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| |( ) | \ / (.-' `--.|
' ' `-'`-' `' `--'`--'`-'
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| \/ | .-. .-. .--.
| |( )( )| |
' ' `-' `-' ' `-
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| |
|.--..-. .-. .-.-|-
|| (.-'(.-' ( )|
'' `-' `-' `-' '
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| . | . _|_
|.--..-. .--. .-.,. . . | . | . .
|| ( ) | |( || | | | | | | |
'' `-'`-' `-`-'|`--`--' `-`--' `-`-'`--|
| ;
' `-'
Winner of GameFAQs FAQ of the Month, August 2008!
---
| Copyright 2009 -- DetroitDJ |
| with substantial aid from |
| contributor mister_jmp. |
| |
| Version - 5.0.0 |
| Updated: 06/29/2009 |
| FAQ/Walkthrough/Guide |
| |
| Note: the latest version of |
| this file will ALWAYS be at |
| www.gamefaqs.com/console/ |
| wii/file/933022/53688 |
| |
| Other places are permitted to |
| show this FAQ - however, most |
| don't automatically update, |
| and I only update my FAQ on |
| GameFAQs - so, if you don't |
| see something, check that |
| URL to see if there's a newer |
| version of this file. |
| |
_________|_______________________________|_________
| |
| Navigating This Guide |
| |
| If : you're here for general information on |
| : Harvest Moon: Tree of Tranquility, skip |
| : the contents sections below and just |
| : start reading. |
| |
| If : you're here for broad information about a |
| : certain topic, like crops, animals, or |
| : fishing, find the topic in the box below, |
| : hit Ctrl+F and search for the code listed |
| : by that section, either in parentheses or |
| : angle brackets. |
| |
| If : you're here for specific information |
| : a particular sub-topic, like turnips, the |
| : hammer, or animal products, find the |
| : topic in the second box below, hit Ctrl+F |
| : and search for the code listed by that |
| : section, either in box brackets or curly |
| : brackets. |
| |
| If : you have any trouble finding what you're |
| : looking for in this guide, please let me |
| : know. It's my goal to make this guide as |
| : easily navigable as possible, and your |
| : input will help. |
`_______|___________________________________________________|_______`
`| |`
`| Broad Topics |`
`| |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| The Particulars (TPA) |`
`| |`
`| Information about the game, the guide and the |`
`| basic controls. |`
`| |`
`| - - | - - |`
`| | |`
`| Release Data <RDA> | <GSU> Game Summary |`
`| | |`
`| Information on the game's | A basic summary of the |`
`| release date, as well as | game's plot, controls and |`
`| this FAQ's release dates | new features. |`
`| and version history. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Around the Island (ATI) |`
`| |`
`| The introductory section, to help you get acquainted |`
`| with the island and all the things you can do there. |`
`| |`
`| - - | - - |`
`| | |`
`| Welcome to the Island <WTI> | <PTT> Passing the Time, |`
`| | Filling Your Wallet |`
`| | |`
`| A general overview of the | An introduction to all the |`
`| first few days of the game, | different tasks you can do |`
`| the major locations on the | to earn money and pass the |`
`| island and how the game | game time along. |`
`| is played. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Home Sweet Home: Your Ranch (HSH) |`
`| |`
`| You, your home, and the things most relevant to it: |`
`| crops, animals and tools. |`
`| |`
`| - - | - - |`
`| | |`
`| Your Character <YOU> | <YPR> Your Property |`
`| | |`
`| A guide to your character | An overview of the places |`
`| and how he or she operates. | you can live and what you |`
`| | can do there. |`
`| | |`
`| - - | - - |`
`| | |`
`| Farming <FRM> | <ANI> The Animals |`
`| | |`
`| A comprehensive overview of | A comprehensive overview of |`
`| everything there is to know | everything there is to know |`
`| about every crop, every | about every animals you can |`
`| herb and every flower, and | own - including poultry, |`
`| how to grow all of them. | livestock and wild animals. |`
`| | |`
`| - - | - - |`
`| | |`
`| Tools <TOL> | <COK> Cooking |`
`| | |`
`| All the tools you can buy | All the information you need |`
`| and equip, what they do and | to cook every recipe, and |`
`| how they level up. | make some profit, too. |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Going Out: The Island (VIL) |`
`| |`
`| Everything that can be done outside your humble abode, with |`
`| everyone you can meet, everywhere you can go and everything |`
`| you can do. |`
`| |`
`| - - | - - |`
`| | |`
`| Characters <CHR> | <PAS> Places and Shops |`
`| | |`
`| The locations, birthdays, | Price listings for every shop |`
`| families and favored gifts | on (and off) the island, as |`
`| of everyone you can meet | well as information on |`
`| over the course of the game. | seasonal goods. |`
`| | |`
`| - - | - - |`
`| | |`
`| Festivals <FES> | <FSH> Fishing |`
`| | |`
`| All the yearly festivals the | How to fish, all the spots |`
`| island holds, including | where you can fish, what |`
`| participation instructions | you'll catch, and what you |`
`| and price listings for all | can do with what you catch. |`
`| seasonal markets. | |`
`| | |`
`| - - | - - |`
`| | |`
`| | <MIN> Mining |`
`| | |`
`| | How to mine, the different |`
`| | mining caves on the island, |`
`| | what you'll find and what |`
`| | you can do with it. |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| As the Days Go By (ADG) |`
`| |`
`| The important things in life: |`
`| friends, family and reviving the goddess tree. |`
`| |`
`| - - | - - |`
`| | |`
`| Making Friends and <MFR> | <FAM> Family Life |`
`| Wooing a Mate | |`
`| | |`
`| How to make friends, fall in | ...and how to live happily |`
`| love and... | ever after. |`
`| | |`
`| - - | - - |`
`| | |`
`| Return of the Goddess <GOD> | <WLK> Walkthroughs |`
`| | |`
`| How to find the quilt, | Step-by-step help in |`
`| create the rainbows and | accomplishing whatever it |`
`| revive the Goddess Tree | is that you want to |`
`| once and for all. | achieve. |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Reference Guides (REF) |`
`| |`
`| Lists of everything there is to know about anything ever |`
`| in Harvest Moon: Tree of Tranquility. |`
`| |`
`| - - | - - |`
`| | |`
`| Calendars <CAL> | <LIS> Lists |`
`| | |`
`| Calendars of the critical | Lists of... pretty much |`
`| events, dates for reviving | everything there is in the |`
`| the Goddess Tree, and every | entire game, such as prices, |`
`| villager's birthday. | recipes and gifts. |`
`| | |`
`| - - | - - |`
`| | |`
`| FAQs <FAQ> | <MIS> Miscellaneous |`
`| | |`
`| Frequently asked questions, | Everything that didn't |`
`| from readers like you. | belong in the other areas, |`
`| | such as Part-Time Jobs and |`
`| | Island Arrivals. |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| The Three C's: |`
`| Copyright, Credit and Contact Information (CCC) |`
`| |`
`| The information you need to know about me and this guide. |`
`| |`
|___________________________________________________________________|`
``````````|_________________________________________________|``````````
`| |`
`| Specific Sub-topics |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Release Data |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Game Release [GDA] | FAQ Release [FDA] |`
`| Data | Data |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Game Summary |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Controls and [COB] | Plot Outline [POU] |`
`| Basic Info | |`
`| Basics {BAI} | - - - - - - - - - |`
`| Controls {CON} | New Features [NFE] |`
What you can | | Main Screen {MSC} | Brand-New {BNF} |`
find on the | | Saving {SAV} | Features |`
'pause' |--| Information {INS} | Returning {REF} |`
screens. | | Screens | Features |`
`| Map Screen {MAP} | |`
`| Trashing {TRA} | |`
`| Items | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Welcome to the Island |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Locations [ILO] | Day Flow [DFL] |`
`| Caramel {YFA} | |`
`| River District | - - - - - - - - - |`
`| Waffle Town {TVA} | Weather [WEA] |`
`| Area | | | Need help
`| Waffle Town {TBE} | - - - - - - - - - | | unlocking an
`| Beach | Unlockable [ULA] |--| area? Take
`| Maple Lake {TMO} | Areas | | a look right
`| District | Brownie {BRA} | | here.
`| Ganache {TWL} | Ranch Area |`
`| Mine District | Shortcut to {STM} |`
`| Other Areas {TOI} | Mine Area |`
`| | Toucan {TIS} |`
`| - - - - - - - - - | Island |`
`| Daily Routine [DRO] | West Gull {WGI} |`
`| Chores {CHO} | Island |`
`| Socializing {SOC} | East Gull {EGI} |`
`| | Island |`
`| - - - - - - - - - | Mt. Gelato {MGB} |`
`| Getting [IAR] | Base/Spring |`
`| Started | Mt. Gelato {MGP} |`
`| Walkthrough | Peak |`
`| | |`
`| |`
Get | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
acquainted | | |`
with all the |--| Passing the Time, Filling Your Wallet |`
game's | | -- --- -- |`
activities. | | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Intro to [FMG] | Intro to [RHG] |`
`| Farming | Ranching |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Intro to [MNG] | Intro to [FRG] |`
`| Mining | Foraging |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Intro to [FHG] | Intro to [PAR] |`
`| Fishing | Part-Time Jobs |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Your Character |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
Knowing | | Character [CME] | Character [CCZ] |`
how stamina | | Mechanics | Customization |`
works will |--| Stamina {STA} | |`
help you | | Fatigue {FAT} | - - - - - - - - - | | Get a bigger
plan your | | | Rucksack [RUC] |--| rucksack!
chores. | | | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Your Property |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Initial [INL] | Your House [YHO] |`
`| Location | Initial {INP} |`
`| | Possessions |`
`| - - - - - - - - - | Furniture {FUR} |`
`| The Field [TFE] | Cooking {COK} |`
`| | Television {TLV} |`
`| - - - - - - - - - | Storage {SSP} |`
`| The Coop [TCO] | Space |`
`| | Mailbox {MBX} | | Brownie
`| - - - - - - - - - | | | Ranch or
`| The Barn [TBA] | - - - - - - - - - | | Souffle Farm
`| | Farm Ranks [FRA] |--| not selling
`| - - - - - - - - - | | | what you
`| Extensions [EXT] | | | need? Find
`| | | | out why
`| | | here!
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Farming |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - | | Looking for
`| Preparation [PRP] | Quick-Ref [FQR] | | information
`| Choosing {CYF} | | | about a
`| Your Field | - - - - - - - - - | | particular
`| Clearing {CLF} | Spring Crops [SPR] |--| crop, herb
`| Your Field | Turnip {TUR} | | or flower?
`| Buying Your {BYS} | Potato {POT} | | Find it here
`| Seeds | Breadfruit {BRE} | | to jump
`| Seasonal {SSM} | Flax {FLA} | | straight to
`| Seed Mixes | Strawberry {STR} | | it!
`| Crop {CRF} | Cabbage {CAB} |`
`| Formations | Green Herb {GHB} |`
`| | Hyacinth {HYA} |`
`| - - - - - - - - - | Lavender {LAV} |`
`| Mechanics [MEC] | Tulip {TUL} |`
`| Soil and {SQU} | Moondrop {MON} |`
`| Crop Quality | |`
Fertilizing | | Fertilizer {FER} | - - - - - - - - - |`
the ground | | | Summer Crops [SUM] |`
will yield | | - - - - - - - - - | Watermelon {WAT} |`
better crops |--| Trees [TRE] | Onion {ONI} |`
and fruit. | | Apple {APP} | Honeydew {HYD} |`
Find out | | Cherry {CHY} | Corn {COR} |`
more here. | | Chestnut {CHS} | Tomato {TOM} |`
`| Grape {GRP} | Cocoa {COC} |`
`| Orange {ORA} | Blue Herb {BHB} |`
`| Hali {HAL} | Pansy {PAN} |`
`| | Sunflower {SUN} |`
`| - - - - - - - - - | Pinkcat {PKC} |`
`| Field Items [FIT] | Hibiscus {HIB} |`
`| Bamboo Shoot{BBS} | Lily {LIL} |`
`| Banana {BAN} | Begonia {BEG} |`
`| Black Pearl {BPE} | |`
`| Blueberry {BLB} | - - - - - - - - - |`
`| Clam {CLM} | Fall Crops [FAL] |`
`| Coconut {CCN} | Spicy Pepper{SPP} |`
`| Coral {CRA} | Rice {RIC} |`
`| Dyed Yarns {DYN} | Bell Pepper {BPP} |`
`| Fancy Shell {FSS} | Eggplant {EGP} |`
`| Honey {HON} | Carrot {CRT} |`
`| Mushroom {MUS} | Yam {YAM} |`
`| Pearl {PEA} | Spinach {SPN} |`
`| Perfume {PER} | Pumpkin {PUM} |`
`| Pineapple {PIN} | Red Herb {RHB} |`
`| Pontata Root{PON} | Purple Herb {PHB} |`
`| Sea Urchin {SEU} | Cosmos {CMS} |`
`| Seaweed {SEW} | Morning {MNG} |`
`| Shell {SES} | Glory |`
`| Toadstool {TOD} | Blue Mist {BLM} |`
`| Very Berry {VRB} | Rose {ROS} |`
`| | Chrysanthmum{CHR} |`
`| - - - - - - - - - | |`
`| Profit Study [CRP] | - - - - - - - - - |`
`| Spring {SGP} | Winter Crops [WNT] |`
`| Summer {SMP} | Buckwheat {BCK} |`
`| Fall {FLP} | Snowflake {SNW} |`
`| Winter {WTP} | Yellow Herb {YHB} |`
`| Overall {OVP} | Green Bell {GRB} |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| |`
`| The Animals |`
At-a-glance | | -- --- -- |`
guide to all | | |`
the most | | - - - - - - - - - | - - - - - - - - - |`
important |--| Animal [LQR] | Animal [ANP] |`
animal | | Quick-Reference | Products |`
information. | | | Eggs {EGG} |`
`| - - - - - - - - - | Milk {MLK} |`
`| Preparation [APR] | Wool {WOL} |`
`| Accessing {ACC} | Silk Cocoon {SLK} | | Dyed silk
`| Brownie | Mayonnaise {MAY} | | yarn is the
`| Ranch | Butter {BUT} | | game's most
`| Build a {BUI} | Cheese {CHE} | | profitable
`| Coop/Barn | Wool Yarn {WLY} | | item. Find
All the | | Purchasing {PUR} | Flax Yarn {FXY} | | how to make
animals | | Feeding {FEE} | Silk Yarn {SKT} |--| it here.
operate on | | | Dyed Yarns {CCL} |`
the same | | - - - - - - - - - | |`
basic |--| Mechanics [AMC] | - - - - - - - - - | | Did you know
principles. | | Weather {WEA} | Animal Profit [LPA] |--| the goat is
Find all | | Moving {MOV} | Analysis | | the most
you need to | | Appearances {AAP} | New Animal {PA1} | | profitable
know about | | Affection {APO} | for a Year | | animal over
them here. | | Points | New Animal {PA2} | | its lifetime
`| Animal {ANP} | for a Month | | if you have
`| Products | Owned Animal{PA3} | | the Cheese
`| Animal {ABY} | for a Month | | Maker? That
`| By-Products | New Animal {PA4} | | and more can
`| Product {PRQ} | for its | | be found
`| Qualities | Lifetime | | here.
`| Breeding {BEE} | Profit {PA5} |`
`| Selling {SEL} | Margins |`
`| Transport. {TRN} | Quickest to {PA6} |`
`| Illness {ILL} | Profit |`
`| Death {DEA} | |`
`| | - - - - - - - - - |`
`| | Wild Animals [YFP] |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Tools |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Upgradeable [UPT] | Non-Upgrade [NUT] |`
`| Tools | Tools |`
`| Axe {AXE} | Bell {BEL} |`
`| Hammer {HAM} | Brush {BRU} |`
`| Sickle {SIC} | Medicine {MED} |`
Upgrading | | Watering {WTC} | Milker {MLR} |`
tools has | | Can | Saddle {SAD} |`
changed | | Hoe {HOE} | Shears {SHR} |`
a lot in |--| Fishing {FSP} | |`
Tree of | | Pole | - - - - - - - - - |`
Tranquility. | | How to {UPG} | Yarn, Butter [00M] |`
Find the new | | Upgrade | Mayo and |`
rules here. | | | Cheese Makers |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | Extra profit
`| | | can be made
`| Cooking |--| by cooking
`| -- --- -- | | your items
`| | | into recipes
`| - - - - - - - - - | - - - - - - - - - | | - check here
`| Recipe [RRC] | Basics [CBA] | | to see the
`| Profit | | | most
`| Recommendations | - - - - - - - - - | | profitable
`| | Fish Recipe [FRP] | | recipes to
`| - - - - - - - - - | Qualities | | use.
`| Ingredient [IRC] | |`
`| Profit | - - - - - - - - - |`
`| Recommendations | Complete [REC] |`
`| | Recipe List |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
There are | | |`
over 50 |--| Characters |`
villagers | | -- --- -- |`
living on | | |`
the island. | | - - - - - - - - - | - - - - - - - - - |`
Find the | | Bachelors [BAC] | Bachelorettes [BCE] |`
perfect gift | | Calvin {CAL} | Anissa {ANI} |`
for every | | Chase {CHI} | Candace {CAN} |`
one of them | | Gill {GIL} | Kathy {KAT} |`
here. | | Jin {JIN} | Luna {ROM} |`
`| Julius {JUL} | Maya {MAI} |`
`| Luke {LUK} | Phoebe {PHO} |`
`| Owen {OSE} | Renee {LEN} |`
`| Toby {TAO} | Selena {SHE} |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Other [OTC] | Villagers' [VLC] |`
`| Characters | Children |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Places and Shops |`
`| -- --- -- |`
`| |`
Complete | | - - - - - - - - - | - - - - - - - - - |`
price |--| Shops [SHP] | Other Places [OPB] |`
listings for | | Town Hall {THA} | Town Square {OPT} |`
every shop | | Brownie {BRO} | Library {OPL} |`
can be found | | Ranch | Waffle Town {OPP} |`
here. | | Souffle Farm{SOF} | Pier |`
`| Carpenter's {CAR} | Lighthouse {OPH} |`
`| Shop | Church {OPC} |`
`| General {SUP} | Graveyard {OPG} |`
`| Store | Hot Spring {OHS} |`
`| Tailor Shop {TAL} | Praline {OPF} |`
`| Blacksmith's{BLA} | Forest |`
`| Shop | Mayor's {OPM} |`
`| Sundae Inn {SIB} | House |`
`| and Bar | Yolanda's {OPY} |`
`| Meringue {MRC} | Jin's {OPJ} |`
`| Clinic | Toby's {OPB} |`
`| On the Hook {FSC} | Julius's {OPU} |`
`| Pineapple {PNI} | Chase's {OCH} |`
`| Inn | Calvin's {OCL} |`
`| Taylor's {TYS} | Mira's {OMI} |`
`| Seeds | Gray's {OGR} |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Festivals |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Spring [SPF] | Summer [SMF] |`
`| Festivals | Festivals |`
`| New Year's {NYD} | Ocean {OCF} |`
`| Sunrise | Festival | | Make sure
`| Flower {FLF} | Fireworks {FWD} |--| you never
`| Festival | Display | | miss the
`| Spring {SPK} | Summer {SMK} | | chance to
`| Market | Market | | ask your
`| Animal {ANF} | Firefly {FFF} |--| beloved
`| Festival | Festival | | to one of
`| | | | these
`| - - - - - - - - - | - - - - - - - - - | | romantic
`| Fall [FAF] | Winter [WTF] | | festivals,
`| Festivals | Festivals | | held every
`| Arts {ARF} | Thanksgiving{THF} | | year in
`| Festival | Festival | | various
`| Fall {FAK} | Winter {WTM} | | locations
`| Market | Market | | around the
`| Harvest {HVF} | Starry Night{SNF} |--| island.
`| Festival | Festival |`
`| | New Year's {NYE} |`
`| - - - - - - - - - | Eve Festival |`
`| Game-Specific [GMS] | |`
`| Your {YBD} | |`
`| Birthday | |`
`| Anniversary {YAN} | |`
`| Child's {YCB} | |`
`| Birthday | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
It's not |--| Fishing |`
optional | | -- --- -- |`
anymore. You | | |`
must fish in | | - - - - - - - - - | - - - - - - - - - |`
order to | | Mechanics [FMC] | Fishing [LOC] |`
complete the | | Obtaining/ {FOU} | Locations |`
goddess | | Upgrading | |`
quest. Find | | the Rod | - - - - - - - - - |`
out how to | | How to Fish {FHT} | Miscellaneous [MFI] |`
catch every | | Stamina {FST} | Fish Info |`
fish here. | | Why Fish? {FWH} | Fish and {FCR} |`
`| Tips {FTP} | Crustacean |`
`| | Recipes |`
`| - - - - - - - - - | Recipe [FRP] |`
`| The Fish [FIS] | Mechanics |`
At-a-glance | | | Beach Items {BIT} |`
guide to | | - - - - - - - - - | |`
fish prices, |--| The Fish [FCH] | |`
locations | | Chart | |`
and seasons. | | |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Mining |--| For
`| -- --- -- | | upgrading
`| | | your tools,
`| - - - - - - - - - | - - - - - - - - - | | making
`| Mechanics [MMC] | The Mines [MIN] | | jewelry and
`| Basics {BAS} | Ganache {GAN} | | even
`| Stairs, {SHG} | Mine | | reawakening
`| Holes and | Mt. Gelato {MGM} | | the goddess,
`| Geysers | Mine | | mining is a
`| Afflictions {AFL} | | | must. Find
`| Ores and {OAW} | - - - - - - - - - | | everything
`| Wonderfuls | Ores, Gems, [GOW] | | you need to
`| Refining {APR} | Minerals and | | know here.
`| Moles {MOL} | Wonderfuls |`
`| Why Mine? {WHM} | Mining {MQR} |`
`| Descending {DTM} | Quick-Reference |`
`| the Mine | Ores {ORE} |`
`| | Wonderfuls {WON} |`
`| - - - - - - - - - | Minerals {MIN} |`
`| Other Mine [OMI] | Gems {GEM} |`
`| Items | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
Make |--| Making Friends and Wooing Mates |`
friends, | | -- --- -- |`
fall in | | |`
love, get | | - - - - - - - - - | - - - - - - - - - |`
married and | | Raising [AFF] | Heart Events [HEV] |`
raise a | | Affection | | | Don't let
family. This | | | - - - - - - - - - | | someone else
is the | | - - - - - - - - - | Rivals' Heart [RHE] |--| steal your
essence of | | Gift-Giving [GGM] | Events | | beloved!
any Harvest | | Mechanics | | | Check here
Moon game. | | | | to find out
Find | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | how to
everything | | | | prevent
you need to |--| Family Life | | someone else
know to woo | | -- --- -- | | from
and wed that | | | | stealing
one special | | - - - - - - - - - | - - - - - - - - - | | your beloved
someone | | Marriage [PRO] | Married Life [MLI] | | from you!
here. | | Proposal | |`
`| | - - - - - - - - - |`
`| | Your Child [YCI] |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| | | The goddess
`| Return of the Goddess |--| has vanished
`| -- --- -- | | and only
`| | | you can
`| - - - - - - - - - | - - - - - - - - - | | bring her
`| The Quilt [QUI] | The Five [RAI] | | back.
`| | Rainbows | | Find out how
`| - - - - - - - - - | Daren's {RA1} | | here.
`| Goddess Tree [GST] | (Green) |`
`| Finding the {FTS} | Ben's {RA2} |`
`| Seedlings | (Blue) |`
`| Growing the {GTT} | Collin's {RA3} |`
It's two | | Tree | (Yellow) |`
islands for | | Your {NG+} | Alan's {RA4} |`
the price |--| Child's | (Red) |`
of one! | | Journey | Edge's {RA5} |`
Find out | | | (Purple) |`
how your | | | |`
child can | | |`
sail away | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
to save a | | |`
goddess of | | Walkthroughs |`
his own. | | -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Island [IAR] | Getting [GTW] |`
`| Arrival | Started | | Create the
`| | | | first
`| - - - - - - - - - | - - - - - - - - - | | rainbow in
`| Season-by [SBS] | The Goddess [GTC] |--| first spring
`| Season | Tree | | to make sure
`| | | | villagers
`| - - - - - - - - - | | | arrive as
`| Personal [GML] | | | soon as
`| Game Log | | | possible.
`| | | | Find out
`| | | how here.
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Calendars |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Event {EVC} | Birthday {BDC} |`
`| Calendar | Calendar |`
`| | |`
`| - - - - - - - - - | |`
`| Festival {FEC} | |`
`| Calendar | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Lists |`
Have the | | -- --- -- |`
complete | | |`
game! Here | | - - - - - - - - - | - - - - - - - - - |`
you'll find |--| Bookshelf [CHK] | Sale Price [SLP] |`
all the | | Checklists | List |`
bookshelf | | | | | Ingredients
lists, in | | - - - - - - - - - | - - - - - - - - - | | and utensils
order, so | | Goddess Item [GIT] | Recipe List [REC] |--| for every
you can find | | List | | | recipe in
what you're | | | - - - - - - - - - | | the game -
missing! | | | Glitches [GLT] | | over 200 in
| | | | all!
| |
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|
`| |`
`| Miscellaneous |`
`| -- --- -- |`
Power | | |`
Berries are | | - - - - - - - - - | - - - - - - - - - |`
crucial. |--| Power Berries {POW} | TV Schedule {TVS} |`
Find them | | | |`
all here. | | - - - - - - - - - | - - - - - - - - - |`
`| Phonebook {PNB} | Mini-Games {MNI} |`
`| | |`
Part-Time | | - - - - - - - - - | - - - - - - - - - |`
jobs earn | | Island {IAR} | Foraging {FOR} |`
you extra | | Arrivals | Guide |`
money, plus | | | |`
brownie | | - - - - - - - - - | - - - - - - - - - |`
points with |--| Part-Time Job {PTJ} | Scavenger Hunt{SCH} |`
villagers | | | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|
`| |`
Oft-asked |--| Frequently Asked Questions |`
questions on | | -- --- -- |`
a variety of | | |`
topics. | | - - - - - - - - - | - - - - - - - - - |`
Check the | | Gameplay [QGA] | Commonly [QCO] |`
above | | | Requested Advice |`
sections for | | - - - - - - - - - | |`
general info | | Navigating [QNA] | - - - - - - - - - |`
or here for | | the Islands | Characters [QCH] |`
answers to | | | |`
some | | - - - - - - - - - | - - - - - - - - - |`
specific | | Heart Events, [QHE] | The Goddess [QGO] |`
questions. | | Proposals, | Quest and Main |`
`| Marriage and Family | Plotline |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Animals [QAN] | Crops and [QCR] |`
`| | Foraging |`
`| - - - - - - - - - | |`
`| Shops [QSH] | - - - - - - - - - |`
`| | General [QGE] |`
`| - - - - - - - - - | Questions |`
`| Miscellaneous [QMI] | |`
`| | |`
`| |`
`|_____________________________________________|`
`````````````````````````````````````````````````
#########################################################################(TPA)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | The Particulars | / /
\ \ | | / /
\ \| "Excellence is in the details. Give attention to the |/ /
\ | details and excellence will come." -Perry Paxton | /
\|________________________________________ ______________|/
| |
| |
__________________________<RDA>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Release Data |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[GDA]_
| |
| Game Release Data |
| ___________________________________________________________________________|
| /
|/ Genre : Simulation (Farming)
| Developer : Marvelous Interactive
| Publisher : Natsume
| Distributor : Nintendo
| System : Nintendo Wii
| Official Title : Harvest Moon: Tree of Tranquility (English)
| : Bokujou Monogatari: Yasuragi no Ki (Japan)
| Release Date : June 7th, 2007 (Japan)
| : September 30th, 2008 (US)
| ESRB Rating : E
|
|\
| \_____________________________________________________________________[FDA]_
| |
| FAQ Release Information |
| ___________________________________________________________________________|
| /
|/Detailed release information on acceptable use of this FAQ can be found
| under the Copyright section in this FAQ.
|
| First of all, let me say this. This Harvest Moon game is HUGE - there's
| likely as much information on this game as all previous Harvest Moons put
| together. Every feature, from recipes to furniture to fishing and foraging,
| exists again in this game, but is exponentially deeper and more involved.
| If I'd known how much there was to this game when I started, I wouldn't
| have dared to try to write a FAQ about it. But here I am.
|
| This guide has taken a crapton of work to put together. I've written guides
| before, but never one nearly this enormous. Putting together a guide like
| this is like a month of full-time work - which is especially interesting to
| try to pull off while attending graduate school. So if you find this guide
| helpful, I'd really appreciate hearing it.
|
| A huge portion of the information contained in this guide has been obtained
| from the Japanese copy of the game, and thus some of this information may
| change when the American version arrives. Special thanks go to all my friends
| possessing copies of the Japanese version for their help in accumulating the
| wealth of data possessed in this guide.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {VHI} _
| Version History:
|
| The version history below doubles as my Credits section, which is why it's
| so long. I've considered deprecating it to save file space, but given that
| the majority of contributors are recognized in this section, I'd rather not.
|
| 5.0.0 (06/29/2009): This is not an update with any major new inclusions, but
| rather is an update to take a step towards finalizing this guide. I'm not
| saying I'm never going to touch it ever again, especially if people still
| find mistakes, but I'm moving it past the point of being a work-in-progress.
| To that end, for this update I've completely re-read over the entire guide
| (yes, all 400+ pages of it) and made sure it's consistent throughout. There
| still may be some small errors in places, especially areas that are
| especially hard to test (like what fish are available where), but overall
| there should not be any major, glaring problems at this point, and the guide
| should be consistent throughout. The biggest improvements in this version
| besides the overall revision are a big enhancement to the characters section,
| and the inclusion of some animal preferences. It's been a helluva project,
| and as much fun as it is, I'm ready to be done - so, I am.
| File Size: 1300KB, 1275763 characters, 150247 words, 470 pages
|
| 4.7.0 (03/05/2009): Long time, no update. We're almost done, anyway. I might
| be pruning back a couple sections that are currently empty and just leaving
| them out altogether, considering the non-essentialness of them. So if anyone
| really, really wants us to include character schedules, date responses and
| a purchase price list, let me know - otherwise, those sections will probably
| be removed. For this update, I've added in the Checklist section - it lists
| most of the Bookshelf items in the order they appear on the shelf, so that
| you'll be able to more easily figure out what you're missing. Corrections
| and minor additions this update include: fixed Eggplant seed sellers (thanks,
| g_knightley!), fixed something on the Animal Festival (thanks, Zorack64!),
| fixed that it's Maya, not Mira, that has a booth at the Spring/Summer
| Markets, added in that the Skull Jellyfish can be caught in the goddess cave
| (thanks, Navaria!), removed the rumor (that I might've started) that ducks
| can be mallards (brown/green) and goats can be black (thanks,
| HarvestQueen105!), added in Renee's Thanksgiving gift (thanks, Z_Oblivion!),
| fixed Souffle Farm workers' days off (thanks, HarvestQueen105!), added in
| several gift responses (thanks, mister_jmp and g_knightley!), fixed the max
| amount that can be earned in the tutorial (thanks, Saph Rose!), fixed the
| number of sparkles on Crystal (thanks, Vincent!), fixed that Crawfish is a
| crustacean (thanks, mister_jmp!), added in Strawberry's out-of-season growth
| times (thanks, mister_jmp!), and fixed that Eels can be used in fish recipes
| (thanks, Taylor_dt!).
| File Size: 1119KB, 1096869 characters, 130542 words, 416 pages
|
| 4.6.0 (02/09/2009): Major overhaul to the FAQ section. Had some other
| corrections I wanted to get into this edition, but ran out of time, and
| rather than wait a couple days to get them in I figured I'd go ahead and post
| this update with the new and improved FAQ section.
| File Size: 1104KB, 1082201 characters, 129108 words, 406 pages
|
| 4.5.0 (01/26/2009): Pretty major update. Finally finished writing the Places
| index, corrected the incredibly incorrect guide to how long it takes to run
| from each plot to various locations, added in new info on the Mt. Gelato
| Mine, added in out-of-season growth times (thanks, Light Yagami!), added in
| animal sale price rules (thanks, mister_jmp!), nearly finished the gift
| responses (thanks again, mister_jmp!), completed the Sale Price Index (huge
| thanks to MJ for putting the spreadsheet together!), added in the Crop Quick
| Reference chart, and completed (mostly) the Season-by-Season walkthrough.
| There's minor changes too; Owen's thanksgiving gift has been added (thanks,
| Yuliana!), fixed details on typhoons and Swim Shorts (thanks, Thunder Bro),
| fixed Pinkcat's purchase season (thanks, MJ!), and clarified the New Game+
| rules (thanks, g_knightley!). This guide, at this point, is almost done. The
| only sections left are the Bachelor/ette Walkthroughs and the Purchase Price
| list, both of which will be done at some point. After that, I plan to read
| through it and make sure no extremely outdated information is still in here,
| and then we'll be done. The gift preferences project is still under way, of
| course, and we're making good progress - almost at 30% now. I've also run my
| extra-space removing program on this guide, lowering the size by a few KB.
| File Size: 1051KB, 1030317 characters, 121867 words, 388 pages
|
| 4.2.3 (01/13/2009): Just a change to the 'Contact Info' section, since my old
| note was scaring too many people off contacting me.
| File Size: 1004KB, 983776 characters, 115603 words, 369 pages
|
| 4.2.2 (01/11/2009): Added a note on Jin (thanks, sae12489!), added Candace's
| thanksgiving gift (thanks, dabraincoc!), made a few fixes to the shops'
| listings (thanks a ton to the mercurial 'm' for these!), fixed the cut-off
| time for triggering lunch and confession dates (thanks, rpumilia!), and added
| in Renee's 'liked' response (thanks, volcanflame!). Also, the gift listing
| has been updated at the URL listed in the update below - special thanks to
| g_knightley, who has been actively pursuing testing all the different
| flowers. Thanks!
| File Size: 1003KB, 982753 characters, 115463 words, 369 pages
|
| 4.2.1 (01/06/2009): Fixed Owen's 5-heart request (thanks, Brittany!), added
| more information on Chase (thanks, yhibiki!), and a couple other small fixes.
| Additionally, the Gifts-by-Recipient and Recipients-by-Gifts sections have
| been removed and moved to a separate guide. They were taking up far too much
| space in this guide. To find them, check out the new guide, which is posted
| at: www.gamefaqs.com/console/wii/file/933022/55357
| File Size: 1001KB, 981951 characters, 115338 words, 368 pages
|
| 4.2.0 (01/04/2009): Elaborated on Gill's request event location, added in a
| couple gift responses (thanks, Mizushimo!), added a note on bird feed and
| incubating eggs (thanks, Tammy!), added in Kathy's lunch date answer (thanks,
| shadow.ouimette!), added in info on Luke (thanks, green_link!), fixed Owen's
| gifts and responses (thanks, missypearl!), fixed some fishing stuff (thanks,
| Bullfrog245!), added a Part-Time Job column to the character quick-reference
| chart, added some Luna info (thanks, JvGemma!), and added in a new Cooking
| section encompassing the summary of some of the things in my new Recipe
| Profits Guide. Also, added in some new gift preferences, courtesy of
| Kmdstoddard, mister_jmp, Mizushimo, Musicalgal25, uofdoom and missypearl.
| Thanks to all the contributors.
| File Size: 1339KB, 1316362 characters, 132647 words, 461 pages
|
| 4.1.1 (12/17/2008): Added in more stuff. Woo. Gift preferences and gift
| responses, mostly. New gift preferences are from Drouge87, Mizushimo and, of
| course, mister_jmp. Also fixed the Chirashi Sushi recipe, thanks gummystar2.
| The word count has gone down since some duplicate listings and mis-labeled
| listings were removed from the Gift Lists.
| File Size: 1200KB, 1179969 characters, 120713 words, 413 pages
|
| 4.1.0 (11/24/2008): Fixed a couple places where I was still referring to
| Ganache Mine as the "small mine", fixed the description of horse racing,
| added Mira to the list of Blacksmith Shop workers (thanks, BlackBrigade22!),
| fixed the date of the Harvest Festival in the several places it was wrong,
| made a couple other fixes to the Harvest Festival Cooking Contest, fixed the
| perfume recipes, fixed something about honey in the walkthrough and added a
| note on meeting Julius (thanks, Callista1348!), elaborated a bit on tool
| usage and stamina consumption, moderately rearranged the Making Friends and
| Wooing a Mate section, added in the framework for including character
| schedules, correct date answers and proposal locations, changed '4-heart
| gift' to '5-heart gift', replaced 'thread' with 'Silk Yarn' (a surprisingly
| tough task), and... ok, I'll be honest. This is the point where documenting
| every tiny change got really old. Thanks to mister_jmp, wonnyluv, AshleyTX
| and Mizushimo for some gift preferences, thanks to mister_jmp for ridiculous
| amounts of information as always, but beyond that, I didn't document the
| other changes. If you contributed (and there were several) and aren't
| credited at the base of the guide, let me know - I really do appreciate it,
| but at this point most people who are contributing have contributed before,
| so I'm not paying as much attention.
| File Size: 1190KB, 1169660 characters, 120846 words, 412 pages
|
| 4.0.0 (11/11/2008): Pretty huge update this time around: included in this
| update are the profit studies, growth times and profitability rankings for
| every crop in every season; an overhaul to the section on Villager Affection
| Mechanics; an overhaul to the section on Poultry Affection Mechanics and to
| the section on Livestock Affection Mechanics; an overhaul to the Stamina and
| Fatigue Mechanics section; and a few other things that I've forgotten. All of
| these things were completed with incredible contributions from mister_jmp.
| That would be why his name is now listed at the very top of this giant guide.
| Also, fixed the Souffle Farm price list's seed mixes (thanks, oulytZ!), added
| that recipes, crops and most anything else can be stored in the toolbox
| (thanks, several people), a tip on New Game+ tools (thanks, DayWolf!), a tip
| on mushroom profits (thanks, mrstrace!), a fix on the coop and Selena's
| birthday (thanks, Melissa!), fixed Luna's meeting event and a note on the dye
| pot (thanks, twilight.empress!), a fix on obtaining the Snowflake flower
| thanks, Maggie!), a note on Toby and Renee's heart events (thanks,
| Nickboy101!), a note on the Mother Bear (thanks, billgus!), a fix on the
| monkey's gift (thanks, AshleyTX!), a fix on where to meet Taylor (thanks,
| voku0247!), and a fix on crawfish (thanks, jan_lee23!). Also, special thanks
| to voku0247, mister_jmp, Mothership1953 and HausKat for submitting some
| villager gift preferences. This is likely the last big update. There are a
| few sections that still need to be filled out, but almost all the information
| there is about the game is now officially in this giant guide.
| File Size: 1118KB, 1098509 characters, 113939 words, 392 pages
|
| 3.7.0 (10/31/2008): The most significant part of this Halloween update is
| that one of the most-requested parts of the guide has finally been posted:
| a more comprehensive listing of every villager's opinion of every item. Well,
| that's the goal at least. At present it's not nearly complete - there are
| likely around 50,000 villager-item pairs, and currently we have about 1500 of
| them. But with your help, we'll get it! Besides that, I've Fixed Fall
| Festivals' search code, fixed where to buy Bell Pepper seeds, fixed Souffle
| Farm's Fall produce, added some notes on typhoons and changing the weather,
| added in notes about farm rankings in various places, fixed Mt. Gelato Mine's
| floor guide (thanks, Hexforester!), fixed the Hilltop and Seaside plot sizes
| (thanks, mister_jmp!), fixed Strawberry's and Begonia's sale prices (thanks
| again, mister_jmp!), added a lot of information on watering can upgrades
| (thanks again, mister_jmp!), fixed gem availability (thanks, several people),
| added in some of Selena's likes (thanks, voku0427!), added Selena's 5-heart
| event (thanks, JaydeWiz!), fixed Pineapple Inn's Part-Time Jobs (thanks,
| AshleyTX!), fixed the dog locations (thanks, Pikaley!), fixed the Goddess
| Cave fishing availability (thanks, Adam!), added a Renee gift preference and
| a note on the blue feather (thanks, Blade Kiri, for both of these!), and as
| always, updated the walkthrough and game log. The Getting Started walkthrough
| is basically done - it'll lead into a Season-by-Season walkthrough, which is
| what I'll be writing next, as well as several other new and exciting things.
| There are going to be a few more major additions in the near future as well.
| With a lot of help from mister_jmp, there will soon be a comprehensive guide
| to the mine, a comprehensive guide to stamina usage, and profit analysis for
| every season's crops. The profit analysis should be up by the end of the
| weekend, while the other two should follow sometime next week (hopefully).
| And that'll take us to version 4.
| File Size: 962KB, 944340 characters, 95602 words, 342 pages
|
| 3.6.2 (10/23/2008): Changed 'appraise' to 'refine' with respect to Mira, a
| fix on where Rare Metals/Rare Ores are obtained (thanks, mister_jmp!), fixed
| Candace's 2-heart gift (thanks, Nightshade Zero!), several wild animal likes
| and dislikes (thanks again, mister_jmp!), added a couple time restrictions on
| when proposals will be accepted (thanks, mister_jmp and IcyBlizzard!), fixed
| yellow herb's classification (thanks, ThiefRikku!), clarified something on
| coop capacity (thanks, Sugar_Celebi!), fixed the Firefly Festival location
| (thanks, TheGrizzly333!), added in info on the Box Lunches, fixed the
| Watering Can's search code, fixed something about snowy weather, fixed the
| sale price and uses of Shining Baumkuchen (thanks to mister_jmp for the
| previous four things), fixed a note on the purple wonderfuls (thanks,
| Stormfeather!), made a couple changes to the Getting Started walkthrough,
| and added to the Personal Game Log. Also, thanks in advance to Stormfeather
| for contributing basically every single thing that Julius likes, and Shionite
| for many things Toby likes. These will be posted at a later date, but in case
| I forget to acknowledge them then, thanks in advance!
| File Size: 714KB, 698750 characters, 83511 words, 269 pages
|
| 3.6.1 (10/17/2008): Added some animal likes (thanks, mister_jmp!), fixed a
| note on weather on the other islands (thanks, masterofmon!), added in
| Anemone flowers that I somehow missed (thanks, DayWolf!), replaced the 'Used
| in Recipes' field with 'Flower Color' for flowers, fixed perfume and cloth
| recipes, corrected Eggplant seed purchasing (thanks, Sugar_Celebi!), fixed
| something about horses (thanks, masterofmon!), a fix on mining (thanks,
| mister_jmp!), a note on mine floor 25 (thanks again, mister_jmp!), a note on
| mushrooms in the mines (thanks, Stormfeather!), a note on the items that
| moles can drop (thanks again, Stormfeather!), corrected husband behavior
| (thanks, DayWolf!), a note on keeping flowers that have already grown
| (thanks, Master Cube 10!), and added to the walkthrough and game log.
