Super Smash Bros. Brawl - Items/Trophy Guide/Walkthrough
For the Nintendo Wii
Guide by Stephen Marcok (A.K.A. Stevewins123) - marcok.stephen(at)gmail.com
Created on: March 9th, 2008
Last Updated on: May 2nd, 2008
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				    Test
This is just a test for me to ensure that it is 79 characters.

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ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZA
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				Table Of Contents
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Introduction..........................1
Version History.......................2
Trophy List...........................3
Game Items............................4
Pokemon...............................5
Assist Trophy List....................6
Song List.............................7
Credits...............................8
Copyright.............................9
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				Introduction (1)
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Hello. My name is Stephen and I am the author of this guide. I've chosen to do
it on the trophies and items in Super Smash Bros. Brawl. I hope that I can help
explain them. If I missed any items or trophies, please e-mail me at
"marcok.stephen(at)gmail.com". I am human so I do make mistakes! Any feedback
is also appreciated. Thanks.

In Brawl, there are many new items including the anticipated Smash Ball, and
some old items from Melee including the powerful Homerun Bat!

There are also many more trophies. I've put together a large list, and put
down each of their descriptions, as well as what game they came from. The
layout for each trophy and description is like this:
The title of the trophy will be shown, and then in brackets, the game(s) that
it came from will be shown. Just under that, will be the trophy description.
Then, there will be two empty lines, and then the next trophy. There are over
500 trophies!

If you need to specifically find something, use the Table of Contents and find
the number of what you are looking for. Then, use the "Find" feature and type
in the number. It should bring you to where you want to go. (The "Find" feature
shortcut is accessed by pushing "Control" + "F" on the standard internet
browser.)

Lastly, because I did write this guide, I do feel that I should be able to
do a short ad for one site. "http://z7.invisionfree.com/The_Smash_Brothers" is
a great Super Smash Bros. website with organized Brawl tournaments, arcades,
chat boxes, forums, and more. All that would be accessibe to you if you joined.

Thanks.
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				Version History (2)
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NOTE: Very small changes will not be included in the version history. See the
top for the last update.

Version 1.00          Guide Complete. First attempt to get it into GameFAQs.
March 9th, 2008

Version 2.00	     Rejected by GameFAQs for Lack_Of_Content. I left it alone 
March 29th, 2008     for a while, and now when I decide to add more, an Items
		     FAQ was already made! I've decided to make this into a
		     In-Depth Trophy FAQ. Items will still be here though.

Version 2.10         I've added in how many trophies, items, Pokemon, and AT's
April 1, 2008        there are. I've gotten numorous e-mails and plan to sort
		     the Trophies by category soon. I also would like to tell
		     how they are obtained.

Version 2.55	     Added in a list of all songs in the game. Fixed some small
April 9, 2008        errors.

Version 2.55 (Also)  I've begun to put in some information on how to unlock
April 11, 2008       trophies. I haven't gotten to many, though
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				Trophy List (3)
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NOTE: There are 544 trophies in total. Thanks to EgHeadFool for showing me
that.


Mario (Donkey Kong, Super Mario Bros.)
A familiar overall-clad figure who is Nintendo's flagship character. His
courage and jumping ability have seen him through countless adventures. He's a
multitalented plumber with the knowledge of a physician, a top-notch golfer,
and a veteran tennis umpire. Is his jumping prowess a boon from his
girder-climbing days?


Mario Finale (Super Smash Bros. Brawl)
Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of
flame he releases wallop all characters in range. The flames spread up and
down, so it's best to release them from the edge of the screen at an
appropriate height. His flaming eyes are proof of his excitement for this
explosive attack.


Donkey Kong (Donkey Kong Country, Donkey Kong 64)
A carefree jungle dweller with the charisma of a natural leader. He keeps busy
by foiling the plans of the Kremlings and their boss, King K. Rool. As his
physique suggests, this ape is a powerhouse. He's got speed to match too, and
his love for bananas is second to none. His famous necktie is adorned with his
initials, DK.


Konga Beat (Super Smash Bros. Brawl)
DK about to go to town with some bongos! His performance is so magnificent and
upbeat that it creates damage-inducing sound waves. Press the buttons in time
to the music, and the sound waves may grow stronger. DK's invulnerable when
launching this attack, but he's also immobile, so be careful using it on
scrolling stages.


Link (The Legend of Zelda, The Legend of Zelda: Twilight Princess)
A young man who emerged to rescue Hyrule from peril. He's the bearer of the
Triforce of Courage who fights to keep Ganondorf from conquering the world.
His green outfit is a constant throughout the series. He's a skilled
swordsman, horseman, and archer. He's also proficient with bombs and
boomerangs.


Triforce Slash (Super Smash Bros. Brawl)
Link with a Smash Ball, releasing his ultimate attack. Light flares from the
Triforce symbol on the back of his hand and rushes out to meet the enemy he
faces. The enemy gets trapped within the glittering Triforce, is quickly cut
to shreds, and is launched by the last strike. The attack works on one enemy
at a time, so it's best to go after the character in first place.


Samus (Metroid, Super Metroid)
The intergalactic bounty hunter named Samus Aran. Orphaned at an early age,
she was taken in and raised by the alien race known as the Chozo. The Power
Suit she wears is a product of their technology. Her unique combat skills
combined with her athleticism and Arm Cannon have seen her through countless
missions.


Zero Laser (Super Smash Bros. Brawl)
Samus's Final Smash. The beam emerging from her Arm Cannon is dreadfully
powerful and causes great damage to enemies. The beam travels slowly but can
be swept up and down. The recoil of the beam is so great that it tears off her
Power Suit, revealing Zero Suit Samus. The pieces of her armor can be picked
up and thrown as weapons.


Yoshi (Yoshi's Safari, Yoshi's Story)
A creature that hails from Yoshi's Island. Yoshis come in a variety of colors,
and all possess gentle personalities. No matter what problems they face, they
always look like they're having fun. Yoshis use their long tongues to grab and
swallow fruit and enemies. They can convert what they swallow into eggs, which
they then lay. They also give Mario rides.


Super Dragon (Super Smash Bros. Brawl)
Yoshi with wings on his back that give him the power to fly freely across the
sky. In this state, he can spew giant fireballs. He is more mobile and
powerful, but the inertia makes movement quirky, so it takes some skill to
master flight. Yoshi returns to a normal state after a set period of time has
passed.


Kirby (Kirby's Dream Land, Kirby Super Star)
A round, pink ball of cuteness from a distant, peaceful star. He can swallow
anything with his gigantic mouth, then spit it out as ammo. He has the handy
ability to copy powers and use them as his own. His hovering ability lets him
fly through the air with ease. He's so round, he's sometimes treated like a
ball.


Cook Kirby (Super Smash Bros. Brawl)
Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears
in the center of the screen. All characters, items, and even long-distance
weapons are sucked into the pot. Once they've simmered a bit, food items equal
to the number of things in the pot appear. Characters in the mix get blasted
straight up out of the pot.


Fox (Star Fox, Star Fox Command)
The leader of the commando unit for hire known as Star Fox. He uses both the
team's mother ship, the Great Fox, and his personal Arwing fighter to
challenge the evil scientist Andross. He made his name as an ace pilot but has
lately shown himself also to be an adventurer with a knack for hand-to-hand
combat.


Landmaster (Super Smash Bros. Brawl)
Fox's Final Smash. Climb aboard the Landmaster tank, the ultrahigh-
performance, antiair, rolling combat vehicle of Team Star Fox. Just like in
the Star Fox series, the cannon can be used to blast foes, and the tank can
roll over enemies. The jets beneath the main body can be used to hover.
Between its firepower and mobility, this tank knows no equal.


Pikachu (Pokemon Red/Blue, Pokemon Diamond/Pearl)
A Mouse Pokemon. Its lightning-bolt tail and round cheeks are its trademarks.
When danger draws near, it uses tiny electric pouches within its cheeks to
discharge electricity. When it's really fired up, it unleashes thunderbolts on
its rivals. It's said to recharge when it's sleeping. It evolves into Raichu.


Volt Tackle (Super Smash Bros. Brawl)
Pikachu, transformed into a ball of light that can slam into foes. It can also
fly to chase down those who try to jump out of range. Sparks get stronger when
you press the attack button. However, its increased inertia makes midair
movement tough. If you get carried away flying, the effect will end, and
you'll destroy yourself. Be careful it doesn't happen to you.


Bowser (Super Mario Bros., Super Mario Sunshine)
The king of the Koopas and Mario's eternal rival. He breathes fire, hurls
hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts
of weapons in hopes of taking out Mario. As his size suggests, he's immensely
powerful. His son Bowser Jr. is a chip off the old block who spends his time
creating trouble for Mario.


Giga Bowser (Super Smash Bros. Brawl)
Bowser, transformed into the terrible and brutal form first seen in Super
Smash Bros. Melee. While in this form, he's invulnerable--he takes no damage
and cannot be budged. His appearance is so fierce, it's as if he doesn't even
belong in the Smash Bros. universe. He cannot maintain this form for long, so
dealing out damage efficiently is key.


Peach (Super Mario Bros., Super Princess Peach)
The princess of the Mushroom Kingdom. Her long blond hair is a perfect match
for her pink dress. Regardless of the number of Toad retainers she has, she's
often kidnapped by Bowser. Though she's usually the damsel in distress, she
got a starring role in Super Princess Peach, where it was her turn to rescue
Mario and Luigi.


Peach Blossom (Super Smash Bros. Brawl)
Peach's Final Smash. Images of the princess border the screen and a rain of
peaches falls. While this is happening, all the other characters fall asleep.
So, Peach's dilemma is this--does she eat the peaches to lower her damage, or
does she smack around her dozing enemies? Take stock of the situation and
choose the path that leads to victory.


Zelda (Legend of Zelda, The Legend of Zelda: Twilight Princess)
The princess of Hyrule. In other games, her role changes between titles. In
Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She
deceived him, however, by adopting the persona of Sheik. In Twilight Princess,
she surrendered to Zant and was held as his prisoner.


Light Arrow (Super Smash Bros. Brawl)
Princess Zelda's Final Smash. She wields a mighty bow of light with which she
can attack from afar. Her arrow travels in a straight line and flies through
all characters unlucky enough to be in the way. This attack cannot be blocked.
The more enemies there are, the higher the chances to get them all with one
shot. More is always better!


Sheik (The Legend of Zelda: Ocarina of Time)
The persona Zelda adopted to escape from Ganondorf. She completely hid all
traces of her Zelda identity and appeared to Link as the last member of the
Sheikah tribe. She taught Link essential ocarina melodies and then vanished in
an instant. She didn't appear very often--rather, she would show up to support
Link in crucial situations.


Light Arrow (Super Smash Bros. Brawl)
Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield
a bow of light. The arrow fired from this bow has the power to pass through
multiple targets, so it will damage all enemies in the direction it flies.
This, coupled with its shield-breaking power, makes it even more terrible.
Even in Sheik form, Zelda's ability as an archer is undiminished.


Ice Climbers (Ice Climber)
The one in blue is Popo, and the one in pink is Nana. They use their
incredible jumping powers and hammers to break blocks and climb to the summit.
They grab veggies, and if they can catch the condor at the end, they conquer
the mountain. Other than breaking blocks, their hammers are good for sending
foes flying, climbing down from blocks, and destroying icicles.


Iceberg (Super Smash Bros. Brawl)
The Ice Climbers' Final Smash. This giant ice mountain appears in the middle
of a stage--it's incredibly slippery, so it's hard to control yourself when
traversing it. In addition to being slick, this ice is also COLD, so opponents
will take damage just from touching it. Attack the ice, and it will take
damage and slowly shrink. Is it actually useful? That's a mystery.


Meta Knight (Kirby's Adventure, Kirby Super Star)
The head of the Meta-Knights, and something of a rival to Kirby. He's quite an
accomplished swordsman. Following his code of knightly ethics, he once
delivered his sword to Kirby and demanded single combat. His giant cape
transforms into wings, giving him the power of flight. He's shown his face
briefly before, but his relationship to Kirby is still a mystery.


Galaxia Darkness (Super Smash Bros. Brawl)
Meta Knight's Final Smash. He flips his cape, and the darkness within envelops
his foes and plunges the world into shadow. He then unleashes a series of
sword strikes that do terrible damage and launch his foes. In the darkness,
Meta Knight can also reach and attack distant enemies. One can imagine Meta
Knight zipping back and forth at high speed to accomplish this.


Pit (Kid Icarus)
The captain of the royal bodyguards of Palutena, goddess of light and ruler of
Angel Land. The dark goddess, Medusa, conquered the underworld, the surface
world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with
Palutena's magical bow, set out to free her. Along the way, he gathered Three
Sacred Treasures with which he challenged Medusa.


Palutena's Army (Super Smash Bros. Brawl)
Pit's Final Smash. An image of the goddess Palutena appears, heralding the
arrival of Pit's legions, the Centurions. These flying warriors proceed to
attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he
falls from the sky, never to fly again. Centurions are so fast that dodging
them is very hard. Take heart, Centurions! Your deaths are not in vain!


Zero Suit Samus (Metroid, Metroid: Zero Mission)
Samus Aran without her mighty Power Suit. In this condition, she does not have
the firepower she's famed for but is in full possession of the agility and
athleticism she gained through her childhood training with the Chozo. Without
the armor, she's also much, much faster. The weapon she carries is a
self-protection device known as a Paralyzer that stops enemies cold.


Power Suit Samus (Super Smash Bros. Brawl)
Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the
Zero Laser, but she can restore it--that is, she can return from her Zero
Suit form to her familiar armored form. That being said, Zero Suit Samus is
very quick with great reach, so there are tactical reasons to fight as is. If
that's your preference, don't pick up any Smash Balls.


Wario (Super Mario Land 2: 6 Golden Coins, WarioWare, Inc.: Mega Microgame$)
Mario's self-styled rival. He loves money and gross humor. He often sets out
in search of hidden treasure. His bold moves come from his superhuman strength
and are completely different from Mario's moves. Aside from adventuring, he's
also the chairman of game maker WarioWare, Inc. Its franchise game is
WarioWare, Inc.: Mega Microgame$.


