SUPER SMASH BROS. BRAWL
PIT
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3/27/08
I finished maybe 97% of this FAQ. This is my first one to make ever,
so I might still need a lot of work.
3/28/08
Trying to fix the margins. I don't know if it will work this time.
4/13/08
Been very busy XD. Finally got a chance to fix some things thanks to
many viewers.^^ Updated Pit's Mirror Shield, Link, Marth, and Ike.
Added basic guidelines on avoiding final smashes. Added swatches to
the misc. section.
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CONTENT
- 1. About this FAQ
- 2. Basic Info and Stats
- 3. Controls
- 4. Brawling
- As Pit
- Against Pit
- Other Characters
- Mario
- Donkey Kong
- Link
- Samus/Zero Suit Samus
- Kirby
- Fox
- Pikachu
- Marth
- Mr. Game and Watch
- Luigi
- Diddy Kong
- Zelda/Sheik
- Pit
- Metaknight
- Falco
- Pokemon Trainer
- Ike
- Snake
- Peach
- Yoshi
- Ganondorf
- Ice Climbers
- King Dedede
- Wolf
- Lucario
- Ness
- Sonic
- Bowser
- Wario
- Toon Link
- R.O.B.
- Olimar
- Captain Falcon
- Jigglypuff
- Lucas
- 5. Misc.
- 6. Credits
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1. About this FAQ
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Hey everyone! This is my first FAQ! This guide contains some basic
knowledge for beginners and in-depth info about the character Pit! He
is one of my favorite characters, and I hope my FAQ will be helpful
for everyone!
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Basic Info and Stats
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PIT
Strength: Weak - Medium
Speed: Medium - Fast
Weight: Light - Medium
Game(s): Kid Icarus, Kid Icarus: Of Myths and Monsters
- Character
Pit is the hero of the Kid Icarus series. He is Palutena's most loyal
servant. He serves as captain of her army and leader of her royal
bodyguards.
- Games
Kid Icarus
"In Kid Icarus, Pit began as a young angel trapped in the underworld.
He had been tasked by Palutena, the imprisoned Goddess of Light, to
defeat Medusa, the Goddess of Darkness. Already wielding the Three
Sacred Treasures (the Pegasus Wings, Mirror Shield, and Light
Arrows), Medusa commanded an army of terrible power, which threatened
Angel Land and Palutena's Palace in the Sky. Gifted with a magical
bow, Pit set out to reclaim the Three Sacred Treasures and restore
peace to Angel Land." Wikipedia
Kid Icarus: Of Myths and Monsters
"In Kid Icarus: Of Myths and Monsters, Pit is charged with training
for the defense of Angel Land against an invasion of demons led by
the evil Orcos. His training also involves uniting the Three Sacred
Treasures, but due to a dire emergency Palutena entrusted them to
the fortress guardians. Thus, in order to prevent Orcos's campaign,
Pit goes forth in pursuit of Three Sacred Treasures." Wikipedia
-Appearance
Pit is based on gods of Greek mythology. He originally had a
cartoonish look to him, but has been redesigned to a more
anime/manga-like appearance in Brawl. He holds a bow, which he can
separate into dual blades, which he holds in each hand.
-Stat-wise
Pit is not very strong to begin with, but he has a very fast attack
speed, so he can bring up damage quite quickly. He's easy to handle
and is pretty fast. He is kind of light, so it is somewhat easy for
him to get KO'd, but his recovery is one of the best in the game, so
don't overlook that. A good character for beginners.
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Controls
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I will be referring to the gamecube controllers. I find that they are
the most efficient to handle in brawl. This section will describe
basic controls and specific controls made for Pit.
- Move
Analog Stick: Slowly tilting - Slow walk
Tilt - Walk
Tap - Dash
Tilt down - Crouch
Tap down - Drop through a platform
Notes: Tapping means you hit the control stick quickly. For
beginners, it takes a bit to get used to.
- Jump
Tap up (you can turn that off in options)
or
X button or Y button (you will have to use either of these buttons
for midair jumps)
Pit is one of the characters that have wings. He will be able to flap
his wings to go higher, but there is a limit.
Jump + flap + flap + flap
He can only flap his wings 3 times after you jump. If you hold on the
X or Y button on any of those flaps, Pit will be able to glide
forward. You can direct him with your analog stick up or down. If you
tap up too hard, he will flap his wings again. If Pit glides on his
last flap and you let go of the X or Y button or tap up, he will not
be able to move.
Notes: If you press the jump button above a character, you will be
able to use them as a footstool.
- Basic attack
A Button (also picks items up)
or
A Button + Control Stick
Neutral attack Damage: 3%
Combo 1: A+A+A
(you can hold A) Damage: 3%-3%-5%
Combo 2: A+A+A-A-A...