| File Size: 699KB, 684233 characters, 81490 words, 263 pages
|
| 3.6.0 (10/14/2008): Changed Julius' description as a thank you for
| Stormfeather's contributions, stated more conclusively that a double bed is
| NOT required for marriage (thanks, Brittany, for confirming this), fixed the
| price of the fishing rod upgrades (thanks, brybry4567!), added in a guide to
| finding the Hot Spring (thanks, akialyn!), fixed when the Snowflake Flower
| can be purchased (thanks again, akialyn!), mentioned a bug about removing the
| root by the mine (and thanks one more time, akialyn!), fixed what happens
| when the bell is rung while some animals are in and some are out (thanks,
| swimmehdude!), added Pascal to the list of On The Hook villagers (thanks,
| DayWolf!), fixed Owen's likes/dislikes (thanks, Lily!), fixed the fourth
| rucksack upgrade (thanks again, DayWolf!), a fix on Owen's 2-heart gift
| (thanks, LunarForever!), changed Melon au Lait to Honeydew Milk (thanks,
| Stormfeather!), fixed how to obtain a coconut (thanks again, Stormfeather!),
| fixed the white affliction (thanks, mister_jmp!), added a note on affliction
| patterns, a fix on Snowflake Flowers (thanks, Rapturell!), a fix on the
| Souffle Farm Summer produce list (thanks again, Rapturell!), a fix on wild
| animal gifts (thanks again, Stormfeather!), a note on Julius's sunrise event
| thanks yet again, Stormfeather!), added in some more thorough acknowledgment
| to Master Cube 10, DayWolf and Stormfeather for all their work, completed the
| first month of the Getting Started Walkthrough, got the Game Log started,
| and fixed something about crop re-growth (thanks, mister_jmp!).
| File Size: 688KB, 673918 characters, 80127 words, 259 pages
|
| 3.5.0 (10/10/2008): The most major part of the update is the re-introduction
| of the walkthrough section. It currently consists of three walkthroughs:
| an "Island Arrival" walkthrough that functions as a walk through the first
| four days on the island (the tutorial section, basically); a "Getting
| Started" walkthrough that functions as a walk through the first couple months
| of the game, from new farm to established with animals; and a "Goddess
| Walkthrough" that functions simply as a walkthrough of the relevant dates in
| the goddess quest. The "Getting Started" walkthrough is currently incomplete,
| but will be completed as time goes on. New walkthroughs will also include a
| "Season-by-Season" walkthrough with suggestions on overall seasonal plans,
| and bachelor/ette walkthroughs for wooing each of your eligible bachelors
| and bachelorettes. In addition to that, pretty big new notes have been made
| on the crops mechanics section and the fishing section on fish-based recipes,
| and then there's the fixes: fixes on fertilizer and silkworms (thanks,
| Master Cube 10!), added the note on Ganache Mine level 19 being so mushroom-
| and toadstool-infested (thanks, pretty much everyone), fixed the formerly
| crappy and wrong Meringue Clinic price list and On the Hook price list,
| added star ratings for the General Store, fixed Souffle Farm's spring price
| list, added the Calvin glitch, pretty much re-did the fish section, fixed
| the chicken coop capacity (thanks, arcaneja!), fixed the first home upgrade's
| relevance to the quilt (thanks, masterofmon!), changed 'Herb Tea' to 'Herbal
| Tea', fixed the Cosmos color and its relevance to the goddess quest (thanks,
| knititblack!), a note on actually meeting Maya before the Spring Market
| (thanks, ellix_warrior!), a fix on where to buy Honey (thanks,
| JoshuaAmaron!), removed Wool and Cocoons from the Brownie Ranch price list
| (thanks, several people), a fix on the upstream river fishing location
| (thanks, myscreennamewow!), a typo on cows and shears (thanks, spencerdi!),
| and some information on Julius (thanks, Stormfeather!). And wow wall of text.
| File Size: 632KB, 618869 characters, 72093 words, 239 pages
|
| 3.3.2 (10/08/2008): This FAQ is now officially the recipient of FAQ of the
| Month on GameFAQs for the Month of August! Thanks to everyone who's
| contributed and made this possible. And don't worry, I still plan on updating
| the guide. Speaking of which: clarified the Shortcut to Mine section (thanks,
| masterofmon!), fixed the Yellowtail sale price (thanks, chaochap101!), a fix
| on obtaining the Perfect Honeydew for the goddess recipe (thanks, DarkBlade2
| and several others!), a fix on Black Pearl prices (thanks, VenomousX!), a fix
| on Candace and Luna's request events (thanks, Dark Kratos!), several fixes to
| the Reawaken the Goddess quest (thanks, LunarForever!), fixed Julius's
| request, fixed the places you can obtain a Grilled Yam for Daren's rainbow
| recipe, fixed a navigation system problem (Carrot and Carpenter had the same
| quick-find code), a tip on moles (thanks, faulc!), a fix on baby chickens
| (thanks again, faulc!), a fix on Harvest Festival location (thanks,
| North_Hawk!), a fix on meeting Gray and Elli (thanks, VenomousX!), a fix on
| goddess tree cutscenes (thanks, LunarForever!), and a fix on meeting Kathy.
| File Size: 595KB, 581575 characters, 66617 words, 227 pages
|
| 3.3.1 (10/07/2008): A note on riding pregnant horses (thanks, Kate!), a fix
| on Renee's Request Event (thanks, ljb94!), a fix on Island Arrivals, a fix
| on Simon's arrival (thanks, Shikamaru100!), fixed a minor typo (thanks, Panda
| Ai!), fixed the Morning Glory color (thanks, Rowe2327!), fixed Candace and
| Luna's request event descriptions (thanks, WinterKitsune!), fixed something
| about snowy weather (thanks, zalbaag!), fixed details on purchasing the
| Honeydew (thanks, WinterKitsune!), fixed a note on the goddess rainbow
| section (thanks, LunarForever!), a fix on seasonal seed mixes (thanks,
| animekitsune!), and a fix on mining afflictions (thanks, Bananabafilly!).
| Yes, an update full of nothing but fixes. Walkthrough's through to day 7 -
| yes, Day 7 of first spring. But it's ridiculously thorough - I'll post it
| once it's up to Spring 15.
| File Size: 593KB, 579892 characters, 66349 words, 227 pages
|
| 3.3.0 (10/06/2008): Started working on the walkthrough by popular demand -
| hopefully it'll be up in version 3.5.0. Also added in re-growth times for a
| couple crops (thanks, KoRnNuTz and Ryanwallen22!), fixed a couple names
| (thanks, phoenix_cire!), a fix on fish stacking (thanks, BJPres!), a couple
| fixes on the Blue Feather and a note on the Makers (thanks, thestoutteapot!),
| finished re-writing the Getting Started section (which will likely evolve
| into one of the walkthroughs), made a change on the Main Screen section,
| fixed some things about grass growing and moving animals (thanks,
| Majes_wandar and arcaneja!), fixed something with the navigation system
| (thanks, nightshadeA!), fixed something with the Scavenger Hunt (thanks,
| kdg0189!), and fixed everything about the Initial Possessions section.
| File Size: 591KB, 578032 characters, 66104 words, 226 pages
|
| 3.2.0 (10/03/2008): Fixed an error about when grass starts to grow (thanks,
| XReikaX!) and an error about stackable items (thanks BunnyWinx!), added in
| another way to complete Jin's heart event (thanks again, XReikaX!), a tip on
| finding Owen (thanks, cynwri8!), a tip on finding Toby (thanks, NurseFin!),
| extra information on the axe upgrades (thanks, FullMetalPanic!), more of
| Anissa's gift preferences, a correction on Request events, and a little
| glitch on the date heart events (thanks, Shadow, for all three of these!),
| rewrote the "Getting Started" portion, and fixed one of the phone numbers
| (thanks one more time, Shadow!).
| File Size: 589KB, 576140 characters, 65791 words, 226 pages
|
| 3.1.0 (10/02/2008): With the game's release, lots of questions are being
| asked. Many of these have now been added to the FAQ section. Additionally,
| corrections have been made to the Controls section, a 'Screen' section has
| been added, replaced "Fish Co." and "Fishing Co." with "On the Hook", added
| in the Scavenger Hunt section, and added an attractive decorative border to
| the navigation system above (because things can always look prettier).
| File Size: 584KB, 571473 characters, 64991 words, 224 pages
|
| 3.0.1 (09/30/2008): Murphy's Law, as soon as you think something's done there
| emerges a few little issues. Minor fix to the Goddess Tree calendar, minor
| gender correction submitted by WinterKitsune, a new 'credit' section to
| accomodate the soon-to-be-numerous contributors, and a tip from amishlou on
| getting the 20-item rucksack.
| File Size: 578KB, 565502 characters, 64216 words, 222 pages
|
| 3.0.0 (09/29/2008): Huge additions, including the new Animals section, the
| Mining section, the Fishing section and the Part-Time Jobs section, overviews
| of each bachelor/ette's gifts and request events, updates to all characters'
| item likes and dislikes, an overhaul of the 'Reawaken the Goddess' steps,
| fixed some goddess rainbow ingredients, dropped the walkthroughs section,
| wrote a calendar of reminders for reawakening the goddess as fast as
| possible, changed 'Melon' to 'Honeydew' in a few places I missed, added in a
| list of forageables, and fixed various other little details. This guide is
| pretty much complete: all that's left to be done is compiling together the
| information in this guide into the Purchase and Sale price lists, and to
| complete the comprehensive gift-giving gifts. And to fix dozens and dozens of
| errors that I'm sure are here. Oh, and the navigation system was completely
| revamped too. Now does it make since how this guide's length increased by
| almost 100 pages since the last update?
| File Size: 576KB, 563405 characters, 63881 words, 221 pages
|
| 2.3.1 (09/13/2008): Changed the way Pros and Cons are listed for the initial
| property options, added Flax Yarn and Silk Yarn to the Animal Products
| list, finished reformatting everything with a colon in it, added birthdays
| to the character list (not sure why it took so long, I've had the birthday
| list for ages), and temporarily dropped the Animals section, pending a
| major overhaul.
| File Size: 362KB, 353262 characters, 38204 words, 146 pages
|
| 2.3.0 (09/10/2008): Added in Taylor's Seeds and the stall listings for the
| market festivals, added in Classic Controller controls, added more detail on
| the map screen, added in the unlockable areas, added a note on the weather,
| and started reformatting some of the colon lists.
| File Size: 378KB, 368897 characters, 40890 words, 153 pages
|
| 2.2.1 (09/08/2008): Revised how your birthday is chosen, and changed the
| versioning system to something a bit more systematic. First digit are major
| versions, second digit represents minor updates, third digit represents tiny
| fixes. Like this one!
| File Size: 353KB, 345045 characters, 37831 words, 143 pages
|
| 2.20 (09/07/2008): Elaborated on several of the festivals, filled out a
| couple price lists, changed 'Knife Set' to 'Cutting Board' under the recipes
| section, and a few translation fixes. Up next are Taylor's Seeds listings
| and stall listings for all the Festival stalls.
| File Size: 353KB, 344344 characters, 37725 words, 143 pages
|
| 2.10 (09/04/2008): Update to the recipe guide, now featuring multiple types
| of fish, as well as some translation corrections.
| File Size: 336KB, 327405 characters, 35589 words, 137 pages
|
| 2.00 (09/02/2008): A minor redesign (the double lines on the left looked
| great in Notepad, but not so good in Firefox and IE), added a question to the
| FAQ, elaborated a bit on how specifically the stamina and fatigue system
| works and nearly completed the Farming section of the guide. The Farming
| section is one of the largest sections there will be in this guide (thus the
| +.40 in this latest release's version number), and currently comprises 66129
| of this guide's 314682 characters (21%) - or, in more sensible terms, 33 of
| this guide's 133 printed pages. The official BradyGames guide has only 176
| pages, and that's with pictures. Aren't you glad you're here instead?
| File Size: 324KB, 315737 characters, 34451 words, 134 pages
|
| 1.60 (08/28/2008): Changed several names to reflect the newly confirmed
| names (Leena to Renee, Roomi to Luna, Mai to Maya, Selena to Selena,
| Chihaya to Chase, Juli to Julius, Gil to Gill, Ose to Owen, Tao to
| Toby, Kapara to Cain, Cresson to Craig, Rucola to Ruth, In'ya to Irene,
| Perinne to Perry, Yuba to Yolanda, Cole to Colleen, Poan to Bo, Rakusha
| to Ramsey, Pao to Paolo, Suoh to Sue, Mao to Matt and Yui to Dakota),
| added some birthdays, added to the General Store price list, corrected the
| price of land plots, removed the farm rank requirements from the
| General Store and Souffle Farm, renamed the 'Kirsch' Inn the 'Sundae' Inn,
| renamed the 'Supermarket' the 'General Store', renamed 'Southern Island'
| to 'Toucan Island', included names for West and East Gull Island, and
| renamed Koron to Collin.
| File Size: 272KB, 266227 characters, 27926 words, 101 pages
|
| 1.50 (08/26/2008): Additional information on the initial state of the house
| and on gemstone appraisals, added in the names of the sprites, added in a
| reference list of the goddess items, wrote the final sequence of
| reawakening the goddess, added usage information on tools, added a note
| about the Hot Spring, added some information on upgrading tools, and
| finally added the non-upgradeable tools section.
| File Size: 268KB, 262393 characters, 27322 words, 99 pages
|
| 1.40 (08/22/2008): Completed the controls and informational screens
| section, changed some names to their Americanized translations (Miori to
| Mira, Selaf to Shelly, Pompeii to Pascal, Dai to Dale, Baan to Van, and
| Thyme to Taylor), added in a couple notes on Day Flow, added "Basic
| Information" section, added some Power Berries, and added info on the 00
| Makers.
| File Size: 253KB, 247955 characters, 25470 words, 94 pages
|
| 1.30 (08/18/2008): Added in the results of the multi-board Harvest Moon
| popularity poll into the FAQ and another FAQ about the Harvest Moon series,
| included the Recipe Guide (also posted separately on GameFAQs), fixed
| a couple notes about ostriches, added to the Plot Outline and Getting
| Started section, fixed some things in the Goddess section, added in the
| starting plots, and added in the 'Controls and Other Basic Information
| section'. Also, experimenting with some different layouts on a couple later
| sections since the vertical bar appears so differently in-browser than it
| does in Notepad.
| File Size: 245KB, 239636 characters, 24319 words, 91 pages
|
| 1.20 (08/16/2008): Finished most of the shop price lists and added some new
| information on recipes. Up next should be the recipes list.
| File Size: 206KB, 201029 characters, 20941 words, 76 pages
|
| 1.15 (08/15/2008): Added several shop price lists and began work on the
| recipe guide; shop price lists will be completed by version 1.20.
| File Size: 202KB, 197617 characters, 20488 words, 75 pages
|
| 1.10 (08/14/2008): Added in the Quick-Find guide to make navigation
| easier, added produce to the Souffle Farm list and added a Supermarket
| price list.
| File Size: 194KB, 190089 characters, 19680 words, 72 pages
|
| 1.00 (08/11/2008): Lots of new information (too much new stuff to list it
| all) and a major, major redesign. At this point, every section is complete
| (although there's certainly stuff to add all over the place when I come
| across it) except for the Reference and Walkthrough sections, which will be
| next (though neither will be complete until the English version is
| released). Contributions are always welcome, by the way.
| File Size: 187KB, 182407 characters, 19070 words, 69 pages
|
| 0.90 (08/05/2008): 0.9: First edition of the FAQ; currently contains
| significant data that has been released, as well as a framework to fill
| in once the game arrives. Please note, this guide will undergo
| significant changes once the game is released states-side.
| File Size: 67KB, 58996 characters, 9877 words, 27 pages
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<GSU>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Game Summary |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Harvest Moon: Tree of Tranquility (ToT for short) is the first Harvest Moon
| game for the Nintendo Wii (although Magical Melody was re-released for Wii
| in Europe and Australia). Gameplay requires use of the WiiMote and a Nunchuk,
| or the Classic Controller.
|
| Although the specific plot line for the different Harvest Moon games differs,
| Tree of Tranquility retains the same general goals as previous Harvest Moon
| games. You play the role of a farmer, given the task of running a farm. As
| part of this task, you grow and sell crops and raise animals to sell their
| products (milk for cows, eggs for chickens, etc.). In addition to these
| goals, you also interact with the villagers, both for commercial purposes
| (buying seeds, selling products, etc.) and social reasons. Festivals play a
| key role in the game, giving your character a chance to socialize and meet
| the neighbors. You even can meet and woo one of the local bachelors or
| bachelorettes, get married and have a child.
|
|\
| \_____________________________________________________________________[POU]_
| |
| Plot Outline |
| ___________________________________________________________________________|
| /
|/As mentioned, the "plot" of Harvest Moon games tends to change from edition
| to edition. In the early days, it was simply restoring a decrepit farm, but
| in the more recent games it has moved toward the existence of a Harvest
| Goddess who, for whatever reason, needs your help. Aren't you special?
|
| In Tree of Tranquility, the plot objective (similar to Magical Melody) is to
| reawaken the Harvest Goddess. This is performed by helping the Harvest
| Sprites create rainbows and collecting certain "badges". Once all the
| rainbows are created, the Harvest Goddess will reawaken, and the game
| continues indefinitely (note that after the opening sequences, the plot is
| mostly fluidly determined by how you play, and therefore there is no overall
| summary).
|
| You'll also have the opportunity at one point to discontinue your current
| game and start over as your child, while keeping any money you made (think of
| it as inheritance, even though your character doesn't die). Unfortunately,
| though, the villagers don't react to you any differently, and your character
| sprite is the same. You can even marry your new character's parent from your
| previous play-through. Creepy.
|
|\
| \_____________________________________________________________________[NFE]_
| |
| New Features |
| ___________________________________________________________________________|
| /
|/As has become traditional in the Harvest Moon franchise, each iteration of
| the game introduces several new features. Some features carry over into
| subsequent games, some do not. Here are some the new additions to this game,
| as well as features from certain previous games that are present in ToT:
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BNF} _
| Brand New Features
|
| All-New Livestock: Goats, Ducks, Ostriches and Silkworms.
| All-New Crops and Flowers: Including rice and a half-dozen new flowers.
| All-New Foraging Items: Including honey from your farm, and beach items.
| Character Customization: The ability to modify your character's clothing.
| Villager Appearances: Villagers change clothing based on their settings.
| New Game+: Ability to play as your own player's child.
| Stay Up Past 6AM: No more is your character sent to bed at 5:50AM.
| Motion Controls: Obvious for a Wii game, but tool use and other actions can
| be executed by motion controls rather than buttons.
| More Robust Family: Your spouse actually does something (makes you a lunch
| box), and your child can help on the farm.
| Wild Animal Adoption: Your character has the ability to adopt wild animals.
| Completion Lists: In-game lists of all the fish, gems, recipes and items that
| can be obtained.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {REF} _
| Returning Features
|
| Multiple Land Plots (MM): the ability to buy new land plots, as well as
| choose the initial location of your farm.
| Crop Quality (MM, AWL): different crops are of different quality depending
| on multiple factors; better crops sell better.
| Different-Looking Children (AWL): Different children actually look different.
| Play as Boy or Girl (MM): You'll choose your character's gender at the
| beginning of the game.
| Trees (MM, AWL): In addition to standard crops, you can also plant trees
| that stay grown and reproduce fruit every year.
|
|\
| \_____________________________________________________________________[COB]_
| |
| Controls and Other Basic Information |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAI} _
| Basic Information
|
| Let's get down to the overly-detailed basics. In Harvest Moon, you play a
| farmer. You run around, do chores, talk to people, give gifts, grow crops and
| raise animals. You can play as a boy or a girl, but to avoid s/he and other
| annoying gender-neutral terms, I'll most likely refer to the character as a
| male, except when normal gender-neutral words ('spouse', 'parent') exist.
|
| Your character stays the same the entire game: this is you. He can do a
| variety of actions, like walking, talking and using tools. He can hold
| either items or tools. Items can be given or thrown away, whereas tools
| can be used. He can only hold one item or tool at a time.
|
| He can run or walk according to how much the control stick is tilted.
| He can talk to people by going up to them and pressing A. If he has an item
| when he talks to a person, he'll automatically give it to them. If he has
| a tool, he'll show it to them, though oftentimes they won't pay any
| attention unless the tool has some particular relevance.
|
| You can pick things up in the game. Just walk up to them and press A to
| pick them up. On your back is the world's most space-efficient backpack
| (called a rucksack) able to hold up to 30 items at a time later in the game,
| including all your tools. Multiple items will stack in the rucksack, allowing
| you to hold up to 99 of an item for the same amount of space as 1. Yes, that
| rucksack can apparently hold 2970 pumpkins at a time. Crazy.
|
| One of the main goals in the game is to make money. To make money, place
| items in the various shipping bins. Any item that can be sold can be placed
| in the shipping bins. Price lists for various items can be found throughout
| this guide, but you'll mostly sell crops, fish, mine products, forageables
| and dairy products. For a list of Shipping Bin locations, search for { SBL }
| without the spaces.
|
| I think that about covers it. If you don't see something here, feel free
| to ask using the contact information at the bottom of this guide.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CON} _
| Controls
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| WiiMote/Nunchuk Button Controls
|
| A Button : Talk, pick up items, choose options from menus, examine objects,
| : and use your currently equipped tool (hold down before release to
| : charge).
| B Button : Get out latest tool, put away current tool, cancel in a menu.
| C Button : Press to open rucksack, hold for 5 seconds to open info screens.
| Z Button : Check field square selection (use when tilling, watering or
| : planting).
| + Button : Open the map screen, described below.
| - Button : View controls.
| D-Pad : Control the camera (press down, then move controller to move
| : camera).
| Joystick : Move (run by tilting all the way, walk by tilting slightly).
| A and B : Press together to whistle for your horse or ostrich (if you have
| : a full-grown one and currently have the saddle in your rucksack).
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| WiiMote Motion Tool Controls
|
| These controls are only applicable when the corresponding tool is equipped.
|
| Watering: Hold the WiiMote upright (think of a watering can handle) to
| charge, then tilt to the side (not to the front) to pour.
|
| Chopping/Hammering: Hold the WiiMote upright (same as watering) to charge,
| then quickly drop it to horizontal.
|
| Hoeing: Hold the WiiMote horizontally, then lift it to vertical. Hold it
| here to charge, then drop it back down to horizontal to hoe.
|
| Fishing (Casting): Hold the WiiMote horizontally, then quickly flick it
| back towards you (vertical), then back towards the screen (horizontal) to
| cast. Hold the WiiMote vertical for longer in the middle to charge.
|
| Fishing (Reeling): Pull the WiiMote back to vertical and wiggle the
| nunchuk as fast as you can.
|
| Ringing the Bell: Shake the WiiMote back and forth.
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Classic Controller Controls
|
| A Button : Talk, pick up items, choose options from menus, examine
| : objects and use your currently equipped tool (hold down
| : before release to charge).
| B Button : Get out latest tool, put away current tool, cancel in a
| : menu.
| X Button : Open rucksack view.
| Y Button : Open informational screens, described below.
| Right Joystick : Controls camera.
| Left Joystick : Move (run by tilting all the way, walk by tilting slightly).
| Right Shoulder : Open map screen, described below.
| Left Shoulder : Check field square selection (use when tilling, watering or
| : planting).
| + Button : Open the map screen, described below.
| - Button : View controls.
| D-Pad : Select items and objects from your rucksack.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MSC} _
| Main Screen
|
| The main screen - that is, the screen when you're just out and around - has
| quite a few notable items.
| _ _ _ _
| Center
|
| You : The most obvious characteristic, you!
| _ _ _ _ _
| Top Left
|
| Time Meter : A graphic depiction of the time of day. Really not all that
| useful.
| Clock : A clock displaying the current time in 10-minute increments.
| Day : The day of the season and current day of the week.
| Season : Displayed as an image: a green leaf for spring, a sun for
| summer, a red leaf for fall and a snowflake for winter.
| _ _ _ _ _
| Top Right
|
| Tips : A and - buttons appear when there's something your character
| can do.
| _ _ _ _ _ _ _
| Bottom Right
|
| Money : How much Gold you have on hand.
| Stamina : How much stamina you currently have - when at its maximum, it
| : will appear as a rainbow-colored bar.
| Portrait : A picture of you. Aren't you cute? The portrait will reflect
| : your current level of stamina and fatigue.
| _ _ _ _ _ _
| Bottom Left
|
| Tracker : After activated from the informational screens (see 'Heart',
| : below), appears in the bottom left and points to where a certain
| : character is.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAV} _
| Saving
|
| Saving the game is done at the nightstand next to your bed. To save, simply
| press A while standing next to the nightstand and choose where you'd like
| to save the game. Note that unlike in some past Harvest Moon games, you are
| not required to go to bed once you've saved, nor are you required to save in
| order to go to bed. Note that the cursor pointing to a particular save file
| will stay in the same place when you save your game as it was when you last
| saved or loaded, so accidental overwrites shouldn't be an issue.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INS} _
| Informational Screens
|
| Bringing up the menu (pressing the + button) introduces you to a sequence
| of several informational screens with details about your farm, your
| relationships and your tools. Which screen you're on is represented by the
| icon on the wheel of icons in the top left; you can navigate amongst the
| screens by using the D-Pad (for some stupid reason), and the control stick
| to navigate within a screen.
|
| Silo : Overall status screen. Displays general farm information (farm
| : name, house level, amount of animal feed on hand, number of
| : each animal), character information (name, birthday, general
| : information), and tool skill levels.
|
| Heart : Relationships with wild animals/pets, livestock and the local
| : villagers (measured out of 10 hearts). Also features the new
| : creepy Harvest Moon stalker utility, which will tell you where a
| : particular villager is at any time (select their name to open the
| : tracking meter, which will appear in the bottom left and always
| : point to where that character can be found).
|
| Rucksack : An overall view of the current contents of your rucksack. Here you
| : can rearrange the order of items in your rucksack by pressing A
| : on the item to be moved, then A again where you would like the
| : item to be placed.
|
| Chest : Recipes for individual rainbows, if obtained, and progress through
| : the Goddess quest.
|
| Tools : All your financial information, including total money, money per
| : season, and money gathered through each "category".
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAP} _
| Map Screen
|
| The map screen initially displays a broad map of the area you are in - if
| you're inside a building, it shows the area that contains that building.
| Included in this map is a list of the pets and characters currently in the
| area, as well as icons on the map showing the precise location of the
| characters.
|
| Above this main screen is a broader map of the entire island. Here you can
| select a particular area to view it in greater detail; however, you can only
| view the characters present in your own area, not other areas.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRA} _
| Trashing Items
|
| In past Harvest Moon games, a major problem was that if you were holding
| an item and accidentally pressed A (either just by slipping or by trying to
| give a gift and the person moving at the last second), it would get thrown
| on the ground and disappear.
|
| Tree of Tranquility has fixed this annoyance. If you try to throw an item
| away (meaning press A when not facing a person or the shipping box), you'll
| receive a confirmation screen, which gives you the option of either
| throwing it away, or putting it in your backpack. And even then, if you
| throw it away by accident, you'll have a momentary opportunity to pick it
| up again.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################(ATI)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Around the Island | / /
\ \ | | / /
\ \| "Oh, it's a snug little island! |/ /
\ | A right little, tight little island!" -Thomas Dibdin | /
\|________________________________________ ______________|/
| |
| |
__________________________<WTI>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Welcome to the Island |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Welcome to the game! And welcome to the village, the island, and the world
| of Harvest Moon. If you're new to Harvest Moon, this section will help to
| to get you up-to-speed on some of the mechanics of the game as a whole. If
| you consider yourself a seasoned vet, though, skip down to the next section
| (Home Sweet Home: Your Ranch, search for ( HSH ) without the spaces), as this
| section will mostly re-hash what you likely already know (or could easily
| figure out).
|
| Like many Harvest Moon games, Tree of Tranquility opens with a substantial
| tutorial section. The one here is actually even more thorough than most: it
| involves a couple days of service at the local farm, as well as some chores
| and errands for the Mayor.
|
| The majority of it is fairly self-explanatory, and you're more than
| encouraged to experience it yourself. However, if you really want some help,
| there's a walkthrough provided in the Walkthroughs section. To see it, search
| for [ IAR ] without the spaces.
|
| This section, though, will get you acquainted with the island, the locations,
| unlockable areas, and generally how the game works.
|
|\
| \_____________________________________________________________________[ILO]_
| |
| Locations |
| ___________________________________________________________________________|
| /
|/The village is divided into several large areas; these areas will be further
| explained later in this guide. But for now, knowing the broad groups should
| help you find your way around this brave new world.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YFA} _
| Caramel River District (Your Farm)
|
| Caramel River District serves one main purpose: it's where you live and farm.
| This is where you'll find your very own home.
|
| Be it ever so humble, there's no place like home. Initially, your farm sure
| qualifies for the label "humble" - a house, a field, and little else. But
| have no fear, with your help (and maybe a little of mine) your humble abode
| will soon be a bustling commercial hub.
|
| At the beginning of the game, you'll be given the option of where you would
| like to put your initial farm, with three locations to choose from. For
| information on the benefits and drawbacks of each plot, check under Initial
| Location (search for [ INL ] without the spaces).
|
| This area is also home to Caramel River, the only place you can catch river
| fish, along with the Caramel Falls area. Caramel Falls is technically its own
| area, but it has only one notable characteristic separate from Caramel River:
| the Hot Spring, which you can utilize once per day to restore your stamina.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVA} _
| Waffle Town Area
|
| The hustling, bustling town center of the island. Well, it will be, at least.
| Early on it can be fairly quiet - new villagers arrive as the game progresses
| Eventually, the village area will be the central commercial location for
| buying seeds, buying clothes, celebrating festivals (up the stairs in the
| separate Waffle Town Square area), meeting the villagers, and pretty much
| everything else you could think of doing in a small town such as this - the
| main exceptions are certain shops and buildings in the Maple Lake and
| Ganache Mine area.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TBE} _
| Waffle Town Beach
|
| The beach to the southwest (well, and just west, and just south - it is an
| island, after all) is home to a fishing pier, soft sands, seashells and
| a single fun-in-the-sun festival. Beyond that, though, it's a fairly quiet
| area that you likely won't be visiting on a daily basis. Unlike the other
| areas in this section, the beach actually coexists with other areas - it can
| be reached on the south or west side of Waffle Town, as well as the south
| side of Caramel River District.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TMO} _
| Maple Lake District
|
| Maple Lake District, named for a small lake in the middle, is the primary
| residential zone on the island. No shops exist here, but almost half the
| game's characters hold houses in this area. Most of the characters that
| arrive after you complete certain tasks live in this area too. Maple Lake
| itself is also home to at least three fish that can't be caught anywhere
| else.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TWL} _
| Ganache Mine District
|
| Most of the shops you'll find besides the ones in Waffle Town lie in Ganache
| Mine district: the blacksmith shop, carpenter's shop and seed shop. In
| addition to these, you'll find the area's name sake: Ganache Mine, accessible
| year-round for some low-reward metal and gem mining.
|
| Also notable in this area is Praline Forest, at the far northeast edge. Here
| is one of three places in the game you can find all different color herbs,
| as well as Very Berries, blueberries, logs, choppable trees and breakable
| stones.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOI} _
| Other Areas
|
| If you look at a map, you'll see that there are several places beyond just
| these that you can't access at the beginning of the game. Among these are
| Brownie Ranch District (to the northwest, past Souffle Farm); Mt. Gelato (the
| entire east side of the island); and three other islands (in the ocean to the
| south). These locations are unlocked through tasks you undertake throughout
| the game - for specific information on how to unlock then, read the next
| section.
|
|\
| \_____________________________________________________________________[ULA]_
| |
| Unlockable Areas |
| ___________________________________________________________________________|
| /
|/Unlike several Harvest Moon games, all areas aren't initially accessible in
| Tree of Tranquility. Instead, certain areas will only unlock after a certain
| amount of time has passed, or after you've completed a certain task.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRA} _
| Brownie Ranch District
|
| Brownie Ranch is the home to all your ranching needs: buying animals,
| animal feed, and all the animal care-taking tools. It is also the home of
| Renee, Cain and Hanna, Gray's place of employment, and Kathy's daily
| hang-out.
|
| But unfortunately, at the beginning of the game, it's blocked by a giant
| boulder. You'd think someone would take care of that, wouldn't you? That's
| what you're here for. Kind of.
|
| The boulder in question is just past Souffle Farm, on the far western side of
| the Ganache Mine District. You'll need a level 3 hammer to bust it - if you
| have a level 3 hammer, just pull it out, approach the rock and press A.
|
| More information on upgrading tools comes later, but what you need to know
| for this is that the hammer reaches level 3 strictly through use - you don't
| need to upgrade it at all. But, it takes a ton of uses to level the hammer
| to level 3. You likely won't level your hammer to level 3 in the first month
| unless you go to the mine frequently, since the hammer only gains levels when
| it is used to break actual rocks.
|
| Fortunately, though, the boulder automatically disappears the night before
| the first Animal Festival on Spring 28. Chances are you won't level your
| hammer to level 3 naturally by this time, so the best course of action is
| typically to just wait until the Animal Festival.
|
| The only real reason to smash the boulder early is if Kathy or Renee are your
| choice for marriage, and you want to get their heart levels up in order to
| ask them to the first Fireworks Display. In this case, you might want to
| expend your extra stamina each day in the mine by using your hammer to level
| it up as quickly as possible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STM} _
| Shortcut to Mine Area
|
| At the beginning of the game, Caramel River District (where your farm is) and
| Ganache Mine District (where the mines, Souffle Farm and other shops are)
| border other, but yet aren't accessible directly from one another: a big log
| blocks access from one to another. You can still get to Ganache Mine
| District, but you have to go west through Maple Lake District.
|
| Unlike the boulder in front of Brownie Ranch, moving the log (which, as
| you later learn, is actually a root) only requires you to talk to people.
| After examining the log by pressing A next to it (and automatically talking
| to Gill), simply go to the Carpenter's Shop during operating hours. You'll
| automatically experience a few scenes that will trigger the root's removal.
|
| Be warned, however. Do NOT examine the root before meeting Dale at the
| Carpenter's Shop. Doing so may trigger a glitch where the scene will never
| trigger, and therefore the root will never be removed, making your game a lot
| more difficult. No word yet on whether this has been fixed in the re-release
| that fixed the Calvin Glitch.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TIS} _
| Toucan Island
|
| Toucan Island is unlocked by completing Daren's rainbow, and is probably
| the most significant unlockable area. You'll learn more about completing the
| rainbows later in this guide.
|
| Unlike the other areas unlocked by rainbows, Toucan Island is not directly
| accessible over the rainbow. Instead, completing Daren's rainbow simply
| starts the Ferry back running, and the Ferry takes you to the island. This
| Ferry also ushers new characters onto the island.
|
| Given that the Ferry is required to access the island, Toucan Island is only
| accessible while the Ferry is running. Fortunately, it's open almost all the
| time (6:00AM to 10:00PM), but is unavailable on Mondays (although you can be
| there on Monday if you stay all night on Sunday).
|
| Toucan Island is the home to several new characters: Sue and Samson run the
| inn on the island, while Selena is their daughter (but spends most of her
| time on the main island). The inn on the island also sells several new and
| rare seeds, and certain items found on the beach can't be found anywhere
| else, like bananas, pineapples and coconuts. Make sure to check out the hill
| behind the inn - it blends in a bit, but it's the only place to get coconuts
| and to meet the panda.
|
| Toucan Island also provides probably the second-best fishing location in the
| game, offering access to several new fish.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WGI} _
| West Gull Island
|
| West Gull Island is also unlocked by completing Daren's rainbow. It's
| accessible directly by walking over the rainbow.
|
| Unlike Toucan Island, West Gull Island introduces no new characters. Its
| only features are a few fruits (grapes, oranges) and another rainbow sprite,
| Collin. You can also find a new potential pet (a squirrel - great), and some
| new fish - but finding a spot to fish from can be difficult. Try the angles
| that jut out a bit towards the ocean, but also know that the best fishing in
| the game is on the next Gull Island.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGI} _
| East Gull Island
|
| East Gull Island has even fewer features than West Gull Island: its only real
| practical purpose is as a new fishing spot (although it does provide another
| location to gather beach forageables).
|
| East Gull Island is actually the destination of Collin's (the yellow one)
| rainbow tree. However, it's also where you find Ben's (the blue one, and
| probably the second rainbow you'll complete) badge (the item that allows you
| to cross the rainbow), so it must be accessed before Ben's rainbow is
| crossed.
|
| (Just to make sure you're keeping up - Daren's rainbow is usually completed
| first, and lets you access Toucan Island and West Gull Island. Ben's rainbow,
| found in Maple Lake District, is usually completed second, but you can't
| cross it until you complete Collin's rainbow, which is usually completed
| third. Collin's rainbow starts on West Gull Island, so you can't make it
| until you create Daren's. Make sense? The 'order' is mostly based on when the
| different items for the rainbows become available.)
|
| As mentioned above, East Gull Island is the game's best fishing spot. Some
| fish can only be found here (Angler Fish, Rock Lobster, Sea Bream), while
| others are much more common here than at other spots (Shark, Swordfish,
| Tuna).
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGB} _
| Mt. Gelato Base and the Goddess Spring
|
| The base of Mt. Gelato is accessible once you get Ben's (the blue sprite,
| whose rainbow is usually completed second) badge from East Gull Island.
| While it doesn't introduce any new characters, it's the home of several
| adoptable pets (bear, rabbit, weasel, raccoon), a new forageable item (Bamboo
| Shoot), and most notably, the second mine and the goddess spring.
|
| The Base of Mt. Gelato is a pretty big area - there's a large field at the
| base where you can meet the animals and gather Shining Bamboo Shoots and
| mushrooms.
|
| To the north of that is a rocky, curvy path. Along this path are rocks and
| trees you can break and chop, but these won't re-spawn like the ones in
| Praline Forest.
|
| Past this path is a log that you must walk across without falling to
| progress - it isn't that difficult, and it's best to run across it rather
| than walk slowly. Usually you can cross it by just tilting the control stick
| down and to the left into the bottom-left notch on the stick area, with maybe
| a slightly tilt more toward the left. It isn't as hard as it sounds or looks.
|
| Past the log is a fork in the road. To the right is Mt. Gelato Mine; to the
| left is a bear, followed by the goddess spring. Let's start with the right.
|
| Mt. Gelato Mine is just like Ganache Mine, except that it's deeper, has rarer
| items, and is easier to descend. One you have access to Mt. Gelato Mine,
| you'll never want to go to Ganache Mine again, except possibly to gather
| mushrooms.
|
| While the Mine is straightforward, the spring is a bit more complicated.
| Blocking the goddess spring is a bear that won't let you pass until you
| befriend her - to befriend her, you need to give her 14 honeys. You can't
| give more than 2 per day, so you're looking at 7 trips to give her honey.
| Remember, honey can be purchased at Brownie Ranch (for some bizarre reason).
| The bear can also be befriended by giving it 28 fish (maximum 4 per day), but
| that's harder to do than 14 honeys.
|
| Once you befriend the bear, you can access the goddess spring and its first
| treasure: a power berry, the sparkle on the ground. Aside from the Power
| Berry, the goddess spring is where you catch the Woodfish, an ingredient in
| Alan's rainbow, which has to be completed fourth because you can't get to the
| Woodfish until you create Daren's, Collin's and Ben's rainbows. The goddess
| spring is also where a lot of other plot events happen later, but those
| aren't important now.
|
| Once you've accessed the base of Mt. Gelato the first time, you can create
| a shortcut back to the main island so you don't have to walk up the rainbow
| every time. There's a boulder between Mt. Gelato and Caramel River District,
| over by the Mountain plot on the east side; there's no room to smash it from
| the farm side (thus why you haven't smashed it yet), but it can be smashed
| from the Mt. Gelato side, allowing you easier access from now on.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGP} _
| Mt. Gelato Peak and Tree Top
|
| The final unlockable area is the top of Mt. Gelato, accessed by completing
| Alan's (the red one) rainbow. The only thing here is the fifth and final
| sprite - completing his rainbow leads to the top of the tree, where you'll
| discover there's much more to do before the goddess tree is revived. But
| that's a topic for another section.
|
| For information on the rainbows, see the goddess section (search for < GOD >
| without the spaces).
|
|\
| \_____________________________________________________________________[DFL]_
| |
| Day Flow |
| ___________________________________________________________________________|
| /
|/One of the key details that separates Harvest Moon from the vast majority
| of other video games in the world is that time actually flows as you play.
| Whenever you're not inside your own house (where time mysteriously stops),
| you'll find that time is continuously progressing. The exact ratio is:
|
| 10 Real-Time Seconds = 20 Game-Time Minutes
|
| Or, essentially, one second real-time is two minutes in the game. It's a
| pretty easy conversion. This is pretty different from past Harvest Moon
| games, where one real-second was one game-minute.
|
| You'll wake up each morning promptly at 6AM, regardless of when you went
| to bed, though the longer you sleep, the more stamina you'll recover; see
| the Character Mechanics section for more information (search for [ STA ]
| without the spaces).
|
| Time is critical in the game. Depending on the time of day, different
| characters are in different spots - for example, a character might take
| a stroll in the morning before going to work, then spend the evenings at
| the beach. The time of day will dictate where you can find them.
|
| Time of day also plays a role in store opening and closings; stores aren't
| open all hours of the day: they have hours just like in real life. Make
| sure to plan accordingly or you might find yourself arriving at a store
| after it's closed for the night.
|
| Just as time flows through the day, the days change also. Just like in our
| real world, there are 7 days in a week, with 4 weeks in each month. Unlike
| the real world, though, there are only 4 months in each year, named Spring,
| Summer, Fall and Winter.
|
| The day of the week impacts the game just like time of day does: some stores
| will be closed on certain days, and some villagers will have specific
| routines for specific days. For example, a villager might go to the church
| on Sundays, but work the rest of the days of the week.
|
| Certain days of the year will also have specific events, called festivals.
| Festivals typically occur on a specific day, at a specific place, at a
| specific time, so make sure you're there at that time to take part in the
| festivities.
|
| The four months in the game go along with the four seasons: Fall, Winter,
| Spring and Summer. The months significantly impact your routine: certain
| crops will only grow in certain seasons, for example. Weather patterns
| change from season to season as well - hurricanes are possible in the
| summer, whereas blizzards are a constant threat in the winter.
|
|\
| \_____________________________________________________________________[WEA]_
| |
| Weather |
| ___________________________________________________________________________|
| /
|/Weather plays an important role in Tree of Tranquility. Depending on the
| weather outside, you may find that you don't need to water crops for the
| day, but that you should also avoid heavy labor to reduce the chance of
| getting sick. Don't worry if you don't understand some of the things this
| section is referring to yet, though - you will as you play the game.
|
| Weather falls into several different categories, with different weather types
| happening in certain seasons. An interesting note about the weather in this
| game is that Toucan Island is always sunny, even during typhoons and
| blizzards.
|
| The weather for the next day is set when you wake up the previous day; so, if
| you save every night, you can reload your game from the night before if the
| weather turns out to be very bad the following day - for example, if on Fall
| 10 you observe through the weather channel or telephone that the weather on
| Fall 11 will be a typhoon, you can reload your save from the night of Fall 9
| to reset Fall 11's weather. This can be annoying when you don't have the
| phone since you have to wait until 6:00PM to find out the next day's weather.
| Additionally, Gill will alert you if the following day is going to be very
| bad weather (typhoon or blizzard) if you talk to him.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sunny
|
| Appears as... a bright, sunny, clear day.
| Happens in... all seasons.
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (even in winter).
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
| Telephone... "Clear skies from dawn to dusk."
| Television... "Clear and sunny skies throughout the day. Crisp and dry
| weather. Sunny and pleasant. A good day for a picnic."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cloudy
|
| Appears as... a cloudy, gray, overcast day.
| Happens in... all seasons.
