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Mario Strikers: Charged Football Character FAQ/Walkthrough
Version 1.52
By Pikachu936
Last Updated: 12th January 2007
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1. Version History
2. Introduction
3. Captains
4. Sidekicks
5. Credits
6. Legal Stuff
7. Contact Info
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1. Version History
12th January 2008, Version 1.52: Forgot to add Yoshi's counters, my bad. >_<
7th January 2008, Version 1.51: More score tweaking.
9th October 2007, Version 1.5: Added more professional tactics and counters.
16th September 2007, Version 1.4: Added the character colours, secondary
colours, and who they turn into their secondary colours against.
6th September 2007, Version 1.33: Editing of the rarety of some characters.
11th August 2007, Version 1.32: Adjusting some comments which I swear I'd
already done
22nd July 2007, Version 1.31: More score tweaking.
12th July 2007, Version 1.3: Score tweaking.
24th June 2007, Version 1.21: I forgot about Bowser Jr.'s shrink ability
during a sonic roar, but thanks to Chaomaster4000, it's now been fixed.
15th June 2007, Version 1.2: Minor adjustments to the scores.
2nd June 2007, Version 1.1: FAQ spellchecked, resubmitted
1st June 2007, Version 1.0: FAQ finished and submitted.
31st May 2007, Version 0.1: FAQ started, basics done
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2. Introduction

Hey guys, welcome to my Mario Strikers: Charged Football character guide,
12 characters to choose from in this game can really sting if you are one of
those people who changes their mind quite a lot. And when you're done there,
you have to pick 3 sidekicks; there are 8 to choose from and 512 combinations.
That really DOES sting if you can't choose...So, I invented this FAQ to help
with those tough choices. And...that's it, really.
Happy gaming!
Pikachu936
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3. Captains
As I already said, there are a total of 12 characters. Each have their various
pros and cons, each have a special ability thrown in with the items and their
own graphics for megastrike, all this should be covered in the guide.

The characters will be set out in the following format:
Name: The name of the character.
Special: The character's special item.
Deke: The character's deke used when the D-pad is pressed.
Pros: Helpful aspects of the character.
Cons: Hindering aspects of the character.
Wi-fi rarity: How often they will appear in Wi-fi.
Default colour: The colour the character will play in.
Secondary colour: The colour the character will play in if the opponent is the
default colour
Changes colour against: Who the character will switch to his secondary colours
against.
Tactics: Possibilities of winning the game.
Counters: How to counter said tactics for winning the game.
Rating: My rating for said characters.

Balanced:
Balanced characters are great for beginners; they have average running speed,
average hit distance and, well, everything about them is average. 

Name: Mario
Special: Super Mario, Mario will turn huge and trample everyone in his path,
he is invincible to everything but items in this state, it is possible to
tackle him, though.
Deke: A small hop, not very useful.
Pros: No glaring weaknesses
Cons: No glaring strengths
Wi-fi rarity: Common.
Default colour: Red
Secondary colour: None
Changes colour against: No-one
Tactics: You can either crush everyone then go and do a megastrike/skillshot
with a sidekick or you can charge a ball and use his increased shooting
attribute to score a goal. You can shoot repeatedly whenever you're in this
position.
Counters: Get any character, fast ones being best, and tackle him (not body
hit, it has to be a tackle). When doing this, you must aim for the ball. If
successful, you'll run between his legs, tripping Mario up and be able to go
for a shot of your own.
Rating: 7/10, most of the fast characters can take down Mario.