(press A really fast, attack is continuous) Damage: 3%-3%-1%-1%-
1%...
Side attack Damage: 12%
Down Attack Damage: 11%
Up Attack Damage: 13%
(2 hits: 6%-7%)
Neutral Air Attack Damage: 11%
(8 hits: 1%-1%-1%-1%-1%-
1%-1%-4%)
Forward Air Attack Damage: 13%
Backward Air Attack Damage: 15%
Up Air Attack Damage: 12%
(6 hits: 2%-2%-2%-2%-2%-
2%)
Down Air Attack Damage: 12%
Notes: None
- Smash
A Button + Tapping the Control Stick (Hit it the control stick and
press A quickly right after. You can hold the A button to make your
smash stronger.)
or
C stick (You cannot charge with this.)
Side Smash Damage: 19%
(2 hits: 7%-12%)
Down Smash
(opponent is hit in front of Pit) Damage: 13%
(opponent is hit behind Pit) Damage: 10%
Up Smash Damage: 13%
(3 hits: 3%-2%-8%)
Charged Side Smash Damage: 26%
(2 hits: 9%-16% "I know
it doesn't add up but
that what training mode
says" Xen0nex)
Charged Down Smash
(opponent is hit in front of Pit) Damage: 18%
(opponent is hit behind Pit) Damage: 14%
Charged Up Smash Damage: 18%
(3 hits: 4-2-11)
Dash Attack Damage: 12%
Ledge Attack
(attack as you come up from
hanging from a ledge) Damage: 8%
Glide Attack
(attack while gliding) Damage: 12%
Notes: Smashing is a very strong attack that can cause your opponent
to fly out of the arena if they have enough damage. Remember, the
more damage you take, the higher you will fly. And when you are able
to make people fly out also depends on how strong your character is
and how light your opponents are. You can only do this on the ground.
- Special Attack
B Button
or
B Button + Control Stick
Neutral B: Palutena's Arrow Damage: 5%
(11% if fully charged)
Pit can shoot the arrow left, right, or up before you release it.
After the arrow is released, you can control it with the control
stick (but it moves fast).
Side B: Angel Ring Damage: 1% or 2%
(attack is continuous)
You can keep doing this as long as you want as long as you keep
pressing the B button. It can reflect projectiles.
Down B: Mirror Shield Damage: ?
If you do this as someone attacks you, I believe that the first time
they hit, they are turned around (I am not exactly sure about this
though). If projectiles are thrown or shot at you, the shield will
reflect it back at your enemy with more damage. If you use it right
in front of your opponent, you can cause some damage, but no
knockback.
Up B: Wings of Icarus Damage: none
This is not used for attacking at all. This is solely used to recover
or avoid enemies, although you can attack opponents while floating.
Use the analog stick to control Pit. It only lasts about 5 seconds,
and when it runs out, you are not able to attack at all, so be
careful.
- Final Smash: Palutena's Army
B Button
An image of the goddess Palutena appears. Pit raises his hand,
yelling "ALL TROOPS! MOVE OUT!" Centurions will appear and dive-bomb
your enemies. If your enemies damage is high, this will probably KO
them right away. It does take a few hit to KO an enemy though. If you
are brawling just one oppenent, this is a really good attack, but
against more than one person, this will not work as well.
Another note: After Pit says "move out", he will be free to move and
attack, but that also means he well be vulnerable to attacked as well
(but I don't find that too much a problem). What I find useful that
you knock your enemy out of the stage (if you can) and have the
centurions take care of the rest.
-Shield
L or R button
When holding the shield button, the shield will slowly shrink. When
it disappears, you will be stunned.
-Evade
L or R button + tap right or left
-Sidestep
L or R button + tap down
-Grab
L or R button + A
or
Z button
Press A to Damage them or throw them using the analog stick.
Forward Throw Damage: 10%
(2 hits: 6%-4%)
Backward Throw Damage: 8%
Up Throw Damage: 11%
(2 hits: 4%-7%)
Down Throw Damage: 6%
(2 hits: 2%-4%)
- Throw Items
Z button (and control stick if you want to throw them to damage a
character)
-Taunt
Control Pad
Up: He spins his blades around in each hand, and then crosses them
together, saying "The fight is on!" In the Japanese version he says
"Shoubu da" (Let's fight/beat).
Side: He slashes at the air, saying "You're not ready yet!"In the
Japanese version he says "Mada mada" (That's not enough).
Down: He opens his wings and poses angelically.