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (even in winter).
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
| Telephone... "Cloudy with a chance of rain." (It won't rain.)
| Television... "Heavy cloud cover all through the day. Dull weather, but don't
| let it get you down!"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rainy
|
| Appears as... rain, with wet ground, muted music and rain sounds.
| Happens in... Spring, Summer and Fall (and rarely Winter 1).
| Plants... do not need to be watered.
| Animals... should be kept inside to avoid illness and anger.
| Villagers... will adjust their routines to avoid hanging out outside much.
| You... can work outside (chopping, hammering, tilling, sickling), but
| should make sure not to run too low on stamina (after the first
| "I'm getting tired" animation) to avoid getting sick.
| Telephone... "Rainy with chilly temperatures."
| Television... "Continuous light rain throughout the day with chilly
| temperatures. Steady rain. Make sure to bring your umbrella."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Thunderstorm
|
| Appears as... rain, with wet ground, muted music, rain and thunder sounds.
| Happens in... Spring, Summer and Fall.
| Plants... do not need to be watered.
| Animals... should be kept inside to avoid illness and anger.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... can work outside (chopping, hammering, tilling, sickling), but
| should make sure not to run too low on stamina (after the first
| "I'm getting tired" animation) to avoid getting sick.
| Telephone... "Rainy with a high chance of thunderstorms tomorrow. Be careful
| if you plan on going out."
| Television... "Thunderstorms. Be careful if you plan on going outdoors."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Snowy
|
| Appears as... snowfall (on the already-snowy ground).
| Happens in... Winter.
| Plants... need to be watered by hand.
| Animals... should be kept inside (as they should all winter long).
| Villagers... will adjust their routines to avoid hanging out outside.
| You... can work outside (chopping, hammering, tilling, sickling), but
| should make sure not to run too low on stamina (after the first
| "I'm getting tired" animation) to avoid getting sick.
| Telephone... "Snow with very low temperatures all day."
| Television... "Chilly temperatures throughout the day with a high chance of
| snowfall. Be sure to keep warm and dry to avoid catching
| cold."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Typhoon
|
| Appears as... extremely heavy rainfall, lightning.
| Happens in... Summer/Fall (and may last multiple days).
| Plants... don't need to be watered, but some will be damaged.
| Animals... MUST be kept inside to avoid illness or worse.
| Villagers... will avoid going outside at all costs (although you can).
| You... can work outside (chopping, hammering, tilling, sickling), but
| should make sure not to run too low on stamina (after the first
| "I'm getting tired" animation) to avoid getting sick.
| Telephone... "A low-pressure system will bring strong winds from the north.
| Make sure your livestock are indoors."
| Television... "A major typhoon is approaching. Heavy winds have already
| started, signaling its arrival. Please be sure to keep your
| animals indoors."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blizzard
|
| Appears as... extremely heavy snowfall and strong winds.
| Happens in... Winter (and may last multiple days).
| Plants... need to be watered by hand.
| Animals... MUST be kept inside to avoid illness or worse.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... can work outside (chopping, hammering, tilling, sickling), but
| should make sure not to run too low on stamina (after the first
| "I'm getting tired" animation) to avoid getting sick.
| Telephone... "Extreme weather advisory; expect several feet of snow."
| Television... "Heavy snow. Be advised if you plan to go out. There is a
| possibility of damage from heavy snow. Please be careful."
|
| Note : unlike in past Harvest Moon games, though, you CAN leave the house
| : during the worst weather patterns (typhoons and blizzards). There
| : may be consequences to how long you spend outside though.
|
|\
| \_____________________________________________________________________[DRO]_
| |
| The Daily Routine |
| ___________________________________________________________________________|
| /
|/As the game goes on, tasks to be completed will separate themselves out
| into two groups: tasks to be completed once (or once-in-a-while), and tasks
| to be completed daily. Tasks to be completed once are tasks like planting
| crops (which you plant, then water for a few days before they grow), buying
| certain tools, and breeding animals. These are tasks where completing them
| once has implications for several days or weeks afterwards.
|
| The other type of task is daily tasks. These are tasks that can or need
| to be completed every day for maximum impact. Some of them might need to be
| completed every day to avoid consequences (e.g. feeding animals, watering
| plants), whereas others can be completed once a day to reap rewards (e.g.
| giving gifts, brushing animals).
|
| As you progress in the game, try to settle into a daily routine of
| tasks you want to complete every day. Below is a list of such actions that
| could become part of your routine. Note also that this section is my personal
| advice and analysis, not something really determined by the game.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHO} _
| Chores
|
| Watering the Plants: when you're growing crops (which should be most of
| the time), make sure to water them on every non-rainy day. If you miss
| a day, it will take one day longer for the crop to eventually produce
| the final fruit/vegetable. If you miss several days in a row, the plant
| may die altogether. For more information, see the Farming section.
|
| Taking Care of the Animals: this is a pretty broad category and largely
| dependent on what, if any, animals you have. But some tasks under this
| heading that can be done once you have the corresponding animals are:
| - Feeding the chickens/ducks/silkworms.
| - Feeding the cows/sheep/goats/ostriches/horses.
| - Brushing the cows/sheep/goats/ostriches/horses.
| - Talking to the cows/sheep/goats/ostriches/horses.
| - Collecting the eggs/silk.
| - Collecting milk/wool.
| - Take animals outside/put animals inside (depending on the weather).
| For more information, see the Animals section.
|
| Extra Money-Making: if you have the time and need the money, there are
| other activities that can be done every day to get extra items to ship
| or give. These activities are things like Mining (see Mining section),
| Foraging (see Foraging section), Fishing (see Fishing section) or
| working part-time jobs (see, you guessed it, Part-Time Jobs).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOC} _
| Socializing
|
| Giving Gifts to Villagers: villagers are so vain, they probably think this
| guide is about them. The chief way of making friends (and wooing mates)
| is giving gifts, so try to make giving gifts part of your daily routine
| (note: not giving gifts to EVERYONE every day, but a few gifts per day).
| These can be things you find (like flowers and herbs), products from
| your farm, or things you buy. Check the Villagers section for more
| information on what each villager likes - and don't worry, it's really not
| necessary to give gifts to everyone, but it sure makes the game more
| enjoyable.
|
| Giving Gifts to Possible Mates: basically the same as above, but you may
| want to put a special focus on giving your beloved a gift every day to
| help woo him/her faster. Again, check the Villagers section for
| information on what each bachelor and bachelorette likes.
|
| Giving Birthday Presents: and again, basically the same as above, but you
| receive an extra friendship boost for giving a villager a gift on their
| birthday, so you might try to make it a point of giving every villager
| a gift on their special day. The Villagers section has every birthday
| listed, and the reference section has a calendar of just birthdays.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<PTT>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Passing the Time, |/ /
\ | Filling Your Wallet | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Although it's oftentimes the social scene that people are most interested
| in, the chief objective of any Harvest Moon game is to build a prosperous
| farm - or, in Tree of Tranquility, to be prosperous in general. There are
| numerous ways to spend your time and make money in Harvest Moon: Tree of
| Tranquility; below you'll find an overview of each one.
|
|\
| \_____________________________________________________________________[FMG]_
| |
| Introduction to Farming |
| ___________________________________________________________________________|
| /
|/Farming is where it all begins, in more ways than one. It's the cornerstone
| of the game's early development (although cows later take the crown as most
| profitable), and it's likely to take the largest portion of your in-game
| time.
|
| The concept behind farming is simple: plant crops, water them daily, and
| wait for them to grow. When they mature, pick the fruit or vegetable from
| them and sell it (or give it, or use it in a recipe - whatever you'd like
| to do, though the majority of your crops will likely end up getting sold).
|
| In planting crops, there are a couple aspects to pay attention to. First
| of all, pay attention to seasons. Different crops grow in different
| seasons - although unlike past Harvest Moon games, crops can grow in seasons
| other than their "main" season. For example, strawberries - a Spring crop,
| can grow in Summer as well. However, it's always more profitable to plant
| crops in their "main" season, so focus on doing that.
|
| Secondly, there are two types of crops: there are one-time sprouting crops
| and there are re-growing crops. One-time crops are crops whose soil is
| returned to normal after picking them - a new crop can be planted in its
| spot once it's picked. Re-growing crops are more like vines - when you
| pick the fruit or vegetable, the vine stays behind and grows another fruit
| after a few more days. Typically, re-growing crops are more profitable, as
| the time to grow a second fruit from a single vine or stalk is usually
| much shorter than the time to grow a whole-new crop.
|
| If this is still confusing, consider this example: potatoes vs. corn. For
| potatoes, you plant a single seed in the ground, wait a few days and pull the
| potato: one seed, one potato. For the corn, though, you plant a single seed
| in the ground and a corn stalk grows. The corn grows from this stalk, but
| when you pick the corn, the stalk remains - allowing another ear of corn to
| grow a few days later.
|
| Farming is especially prevalent in Spring and Summer, and has become more
| relevant in Fall in recent Harvest Moon games. Winter, though, is the down
| season for farming - with snow on the ground, not much will grow, so make
| sure you either have enough money saved up or enough animals in your barn
| to keep you through winter. Unlike past Harvest Moon games, there are Winter
| crops, but they aren't very profitable at all.
|
| Crops that grow have different qualities: Decent, Good, Perfect and Shining.
| The crop quality will depend on what soil quality the crop is planted in.
| Poor soil (light and sandy looking) will usually give Decent crops; Decent
| soil (a bit darker) will usually give Good crops; and Good soil (very deep
| and brown) will usually give Perfect crops. Good soil will also rarely give
| you Shining crops. Higher-quality crops sell for more and are liked by more
| villagers as gifts.
|
| For more information on farming (specific crops, growth times, prices), see
| the Farming section (search for < FRM > without the spaces).
|
|\
| \_____________________________________________________________________[RHG]_
| |
| Introduction to Ranching |
| ___________________________________________________________________________|
| /
|/Second only to farming comes ranching. Ranching (in my terminology at
| least) is the animal side of running your farm.
|
| At the beginning of the game, you lack any of the necessary accouterments to
| begin running a ranch. However, these can be built by talking to the
| carpenter (and paying him, of course). There are two ranch buildings: a
| bird coop (which houses the chickens, ducks and silkworms) and
| a barn (which houses the cows, goats, sheep, horses and ostriches). Odds are
| you'll build the bird coop first - it's cheaper, and the animals that live in
| it are cheaper and more profitable in the short-term as well.
|
| After building the necessary buildings, Brownie Ranch in its self-named
| district is the place to go. initially you'll only be able to buy select
| animals and products, but as you sell more ranch products (milk, eggs, etc.),
| Brownie Ranch will grow and sell more.
|
| The chief reason for raising animals is that they yield enormous returns
| on the investment: a single cow gives milk every single day, and they operate
| through all seasons as well, with every animal giving products all the way
| through the winter.
|
| To care for your animals, you must make sure they eat every day. On sunny
| days even in winter, you can let them out to graze in the lawn by ringing the
| big bell outside the barn. On rainy and snowy days, though, you must feed
| them in the barn and coop, either by placing feed in their trough or by
| giving the feed to them directly.
|
| Additionally, there are other things you can do to each animal to increase
| its heart level. For chickens, ducks and silkworms, all you can do is pick
| them up; but for goats, cows, ostriches, sheep and horses, you can talk to
| them and brush them. Milking cows and goats and sheering sheep also gives you
| an increase in the animal's heart level.
|
| Higher heart levels correspond to a better chance of getting better products.
| A 1-heart animal will almost always give Decent goods, while a 10-heart
| animal will give mostly Perfect goods. Even the most affectionate animal will
| only give Shining goods about 5% of the time. For horses, heart level
| controls how fast they run.
|
| Almost every animal can be bred. Cows, sheep, horses and goats are bred
| through the use of something called a "Miracle Potion". After using a
| Miracle Potion on an animal and waiting a few weeks, it will give birth to
| a baby of its own type.
|
| Chickens, ducks and ostriches are bred differently though - instead of
| a potion, simply place one of their eggs in an incubator and wait a week.
| After a week, a chick will hatch. After another week, the chick will mature
| and start giving eggs of its own.
|
| For more information on the Animals, see the Animals section. For more
| information on the buildings, see the 'Home Sweet Home' section. For more
| information on having the buildings built, see the Carpenters' section
| (under the Shops section). And for more information on Brownie Ranch,
| see the shops section (also under the Shops section).
|
|\
| \_____________________________________________________________________[MNG]_
| |
| Introduction to Mining |
| ___________________________________________________________________________|
| /
|/Beyond those two activities, there are several other ways to make money in
| your spare time - they just require venturing a little further away from
| your farm.
|
| The first of these is mining. Mining involves going to the mine and
| breaking apart rocks, many of which hold ores, precious gems or other items
| that can be sold or used in a variety of ways, such as jewelry-making.
|
| In order to mine, you only need a hammer. As you descend the mine, you'll
| come across rocks and crystals. Rocks can contain what are called Ores,
| whereas crystals can contain what are called Wonderfuls. Ores and Wonderfuls
| are refined by Mira into Metals and Gems.
|
| When you uncover an Ore or Wonderful, it may sparkle - these are the only
| Ores and Wonderfuls you're interested in. Non-sparkling ones will refine to
| junk ore or glass, neither of which are useful or profitable.
|
| A sparkling Ore will always become a Metal of that type - for example, a
| sparkling Copper Ore will always become Copper. Wonderfuls, however, can
| become different things - a purple Wonderful, for example, can become either
| a Garnet or an Amethyst. You can tell how good a Wonderful is by looking at
| it in your rucksack - one sparkle is the least-valuable gem of that color,
| while three sparkles is the most valuable.
|
| Aside from the gems and metals, you can also make lots of profit in the mines
| by picking up the mushrooms and toadstools that are lying around. Floor 19
| in Ganache Mine is especially good for profit early in the game - one trip
| down there will yield about 1500G in mushrooms and toadstools.
|
| For more information on mining, see the full mining section by searching for
| < MIN > without the spaces.
|
|\
| \_____________________________________________________________________[FRG]_
| |
| Introduction to Foraging |
| ___________________________________________________________________________|
| /
|/Foraging? How can foraging be a viable moneymaking option? What are we, a
| bunch of squirrels?
|
| So many things grow in the woodlands around the village that foraging for
| little goodies can actually bring in a fair supplement to your income early
| in the game. It's not quite as useful as in past Harvest Moon games, but it
| is useful early on.
|
| There three types of forageable items, based on where you can find them and
| what they are. First off, there regular forageable items - these are herbs
| and berries, and are available in Praline Forest and Brownie Ranch. Secondly,
| there are beach items, like seashells, clams and pearls. These are, clearly,
| found on all the beaches. And lastly, there are mountain items, which are
| Bamboo Shoots, mushrooms and toadstools. These are only found on Mt. Gelato
| (with the exception of mushrooms and toadstools also being in the mines).
| Toucan Island has some items on the hill behind the inn as well.
|
| These items serve other purposes as well: certain recipes require them, and
| they also can make great gifts if you choose the recipient well. Recipes are
| perhaps the best use for most of them, although herbs are an ingredient in
| one of the easiest yet well-liked gifts in the game (Herbal Tea).
|
| A complete listing of all the forageable items, their sale prices, and
| their locations is in the Foraging section (search for { FOR } without the
| spaces).
|
|\
| \_____________________________________________________________________[FHG]_
| |
| Introduction to Fishing |
| ___________________________________________________________________________|
| /
|/Fishing is a favorite past time in Harvest Moon. After obtaining the
| fishing rod from Toby, you'll be able to fish in any of the bodies of water
| around the island: the ocean, the river, or the lakes.
|
| Fishing plays an extremely large role in Tree of Tranquility; every rainbow
| recipe involves a fish, and multiple characters' entire professions and lives
| are based around fishing. There are 41 different fish that can be caught of
| varying sale prices, rarity and cooking usage. There are also some
| crustaceans that can be caught.
|
| To fish, simply approach a body of water and cast your line. Wait until you
| notice a bite (a sound will play, the controller will vibrate and there will
| be an icon on screen), then hold the WiiMote vertically until the fish is
| reeled in. If you're using the classic controller, press A repeatedly
| instead.
|
| For more information on fishing, see the full fishing section by searching
| for < FSH > without the spaces.
|
|\
| \_____________________________________________________________________[PAR]_
| |
| Introduction to Part-Time Jobs |
| ___________________________________________________________________________|
| /
|/Tree of Tranquility introduces an interesting part-time job system to the
| Harvest Moon franchise. Different stores in the village possess the ability
| to allow you to perform part-time jobs for the store, doing small tasks and
| receiving compensation.
|
| The benefits of these part-time jobs aren't limited to just monetary
| rewards; if you work in the shop where you prospective spouse works or
| lives, you'll gain affection points towards increasing their heart level.
| Your pay at a given store is also correlated to the affection level of the
| person who runs the store, so the more you work in a store, the more they'll
| pay.
|
| When working part-time, you won't actually do any chores; you'll see a
| montage of yourself working. You'll always work until closing time, so be
| careful with shops that stay open late, like On the Hook and Sundae Bar.
|
| For more information on part-time jobs, see the full part-time job section by
| searching for { PTJ } without the spaces.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################(HSH)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Home Sweet Home: Your Ranch | / /
\ \ | | / /
\ \| "Home is an invention on which |/ /
\ | no one has yet improved." -Ann Douglas | /
\|________________________________________ ______________|/
| |
| |
__________________________<YOU>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Your Character |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/So now that you have a nice overview of the game mechanics and the island,
| it's time to get a bit more detailed. The information below is useful, but
| not crucial. If you're a casual player, you probably won't care about this,
| but if you really want to get the most out of your character, read on.
|
|\
| \___________________________________________________________________________
| |
| Background |
| ___________________________________________________________________________|
| /
|/Yes, you're a character too. You come to the village at the start of the
| game to manage a farm you read about in a newspaper. Within a few days,
| you're given the farm by the mayor and you're on your way.
|
| That's really all there is to your character:. no back story and doesn't
| actually speak except for the very rare choice of statements you're given.
|
| However, Tree of Tranquility does provide for a bit more character
| customization than past Harvest Moon games - you're actually able to dress
| your character how you want with clothes purchased from the tailor and
| other shops; more information on this is available later in this section.
|
|\
| \_____________________________________________________________________[CME]_
| |
| Character Mechanics |
| ___________________________________________________________________________|
| /
|/Typically, your character operates based on two variables: stamina and
| fatigue.
|
| At this point, I should note the terms "stamina" and "fatigue" are
| borrowed from Sky Render's terminology from his incredible guide to Harvest
| Moon: Back to Nature. If you're ever playing either Back to Nature or Boys
| and Girls, his guide comes highly recommended - you can find it over on
| Game FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
| Incidentally, the most up-to-date version of this guide will also always
| be posted at this shortened URL: tinyurl.com/HM-ToT-Guide. Certain other
| sites like to claim they have the most up-to-date version, but only that
| URL is guaranteed to have it (as that's the only place I upload it too).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STA} _
| Stamina
|
| Your character operates on a type of points system that indicates how much
| stamina he has at a given time. Stamina, in turn, controls how much work
| your character can perform. You begin the game with 500 stamina points (which
| are typically restored every night), and your actions throughout the day
| will drain your stamina.
|
| There are two actions that consume stamina:
| - Using any tool (certain tools, like the axe or hammer, use more stamina
| than others, like the watering can or fishing pole). However, it's notable
| that the charge level of the tool does not impact how much stamina it
| consumes, surprisingly enough. That means using a Level 1 axe takes the
| same amount of stamina as using a Level 5 axe, even when fully charged.
| - Picking up objects, especially weeds.
|
| As you lose stamina, two animations will take place: at 150 points, your
| character will say "I'm tired" and begin to look tired in his portrait. At
| 50 points, he will say "I could collapse at any moment" and begin to look
| dead in his portrait.
|
| Likewise, there are four actions that restore stamina:
| - Sleeping.
| - Eating (different foods restore different amounts of stamina).
| - The Hot Springs (restores all stamina, but can only be used once per day).
| - Eating a Power Berry (restores all stamina and permanently raises stamina
| by 100 points)
|
| mister_jmp has done a lot of research on how exactly stamina operates in
| Tree of Tranquility. He has come up with the following information, presented
| to you in convenient chart form:
|
| Action Stamina
| Eating/Drinking +/- the stamina value listed for the food
| Sleeping + 3 per minute slept
| Using the Hot Spring +999
| Eating a Power Berry +999
| Get Hit by Yellow Mine Gas +100
| Get Hit by Green Mine Gas +300
|
| Picking Up an Item - 1
| Sowing Seeds - 2
| Pulling a Weed - 40
| Watering Can
| Standard - 20
| Iron - 15
| Copper - 10
| Silver - 5
| Gold - 3
| Hoe/Axe
| Standard - 30
| Iron - 25
| Copper - 20
| Silver - 15
| Gold - 10
| Hammer/Sickle
| Standard - 25
| Iron - 20
| Copper - 15
| Silver - 10
| Gold - 5
| Brush - 5
| Milker/Shears - 15
| Get Hit By Red Mine Gas - 20 / - 50 (varies)
| Falling Off Mt. Gelato Log - 50
|
| The bar at the bottom right of the screen corresponds to your stamina. When
| it is depleted, your character will collapse. You'll show up in the clinic,
| where Jin will exhort you for working too hard. Then you'll wake up the next
| morning with full stamina.
|
| There's really no negative consequences to running out of stamina besides
| losing the rest of the day and not being able to save or ship the stuff you
| haven't put in the shipping bin. So, if you're working late in the mine or
| fishing, you don't need to be too afraid of running out of stamina.
|
| To increase total stamina, you can obtain Power Berries that lengthen your
| stamina meter. Each Power Berry you obtain increases your stamina by 100
| points, for a maximum of 1000 stamina points. For information on how to find
| these Power Berries, see the Power Berries section (search for { POW }
| without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAT} _
| Fatigue
|
| Fatigue operates similar to stamina; however, fatigue corresponds to
| something different: the easiest analogy is that Stamina corresponds to
| tiredness while Fatigue corresponds to sleepiness.
|
| When your fatigue hits a certain value, you'll start to walk extremely
| slowly, about on the same order as when you have less than 50 stamina points.
| Typically, after one full night's sleep, you'll have enough energy to stay
| awake all through one day and into the next, but at the start of the second
| day you'll hit your limit and get fatigued. Basically, your character sucks
| at all-nighters.
|
| Fatigue is accumulated two ways: staying up all night, and eating mushrooms
| (and possibly other foods). As soon as you hit 6:00AM, you'll become drowsy.
| Additionally, if you eat too many mushrooms you'll become drowsy as well.
| Both these operate on a points system (detailed below).
|
| The actual points system behind stamina is not fully known, but mister_jmp
| and I have devised a fatigue system that seems to model it accurately.
|
| Your character begins the day with 20 fatigue points, similar to the initial
| 500 stamina points. When your character's fatigue points drop to 5 points,
| your character will become drowsy and start to shuffle around slowly. Note
| that fatigue points cannot drop below 0, but there are no additional ill
| effects to falling below 5.
|
| Action Fatigue
| Eating One Mushroom - 1
| Eating One Toadstool -10
| Staying Up All Night -20
|
| Using the Hot Springs + 0 (no effect)
| Sleeping +20
| Eating One Herb (Any Color) + 1
| Eating One Pontata Root + 4
|
| Drinking One Tomato Juice, + 4
| Very Berry Juice, Coconut
| Juice or Vegetable Juice
|
| Drinking One Pineapple Juice + 6
| Drinking One Herbal Tea + 6
| Drinking One Stay Awake +10
| Drinking One Super Stay Awake +20
| Drinking One Bodigizer XL +20
|
| Mushrooms are still effective for stamina restoration when you're in the
| mine, but pay attention to how many you're eating if you don't have a
| restoration item on you. Note, however, that Pontata Roots can be found in
| the mines, and moles will occasionally drop Stay Awakes when you hit them
| with a hammer.
|
| Fatigue is also correlated to illness. Essentially, getting drowsy (fatigue
| dropping below 5 points) while it's raining or snowing will result in illness
| even if you don't go outside. The exception appears to be working in the
| mine, which never results in illness.
|
| After three days of all-nighters, your character will be forced to go to bed
| regardless of your fatigue.
|
|\
| \_____________________________________________________________________[CCZ]_
| |
| Character Customization |
| ___________________________________________________________________________|
| /
|/Unlike in past Harvest Moon games, Tree of Tranquility leaves some room
| for character customization and personalization. The most obvious example
| is the ability to choose your farmer's gender (initially available in
| Magical Melody), but ToT expands upon this.
|
| In Tree of Tranquility, as the game progresses you eventually receive the
| ability to purchase alternate outfits for your character, including hats,
| shirts, pants and jewelry. These are then kept in your house for your own
| use.
|
| Clothing is purchased from the tailor (see the shops section for more
| information), while other clothing can be gathered from multiple locations.
| For more information on clothing, see the Tailor Shop section by searching
| for { TAL } without the spaces. For information on jewelry, see the
| Blacksmith's Shop section by searching for { BLA } without the spaces.
|
|\
| \_____________________________________________________________________[RUC]_
| |
| Your Rucksack |
| ___________________________________________________________________________|
| /
|/Like in A Wonderful Life, rather than having specific parts of your
| rucksack for tools and for items, your rucksack has simply a maximum
| capacity, and every item takes up one space. Slots are stackable though,
| meaning that having 10 of an item (such as a crop) takes up the same amount
| of rucksack space as having only one of that item.
|
| At the beginning of the game, you have 10 spots in your rucksack; the
| maximum obtainable is 30, with several intermediate sizes (15, 20 and 25).
|
| Rucksack upgrades are obtained at the Tailor Shop, similar to how tools are
| upgraded at the Blacksmith. To upgrade your rucksack, you need to supply the
| required amount different types of yarn. For more information on obtaining
| rucksack upgrades, see the Tailor Shop price list (search for { TAL } without
| the spaces).
|
| There is also a special rucksack obtainable much later in the game; creating
| this special rucksack (which requires you to first complete the goddess
| quest) and having a child allows you to trigger a New Game+ option, where
| you'll restart the game as your child on a new island, retaining your current
| money and any Makers you've purchased. Your personal character won't look any
| different though, and the village is identical (yes, same characters), so
| besides the name change this functions exactly as a standard New Game+.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<YPR>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Your Property |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
| /
|/The place you'll be spending the most of your time is your own property,
| which includes your house, field, coop and barn.
|
|\
| \_____________________________________________________________________[INL]_
| |
| Initial Location |
| ___________________________________________________________________________|
| /
|/Before you can manage your property, you have to choose where you want your
| initial house to be located. You'll initially have three farm plots to choose
| from, and there's a fourth that you have the option of purchasing later.
|
| All four farm plots lie on the eastern side of the island in Caramel River
| District, lying on either side of the river and bordering the ocean.
|
| Each plot has some advantages and disadvantages, but every plot has certain
| characteristics:
|
| - All plots can fit your three main buildings (level 5 house, bird coop and
| barn) - this isn't like Magical Melody where one of the plots couldn't fit
| everything.
|
| - All plots have a field for crops, and the soil quality of all plots is
| rather random.
|
| - All plots have a field of grass. This starts growing automatically when
| you build a barn or coop. Yes, the grass is psychic.
|
| Beyond this, the plots have two subtle differences: field size and proximity
| to other areas of the island. Field size isn't as relevant as you'd expect:
| early in the game you won't have the time, strength or funds to plant your
| entire field, and by the time you do have enough you'll be able to afford
| to buy another plot if you need it.
|
| So the most relevant detail about which plot you choose is its proximity to
| different locations. Each of the locations below has some notable
| characteristic that it can be useful to have nearby.
|
| - The Town is probably most useful, given that it's where most of the shops
| and villagers can be found.
|
| - The Hot Spring is important early, given that it can completely your
| stamina once per day.
|
| - The Mine area holds the couple shops that aren't in Town - mainly the
| Carpenter's Shop and the Blacksmith. And, obviously, it holds the mine
| itself.
|
| - Different fish can be caught in the river and the ocean. The river runs
| through the island, while the ocean lies along the south edge.
|
| - The only location of frequent interest in the Gelato area is the second
| mine, so it doesn't present a huge interest as far as initial location.
|
| Personally, I choose the Town Plot, but it and the Hilltop Plot are about
| equal in their pros and cons, and themselves are only 20 minutes apart.
| There's really no good reason to choose the Seaside plot, other than how
| picturesque it is.
|
| Later in the game, it's good to remember that when you own multiple plots,
| you can sleep in the house nearest your first chore the next day. So if you
| plan to spend a day mining, you can sleep in the Mountain Plot's house, or
| if you plan to spend a day fishing, you can sleep in the Seaside Plot's
| house. If you're married, though, you'll want to stay home most nights given
| that your spouse will only stay at your main home.
|
| The locations listed below correspond to the location relative to the others
| in the farmland half of the map. The four plots are arranged somewhat like
| a diamond, allowing one to be called 'North', one 'South', etc.
| _ _ _ _ _ _
| Hilltop Plot
|
| Location : North
| Field Size : 100 squares
|
| Walk time to...
| Waffle Town : 45 minutes
| Town Square : 65 minutes
|
| Maple Lake : 45 minutes
| Nearest Ocean : 55 minutes
| Nearest River : 20 minutes
|
| Brownie Ranch : 80 minutes
| Carpenter's Shop : 20 minutes
|
| Ganache Mine : 40 minutes
| Mt. Gelato Mine : 120 minutes
| Praline Forest : 10 minutes
| Hot Spring : 85 minutes
|
| _ _ _ _ _ _
| Seaside Plot
|
| Location : South
| Field Size : 120 squares
|
| Walk time to...
| Waffle Town : 35 minutes
| Town Square : 55 minutes
|
| Maple Lake : 65 minutes
| Nearest Ocean : 0 minutes
| Nearest River : 0 minutes
|
| Brownie Ranch : 120 minutes
| Carpenter's Shop : 60 minutes
|
| Ganache Mine : 80 minutes
| Mt. Gelato Mine : 80 minutes
| Praline Forest : 60 minutes
| Hot Spring : 90 minutes
|
| _ _ _ _ _
| Town Plot
|
| Location : West
| Field Size : 92 squares
|
| Walk time to...
| Waffle Town : 15 minutes
| Town Square : 35 minutes
|
| Maple Lake : 45 minutes
| Nearest Ocean : 25 minutes
| Nearest River : 10 minutes
|
| Brownie Ranch : 100 minutes
| Carpenter's Shop : 40 minutes
|
| Ganache Mine : 60 minutes
| Mt. Gelato Mine : 100 minutes
| Praline Forest : 40 minutes
| Hot Spring : 80 minutes
|
| _ _ _ _ _ _ _
| Mountain Plot
|
| Location : East
| Field Size : 226 squares
|
| Walk time to...
| Waffle Town : 45 minutes
| Town Square : 65 minutes
|
| Maple Lake : 75 minutes
| Nearest Ocean : 0 minutes
| Nearest River : 10 minutes
|
| Brownie Ranch : 130 minutes
| Carpenter's Shop : 70 minutes
|
| Ganache Mine : 90 minutes
| Mt. Gelato Mine : 70 minutes
| Praline Forest : 70 minutes
| Hot Spring : 100 minutes
|
|
|\
| \_____________________________________________________________________[YHO]_
| |
| Your House |
| ___________________________________________________________________________|
| /
|/Your house, your home, your humble abode. Your house is initially home to
| only your character, but will eventually (if you so choose) accommodate
| your spouse, child and pets.
|
| The house is expanded in levels, with each level costing a certain amount
| of gold and wood to complete. In Tree of Tranquility, no game plot events
| depend on the size of your house, except that expanding allows you to have
| more pets.
|
| The house has 5 levels, each bigger and more expensive than the last. The
| first three extensions simply expand the house, while the fourth adds a
| second floor. Home extensions are relatively cheap, however, with the top
| level costing "only" 12,000 gold. More information on the intermediate stages
| can be found under the Carpenter's shop in the Shops section (search for
| { CAR } without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INP} _
| Initial Possessions
|
| Initially your possessions are pretty meager. You have your bed and a dresser
| where your diary is kept, a bookcase, a toolbox and a table with some chairs.
| You also have a kitchen counter-type thing, but it's not movable. So
| initially your possessions are rather slim - unlike past Harvest Moon games,
| you don't even start with a television or calendar, let alone a dog or horse.
| You do receive a bag of potato seeds, though, to get you started.
|
| You do start with the ability to get free tools from several sources,
| however. You obtain the watering can and hoe during the opening scenes, and
| you can get the fishing rod for free from Toby (meet him by walking down the
| stairs near the beach), axe from Luke (meet him in Praline Forest), hammer
| from Owen (meet him outside the Blacksmith's Shop) and the sickle from the
| folks at Brownie Ranch, once you can access it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FUR} _
| Furniture
|
| You start with relatively meager possessions, but you can purchase more
| furniture as the game goes on. Whenever you buy a new piece of furniture -
| including shelves, wardrobes, tables, beds, chairs, refrigerators,
| televisions, telephones, calendars and cooking utensils - you must set it out
| before it will be available to use.
|
| To do this, examine the diary by your bedside table and select Furniture.
| This will give you a list of all the furniture you own. From there, select
| an item, then position it in your house. Spots where you can't place the
| furniture will appear in Red, and the game is strangely restrictive on where
| furniture can go.
|
| For cooking utensils, note that you must place them on the counter.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COK} _
| Cooking
|
| One major task that can only be performed in your house is cooking. Since you
| have a kitchen in your new house, you can immediately start buying cooking
| tools from the General Store. These tools allow you to cook different dishes.
|
| Cooking is a relatively simple process. First, choose which cooking utensil
| you'll be using (note that these tools must be set out in your house before
| you can use them - for information on this, refer to the Furniture section
| above); every recipe requires only one utensil. Then, add in your ingredients
| from your rucksack. If your ingredients (with that utensil) are a viable
| recipe, you'll receive one of it; if not, you'll receive a "Weird Dish"/
| "Failed Dish/"Failed Soup", all of which are gifts no one likes. Before
| making your recipe with a set of ingredients, though, you can hit the Recipe
| option to see if it will give you something edible.
|
| Obtaining recipes is rather simple and can be done in a multitude of ways,
| including:
| - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays).
| - Examine other peoples' kitchen utensils.
| - Purchase a dish (or receive it as a gift).
| - Experiment! If you "accidentally" make a real dish, it's added as well.
|
| When you've obtained a recipe, it's added to your list of available recipes
| for easy selection later.
|
| Cooking doesn't have to be done in the kitchen; it can also be done in the
| fire boxes on every beach. Simply toss some matches in the box, then toss
| one of the other ingredients (see Recipes reference section) for a Roasted
| version of that item. This is mostly for fish, but Corn, Eggplant, Chestnuts
| and Clams can be cooked this way too.
|
| For more information on kitchen utensils, see the General Store section
| under Shops (search for { SUP } without the spaces); for cooking information,
| check under Cooking (search for < COK > without the spaces); for recipes, see
| the recipe list under References (search for { REC } without the spaces).
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TLV} _
| Television
|
| Your house is also home to your television. Your TV only gets one channel,
| but what's shown on that channel varies from day to day. The TV schedule
| is:
|
| 6:00AM - 10:00AM : Current Weather Forecast
| 10:00AM - 2:00PM : Rainbow Cooking (weekdays)/Mastery of Beauty (weekends)
| 2:00PM - 6:00PM : News (Festival Announcements, etc.)
| 6:00PM - 10:00PM : Tomorrow's Weather
| 10:00PM - 2:00AM : Kingdom of Wildlife (weekdays)
| / Mastery of Beauty (weekends)
| 2:00AM - 6:00AM : Off-Air
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSP} _
| Storage Space
|
| As you go throughout the game, you'll collect several items in several
| categories. You can carry anything in your rucksack, but what if you want to
| save it longer-term? Fortunately, there are several options as far as storage
| space goes.
|
| There are five different types of storage units:
|
| Cabinets : Cabinets can store any non-food item, including tools.
| Wardrobes : Wardrobes store clothes and jewelry.
| Bookshelves : Bookshelves store books you receive and completion lists.
| Refrigerators : Refrigerators can store any food item.
| Toolbox : The toolbox can store any rucksack item, food and non-food.
|
| Storage units (and other furniture) is bought from the Carpenter's Shop and
| some festivals. It must be set out before it can be used. For information on
| setting storage units out, see the Furniture section above.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MBX} _
| Mailbox
|
| Your house also comes with a mailbox sitting outside. Occasionally, you'll
| receive letters from the area villagers, informing you of various events,
| like new villager arrivals and increased store inventories.
|
| When you receive a letter, a bouncing letter icon will appear over the
| mailbox. To view the letter, approach the front of the mailbox and press A.
| The letter text will appear.
|
| All letters you receive are kept in your bookshelf for later reading. A
| complete list of all the letters in the game can be found in the Lists
| section (search for < LIS > without the spaces).
|
|\
| \_____________________________________________________________________[TFE]_
| |
| The Field |
| ___________________________________________________________________________|
| /
|/Every possible starting location has a field close to it where you'll be
| doing most of your initial work. Fields are typically plagued by three
| obstacles: weeds, rocks and trees. Weeds are easy enough to get rid of
| (either pull them up by hand or use the sickle), but rocks and trees can be
| be more difficult. Both rocks and trees can be destroyed by any level hammer
| and axe, but require many, many strikes for low-level tools. Early in the
| game, it can take an entire day's worth of stamina just to destroy a couple
| trees and rocks.
|
| Periodically, weeds will spring up in your field and new little tree saplings
| will appear. These will slow down the growth of any crops near them, so it's
| best to destroy them when they appear. Pulling weeds uses a lot of stamina,
| so use the sickle instead if you've gotten it from Cain.
|
| The boundaries of your field should be relatively clear: it's the darker
| brown area that forms the majority of your property. If you're somehow
| unsure whether a certain spot of ground is field or just regular ground,
| try tilling it: if it tills, it's field. However, you can only till a field
| once you own it.
|
| There are four fields total on the island: you start with one, and the other
| three can be purchased later. Note also that the field that corresponds to
| the Seaside plot is south of the house on the little peninsula. Many people
| mistakenly think that the Mountain plot is their field, and are confused when
| they are unable to till it. Rule of thumb: you never have to cross a bridge
| to get from your house to your field.
|
|\
| \_____________________________________________________________________[TCO]_
| |
| The Coop |
| ___________________________________________________________________________|
| /
|/Initially, you won't actually have a bird coop - you have to first have one
| built by the carpenter. This coop can subsequently be upgraded to a larger
| coop - the small coop holds 8 birds and 6 silkworms, while the larger can
| hold 12 birds and 8 silkworms. As always, more information on this can be
| found in the Carpenter's shop section under Shops (search for { CAR } without
| the spaces).
|
| Once you have the coop built, you can start populating it with chickens,
| ducks and silkworms (although you won't be able to buy ducks until the Ranch
| levels up). The main notable parts of the coop are the feeding trough/spout
| and the shipping bin. The feeding trough is for putting bird feed in,
| although it's better to hand-feed your animals by giving the food to them
| directly. Feed is taken out of the feed spout at the back of the coop.
|
| The shipping bin is for easier shipping of bird products. Later on, the coop
| will also house a mayonnaise maker that can be used to make your eggs into
| mayonnaise, which sells for higher profits.
|
| Note that the number of chickens/ducks you have does not affect how many
| silkworms you can have, or vice versa. You can have up to 8 birds in a
| regular coop and still have up to 6 silkworms. Having fewer of either won't
| let you have more of the other.
|
|\
| \_____________________________________________________________________[TBA]_
| |
| The Barn |
| ___________________________________________________________________________|
| /
|/Initially, you won't have a barn either - you have to first have the
| carpenter build this too. The barn can initially hold 6 animals, but can
| be upgraded later to hold 8.
|
| Once you have the barn built, you can start populating it with cows, sheep,
| ostriches, goats and horses. The notable parts of the barn mirror those of
| the coop: a shipping bin, a feeding spout and a feeding trough for each
| animal; pretty straightforward. The barn also has a special corner for
| pregnant animals to stay in during the course of the pregnancy, complete with
| a special feeding trough. There's also a special ostrich egg incubator.
|
| The barn also has a big bell on both the outside: ringing this bell will
| automatically put all the animals outside in the field (or if they're already
| outside, move them back inside).
|
|\
| \_____________________________________________________________________[EXT]_
| |
| Extensions |
| ___________________________________________________________________________|
| /
|/As mentioned above, several parts of your farm must be either built or
| extended, including the house, bird coop and barn. In order to do this, you
| need three things: money, wood lumber and stone lumber.
|
| Each extension costs a certain amount of money, but you must also have a
| certain amount of wood and stone lumber. Lumber is obtained by destroying
| the stones and stumps around the village; these can be found on your farm
| in the field (these won't reappear once you've destroyed them) and around
| the island. You can chop trees and bust stones in Praline Forest and on Mt.
| Gelato, but only the ones in Praline Forest will regenerate.
|
| When chopping or smashing, it's not necessary to manually take the lumber
| back to your farm; it's automatically transported. You do, however, need to
| pick up the wood and stone once you've busted the rock or chopped down the
| tree. The stump that's left over once you've chopped down a tree can be
| destroyed with a couple more axe strikes.
|
| For more information on having Extensions built, see the Carpenter's section
| by searching for { CAR } without the spaces.
|
|\
| \_____________________________________________________________________[FRA]_
| |
| Farm Ranks |
| ___________________________________________________________________________|
| /
|/Tree of Tranquility introduces an interesting new feature: several shops will
| will stock better products based on your sales patterns. Stores that this
| applies to are Souffle Farm, Brownie Ranch and the General Store.
|
| Each shop starts as a one-star shop and levels up as you ship their specific
| type of good. It takes 5000G shipped to level a shop to two stars, and
| another 5000G (10000G total) to level it to three stars.
|
| To level up Brownie Ranch, you need to sell ranch products, like eggs, milk,
| and wool, as well as processed products, like yarn, mayonnaise and cheese.
| Leveling up Brownie Ranch grants access to new animals, like ostriches and
| silkworms.
|
| To level up Souffle Farm, you need to sell farm products, like any crop,
| herb or flower grown on your own farm. Leveling up Souffle Farm grants
| access to new flowers and fertilizer.
|
| To level up the General Store, you need to ship basically anything else. Mine
| products are especially lucrative for increasing the General Store's rating.
| Leveling up the General Store grants access to new books, mostly.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<FRM>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Farming |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[FQR]_
| |
| Farming Quick-Reference |
| ___________________________________________________________________________|
| /
|/This chart is just a quick-reference for all the basic farming-related facts
| and numbers. More thorough information on all the crops, as well as farming
| as in general, can be found in the following sections.
|
| Key : T : Type of item:
| : : C : Crop
| : : F : Flower
| : : H : Herb
| : Seeds : The price of the bag of seeds
| : Sellers : The stores that sell the seeds:
| : : SF : Souffle Farm
| : : TS : Taylor's Seeds
| : : PI : Pineapple Inn
| : : FF : Flower Festival
| : : HF : Harvest Festival
| : : SM : Spring/Summer Market
| : Sale : The four sale prices of the crop based on its quality - if
| : : only one price is listed, the item has no quality rating.
