============================================================================== Mario Strikers: Charged Football Character FAQ/Walkthrough Version 1.52 By Pikachu936 Last Updated: 12th January 2007 ============================================================================== 1. Version History 2. Introduction 3. Captains 4. Sidekicks 5. Credits 6. Legal Stuff 7. Contact Info ============================================================================== 1. Version History 12th January 2008, Version 1.52: Forgot to add Yoshi's counters, my bad. >_< 7th January 2008, Version 1.51: More score tweaking. 9th October 2007, Version 1.5: Added more professional tactics and counters. 16th September 2007, Version 1.4: Added the character colours, secondary colours, and who they turn into their secondary colours against. 6th September 2007, Version 1.33: Editing of the rarety of some characters. 11th August 2007, Version 1.32: Adjusting some comments which I swear I'd already done 22nd July 2007, Version 1.31: More score tweaking. 12th July 2007, Version 1.3: Score tweaking. 24th June 2007, Version 1.21: I forgot about Bowser Jr.'s shrink ability during a sonic roar, but thanks to Chaomaster4000, it's now been fixed. 15th June 2007, Version 1.2: Minor adjustments to the scores. 2nd June 2007, Version 1.1: FAQ spellchecked, resubmitted 1st June 2007, Version 1.0: FAQ finished and submitted. 31st May 2007, Version 0.1: FAQ started, basics done ============================================================================== 2. Introduction Hey guys, welcome to my Mario Strikers: Charged Football character guide, 12 characters to choose from in this game can really sting if you are one of those people who changes their mind quite a lot. And when you're done there, you have to pick 3 sidekicks; there are 8 to choose from and 512 combinations. That really DOES sting if you can't choose...So, I invented this FAQ to help with those tough choices. And...that's it, really. Happy gaming! Pikachu936 ============================================================================== 3. Captains As I already said, there are a total of 12 characters. Each have their various pros and cons, each have a special ability thrown in with the items and their own graphics for megastrike, all this should be covered in the guide. The characters will be set out in the following format: Name: The name of the character. Special: The character's special item. Deke: The character's deke used when the D-pad is pressed. Pros: Helpful aspects of the character. Cons: Hindering aspects of the character. Wi-fi rarity: How often they will appear in Wi-fi. Default colour: The colour the character will play in. Secondary colour: The colour the character will play in if the opponent is the default colour Changes colour against: Who the character will switch to his secondary colours against. Tactics: Possibilities of winning the game. Counters: How to counter said tactics for winning the game. Rating: My rating for said characters. Balanced: Balanced characters are great for beginners; they have average running speed, average hit distance and, well, everything about them is average. Name: Mario Special: Super Mario, Mario will turn huge and trample everyone in his path, he is invincible to everything but items in this state, it is possible to tackle him, though. Deke: A small hop, not very useful. Pros: No glaring weaknesses Cons: No glaring strengths Wi-fi rarity: Common. Default colour: Red Secondary colour: None Changes colour against: No-one Tactics: You can either crush everyone then go and do a megastrike/skillshot with a sidekick or you can charge a ball and use his increased shooting attribute to score a goal. You can shoot repeatedly whenever you're in this position. Counters: Get any character, fast ones being best, and tackle him (not body hit, it has to be a tackle). When doing this, you must aim for the ball. If successful, you'll run between his legs, tripping Mario up and be able to go for a shot of your own. Rating: 7/10, most of the fast characters can take down Mario. Name: Luigi Special: Super Luigi, Luigi will turn huge and trample everyone in his path, he is invincible to everything but items in this state, it is possible to tackle him, though. Deke: A small hop, not very useful. Pros: No glaring weaknesses Cons: No glaring strengths Wi-fi rarity: Common-Uncommon Default colour: Green Secondary colour: None Changes colour against: No-one Tactics: You can either crush everyone then go and do a megastrike/skillshot with a sidekick or you can charge a ball and use his increased shooting attribute to score a goal. You can shoot repeatedly whenever you're in this