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Brawling
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GENERAL
-Fighting as Pit
Since Pit is fast, you can charge at your opponents when they are
unprepared for an attack, but still have to be careful because it is
easy for Pit to fly a good distance. Use your arrows on far away
enemies, but don't be stationary. They will catch up to you. Since
you can fly (somewhat) you can knock other players away as they are
trying to get back to the stage. Be careful when you're shooting
arrows and using Angel Ring in a multiplayer battle, because people
can hit you before you have a chance to stop attacking and dodge. If
projectiles are thrown/shot at you, use your Mirror Shield (although
not a lot of people remember this because 1)Projectiles are fast and
its hard for you to use this in time 2)Projectiles are not thrown
that often 3)People can hit you still from behind or above). Use
Wings of Icarus to avoid damage and to recover. Be aware of your
enemies while recovering, because if they hit you, you will not be
able to move. Rack up damage against your enemies; Pit's smashes
aren't very strong. But something I would like to bring up is Pit's
back air smash; it can smash your opponent out of the screen, so
remember that!
For Heavy and Strong Characters: YOU MUST BE VERY CAREFUL. You don't
want to be smashed away before you're able to do anything. It's also
hard for you to smash them away because they are so heavy and your
smashes are not very strong. Most of their recovery moves don't go so
high, so knock them down while they're in the air as much as you can
(still be careful of their recovery because they will hurt you).
Basic Final Smash Avoidance
So depending on what kind of final smash it is you should either...
a) stay far away
b) stay in the air
c) stay behind the opponent
d) knock the final smash ball out of them before they can use it
(which is pretty risky)
Kiieru Ð "The easiest way to avoid an instantaneous final
smash (specifically Peach's) is to do an edge grab just as
they are doing the smash. The duration of the temporary
invincibility just
as you grab on seems significantly longer than in melee, and
should be just long enough to avoid Peach's Final Smash. I'm
sure you know the easiest way to edge grab, but just in case
I'll include that. Turn away from the edge adn light tap the
jump button and press backwards."
You can apply this to final smashes that are similar.
Apply this strategy to any character. Special information about
fighting or just information you should know about certain characters
will be stated below in the Other Character section.
- Fighting Against Pit
People are prone to spamming arrows or Angel Ring. Its kind of hard
to avoid that if your going one-on-one, but with multiple players,
those attacks might not occur too often since Pit will be hit if he
doesn't stop. If he shoots arrows, try sidestepping or shielding
against it and edge toward him so he will stop. If Pit uses Angel
Ring, stay close to him, but not too close that you get hit, or get
behind him to attack. You can also when he starts to stop, hit him.
Remember, Pit is light, so you don't need too much to KO him.
Final Smash: Palutena's Army
Instant KO?: No
Target: Multiple
You can't really dodge this final smash. It make KO you, but it will
take some time. If you are hit only a few times, you'd probably
survive, but it causes quite some damage. You can probably use
Kiieru's strategy here.
OTHER CHARACTERS
Key
- Character Name
Strength: How strong the character is percentage-wise. The stronger
they are, the more damage you take and the easier it is for you to
fly farther away. But it doesn't mean that weaker characters can't
knock you out as fast as a stronger character.
Speed: How fast the character moves. This includes foot speed and
usually applies to attack speed as well (but not all the time).
Weight: How heavy the character is. The heavier the character is, the
harder it is to make them fly away.
Any character info or extra notes are added in this area.
Final Smash: name
Instant KO?: If the final smash knock you out right away or not.
Target: How many people it can hit.
Notes on how the final smash works are added in this area.
- Mario
Strength: Medium
Speed: Medium
Weight: Medium
Final Smash: Mario Finale
Instant KO?: Maybe
Target: Multiple
Mario's final smash is quite huge, and it has a huge range I have to
say. The longer you stay in the fire, the more damage you take
(obviously XD). It is hard to avoid, but it is possible.
- Donkey Kong
Strength: Medium-Strong
Speed: Slow
Weight: Heavy
Notes: Donkey Kong is heavy weight. His attacks are somewhat slow,
but his smashes are very strong. He has a bad vertical recovery, so
try to knock him downwards if possible while he is coming back toward
the platform.
Final Smash: Konga Beat
Instant KO?: No
Target: Multiple
His final smash draws in any nearby character, so try to stay away.
Although, the range is quite large, and its easy to get hit on a
small place (like final destination). If you do get caught, its not
going to KO you, so try not to worry too much.
- Link
Strength: Medium
Speed: Medium-Fast
Weight: Medium
Notes: Link's attacks have very good range, especially his spin
attack. It will knock you away instantly on contact. You can repel
all his projectiles (but his bombs against your mirror shield, I'm
not quite sure). He also has his clawshot,, so when you get close to
Link, he can grab you at a range, but you can side step this, and it
takes a moment for Link to bring back his clawshot, so you have the
opportunity to hit him. The clawshot is also used as a tether
recovery, so Link has more than one way to get back onto the stage.
His shield can also reflect some projectiles if positioned correctly.