| : : D : Decent
| : : G : Good
| : : P : Perfect
| : : S : Shining
| : Growth : How long the crop takes to grow in each soil type:
| : : P : Poor Soil
| : : D : Decent Soil
| : : G : Good Soil
| : Re-Grow : How long the crop takes to re-grow - if nothing is listed in
| : : these columns, the crop does not re-grow:
| : : P : Poor Soil
| : : D : Decent Soil
| : : G : Good Soil
| : Rank : The crop's ranking on the profit chart - the first number is
| : : the crop's ranking for that season, the second number is the
| : : crop's ranking overall. Both are based on total profit for
| : : an entire season in Good Soil.
|
| Crop T Seeds Sellers Sale Growth Re-Grow Rank
| D G P S P D G P D G
| (Spring)
| Breadfruit C 210 SF, TS 70 90 110 180 9 7 6 5 4 4 2 11
| Cabbage C 135 SF, TS 80 130 180 260 9 7 6 3 12
| Flax C 120 TS 50 60 70 120 8 6 6 7 30
| Potato C 75 SF, TS 60 70 80 140 4 4 4 4 14
| Strawberry C 600 SF, TS 130 210 290 420 13 11 9 7 5 5 1 2
| Turnip C 60 SF 50 60 70 120 6 5 5 5 24
| Hyacinth F 75 FF, TS 80 9 7 7 5 25
| Lavender F 60 SF 50 6 5 5 8 31
| Moondrop F 75 SF, FF 40 6 5 5 10 39
| Tulip F 90 SF, TS 60 8 6 6 9 36
| Green Herb H 105 FF, TS 30 6 5 5 11 43
|
| (Summer)
| Cocoa C 225 PI 120 150 180 300 10 8 7 5 4 4 1 1
| Corn C 210 SF, TS 100 120 140 240 11 9 8 5 4 4 3 4
| Honeydew C 735 SF 200 330 460 660 11 9 8 2 3
| Onion C 75 SF, TS 60 70 80 140 5 5 5 7 21
| Tomato C 225 SF, TS 90 110 130 220 7 7 7 4 4 4 4 6
| Watermelon C 480 SF, TS 110 180 250 360 9 7 6 5 10
| Begonia F 75 FF, TS 50 6 5 5 12 33
| Hibiscus F 90 PI 80 9 7 6 8 26
| Lily F 120 FF, TS 70 8 6 6 9 27
| Pansy F 60 SF 30 6 5 5 13 41
| Pinkcat F 60 SF 50 6 5 5 11 32
| Sunflower F 75 SF, TS 70 8 6 6 10 28
| Blue Herb H 120 FF, TS 70 6 5 5 6 18
|
| (Fall)
| Bell Pepper C 90 TS 60 70 80 140 8 6 6 4 3 3 3 8
| Carrot C 60 TS 80 100 120 200 8 6 6 7 16
| Eggplant C 285 SF 100 120 140 240 10 8 7 5 4 4 1 5
| Pumpkin C 195 SF 130 160 190 320 10 8 7 4 9
| Rice C 120 SF, TS 50 90 130 180 6 5 5 5 13
| Spicy Pepper C 30 PI, TS 60 70 80 140 6 5 5 9 20
| Spinach C 75 SF 60 80 100 160 6 5 5 8 17
| Yam C 135 SF 50 90 120 170 10 8 7 5 4 4 2 7
| Blue Mist F 525 SF 320 16 13 12 6 15
| Chrysanthemum F 60 TS 50 8 6 6 14 38
| Cosmos F 75 SF 50 6 5 5 13 35
| Morning Glory F 75 SF 90 9 7 6 11 23
| Rose F 105 TS 100 9 7 6 10 22
| Purple Herb H 135 FF, TS 60 6 5 5 12 34
| Red Herb H 135 FF, SM 50 6 5 5 15 40
|
| (Winter)
| Buckwheat C 150 SF, TS, HF 50 80 110 160 6 5 5 1 19
| Anemone F 90 SF 30 8 6 6 5 44
| Green Bell F 165 PI, TS, HF 70 8 6 6 3 37
| Snowflake F 80 SF 80 8 6 6 2 29
| Yellow Herb H 120 TS, FF, HF 40 8 6 6 4 42
|
|\
| \_____________________________________________________________________[PRP]_
| |
| Preparation |
| ___________________________________________________________________________|
| /
|/Before you start planting and watering your seeds, there's some overhead that
| that needs to be taken care of.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _
| Choosing Your Field
|
| The first relevant decision to your farming career is your choice of an
| initial farm location. Each farm has a different field, so your initial
| choice of home location is also your choice of your initial field.
|
| Each property has its own benefits and drawbacks; but with respect to farming
| the three fields are actually relatively even. They differ slightly in size
| (92 at the town plot, 100 at the hilltop plot and 120 at the seaside plot),
| but at the beginning of the game you won't have the stamina to till and water
| a plant in every spot anyway - and by the time you do have that much stamina,
| you'll likely be able to afford to purchase one of the secondary fields.
|
| So choose your field based on the other characteristics you're interested in
| (proximity to fishing, the hot spring, the town) instead of just field size.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CLF} _
| Clearing Your Field
|
| Unfortunately at the beginning, your field is infested by boulders, rocks
| and trees. These need to be cleared away for more effective farming.
|
| Annoyingly, early in the game you really won't have the stamina to do some
| major field-clearing. The trees are definitely too strong, and the boulders
| will take most of your stamina to clear.
|
| One strategy is to make use of the hot spring to double your stamina for the
| day. After your chores are done, visit the hot spring and return to bust
| apart a boulder.
|
| Overall, though, you'll be forced to work around the obstacles for the first
| season or two. Eventually you'll have the money to upgrade your tools to make
| major field-clearing more feasible, as well as Power Berries that will give
| you more stamina.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYS} _
| Buying Seeds
|
| Seeds can be bought from a variety of places. The most prominent places are
| Souffle Farm and from Taylor, though early in the game only Souffle Farm is
| available (Taylor arrives on Winter 15 at the earliest).
|
| Souffle Farm will sell seeds according to its store level; early on, it
| only sells a limited selection of seeds and fertilizers, but as the farm
| grows in level (meaning as you sell crops), it will level up and increase its
| selection. To raise Souffle Farm to Level 2, sell 5,000G worth of produce. To
| raise it to Level 3, sell 10,000G (total, 5,000G more than before) worth of
| produce.
|
| Fortunately, this isn't a huge sum, and you'll likely have raised it to Level
| 3 by the time first Fall begins.
|
| There are a few other places to buy seeds as well. Several seeds, especially
| flower seeds, can be found at the Flower Festival on Spring 10. A few others
| can be found at the Harvest Festival and different Flea Markets throughout
| the year. A select few can only be purchased from Pineapple Inn on Toucan
| Island.
|
| And in case you forget, you can only buy from Taylor by calling him on the
| telephone: his number is 881.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSM} _
| Seasonal Seed Mixes
|
| Seasonal seed mixes are a bit of a gamble. They each contain every type of
| seed, and can potentially contain any seed from the season - including ones
| that aren't sold at Souffle Farm. However, there's no way of determining what
| the seeds will be, and mixed seed bags typically cost slightly more than the
| average of the crops for the season.
|
| Seasonal seed mixes will not be included in the profit analysis for each
| season, given the heavy variation involved. In general, you won't want to
| choose mixed bags of seeds for profit. Use them if you want to grow a
| particular crop or flower whose seller you haven't accessed yet - for
| example, Taylor sells Flax seeds, but a mixed bag from Souffle Farm could
| grow Flax as well.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRF} _
| Crop Formations
|
| Crop formations play a lesser role in Harvest Moon: Tree of Tranquility than
| they have in past Harvest Moon games. In past games, crop formations were
| especially crucial because your character couldn't walk over crops - so there
| was always a risk of blocking one crop from being harvested or watered.
|
| In Tree of Tranquility, though, you can walk over, around and through your
| planted crops, so planting crops with access in mind is no longer necessary.
|
| Instead, it is now more important to consider tool usage when planting
| crops. Initially your watering can can only water one square at a time, but
| as it levels up it will water different formations - a 1x3 strip (a strip of
| three directly out from in front of you, not right or left) at Level 2, a
| 3x3 square at Level 3, a 3x6 block at Level 4, and a 5x6 block at Level 5.
|
| Given that there is nothing to block you from harvesting or watering any
| crop, it really isn't necessary to plant anything besides a block of crops.
| As you level up, it actually becomes more effective to plant your crops in
| one giant block, as the watering can will touch more. Additionally, given
| that seeds are planted in a row of 6, there's never any need for the classic
| 3x3 block except as a part of a larger 3x6 block.
|
| Once you've settled on a formation, till the land, plant the seeds and start
| watering. Water your plants every day to minimize growth time - growth times
| listed in later sections will assume you water your crops every day. And
| don't forget, a bag of seeds will plant a 1x6 strip of seeds directly in
| front of you, so to maximize the profit per bag make sure to have 6 squares
| tilled.
|
|\
| \_____________________________________________________________________[MEC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|/Like all Harvest Moon games, farming is done on a large plot of land with
| tillable soil. Each spot on the ground can hold one seed and grow one crop.
|
| But unlike past Harvest Moon games, a single bag of seeds contains enough
| seeds for 6 spots, and these are planted in a horizontal line in front of you
| (rather than a square). If you're unclear about where your seeds will land,
| press Z to check it out before pressing A to plant them.
|
| Raising crops is relatively simple: using the hoe, till a plot of soil (or
| for best results, six in a row to plant the entire bag), then use the bag
| of seeds at one end of the row to plant seeds along the tilled spots.
| Then, water the seeds each day. They will begin to sprout - keep watering
| them every day until eventually they bare fruit. You'll know they're ready to
| be plucked when you the "A" graphic appears in the top right of the screen
| as you walk by them.
|
| Seeds are purchased from several different places in and around town; prices
| vary based on the type of seed.
|
| There are some considerations to be made when choosing and planting crops:
|
| - Crops are seasonal. If you try to plant a crop out of season, it MAY
| sprout (with some restrictions), but it will take drastically longer to
| grow. Additionally, no crop planted out-of-season is more profitable than
| any in-season crop. Read the 'Growing Out of Season' section below for
| more information.
|
| - Different crops take different amounts of time to grow. Before planting
| late in the season, check the growth time - no point in planting a crop
| that takes 7 days to grow when there are only 6 days left in the season,
| for profit at least. If you need the crop for a recipe or gift, go ahead
| and plant - it will sprout the following season (as long as it fits the
| rules mentioned in the 'Growing Out of Season' section below).
|
| - Some crops re-grow. These crops have an initial growth time (time until
| they first bear fruit) and a re-grow time (time after they bear fruit that
| they bear fruit again). These crops tend to be more profitable, but must
| be planted early in the season for maximum profit. You'll know that a crop
| is multi-harvest if something remains behind when you pick its produce.
|
| - Hurricanes and thunderstorms may destroy crops. Not all of them, just
| random crops throughout your field. There's nothing you can do about this
| though, unless you avoid hurricanes by saving and resetting the night
| before. Sucks, doesn't it?
|
| - Crops have qualities. Each crop will be rated as Decent, Good, Perfect or
| Shining. The better the soil quality, the better the crop. Read the
| section that starts 3 lines from now for more information.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SQU} _
| Soil and Crop Quality
|
| The quality of mature crops varies according to the type of soil they are
| grown in, as well as some other key details. When tilling the soil, there is
| a visible difference in the types of soil: the best soil is darkest, while
| the lesser soils are progressively lighter. The best soil is so dark it
| almost looks like it's already been watered if not viewed next to a watered
| square; the worst soil is so light it looks more like sand. Remember, though,
| that all soil qualities look the same once they've been watered, so don't
| check for soil quality after watering.
|
| There are three soil levels: Good Soil, Decent Soil and Poor Soil. There are
| also four levels of crop quality: Decent, Good, Perfect and Shining. Notice
| that there are three types of soil, but four types of crop: a given soil
| quality will not reliably generate the same level crop.
|
| Higher-quality soil yields higher-quality crops, which in turn sell for
| more. However, even plants planted in the highest-quality soil will not
| reliably yield Shining-level crops. Poor soil will typically yield Decent
| and Good crops, while Regular soil will yield Good, Perfect, and rarely
| Shining. Good soil will yield Good, Perfect and Shining as well, but with
| Perfect and Shining occurring at higher rates.
|
| Experimentation from contributor mister_jmp and I has revealed the following
| table of proportions. These are just estimates, but they're based on
| on thousands and thousands of trials, so they should be accurate within a
| percent or two. The profit studies below are based on these proportions.
|
| Soil: Decent Good Perfect Shining
| Poor 70% 26% 4% 0%
| Decent 0% 80% 18% 2%
| Good 0% 30% 64% 6%
|
| It's notable, however, that the level of a crop isn't determined until the
| day it finally blossoms for picking; therefore, if you wake up one day and
| find that you have a surprisingly low proportion of Shining crops, you can
| reset and start the day again and you may have more crops at the "Shining"
| level. This is also helpful for some of the goddess recipes, which require
| a crop of a specific level. Note, though, that for this to work, you must
| save and reset from the night before.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FER} _
| Fertilizer
|
| Fertilizer serves a basic purpose: raising your soil quality. A single bag
| of fertilizer operates on six squares of soil in a row, similar to the way
| a bag of seeds is planted.
|
| There are three types of fertilizer: Fertilizer, Rapid Fertilizer and Happy
| Fertilizer. Each has subtle differences:
|
| - Regular Fertilizer will raise the quality of each square it touches by one
| level (Poor to Decent, Decent to Good). It will last one season (give or
| take a few days). It costs 90G.
|
| - Rapid Fertilizer will raise the quality of each square it touches to Good,
| no matter what it starts out as. It will last two seasons (give or take a
| few days). It costs 180G.
|
| - Happy Fertilizer will raise the quality of each square it touches to Good,
| no matter what it starts out as. It will last three seasons (give or take
| a few days). It costs 225G.
|
| Given the prices of the three fertilizers, it is never better to buy Regular
| or Rapid. The only time buying Regular makes sense is when Souffle Farm has
| begun selling Regular, but not Rapid and Happy (which it sells starting at 3
| stars).
|
| None of the three fertilizers are available at Souffle Farm initially.
| Regular becomes available at 2 stars (5,000G of crops sold), while Rapid and
| Happy become available at 3 stars (10,000G of crops sold).
|
| Fertilizer can be purchased from other places in the meantime. The best place
| to find fertilizer is the Flower Festival, occurring the 10th of Spring. Here
| you can purchase Happy Fertilizer from some of the stalls. Unfortunately, you
| may not have much money by the first Flower Festival to buy much fertilizer,
| given its close proximity to the start of the game.
|
| Fertilizer can also be purchased from the Harvest Festival (in Fall) and from
| Taylor (who arrives in the middle of your first Winter at the earliest), but
| by the time these both roll around, Souffle Farm will have likely leveled-up.
| If it hasn't, you're not really selling enough crops to even care, now are
| you?
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crop Growth Times
|
| Every crop has three growth times, corresponding to the crop's growth time
| in the three different soil types: Good soil, Decent soil and Poor soil.
|
| The Good soil growth time is always the fastest, followed by the Decent soil
| time. There are, however, some crops that take the same amount of time to
| grow regardless of soil quality, like Potatoes. For these crops, they will
| take the same number of days to grow regardless of the type of soil they're
| planted in - the only impact soil quality will have is on crop quality.
|
| Crop growth times can be impacted by other factors as well: most importantly,
| the growth time of crops that have weeds sitting by them (either right
| alongside or diagonally alongside) will be slowed, and the quality may be
| impacted as well. To avoid this, pick weeds the first morning you see them.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Growing Out-Of-Season
|
| Unlike every other Harvest Moon game... well, ever, pretty much, crops in
| Tree of Tranquility can grow out of season. Not every crop can grow in every
| season, however:
|
| - In Spring, you can also plant and grow Summer crops.
| - In Summer, you can also plant and grow Spring and Fall crops. You can also
| leave multi-harvest crops from Spring growing into Summer.
| - In Fall, you can also plant and grow Summer and Winter crops. You can also
| leave multi-harvest crops from Summer growing into Fall.
| - In Winter, you can also plant and grow Fall crops. You can also leave
| multi-harvest crops from Fall growing into Winter.
|
| Or, shown in convenient chart form:
|
| Spr Sum Fal Wnt In general, crops can be grown and harvested in
| Spring X X seasons "bordering" their primary season. The
| Summer X X X exception to this is Winter, whose crops cannot
| Fall X X X grow in Spring, and which cannot grow crops from
| Winter X X Spring.
|
| However, crops growing out of season suffer from greatly reduced growth
| times - it is never more profitable to grow out-of-season crops in Spring,
| Summer and Fall than it is to grow those season's best crops (Strawberries,
| Cocoa and Eggplants, respectively). It is, however, more profitable to grow
| Eggplants in Winter than the only Winter crop (Buckwheat).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Weeds
|
| Weeds now actually have a practical purpose. When weeds are growing near your
| crops or trees, they may (and often will) actually harm the crop in two ways:
| the quality of the crop may be lowered, and the growth time will be notably
| increased.
|
| To prevent this from happening, pull any weed found within 2 squares (either
| side-to-side or diagonally) of a crop or tree. Be careful, though, as in
| Tree of Tranquility, pulling weeds actually consumes stamina. The sickle
| uses much less stamina than strictly pulling - but the sickle will also chop
| down your crops if you focus on the wrong square, so again, be careful.
|
| Weeds have an extra impact on trees: trees go through four growth stages,
| but will not progress from one stage to another if there are any weeds (or
| anything else) within the 3x3 square surrounding the tree. While the tree is
| growing, make sure to clear out these weeds - once the tree is grown, though,
| this is not as significant as the tree will bare fruit regardless.
|
| Each field does have a maximum weed capacity, so you may notice that if you
| let the weeds grow long enough without trimming them, new ones may stop
| spawning up. This can be useful: if you're maintaining a smaller field within
| your field and trim only the weeds bordering your crops, eventually weeds may
| fill in far enough from your crops to stop worrying about it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stamina
|
| Certain crops can be consumed raw. These crops carry different levels of
| stamina restoration, measured in points. Consuming the crop raw will grant
| that many points of stamina restoration.
|
| Cooked dishes almost always carry a higher stamina restoration value than
| raw crops, but raw crops can help in a pinch, or early in the game when
| cooking utensils haven't been obtained.
|
| Your character begins the game with 500 stamina points, and each power berry
| grants an increase of 100 points, for a maximum total of 1000 points.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crops vs. Herbs and Flowers
|
| There are three types of seeds that you can buy: crops, herbs and flowers.
| The vast majority of your seed purchases will be crops: these are the most
| profitable of the growable items, and are affected by soil quality.
|
| That last note is the key difference between crops and herbs/flowers; while
| crops are affected by soil quality, herbs and flowers do not have quality
| levels. Every herb grown will be of the same quality, as well as every
| flower - the only drawback to planting flowers and herbs in poor quality soil
| is in the growth time.
|
| Between herbs and flowers, the main difference is in consumption: mainly,
| herbs can be consumed, whereas flowers cannot. Both can be used for dyeing
| yarn, and both can be sold, though neither are nearly as profitable as
| crops.
|
| Note that if you want to keep flowers alive after they're fully grown (for
| honey, for example), you still need to water them each day. If you notice
| that your flowers are brown one day, pick them immediately - they'll
| disappear before the next day.
|
| Flowers can also be used to attract bees for honey; more information on this
| is available in the 'Field Items' section (search for { FIT } without the
| spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Key
|
| The crop guides below will be laid out in the following format:
|
| (crop name)
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : (price to purchase the bag of 6 seeds)
| Purchase Location : (where the seeds can be purchased, and in what seasons)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : (what season the crop is intended to grow in)
| Growth Time : (how long the crop takes to grow in different soils, assuming
| it is watered every day and no weeds spring up next to it to
| slow it down - Out-of-Season growth times are the times it
| takes the crop to grow when it is planted out-of-season)
| Multi-Harvest : (whether or not the crop will remain after being harvested
| and sprout a crop again)
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : (crop, flower or herb)
| Sale Price : (price at sale - for crops, multiple qualities are
| : separated by slashes - Decent/Good/Perfect/Shining)
| Purchase Price : (the price to purchase that item from a store, followed by
| : the quality it's available at, where, and when)
| Stamina Recovery : (how much stamina is recovered by consuming the item raw;
| : for crops, multiple qualities are separated by slashes -
| : Decent/Good/Perfect/Shining)
| Used in Recipes : (what recipes, if any, the item is used in)
| Goddess Recipe : (what goddess recipe, if any, the item is used in, and
| : what quality is required)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| (The maximum number of harvests that can be garnered from a
| single strip of soil from that crop. This count assumes that
| the crop is planted on the first day of the season, watered
| every day (except when it's raining, of course), harvested
| the first day it's available, and - for single-harvest crops -
| re-planted the same day of the harvest. Additionally, this
| count includes the harvest that can take place on the 1st of
| the following month, given that it does not interfere with the
| following month's farming.)
|
| Profit by Season : Profit by Bag :
| (the profit garnered over an (the profit garnered for a
| entire season, assuming single bag, assuming the crop
| maximum harvests according to is watered every day)
| the assumptions listed above)
|
| Profit Per Square : Profit Per Square :
| (the profit garnered for (the profit garnered for
| each square the crop is each square the crop is
| planted in, over the planted in, for one bag)
| entire season)
|
| Profit/Square Per Day : Profit/Square Per Day :
| (the profit garnered over (the profit garnered for one
| an entire season divided square of a crop bag, divided
| by the total days in a by the days it takes the crop
| season) to grow - good for computing
| the highest-value crop per day)
|
| Profit Per Row : Profit Per Bag :
| (the profit garnered over (the profit garnered for one
| an entire season for one bag of a particular crop)
| 1x6 row of the crop)
|
| Profit/Row Per Day : Profit/Bag Per Day :
| (the profit garnered over (the profit garnered for one
| an entire season divided bag of a crop, divided by the
| by the total days in a days it takes the crop to grow
| season) - good for computing the
| most cost-efficient crop)
|
| (for more thorough information * - amounts marked with a star
| about the profit studies, check represent multi-harvest crops.
| the Profit Studies section by These values represent the base
| searching for [ CRP ] without the value (the profit from the first
| spaces. This section contains harvest) plus the additional
| information on mixed-quality profit for each additional
| rows, how crop qualities harvest.
| affect profits, and the possible
| uses of the different profit ** - these values are for only the
| studies.) first harvest for multi-harvest
| crops - their profit per day will
| increase with subsequent harvests.
|
|\
| \_____________________________________________________________________[SPR]_
| |
| Spring Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUR} _
| Turnip
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/60G/70G/120G
| Purchase Price : Can't be bought
| Stamina Recovery : 50/60/70/80
| Used in Recipes : Pickled Turnips, Steamed Turnip
| Goddess Recipe : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 174G Poor Soil : 40G
| Decent Soil : 264G Decent Soil : 50G
| Good Soil : 301G Good Soil : 60G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 7G
| Decent Soil : 9G Decent Soil : 10G
| Good Soil : 11G Good Soil : 12G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1043G Poor Soil : 240G
| Decent Soil : 1584G Decent Soil : 300G
| Good Soil : 1805G Good Soil : 360G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 37G Poor Soil : 40G
| Decent Soil : 57G Decent Soil : 60G
| Good Soil : 64G Good Soil : 72G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POT} _
| Potato
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 4 days 9 days
| Decent Soil : 4 days 9 days
| Good Soil : 4 days 9 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Spring)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Croquette, French Fries, Mashed Potatoes, Potato Gratin,
| : Potato Miso Soup, Potato Pancake, Potato Stew, Baked
| : Potato, Spicy Stew, Stew
| Goddess Recipe : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 7
| Decent Soil : 7
| Good Soil : 7
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 357G Poor Soil : 48G
| Decent Soil : 423G Decent Soil : 58G
| Good Soil : 478G Good Soil : 68G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 13G Poor Soil : 12G
| Decent Soil : 15G Decent Soil : 14G
| Good Soil : 17G Good Soil : 17G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2139G Poor Soil : 285G
| Decent Soil : 2540G Decent Soil : 345G
| Good Soil : 2868G Good Soil : 405G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 76G Poor Soil : 71G
| Decent Soil : 91G Decent Soil : 86G
| Good Soil : 102G Good Soil : 101G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAB} _
| Cabbage
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 80G/130G/180G/260G
| Purchase Price : 120G (Decent, Souffle Farm, Spring)
| Stamina Recovery : 70/80/100/120
| Used in Recipes : Kimchi, Pickled Cabbage, Vegetable Juice
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 224G Poor Soil : 58G
| Decent Soil : 476G Decent Soil : 108G
| Good Soil : 591G Good Soil : 158G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 6G
| Decent Soil : 17G Decent Soil : 15G
| Good Soil : 21G Good Soil : 26G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1344G Poor Soil : 345G
| Decent Soil : 2854G Decent Soil : 645G
| Good Soil : 3544G Good Soil : 945G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 48G Poor Soil : 38G
| Decent Soil : 102G Decent Soil : 92G
| Good Soil : 127G Good Soil : 158G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLA} _
| Flax
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/60G/70G/120G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Flax Yarn
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 100G Poor Soil : 30G
| Decent Soil : 171G Decent Soil : 40G
| Good Soil : 201G Good Soil : 50G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 4G Poor Soil : 4G
| Decent Soil : 6G Decent Soil : 7G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 602G Poor Soil : 180G
| Decent Soil : 1028G Decent Soil : 240G
| Good Soil : 1204G Good Soil : 300G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 21G Poor Soil : 23G
| Decent Soil : 37G Decent Soil : 40G
| Good Soil : 43G Good Soil : 50G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STR} _
| Strawberry
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 600G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 13 days 24 days
| Decent Soil : 11 days 19 days
| Good Soil : 9 days 16 days
| Multi-Harvest : Yes
| Poor Soil : 7 days 13 days
| Decent Soil : 5 days 10 days
| Good Soil : 5 days 9 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 130G/210G/290G/420G
| Purchase Price : 195G (Decent, Souffle Farm, Spring)
| : 435G (Perfect, Harvest Festival, Fall 27)
| Stamina Recovery : 40/50/60/80
| Used in Recipes : Shortcake, Strawberry Milk, Strawberry Jelly
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 373G Poor Soil : 30G + 130G*
| Decent Soil : 813G Decent Soil : 110G + 210G*
| Good Soil : 998G Good Soil : 190G + 290G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 13G Poor Soil : 2G**
| Decent Soil : 29G Decent Soil : 11G**
| Good Soil : 36G Good Soil : 21G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2235G Poor Soil : 180G + 780G*
| Decent Soil : 4879G Decent Soil : 660G + 1260G*
| Good Soil : 5985G Good Soil : 1140G + 1740G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 80G Poor Soil : 14G**
| Decent Soil : 174G Decent Soil : 66G**
| Good Soil : 214G Good Soil : 127G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRE} _
| Breadfruit
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 210G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : Yes
| Poor Soil : 5 days 10 days
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 70G/90G/110G/180G
| Purchase Price : 105G (Decent, Souffle Farm, Spring)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bread, Carrot Cake, Cheesecake, Chocolate Cake, Chocolate
| : Cookies, Cookies, Corn Bread, Croquette, Herb Bread, Herb
| : Cookies, Mont Blanc Cake, Onion Bread, Orange Cake, Orange
| : Cookies, Pancakes, Pie Crust, Pumpkin Cake, Pumpkin
| : Croquette, Shortcake, Spinach Cake, Yam Cake
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 6
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 273G Poor Soil : 35G + 70G*
| Decent Soil : 536G Decent Soil : 55G + 90G*
| Good Soil : 616G Good Soil : 75G + 110G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 10G Poor Soil : 4G**
| Decent Soil : 19G Decent Soil : 8G**
| Good Soil : 22G Good Soil : 13G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1635G Poor Soil : 210G + 420G*
| Decent Soil : 3216G Decent Soil : 330G + 540G*
| Good Soil : 3694G Good Soil : 450G + 660G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 58G Poor Soil : 23G**
| Decent Soil : 115G Decent Soil : 47G**
| Good Soil : 132G Good Soil : 75G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spring Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GHB} _
| Green Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 105G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 30G
| Purchase Price : 45G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Vegetable Juice, Green Yarns
| Goddess Recipe : Yes, Ben's (Blue)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 50G Poor Soil : 13G
| Decent Soil : 63G Decent Soil : 13G
| Good Soil : 63G Good Soil : 13G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 2G Poor Soil : 2G
| Decent Soil : 2G Decent Soil : 3G
| Good Soil : 2G Good Soil : 3G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 300G Poor Soil : 75G
| Decent Soil : 375G Decent Soil : 75G
| Good Soil : 375G Good Soil : 75G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 11G Poor Soil : 13G
| Decent Soil : 13G Decent Soil : 15G
| Good Soil : 13G Good Soil : 15G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYA} _
| Hyacinth
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 7 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 203G Poor Soil : 68G
| Decent Soil : 270G Decent Soil : 68G
| Good Soil : 270G Good Soil : 68G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 7G Poor Soil : 8G
| Decent Soil : 10G Decent Soil : 10G
| Good Soil : 10G Good Soil : 10G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1215G Poor Soil : 405G
| Decent Soil : 1620G Decent Soil : 405G
| Good Soil : 1620G Good Soil : 405G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 43G Poor Soil : 45G
| Decent Soil : 58G Decent Soil : 58G
| Good Soil : 58G Good Soil : 58G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAV} _
| Lavender
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : 75G (Flower Festival, Spring 10)
| Stamina Recovery : Can't be eaten raw
| Flower Color : Purple
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 160G Poor Soil : 40G
| Decent Soil : 200G Decent Soil : 40G
| Good Soil : 200G Good Soil : 40G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 7G
| Decent Soil : 7G Decent Soil : 8G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 960G Poor Soil : 240G
| Decent Soil : 1200G Decent Soil : 240G
| Good Soil : 1200G Good Soil : 240G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 34G Poor Soil : 40G
| Decent Soil : 43G Decent Soil : 48G
| Good Soil : 43G Good Soil : 48G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUL} _
| Tulip
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 60G
| Purchase Price : 90G (Flower Festival, Spring 10)
| Stamina Recovery : Can't be eaten raw
| Flower Color : Red
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 135G Poor Soil : 45G
| Decent Soil : 180G Decent Soil : 45G
| Good Soil : 180G Good Soil : 45G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 6G
| Decent Soil : 6G Decent Soil : 8G
| Good Soil : 6G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 810G Poor Soil : 270G
| Decent Soil : 1080G Decent Soil : 270G
| Good Soil : 1080G Good Soil : 270G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 29G Poor Soil : 34G
| Decent Soil : 39G Decent Soil : 45G
| Good Soil : 39G Good Soil : 45G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MON} _
| Moondrop
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Spring)
| : Flower Festival (Spring 10)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 40G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 110G Poor Soil : 28G
| Decent Soil : 138G Decent Soil : 28G
| Good Soil : 138G Good Soil : 28G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 4G Poor Soil : 5G
| Decent Soil : 5G Decent Soil : 6G
| Good Soil : 5G Good Soil : 6G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 660G Poor Soil : 165G
| Decent Soil : 825G Decent Soil : 165G
| Good Soil : 825G Good Soil : 165G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 24G Poor Soil : 28G
| Decent Soil : 29G Decent Soil : 33G
| Good Soil : 29G Good Soil : 33G
|
|\
| \_____________________________________________________________________[SUM]_
| |
| Summer Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _
| Watermelon
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 480G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 110G/180G/250G/360G
| Purchase Price : 165G (Decent, Souffle Farm, Summer)
| Stamina Recovery : 50/60/80/100
| Used in Recipes : None
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 162G Poor Soil : 30G
| Decent Soil : 464G Decent Soil : 100G
| Good Soil : 624G Good Soil : 170G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 3G
| Decent Soil : 17G Decent Soil : 14G
| Good Soil : 22G Good Soil : 28G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 973G Poor Soil : 180G
| Decent Soil : 2783G Decent Soil : 600G
| Good Soil : 3746G Good Soil : 1020G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 35G Poor Soil : 20G
| Decent Soil : 99G Decent Soil : 86G
| Good Soil : 134G Good Soil : 170G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ONI} _
| Onion
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 5 days 9 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 9 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Summer)
| : 105G (Good, Harvest Festival, Fall 27)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bouillabaise, Cheese Risotto, Fried Rice, Marinated Fish,
| : Onion Bread, Ratatouille, Salmon Cream Stew, Seafood Fried
| : Rice, Seafood Rice, Spicy Seafood Stew, Spicy Stew,
| : Spinach Risotto, Stew, Tomato Risotto
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 5
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 255G Poor Soil : 48G
| Decent Soil : 302G Decent Soil : 58G
| Good Soil : 341G Good Soil : 68G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 9G Poor Soil : 10G
| Decent Soil : 11G Decent Soil : 12G
| Good Soil : 12G Good Soil : 14G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1528G Poor Soil : 285G
| Decent Soil : 1814G Decent Soil : 345G
| Good Soil : 2048G Good Soil : 405G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 55G Poor Soil : 57G
| Decent Soil : 65G Decent Soil : 69G
| Good Soil : 73G Good Soil : 81G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYD} _
| Honeydew
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 735G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 11 days 9 days
| Decent Soil : 9 days 9 days
| Good Soil : 8 days 9 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 200G/330G/460G/660G
| Purchase Price : 300G (Decent, Souffle Farm, Summer)
| : 690G (Perfect, Souffle Farm, Summer)
| Stamina Recovery : 50/60/80/100
| Used in Recipes : Honeydew Juice, Honeydew Milk
| Goddess Recipe : Yes (Perfect); Edge's (Purple)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 2
| Decent Soil : 3
| Good Soil : 3
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 244G Poor Soil : 78G
| Decent Soil : 711G Decent Soil : 208G
| Good Soil : 934G Good Soil : 338G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 9G Poor Soil : 7G
| Decent Soil : 25G Decent Soil : 23G
| Good Soil : 33G Good Soil : 42G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1466G Poor Soil : 465G
| Decent Soil : 4267G Decent Soil : 1245G
| Good Soil : 5605G Good Soil : 2025G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 52G Poor Soil : 42G
| Decent Soil : 152G Decent Soil : 138G
| Good Soil : 200G Good Soil : 253G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COR} _
| Corn
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 210G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 11 days 21 days
| Decent Soil : 9 days 17 days
| Good Soil : 8 days 15 days
| Multi-Harvest : Yes
| Poor Soil : 5 days 9 days
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 100G/120G/140G/240G
| Purchase Price : 150G (Decent, Souffle Farm, Summer)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Boiled Corn, Corn Bread, Corn Soup, Roasted Corn
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 393G Poor Soil : 65G + 100G*
| Decent Soil : 593G Decent Soil : 85G + 120G*
| Good Soil : 807G Good Soil : 105G + 140G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 14G Poor Soil : 6G**
| Decent Soil : 21G Decent Soil : 9G**
| Good Soil : 29G Good Soil : 13G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2355G Poor Soil : 390G + 600G*
| Decent Soil : 3559G Decent Soil : 510G + 720G*
| Good Soil : 4841G Good Soil : 630G + 840G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 84G Poor Soil : 35G**
| Decent Soil : 127G Decent Soil : 57G**
| Good Soil : 173G Good Soil : 79G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOM} _
| Tomato
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 225G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 7 days 13 days
| Decent Soil : 7 days 13 days
| Good Soil : 7 days 13 days
| Multi-Harvest : Yes
| Poor Soil : 4 days 8 days
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 90G/110G/130G/220G
| Purchase Price : 135G (Decent, Souffle Farm, Summer)
| : 165G (Good, Harvest Festival, Fall 27)
| Stamina Recovery : 80/90/100/110
| Used in Recipes : Bouillabaise, Ratatouille, Sardine Tomato Stew, Saury
| : Tomato Stew, Spicy Seafood Stew, Tomato Juice, Tomato
| : Omelet, Tomato Risotto, Tomato Soup
| Goddess Recipe : Yes (Good); Ben's (Blue)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 6
| Decent Soil : 6
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 544G Poor Soil : 53G + 90G*
| Decent Soil : 655G Decent Soil : 73G + 110G*
| Good Soil : 741G Good Soil : 93G + 130G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 19G Poor Soil : 8G**
| Decent Soil : 23G Decent Soil : 10G**
| Good Soil : 26G Good Soil : 13G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 3263G Poor Soil : 315G + 540G*
| Decent Soil : 3932G Decent Soil : 435G + 660G*
| Good Soil : 4444G Good Soil : 555G + 780G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 117G Poor Soil : 45G**
| Decent Soil : 140G Decent Soil : 62G**
| Good Soil : 159G Good Soil : 79G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COC} _
| Cocoa
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 225G
| Purchase Location : Pineapple Inn (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 10 days 19 days
| Decent Soil : 8 days 15 days
| Good Soil : 7 days 13 days
| Multi-Harvest : Yes
| Poor Soil : 5 days 9 days
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 120G/150G/180G/300G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Chocolate Banana, Chocolate Bar, Chocolate Cake, Chocolate
| : Cookies, Chocolate Fondue, Chocolate Pie, Chocolate
| : Pudding, Hot Cocoa
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 6
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 484G Poor Soil : 83G + 120G*
| Decent Soil : 910G Decent Soil : 113G + 150G*
| Good Soil : 1034G Good Soil : 143G + 180G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 17G Poor Soil : 8G**
| Decent Soil : 33G Decent Soil : 14G**
| Good Soil : 37G Good Soil : 20G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2903G Poor Soil : 495G + 720G*
| Decent Soil : 5462G Decent Soil : 675G + 900G*
| Good Soil : 6204G Good Soil : 855G + 1080G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 104G Poor Soil : 50G**
| Decent Soil : 195G Decent Soil : 84G**
| Good Soil : 222G Good Soil : 122G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Summer Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BHB} _
| Blue Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 7 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 70G
| Purchase Price : 105G (Flower Festival, Spring 10)
| Stamina Recovery : 30
| Used in Recipes : Blue Yarns
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 340G Poor Soil : 85G
| Decent Soil : 425G Decent Soil : 85G
| Good Soil : 425G Good Soil : 85G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 12G Poor Soil : 14G
| Decent Soil : 15G Decent Soil : 17G
| Good Soil : 15G Good Soil : 17G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2040G Poor Soil : 510G
| Decent Soil : 2550G Decent Soil : 510G
| Good Soil : 2550G Good Soil : 510G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 73G Poor Soil : 85G
| Decent Soil : 91G Decent Soil : 102G
| Good Soil : 91G Good Soil : 102G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUN} _
| Sunflower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 173G Poor Soil : 58G
| Decent Soil : 230G Decent Soil : 58G
| Good Soil : 230G Good Soil : 58G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 7G
| Decent Soil : 8G Decent Soil : 10G
| Good Soil : 8G Good Soil : 10G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1035G Poor Soil : 345G
| Decent Soil : 1380G Decent Soil : 345G
| Good Soil : 1380G Good Soil : 345G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 37G Poor Soil : 43G
| Decent Soil : 49G Decent Soil : 58G
| Good Soil : 49G Good Soil : 58G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAN} _
| Pansy
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 30G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 80G Poor Soil : 20G
| Decent Soil : 100G Decent Soil : 20G
| Good Soil : 100G Good Soil : 20G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 3G Poor Soil : 3G
| Decent Soil : 4G Decent Soil : 4G
| Good Soil : 4G Good Soil : 4G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 480G Poor Soil : 120G
| Decent Soil : 600G Decent Soil : 120G
| Good Soil : 600G Good Soil : 120G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 17G Poor Soil : 20G
| Decent Soil : 21G Decent Soil : 24G
| Good Soil : 21G Good Soil : 24G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PKC} _
| Pinkcat
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Purple
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 160G Poor Soil : 40G
| Decent Soil : 200G Decent Soil : 40G
| Good Soil : 200G Good Soil : 40G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 7G