position. Counters: Get any character, fast ones being best, and tackle him (not body hit, it has to be a tackle). When doing this, you must aim for the ball. If successful, you'll run between his legs, tripping Luigi up and be able to go for a shot of your own. Rating: 7/10, most of the fast characters can take down Luigi. Name: Yoshi Special: Egg roll, Yoshi will turn into an egg and crush any opponent he touches. If Yoshi has the ball and he uses egg roll, he will keep the ball in his possession. Deke: A small hop, not very useful, but it goes further than the Mario bros. Pros: His hit has a very long range thanks to that tongue. Cons: The hit may be long, but it doesn't move his body forward. Wi-fi rarity: Uncommon Default colour: Green Secondary colour: Orange Changes colour against: Luigi Tactics: There are two keys to a good Yoshi player. The first is good knowledge of the hit area of his tongue, the second is good knowledge of how to use his egg roll correctly. Get these down and you'll succeed. For egg roll, keep in mind that for best effect, Yoshi should NOT have the ball when he's using it. If the sidekicks have the ball and you activate egg roll, Yoshi will be controlled by the AI and will have the same effect as a chomp. If you are controlling him, Yoshi's speed will also increase to about the level as if you had a star. Counters: The thing you'll usually have to deal with most about a Yoshi player is his tongue. Usually, this isn't a problem as you'll recieve an item every time he hits you, but stay a little bit further away from Yoshi than the other players if you do have the ball. For egg roll, if the opponent is controlling him, simply run behind the goalie. If not, do your best to avoid him and try to get him to take out his own team members. Rating: 8/10, he's the best of the balanced and not too shabby for trick teams. Playmaker: These characters are all about the speed, passing and setting up others for the shot. Shooting with them will rarely result in a goal, but they can increase the chances of other, more powerful teammates scoring. Name: Princess Peach Special: Freeze frame, the characters nearby peach will be frozen momentarily, but it has a short range and will not last very long, but opens up some wide gaps to quickly do a trick. Deke: Peach will do a small jump, not too useful, more useful on the others. Pros: Her deke is good enough to use to charge the ball quickly and easily. Cons: The time and range of FF is not good enough to take out all four of the opponents players and keep them there for a good long time, it can happen, but it will be rare, more often than not, they'll have broken free if the remaining players can help out in stalling. Wi-fi rarity: Very rare Default colour: Pink Secondary colour: None Changes colour against: No-one Tactics: The best way you can use Peach is to play typical tricks and use freeze frame when necessary to open up the opponents defence and score. Counters: If you see she has a freeze frame, get a defence player in and try to tackle with him only, the player will likely try and get as many people in range of FF as possible, if you tackle her, there is a chance that she'll activate FF, but it will be cancelled our by the tackle, achieving nothing at all for the opponent, but netting you possession. Rating: 7/10, There's two kind of Peach players, those who have no clue what they're doing, and those who are some of the best players in the world. Name: Diddy Kong Special: Red card, Diddy will use a tractor beam to pull players off the pitch Deke: A jump, you may be able to jump the keeper if you can time it well. Pros: Quick, one of the best specials in the game, able to deke-charge Cons: Special may backfire and steal some of your players, Diddy doesn't have the strength for goals alone. Wi-fi rarity: Uncommon Default colour: Orange Secondary colour: Purple Changes colour against: Mario, Daisy, Wario, Bowser Jr., Donkey Kong, Bowser, Petey. Tactics: The Red card is crippling to some teams. It can absolutely ruin some strategies, such as if you suck up all fast characters on a team, that'll leave you to snag a trick shot with Dry bones or another quick player. Counters: Avoid the tractor beam like the plague, try and knock a few characters on Diddy's team into the beam to even the odds. Make sure you keep your key players well clear of Diddy when he has this. Rating: 8/10, Quick, decent deke and special, would be perfect if the special wouldn't suck up his own team too. Note: Diddy Kong is unlocked in single player by winning the Crystal cup. Defense: With these guys around, the game becomes suddenly much harder to score in. They're quick and have