Final Smash: Triforce Slash
Instant KO?: Maybe(if at very low percentage); Yes (if higher
percentage and if not blocked by something)
Target: One
Link can only target in a certain range in front of him, and he can
either use it on the ground or in the air (the air has less range
than on the ground). You can avoid the final smash by staying behind
him, below him, staying in the air, or being far enough away from
him. You can also get hit by being close to the character being
trapped in the final smash or getting hit by the character themselves
as they fly away.
- Samus
Strength:
Speed: Slow-Medium
Weight: Heavy
Final Smash: Zero Lazer
Instant KO?: No
Target: Multiple
This one goes pretty far. This can also aim up or down. It's hard not
to get caught in it, so try to stay behind Samus before she uses her
final smash.
- Zero Suit Samus
Strength: Weak-Medium
Speed: Fast
Weight: Light
Notes: She has a long range with her special attacks and smashes.
Final Smash: Power Suit Samus
Instant KO?: No
Target: Multiple
This is very short ranged, and it only traps opponents that are
around her. Probably not too hard to avoid.
- Kirby
Strength: Medium
Speed: Medium-Fast
Weight: Light
Final Smash: Cook Kirby
Instant KO?: No
Target: Multiple
It's another "you get close, you get sucked in" sort of thing. After
Kirby is done cooking, items and food will come out. Any items will
be sucked in and made into food.
- Fox
Strength: Medium
Speed: Fast
Weight: Light-Medium
Notes: FOX IS REALLY FAST!!! But he can fall down fast, too. Weird
isn't it? He has a blaster, so you can reflect that with your Mirror
Shield. He can use his reflector too at the right time, so be careful
when getting close to Fox.
Final Smash: Landmaster
Instnt KO?: Maybe
Target: Multiple
Landmaster is very hard, almost impossible, to avoid (except on some
stages). If the tank rams into you, you can get knocked off the
screen. The blaster can also do that too. And if you think your safe
riding on top of it, you'd better think again. The Landmaster can
rise into the sky and send you flying.
- Pikachu
Strength: Weak-Medium
Speed: Fast
Weight: Light-Medium
Final Smash: Volt Tackle
Instant KO?: Maybe
Target: Multiple
People may find this hard to control. But it's very strong. You can
probably avoid this (somehow), but if the user is good at controlling
that volt tackle, it will be hard.
- Marth
Strength: Medium
Speed: Fast
Weight: Light-Medium
Marth is one of my favorite characters ^_^. He is fast and his
strength is pretty good. His blade gives more damage at the tip than
near the middle. His Counter gives 1.1% damage back at you with a
minimum of 8% damage. Try not to attack. Instead grab him or... just
stand there and wait till it ends. It's really up to you XD. His
Dancing Blade has many combinations. Every hit (besides the first
one) can be directed up, down, or to the side. Damage is almost the
same for all of them, except for the fourth hit directed downwards,
which create multiple hits in one attack.
Final Smash: Critical Hit
Instant KO?: Yes (unless blocked by something)
Target: Multiple
This attack is SUPER FAST. Marth dashes across the screen and hits
the first person that he comes across. If more than one person is
next to each other, it can hit all of them. The range is pretty far.
In final destination, Marth can go all the way across the platform.
If on the ground, he dashes across without falling off the edge. In
the air, it's a different story. When he activates it in the air, he
can go farther (I think) in a straight direction. The downfall is
that it can cause a self-destruct (which I have seen. I have to say
it's pretty funny XD). Although, you can avoid this attack by jumping
(staying on the ground if he's in the air), or by being behind him.
- Mr. Game and Watch
Strength: Medium
Speed: Medium
Weight: Light
Final Smash: Octopus
Instant KO?: No
Target: Multiple
Mr. Game and Watch turns into an octopus! It can extend it's
tentacles to damage you, and the body itself will hurt you too. It
moves like any other character, so try not to get hit (if possible).
- Luigi
Strength: Medium
Speed: Medium
Weight: Medium
Final Smash: Negative Zone
Instant KO?: No
Target: Multiple
Luigi's Negative Zone has a range of area. On small stages, it is
almost impossible to avoid. On larger scaled stages, it will not be
as effective to other players. Some things that change while you're
trapped in negative zone are:
* Drastically reduced attack power
* Greater launch distance when hit
* Increased likelihood of slipping
* Steady increase in damage percentage
* Flower growth on head
* Dizziness
* Uncontrollable taunting
* Sudden sleepiness
* Decreased movement speed
(info from Smash Bros. Dojo:
http://www.smashbros.com/en_us/index.html)
The area of the negative zone will get smaller as time passes. Try to
stay in the air while you're in the negative zone. You wont sleep,
slip, or taunt while in the air.