| Decent Soil : 7G Decent Soil : 8G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 960G Poor Soil : 240G
| Decent Soil : 1200G Decent Soil : 240G
| Good Soil : 1200G Good Soil : 240G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 34G Poor Soil : 40G
| Decent Soil : 43G Decent Soil : 48G
| Good Soil : 43G Good Soil : 48G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
| Lily
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 190G Poor Soil : 63G
| Decent Soil : 253G Decent Soil : 63G
| Good Soil : 253G Good Soil : 63G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 7G Poor Soil : 8G
| Decent Soil : 9G Decent Soil : 11G
| Good Soil : 9G Good Soil : 11G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1140G Poor Soil : 380G
| Decent Soil : 1520G Decent Soil : 380G
| Good Soil : 1520G Good Soil : 380G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 41G Poor Soil : 48G
| Decent Soil : 54G Decent Soil : 63G
| Good Soil : 54G Good Soil : 63G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEG} _
| Begonia
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Purple
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 150G Poor Soil : 38G
| Decent Soil : 188G Decent Soil : 38G
| Good Soil : 188G Good Soil : 38G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 6G
| Decent Soil : 7G Decent Soil : 8G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 900G Poor Soil : 225G
| Decent Soil : 1125G Decent Soil : 225G
| Good Soil : 1125G Good Soil : 225G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 32G Poor Soil : 38G
| Decent Soil : 40G Decent Soil : 45G
| Good Soil : 40G Good Soil : 45G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HIB} _
| Hibiscus
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Pineapple Inn (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Red
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 195G Poor Soil : 65G
| Decent Soil : 260G Decent Soil : 65G
| Good Soil : 260G Good Soil : 65G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 7G Poor Soil : 7G
| Decent Soil : 9G Decent Soil : 9G
| Good Soil : 9G Good Soil : 11G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1170G Poor Soil : 390G
| Decent Soil : 1560G Decent Soil : 390G
| Good Soil : 1560G Good Soil : 390G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 42G Poor Soil : 43G
| Decent Soil : 56G Decent Soil : 56G
| Good Soil : 56G Good Soil : 65G
|
|\
| \_____________________________________________________________________[FAL]_
| |
| Fall Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RIC} _
| Rice
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Souffle Farm (Fall)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No (despite what the game says)
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/90G/130G/180G
| Purchase Price : 75G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bamboo Rice, Cheese Risotto, Chestnut Rice, Chirashi
| : Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg Rice, Fried
| : Rice, Mushroom Rice, Omelet Rice, Potato Rice, Rice
| : Ball, Salmon Fried Rice, Seafood Doria, Seafood Fried
| : Rice, Seafood Rice, Southern Friend Rice, Southern
| : Omelet, Spinach Risotto, Sushi, Tuna Bowl, Tomato
| : Risotto, Rice Cocktail
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 175G Poor Soil : 30G
| Decent Soil : 395G Decent Soil : 70G
| Good Soil : 506G Good Soil : 110G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 5G
| Decent Soil : 14G Decent Soil : 14G
| Good Soil : 18G Good Soil : 22G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1050G Poor Soil : 180G
| Decent Soil : 2367G Decent Soil : 420G
| Good Soil : 3038G Good Soil : 660G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 38G Poor Soil : 30G
| Decent Soil : 85G Decent Soil : 84G
| Good Soil : 108G Good Soil : 132G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPP} _
| Spicy Pepper
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 30G
| Purchase Location : Pineapple Inn (Year-Round)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Kimchi, Southern Fried Rice, Southern Omelet, Spicy
| : Seafood Stew, Spicy Stew, Stay Awake, Super Stay Awake
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 234G Poor Soil : 55G
| Decent Soil : 340G Decent Soil : 65G
| Good Soil : 379G Good Soil : 75G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 9G
| Decent Soil : 12G Decent Soil : 13G
| Good Soil : 14G Good Soil : 15G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1403G Poor Soil : 330G
| Decent Soil : 2039G Decent Soil : 390G
| Good Soil : 2273G Good Soil : 450G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 50G Poor Soil : 55G
| Decent Soil : 73G Decent Soil : 78G
| Good Soil : 81G Good Soil : 90G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRT} _
| Carrot
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 80G/100G/120G/200G
| Purchase Price : 150G (Good, Harvest Festival, Fall 27)
| Stamina Recovery : 40/50/60/80
| Used in Recipes : Carrot Cake, Carrot Juice, Kimchi, Salmon Cream Stew,
| : Spicy Stew, Stew
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 231G Poor Soil : 70G
| Decent Soil : 381G Decent Soil : 90G
| Good Soil : 436G Good Soil : 110G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 9G
| Decent Soil : 14G Decent Soil : 15G
| Good Soil : 16G Good Soil : 18G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1384G Poor Soil : 420G
| Decent Soil : 2288G Decent Soil : 540G
| Good Soil : 2618G Good Soil : 660G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 49G Poor Soil : 53G
| Decent Soil : 82G Decent Soil : 90G
| Good Soil : 93G Good Soil : 110G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAM} _
| Yam
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 10 days 19 days
| Decent Soil : 8 days 15 days
| Good Soil : 7 days 13 days
| Multi-Harvest : Yes
| Poor Soil : 5 days TBD
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/90G/120G/170G
| Purchase Price : 75G (Decent, Souffle Farm, Fall)
| : 280G (Perfect, Fall Market, Fall 22)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Yam, Potato Rice, Sweet Yam Cake, Yam Cake, Yam
| : Stew, Yam Cocktail
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 6
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 231G Poor Soil : 28G + 50G*
| Decent Soil : 559G Decent Soil : 68G + 90G*
| Good Soil : 663G Good Soil : 98G + 120G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 3G**
| Decent Soil : 20G Decent Soil : 8G**
| Good Soil : 24G Good Soil : 14G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1386G Poor Soil : 165G + 300G*
| Decent Soil : 3353G Decent Soil : 405G + 540G*
| Good Soil : 3977G Good Soil : 585G + 720G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 49G Poor Soil : 17G**
| Decent Soil : 120G Decent Soil : 51G**
| Good Soil : 142G Good Soil : 84G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BPP} _
| Bell Pepper
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : Yes
| Poor Soil : 4 days 8 days
| Decent Soil : 3 days 6 days
| Good Soil : 3 days 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Fall)
| Stamina Recovery : 30/40/60/80
| Used in Recipes : Ratatouille, Vegetable Juice
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 6
| Decent Soil : 8
| Good Soil : 8
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 381G Poor Soil : 60G + 60G*
| Decent Soil : 584G Decent Soil : 70G + 70G*
| Good Soil : 646G Good Soil : 80G + 80G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 14G Poor Soil : 8G**
| Decent Soil : 21G Decent Soil : 12G**
| Good Soil : 23G Good Soil : 13G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2284G Poor Soil : 360G + 360G*
| Decent Soil : 3503G Decent Soil : 420G + 420G*
| Good Soil : 3878G Good Soil : 480G + 480G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 82G Poor Soil : 45G**
| Decent Soil : 125G Decent Soil : 70G**
| Good Soil : 138G Good Soil : 80G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGP} _
| Eggplant
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 285G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Growth Time : Out-Of-Season :
| Poor Soil : 10 days 19 days
| Decent Soil : 8 days 15 days
| Good Soil : 7 days 13 days
| Multi-Harvest : Yes
| Poor Soil : 5 days 11 days
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 100G/120G/140G/240G
| Purchase Price : 150G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Eggplant, Pickled Eggplant, Ratatouille, Tempura
| : Buckwheat Noodles
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 6
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 380G Poor Soil : 53G + 100G*
| Decent Soil : 706G Decent Soil : 73G + 120G*
| Good Soil : 794G Good Soil : 93G + 140G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 14G Poor Soil : 5G**
| Decent Soil : 25G Decent Soil : 9G**
| Good Soil : 28G Good Soil : 13G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2280G Poor Soil : 315G + 600G*
| Decent Soil : 4238G Decent Soil : 435G + 720G*
| Good Soil : 4766G Good Soil : 555G + 840G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 81G Poor Soil : 32G**
| Decent Soil : 151G Decent Soil : 54G**
| Good Soil : 170G Good Soil : 79G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPN} _
| Spinach
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/80G/100G/160G
| Purchase Price : 120G (Good, Harvest Festival, Fall 27)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Boiled Spinach, Meuniere, Sauteed Spinach, Shark Fin Soup,
| : Spinach Cake, Spinach Risotto, Steamed Egg, Vegetable
| : Juice
| Goddess Recipe : Yes (Perfect); Collin's (Yellow)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 218G Poor Soil : 48G
| Decent Soil : 363G Decent Soil : 68G
| Good Soil : 427G Good Soil : 88G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 8G
| Decent Soil : 13G Decent Soil : 14G
| Good Soil : 15G Good Soil : 18G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1305G Poor Soil : 285G
| Decent Soil : 2175G Decent Soil : 405G
| Good Soil : 2559G Good Soil : 525G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 47G Poor Soil : 48G
| Decent Soil : 78G Decent Soil : 81G
| Good Soil : 91G Good Soil : 105G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUM} _
| Pumpkin
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 195G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 10 days 19 days
| Decent Soil : 8 days 15 days
| Good Soil : 7 days 13 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 130G/160G/190G/320G
| Purchase Price : 195G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin
| : Pudding, Pumpkin Stew
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 2
| Decent Soil : 3
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 216G Poor Soil : 98G
| Decent Soil : 407G Decent Soil : 128G
| Good Soil : 627G Good Soil : 158G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 10G
| Decent Soil : 15G Decent Soil : 16G
| Good Soil : 22G Good Soil : 23G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1294G Poor Soil : 585G
| Decent Soil : 2441G Decent Soil : 765G
| Good Soil : 3761G Good Soil : 945G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 46G Poor Soil : 59G
| Decent Soil : 87G Decent Soil : 96G
| Good Soil : 134G Good Soil : 135G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fall Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Fall)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHB} _
| Purple Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 60G
| Purchase Price : 90G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer XL
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 150G Poor Soil : 38G
| Decent Soil : 188G Decent Soil : 38G
| Good Soil : 188G Good Soil : 38G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 6G
| Decent Soil : 7G Decent Soil : 8G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 900G Poor Soil : 225G
| Decent Soil : 1125G Decent Soil : 225G
| Good Soil : 1125G Good Soil : 225G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 32G Poor Soil : 38G
| Decent Soil : 40G Decent Soil : 45G
| Good Soil : 40G Good Soil : 45G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RHB} _
| Red Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Flower Festival (Spring 10)
| : Summer Market (Summer 22)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 50G
| Purchase Price : 75G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 110G Poor Soil : 28G
| Decent Soil : 138G Decent Soil : 28G
| Good Soil : 138G Good Soil : 28G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 4G Poor Soil : 5G
| Decent Soil : 5G Decent Soil : 6G
| Good Soil : 5G Good Soil : 6G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 660G Poor Soil : 165G
| Decent Soil : 825G Decent Soil : 165G
| Good Soil : 825G Good Soil : 165G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 24G Poor Soil : 28G
| Decent Soil : 29G Decent Soil : 33G
| Good Soil : 29G Good Soil : 33G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CMS} _
| Cosmos
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : 75G (Spring Market, Spring 22)
| Stamina Recovery : Can't be eaten raw
| Flower Color : Red
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 150G Poor Soil : 38G
| Decent Soil : 188G Decent Soil : 38G
| Good Soil : 188G Good Soil : 38G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 6G
| Decent Soil : 7G Decent Soil : 8G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 900G Poor Soil : 225G
| Decent Soil : 1125G Decent Soil : 225G
| Good Soil : 1125G Good Soil : 225G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 32G Poor Soil : 38G
| Decent Soil : 40G Decent Soil : 45G
| Good Soil : 40G Good Soil : 45G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNG} _
| Morning Glory
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 90G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Blue
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 233G Poor Soil : 78G
| Decent Soil : 310G Decent Soil : 78G
| Good Soil : 310G Good Soil : 78G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 9G
| Decent Soil : 11G Decent Soil : 11G
| Good Soil : 11G Good Soil : 13G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1395G Poor Soil : 465G
| Decent Soil : 1860G Decent Soil : 465G
| Good Soil : 1860G Good Soil : 465G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 50G Poor Soil : 52G
| Decent Soil : 66G Decent Soil : 66G
| Good Soil : 66G Good Soil : 78G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLM} _
| Blue Mist
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 525G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 16 days (not possible)
| Decent Soil : 13 days 25 days
| Good Soil : 12 days 21 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 320G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Blue
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 1
| Decent Soil : 2
| Good Soil : 2
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 233G Poor Soil : 233G
| Decent Soil : 465G Decent Soil : 233G
| Good Soil : 465G Good Soil : 233G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 15G
| Decent Soil : 17G Decent Soil : 18G
| Good Soil : 17G Good Soil : 19G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1395G Poor Soil : 1395G
| Decent Soil : 2790G Decent Soil : 1395G
| Good Soil : 2790G Good Soil : 1395G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 50G Poor Soil : 87G
| Decent Soil : 100G Decent Soil : 107G
| Good Soil : 100G Good Soil : 116G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROS} _
| Rose
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 105G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 100G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Red
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 248G Poor Soil : 83G
| Decent Soil : 330G Decent Soil : 83G
| Good Soil : 330G Good Soil : 83G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 9G Poor Soil : 9G
| Decent Soil : 12G Decent Soil : 12G
| Good Soil : 12G Good Soil : 14G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1485G Poor Soil : 495G
| Decent Soil : 1980G Decent Soil : 495G
| Good Soil : 1980G Good Soil : 495G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 53G Poor Soil : 55G
| Decent Soil : 71G Decent Soil : 71G
| Good Soil : 71G Good Soil : 83G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _
| Chrysanthemum
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 120G Poor Soil : 40G
| Decent Soil : 160G Decent Soil : 40G
| Good Soil : 160G Good Soil : 40G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 4G Poor Soil : 5G
| Decent Soil : 6G Decent Soil : 7G
| Good Soil : 6G Good Soil : 7G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 720G Poor Soil : 240G
| Decent Soil : 960G Decent Soil : 240G
| Good Soil : 960G Good Soil : 240G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 26G Poor Soil : 30G
| Decent Soil : 34G Decent Soil : 40G
| Good Soil : 34G Good Soil : 40G
|
|\
| \_____________________________________________________________________[WNT]_
| |
| Winter Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BCK} _
| Buckwheat
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Winter)
| : Taylor's Seeds (Year-Round)
| : Harvest Festival (Fall 27)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/80G/110G/160G
| Purchase Price : 75G (Decent, Souffle Farm, Winter)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Buckwheat Noodles with Egg, Buckwheat Chips, Buckwheat
| : Noodles, Tempura Buckwheat Noodles, Buckwheat Cocktail
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 141G Poor Soil : 25G
| Decent Soil : 309G Decent Soil : 55G
| Good Soil : 396G Good Soil : 85G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 4G
| Decent Soil : 11G Decent Soil : 11G
| Good Soil : 14G Good Soil : 17G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 848G Poor Soil : 150G
| Decent Soil : 1856G Decent Soil : 330G
| Good Soil : 2377G Good Soil : 510G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 30G Poor Soil : 25G
| Decent Soil : 66G Decent Soil : 66G
| Good Soil : 85G Good Soil : 102G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YHB} _
| Yellow Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Taylor's Seeds (Year-Round)
| : Flower Festival (Spring 10)
| : Harvest Festival (Fall 27)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 40G
| Purchase Price : 60G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Yellow Yarns
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 60G Poor Soil : 20G
| Decent Soil : 80G Decent Soil : 20G
| Good Soil : 80G Good Soil : 20G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 2G Poor Soil : 3G
| Decent Soil : 3G Decent Soil : 3G
| Good Soil : 3G Good Soil : 3G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 360G Poor Soil : 120G
| Decent Soil : 480G Decent Soil : 120G
| Good Soil : 480G Good Soil : 120G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 13G Poor Soil : 15G
| Decent Soil : 17G Decent Soil : 20G
| Good Soil : 17G Good Soil : 20G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRB} _
| Green Bell
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 165G
| Purchase Location : Pineapple Inn (Year-Round)
| : Taylor's Seeds (Year-Round)
| : Harvest Festival (Fall 27)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Green
| Goddess Recipe : Yes; Alan's (Red)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 128G Poor Soil : 43G
| Decent Soil : 170G Decent Soil : 43G
| Good Soil : 170G Good Soil : 43G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 5G
| Decent Soil : 6G Decent Soil : 7G
| Good Soil : 6G Good Soil : 7G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 765G Poor Soil : 255G
| Decent Soil : 1020G Decent Soil : 255G
| Good Soil : 1020G Good Soil : 255G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 27G Poor Soil : 32G
| Decent Soil : 36G Decent Soil : 43G
| Good Soil : 36G Good Soil : 43G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNW} _
| Snowflake
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150
| Purchase Location : Souffle Farm (Winter)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : 120G (Spring/Summer Market, Spring/Summer 22)
| Stamina Recovery : Can't be eaten raw
| Flower Color : Yellow
| Goddess Recipe : Yes; Edge's (Purple)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 165G Poor Soil : 55G
| Decent Soil : 220G Decent Soil : 55G
| Good Soil : 220G Good Soil : 55G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 7G
| Decent Soil : 8G Decent Soil : 9G
| Good Soil : 8G Good Soil : 9G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 990G Poor Soil : 330G
| Decent Soil : 1320G Decent Soil : 330G
| Good Soil : 1320G Good Soil : 330G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 35G Poor Soil : 41G
| Decent Soil : 47G Decent Soil : 55G
| Good Soil : 47G Good Soil : 55G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANE} _
| Anemone
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Souffle Farm (Winter) (Two Stars)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 30G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Red
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 45G Poor Soil : 15G
| Decent Soil : 60G Decent Soil : 15G
| Good Soil : 60G Good Soil : 15G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 2G Poor Soil : 2G
| Decent Soil : 2G Decent Soil : 3G
| Good Soil : 2G Good Soil : 3G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 270G Poor Soil : 90G
| Decent Soil : 360G Decent Soil : 90G
| Good Soil : 360G Good Soil : 90G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 10G Poor Soil : 11G
| Decent Soil : 13G Decent Soil : 15G
| Good Soil : 13G Good Soil : 15G
|
|\
| \_____________________________________________________________________[CRP]_
| |
| Profit Study |
| ___________________________________________________________________________|
| /
|/Each season below will have three profit studies for it: a seasonal profit
| study, a per-bag profit study and an observations study. The three studies
| serve different purposes:
|
| - The seasonal profit study is meant for your planning from the beginning of
| the season. These values represent the maximum amount that can be earned
| from that crop for the season. Use this to plan which crops you want to
| plant the first day and maintain throughout the season.
|
| The values in this column are assuming several things: that the crop is
| planted on the first day of the season, that the crop is watered every
| day (except when it's raining), that the crop is harvested the first day
| it's available, that single-harvest crops are re-planted the same day
| they're harvested, and that any weeds that spring up alongside the crops
| are picked or cut the same day they appear.
|
| Additionally, harvests are counted all the way up until the 1st day of the
| following month - so for the values below to hold true, refrain from
| chopping down old crops until the 1st day of the next season.
|
| This list is sorted by profit per season per row in Good Soil. The number
| listed alongside the profit is that crop's rank in that particular soil.
|
| - The per-bag profit study is meant for your planning later in the season,
| when the number of days you have to grow the crop is limited. Use this to
| find the best crop to plant when your days are running low and you're
| looking for a little extra cash.
|
| Because this list is intended only for short-term profits, only the
| profits from the first harvest of a multi-harvest crop are listed. If you
| have the time for more than one harvest from a multi-harvest crop, check
| its listing in its section above to see how much it would make for your
| number of harvests.
|
| This list is sorted by each crop's profit per day per bag in Good Soil,
| the best measure of crop cost-efficiency. Pay attention to the crop's
| growth time so you know if the crop will sprout in time for the end of
| the season.
|
| - The observations profit study is a way for those of you who still aren't
| sure how to interpret the charts to get the conclusions.
|
| The values listed are, needless to say, approximate. Because crop quality is
| somewhat random, profits will differ - they should be near the below values,
| but won't be precise. For more information on this, check the Crop Quality
| section at the beginning of the Farming section (search for { SQU } without
| the spaces).
|
| Note that for profits computed for an entire bag or row, the profit listed
| for a soil quality is assuming the entire row is of that quality. If your
| row is of mixed qualities, average the profits.
|
| It might seem a bit non-intuitive that the per-day lists and the per-season
| lists differ so much; there are two chief reasons for this. The first is that
| multi-harvest crops become more and more profitable with subsequent harvests,
| while single-harvest crops have the same profitability throughout. Secondly,
| some crops' growth times leave a large "remainder" - that is, the part of the
| season after the final harvest when there isn't time for another harvest.
| Blue Mist flowers are very profitable per day, but because they can take 16
| days to grow (in Poor soil), a large portion of the season (12 days) can't be
| used for another harvest, decreasing its seasonal profitability.
|
| Huge thanks go out to mister_jmp for doing more of the research on this
| section than I did.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SGP} _
| Spring
| _ _ _ _ _
| Seasonal
| Maximum Harvests Seasonal Profit
| Crop Soil: Poor Decent Good Poor Decent Good
| Strawberry 3 4 4 2235G ( 1) 4879G ( 1) 5985G ( 1)
| Breadfruit 4 6 6 1635G ( 3) 3216G ( 2) 3694G ( 2)
| Cabbage 3 4 4 1344G ( 4) 2854G ( 3) 3544G ( 3)
| Potato 7 7 7 2139G ( 2) 2540G ( 4) 2868G ( 4)
| Turnip 4 5 5 1043G ( 6) 1584G ( 6) 1805G ( 5)
| Hyacinth 3 4 4 1215G ( 5) 1620G ( 5) 1620G ( 6)
| Flax 3 4 4 602G (10) 1028G ( 9) 1204G ( 7)
| Lavender 4 5 5 960G ( 7) 1200G ( 7) 1200G ( 8)
| Tulip 3 4 4 810G ( 8) 1080G ( 8) 1080G ( 9)
| Moondrop 4 5 5 660G ( 9) 825G (10) 825G (10)
| Green Herb 4 5 5 300G (11) 375G (11) 375G (11)
| _ _ _ _
| Per-Bag
| Days to First Harvest Profit per Bag per Day
| Crop Soil: Poor Decent Good Poor Decent Good
| Cabbage 9 7 6 38G ( 5) 92G ( 1) 158G ( 1)
| Strawberry 13 10 9 14G (10) 66G ( 3) 127G ( 2)
| Potato 4 4 4 71G ( 1) 86G ( 2) 101G ( 3)
| Breadfruit 9 7 6 23G ( 8) 47G ( 7) 75G ( 4)
| Turnip 6 5 5 40G ( 3) 60G ( 4) 72G ( 5)
| Hyacinth 9 7 7 45G ( 2) 58G ( 5) 58G ( 6)
| Flax 8 6 6 23G ( 8) 40G ( 9) 50G ( 7)
| Lavender 6 5 5 40G ( 3) 48G ( 6) 48G ( 8)
| Tulip 8 6 6 34G ( 6) 45G ( 8) 45G ( 9)
| Moondrop 6 5 5 28G ( 7) 33G (10) 33G (10)
| Green Herb 6 5 5 13G (11) 15G (11) 15G (11)
| _ _ _ _ _ _ _
| Observations
|
| Over all of Spring, the most profitable crop - regardless of soil quality -
| is the Strawberry. The seeds are expensive and growth time is long, but if
| you're planting on the first day then no other crop even comes close to the
| Strawberry's profit.
|
| If you're planting in Poor soil, Potato is the next best option - the Potato
| growth time is not affected by soil quality, resulting in the same number of
| harvests regardless. It also grows very quickly.
|
| Turnips also grow very quickly, but are very un-profitable under any
| circumstances.
|
| In Spring, no flowers or herbs rival any crops for profitability. The one
| exception is Flax, which should really never be grown for its own profit -
| however, Flax is very profitable when used with the yarn maker and dye pot,
| so keep that in mind if you have those tools. It's also an ingredient in the
| rucksack upgrades.
|
| For end-of-the-season planting, Cabbage carries the highest profit per day,
| followed by Strawberries again if you have the time to grow it. This
| measurement is given in profit per bag per day, which means that planting one
| bag of Strawberries in Good soil is more profitable than planting Potatoes,
| even though twice as many harvests of Potatoes can be had in the same time as
| the first Strawberry harvest. Strawberries are still more profitable than
| Potatoes per day.
|
| If you're planting in Poor soil, however, Potato is your best option pretty
| much no matter what. Cabbage is better as long as you're in Decent or Good
| soil.
|
| Remember that the Per-Bag listing is assuming that only one harvest of
| multi-harvest crops can be had during the season. If more can be had, check
| the crop's listing in the sections above for an estimate of how much more
| money the crop can make if more than one harvest is possible.
|
| So, in short, if you're planting at the beginning of the season, plant
| Strawberries. If you're planting at the end of the season, plant Cabbage if
| it's before the 21st; otherwise, plant Potatoes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMP} _
| Summer
| _ _ _ _ _
| Seasonal
| Maximum Harvests Seasonal Profit
| Crop Soil: Poor Decent Good Poor Decent Good
| Cocoa 4 6 6 2903G ( 2) 5462G ( 1) 6204G ( 1)
| Honeydew 2 3 3 1466G ( 6) 4267G ( 2) 5605G ( 2)
| Corn 4 5 6 2355G ( 3) 3559G ( 4) 4841G ( 3)
| Tomato 6 6 6 3263G ( 1) 3932G ( 3) 4444G ( 4)
| Watermelon 3 4 4 973G (10) 2783G ( 5) 3746G ( 5)
| Blue Herb 4 5 5 2040G ( 4) 2550G ( 6) 2550G ( 6)
| Onion 5 5 5 1528G ( 5) 1814G ( 7) 2048G ( 7)
| Hibiscus 3 4 4 1170G ( 7) 1560G ( 8) 1560G ( 8)
| Lily 3 4 4 1140G ( 8) 1520G ( 9) 1520G ( 9)
| Sunflower 3 4 4 1035G ( 9) 1380G (10) 1380G (10)
| Pinkcat 4 5 5 960G (11) 1200G (11) 1200G (11)
| Begonia 4 5 5 900G (12) 1125G (12) 1125G (12)
| Pansy 4 5 5 480G (13) 600G (13) 600G (13)
| _ _ _ _
| Per-Bag
| Days to First Harvest Profit per Bag per Day
| Crop Soil: Poor Decent Good Poor Decent Good
| Honeydew 11 9 8 42G ( 8) 138G ( 1) 253G ( 1)
| Watermelon 9 7 6 20G (12) 86G ( 3) 170G ( 2)
| Cocoa 10 8 7 50G ( 3) 84G ( 4) 122G ( 3)
| Blue Herb 6 5 5 85G ( 1) 102G ( 2) 102G ( 4)
| Onion 5 5 5 57G ( 2) 69G ( 5) 81G ( 5)
| Tomato 7 7 7 45G ( 5) 62G ( 7) 79G ( 6)
| Corn 11 9 8 35G (11) 57G ( 9) 79G ( 6)
| Hibiscus 9 7 6 43G ( 6) 56G (10) 65G ( 8)
| Lily 8 6 6 48G ( 4) 63G ( 6) 63G ( 9)
| Sunflower 8 6 6 43G ( 6) 58G ( 8) 58G (10)
| Pinkcat 6 5 5 40G ( 9) 48G (11) 48G (11)
| Begonia 6 5 5 38G (10) 45G (12) 45G (12)
| Pansy 6 5 5 20G (12) 24G (13) 24G (13)
| _ _ _ _ _ _ _
| Observations
|
| Over all of summer, Cocoa is the best crop unless you're planting in Poor
| soil, in which case Tomatoes take precedence. Honeydew is a close second in
| Decent or Good soil.
|
| Blue Herbs are an interesting summer crop. In Poor soil, they're the fourth
| most profitable crop for the season and the most profitable per-day. However,
| blue herbs' primary profitability comes in dyes. Blue Yarns are the most
| valuable Yarn, selling for over 1000G for any blue item (2100G for blue
| Silk Yarn). So, blue herbs are worth growing, but it's best to save them for
| Yarn dying.
|
| Again, flowers are never more profitable than crops for an entire season
| under any circumstances.
|
| For end-of-the-season planting, Honeydew are your best bet if you have the
| time to harvest them, and if you're in Decent or Good soil. However, Honeydew
| take over a week to harvest, so if you're more pressed for time than that, it
| is better to go with Watermelons, which take two days less. If you're even
| more pressed for time, or if you're in Poor soil, go with Blue Herbs. They're
| more profitable per day than any other crop in Poor soil, and they're the
| most profitable 5-days-or-less crop in Decent or Good soil.
|
| So, in short, if you're planting at the beginning of the season, go with
| Cocoa - if you haven't created the first rainbow and can't get to Toucan
| Island for the seeds, go with Honeydew and remember to re-plant on harvest
| day. And if you're planting at the end of the season, plant Honeydew if you
| have a week or more, but otherwise Blue Herb is typically the best option.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLP} _
| Fall
| _ _ _ _ _
| Seasonal
| Maximum Harvests Seasonal Profit
| Crop Soil: Poor Decent Good Poor Decent Good
| Eggplant 4 6 6 2280G ( 2) 4238G ( 1) 4766G ( 1)
| Yam 4 6 6 1386G ( 7) 3353G ( 3) 3977G ( 2)
| Bell Pepper 6 8 8 2284G ( 1) 3503G ( 2) 3878G ( 3)
| Pumpkin 2 3 4 1294G (10) 2441G ( 5) 3761G ( 4)
| Rice 4 5 5 1050G (11) 2367G ( 6) 3038G ( 5)
| Blue Mist 1 2 2 1395G ( 5) 2790G ( 4) 2790G ( 6)
| Carrot 3 4 4 1384G ( 8) 2288G ( 7) 2618G ( 7)
| Spinach 4 5 5 1305G ( 9) 2175G ( 8) 2559G ( 8)
| Spicy Pepper 4 5 5 1403G ( 4) 2039G ( 9) 2273G ( 9)
| Rose 3 4 4 1485G ( 3) 1980G (10) 1980G (10)
| Morning Glory 3 4 4 1395G ( 5) 1860G (11) 1860G (11)
| Purple Herb 4 5 5 900G (12) 1125G (12) 1125G (12)
| Cosmos 4 5 5 900G (12) 1125G (12) 1125G (12)
| Chrysanthemum 3 4 4 720G (14) 960G (14) 960G (14)
| Red Herb 4 5 5 660G (15) 825G (15) 825G (15)
| _ _ _ _
| Per-Bag
| Days to First Harvest Profit per Bag per Day
| Crop Soil: Poor Decent Good Poor Decent Good
| Pumpkin 10 8 7 59G ( 2) 96G ( 2) 135G ( 1)
| Rice 6 5 5 30G (12) 84G ( 4) 132G ( 2)
| Blue Mist 16 13 12 87G ( 1) 107G ( 1) 116G ( 3)
| Carrot 8 6 6 53G ( 5) 90G ( 3) 110G ( 4)
| Spinach 6 5 5 48G ( 7) 81G ( 5) 105G ( 5)
| Spicy Pepper 6 5 5 55G ( 3) 78G ( 6) 90G ( 6)
| Yam 10 8 7 17G (15) 51G (11) 84G ( 7)
| Rose 9 7 6 55G ( 3) 71G ( 7) 83G ( 8)
| Bell Pepper 8 6 6 45G ( 8) 70G ( 8) 80G ( 9)
| Eggplant 10 8 7 32G (11) 54G (10) 79G (10)
| Morning Glory 9 7 6 52G ( 6) 66G ( 9) 78G (11)
| Purple Herb 6 5 5 38G ( 9) 45G (12) 45G (12)
| Cosmos 6 5 5 38G ( 9) 45G (12) 45G (12)
| Chrysanthemum 8 6 6 30G (12) 40G (14) 40G (14)
| Red Herb 6 5 5 28G (14) 33G (15) 33G (15)
| _ _ _ _ _ _ _
| Observations
|
| For all of Fall, Eggplants are reliably the best crop. They're ranked first
| in Decent or Good soil, and come in at a virtual tie for first in Poor soil.
| Bell Peppers are their rival for profitability in Poor soil, but aren't
| initially available.
|
| Two crops: Pumpkins and Rice - are fairly profitable in Good soil, ranking
| 4th and 5th, but see their profitability plummet in poorer soil, down to only
| 10th and 11th in Poor soil.
|
| Interestingly, in Poor soil, some flowers are actually viable profit options.
| Roses and Morning Glory are the 3rd and 5th most profitable Poor soil crops
| over an entire season. The other flowers and herbs, however, are never even
| close to as profitable as the standard crops.
|
| The exception to this is, of course, Blue Mist flowers. Blue Mist flowers
| take ages to harvest, but are extremely profitable as far as flowers go. They
| have the highest sale price of any flowers, and are the 6th most profitable
| Fall crop even in Good soil.
|
| Blue Mist flowers are even more valuable per-day. In Poor and Decent soil,
| Blue Mist flowers are the most profitable Fall crop - however, because they
| take so long to harvest, it's not usually viable to plant them for profit for
| an entire season. They're your best option if you want to plant a Poor and
| Decent soil row about halfway through the season, though.
|
| Beyond Blue Mist flowers, the best options in Good Soil are Pumpkins and Rice
| - depending on which you have the time to grow. Pumpkins take 7 days to grow,
| while Rice takes only 5. In Poor and Decent soil, Blue Mist flowers are the
| most profitable if you have time to grow them (more than two weeks), but
| otherwise it's back to Pumpkins if you have a week, or Spicy Peppers if you
| have only 5 days.
|
| So in short, plant Eggplants at the beginning of the season. Then, if you
| want to play something new later in the season, go with Blue Mist flowers if
| you have over two weeks, Pumpkins if you have a week, and Rice or Spicy
| Peppers if you have less than a week.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTP} _
| Winter
| _ _ _ _ _
| Seasonal
| Maximum Harvests Seasonal Profit
| Crop Soil: Poor Decent Good Poor Decent Good
| Buckwheat 4 5 5 848G ( 2) 1856G ( 1) 2377G ( 1)
| Snowflake 3 4 4 990G ( 1) 1320G ( 2) 1320G ( 2)
| Green Bell 3 4 4 765G ( 3) 1020G ( 3) 1020G ( 3)
| Yellow Herb 3 4 4 360G ( 4) 480G ( 4) 480G ( 4)
| Anemone 3 4 4 270G ( 5) 360G ( 5) 360G ( 5)
| _ _ _ _
| Per-Bag
| Days to First Harvest Profit per Bag per Day
| Crop Soil: Poor Decent Good Poor Decent Good
| Buckwheat 6 5 5 25G ( 3) 66G ( 1) 102G ( 1)
| Snowflake 8 6 6 41G ( 1) 55G ( 2) 55G ( 2)
| Green Bell 8 6 6 32G ( 2) 43G ( 3) 43G ( 3)
| Yellow Herb 8 6 6 15G ( 4) 20G ( 4) 20G ( 4)
| Anemone 8 6 6 11G ( 5) 15G ( 5) 15G ( 5)
| _ _ _ _ _ _ _
| Observations
|
| Winter's not a good month for planting for profit. The most profitable
| Winter crop ranks 19th overall.
|
| If you're looking to make some money anyway, Buckwheat's the way to go unless
| you're in Poor soil - then go with Snowflake flowers. That goes for both
| planting seasonally and late-season planting.
|
| If you're going to plant Buckwheat for profit, though, there's something you
| can do to increase your profit substantially. Buckwheat sells for 160G max
| (Shining), and typically sells for 80G (50G, 80G and 110G for Decent, Good
| and Perfect). Buckwheat Noodles are made using just Buckwheat and a pot, and
| they sell for 300G. So if you're in need of winter crop profit, grow
| Buckwheat and convert it to Buckwheat Noodles.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OVP} _
| Overall
| _ _ _ _ _
| Seasonal
| Maximum Harvests Seasonal Profit
| Crop Soil: P D G Poor Decent Good Season
| Cocoa 4 6 6 2903G ( 2) 5462G ( 1) 6204G ( 1) Summer
| Strawberry 3 4 4 2235G ( 5) 4879G ( 2) 5985G ( 2) Spring
| Honeydew 2 3 3 1466G (12) 4267G ( 3) 5605G ( 3) Summer
| Corn 4 5 6 2355G ( 3) 3559G ( 6) 4841G ( 4) Summer
| Eggplant 4 6 6 2280G ( 6) 4238G ( 4) 4766G ( 5) Fall
| Tomato 6 6 6 3263G ( 1) 3932G ( 5) 4444G ( 6) Summer
| Yam 4 6 6 1386G (16) 3353G ( 8) 3977G ( 7) Fall
| Bell Pepper 6 8 8 2284G ( 4) 3503G ( 7) 3878G ( 8) Fall
| Pumpkin 2 3 4 1294G (20) 2441G (15) 3761G ( 9) Fall
| Watermelon 3 4 4 973G (27) 2783G (12) 3746G (10) Summer
| Breadfruit 4 6 6 1635G ( 9) 3216G ( 9) 3694G (11) Spring
| Cabbage 3 4 4 1344G (18) 2854G (10) 3544G (12) Spring
| Rice 4 5 5 1050G (24) 2367G (16) 3038G (13) Fall
| Potato 7 7 7 2139G ( 7) 2540G (14) 2868G (14) Spring
| Blue Mist 1 2 2 1395G (14) 2790G (11) 2790G (15) Fall
| Carrot 3 4 4 1384G (17) 2288G (17) 2618G (16) Fall
| Spinach 4 5 5 1305G (19) 2175G (18) 2559G (17) Fall
| Blue Herb 4 5 5 2040G ( 8) 2550G (13) 2550G (18) Summer
| Buckwheat 4 5 5 848G (33) 1856G (22) 2377G (19) Winter
| Spicy Pepper 4 5 5 1403G (13) 2039G (19) 2273G (20) Fall
| Onion 5 5 5 1528G (10) 1814G (23) 2048G (21) Summer
| Rose 3 4 4 1485G (11) 1980G (20) 1980G (22) Fall
| Morning Glory 3 4 4 1395G (14) 1860G (21) 1860G (23) Fall
| Turnip 4 5 5 1043G (25) 1584G (25) 1805G (24) Spring
| Hyacinth 3 4 4 1215G (21) 1620G (24) 1620G (25) Spring
| Hibiscus 3 4 4 1170G (22) 1560G (26) 1560G (26) Summer
| Lily 3 4 4 1140G (23) 1520G (27) 1520G (27) Summer
| Sunflower 3 4 4 1035G (26) 1380G (28) 1380G (28) Summer
| Snowflake 3 4 4 990G (27) 1320G (29) 1320G (29) Winter
| Flax 3 4 4 602G (40) 1028G (36) 1204G (30) Spring
| Lavender 4 5 5 960G (29) 1200G (30) 1200G (31) Spring
| Pinkcat 4 5 5 960G (29) 1200G (30) 1200G (31) Summer
| Begonia 4 5 5 900G (31) 1125G (32) 1125G (33) Summer
| Purple Herb 4 5 5 900G (31) 1125G (32) 1125G (33) Fall
| Cosmos 4 5 5 900G (31) 1125G (32) 1125G (33) Fall
| Tulip 3 4 4 810G (35) 1080G (35) 1080G (36) Spring
| Green Bell 3 4 4 765G (36) 1020G (37) 1020G (37) Winter
| Chrysanthemum 3 4 4 720G (37) 960G (38) 960G (38) Fall
| Moondrop 4 5 5 660G (38) 825G (39) 825G (39) Spring
| Red Herb 4 5 5 660G (38) 825G (39) 825G (39) Fall
| Pansy 4 5 5 480G (41) 600G (41) 600G (41) Summer
| Yellow Herb 3 4 4 360G (42) 480G (42) 480G (42) Winter
| Green Herb 4 5 5 300G (43) 375G (43) 375G (43) Spring
| Anemone 3 4 4 270G (44) 360G (44) 360G (44) Winter
| _ _ _ _
| Per-Bag
| Days to First Harvest Profit per Bag per Day
| Crop Soil: P D G Poor Decent Good Season
| Honeydew 11 9 8 42G (18) 138G ( 1) 253G ( 1) Summer
| Watermelon 9 7 6 20G (38) 86G ( 7) 170G ( 2) Summer
| Cabbage 9 7 6 38G (23) 92G ( 5) 158G ( 3) Spring
| Pumpkin 10 8 7 59G ( 4) 96G ( 4) 135G ( 4) Fall
| Rice 6 5 5 30G (31) 84G ( 9) 132G ( 5) Fall
| Strawberry 13 10 9 14G (42) 66G (16) 127G ( 6) Spring
| Cocoa 10 8 7 50G (10) 84G ( 9) 122G ( 7) Summer
| Blue Mist 16 13 12 87G ( 1) 107G ( 2) 116G ( 8) Fall
| Carrot 8 6 6 53G ( 8) 90G ( 6) 110G ( 9) Fall
| Spinach 6 5 5 48G (11) 81G (11) 105G (10) Fall
| Blue Herb 6 5 5 85G ( 2) 102G ( 3) 102G (11) Summer
| Buckwheat 6 5 5 25G (35) 66G (16) 102G (12) Winter
| Potato 4 4 4 71G ( 3) 86G ( 7) 101G (13) Spring
| Spicy Pepper 6 5 5 55G ( 6) 78G (12) 90G (14) Fall
| Yam 10 8 7 17G (40) 51G (28) 84G (15) Fall
| Rose 9 7 6 55G ( 6) 71G (13) 83G (16) Fall
| Onion 5 5 5 57G ( 5) 69G (15) 81G (17) Summer
| Bell Pepper 8 6 6 45G (13) 70G (14) 80G (18) Fall
| Eggplant 10 8 7 32G (29) 54G (27) 79G (19) Fall
| Tomato 7 7 7 45G (13) 62G (20) 79G (20) Summer
| Corn 11 9 8 35G (27) 57G (24) 79G (21) Summer
| Morning Glory 9 7 6 52G ( 9) 66G (16) 78G (22) Fall
| Breadfruit 9 7 6 23G (36) 47G (31) 75G (23) Spring
| Turnip 6 5 5 40G (20) 60G (21) 72G (24) Spring
| Hibiscus 9 7 6 43G (16) 56G (25) 65G (25) Summer
| Lily 8 6 6 48G (11) 63G (19) 63G (26) Summer
| Hyacinth 9 7 7 45G (13) 58G (22) 58G (27) Spring
| Sunflower 8 6 6 43G (16) 58G (22) 58G (28) Summer
| Snowflake 8 6 6 41G (19) 55G (26) 55G (29) Winter
| Flax 8 6 6 23G (37) 40G (37) 50G (30) Spring
| Lavender 6 5 5 40G (20) 48G (29) 48G (31) Spring
| Pinkcat 6 5 5 40G (20) 48G (29) 48G (32) Summer
| Begonia 6 5 5 38G (23) 45G (32) 45G (33) Summer
| Tulip 8 6 6 34G (28) 45G (32) 45G (34) Spring
| Purple Herb 6 5 5 38G (23) 45G (32) 45G (35) Fall
| Cosmos 6 5 5 38G (23) 45G (32) 45G (36) Fall
| Green Bell 8 6 6 32G (29) 43G (36) 43G (37) Winter
| Chrysanthemum 8 6 6 30G (31) 40G (37) 40G (38) Fall
| Red Herb 6 5 5 28G (33) 33G (39) 33G (39) Fall
| Moondrop 6 5 5 28G (33) 33G (39) 33G (40) Spring
| Pansy 6 5 5 20G (38) 24G (41) 24G (41) Summer
| Yellow Herb 8 6 6 15G (41) 20G (42) 20G (42) Winter
| Anemone 8 6 6 11G (44) 15G (43) 15G (43) Winter
| Green Herb 6 5 5 13G (43) 15G (43) 15G (44) Spring
| _ _ _ _ _ _ _
| Observations
|
| Seasonally, Summer is the most profitable season for farming. Four of the six
| most profitable crops overall grow in Summer: Cocoa, Honeydew, Corn and
| Tomato. Winter is obviously the least profitable, given how few things there
| are to grow; but after Winter, Spring is the second least profitable, with
| only one crop in the top 10.
|
| However, since harvesting for profit doesn't necessitate having any kind of
| variety in your crops, Spring can be very profitable if you plant nothing but
| strawberries. Strawberries are the second-most profitable crop in the game,
| after only Cocoa.
|
| Flowers and Herbs are almost always less profitable than crops. The only
| notable exceptions in Good soil are Blue Mist flowers and Blue Herbs. In
| Poor and Decent soil, however, flowers and herbs can be more profitable.
|
|\
| \_____________________________________________________________________[TRE]_
| |
| Trees |
| ___________________________________________________________________________|
| /
|/Trees operate differently from crops. Rather than being planted and
| harvested when they bloom, then cut down at the end of the season, trees are
| permanent. They exist through all seasons, but only produce fruit in their
| particular season.
|
| Trees can be planted in any season and take two seasons to mature. Once
| mature, they will only produce fruit in-season. Trees do not need to be
| watered, and any tree can be cut down for lumber. Each tree must lie in the
| center of an empty 3x3 square for it to grow. Trees planted too close to
| other trees, crops, or the edge of the plot will never mature. If you're not
| sure if a particular spot will work, till a 3x3 square and plant the tree in
| the middle.
|
| Trees, once planted, will go through four growth stages, each lasting around
| two weeks. The tree will remain a sapling for a couple weeks, then grow into
| a small tree, then a medium tree, then finally a large tree. Trees will not,
| however, mature if there is anything (weeds, other saplings, non-soil
| squares) in the 3x3 area surrounding them, so make sure to chop weeds fairly
| frequently. Trees will begin to produce fruit starting at stage 2 (small
| tree), but will produce more and better fruit as they grow.
|
| When the tree's fruit is in season, fruit can be found around the base of the
| tree throughout the season. Fruit can fall on top of weeds, but it cannot
| fall on top of other saplings or other fruits - so chop any Hali sprouts that
| pop up and make sure to collect the fruit at least once or twice a week.
|
| Fruit harvested from trees has only two qualities: Regular and Shining. Fruit
| quality does not appear to be heavily influenced by soil quality, as even
| trees planted in low-quality soil produce Shining fruit with some regularity.
|
| All seedlings are purchased from either Souffle Farm or Taylor's Seeds, and
| are available in any season.
|
| Trees can actually be extremely profitable long-term. A typical tree will
| produce around 15 fruits per season, sometimes amounting to over 3,000G. An
| orchard of 15 trees (approximately the most that will fit on the three
| starting plots) can produce as much as 45,000G per season. That's even more
| than a barn full of cows can produce for a season, for much less work.
|
| The best tree for profit is the Cherry (Mora) tree, selling its fruit for
| 210G and 420G. The others are fairly even besides Chestnuts, which are not
| very profitable.
