), up-special, and
down-special. The neutral-special is commonly a charge up move or
a projectile move (or both), the side-special move is usually a
horizontal recovery move (saving yourself from being far away from 
the platforms), the up-special move is usually a vertical recovery
(saving yourself from being far below from the platforms), and the
down special move is often a drop down attack. 

None of these moves are definite and you should try out each 
characters moves for yourself to see the abilites of each move. For
detailed info on each character's moves, either see a character
specific FAQ or check the Characters section.

Shielding -

Other basic attacks include shielding and throwing. Shielding 
allows a shield to appear around your character, blocking attacks -
but don't hold it too long or it will break and leave you 
vulnerable. You can press right or left whil shielding to perform a
roll. Also, a Throw will totally bypass a shield.

Throwing -

Throwing requires you to be close to an opponent (unless your 
character shoots out a grappling hook or something) and allows you 
to perform four different throws - Down, Up, Forward and Backwards.
Usually a Down throw is for damage, Up throw is for juggling, and
Forward/Backward throws are for off-screen kills (at high 
percentages). Throwing can also be performed by holding the shield
button and pressing the normal attack button.

========================================

Advanced Moves --------------------BRAAD

Dodge -

While you can shield and press right or left to roll away from some
attacks, you can also press down while shielding to do a dodge. For
an instant you will be invulnerable to most attacks.

L-cancel -

While falling press down just before you hit the ground and your
"down time" or lag from getting back will be greatly reduced. L
stands for lag in this acronym.

Perfect Shield -

Press the shield just before being hit by an attack and your shield
energy won't go down. Mastering this will allow you to block ANY
attack it seems.

========================================

New Moves -------------------------BRANE

All those things are great, but there's some advanced techniques
that come up in Brawl as well. I'll add more as they're discovered.

Final Smash -

This is a super move that can be performed after breaking a smash 
ball (see items). By pressing the neutral special attack button, 
your character will perform a specific super attack that usually
can KO at least one opponent.

Wall-Jump/Wall-Cling -

While some could perform the Wall-Jump in Smash Bros. Melee, this 
time around a lot of characters can not only jump off of walls but
hold on to them for a few seconds. 

Swimming -

When you land in water, you can swim for a short duration. Any time
you jump out of the water it's treated as you jumping off of the
ground. If your character starts to drown, get out of the water and
on dry land quickly or you will drown.

Reverse Throw -

The reverse throw is the fastest throw in the game. It is performed
by running in one direction, then turning around a performing a 
throw immediately. It will grab your opponent faster than a regular
throw, and is quite unexpected sometimes.

Aerial Dodge -

While not new, this move has been totally changed in this 
installment of Smash. Wave-Dashing (for those that played Melee) is
TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions 
throughout the Smash community. Guess you pros will have to get 
used to slowing down, huh? 

Anyway, Aerial Dodges require you to press the Shield button while 
in air, and your character will become invulnerable for a fraction 
of a second. The new mechanics allow you to Aerial Dodge many times 
in a row, or jump or attack after you perform an Aerial Dodge. The 
catch is that you can no longer "move" while dodging, just 
following your momentum as you fall.

Gliding -

Certain characters can glide (Charizard, Pit, and Meta Knight) by
performing a jump with the jump button and holding it down. The
character will then get into a gliding stance and fly forward,
descending slowly. By pressing down or forward you can tilt steeper
down into a faster descent, and by pressing back or up will slow 
you down to a snail's pace and you will eventually stall out. You
cannot change direction during a glide.

Footstool Jump -

If your character jumps over another character and lands on their
head, if you press jump just as you touch them you will bounce off 
their head, providing you a boost. This is also useful if your 
enemy is airborne, as they will plummet straight down, into a pit
or a platform below.

Shield Roll Toss -

This is a new technique that allows you to throw any items you're 
holding (or turnips for example) as you're shielding. To do this,
Shield and Roll in the direction you want to throw, then press the
Normal Attack or Throw button to throw the item. You will continue
rolling and the item will fly away. 

Ledge Tether -

Not sure if this one is totally new, but for the characters that
have a grapple or shoot something out for their grab you can do a
grab in mid-air near a ledge and the hook/beam/whatever will attach
itself to the ledge. You usually have to be almost horizontally 
lined up with the ledge, but there is some leeway, depedning on the
character.

Tripping -

Wow, this sucks. Randomly you will trip and your character will 
fall over and do a faceplant. Try to be prepared for this, but it's
totally random it seems. Turning around, starting to run, or being 
on ice seems to raise the chance of tripping.

BOOST SMASH (NEW) -

This is a recently discovered move. It allows you to do your up
smash attack on the ground with a huge boost of momentum. To do it,
you need to run and do a dash attack. Just as the dash attack 
begins, press up and Grab to cancel the attack. VERY QUICKLY after
cancelling the attack perform an up smash. 

This move is tricky to pull off and only effective for a few 
characters, but it's surprisingly useful. If used correctly, you
can fly halfway across Final Destination in an instant using an up
smash the whole time. Search Boost Smash in YouTube if you want to
see it in action.


========================================
========================================
========================================


Characters ------------------------STACH

In this section I'll discuss each of the starting roster's 
characters. For damage info, check out the damage guide. This 
section will discuss the character's themselves then list their
final smash description. For info on hidden characters, see the 
Secrets section.

*Note: This only describes the characters and a little about them.
To get specifics and tips on how to use a character, check out in
depth guides on them.

========================================

Mario -----------------------------CHA01

Games: Anything with "Mario" in it... except Mario's Missing

Mario, the red-clad plumber that has wall-jumped off of practically
everything in existence. He makes his third appearance in the 
Smash series, packing a similar punch as his average build and good
beginner moves come back in force. 

Final Smash - Mario Finale

Mario shoots out his fireballs with a twist. Two fireballs are 
unleashed in the direction the player is facing, and they slowly
split upwards and downwards in a small "v" pattern. Better if used
on the far edge of a screen.

Unique Abilities - 

Mario doesn't have anything too special. He's your typical all-
around fighter.

========================================

Peach -----------------------------CHA02

Games: Usually at the "rescuee" end, but most Mario series games

The blushing princess returns for her second Smash appearance,
bringing her crazy floaty moves and turnips back into the ring. She
has been weakened from her previous visit, but that doesn't mean
she can't still pack a devastating punch!

Final Smash - Peach Blossom

Peach dances to entrance her opponents into a deep sleep. Peaches
appear all over the stage, allowing Peach a rest to eat all she 
wants or smash her opponents while they're out.

Unique Abilities -

Peach has the ability to float for a few moments after jumping. If
you hold your jump button or up on the movement stick, she will 
float and can attack and move right and left.

========================================

Bowser ----------------------------CHA03

Games: Anything with Mario that ends with a fiery castle, but 
Super Mario Galaxy is probably the most recent

King Koopa shows up again for his second Smash appearance. His
flames and sharp spike-shell return for more plumber-punishment.

Final Smash - Giga Bowser

And you thought he was a heavyweight before? Bowser grows into his
excessively large form for about 15 seconds, allowing him to pummel 
his tiny foes.

Unique Abilities - 

Bowser's one of the slower characters. He's not terribly slow to 
move, but he's got some slow attacks. He's definitely got a weight
advantage.

========================================

Yoshi -----------------------------CHA04

Games: Started in Super Mario World, now an eternal rival to Luigi
for Mario's sidekick role

The loveable green dinosaur returns for his third season of Smash.
He comes hungry, ready to eat his foes and use eggs like bombs.

Final Smash - Super Dragon

One of the better final smashes in my opinion, Yoshi dons wings and
fire breath just like back in Super Mario World. Players can fly 
freely around the stage and shoot fire for a short while.

Unique Abilities -

Yoshi has the disadvantage of not having a "third jump" by using 
his up special attack (Well, not MUCH of one anyway). Instead, his 
second jump is very high, and also has a strong resistance to 
flinching.

========================================

Wario -----------------------------CHA05

Games: WarioWare games are his main staple nowadays

Mario's crazy (other) arch-nemesis arrives for his first Smash
appearance. He provides almost as many laughs as he does damage 
with his... unique fighting style.

Final Smash - Wario-Man

Wario eats some garlic and busts out of his costume into a... 
totally different costume. Players can run around with a boosted 
speed and extra damage, and the ability to cancel moves used 
against Wario. 

Unique Abilities -

Wario is unique in the fact that he has 10 different costumes 
instead of 5. The additional 5 are his original overalls.

Wario's down special is annoying at first because it takes about 90
seconds to charge. Once it's charged, using it will do a massively
damaging attack and send Wario flying upwards.

========================================

Pikachu ---------------------------CHA06

Games: Anything with "Pokemon" in it

Pikachu shocks his way back into the battle for a third time, 
bringing his signature electric moves. Not much has changed for the
little guy, so veteran's will love/hate him as much as they used 
to.

Final Smash - Volt Tackle

Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant 
electric ball which can be maneuvered in any direction, free to 
pass through solid objects or any other terrain. Be careful when 
you're done, as you can easily get caught under a platform.

Unique Abilities -

Pikachu's up special attack can actually be performed twice. If you
press a direction after initiating the move, Pikachu will teleport
there, but after he disappears, if you change the direction you're
holding, even slightly, he will disappear again and appear again
there.

========================================

Pokemon Trainer -------------------CHA07

Games: Pokemon series

This interesting character makes his debut appearance in Brawl. He
brings with him three pokemon - and no desire to join in the fight.
Not himself anyway. You will instead play as his three pokemon - 
Charizard, Ivysaur, and Squirtle.

Final Smash - Triple Finish

It's super effective! Actually, this move pulls out all three 
pokemon for a triple attack that blasts a beam out in the direction
the player is facing. The closer the enemy is to the attack the 
more damage they'll take, seeing as how there are extra explosions
at ground zero.

Unique Abilities -

You can choose which Pokemon you start out with by pressing your 
character picture when choosing your character. Just click on 
whichever Pokemon you want in the picture to select that as your 
starter.

After about 2 minutes of having the same Pokemon out, your pokemon
will become fatigues, moving slower and dealing less damage. Switch 
out to give them a break.

When changing Pokemon you'll retain damage meters and Final Smash
aura, but you'll lose most power-ups like being giant or fast.

Charizard has more than two jumps (five I believe) as well.

========================================

Fox -------------------------------CHA08

Games: Star Fox series

Fox does a barrel roll back onto the Smash scene for his third 
showing. He comes packing his laser and his patented "shine" that
reflects practically everything.

Final Smash - Landmaster

Yes, a Landmaster Tank, for those that have played any Star Fox 
but the original (and that walking around one, unless it had a 
Landmaster too). Fox calls out a Landmaster from the sky, which can
then proceed to run over, blast away, or hover around the rest of 
the opponents. It can turn around as well, or even "Do a barrel 
roll!" if you press down twice.

Unique Abilities - 

Fox is very fast. Other than that, he's a relatively normal 
character.

Fox's side special can be devastating to newer players and an easy
suicide move. To avoid killing yourself, you can press the side
attack again during the move to cancel the move and stop before you 
fly off a ledge.

========================================

Link ------------------------------CHA09

Games: Anything with "Zelda" in it

Link returns for his third appearance in Smash. He brings all the
projectiles you loved from the previous series (well, the boomerang
is different but it's still a boomerang) with his new vamped up 
Twilight Princess model.

Final Smash - Triforce Slash

Link shoots out light to trap opponents and commences to slash and
hack his way through them. Lots of damage and cool graphics, but
not much to say about it past that. He can trap multiple opponents
here, but the real kicker is the final stab at the end of the move,
resulting in almost certain death.