Wario-Man (Super Smash Bros. Brawl)
Wario's Final Smash. He chomps on his favorite food, garlic, and transforms
into Wario-man! His mobility goes way up. His attack power doesn't change
much, but he scampers like a cockroach, using moves like crazy! He can jump
over buildings and use midair attacks to fly. Oh, and he doesn't flinch from
attacks. Think twice about bringing out his motorcycle at this time...


Ike (Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn)
A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of
few words whose blunt manner gives the impression that he's uncaring, but he's
actually a passionate hero. He was crucial to the reconstruction of Crimea. In
Radiant Dawn, he continues to show his deep sense of honor and leads the Greil
Mercenaries to the aid of the Laguz Alliance.


Great Aether (Super Smash Bros. Brawl)
Ike's Final Smash--a powered-up version of his signature move, Aether. Ike
faces a foe and swings his sword up for a hit, then tosses his sword into the
air, performs multiple nasty strikes, and finally unleashes a mighty overhand
blow to send his opponent plummeting down. It's a very impressive sight, but
if Ike misses with the first upward swing, he can't use the move.


Pokemon Trainer (Pokemon Red/Blue, Pokemon Diamond/Pearl)
A person who raises Pokemon and trains them as partners in battle. In battle,
a Trainer gives orders to the Pokemon and uses items. It's not an exaggeration
to say battles can be won or lost on a Trainer's single strategic move.
Trainers pour their hearts into their Pokemon and share anger, sadness, and
joy as they adventure in hopes of becoming Pokemon Masters.


Triple Finish (Super Smash Bros. Brawl)
The Final Smash of the Pokemon Trainer. Squirtle, Ivysaur, and Charizard join
forces to simultaneously use Hydro Pump, SolarBeam, and Fire Blast. This is
the only time all three of them appear on the screen together, so this move
boasts the strength of three in one. A window will appear on the screen, but
don't worry about it.


Charizard (Pokemon Red/Blue, Pokemon Gold/Silver)
A Flame Pokemon. Its fiery breath is hot enough to burn up rocks, and its
wings let it fly up to 4,600 feet into the air. It's a proud Pokemon that will
never use its flame breath on an opponent weaker than itself. The flame on its
tail is a barometer of how much vitality it has remaining. Its signature move,
Flamethrower, is a reliable technique.


Squirtle (Pokemon Red/Blue, Pokemon Gold/Silver)
A Tiny Turtle Pokemon. In times of danger, it pulls its arms and legs inside
its shell to protect itself from enemy attacks. When it conceals its neck, it
also shoots a powerful stream of water from its mouth. Its shell not only
protects its body, it also reduces water friction when it's in the water. When
it levels up, it evolves into Wartortle.


Ivysaur (Pokemon Red/Blue, Pokemon Gold/Silver)
A Seed Pokemon that is the evolved form of Bulbasaur. It has a flower bulb on
its back, the weight of which has made it develop strong legs and hips. If the
blossom gets too big, the Pokemon can't stand on two legs alone. At a certain
level, it evolves into Venusaur. When this happens, the bulb absorbs nutrients
and blossoms into a large-petaled flower.


Diddy Kong (Donkey Kong Country, Donkey Kong 64)
Donkey Kong's little buddy. He's famous for his quickness and his long tail.
He usually plays second banana to DK, but he teamed up with his girlfriend,
Dixie, to rescue DK when he got captured. He's spent some time playing music
and competing in races, and he's also an expert at using barrels.


Rocketbarrel Barrage (Super Smash Bros. Brawl)
Diddy Kong's Final Smash. Equipping his rocketbarrels and dual peanut popguns,
Diddy can fly around attacking opponents in rapid-fire fashion. He can tilt
the barrel jets left or right to control his flight and shoot peanuts straight
down, too. This is a technique that tests one's ability to control both
movement and attack direction.


Lucas (Mother 3 (Japan Only))
The younger of twin brothers living in Tazumili Village in the Nowhere
Islands. He's a kind boy who can communicate with animals, but he's shy and
never really got over the tragedy that struck his mother. He fights a warped
dictatorship, hunts the Seven Needles, and crosses swords with his missing
brother, Klaus. In the end, the young boy with psychic PSI powers grows up.


PK Star Storm (Super Smash Bros. Brawl)
Lucas's Final Smash. He pulls a large group of stars from the sky and sends
them smashing down among his enemies, causing damage to one and all. In Mother
3, this move was used by Lucas's traveling companion, Princess Kumatora. As
Ness learned this move from Poo, Princess Kumatora taught Lucas when he
learned he would appear in Super Smash Bros. Brawl.


King Dedede (Kirby's Dream Land, Kirby 64: The Crystal Shards)
The self-styled king of the amazingly peaceful Dream Land. He continually does
things unbecoming a king, like stealing the kingdom's food supplies or all the
stars from the sky. He's not all bad, though, and sometimes performs good
deeds. While he and Kirby often battle, they've been known to compete
good-naturedly at speed- eating contests and minigames.


Waddle Dee Army (Super Smash Bros. Brawl)
King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees,
and Waddle Doos rain down and rampage, pummeling all in their way. After a
bit, they'll pack it in and hit the road. Any left can be forcibly removed.
They are fast and numerous, which makes it difficult to get through their
ranks without taking any damage.


Pikmin & Olimar (Pikmin, Pikmin 2)
Veteran spacefarers in the employ of Hocotate Freight. After crash- landing on
an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He
enlisted their aid to find his spaceship parts and help him escape. Once home,
he found his employer on the verge of bankruptcy. He was sent back to the
Pikmin world with his partner, Louie, to repay the company debt.


End of Day (Super Smash Bros. Brawl)
Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar
takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In
Pikmin, native life-forms grew active and violent at night, making it lethal
to remain on the surface--this is why Olimar would take his Onions and leave
at night. This technique breaks the framework of the game.


Red Pikmin (Pikmin, Pikmin 2)
A type of Pikmin--which are odd beings who grow like plants yet are as mobile
as animals. Red ones are heat and fire resistant and are strong attackers,
which makes them valuable when facing dangerous foes. Purple Pikmin are also
tough fighters, but since it's difficult to increase their numbers, red Pikmin
are easier to manage. Red Pikmin have distinct pointed noses.


Blue Pikmin (Pikmin, Pikmin 2)
A type of Pikmin, which are curious creatures that follow and obey the person
who picks them. If you take advantage of this trait, you can get them to help
Capt. Olimar and Louie. The blue Pikmin are at home in water and cannot drown.
Need to retrieve an object underwater or cross a water hazard to disarm a trap?
Blue Pikmin are just the allies you need.


Yellow Pikmin (Pikmin, Pikmin 2)
A type of Pikmin. Take a nutrient- rich pellet to a flying saucer known as an
Onion, and it will produce the mysterious beings known as Pikmin. Yellow ones
fly higher than other Pikmin when tossed by Olimar or Louie. Unlike other
Pikmin, they're also highly resistant to electricity, which makes them
invaluable when battling enemies like anode dweevils.


White Pikmin (Pikmin 2)
A type of Pikmin. White Pikmin are resistant to poisons and are themselves
toxic to creatures that eat them. Their low weight makes them very speedy, and
they can also dig up buried items. White and purple Pikmin do not live inside
Onions, so you must change other Pikmin into them by tossing them into ivory
candypop buds and violet candypop buds.


Purple Pikmin (Pikmin 2)
A type of Pikmin, much heavier and slower than other Pikmin. When thrown, they
impact with such force that they may kill or stun enemies. They're also
incredibly strong--one of them can carry an item that normally would require
ten Pikmin. While they're more powerful fighters than their red cousins, their
slow speed hampers their effectiveness.


Ness (EarthBound, Super Smash Bros.)
An average boy whose life changed when he found a meteor and an alien on a
nearby mountain. The alien warned him of a future threat, and adventure
ensued. He can use psychic energy known as PSI and also wields a bat and
yo-yo. This brave youth gives his all to defeat the evil Giygas.


PK StarStorm (Super Smash Bros. Brawl)
Ness as he calls down a host of damage-dealing stars in his Final Smash.
Everyone on the screen must dodge like crazy to avoid getting hurt, but that's
no easy task. This attack appeared in the Mother series, but it was Poo, not
Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use
in Super Smash Bros. Brawl.


Marth (Fire Emblem (Japan Only))
The prince of Altea, in whose veins the blood of heroes runs. He and a small
group of stalwarts fought to free Altea after it was invaded by the kingdom of
Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought
and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia
and eventually destroyed.


Critical Hit (Super Smash Bros. Brawl)
Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his
targeted enemy with furious speed. The blow he strikes is so powerful that his
foe is instantly launched off the screen. As in Fire Emblem, a window appears
that shows the character's hit points dropping rapidly to zero--but this is
just for effect. Smash Bros. does not use a hit-point system.


Luigi (Mario Bros., Luigi's Mansion)
Mario's younger twin brother. He's shy and quiet and overshadowed by his
sibling, but he's actually quite talented. His jumping ability surpasses
Mario's, and his all- around skills let him overcome any problem. He's a
bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was
charged with cleaning up a whole house full of spirits.


Negative Zone (Super Smash Bros. Brawl)
Luigi's Final Smash. As exotic music plays, he performs a dance befitting a
sorcerous incantation. A barrier envelops him, negatively impacting all in
his area. Random effects include getting launched, sleeping, moving in slow
motion, tripping, fainting, and losing attack power. This technique is a
reflection of the dark side he embraced in his brother's shadow.


Falco (Star Fox, Star Fox Command)
A Team Star Fox pilot whose real name is Falco Lombardi. He once roamed the
starways as the head of a galactic gang, and his piloting skills are superb.
He affects an air of cool disdain and is sometimes uncooperative, but in
reality his passion for the Star Fox team is second to none. He once left the
team to fly solo for a time.


Landmaster (Super Smash Bros. Brawl)
Falco's Final Smash. He jumps aboard the Landmaster high-spec, antiaircraft
tank. With the tank's powerful cannon blasts and rolling ability, it's
possible to take out all enemies at once. The Landmaster is based on actual
production vehicles, but Team Star Fox's Landmaster was customized by the
team's mechanic, Slippy Toad.


Captain Falcon (F-Zero, F-Zero GX)
A skilled F-Zero pilot and resourceful bounty hunter. All that's known of his
past is that he hails from Port Town. He's won fame and fortune outracing his
opponents in his beloved Blue Falcon. His incredible athleticism and
never-say-die attitude makes him the pilot to turn to in times of trouble.


Blue Falcon (Super Smash Bros. Brawl)
Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto
the screen once he touches a foe in front of him. The enemy gets sent to a
racetrack, at which point the Blue Falcon screams down at a ridiculous speed
and launches the unlucky victim. What track is it? Where did the machine come
from? This is one technique that's an utter mystery.


Lucario (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
An Aura Pokemon. It can track energy called Aura, which is given off by all
living creatures. It's a unique combination of both Fighting- and Steel-type
Pokemon. Lucario evolves from Riolu during the day if its happiness has
reached a certain point. It specializes in attacks that use Aura energy, like
Dark Pulse and a can't-miss technique, Aura Sphere.


Aura Storm (Super Smash Bros. Brawl)
Lucario's Final Smash. After flying off the screen, Lucario reappears in its
center. He then launches a powerful Aura attack against all foes within a
certain distance. The key to this attack is the ability to change its
angle--it's a must to sweep slowly left and right to hit selected enemies
multiple times. The last blow will send the victim flying away.


R.O.B. (Nintendo Entertainment System, Robotic Operating Buddy)
R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985
as an add-on for the Famicom. He could be combined with a "gyro set," etc. for
two types of play. The player controlled Professor Hector, the TV emitted
light, and R.O.B. responded to the light by moving. At the time, it was epoch-
making game play. Recently, R.O.B. appeared in Mario Kart DS.


Diffusion Beam (Super Smash Bros. Brawl)
R.O.B.'s Final Smash. He emits a beam from his eyes that spreads across the
spectrum and undulates in great variety as it travels. What makes this
technique different is R.O.B.'s ability to move while using it. This allows
him to use it in combination with his other moves to increase his Final
Smash's effectiveness.


Mr. Game & Watch (Game & Watch Gallery)
The monochrome hero of the Game & Watch series, a fellow who oozes
personality. First appearing in 1980, the series were the original portable
game systems. The first games in the series were quite simple, but as time
passed, technology evolved. The multiscreen series featured game play on dual
screens. As the name states, the games also kept time.


Octopus (Super Smash Bros. Brawl)
Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made
its debut in the Game & Watch game Octopus. Of course, you can damage enemies
by running into them, but you can do more damage by pressing the attack button
to extend four arms and launch foes. In the original Octopus game, you had to
avoid the octopus while salvaging treasure from the sea.


Ganondorf (The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Twilight
Princess)
A man who wants to use the power of the Triforce to conquer the world. In
Twilight Princess, he gives strength to the Twilight King, Zant, and tries to
change the land into a world of darkness. He possesses Zelda, transforms into
a magical beast, and attacks Link. In the end, however, Link deals him a
finishing blow and defeats him.


Beast Ganon (Super Smash Bros. Brawl)
Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a
repulsive, evil beast. He'll vanish momentarily from the screen, then rampage
from one side to the other in a straight, headlong rush. When he begins the
move, any character before his eyes will flinch, so try to start the move near
other characters.


Jigglypuff (Pokemon Red/Blue, Pokemon Diamond/Pearl)
A Balloon Pokemon. It invites opponents in close with its big, round eyes,
then puts them to sleep with a calming song. The secret to the song's
unfailing efficacy is Jigglypuff's ability to sing on the wavelength that will
make its opponent the sleepiest. It also uses Attract to infatuate opponents
who touch it. It uses a Moon Stone to evolve into Wigglytuff.


