Super Smash Bros. Brawl FAQ for the Nintendo Wii
Version 1.0
Copyright 2008 Banjo2553
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Introduction |
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Welcome to my Super Smash Bros. Brawl (SSBB for short) FAQ. This'll teach you
anything you need to know about the game, including how to unlock the many
pieces of content hidden within the game. Use CTRL + F to find what you're
looking for. Alright, feel free to browse my FAQ, but beware that this contains
spoilers of the game! Since this is such a huge FAQ, I will provide tags in
brackets for each section, making it easy to jump to the section you want.
Simply press Ctrl + F, then input the tag (including brackets) of the section
you want to warp to.)
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Table of Contents
I. Legal Notices [Lgl]
II. Version History [Vers]
III. How to Play
a. Basics [Hw2Bsc]
b. Techniques [Hw2Tch]
c. Advanced Techniques [Hw2AdvTch]
d. Control Types [Hw2Ctrl]
1. Gamecube Controls
2. Classic Controller Controls
3. Wiimote + Nunchuk Controls
4. Sideways Wiimote Controls
IV. Solo Mode [Sol]
a. Classic Mode
b. All-Star Mode
c. Adventure Mode [SolAdv]
1. Features
2. Enemies [AdvEnmy]
3. Enemy Locations [AdvEnmyLoc]
4. Walkthrough [AdvWalk]
d. Event Mode [SolEvnt]
1. Solo Events
2. Co-op Events
e. Stadium [SolStdm]
1. Break the Targets
2. Home-Run Contest
3. Multi-Man Brawl
4. Boss Battle Mode
f. Training
V. Group Mode [Grp]
a. Brawl
b. Rules
c. Special Brawl
d. Tourney
e. Rotation
f. Names
VI. Nintendo WiFi Connection Mode [WFC]
a. With Friends
b. With Anyone
c. Options
VII. Misc. Modes [Msc]
a. Vault
b. Options
c. Data
VIII. Characters [Char]
1. Mario [CharMar]
2. Luigi [CharLui]
3. Peach [CharPea]
4. Bowser [CharBow]
5. Donkey Kong [CharDK]
6. Diddy Kong [CharDid]
7. Yoshi [CharYosh]
8. Wario [CharWar]
9. Link [CharLink]
10. Zelda [CharZel]
11. Sheik [CharShe]
12. Ganondorf [CharGan]
13. Toon Link [CharToon]
14. Samus [CharSam]
15. Zero Suit Samus [CharZSS]
16. Pit [CharPit]
17. Ice Climbers [CharIC]
18. R.O.B. [CharROB]
19. Kirby [CharKir]
20. Meta Knight [CharMet]
21. King Dedede [CharD3]
22. Olimar [CharOli]
23. Fox [CharFox]
24. Falco [CharFal]
25. Wolf [CharWolf]
26. Captain Falcon [CharFalc]
27. Pikachu [CharPika]
28. Pokémon Trainer [CharTrain]
29. Lucario [CharLuc]
30: Jigglypuff [CharJiggly]
31. Marth [CharMart]
32. Ike [CharIke]
33. Ness [CharNes]
34. Lucas [CharLucas]
35. Mr. Game & Watch [CharG&W]
36. Snake [CharSnake]
37. Sonic [CharSonic]
IX. Stages [Stg]
X. Item Compendium [Itm]
XI. Pokédex [Pok]
XII. Assist Trophy List [AsTrphy]
XIII. Collector's Guide to Stickers [Stckr]
a. Ways to Collect Stickers
b. Sticker List
XIV. Collectable Trophies List [Trphy]
XV. Challenges List [Chal]
XVI. Secrets [Sec]
a. Characters
b. Stages
c. Miscellaneous
XVII. My Music Track List [Musc]
XVIII. Frequently Asked Questions [FAQ]
XIX. Credits [Cred]
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Legal Notices |
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---------------- [Lgl]
The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as
your own, or else you'll meet severe penalties. ONLY GameFAQs is allowed to
host this FAQ, no exceptions. Nothing personal, it just gets confusing to keep
track of which FAQ is up-to-date and which is not, so I will decline any
requests to put my FAQ on your site. Again, nothing personal.
My e-mail address is gmaster2647@gmail.com . You can email me for questions,
comments, or even suggestions, just make sure your emails are coherent. I will
not accept spam or hate mail, as they will get deleted. I will also delete any
emails that are not coherent. In other words, do not use l33t internet speak
or chatroom shortened words. Also, one last note, before asking a question
about Brawl through an email, check this guide to make sure your question isn't
already answered. I've broken down the game as much as I can in this guide, so
it should be easy to navigate. Also be sure to check out Frequently Asked
Questions section, your question might be quickly answered there, too.
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Version History |
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---------------- [Vers]
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Version 5.0
5/13/08
This FAQ was birthed. Pretty much all stuff is here, which includes the basics,
the techniques, and a few advanced techs. All the modes are covered and each
character has their comprehensive moveset covered. Important secrets are shown
as well, for how to unlock characters, stages, event matches, etc. KO
percentages and Attributes for each character have not yet been done yet,
though Mario and Luigi both have the KO percentages list. I will update the
characters daily.
The sticker and trophy lists are also incomplete, but I'm working on them as
well.
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Version 5.1
5/14/08
Covered descriptions for all of Peach's moves and provided KO percentages for
her. Hey, I coulda done more, but today was a lazy day. Oh, and fixed a few
typos here and there.
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How to Play |
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This is the place for all knowledge on how SSBB is played. Come here if you're
new to the Smash Bros. franchise or if you just want a refresher course.
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Basics [Hw2Bsc]
Super Smash Bros. is a fighting game series based solely on taking multiple
Nintendo characters from their many franchises and making them face off against
each other. Brawl is a slight exception to this rule, as a few third-party
characters have joined to face off!
The basic deal is to attack your opponent to increase their damage percentage.
The more damage an opponent has taken, the farther he'll fly from the same
attack dealt in a lower percentage. High damage can also affect a character's
stamina, such as trying to climb up from hanging on a ledge. (He's a lot slower
in doing so.)
To win, keep attacking the opponent until he flies off the stage and eventually
off the screen, thus KO'ing the opponent if he flies far off the screen. Some
modes have a point system for KO's. That'll be explained later in the Game
Modes section.
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Techniques [Hw2Tch]
Techniques are various gameplay mechanics that are needed to learn in order to
gain a basic understanding of how the game works. These will be listed below
and explained in detail.
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Final Smashes
A brand new, exciting gameplay element is the Final Smash. Each character has
one, and they can only be performed with an item called a Smash Ball. When the
Smash Ball appears, it's a race to grab it! Once you have the power, your
character gains a multi-colored aura. Press the Special Attack button to
unleash this super-powered attack! Of course, it won't activate if you try to
do a directional Special Attack.
There are things called "Pity Final Smashes," which are given to you if you're
too far behind from the rest. They're basically free Final Smashes, and are
given to you right when you spawn back onto the stage.
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Moving and Shooting
A new feature added in Brawl is the ability to move while firing a rapid-fire
item, such as the Super Scope. You can move forwards and backwards, and even
jump. This is great for setting up an edgeguard.
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Recovering
As with the other Super Smash Bros. games, if you get knocked off the stage,
your primary objective is to recover. Usually recovering is used with the
double jump and Up special move (when applicable), but other characters have
different recovery techniques to use along with those. These recovery
techniques will be discussed in the characters section.
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Standard Combos
Most characters have natural combos based on simply pressing the standard
attack button multiple times. Each is very different. Now in Brawl, all you
have to do is hold the standard attack button to do these combos. It makes it
a little easier for some of them.
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Footstool Jumping
A new gameplay technique for Brawl? Sounds interesting. Basically, to do a
Footstool Jump, jump on top of someone, and with perfect timing, jump to launch
off from that character! It does have Meteor Smash capabilities, but it's a
rather weak Meteor Smash. (see Meteor Smashes below) You can use it 5 times
each time when you're in the air, and each time you Footstool Jump while still
in the air, you hop lower than the previous Footstool Jump. This can be useful
for recovery, especially if someone inexperienced tries to intercept you.
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Tether Recovery
Returning from Melee, certain characters can grab onto the ledges of stages
from a distance. Once connected, press a button to jump up from the "Tether."
This gives the players some advantage. The characters who can use Tether
Recovery will be noted in their own character profiles under Recovery
techniques. However, since Tether Recovery only hooks to a specific spot on the
ledge, you cannot Tether Recover if someone is edge-hogging. (See Advanced
Techniques)
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Gliding
A new gameplay technique exclusive only to winged characters is the ability to
glide. With this, you can glide in one direction for as long as it's activated.
To use it, simply hold the jump button while in a mid-air jump. (second jump in
other words) You can also rapidly press left and right while in a mid-air jump,
but which is easier to do? :P When gliding, you can go up or down by pressing
up or down directions. Like real gliding, you can stall if you go up too much.
However, you can also only go one direction, and if you get attacked, your
glide will be cancelled.
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Shielding and Dodging
A simple-to-learn, but VERY essential technique used for battle. Shielding is
your main form of defense. Without defense, you can't have a good offense,
right? So this is essential to learn. Make primary use of your shield so that
you can build up a good offense. Of course, shield too much and it will break,
stunning your character and rendering him motionless for many precious seconds.
So while you should depend on shielding, don't use it too much. There are also
certain items or moves that can either instantly break an opponent's shield or
break it faster, so learn these moves and adjust your strategy accordingly.
Dodging is also very useful, you can completely avoid attacks with dodging. You
can dodge by holding R and either left, down, or right. Each direction does a
different dodge. Dodging also makes you invincible while doing it, so it's
alright to use it proactively. You can also perform a dodge in mid-air by
simply holding the shield button. Brawl's Air Dodge works differently than in
Melee, in that this Air Dodge still keeps you going in the direction you were
moving, except with some invincibility. This means no directional air dodging
like in Melee.
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Disjointed Hitboxes
This is something you'll have to learn about if you wish to get better and have
safer fighting, especially when intercepting recoveries. First off, I will
explain hitboxes. A hitbox, essentially, is something that covers an entire
character. There are different kinds of hitboxes, but when not attacking, your
character is surrounded with what I call a "neutral hitbox." When you attack,
certain hitboxes for your character change to an "offensive hitbox," which if
those hitboxes come into contact with another character, the opposing character
gets hit. Likewise, if your "neutral hitbox" is hit with an attack, your
character gets hit. Of course, there's also what I call a "defensive hitbox"
which basically covers the whole character during frames of invincibility or
super armor. This way, the character will either not take damage at all, or
simply not flinch from attacks.
Got the gist of what hitboxes are? If you do, continue reading. A "disjointed
hitbox" is an attack that, when executed, will not let you get damaged if
another person comes into contact with that hitbox with their own attack.
Prime examples for this are projectiles and swords. Many of Ness's and Lucas's
attacks also have disjointed hitboxes, since they use PK energy to attack.
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Grabbing
A technique that should be used is grabs. Grabs are one of the best attacking
techniques: it's fast, easy to execute, and sets up for some combos. To grab,
either press the assigned grab button, or shield and press the standard attack
button at the same time. Shield grabs are more beneficial, as you can avoid an
incoming attack and grab the opponent immediately afterwards. While your hold
is on an opponent, you can attack by pressing the standard attack button, or
throw in any of the four directions. As said before, make grabs a priority, as
you can set up some great combos with these. You can also grab while someone is
shielding, so use that as an opportunity!
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Stale-Move Negation
This is something that all move-spammers should know. This has been a tradition
in Smash Bros., but happens a lot quicker in Brawl. Basically, if you use the
same attack over and over, the damage and knockback dealt will decrease over
time. So if you spam your Forward Smash through the whole fight, it will prove
ineffective with minimum damage and knockback after a minute or so. The only
way to prevent Stale-Move Negation is to use all your moves in a variegated
manner. Simply, do not spam a certain move, because even though it seems
effective at first, it soon won't be.
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Glancing Blow
Something to notice in Brawl is that if you perform an attack and it hits, but
just barely grazes the opponent, you'll hear a "chik" and the opponent will not
flinch and take minimal damage. It's interesting to know, so make sure you
aren't too far from the opponent if you want to do some real damage with your
attacks.
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Swimming
A new feature in Brawl, you can actually swim in water! Some stages have water
that can you can swim around in. In actuality, you're swimming on the surface
of water by moving left and right. After a while, you'll start to sink, so make
sure you use your swimming time to jump back to shore. The stamina system
mentioned in Basics also takes its effect in swimming, as the higher damage you
take, the less time you can stay afloat.
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Tripping
In this game, characters can randomly trip. They can trip randomly if they
dash, and the frequency increases as characters take damage. Tripping acts just
as if a character slipped on a Banana Peel item. However, during a trip, the
character is invulnerable for a brief period until he lands. You can
immediately roll to the side to get back on your feet, so you won't be helpless
when you do trip. Other than damage, tripping is fairly uncommon, so don't
worry about it. Also, characters can trip if they are hit with a ground attack
that aims for the legs.
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Eating While Down
So you get sent flying from an attack and happen to land near some food. Why
get up when there's food there? Just press A and you'll scoop up the food items
and eat them while you're flat on your back or stomach. I'm sure you can pick
up other items while you're down as well. This technique was not in Melee, so I
thought it would be notable to add this in here.
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Breaking Reflectors
Certain characters have certain moves that can reflect projectiles. These
reflector-type moves will be discussed in the Characters section, but when a
projectile is reflected, that projectile's power will increase. A Reflector can
also break and give shield stun if it reflects a projectile far too powerful,
so be careful if you get into a Reflector volleyball fight with a projectile.
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Meteor Smashes
Meteor Smashes are certain aerial moves that can send the opponent straight
downward. Take Mario's forward aerial for example. It has two properties: If
you hit the opponent as the attack starts, that opponent flies upward. However,
if you hit the opponent as Mario's fist goes down, Meteor Smash! Best used to
intercept opponents when they're trying to recover. Don't forget to recover
yourself after using one though...