Unique Abilities -

Link has a great number of projectiles, but he also has the tether
ability. He can use his grappling hook to latch on to edges.

His shield also is useful as a projectile blocking device (I mean 
his metal shield, not the shield that pops up when you press the
shield button). If you do not move or press anything Link will hold
his shield in front of him and block any projectiles that come in
contact with the shield, such as lazers, arrows, or such.

========================================

Zelda/Sheik -----------------------CHA10

Games: Again, anything with "Zelda" in it (technically Ocarina of
Time for Sheik)

Zelda returns for her second attempt at a Smash title. She brings 
back her signature transformation to Sheik, a ninja-esque type that
contrasts her princess form in speed and mobility.

Final Smash - Light Arrow

A quick flash and everyone in a straight line from Zelda's bow gets
caught up in a massive shot. The only difference in the forms is
at what angle the combatants fly away after being hit by the arrow
(Zelda shoots enemies upwards while Sheik shoots more straight off
the side of the screen).

Unique Abilities -

To choose between Zelda and Sheik before you begin the match, click 
on the character in your character profile window (the picture of 
the character under your 1P, 2P, 3P, or 4P box).

Zelda's "lightning kicks" are performed by doing front or back 
attacks in the air. If you hit the enemy just as the move's starting
and get a clean hit, then they will be electrified and be knocked
back quite a ways.

========================================

Kirby -----------------------------CHA11

Games: The Kirby series

Kirby floats back to the battlefield for a third time. Eating up
everything and everyone in sight, he brings all his moves back 
(with a few new normal attacks).

Final Smash - Cook Kirby

Kirby gathers all the fighters in his pot and brings them to a slow 
simmer. Damage ensues, then they fly out of the pot and back into 
the fray.

Unique Abilities -

Kirby has 6 jumps I believe, giving him a lot of ability to come
back after being hit off the screen, as well as his up special to 
add even more vertical recovery.

========================================

King Dedede -----------------------CHA12

Games: Kirby series

King Dedede makes his debut in this Smash. Kirby's arch-nemesis 
brings his giant hammer with him into the battle, not to mention 
his endless army of minions!

Final Smash - Waddle Dee Army

Dedede calls forth his army, and a mass of Waddle Dees and Waddle
Doos fall out of the sky and run off the sides. Highly effective
against multiple opponents.

Unique Abilities -

Dedede has a few extra jumps, 5 I believe, but he's got some very
slow attacks.

Interestingly enough, Masahiro Sakurai (the head of the game's 
development) did the voice for Dedede.

========================================

Meta Knight -----------------------CHA13

Games: Kirby series

Meta Knight swoops in for his first appearence in the Smash series.
The villain brings his trusty sword and cape into the mix, 
attacking much faster than his looks give him credit for.

Final Smash - Galaxia Darkness

Meta Knight flashes his cape out, trying to trap nearby opponents.
Be sure to catch SOMEONE in the cape, as otherwise it will be 
totally useless. If you catch someone, Meta Knight will lash out
with a strong attack, possibly catching other enemies close by.

Unique Abilities -

Meta Knight has multiple jumps, as well as a lot of recovery moves
along with the ability to glide. Just be careful as almost all of
his special attacks make him unable to jump or do anything after 
they're completed, so plan out when to use them.

========================================

Donkey Kong -----------------------CHA14

Games: Old School Mario Bros. and Donkey Kong series

The king of Kongs comes back for a third season of Smash. He comes
bearing all the attacks everyone's favorite ape should, along with
an upgraded character model.

Final Smash - Konga Beat

Donkey pulls out the big bongos for this one. He pounds the drums
to create shockwaves eminating from him, and if the player times
attacks right, he can send extra-strong waves out in either 
direction (up and down or right and left).

*Note: If you play the Konga Beat perfectly without missing a beat,
Donkey Kong will get a fully charged Giant Punch (neutral special 
attack).

Unique Abilities -

Donkey Kong is unique in that his forward throw will pick up the 
enemy, allowing you to carry your opponent. 

========================================

Diddy Kong ------------------------CHA15

Games: Donkey Kong series

Donkey's little buddy breaks onto the Smash scene for the first 
time in Brawl. He's a lot quicker than his burly counterpart, with
more maneuverability than you can shake a banana peel at.

Final Smash - Rocketbarrel Barrage

One of the craziest final smashes in the game, Diddy puts on a 
rocket pack and pulls out dual popguns to fly like a madman. This
move requires the player to control Diddy's movements from right to
left, and is very awkward at first. It takes some getting used to, 
but he definitely can do some crazy aerobatics with those rockets.
At the end of the move, Diddy's rockets will shoot off and explode 
nearby, doing a very damaging attack if it connects.

Unique Abilities-

He has a lot of speed and maneuverability, but he's kind of a light
character.

========================================

Samus/Zero Suit Samus -------------CHA16

Games: Metroid series

Samus busts back into Smash for her third showing, this time 
bringing a totally new transformation into the mix - her Zero Suit
(without armor basically).

Final Smash (Samus) - Zero Laser

Take Samus's old blaster and toss it out the window. This thing
explodes from one side of the screen to the other, taking out
everything in it's path. It goes straight, but has a large blast
radius. Afterwards you'll be switched into Zero Suit Samus.

*Note: You can slightly affect the direction of the Zero Laser (up
or down) by pressing up or down during the Final Smash animation.

Final Smash (Zero Suit Samus) - Power Suit Samus

ZSS lights up in a flash, badly damaging anyone close to her. After
pulling it off, you'll be back to normal Samus.

Unique Abilties -

To begin the match as ZSS, hold down the Shield button on whatever 
controller you're using as you select Samus until you can choose 
your stage. (Must hold it ALL the way until the stage selection 
appears)

To change from Samus to ZSS without using Final Smash, press up/
down/up on the control pad (the taunts, up/down/up) and 
you can switch between them. You must press it VERY quickly, and 
this will only allow you to go from Samus to ZSS, not the other 
way.

========================================

Ice Climbers ----------------------CHA17

Games: Ice Climbers

Ice Climbers return for their second Smash, much to mixed 
reactions. Many hated the duo in the previous installment, but that
didn't stop them from coming back for more!

Final Smash - Iceberg

A giant iceberg comes flying up out of nowhere, engulfing most of 
the stage. It's slippery, and causes slow and painful torture to 
any combatants (except the Ice Climbers who summoned it) that are
close enough.

Unique Abilities -

That would be the fact that there's two of them. Nana (the computer
controlled Ice Climber) has gotten a lot smarter in this game, and
will fight by herself if she gets seperated. Losing her makes their
up special attack much less useful as well.

========================================

Ike -------------------------------CHA18

Games: Fire Emblem: Path of Radiance

Fire Emblem's newest hero enters the Smash arena for the first 
time, replacing Roy from the previous installment (don't get me 
wrong, he's totally different than Roy, but Roy's not here 
anymore).

Final Smash - Great Aether

Ike throws his sword up, just like his Up-special attack, catching
foes in it's path. He then jumps up with it and slashes away at
anything and everything, causing massive damage. He'll eventually
come crashing back down to the ground in an explosive finish.

Unique Abilities -

His normal attacks are slow, but his special attacks seem decently
fast. Take care when fighting projectile users.

========================================

Lucas -----------------------------CHA19

Games: Mother 3 (Earthbound series)

Lucas comes in from the Mother/Earthbound series for the first time
in Brawl. Anyone who was a fan of Ness in the previous installments
will likely be very familiar with Lucas's moves.

Final Smash - PK Starstorm

Gotta be honest with you, this final smash is pretty dumb in my 
opinion. Lucas calls forth stars to rain straight down from the 
sky, and while they're huge and damaging, they're slow and kind
of erratic in their placement. I've seen someone stand there, not
moving, and only get hit once for 14%. Still, with luck you can
get a lot of hits off and bust some people up.

Unique Abilities -

His "third jump" is actually very effective as an attack, but a bit
harder to perform than some characters. To perform it use his up
special attack and curve the lightning ball around to hit yourself.
This will send you flying in the direction away from the ball, but
it takes practice.

========================================

Olimar and Pikmin -----------------CHA20

Games: Pikmin series

Captain Olimar shows up for his Smash debut, packing an unlimited
supply of pikmin at his disposal. Definitely a new feel in the 
game, he's quite unique in his attacks.

Final Smash - End of Day

Olimar hops in his ship and flys away, cementing everyone to the 
ground. Then... some stuff happens, and everyone gets beaten up off 
screen for a ton of damage. If you're lucky enough to crash land
on someone afterwards, they're most likely goners.

Unique Abilities - 

Use his neutral special to pull out various Pikmin. Without pikmin,
his attacks will be weak (if effective at all) and his up special
will not travel as far. Each different colored Pikmin has a 
different ability.

========================================

Pit -------------------------------CHA21

Games: Kid Icarus

The angel of Palutena comes flying in to the Smash series for his
first appearance, boasting lots of air time, a nice projectile and
a decent combo set with his blade-bow.

Final Smash - Army of Palutena

Pit calls on the angels of the Goddess Palutena to join the fight.
They appear on screen and dart at the closest foe one at a time.

Unique Abilities -

Pit has amazing recovery using his up special attack. Not only that
but he has 5 jumps, making him able to recover from almost any non-
lethal attack.


========================================
========================================
========================================


Game Modes ------------------------GAMOD

Here is a list of all the Game Modes and what they are basically.

=================Solo===================

Classic Mode -

Here's where you will fight battles arcade style, stage by stage,
until you reach the end. A few themes occur every stage, and a
random minigame is tossed in for fun.

Adventure Mode: The Subspace Emissary -

This is a one-player or two-player cooperative mode that plays
like an old platformer. It has a storyline and 31 stages to 
complete, including bosses and other battles. Here you can find a
lot of trophies and stickers, the latter of which you can use to 
power up your characters by sticking them to the bottom of your 
character's trophy.

Events Mode -

Events return for more challenges! Here you will be given events 
with a specific clear challenge. Sometimes it's just to kill your
opponent, but sometimes it's much different, such as turning leaves
red or not destroying any part of the stage. You will unlock more
events as you beat the ones you have. Not only is it extensive
single player fun, but you can add a second person for two player
events that are totally different!

================Stadium=================

Target Test - 

Here is where you will choose a character and try to break all of
the targets given using their moveset. Unlike previous 
installments,each character has five different settings of 
difficulty for their target tests.

Homerun Contest -

The homerun contest returns. In this mode, you will choose your 
character and attempt to beat on a sandbag for 10 seconds and then
unleash a killing blow to send it as far as you can.

============Multi-Man Brawl=============

10-Man Brawl -

Defeat 10 alloys (faceless characters) with any 
character.

100-Man Brawl -

Defeat 100 alloys with any character.

3-Minute Brawl -

Survive for 3 minutes against endless alloys.

15-Minute Brawl -

Survive for 15 minutes against endless alloys.

Endless Brawl -

Survive as long as you can against endless alloys.

Cruel Brawl -

Survive as long as you can against endless alloys with no items.

===============Training=================

Training Mode -

Pick your character and practice moves on a computer opponent. You 
can set the computer to try to kill you or just stand there, or 
even to a second controller. Pausing the game will bring up a menu 
showing details and letting you change your opponent's moves or 
even the speed of the battle.

================Group===================

Brawl Mode -

This is where you'll be doing most of the multiplayer. Here you can
have up to four people fight on different stages with different 
rules, such as stock (lives), time, or even fight over coins.

Rules -

Change the rules for your Brawl Mode here. 