Puff Up (Super Smash Bros. Brawl)
Jigglypuff's Final Smash. It wills its body to get bigger and bigger and
bigger. It can't move, and it can't attack--all it can do is get bigger while
everyone else looks on. However, it's invulnerable, and it overpowers all
attacks to gradually push its opponents off the screen. It's a very simple
technique, but how it's used determines its effectiveness.


Toon Link (The Legend of Zelda: The Wind Waker, The Legend of Zelda: Phantom
Hourglass)
Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and
an expressive face. He lived peacefully on Outset Island until a bird captured
his little sister, and he came to her rescue. In The Wind Waker, he had to
crawl, press up to walls, and the like. His green clothes were worn on his
12th birthday and are the lucky outfit of the hero of legend.


Triforce Slash (Super Smash Bros. Brawl)
Toon Link's Final Smash. Hit an enemy with the light emanating from the
Triforce mark on his hand to initiate the move. The enemy will be trapped
within the Triforce and be unable to move--Toon Link will then rush in close
and carve up his foe at lightning speed. The final blow will break the
Triforce prison and send the opponent off the screen.


Wolf (Star Fox 64, Star Fox: Assault)
A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries
called Star Wolf. He's crossed paths with Fox many times, and each
acknowledges the other as a competent rival. Wolf's constant interference with
Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history
of criminal enterprise has resulted in a large bounty on his head.


Landmaster (Super Smash Bros. Brawl)
Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved
version, which he now calls out and boards. He's increased the output of the
onboard generators and upped the vehicle's firepower. However, this has
substantially decreased the time the Landmaster can appear on the screen. It
sports the same colors as Wolf's Wolfen.


Solid Snake (Metal Gear Solid, Metal Gear Solid: The Twin Snakes)
A former member of FOXHOUND with an IQ of 180 and mastery of six languages.
He's an infiltration specialist whose ability to carry out missions under any
conditions has made him a legend. He's saved the world three times from the
threat of bipedal, nuclear-armed mechs called Metal Gear. Currently he's
working with the anti-Metal Gear group known as Philanthropy.


Grenade Launcher (Super Smash Bros. Brawl)
Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears
in the foreground, then fires a grenade launcher at foes. The grenades explode
on impact and damage anyone in the vicinity. Each clip holds six
grenades--empty one, and Snake reloads. He can fire a total of twelve shots,
but with such limited time, it's better to shoot 'em all.


Sonic The Hedgehog (SONIC THE HEDGEHOG (1991), Sonic and the Secret Rings)
The world's fastest hedgehog, who can run at supersonic speeds. Generally
speaking, he loves being able to do what he wants and loathes being
constrained. Holding still is something he would never consider. He's got a
bit of an attitude but can't pass by someone in trouble. When he collects the
seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.


Super Sonic (Super Smash Bros. Brawl, SONIC THE HEDGEHOG 2)
Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and
Sonic's gathered all seven of them, then used their power to transform into
Super Sonic. His abilities in this form far surpass his normal ones, and he's
even able to fly. He uses a lot of energy in this form, so he can only remain
in it for a short time.


Primid (Super Smash Bros. Brawl)
The common soldier of the Subspace Army. It seems pretty harmless, but alas,
it's stuffed with Shadow Bugs that leak from its forms. This Primid has no
weapons--it will challenge you man-to-man. There are six different Primid
types, but all of them are based on this basic form. There are also several
different face types.


Sword Primid (Super Smash Bros. Brawl)
A Primid with a sword, as the name suggests. A Sword Primid will generally
attack with slashes, but that's not all! It'll also make charging stabs at
you, so watch out even when you're a good distance away. It might just be
because of the way its sword lights up, but doesn't it remind you of a tarmac
worker at an airport?


Boom Primid (Super Smash Bros. Brawl)
A Primid with a boomerang--hence the name. This Primid will use the boomerang
to attack from afar (which is pretty much what you'd expect) and adds to its
arsenal with close-quarter combat strikes. These two attack patterns may lead
you to believe that it has no fun with boomerangs, but no! Boom Primids are
just a little on the shy side.


Scope Primid (Super Smash Bros. Brawl)
A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and
powerful, single-shot surge cannons. Due to its ability to also fire at
targets above its position, you can't play it safe when a Scope Primid is down
below you. Probably because of the weight of its weapon, it won't use its
bazooka for direct strikes.


Big Primid (Super Smash Bros. Brawl)
The biggest Primid of all. Its attacks are the same in form and function, but
considerably more powerful than a normal Primid's. Watch out for its smash
attack--it will launch you far. It also has jump and roll attacks. The bigger
size means an increase in Shadow Bugs--does that mean it takes more Shadow
Bugs to move bigger Primids?


Metal Primid (Super Smash Bros. Brawl)
A Primid covered from head to toe in metallic plating. It cannot be knocked
around with conventional attacks due to its hard and heavy nature--we're
talking ALL metal, including the frilly feather on its head. On the flip side,
the weight of the metal inhibits this Primid's movements. Like a normal
Primid, a Metal Primid will also rely on hand-to-hand combat.


Fire Primid (Super Smash Bros. Brawl)
A specialized, fire-breathing Primid with two flamethrowing attacks. Primids
with weapons are just normal, armed Primids, but Fire Primids are a whole new
species with a whole new color. Although no more special than the others, they
may feel slightly more superior with their red-hot color. Dealing with these
guys in a group can be especially tricky.


Glire (Super Smash Bros. Brawl)
An enemy shaped like a tire. It's protected by three black shells, but they're
not so hard as to be impenetrable. The outermost shell is covered in mucus
that lets it stick to surfaces as it rolls along walls and ceilings. The eye
in its center is creepy. When it spots the player, it stops, sheds its outer
layers, and spouts fire from its inner recesses.


Glice (Super Smash Bros. Brawl)
A soldier in the Subspace Army that moves easily up walls and slopes alike.
Like a Glire, it sheds its outer shells to attack, but it releases waves of
bitter cold instead of fire. This attack will freeze the player in a lump of
ice if it hits. To escape quickly, move the Control Stick rapidly back and
forth. This combative enemy will attack whenever it can.


Glunder (Super Smash Bros. Brawl)
An enemy that separates into three parts, then blasts enemies with a
high-tension current it produces within its body. When it's ready to attack,
it will make a "Bzzt!" sound and produce a lightning flash. When this happens,
approach with caution. This enemy type is color coded--Glires are red, Glices
are blue, and Glunders are yellow. It's a family of destruction!


Poppant (Super Smash Bros. Brawl)
A creature with a uniquely shaped lower body, where it carries boxes that look
like gifts and candies. The boxes are even carefully tied with ribbons. It
demonstrates its generosity by scattering its boxes as it wanders, but if it's
seen, it will immediately flee at top speed. It redefines the word shy. No one
knows why it spends its time scattering presents.


Bytan (Super Smash Bros. Brawl)
A spherical creature divided into two colors. There's a big, staring eye in
the colored section, and the white part contains the creature's gaping mouth
and exposed fangs. It rolls along and smashes into all enemies it meets. After
a short time, it will pop another Bytan out of its eye, so if you leave it
alone, it will continue to produce one Bytan after another.


Roader (Super Smash Bros. Brawl)
A Subspace Army enemy that looks like a motorized unicycle. It features an
off-road motorbike helmet as a head, revealing creepy eyes that peek from
under its visor. It attacks using three head spikes and its wheel and is
clearly unconcerned with environmental conservation, since it wheels around
freely spouting exhaust from its muffler.


Bombed (Super Smash Bros. Brawl)
An enemy with a bomb for a head, as subtly suggested by the name. It hurls
its own bomb head at you-- at least it's kind enough to reveal the bomb fuse,
which will light up when hit with a fire attack like Mario's fireball.
Then...BOOM! This is an easy way to take it out. It's this weakness that
sometimes makes them sad that, regrettably, they were born with bomb heads.


Greap (Super Smash Bros. Brawl)
A terrifying enemy with two giant sickles. It uses these well- sharpened,
slice-'em-and-dice-'em sickles for a fearsome attack. With a handle on its
back, it almost looks like a baby carriage. Combining horrific qualities with
this precious imagery gives the Greap a somewhat conflicted disposition,
exuding both creepiness and cuteness.


Bucculus (Super Smash Bros. Brawl)
A Subspace Army enemy found firmly planted in the ground, with only its lips
showing. These lips, by the way, are covered with spikes that stick in its
victim to... (Get this!)...suck out vitality. Basically, this results in
serious damage. The torso area has a poison zone where it stores vitality. The
Bucculus not only looks offensive-- boy, it's rotten to the core.


Towtow (Super Smash Bros. Brawl)
A giant, ramlike enemy and member of the Subspace Army. A Towtow looks
adorable while sleeping, but when it's awakened, its angelic face changes
dramatically. The features turn to demonic nastiness, and the Towtow's body
turns bright red as it readies to ram you. Perhaps a result of its tantrum-
hindered fashion sense, the Towtow sports a pompadour when angry.


Floow (Super Smash Bros. Brawl)
An enemy that might be described as a ghost patched with strips of darkness. A
Floow will float in the air and attack nastily from behind. Harboring pent-up
resentment, a Floow's cries reveal one part sadness, one part madness. This
especially hits home when gazing into its ghastly red eyes. After taking a
certain amount of damage, a Floow will disappear.


Auroros (Super Smash Bros. Brawl)
A unique enemy characterized by a long beak and rainbow-patterned wings and
tail. Like most birds, the Auroros flies through the sky. Once one has you in
its sights, it will dive in for the attack. Since it has a sharp beak, dodging
its attack will leave it stuck firmly in the ground. Fortunately, you can pull
it out of the ground and throw it like a javelin.


Buckot (Super Smash Bros. Brawl)
An enemy with arms and a propeller attached to its head that it uses
to...um...propel itself through the sky. It has a justified reputation as a
dangerous dude with a bucket filled with red-hot iron chunks for dumping on
folks. Some say that the phrase "Drop it like it's hot!" came from Buckot's
firm belief in dropping scalding metal chunks. Good thing it has thick gloves.


Jyk (Super Smash Bros. Brawl)
A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be
defeated. But you'd better believe that a Jyk will deal out damage to you if
you get too close. This foe epitomizes player-hindering obstacles--it gets in
your way... and it hurts. It definitely isn't thought fondly of by the
characters in the game. It may have something to do with its SHARP SPIKES!
Ouch.


Gamyga (Super Smash Bros. Brawl)
A Subspace Army enemy that looks like an avant-garde work of art from some
young art-school grad. And its size is nothing to scoff at--sitting on top of
a four-level Gamyga base is a huge Gamyga mask. You can eliminate the Gamyga
base simply by beating the Gamyga mask. A Gamyga faces the screen, but it
never takes its eyes off you. Ooh, spooky...in an artsy kind of way.


Feyesh (Super Smash Bros. Brawl)
An enemy that, at first glance, looks like a goldfish, with a tail and dorsal
fin. It turns out to be more crazy-eye-creature than fish. (And what's with
the funky dangling tentacle thingies?) Floating lazily through the air, a
Feyesh usually looks like it's sleeping. BUT! When it spots you, its eye
opens, and it attacks with its five tentacles. Gaahh! Attack of the Tentacles!


Trowlon (Super Smash Bros. Brawl)
An enemy that, despite a mechanized look, is made up of a soft, specialized
material that allows for smooth, undulating movement and flight. A Trowlon
will not attack directly but will instead slip under the player and suddenly
ascend. It will try to put players on its back and carry them off the screen.


Roturret (Super Smash Bros. Brawl)
An enemy with a skeletal face at the center of its inner section that deals
damage with a rotating attack. Despite a 360-degree attack range, it has a
blind spot between its two cannons. It spins toward characters and shoots
three shots at a time, spraying spent shells and occasionally reloading. This
foe is pretty smart--it'll cease fire when you put up your guard.


Spaak (Super Smash Bros. Brawl)
A Subspace Army member who is mostly cloud but also reveals mechanical parts,
like electrodes and batteries. In most cases, a Spaak is white and fires
lightning, but it turns into a dark cloud after taking damage and chases you
with fast lightning strikes. Its weak point is the battery on its
back--attacking that should make it pretty easy to take down.


Puppit (Super Smash Bros. Brawl)
A marionette enemy, suspended from above by piano strings. A Puppit proves
vicious with long, sharp claws and a mysterious beam emitted from its eyes.
You would think, based on the exterior wood pattern, that it's made of wood,
but no one is sure. More importantly, who is the one manipulating those piano
strings?! What an enemy! Mystery abounds!


Shaydas (Super Smash Bros. Brawl)
An odd enemy with two heads. Its legs might suggest that it's a beast of some
sort, but in actuality, a Shaydas is formed by swarms of Shadow Bugs. Maybe
that's why recklessly attacking it will do no good--you must strike its pink
core to defeat it. Just watch out for the giant blades that it brings to the
party. Mind the blades, and pick your attacks wisely!


Mites (Super Smash Bros. Brawl)
Pitiful little enemies that carry the Subspace Army symbols right there on
their heads--rather, the symbols ARE their heads! They're paper thin--nope, no
depth at all. There are three different colors-- red, green, and yellow--and
all have white hands and feet. Their moves can best be described by the phrase
"try really hard." They're weak, but they...try really hard.


Shellpod (Super Smash Bros. Brawl)
An enemy reminiscent of a horned beetle. A Shellpod can exhibit extraordinary
destructive power thanks to the strength generated in its beefy front legs and
its threatening long horn. Taking a hit from this bad boy spells trouble. But
what's the deal with the color difference between the Shellpod's legs and
shell? Hmmm... Therein lies a seeeeeecret.


Shellpod (No Armor) (Super Smash Bros. Brawl)
Extensive damage to a Shellpod will reveal its true form and uncover the big
secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no
wonder the shelled creature had such funny-looking legs! But even without its
armor and horn, this weaker Shellpod will still bring the thunder, just
slightly less threatening thunder.


Nagagog (Super Smash Bros. Brawl)
An enemy that might be considered sumo-wrestler shaped, with a funky,
decorative twirl on its head and a cute little mouth. As it takes damage, its
body increases in size through three distinct levels. Wow, it's almost like a
sumo wrestler climbing the ranks to become Yokozuna! Along with the size
increase comes a change in color as well--blue, yellow, and red.