excellent tackling ability, but they don't have much skill to shoot, but the dekes make up for that, they usually involve warping past the keeper and into the net for an easy goal. I always recommend one of these of your team. Name: Waluigi Special: Wall-uigi, creates vines where he runs which block everyone. He also runs faster when laying vines. Deke: Vanish one spot, appear further ahead. Pros: Quickest character in the game, can survive alone if faced with Thunder Island and/or Diddy's red card. Cons: None to speak of, although, unlike Daisy, his special isn't an instant goal, but it's harder to counter. Wi-fi rarity: Rare Default colour: Purple Secondary colour: None Changes colour against: No-one Tactics: Can box himself and maybe some sidekicks in with Wall-uigi for a megastrike or skillshot. It's also possible to dash straight into the goal with Wall-uigi, hard, but possible. Counters: Make sure you get in the Wall-uigi box before he shoots. It really isn't that hard to do unless you're against a pro Waluigi player, also, the player may try to dash right into the goal, learn the positioning for this and hopefully you can counter it when the player attempts it. Rating: 9/10, decent in nearly every way. Name: Daisy Special: Crystal smash, Crystals will appear around Daisy, knocking away any opponents and allies nearby. Does knock out the keeper, "But why do that when you can score multiple goals with a Wall-uigi megastrike? I hear you ask. Because there are many people (including myself on a good day) who can block any 6-orange megastrike thrown at them. Deke: Vanish one spot, appear further ahead. Is the only defensive character that can warp past the keeper with an uncharged ball that doesn't rely on a small bit of luck. Pros: Quick, able to defend competently. Cons: None to speak of. Wi-fi rarity: Uncommon Default colour: Orange Secondary colour: Blue Changes colour against: Mario, Wario, Bowser Jr., Donkey kong, Bowser, Petey. Tactics: Crystal smash by the goalie, then kick it in. Simple, no? You could also open up more area with her crystal smash, but if you follow that tactic, you're better off with Peach. Counters: Don't let her near the goalie. Tackling, items, even an intercept away from the goalie will prevent Daisy from crystal smashing the ball into the net. Rating: 9/10, Very nice player. I recommend. Offensive: These fellows have great ball control and can score very easily, they're usually slow and can't tackle very well, so they're better off up front while defensive or playmaker sidekicks set them up. Don't be surprised if you score with a yellow ball or lower with these fellows. Name: Wario Special: Gas mask, Wario will leave behind some nasty green gas, messing up the controls of whoever steps into it, any player aside from Wario will lose possession when they step into the gas. Deke: Wario jumps into the air, yells "Butt smash!" and ground pounds whoever is under him. Not as good as the other two, as he doesn't move forward while doing it. Pros: Powerful player up front in shooting teams. Cons: Near useless special, pathetically little he can do while the ball is in the opponents possession. Wi-fi rarity: Very rare. Default colour: Yellow Secondary colour: None Changes colour against: No-one Tactics: Aside from usual pound-the-white-ball-into-the-goal technique, there is little you can do with Wario. He can also gas key locations for tricks, but there are so many places to trick from, you may not have enough gas to do so. Counters: Wario is countered by simply holding the control stick in the opposite direction. Easy, no? If the areas for tricks have been gased, simply find an area that hasn't and gas that place instead. Rating: 3/10, Near useless special, has become even worse now that tricks are in play. Name: Bowser Jr. Special: Sonic roar, High pitched screech to knock everyone out the way, handy in a pinch, but there are better ones out there, Thunder wham is naming one. Also (thanks to Chaomaster4000 for this bit), the opponents will also shrink for a few seconds, making them really poor players, which is very, very handy. Deke: Jumps up, turns over and lands, shell first, on the opponent. Pros: Handy special and deke, even on trick teams, due to the immense support that his special gives his team. Cons: Sonic leaves him vulnerable to attacks from other angles if they don't connect to all attacking enemies. Wi-fi rarity: Rare Default colour: Red Secondary colour: Yellow Changes colour against: Mario, Bowser. Tactics: As with Diddy's, try to take out the key players on the opponents team while harming as few of yours as possible. Counters: Space your characters outwards, mark his players so