Special Brawl -

Here is where you can set crazy rules to your fight, such as size
of players, effect of gravity, or even the speed of the match.

Rotation -

In case you have too many friends, you can play with rotation to
allow everyone a turn. Set different rules such as winner out or
bottom 2 out, depending on how many people you have.

Tourney - 

Here's where you get a whole bunch of people to test their skill.
You can have up to 32 participants in this bracket style 
elimination tournament.

Names -

Here you can set your name for your profile or friends' profiles.

================Wi-Fi===================

With Friends - 

This option will allow you to play with friends that you have 
Friend Codes for.

With Anyone - 

This will let you play Brawls with random players. You also have
the option to spectate in these matches, just watching and perhaps
betting on the winner with coins from your vault.

Options -

Here you can turn on Allow Spectators, which will allow people to 
watch your "With Anyone" matches. Also, you can turn on Smash 
Service which will allow you to recieve data from Nintendo every
day you log into Wi-Fi. This includes a custom stage and photo 
data, but will be deleted after the day is done.

-------------With Friends---------------

Brawl Mode -

Here you can choose to hook up with a friend to Brawl. You can have 
any combination of amount of players on any Wii, such as 1 player 
on 1 Wii and 3 players on another.

Friend Roster -

Here you will input your friend's Friend codes and Brawl codes. 
Seriously Nintendo, it's getting old.

Team Multi-Man Brawl -

Here you can hook up with someone online to take on any of the 
Multi-Man Brawl challenges.

Home-run Contest -

Join a friend to beat that sandbag and send it flying!

-------------With Anyone----------------

Spectator -

Here's where you will watch other matches. You can watch normal
matches or Team Matches, and you can place bets on the winner, 
possibly winning you some coins.

Basic Brawl - 

A two-minute match against 3 random opponents. Straight forward.

Team Battle -

You and a random ally will take on two other brawlers.

================Vault===================

Trophies and Stickers -

Here you can look at your trophies and stickers collected. You can
use the Coin Launcher here to get more trophies, as well as move
your trophies and stickers around to take pictures of them.

Coin Launcher -

Here you can use the coins you collect to get more trophies! Just
shoot coins into the launcher and try to hit the moving targets in
a scrolling shooter type mode. Trophies will fly by randomly, and
if you hit them enough before they escape you will add them to your
vault. Simple isn't it?

Stage Builder -

Here you can design your own stages! You can use parts from a set
list, but you can make any number of possible (or impossible) 
stages for you and your friends!

Album -

You can view all your photos here. You can take snapshots in most
modes, but not online (I think).

Challenges Mode -

Here is where you can unlock all kinds of extras. Just look at the
red windows to see what you need to do to unlock them (there won't
be any red windows right off, they'll appear when accomplish other
challenges). Once you unlock a challenge, the two challenges on 
either side of it will turn red and you can view the requirements
to unlock it.

Replays -

View your replays here. Take replays after matches or contests, but
you can only take about 3 minutes worth of a replay at a time.

Masterpieces -

Here you can play the games that feature some of the characters in
Brawl! You can play demos of the game for a few minutes or less, 
just to get a feel of the classics.

Chronicle -

View the games that had content taken in to Smash. An encyclopedia
of games, if you will.

---------------Options------------------

Here you can set the different settings on your controller, screen,
and sound. Also, here you can erase your data and start over. One
last feature here is the My Music, which will allow you to change
the frequency of songs on particular stages.

----------------Data--------------------

Movies -

Watch various movies from trailers to all the movies you've seen in 
the Subspace Emissary.

Records -

View all the statistics of your game, from what characters have 
KO'd the most, swam the most, or SD'd the most to how long your 
game has been on.

Sound Test -

Listen to the sounds of the game. At the top you can switch from
the Music songs of the game to the Sound Effects of the different
characters.


========================================
========================================
========================================


Subspace Emissary -----------------SUBEM

Here I will list the stages of the Subspace Emissary. Each stage
will have a walkthrough, with a seperate section on secrets, such
as orange cube and secret door locations. There will be no spoilers
here, as far as story or unlockable extra characters goes.

========================================

Features --------------------------SUBFE

Subspace Emissary is an offline mode where one or two players can
play through a storyline. While playing you can earn trophies, CDs,
or even stickers, which are used in this mode.

To use stickers, go to the World Map (available after beating Stage
1) and click on the Sticker button. You'll be taken to the Sticker
Mode where you can build up your characters by applying Stickers.

Sticker Mode -

Sticker mode is where you'll apply stickers. In the bottom right 
hand corner you will see the character you're applying stickers to.
To switch characters, press the buttons shown to either side of the
character (left and right on the control PAD on GCN, classic 
controller, and Wiimote/Nunchuk Combo, A and - on the Wiimote).

To apply a sticker, choose it in the list and choose where you want 
it to be on the trophy base. Be careful, as you cannot put stickers
on top of each other. You can manually place as many stickers as 
can fit, or you can use the options to sort the stickers or 
randomly fill the trophy base.

Once you are ready, just hit the big OK button on the left to apply
all placed stickers. Once you apply a sticker, it's stuck there. 
You CAN take a sticker off, but you will lose that sticker forever.
Take care in using stickers, as they're a great help but you might
not get that sticker again for a while!

========================================

Stage 1 ---------------------------SUB01

Stage 1 - Midair Stadium

The SSE (Subspace Emissary from here on out) opens with a cinematic
showing you a match between to familiar faces. Choose whichever
character you'd rather fight as and defeat the other in single 
stock Brawl. 

After a cutscene an army of Primids will appear. Choose which of 
the four characters you want to fight with and in what order they
will come out, then defeat all 30 of the Primids to move on.

Another cutscene, and then it's time for your first...

Boss Battle! - Boss #1

Your first boss shouldn't be too difficult. You must decide on
saving one of the two imprisoned characters, so choose and beat up
on the cage surrounding that one. Watch another cutscene and Stage
1 is done. Whichever character you destroy the cage of will join 
your party. 

========================================

Stage 2 ---------------------------SUB02

Stage 2 - Skyworld

Watch a cutscene as the stage begins. In the first part of the
stage, just go down to the bottom of the level and then right over
to the door.

Another cutscene, and a small battle with Primids takes place. 
Afterwards move right, fighting enemies and jumping over simple 
pitfalls. The mini-boss at the end is simple enough, just shield 
and roll past him to avoid his attacks.

Another cutscene and you've got a friend to help out. Choose which 
character you'd like to fight as first, then proceed downwards past
the bumpers. At the bottom, move right past the obstacles and the 
windmill. Keep moving right over the platforms and shifting 
platforms to reach the door.

The next area slowly scrolls upward, so just jump on the platforms
slowly. Once you reach the top, jump off and go back to the bottom 
and enter the door. 

The next area is a short clip to the right and a required battle 
against some enemies. After defeating them, a mini-boss will show 
up. Just stand in between his bullets as they fire to avoid being 
hit and beat him between shots. Move on to the door to finish the
stage.

========================================

Stage 3 ---------------------------SUB03

Stage 3 - Sea of Clouds

After the opening cinema, choose which character you'd like to play
as. Move to the right in the opening area, which will end abruptly.

After another cinema, choose your character again (what was the 
point of that?). Move through the stage, going right then down, 
then left, then down, then right where EVENTUALLY you'll get to a 
door.

At the next area move right until you see disappearing platforms.
Here a portal will open up, sending out enemies. Destroy the portal
then beat the enemies to move forward. Head left and watch out for
the falling rocks. When you reach the pit, another portal will 
open. Destroy it again to move on, then head right. This time the
rocks roll, so seek cover from a platform or overhang.

The mini-boss is back, doing many of the same moves. Avoid jumping
as this will cause him to do a giant spinning attack. Head right to
the door after he's done and end the stage.

========================================

Stage 4 ---------------------------SUB04

Stage 4 - The Jungle

After a cutscene, choose your character. Move right past the 
enemies and use the barrels to climb up cliffs and get past the 
pits. Go in the door to the next area.

Here there will be a lot of railed bumpers. Most will either do 
nothing or break some blocks for an item or trophy. Move to the 
right until you find a big chasm, then hit the bumper at the edge 
to raise a platform. After heading across the platform, you will 
fight a bunch of enemies in a closed space. Watch out for the heat-
seeking flying enemies (I know what their name is, but I'm trying
to be spoiler-free) as they tend to be very annoying. Continue 
right into a barrel to get to the door.

The next area is your classic elevator stage, where you will ride 
an elevator up, fighting off enemies as they fall or fly in. Go in 
the door at the top.

The next area is a downward plunge. Try avoiding the enemies as you 
fall. At the bottom you'll face a few enemies and a Giant version
as well. Go in the door when you're done.

After a cutscene, the stage will end.

========================================

Stage 5 ---------------------------SUB05

Stage 5 - The Plain

Start by going right while attacking/avoiding the enemies. Break 
through the blocks and continue right  into the ruins. Watch out, 
as the wall will start to move behind you, pushing you forward. 
Keep jumping over the pits and go down after you reach the end of 
the tunnel, breaking through the blocks. Move right some more and
go through another door. 

In the next area get on the platform and it will drift out. Fight
enemies every time it stops and defeat them all to get it going 
again. When you get to the end move right to be greeted with
another cinema. After watching it, the stage is over.

========================================

Stage 6 ---------------------------SUB06

Stage 6 - The Lake

Goodness this one's long. Hooray more cinema! After the cinema, 
choose your character and then it's time for another...

Boss Battle! - Boss #2

This battle it much tougher than the previous. See the Boss List
section for details on it. 

Watch the cinema then choose your character again. Head right. This
next section is just comprised of going through the first door you
see to pass obstacles. Go through the yellow door to get past the 
wall, then the blue door to get past the next obstacle. Head down 
the shaft and into the yellow door. 

In the darkness, there is a bomb square at the top middle of the 
small enclosed space you're trapped in. Just jump and up-attack in 
the middle to break the blocks, then head up to the top. Go left 
and into the blue door, then head back to the right. Break through
the wall and into the door.

This area is a bit more complicated. Don't go into the red door, as
it's a trap until you've finished the area. Go into the yellow door
and head the right. Defeat the enemies that appear in the small 
room and hit the bomb square, then head back through the blue door. 
Go right and up the small shaft that's appeared and hit the switch.
Now you can finally go through the red door.

Here you need to go through yellow door then defeat the enemy 
there. After that go through the red door that appears.

Here you're on a raft. Fight off the enemies and stay alive as the
raft drifts to the right. You don't have to enter the red door if
you don't want to. After a while, you'll automatically move to the 
next area.

Head right over the pit and into barrel. In the next area, you have 
defeat the dark character. It's just a one stock match, but he is 
no push-over. Afterwards watch a cinema and the stage will be over.

========================================

Stage 7 ---------------------------SUB07

Stage 7 - The Ruined Zoo

'Nother cinema, then it's time to run! Run away from the statue
following you. Basically, the stage scrolls to the right and you 
need to stay to the right. Be sure to press the red buttons to open
the gates. Eventually another cinema will play, and a friend will
come to the rescue.

After the cinema, it's time to choose your character and fight 
another...

Boss Battle! - Boss #3

See the info in the Boss List about this bad boy.

Watch the cinema, then choose your character. Head to the right, 
avoiding the pits and spikes. Once you pass a few of the swinging
platforms, you'll have to beat a few enemies on a platform 
surrounded by spikes. The floating enemies are a pain, as they heal
if you don't hit them fast enough. Afterwards head right and into 
the door.