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Dropping through Platforms
While a fairly simple technique, and probably one of the most obvious, it is
often overlooked and can be a good way to avoid an opponent. To drop through a
platform, simply tap down on the directional stick/pad. The actual falling is a
bit slow, but you can also fall through platforms while jumping by just holding
that direction down. Keep in mind this may not work for all platforms, and you
cannot drop through the stage itself.
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Wall Jumps, Wall Clings, and Crawls
These techniques are exclusive to some characters. A Wall Jump is simply
jumping toward a wall, then jump again while pressing an opposite direction.
All characters can wall jump after performing a Ukemi off a wall, though. Some
characters can Wall Cling, which is simply them holding on to a wall until a
Wall Jump is performed. Crawling is another technique exclusive to some
characters, and can be used to dodge low air-borne blows or pass through an
enemy's defenses. To Crawl, simply crouch, and press a diagonal direction (left
or right while holding down) and your character will move around while
crouching, usually on all fours. You can use your down strong attack (tilt)
freely while Crawling.
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Entrances, Taunts, and Alt. Costumes
Not really essential gameplay elements to know about, but in this Super Smash
Bros. installment, each character has both a unique stage entrance (from the
original Smash 64), three taunts, and alt. costume color changes. If you're
feeling cocky, you can use one of the taunts after KOing someone, or during
battle. The buttons for taunts are listed in the controls section, and all the
characters' stage entrances, taunts, and alt. costumes are listed in their
respective profiles in the Characters section.
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Advanced Techniques [Hw2AdvTch]
These are basically techniques to improve your performance and skill in Super
Smash Bros. Most of these take a lot of time to master, others are simple to
learn but still provide for increasing skill. There are also character-specific
techniques. To learn about those, check out the tips for each character in the
Characters section.
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Small Jump
Small Jump is a simple technique, but proves to be useful in combat. With the
Small Jump, you can perform an aerial attack and quickly land, without having
to leave yourself open to attacks in the air. Simply tap the jump button
lightly instead of holding it to do a Small Jump.
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Fast Fall
Fast Fall is another simple technique. With this you can get quickly back onto
land without leaving yourself open to comboing, and may even help a lot with
performing juggling combos yourself! To fast fall, simply hold down while
falling.
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Ukemi
A fancy name for a simple tech, Ukemi allows characters to stand right back on
their feet after being flown from a blow instead of landing stomach first. To
perform, simply hold the shield button just before you come into contact with
the ground, wall, or ceiling. Doing it on the ground lets you stand right back
up on your feet. On the wall or ceiling, it just keeps you from ricocheting
everywhere. This is a vital technique to master, as it can really mean the
difference between life and death. One thing to note as well, if you press left
or right while performing a Ukemi on the ground, you get to roll in that
direction.
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Pivot Grab
Is someone chasing you? Want to get the drop on him? Well no problem. The Pivot
Grab allows you to grab someone behind you. Simply dash, then press the
opposite direction whilst performing a grab and you will quickly turn around
and grab your opponent. The fastest grab in the game, it's a great way to catch
someone off guard.
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Perfect Shield
The Perfect Shield is quite a powerful technique. It's easier to accomplish
than in Melee, but it still requires some work. Simply shield the moment an
attack hits you, and your character will emit a bright flash, absorbing all
knockback and preventing damage. You can attack right afterwards, which proves
to be a great counterattack proposal. The Perfect Shield can also reflect
projectiles instead of absorbing them. Since the timing is less demanding in
Brawl, this may be THE technique to master, like L-Canceling was to the
previous Smash Bros.
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Edgeguarding
One of the more advanced techniques in Brawl is edgeguarding, and it is very
essential to learn. Edgeguarding is simply that: Keep yourself to the edge of a
stage when someone is recovering, and either intercept (keep them away from the
stage by attacking) or edgehog. You can do anything to edgeguard, but
edgehogging is hanging on the ledge to a stage when someone is trying to
recover. You are invincible for a second or two once you start hanging on, and
no other characters can hang onto that ledge if you're on it. Even characters
who use Tether Recovery are foiled by edgehogging! Use this to your advantage
if you wish to gain the advantage in battle.
Intercepting is usually done through meteor smashes or other power mid-air
attacks. Simply jump toward your enemy when he's trying to recover, and attack
to keep him from recovering! You can be a powerful opponent if you manage to
intercept AND make it back to the stage.
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Reverse Aerial Rush
This is an extremely useful advanced technique, and it's actually quite easy to
master. Simply dash in one direction, then slightly tap the Control Stick in
the other direction while jumping. If successful, when you jump, you should be
facing the opposite direction, but still have the momentum from the dash.
The usefulness in this lies in the character's back aerial attack. This is
extremely useful for characters with good back aerials, but so-so front
aerials. (Such as Mario, who I'm sure you'd rather hit with his back aerial
moreso than his front aerial.)
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Directional Influence
Directional Influence is simple, really. If you get knocked from an attack,
press a direction using the Control Stick to change your trajectory. This is
most effective if you press the direction as you get attacked or before. This
can also be more effective if you use the C-Stick as well in tandem. Using the
C-Stick as well is called "Smash Directional Influence." Directional Influence
(most commonly shortened to "DI", or "Smash DI") is helpful in escaping attacks
that can be never-ending, such as Pit's Angel Ring, or Fox's standard attack
combo. Learn it well, and you'll soon find that those once inescapable combos
can actually be escaped with ease!
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E-mail me if you find some more!
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Control Types [Hw2Ctrl]
So many control styles...which one will you choose? Below lists the default
controls for each controller type, but keep in mind you can also fully
customize controls to fit your style.
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Gamecube: SSBM (Super Smash Bros. Melee) fans will find this control style
most familiar. Most of the controls have not been changed.
Control Stick: Move, crouch, jump (navigate menus)
Start button: Pause the game (make certain menu confirmations)
D-Pad Up, Left, Right, Down: Taunts (each direction does a different taunt)
C-Stick: Quick Attack
A Button: Attack (make menu confirmations)
B Button: Special Attack (cancel menu confirmations)
Y Button: Jump
X Button: Jump
Z Button: Grab
R Button: Shield
L Button: Shield
Attacking is the main strong suit of any character. Well duh, it is a fighting
game. Anyway, normal attacking is done with a single button, but you can do
directional attacks by lightly pressing the Control Stick in any direction. To
do Smash Attacks, smash the Control Stick and attack. This is the same for
Special Moves, though keep in mind only some Special Moves have "Smash Attack"
versions of them. To know which, check the character list.
Special Properties: People familiar with Melee can probably find their home
with this controller type, and will likely have an easier time winning than
with others. To explain Quick Attack further, it works the same as in Melee.
It's like a quick substitute for using directional attacks normally. It does
Smash Attacks on the ground and directional attacks in the air. To charge up
Smash Attacks with the C-Stick, simply hold Z while pressing a direction.
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Classic Controller: A classic take on Gamecube controls, choose this if want to
keep a traditional control style, but don't have any Gamecube controllers.
Left Stick: Move, crouch, jump
Right Stick: Quick Attack
D-Pad Up, Left, Right, Down: Taunts (each direction does a different taunt)
A Button: Attack
B Button: Special Attack
Y Button: Jump
X Button: Jump
L Button: Shield
R Button: Shield
Zl Button: Grab
Zr Button: Grab
+ Button (Start): Pause
- Button (Select): Grab
Home Button: Bring up Home menu
Special Properties: The Classic Controller is for those people who prefer
traditional control, but don't have a Gamecube Controller.
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Wiimote + Nunchuk: A unique way of controlling a fighter, this uses the Wiimote
and Nunchuk combination used for some Wii games.
Nunchuk Stick: Move, crouch, jump
Nunchuk C Button: Jump
Nunchuk Z Button: Shield
Wiimote D-Pad Up: Jump
Wiimote D-Pad Left, Right: Grab
Wiimote D-Pad Down: Shield
Wiimote A Button: Attack
Wiimote B Button: Special Attack
A + B: Grab
+ Button: Pause
Home Button: Bring up Home menu
- Button: N/A
1 Button: Up Taunt
2 Button: Down Taunt
1 + 2 (= 3! lol): Side Taunt
Special Properties: Wii Remote with the Nunchuk is an interesting way to play
Smash Bros., no doubt. Many buttons are duplicate actions in this default set-
up, but I'm sure you can find more usage for those buttons. For those who
really want to try something new, this is the controller for you. Also, this
controller has something special called "Shake Smash." Just shake the Wiimote
up, left, right, or down to do an instant Smash Attack. Think of Shake Smash as
this controller's version of Quick Attack.
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Sideways Wiimote: What I call the "NES Controller" position, you can use this
without the Nunchuk.
Control Pad: Move, crouch, jump
A Button: Taunt
B Button: Shield
+ Button: Pause
Home Button: Bring up Home menu
- Button: Grab
1 Button: Special Attack
2 Button: Attack
Special Properties: Moving is done with the Control Pad. If you wish to dash,
simply press the direction you want to go twice in rapid succession. Smash
Attacks can be done in one of two ways: Press a direction the 1 and 2 at the
same time, or press 2 and a direction at the same time. The Shield button is in
a rather awkward position, but to dodge, hold it and a direction on the Control
Pad; to grab someone, or to throw an item, press B and 2 at the same time. Of
course, the - Button does all those moves for you, so you don't have to worry
about that.
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Solo Mode |
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---------------- [Sol]
The Super Smash Bros. series contains a huge variety of modes and options to
choose from, and Brawl is no exception. This section will detail all the
available choices in Solo play, which can be accessed at the main menu.
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Classic Mode
Yes, Classic Mode is back! In this, you basically fight through rounds 'til
you reach the end. Unlike in Melee though, the rounds have set themes and
situations, like giant modes, metal modes, or teams. A nice little bonus is
that if you finish Classic Mode in under 8 minutes, on Hard difficulty, and
without using Continues, you get to fight Master Hand's alter ego, Crazy Hand.
Now you're fighting two Hands!
If you lose all your stocks, you will come to a Continue screen, assuming you
have enough coins. You can continue back to the stage you died in, but there
are some risks to continuing: Your score gets cut in half, you gain a single
point (keeps track of Continues made), you forfeit a number of coins. How many
coins, you ask? Well that depends on the difficulty...
Easy - 10 coins
Normal - 20 coins
Hard - 30 coins
Very Hard - 50 coins
Intense - 100 coins
Woah! That's a lot of coins! Better stock up if you wish to go for the higher
difficulties...Although, after clearing Classic Mode, you get to play a tiny
shoot-em-up minigame, which will let you earn coins based on how many panels
you can shoot. Rack up those coins!
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All-Star Mode *UNLOCKABLE*
All-Star mode is back! In this mode, you have one stock, and your objective is
to KO every character in the game. If you are successful, congratulations! Your
damage is carried into each stage, so try not to be careless. This mode has
five difficulties (Easy, Normal, Hard, Very Hard, Intense) so choose wisely...
if you complain that you can't get through Intense, not my fault. >_>
Between each match is a rest area, where there's a set amount of health-
restoring items. You must use these in discretion, as they're gone permanently
once you use them. (Well, they are back on another playthrough of All-Star Mode
but you get my point.)
###############################################################################
Adventure Mode: The Subspace Emissary [SolAdv]
"In this world, trophies fight. They know nothing but fighting. Fighting is
the sole reason for their existance. Being turned back into a trophy, being
unable to fight, is much like death.
Those are the rules of this world. But...
When someone...or something...breaks those rules, the world will pay a terrible
price..."
For the first time ever, Smash Bros. will have a fully-fleshed out single
player experience. Watch as each character in the Smash Bros. universe
persevere against all odds in a fight to stop the evil robot army, who are
called the Primids, and led by a mysterious person known only as the Ancient
Minister. The Primids' job is to cut apart the world and carry it to Subspace.
In order to do so, they use large devices called "Subspace Bombs." They are
activated with Robotic Operating Buddies (R.O.B.s).
-------------------------------------------------------------------------------
Features
There are many features in the Subspace Emissary unique to it from the rest of
Brawl. Here I will detail some of the more important aspects.
-------------------------
Co-op
Yep, you heard right! Co-op is an available mode in Subspace Emissary. It works
much like the co-op system in Kirby Superstar, but if you haven't played it,
I'll describe it here.
The camera is always focused on player 1, so if player 2 leaves the screen,
he'll do a space jump to return to player 1. However, player 2 can be KO'd if
he flies off the screen after taking damage. Player 2 also has a space jump
button that he can hold to always make him be with player 1 if he can't keep up
normally.
-------------------------
Trophy Capturing
Fans of Pokémon may find this a bit familiar. Throughout the Subspace Emissary
are special items called Trophy Stands. They are shaped like coins with Smash
symbols on them. Once you pick one up, your character will hold it until you
throw it. Throwing it at enemies can transform them into collectible trophies
that once you pick up, you can view it over at the Vault in Brawl's main menu.
Of course, you will have more of a chance that the enemy will turn into a
trophy if it is first weakened with attacks.
-------------------------
Sticker Power-ups
You may realize that as you play the various modes of Super Smash Bros. Brawl,
that you acquire stickers. At first, you may think these are just for
collection, but in actuality, they can be used to power-up your character in
and only in Subspace Emissary. To use Stickers, simply go to the stickers tab
while you're on the map screen. You'll be given the base of the trophy stand of
the current character you have. You can switch characters using L and R
(Gamecube and Classic), A and - (Sideways Wiimote), and 1 and 2 (Wiimote +
Nunchuk). Scroll down the sticker list on the right, and choose the sticker you
want to put on the base of the trophy stand, and your character will be powered
up!