Cymul (Super Smash Bros. Brawl)
First, notice the metallic sheen-- a specialized coating that allows the Cymul
to reflect beams and other long-range attacks. The reflected attacks are said
to be as strong as a Reflector's, so it's believed that the coating is based
on Reflector technology. Coating aside, the four blades attached to its body
cannot be neglected--they will slice and dice and slice.


Ticken (Super Smash Bros. Brawl)
An enemy that looks like a chicken--quite a hefty chicken. But despite its
weight, it can indeed fly. After taking a certain amount of damage, a Ticken
will open up to reveal a little chick enemy. Notice the two bolts on its
belly? And what's the deal with the four missing bolts? It probably hasn't
even noticed they're missing.


Armight (Super Smash Bros. Brawl)
A Subspace enemy. Look at the arms on this thing. It's also got an awfully
fancy mustache! Without much of a body, Armight floats softly in the air--all
arms, legs, and head. Resplendent in a nice armored helmet, Armight attacks
with its arms and swords and will sometimes throw the latter at you
unexpectedly.


Borboras (Super Smash Bros. Brawl)
A Subspace foe. Although humanoid in form, it's characterized by a head that
resembles a wind instrument decorated on top with trumpet valves. It can be
quite annoying--when it spots you, it'll blow you off balance with some
serious wind from its mouth. And where does it get off, skipping around so
cheerfully? I mean, who skips these days? Seriously.


Autolance (Super Smash Bros. Brawl)
An enemy that moves on caterpillar treads and uses the giant lance attached to
its front to ram and sometimes shoot you. Looking for a weak spot? It's inside
that armored-helmet head in the form of an emergency light. But... Autolances
aren't Subspace Army emergency vehicles--why would they need an emergency
light? Aah, the mystery!


Armank (Super Smash Bros. Brawl)
A brutal enemy in the Subspace Army or mobile construction equipment? Yes, it
moves on treads and has a functional construction arm, but that arm is also
capable of brutal attacks. Continue attacking the arm to reveal the Armank's
weak spot. Wait... It looks like there's mud on the end of the arm! Maybe the
Armank IS just a construction vehicle for the Subspace Army!


R.O.B. Sentry (Super Smash Bros. Brawl)
A robot with a two-armed shot. This R.O.B. uses the booster on its base to
propel its jumps. Often used in the Subspace Army bomb factory in defense or
labor roles, the R.O.B. Sentry also works as a detonator. Its emotional
capacity is unknown, but it has utter trust in the Ancient Minister and obeys
him unwaveringly. This production model has been made in great numbers.


R.O.B. Launcher (Super Smash Bros. Brawl)
An upgraded R.O.B. model with a missile-launcher head that bolsters firepower.
The standard coloring has also been refinished with a green and brown military
motif, stylishly accented with a blue cord connecting the arm sections and
base. This R.O.B. does not use its arms--attacks are limited to the missiles
fired from its head.


R.O.B. Blaster (Super Smash Bros. Brawl)
A R.O.B. model boasting robo-beam- blasting eye lenses suited for long-range
combat. There are two types--one acts like a stationary gun, sitting in place
and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry
also features beam-firing capabilities, but because the roles of the R.O.B.
Squad are so well defined, there's no conflict between the ranks.


Mizzo (Super Smash Bros. Brawl)
Within the battleship Halberd, there's a display room where a number of
enemies are on display. On the way there, a number of different enemies
obstruct your path, but one enemy appears only in this display room. That
enemy is Mizzo. With a round body sprouting arms and legs, its appearance and
swimming motions make for an extremely bizarre being.


Galleom (Super Smash Bros. Brawl)
An enormous, transforming robot and Subspace Army warmonger. Galleom is
characterized by various attack threats, including jump stomps, beefy arm
bludgeonings, and even missiles fired from its back. It also has a Subspace
Bomb set in its head, which it can use in times of desperation to blow itself
up and drag the player into the darkness of Subspace. It's one tough robot!


Galleom (Tank Form) (Super Smash Bros. Brawl)
Galleom with its arms and legs neatly compacted into tank form. In this form,
it can get around the combat field at high speed. It can quickly change into
humanoid form to take advantage of awesome combat capabilities. Its last
defense and most threatening trait is a built- in Subspace Bomb. In tank form,
Galleom can still attack with body slams and missiles. It never runs.


Duon (Super Smash Bros. Brawl)
A robot with two upper bodies sharing one set of wheels. The blue-bodied half
uses sword attacks, while the pink one uses lasers from its head and arms for
offensive power. Whichever side is facing you will attack. Duon also threatens
with homing missiles and the blade on top of the blue half.


Tabuu (Super Smash Bros. Brawl)
The ruler of Subspace and master of operations. Tabuu controls Master Hand
with chains of light to excise this world and build up his great maze. He used
Shadow Bugs to form Subspace and manipulates the servants of Master Hand to
his heart's content. Born in a vastly foreign realm, he also possesses great
leadership powers. Tabuu... No name is more suitable.


Tabuu (Wings) (Super Smash Bros. Brawl)
Tabuu with wings extended. The dreadful energy surges cast from these wings
instantly turn all fighters back into trophies. Knowing this, King Dedede
assembles all able-bodied troops and sets a timed device on each of them. This
device is a brooch that, after the designated time runs out, revives all
fighters wiped out by Tabuu.


Master Hand (Super Smash Bros., Super Smash Bros. Brawl)
[Gotten By: Clearing Classic mode with 20 Characters]
A being tied to the link between this world, where trophies fight, and the
world beyond. The meaning of his existence is unknown, as are his goals, but
he seems to have obtained (and kept hidden) a power that borders on absolute.
He also seems to feel a certain joy in challenging chosen warriors who've
claimed many victories. He waits even now in Final Destination.


Crazy Hand (Super Smash Bros. Melee, Super Smash Bros. Brawl)
[Gotten By: Clearing Classic mode on Intense difficulty]
A seeming manifestation of the destructive spirit in direct contrast to Master
Hand, who is the manifestation of the creative spirit. Crazy Hand appears out
of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke
the bizarre. Those who must face Master Hand and Crazy Hand at the same time
face a long and painful battle to the death.


Dark Cannon (Super Smash Bros. Brawl)
In this world, those who fall in battle return to their forms as trophies.
This Dark Cannon is powerful enough to turn a fighter back into a trophy with
a single shot. Originally created by the Subspace Army, they were then given
to Bowser and Wario for the purpose of collecting fighters who exist in this
world.


Cargo (Super Smash Bros. Brawl)
A hovering carrier that can carry any and all freight with ease. Flying it is
very simple, since it only uses one stick. There is the Bowser version (that
went after Donkey Kong's bananas) and the Wario version (that King Dedede
stole). The Wario version is outfitted with a magic arm.


Shadow Bugs (Super Smash Bros. Brawl)
Embodiments of a primordial substance that can take the form of any number of
lesser Subspace foes. They can also copy the forms of trophies to create evil
doppelganger versions of them. The mysterious substance inside Mr. Game &
Watch can be extracted endlessly. Once Tabuu discovered this, he used Mr. Game
& Watch to create the Subspace Army.


Ancient Minister (Super Smash Bros. Brawl)
[Gotten By: Clearing the Subspace Emissary]
The commander of the Subspace Army who uses Subspace Bombs to tear up this
world. He was once the lord of this world, living on the floating Island of
the Ancients with many robots--but the robots were taken hostage on Tabuu's
orders. Now that their home's a bomb factory, the robots carry out their
functions while enduring deep sadness caused by the loss of their colleagues.


Subspace Gunship (Super Smash Bros. Brawl)
Ganondorf made the Subspace Bomb factory self-destruct in order to draw this
ultimate weapon out from Subspace. It's capable of infinitely rending space,
and its firepower is greater than that of any weapon. It exists to draw all of
this world into Subspace, but the last-ditch efforts of the fighters might
prevent this.


Subspace Bomb (Super Smash Bros. Brawl)
[Gotten By: Clearing Boss Battles on easy difficulty]
A weapon that, when it explodes, draws every part of this world within its
blast range into Subspace. The areas drawn into Subspace this way float about
in bubbles as individual colonies. To detonate a bomb, two R.O.B.'s must be
destroyed in the process. The Ancient Minister is bitterly aggrieved by this
fact.


Smash Ball (Super Smash Bros. Brawl)
A mighty item. Each character has a unique secret technique known as a Final
Smash that can only be used when that character acquires a Smash Ball. Use it
well, and you'll be one huge step closer to victory. It can turn the battle's
tide, help you put the finishing touches on a complete thrashing, or even
provide a chaotic finish that's sure to leave you laughing until you cry.


Assist Trophy (Super Smash Bros. Brawl)
A capsule that contains characters who will help you out in battle. You won't
know who's in the capsule until you open it. It may be someone everyone knows
or someone who's a bit of a mystery. The majority of these characters are
invulnerable, so attacking them is not an option. You know what that means,
right? RUN!


Poke Ball (Pokemon Red/Blue, Pokemon Diamond/Pearl)
An item used for capturing Pokemon and calling them out to battle. Pokemon
live in these items which, despite appearances, actually contain a wide,
comfortable, Pokemon-friendly world inside them. In Super Smash Bros., Pokemon
give temporary support to whoever calls them out. You never know which Pokemon
you'll get, but some of them are devastatingly powerful.


Trophy Stand (Super Smash Bros. Brawl)
An item that, when hurled at Subspace goons, will turn whomever it hits into a
trophy. Trophies can be collected, then viewed in the gallery. To successfully
get an enemy, you need to hit it when it's been sufficiently weakened. If you
can skillfully manipulate your foe's damage, you can even capture a boss
character.


Stickers (Super Smash Bros. Brawl)
In The Subspace Emissary, you can place stickers on trophy stands to augment
the offensive and defensive abilities of your characters. But stickers must be
applied neatly-- they must be fully on the stand and must not overlap. Sticker
power generally corresponds to sticker size--bigger is better. But big
stickers take up more room, so you must strike a balance.


Stock Ball (Super Smash Bros. Brawl)
The Subspace Emissary is played in Stock mode. When you're defeated, your
stock decreases by one. If your stock reaches zero, the game ends. However,
you can increase your stock by one by picking up a Stock Ball when you come
across one. There's a big difference between having a stock of zero and one,
so be sure not to leave any Stock Balls behind.


CDs (Super Smash Bros. Brawl)
Each stage in Super Smash Bros. Brawl has several songs prepared for it. You
can set the percentage chances for which songs appear in My Music. It's fun to
choose songs according to your tastes. Each CD contains one song to increase
your music library. Be sure to grab them when you see them. Once you've got
all the music that's in the game, CDs will stop appearing.


Key (Super Smash Bros. Brawl)
In The Subspace Emissary, there are often locked doors. This key is the item
you need to unlock these doors. You can touch a door while holding the key, or
you can even throw the key at a door to unlock it. If you lose the key, it
will return to the place you originally found it. This item is vital to your
progress, so do your best not to lose it.


Striker Mario (Super Mario Strikers, Mario Strikers Charged)
[Gotten By: Clearing Classic Mode on Very Hard Difficulty]
A team captain in Super Mario Strikers, which features combat- style soccer
that allows fighting and items. Mario proves to be a great all-around player,
well balanced on offense and defense, and he wields a critical shot--the Mega
Strike--that can chalk up a maximum of six goals! Mario is easily identified
by the "M" marks on his spikes.


Striker Daisy (Super Mario Land, Super Mario Strikers)
The princess of Sarasaland and an upbeat and cheerful go-getter. She has
appeared in titles ever since Mario saved her after her kidnapping by the
tyrannical alien, Tatanga. Although her iconic look is a yellow and white
dress, she goes with a sportier look in Super Mario Strikers to complement her
spunky scoring strikes.


Paper Mario (Super Paper Mario)
[Gotten By: Clear Classic mode with all characters]
A legendary hero whose adventure unfolds when he sets out to rescue Princess
Peach from the nefarious clutches of Count Bleck. He has the ability to flip
the world from 2-D to 3-D and back again. If he grabs a Mega Star, he'll
transform into a pixelated giant Mario. In this state, he's invulnerable and
capable of stomping through enemies and obstacles with ease.


Paper Luigi (Super Paper Mario)
The legendary hero Mario's younger brother. He's teased by Koopas and Goombas
alike and is sometimes called "green mustache guy." He goes missing after
Bowser and Peach's wedding. He's known for his jumping prowess--his special
move is the High Jump. It's said he has a close relationship to the masked man
brainwashed by Count Bleck and known only as "Mister L."


Paper Bowser (Super Paper Mario)
The great king of the Koopas who plots to rule the land with a firm fist. In a
change of events, Bowser goes from being Mario's rival to adventuring side by
side with him. Bowser's special skill is breathing fire and he has nearly
twice the attack power of Mario or Peach, which allows him to take out foes
from a distance or multiple enemies with a single blow.


Paper Peach (Super Paper Mario)
The princess of the Mushroom Kingdom. With her sparkling crown and gorgeous
blond hair, Peach always looks the part, even when flat as paper. Count Bleck
kidnaps the princess and tries to force her to marry Bowser. While jumping,
Peach can use a special umbrella technique that allows her to float down
gently or reach otherwise inaccessible places.


Wedding Bowser (Super Paper Mario)
The great Koopa king in a sharp, white tuxedo. Bowser is forced into marriage
with Princess Peach by Count Bleck, who plots to wipe out the universe with
the Chaos Heart. Although it's all part of Count Bleck's plan, Bowser doesn't
seem to be displeased with the prospect. This might just be the last time we
ever see Bowser in a tuxedo.


Wedding Peach (Super Paper Mario)
The princess of the Mushroom Kingdom adorned in a pure white wedding dress
rather than her usual pink one. Peach also has her long blond hair drawn up in
a ponytail. And who might she be marrying? Bowser of all people, who was also
forced into the marriage by the scandalous Count Bleck. Brainwashed by
Nastasia, Peach is even forced into giving her vows.