Head right in the next area to find another battle with a bunch of 
enemies. When they flash they spawn more of themselves, so don't
stop beating on them. Beat them all, then head to the top right and 
through the door.

The next area is more of the same. Keep moving right, using springs
to pass the big wall. on the high platform, you will face more 
enemies. Beat them all to continue, jumping over or using the 
springs to get past the high spikes. A little bit farther and the
stage is over.

========================================

Stage 8 ---------------------------SUB08

Stage 8 - The Battlefield Fortress 

Yay, another pretty cinema. Head right and down through the 
passageway, continuing along the path. When you reach a fork in the
road, going down will lead to traps and up will lead to enemies. 
The traps are easily dodged, so I suggest down, hitting the switch 
to open the door and moving on. Go into the door at the very bottom
left to get to the next area.

Here you will have to use a special attack to get through the door.
After you get through, head left, avoiding or killing the enemies. 
Go into the door and watch the pretty cinema.

Choose your character when the cinema is done and then duke it out
with 30 enemies. You will be constantly pushed to the left, and 
near the end a giant previous mini-boss will appear.

Afterwards, head to the left. Beat up the enemies that appear, then
head left again to face a mini boss. He moves slow, so just roll 
around him to beat him from behind. Then move on to the left, and
the screen will start scrolling. Beat the enemies and jump over 
the hanging cliff. Beat more enemies, including a giant previous
mini-boss, and continue left. More enemies near a hole and even 
more enemies up on a platform. Finally go into the door.

Fall down into the mine cart. After the dip, be careful to jump
out before it crashes into the wall. You don't have to go in the
door if you don't want to. Move to the right to fight more enemies.
Ride the mine cart afterwards and follow the warnings to jump out. 
When a "!" appears, get ready to jump to the next mine cart. Stay
inside though, as there are a lot of enemies and cliffs to deal 
with otherwise. At the end, there is a big chasm and you must ride
the cart to the right then jump out onto the platform with the 
door. 

Outside, head to the right again and another cinema takes place. 
Choose your character order and get ready. Head right to fight more
enemies, some of which grow after being hit. Defeat them with hard
hits, then move right. Yay for more cinema, and FINALLY the stage 
is over.

========================================

Stage 9 ---------------------------SUB09

Stage 9 - The Forest

Watch the cinema, choose your character. Move right, then fight the
enemies on the rising/falling platform, then head right again. Go
past the trees until you have to fight more enemies. Watch out for
the flying enemies when they shoot bullets. Right some more to the
door.

At the next area head right again. Avoid the crazy moving enemies
that fly around, and keep heading right. Spring up the cliff, then 
head right for more enemies on some platforms. Move right more, 
over the stone blocks to the far right. At the far right, hit the
bomb block to reveal the door to the next area.

Head right, using the bumpers to destroy the blocks in your way. 
Watch out, as some bumpers destroy blocks that cover holes. 
Continue right past all the shelled monsters, then hit the switch
and climb upwards. The switch only lasts a moment, so hurry up. 
Break through with the bumper and head right. Bounce up to the 
platform and fight the enemies. Head right for more cinema 
goodness. Hooray, stage is done!

========================================

Stage 10 --------------------------SUB10

Stage 10 - The Research Facility

Cinema time, then head right to the door. In the next area, take
the elevator up to the top (press up while standing there) and 
head right to the next door.

More cinema time, then choose your character. Head right to the 
door. In the next area, go right past the windmill and down to the
bottom right door. Move right and fight some mini-bosses from 
before. Then head all the way right and beat up the enemies in the
room. Grab the key and go back left, going up the fork and throw
the key at the locked door to open it. Head up and right from the
next room, beating the spinning enemy and grabbing the key.

Head back to the room and open the door on the top left. Go left
and hit the switch, then go back down right from where you started.
Go all the way back to the previous area, then go through the door 
at the top right.

Go right and jump on the platform that you raised. Stay on the 
platform and dodge the traps until you hit a solid wall. Kill the 
enemies that climb down and hit the switch, then head back to the 
left. Make it past all the traps and head back to the previous 
area again, then go to the door on the top left.

Head up past all the rocket launching and ball enemies and get to
the door. Head right and either kill the giant balls or run past 
them. Keep going right until you get stopped by a bunch of metal
enemies. Fight them and kill them to move further right and to the
golden door. Watch the cinema and the stage is done.
 
========================================

Stage 11 --------------------------SUB11

Stage 11 - The Lake Shore

After the cinema, choose your character! Then you get to beat up
on the dark character. Another fun cinema, then you get to fight 
a double battle! Yay for more cinema! Then choose your characters
and start the real stage.

Head right until you get on a platform, which will take you up. 
Beat the enemies that appear and the platform will start to shrink 
and fall down. Avoid the enemies while staying on the platform 
until the ground appears, then head right again into the door.

The next area scrolls right, so watch out. Avoid the rising and
falling pillars and monsters that hide in the ground. When the pit
comes up, watch out for the moving wall that appears on the top 
half of the screen. On the second pit, watch out for more walls
that pop out of the ceiling to block you. Finally at the end, go
in the door and be greeted with another cinema.

Choose your characters and head down. Beat the enemies there and
head further down, into the mine cart. Jump at the "!" and head 
right. Watch out for the falling platforms, and head up. Head right 
at the top, avoiding the pillars of lava. Grab the key and use the
top door to keep moving right. Break the blocks and keep going, 
breaking the bomb boxes and tunneling your way through. Eventually
you'll get to an area where you have to defeat more enemies. Beat
both waves and keep going right into the door. Go right into the
last door and watch the cinema that ends the stage.


========================================

Stage 12 --------------------------SUB12

Stage 12 - The Path to the Ruins

Watch the cinema and choose your character. Go right until you have 
to fight some floating enemies and a shelled enemy. Head right 
after beating them and down to the breakable blocks. Break your way
into the ruins and go right to the elevator. Head up on the 
elevator and either defeat the tower enemy or jump past it to the 
right. Keep going right past the falling platforms and into the
cave.

Head right in the cave avoiding the fireballs, then keep going and
avoid the fire streams. Hit the switches along the way to turn the 
fire streams off for a while. At the end, go over the last blocks
and head down into the passage. Head right into a room where you 
get to beat up on the enemies and can't die. Try not to get too 
much damage and head to the right afterwards, where you'll fight 
more of the growing enemies. Use the bumpers to your advantage to
defeat the enmies and move right more to fight on floating 
platforms. Watch out for the rolling enemies, then continue on to 
the right. Down the slop is some more platforms, which will rise 
once you stand on them. After beating the enemies that appear, head
to the right and up the elevator. Go in the door at the top to end
this long section.

Head right to vie another cinema and choose your character to fight
another battle. Beat the enemy to move on, completing the stage.

========================================

Stage 13 --------------------------SUB13

Stage 13 - The Cave

More cinema, then choose your characters. First off, head right but
watch out for falling boulders. After reaching the bottom of the
incline, don't wait, because the ceiling will collapse. Climb up
the ladder and continue right, then beat all the enemies that 
appear. Continue down and right, and watch out for the falling 
ceiling again. Fall through the platforms and rush right. The next 
part has the floor rush up, but you need to stay on the left to 
escape death. Head right after you clear it and watch out for the 
moving ceiling/floor. Wait for it to go up, then rush forward and 
down, getting to the bottom right as quick as possible. Head up the
ladder and get ready for moving platforms. They come in a pattern
of low-middle-high, so jump through the opening and keep going 
right. After all that, head right to the door. 

In the next short room, grab the key and dodge the traps to rush 
through the room. Get to the door and then head right. Hit the 
switch to turn off the gas, then head up the passage. The floors
sink if you stand on too long, so keep hopping up. Head left to a
new platform and more enemies you have to fight. After they're all
gone, head left again to find another upwards passage. They're a 
switch on the left to turn off the gas, but watch out - the ledge
will break away. Hit that switch then head up quick. At the top 
head right, and at the fork go down to hit the switch and turn off
the gas. Head up to pass the gas (lol) and then get ready to outrun
a ceiling again. Once you hit the next switch to turn the gas on, 
the ceiling will start to fall. Run right quickly after hitting it
to clear the ceiling, or you can just dodge right to avoid it all
together. Head right again and hit the switch from afar if you can
to turn off the gas. Beat up the enemies that appear quickly, as 
the gas will turn back on shortly. Run right after doing so and 
start crossing the platforms. Be careful, as that windmill turns 
FAST (at least in harder difficulties). Jump on the platform at the
top-right of the windmill to keep moving right. Head right and up 
the incline, using the holes in the ceiling to avoid the rolling
rocks. At the top head right past the enemies and go in the golden
door (the red door is just extra stuff). Hooray, cinema and stage
is done!

========================================

Stage 14 --------------------------SUB14

Stage 14 - The Ruins 

Woah, no cinema! Head down the elevator after choosing your 
character, then head right. If the door closes on you, you have to
backtrack then hit the switch to raise the door. In the next area
you have to watch what parts of the ceiling come down. Try not to
get crushed and keep moving right. After getting through the jig-
saw type place, get across the platform with spikes above and below
then move to the right. The moving platforms are laden with spikes,
so stay on the side without spikes or move quickly past them. At 
the top hit the switch to open the door, then move to a set of 
rotating rooms. Stay inside one, but be careful about flying 
enemies and projectiles. Once past go right and down, where you'll 
find three switches. The right most switch is the one you want to
hit, then fall and get in the door before you fall to your death.

The next area will scroll to the right. You'll have to dodge fire
and enemies alike to keep ahead. Once you get past all the flames
there's blocks in your way as well. Get past all that and there's
a mine cart waiting, but don't stay in too long or you'll fly off
the edge of the screen. Once you get past ALL of that, you'll find
yourself on an elevator. Head on down, defeating enemies and watch 
out for the crystals that appear on either side of the shaft. Jump 
to the left and fall through the platforms when the crystals take
up the entire shaft. Make your way all the way down the shaft, then
take a right to view another cinema and get a new character. 

Head right after the cinema and get ready for battle. Beat all the
waves of enemies and then go right, hitting switches to open doors. 
You'll eventually have to hit two switches quickly to open a door, 
then just keep going. If you hit every switch and quickly run 
right, you should be fine. If you ever get stuck, you can fall 
through the thin floors and return to a certain point. Keep going
right past the three switches and spinning enemy, and past the rest 
of the enemies into the door. 

Defeat the enemy here to get another character and a cinema. Not to
mention clearing another stage.

========================================

Stage 15 --------------------------SUB15

Stage 15 - The Wilds

Quick cinema then choose your characters. Head right past the 
enemies and tower enemy to the cliff, where you'll have to fall 
quickly through the platforms. Watch out for the enmies there, as 
they act like platforms themselves. At the bottom head right past 
the enemies and into the cave. Watch out for the wheel enemies here
and continue right. At the end, watch out for the wind blasting and
press onwards over the pillars. At the platforms watch out for the 
bombs spinning around. Avoid them and keep going right past a 
second platform with bombs. Watch out for the wheel enemies that 
come by while doging the bombs. Afterwards, head up the platforms
and get ready for a mini-boss. Beat on the boss until he's dead,
watching out for his snap attacks. You have to finish it off when 
the green center is showing. Head down the cliff and over the 
falling squares to the door.

Head right past enemies and rising/falling platforms, none of which
are deadly (well, maybe the enemies). After getting past that you
will get to a cliff and the screen will scroll downwards again. Go
down through the platforms, but watch out for falling rocks. At the
bottom beat on the giant enemies and then go right. Time your shots
right from the barrels and keep going right into the passage.  Head
on up into the door into the TOTALLY NOT OMINOUS ROOM WITH ONLY A
HEART CONTAINER. 