Different stickers have different effects. Like a sticker of Katrina from
Animal Crossing can increase your magical attacks up 13 points of damage. Of
course, the larger a sticker is, the more potent its effects will be. Keep in
mind that if there's two stickers that can increase a stat, only the one that
increases that stat the most will actually work. Like, say you have a sticker
that ups attack power by 10, yet you have another one that ups attack by 13, it
will act as if you only had the attack + 13 sticker put on, so try to save
stickers.
Also, certain stickers can only affect characters of that specific type, like a
sticker that can increase attack strength in sword attacks, will affect a
character who uses a sword, while it won't affect a character who doesn't have
a sword. Also keep this in mind so as to not waste stickers. Of course, if you
feel like not taking the time to pick out the stickers you want, you can choose
to randomize the stickers that you have. There's also numerous types of sorting
out the stickers. Try them all out!
Another thing I should mention is that you cannot place a sticker on top of
another, so make sure to place the stickers in as best a space-saving manner as
possible. Once you apply a sticker on the trophy stand, that sticker will turn
gray. Be careful when deciding when to apply the stickers, as if you decide
that you don't want an already-applied sticker and remove it, you lose it
forever! Well, at least until the next time you get the sticker.
Some stickers are also rare! The more rare the sticker, the more valuable it is
and the more it will power-up your character. How to get rare stickers? Well,
playing the modes in the higher difficulties help you get rare stickers!
Challenges are the key!
You can check out what a certain sticker can upgrade in the Sticker Album
within the game, but if you want ways to get stickers and a complete list of
Stickers and their effects, check out the "Collector's Guide to Stickers"
section.
-------------------------
Continuing
When you lose all your stocks, you are given a menu with three choices.
"Get up" lets you continue, "Back to Map" brings you back to the map, and
"Quit" to, naturally, quit Subspace Emissary. If you continue, you start back
at the step (a section of a level seperated by doors) you died from. There are
some risks though. You lose half the stickers and trophies not collected from
orange boxes (CDs are also safe), and the amount of coins you get for beating
the stage decreases. You have these same effects if you choose to go back to
the map and start the stage over, so it's best to just trudge on.
-------------------------------------------------------------------------------
Enemies [AdvEnmy]
Just like a normal 2D platformer, Subspace Emissary has many enemies to face
and dangers to avert. When you near an enemy, its name and health bar is shown
at the top left of the screen.
-------------------------
Subspace Army
These are the enemies of the Subspace Army, which are totally unique and new
enemies for Brawl instead of the generic Koopa or ReDead.
----------
Armank
Armanks are simply tanks with rather large pincer arms. Destroying the arm will
reveal the driver underneath, and it's a...green blob? Weird. Anyway, the only
way to damage/and or trophy this enemy is to hit the green blob. It is
invincible otherwise, so always destroy that arm!
----------
Armight
Armights are weird floating enemies with tentacles for arms, a helmet on their
heads, and attack by slashing and throwing spears. Beware, their tell-tale sign
of them appearing is their laugh.
----------
Auroros
This bird-like enemy shines like platinum, and swoops down towards you in an
attempt to pierce you with its sharp beak. Once they hit the ground, you can
pluck them up and throw them like lances at other enemies!
----------
Autolance
This helmeted enemy moves around with what looks like a conveyor belt and can
constantly use lances for both local and long-range combat (it can throw them).
Since its strikes are strong, an Autolance is a force to be reckoned with.
----------
Bombed
This weird enemy has a bomb for a head. When it sees a threat, it just pops its
head right off its shoulders and throws it at you. It then runs away until its
head grows back. It's like an insect, only humanoid!
----------
Borboras
A humanoid enemy. But...there's something odd about it. No, it's not the fact
that it skips...then again, that is pretty weird, but...ah yes, its head! Its
head is literally a trumpet, and it blows serious wind from its mouth, keeping
you away from it.
----------
Bucculus
Bucculus are weird creatures with insane red lips. They hide in the ground, and
when approached, will attempt to pop up and smack a big one on you so hard that
it basically sucks the life right out of you. That's one killer kiss...
----------
Buckot
These annoying, but rather easy enemies to kill, are simply robots that carry
buckets of scalding pieces of metal. Try to KO them before they attempt to
annoy you.
----------
Bytan
These spherical enemies can become a real nuisance if you don't deal with them
soon, as they reproduce in rapid numbers. They can also attack. Now, one thing
I have been wondering...why is there a hole on their backsides?
----------
Cymul
This metallic enemy has blades and constantly spins when attacked, reflecting
any projectiles thrown at it. The best way to deal with this enemy is from
above or below.
----------
Feyesh
These fish-like enemies with tentacles have one huge eye. They float around,
and wake up when you come near. They attack fiercely with their tentacles, so..
try not to get in TOO much trouble with Zero Suit Samus. ;)
----------
Floow
Floows are ghosts from Subspace formed by hatred. They constantly follow you
around and replenish their health if you don't kill them fast enough. If you
let them stay around, they'll unleash an inhuman scream that can really damage
you.
----------
Gamyga
Gamyga is an enemy in the shape of a...well, a totem pole. It sits on four
Gamyga Bases, but its main unit is its head, where it constantly shoots energy
beams at you. It doesn't want you to wear it down, does it? Oh yeah, in order
to trophy this enemy, you have to make sure that only its head is left. Even if
you aim the Trophy Stand at the head, it will just repel for some reason.
----------
Glice, Glire, Glunder
These circular enemies have a single eye on the center, and rapidly travel
along any surface. Glice are colored blue, Glires are colored red, and Glunders
are colored yellow. If you get near them, they stop, open up, and attack with
ice, fire, or electricity, depending on the color.
----------
Greap
This gigantic enemy moves forward and swings two large sickles down at the
ground. Its head is the weak point. (Which looks strangely like a Bob-omb...)
It can also jump around and spin its sickles around in a wide radius. Dude,
that's not cool...
----------
Mite
These 2D scoundrels are so small you could step on them. Their heads are simply
the Subspace Emissary logo, have white hands and feet, and come in many colors.
They are weak, but rather annoying, as they try really hard.
----------
Nagagog
This is a weird creature that looks like a tiny blue midget, but as it takes
damage, it grows larger and changes color. If its health is almost gone, you
can expect this enemy to grow to twice your size and pack some serious punch in
its attacks. They're slow though, so be quick in attacking!
----------
Poppant
This enemy has bucket trousers filled with presents and candy. If you approach
it, it'll run away in cowardice, dropping his goods. Um...yeah, I'm not gonna
say anything here.
----------
Primid
A generic enemy, a Primid is humanoid-shaped and made of Shadow Bugs. You can
even see the Shadow Bugs popping out of its back. Primids come in many types,
such as a generic Primid, who fights with melee attacks; a Sword Primid, that
fights with sword attacks; Boom Primid, which attacks with a boomerang; a Scope
Primid, who fights from a distance with a Super Scope-like weapon; and a Fire
Primid, who is red and uses fire attacks. Be careful of the Giant Primids
though...those can hurt. And Metal Primids. Ugh.
----------
Puppit
A marionette enemy, with a seemingly unknown puppeteer. These wooden-like
annoyances have large sharp claws which they use to slash you up. They also
fire lasers from their eyes.
----------
Roader
This enemy, which looks basically like a motorized unicycle of sorts, rolls
around trying to trample you over. Can't let them do that!
----------
R.O.B. Squad
Wow, this is interesting. What did we ever do to you, R.O.B.? You used to be a
good guy, now you're siding with the Ancient Minister...or so we think. At any
rate, they are enemies, and thus have to be destroyed. Some fire beams and
others missiles, others fight melee-style.
----------
Roturret
Roturrets are enemies with two turrets that can rotate around. Since the
turrets are far apart, you can stay safe if you stay under it. That skull in
the center just begs for attention.
----------
Shaydas
This cool-looking fog-like enemy has large pincers that must be avoided. It has
a weak point, the core at its center. Strike it to damage it.
----------
Shellpod
What appear to be giant beetles at first, if the shell is broken, they end up
being weird, four-legged creatures. If you're wishing to get trophies of every
enemy, make sure to get one of both its shelled form and its unshelled form!
The shelled form is kinda hard to do though, as its health needs to be very low
just before its shell breaks, but what I did was use a projectile user, and
went to one. I fired a projectile, then when it got close to me, I rolled away.
If it attacked, fire another projectile. When it turns around, roll away behind
him. I did this and whittled his health down to as long as its picture frame on
the top left, and that was enough to trophy him. I think as long as you don't
use powerful attacks, the shell shouldn't break prematurely.
----------
Spaak
Cloud-like enemies with batteries on their backs. They start off simple, by
just firing off slow sparks of electricity. However, if they are damaged, they
turn black and become fiercer, unleashing deadly bolts of lightning. Their weak
point is the battery.
----------
Ticken
Tickens are large chicken-type enemies. But damage them enough, and they'll
break apart, revealing the little chick inside. Don't bother trying to damage
the little chick, as it flies away.
----------
Towtow
This ram-like enemy with large horns just sits slumbering, until it is woken
up by loud noises or by getting attacked. It then charges forward, bites, uses
its horns, any kind of vicious attacking method to kill anyone who disturbed
it. Talk about an angel/devil relationship...
----------
Trowlon
This long enemy will use its trowel-like arms to lift you up and fly off with
you. Up to heaven? Nope, up to kill you. ...What does it do to you up there
anyway?
-------------------------
Koopa Army
Aside from the Subspace Army, there are also enemies you have to face that are
simply Bowser's minions. This includes Goombas, Koopas, and the like.
----------
Goomba
Ah yes, the simple, lowly Goomba. A rather simple opponent. You can attack
them, but why not try it the old-fashioned way? Jumping on their heads
eliminates them rather quickly. Be careful of the Giant Goomba though...that
one is really annoying, especially when under low ceilings.
----------
Hammer Bro.
Hammer Bro. is back. He's already an Assist Trophy, but he makes such a good
enemy (ergo, annoying) that they brought him into this game's Adventure Mode!
They constantly jump up and down, throwing hammers in an arc. Unlike in the
actual Mario games though, Hammer Bros just don't seem to move around, making
them slightly easier to deal with.
----------
Koopa Paratroopas
Airborne Koopas. Green ones tend to bounce along the ground a lot instead of
fly, while the red Paratroopas fly in a set pattern. Let it be known that the
Paratroopas, both colors, have seperate trophies from ground Koopas.
----------
Koopa Troopa
The simple green Koopa Troopa. Stomp on them, or attack them enough, and they
hide in their shells, where you are free to throw them around at other enemies.
Be careful with these though, they tend to attack if you're too close. Some
Koopa Troopas come in the red variety, so watch out for those.
----------
Bullet Bill
Where there are Koopas, there have to be Bullet Bills. These enemies are simply
large, black bullets that pretty much seem to shoot forward in a straight line.
Be careful though, some Bills home in on you...
Yes, that's all there really is to the Koopa Army...it would've been nice to
have enemies from other franchises though...like the ReDead from Zelda games,
or even the Metroid! But sadly, no...ah well.
-------------------------------------------------------------------------------
Enemy Locations [AdvEnmyLoc]
You're probably wondering where in the world you can find all the Subspace
enemies so you can turn them into trophies, right? Wouldn't a list of the
levels they are in help so much? Why yes, it would. As for a few tips on
trophying enemies, if you've already finished the level and you are just going
back to make a trophy of an enemy or boss, once you have it, you can just pause
and hit "Return to Map." This way, you will still have the trophy, without
having to actually finish the level. At any rate, I provide you with a list
of all the enemy locations, special thanks to KhMalBQ for making it.