Name: Luigi
Special: Super Luigi, Luigi will turn huge and trample everyone in his path,
he is invincible to everything but items in this state, it is possible to
tackle him, though.
Deke: A small hop, not very useful.
Pros: No glaring weaknesses
Cons: No glaring strengths
Wi-fi rarity: Common-Uncommon
Default colour: Green
Secondary colour: None
Changes colour against: No-one
Tactics: You can either crush everyone then go and do a megastrike/skillshot
with a sidekick or you can charge a ball and use his increased shooting
attribute to score a goal. You can shoot repeatedly whenever you're in this
position.
Counters: Get any character, fast ones being best, and tackle him (not body
hit, it has to be a tackle). When doing this, you must aim for the ball. If
successful, you'll run between his legs, tripping Luigi up and be able to go
for a shot of your own.
Rating: 7/10, most of the fast characters can take down Luigi.

Name: Yoshi
Special: Egg roll, Yoshi will turn into an egg and crush any opponent he
touches. If Yoshi has the ball and he uses egg roll, he will keep the ball in
his possession.
Deke: A small hop, not very useful, but it goes further than the Mario bros.
Pros: His hit has a very long range thanks to that tongue.
Cons: The hit may be long, but it doesn't move his body forward.
Wi-fi rarity: Uncommon
Default colour: Green
Secondary colour: Orange
Changes colour against: Luigi
Tactics: There are two keys to a good Yoshi player. The first is good
knowledge of the hit area of his tongue, the second is good knowledge of how
to use his egg roll correctly. Get these down and you'll succeed. For egg
roll, keep in mind that for best effect, Yoshi should NOT have the ball when
he's using it. If the sidekicks have the ball and you activate egg roll, Yoshi
will be controlled by the AI and will have the same effect as a chomp. If you
are controlling him, Yoshi's speed will also increase to about the level as
if you had a star.
Counters: The thing you'll usually have to deal with most about a Yoshi player
is his tongue. Usually, this isn't a problem as you'll recieve an item every
time he hits you, but stay a little bit further away from Yoshi than the other
players if you do have the ball. For egg roll, if the opponent is controlling
him, simply run behind the goalie. If not, do your best to avoid him and try
to get him to take out his own team members.
Rating: 8/10, he's the best of the balanced and not too shabby for trick
teams.

Playmaker:
These characters are all about the speed, passing and setting up others for
the shot. Shooting with them will rarely result in a goal, but they can
increase the chances of other, more powerful teammates scoring.

Name: Princess Peach
Special: Freeze frame, the characters nearby peach will be frozen momentarily,
but it has a short range and will not last very long, but opens up some wide
gaps to quickly do a trick.
Deke: Peach will do a small jump, not too useful, more useful on the others.
Pros: Her deke is good enough to use to charge the ball quickly and easily.
Cons: The time and range of FF is not good enough to take out all four of the
opponents players and keep them there for a good long time, it can happen, but
it will be rare, more often than not, they'll have broken free if the
remaining players can help out in stalling.
Wi-fi rarity: Very rare
Default colour: Pink
Secondary colour: None
Changes colour against: No-one
Tactics: The best way you can use Peach is to play typical tricks and use
freeze frame when necessary to open up the opponents defence and score.
Counters: If you see she has a freeze frame, get a defence player in and try
to tackle with him only, the player will likely try and get as many people in
range of FF as possible, if you tackle her, there is a chance that she'll
activate FF, but it will be cancelled our by the tackle, achieving nothing at
all for the opponent, but netting you possession.
Rating: 7/10, There's two kind of Peach players, those who have no clue what
they're doing, and those who are some of the best players in the world.

Name: Diddy Kong
Special: Red card, Diddy will use a tractor beam to pull players off the pitch
Deke: A jump, you may be able to jump the keeper if you can time it well.
Pros: Quick, one of the best specials in the game, able to deke-charge
Cons: Special may backfire and steal some of your players, Diddy doesn't have
the strength for goals alone.
Wi-fi rarity: Uncommon
Default colour: Orange
Secondary colour: Purple
Changes colour against: Mario, Daisy, Wario, Bowser Jr., Donkey Kong, Bowser,
Petey.
Tactics: The Red card is crippling to some teams. It can absolutely ruin some
strategies, such as if you suck up all fast characters on a team, that'll
leave you to snag a trick shot with Dry bones or another quick player.
Counters: Avoid the tractor beam like the plague, try and knock a few
characters on Diddy's team into the beam to even the odds. Make sure you keep
your key players well clear of Diddy when he has this.
Rating: 8/10, Quick, decent deke and special, would be perfect if the special
wouldn't suck up his own team too.