- Diddy Kong
Strength: Medium
Speed: Medium-Fast
Weight: Light
Final Smash: Rocketbarrel Barrage
1 Hit KO?: No
Target: Multiple
While Diddy Kong is flying around in the air, he can charge right
into you and cause damage. He can also attack with his peanut
popguns, which are now supercharged! Try to stay as far as possible.
- Zelda
Strength: Medium
Speed: Medium
Weight: Medium
Final Smash: Light Arrow
Instant KO?: Maybe
Target: Multiple
This final smash is very strong, and can KO enemies at low damage
percentages. But it is easy to avoid, since it only goes in a single
straight line and is not very large.
- Sheik
Strength:
Speed: Medium-Strong
Weight: Light
Normal attacks aren't very strong, but his/her smashes on the other
hand, can cause quite some damage.
Final Smash: Light Arrow
See Zelda
- Pit
Strength: Weak-Medium
Speed: Medium-Fast
Weight: Light-Medium
Fighting yourself? Remember to reflect your opponents arrows with
your mirror shield! Be careful for Angel Ring spamming, too. Apply
the "Fighting against Pit" section above to help. You can probably
use Kiieru's strategy here.
Final Smash: Palutena's Army
Instant KO?: No
Target: Multiple
(repeating what I said earlier XD)
You can't really dodge this final smash. It make KO you, but it will
take some time. If you are hit only a few times, you'd probably
survive, but it causes quite some damage.
- Metaknight
Strength: Weak-Medium
Speed: Medium-Fast
Weight: Medium-Light
Metaknight's attack speed is even faster than yours. It might even be
the fastest in the game. His neutral and side special attacks are
very annoying since they can hit several times, but after Metaknight
performs any special attack, he cannot move at all, so there's one
opening you can wait for.
Final Smash: Galaxia Darkness
Instant KO?: Maybe
Target: Multiple
Anyone (even teammates) will be damaged as long as they touch
metaknight's cape. It can cause high damage and everyone receives the
same amount of damage (except for teammates, they get less). As long
as you keep a distance from metaknight, you should be alright.
- Falco
Strength: Medium
Speed: Fast
Weight: Light
Falco is another very fast character. He also has a blaster, and his
special attacks are similar to Fox's, except his Reflector (down B)
can reach out in from of him and cause damage.
Final Smash: Landmaster
See Fox
Falco's Landmaster can do more damage to characters in the sky than
on the ground. It's also faster in the sky, so try to avoid getting
on top of the tank.
- Pokemon Trainer
Final Smash: Triple Finish
Instant KO?: No
Target: Multiple
The beam of attacks are more powerful when your near the pokemon
rather than when your farther away. Plus, if you're farther, you will
be able to get out of the attack, so of course, stay as far away as
possible.
At a certain point, the pokemon will become "tired" as they receive
more damage. Their strength will be cut when this happens. You should
be able to see it when the pokemon trainer switches out pokemon.
- Squirtle
Strength: Weak-Medium
Speed: Fast
Weight: Light
- Ivysaur
Strength: Medium
Speed: Medium
Weight: Medium-Heavy
- Charizard
Strength: Medium-Strong
Speed: Slow
Weight: Heavy
- Ike
Strength: Strong
Speed: Slow
Weight: Heavy
Oh boy, here comes Ike! You REALLY don't want to mess with him. Ike
is amazingly strong and can knock you away even at a low damage
percentage. His strikes ARE slow, so try to let him strike first.
Evade him if you're close and grab that chance to attack. Try to stay
away from staying above him, his Aether attack is strong and he is
invincible while he is doing it. His Eruption can also knock you
quite far. His Counter gives about 1.2% damage back at you when you
hit him with a minimum of 10% damage. It doesn't go up as fast as
Marth's, but nonetheless, its still a good way to avoid damage. Since
Pit doesn't do too much damage, I don't think it will be much
trouble, but still it would be better to try grabbing him instead of
attacking.
Final Smash: Great Aether
Instant KO?: To the person being attacked, Yes (unless blocked by and
obstacle) To other players, Maybe
Target: Single (can be multiple)
Ike will need close targets, preferably in front of him because his
range doesn't go completely around him. If he does this in the air,
his range expands. If your stuck in his attack, your pretty much done
for.
- Snake
Strength: Medium-Strong
Speed: Slow
Weight: Heavy
Whenever I'm Snake, I like to use his side smash. It's pretty sweet
and causes quite some damage (it can even knock you out of the screen
at about... say 50%-70%?), but it takes a bit for it to hit. His
attack speed is somewhat slow, but still it's not too bad, so don't
wait too long when attacking him.
Final Smash: Grenade Launcher
Instant KO?: No
Target: Multiple
Snake will target and shoot grenades at you. It is still possible for
you to dodge them. It takes a bit of time for the grenades to reach
you anyways.