The Subspace Emissary
====================
Armank - The Wilds (West), The Subspace Bomb Factory (Both), Entrance to
Subspace
Armight - The Battlefield Fortress, The Path to the Ruins, The Ruins, The
Wilds (East), The Canyon, Battleship Halberd Interior, The Subspace Bomb
Factory (South), Subspace (East)
Auroros - The Lake, The Ruined Zoo, The Forest, The Wilds (West), Outside the
Ancient Ruins, The Subspace Bomb Factory (South), Subspace (East)
Autolance - The Battlefield Fortress, The Ruins, The Research Facility (East),
Battleship Halberd Interior, The Subspace Bomb Factory (South), Subspace (East)
Big Primid - The Wilds (West), The Research Facility (East), The Canyon, The
Subspace Bomb Factory (North), Entrance to Subspace, Subspace (West)
Bombed - The Lake Shore, The Wilds (West), Outside the Ancient Ruins,
Battleship Halberd Interior, The Subspace Bomb Factory (North), Subspace (Both)
Boom Primid - Midair Stadium, Skyworld, Sea of Clouds, The Plain, The Ruined
Zoo, The Forest, The Path to the Ruins, The Swamp, The Glacial Peak, The
Canyon, Entrance to Subspace
Borboras - The Plain, The Lake, The Ruined Zoo, The Battlefield Fortress, The
Path to the Ruins, The Ruins, The Wilds (East), The Swamp, The Subspace Bomb
Factory (North), Entrance to Subspace
Bucculus - The Lake, The Forest, The Lake Shore, The Cave, The Wilds (East),
The Glacial Peak, Subspace (East)
Buckot - The Ruined Zoo, The Battlefield Fortress, The Research Facility
(Both), The Wilds (West), Battleship Halberd Interior, Battleship Halberd
Exterior, The Subspace Bomb Factory (South)
Bytan - The Ruined Zoo, The Research Facility (West), The Ruins, The Wilds
(Both), Battleship Halberd Interior, The Subspace Bomb Factory (South),
Subspace (Both)
Cymul - Skyworld, The Research Facility (East), Battleship Halberd Interior,
The Subspace Bomb Factory (South)
Feyesh - Sea of Clouds, The Plain, The Battlefield Fortress, The Forest, The
Lake Shore, The Wilds (East), The Swamp, The Canyon, Battleship Halberd
Exterior, Subspace (Both)
Fire Primid - The Plain, The Ruined Zoo, The Battlefield Fortress, The Forest,
The Path to the Ruins, The Ruins, The Canyon, Battleship Halberd Interior, The
Subspace Bomb Factory (South), Entrance to Subspace, Subspace (East)
Floow - The Ruined Zoo, The Ruins, The Swamp, The Glacial Peak, Battleship
Halberd Interior, The Subspace Bomb Factory (South), Entrance to Subspace
Gamyga - The Path to the Ruins, The Wilds (West), Outside the Ancient Ruins,
Subspace (East)
Glice - The Research Facility (East), The Glacial Peak, Subspace (West)
Glire - The Path to the Ruins, The Cave, The Ruins, The Canyon, Battleship
Halberd Interior, Subspace (East)
Glunder - Skyworld, Sea of Clouds, The Ruined Zoo, The Research Facility
(West), The Subspace Bomb Factory (North)
Greap - Skyworld, Sea of Clouds, The Battlefield Fortress, The Lake Shore, The
Wilds (East), Battleship Halberd Exterior, Entrance to Subspace
Metal Primid - The Research Facility (West), The Ruins, Outside the Ancient
Ruins, The Glacial Peak, Battleship Halberd Interior, The Subspace Bomb Factory
(South), Entrance to Subspace
Mites - Sea of Clouds, The Lake, The Forest, The Lake Shore, The Ruins,
The Wilds (Both), Battleship Halberd Interior, Battleship Halberd Exterior, The
Subspace Bomb Factory (South), Subspace (West)
Nagagog - The Battlefield Fortress, The Path to the Ruins, The Wilds (East),
Battleship Halberd Interior, The Subspace Bomb Factory (Both)
Poppant - Sea of Clouds, The Plain, The Battlefield Fortress, The Swamp, The
Glacial Peak, Battleship Halberd Exterior, The Subspace Bomb Factory (South),
Subspace (West)
Primid - Midair Stadium, Skyworld, Sea of Clouds, The Plain, The Ruined Zoo,
The Battlefield Fortress, The Forest, The Path to the Ruins, The Wilds (Both),
The Research Facility (East), Outside the Ancient Ruins, The Glacial Peak, The
Canyon, Battleship Halberd Interior, Battleship Halberd Exterior, The Subspace
Bomb Factory (South), Entrance to Subspace
Puppit - The Forest, The Path to the Ruins, The Wilds (East), The Swamp, The
Canyon, Battleship Halberd Exterior, Subspace (West)
Roader - The Battlefield Fortress, The Wilds (Both), The Research Facility
(East), Outside the Ancient Ruins, Battleship Halberd Interior, Subspace (West)
R.O.B. Blaster - The Research Facility (Both), Outside the Ancient Ruins, The
Subspace Bomb Factory (Both)
R.O.B. Launcher - The Research Facility (Both), Outside the Ancient Ruins, The
Subspace Bomb Factory (Both)
R.O.B. Sentry - The Research Facility (Both), Outside the Ancient Ruins, The
Subspace Bomb Factory (Both)
Roturret - Skyworld, The Research Facility (West), The Ruins, The Research
Facility (East), The Canyon, The Subspace Bomb Factory (North), Subspace (East)
Scope Primid - The Battlefield Fortress, The Wilds (Both), The Research
Facility (East), Outside the Ancient Ruins, Battleship Halberd Interior,
Battleship Halberd Exterior, The Subspace Bomb Factory (South), Subspace (East)
Shaydas - The Lake Shore, The Ruins, Outside the Ancient Ruins, The Glacial
Peak, Battleship Halberd Interior, The Subspace Bomb Factory (North)
Shellpod - The Forest, The Path to the Ruins, The Cave, The Wilds (East),
Outside the Ancient Ruins, The Glacial Peak, Subspace (East)
Spaak - Midair Stadium, Skyworld, Sea of Clouds, The Plain, The Battlefield
Fortress, The Lake Shore, The Wilds (East), Outside the Ancient Ruins, The
Glacial Peak, Entrance to Subspace, Subspace (East)
Sword Primid - Midair Stadium, The Battlefield Fortress, The Forest, The Wilds
(East), The Research Facility (East), Outside the Ancient Ruins, The Glacial
Peak, Battleship Halberd Interior, The Subspace Bomb Factory (Both), Subspace
(East)
Ticken - The Plain, The Ruined Zoo, The Forest, The Lake Shore, The Wilds
(East), The Glacial Peak, The Subspace Bomb Factory (South), Subspace (East)
Towtow - Sea of Clouds, The Lake, The Battlefield Fortress, The Ruins, The
Wilds (West), The Glacial Peak, Battleship Halberd Interior, Subspace (West)
Trowlon - The Forest, The Wilds (Both), Outside the Ancient Ruins, Subspace
(West)
Bowser's Minions
==============
Bullet Bill - The Jungle, The Lake, The Lake Shore, The Cave, The Swamp
Giant Goomba - The Jungle, The Lake, The Cave, The Swamp
Goomba - The Jungle, The Lake, The Cave, The Swamp
Hammer Bro - The Jungle, The Lake, The Cave, The Swamp
Koopa Paratroopa (Green) - The Jungle, The Lake, The Cave, The Swamp
Koopa Paratroopa (Red) - The Jungle, The Lake, The Cave, The Swamp
Koopa Troopa (Green) - The Jungle, The Lake, The Cave, The Swamp
Koopa Troopa (Red) - The Jungle, The Lake, The Cave, The Swamp
Bosses
======
Duon - Battleship Halberd Bridge
Galleom - The Wilds (West), The Ruined Hall
Meta Ridley - The Subspace Bomb Factory (South)
Petey Piranha - Midair Stadium
Porky - The Ruined Zoo
Rayquaza - The Lake
Ridley - The Research Facility (East)
Tabuu - The Great Maze
-------------------------------------------------------------------------------
Walkthrough [AdvWalk]
Alright, so you probably want a Walkthrough, right? Or maybe not? Ah well, I'll
put one here anyway. This will be split up into seperate levels. Something to
know is that the completion of Subspace Emissary is based on percentage.
Clearing stages is obvious, but in order to get 100%, you also have to enter
all doors, and get the treasures from all the Orange Cube containers.
NOTE: Thanks to TheWertle for giving the original 100% guide for The Subspace
Emissary, shown on the Brawl boards. It's already in the credits section, but I
feel the need to express my thanks to him again here.
-------------------------
Midair Stadium
As the story starts, you'll see Mario and Kirby appear on a stadium, getting
ready to battle it out among a crowd, with Zelda and Peach watching on the
sidelines.
CHOOSE YOUR FIGHTER!
Kirby Mario
It's a simple, no-holds-barred fight. Battle it out! Your foe has only one
stock, so give it all you've got! After the fight, you'll view a few cutscenes,
showing the Battleship Halberd flying in through red clouds, forming dozens of
unknown enemies.
CHOOSE YOUR FIGHTER!
Mario Zelda Peach Kirby
Pick three fighters (you'll alternate between them) and start the battle! The
last one is picked automatically. You'll fight numerous amounts of Primids, so
give it all you've got! There really isn't much I can say, but just watch out
for the Boom Primids. There are also other different enemies that may appear.
BOSS: PETEY PIRANHA
A timed Subspace Bomb has been planted, Mario is knocked out of the arena, and
Zelda and Peach have been captured by Petey Piranha. It's up to Kirby to save
them! ...But, he can only save one princess... What can he do? Well, you'll
have to bear it and save one princess, but it seems you may be able to save
both of them at once if you hit just Petey at his head... Just be careful of
his swiping attacks.
(NOTE: Play the Stadium stage again after finishing The Subspace Emissary to
have a chance to make Petey Piranha a trophy! Just make sure that he's nearly
dead, otherwise the Trophy Stands that may appear won't work.)
After the battle, Wario will appear and turn Peach/Zelda (depending on who you
saved) into a trophy and take off with her. Kirby and Peach/Zelda will follow
him, but Kirby will notice the Subspace Bomb is about to explode. He will
escape with a Warp Star, along with the princess he saved.
-------------------------
Skyworld
Pit will see what has happened, then the Goddess, Palutena, will bestow him
with a heavenly blade. He then takes off and flies down.
At the bottom of the clouds will be a Blue Cube. Break it for an item, then
continue on left to get another Blue Cube in an alcove. Continue on down, break
the next Blue Cube for a couple Stickers, then head through the door at the
end.
After a short scene showing Pit encountering the Halberd, spawning even more
Primids, you'll go into a short fight with a few of them, and proceed forward.
Take care of some Spaacks, and make sure to go up to a platform above to
encounter an Orange Cube. Break it and grab the item. Continue on, killing
Primids and Spaacks, and break the Blue Cube. You'll soon encounter a Greap.
Take care of it, making sure not to get hit with its huge sickles. After
killing it, proceed through the door.
A scene will show Pit reviving Mario, then they team up.
CHOOSE YOUR FIGHTER!
Pit Mario
Choose either one and you'll start off with him and alternate between the two.
Starting the stage off, go down the ledges, being careful of the Glunders.
After them, you'll fall for a bit onto a purple cloud. Ride it, then continue
right, avoiding the Jyks. Cross the ferris wheel, and deal with numerous
Spaaks, Primids, and Glunders. Soon, you'll come to an area with floors moving
up and down, with numerous Jyks. Watch these floors as you continue, as the
third one conceals a door. Go through that door. In this secret room, quickly
hit the Blue Cube for some stickers, then follow the screen scrolling to the
top, where you'll find another Blue Cube. Get the item from it, then drop back
down to the door.
Continue on, ignore the Glunders and Spaak, and instead continue on, where you
will have to fight dozens of enemies featuring the ones you've already
encountered before. But, the last one is a Roturret, an enemy with two turrets
that rotates. After surviving the battle, continue on, take the launcher, and
head through the door.
Mario and Pit see the Halberd take off beyond their reach, but then they see a
mysterious Arwing zooming towards it...
-------------------------
Sea of Clouds
Kirby and Peach/Zelda try to fly away from the Halberd, but fail to do so. They
get flown off the Warp Star and land on the Halberd.
CHOOSE YOUR FIGHTER!
Kirby Peach/Zelda
Choose whoever you want, it really doesn't matter. It's just a simple walk to
the other end of the Halberd. Once you do, you'll see a fierce dogfight with
Fox's Arwing and the guns of the Halberd. Unfortunately, Fox loses. and
plummets down, but not without knocking Kirby and Peach/Zelda down to the
skies.
CHOOSE YOUR FIGHTER!
Peach/Zelda Kirby
Alright, NOW things are getting good. Head forward, take out some Primids, and
break the blocks ahead. Continue on, drop, head left, take out the Primid, then
drop. You should see a Blue Cube in an enclosure. Go and pick up the item
inside it, then continue left, where you'll find a Towtow and a few Feyesh.
Kill them, then start climbing up the breakable blocks. You should find a gap
in the ceiling. Go through that to find a door. Inside, break open the two Blue
Cubes for some items. Head back through the door.
Continue left, and kill a Primid before destroying some blocks blocking the
way. Drop down now. You're at a multi-leveled area here. Immediately head right
to find a Boom Primid and a series of breakable blocks below it. Break the
blocks to find either a Beam Sword or a Star Rod. Take it, you're gonna need
some distance against these enemies up ahead. Just head all the way right as
you can, kill the Feyesh, then head through the door.
We're at ground level now, pretty much. Continue on, killing Spaaks, and you'll
see a gap. Instead of proceeding down it, jump over to the pillar with the
arrow pointing left, and drop just to the right of it to find a ledge with a
Blue Cube. Break it open, get the contents, then go back up and fall where the
arrow is pointing. You'll see a dark portal spawning endless amounts of Mites.
Hurry up and break apart the portal with as many attacks as you can dish out,
then focus on the Mites.
Keep going left, killing stray Mites, and avoiding rock falls, until you get to
numerous platforms with Glunders. Climb up to the top and the very left to see
a Blue Cube. Break it open for a Starman. YES! Drop down quickly and dispose of
another Mite portal, as well as the Mites while you still have the Starman.
Continue right when you're done.
You'll see another rock fall here, but this time, the boulders chase after you,
so be quick! Also, be careful of the stray enemies that might stop you. At the
end, you'll encounter two annoying Greaps. Take care of them, then continue on
to the door.
-------------------------
The Jungle
A Hammer Bro is seen driving a kart off with a horde of bananas, and DK
chasing right behind. He comes to a cliff, where Bullet Bills are fired at him.
Diddy comes and shoots them down with his Peanut Popguns, then after some
posing, go find the bananas!
CHOOSE YOUR FIGHTER!
Donkey Kong Diddy Kong
Choose one or the other and get a-movin'! Just a tad forward, you'll see a few
Goombas and a Blue Cube. Break it open, take care of some more Koopas and
Goombas, and jump over a gap. (Remember, you can use the Koopas' shells against
the enemies!) Blast through the metal barrel (...Donkey Kong Country, anyone?)
to get up the cliff, then break the Blue Cube for another item. Shoot yourself
at the Paratroopa with the next barrel cannon to launch to another one. Shoot
yourself straight down to break through a floor into a room with a switch and
an Orange Cube. Get your stuff here, then pop the switch to create a barrel
cannon to launch you back up. Continue on.
Fire yourself through the series of barrel cannons until you reach the end with
a door. Head on through. This next area has a ton of pink objects that, when
hit, extend spikes and travel through a preset path. These don't hurt you, so
feel free to attack them to dispose of any enemies. When you see one pink
slider (unofficial name, I will call them that though) with a path that makes
a loop around another pink slider, hit the one inside the loop to make it hit a
Blue Cube high up. Get the contents from there, and continue. You should see a
breakable floor with the trail of a pink slider above it. Climb up the stone
levels you see, being careful of the Koopa, and you'll see the pink slider. Hit
it to break the floor below, then drop down and collect whatever's in the Blue
Cube. Continue on.