Note: Diddy Kong is unlocked in single player by winning the Crystal cup.

Defense:
With these guys around, the game becomes suddenly much harder to score in.
They're quick and have excellent tackling ability, but they don't have much
skill to shoot, but the dekes make up for that, they usually involve
warping past the keeper and into the net for an easy goal. I always recommend
one of these of your team.

Name: Waluigi
Special: Wall-uigi, creates vines where he runs which block everyone. He also
runs faster when laying vines.
Deke: Vanish one spot, appear further ahead.
Pros: Quickest character in the game, can survive alone if faced with Thunder
Island and/or Diddy's red card.
Cons: None to speak of, although, unlike Daisy, his special isn't an instant
goal, but it's harder to counter.
Wi-fi rarity: Rare
Default colour: Purple
Secondary colour: None
Changes colour against: No-one
Tactics: Can box himself and maybe some sidekicks in with Wall-uigi for a
megastrike or skillshot. It's also possible to dash straight into the goal
with Wall-uigi, hard, but possible.
Counters: Make sure you get in the Wall-uigi box before he shoots. It
really isn't that hard to do unless you're against a pro Waluigi player, also,
the player may try to dash right into the goal, learn the positioning for this
and hopefully you can counter it when the player attempts it.
Rating: 9/10, decent in nearly every way.

Name: Daisy
Special: Crystal smash, Crystals will appear around Daisy, knocking away any
opponents and allies nearby. Does knock out the keeper, "But why do that when
you can score multiple goals with a Wall-uigi megastrike? I hear you ask.
Because there are many people (including myself on a good day) who can block
any 6-orange megastrike thrown at them. 
Deke: Vanish one spot, appear further ahead. Is the only defensive character
that can warp past the keeper with an uncharged ball that doesn't rely on a
small bit of luck.
Pros: Quick, able to defend competently.
Cons: None to speak of.
Wi-fi rarity: Uncommon
Default colour: Orange
Secondary colour: Blue
Changes colour against: Mario, Wario, Bowser Jr., Donkey kong, Bowser, Petey.
Tactics: Crystal smash by the goalie, then kick it in. Simple, no? You could
also open up more area with her crystal smash, but if you follow that tactic,
you're better off with Peach.
Counters: Don't let her near the goalie. Tackling, items, even an intercept
away from the goalie will prevent Daisy from crystal smashing the ball into
the net.
Rating: 9/10, Very nice player. I recommend.

Offensive:
These fellows have great ball control and can score very easily, they're
usually slow and can't tackle very well, so they're better off up front while
defensive or playmaker sidekicks set them up. Don't be surprised if you score
with a yellow ball or lower with these fellows.

Name: Wario
Special: Gas mask, Wario will leave behind some nasty green gas, messing up
the controls of whoever steps into it, any player aside from Wario will lose
possession when they step into the gas.
Deke: Wario jumps into the air, yells "Butt smash!" and ground pounds whoever
is under him. Not as good as the other two, as he doesn't move forward while
doing it.
Pros: Powerful player up front in shooting teams.
Cons: Near useless special, pathetically little he can do while the ball is in
the opponents possession.
Wi-fi rarity: Very rare.
Default colour: Yellow
Secondary colour: None
Changes colour against: No-one
Tactics: Aside from usual pound-the-white-ball-into-the-goal technique, there
is little you can do with Wario. He can also gas key locations for tricks, but
there are so many places to trick from, you may not have enough gas to do so.
Counters: Wario is countered by simply holding the control stick in the
opposite direction. Easy, no? If the areas for tricks have been gased, simply
find an area that hasn't and gas that place instead.
Rating: 3/10, Near useless special, has become even worse now that tricks are
in play.