Watch the pretty cinema and get ready for a...

Boss Battle! - Boss #4

See the Boss List for details on this bad boy. He's a toughy, so
go all out and beat him for a short cinema and the stage is over.

========================================

Stage 16 --------------------------SUB16

Stage 16 - The Ruined Hall

After a short cinema, guess what? It's time for another...

Boss Battle! - Boss #5

Jeese, as if it wasn't hard enough the first time. I've literally
been KOed in one hit by this guy (on intense). Anyway, after you 
beat him, watch the cinema and be happy, it's a quick stage. 

========================================

Stage 17 --------------------------SUB17

Stage 17 - The Wilds (2)

Cinema, pick your character, head right, the usual. Use the bumbers
to break through the blocks and beat on the enemies that appear,
then the stage starts to scroll. Keep hitting the bumpers when you
can and moving onward. Once you reach the up and down platform 
you'll have to beat the floating monsters, then continue right. 
Take the first elevator all the way up and head right to the door. 

Jump on the platform to float down a bit then head right past the 
falling spike traps. Jump over the spike wall and then beat on the 
enemies that appear. Head right past the spike walls to get to a
platform. Jump on the platforms to move forward, jumping up as the
walls start closing in. Go up more by breaking the rocks, then head
right past the wheel enemies to view a cinema and end the stage. 

========================================

Stage 18 --------------------------SUB18

Stage 18 - The Swamp

No cinema this time, just choose your character. Head right over 
the pits and past the enemies. Just keep going right, watching out
for pits under swinging platforms, but be careful of the wind. It
blow up here, so you fall slower and can fly higher. At the far 
right is a door which will take you to the next area.

Head right again here, being careful of the bullet enemies and the
wind that blows down, making you fall much faster. After some time
you'll end up just jumping from ladder to ladder. Again, be
careful of the wind blowing up and down. At the far right, you'll
have to beat some enemies. Be careful of the launch pad and the
bullet enemies, as well as the healing flying enemies. 

Once you beat them, the screen will start to scroll up. Get on the 
ladders and keep away from spikes. Break the blocks in your path 
and keep heading up. At the top right go in the door. 

After the pretty cinema it's time to fight the giant enemy. Choose
your character and beat him down! More cinema ensues, then head 
right into the mine cart. Jump out before it crashes, then head 
right over the water. You can use the launch pads to quickly move
ahead, getting to the platforms where you will have to beat a few
enemies. Move right and jump in the barrel. Shoot from barrel to 
barrel, aiming for the bomb square if there's a wall. You'll 
eventually get to the door.

Head right, using the springs to bounce over enemies and on top of
them, watching out for the bullet enemies. When you need to go down
watch out for the springs, as they'll launch you into spikes above.
Break the blocks and continue right past the falling blocks and 
over the spikes. Use the springs here to get past all the spikes,
avoiding any that point left. You'll eventually make it to the 
door. 

Move right and get on the platform. Stay on avoiding the bullet 
enemies and pillar of vines. When it stops go right and beat the
enemies that appear. The stage will then start scrolling right. 
Watch the water for vines about to pop out and keep moving. At the
end jump up to the ledge and get in the door. 

Hooray for more cinema. Stage is done. 

========================================

Stage 19 --------------------------SUB19

Stage 19 - The Research Facility (2)

Again no cinema, so choose your character and head right. The 
switches here will turn on the lights so you can see. Kepp going 
right, breaking through blocks and dropping through floors when 
necessary. Go right over the chasm on the platforms ignoring the 
switch, but hitting the second switch. After this go right until 
you dead end into a wall, but just wait a moment and you'll be able 
to pass. Head right past the enemies and hit the switch to light up 
the area. With the lights on, fall through the thin part of the
floor and go through the door at the bottom.

Head right past the enemies for cinema time, then a double battle!
Beat the two dark enemies for another cinema, then head right. 
Break through the blocks then head right past the moving blocks.
Enter the door.

Hit the switch and jump on the platform that appears, and ride it 
up.Head right and up the ladder, repeating for another switch and 
platform. You'll have to jump off quickly though and fight the 
enemies that appear. Hit the switch on the right for another 
platform, then jump to each platform you see. Be careful not to 
jump off the platforms that are moving. At the end you'll jump up
to the platform with the door.

Go in the teleporter on the right, then beat the enemies. Head 
right into the next teleporter and up through the shaft, using
springs. At the top go through another teleporter then wait for the 
platform to take you all the way to the left for the next 
teleporter (you don't go in the platform one yet). After going in 
the far right teleporter, hit the switch to raise the door in front 
of the white door, then go in the teleporter in the middle that you 
skipped. You'll go down the shaft and to the right into the last
teleporter back to the first room and get in that door. 

ANOTHER TOTALLY NOT OMINOUS ROOM. Then a pretty cinema (not so 
pretty for one of those characters, then choose your character. It
is time for another...

Boss Battle! - Boss #6

Man, these battles are tough on intense. Anyway, check the Boss
List section for details on how to beat this one, then watch a
short cinema and the stage is complete.

========================================

Stage 20 --------------------------SUB20

Stage 20 - Outside the Ancient Ruins

OH YA BABY! Cinema, choose your characters, then it's off to the
right. Keep going past the wheel enemies, over the pit, and past 
the tower enemy and climb the ladder. Beat the enemies that appear
and head right. Watch out for the rocket enemies and another tower
enemy, then into the door.

Yay more cinema, then choose your characters. Beat 40 enemies this 
time, with all kinds of different enemies. Be careful and watch out
for the metal enemies at the end. Afterwards watch another cinema 
and the stage is done.

========================================

Stage 21 --------------------------SUB21

Stage 21 - The Glacial Peak

Cinema time, then choose your character. Head upwards, climbing
ladders and platforms. The item box on the right can be grabbed, 
but get out quick as the wall will close in. Head up past the 
spikes and you'll meet an old school platforming game. The 
platforms scroll by and you have to keep heading up. Eventually 
you'll get in some barrels and shoot up. After all the barrels just
a little further and you'll find the door.

Ride the platform up and avoid the crystals and enemies. At the top
the screen will scroll upwards, so keep climbing. When you see the
more "clear" ice wall coming from the right side of the screen,
CLIMB FAST as this will completely cover the screen soon. Get in 
the door to move forward.

Jump in the barrel and go left after reaching the peak of the shot
to land on a platform. Climb the ladders and avoid the ice enemies.
At the top beat the enemies that appear and keep climbing. At the
VERY top is a door.

Watch the cinema, then get ready to fight! Choose your fighter and 
take on the other. 'Nother very short cinema and stage is over.

========================================

Stage 22 --------------------------SUB22

Stage 22 - The Canyon

Hooray more cinema, then a battle royale! Beat 50 enemies here.
They come in waves, not too hard at first, but eventually giant 
enemies show up. Near the end, a spinning enemy shows up and then
a BUNCH of giant enemies show up. Try to make them kill themselves 
in the pit if you can. After they're all gone the stage is done.

========================================

Stage 23 --------------------------SUB23

Stage 23 - Battleship Halberd Interior

A little cinema, then go right to the door. In the next area, just
keep going right. Jump over the solid wall and fall through the
falling platforms. Keep going right and you'll find the door.

Watch the cinema then choose your characters. In this area you'll 
have to search for the portals that appear and destroy them. Once
they are destroyed, hit the switch that appears near them. Once 
you've hit all four switches, head down through the floor in the 
center room to find the door.

In the next room, defeat all the enemies that appear, then go 
throught eh door that appears. In the next room head right. Hitting 
the switches will light up the area. At the right, go in the door.

In the next area, you need to defeat every enemy. There are six in
all, just hunt them down at every extremity of the level. Once 
they're all beaten, return to the left-most room and go through the
now-accessible door.

Watch another cinema then get ready for a double battle! Beat both
the dark enemies to continue. Ugh, these ones can be as tough as 
some of the bosses you've fought. Watch the next cinema, then the 
stage is done.

========================================

Stage 24 --------------------------SUB24

Stage 24 - Battleship Halberd Exterior

Cinema, then it's time to choose your character. Quick run to the
left, hopping from platform to platform agains the wind and you'll
find the door. Inside head right, passing enemies and mines. Once 
you reach a switch, hit it and quickly go right while the gate's 
open and into the door. A little ominous room and you'll go through
the door on the right side. 

Beat up the enemies here (easier said than done) and then head
right. Avoid the big enemy if you want, then continue right through
the blue flame jets. Avoid or kill the flying enemies and continue
right to a "crusher". You'll have to run in quickly while the 
crusher is open and get in the door.

Climb up the platforms then watch the ridiculous cinema and the 
stage is over. 

========================================

Stage 25 --------------------------SUB25

Stage 25 - Battleship Halberd Bridge

Coolies cinema then choose your character. Time for yet another...

Boss Battle! - Boss #7

Beat this guy then the stage is done. Hooray for short stages!

========================================

Stage 26 --------------------------SUB26

Stage 26 - The Subspace Bomb Factory

Cinema, choose your character, head right and down the elevator. 
Go all the way to the bottom, then right past the enemies and to
the next elevator. Go up once and head right to the door. 

Head right past the rocket enemies and you'll eventually have to
beat a bunch of enemies. Beat them and head right... and the stage
is done. Wow, that's a quickie!

========================================

Stage 27 --------------------------SUB27

Stage 27 - The Subspace Bomb Factory (2)

Choose your characters and head right. Break through the boxes if 
you'd like, but otherwise just keep going right. When you come up 
to the bomb square, hit it and quickly jump on the platform to 
avoid falling. Head right to the windmill platforms and beat all
the enemies that appear. Continue right past more windmills as the 
screen scrolls, avoiding spikes. Go in the door on the far right.

In the next area cross the conveyor belt, watching out for the 
falling ceiling with spikes. You'll see the door, but have to 
activate 3 switches before you can go through. Head up first, 
breaking the blocks and moving up. After you hit the red switch at
the top, fall quickly as the ceiling will start to collapse. After
that, head down the ladder and to the left. Beat the enemies that
appear on the platform and hit the blue switch just a little past
it. Head back the junction and head right over the conveyors and
the pits. Hit the switch and head back to the door at the top of
the ladder. 

Head right past the jet flames. When you see the switch, hit it to
start some jet flames and kill the rocket enemies. Head right 
through the breakable blocks, hitting the switch to drop blocks on
the flames to the right. Continue right and down the ladder. Head
right to fight some enemies, then head right past the flames. Watch
out for the launch pad and hit the switch to turn the jet flames to
the right off. Hurry past them and onto an elevator, beating the 
enemies as they appear. At the top, fight the enemies but BE 
CAREFUL as the room will collapse. Stay on the center platform to
avoid being crushed. After all the enemies are gone head up and to 
the left. Destroy the rightmost blocks to get the key and head back
to the right to watch a cinema. 

Choose your characters and fight off the massive wave of 50 enemies
in the next area. OMFG at the last two enemies. Break their heads 
to make them show their weak spots, and try to fight only one at a
time.

Afterwards another cinema, then choose your characters again. Head 
down as the screen starts to scroll. Take out the enemies or avoid
them, breaking the blocks on the right to keep going down. 
Eventually you'll make it to a shaft with spikes on the walls, so 
just beat the enemies up as you descend. Go left and right to avoid
getting trapped on the elevator, and stay in the middle when the
walls start to close in. Afterwards wait for the floor to open and
fall further down. These platforms will fly up, so keep going down 
until you reach the door. 