There's a small little structure ahead. Hit the pink slider leading to a wall
and grab the trophy/CD that's there (sometimes, trophies that are out in the
open can be CDs to pick up. I will note that for future reference, because for
the rest of the guide, I will simply refer to them as trophies.) then climb up.
Continue climbing the platforms to see a pink slider. Bash it to reveal a door,
so go through it. Inside this room is a ferris wheel and two Blue Cubes. Get
the prizes, then exit. Continue on to the right. Hit the pink slider with a
spiral path to hit a switch below, creating a platform. Hop on it, take care of
some Goombas, and be careful of the Red Paratroopa that comes! Break the wall
with the pink slider, then prepare for some annoyance: a group of Hammer Bros!
They're annoying, so use the pink slider to help with most of them. Once they
are gone, head into the barrel cannon to get launched to a door. Go through it.
You're now on a rising platform, being bombarded by enemies. Strive to stay
alive! You'll also get bombarded by Bullet Bills. Also, keep an eye out on the
right side. You'll pass by a small ledge that has a trophy waiting. Pick it up
and continue up to the door at the top. Launch off the launcher here, then stay
where you are until you pass the slanted line of Jyks. As soon as you do, move
to the left side as you are falling to reach a ledge with a door. Enter, and
break the Orange Cube and Blue Cube for your prizes. Exit, and continue falling
down the shaft to the bottom, where you'll fight a Giant Goomba and some other
Goombas. After they're all gone, head through the door to finish the level.
DK and Diddy find their banana horde and rejoice...until they are met with the
person behind the theft: Bowser. He brings out a gun similar to Wario's and
points it at Diddy, but Donkey Kong realizes the danger and launches him away,
DK taking the blow of the Dark Cannon.
-------------------------
The Plain
CHOOSE YOUR FIGHTER!
Mario Pit
You get to pick which character you want before you even enter the level. That
means there's no cutscene to follow the character select. You'll see that a few
times, don't worry. :P
At any rate, head forward and you'll encounter a Borboras. Kill him with your
projectiles. Just head on forward, it's a fairly straight path. Just watch out
for more Borboras, Primids, and Feyesh. When you get to a large wall of blocks,
start breaking some at the top and go above the wall. Up here, hidden from view
is an Orange Cube. Just keep attacking around the right side of the wall until
you hear the chime that you broke the Cube. Grab whatever falls, and continue.
You'll get inside a cave. Start running now, because a wall comes up behind you
and chases you. Don't worry about the Jyks and Poppants. You'll also see a Blue
Cube. Break it, but don't worry about the contents. The wall behind you will
push whatever came out to you. Oh yeah, and kill the Borboras. He'll blow away
the Blue Cube's contents if you aren't careful. Continue on and fall, break
some blocks, then continue until you reach a hole in the ceiling. If you have
Pit, use his Up Special from the ground to fly up the shaft to a hidden door.
With Mario, it's a bit harder, but you can still wall jump up the shaft. In
this secret room, you'll see a bunch of breakable blocks, and a few important
items. First, break the blocks above you to get the Stickers above, then work
your way to the Maxim Tomato to restore some health. Then, break the Orange
Cube and get the contents. Now you can exit. Continue on, and go through the
door.
Welcome to a series of fights. Get on the platform, ride it, and fight around
4 fights of nothing but enemies. Yep, it's tough, but hang in there. After the
battles, continue forward to end the stage. The ensuing cutscene will show Pit
and Mario trying to catch the Ancient Minister, but fail.
-------------------------
The Lake
Diddy Kong will swing through the trees until he sees a downed Arwing at the
shore of a large lake. Then, Rayquaza appears from the deep and fires a beam at
the Arwing, putting it on fire, and then taking Diddy Kong. Fox then leaps from
his Arwing, and with a single swoop, frees Diddy from Rayquaza's clutches. He
reflects another beam to Rayquaza, then tells Diddy to help him.
CHOOSE YOUR FIGHTER!
Fox Diddy Kong
BOSS: Rayquaza
Rayquaza has a huge life-span, but he can still be manageable. His attacks are
easy to read before they come, so learn how to dodge them. Attack in between
its attacks, and like the cutscene hinted, use Fox's Reflector to reflect the
beams Rayquaza throws...that is, if you are Fox. If you're Diddy, just avoid
the beams.
(NOTE: Play The Lake stage again to have a chance to make Rayquaza a trophy!
Just make sure that he's nearly dead, otherwise the Trophy Stands that may
appear won't work.)
After the battle, Fox will attempt to leave while Diddy Kong is trying to get
his attention, and he finally gets dragged off to try to save DK.
CHOOSE YOUR FIGHTER!
Diddy Kong Fox
Now for the actual level. This level is weird, as it has two versions. Each
version can be accessed through special doors denoted by arrows. Usually, these
versions correspond with each other. If you must, think of it like a "light
world, dark world" variant, where what you do effects the other. At any rate,
go forward into the dimension door (I will call these doors that go between the
level versions "dimension doors") and break the blocks you see. Go forward and
kill some Goombas and Koopas until you reach a dead-end. Use the nearby
dimension door.
Go back now, being careful of Auroros and Goombas, and break open the Orange
Cube for an item. You might've seen this Cube at the beginning of the level,
but you couldn't reach it. Anyway, continue right, past the dimension door you
came out of, and fall down the shaft, being careful of the various Red
Paratroopas. At the bottom, take care of the enemies and head through the
dimension door down here. You'll appear in a really dark room in a small
containment of boxes. Jump up and attack and you should hit a bomb block, which
will destroy the other blocks surrounding you and bring light in so you can
see. Go up to the top left area here and break the Blue Cube for something,
then start climbing up the platforms. Be careful of Hammer Bros. At the top,
head left, since right is a dead-end. Avoid the Auroros and Giant Goomba (or
fight) and head through the dimension door.
Be careful with the Towtows up ahead. If you don't want to fight them, just be
quiet and carefully jump over them while they're sleeping. I'd advise that,
actually. Avoid or kill the Auroros, then break the wall to reach a door. Be
careful, there's another Towtow by it. In this next area, be careful of Mites
and Bucculus. Avoid the door up top for now, and head through the small tunnel
here, avoiding the Bucculus. Break the Blue Cube for some stickers, then head
back and go through the dimension door. Head down the tunnel again, to come to
some Goombas. Down them all to make a bomb block appear. Hit it and something
will open up...head back through the dimension door and look through the tunnel
again. You should see an opening in the ceiling. Head up there and trip the
switch. This will allow access to the pit in that door you kept seeing in the
upper alcove for both dimensions. Head through that door.
Fall through the pit, and go through the dimension door. Kill the Towtow here
to make a door appear. Go through that. You're now in a raft ride. Just ride it
out, avoid the Red Paratroopas, as they can be quite the...I wish I could say
the word but I want this guide to be clean, but...annoying. Get the contents
from the Blue Cube, and enter the door as soon as you see it. use the pink
sliders to break all the blocks, and grab the contents from the Blue Cube and
Orange Cube. Exit back to the raft. Do some fancy footwork to avoid the
upcoming Bullet Bills, and as soon as you see a Giant Goomba, prepare to get
the Orange Cube that comes up. Now just wait out the raft until you get to the
next area.
Head forward, take care of the Koopas, Goombas, and Hammer Bros., and get the
contents from the Blue Cube when you see it. Get launched with the nearby
barrel cannon, and after a weird flight path, you'll fly down through the floor
into an area...
FIGHT: Dark Bowser
So we're fighting Bowser? Well...not exactly. He's a dark variant. Nonetheless,
this is an actual fight after a while, so hone your skills and beat this guy!
Shouldn't be too much trouble.
After the battle, Bowser will be turned into a trophy. Diddy goes over to it
and touches it, and it disperses into a cloud of Shadow Bugs! Then, the real
Bowser appears with the Dark Cannon in hand, almost making a trophy out of Fox
and Diddy. Diddy moves forward as if to think he can take Bowser on, but Fox
grabs him and flees the scene.
-------------------------
The Ruined Zoo
In the quiet zoo, a lone boy stands...Lucas. Primids and a giant Porky statue
then suddenly appear and chase Lucas!
This part of the stage is dedicated to just fleeing from the Porky Statue that
is chasing you. Ignore the enemies, they'll be gone anyway from getting stomped
by that statue. Hurdle tons of obstacles until you get to an enclosure. Quickly
find the switches you need to open the gates as you continue. When you get to
the pool of water, you're at the end of the level! Don't be fooled by the
statue falling into the water...it comes right back!
Lucas gets caught in a branch, and is about to get stomped, when Ness comes
along and destroys the statue! Uh-oh, Porky! Time to fight!
CHOOSE YOUR FIGHTER!
Lucas Ness
BOSS: Porky
This kid in a giant spider mech has many deadly moves at his disposal, such as
a rapid stab, an electric beam, and Porky bomb statuettes that chase you.
Attack only after Porky attacks, and then wait for the next attack so you can
dodge it easily.
(NOTE: Play The Ruined Zoo stage again to have a chance to make Porky a trophy!
Just make sure that he's nearly dead, otherwise the Trophy Stands that may
appear won't work.)
After the boss, Wario appears with his Dark Cannon and tries to turn Ness into
a trophy, but after not succeeding, then sets his sights on Lucas. Ness then
decides to be a hero and takes the blow for Lucas. Lucas runs away as Wario
laughs maniacally. Soon after, Lucas runs into the Pokémon Trainer and takes on
a bunch of Primids with him.
CHOOSE YOUR FIGHTER!
Lucas Pokémon Trainer
As of right now, Pokémon Trainer only has Squirtle with him, so you cannot use
your Down Special move to switch yet. Head forward, take care of Primids and
Auroros, and once you get to the wooden structures, don't bother climbing up,
just head forward. After crossing a small water pool, you'll get to an area
teeming with Floows. Be careful here, and just continue on. After jumping past
some spike pits, you'll get to an enemy-infested area. Yep, time for an enemy
battle. Pay most attention to the Boom Primids as you are fighting Floows, as
they can really mess you up. After the battle, keep going and you'll see a
sewer entrance. Head in.
Head forward, hit the switch to continue, and you'll get to another enemy
battle, this time against numerous Bytans. Be quick with them, they like to
multiply! Once they're gone, take the upper path and break the Orange Cube for
the item inside. Continue on and you'll see a dark portal spawning all sorts of
enemies, like Bytans and Glunders. Break the portal, then take care of the
stragglers. Afterwards, head up, and take the door.
In this next area, head forward, ignore the Boom Primid, and bounce up with the
springs. Take care of the Tickens, and drop when you reach the other side. Head
left to see a door. Take it. Inside is an icy room, with three platforms, an
Orange Cube, and a Blue Cube. There's also a spike pit. The Orange Cube is
sitting on the middle platform, and it's the only one that doesn't break. Get
the item from that, and the health items from the Blue Cube, and exit. Continue
right. Bounce up, take care of the Floows and Fire Primids, and break the Blue
Cube for a few items. Bounce up with the spring ahead to a high up platform,
where another enemy battle ensues. As always, focus on the Boom Primids. They
are the worst. After the battle, drop on the right side and look left to find
a hidden Blue Cube. Get its contents, then bounce over the huge spikes, being
careful of Tickens on the other side. End of level!
Pokémon Trainer puts Squirtle away now that the job is done, and walks away.
Lucas remembers what happened to Ness and wants to save him, so he insists on
staying with Pokémon Trainer.
-------------------------
The Battlefield Fortress
A desolate fortress lies in the desert. Nearby, two R.O.B.'s are detonating a
Subspace Bomb. A lone figure stands high atop the fortress, spotting the
explosion and the Ancient Minister! It's Marth! He unsheathes his Falchion,
readying battle against the Subspace Army.
Head on forward into the fortress, killing Primids and all sorts of Sword
Primids. Head down the halls, until you reach a watery room with a couple of
Armights. Kill them, and proceed, eliminating the Borboras in the way. You'll
get to two more Armights. Down them, then climb up the ladder to find a Key.
Pick it up and throw it at the locked door on the right to unlock it. Head down
that hall, avoiding the fiery Jyk, and open the door there. Inside is a room
with two Jyks and two alcoves, one alcove holding an Orange Cube and another
holding a Blue Cube. Get the contents, then leave. Back in the second room of
Armights, head left down the bottom hall, and at the junction, take the lower
hall. Dodge the Jyks, hit the switch to open the door ahead, and get what's in
the Blue Cube. Continue left until you reach outside. Head through the door.
The gate ahead is locked, but you can fit a sword through it to hit the switch
on the other side if you do a stab motion...charge up Marth's Standard Special
and unleash to hit the switch and open the gate. Continue on outside the
fortress, being careful of Roaders. Don't hit the switch up ahead, it'll just
spawn more enemies. Take care of the Spaaks when you get far enough, and head
through the door at the end.
Marth stands before the Subspace bubble from the Bomb, and sees out of the
corner of his eye a blue figure with bat wings rushing towards him. It's Meta
Knight! After a hectic sword battle, they realize they are not enemies and join
together to fight the Subspace Army!
CHOOSE YOUR FIGHTER!
Meta Knight Marth
Choose your favorite here, it's going to be one long enemy battle! Tons of
different kinds of Primids stand against you. To make it worse, a huge breeze
is constantly pushing you to the left, towards a cliff where you can get KO'd.
Don't let that happen! After the battle...stage tiem again! Head left. (Yes...
I misspelled time on purpose.) Soon, you'll come to a short enemy battle. Take
care of the Primids here. Keep going and you'll fight an Autolance. Tough
little bugger, but you can take him. After he's dead, a health item might
appear, so grab it. Continue left, and you should see a Blue Cube. Break it
open to get some more health items, then keep going left. The screen will start
to scroll now, so be on your toes. When you get to a ledge, there's a trophy
hiding under it. Make sure you grab it before you continue. The ledge should
be after the two Primids on platforms and an Autolance.