- Peach
Strength: Medium
Speed: Medium
Weight: Medium
Side B is a spammable attack. It's very annoying and can knocks you
quite a distance away, so don't get too close. Evade or side step it
if she's about to do it. Her up smash is a good finisher, so avoid
staying above her.
Final Smash: Peach Blossom
Instant KO?: No
Target: Multuple
There is no way of avoiding this final smash, unless your pretty high
in the air. Peach starts dancing and everyone around her falls
asleep, with the addition of peaches falling out of nowhere. If your
too close to Peach while she's dancing, you will take damage. You
fall asleep for a good amount of time, so you can't stop her from
eating those peaches to heal her or smashing you away. You will wake
up after she hits you though, and if there are any peaches left, you
can use those to heal you as well.
- Yoshi
Strength: Medium
Speed: Medium
Weight: Medium-Light
Yoshi can swallow you and trap you in an egg, and during that time,
he can damage you. His down B move is similar to Kirby's, where he
will smash you as he dive bombs straight down from the air (unless
he's on the ground, then he moves slightly). His side B move (Yoshi
turns into and egg and rolls around) can also knock you away, so you
want to stay up in the air as long as possible, or stay on a
platform. Yoshi can jump high, but he has no recovery move, so
remember that.
Final Smash: Super Dragon
Instant KO?: No
Target: Multipl
Yoshi sprouts wings! And now he can shoot giant fireballs at you. As
Yoshi flies around, he can hurt you by just hitting you. You can
dodge this, but it will be hard
- Ganondorf
Strength: Stromg
Speed: Slow
Weight: Heavy
Final Smash: Beast Ganon
Instant KO?: Maybe
Target: Multiple
Ganondorf turns into his beast self and rams into you. He creates and
earthquake first, stunning all earthbound enemies. Beast Ganon is
very large; it's hard, almost impossible, to avoid if you're on a
small stage. It usually KOs small, light characters, but larger and
heavier characters have more of a chance of surviving this (if they
have a low percentage damamge). This final smash HURTS; it usually
brings up about 55% damage (10% for the earthquake, 45% for actually
ramming into him). Beast Ganon goes almost all the way across the
stage. Only way to avoid this is if your high enough or far enough
behind him.
- Ice Climbers
Strength: Medium-Strong
Speed: Medium-Fast
Weight: Light
Hey, they're two of them, so it's two attacks in one! Something to
remember is to go for Popo (the bluish purple one). He's the one that
the opponent controls, and all damage goes to him. If he's KO'd, then
your opponent loses their life/score. All this does not apply to Nana
(the pink one).
Final Smash: Iceberg
Instant KO?:
Target: Multiple
This final smash can bring up damage really fast if you keep staying
close it. Yes, it even damages you if you're close, so if it's
possible, try to run away from it. Of course, small stages like the
battlefield or final destination, it's pretty much impossible. And
touching the iceberg can cause you to freeze. It can bring up to
about 120%-130% damage. Popo and Nana are also free to move after
they start the final smash.
- King Dedede
Strength: Strong
Speed: Slow
Weight: Heavy
Final Smash: Waddle Dee Army
Instant KO?: No
Target: Multiple
King Dedede starts by summoning his army. These things rush at you
after they start appearing. I think I saw one jump before, too. They
can appear anywhere near King Dedede, and they appear out of the sky,
so platforms can be safe, but not all the time. I'm not too sure how
far this goes, but I'm guessing those things he summons can go out
pretty far, but they do fall off the stage afterwards. Once the final
smash ends, they all disappear.
- Wolf
Strength: Medium
Speed: Fast
Weight: Light
His blaster is not as fast as Fox's or Falco's, but his down B move
can reflect things a greater distance around him. His smash can also
go across some distance too, so watch out.
Final Smash: Landmaster
See Fox.
His Landmaster is fast both on the ground and in the sky, and his
blaster is stronger. The only downside is that it has a shorter time
that Fox's or Falco's Landmaster.
- Lucario
Strength: ?
Speed: Medium-Fast
Weight: Medium-Light
Lucario doesn't even need to hit you directly. Aura coming from his
body can hit you even if your not that close. One thing about Lucario
is that his attack power and aura grows as he is more damaged. He's
pretty weak at the beginning, but as he reaches about 160% damage, he
gets pretty strong, so you should try to smash him out as soon as
possible.
Final Smash: Aura Storm
Instant KO?: Maybe
Target: Multiple
Lucario fires a giant beam at you as he's in the sky. The beam can be
controlled by the player and is more powerful near the end. That
extra power at the end of the final smash can KO you.
- Ness
Strength: Medium
Speed: Medium
Weight: Light
Side smash is very strong. That's all I have to say XD.
Final Smash: PK Starstorm
See Lucas.
Ness's comets come down at a slight angle.