|
| Similar to the above crop sections, Regular and Shining prices and stamina
| values are separated by a slash (so 150G/300G means a Regular apple sells for
| 150G, and a Shining one sells for 300G).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APP} _
| Apple
|
| Seedling Price : 570G
| Harvest Season : Fall
|
| Sale Price : 150G/300G
| Stamina Recovery : 80/120
|
| Purchase Price : 225G (Regular, Spring/Fall Markets, Spring 22/Fall 22)
|
| Used in Recipes : Apple Juice, Apple Pie, Apple Cocktail, Apple Jam
| Goddess Recipe : Yes (Regular); Daren's (Red)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHY} _
| Cherry (Mora)
|
| Seedling Price : 450G
| Harvest Season : Spring
|
| Sale Price : 210G/420G
| Stamina Recovery : 30/60
|
| Purchase Price : 315G (Regular, Souffle Farm, Spring)
|
| Used in Recipes : None
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHS} _
| Chestnut
|
| Seedling Price : 525G
| Harvest Season : Fall
|
| Sale Price : 80G/150G
| Stamina Recovery : Can't be eaten raw
|
| Purchase Price : 120G (Regular, Souffle Farm, Fall)
|
| Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted
| : Chestnuts
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRP} _
| Grape
|
| Seedling Price : 555G
| Harvest Season : Fall
|
| Sale Price : 140G/280G
| Stamina Recovery : 50/90
|
| Purchase Price : 210G (Regular, Souffle Farm, Fall)
|
| Used in Recipes : Grape Juice, Grape Cocktail
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORA} _
| Orange
|
| Seedling Price : 540G
| Harvest Season : Summer
|
| Sale Price : 130G/260G
| Stamina Recovery : 40/80
|
| Purchase Price : 195G (Regular, Souffle Farm, Summer)
|
| Used in Recipes : Orange Cake, Orange Cookies, Orange Juice, Orange Pie,
| : Marmalade Jam
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAL} _
| Hali
|
| Seedling Price : 300G
|
| Hali trees produce no fruit; their sole purpose is lumber.
|
|\
| \_____________________________________________________________________[FIT]_
| |
| Field Items |
| ___________________________________________________________________________|
| /
|/In addition to the standard crops, herbs, flowers and trees that can be
| grown, your field can help you produce several other products for shipping
| or alternate uses.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Power Berry
|
| There are several Power Berries in the game, each of which increases your
| total stamina by 100 points. One of these Power Berries is obtained by using
| your hoe to till 1,000 total squares. There's probably not any chance that
| you'll need to till 1,000 squares in your game (that'd be tilling every
| square of all four fields, twice), but fortunately, re-tilling already-tilled
| squares counts for the total. To get this Power Berry, expend your excess
| stamina buy repetitively tilling the same squares over and over at the end of
| the day. Charging up your hoe will make this process go much faster.
|
| For information on the other Power Berries, search for { POW } without the
| spaces.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PON} _
| Pontata Roots
|
| Sale Price : 150G
| Purchase Price : 225G (Spring/Summer Flea Market, Spring/Summer 22)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake, Super
| : Stay Awake
|
| Pontata roots can be found around your field when you're tilling, as well as
| occasionally in the mines. When you discover a Pontata Root in your field,
| your character will react with exclamation, but you'll have to pick up the
| Pontata Root manually. In the field, it will disappear if you do not pick it
| up within a few seconds (whereas in the mine it will remain until you pick it
| up or change floors).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HON} _
| Honey
|
| Obtaining honey requires you to plant flowers on your farm. Any type of
| flower will work, though different colors of flower lead to different types
| of honey.
|
| Once the flowers bloom, each flower has a small chance each day of yielding
| honey instead of the flower. A flower that will yield honey will appear with
| a little bee flying around it. When you go to pick the flower, you'll receive
| honey instead of the flower. The flower will disappear too, though, so if you
| want the flower itself, don't pick it - water it instead and check again the
| next day.
|
| So, to obtain honey, plant some flowers and wait for them to sprout. Once
| they've sprouted, do not pick them: instead, check every sunny morning to see
| if there is a bee hovering around any of the flowers. If there is, pick those
| flowers to obtain some honey (instead of the flower). If there is no bee,
| water the flower anyway to keep it alive and check again another day.
|
| Be careful when trying to pick honey; for some reason, the game tends to
| assume you're picking other flowers alongside the honey-flower.
| _ _ _ _ _ _ _
| Decent Honey
|
| Sale Price : 90G
| Stamina Recovery : 100
| Obtained From : Any flower
| _ _ _ _ _ _ _
| Yellow Honey
|
| Sale Price : 250G
| Stamina Recovery : 150
| Obtained From : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, Snowflake
| _ _ _ _ _ _ _
| Purple Honey
|
| Sale Price : 300G
| Stamina Recovery : 150
| Obtained From : Lavender, Pinkcat, Begonia
| _ _ _ _ _
| Red Honey
|
| Sale Price : 330G
| Stamina Recovery : 150
| Obtained From : Tulip, Hibiscus, Rose, Cosmos, Anemone
| _ _ _ _ _ _
| Blue Honey
|
| Sale Price : 500G
| Stamina Recovery : 150
| Obtained From : Morning Glory, Blue Mist
| _ _ _ _ _ _
| Green Honey
|
| Sale Price : 280G
| Stamina Recovery : 150
| Obtained From : Green Bell
| _ _ _ _ _ _
| Royal Jelly
|
| Sale Price : 450G
| Stamina Recovery : 500
| Obtained From : Any flower
|
| Honey Recipes: Bodigizer, Bodigizer XL, Pancakes, Yogurt Drink, Cold
| Medicine*
|
| Any color honey can be used in these recipes.
|
| * - Royal Jelly is also an ingredient in Cold Medicine. Other honeys cannot
| be used to make Cold Medicine, though Royal Jelly can be used in any
| other Honey recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PER} _
| Perfume
|
| Similar to honey, perfume is created from flowers you can grow on your farm.
| Most perfumes are created by combining two of the same type of flower in
| the mixer.
| _ _ _ _ _ _ _ _
| Decent Perfume
|
| Ingredients : Any two flowers, total value less than 500G
| Sale Price : 100G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _ _ _
| Purple Perfume
|
| Ingredients : Two Lavender flowers
| Sale Price : 170G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _ _ _
| Yellow Perfume
|
| Ingredients : Two Moondrop flowers
| Sale Price : 160G
| Purchase Price : 240G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _
| Green Perfume
|
| Ingredients : Two Green Bell flowers
| Sale Price : 290G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _
| Red Perfume
|
| Ingredients : Two Rose flowers
| Sale Price : 210G
| Purchase Price : 315G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _
| Blue Perfume
|
| Ingredients : Two Blue Mist flowers
| Sale Price : 1210G
| Purchase Price : 1815G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _ _
| Shining Perfume
|
| Ingredients : Any two flower varieties, valued more than 500G
| Sale Price : 1030G
| Purchase Price : Can't be purchased
| Note : Because of flower prices, a Blue Mist flower must be used to
| : obtain Shining Perfume. There is no combination of multiple
| : types of flowers that adds to 500G without a Blue Mist
| : flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DYN} _
| Dyed Yarn
|
| While the primary item needed for dyed yarn is the actual yarn, various items
| grown on your farm can be used to dye those particular yarn balls.
|
| Three items can be placed in the yarn maker to make balls of Yarn: Wool
| (which makes balls of Wool Yarn), Silk (which makes balls of Silk Yarn) and
| Flax (which makes balls of Flax Yarn). All three of these items can then be
| dyed using the dyeing pot.
|
| In general, blue yarns are the highest-priced yarns, followed by red, then
| purple, then green, then yellow.
| _ _ _ _ _ _ _
| Yellow Yarns
|
| Wool Yarn Sale Price : 500G
| Silk Yarn Sale Price : 1120G
| Flax Yarn Sale Price : 580G
| Dyeing Ingredients : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum,
| : Snowflake, Yellow Herb
| _ _ _ _ _ _ _
| Purple Yarns
|
| Wool Yarn Sale Price : 560G
| Silk Yarn Sale Price : 1260G
| Flax Yarn Sale Price : 650G
| Dyeing Ingredients : Lavender, Pinkcat, Begonia, Purple Herb
| _ _ _ _ _ _
| Red Yarns
|
| Wool Yarn Sale Price : 620G
| Silk Yarn Sale Price : 1400G
| Flax Yarn Sale Price : 720G
| Dyeing Ingredients : Tulip, Hibiscus, Rose, Cosmos, Red Herb, Anemone
| _ _ _ _ _ _ _
| Green Yarns
|
| Wool Yarn Sale Price : 530G
| Silk Yarn Sale Price : 1190G
| Flax Yarn Sale Price : 610G
| Dyeing Ingredients : Green Bell, Green Herb
| _ _ _ _ _ _
| Blue Yarns
|
| Wool Yarn Sale Price : 930G
| Silk Yarn Sale Price : 2100G
| Flax Yarn Sale Price : 1080G
| Dyeing Ingredients : Morning Glory, Blue Mist, Blue Herb
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Forageable Items
|
| While these items are not technically produced on your farm, they are
| very similar to farm items, and thus are included here for convenience.
| _ _ _ _ _
| Mushrooms {MUS}
|
| Sale Price : 30G
| Where to Find : Mt. Gelato, Ganache Mine, Mt. Gelato Mine
| Purchase Price : Can't be purchased
| Stamina Recovery : 50
| Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
| : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
| _ _ _ _ _
| Blueberry {BLB}
|
| Sale Price : 50G
| Where to Find : Praline Forest, Brownie Ranch (South corner and North
| : corner)
| Purchase Price : Can't be purchased
| Stamina Recovery : 30
| Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam
| _ _ _ _ _ _
| Very Berry {VRB}
|
| Sale Price : 50G
| Where to Find : Praline Forest, Brownie Ranch (South corner and North
| : corner)
| Purchase Price : Can't be purchased
| Stamina Recovery : 20
| Used in Recipes : Very Berry Juice, Very Berry Jam
| _ _ _ _ _ _ _
| Bamboo Shoot {BBS}
|
| Sale Price : 210G/560G (Shining)
| Where to Find : Mt. Gelato
| Purchase Price : 315G (Spring/Summer Markets, Spring/Summer 22)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bamboo en Papilote, Bamboo Rice, Bamboo Stew
| Note : All Bamboo Shoots found on Mt. Gelato are Shining; the
| : only way to obtain a regular Bamboo Shoot is by purchasing
| : it from Simon at the Spring and Summer Markets.
| _ _ _ _ _
| Toadstool {TOD}
|
| Sale Price : 40G
| Where to Find : Ganache Mine, Mt. Gelato Mine
| Purchase Price : Can't be purchased
| Stamina Recovery : -100
| Used in Recipes : None (used in Alan's goddess recipe)
| _ _ _ _
| Banana {BAN}
|
| Sale Price : 100G
| Where to Find : Toucan Island (behind Pineapple Inn)
| Purchase Price : 150G (Pineapple Inn)
| Stamina Recovery : 80
| Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana
| _ _ _ _ _
| Pineapple {PIN}
|
| Sale Price : 120G
| Where to Find : Toucan Island (behind Pineapple Inn)
| Purchase Price : 180G (Pineapple Inn)
| Stamina Recovery : 100
| Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelet
| _ _ _ _
| Coconut {CCN}
|
| Sale Price : 170G
| Where to Find : Toucan Island (behind Pineapple Inn)
| Purchase Price : Can't be purchased
| Stamina Recovery : 100
| Used in Recipes : Coconut Juice, Coconut Cocktail
| _ _ _ _
| Seaweed {SEW}
|
| Sale Price : 40G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Potato Miso Soup, Seaweed Miso Soup
| _ _ _ _ _
| Seashell {SES}
|
| Sale Price : 70G/140G (Fancy)
| Where to Find : All Beaches
| Purchase Price : 210G (Fancy, Pineapple Inn)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _
| Clam {CLM}
|
| Sale Price : 90G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Clam Soup, Grilled Clam, Sauteed Clam, Seafood Doria,
| : Seafood Rice, Seafood Stew
| _ _ _ _ _ _
| Sea Urchin {SEU}
|
| Sale Price : 700G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Sea Urchin
| _ _ _
| Coral {CRA}
|
| Sale Price : 50G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _
| Pearl {PEA}
|
| Sale Price : 300G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None (used for some jewelry)
| _ _ _ _ _ _
| Black Pearl {BPE}
|
| Sale Price : 800G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None (used for Journey Rucksack and some jewelry)
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<ANI>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| The Animals |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[APR]_
| |
| Preparation |
| ___________________________________________________________________________|
| /
|/So you want to raise animals, huh? Well just go right on out and buy some!
| ...hardly. In order to raise animals on your farm, there are a few things you
| need to do first.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _
| Access Brownie Ranch
|
| Brownie Ranch isn't accessible at the very beginning of the game: there's
| a large boulder blocking the path.
|
| The boulder in question is near the western side of the hills area, by
| Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
|
| Check the tools section (search for [ TOL ] without the spaces) for extensive
| information on upgrading tools, but what you need to know here is that the
| hammer can be upgraded to level 3 strictly through using it: unlike other
| Harvest Moon games, upgrading it to be more powerful happens automatically.
| Upgrading it to use less stamina costs money, but stamina doesn't matter to
| this one-time task.
|
| But, using the hammer enough to level it to level 3 takes a ridiculous
| amount of time and stamina: you'll have to try really hard to get it leveled
| up before the end of first spring. In order to level it, you must use it on
| actual rocks - several mine trips, though, will give you all the rocks you
| need. But even with a mine trip every few days, you'll still be hard pressed
| to get that hammer to Level 3 quickly.
|
| Fortunately, though, the boulder automatically disappears the night before
| the first Animal Festival on Spring 28. Chances are you won't level your
| hammer to level 3 naturally by this time, so the best course of action is
| typically to just wait until the Animal Festival. The only real reason to
| smash the boulder early is if Kathy or Renee are your choice for marriage,
| and you want to get their heart levels up in order to ask them to the first
| Fireworks Display. In this case, you might want to expend your extra stamina
| each day in the mine by using your hammer to level it up as quickly as
| possible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _
| Build a Coop/Barn
|
| Your animals can't just live outside all the time; they need a building to
| live in, and unfortunately your farm doesn't come equipped with one.
|
| The Carpenter's Shop is where you'll need to go to arrange for these
| these buildings to be built. They're pricey, but they're worth it once you
| have the money.
|
| The buildings don't just require money to be built, though. You'll also need
| lumber and stones. Collect these simply by chopping trees and smashing stones
| you find around your farm and in Praline Forest. When you cut down a tree or
| destroy a stone, several smaller logs or stones will take its place. Pick
| these up manually and the lumber or stone will automatically be added to your
| inventory.
|
| When you have sufficient materials, talk to the folks at the Carpenter's Shop
| and elect to have your barn or coop built. The coop requires 2400G, 10 lumber
| and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones.
|
| Barns and coops can only be built on your main property, and you can only
| have one of each. The coop can initially hold 8 chickens and 6 silkworms,
| while the barn can initially hold 6 animals of any type.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Upgrade Your Coop/Barn
|
| While you can't buy a second coop or barn, you can upgrade them at the same
| Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and
| 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and
| 22 stones. The upgrades only slightly increase the capacity of your coop and
| barn: the coop can hold 12 chickens and 8 silkworms (up from 8 and 6), while
| the barn can hold 8 animals of any type (up from 6).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUR} _
| Purchasing
|
| After you have a barn or coop, it's time to actually purchase your animal.
| All animals are purchased from Brownie Ranch; however, initially only a few
| are available.
|
| At the start of the game, four animals are available: Chickens, Cows, Sheep
| and Silkworms. To gain access to more animals, you need to sell animal
| products. After selling 5,000G total worth of animal products, you can buy
| Horses and Goats. After selling 10,000G total worth of animal products, you
| can buy Ducks and Ostriches.
|
| Once you purchase an animal, it will appear in your coop or barn immediately.
| Chickens, ducks and silkworms come fully-grown and will begin producing
| products within a few days. Cows, sheep, horses, ostriches and goats start
| out young and must grow up before they begin to produce products. For
| information on how long it takes each animal to grow up, refer to the quick
| reference section below (search for [ LQR ] without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _
| Feeding
|
| Animals, like people, have to eat. Granted your character apparently doesn't
| have to eat, but you get the picture. Every field you can start with has a
| pre-planted field of grass that will automatically start growing when you
| purchase your barn or coop. Yes, the grass is psychic.
|
| Every animal, no matter the stage of growth, needs to eat every day. The
| penalty for missing a day is that the animal will take one day longer to
| produce its next product. For animals like cows, goats and chickens which
| produce something every day, they will basically skip a day. For animals
| like ducks, silkworms, ostriches and sheep which produce products at a longer
| interval, it will take one day longer than it would have otherwise.
|
| If you go a few days in a row without feeding a given animal, it will die.
| Cain will come to your house and yell at you for this. For more information
| on animal death, see the { DEA } section below.
|
| The border around an animal's name will change from red to blue when the
| animal has been fed for the day. Use this to keep track of which ones have
| been fed so far. Animals must have eaten by 8:00PM or they will not eat for
| the day.
|
| There are two ways to feed your animals: feeding them with feed and fodder,
| and letting them graze.
| _ _ _ _
| Grazing
|
| Generally speaking, letting them graze is the simpler option. Every animal
| (except silkworms) can be let outside to get their nom on in the field
| outside your house. Once let outside, each will eat one patch of grass per
| day. Animals can be let outside to graze in every season, even Winter.
|
| The grass grows fast enough for every animal to graze every day, so don't
| worry about running out if you think you have too many animals.
|
| To let your animals out to graze, just ring the bell outside the barn. This
| will let every animal out into the lawn. They'll be automatically returned
| at 6:00AM the next morning, or you can ring the bell again to put them back
| inside yourself. There is no penalty for leaving them out all night, though,
| even if it's raining the next day.
|
| In some rare instances, if your barn and coop are both full, ringing the
| bell will not let every animal out - one or two may remain inside. There will
| also be rare days when an animal, despite being outside all day, simply does
| not eat. These are not a huge issues given their rarity (each happens around
| once every couple weeks, to only one animal at a time), but if you want to
| make extra-certain that every animal eats every day, check after ringing the
| bell to make sure everyone got out, and check later in the day to make sure
| everyone was fed. Hand-feed any animal that didn't eat for the day, or let
| them all in and out again.
|
| In some cases, however, letting the animals graze is not the best option.
| They should not be let outside if it's raining or snowing, so in these cases
| it's better to feed them inside. Silkworms cannot graze outside, and thus
| must be fed manually. Additionally, hand-feeding them carries a more
| substantial affection boost, so if you want to get your animal's hearts up
| faster, you need to know about feed, fodder and manual feeding.
| _ _ _ _
| Feeding
|
| Your other option for feeding your animals is to obtain feed and fodder to
| give to your animals directly. You'll need to do this at least part of the
| time, given that animals should be be let outside when it is raining or
| snowing. Additionally, feeding them manually can raise their heart level
| faster. Silkworms cannot be let outside, and thus must be fed manually with
| feed.
|
| Fodder can be obtained in two ways: it can be purchased from Brownie Ranch
| for 15G each, or you can cut your own grass with the sickle. Purchasing is
| typically the better option so that there is plenty of grass for the animals
| to graze. Feed can also be bought for 15G each from Brownie Ranch, and cannot
| be obtained any other way.
|
| You'll need to keep at least some feed and fodder on hand in case of rainy
| or snowy days. You don't want to get stuck on a rainy day with no feed or
| fodder, especially if it's Monday when Brownie Ranch is closed.
|
| To feed your animals with feed and fodder, pull the food out of the spout at
| the back of the barn and coop by standing against it and pressing A. For
| efficiency, pull out as many feeds or fodders as you need before giving it
| to your animals.
|
| Once you have the animal food, you have two options: give it to each animal
| directly, or place it in their feed bins. There is no good reason to place it
| in their bins, though; giving it to them directly raises their heart level
| more and takes no extra time. For the coop, there aren't even enough feed
| bins to feed every bird in a full coop, so you have no choice but to feed
| them manually. Note that each barn animal and each silkworm has its own
| feeding trough, but the coop has only "community" feeding areas to be shared
| by all the chickens and ducks.
|
| Both hand-feeding and letting animals graze carry a heart level boost; but
| the grazing boost comes from letting the animal out in general, so you can
| pick up both boosts in one day by hand-feeding the animal first, then letting
| her outside.
|
| The bins do serve a purpose: if you put feed in a bin, the animals will use
| it as a 'back-up' meal, and eat it on a day when you did not feed them
| otherwise. This can be useful as a fallback in case you are worried about
| forgetting to feed them or running out of time in a given day.
|
|\
| \_____________________________________________________________________[AMC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _
| Weather
|
| Remember, animals must be kept inside on rainy days; otherwise, they run the
| risk of getting sick.
|
| Horses and ostriches can be ridden in bad weather, but only if you ride them
| out of the barn and into the barn. If you simply push them out or whistle
| them out, they'll suffer the ill effects of the weather. Once you've ridden
| them out, you can mount and dismount them as long as you ride them back into
| the barn at the end of the day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _
| Moving Animals
|
| Animals can be called and moved in four different ways, which differ by the
| animal.
|
| _ _ _ _ _
| Saddling
|
| Horses and ostriches can be ridden from place to place. To ride, simply stand
| alongside the animal with your saddle and use the saddle to hop on. Horses
| and ostriches can be ridden into and out of the barn, and around town. If
| you dismount, the animal will stay in roughly the same area for a decent
| period of time. Remember to ride the horse or ostrich into and out of the
| barn during bad weather: there's no affection decrease if you're riding it
| instead of pushing it in and out or whistling for it.
| _ _ _ _ _
| Whistling
|
| Horses and ostriches, when outside, can also be whistled for. Press A and
| B at once to whistle for an animal to ride and the nearest ridable animal
| will head your way. Note that for this, you must have the saddle in your
| rucksack.
| _ _ _ _ _
| Hand Bell
|
| All livestock can be called towards you using the bell. When you ring the
| bell, every livestock animal within earshot (on screen and within a few steps
| off-screen) will walk towards your character. This isn't actually that
| useful, since to take care of the animals you need them to be somewhat
| separated. The only purpose it served in past Harvest Moon games was to make
| it easier to move the animals in and out, but in Tree of Tranquility...
| _ _ _ _ _
| Barn Bell
|
| There is a bell alongside your barn that can be rung to automatically
| transport all your animals indoors and outdoors (whichever they weren't
| before you rang it). If some are in and some out, all will come out. This
| is the easiest way to move your animals in and out. If you want your animals
| to graze in the yard, simply let them out in the morning using the bell, then
| put them back in at night using it. That will give them ample time to graze
| and eat their fill, and will raise their affection levels too. This bell
| will summon both barn animals and coop animals.
|
| Note, however, that if your barn and coop are full, there will be rare
| occasions (once or twice a month) where an animal or two is not let out into
| the field. These animals will see a one-day delay before they give their next
| product, but overall if your barn and coop are full, this won't be a major
| problem.
|
| If you don't put the animals back in the barn by 6:00AM, they'll somehow be
| automatically transported there for the next morning: so there is no way to
| leave animals out for the next morning. You don't even need to worry about
| leaving them out the night before a rainy day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AAP} _
| Animal Appearances
|
| Most animals can have multiple appearances: for example, cows can come in
| black, brown or black & white. Unlike A Wonderful Life, however, the color
| of a cow has no significance to the quality or sale price of that cow's milk.
| Color differences are purely cosmetic.
|
| An animal's color is determined when it is purchased or born. For birthed
| animals, the color isn't related to the color of its parent at all: a black
| cow has an equal chance of giving birth to a black cow, a brown cow or a
| black & white cow.
|
| If you have your heart set on a certain color for your animal, you can save
| and reset your game either the day you buy the animal or the day the animal
| is born. The color is determined at purchase or birth, so reloading your game
| will re-generate the animal's color, giving you a chance of a different color
| animal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APO} _
| Affection Points
|
| For most aspects so far, poultry (chicken, ducks and silkworms) and livestock
| (cows, goats, sheep, horses, ostriches) have been identical. However, when it
| comes to raising your animal's affection points, there is a strong difference
| between poultry and livestock.
| _ _ _ _
| Poultry
|
| Like the villagers, poultry operate on a 10-heart system for affection - each
| heart corresponds to 100 heart points. So, raising a poultry animal's
| affection by 100 heart points corresponds to an increase in 1 heart on their
| heart level. You can check your poultry's heart level by opening up the menu
| screens, scrolling to the Heart icon and scrolling down to Animals.
|
| There are three ways to increase a poultry animal's heart points:
|
| Action Heart Points
| Hand-Feeding 1
| Picking Up 5
| Letting Outside 3
|
| As you can see from those values, raising a poultry animal's heart level is a
| long, slow process. Fortunately, you can both hand-feed and let the poultry
| outside the same day (they receive the points for both, even if they've
| already eaten when they go outside), but you may find this overkill for only
| 1 extra point per day. It will take only about 14 extra days to raise a
| poultry animal's heart level to 10 hearts from 0 if you do not hand-feed
| them every day.
|
| Using these numbers, the fastest that the animals' heart level can be raised
| by one heart is:
|
| Animal and Care Days to +1 Heart
| Chickens/Ducks
| Hand-Feeding, Picking Up and Letting Outside 11
| Hand-Feeding and Picking Up 16
| Hand-Feeding and Letting Outside 25
| Picking Up and Letting Outside 12
| Only Picking Up 20
| Only Letting Outside 33
| Only Hand-Feeding 100
| Silkworms
| Hand-Feeding and Picking Up 16
| Only Hand-Feeding 100
| Only Picking Up 20
|
| Obviously, 'Only Picking Up' is not recommended given that your animals need
| to, you know, eat. Note also that these numbers are approximate, given that
| rain will necessitate that you not let the chickens and ducks outside on
| certain days.
|
| This also makes it clearer why it takes ages and ages to raise a silkworm's
| heart level. Fortunately, the dye pot and yarn maker make silkworm's
| affection relatively irrelevant - the only time a silkworm's heart level
| becomes relevant is when you are trying to obtain that elusive Shining Silk
| Yarn for the 30-slot rucksack upgrade.
|
| Unfortunately, it's a lot easier to lower a poultry animal's heart level than
| raise it. Two actions lower their heart level: letting them outside in the
| rain (-10 points) and using a tool on them (-50 points or more). Fortunately
| though, forgetting to feed them does not appear to lower their affection:
| instead, they just don't give products for a couple days after a missed
| feeding. Of course, forgetting to feed them for days on end will kill them,
| which could be considered the "ultimate" affection lowerer.
| _ _ _ _ _
| Livestock
|
| Like villagers and poultry, livestock operate on a 10-heart system. Each
| heart corresponds to 100 heart points - so, raising an animal's heart points
| by 100 corresponds to an increase in 1 in their heart level.
|
| There are several ways to increase livestocks' heart points:
|
| Action Heart Points
| Hand-Feeding 1
| Letting Outside 3
| Talking 5
| Brushing 10
| Milking/Shearing 3 (shearing can only be done every 4 days)
|
| As those numbers show, raising the affection of livestock is a lot faster
| than raising the affection of chickens, ducks and silkworms. And like
| poultry, you can receive heart points both for hand-feeding and for letting
| your livestock outside. Again, given that hand-feeding is only worth one
| point, this may not be worth it to you.
|
| Using those numbers, we find the following fastest times for raising animals'
| heart levels. Note that cows and goats operate under the same conditions.
|
| Animal and Care Days to +1 Heart
| Cows/Goats
| Hand-Feeding, Letting Outside, Talking, Brushing, Milking . . 5
| Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6
| Hand-Feeding, Letting Outside, Talking, Milking . . . . . 9
| Hand-Feeding, Letting Outside, Brushing, Milking . . . . . 6
| Hand-Feeding, Talking, Brushing, Milking . . . . . . . .6
| Letting Outside, Talking, Brushing, Milking . . . . . . .5
| Hand-Feeding, Letting Outside, Talking . . . . . . . . 12
| Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8
| Hand-Feeding, Letting Outside, Milking . . . . . . . . 15
| Hand-Feeding, Talking, Brushing . . . . . . . . . . .7
| Hand-Feeding, Talking, Milking . . . . . . . . . . .12
| Hand-Feeding, Brushing, Milking . . . . . . . . . . .8
| Letting Outside, Talking, Brushing . . . . . . . . . .6
| Letting Outside, Talking, Milking . . . . . . . . . .10
| Letting Outside, Brushing, Milking . . . . . . . . . .7
| Talking, Brushing, Milking . . . . . . . . . . . . 6
| Hand-Feeding, Letting Outside . . . . . . . . . . . 25
| Hand-Feeding, Talking . . . . . . . . . . . . . .17
| Hand-Feeding, Brushing . . . . . . . . . . . . . 10
| Hand-Feeding, Milking . . . . . . . . . . . . . .25
| Letting Outside, Talking . . . . . . . . . . . . .13
| Letting Outside, Brushing . . . . . . . . . . . . .8
| Letting Outside, Milking . . . . . . . . . . . . .17
| Talking, Brushing . . . . . . . . . . . . . . . 7
| Talking, Milking . . . . . . . . . . . . . . . 13
| Brushing, Milking . . . . . . . . . . . . . . . 8
| Only Hand-Feeding . . . . . . . . . . . . . . .100
| Only Letting Outside . . . . . . . . . . . . . . 34
| Only Talking . . . . . . . . . . . . . . . . .20
| Only Brushing . . . . . . . . . . . . . . . . 10
| Only Milking . . . . . . . . . . . . . . . . .34
|
| Sheep
| Hand-Feeding, Letting Outside, Talking, Brushing, Shearing . .6
| Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6
| Hand-Feeding, Letting Outside, Talking, Shearing . . . . .11
| Hand-Feeding, Letting Outside, Brushing, Shearing . . . . .7
| Hand-Feeding, Talking, Brushing, Shearing . . . . . . . 6
| Letting Outside, Talking, Brushing, Shearing . . . . . . 6
| Hand-Feeding, Letting Outside, Talking . . . . . . . . 12
| Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8
| Hand-Feeding, Letting Outside, Shearing . . . . . . . .22
| Hand-Feeding, Talking, Brushing . . . . . . . . . . .7
| Hand-Feeding, Talking, Shearing . . . . . . . . . . 15
| Hand-Feeding, Brushing, Shearing . . . . . . . . . . 9
| Letting Outside, Talking, Brushing . . . . . . . . . .6
| Letting Outside, Talking, Shearing . . . . . . . . . 12
| Letting Outside, Brushing, Shearing . . . . . . . . . 8
| Talking, Brushing, Shearing . . . . . . . . . . . . 7
| Hand-Feeding, Letting Outside . . . . . . . . . . . 25
| Hand-Feeding, Talking . . . . . . . . . . . . . .17
| Hand-Feeding, Brushing . . . . . . . . . . . . . 10
| Hand-Feeding, Shearing . . . . . . . . . . . . . 58
| Letting Outside, Talking . . . . . . . . . . . . .13
| Letting Outside, Brushing . . . . . . . . . . . . .8
| Letting Outside, Shearing . . . . . . . . . . . . 27
| Talking, Brushing . . . . . . . . . . . . . . . 7
| Talking, Shearing . . . . . . . . . . . . . . . 18
| Brushing, Shearing . . . . . . . . . . . . . . .10
| Only Hand-Feeding . . . . . . . . . . . . . . .100
| Only Letting Outside . . . . . . . . . . . . . . 34
| Only Talking . . . . . . . . . . . . . . . . .20
| Only Brushing . . . . . . . . . . . . . . . . 10
| Only Shearing . . . . . . . . . . . . . . . . 134
|
| Ostriches/Horses
| Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6
| Hand-Feeding, Letting Outside, Talking . . . . . . . . 12
| Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8
| Hand-Feeding, Talking, Brushing . . . . . . . . . . .7
| Letting Outside, Talking, Brushing . . . . . . . . . .6
| Hand-Feeding, Letting Outside . . . . . . . . . . . 25
| Hand-Feeding, Talking . . . . . . . . . . . . . .17
| Hand-Feeding, Brushing . . . . . . . . . . . . . 10
| Letting Outside, Talking . . . . . . . . . . . . .13
| Letting Outside, Brushing . . . . . . . . . . . . .8
| Talking, Brushing . . . . . . . . . . . . . . . 7
| Only Hand-Feeding . . . . . . . . . . . . . . .100
| Only Letting Outside . . . . . . . . . . . . . . 34
| Only Talking . . . . . . . . . . . . . . . . .20
| Only Brushing . . . . . . . . . . . . . . . . 10
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANP} _
| Animal Products
|
| Every animal serves a purpose - and for every animal except the Horse, that
| purpose is to produce some product for profit.
|
| Products are obtained in two different ways: some are "collected", while
| others are "obtained". Those are pretty vague words, so let me explain.
|
| Products that are "collected" appear on the floor of either the barn or the
| coop each morning. They sit there until you pick them up, even for days at a
| time. These items are Eggs (from Chickens, Ducks and Ostriches) and Cocoons
| (from Silkworms).
|
| Products that are "obtained" require you to actually go to the animal and do
| something to obtain them. Because these items require you to actually grab
| them from the animal, not obtaining them for a day will decrease the amount
| of the product you'll obtain in the long run. The two products that are
| obtained this way are Milk (from Cows and Goats) and Wool (from Sheep). To
| obtain Milk, you use the Milker (obtained from Brownie Ranch) on the Cows
| and Goats. To obtain Wool, you use the shears (also obtained from Brownie
| Ranch) on a Sheep.
|
| In addition to differing in how the products are obtained, different products
| appear at different intervals. Milk (both Cow and Goat) and Chicken Eggs
| are available on a daily basis. Duck Eggs appear every other day, and Ostrich
| Eggs, Silkworm Cocoons and Sheep Wool are available every fourth day.
|
| For Milk, if you skip Milking for a day, you will not be able to obtain an
| extra Milk another day to make up for the one you missed. For Wool, it will
| always take four days after you shear your sheep for the Wool to grow back.
| Therefore, if you wait a day before shearing your sheep after its Wool has
| grown, your next wool will be a day later than it could have been.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ABY} _
| Animal By-Products
|
| In addition to selling these animal products, every product can also be
| turned into other items which sell for even more. To do this, you'll need
| items called Makers.
|
| There are four Makers: the Butter Maker, the Cheese Maker, the Mayonnaise
| Maker, and the Yarn Maker. All four are purchased from the General Store.
| The Mayonnaise Maker resides in the coop while the Butter, Cheese and Yarn
| Makers reside in the barn (even though silkworms' products utilize the Yarn
| Maker). The Yarn Maker also comes with the Dye Pot, which also sits in the
| barn (in the front right corner).
|
| Milk goes into the Butter Maker and Cheese Maker to make those products.
| For profit, Cheese is more profitable than Butter. Both Cow and Goat Milk can
| be used, and result in different items with different sale prices.
|
| Eggs go in the Mayonnaise Maker to make Mayonnaise. All three types of Eggs
| (Chicken, Duck, Ostrich) can be used; however, only Chicken Eggs will retain
| their quality rating (discussed in the next section). Ostrich and Duck eggs
| will yield 'Ostonnaise' and 'Duckonnaise', which can be used in every recipe
| that calls for Mayonnaise.
|
| Wool, Cocoons (Silk) and Flax (a crop) can all be placed in the Yarn Maker to
| make Wool Yarn, Silk Yarn and Flax Yarn. These yarns can, in turn, be placed
| in the Dye Pot with different herbs and flowers to dye them different colors.
| Dyed yarns are the most profitable items in the game, with blue yarns being
| the best option.
|
| Placing products into these Makers nearly always increases their sale value,
| with only three exceptions: Good or better Duck Eggs, Good or better Ostrich
| Eggs, and Shining Wool should not be put into Makers for profit.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PRQ} _
| Product Qualities
|
| Like crops, animal products have quality ratings: Decent, Good, Perfect and
| Shining. Higher-quality products sell for more, restore more stamina (if
| eaten raw), and make better gifts. In fact, Perfect and Shining animal
| products - Milk, Butter and Cheese especially - are the most well-liked gifts
| in the game.
|
| The quality of a given good will depend on the heart level of the animal it
| is obtained from; more hearts will lead to better quality. Even a max-heart
| animal, though, will not produce Shining products on a regular basis - even
| then they only appear around 5% of the time.
|
| With two exceptions (Ostrich and Duck Eggs), items retain their quality
| rating when they are placed into a Maker. Perfect Milk will yield Perfect
| Cheese, Perfect Wool will yield Perfect Wool Yarn, and so on. And again,
| higher-quality by-products sell more than lower-quality, restore more
| stamina, and make better gifts. Dyed yarns, however, do not have a quality
| rating.
|
| Certain events in the game will require items of a certain quality or better.
| For example, the final rucksack upgrade (30-slot) requires a Shining version
| of each type of Yarn.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEE} _
| Breeding
|
| Every animal you can buy - with the exception of silkworms - can be bred to
| obtain a new one. This is done two different ways:
|
| Chickens, Ducks and Ostriches breed by taking their eggs and putting them in
| the incubator (the one in the coop for Chickens and Ducks, the one in the
| barn for Ostriches). After a few days (for the specific number, refer to the
| At-A-Glance section below), a new chick will be born. After a few more days,
| it will mature and start producing product of its own. In order to place an
| egg in an incubator, you must have an empty space in your barn or coop.
|
| Cows, Goats, Horses and Sheep breed by giving them a Miracle Potion. A
| Miracle Potion will induce pregnancy in the animal, and after a few weeks, it
| will give birth to a new baby. During this time, the animal can still be
| milked or sheared as normal, but it will spend its time in a special corner
| of the barn with its own feeding trough. After its child is born, it will
| take a few weeks for the new animal to grow up and begin to produce products
| of its own.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SEL} _
| Selling
|
| You can sell one of your animals at Brownie Ranch by talking to Hanna over
| the counter.
|
| The price of the animal is based solely on its heart level; the price is
| evaluated based on a very simple formula:
|
| For coop animals (the chickens, ducks and silkworms), the sale price is
| 200G + (500G x heart_level).
|
| For barn animals (the cows, goats, horses, sheep and ostriches), the sale
| price is 500G + (500G x heart_level).
|
| In both cases, the heart level is evaluated based on the animal's hidden
| heart points - so, if your cow actually has 4.5 hearts, the sale price would
| be 2750G, even though only 4 hearts are displayed.
|
| This formula can also be used to calculate exactly how many heart points an
| animal has, in case you're curious.
|
| Some people have asked if it's profitable to breed animals for the sole
| purpose of selling them - the answer is no. You have to leave at least one
| spot open in your barn or coop for the duration of the pregnancy for animals,
| and in the time it takes any animal to be born, the full-grown animal that
| could have taken that spot will make more money with its products.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRN} _
| Transportation
|
| Horses and ostriches can also be used for transportation. To ride them,
| simply face them while holding your saddle and use it. Alternatively, if you
| have your saddle, you can whistle for them and ride them automatically. To
| whistle, press A and B simultaneously. Whichever animal has a higher heart
| level will come.
|
| Horses and ostriches are much faster at transporting you around than simply
| running. With the size of the island, this is actually a significant
| difference. When you dismount an animal while riding, it will stay in the
| same place, allowing you to ride it on errands.
|
| The speed of a particular horse or ostrich is based on your heart level with
| the animal. Horses and ostriches travel equally fast at the same heart
| levels - there is no speed difference between horses and ostriches. A horse
| or ostrich with no hearts travels 25% faster than walking, while a horse or
| ostrich with 10 hearts travels 75% faster than walking. That means that a
| horse or ostrich with 10 hearts travels 40% faster than a horse or ostrich
| with 0 hearts, meaning that each heart level carries a 4% increase in speed
| over walking.
|
| Ostriches and horses can be ridden in rainy weather as well, with no threat
| to their affection level. The key here is that you must ride the horse or
| ostrich out of the barn (instead of just pushing them out, or calling them
| out using the bell or whistle), and you must remember to ride them back
| inside.
|
| Also, take note that if a horse or ostrich is ridden outside (rather than
| pushed or moved outside with the bell), it will not graze while there. In
| order to feed it, you'll have to either feed it by hand, or ride it back
| inside the barn and let it back out. On sunny or cloudy days, it's best to
| move the horse or ostrich outside with the bell and wait for it to eat before
| riding it off.
|
| And, in case you're wondering, horses can be ridden while pregnant.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ILL} _
| Illness
|
| Animals may get sick if you forget to feed them or leave them out in the
| rain. If an animal gets sick, it will stop producing products for a few days
| (except sheep) or stop letting you ride it for a few days (for ostriches and
| horses). If it remains sick for too long, it may even die.
|
| The first time an animal gets sick on your farm, Cain will come and tell you
| what to do. After that, you're on your own.
|
| If your animal does get sick somehow, use an Animal Medicine on it. It's best
| to keep one of these on hand in case an animal gets sick on a day when
| Brownie Ranch is closed. Animal affection will decrease with every day the
| animal remains sick.
|
| Illness is easy to avoid, however; while animals can get sick randomly, it is
| very rare for an animal to get sick without being let out in rainy or snowy
| weather first.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _
| Death
|
| Animals can die, both of old age and of illness. To prevent animals from
| dying of illness, make sure to have some Animal Medicine on hand in case they
| get sick. However, there's really nothing you can do to stop an animal from
| dying of old age.
|
| When they die, Cain will come to your ranch and either yell at you for not
| caring about the animal enough (if they died of illness) or express his
| condolences (if they died of old age). Then the animal will be buried at the
| church graveyard.
|
| Fortunately, two animals cannot die on the same day; so even if you go many
| days in a row without feeding any of your animals, you can only lose one per
| day.
|
|\
| \_____________________________________________________________________[LQR]_
| |
| Animals At-A-Glance |
| ___________________________________________________________________________|
| /
|/_ _ _ _ _
| Chickens
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2100G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Daily
| Product Prices : Eggs: 80G / 100G / 120G / 200G
| : Mayo: 100G / 120G / 140G / 240G
| Breeding : Yes; in incubator
| Breed Time : 7 days to birth, 7 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Cows
|
| Purchased From : Brownie Ranch
| Appearances : Black, Brown, Black & White
| Price : 4500G
| Age at Purchase : Calf (28 days to adult)
| Residence : Barn
| Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
| Product Frequency : Daily
| Product Prices : Milk: 100G / 130G / 160G / 260G
| : Butter: 120G / 150G / 240G / 300G
| : Cheese: 140G / 170G / 240G / 340G
| Breeding : Yes; using Miracle Potion
| Breed Time : 14 days to birth; 28 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Sheep
|
| Purchased From : Brownie Ranch
| Appearances : White, Black
| Price : 4200G
| Age at Purchase : Lamb (14 days to adult)
| Residence : Barn
| Product : Wool/Yarn (via Yarn Maker)
| Product Frequency : Every 4 Days
| Product Prices : Wool: 210G / 260G / 310G / 520G
| : Yarn: 250G / 310G / 430G / 620G
| : Colored Yarn*: 500G (Yellow), 530G (Green),
| : 560G (Purple), 620G (Red), 930G (Blue)
| Breeding : Yes; using Miracle Potion
| Breed Time : 7 days to birth, 14 days to maturity
| Lifespan : Around 3 years
|
| * - Note that colored yarn has no quality; therefore, given
| the choice it is more beneficial to dye a lower-quality
| yarn than a higher-quality one. A 'Decent' yarn ball dyed
| Blue would make 580G more than undyed, but a 'Shining'
| yarn ball died Blue would make only 210G more. By that
| same idea, a 'Shining' yarn ball will never be worth as
| much dyed as it is undyed unless it's dyed blue (the
| price of an undyed ball of 'Shining' yarn is 620G,
| whereas every dyed ball of yarn besides Blue is worth
| 620G or less).