Continue on, and just ignore the enemies for now, they'll just slow you down.
After the screen stops scrolling, you'll get into a small enemy battle,
including a Greap. Take them down, continue. Jump across the cliff for another
small enemy battle. Fight them, continue. You'll reach a wooden platform. Here
is another enemy battle, with the worst kinds of annoyances. Sword Primids,
Feyesh, Armights, and Autolances...ugh. After they're gone, head left some
more and through the door. Fall through the shaft here until you hop into a
minecart. Ride it along until it crashes. Head through the door in the alcove
that you see. Ride the minecart inside until it crashes, then break open the
Blue Cube and Orange Cube here for some stuff. Backtrack and exit.
Move right to get to another enemy battle. Take care of these guys, and break
open the Blue Cube that appears for a health item. Keep going and ride the
next minecart. You'll have to jump off a series of minecarts in this section
here. When you get to the big jump, jump off as high as you can so you can
reach the door at the end. Continue right.
Marth and Meta Knight attempt to reach the Ancient Minister carrying another
Subspace Bomb, but fail. A mysterious sword appears behind the Minister, it's
Ike! He knocks the Subspace Bomb right off. Now three sword wielders have
arrived!
CHOOSE YOUR FIGHTER!
Ike Meta Knight Marth
Whooh, things are getting exciting here. Head forward to immediately deal with
some enemies. Keep going on until you get into an enemy fight. Seems to be the
same old, but then you encounter a unique enemy: Nagagog. This one grows as it
takes damage, so be careful. After killing all the enemies, just head right to
finish the level. (Finally!)
Ike, Marth, and Meta Knight rush to find themselves stopped by a mere cliff,
watching as the Ancient Minister flies off. After the Stage Clear screen, you
will see another scene, showing Luigi trying to fend himself off against
harmless Waddle Dees. Unfortunately, those Waddle Dees were a distraction, and
King Dedede sneaks up from behind Luigi and turns him into a trophy. He and his
Waddle Dee minions then flee when they see Wario coming with a kart of the
trophies he's collected. He gets off, sees the Luigi trophy, and grabs it, but
is then ambushed by Waddle Dees. King Dedede then takes off with the kart. Just
what is Dedede up to?
-------------------------
The Forest
Link walks to where the Master Sword sleeps. He readies himself, and pulls the
Master Sword. Afterwards, he walks through the woods, passing by a sleeping
Yoshi. The two are interrupted by a sudden Subspace invasion!
CHOOSE YOUR FIGHTER!
Link Yoshi
Head forward, killing Primids, until you reach an enemy battle. Do your best
here. After the battle, continue forward, encountering a Puppit. Climb up and
over the trees, and break open the Blue Cube. Drop down, and head left to find
a door. Go through it. Inside, break open the Blue and Orange Cubes for some
prizes, then exit. Continue right, climbing various trees, and when you reach
the end of them, look left for a Blue Cube containing stickers. Keep going
right. When you get to two platforms moving up and down, prepare for an enemy
battle. Be careful of the Puppits. After the battle, continue and go through
the door.
In this next area, pass along the gap using the vines, but be careful of the
Trowlons that will try to lift you up and out of the screen...At the other
side, bounce up with the springs, and at the top, bounce on the spring there to
find a high-up Blue Cube. Break it and grab the trophy inside. Next, drop all
the way down to find a hidden Blue Cube. Break it, but beware the Ticken.
Continue right to get to another enemy battle...annoying as hell. Afterwards,
keep going, and make paths by breaking the bomb blocks and revealing a Blue
Cube and Orange Cube. Get the items from them, and continue. Break the last
bomb block and head through the door.
Continue on, killing enemies the easy way by hitting the pink sliders. When
you get to a row of blocks and a spring, bounce with the spring and hit the
pink slider above to break all the blocks and reveal a Blue Cube. Break it for
a few stickers. Continue on, kill all the Mites using a series of pink sliders,
keep going. Hit the pink slider up ahead to hit a Blue Cube, but it will also
break the floor ahead. Be careful! Kill the Shellpod, then continue on. Kill
more Shellpods, then trip the switch. Quickly climb the platforms that appear,
and climb the ladder. Hit the pink slider to create an opening in the ceiling.
Keep going, hitting pink sliders to unblock your path, and spring up to an
enemy battle. Same old stuff. After the battle, continue forward to end the
level.
Link and Yoshi are stopped by a cliff while trying to chase the Battleship
Halberd, and instead try to find an alternate route. (NOTE: After finishing
The Subspace Emissary, return to this level. A door will be added in the first
area, it should be the first one you see. Enter this door to face Toon Link.
Win the battle and you will have Toon Link unlocked for both use in normal
brawls and in SSE.)
A strange cutscene will show a cardboard box sitting in the Halberd's hull. It
moves a bit before the scene cuts.
-------------------------
The Research Facility (West)
A scene shows a lean, sexy figure dropping into a hall from a vent. It's Samus!
Well, without her suit. So right now she's Zero Suit Samus. At any rate...
Break the boxes in your way (or jump over them) and head through the door.
Continue forward and you should see an elevator. We need to find a door here,
but let's find some goodies. Take the elevator up one level (press up while
standing on it), and head right. Take care of the R.O.B.'s, and jump across. At
the end you should see an Orange Cube sitting on top of some boxes. Break it,
grab its contents, and return to the elevator. Go up another level, and head
right to find the door. Head through it. The other levels and areas just
contain enemies, so do that if you want some extra points.
Samus walks into a dark room and sees Pikachu getting his electricity sucked
out of him in a machine. She breaks him out, causing an alarm to go off. Dozens
of R.O.B.'s come in to stop them.
CHOOSE YOUR FIGHTER!
Zero Suit Samus Pikachu
Head on forward, killing all the R.O.B.'s, and head through the door there. In
this next room, go forward and kill the R.O.B.'s. Ignore the ferris wheel above
and just climb down the ladder ahead. Go through the door. In this room, jump
across some platforms until you get into a fight with some R.O.B.'s and
Roturrets. Kill them all and continue. When you get into the halls, ignore the
one going up, and just continue right. You should reach a room with a Key, some
R.O.B.'s, and a Buckot. Kill them all first, then grab the Key. Backtrack and
take that upper path to unlock a gate. Going straight left from here just leads
to some R.O.B.'s and a Roturret, if you want some extra points. Climb up, any-
way, and head right. Eliminate the Roturret guarding the Key. Now, before you
grab it, get launched from the launcher there. You should shoot across a gap
into an alcove with an Orange Cube. Grab its contents, then jump back across.
(For ZSS, you'll have to use her Tether Recovery, for Pikachu, you'll have to
make clever use of his Quick Attack.)
Grab the Key, and head back left. Use it to unlock the gate that you see, and
head through. Get rid of the R.O.B. here, and hit the switch to move a
platform. Now, backtrack all the way to the door at the beginning of this area.
Use the ferris wheel and take the hall to the right. Head through the door
here. Jump onto the brown platform and ride it along, dodging the Jyks in the
way, until you reach the end. Kill a few Glunders, and a switch will appear.
Hit that switch and a whole mess of blocks will fall down. Backtrack to the
door. (Know why we're doing this? We're creating a path to the end of this
level.)
Go back to the ferris wheel and climb the ladder up to the top. Head right, and
break the blocks on both sides of the gap to find a Blue Cube. Break it to get
its contents, then head left now. Head through the door that you see. Climb up
this shaft here with a waterfall, killing Bytans and R.O.B. Launchers, and at
the top, break open the Blue Cube for its contents, and head through the door.
In this next room, climb up the little shaft you see (one wall jump will do) to
see a Blue Cube. Get its contents, then drop down to the right to see some
giant Bytans. These have more health than normal Bytans, but surprisingly, they
aren't classified any different. (Unlike the Giant Goombas, Giant Primids,
etc...) Kill them anyway and continue. Be careful with the mines here, so just
hit them with a projectile. Just keep continuing, exploding mines and killing
R.O.B. Launchers, until you get to a fight with some Metal Primids. The only
thing different to these from regular Primids are their extra health, and they
do NOT flinch from any attacks. Oh yeah, and any projectiles you fire at them
are reflected. Ugh...you may lose a few stocks in this battle. After the
battle, continue on a little more, dodging mines, and you're home free!
Samus and Pikachu walk into a monitor room cautiously, and Samus spots her suit
enclosed in a capsule from a big monitor. Looks like Samus has got some work in
order to get to her suit...
-------------------------
The Lake Shore
Kirby runs off, leaving the princess with him behind. Bowser appears behind the
princess and turns her into a trophy. Then, a dark Bowser comes along beside
Bowser, and turns into a bunch of Shadow Bugs, surrounding the now trophified
princess. Later on, a dark Peach/Zelda is seen aiming a dark cannon at Mario &
Pit/Link & Yoshi (Zelda aims it at Link & Yoshi, while Peach aims it at Mario &
Pit). Before she can fire, she is stopped by Pit/Link (Again, depending on who
you rescued at the beginning). Then his partner comes in.
CHOOSE YOUR FIGHTER!
If Zelda was saved: Pit Mario
If Peach was saved: Link Yoshi
This is a battle against the respective princesses. Choose who you want and let
her have it! Both are kinda hard, but Peach is such a royal (lol, literally)
pain in the ass, especially in the higher levels. She constantly floats along
the ground and uses aerials that make her nearly untouchable. To make matters
worse, each character in your team has only one stock, so make it count.
After the battle, Link/Mario will run along and see the other team mentioned
beside the respective princess they just defeated. The princess turns into
Shadow Bugs, and in anger, Link/Mario rush toward the other team and try to
attack, but miss. (God, it's hard to describe these cutscenes when they can
change.)
CHOOSE YOUR FIGHTER!
If Zelda was saved: Pit Mario
If Peach was saved: Yoshi Link
It's a team battle against the other duo! Both you and your partner have one
stock each, so again, make this count. Fight, fight, fight! That's all I can
tell ya. After the battle, Link/Mario notices Dedede fly by with the trophies,
but mostly sees Zelda/Peach (respectively) on there. He takes the team that
lost with him, but Kirby gets to him and frees the team. Then, Link/Pit fire
an arrow at Dedede's craft, making him crash. Then the whole gang of characters
chases after him!
CHOOSE YOUR FIGHTER!
Yoshi Kirby Pit Link Mario
Choose four, the character that's left, you won't be able to play as. Yes, it
seems the limit is four stocks, but maybe if you get another stock, you can
play as all five...anyway. Head forward, and kill all those Bombeds. Jump
across and break open the Blue Cube for an item, and continue on. Be careful of
the Tickens and more Bombeds, though. Climb onto the raised floor and it will
take off. You'll soon get into an enemy fight with a lot of Bombeds. Take them
out, then as a finisher, you'll have two Spaaks and a Greap to deal with. As
the platform floats back down, you'll have to deal with some Bullet Bills.
Once you land, head right, killing more Bombeds until you reach a door. Take
it. You're now at a scrolling section. Keep up with the screen as best as you
can, because there are some Bucculus enemies on the ground that will stop you.
Dodge Jyks as well and hurdle over obstacles, and brace yourself for when the
screen starts scrolling even faster, which should be around the part where you
cross a collapsible bridge. Be vigilant too, as you'll see an Orange Cube.
Quickly break it and grab its item, and then you'll reach a cave entrance. The
team is seen standing in front of the entrance, where Dedede's cart was left
behind.
CHOOSE YOUR FIGHTER!
Yoshi Mario Pit Kirby Link
Again, choose any four. Head on forward and you'll drop down to two Shaydas.
Kill them, then continue down. You'll drop into a minecart. Ride it, and when
you see the exclamation mark, jump off, as it is going to plunge into some
water. Break open the Blue Cube in the alcove above for some goods, then jump
the platforms, going right. Climb up while taking care of some Feyesh, and you
will see a hall going right, where some hot rocks are. Don't go through there
yet, and instead continue on up this shaft to see a higher alcove with some
blocks. Break them to reveal a door, so go through it. Traverse this tiny
cavern here to find an Orange Cube and a Blue Cube, so get the items from
those, and exit.
Traverse that hall of moving hot rocks, and you'll reach a room with three
locked gates and one Key. Since the lower two gates just lead to another Key
inside each, just use this Key to open the highest gate. Continue on and you
will find a lone Shaydas. Defeat it and a door will appear. Take it. Break the
blocks above you, then attempt to climb to the top-left area of this room. You
will see an Orange Cube in an alcove covered by blocks. Break them and the
cube, then go below and drop through the arrow blocks to find a Blue Cube.
Break that and get its items, then exit this room.
Keep moving right, breaking the blocks by hitting the bomb blocks as you
continue, and you'll reach a room where you'll fight some enemies. They consist
of Feyesh, Tickens, and Shaydas. After the battle, continue on and take the
door. Break the Blue and Orange Cubes right by the Goal door for some items.
Now it's time to end the level!
A cutscene will show Kirby (and obviously the whole team) exiting the small
cave and seeing a little dwelling. They then see a red aura emitting from the
clouds. It's the Halberd, and it's emitting a low hum. After the Stage Clear
screen, you will see someone standing in front of a monitor, directing Bowser
to the dwelling our previous team had encountered. The screen pans to reveal
that the person is Ganondorf!
-------------------------
The Path to the Ruins
A giant mountain in the shape of a pillar is standing near some mountains. A
Charizard is seen flying towards it. Pokémon Trainer and Lucas are standing on
a nearby cliff, looking on. Pokémon Trainer brings out cards of two Pokémon,
points at the Charizard one, and pumps his fist. He wants to capture that
Pokémon!
Continue forward, killing Shellpods and a Boom Primid, while jumping over and
dodging Jyks, and you'll get to an enemy battle with Puppits and a Shellpod.
After that, continue right and drop. Kill the Primids and break your way into
the little ruins here. Break the Blue Cube for some food, then go up the
elevator to find two Gamygas. Kill them (their head is their actual weak point)
and run right to find some gaps. Start counting them while defeating enemies.