Baby Mario (Super Mario World 2: Yoshi's Island, Yoshi's Island DS)
Mario as a baby...a crybaby at that. Although he lacks overalls, we can see
the trademark red hat even at this young age. Everyone's favorite hero was
riding Yoshi and adventuring from his youngest days, and even as a baby, it's
clear that Mario had quite the nose.


Baby Peach (Mario & Luigi: Partners in Time, Yoshi's Island DS)
Princess Peach as a baby with a pink pacifier. Even though she's an infant,
she wears her crown with all the charm and elegance you would expect from a
princess. In Yoshi's Island DS, she rode out for adventure just like Baby
Mario--on Yoshi's back. While riding Yoshi, she can use her parasol to extend
their hang time.


Goomba (Super Mario Bros., Super Mario Bros. 3)
A citizen of the Mushroom Kingdom who sided with Bowser when he invaded.
Goombas slowly chase after Mario on stubby legs. They're not the toughest
creatures and can generally be defeated by jumping on them, which makes them
disappear. They have fierce fangs, but they don't seem to serve any purpose.
Though a nuisance to Mario, they're decent at baseball and mah-jongg.


Koopa Troopa (Green) (Super Mario Bros., Super Mario World)
A henchman of Bowser. In the old days, they'd retreat into their shells for a
short while to protect themselves after being stepped on. Recently, however,
some have begun to immediately pop back out. You'll often find them marching
straight ahead--if the path ends, they'll just march into the abyss. Surely
there are no braver turtles to be found.


Koopa Troopa (Red) (Super Mario Bros., Super Mario World)
A turtle in the employ of Bowser. Koopas formerly traveled on four legs, but
they've recently been spotted strolling on two. This has freed up their hands,
allowing them to chase Mario with nets. Their adaptability must make Bowser
very happy indeed. Unlike their green- shelled brethren, red ones do
about-faces when they run out of road. They're a bright group.


Koopa Paratroopa (Green) (Super Mario Bros., Mario Hoops 3-on-3)
A winged Koopa. These can fly to a degree, but in Super Mario Bros., it wasn't
like they could soar wherever they pleased. In fact, they merely hovered,
moving back and forth over set areas. Some Koopa Paratroopas don't even take
to the skies, but just jump up and down. These become regular old Koopa
Troopas when stomped.


Koopa Paratroopa (Red) (Super Mario Bros., Mario Hoops 3-on-3)
A flying Koopa with wings. In Super Mario Bros., they possessed the same
abilities as green-shelled Koopa Paratroopas, but the routes they flew were
different--they flew up and down rather than side to side. There are no
red-shelled Koopas who merely hop up and down. You'll often see them
participating in two-person kart races and playing basketball.


Bullet Bill (Super Mario Bros., Super Mario Sunshine)
A shell fired from a special cannon known as a Bullet Blaster. Easily
identified by their angry eyes, Bullet Bills fly across the land in perfectly
straight lines. Though they easily shrug off fireballs, they can be stopped by
jumping on them. A unique characteristic of the cannons is that they will not
fire a Bullet Bill if Mario is standing right beside one.


Giant Goomba (Super Mario 64)
A giant-sized Goomba, as the name suggests. In Super Mario 64, punching and
kicking had no effect on this brute. It could be stopped like normal
Goombas--by jumping on it from above. A colossal Goomba appears as the boss of
world four in New Super Mario Bros., but that's a Mega Goomba, not a Giant 
Goomba.


Piranha Plant (Super Mario Bros., New Super Mario Bros.)
A vicious, plantlike monster that typically hides in pipes. Piranha Plants
emerge with mouths open, awaiting victims. A poorly timed jump means a
chomping--hence the "piranha" name. While there have been exceptions--there
are many Piranha Plants with unique traits-- they generally don't appear if
Mario waits on top of or just next to a pipe. They hate fireballs.


Lakitu & Spinies (Super Mario Bros., Super Mario 64)
A particularly stubborn breed of Koopa. Lakitus chase Mario aboard clouds and
attack by throwing Spiny Eggs down from above. More recently, Lakitus have
taken over the role of cameramen, filming with cameras that they dangle from
long rods. Spinies are Koopa creatures with tough, spiked shells. Jumping onto
them has no effect, but fireballs can dispatch them.


Hammer Bro (Super Mario Bros., New Super Mario Bros.)
A character who throws a seemingly endless stream of hammers. Hammer Bros.
have also been known to jump every so often. Since they throw their hammers in
a high arc, if you manage to get in close, the hammers can't hit you. Unlike
Koopas and Buzzy Beetles, Hammer Bros. don't reduce to their shells when
jumped on. As the name suggests, most Hammer Bros. are found in pairs.


Petey Piranha (Super Mario Sunshine, New Super Mario Bros.)
A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it uses its legs
to walk around. It can fly, too. As you might expect, it often appears as a
boss character in Mario adventures. This may come as a surprise, but it also
displays surprising dexterity in kart races and ball games.


Buzzy Beetle (Super Mario Bros., New Super Mario Bros.)
A Koopa underling with a heavy shell protecting it from fire. Stomping on
Buzzy Beetles from above is the main way to deal with them, but spiked
variations that cannot be stomped also exist. After saving Princess Peach in
Super Mario Bros. and starting a new game, you'll find that most Goombas have
turned into Buzzy Beetles.


Shy Guy (Super Mario Bros. 2, Yoshi's Island DS)
A character in a white mask with black eyes and mouth that appears in a number
of Mario and Yoshi games. Although Shy Guys' actions are varied--from flying
to carrying objects--their true faces are still a mystery. If only for an
instant, who wouldn't want to see an unmasked Shy Guy?


Boo (Super Mario Bros. 3, Yoshi's Island DS)
A bashful ghost who draws near when your back is turned but shyly stops and
disappears when you face it. Boos have been seen recently in activities like
baseball and tennis, so it's thought that they may have conquered their fear
of humans. Boos are also characterized by having a variety of different
weaknesses between forms.


Cheep Cheep (Super Mario Bros., Super Mario Sunshine)
A round fish with big eyes. Although mainly aquatic, Cheep Cheeps sometimes
attack above land like flying fish, at which point Mario can stomp on them.
There are a wide variety of Cheep Cheep variations, including spiked ones and
enormous ones.


Blooper (Super Mario Bros., Mario Party 8)
A creature who's as squidlike as a squid can be. Bloopers patrol water stages,
and with no notable weapons, their threat comes from their unique movements
and speed. Some flying Bloopers display the same underwater movement above
water. Blooper appeared for the first time as a playable character in Mario
Party 8.


Toad (Super Mario Bros., Mario Kart: Double Dash!!)
One of the servants at Peach's Castle in the Mushroom Kingdom. Toads give off
a strong sense of peace. Most feature white heads with red polka dots, but
there are other colors as well. Toad's incredible uprooting speed in Super
Mario Bros. 2 is unrivaled, adding to the rumor of his superhuman
strength...however out of place it might seem.


Toadette (Mario Kart: Double Dash!!, Paper Mario: TTYD)
A girl who's adored as a star among the Toads. She looks much like other
Toads, but her pink head and mushroom-themed accessories lend her an
undeniable charm. She first appeared as a hidden character in Mario Kart:
Double Dash!! With the Golden Mushroom, she could perform consecutive boosts
to pull ahead of the field.


Toadsworth (Super Mario Sunshine, Yakuman DS (Japan Only))
An elderly, refined Toad steward of Princess Peach, with a white beard and
small glasses. He advises Mario on his adventures and has appeared in many
games since his debut in Super Mario Sunshine. Although he can get annoyingly
flustered, it's only because he cares for Peach. In the Japanese mah-jongg
game Yakuman DS, Toadsworth appears as a competitive opponent.


Goombella (Paper Mario: The Thousand-Year Door)
A female archaeology student at the University of Goom. Goombella can be
recognized by her ponytail and pith helmet that features a light that aids her
archeological aspirations. With her wealth of knowledge, Goombella serves as
Mario's tour guide and assists throughout his adventures.


Fracktail (Super Paper Mario)
A giant, red, robotic dragon built to be the protector of a Pure Heart.
Fracktail has a long body with little arms and wings, and he shoots out of the
ground into the air to attack Mario. The only way to beat him is to first jump
on his back. You can then pick up the Frackles on his back and score damage by
throwing them at his weak point--the yellow antenna orb.


Wiggler (Super Mario World, New Super Mario Bros.)
A large caterpillar characterized by a flower on its head and a huge nose.
Wigglers typically just walk around minding their own business, with no hint
of malice. However, they lose their flowers when jumped upon and fly into a
rage, turning bright red and chasing Mario. In Yoshi's Island, certain
Wigglers appear as butterflies, with grown wings and flight capabilities.


Dry Bones (Super Mario Bros. 3, New Super Mario Bros.)
A skeletal member of the Koopa Troopa family. Immune to fireballs, Dry Bones
will fall apart when stomped upon, then reassemble moments later. They're
typically found in dungeon levels in Mario games but have also been known to
participate in various sports and activities such as baseball, kart racing,
and soccer. They're likely boning up on the competition.


Chain Chomp (Super Mario Bros. 3, Super Mario 64)
A black, spherical character thought to be made of some metal, such as iron.
Although usually tethered down with a chain, Chain Chomps will eagerly chomp
at passersby, inflicting major damage. In Super Mario 64, a Chain Chomp
appears in the first level. It cannot be defeated, but you can daze it
temporarily by throwing bombs at it.


Perry (Super Princess Peach)
A mysterious talking parasol Peach obtains from Toadsworth before heading out
to save the captured Mario and Luigi. Perry provides a number of useful
functions to assist Peach on her mission. Besides its obvious combat worth,
Perry can also be used to sweep aside enemies, slide across ropes, and float
on water. You can also buy upgrades for Perry.


Bowser Jr. (Super Mario Sunshine, New Super Mario Bros.)
Bowser's son, who appears in Super Mario Sunshine calling Princess Peach his
mother--he feels so strongly about her that he kidnaps her. Somewhat spoiled
by his father, Bowser Jr. comes off as being on the selfish side. His bib is
decorated with drawn-on fangs and worn like a mask--it's most likely an effort
to appear more menacing.


Birdo (Super Mario Bros. 2, Mario Hoops 3-on-3)
[Gotten By: Clearing All-Star on hard difficulty]
A pink creature of indeterminate gender that some say would rather be called
Birdetta. A big ribbon on its head is its most distinguishing feature. In
Super Mario Bros. 2, you can return fire on Birdo by jumping on the eggs shot
from its mouth. Be careful not to get psyched out by fake-egg fireballs!


Kritter (Super Mario Strikers)
An underling of King K. Rool and the one and only goalie of Super Mario
Strikers. In other words, it doesn't matter what team you play as--your goalie
is going to be Kritter. Despite being at the very bottom of the Kremling
ranks, he's responsible for what many might consider to be the toughest AND
most important field position.


Ballyhoo & Big Top (Mario Party 8)
The two emcees of the Star Carnival, an event held once a year to determine
the biggest superstar. Big Top (on top) and Ballyhoo (on bottom) provide all
Star Carnival commentary, and while Ballyhoo is energetic and over the top,
Big Top provides a reserved counterpoint to his partner's antics. Despite
their conflicting personalities, they're inseparable.


F.L.U.D.D. (Super Mario Sunshine)
A multifunction water cannon invented by Professor Elvin Gadd that Mario totes
like a backpack. Since F.L.U.D.D. is able to converse with Mario, it's
believed to be equipped with some kind of artificial intelligence. With
special nozzles, F.L.U.D.D. can be used like a jet pack to reach high places
or for high-speed swimming.


Poltergust 3000 (Luigi's Mansion)
A vacuum cleaner developed by Professor Elvin Gadd of the E. Gadd Science
Corporation. He gives it to Luigi, who uses it to trap ghosts in a haunted
mansion after stunning them with his flashlight. It also absorbs elements like
water, ice, or fire that it can then shoot out. An optional accessory to this
fine product is a machine that converts the trapped ghosts into portraits.


Luigi's Mansion (Luigi's Mansion)
A big, creepy mansion in the heart of a gloomy forest. It was given to Luigi,
who found its many rooms (including a dining room, kitchen, rec room,
projection room, music room, and tea room) were infested with ghosts. Luigi
was supposed to meet Mario here, but his bro went missing. Not known for his
bravery, Luigi gathered his courage and set out to explore his new home.


Ghosts (Luigi's Mansion)
Ghost variations that appeared throughout Luigi's Mansion. They don't have the
spectral power required to manifest any truly unusual ghostly phenomena, so
they rely on such pedestrian physical methods as punching Luigi to frighten
him. There are also some rare varieties that are very rich and drop a lot of 
coins.


Fox (Star Fox: Assault)
The leader of the one and only Star Fox team. Fox McCloud has superb battle
skills and is an expert pilot of both the Arwing and Landmaster. In on-foot
battles, Fox starts with a blaster and continues on with four other types of
weapons as he fights through the Aparoids. Fox also demonstrates his skills in
air combat using the plasma cannons on the Arwing.


Falco (Star Fox: Assault)
A somewhat arrogant and smart- mouthed member of Team Star Fox. He often seems
perturbed, especially when antagonized by Panther, and claims to dislike the
cold. Although separated from the team, he joins back up for the battle on
Sauria and pretends that the reason behind his loyalty to the team is purely 
monetary.


Falco (Star Fox Command)
Tired of the daily grind and monotony of work after the events of Star Fox:
Assault, Falco seeks more stimulating adventures with his buddies from his
days as a space delinquent. He meets up again with Fox, who is battling a new
enemy, the Anglar, on the planet Venom. Falco again vows to fight alongside
Fox as a member of the Star Fox team.


Peppy Hare (Star Fox, Star Fox 64)
A member of the original Star Fox team. Peppy Hare was an esteemed pilot, now
retired and currently commanding the Star Fox team from the mother ship, the
Great Fox. Although he's known for a propensity for nagging, the praise and
trust his team gives him hasn't changed throughout the years.