Name: Bowser Jr. 
Special: Sonic roar, High pitched screech to knock everyone out the way, handy
in a pinch, but there are better ones out there, Thunder wham is naming one.
Also (thanks to Chaomaster4000 for this bit), the opponents will also shrink
for a few seconds, making them really poor players, which is very, very handy.
Deke: Jumps up, turns over and lands, shell first, on the opponent.
Pros: Handy special and deke, even on trick teams, due to the immense support
that his special gives his team.
Cons: Sonic leaves him vulnerable to attacks from other angles if they don't
connect to all attacking enemies.
Wi-fi rarity: Rare
Default colour: Red
Secondary colour: Yellow
Changes colour against: Mario, Bowser.
Tactics: As with Diddy's, try to take out the key players on the opponents
team while harming as few of yours as possible.
Counters: Space your characters outwards, mark his players so that if he roars
you, they'll hit his players too.
Rating: 8/10, Good offensive character, but Hammer bro is much better on a
shooting team. But if you want an offensive captian or trickster, look no
further.

Note: Bowser Jr. is unlocked in single player by winning the Fire cup.

Power:
These guys play very similar players to offensive, but sacrifice passing skill
for tackle skills. They still run at a snails pace, but they have good dekes
so they will usually survive alone should the rest of the team be put out of
action.

Name: Bowser
Special: Fire storm, Bowser breaths fire, opponents will run around panicking,
if the Kritter is hit, he cannot pick up the ball for a while, but he can
still defend. 
Deke: Recoils into his shell, knocking away any enemies.
Pros: Ultra powerful, great for finishing off a charged ball.
Cons: Short range on his special, it also runs out very quickly.
Wi-fi rarity: Rare.
Default colour: Red
Secondary colour: Yellow
Changes colour against: Mario.
Tactics: Burn the Kritter, then get a fast character to dash right past him.
Counters: Keep a Dry bones at the side for keeping anyone from doing this
tactic.
Rating: 8/10, Good player, tricky to use, but good.

Name: Donkey Kong
Special: Thunder wham, punch the ground, and clear the area, knocks nearly
everyone around him into the fence. Very handy.
Deke: Pounds his chest, anyone touches, the get knocked away.
Pros: Godly special, near unstoppable when he has the ball
Cons: None in particular.
Wi-fi rarity: Common.
Default colour: Yellow
Secondary colour: Purple
Changes colour against: Wario.
Tactics: Chip the Ball to the keeper and Thunder wham and it should knock the
ball backwards into the goal, in co-op you can get a sidekick to wait by the 
goal and knock it in.
Counters: Keep a Boo or Bones at the back, and try to intercept the ball back
out of the goal before it gos in.
Rating: 9/10, Very good player.

Name: Petey Piranha
Special: Mud sling, Petey will spit gunk which will slow down anyone caught in
it. It also slows shells, but the one thing it doesn't slow is petey, it's
very nifty.
Deke: Bangs his head forward and back, knocks away anyone hit by it.
Pros: Similar to Bowser, strong, godly power. Better special than Bowser,
however.
Cons: The special will screw your game plan up if used incorrectly.
Wi-fi rarity: Very rarely.
Default colour: Red
Secondary colour: Yellow
Changes colour against: Mario, Bowser Jr., Bowser.
Tactics: Try to use his special to make time and space to charge the ball,
then shoot.
Counters: Dodge the special if you can, if you get hit, then use whatever
items you have in hopes of stopping him from charging and shooting.
Rating: 8/10, Another very good player.

Note: Petey Piranha is unlocked in single player by winning the Striker cup.
==============================================================================
4. Sidekicks
The sidekicks are less powerful then the captain, instead of a megastrike,
they each have a unique skillshot, they also can't get special items, but
other than this, there are no differences.