When you get to the third gap, fall down it to find a door. Inside, break all
the blocks to find all kinds of stuff. After all the blocks are gone, exit.
Climb back up and head right, jumping across falling platforms. Make sure to
get the Orange Cube before you enter the ruins. Once inside, jump across the
lake of lava, being careful of fireballs, and you'll reach a fire-infested hall
with Fire Primids. Kill the Fire Primids and slowly make your way through the
area, hitting switches to temporarily shut off some fire jets. At the end, you
will fight some Armights. Take care of them and head up and left and you should
see an Orange Cube. Get it, but beware of the fire jet above. Once you got
what's in there, drop down to the bottom. Turn left and break the Blue Cube for
an item, then pummel the enemies there. Continue right and you'll get to an
enemy battle. This one is easy though, as the whole area is an enclosed room.
So you can't get KO'd.
After the battle, continue on to a battle with Nagagogs. This one is also easy
because of the pink sliders here. After the battle, you'll get two health
items. Grab them then continue on to ANOTHER enemy battle. This one is slightly
more difficult, because you're on a platform. But still, the only way to get
KO'd is through the bottom, so you should have no trouble if you time your
Ukemis right. After the battle, keep going, and you'll get to an enemy battle..
in a wide open area. Alright, NOW you need to be cautious here. It's three
Armights and some Glires. Take out the Armights first, then the Glires, to make
it easier. After the battle, continue right, and go up the elevator. At the
top, look left and get the Blue Cube there, then head through the door. Now
just walk right...
Pokémon Trainer and Lucas stop at the entrance to the ruins, when Wario comes
in from nowhere! Lucas remembers what Wario did to Ness, and clenches his fist,
ready to fight.
CHOOSE YOUR FIGHTER!
Pokémon Trainer Lucas
This is a fight against Wario. Fairly simple if you know what you're doing.
Just a hint...when the battle starts, Wario will run right at you without
giving you time to figure out what's going on. Expect this, and either jump or
dodge as soon as the battle starts. When the battle ends, Lucas will look
around for Ness, but won't see him anywhere. He gets discouraged, but Pokémon
Trainer encourages him. They then enter the ruins.
After the Stage Clear screen, you're shown what appears to be a throne room,
and King Dedede putting badges on the trophies he has. However, he's one short,
and after some hesitation, puts the badge he's wearing onto the last one. What
exactly is he doing? A rumble is then heard, and pieces of the ceiling start
crumbling away, trapping Dedede and his trophies under the rubble. It's Bowser
and his minions! Bowser spots one of the trophies...
-------------------------
The Cave
Someone is seen looking through the aforementioned throne room, and spots a
cave entrance. It's that gang of heroes!
CHOOSE YOUR FIGHTER!
Yoshi Pit Link Mario Kirby
Again, choose any four. Head forward, and run like heck, because a boulder is
coming down after you. Even after the gap, you're not out of the woods yet.
Keep going, as the ceiling is going to crush you! Once you clear that, you're
fine. Continue, killing Goombas and climbing up the ladder to get to an enemy
battle. It's the typical Koopa enemies, even Red Paratroopas. Watch out for
those, they are AGGRESSIVE. Drop down the right side once all the enemies are
cleared, and stop at the gap. Let the ceiling come down ahead of you, then once
it comes back up, drop down quickly. Up ahead is a floor that will try to
crush you. Wait for it, then climb up like heck. Just be sure to exit off the
left side.
Climb up, take care of the Koopas, and wait for the next ceiling to drop. You
should see it open up. Take this opening quickly to find a hidden door. Now,
prepare yourself. Once you enter the door, you'll see a Blue Cube and an Orange
Cube, but the left and right walls are closing in. It's likely you won't be
able to get what's in both cubes, so it will require two trips into the room
to get what's in there. Once you got both Cubes, exit the room and head back
left, and drop down quickly, moving to the right side. Now, wait for the
ceiling behind you to go back up, and head back into the shaft to see an Orange
Cube. Get what's in there quickly and then exit.
Climb up the ladder, and head through the hall here of moving walls. Get in
through the openings, open the Blue Cube for some health, and continue to the
door, after killing more enemies. In this small heated room, grab the Key, and
carefully jump across, avoiding the spike trap and fire jets, and throw the Key
at the gate. Head through the door behind it. Continue right, and hit the
switch to remove the haze for a small time, so rush past it. Kill the
Paratroopas, then climb up the platforms. Head left now, and jump to the rock
in the middle for an enemy battle. It's Red Paratroopas, Shellpods, and Glires.
After killing them all, continue left.
You will see platforms leading up and a gap below. Take the platforms, the gap
leads to nothing, unless you want to die. Anywho, get the Red Paratroopa off
your back, and hit the switch to remove the haze briefly. Jump to the top
quickly and move right. Dodge the Bullet Bills to get to a small room. The
bottom area leads to a switch but is guarded by Bucculus enemies, and the top
is a path covered in haze. Suck it up and take care of the Bucculus, then use
a projectile to hit the switch, since the haze doesn't disappear for long. Once
past that, hit the switch to remove the haze, but act fast, as the ceiling will
close in on you. Maybe it's just best to go through the haze then, you'll only
take 2% damage every half second anyway. Hit the next switch with a projectile
to clear the haze for a long while, but only because you will fight two Giant
Goombas.
After them, continue on, being wary of Glires, and you'll reach a large gap.
Jump across these Koopa-infested platforms, and carefully take the ferris wheel
to the next platform. Once back in safe ground, head right to see a Hammer Bro.
Be careful here, as a boulder could come rolling down at any moment towards
you. Once past that, hop up into the corner and enter the door there. It'll be
tricky here, but try to get the prize inside the Blue Cube above the
collapsible floors. After getting that, jump to the Orange Cube and grab its
prize. Exit, then exit the alcove, going right. Be careful of the Giant Goomba
covering the hall. Once he's taken care of, head through the Goal door.
Bowser is seen taking Peach/Zelda with him, and the team of heroes try to stop
him. He ends up getting away, but the badge that was on the princess flies off.
Kirby goes to look at it as if to say "Is that a cookie?" After the Stage Clear
screen, the Ancient Minister is shown looking at some R.O.B.'s, making sure
they detonate a Subspace Bomb at Dedede's lair. It blows up as he flies away.
Ganondorf is then shown looking through a monitor, viewing the Subspace. Then..
Master Hand shows up!? Is he behind all this? Ganondorf bows to Master Hand,
with an evil grin on his face.
-------------------------
The Ruins
CHOOSE YOUR FIGHTER!
Lucas Pokémon Trainer
You pick your character before the level even starts! Once it starts, head left
and take the elevator down to a minecart. Ride it, and drop down a long shaft
afterwards. Head right now, and kill the Borboras. If the gate already closed,
hit the switch left of the shaft. Kill some Mites while traversing through
moving sections of the floor and ceiling, and you should see a trophy hidden in
an alcove of a moving ceiling. Grab it, then continue through more of the same
stuff. When you get to a platform above a spiked floor, take care of the Glires
and continue to see a section where spiked ceilings will come down on you. Be
pretty careful here, especially with the annoying Borboras enemies.
If the gate ahead closed, wait for a switch to appear on the ceiling to make it
go back up, then head through. Break the Blue Cube for an item, then get into
the little room here and it will start circling a Roturret along with another
room. Get what's in the Blue Cube at the top if you want, but I'd advise to
leave before things get out of hand, as numerous Floows will torture you as
well. Exit through the right and take care of any more Floows before dropping
down. Hit the right switch to reveal a door. Take it before you fall past it.
Be careful in this scrolling section. Avoid or kill the Mites and avoid the
fire jets, and break the blockades. You should see an Orange Cube on top of a
blockade, so quickly get what's in there. Do NOT take the minecart, because it
goes too fast for the camera. If you do get in it, jump right off. At the end,
the screen will start scrolling down along with a platform. Stay on this thing,
and avoid the spikes as you see them. Be careful of the many Primids too. Once
you see a door, enter it quick. Jump across, break the Blue Cube, and keep
going to another Blue Cube. Get what's in there, then exit. Fall down, kill
some giant Bytans, and go right, eliminating Glires. You'll reach a room...
Pokémon Trainer sees Ivysaur, one of the Pokémon he was looking for, frozen as
a trophy. He goes and grabs it. Now, you can switch between Squirtle and
Ivysaur using the Down Special move! After the scene, jump onto the platform
ahead and fight some enemies as it takes you across this large gap. When you
finally get across, continue, break the Blue Cube for some health, and hit the
switch ahead. Hit the switches to open the gates, but beware the last one with
the Borboras. Once past that, you'll see two switches. Hit both and hurry right
to get past two gates. Past that, hit the switch then quickly climb up past the
next gate.
Kill the Bytans, then hit the switch. Move quickly right and hit the switch
there, then pass the gate, drop, and move right before the gate up ahead
closes. Move right, kill the Roturret, then hit the right switch to reveal a
door. Head through it. Your job in this room is to hit the switch, then
navigate the room to pass through the gate above to reach the Orange and Blue
Cubes. Get the health behind you, then hit the switch. Do some fancy footwork
to move past the gate, and get your prizes before exiting. You may have to kill
the Roturret again when you exit.
Move right now to see a room filled with Shaydas and Towtows. Eugh. After
killing them, head through the door. You've encountered a wild Charizard!
Battle it, and if you win, Pokémon Trainer will capture it. You now have all
three Pokémon to use! Pokémon Trainer and Lucas will find themselves in a large
chamber. (NOTE: After beating SSE, return to this level. A door will appear at
the very bottom of that spiked shaft you went down earlier. Head through to
encounter Wolf. Defeat Wolf in battle so you can use him in both SSE and normal
brawls.)
-------------------------
The Wilds (West)
A weird tank is seen dashing across the mesa, and the sword team, Marth, Meta
Knight, and Ike, go to investigate.
CHOOSE YOUR FIGHTER!
Marth Meta Knight Ike
Head forward, killing Primids and Buckots until you reach a Gamyga. Nothing too
hard. The screen will start scrolling down. Go down the platforms to the
bottom. Head right through the tunnel, being careful of Roaders, and break open
the Blue Cube above for something. Once you exit the tunnel, go up and to the
left to find a hidden door. Go through. Get the prizes inside the Orange Cube
and Blue Cube in here, then exit. Head right to get into some serious wind
shear. Nevertheless, trudge on. You should soon see some blocks covering up an
Orange Cube. Break through to it and get what's inside. Next, be careful with
the mines up ahead. A Roader will come up behind you, too, so don't let that
fool you.
When you get to a stop, just keep climbing up and you will soon reach the top.
Yes, I realize that's a rhyme. Anywho, up here, you'll face an Armank. Kill it
(destroy its claw to reveal its weakspot) and drop down the right side. Go
right to the door. In this next area, just head right, killing some enemies.
Fairly simple, really. Part of it, you traverse moving floors. At the end, you
will have to navigate a series of platforms as the screen scrolls down. At the
bottom, you'll face...GIANT PRIMIDS. Not as threatening as you might think,
actually. >_> Anyway, kill them and continue right, killing the Bombeds. You
will get to a barrel cannon section. Miss the barrel up ahead, then double jump
left onto the platform. Get what's in the Blue Cube, then head back.
Fire the barrel cannon at the moving one up ahead, then fire at the top one.
Next, fire at the farthest right cannon to get to a door. Open it. Inside is a
room of Jyks, some blocks, two Blue Cubes, and an Orange Cube at the top left,
which requires navigation of the platforms above. Get them all, then exit. You
will be shot back to the beginning, so hop into the moving barrel, shoot to the
lower one, then keep shooting right until you reach a tunnel. Head through the
door inside. Break open the Blue Cube for some health, then head through the
next door.
The sword team has reached the weird tank, and it transforms into a giant!
Prepare for battle!
CHOOSE YOUR FIGHTER!
Meta Knight Marth Ike
BOSS: Galleom
Galleom is a big ol' toughy, but his moves can be pretty easy to analyze. All
you have to do is do a few attacks then lay off of him until he finishes an
attack. When his health is down, the attack where he uses his tank to run over
you will also try to stomp you into submission. Avoid that. Other than that,
pretty clear.
After the battle, Galleom will fall off the cliff, down through the ground in
front of the ruins where Pokémon Trainer and Lucas are...uh-oh.
-------------------------
The Ruined Hall
Lucas spots something falling from high above. It's Galleom! And he's not done
yet!
CHOOSE YOUR FIGHTER!
Pokémon Trainer Lucas
BOSS: Galleom...again
He's much the same old here, nothing really different. After the battle,
Galleom is finally gone, but wait, it reveals a Subspace Bomb inside it, and
grabs Lucas and Pokémon Trainer. Lucas finds a way to free themselves, but they
end up plummeting down to the ground, until Meta Knight flies in and saves
them. The Subspace Bomb explodes, sucking Wario (who is still a trophy) into
it. Talk about a quick stage, huh?
(NOTE: Since it's purely a battle with Galleom, play The Ruined Hall stage
again to have a chance to make Galleom a trophy! Just make sure that he's
nearly dead, otherwise the Trophy Stands that may appear won't work.)
-------------------------
The Wilds (East)
The Ancient Minister sees the explosion of the Subspace Bomb, then laments at
the loss of all those R.O.B.'s. Before he leaves, a blue arrow flies past him.
It's the league of heroes!
CHOOSE YOUR FIGHTER!
Mario Pit Link Yoshi Kirby
Yet again, choose any four. At the start, hit the pink slider to remove the
obstruction, and continue to a small enemy battle. It's just a few Shellpods
and a Feyesh. There's a pink slider to help you out as well. After the fight,
keep going, as the screen is scrolling now. Avoid the Bucculus. Along the way,
you'll see a trophy hidden behind some blocks. Hit the pink sliders to get rid
of the blocks and quickly grab it. Soon after, you'll stop on a platform that
moves up and down. Enemy battle! This time, Feyesh and Armights. After the
battle, continue on past the Shellpod to see three elevators. Take the middle
one up and immediately exit it. Go below where it was to find a door. Enter.