At the next area just keep falling and watch out for the mines. 
Don't linger on the platforms here and watch for when the screen
starts to scroll when you get into the corridor at the bottom. Head
down avoiding or killing the enemies, going right and left with the
corridor until you reach the door at the bottom. Fall some more to
see another cinema and it's time for another...

Boss Battle! - Boss #8

Again? Anyway, see the Boss List section for details on this guy. 
Afterwards hooray, it's time for cinema and the stage is done. 

========================================

Stage 28 --------------------------SUB28

Stage 28 - Entrance to Subspace

Watch the friggin' awesome cinema, then choose your characters. 
Head right, beat the enemies. The screen will then start to scroll
right. Beat the enemies if you want, and when the screen stops 
scrolling you have to beat the portals that appear. Afterwards, you
can either kill the enemies or move forward. When you move to the
right enough, you'll face previous mini-bosses. Just continue going
right and beating any enemies that appear. Once you reach the 
incline you know you're done. Just head in the door to see another
cinema. Yay, stage complete!

========================================

Stage 29 --------------------------SUB29

Stage 29 - Subspace

This stage is crucial. Trophies will be scattered about of the 
other characters. Everyone you pick up will be joined into your
party. Pick up everyone you find and search everywhere for these
trophies.

Watch the cinema then choose your characters. Head right, watching
out for the freezing enemies as they will kill you if you fall in
a pit. Head all the way to the right to find the door. (A character
is above the door on the far right).

Head up in the next area. Halfway up is a door which will allow you
to get 2 more characters. Watch out for the end, as flying enemies 
will drag you all the way to the top and kill you. Head into the 
door at the top. (Another character is to the right of the door)

Head right here and jump on top of the lit up platform. Continue up
and to the left, grabbing another character and continuing left.
Break the bomb square and go inside the door. Here you will pick up
another character, then hit the bomb square and QUICKLY grab yet
another character. Head back to the shiny platform area.

This time jump up on the lit up platform and head up and right. 
Here you should go into the bottom-left door and pick up another
character, then roll past the mines and pick up another character.
Head back to the previous area and then go through the top right
door. Head right to the door, but first hit the bomb square and get 
another character on the right. Then go through the door. 

Grab the characters on the top left and right in this weird 
spinning room, then go through the door on the right. Grab the 
character and head right over the platforms quickly, then into the 
door. Time for a cinema and a fight against a specific character!

Beat him then it's stage over!

========================================

Stage 30 --------------------------SUB30

Stage 30 - Subspace (2)

Another character gathering stage.

Pick up the character on a platform just above you after the 
cinema, then head right. Head right past all the bombs then grab 
another character. Make your way past the second set of mines by
throwing something at them, then continue right and grab another 
character in a mine-protected niche. Head right to the door.

Fall down at first, breaking the left bomb square, grabbing the 
character, and continuing down. Break the left bomb square again to
get another character, then continue down. Break the right bomb 
square this time to grab the character then continue down. At the
bottom beat the enemies that appear, and get ready because the 
screen scrolls to the right afterwards. Head past all the enemies 
until it stops scrolling, then defeat the enemies that appear. Head
right to grab another character and get in that door. 

Head right using the launch pads if you want until you see a bumper
with a character above it. Hit the bumper then grab the character, 
then continue right up over the ledge. Hit the bumper to the right
to get another character and watch the enemy die. Head right again
and skip the next set of enemies. Keep heading right and up, then
beat the enemies up there. The small ones will trap you and then 
the tower enemy will shoot you, so be careful. Head right and grab
the next character then get in that door. Watch the cinema then
the stage is done. 

========================================

Stage 31 --------------------------SUB31

Stage 31 - The Great Maze

Yay, final stage! Here is a giant maze of a level. Press start to 
see your location in the maze. 

I'd suggest you use the map I uploaded to GameFAQs to navigate this
maze, but here's a decent description of what to do. Any door with 
black smoke will have you fight a battle or boss battle. 

There's really not much you can say about this stage other than to
just go around defeating everyone. Then go through the final door
which is in a small room close to the upper right save/teleport 
point. Use the map and avoid all the traps. I don't have the 
patience or stamina to describe the whole place.

Then watch a cinema and fight...

THE LAST BOSS BATTLE! - Boss #9

See the boss description for this battle. Good luck, and finish up
the adventure mode with style!

========================================

Orange Cube Locations -------------SUBOC

----------------------------------------

Stage 1 - Midair Stadium

None.

----------------------------------------

Stage 2 - Skyworld

1 - On a floating platform during the second part of the stage,
fairly obvious.

----------------------------------------

Stage 3 - Sea of Clouds

None - Be sure to enter all doors to get a crown.

----------------------------------------

Stage 4 - The Jungle

2 - The first is at the bottom of a shafter in the middle of the
first area. Just jump in the cannon to shoot down through the 
blocks.

3 - The second is in the last area where you freefall. Stay to the
left and land on the ledge, then go through the door and there it
is.

----------------------------------------

Stage 5 - The Plain

4 - Man, this took forever for me to find. At the big wall of 
breakable blocks, this cube is above the top right block off the
screen. Just break the top right block but not the one below it, 
then do an up attack.

5 - Slightly hidden, at the end of the first area there is a shaft
that primids fall out of. Jump up and either fly or wall jump to 
the door at the top, where this cube is.

----------------------------------------

Stage 6 - The Lake

6 - In the "first" area after the boss, after the second door that 
leaves you under a ledge, go up and over the ledge to the left.

7 - During the raft ride, jump up to the door and go inside.

8 - Later in the raft ride jump up and break it.

----------------------------------------

Stage 7 - The Ruined Zoo

9 - After the sewer fight with the ball enemies, head up the ledges
to the right.

10 - After the first spring you come across, go over the building 
in your way and drop down on the right side. Go in the door there.

----------------------------------------

Stage 8 - The Battlefield Fortress

11 - When you come to the second "bend" on the right, grab the key 
at the top right and use it on the locked door to the right. Then
go right and enter the door.

12 - During the first mine area, go in the door in the small hole 
in the floor. Ride the mine cart to the end to find the cube.

----------------------------------------

Stage 9 - The Forest

13 - Jump over the trees in the first area and head into the door 
on the left at the bottom.

14 - In the second area, break the second set of bomb squares to 
reveal the cube.

----------------------------------------

Stage 10 - The Research Facility 

15 - In the first area (after the boxes) take the elevator up once 
and head right. Over the small shaft is the cube.

16 - In the first area after you reach the "windmill" platforms, 
step on the launch pad to fly over the gap at the top right of the 
passage.

----------------------------------------

Stage 11 - The Lake Shore

17 - During the scrolling right section, it is directly in your
path.

18 - After the mine cart ride, head up the ledges and left to break
the blocks to reveal a door to the cube. 

19 - After the three locked doors, kill the floating enemy that 
appears to reveal a door.

20 - In the last area, it's staring at you.

----------------------------------------

Stage 12 - The Path to the Ruins

21 - After the small pits in the first area and the falling ledge
you'll see it.

22 - After all the fire jets in the second area, instead of falling
down jump up on the ledge and take out the flying enemies with
swords. Then jump up to the left to find the cube.

----------------------------------------

Stage 13 - The Cave

23 - After the floor rises up and you have to escape to the left,
wait for the next ceiling to fall completely. Get on top and head 
up and to the right for a door to the cube.

24 - During the third ceiling's fall (the one with no floor), this
cube is on a ledge at the bottom left.

25 - At the VERY end of the stage, during the incline where rocks 
are rolling towards you, hit the switch to open a door just to the
right of where the rocks fall.

----------------------------------------

Stage 14 - The Ruins 

26 - During the right scrolling area, this cube is on top of the
second breakable wall.

27 - In the third area, watch for the Roturret (spinning enemy). 
Kill it then hit the right switch to reveal a door. Go in then make
it under the closing gate to find the cube.

----------------------------------------

Stage 15 - The Wilds

28 - After the "cave" in the first area jump up the ledges and go
through the door on the right. Then climb the ledges for the cube.

29 - After leaving the previous cube's location, continue forward 
until you reach a breakable wall with this cube behind it.

30 - During the barrel section, take the rightmost barrel to land
next to a door that leads to the cube.

----------------------------------------

Stage 16 - The Ruined Hall

None.

----------------------------------------

Stage 17 - The Wilds (2)

31 - Where there are three elevators in the first area, go up in
the middle elevator, then after the left elevator passes you go 
left and drop down to the door. 

32 - After the ladder at the end of the stage, head left.

----------------------------------------

Stage 18 - The Swamp

33 - Jump on the first leaf in an updraft and stay on until you see
a passage on the right that contains the cube.

34 - During the scrolling up section with ladders, go in the door
on the left. Use the updraft and get to the top right ledge, where
a cube resides.

35 - After the barrels area, jump on the first set of "inclined"
springs to see the ledge with the cube on it.

----------------------------------------

Stage 19 - The Research Facility (2)

36 - During the dark area at the beginning, then after the ladder 
leading down hit the switch and drop down to the left quickly to
enter the door with the cube.

37 - At the downward platform section, on the third descending 
platform jump to the ledge on the left and blow up the wall to 
reveal a door to the cube.

38 - At the end of the teleporting section, at the bottom of the
shaft on your way back to the main room.

----------------------------------------

Stage 20 - Outside the Ancient Ruins

39 - Climb the breakable ledges after the ladder in the first area
to find a door leading to this cube.

40 - Right next to the previous cube.

----------------------------------------

Stage 21 - The Glacial Peak

41 - During the second area, this cube is on the right after the 
platform ride and moving ice section. 

42 - When the barrel blasts you up, move right to land on a ledge
with a door. The cube is inside.

43 - Enter the obvious door on the right side during the climb. In
the small area, a block of ice is protruding into a pond to protect
the cube. Grab a metal box above you and dive down into the water 
to make it under the icicle. 

----------------------------------------

Stage 22 - The Canyon

None.

----------------------------------------

Stage 23 - Battleship Halberd Interior

44 - In the first area (other than the stupid joke room at first) 
stay to the left of the falling blocks to find a switch. Hit the
switch to reveal a door to this cube (it's behind a wall, just hit
the bomb square).

45 - A little tricky. In the room with 3 portals to destroy, at the
bottom right portal there is a ledge to the right. Get on the ledge
and jump THROUGH the right wall to the door. Watch out for the ice
enemies and grab the cube at the end of the passage.

46 - At the bottom of the ladder in the room with the three portals
to destroy, it is on the left (I think, maybe right, but still 
pretty obvious).

47 - In the room where you must kill all the enemies, bounce off 
the springs in the top right area to reach this cube.

----------------------------------------

Stage 24 - Battleship Halberd Exterior

48 - UGH. Finally figured this one out. In the second area (after 
the platforms with no enemies) jump up to the orange ledge. Move 
past the first mine and then watch the next two mines moving 
vertically. There is a small crack above the second one, so you 
must detonate the mine when it is close to that crack. The cube is
then revealed.

49 - At the last area when you can go up or down, go up to ledge to
the left with the cube.

----------------------------------------

Stage 25 - Battleship Halberd Bridge

None.

----------------------------------------

Stage 26 - The Subspace Bomb Factory

50 - Go down the elevator from the start three times and head left.
Go in the door and kill the enemies to reveal the cube.

51 - At the right elevator, go ALL the way up to the top and head
left into the door. Fly or wall jump up to the top of this shaft to 
find the cube.