| _ _ _
| Goats
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 3600G
| Age at Purchase : Kid (14 days to adult)
| Residence : Barn
| Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
| Product Frequency : Daily
| Product Prices : Milk: 90G / 110G / 130G / 220G
| : Butter: 100G / 130G / 180G / 260G
| : Cheese: 170G / 210G / 290G / 420G
| Breeding : Yes; using Miracle Potion
| Breed Time : 7 days to birth, 14 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Ducks
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2400G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Every 2 Days
| Product Prices : Eggs: 150G / 190G / 230G / 380G
| : Mayo*: 190G / 190G / 190G / 190G
| Breeding : Yes; in incubator
| Breed Time : 7 days to birth, 7 days to maturity
| Lifespan : Around 3 years
|
| * - Note that Duck Mayonnaise has no quality; therefore, it
| is only profitable to put Decent duck eggs into the Mayo
| Maker.
| _ _ _ _ _
| Ostriches
|
| Purchased From : Brownie Ranch
| Appearances : Dark Blue
| Price : 13500G
| Age at Purchase : Chick (24 days to adult)
| Residence : Barn
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Every 4 Days
| Product Prices : Eggs: 280G / 350G / 420G / 700G
| : Mayo*: 320G / 320G / 320G / 320G
| Breeding : Yes; in ostrich egg incubator
| Breed Time : 14 days to birth, 24 days to maturity
| Lifespan : Around 4 years
|
| * - Note that Ostrich Mayonnaise has no quality; therefore,
| it is only profitable to put Decent Ostrich eggs into the
| Mayo Maker.
| _ _ _ _ _
| Silkworms
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2850G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Silk/Silk Yarn (via Yarn Maker)
| Product Frequency : Every 4 Days
| Product Prices : Silk : 400G / 500G / 600G / 1000G
| : Silk Yarn : 420G / 700G / 980G / 1400G
| : Colored Silk Yarn*: 1120G (Yellow), 1190G (Green),
| : 1260G (Purple), 1400G (Red),
| : 2100G (Blue)
| Breeding : No
| Breed Time : N/A
| Lifespan : Around 1.5 years
| _ _ _
| Horse
|
| Purchased From : Brownie Ranch
| Appearances : White, Brown, Black
| Price : 6300G
| Age at Purchase : Colt (28 days to adult)
| Residence : Barn
| Product : None
| Product Frequency : N/A
| Product Prices : N/A
| Breeding : Yes; using Miracle Potion
| Breed Time : 14 days to birth, 14 days to maturity
| Lifespan : Around 4 years
|
|\
| \_____________________________________________________________________[ANP]_
| |
| Animal Products |
| ___________________________________________________________________________|
| /
|/The primary purpose for raising animals, besides how darn cute they are, is
| to sell their products for a profit. Below are the four core animal
| products that can be sold (Milk, Eggs, Wool and Silk), along with the
| secondary products that you can make out of them.
|
| As always, slash-separated sale prices represent the sale prices at different
| qualities - Decent / Good / Perfect / Shining.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _
| Eggs
|
| Obtained from : Chickens, Ducks, Ostriches
| Frequency : Daily (Chickens), Every 2 Days (Ducks),
| : Every 4 Days (Ostriches)
| Sale Prices : From Chickens: 80G / 100G / 120G / 200G
| : From Ducks: 150G / 190G / 230G / 380G
| : From Ostriches: 280G / 350G / 420G / 700G
| Can Be : Sold, given as a gift, or used in recipes.
| Can Become : Mayonnaise, when put in the Mayo Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _
| Milk
|
| Obtained from : Cows, Goats
| Frequency : Daily
| Sale Prices : From Cows: 100G / 130G / 160G / 260G
| : From Goats: 90G / 110G / 130G / 220G
| Can Be : Sold, given as a gift, or used in recipes.
| Can Become : Cheese, when put in the Cheese Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _
| Wool
|
| Obtained from : Sheep
| Frequency : Every 4 Days
| Sale Prices : 210G / 260G / 310G / 520G
| Can Be : Sold or given as a gift.
| Can Become : Yarn, when put in the Yarn Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _
| Silk Cocoon
|
| Obtained from : Silkworms
| Frequency : Every 4 Days
| Sale Prices : 400G / 500G / 600G / 1000G
| Can Be : Sold or given as a gift.
| Can Become : Silk Yarn, when put in the yarn maker
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _
| Mayonnaise
|
| Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker
| Sale Prices : From Chickens: 100G / 120G / 140G / 240G
| : From Ducks*: 190G / 190G / 190G / 190G
| : From Ostriches*: 320G / 320G / 320G / 320G
| Can Be : Sold, given as a gift, or used in recipes.
|
| * - Note that Duck and Ostrich Mayonnaise have no quality;
| therefore, it is only profitable to put eggs of Decent
| quality from either of these animals into the mayo maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _
| Butter
|
| Obtained from : Milk (cows and goats), through the Butter maker
| Sale Prices : From Cows: 120G / 150G / 240G / 300G
| From Goats: 100G / 130G / 180G / 260G
| Can Be : Sold, given as a gift, or used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _
| Cheese
|
| Obtained from : Milk (cows and goats), through the Cheese maker
| Sale Prices : From Cows: 140G / 170G / 240G / 340G
| From Goats: 170G / 210G / 290G / 420G
| Can Be : Sold, given as a gift, or used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _
| Wool Yarn
|
| Obtained from : Wool (sheep), through the Yarn maker
| Sale Prices : 250G / 310G / 430G / 620G
| Can Be : Sold or given as a gift.
| Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _
| Flax Yarn
|
| Obtained from : Flax (a crop; here for convenience), through the Yarn maker
| Sale Prices : 220G / 360G / 500G / 720G
| Can Be : Sold or given as a gift.
| Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _
| Silk Yarn
|
| Obtained from : Silk (silkworms), through the Yarn maker
| Sale Prices : 420G / 700G / 980G / 1400G
| Can Be : Sold or given as a gift.
| Can Become : Dyed silk yarn, when put in the dye pot with an herb/flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _
| Colored Yarns
|
| Obtained from : Silk Yarn, Wool Yarn, and Flax Yarn, through the Dyeing Pot
| Sale Prices : Yellow : 500G (Wool), 580G (Flax), 1120G (Silk)
| : Green : 530G (Wool), 610G (Flax), 1190G (Silk)
| : Purple : 560G (Wool), 650G (Flax), 1260G (Silk)
| : Red : 620G (Wool), 720G (Flax), 1400G (Silk)
| : Blue : 930G (Wool), 1090G (Flax), 2100G (Silk)
| Can Be : Sold or given as a gift.
|
|\
| \_____________________________________________________________________[LPA]_
| |
| Animal Profit Analysis |
| ___________________________________________________________________________|
| /
|/In case it wasn't perfectly obvious, this is a pretty advanced section.
| Unless you'd consider yourself an "advanced" player, this section will be
| a combination of completely uninteresting and way over your head. If you're
| an advanced player, though, read on.
|
| Conducting a comprehensive profit analysis for this game is quite difficult.
| There are many questions about what should be included: for example, for
| dyed yarns, should you include the money you're missing by not selling the
| flower? Should you include the money you spend on the seeds to grow the
| flowers? For cheese, butter, yarn and mayonnaise, should you include the cost
| of the 00 Maker? What about affection levels and product qualities?
|
| So, the way we're going to do this is to calculate what the most profitable
| products are as if you have unlimited resources - unlimited flowers and herbs
| for dyes, and all four makers. Then, we'll list the animals and their
| products in order based on how profitable they are. This list can then
| function as a sort of priority queue for you in choosing an animal or
| product. For example, if we were considering only cows and goats, the order
| would be:
|
| Goats (Cheese)
| Cows (Cheese)
| Cows (Butter)
| Goats (Butter)
| Cows (Milk)
| Goats (Milk)
|
| Use this type of queue to find the most profitable animal and product based
| on your current equipment. For example, if you have the Cheese Maker, the
| goat is the best option. If you don't have the Cheese Maker, a cow is a
| better option, regardless of whether you have a Butter Maker or not.
|
| The cost of food is not included in this analysis because it is the same over
| every animal: every animal costs 15G to feed on a rainy day, and is free
| to feed on a sunny day. If you specifically start to feed your animals in
| different ways, your rankings will differ.
|
| We'll rank the animals in three different categories that should encompass
| the three most common questions: the profitability of a new animal over the
| course of a year, the profitability of a possessed animal over the course of
| a month, and the profitability of a new animal over the course of its
| lifetime.
|
| Please note that due to the large degree of variability in multiple aspects
| of each animal's parameters, these are just approximations. Additionally,
| given that even at particular heart levels an animal's product quality will
| will vary, it is impossible to determine accurately exactly how much profit
| a given animal will create. These lists should be used primarily for ranking
| animals against each other, not planning for an absolute profit value.
|
| Additionally, the profits are operating as if you sell the animal's product
| in that form for every single product that animal produces: for example, the
| Blue Silk Yarn value is suggesting that you make a ball of blue silk yarn out
| of every hunk of silk a silkworm produces. Needless to say, you probably
| won't actually be able to do that. This list, though, can also serve as a
| queue for what the best product to make is given your ingredient; just go
| down the list until you find the best product you're able to make. This isn't
| the function of the list, but within each animal, the products will always
| fall in the same order, regardless of what time period their profits are
| being analyzed for.
|
| The math behind these lists is all entered into a giant OpenOffice
| spreadsheet on my computer. If you'd like to see the spreadsheet or use it
| for your own FAQ, let me know - you're more than welcome to it. Additionally,
| if you think you see an error, let me know and I'll send you my reasoning
| and we can figure it out.
|
| Key: Certain abbreviations and conventions are used below to make it easier
| for the information to fit in chart format. Note the following abbreviations:
| Silk Y : Silk Yarn
| M. : Maker
| F/H : Flower or Herb (used in dyes; here, always interchangeable)
| Bought : Profit is assuming the animal was purchased from Brownie Ranch.
| Bred : Profit is assuming the animal was bred on your farm.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _
| Profitability of a New Animal for a Year
|
| For bred animals, these parameters assume you either placed the egg in the
| incubator or used the Miracle Potion on the first day of the year. Remember
| that your animal certainly will not produce the same quality good all year
| round, even if its heart level stays consistent. All the prices listed below
| are assuming Decent-quality goods are the only ones produced. Your animals
| will certainly produce higher-quality goods, but the belief is that that
| should happen fairly consistently across all animals, allowing us to use
| Decent-quality goods as a benchmark for rankings.
|
| If you have any evidence that animals' affection levels develop at different
| enough rates to seriously threaten these rankings, let me know.
|
| Animal Product Obtained Profit Required Items
| - - - - - - - - - - - - - - - - - - - - - - - -
| Silkworm Blue Silk Y Bought 55950G Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 36350G Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 32430G Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 30470G Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 28510G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Blue Yarn Bred 19357G Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bought 18585G Yarn Maker, Dye Pot, Blue F/H
| Goat Cheese Bred 13670G Cheese Maker
| Goat Cheese Bought 13060G Cheese Maker
| Sheep Red Yarn Bred 12305G Yarn Maker, Dye Pot, Red F/H
| Sheep Red Yarn Bought 10990G Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 10940G Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 10257G Yarn Maker, Dye Pot, Green F/H
| Chicken Mayonnaise Bred 9800G Mayonnaise Maker
| Sheep Yellow Yarn Bred 9575G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Purple Yarn Bought 9520G Yarn Maker, Dye Pot, Purple F/H
| Duck Mayonnaise Bred 9310G Mayonnaise Maker
| Chicken Mayonnaise Bought 9100G Mayonnaise Maker
| Silkworm Silk Yarn Bought 8910G Yarn Maker
| Sheep Green Yarn Bought 8785G Yarn Maker, Dye Pot, Green F/H
| Silkworm Cocoon Bought 8350G (none)
| Duck Mayonnaise Bought 8240G Mayonnaise Maker
| Sheep Yellow Yarn Bought 8050G Yarn Maker, Dye Pot, Yellow F/H
| Chicken Egg Bred 7840G (none)
| Cow Cheese Bred 7700G Cheese Maker
| Duck Egg Bred 7350G (none)
| Goat Butter Bred 7300G Butter Maker
| Cow Cheese Bought 7260G Cheese Maker
| Chicken Egg Bought 6860G (none)
| Goat Milk Bred 6390G (none)
| Cow Butter Bred 6300G Butter Maker
| Goat Butter Bought 6200G Butter Maker
| Duck Egg Bought 6000G (none)
| Ostrich Mayo Bred 5920G Mayonnaise Maker
| Cow Butter Bought 5580G Butter Maker
| Goat Milk Bought 5220G (none)
| Ostrich Egg Bred 5180G (none)
| Cow Milk Bred 4900G (none)
| Cow Milk Bought 3900G (none)
| Sheep Yarn Bred 3887G Yarn Maker
| Sheep Wool Bred 2977G (none)
| Sheep Yarn Bought 1925G Yarn Maker
| Sheep Wool Bought 945G (none)
| Ostrich Mayo Bought -6460G Mayonnaise Maker
| Ostrich Egg Bought -7340G (none)
|
| The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the
| fact that a bought ostrich will not pay for itself in under a year.
|
| Obviously, over a one-year period the silkworm is by far the most profitable
| animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable
| supply of flowers or herbs. And considering silkworms only produce silk every
| 4 days, you should have plenty of herbs and flowers at your disposal. Blue
| are obviously the best, but any color will do.
|
| Note, however, that part of the reason dyed Silk Yarn ranks so high in this
| list is because we're assuming that all the products are of Decent quality.
| Dyed Silk Yarn has no quality rating, so it inherently has an advantage in
| this list. However, considering this list is intended for one-year
| profitability only, chances are other animal products will not rise
| substantially above this level: by the end of a year, an animal will likely
| be consistently producing Good-quality product, but that would not be enough
| to alter these rankings.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _
| Profitability of a New Animal for a Month
|
| If you're in need of some money fast - as in, this season - the above list
| might not be too helpful. After all, cows and ostriches take an entire
| season to mature, and sheep and goats take half of one.
|
| For bred animals, these parameters assume you either placed the egg in the
| incubator or used the Miracle Potion on the first day of the month.
|
| Animal Product Obtained Profit Required Items
| - - - - - - - - - - - - - - - - - - - - - - - -
| Silkworm Blue Silk Y Bought 11850G Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 6950G Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 5970G Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 5480G Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 4990G Yarn Maker, Dye Pot, Yellow F/H
| Chicken Mayonnaise Bred 1400G Mayonnaise Maker
| Duck Mayonnaise Bred 1330G Mayonnaise Maker
| Chicken Eggs Bred 1120G (none)
| Duck Eggs Bred 1050G (none)
| Chicken Mayonnaise Bought 700G Mayonnaise Maker
| Duck Mayonnaise Bought 260G Mayonnaise Maker
| Chicken Eggs Bought 140G (none)
| Silkworm Silk Yarn Bought 90G Yarn Maker
|
| As you can see, your quickest bet for fast money is the silkworm, but odds
| are that when you need fast money, you won't have the yarn maker yet (as it
| costs 4500G). Your best bet early in the game is the chicken - it pays for
| itself in under a season - but grab the yarn maker, dye pot and silkworm
| when you can.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _
| Profitability of an Owned Animal for a Month
|
| Here, instead of assuming you're just now buying or breeding your new animal,
| we'll assume that you've had it for a while. It's probably producing one
| quality of good fairly consistently, and you want to know which animal is
| most profitable over the course of a month.
|
| Under this list, there is an extra column, simply labeled Q. This list ranks
| all the different quality levels against one another, so Q represents the
| quality of that particular good: D for Decent, G for Good, P for Perfect,
| S for Shining, and N for Not Applicable (dyed yarns, duck mayonnaise and
| ostrich mayonnaise). Given that the animal has been owned prior to the month
| we're calculating, though, how the animal was obtained is irrelevant here.
|
| Given that animal products will vary even within the same heart level, none
| of these numbers will actually describe how much profit you receive. Instead,
| this can be used to rank animals that are producing mostly a certain level of
| product. Choose the level you see most often and base your personal ranking
| on that level.
|
| Animal Product Q Profit Required Items
| - - - - - - - - - - - - - - - - - - - - -
| Silkworm Blue Silk Yarn N 14700G Yarn Maker, Dye Pot, Blue F/H
| Goat Cheese S 11760G Cheese Maker
| Silkworm Silk Yarn S 9800G Yarn Maker
| Silkworm Red Silk Yarn N 9800G Yarn Maker, Dye Pot, Red F/H
| Cow Cheese S 9520G Cheese Maker
| Silkworm Purple Silk Y N 8820G Yarn Maker, Dye Pot, Purple F/H
| Cow Butter S 8400G Butter Maker
| Silkworm Green Silk Y N 8330G Yarn Maker, Dye Pot, Green F/H
| Goat Cheese P 8120G Cheese Maker
| Silkworm Yellow Silk Y N 7840G Yarn Maker, Dye Pot, Yellow F/H
| Cow Milk S 7280G (none)
| Goat Butter S 7280G Butter Maker
| Silkworm Cocoon S 7000G (none)
| Silkworm Silk Yarn P 6860G Yarn Maker
| Cow Cheese P 6720G Cheese Maker
| Chicken Mayonnaise S 6720G Mayonnaise Maker
| Cow Butter P 6720G Butter Maker
| Sheep Blue Yarn N 6510G Yarn Maker, Dye Pot, Blue F/H
| Goat Milk P 6160G (none)
| Goat Cheese G 5880G Cheese Maker
| Chicken Egg S 5600G (none)
| Duck Egg S 5320G (none)
| Goat Butter P 5040G Butter Maker
| Silkworm Silk Yarn G 4900G Yarn Maker
| Ostrich Egg S 4900G (none)
| Cow Cheese G 4760G Cheese Maker
| Goat Cheese D 4760G Cheese Maker
| Cow Milk P 4480G (none)
| Sheep Red Yarn N 4340G Yarn Maker, Dye Pot, Red F/H
| Sheep Yarn S 4340G Yarn Maker
| Cow Butter G 4200G Butter Maker
| Silkworm Cocoon P 4200G (none)
| Sheep Purple Yarn N 3920G Yarn Maker, Dye Pot, Purple F/H
| Cow Cheese D 3920G Cheese Maker
| Chicken Mayonnaise P 3920G Mayonnaise Maker
| Cow Milk G 3640G (none)
| Goat Butter G 3640G Butter Maker
| Sheep Green Yarn N 3710G Yarn Maker, Dye Pot, Green F/H
| Goat Milk P 3640G (none)
| Sheep Wool S 3640G (none)
| Sheep Yellow Yarn N 3500G Yarn Maker, Dye Pot, Yellow F/H
| Silkworm Cocoon G 3500G (none)
| Cow Butter D 3360G Butter Maker
| Chicken Mayonnaise G 3360G Mayonnaise Maker
| Chicken Egg P 3360G (none)
| Duck Egg P 3220G (none)
| Goat Milk G 3080G (none)
| Sheep Yarn P 3010G Yarn Maker
| Silkworm Silk Yarn D 2940G Yarn Maker
| Ostrich Egg P 2940G (none)
| Cow Milk D 2800G (none)
| Silkworm Cocoon D 2800G (none)
| Goat Butter D 2800G Butter Maker
| Chicken Mayonnaise D 2800G Mayonnaise Maker
| Chicken Egg G 2800G (none)
| Duck Mayonnaise N 2660G Mayonnaise Maker
| Duck Egg G 2660G (none)
| Goat Milk D 2520G (none)
| Ostrich Egg G 2450G (none)
| Chicken Egg D 2240G (none)
| Ostrich Mayonnaise N 2240G Mayonnaise Maker
| Sheep Yarn G 2170G Yarn Maker
| Sheep Wool P 2170G (none)
| Duck Egg D 2100G (none)
| Ostrich Egg D 1960G (none)
| Sheep Wool G 1820G (none)
| Sheep Yarn D 1750G Yarn Maker
| Sheep Wool D 1470G (none)
|
| As usual, the silkworms rule if you have an unlimited supply of flowers and
| herbs (especially blue ones). But here we see some alternative profitable
| goods that are a bit more reliable - that is, they don't require you to go
| out and get an herb or a flower to make them. Goat Cheese, for one month, is
| the most profitable quality-based good, followed by plain Silkworm Silk Yarn,
| Cow Cheese and Cow Butter. Of the goods that don't require any of the 00
| Makers, Cow Milk and Silkworm Silk are the way to go.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _
| Profitability of a New Animal for its Lifetime
|
| To a large extent, animal profitability over their entire lifetime mirrors
| their profitability over one month. However, there are some places when an
| alteration in an animal's lifespan has a profound impact on how profitable
| that animal ends up being over the course of its entire life.
|
| For this list, we'll be using the Perfect-quality sale price of the good to
| calculate the good's lifespan profitability. Considering that an animal can
| typically be raised to 10-hearts within a year and a half (with daily care),
| the average sale price for all goods sold in an animal's lifetime should
| average out to approximately the price of the Perfect-quality good. The only
| instance in which this might not be the case is for the silkworm, whose
| average lifespan is only 1.5 years anyway, and thus may not produce a
| substantial amount of Perfect+ quality goods; but for the sake of consistency
| we'll use sale prices for Perfect-quality silk here too.
|
| Animal Product Obtained Profit Required Items
| - - - - - - - - - - - - - - - - - - - - - - - -
| Goat Cheese Bred 91580G Cheese Maker
| Goat Cheese Bought 89780G Cheese Maker
| Silkworm Blue Silk Y Bought 85350G Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bred 73065G Yarn Maker, Dye Pot, Blue F/H
| Cow Cheese Bred 71820G Cheese Maker
| Cow Butter Bred 71820G Butter Maker
| Sheep Blue Yarn Bought 70665G Yarn Maker, Dye Pot, Blue F/H
| Cow Cheese Bought 69420G Cheese Maker
| Cow Butter Bought 69420G Butter Maker
| Goat Butter Bred 56160G Butter Maker
| Silkworm Red Silk Y Bought 55950G Yarn Maker, Dye Pot, Red F/H
| Goat Butter Bought 54360G Butter Maker
| Silkworm Purple Silk Y Bought 50070G Yarn Maker, Dye Pot, Purple F/H
| Sheep Red Yarn Bred 48110G Yarn Maker, Dye Pot, Red F/H
| Cow Milk Bred 47180G (none)
| Silkworm Green Silk Y Bought 47130G Yarn Maker, Dye Pot, Green F/H
| Chicken Mayonnaise Bred 47040G Mayonnaise Maker
| Sheep Red Yarn Bought 45710G Yarn Maker, Dye Pot, Red F/H
| Chicken Mayonnaise Bought 44940G Mayonnaise Maker
| Cow Milk Bought 44780G (none)
| Ostrich Eggs Bred 44520G (none)
| Silkworm Yellow Silk Y Bought 44190G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Purple Yarn Bred 43280G Yarn Maker, Dye Pot, Purple F/H
| Sheep Purple Yarn Bought 40880G Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 40865G Yarn Maker, Dye Pot, Green F/H
| Chicken Eggs Bred 40320G (none)
| Goat Milk Bred 40060G (none)
| Duck Eggs Bred 38640G (none)
| Sheep Green Yarn Bought 38465G Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 38450G Yarn Maker, Dye Pot, Yellow F/H
| Silkworm Silk Y Bought 38310G Yarn Maker
| Goat Milk Bought 38260G (none)
| Chicken Eggs Bought 38220G (none)
| Duck Eggs Bought 36240G (none)
| Sheep Yellow Yarn Bought 36050G Yarn Maker, Dye Pot, Yellow F/H
| Ostrich Mayonnaise Bred 33920G Mayonnaise Maker
| Sheep Yarn Bred 32815G Yarn Maker
| Duck Mayonnaise Bred 31920G Mayonnaise Maker
| Ostrich Eggs Bought 31020G (none)
| Sheep Yarn Bought 30415G Yarn Maker
| Duck Mayonnaise Bought 29520G Mayonnaise Maker
| Sheep Wool Bred 23155G (none)
| Silkworm Cocoon Bought 22350G (none)
| Sheep Wool Bought 20755G (none)
| Ostrich Mayonnaise Bought 20420G Mayonnaise Maker
|
| There you have it, the most profitable animal over its own lifespan is... the
| goat? Yeah, I was surprised too. But bought or bred, the most profitable
| animal in the game is the goat - if you have the Cheese Maker. Without the
| Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker.
| And if you don't have the yarn maker, go for cows. The butter maker with
| cow milk is the next most profitable, but cows are also the most profitable
| animal if you don't have any of the four 00 Makers.
|
| Looking at the price list, it's pretty evident how much the ostrich's initial
| purchase price affects its overall profit. A purchased ostrich is arguably
| the least profitable animal over the course of its lifetime; but a bred
| ostrich is the second most profitable non-00 Maker animal. This is partially
| due to the ostrich possessing the longest lifespan among the producing
| animals.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _
| Profit Margins
|
| A profit margin - at least in the way I'm using it - refers to how much extra
| profit can be made by converting a good to a higher good. They are listed
| below, by ingredient. Profit margins are per product.
|
| Original Product Resultant Product Tool Margin
|
| Decent Chicken Egg -> Decent Mayonnaise Mayonnaise Maker + 20G
| Good Chicken Egg -> Good Mayonnaise Mayonnaise Maker + 20G
| Perfect Chicken Egg -> Perfect Mayonnaise Mayonnaise Maker + 20G
| Shining Chicken Egg -> Shining Mayonnaise Mayonnaise Maker + 40G
|
| Decent Duck Egg -> Duckonnaise Mayonnaise Maker + 40G
| Good Duck Egg -> Duckonnaise Mayonnaise Maker + 0G
| Perfect Duck Egg -> Duckonnaise Mayonnaise Maker - 40G
| Shining Duck Egg -> Duckonnaise Mayonnaise Maker - 190G
|
| Decent Ostrich Egg -> Ostonnaise Mayonnaise Maker + 40G
| Good Ostrich Egg -> Ostonnaise Mayonnaise Maker - 30G
| Perfect Ostrich Egg -> Ostonnaise Mayonnaise Maker - 100G
| Shining Ostrich Egg -> Ostonnaise Mayonnaise Maker - 380G
|
| Decent Cow Milk -> Decent Cow Butter Butter Maker + 20G
| Decent Cow Milk -> Decent Cow Cheese Cheese Maker + 40G
| Good Cow Milk -> Good Cow Butter Butter Maker + 20G
| Good Cow Milk -> Good Cow Cheese Cheese Maker + 40G
| Perfect Cow Milk -> Perfect Cow Butter Butter Maker + 80G
| Perfect Cow Milk -> Perfect Cow Cheese Cheese Maker + 80G
| Shining Cow Milk -> Shining Cow Butter Butter Maker + 40G
| Shining Cow Milk -> Shining Cow Cheese Cheese Maker + 80G
|
| Decent Goat Milk -> Decent Goat Butter Butter Maker + 10G
| Decent Goat Milk -> Decent Goat Cheese Cheese Maker + 80G
| Good Goat Milk -> Good Goat Butter Butter Maker + 20G
| Good Goat Milk -> Good Goat Cheese Cheese Maker + 100G
| Perfect Goat Milk -> Perfect Goat Butter Butter Maker + 50G
| Perfect Goat Milk -> Perfect Goat Cheese Cheese Maker + 160G
| Shining Goat Milk -> Shining Goat Butter Butter Maker + 40G
| Shining Goat Milk -> Shining Goat Cheese Cheese Maker + 200G
|
| Decent Wool -> Wool Yarn Yarn Maker + 40G
| Decent Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 290G
| Decent Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 320G
| Decent Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 350G
| Decent Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 410G
| Decent Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 720G
| Good Wool -> Wool Yarn Yarn Maker + 50G
| Good Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 240G
| Good Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 270G
| Good Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 300G
| Good Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 360G
| Good Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 670G
| Perfect Wool -> Wool Yarn Yarn Maker + 120G
| Perfect Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 190G
| Perfect Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 220G
| Perfect Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 250G
| Perfect Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 310G
| Perfect Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 620G
| Shining Wool -> Wool Yarn Yarn Maker + 100G
| Shining Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot - 20G
| Shining Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 10G
| Shining Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 40G
| Shining Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 100G
| Shining Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 410G
|
| Decent Yarn -> Yellow Wool Yarn Dye Pot + 250G
| Decent Yarn -> Green Wool Yarn Dye Pot + 280G
| Decent Yarn -> Purple Wool Yarn Dye Pot + 310G
| Decent Yarn -> Red Wool Yarn Dye Pot + 370G
| Decent Yarn -> Blue Wool Yarn Dye Pot + 880G
| Good Yarn -> Yellow Wool Yarn Dye Pot + 190G
| Good Yarn -> Green Wool Yarn Dye Pot + 220G
| Good Yarn -> Purple Wool Yarn Dye Pot + 250G
| Good Yarn -> Red Wool Yarn Dye Pot + 310G
| Good Yarn -> Blue Wool Yarn Dye Pot + 620G
| Perfect Yarn -> Yellow Wool Yarn Dye Pot + 70G
| Perfect Yarn -> Green Wool Yarn Dye Pot + 100G
| Perfect Yarn -> Purple Wool Yarn Dye Pot + 130G
| Perfect Yarn -> Red Wool Yarn Dye Pot + 190G
| Perfect Yarn -> Blue Wool Yarn Dye Pot + 500G
| Shining Yarn -> Yellow Wool Yarn Dye Pot - 120G
| Shining Yarn -> Green Wool Yarn Dye Pot - 90G
| Shining Yarn -> Purple Wool Yarn Dye Pot - 60G
| Shining Yarn -> Red Wool Yarn Dye Pot + 0G
| Shining Yarn -> Blue Wool Yarn Dye Pot + 310G
|
| Decent Cocoon -> Silk Yarn Yarn Maker + 20G
| Decent Cocoon -> Yellow Silk Yarn Yarn Maker, Dye Pot + 720G
| Decent Cocoon -> Green Silk Yarn Yarn Maker, Dye Pot + 790G
| Decent Cocoon -> Purple Silk Yarn Yarn Maker, Dye Pot + 860G
| Decent Cocoon -> Red Silk Yarn Yarn Maker, Dye Pot +1000G
| Decent Cocoon -> Blue Silk Yarn Yarn Maker, Dye Pot +1700G
| Good Cocoon -> Silk Yarn Yarn Maker + 200G
| Good Cocoon -> Yellow Silk Yarn Yarn Maker, Dye Pot + 620G
| Good Cocoon -> Green Silk Yarn Yarn Maker, Dye Pot + 690G
| Good Cocoon -> Purple Silk Yarn Yarn Maker, Dye Pot + 760G
| Good Cocoon -> Red Silk Yarn Yarn Maker, Dye Pot + 900G
| Good Cocoon -> Blue Silk Yarn Yarn Maker, Dye Pot +1600G
| Perfect Cocoon -> Silk Yarn Yarn Maker + 380G
| Perfect Cocoon -> Yellow Silk Yarn Yarn Maker, Dye Pot + 520G
| Perfect Cocoon -> Green Silk Yarn Yarn Maker, Dye Pot + 590G
| Perfect Cocoon -> Purple Silk Yarn Yarn Maker, Dye Pot + 660G
| Perfect Cocoon -> Red Silk Yarn Yarn Maker, Dye Pot + 800G
| Perfect Cocoon -> Blue Silk Yarn Yarn Maker, Dye Pot +1500G
| Shining Cocoon -> Silk Yarn Yarn Maker + 400G
| Shining Cocoon -> Yellow Silk Yarn Yarn Maker, Dye Pot + 120G
| Shining Cocoon -> Green Silk Yarn Yarn Maker, Dye Pot + 190G
| Shining Cocoon -> Purple Silk Yarn Yarn Maker, Dye Pot + 260G
| Shining Cocoon -> Red Silk Yarn Yarn Maker, Dye Pot + 400G
| Shining Cocoon -> Blue Silk Yarn Yarn Maker, Dye Pot +1100G
|
| Decent Silk Yarn -> Yellow Silk Yarn Dye Pot + 700G
| Decent Silk Yarn -> Green Silk Yarn Dye Pot + 770G
| Decent Silk Yarn -> Purple Silk Yarn Dye Pot + 840G
| Decent Silk Yarn -> Red Silk Yarn Dye Pot + 980G
| Decent Silk Yarn -> Blue Silk Yarn Dye Pot +1680G
| Good Silk Yarn -> Yellow Silk Yarn Dye Pot + 420G
| Good Silk Yarn -> Green Silk Yarn Dye Pot + 490G
| Good Silk Yarn -> Purple Silk Yarn Dye Pot + 560G
| Good Silk Yarn -> Red Silk Yarn Dye Pot + 700G
| Good Silk Yarn -> Blue Silk Yarn Dye Pot +1400G
| Perfect Silk Yarn -> Yellow Silk Yarn Dye Pot + 140G
| Perfect Silk Yarn -> Green Silk Yarn Dye Pot + 210G
| Perfect Silk Yarn -> Purple Silk Yarn Dye Pot + 280G
| Perfect Silk Yarn -> Red Silk Yarn Dye Pot + 420G
| Perfect Silk Yarn -> Blue Silk Yarn Dye Pot +1120G
| Shining Silk Yarn -> Yellow Silk Yarn Dye Pot - 280G
| Shining Silk Yarn -> Green Silk Yarn Dye Pot - 210G
| Shining Silk Yarn -> Purple Silk Yarn Dye Pot - 140G
| Shining Silk Yarn -> Red Silk Yarn Dye Pot + 0G
| Shining Silk Yarn -> Blue Silk Yarn Dye Pot + 700G
|
| Notice that several products actually have negative profit margins. They are:
| - Shining Silk Yarn (converted to Yellow Silk Yarn, Green Silk Yarn or
| Purple Silk Yarn)
| - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn)
| - Shining Wool (converted to Yellow Yarn)
| - Ostrich Eggs of Good, Perfect or Shining quality (converted to Ostonnaise)
| - Duck Eggs of Perfect or Shining quality (converted to Duckonnaise)
|
| These are products for which it is not beneficial to "upgrade". Otherwise,
| every product can be upgraded for extra profit. The most profitable upgrades
| are nearly every colored Yarn (especially Decent Silk to Blue Silk Yarn, a
| +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk
| to Shining Cheese).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _
| Quickest to Profit
|
| It's not only important how much profit an animal makes - it's also important
| how soon it becomes profitable. How fast does each animal pay for its own
| cost?
|
| Note that bred chickens, ducks and ostriches have no cost, and thus their
| time until they become profitable is 0 days.
|
| Note also that like the above lists, this is utilizing only the animal's
| Decent-quality goods for calculating the time. If your animal begins to
| produce higher-quality goods, this time will obviously decrease; however,
| typically an animal won't produce higher-quality goods until after it's begun
| to be profitable (with the exception of Ostriches, which take an age and a
| half to become profitable).
|
| And as always, the list is by the product used, assuming that every product
| an animal produces is converted to that product. Days are rounded up when
| a fractional number of days occurs.
|
| 'Days' are from the day an animal becomes mature: so, for animals that take
| some time to mature after purchase or birth, the combined time is provided
| in parentheses to the right. The first number is the 'time to profit' from
| the first day the animal produces product, while the second number is the
| 'time to profit' from the day the purchase money is spent (either from the
| day the animal is purchased, or from the day that the Miracle Potion is
| purchased, assuming it is used the same day).
|
| Animal Product Obtained Days Required Items
| Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/H
| Goat Cheese Bred 11 (32) Cheese Maker
| Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H
| Cow Cheese Bred 15 (57) Cheese Maker
| Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H
| Cow Butter Bred 18 (60) Butter Maker
| Goat Butter Bred 18 (39) Butter Maker
| Goat Milk Bred 20 (41) (none)
| Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker
| Cow Milk Bred 21 (63) (none)
| Goat Cheese Bought 22 (36) Cheese Maker
| Duck Mayonnaise Bought 26 (26) Mayonnaise Maker
| Chicken Egg Bought 27 (27) (none)
| Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H
| Silkworm Silk Yarn Bought 28 (28) Yarn Maker
| Silkworm Cocoon Bought 29 (29) (none)
| Sheep Yarn Bred 29 (50) Yarn Maker
| Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H
| Duck Egg Bought 32 (32) (none)
| Cow Cheese Bought 33 (61) Cheese Maker
| Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H
| Sheep Wool Bred 35 (56) (none)
| Goat Butter Bought 36 (50) Butter Maker
| Cow Butter Bought 38 (66) Butter Maker
| Goat Milk Bought 40 (54) (none)
| Cow Milk Bought 45 (73) (none)
| Sheep Yarn Bought 68 (82) Yarn Maker
| Sheep Wool Bought 80 (94) (none)
| Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker
| Ostrich Egg Bought 193 (217) (none)
|
| Because including 'growth' and 'birth' times in the day count alters the list
| substantially, here is the list again, sorted by time including growth and
| birth times. This is the 'days to profit' calculated from the first day money
| is spent on the animal.
|
| Animal Product Obtained Days Required Items
| Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/
| Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker
| Duck Mayonnaise Bought 26 (26) Mayonnaise Maker
| Chicken Egg Bought 27 (27) (none)
| Silkworm Silk Yarn Bought 28 (28) Yarn Maker
| Silkworm Cocoon Bought 29 (29) (none)
| Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/HH
| Goat Cheese Bred 11 (32) Cheese Maker
| Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H
| Duck Egg Bought 32 (32) (none)
| Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H
| Goat Cheese Bought 22 (36) Cheese Maker
| Goat Butter Bred 18 (39) Butter Maker
| Goat Milk Bred 20 (41) (none)
| Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H
| Sheep Yarn Bred 29 (50) Yarn Maker
| Goat Butter Bought 36 (50) Butter Maker
| Goat Milk Bought 40 (54) (none)
| Sheep Wool Bred 35 (56) (none)
| Cow Cheese Bred 15 (57) Cheese Maker
| Cow Butter Bred 18 (60) Butter Maker
| Cow Cheese Bought 33 (61) Cheese Maker
| Cow Milk Bred 21 (63) (none)
| Cow Butter Bought 38 (66) Butter Maker
| Cow Milk Bought 45 (73) (none)
| Sheep Yarn Bought 68 (82) Yarn Maker
| Sheep Wool Bought 80 (94) (none)
| Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker
| Ostrich Egg Bought 193 (217) (none)
|
| Of course, there is one other consideration to make here: animals as parents.
| An ostrich, for example, will pay for itself much faster if you breed one of
| its eggs. But that's a level of math I'm not really interested in going into.
|
|\
| \_____________________________________________________________________[YFP]_
| |
| Wild Animals (Your Future Pets) |
| ___________________________________________________________________________|
| /
|/The island (and surrounding islands, too) is home to several animals that
| can, with time and effort, become your pets. In past Harvest Moon games,
| these were simply wild animals - but Tree of Tranquility allows you to
| befriend and adopt these cute little woodland creatures.
|
| Wild animals can be befriended the same way as any other character:
| conversation and gifts. After meeting a wild animal, it will possess an
| affection meter in your informational screens just like any other character.
|
| Speak to the animal and give it gifts to raise its affection level: once
| you've raised its affection level to 4 hearts, it will give you a gift. The
| daily television show 'Kingdom of Wildlife' airs information about a
| different animal each week, including the gifts most preferred by each
| animal. It's notable, though, that animals typically only like food items -
| best save flowers, wool and other non-edibles for the more cultured
| villagers.
|
| At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful:
| once you adopt an animal, you can't get rid of it, but if you turn down the
| initial opportunity to adopt it, you won't get the option again.
|
| If you choose to adopt the pet, you'll get to name it; then it will move into
| your house. How many pets you can adopt depends on the size of your house:
| one pet per level of the house.
|
| Once a pet has been adopted, you can talk to it and take it for a walk to
| raise its affection. Otherwise, it just hangs around your house looking cute.
| Be careful, though - pets are extremely prone to becoming angry and annoyed.
| Personally, I recommend just not taking your pets for walks. They tend to get
| annoyed when you take them to walk in Winter, when you take them to walk and
| get too far ahead of them, or when you take them to walk and leave the area.
| It's easier just to leave them home.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| The Animals
|
| In total, there are 17 animals that can be befriended, though in some
| instances there are multiple animals in a certain category (cats, dogs,
| weasels). Each animal has its own gift preferences; mister_jmp has undertaken
| finding at least a sample of good gifts to give each animal to befriend it.
|
| The best gifts to give are listed below; the very best gifts are listed
| first. Note that other gifts may be good as well; these gifts are just known
| to grant substantial gains in friendship. For a comprehensive list of all
| known Animal Gift Preferences, see the {CAP} section of the more
| comprehensive Gift Guide at this URL:
| http://www.gamefaqs.com/console/wii/file/933022/55357
|
| It is recommended to use the Preferred Gifts listed below as guidelines;
| for example, cats are shown to like Catfish, Crawfish and Saury, so there is
| a strong chance they will like other fish as well.
| _ _ _ _ _
| Bear Cub
|
| How Many : 1
| Location : Mt. Gelato (after befriending Mother Bear; see below
| Gift Received : Salmon
| Preferred Gifts : Apple, Honey (Decent), Blueberry, Catfish, Cherry, Grape
|
| _ _ _
| Boar
|
| How Many : 1
| Location : Brownie Ranch
| Gift Received : Mushroom
| Preferred Gifts : Banana, Blueberry, Chestnut, Mushroom, Very Berry
|
| _ _ _
| Cats
|
| How Many : 3
| Location : Orange Cat : Maple Lake
| : Black Cat : Toucan Island
| : White Cat : Waffle Town
| Gift Received : Saury
| Preferred Gifts : Saury, Catfish, Crawfish, Milk (Cow) (Perfect)
|
| _ _ _ _ _
| Dog (Big)
|
| How Many : 2
| Location : White Dog : Toucan Island
| : White & Black Dog : Brownie Ranch
| Gift Received : White Dog : Salmon
| : White & Black Dog : Catfish
| Preferred Gifts : Milk (Cow) (Perfect), Banana, Coconut, Pineapple
|
| _ _ _ _ _ _
| Dog (Small)
|
| How Many : 2
| Location : White : Town Square
| : Brown : Waffle Town (near lighthouse)
| Gift Received : Char
| Preferred Gifts : Milk (Cow) (Perfect), Yam (Perfect), Coral, Banana
|
| _ _ _ _
| Monkey
|
| How Many : 1
| Location : Caramel Falls
| Gift Received : Yam
| Preferred Gifts : Banana, Apple, Coconut, Yam (Perfect), Blueberry, Cherry
|
| _ _ _
| Panda
|
| How Many : 1
| Location : Toucan Island (behind the Inn)
| Gift Received : Bamboo Shoot
| Preferred Gifts : Chestnut, Coconut, Pontata Root, Apple, Banana, Blueberry
|
| _ _ _ _
| Penguin
|
| How Many : 1
| Location : East Gull Island
| Gift Received : Pearl
| Preferred Gifts : Saury, Catfish, Crawfish, Sea Urchin, Laver Seaweed
|
| _ _ _ _
| Rabbit
|
| How Many : 2
| Location : White : Brownie Ranch
| : Patched : Mt. Gelato
| Gift Received : Very Berry
| Preferred Gifts : Apple, Blueberry, Pontata Root, Very Berry, Yam (Perfect)
|
| _ _ _ _
| Raccoon
|
| How Many : 1
| Location : Mt. Gelato
| Gift Received : Apple
| Preferred Gifts : Apple, Chestnut, Yam (Perfect), Cherry, Grape
|
| _ _ _ _ _
| Squirrel
|
| How Many : 1
| Location : West Gull Island
| Gift Received : Blueberry
| Preferred Gifts : Blueberry, Very Berry, Cherry, Grape, Orange
|
| _ _ _ _
| Turtle
|
| How Many : 1
| Location : Caramel River District
| Gift Received : Seashell
| Preferred Gifts : Crawfish, Catfish, Saury, Laver Seaweed, Apple
|
| _ _ _ _
| Weasel
|
| How Many : 2
| Location : White : Mt. Gelato
| : Brown : Praline Forest
| Gift Received : Pontata Root
| Preferred Gifts : Cherry, Grape, Orange, Pontata Root, Apple, Blueberry
|
| _ _ _ _ _ _
| Mother Bear
|
| How Many : 1
| Location : Mt. Gelato Cave (near Mine and Goddess Spring)
| Gift Received : None
| Preferred Gifts : Honey
|
| The mother bear is different from the other adoptable wild animals. She lives
| halfway up Mt. Gelato, and will prevent you from passing until you've
| befriended her. This is relevant because beyond her is the Harvest Goddess
| spring, home of a Power Berry, as well as other areas that must be accessed
| to continue the game plot.