Slippy Toad (Star Fox, Star Fox: Assault)
A top-notch mechanic with less- than-stellar battle skills. Respected for his
talent, he joins the Star Fox team and shows his mechanical genius in
everything from vehicle maintenance to weapons development. Slippy often holds
the team back with his clumsiness but makes up for it with his likeable
personality and morale-boosting presence.


Krystal (Star Fox Adventures, Star Fox Command)
A member of the Star Fox team welcomed in Star Fox Adventures after the team
met her on planet Sauria when responding to a distress signal. Krystal is
capable of telepathy and is a valuable member in combat. After becoming
romantically involved with Fox, their relationship gets very rocky in Star Fox 
Command.


Tricky (Star Fox Adventures, Star Fox: Assault)
The prince of the EarthWalkers, the ruling tribe on the dinosaur planet
Sauria. He helps the Star Fox team take on the tyrannical General Scales in a
battle for control over Sauria. In Star Fox: Assault, Krystal catches a
distress signal from Sauria after coming under attack from the Aparoids, and
the Star Fox team ventures out to help Tricky and his planet.


General Pepper (Star Fox 64, Star Fox: Assault)
Commander in chief of the Cornerian Defense Forces. General Pepper also served
as superior officer to Fox's father when they were in the army together. With
his great command record and warm personality, Pepper is well liked and
respected by his men. Over the years, he has built a close, trusting
relationship with Fox and company.


ROB 64 (Star Fox 64, Star Fox Command)
A bipedal robot and operator of Star Fox's mother ship, the Great Fox. In Star
Fox: Assault, he is in charge of observation and analysis duties and assists
the Star Fox team commander, Peppy. ROB 64 is also responsible for the vital
job of sending vehicles and items to Star Fox team members in the field.


Panther Caroso (Star Fox: Assault, Star Fox Command)
The newest member of the Star Wolf team, rivals of Team Star Fox. A show-off
who often embarrasses his teammates, he considers himself quite the ladies'
cat and can hardly contain himself from making passes at attractive females,
including Krystal, who he's clearly smitten with. Panther's trademark is a red
rose. All things said, he's still a highly skilled pilot.


Leon Powalski (Star Fox 64, Star Fox Command)
A member of the Star Wolf team and a cold-blooded assassin. Without an inkling
of goodwill or moral standing, Leon carries out duties as required by the job,
remaining indifferent and robotic throughout. On top of his lethal skills, he
maintains a solid reputation as a skilled pilot. Leon has been a teammate of
Wolf's ever since belonging to the Venom army.


Arwing (Star Fox, Star Fox 64)
A fighter ship that comprises the main combat unit of Team Star Fox. Boasting
antigravity systems known as G-Diffusers, Arwings can perform barrel rolls,
quick bursts of speed, and loops. They're also equipped with variable wings
that can be switched in and out of combat mode. Their main armaments are their
laser cannons, and their secondary weapons are smart bombs.


Great Fox (Star Fox 64)
The mother ship of Team Star Fox. Its oversized plasma engines let it warp
during interplanetary voyages. It carries the team's Arwings and Landmaster in
its cargo hold, kept unlocked in case of emergency, and is equipped for
emergency Arwing landings. Its two laser cannons can be used to blast
asteroids. It's piloted by the robot ROB 64, who also issues directions to the
team.


Great Fox (Star Fox: Assault)
The Great Fox as it appears in Star Fox: Assault, looking more streamlined
than in previous appearances. It takes a horrible amount of damage at the
hands of the parasitic Aparoid army, and in a last, desperate attack, Peppy
crashes it into the Aparoid home world. In the nick of time, Peppy and ROB 64
are whisked to safety.


Wolfen (Star Fox 64, Star Fox: Assault)
A class of star fighter piloted by Team Star Fox's rivals, Team Star Wolf.
Wolfens boast more gravity- suppressing plates than Arwings, making their
performance equal or perhaps even superior. When Team Star Wolf reappeared,
they were piloting Wolfen II ships--improved versions with two laser cannons
rather than one and the capability to reflect attacks by rolling.


Piplup (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Penguin Pokemon. It's one of the starter Pokemon received from Professor
Rowan when the player departs from the Sinnoh region. It's a Water type, so
it's strong versus Rock and Ground types. It's very cute but filled with
pride-- it hates to accept food from people. When it levels up, it evolves
into Prinplup.


Munchlax (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Big Eater Pokemon. It's normally a slow-moving creature, but when it spots
food, it moves surprisingly fast. It's native to the Sinnoh region and can be
lured out by coating certain trees with sweet honey. Once it's attached to its
Trainer, it will level up and evolve into Snorlax.


Bonsly (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Bonsai Pokemon. It looks like a plant, but its history reveals it is
actually a Rock type. Its best move among all its specialty moves is Fake
Tears. As it grows, it will become skilled at using Mimic, which allows it to
copy an opponent's previous move. If it levels up under certain conditions, it
evolves into Sudowoodo.


Weavile (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Sharp Claw Pokemon. The crown on its head resembles a fully opened folding
fan. Its sharp, hooked claws and outstanding speed are its most memorable
features. It's one Pokemon that can be expected to perform well on the front
lines of battle. There are many Trainers who teach it the TM False Swipe and
travel with it to catch rare Pokemon.


Manaphy (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Seafaring Pokemon. Eighty percent of its body is made of water. It has the
ability Hydration, which allows it to heal status effects at the end of a turn
if it's raining. It is the only Pokemon that can use the stat-effect-swapping
move called Heart Swap. Place a Manaphy and a Ditto in a Pokemon Day Care, and
they will produce an Egg that contains a Phione.


Torchic (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Chick Pokemon. It's a Fire type that has a flame sac in its belly where it
produces fireballs reaching 1,800 degrees Fahrenheit-- it shoots these out of
its mouth. While Torchic is as cute as can be, it will evolve into the
powerful Combusken when it levels up. It also then becomes a combination
Fighting and Fire type.


Gulpin (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Stomach Pokemon. While it's a carefree Pokemon with a loveable face, it can
swallow something the size of itself in one gulp. Its stomach is filled with
gastric juices strong enough to dissolve whatever it eats. As it matures, it
can learn Wring Out, which is as strong as the remaining strength of the
opponent Pokemon. It evolves into Swalot.


Metagross (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
An Iron Leg Pokemon. When two Beldum combine, they evolve into a Metang. In
the same way, a Metagross is the result of two Metang combining. It's said to
have intelligence that can match a supercomputer. Though it weighs 1,212.5
pounds, it is somehow able to fold up its legs and float.


Gardevoir (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
An Embrace Pokemon. Despite its elegant, feminine appearance, there are both
male and female Gardevoir. A Psychic type, it has the ability to predict the
future and levitate. It's a brave Pokemon that will risk its own life to
protect its Trainer. It uses the ability Synchronize to pass on status
problems like poison, paralysis, and burn to its foes.


Latias & Latios (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
Eon Pokemon. There are only female Latias and only male Latios. If they sense
the presence of a human or an enemy, they will generally use the light-bending
trait of their down coats to make themselves invisible. They use telepathy to
speak to companions. They travel in herds, but even so, they are rarely seen.
They're a combination of Dragon and Psychic types.


Groudon (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Continent Pokemon. In ancient times, it brought about droughts to save
people who had suffered from floods. It is normally found in the profound
depths of the earth, where it slumbers in magma. With a mighty roar, it uses
Earthquake to shake the ground and mow down enemies. In battle, summons
sunlight to bathe the area. It once had an epic battle with Kyogre.


Kyogre (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Sea Basin Pokemon. It brought about heavy rains, which formed seas and
relieved droughts. It is usually found slumbering at the bottom of an ocean
trench. Its attack Sheer Cold is a technique so powerful, it causes any
opponent it strikes to faint instantly. In battle, it causes clouds to form
and drenches the area in rain. It once fiercely battled Groudon.


Rayquaza (Pokemon Ruby/Sapphire, Pokemon Emerald)
A Sky High Pokemon. It normally resides high up in the ozone layer where it
flies endlessly, so it is rarely seen. However, when Groudon and Kyogre began
to fight, it appeared to calm them down. It has the ability Air Lock, which
blocks all weather-condition effects. It has exceedingly strong abilities, and
its attack power is especially remarkable.


Deoxys (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A DNA Pokemon born through the mutation of the DNA of a space virus. It has
multiple formes, and the abilities it possesses and the techniques it can
remember change from forme to forme. It has four formes: normal, attack,
defense, and speed. It can be made to change formes by using the power of a
meteorite in Veilstone City.


Jirachi (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Wish Pokemon. It's said to awaken for seven days once every thousand years,
with the ability to grant any wish asked of it. It is truly a Pokemon of which
dreams are made. In combat it uses its wish power to attack. Its attack Doom
Desire, which causes light to rain down from the heavens to do tremendous
damage, is especially powerful.


Meowth (Pokemon Red/Blue, Pokemon Gold/Silver)
A Scratch Cat Pokemon. It's one of the most famous Pokemon and very fond of
things that glitter--the gold medallion on its head could be seen as an
indicator of this infatuation. There are many Pokemon that resemble cats, but
Meowth is the only one that can use Pay Day to receive coins at the end of
battle. It evolves into Persian.


Electrode (Pokemon Red/Blue, Pokemon Gold/Silver)
A Ball Pokemon. The more electricity it stores in its body, the quicker it
moves. One danger of storing that much electricity is that the slightest
stimulus may cause it to explode. Moves it specializes in include Selfdestruct
and Explosion. Its love of electricity often causes it to gather in groups
near power plants.


Goldeen (Pokemon Red/Blue, Pokemon Gold/Silver)
A Goldfish Pokemon. In contrast to its elegant appearance, it has a wild
temperament, and its attack with its horn is severe. Among the techniques it
can master, Horn Drill is especially reliable. It evolves into Seaking, but if
it's raised without evolving, it can learn the powerful Bug-type move
Megahorn. There are male and female Goldeen--the male's horn is longer.


Staryu (Pokemon Red/Blue, Pokemon Gold/Silver)
A Star Shape Pokemon. It gathers in groups and flashes the red jewel in the
center of its body in time to the twinkling of the stars in the night sky. If
it loses appendages, it can regenerate them right away. It can also use
Camouflage, which allows it to change its type to match the surrounding
terrain. If a Water Stone is used on it, it evolves into Starmie.


Snorlax (Pokemon Red/Blue, Pokemon Gold/Silver)
A Sleeping Pokemon. It's the ultimate loafer. Sometimes children like to play
on top of its big belly. Once in a slumber, not even the hardest rain or the
fiercest wind will wake it. Snorlax recovers health and restores its physical
state by sleeping, and it proves daunting with its damaging Snore attack.
Snorlax is the king of Sleeping Pokemon.


Chikorita (Pokemon Gold/Silver, Pokemon Crystal)
A Leaf Pokemon. It loves sunbathing and can use the leaf on its head to check
the temperature and humidity around it. Chikorita releases a sweet aroma from
its leaf to becalm opponents into a slumber. It can also learn moves to help
recover all Pokemon allies. Chikorita evolves into Bayleef by leveling up.


Togepi (Pokemon Gold/Silver, Pokemon Crystal)
A Spike Ball Pokemon. It's said that its shell is filled with joy, and a
proverb asserts that if you can get a sleeping Togepi to stand up, you will
gain happiness. Togepi can lower its opponent's attack power using Charm. Once
it has become friends with its Trainer, Togepi evolves into Togetic.


Bellossom (Pokemon Gold/Silver, Pokemon Crystal)
A Flower Pokemon. After spells of cloudy weather, Bellossom will gather to
call out the sun by performing a dance. When exposed long enough to the sun,
the leaves on its body will spin around. A Bellossom's Speed is also known to
increase with sun exposure. Its main specialty is poison attacks. Also,
Bellossom will close its flowers when sleeping.


Wobbuffet (Pokemon Gold/Silver, Pokemon Crystal)
A Patient Pokemon. A nocturnal, cave-dwelling creature, Wobbuffet is calm and
collected, but it will fight back viciously if its black tail is
attacked--this hints at something secretive about its tail. If Wobbuffet is
put into battle, the opponent cannot run away or switch. Females have
lipsticklike markings around their mouths.


Moltres (Pokemon Red/Blue, Pokemon Gold/Silver)
A Flame Pokemon. It's one of the legendary bird Pokemon. When Moltres appears
in a town, it is said that spring will come earlier there than in other towns.
If Moltres is injured, it apparently returns to a volcano to heal its wings
with magma. Moltres spreads its wide, flame-covered wings and attacks
opponents with the exciting and highly damaging Sky Attack.


Entei (Pokemon Gold/Silver, Pokemon Crystal)
A Volcano Pokemon. When Entei barks, a volcano erupts, and it's said that a
new Entei is born every time a volcano appears. A proverb claims that the
warmth of summer is created by Entei racing through the clouds. Entei uses
Fire Spin, a flaming vortex that traps and damages foes for multiple turns.


Suicune (Pokemon Gold/Silver, Pokemon Crystal)
An Aurora Pokemon. It has the power to instantly purify even the filthiest
water. Suicune is said to be the reincarnation of the northern wind, so when
it shows up, so does that wind. Suicune uses the move Aurora Beam--aurora
light focused into a powerful beam. Along with inflicting damage, this attack
also lowers the target's attack power.


Ho-Oh (Pokemon Gold/Silver, Pokemon Crystal)
A Rainbow Pokemon. On sparkling wings of seven colors, Ho-Oh leaves a rainbow
behind as it flies. Legend says that Ho-Oh suppressed a war that scorched the
land in ancient times. Its attack Sacred Fire can melt ice in an instant and
also damage the target with burns. Ho-Oh will show its solemn figure only for
the most righteous Trainers.


Lugia (Pokemon Gold/Silver, Pokemon Crystal)
A Diving Pokemon. A legendary Pokemon often referred to as "guardian of the
seas," it has the impressive ability to control the wind. Lugia typically
spends its time quietly at the bottom of the ocean. Highly powerful in all
areas, Lugia's Aeroblast move is especially powerful. It uses strong flapping
of its wings to target damage on a foe's weak spot.