- Sonic
Strength: Weak-Medium
Speed: Speed
Weight: Light
Sonic from Sega? Two rival companies, Sega and Nintendo join forces!
Sonic is a super fast character, but he isn't very strong I have to
say.
Final Smash: Super Sonic
Instant KO?: No
Target: Multiple
This attack CAN send you flying, even at a low damage percentage.
It's almost like Pikachu's Volt Tackle, except it can't go through
walls.
- Bowser
Strength: Strong
Speed: Slow
Weight: Heavy
Final Smash: Giga Bowser
Instant KO?: No
Target: Multiple
Bowser turns gigantically HUGE! All his controls are the same. He is
not invincible during this time, but he doesn't flinch if you hit
him. If you get too close to him, you will get damaged. Giga Bowser
should be able to KO you very easily, so run!
- Wario
Strength: Weak-Medium
Speed: Medium
Weight: Medium-Heavy
Wario's biting and bike is really annoying. Stay a bit farther from
him.
Final Smash: Wario-Man
Instant KO?: No
Target: Multiple
Okay, so Wario turned into Wario-Man! He's super charged and has the
ability to fly! His attacks are more powerful now, so avoid him as
much as possible.
He isn't invincible, but it's probably not wise to get close to
Wario.
- Toon Link
Strength: Medium
Speed: Fast
Weight: Light
Everything is almost the same as Link. Toon Link's hookshot is
slightly shorter than Link's clawshot, and his bow is as powerful or
as fast, but it can travel farther. Toon Link's bombs (explosion and
all) has a cartoony look. His spin attack has a shorter range (since
his blade is shorter) but can trap the enemy for the duration of the
spin attack for multiple hits and knocks them away at the end, just
like Young Link's in Melee.
Final Smash: Triforce Slash
See Link.
Toon Link's Triforce Slash has less strikes and doesn't go out as far
as Link's, but his last strike is stronger than Link's. It also looks
more cartoony.
- R.O.B.
Strength: Weak-Medium
Speed: Medium
Weight: Medium
Final Smash: Diffusion Beam
Instant KO?: No
Target: Multiple
This beam doesn't go out so far, but sometimes, R.O.B. can shoot out
a beam farther than the range of the diffusion beam. R.O.B. can move
normally and use all moves (except for Robo Beam). Damage from the
beam can bring up the damage counter fast.
- Olimar
Strength: Medium
Speed: Fast
Weight: Light
Most of the attacks and smashes depend on what type of Pikmin Olimar
uses. I went to Smash Bros. Dojo to look up info on the different
types of Pikmin.
Red Pikmin
* High attack power
* Attacks imbued with incendiary properties
* Immune to fire
Yellow Pikmin
* Range of attack slightly larger than usual; easy to hit
enemies with
* Travel in slight arcs when thrown
* Attacks imbued with electrical properties
Blue Pikmin
* Strong when thrown
* Slightly more durable than average
Purple Pikmin
* Doesn't fly far when thrown
* Slow
* High attack power
* Slams into enemies instead of latching on when thrown
White Pikmin
* Quick and light
* When latched onto opponent, poison does additional damage
Final Smash: End of Day
Instant KO?: Maybe
Target: Multiple
Olimar starts off by getting into a space ship. If you're next to the
space ship, you'll be stuck on the ground (like when your stuck when
someone throws pitfall at you). When Olimar flies away, enemies start
to attack you on the ground. Some characters, like Pit (which I
ASSUME you are using XD) can avoid this by flying around. But it
might be harder to avoid Olimar's landing back toward the ground.
That landing can KO you, so try your best not to get hit.
- Captain Falcon
Strength: Medium-Strong
Speed: Slow-Medium
Weight: Heavy
Final Smash: Blue Falcon
Instant KO?: Maybe
Target: Multiple
When C. Falcon starts the final smash, he will knock whoever is in
his way. All opponents are transported into a racetrack. He will hit
anyone in the track.
- Jigglypuff
Strength: Medium
Speed: Medium
Weight: Light
Final Smash: Puff Up
Instant KO?: Maybe
Target: Multiple
When the final smash activates, Jigglypuff will start growing. Once
it reaches the height of its growth, it will start puffing up and
down. Anyone that touches will fly away. Far, far away. It is
possible to survive this if you don't touch Jigglypuff at all.
-Lucas
Strength: Medium
Speed: Medium-Fast
Weight: Light
Up smash is made in two hits, and is very strong. Down smash is even
stronger, but is made up of three hits. The first hit usually knocks
you away.
Final Smash: PK Starstorm
Instant KO?: Maybe
Target: Multiple
It is possible to avoid this, but you could start getting hit by
multiple comets, causing lots of damage and a possible KO.