----------------------------------------

Stage 27 - The Subspace Bomb Factory (2)

52 - Enter the door on the windmill after you fight the rocket
enemies on a previous windmill. Here there are some green boxes and 
another windmill, but the cube is hidden. Jump on the springs and
jump at the top of the vault to land on a hidden ledge. Attack down
to break the box and the platform you're standing on, so the 
contents of the box will fall.

53 - When opening the blue/red/green door, reach the blue switch. A
shaft is to the left, and you must fly or wall jump up to the top 
of the shaft to reach a door. Inside is a bomb square to reveal the
cube.

54 - In the area with a switch to activate blue flames to kill some
rocket enemies (third area I believe), climb up the ladder and head
left across some platforms. Hit the switch to turn off the jets and
head further left to find the cube.

----------------------------------------

Stage 28 - Entrance to Subspace

None.

----------------------------------------

Stage 29 - Subspace

55 - After the pink swings, go in the door. The cube is at the very
bottom.

----------------------------------------

Stage 30 - Subspace (2)

56 - Near the end of the first area, fall into the pit below the
mine-protected blocked in platform (it had Meta Knight's trophy on
it).

57 - In the third area, run along the bottom most ledge to find the
cube.

----------------------------------------

Stage 31 - Subspace Maze

*Note: Use the map I've uploaded to GameFAQs.com to navigate these
areas if you have already defeated these enemies.

Top Left Area -

58 - The room past Pit at the top.

59 - Above Kirby's door on the left of the rising platform.

60 - After Link, go into the door, hit the bomb square, then go 
back through the door to find the cube.

61 - In case you missed this one (it's obvious), go to the top
right teleport points and go through the top left door. Head left
and it's right on your path.

Top Right Area -

62 - Right of Snake's door and on the way to Mr. Game & Watch's 
door.

63 - In Ness's door's area, stay down along the water line to find
it on the right side.

64 - In the area with R.O.B.'s door go to the bottom left corner.

65 - In the same area, on the vertical section with conveyor belts,
just before the ladder go left and attack. The cube is partially
hidden behind an outcropping, so break it and take the goods.

Bottom Right Area -

66 - In the area with Bowser's door, just as you enter from the 
save point area jump up to the ledge to find the cube.

67 - Above Falco's door is a ledge with the cube.

68 - In Falco's door is a room with the cube.

Bottom Left Area -

69 - Before Rayquaza's door on the tilting platforms, it is on a
ledge to the left.


========================================

Character Enlistment --------------SUBCH

***Warning - This section contains how to get all characters in 
this mode, including secret characters. Do not read if you don't 
want these characters spoiled.

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Bowser - Beat Stage 29.

Captain Falcon - Beat Stage 20.

Donkey Kong - Beat Stage 20.

Diddy Kong - Beat Stage 4.

Falco - Beat Stage 18.

Fox - Beat Stage 6.

Ganondorf - Beat Stage 30 (Grab Link and Zelda trophies during the
  stage)

Ice Climbers - Beat Stage 21.

Ike - Beat Stage 8.

Jigglypuff - Complete the Subspace Emissary, then go through the
  new door in Stage 18 - The Swamp. (See Secrets for more details)

King Dedede - Beat Stage 29.

Kirby - Beat Stage 1.

Link - Beat Stage 9.

Lucario - Beat Stage 21.

Lucas - Beat Stage 7.

Luigi - Beat Stage 29.

Mario - Beat Stage 2.

Marth - Beat Stage 8.

Meta Knight - Beat Stage 8.

Mr. Game & Watch - Beat Stage 25.

Ness - Beat Stage 29.

Olimar and Pikmin - Beat Stage 20.

Peach - Beat Stage 1 and save Peach. Otherwise beat Stage 24.

Pikachu - Beat Stage 10.

Pit - Beat Stage 2.

Pokemon Trainer (Charizard) - Beat Stage 14.

Pokemon Trainer (Ivysaur) - Beat Stage 14.

Pokemon Trainer (Squirtle) - Beat Stage 7.

R.O.B. - Beat Stage 27.

Samus - Beat Stage 19.

Snake - Beat Stage 23.

Sonic - Complete the Subspace Emissary (Beat Stage 31).

Toon Link - Complete the Subspace Emissary, then go through the new
  door in Stage 9 - The Forest. (See Secrets for more details)

Wolf - Complete the Subspace Emissary, then go through the new door
  in Stage 14 - The Ruins. (See Secrets for more details)

Yoshi - Beat Stage 9.

Zelda - Beat Stage 1 and save Zelda. Otherwise beat Stage 24.

Zero Suit Samus - Beat Stage 10. 

========================================

Boss List -------------------------SUBBO

Boss #1 - Petey Pirahna

This boss has two basic attacks - swing a cage and jump. It raises
its arm before it swings, and the jump does a lot of damage when it
falls back to the ground. Keep on your toes and dodge these 
attacks.

----------------------------------------

Boss #2 - Rayquaza

When it's mouth lights up, it will either spit out a projectile 
horizontally or fire at an angle downwards. Jump away to avoid 
both.

It can jump up and then dive down through the ground, so keep on 
your toes. When it dives into the ground, watch out for the bulge 
in the ground to see where it's going to pop out. It may pop out a 
few times, so just roll or dodge away. 

If you get close it will spin, causing damage to you, so jump or 
get away quickly in close combat.

When it's eyes light up it will cause an explosion near your 
character. Shield to protect yourself.

----------------------------------------

Boss #3 - Porky

This guy always seems to pull out new moves when I fight him. He
has a basic walk which does no damage and leaves him open for 
attacks, and he also can do a damaging physical attack to one side.
Dodge or stay away when he raises his legs.

He sometimes builds up energy above himself, then shoots out a 
laser that homes in on you. Try jumping to avoid the laser, though
it almost always seems to hit me just a little.

Be careful when he summons a bunch of little Porkies with lights 
on their heads. They will run at you and explode if they get too
close. They can be easily killed, but try to keep your distance 
while breaking them down.

----------------------------------------

Boss #4 - Galleom

This guy has a few attacks. He may turn into a tank and zoom across
the stage, which can be jumped over. If he turns toward the screen,
get ready to dodge or move quickly. He'll jump across the stage in
small jumps, pinning you to the ground then blowing you away with
the next small jump.

He also does a basic physical attack which can be dodged or jumped
over. Along with that, he sometimes shoots missles and lasers. The
missles can be destroyed with some projectiles and the lasers can 
be avoided if you stay very close to Galleom.

----------------------------------------

Boss #5 - Galleom

Same as above.

----------------------------------------

Boss #6 - Ridley

This guy isn't terrible I guess. He's got a few attacks, most of
which all do the same thing. He'll usually rush across the screen,
but he'll either fly across which you can roll to dodge, or use his
tail to scrape along the ground, which you can jump over. Be aware
that once he reaches lower health he may do these multiple times 
and go across the screen several times.

He'll also randomly fly into the background and come at you. Gauge
how far he is away from you and dodge or roll just as he reaches 
the platform. It also is possible to just stay airborne enough to
dodge this attack.

----------------------------------------

Boss #7 - Duan

This boss has several attacks. It can shoot very slow missiles, 
some bad lasers, swing a sword or spin to do close combat damage.
There really aren't a lot of ways to dodge the missles, so either
avoid them as you beat on the boss or hit them with a projectile.
Stay behind the boss or airborne when he fires lasers, and dodge or
run away when he begins a wind up for a physical attack. The 
different "sides" of the boss will do different attacks (I believe
the pink side does projectiles and the blue does melee).

----------------------------------------

Boss #8 - Meta Ridley

You only have 2 minutes to beat this boss, so attack whenever you 
can. After each attack MR will fly in slowly from the left side of
the screen, leaving a perfect chance for some beatings. 

This guy has a few tricks up his sleeve. He can jump on the back of
the ship, landing on the edge and building up a projectile attack 
or floating above the back and shooting some projectiles. If he 
hangs on the back, jump at him and attack before he builds up to
knock him off. If he's floating and starts shooting the little 
projectiles, then stay under him or behind him and beat him while
you can.

He has two other moves as well. He may jump up slightly and then 
come crashing down on the ship. He'll either chase you down and try
to trample you or crash down at the back of the ship. If he's 
aiming at the back of the ship, JUMP IMMEDIATELY. Otherwise you'll 
go off the bottom of the screen and die. If he's chasing you, there
will be a little lag time for you to dodge or roll away.

Another attack he might do is fly across the screen. Just jump over
him or dodge or roll to avoid this attack.

----------------------------------------

Boss #9 - Tabuu

Wow, this guy's a beast. He has a nasty habit of teleporting 4 or
5 times after every attack, so wait until he's stopped teleporting
before chasing him down. 

He has a few basic attacks. When he stops pay attention to how he
holds himself. He'll either fly across the stage, doing a basic 
gliding attack that can be jumped over, or throw out a ninja star,
which must be avoided both when it's thrown and when it returns to
him.

He also may summon a "figurine head" of sorts. If he summons it 
below him and drops down to the platform, get ready to jump over a
huge beam he shoots. If he holds it in front of him, get ready to 
avoid it, as he'll shoot straight across the screen. You can either
jump over it if it's low enough or stay under it if it's high 
enough. It can also be dodged or rolled to be avoided.

His big super move is the real kicker. He'll move to the center of
the screen and sprout wings. Here is where you MUST dodge. Wait for
red rings to shoot out from him (they're very unnoticable at first,
but if you know what you're looking for you'll see them). If these
hit you you're a goner (on Intense at least). To avoid them shield
as they approach and press down to dodge. There are three rings in
quick succession, so be prepared to dodge all of them.

----------------------------------------

Extra Boss #1 - Master Hand

You don't fight Master Hand in the SSE, but you do fight him in
Boss Battles. He has the same basic attacks he's had for a while.

He can shoot lasers for a few seconds from his fingers. If he does
this, jump over the lasers and beat on him while he can't do 
anything to you. Watch out, as he moves back and forth slowly, and
the lasers are slightly erratic.

He can also "walk" across the arena. If he does this keep your 
distance and jump over him, as he'll "kick" you if you get too 
close.

When he forms a "gun" hand, be prepared for him to shoot at you. 
He'll charge up for a moment, and depending on his health will
shoot you once or three times.

When he points down at you, start moving left. After a moment of 
following you, he'll poke downwards three times, so keep moving 
left until he does so.

When he spins and launches himself upwards, run quickly to either 
side or roll as he comes down, otherwise he'll rack up damage on 
you.

If you see him open palmed and flying out of the background, MOVE
quickly to the right or left or roll out of the way at the last
possible second to avoid being launched.

If he appears in the backround slowly spinning towards the platform
in a circular motion either jump or roll away at the last second
to avoid him as he reaches the platform.

----------------------------------------

Extra Boss #2 - Crazy Hand

This guy is much more erratic than Master Hand. Luckily, he only 
has a handful (LAWL) of attacks.

When he "turns to face the screen, he'll drop bombs. Get out from
under him.

When he moves to the center of the stage, he'll convulse crazily. 
Just stay away from him or hit him with projectiles.

When he gets on the ground, just jump over him as he crawls by.


========================================
========================================
========================================


Classic Mode ----------------------CLAMO

Here you will fight through 11 stages with themes and mini-
games to get the best score.

***Note: Secret characters usually show up with their themes. If 
they are standalone characters with no others showing up from 
their universe, then they might show up in Olimar, Ice Climbers, 
Samus, or Wario's place.

Stage 1 - Zelda Theme

You'll fight a character from the Zelda series here (Sheik, Zelda,
Link), usually on Bridge of Eldin.