that if he roars you, they'll hit his players too. Rating: 8/10, Good offensive character, but Hammer bro is much better on a shooting team. But if you want an offensive captian or trickster, look no further. Note: Bowser Jr. is unlocked in single player by winning the Fire cup. Power: These guys play very similar players to offensive, but sacrifice passing skill for tackle skills. They still run at a snails pace, but they have good dekes so they will usually survive alone should the rest of the team be put out of action. Name: Bowser Special: Fire storm, Bowser breaths fire, opponents will run around panicking, if the Kritter is hit, he cannot pick up the ball for a while, but he can still defend. Deke: Recoils into his shell, knocking away any enemies. Pros: Ultra powerful, great for finishing off a charged ball. Cons: Short range on his special, it also runs out very quickly. Wi-fi rarity: Rare. Default colour: Red Secondary colour: Yellow Changes colour against: Mario. Tactics: Burn the Kritter, then get a fast character to dash right past him. Counters: Keep a Dry bones at the side for keeping anyone from doing this tactic. Rating: 8/10, Good player, tricky to use, but good. Name: Donkey Kong Special: Thunder wham, punch the ground, and clear the area, knocks nearly everyone around him into the fence. Very handy. Deke: Pounds his chest, anyone touches, the get knocked away. Pros: Godly special, near unstoppable when he has the ball Cons: None in particular. Wi-fi rarity: Common. Default colour: Yellow Secondary colour: Purple Changes colour against: Wario. Tactics: Chip the Ball to the keeper and Thunder wham and it should knock the ball backwards into the goal, in co-op you can get a sidekick to wait by the goal and knock it in. Counters: Keep a Boo or Bones at the back, and try to intercept the ball back out of the goal before it gos in. Rating: 9/10, Very good player. Name: Petey Piranha Special: Mud sling, Petey will spit gunk which will slow down anyone caught in it. It also slows shells, but the one thing it doesn't slow is petey, it's very nifty. Deke: Bangs his head forward and back, knocks away anyone hit by it. Pros: Similar to Bowser, strong, godly power. Better special than Bowser, however. Cons: The special will screw your game plan up if used incorrectly. Wi-fi rarity: Very rarely. Default colour: Red Secondary colour: Yellow Changes colour against: Mario, Bowser Jr., Bowser. Tactics: Try to use his special to make time and space to charge the ball, then shoot. Counters: Dodge the special if you can, if you get hit, then use whatever items you have in hopes of stopping him from charging and shooting. Rating: 8/10, Another very good player. Note: Petey Piranha is unlocked in single player by winning the Striker cup. ============================================================================== 4. Sidekicks The sidekicks are less powerful then the captain, instead of a megastrike, they each have a unique skillshot, they also can't get special items, but other than this, there are no differences. The sidekicks will be set out in a similar format to the captains: Name: The name of the character. Skillshot: The character's skillshot. Deke: The character's deke used when the D-pad is pressed. Pros: Helpful aspects of the character. Cons: Hindering aspects of the character. Wi-fi rarity: How often they will appear in Wi-fi. Tactics: Possibilities of winning the game. Counters: How to counter said tactics for winning the game. Rating: My rating for said characters. Balanced: Balanced characters are great for beginners; they have average running speed, average hit distance and, well, everything about them is average. Name: Koopa Troopa Skillshot: Shell smash, Koopa kicks a big, metal shell which stuns the keeper and anyone in it's path, making for an easy goal, if you can get to it. Deke: Recoils to his shell and does a small dash forward. Pros: Very handy Skillshot. Cons: Bad deke, limited use in trick environment. Wi-fi rarity: Very rare Tactics: Go for a skillshot and keep a speedy character near you to kick the ball after. Counters: Use a Playmaker or defense to take him down. The ball won't always fall at Koopa's feet after a skillshot, so make a dash for it if it doesn't. Rating: 7/10, two cons ruin a near-perfect character. Name: Shy guy Skillshot: Bullet blast, Shy guy rides a bullet bill in which will stun anyone in the blast when it hits the keeper and everyone around except the shy guy, who can easily score if he hasn't touched the electric fence or if the ball hasn't already been cleared by another player. Deke: Very small dash forward. Pros: Skillshot works much better in co-op. Cons: Bad deke