Inside, you'll find a huge pink slider. Hit it with your most powerful attack
and destroy all the blocks up ahead. Go past there to find a Blue Cube and an
Orange Cube. Get the stuff from there, then exit. Hit the bomb block to clear
some blocks and climb up the ladder to get back up to the elevators. Take the
leftmost one to reach the top. Just beware of Feyesh. Continue right, hit the
large pink slider to kill some enemies as you go along. Enter the door at the
end. Continue right in the next area to find a platform to ride. Some more wind
shear, it's blowing to the right now. Just be careful of the enemies here. Lots
of Trowlons.
Be careful of the spike traps as you move through the tunnel, and afterwards,
face a lot of Primids and a Greap. After that, keep going, jumping across small
gaps. Next, ride a series of platforms down, and ride a platform up. Eliminate
some enemies, then climb up, breaking the block ceiling. Kill the Spaaks while
looking left to find an Orange Cube. Get what's in there, then head right for
the goal. Just be careful of a surprise attack from a Roader.
Mario and Link are chasing the Ancient Minister, dodging all sorts of lasers.
R.O.B.'s stop them, and two others take down the Subspace Bomb that the
Minister had. They activate it and Pit and Mario try to stop them, but it's too
late. The league of heroes and the Ancient Minister escape as the bomb
explodes.
-------------------------
The Swamp
CHOOSE YOUR FIGHTER!
Fox Diddy Kong
Choose your character before the level begins. Yep, we're finally back with
this duo. Don't you just love the Bramble Blast music? Head forward now,
killing numerous Koopa Army enemies, until you reach a pit with a giant leaf
and an enormous updraft. Stay on that leaf and ride it down, and jump down to
the right to find an Orange Cube. Get what's in there, then hit the bomb block
to continue. Avoid the Hammer Bros., climb up the ladders, and jump across the
swinging vine platforms. Be careful of the Puppits along the way. Head through
the door at the end.
Continue right, past a serious downdraft, and climb across the ladders that
you see, while dodging Bullet Bills. You'll get to a floor above a Blue Cube.
Drop off the right side and quickly move left to get to the Cube. Get its
contents, hit the bomb block, then continue right. After passing a gap with a
downdraft, you'll get to an enemy battle. After the battle, the screen will
start scrolling upwards. Get a move on! You'll be on a ladder that moves left
and right, a LONG ladder, so traverse obstacles and enemies this way. You'll
soon find a door on the left side. Enter it quickly. Inside, go across to
break the Blue Cube, then using the updraft here, jump high up and to the left
to find an Orange Cube. Get the contents, then leave. Continue on up using the
ladder, break the bomb block on the left side, then quickly move to the right,
clearing the bomb blocks out of the way, until you reach a door. Enter.
Fox and Diddy walk along the path, and Diddy gets trophied by Bowser. Shadow
Bugs surround him, forming a giant dark Diddy. Just as things seem bleak for
Fox, Falco flies in with his Arwing and foils Bowser's plans. Fox revives
Diddy, so now it's time to face your worst fight yet!
CHOOSE YOUR FIGHTER!
Falco Diddy Kong Fox
No seriously, this is the worst fight in SSE. Giant Dark Diddy has insane
knockback with just his neutral attack combo, and can do up to 100% damage in
the blink of an eye! Yep, and this isn't even considered a boss! However, to
beat Giant Dark Diddy, you have to be quick. Strike first, then keep hitting
him so he won't have a chance to attack. That's your only way of surviving.
Giant Dark Diddy likely won't die until he's well past 500%, so just be patient
and give it your all.
After the battle, it's déja vu as Diddy Kong tries to talk to Falco as he walks
off. Diddy the ends up dragging Falco with him, while Fox gives him a look like
"He won't give up!"
CHOOSE YOUR FIGHTER!
Diddy Kong Falco Fox
Yep, we're not done with the level. And how nostalgic, some Yoshi's Island
music just kicked in. Hop into the minecart now, and jump off before it lands
in some water. Now, just head on along these land pieces as you traverse this
swamp. Next, take the series of launchers to get launched to an enemy battle.
Next, shoot along some barrel cannons. When you have a choice of two barrel
cannons to shoot to, take the top one. That way, you'll be able to reach a Blue
Cube. Get its contents, then keep going, launching into the bomb blocks to
clear the way. Head into the door.
Next is a part of this swamp with a bunch of springs. Use these springs to
traverse this area. When you reach two diagonal springs that point left, use
them to get up to a platform with an Orange Cube. Get what's in there, then
bounce up high. Get the contents from the Blue Cube, then spring across the
spikes there. Go below the wooden spikes now, and break the blocks. Now, fall
straight down from here to find a door. Inside, get the Blue Cube's contents,
and the health, and look at the water closely to see a bomb block. Destroy it
to reveal a hidden trophy. Grab it then exit.
Keep going along, springing over spikes and whatnot, and at the end, head into
the door. Next area, get onto the platform and have it take you across this
large body of water. Be careful of Bullet Bills and some weird spiked vines
that come up from the water. Even after crossing, you're not safe, as you have
an enemy battle. Tons of annoying Red Paratroopas. After the battle, keep going
but beware of those spiked vines destroying part of this bridge here. Right at
the Goal door, you'll face a Giant Goomba.
Some Primids are seen flying a little carrier, with DK (still as a trophy)
chained up and flying towards a floating island. It's the Research Facility
that Samus and Pikachu are at! Wait...doesn't it look a little like Angel
Island from the Sonic games? Anyway, Falco calls up the Great Fox to help them
fly over there. (NOTE: After beating SSE, return to this level. An extra door
will have opened up in the area right after the Giant Dark Diddy battle. Enter
the door to face Jigglypuff. Defeat her to unlock her to use both in SSE and in
normal brawls.)
-------------------------
The Research Facility (East)
CHOOSE YOUR FIGHTER!
Zero Suit Samus Pikachu
Choose your character before you begin the stage. You're in a dark area, but
move forward anyway. Be careful of R.O.B.'s. You'll soon see a switch, which
will light up the area briefly. Use this to navigate. There are also Glice
enemies here, don't get frozen. Hit the next switch to light up the area, then
drop down to continue. When the lights go off, the wall up ahead will open up,
so pass that to get to an enemy battle with a light switch. Keep the light
switch on so that you don't get KO'd by the Big Primids. Once gone, move on,
and navigate these floors and ceilings by hitting switches along the way. At
the end, eliminate some enemies, and hit the switch. Climb down the ladder
nearby quickly to see a door previously blocked by the floor underneath. Head
into it quickly. Inside, get the prizes from the Blue and Orange Cubes.
Head into the other door after exiting that hidden room to continue. In this
next hall, take care of all the R.O.B.'s to make it easier for you before you
head into the next door. The scene upcoming will show Samus and Pikachu finding
the room where Samus's Power Suit is being kept. However, they get trapped, and
two copies of her Power Suit surround them.
CHOOSE YOUR FIGHTER!
Zero Suit Samus Pikachu
It's a fight against Samus's powerful suit, times two! The music that plays is
very suiting as well. (Metroid Fusion) In case you're wondering, these imposter
suits are Shadow Bugs impersonating Samus. They like to use projectiles a lot,
so do a lot of dodging. Otherwise, they don't seem to be able to knock you far.
After the battle, R.O.B.'s come in to try to stop Samus, but she already has
her suit on, and obliterates every one of them with one blast. Time to get
cracking!
CHOOSE YOUR FIGHTER!
Pikachu Samus
Now that you have original Samus, whenever you get to select her outside of a
cutscene, just use the C-stick to switch between her normal form and Zero Suit
form. You can also use this technique to switch which Pokémon you want to start
out with for Pokémon Trainer. Anyway, head forward killing R.O.B.'s while you
break through blocks and jump gaps. When you get to a whole bunch of boxes,
break the ones on the very left. If you do so, you should be able to uncover a
trophy. Grab it, then continue right, past some moving blocks that can be
stopped by hitting the switches. Enter the door at the end.
In this area, hit the switch to bring up an elevator. Ride it for a second,
then jump off as soon as it goes up. You need to do that because the elevators
around here are damn quick and they can send you off the screen. Continue right
and jump across, then head up the ladder. Hit the switch, and take the elevator
above you. Jump off as soon as you see another ledge, and prepare for a battle.
After the battle, move right, and jump off, hugging the left wall. You should
land near a bomb block. Hit it to reveal a path to a hidden door. Head inside.
Some fast spiked blocks are moving. Hit the switches to make them stop so you
can pass over or under them, and get the prizes from the Blue and Orange Cubes.
Exit.
Climb up the ladder on the right, then hit the switch to make an elevator
appear. Alright...time for some fancy footwork. When you get on, wait a second
before you jump to the left to get on another elevator. Ride this for a little
and get off once it goes up to land on the elevator to the left beside you.
Ride it for a split second and jump onto the elevator to the left, the one
nearest the ceiling. Ride it and then immediately jump when you see the door
above you. Head inside. That was...a little rough...huh?
Now for some puzzle solving. Take the portal above you (the one on the red
platform) and break the Orange Cube here for its prize. Be careful of the Glice
as well. Warp back, then take the other portal. It's an enemy battle against
a Roturret and a couple of Primids. Nothing too bad. After they're gone, two
portals will appear. The one on your left leads you back, so take the right
one. Climb up this next area using the springs, also being careful of the
flying R.O.B. Blaster. Take the portal at the top. In the next area, take care
of the R.O.B., then hop on the platform to your left. Ride it ALL the way left,
do not take the portal on the platform that it passes over. Instead, take the
one just left of the Cymul. Now you're above where those two portals were! Hit
the switch to move a gate below you, then warp back. NOW you can use that
portal that the platform passed under. Using it will make you fall down to the
area where you first warped, where the Orange Cube was. Warp out of here, then
take the door that was just opened to you.
Hit the Blue Cube for some serious health items, then enter the next door.
Samus and Pikachu find themselves in a large shaft, when all of a sudden Ridley
comes and swipes Samus away, damaging Samus and pummeling her 'til her suit
can't take it. Pikachu saves Samus just in time by summoning a thunder storm.
Alright, let's take this big purple bamf out!
CHOOSE YOUR FIGHTER!
Samus Pikachu
BOSS: Ridley
Never thought you'd face him here, huh? Ridley is a slow target no matter the
difficulty, so he's fairly easy to take down. He can do stuff such as charge at
you, stomp from above, and flap his wings hard to create some serious wind
shear. After the battle, Samus and Pikachu exit the research facility, and see
some R.O.B.'s working on a Subspace Bomb.
(NOTE: Play The Research Facility (East) stage again to have a chance to make
Ridley a trophy! Just make sure that he's nearly dead, otherwise the Trophy
Stands that may appear won't work.)
-------------------------
Outside the Ancient Ruins
Thousands of Pikmin are seen trying to beat on what seems to be a giant R.O.B.
It knocks them all off, leaving Olimar scared. A red Pikmin pokes at Olimar's
shoulder and points at a car coming exceedingly fast. Is that the Blue Falcon?
Captain Falcon launches off his Falcon and unleashes a hearty FALCON PAUNCH at
the R.O.B., knocking it over. Unfortunately, Captain Falcon lands on a show of
Pikmin and kills them all. XD...Uh, I mean, poor Pikmin... :(
CHOOSE YOUR FIGHTER!
Olimar Captain Falcon
Well, two new heroes have emerged. If you look at the background, you can see
Olimar's ship has crash-landed. Move forward, killing R.O.B.'s, until you see a
bridge. Drop through it and enter the door. You'll start falling down along
with a trophy. Grab it before it plummets down a hole! Now exit. Head back up
and cross the bridge. When you get to a gap, prepare to dodge, as a Roader will
come up behind you. Take care of him, and the Gamyga up ahead. Just keep going,
killing enemies. It's a fairly noncomplicated stage. Climb up the ladder at the
end to get to a fierce enemy battle. After it, keep going.
You'll soon reach two R.O.B. Launchers and a Gamyga. One of the Launchers is
on a breakable platform. Take a risk and climb up the platforms by it, and
enter the door high up. Inside, carefully get both prizes from the Orange Cubes
inside here. If you miss the one above the bridge, just exit the room and come
back and the Cube and bridge will both be back. Anyway, after getting both,
exit and continue. Past the Gamyga is a door.
Captain Falcon and Olimar will see Falco and DIddy fly in an Arwing, dropping
him onto the carrier that has DK. Diddy takes out the Primids and revives DK,
and Captain Falcon takes Olimar and decides to help out the Kongs.
CHOOSE YOUR FIGHTER!
Diddy Kong Donkey Kong Olimar Captain Falcon
It's a pure enemy battle! Give all you got! Primids, Trowlons, Shaydas, Spaaks,
all kinds of enemies are here to stop you! After the battle, the Kongs
celebrate, and Diddy waves Falco good-bye as he flies off in his Arwing. Then,
the carrier enters the floating island...
-------------------------
The Glacial Peak
A fierce aerial dogfight occurs between the Halberd and the Great Fox. Meta
Knight climbs the glacial peak in order to get to his Halberd, passing by the
Ice Climbers. For some reason, the Ice Climbers get mad that Meta Knight is
climbing the mountain better than them, so they follow him.
CHOOSE YOUR FIGHTER!
Meta Knight Ice Climbers
Start climbing, that's the only way through this stage. Of course, you have
Primids and all sorts of enemies to deal with. At the second ladder, you'll
find an opening to a Blue Cube on the right. Grab what's in there, but exit
quickly, as some spikes will push to the left. You'll climb up some scrolling
platforms, barrel cannons, and then finally the door at the top.
Next area, you're sole