----------------------------------------

Stage 2 - DK/Yoshi Theme

Here you can fight Donkey Kong and Diddy Kong with Yoshi as your
ally, a Giant Yoshi with Donkey Kong and Diddy Kong as your allies,
or just a single character of the three. Either Rumble Falls or
Yoshi's Island could show up.

----------------------------------------

Stage 3 - Pokemon Theme

Here you'll fight a pokemon (Pikachu, Ivysaur, Squirtle, Charizard)
at Pokemon Stadium 2. They also may be Giant.

----------------------------------------

Stage 4 - Fire Emblem / Earthbound Theme

You can fight a doubles match, a team match, or even a giant match
here. Lucas and Ike will show up in this place. 

----------------------------------------

Break the Targets -

Here you'll play Target Smash of the level below you. For example,
on intense you'll play Target Smash level 4.

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Stage 5 - Kirby Theme

A team match, giant match, metal match, or doubles match awaits you
here, with Kirby, King Dedede, and Meta Knight being the main 
players.

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Stage 6 - Pikmin Theme

Here you can expect to face Olimar in a team battle, metal battle,
or a giant battle. (perhaps even a normal one) You also might find
a secret character that you've unlocked here on occasion. 

----------------------------------------

Stage 7 - Metroid Theme

Here you'll fight Samus in giant, metal, or even team form (or 
normal, yes). Secret characters you've unlocked might also be here
instead.

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Stage 8 - Super Mario Bros. Theme

Here you'll face anyone from the Mario Bros. gang (Mario, Peach,
Yoshi, Bowser), in a variety of stages and forms.

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Stage 9 - Kid Icarus Theme

Here you can fight Pit in a variety of forms on Skyworld. Don't be 
shocked if hidden characters take his spot if you've unlocked 
enough of them.

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Stage 10 - WarioWare Theme

This can be either a normal match, a Metal Wario match, or a Team
Wario match.

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Break the Targets -

Here you'll play on your level of difficulty of target test. An
example is on normal you'll play Target Test Level 2.

----------------------------------------

Stage 11 - Four Man Free-For-All

Here you'll fight three other fighters at random on Final 
Destination in a Free-For-All Brawl. It's suggested that you let
the enemy kill each other, but they'll target you more often than
not.

----------------------------------------

Final Stage - Master Hand

Here you will fight Master Hand who has a Stamina bar. Get him to
0 HP and you win. 

At a difficulty of Hard or higher you will also fight Crazy Hand if
you've reached it in a short amount of time and with no continues.

----------------------------------------

Credits - Shooting Gallery

Shoot all the pictures/trophies to get coins.


========================================
========================================
========================================


Brawl Mode ------------------------BRAMO

This Mode is where you'll do multiplayer. You can fight with up 
to 3 friends, with all kinds of different rules and such. Duke 
it out however you like!

----------------------------------------

Rules -

Here is where you can set the rules for the match. 

Rules - This option will let you switch the rules of the match. 
You can play a Stock, Time, Coin, or Score (not official).

Stock - You have a certain amount of stocks or lives. Whoever 
lives the longest wins.

Time - You play for a specified amount of time. Every kill you
get earns you a point, where as every time you die you lose a 
point. Whoever has the most points at the end of the match wins.

Coin - You fight for coins that will pop out of anyone that gets
hit. Whoever has the most coins at the end of the match wins.

Handicap - You can turn on handicaps here. Each player can set 
their handicap before a match, effecting how easy it is to KO
them. The lower the handicap, the easier it is to KO the 
handicapped player.

Damage Ratio - This effects how much knock-back each attack will
do. At 1.0 it's normal, at 0.5 damage it's halved, and at 2.0 it's
doubled.

Stage Choice - You can decide here how the stage gets chosen. It
can be set to your choice before every match, a random stage, 
players taking turns, or an ordered switch through the stages.

Item Switch - Here you can select which items will appear in 
your Brawl. You can individually select which items will appear
or you can set all of them to appear. You can also change the
frequency of items appearing, from None to High.

----------------------------------------

Special Brawl -

Here is where you can set different rules for even more 
specialized play. 

% Stamina - This will change the way percentage works. Instead of
counting up and making you fly farther, you will be counting down
with every hit. If you reach 0 stamina, you're out. Also, the 
option to start at 300% is available as well.

Size - Here you can set the size your characters will be. Mega 
makes them larger, while Mini makes them smaller.

Head - Here you can set a permanent hat for your characters. 
Flower will cause damage slowly throughout the match, while Bunny
will equip everyone with a Bunny Hood, increasing speed and jump
ability.

Body - Here you can select a differnt body type for your Brawl
match. Metal makes everyone metal, making them harder to knock
away and heavier, while Clear makes everyone invisible.

Status - N/A

Gravity - Changing this will change the weight of your gravity
of the match, allowing for moon jumps or an extra weight on your
shoulders.

Speed - This will change the speed of the match, either much 
faster or almost half speed.

Camera - This will change the way the battle is viewed. Fixed 
makes the camera immobile, zooming to the extents of the map. 
Angled will skew the camera view, giving a new perspective on 
the fight.


========================================
========================================
========================================


Events ----------------------------BRAEV

Here I'll list all of the Events you can complete in Events Mode, 
including coop events. Anything you can unlock is listed as well.

To unlock 1-player events 11-20, beat 7 of the first 10 events.

To unlock 1-player events 21-28, beat at least 18 of the first 20 
events and unlock Secret Characters 1,2,3,5,6, and 8. (see Secrets 
section)

To unlock 1-player events 29-40, beat at least 20 of the first 28
events and unlock all characters.

To unlock 1-player event #41, beat events 1-40.

To unlock 2-player events 9-13, unlock secret characters 1,2,3,5,6,
and 8.

To unlock 2-player events 14-20, beat at least 10 of the first 13
2-player events and unlock all characters.

To unlock 2-player event #21, beat 2-player events 1-20.

*Note - All characters, including hidden ones, participate in the
events, so do not read these if you don't want spoilers.

==================1P====================

1 Player --------------------------EVE1P

Event #01 - Two Trouble Kings

Objective - Defeat Bowser and King Dedede.
Playable Characters - Mario.

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Event #02 - Landmaster Ignition

Objective - Defeat Meta Knight and Sheik with Fox's Landmaster.
Playable Characters - Fox.

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Event #03 - Pink Ball Repulsion

Objective - Defeat Kirby before reaching the Halberd.
Playable Characters - Meta Knight.

Unlocks Battleship Halberd Trophy.

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Event #04 - Cleaning House in Skyworld

Objective - Destroy all the terrain.
Playable Characters - Pit.

Unlocks Palutena Trophy.

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Event #05 - Become the Champion!

Objective - Defeat Pokemon Trainer.
Playable Characters - Pokemon Trainer.

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Event #06 - Super Bowser Bros.

Objective - Survive to the end of the level.
Playable Characters - Bowser.

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Event #07 - Diddy Kong Panic

Objective - Defeat 15 small Diddy Kongs.
Playable Characters - Donkey Kong.

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Event #08 - Go! Triple Finish!

Objective - Defeat Squirtle, Ivysaur, and Charizard.
Playable Characters - Pikachu.

Unlocks Route 1 Viridian City CD.

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Event #09 - The Monster beneath the Earth

Objective - Defeat both Diddy Kongs before reaching the dungeon. If
you don't defeat them in time, Donkey Kong joins the battle.
Playable Characters - Ike.

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Event #10 - All-Star Battle Regulars

Objective - Defeat all 8 original fighters two at a time. (Mario, 
Kirby, Samus, Pikachu, Fox, Yoshi, Donkey Kong, and Link)
Playable Characters - Any character.

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Event #11 - Yoshi's Rainbow

Objective - Defeat the Yoshis in this order - Red, Pink, Yellow,
Green, Light Blue, and Blue.
Playable Characters - Ice Climbers.

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Event #12 - Sleeping in the Eggs

Objective - Trap Kirby and Pikachu in eggs at the sime time.
Playable Characters - Yoshi.

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Event #13 - Dragoon Strike

Objective - Collect the three dragoon pieces and kill all three
Warios by using it.
Playable Characters - Kirby.

Unlocks Legendary Air Ride CD.

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Event #14 - Sproutage of the Flower Pikmin

Objective - Protect your Pikmin until their flowers bloom (for one 
minute). Might need to pull Pikmin out (neutral special attack).
Playable Characters - Olimar and Pikmin.

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Event #15 - The Hammer of the King

Objective - Defeat the giant metal Dedede.
Playable Characters - King Dedede.

Unlocks Dedede's Theme CD.

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Event #16 - Power Suit ON!

Objective - Be the first to break a Smash Ball and activate your
Final Smash.
Playable Characters - Zero Suit Samus.

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Event #17 - Super Waterfall Climb

Objective - Survive until you reach the top of the waterfall.
Playable Characters - Zelda.

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Event #18 - Dark Link Duel

Objective - Defeat Dark Link (stamina battle).
Playable Characters - Link.

Unlocks Dark Mountain Theme CD.

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Event #19 - Wario Bros.

Objective - Beat Mario and Luigi.
Playable Characters - Wario.

Unlocks Secret Stage. (See Secrets for more info.)

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Event #20 - All-Star Battle x 1

Objective - Defeat all the newcomer characters on the starting 
roster two at a time. (Meta Knight, Diddy Kong, Lucas, Wario, Pit,
Olimar and Pikmin, Zero Suit Samus, and Pokemon Trainer)
Playable Characters - Any character.

----------------------------------------

***Note: From here on, secret characters will be revealed in these
Events. Go no further unless you want to find out who they are.

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Event #21 - Visit to Onett

Objective - Defeat Ness.
Playable Characters - Lucas.

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Event #22 - Monkeys Unite

Objective - Defeat Donkey Kong, Sheik, and Lucario.
Playable Characters - Diddy Kong.

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Event #23 - Molten Norfair

Objective - Enter the Safety capsule when the lava rises. The 
safety capsule will appear when the lava arrives.
Playable Characters - Samus.

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Event #24 - Come on! Blue Falcon!

Objective - Defeat both R.O.B.'s before the stage finishes one lap.
Playable Characters - Captain Falcon.

Unlocks Fire Field CD.

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Event #25 - The Aura is With Me

Objective - Defeat Ness and Sheik. You start with 182%
Playable Characters - Lucario.

Unlocks Secret Stage. (see Secrets for more info.)

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Event #26 - The Slow and Easy Life

Objective - Defeat three small Olimar and Pikmins.
Playable Characters - Ness.

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Event #27 - Three-Beast Carnage

Objective - Defeat Charizard, Donkey Kong, and Bowser.
Playable Characters - R.O.B. (small)

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Event #28 - Flower Blooms in the Echoes

Objective - Turn all leaves on the right of the flower red by 
hitting them. 
Playable Characters - Peach.

Unlocks Secret Stage. (see Secrets for more info.)

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Event #29 - All-Star Semifinal Regulars

Objective - Defeat all four of the third season hidden characters.
(Jigglypuff, Luigi, Captain Falcon, and Ness)
Playable Characters - Any character.

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Event #30 - Sonic Boom

Objective - Defeat 15 Sonics.
Playable Characters - Sonic.

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Event #31 - The Ultimate Bodyguard

Objective - Protect Zelda until she turns into Sheik. (Or just kill
the Ganondorfs)
Playable Characters - Marth.

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Event #32 - Bird in Darkest Night

Objective - Defeat Mr. Game & Watch. The screen will go black every
so often.
Playable Characters - Falco.

----------------------------------------

Event #33 - Advent of the Evil King

Objective - Defeat