Mew (Pokemon Red/Blue, Pokemon Gold/Silver)
A New Species Pokemon. An extremely rare Pokemon that contains the DNA of all
other Pokemon, it is thought by many scholars to be a Pokemon ancestor,
considering the wide range of moves it can use. On top of being able to make
itself invisible, Mew can also transform into any opponent Pokemon and use
characteristics and moves in exactly the same way.


Celebi (Pokemon Gold/Silver)
A Time Travel Pokemon. Celebi can travel throughout time and inhabit multiple
places simultaneously. It is said that it appears only during times of peace,
greeted by a flourishing of grass and trees. Two turns after Celebi uses its
Future Sight move, the foe is bombarded with psychic energy. This proves to
have a devastating impact on any Pokemon.


Turtwig (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Tiny Leaf Pokemon. Despite its animal appearance, Turtwig actually has
vegetation sprouting from its head. The shell on its back is made of soil and
hardens when it drinks water. Much like a plant, Turtwig performs
photosynthesis, absorbing sunlight and making oxygen. It also relies heavily
on water to keep its plant healthy and thus spends a lot of time near lakes.


Chimchar (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Chimp Pokemon. With a flaming tail, Chimchar is skilled in Fire- type moves.
Its light body affords it the ability to scale steep cliffs and live atop
rocky mountains. Some say that the fiery tail is fueled by gas made in its
stomach. Not even rain can put out the flames, but Chimchar always puts out
the fire when asleep. Chimchar evolves into Monferno.


Bulbasaur (Pokemon Red/Blue, Pokemon Diamond/Pearl)
A Seed Pokemon. From birth, Bulbasaur carries a large plant seed on its back.
It uses the nutrients from the seed to grow bigger and bigger. Extended
exposure to the sun will cause its body and seed to grow in size. Some say
that once, when the seed was much lighter, Bulbasaur was able to get around on
two legs. Bulbasaur evolves into Ivysaur.


Charmander (Pokemon Red/Blue, Pokemon Diamond/Pearl)
A Lizard Pokemon. It just downright likes hot stuff. The always-burning tail
indicates its mood--waving gently when content and burning intensely when
angry. If the tail were to go out, it would be the end of Charmander's life.
Its tail is believed to emit steam when it rains. Charmander evolves into
Charmeleon by leveling up.


Cyndaquil (Pokemon Gold/Silver, Pokemon Diamond/Pearl)
A Fire Mouse Pokemon. It's a timid creature that often curls up into a ball.
When threatened, it flares up the flames on its back to scare off enemies.
When it's angry, it can produce powerful flames, but when it's tired, it has
trouble producing fire and suffers from incomplete combustion. When it levels
up, it evolves into Quilava. Its squinty eyes are adorable.


Totodile (Pokemon Gold/Silver, Pokemon Diamond/Pearl)
A Big Jaw Pokemon. This alligator- like Pokemon stands on two legs. It has a
small body but an impressive jaw that boasts potent bite power. It can do
serious damage to someone even if it's just playing. Its tendency to chomp
down on anything that moves in front of it means Trainers have to be extra
cautious around it. When it levels up, it evolves into Croconaw.


Treecko (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Wood Gecko Pokemon. It's a calm and cool creature that is not easily upset.
It's also bold enough to stare down Pokemon larger than itself. It makes its
home in large trees in forests, and its habit of fiercely defending its
territory has some people calling it the "protector of the forest." It uses
its thick tail to attack. When it levels up, it evolves into Grovyle.


Mudkip (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Mud Fish Pokemon. It has fins on its head and tail. The fin on its head acts
like a radar dish to read its surroundings, and its tail fin increases its
swimming speed. The gills on its cheeks allow it to move about in water. It's
very strong for its size--it can even lift big boulders. It burrows into muddy
watersides to sleep. Mudkip evolves into Marshtomp.


Starly (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Starling Pokemon. It usually lives and travels in large flocks, so a single
Starly will go unnoticed. To make up for this, its call is very noisy. It can
often be found in places with heavy vegetation. Its small frame and cute
appearance belie the incredible power with which it flaps its wings. When it
levels up, it evolves into Staravia.


Buneary (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Rabbit Pokemon. It rolls up its long ears, then unrolls them with great
force to slap enemies. This attack stings enough to make adults jump. It uses
its ears not only to attack, but also to sense danger-- they stand straight up
when it senses a threat. Its fluffy fur lets it sleep in warmth and comfort on
cold nights. When it levels up, it evolves into Lopunny.


Glaceon & Leafeon (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Fresh Snow Pokemon and a Verdant Pokemon. They are both evolutions of Eevee.
Eevee can evolve into seven different Pokemon depending on what it has in its
possession and where it is when it evolves. Glaceon is an Ice type and can
freeze all the fur on its body into protective quills. Leafeon is a Grass
type, and the air around it is always fresh and clean.


Riolu (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
An Emanation Pokemon. It constantly emits Aura energy. When it's frightened or
sad, this energy grows stronger and informs its companions of its situation.
It's known for its very flexible yet surpassingly powerful body. Thanks to its
strength, it can crest three mountains and cross two canyons in a single
night. When it levels up, it evolves into Lucario.


Gyarados (Pokemon Red/Blue, Pokemon Diamond/Pearl)
An Atrocious Pokemon rarely seen in the wild. When it does appear, it's
usually running rampant in a destructive rage--behavior that has the
unfortunate side effect of leaving whole cities in ruin. It is said that when
humans begin a conflict, Gyarados incinerates the towns of both warring
parties. There are records of a Gyarados rampage lasting as long as a month.


Pichu (Pokemon Gold/Silver, Pokemon Diamond/Pearl)
[Gotten By: Clearing All-Star mode with no continues]
A Tiny Mouse Pokemon. Because its electric cheek pouches are still small, it
cannot store electricity yet. Pichu has been known to flaunt its courage by
touching tails with others and setting off sparks. It is easier for Pichu to
build up electricity when the humidity is lower. Pichu will evolve into 
Pikachu.


Plusle & Minun (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
Cheering Pokemon. Plusle and Minun produce positive and negative energy,
respectively. They both love cheering on their partners and place the
encouragement of their partners over their own safety. To cheer, they short
their electric currents to produce sparks that grow in intensity as their
partners get into trouble.


Blaziken (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Blaze Pokemon. When up against a tough opponent, it fights a spirited battle
and shoots white- hot flames from its wrists. The stronger the foe, the more
intense the flames from its wrists. Blaziken also uses a combination of
punches and kicks to leave targets in scorched ruin, and its strong legs allow
it to easily leap over 30-story buildings.


Mewtwo (Pokemon Red/Blue, Pokemon Diamond/Pearl)
[Gotten By: Clear All-Star mode on Intense difficulty]
A Genetic Pokemon. This legendary Pokemon was based on a recombination of
Mew's DNA, created by a scientist after years of research. However, Mewtwo
greatly differs from Mew in both size and personality and is said to be the
most twisted and savage Pokemon ever. Mewtwo has incredibly high combat
abilities and uses Psychic- type attacks.


Darkrai (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Pitch-Black Pokemon. It becomes active on nights of the new moon. This
legendary Pokemon has the power to lull people to sleep and fill their heads
with dreams. Proverbs say that Darkrai will make people have terrifying dreams
on moonless nights. A Dark-type Pokemon, Darkrai uses the Dark Void move,
along with Embargo, which stops foes from using held items.


DugtrioPokemon Red/Blue, Pokemon Gold/Silver)
A Mole Pokemon. It has three heads that seem to all think the same thing. It
lives in caves and is skilled at digging--no matter how hard the ground is, it
can dig up to 62 miles below the surface. It's among the fastest of
Ground-type Pokemon, a characteristic that can be counted on in combat. Its
Sand Tomb is an effective attack that prevents opponents from escaping.


Cubone (Pokemon Red/Blue, Pokemon Silver/Gold)
A Lonely Pokemon. It wears its mother's skull as a helmet--for this reason, no
one has ever seen its face. It sometimes sees its departed mother's face in
the full moon, which causes it to grow sad and cry. The stains on the skull
are tracks of its tears. When it cries, the skull shakes and emits a mournful
sound. When it levels up, it evolves into Marowak.


Hoppip (Pokemon Ruby/Sapphire, Pokemon FireRed/LeafGreen)
A Cottonweed Pokemon. Its adorable appearance has captured the hearts of many
fans. It's 1'04" in height, which is the same as Pikachu, but it's incredibly
light, weighing only 1.1 pounds. Because it's so light, it often huddles with
other Hoppip to keep itself from being blown away by strong winds. It evolves
into Skiploom.


Skarmory (Pokemon Ruby/Sapphire, Pokemon FireRed/Leaf Green)
An Armor Bird Pokemon with a steel- hard body and wings. It flies at speeds up
to 186 miles per hour and slices enemies with sharp steel wings that grow dull
over time. It grows new wings once a year, which regain their original
sharpness. It's said that people used to use fallen wings for swords and
knives. It can fly so quickly and freely because it has light, hollow bones.


Drifloon (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Balloon Pokemon that appears each Friday at the Valley Windworks in the
Sinnoh region. It's round and cute, but it has a dreadful side too, as it
attempts to drag children into the underworld by their hands. It likes damp,
humid seasons. If it's on the verge of fainting in battle, it will
counterattack by self-destructing. It evolves into Drifblim.


Snorunt (Pokemon Ruby/Sapphire, Pokemon FireRed/LeafGreen)
A Snow Hat Pokemon. It usually moves about in groups of around five. According
to folklore, "Snorunt seen at night herald deep snow the next day," and "homes
in which Snorunt reside are sure to prosper." In reality, however, the truth
behind Snorunt tales lies in mystery. Male Snorunt evolve into Glalie, while
females given a Dawn Stone evolve into Froslass.


Snover (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Frost Tree Pokemon. It lives in snowy mountains and resembles a wintry peak.
In the spring it grows berries that resemble ice candies. In battle it causes
a storm to appear, hides itself in fog, and then creates and launches a ball
of ice as a preemptive strike. It evolves into Abomasnow.


Magnezone (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Magnet Area Pokemon. It's a Magneton that evolved in a special magnetic
field at Mt. Coronet. Its appearance is quite different after it evolves, but
it still has three round eyes. Its shape changes but not its type--it's still
both an Electric and Steel type. It learns Magnet Rise, a technique that
temporarily nullifies Ground-type attacks, a traditional weakness.


Electivire (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Thunderbolt Pokemon that attacks by pressing its two tails against a foe and
delivering a shock of over 20,000 volts. When hit with an Electric-type
attack, it takes no damage, and its Speed increases. Electabuzz evolves into
Electivire if you trade it while it's holding an Electirizer. Electivire is
famed for having the strongest physical attacks of Electric-type Pokemon.


Uxie (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Knowledge Pokemon. It's said that Uxie's emergence gave humans the wisdom to
improve their lives. This Pokemon possesses the ability to erase the memory of
those who see its eyes. Uxie uses status-altering moves in battle--its
frequent use of Yawn is very effective in putting foes to sleep. Uxie makes
its home in Lake Acuity in the Sinnoh region.


Mesprit (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
An Emotion Pokemon said to have taught humans emotions. Rumor is, if you touch
Mesprit, you'll lose all emotions three days later. It sleeps at the base of
Lake Verity, but once engaged in battle, it will rise from the water to fly
around the Sinnoh region. Even if you see this Pokemon after your initial
meeting, it'll try to flee battle, so catching it is quite a task.


Azelf (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Willpower Pokemon. Born from the same Egg as Uxie and Mesprit, this Pokemon
maintains the balance of things in the world from the bottom of Lake Valor.
Some say that anyone who injures it will become unable to perform any kind of
action after seven days. It wields many strong attacks, like the devastating
Last Resort. It can also protect itself from sleep attacks with Uproar.


Dialga (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Temporal Pokemon. This legendary Pokemon is talked about as a deity in
fables passed down through generations in the Sinnoh region. Identifiable by
the diamondlike crystal in the center of its chest, Dialga is said to have set
time in motion at the moment of its birth. Its fearsome Roar of Time attack is
so powerful that it must refrain from attacking on the next turn.


Palkia (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Spatial Pokemon. In the Sinnoh region, this Pokemon has been revered for
many generations, much like Dialga. Dialga warps time, but Palkia has control
over space. It lives between parallel dimensions and is known for its power,
rumored to be able to warp space. It can use Spatial Rend to rip through the
very space an enemy resides in, damaging the foe at the same time.


Cresselia (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Lunar Pokemon. Cresselia appears on Fullmoon Island and, once discovered,
flies around different areas of Sinnoh. Its signature move, Lunar Dance,
causes Cresselia to faint but recovers all the HP and cures the status
conditions of the next Pokemon its Trainer sends out. Cresselia excels at
recovery techniques and is unusual in that it appears only in female form.


Animal Crossing Boy (Animal Crossing, Animal Crossing: Wild World)
The male player character from Animal Crossing. He feels the need to set out
on his own and move into town. Chatting with neighbors is a given, but there
are a ton of other things to do as well, like collecting furniture,
customizing rooms, catching fish and bugs, digging up fossils, etc. He may get
bee stung or fall in a pit, but he still has fun.


Sable & Mabel (Animal Crossing, Animal Crossing: Wild World)
Sisters who run the Able Sisters tailor shop. Mabel's the younger sibling, the
one who deals with customers. Her older sister, Sable, sits at the sewing
machine in the back of the shop. Sable's shy and will look slightly miffed if
you speak to her. If you drop by to chat with her every day, however, she'll
gradually warm up and share some stories with you.


Tom Nook (Animal Crossing, Animal Crossing: Wild World)
The owner of the town's only store. He not only helps you find a home when you
move in but also gives you a job at his shop. His dream is to expand his
business, and as the game progresses, Nook's Cranny becomes Nook 'n' Go, then
Nookway, and finally Nookington's. He tends to say "hm" and "yes" quite a bit.