|
| To get her to let you pass, feed her honey until her affection level is at
| 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well
| as let you meet her bear cub. It will take 14 honeys to befriend her, so two
| a day for a week will take care of it. Additionally, you could feed her 28
| fish at 4 a day - still only a week, though more items to give. Or any combo
| of the two will work.
|
| Once you've befriended her, she'll retreat into her cave and won't come back
| out. However, after you've befriended her, the Bear Cub will start wandering
| the lower part of Mt. Gelato.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<TOL>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Tools |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Your standard tools include the axe, the hammer, the sickle and the
| watering can. There are several other tools in the game, but these four
| represent a different classification of tools: they are upgradeable.
|
| Other tools often center around taking care of animals or other extra
| activities. These tools are traditionally not upgradeable.
|
|\
| \_____________________________________________________________________[UPT]_
| |
| Upgradeable Tools |
| ___________________________________________________________________________|
| /
|/Upgradeable tools are strengthened in two different ways: they can "level
| up", which happens just by using them a certain number of times, and they can
| be "upgraded", which requires you to purchase the upgrade from the General
| Store or Blacksmith's Shop. "Leveling up" and "Upgrading" result in two
| different types of benefits.
|
| Generally speaking, leveling up a tool makes the tool more powerful. It can
| hit harder or hit more at once. To use the higher-level use, hold down A when
| using the tool and let it charge up. With each charge, you'll see an
| animation and hear a sound. Don't charge up beyond your tool's level, though,
| or your character will fail and lose stamina. For example, if your tool is
| Level 2, release A once you've seen one "power-up" animation.
|
| Upgrading makes the tool easier to use. In most cases, the only benefit to
| upgrading is that the tool consumes less stamina when used. Exceptions are
| noted below. Also note that the tool will use the same amount of stamina no
| matter how much you charge it up, so other than saving a couple seconds there
| is no reason to use a lower-level strike when you could charge the tool up
| more.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AXE} _
| Axe
|
| Purpose : Chopping down trees and destroying stumps.
| Obtained : Obtained free from Luke (to meet Luke, refer to { LUK }).
| Leveling Up : Able to strike trees harder, and thus able to chop them down
| : in fewer strengths. Also able to strike multiple trees in a
| : close vicinity, though that barely ever happens.
| Upgrading : Uses less stamina.
| Usage : Face the tree or stump, hold A to your desired charge level
| : (you'll see an animation and hear a sound), then release A to
| : strike the tree. As you charge, you may see squares outlined
| : on the ground - the strike will hit all trees in this area,
| : though it will hit the tree nearest you the strongest.
| :
| : A tree will take approximately 12 level one hits, 8 level two
| : hits, 4 level three hits, 2 level four hits and 1 level five
| : hit to chop down. To gather the wood, pick them up just like
| : any other item. A stump requires 2 level one hits or 1 level
| : two or higher hit.
| :
| : In these diagrams, > is your character facing right. The X's
| : are the squares that are affected by that level axe; however,
| : the nearer spots will experience more of the impact than spots
| : further away.
| :
| : Level 1: One square, in front of your character.
| :
| : >X
| :
| : Level 2: One square, in front of your character (but a
| : stronger hit)
| :
| : >X
| :
| : Level 3: A 1x3 rectangle in a straight line in front of your
| : character (not right to left).
| :
| : >XXX
| :
| : Level 4: A 3x3 square in front of your character.
| :
| : XXX
| : >XXX
| : XXX
| :
| : Level 5: A 3x6 rectangle out from your character.
| :
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| :
| Stamina Use : Standard : -30
| : Iron : -25
| : Copper : -20
| : Silver : -15
| : Gold : -10
| : Note : Stamina consumption is the same for a particular
| : type of tool, regardless of how much you charge it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAM} _
| Hammer
|
| Purpose : Destroying stones and boulders
| Obtained : Obtained free from Owen (to meet Luke, refer to { OWE }).
| Leveling Up : Able to strike boulders harder, and thus able to break
| : boulders in fewer strikes. Also able to strike multiple
| : boulders in a single strike, though that barely ever happens.
| Upgrading : Uses less stamina.
| Usage : Face the boulder, hold A to your desired charge level (you'll
| : see an animation and hear a sound), then release A to strike
| : the boulder. As you charge, you may see squares outlined on
| : the ground - the strike will hit all boulders in this area,
| : though it will hit the boulder nearest you the strongest.
| :
| : A boulder will take approximately 12 level one hits, 8 level
| : two hits, 4 level three hits, 2 level four hits and 1 level
| : five hit to destroy. To gather the stone, pick them up just
| : like any other item.
| :
| : In these diagrams, > is your character facing right. The X's
| : are the squares that are affected by that level hammer;
| : however, the nearer spots will experience more of the impact
| : than spots further away.
| :
| : Level 1: One square, in front of your character.
| :
| : >X
| :
| : Level 2: One square, in front of your character (but a
| : stronger hit)
| :
| : >X
| :
| : Level 3: A 1x3 rectangle in a straight line in front of your
| : character (not right to left).
| :
| : >XXX
| :
| : Level 4: A 3x3 square in front of your character.
| :
| : XXX
| : >XXX
| : XXX
| :
| : Level 5: A 3x6 rectangle out from your character.
| :
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| :
| Stamina Use : Standard : -25
| : Iron : -20
| : Copper : -15
| : Silver : -10
| : Gold : - 5
| : Note : stamina consumption is the same for a particular
| : type of tool, regardless of how much you charge it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIC} _
| Sickle
|
| Purpose : Cutting grass and weeds
| Obtained : Obtained free from Cain (talk to Cain).
| Leveling Up : Cuts a larger area with one strike.
| Upgrading : Uses less stamina.
| Usage : Stand in front of the grass or weeds you want to cut and press
| : A to begin charging. When you're at your desired charge level
| : (you'll see an animation and hear a sound), release A to cut.
| : As you charge, squares will appear on the ground showing the
| : area that will be cut.
| :
| : Be careful, though, as crops will be cut too. If you're
| : cutting weeds, be careful there are no crops in your cut
| : radius. The same goes for cutting grass when there are animals
| : outside.
| :
| : In these diagrams, > is your character facing right. The X's
| : are the squares that are affected by that level sickle.
| :
| : Level 1: One square, in front of your character.
| :
| : >X
| :
| : Level 2: A 1x3 rectangle in a straight line in front of your
| : character (not right to left).
| :
| : >XXX
| :
| : Level 3: A 3x3 square in front of your character.
| :
| : XXX
| : >XXX
| : XXX
| :
| : Level 4: A 3x6 rectangle out from your character.
| :
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| :
| : Level 5: A 5x6 rectangle out from your character.
| :
| : XXXXXX
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| : XXXXXX
| :
| Stamina Use : Standard : -25
| : Iron : -20
| : Copper : -15
| : Silver : -10
| : Gold : - 5
| : Note : stamina consumption is the same for a particular
| : type of tool, regardless of how much you charge it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTC} _
| Watering Can
|
| Purpose : Waters crops.
| Obtained : Obtained during opening sequence (automatically).
| Leveling Up : Waters larger area with one action, as demonstrated below.
| Upgrading : Uses less stamina, holds more water as demonstrated below.
| : Standard : Holds 20 squares worth of water.
| : Iron : Holds 40 squares worth of water.
| : Copper : Holds 60 squares worth of water.
| : Silver : Holds 80 squares worth of water.
| : Gold : Holds 100 squares worth of water.
| Usage : Stand facing the plant (or plants) you'd like to water and
| : use; depending on the strength of the watering can and the
| : level of charge, a larger area (in front of you) will be
| : watered.
| :
| : In these diagrams, > is your character facing right. The X's
| : are the squares watered by that level watering can. Note that
| : as long as you have any water left in your watering can, you
| : can water the area covered by an entire level in the diagram
| : below (meaning that even if you only have 1 square of water
| : left, you can water the entire 5x6 rectangle with a Level 5
| : use).
| :
| : Level 1: One square, in front of your character.
| :
| : >X
| :
| : Level 2: A 1x3 rectangle in a straight line in front of your
| : character (not right to left).
| :
| : >XXX
| :
| : Level 3: A 3x3 square in front of your character.
| :
| : XXX
| : >XXX
| : XXX
| :
| : Level 4: A 3x6 rectangle out from your character.
| :
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| :
| : Level 5: A 5x6 rectangle out from your character.
| :
| : XXXXXX
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| : XXXXXX
| :
| Stamina Use : Standard : -20
| : Iron : -15
| : Copper : -10
| : Silver : - 5
| : Gold : - 3
| : Note : stamina consumption is the same for a particular
| : type of tool, regardless of how much you charge it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HOE} _
| Hoe
|
| Purpose : Tills soil.
| Obtained : Obtained during opening sequence (automatically).
| Leveling Up : Plows more land with one stroke.
| Upgrading : Uses less stamina.
| Usage : Stand facing the soil you want to till and press A until you
| : reach your desired charge level (you'll hear a sound and see
| : an animation with each level of charge). As you charge, you'll
| : see a diagram on the ground of which spots will be tilled.
| : When you've reached the charge level for the spots you want
| : to till, release A.
| :
| : Be careful, as hoeing where seeds are planted (but haven't
| : sprouted) will dig up those seeds - so make sure there are no
| : un-sprouted seeds in your tilling radius.
| :
| : Remember also that one Power Berry is awarded for tilling
| : 1000 squares of soil. They don't have to be previously
| : untilled squares, so it can be wise to expend your excess
| : stamina each night by tilling the same squares over and over
| : to get the tilling berry sooner.
| :
| : In these diagrams, > is your character facing right. The X's
| : are the squares that are affected by that level sickle.
| :
| : Level 1: One square, in front of your character.
| :
| : >X
| :
| : Level 2: A 1x3 rectangle in a straight line in front of your
| : character (not right to left).
| :
| : >XXX
| :
| : Level 3: A 3x3 square in front of your character.
| :
| : XXX
| : >XXX
| : XXX
| :
| : Level 4: A 3x6 rectangle out from your character.
| :
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| :
| : Level 5: A 5x6 rectangle out from your character.
| :
| : XXXXXX
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| : XXXXXX
| :
| Stamina Use : Standard : -30
| : Iron : -25
| : Copper : -20
| : Silver : -15
| : Gold : -10
| : Note : stamina consumption is the same for a particular
| : type of tool, regardless of how much you charge it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSP} _
| Fishing Pole
|
| Purpose : Lets you fish in rivers and the ocean.
| Obtained : Obtain free from Toby (talk to Toby).
| Leveling Up : Able to catch bigger/better fish.
| Upgrading : Uses less stamina; more likely to catch better fish.
| :
| : For the fishing pole, leveling and upgrading interact in an
| : interesting way.
| :
| : In order to catch most rare fish at all, you need to have your
| : pole leveled up. For example, you cannot catch a Huchen with
| : a low-level rod.
| :
| : When your rod levels, you can catch better fish; but rare fish
| : are still rather uncommon. To make the rare fish easier to
| : catch, you need to upgrade your rod.
| :
| : So, to summarize, to catch rare fish at all, you need to level
| : your rod; to be more likely to catch rare fish, you need to
| : upgrade it.
| Usage : Stand facing the water and hold A until your desired charge
| : level is reached (you'll see an animation and hear a sound;
| : the longer you charge, the further you cast). When it's
| : reached, release A to cast. Wait around until you get a bite
| : (again, you'll see an animation and hear a sound), then hold
| : the controller vertically (for the WiiMote) or press A over
| : and over (for the classic controller). The longer you have to
| : hold the controller up or press A, the better the fish will
| : be.
| :
| Stamina Use : Fishing pole stamina consumption occurs when you reel in the
| : caught fish - the longer you reel, the more stamina is used.
| :
| : Because stamina is consumed as you reel in, not when you cast,
| : it's usually best to stop fishing when you even start running
| : low on stamina. Otherwise you may find yourself running out of
| : stamina in the middle of reeling in your next fish. For more
| : information on how to fish, see the fishing section by
| : searching for < FSH > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {UPG} _
| How to Upgrade
|
| In Tree of Tranquility, upgradeable tools are subject to two measures of
| strength: their 'upgrade' and their 'level'.
|
| 'Level' depends solely to how much a tool is used. As you use a tool, its
| 'level' will rise automatically. You'll receive alerts in the field when this
| happens.
|
| Once a tool reaches a new 'level', it will become stronger. The watering can,
| for example, will now be able to water a 1x3 line rather than just a single
| square. The sickle will cut a larger area, the hoe will hoe a 1x3 strip, and
| the axe and hammer will pack more power intro a single strike.
|
| To use the 'higher level', simply hold down the A button longer. You'll see a
| little 'charge' animation. Once you see it, release the A button to use the
| tool at that level. Be careful not to charge your tool past your maximum
| level (one charge for Level 2, two charges for Level 3, etc.), or else your
| tool usage will fail and your character will lose stamina.
|
| There are 5 levels for each tool. To use a higher level, simply watch the
| number of power charge animations - one charge for Level 2, two for Level 3,
| etc.
|
| 'Level' improves the actual function of the tool, but it does not improve the
| stamina usage of the tool. For that, we need to look at 'upgrade'.
|
| 'Upgrade' is not based on tool usage. Rather, raising a tool's 'upgrade' is
| a function of actually having the tool upgraded to a new tool.
|
| Upgrades are obtained by taking the tool, a metal and some money to the
| Blacksmith; or , you can also upgrade a tool by just taking the tool itself
| to the General Store. Either one will allow you to upgrade your tool - the
| Blacksmith is cheaper, but the General Store will not require a metal.
|
| Upgrading a tool will increase its 'upgrade', represented by the tool name
| (iron, copper, silver and gold axes). A higher upgrade level has a couple
| different applications. In all cases, the tool will use less stamina. A
| Level-5 hammer will allow you to hit a boulder very hard, but it will
| consume a ton of stamina in doing it. Upgrading that hammer to a Gold hammer
| will allow you to use its level 5 pound without destroying your stamina
| gauge. The Fishing Rod and Watering Can have additional benefits to
| upgrading, noted above.
|
| For more information on upgrade purchase prices, see the Blacksmith section
| (search for { REC } without the spaces) or the General Store section
| (search for { SUP } without the spaces).
|
|\
| \_____________________________________________________________________[NUT]_
| |
| Non-Upgradeable Tools |
| ___________________________________________________________________________|
| /
|/Non-upgradeable tools are used to care for the animals. These are items like
| brushes, milkers and sheep shears.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEL} _
| Bell
|
| Purpose : Calls the barnyard animals toward you.
| Obtained : Purchase at Brownie Ranch (750G).
| Rank Required : *
| Usage : Stand anywhere and ring the bell. Animals within a
| : reasonable range will start to walk towards you.
| Notes : This does not need to be used to put animals in the barn;
| : there is a bell hanging outside the barn that does this
| : automatically.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRU} _
| Brush
|
| Purpose : Increases an animal's affection.
| Obtained : Purchase at Brownie Ranch (1200G).
| Rank Required : *
| Usage : Stand facing the animal you want to brush and use.
| Notes : This is the fastest way to increase an animal's affection,
| : but the benefits can only be gained once per day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MED} _
| Medicine
|
| Purpose : Cures an animal of illness.
| Obtained : Purchase at Brownie Ranch (600G).
| Rank Required : *
| Usage : Stand facing the animal you want to heal and use.
| Notes : It may be best to have one of these on hand; the longer an
| : animal stays sick, the more its affection drops, and an
| : animal may get sick on a day when the ranch is closed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLR} _
| Milker
|
| Purpose : Obtains milk from mature cows.
| Obtained : Purchase at Brownie Ranch (1500G).
| Rank Required : *
| Usage : Stand next to the cow you wish to milk and use; the milk
| : will replace the milker in your hands.
| Notes : Using the milker on a cow will boost its affection as well.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAD} _
| Saddle
|
| Purpose : Allows you to ride your horse or ostrich.
| Obtained : Purchase at Brownie Ranch (2400G).
| Rank Required : * *
| Usage : Stand facing the horse or ostrich you wish to ride and use;
| : you will place the saddle on the animal and jump up onto it.
| Notes : The same saddle is used for both horses and ostriches. When
| : you have the saddle in your rucksack, you can also
| : automatically mount your horse or ostrich by pressing A and
| : B simultaneously anywhere outside (except places where the
| : animal cannot go, such as Mt. Gelato).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHR} _
| Shears
|
| Purpose : Shears your sheep's wool.
| Obtained : Purchase at Brownie Ranch (1200G).
| Rank Required : *
| Usage : Stand facing the sheep you wish to shear and use; wool will
| : replace the shears in your hands.
| Notes : Using the shears on a sheep will boost their affection.
|
|\
| \_____________________________________________________________________[00M]_
| |
| 00 Makers |
| ___________________________________________________________________________|
| /
|/I'm calling these '00 Makers' after their name in Harvest Moon: Back to
| Nature, though in this game they're officially just 'Makers'. These devices
| reside in the barn and chicken coop and are used to process animal products
| (and flax) into more useful or more valuable products.
|
| 00 Makers are purchased from the General Store; however, you will not have
| access to them (whether you've purchased them or not) until the building they
| reside in is constructed.
| _ _ _ _ _ _
| Mayo Maker
|
| Price : 3000G
| Location : Bird Coop
| Color : Red
| Input : Eggs (Chicken/Duck/Ostrich)
| Output : Mayonnaise
| _ _ _ _ _ _ _
| Cheese Maker
|
| Price : 4200G
| Location : Barn
| Color : Blue
| Input : Milk (Cow/Goat)
| Output : Cheese
| _ _ _ _ _ _ _
| Butter Maker
|
| Price : 3750G
| Location : Barn
| Color : Yellow
| Input : Milk (Cow/Goat)
| Output : Butter
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yarn Maker (comes with Dye Pot)
|
| Price : 4500G
| Location : Barn
| Color : Green
| Input : Wool; Silk; Flax
| Output : Wool Yarn; Silk Yarn; Flax Yarn
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<COK>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Cooking |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Cooking has gone through several iterations of improvement in the most recent
| Harvest Moon games. Now, cooking is actually a profitable part of the game.
|
|\
| \_____________________________________________________________________[CBA]_
| |
| Cooking Basics |
| ___________________________________________________________________________|
| /
|/In order to cook, you need two things: the ingredients, obviously, and the
| cooking utensils. The ingredients are gathered everywhere: crops, animal
| products, fish and most things you find in the field can be used for recipes.
|
| Cooking utensils have to be purchased to be used: they can be bought from the
| General Store, under Makers. For a price listing, see the General Store
| section (search for { SUP } without the spaces). There are seven utensils:
| oven, frying pan, mixer, pot, cutting board, match set and aging pot. These
| utensils (except the match set) go in the kitchen inside your house; to place
| one, go to your diary and select Furniture, then select Cooking. These
| cooking utensils can only be placed on the kitchen counter. Your counter
| space increases with every upgrade of the house; only a Level 5 house can
| have all seven utensils out at once.
|
| Also, there are a few devices that behave very similarly to cooking utensils:
| the Makers (Mayo Maker, Butter Maker, Cheese Maker and Yarn Maker) and the
| Dyeing Pot. Information on the Makers can be found in the Makers section
| (search for [ 00M ] without the spaces), but information on the Dyeing Pot
| can be found in this section.
|
| Once you have the utensils, you can start cooking dishes. Below, you'll find
| recommendations for how to cook for profit, as well as a list of every recipe
| in the game.
|
| For more detailed information on how to cook profitably, consult my Recipe
| Profits Guide, found at: www.gamefaqs.com/console/wii/file/933022/55271
|
| Recipe Recommendations are generally profitable recipes with easy-to-come-by
| ingredients. These are recommendations for when you want to plan what items
| to gather.
|
| Ingredient Recommendations are the good uses for each ingredient. These are
| recommendations for when you find yourself with a particular ingredient and
| want to know the most profitable way to cook it for sale.
|
| For a complete list of all the recipes, skip down to [ REC ] (search without
| the spaces).
|
|\
| \_____________________________________________________________________[RRC]_
| |
| Recipe Profit Recommendations |
| ___________________________________________________________________________|
| /
|/In the game, there are a number of recipes that, for one reason or another,
| are very profitable to actively pursue making and selling. These recipes come
| in a few different forms: some require only a couple easy-to-find
| ingredients, while others require several ingredients that are easy to gather
| all at once (for example, all in-season together). If you're interested in
| increasing your profit through cooking, consider some of these recipes.
|
| Note that these are not the most profitable recipes in the game, but rather
| are the most profitable recipes that are also fairly easy to come by with
| some pre-planning.
|
| Several of the recipes are plausible because they rely on one of a set of
| easily obtainable ingredients: these include animal products (like Milk and
| Eggs) and ingredients that can be found in the wild (like herbs and
| mushrooms). Rarely do profitable recipes involve any ingredient bought from a
| store.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dyed Cloths
|
| The most obvious example of an easy and highly profitable recipe comes in the
| form of the dyed cloths: silk yarn, wool yarn and flax yarn. Silk, wool and
| flax can be converted to yarn for free using the Yarn Maker, and then dyed
| with the dye pot using flowers and herbs, most of which sell for next-to-
| nothing anyway.
|
| Remember, blue-dyed yarn is most profitable, followed by red, purple, green
| and yellow. Of the three yarn types, silk is most profitable, followed by
| flax; however, there's no reason to only pursue a particular one.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Marinated Mushroom
|
| Marinated Mushrooms are one of the simplest recipes, and can be made starting
| as soon as you have a Cutting Board. Both ingredients can be found at any
| time (herbs in Praline Forest or Brownie Ranch, mushrooms in the mine), and
| the recipe has a very high profit margin. This is a great choice.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pineapple Juice
|
| Pineapple Juice is the only recipe of its kind that I've found in the game.
| It is the only place in the game where an ingredient can be bought, used in
| a recipe and immediately sold for profit. Pineapples can be purchased from
| Pineapple Inn and immediately used to make Pineapple Juice. Each Pineapple
| bought and made grants 90G of profit on a 180G investment, so it's not an
| easy method - however, if there's a particular item you want to buy at a
| festival the following day that you don't yet have money for, Pineapple Juice
| is a great way to raise the money in time when you have no other way of
| getting the money that fast.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Colored Perfumes
|
| Colored perfumes are highly profitable if you have two of the flowers used
| for them (Blue Mists, Roses, Moondrops, Green Bells, or Lavender Flower) -
| just toss them in the Mixer.
|
| Stay away from Decent or Shining Perfume though. Decent Perfume is nearly
| never profitable, and Shining Perfume effectively requires a Blue Mist
| flower, which is more profitably used in Blue Perfume.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stir-Fry
|
| For vegetables that can be used in Stir-Fry, Stir-Fry is an easy way to
| quickly increase the profit of the vegetable. Stir-Fry sells for a flat price
| regardless of its ingredient, so for Decent crops or just low-price crops,
| Stir-Fry is a great way to prepare them for extra profit when selling.
|
| To make sure that your particular Stir-Fry recipe will be profitable, though,
| see the Profit guide: http://www.gamefaqs.com/console/wii/file/933022/55271
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Recipe Milks
|
| Several ingredients can be made into a Milk derivative, like Honeydew Milk,
| Strawberry Milk and Hot Cocoa. These recipes are only especially profitable
| when using Decent or Good ingredients, but are a great option when these
| ingredients are in-season for a bit of extra profit from combining with your
| daily milk supply.
|
| Milk Tea is made using just your Milk and an herb, making it extremely easy
| to come by. It's profitable with any type Milk except Shining, and Herbs can
| be found freely or grown cheaply.
|
| Hot Milk is even easier, made just by heating your milk in a pot. Slightly
| less profitable than Milk Tea, but useful when you lack an herb. Just don't
| use Shining Milk for this.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pizza
|
| Pizza is very easy to make in Spring: all it requires is two Milks (one
| converted to Butter, one converted to Cheese) and a Breadfruit (combined with
| the butter for a Pie Crust). Only bother if you have a cow or goat of your
| own, though, as it's not profitable to buy the ingredients; and don't use any
| Shining Ingredients. Otherwise, it's still highly profitable.
|
| You can also add one of several vegetables to the Pizza to make it into
| Vegetable Pizza, but typically the value added by the vegetable is less than
| the sale price of the vegetable itself. It's better to save the vegetable for
| Stir-Fry.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Buckwheat Noodles with Egg
|
| Perfect Buckwheat and Perfect Eggs (or a lower quality for either) combine
| quite well to form Buckwheat Noodles with Egg. This is a great way to shore
| up your profits in the farming-slow Winter month. If you don't have a chicken
| by winter, Buckwheat Noodles on their own are a good option as well.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Doria
|
| Three of Doria's four ingredients are extremely easy to come by: Milk, Cheese
| and Mushrooms. So in Fall, growing Rice for use in Doria is quite an
| effective system. Profits are basically gone once more than one ingredients
| is Perfect or Shining, so try this only if your soil is still lacking in
| quality or when your animals aren't producing Perfect goods regularly.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Banana Pudding
|
| Banana Pudding is one of the few times in the game when a recipe can be
| profitable even if one of its ingredients is purchased rather than grown.
| Buy bananas from Pineapple Inn and combine them with basically any
| combination of chicken eggs and milk for some quick and easy profit.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shortcake
|
| Shortcake is a pretty complicated recipe, but can be profitable if planned
| correctly. First of all, if you've fertilized your soil, don't bother as
| Perfect Strawberries destroy the profitability of this recipe. If not,
| though, planting a bunch of Breadfruit and Strawberries in Spring and
| combining them with Milk, Butter and Egg from your animals can yield pretty
| substantial profits. It's not the best option since by the time you have the
| animals to produce those goods you'll likely have fertilized your soil, but
| for some it might be useful.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cheesecake
|
| Cheesecake is only really useful when using almost all Decent ingredients,
| but remains profitable even with higher levels of Breadfruit if most of the
| animal products are Decent or Good. So, if you have some cows and chickens,
| the Breadfruit grown in Spring can be combined with four animal products to
| make Cheesecake.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Potato Pancake
|
| As long as the ingredients aren't all Perfect or better, Potato Pancakes are
| a more profitable way to sell the standard Potato, and are a good option for
| Spring profits.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Egg Rice
|
| Egg and Rice. What could be easier? You'll likely have several eggs each day,
| so combine them with the Rice you grow in Fall for some extra profit. Just
| stick to chicken eggs for this one, as duck and ostrich eggs are often
| not profitable.
|
|\
| \_____________________________________________________________________[IRC]_
| |
| Ingredient Profit Recommendations |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Apple
|
| It is never profitable to use a Shining Apple in a dish. For regular Apples,
| there are two possible profitable dishes: Apple Jam and Apple Juice.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bamboo Shoot
|
| It is never profitable to use a Shining Bamboo Shoot in a dish. For regular
| Bamboo Shoots, they are most profitable in Bamboo Rice (with any quality of
| rice); they are also equally profitable in Bamboo en Papilote and Bamboo
| Stew.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Banana
|
| Bananas are most profitable in Banana Pudding and Banana Milk. They are also
| slightly profitable in Chocolate Banana when combined with Decent Milk and
| Decent Cocoa.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bell Pepper
|
| Bell Peppers are largely unprofitable to use in cooking. Shining Bell Peppers
| are never profitable to use, and lower-quality Bell Peppers are only
| profitable in Ratatouille and certain combinations for Vegetable Juice.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blue Mist
|
| Blue Mist flowers are profitable both as a yarn dye and for perfume in all
| cases, except when dying Shining Wool Yarn blue. In all cases, however, it is
| more profitable to use Blue Herbs or Morning Glory flowers to dye your yarns.
| Save the Blue Mist flowers for blue perfume.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blueberry
|
| Blueberries are most profitable in making a Blueberry Cocktail, but are also
| profitable in Blueberry Jam (though not as much so). Blueberry Juice is not
| profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bread
|
| No recipe involving Bread is every profitable. Strange, isn't it?
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Breadfruit
|
| Breadfruit is used in a huge number of recipes. It is especially profitable
| when used in any of the Cake recipes (Shortcake, Yam Cake, Cheesecake,
| Spinach Cake, Pumpkin Cake, Chocolate Cake, Carrot Cake, Orange Cake, Mont
| Blanc Cake - even Pancakes). It is sometimes profitable even when a Shining
| Breadfruit is used, though the lower-quality ones are obviously preferable.
|
| Most other Breadfruit uses actually aren't profitable. It's difficult to
| summarize Breadfruit given how many combinations the cakes account for; to
| ensure your cooking is profitable, either make sure you're using only Decent-
| and Good-ingredients, or check the lists at the Recipe Profits Guide for
| specifics: http://www.gamefaqs.com/console/wii/file/933022/55271
|
| Remember also, though - when speaking about profitability, there's no reason
| to aim only for those lower-quality ingredients. If you find yourself with
| higher-quality ingredients, just sell them. That's more profitable than
| intentionally growing lower-quality ingredients just to cook with.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Buckwheat
|
| Tempura Buckwheat Noodles are extremely profitable, even when made with the
| highest-quality ingredients if Prawn is used for the crustacean. Even when
| made with the highest-possible quality for all ingredients (Shining
| Buckwheat, Shining Eggplant, Rock Lobster), though, Tempura Buckwheat Noodles
| are still profitable.
|
| Buckwheat Noodles with Egg are also extremely profitable, for almost every
| combination of Buckwheat and Egg qualities. Buckwheat Noodles on their own
| are also very profitable, and far simpler. All are great ways to shore up the
| otherwise-lacking Winter crop season.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Butter
|
| Butter is also used in many, many recipes. It is present in most of the cake
| recipes just like Breadfruit, and is profitable in most cases.
|
| Butter is also profitable when just sold on its own after being made from
| milk, but cheese is more profitable - so if you'll be selling the product
| on its own, stick with butter.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cabbage
|
| Shining Cabbage is never used profitably in a recipe. Lower qualities are
| used profitably in Vegetable Pizza and Stir-Fry, though the most simple and
| still profitable Cabbage recipe is Pickled Cabbage.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Carrot
|
| As with all vegetables, the Carrot is particularly profitable in Stir-Fry.
| Carrots are equally good in Carrot Cake, although make sure you're using a
| good combination of other ingredients to ensure maximum profitability.
|
| Carrots are also one of the ingredients in Kimchi, a simpler dish, and
| Vegetable Salad. Carrot Juice is also profitable, but only with a
| Perfect-or-lower quality Carrot. Shining Carrots can be profitable in other
| recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cheese
|
| Cheese is used in dozens of recipes - the most profitable among these,
| though, is the three types of Pizza (Seafood Pizza, Vegetable Pizza and plain
| Pizza).
|
| Most other Cheese dishes are profitable as well. The only ones to avoid are
| Cheese Fondue and Cheese Omelet. As always, pay attention to ingredient
| qualities to make sure you're actually making something profitable. Shining
| Cheese can be profitably used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chestnut
|
| Chestnuts' most profitable recipe is Mont Blanc Cake - it can be profitable
| even with Shining Chestnuts (though pay attention to other ingredient
| qualities too).
|
| Chestnut Rice and Chestnut Pie also have positive profit margins, but the
| profit is very small, and only present when using normal Chestnuts, not
| Shining.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Clam
|
| The easiest clam recipe is Clam Soup, which has a very high profit margin.
|
| Clams are also an important ingredient in Seafood Doria and Seafood Rice -
| and since there are no clam qualities, they don't impact the profit margin,
| so just keep an eye on your other ingredients.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cocoa
|
| Cocoa is used in many recipes - Chocolate Pie and Chocolate Cake have high
| profits, but Hot Cocoa is the simplest recipe for Cocoa for profit.
|
| Shining Cocoa are never used profitably in a recipe, but Perfect Cocoa can
| be.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Coconut
|
| The elusive coconut only has two recipes it can be used for, and only one is
| profitable: Coconut Juice. No need to use these for profit, just make the two
| Coconut dishes for your recipe completion.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cocoon (Silk) & Silk Yarn
|
| Silk serves exactly one purpose in the game: conversion to Silk Yarn. And
| Silk Yarn is most profitable when dyed. So, convert it to Silk Yarn, then dye
| it.
|
| Remember, blue-dyed yarn is most profitable, followed by red, purple, green
| and yellow. For Shining Silk Yarn, only dyeing it blue is profitable - for
| the other qualities, any color is profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Corn
|
| Corn recipes on the whole aren't very profitable - the most profitable is
| Corn Bread, followed by Boiled Corn and Roasted Corn. For most people it'll
| be best just to focus on the last two, considering for both Corn is the only
| ingredient. Shining Corn is never profitable, but Perfect can be.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crustaceans
|
| Several high-profit dishes require at least one crustacean, like Seafood
| Pizza, Tempura Buckwheat Noodles, Seafood Doria, Seafood Rice, Seafood Gratin
| and Seafood Fried Rice, as well as others. Here, however, the crustacean
| has a big influence on the final profitability of the dish. If you can use
| a Crawfish, the dish will be most profitable. The Prawn is an option as well,
| but Lobsters and Rock Lobsters severely lower the dish's profitability.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Egg
|
| A ridiculous number of recipes use eggs. Most are profitable, and your supply
| of eggs probably isn't limited, so it really shouldn't matter. Just stay away
| from Chirashi Sushi and Egg Sandwiches, at least for profit. Cookies aren't
| a great option either.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Eggplant
|
| Eggplants are good for the Tempura Buckwheat Noodles, but are perhaps best
| served by being used for Pickled Eggplant. Shining Eggplant, however, is
| almost never used profitably.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fish
|
| Most fish are most profitable when used in Sashimi or Sushi. Given the number
| of combinations for these recipes, however, it is unfeasible to examine
| the profitability of every single combination. The formulas for each fish
| recipe are described in the section below.
|
| In general, though, because what quality a fish dish turns out to be is based
| on the sale prices of the ingredients used to cook it, the six "any fish"
| dishes - Herb Fish, Sushi, Sashimi, Meuniere, Bouillabaise and Marinated Fish
| - should usually be profitable.
|
| Among the other fish recipes, most Grilled Fish recipes are profitable. The
| exceptions are Grilled Shark, Grilled Huchen, Grilled Skull Jellyfish,
| Grilled Seasky, and Grilled Rock Trout - all other Grilled Fish are more
| profitable grilled than raw. Typically, however, the difference is not very
| large - only 30G in most cases.
|
| Most other recipes involving fish are profitable as well. Seafood Pizza,
| Seafood Doria, Seafood Rice, Seafood Fried Rice and Seafood Gratin all have
| high maximum profit margins, as do Shark Fin Soup and Shark Fin Stew. Seafood
| Stew, Conger Eel Bowl, Fish Soup, Sardine in Oil and Spicy Seafood Stew are
| also profitable, though not as much so, as well as both Sardine and Saury
| Tomato Stew. However, Squid Tomato Stew, Salmon Cream Stew and Chirashi Sushi
| are never profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flax & Flax Yarn
|
| Flax serves exactly one purpose in the game: conversion to Flax Yarn. And
| Flax Yarn is most profitable when dyed. So, convert it to Flax Yarn, then dye
| it.
|
| Remember, blue-dyed yarn is most profitable, followed by red, purple, green
| and yellow. Shining Flax Yarn is only profitable when dyed blue, but other
| qualities are profitable regardless of what color they're dyed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flowers
|
| Flowers have two possible uses: Perfume and Dyes. For the flowers that can
| be used for colored Perfumes - Blue Mist, Rose, Moondrop, Green Bell,
| Lavender - that is the most profitable use. For the others, it's always most
| profitable to use them for dyeing yarns - certain combinations of flowers
| are profitable for Decent Perfume, but none more profitable than dyeing.
|
| Shining Perfume (not listed below) is profitable as well; however, in order
| to make it, you must use at least one Blue Mist flower, and blue perfume is
| always a more profitable. So unless you have only one Blue Mist flower, stick
| to blue perfume.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Grape
|
| None of the recipes that involve grapes are profitable enough to note. Grape
| Juice is slightly profitable, but not notably, and only when made with normal
| Grapes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herbs
|
| Herbs - especially blue and red ones - are best used for dyeing yarns. Beyond
| that, herbs are an ingredient in one of the highest-profit dishes, Shark Fin
| Soup.
|
| Herbs are also an ingredient in Marinated Mushroom, Marinated Fish and Milk
| Tea, three of the easiest dishes to make, all of which have a high profit as
| well.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Honey
|
| The only profitable use of Honey is in Pancakes. No other recipe involving
| honey is profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Honeydew
|
| Honeydew are very rarely profitable in recipes. The only profitable use is in
| Honeydew Milk, and even then only when a Decent or Good Honeydew is used with
| a Decent or Good Milk (either Goat or Cow).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mayonnaise
|
| Mayonnaise isn't very profitable in any recipe. The only plausible use of it
| is in Vegetable Salad and Egg Salad, but even then it is likely more
| profitable to use the ingredients in other recipes and sell the Mayonnaise
| by itself. Shining Mayonnaise is outright never profitable used in a recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Milk
|
| Milk is used in more recipes than any other ingredient. Most are profitable,
| but avoid Chocolate Fondue, Salmon Cream Stew, Stay Awake, and Super Stay
| Awake. Also remember to pay attention to qualities - while Shining Milk is
| profitable in some recipes, it is always better to use a lesser-quality
| Milk when cooking.
|
| The simplest profit from Milk can be made just from converting it to Cheese.
| Cheese is more profitable than butter.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mushroom
|
| Mushrooms are an ingredient in Doria, but are also an ingredient in one of
| the simplest and most profitable recipes in the game: Marinated Mushrooms.
| Other Mushroom recipes are profitable too (besides Cold Medicine and Chirashi
| Sushi), but Marinated Mushrooms are by far the best option.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Onion
|
| Onions are ingredients in several profitable recipes, most of which involve
| at least three or four ingredients. All are pretty good options, though avoid
| Salmon Cream Stew.
|
| Shining Onions are often profitable as well.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Orange
|
| Orange is the key ingredient in Orange Cake, but its other uses aren't
| particularly profitable. Marmalade Jam is profitable when using two Normal
| Oranges, though not by much, and Orange Juice only adds 20G to a Normal
| Orange's sale price.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pineapple
|
| The rare pineapple is a key ingredient in Southern Fried Rice, but its
| simplest and most profitable use is in simple Pineapple Juice, which carries
| a 150G increase.
|
| Pineapples do have another interesting application - Natsume attempted to
| remove all the instances where the player could purchase an ingredient, use
| it in a recipe, then sell for instant profit with no work. However,
| Pineapples can be purchased from Pineapple Inn for 180G, made into Pineapple
| Juice, then sold for 270G. Not a huge profit, but good if you need a
| particular amount by the next day for a specific purchase.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pontata Root
|
| Never profitable, although if you need a Bodigizer, Stay Awake or Cold
| Medicine, it's more cost-effective to cook it yourself than sell the same
| ingredients and buy it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Potato
|
| Most of the Potato recipes have around the same profitability, with French
| Fries and Potato Stew slightly less so. French Fries and Potato Stew are
| one-ingredient recipes, though, so they are often the better and simpler
| option.
|
| Shining Potatoes are sometimes profitable, but lower qualities are always the
| better option.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pumpkin
|
| Pumpkin Cake has the highest profit of Pumpkin recipes, but Pumpkin Stew is
| much simpler. Avoid using a Shining Pumpkin though, as it is never profitable
| in any recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rice
|
| Rice is an ingredient in several profitable-yet-complicated dishes, like
| Seafood Doria, Doria, Seafood Rice and Seafood Fried Rice. The more useful
| uses of Rice are probably in the simpler dishes - these aren't as profitable
| per dish, but involve less ingredients. Try Bamboo Rice if you have some
| normal Bamboo Shoots (profitable even with Shining Rice) or any Risotto Dish.
|
| The most easily-produced recipe is probably Egg Rice, though it is really
| only notably profitable when used with a combination of lower-qualities.
| Mushroom Rice is also simple and profitable, though Marinated Mushrooms are
| just as easy to come by and more profitable.
|
| Shining Rice can be profitable as well.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Seaweed
|
| Seaweed is free profit - just toss it in a pot for some Seaweed Miso Soup and
| sell it for 130G more.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spicy Pepper
|
| Spicy Pepper is an ingredient in several profitable recipes with several
| ingredients, but its only somewhat-simple recipe is Kimchi. Just stay away
| from the medicines that are made with it, at least as far as profit goes -
| although, it does save money to make the medicines yourself rather than buy
| them from the Clinic. The exception is if you only have Perfect- and Shining-
| quality ingredients, in which case it's better to sell them and buy the
| medicine.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spinach
|
| Spinach is an ingredient in one of the most profitable recipes, Shark Fin
| Soup, but that's difficult to produce reliably given the rarity of Sharks.
| It can be used in Vegetable Pizza, Stir-Fry and Spinach Cake, but its
| simplest use is in Boiled Spinach. Just avoid using Shining Spinach for that
| recipe, and don't waste your time boiling a bunch of Perfect Spinaches either
| - the benefit isn't notable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Strawberry
|
| Strawberry Jam is the most profitable Strawberry recipe when using
| low-quality strawberries, but the returns quickly diminish when you're using
| any Perfect or Shining Strawberries. Shortcake is also a possibility, but by
| the time you have the Milk, Butter and Egg to make it and it's Spring,
| you probably won't be growing many Decent and Good crops - and Shortcake's
| profit margin plummets when you start using both Perfect Strawberries and
| Perfect Breadfruit.
|
| Strawberry Milk is also a simple-and-profitable recipe, but essentially
| demands a Decent or Good Strawberry. So basically, just sell strawberries.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tomato
|
| Vegetable Pizza is always an option, but Tomato Risotto is a good bit simpler
| - and no other Tomato recipe has a large enough profit margin to really
| warrant the amount of work necessary to make them. Tomato Juice is the
| exception, but even a Tomato Juice made from a Decent Tomato carries only a
| 70G profit margin.
|
| Shining Tomatoes can be profitable in Tomato Risotto, but not much else.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Turnip
|
| Pickled Turnips are one of the most easy and profitable recipes, and there is
| a positive profit margin regardless of what quality turnip you use. No other
| turnip recipe is simpler or more profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Very Berry
|
| Both Very Berry Jam and Very Berry Juice are profitable, but barely - 20G per
| Very Berry in each. It'