The sidekicks will be set out in a similar format to the captains:
Name: The name of the character.
Skillshot: The character's skillshot.
Deke: The character's deke used when the D-pad is pressed.
Pros: Helpful aspects of the character.
Cons: Hindering aspects of the character.
Wi-fi rarity: How often they will appear in Wi-fi.
Tactics: Possibilities of winning the game.
Counters: How to counter said tactics for winning the game.
Rating: My rating for said characters.

Balanced:
Balanced characters are great for beginners; they have average running speed,
average hit distance and, well, everything about them is average. 

Name: Koopa Troopa
Skillshot: Shell smash, Koopa kicks a big, metal shell which stuns the keeper
and anyone in it's path, making for an easy goal, if you can get to it.
Deke: Recoils to his shell and does a small dash forward.
Pros: Very handy Skillshot.
Cons: Bad deke, limited use in trick environment.
Wi-fi rarity: Very rare
Tactics: Go for a skillshot and keep a speedy character near you to kick the
ball after.
Counters: Use a Playmaker or defense to take him down. The ball won't always
fall at Koopa's feet after a skillshot, so make a dash for it if it doesn't.
Rating: 7/10, two cons ruin a near-perfect character.

Name: Shy guy
Skillshot: Bullet blast, Shy guy rides a bullet bill in which will stun anyone
in the blast when it hits the keeper and everyone around except the shy guy,
who can easily score if he hasn't touched the electric fence or if the ball
hasn't already been cleared by another player.
Deke: Very small dash forward.
Pros: Skillshot works much better in co-op.
Cons: Bad deke and skillshot.
Wi-fi rarity: Very rare.
Tactics: Keep a bones or boo out of range and shoot before the opponent can
do anything about it.
Counters: Same, but with intercepting instead of shooting.
Rating: 4/10, very plain, bad deke and skillshot. Useless in the tricks
environment.

Playmaker:
These characters are all about the speed, passing and setting up others for
the shot. Shooting with them will rarely result in a goal, but they can
increase the chances of other, more powerful teammates scoring.

Name: Toad
Skillshot: Fire meteor, the ball catches fire; the goalie can't hold the ball
for a while, but can still defend the goal easily.
Deke: Toad jumps, can jump the keeper
Pros: Very fast, not seen as a scoring character, so people will overlook his
deke.
Cons: Can't score without the deke. More of a beginner character, more
professional players should go to boo.
Wi-fi rarity: Uncommon
Tactics: Jumping the keeper is a top tactic, also, using you skillshot allows
you to walk right past him.
Counters: If you see toad making a run for your goal, get behind the goalie
and take him out.
Rating: 7/10, Superb deke, abysmal skillshot.

Name: Boo
Skillshot: Possess, Can move through the keeper and score. But it never seems
to work.
Deke: Vanish here, appear there. Can go through the keeper. After you do the
deke, hammer the B button and hope it goes in, requires practice, but it's a
very nifty move to have.
Pros: Speedy, quite a good playmaker, deke isn't recognised as a threat by the
computer, so they won't do much about it.
Cons: Abysmal skillshot, tough to master. 
Wi-fi rarity: Common
Tactics: Instead of attempting to score naturally, or with a skillshot, use
the deke or tricks, or just set up power and offensive characters, like normal
playmakers.
Counters: Don't think he isn't a threat, try to go for a tackle and don't be
fooled if he tries to trick you by circling.
Rating: 9/10, Boo is more of a professional character, if you're just
starting the game, you should go to toad until you've beaten the Crystal cup
at least.

Defense:
With these guys around, the game becomes suddenly much harder to score in.
They're quick and have excellent tackling ability, but they don't have much
skill to shoot, but the dekes make up for that, they usually involve
warping past the keeper and into the net for an easy goal. I always recommend
one of these of your team.