Tortimer (Animal Crossing, Animal Crossing: Wild World)
The mayor of the player's town. Usually in his office in the town hall, he
emerges on holidays to usher in special festivities. He's a busy fellow who
also serves as the record keeper for fishing and bug-catching tournaments. He
cuts a very dashing figure in his hat and bow tie. There may be some link
between him and Cornimer, who appears at the fall Acorn Festival.


Blathers & Celeste (Animal Crossing: Wild World)
Blathers, the elder of this pair, is curator of the town museum, and he's in
charge of the insect, art, fish, and fossil displays. He's quite knowledgeable
and shares what he knows about donations. He's in charge of donated bugs but
hates the majority of them. His younger sis, Celeste, is in charge of the
museum's observatory. She's cute even with her feathers ruffled.


Pelly & Phyllis (Animal Crossing, Animal Crossing: Wild World)
Sisters who work at the town hall, which is open 24 hours a day. The younger
Pelly is at the window from 7 a.m. to 10 p.m., while Phyllis has the night
shift. Pelly's cheerful and polite manner makes her the model of good customer
service. Phyllis, however, is snooty and treats everyone with impatience and
disdain. That said, she's very efficient at her job.


Pascal (Animal Crossing: Wild World)
A sea otter in a knit cap. He'll spout philosophy seemingly littered with
hidden meanings: "People study what can and can't be done, but I think they're
missing the point, maaannn." He comes and goes via the sea, diving in with
perfect form. It's really up to you to decide whether Pascal's ramblings are
the results of deep thought or too much time spent chatting with scallops.


Brewster (Animal Crossing: Wild World)
The proprietor of the Roost, a coffee shop in the basement of the museum. He's
very closemouthed, preferring to let the coffee he brews speak for itself. The
Roost is also visited from time to time by other residents. If you drop by
frequently, Brewster will warm up and begin to engage in conversation.


Dr. Shrunk (Animal Crossing: Wild World)
A traveling therapist and part-time comedian who helps people learn to show
their emotions. He'll share jokes from his comedy routine--he's got a million
of 'em, folks--as a way to teach people how to display reactions like anger,
laughter, and the like.


Katrina (Animal Crossing, Animal Crossing: Wild World)
A mystical fortune-teller who sets up shop outside the town hall at dusk. For
a fee of 100 bells, she'll use her tarot cards to tell your daily fortune or
to check your compatibility. After telling a fortune, she may slip and say,
"Sometimes it is just not meant to be," which is considered taboo among
fortune-tellers. This surely means that she is hit or miss.


Blanca (Animal Crossing, Animal Crossing: Wild World)
A cat whose face is an empty white canvas for you to draw on. After traveling
via Nintendo Wi-Fi Connection, she may appear with a face that someone else
drew. Draw a new face, and she'll wander for a bit, then take off for a new
town. In Animal Crossing, she would appear on the train between towns. Whether
you give her a cute or funny face is up to you.


Copper & Booker (Animal Crossing, Animal Crossing: Wild World)
The guards stationed at the town gate through which travelers come and go.
Copper, who's on the right, is in charge of traveling via Nintendo WFC, and
Booker on the left runs the lost and found. Booker's a cute fellow who's known
for his indecisive manner...maybe. Copper's diligent, dedicated, and always
ready to lend a helping paw.


Joan (Animal Crossing, Animal Crossing: Wild World)
Investments in town are made by buying and selling turnips. Joan's an elderly
boar who comes to town every Sunday morning to trade in these valuable
vegetables. She's easily recognizable by her bandana, work pants, and the
basket she carries on her back. Her down-to- earth speech endears her to all
her customers. She's been in the turnip business for 60 years.


Saharah (Animal Crossing, Animal Crossing: Wild World)
A trader who comes from afar to deliver merchandise. However, since she always
forgets to bring a town map, she needs help making her deliveries. Once you've
helped her finish all of her tasks, she'll reward you with a gift. Her unique
way of phrasing is part of her exotic charm. It is a fine thing, yes?


K.K. Slider (Animal Crossing, Animal Crossing: Wild World)
A wandering musician. He plays concerts every Saturday night at the Roost in
the basement of the museum. All he carries is a single acoustic guitar, but he
can play music from all genres. You can request a single tune per concert, and
afterward he'll give you a recording of the song to take home. In Animal
Crossing: Wild World, his playlist included 70 songs.


Crazy Redd (Animal Crossing, Animal Crossing: Wild World)
The owner and proprietor of Crazy Redd's Emporium, which sells furniture
acquired on the black market. It's said he's famous in the underworld. He
drops by once a week and sets up his tent in front of the town hall. His
shop's full of rare items, but the prices are high. It's open until midnight,
an hour longer than Tom Nook's place, which pleases night players.


Tommy & Timmy Nook (Animal Crossing, Animal Crossing: Wild World)
When Nookway gets remodeled into Nookington's, these twins make their
appearance as second-floor salesmen. Tommy's in charge of greeting customers,
while Timmy trails along offering support and echoing his older brother's
words. Their earnest dedication coupled with their inherent cuteness makes
this diminutive duo quite popular.


Katie & Kaitlin (Animal Crossing: Wild World)
A mother and child who've gotten separated. After you've gone to visit a
friend's town, you'll find either Kaitlin, the mom, or Katie, the wayward
kitten, in your town. Both will tell you where they came from, and it's then
your duty to travel to that town to reunite the family. Once you do, the
player whose town Katie was in will get a letter of thanks and a present.


Wendell (Animal Crossing, Animal Crossing: Wild World)
A famous painter who wanders about with a large rucksack on his back. When he
arrives in town, he's so hungry he can barely stand. While you think it's
probably a good idea to give him something to eat, it's hard to figure out
what that should be. That being said, he looks really hungry and would likely
devour anything given to him.

Kapp
'n (Animal Crossing, Animal Crossing: Wild World)
A taxi driver in Animal Crossing: Wild World who drives the player into town
for the first time. His questions determine the appearance of the player and
sometimes come off as a bit rude. In the original Animal Crossing, you could
travel to an island by boat. Kapp'n was the guide who ferried the player to
that island and is remembered for his unique speech and salty songs.


Gulliver (Animal Crossing, Animal Crossing: Wild World)
An astronaut who travels the galaxy in a UFO. Just as he's returning to his
hometown, he passes over your village. You can shoot down his UFO with a
slingshot. If you do, Gulliver will ask you to recover the parts of his ship
that have been scattered about the land.


Mr. Resetti (Feet) (Animal Crossing, Animal Crossing: Wild World)
A character who normally appears from underground to lecture the player.
However, he is not always underground--in Animal Crossing: Wild World, he can
be found sipping coffee at the Roost if you go at a certain time on a certain
day. In the Japanese-only "e+" version, he works at a so-called "Resetti
Observation Center" where you can pop in for a visit.


Samurai Goroh (F-Zero, F-Zero GX)
A man who presents himself as a bounty hunter much like Captain Falcon but is
also the boss of a notorious bandit group. He tries to collect criminal
bounties but always fails to beat Captain Falcon to the collar. He considers
himself Falcon's archrival and always tries to beat him in F-Zero races. His
machine, the Fire Stingray (#05), has a high top speed.


Knuckle Joe (Kirby Super Star)
A martial artist known for amazing attacks like the Vulcan Jab. With his
bandana, he looks and fights the part of a Muay Thai boxer. When Kirby copies
Knuckle Joe, he gains the fighting techniques of a hand- to-hand-combat
expert. Knuckle Joe also engages in friendly block- breaking competitions with
Kirby. His other famous techniques are the Smash Punch and Rising Break.


Waluigi (Mario Tennis, Mario Kart: Double Dash!!)
A twig-thin man who sees himself as Luigi's ultimate rival. He spent a long
time working silently in the shadow of the Mario Bros. before finally becoming
strong enough to compete with them in Mario Tennis. Since then, he's had many
brilliant game appearances. While the nature of his relationship to Wario is a
mystery, the pair have hatched some devious schemes together.


Mr. Resetti (Animal Crossing, Animal Crossing: Wild World)
A mole wearing a hard hat who'll show up when you restart your game without
having saved. He pops up and lets you know in no uncertain terms the
importance of saving your game. The problem is, his speeches are entertaining
enough to warrant breaking the rules at least once. In Animal Crossing, his
brother Don appears too. He's the polar opposite of his sibling.


Nintendog (Nintendogs)
A puppy for you to train on your Nintendo DS. They come in a wide variety of
breeds, colors, coat styles, and personalities. You can train them, use dog
toys to play with them, and feed them treats to establish a real link with
your virtual pet. Other features include the ability to enter your dog in
disc-catching contests and agility trials on obstacle courses.


Excitebikes (Excitebike, Excitebike 64)
High-performance motocross bikes that handle massive jumps with ease. Using
turbo on these beauties gives a speed boost but also causes the engine's
internal temperature to rise. Overuse turbo, and the bikes overheat and shut
down. The engines can be cooled by running over certain marks on the track.
Excitebikes cap off every race with an undeniably awesome wheelie.


Devil (Devil World (Japan Only))
A devil who wields serious power in Devil World. In the game, the devil floats
above the maze and commands by pointing. When it gives orders, its cyclopean
minions turn cranks that scroll the maze in different directions. When
Tamagon, your character in the game, places all the stage's books into a hole,
the devil turns into a bat and flies away. It's quite striking, no?


Metroid (Metroid, Metroid II: Return of Samus)
A bioengineered life-form found on planet SR388. Metroids attach to organisms
and drain life energy. The Galactic Federation commissions Samus to eliminate
them, but Space Pirates try to harness their power. One of the few ways Samus
can kill Metroids is by shooting them with the Ice Beam and then shattering
them with missiles. The Metroid's cry is chilling and indescribable.


Dr. Wright (SimCity, SimCity 64 (Japan Only))
A hardworking assistant to the city mayor. He has distinctive hair and
spectacles and a dapper moustache. Dr. Wright has a comprehensive knowledge of
city government and is happy to give you tips to keep your city running
smoothly. In the game, he tracks your city's status and gives you gifts. There
was a character reminiscent of him in The Legend of Zelda: Link's Awakening.


Stafy (Densetsu no Stafy (Japan Only), Densetsu no Stafy 2 (Japan Only))
The prince of the kingdom of Tenkai. He's a bit spacey and clumsy, but when he
sets his mind to something, he gives it his all. Stafy gets help from his
friends Kyorosuke the clam and the wizened Lobjii-san. Stafy sometimes dons a
pig suit and throws pork cutlets. In Densetsu No Stafy 3, Stafy meets Wario
and goes with him to steal the treasures of the deep.


Tingle (The Legend of Zelda: Majora's Mask, Tingle's Rupeeland (Japan and
Europe Only))
A strange little man easily spotted by his trademark green bodysuit, bright
nose, and pointy beard. Tingle has frequently appeared around Hyrule and
always lets those he meets know that he's a fairy and selling homemade maps.
In a recent adventure, Tingle escapes a sad and dreary life to embark on a
magical adventure in the delightful, dreamlike paradise of Rupeeland.


Kat & Ana (WarioWare, Inc.: Mega Microgame$, WarioWare: Smooth Moves)
Twin female ninjas who attend Diamond City Kindergarten. Kat, the older of the
two, has pink hair, while the younger Ana has orange hair. Both of the girls
are still very young, but they're also very respectful and address their
superiors as budding ninjas should. Kat and Ana have a soft spot for living
things. Kat loves cats, and Ana is attracted to flowers.


Lyn (Fire Emblem)
A 15-year-old nomadic girl. Lyn is a strong-willed youth whose skill with the
blade draws many admirers. Lyn sets out on her quest to become a master
swordsman after coming to the aid of a fallen traveler. She soon learns she's
a living member of the nobility of Lycia, a neighboring country. Soon she's
involved in a violent dispute over the ascension of the Caelin throne.


Andross (Star Fox, Star Fox 64)
A brilliant scientist formerly employed by the Cornerian Army. He took his
research too far, and the disastrous results labeled him a Level 1 offender,
resulting in his banishment to the nearby planet Venom. After building a base
and declaring himself emperor, he swore he would rule the Lylat system. Thanks
to Team Star Fox's heroism, the madman has yet to achieve this.


Little Mac (Punch-Out!!)
A lightweight scrapper from the Bronx. After meeting with a former boxing
great named Doc Louis who fell from glory, Mac takes Doc on as his coach, and
together the pair try for the championship belt in the WVBA. Little Mac works
his way up the ranks of the WVBA, taking out foes several times his size. By
landing multiple blows, Little Mac gains a uppercut.


Infantry & Tanks (Famicom Wars (Japan Only), Advance Wars)
Units first introduced in Famicom Wars, where they fight battles against enemy
forces. Infantry are the least expensive to deploy of all units. They're not
too strong, but they move well and can capture property. There are two tank
types: tank A, which is expensive but has good mobility and firepower, and
tank B, which is cheaper but can change battles with sheer numbers.


Jeff (EarthBound)
Dr. Andonuts's son, who attends a boarding school in Winters. He receives a
telepathic message from Paula saying that she and Ness have been captured, and
he sets out to rescue them. He's Ness's age but has the knowledge of an
established scientist. He repairs broken items and makes them into other
things. As his IQ increases, so does the number of things he can create.


Helirin (Kuru Kuru Kururin (Japan and Europe Only), Kururin Squash (Japan 
Only))
A unique helicopter that flies with long, slowly rotating wings. If the wings
strike walls or obstacles, the Helirin takes damage and loses hearts. The
wings normally spin clockwise, but the rotation can be reversed by touching
springs. There are many areas that require this technique. The Helirin can be
customized by picking up and using a variety of items.


Action Helirin (Kururin Squash (Japan Only))
Helirins created by Prof. Rabbit. One is a helicopter that can throw punches
from its wings to smash things--HELIBOKAAN! Press and hold a button to
submerge, then release to surface--HELIBASHAN! Shoot fire left and right from
the wings-- HELIBOBOH! Use a spinning ability to create tornadoe