If anyone would like to donate to this section, please feel free to
email me at mageknightkataoshi@yahoo.com.
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Misc.
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Entrance into a Brawl
Pit floats down from a beam of light from the sky.
Victory Lines
English Japanese
"You can't defeat me!" "Makerarenai ne"
(I wouldn't lose here)
"Great Palutena, victory is ours!" "Parutena-sama,
kachimashita yo"
(Palutena-sama, I've won)
"Too easy." "Rakushou, rakushou"
(Too easy, too easy)
Color Swatches
Basic
Hair - Brown
Headpiece Ð Golden
Cloth Ð White with a blue tint
Sandals Ð Brown
Wings Ð White
Belt Ð Brown
Arm Pieces Ð Brown
Pendant Ð Red
Pants and Undershirt Ð Very dark bluish black
Yellow
Hair - Brown
Headpiece Ð Golden (somewhat more yellow)
Cloth Ð Neck: Yellow
Top piece: Brownish-yellow
Bottom Piece: Dark Greenish-yellow brown
Sandals Ð Brownish-yellow
Wings Ð Bright yellow
Belt Ð Brown
Arm Pieces Ð Orangish-yellow
Pendant Ð Green
Pants and Undershirt Ð Very Dark Green
Red
Hair - Red
Headpiece Ð Golden
Cloth Ð Neck: Red
Top piece: Pinkish Purple
Bottom Piece: Light Red
Sandals Ð Deep blood red
Wings Ð Very very light grayish red
Belt Ð Brown
Arm Pieces Ð Redish-Brown
Pendant Ð Bright Orange
Pants and Undershirt Ð Black
Green
Hair - Brown
Headpiece Ð Green
Cloth Ð Neck: Red
Top piece: Green
Bottom Piece: Darker Green
Sandals Ð Yellow Green
Wings Ð White with a green ting
Belt Ð Brown with a green tint
Arm Pieces Ð Yellowish with a green tint
Pendant Ð Aqua Blue
Pants and Undershirt Ð Very Dark bluish black
Blue
Hair - Brown
Headpiece Ð Golden with a blue tint
Cloth Ð Neck: Light blue
Top piece: Very Bright Blue
Bottom Piece: Bright blue
Sandals Ð Deep Blue
Wings Ð Light Blue
Belt Ð Dark Blue
Arm Pieces Ð Dark BLue
Pendant Ð Red
Pants and Undershirt Ð Dark Aqua Blue
Black (fallen angel)
Hair Ð Darker Brown
Headpiece Ð Dark Gray with a green tint
Cloth Ð Neck: Black with a red tint
Top piece: Black
Bottom Piece: Black
Sandals Ð Dark Aqua blue
Wings Ð Gray with a greenish-blue tint
Belt Ð Blue
Arm Pieces Ð Black
Pendant Ð Deep Bluish-Purple
Pants and Undershirt Ð Black
Some Dos and Don'ts
DO
- Glide! Don't forget that! Use your recovery if you can't get back
UP to the stage.
- In the air, use a backward attack. It's the strongest and you will
be able to smash opponents away quite far.
- Pit's Angel Ring (side B) is a good edge guard.
DON'TS
- If you are having items in battle, don't get the metal boxes. Yes,
it will make you fly less farther, but if you happen to fall off the
stage, you will fall even faster and you will not be able to get up,
even if your flapping your wings.
- Try not to rush in. Keep a good distance and attack when you have
the opportunity. You want to avoid as much damage as possible since
Pit is a light character.
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Credits
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Character Pit and game Super Smash Bros. Brawl is copyrighted by
Nintendo.
All damage calculations and some attack/special attack info comes
from Xen0nex's Character Damage FAQ. Thanks so much!
Final Smash info is from GreenMage7's Final Smash Guide. I thank you
as well!
Some info also comes from the Super Smash Bros. Brawl handbook (also
made by Nintendo XD).
Tease info and, victory lines, misc. info, some Dos and Don'ts, and
other info is from Smash Wiki.
http://super-smash-bros.wikia.com/wiki/Main_Page
Some info from Smash Bros. Dojo
http://www.smashbros.com/en_us/index.html
Many of the basic info comes from Wikipedia.
http://www.wikipedia.org/
Info corrections/suggestions/contributions
Alexander Chia Ð info on the damage on Pit's mirror shield and
knockback
Kiieru Ð info on how to avoid instantaneous final smashes
Vandas Ð the mistake on Link's final smash (which led me to fixing
Marth's final smash too XD)
Funkdunk310 Ð info on Ike's counter (which can probably be applied to
Marth :D)
This guide was created by TsenRoku. Please credit me if you are
copying this guide. Any pieces of information may freely be used.
If you have any questions, comments, or suggestions please email me
at mageknightkataoshi@yahoo.com.
Thank you for reading!