Name: Dry bones
Skillshot: Shocker, electric ball, touches a player for instant shock, that
includes the keeper
Deke: Roll, vanish, appear further ahead.
Pros: Great anywhere on the field.
Cons: Lacking scoring ability without the skillshot.
Wi-fi rarity: Common
Tactics: Three possibilities, deke past the keeper, and use the shocker for an
easy goal, or trick your way to victory. 
Counters: Don't let dry bones have the ball past the half way line. He's
deadly past there.
Rating: 9/10, absolutely superb, works everywhere on the field.

Offensive:
These fellows have great ball control and can score very easily, they're
usually slow and can't tackle very well, so they're better off up front while
defensive or playmaker sidekicks set them up. Don't be surprised if you score
with a yellow ball with these fellows.

Name: Hammer bro
Skillshot: Hammer throw, the bro leaps into the air, throw hammers, stunning
the keeper, easy goal.
Deke: Jump into the air and throw a giant hammer down, very handy if you're
trying to pull off his skillshot, the threat of you performing a deke will
lower the chances of them attempting to tackle you.
Pros: Godlike skillshot and deke. 
Cons: Useless in a trick team.
Wi-fi rarity: Common
Tactics: Shooting and passing, tag him with Bowser Jr., Wario or another
Hammer bro and you'll have a very strong force upfield. Only use him on
shooting teams.
Counters: Intercepting the ball is one of the best ways to counter him, also,
try and master the timing for taking him out after his deke.
Rating: 7/10, Hammo used to be one of the top players before tricks came into
play. His uselessness there has dragged his score down quite a bit. Still,
he's numero uno if you go for a shooting team.

Power:
These guys play very similar players to offensive, but sacrifice passing skill
for tackle skills. They still run at a snails pace, but they have good dekes
so they will usually survive alone should the rest of the team be put out of
action.

Name: Birdo
Skillshot: Extreme egg, Birdo fires an egg which will be an instant goal if
unstopped by a player on the field.
Deke: Birdo does a twirl, knocks away opponents.
Pros: Instant goal, plus a decent deke.
Cons: Slow, hard to pass if overwhelmed and unable to pull off the extreme
egg.
Wi-fi rarity: Uncommon
Tactics: Deke anyone close, then Extreme egg.
Counters: If she starts to charge, do whatever it takes to take her down,
items, hits, even get in the way of the egg if necessary.
Rating: 8/10, Handy on any team, but try to give the Mole a chance too.

Name: Monty mole
Skillshot: Digger drill, Dig underground, pop out and headbutt the keeper, 
the shoot. Nearly always a goal if you're at the correct distance.
Deke: Dig under, pop out again, damage players who try and tackle you.
Pros: Strong, bone crunching tackler, able to score with an uncharged ball.
Cons: Hard for beginners, very large.
Wi-fi rarity: Rare
Tactics: Get the skillshot done, the deke can be used to defend yourself from
shells if you time it right.
Counters: Don't let him charge, keep close at all times.
Rating: 8/10, he's okay, 
==============================================================================
5. Credits

Pikachu936 (me): For writing the entire thing.
Chaomaster4000: For reminding me of Bowser Jr.'s shrinky thing and Boo's deke
through the keeper.
The MSCF board: For helping with the later development of the guide.
You: For reading this.
CjayC: For creating one of the greatest game sites I know, and hosting my FAQ
on it.
==============================================================================
6. Legal Stuff

This guide is Copyright to Pikachu936 and the only site I give permission to
host it currently is Gamefaqs.com
It is likely going to stay unique to gamefaqs only. You can E-mail me if you
would permission to have it on your website, but chances are that I'll say no
or not reply at all. If I don't reply, don't send another.
Do E-mail if you see it outside GameFAQs though, we may have a nice spot on
the credits list for you.
==============================================================================
7. Contact Info

If you would like to E-mail me, Remember that I will only answer questions
where the answer is not in the guide. The E-mail address is
Shadow_The_Roadhog@Hotmail.com.
=============================== END OF DOCUMENT ==============================