and skillshot. Wi-fi rarity: Very rare. Tactics: Keep a bones or boo out of range and shoot before the opponent can do anything about it. Counters: Same, but with intercepting instead of shooting. Rating: 4/10, very plain, bad deke and skillshot. Useless in the tricks environment. Playmaker: These characters are all about the speed, passing and setting up others for the shot. Shooting with them will rarely result in a goal, but they can increase the chances of other, more powerful teammates scoring. Name: Toad Skillshot: Fire meteor, the ball catches fire; the goalie can't hold the ball for a while, but can still defend the goal easily. Deke: Toad jumps, can jump the keeper Pros: Very fast, not seen as a scoring character, so people will overlook his deke. Cons: Can't score without the deke. More of a beginner character, more professional players should go to boo. Wi-fi rarity: Uncommon Tactics: Jumping the keeper is a top tactic, also, using you skillshot allows you to walk right past him. Counters: If you see toad making a run for your goal, get behind the goalie and take him out. Rating: 7/10, Superb deke, abysmal skillshot. Name: Boo Skillshot: Possess, Can move through the keeper and score. But it never seems to work. Deke: Vanish here, appear there. Can go through the keeper. After you do the deke, hammer the B button and hope it goes in, requires practice, but it's a very nifty move to have. Pros: Speedy, quite a good playmaker, deke isn't recognised as a threat by the computer, so they won't do much about it. Cons: Abysmal skillshot, tough to master. Wi-fi rarity: Common Tactics: Instead of attempting to score naturally, or with a skillshot, use the deke or tricks, or just set up power and offensive characters, like normal playmakers. Counters: Don't think he isn't a threat, try to go for a tackle and don't be fooled if he tries to trick you by circling. Rating: 9/10, Boo is more of a professional character, if you're just starting the game, you should go to toad until you've beaten the Crystal cup at least. Defense: With these guys around, the game becomes suddenly much harder to score in. They're quick and have excellent tackling ability, but they don't have much skill to shoot, but the dekes make up for that, they usually involve warping past the keeper and into the net for an easy goal. I always recommend one of these of your team. Name: Dry bones Skillshot: Shocker, electric ball, touches a player for instant shock, that includes the keeper Deke: Roll, vanish, appear further ahead. Pros: Great anywhere on the field. Cons: Lacking scoring ability without the skillshot. Wi-fi rarity: Common Tactics: Three possibilities, deke past the keeper, and use the shocker for an easy goal, or trick your way to victory. Counters: Don't let dry bones have the ball past the half way line. He's deadly past there. Rating: 9/10, absolutely superb, works everywhere on the field. Offensive: These fellows have great ball control and can score very easily, they're usually slow and can't tackle very well, so they're better off up front while defensive or playmaker sidekicks set them up. Don't be surprised if you score with a yellow ball with these fellows. Name: Hammer bro Skillshot: Hammer throw, the bro leaps into the air, throw hammers, stunning the keeper, easy goal. Deke: Jump into the air and throw a giant hammer down, very handy if you're trying to pull off his skillshot, the threat of you performing a deke will lower the chances of them attempting to tackle you. Pros: Godlike skillshot and deke. Cons: Useless in a trick team. Wi-fi rarity: Common Tactics: Shooting and passing, tag him with Bowser Jr., Wario or another Hammer bro and you'll have a very strong force upfield. Only use him on shooting teams. Counters: Intercepting the ball is one of the best ways to counter him, also, try and master the timing for taking him out after his deke. Rating: 7/10, Hammo used to be one of the top players before tricks came into play. His uselessness there has dragged his score down quite a bit. Still, he's numero uno if you go for a shooting team. Power: These guys play very similar players to offensive, but sacrifice passing skill for tackle skills. They still run at a snails pace, but they have good dekes so they will usually survive alone should the rest of the team be put out of action. Name: Birdo Skillshot: Extreme egg, Birdo fires an egg which will be an instant goal if unstopped by a player on the field. Deke: Birdo does a twirl, knocks away opponents. Pros: Instant goal, plus a decent deke. Cons: Slow, hard to pass if overwhelmed and unable to pull off the extreme egg. Wi-fi rarity: Uncommon Tactics: Deke anyone close, then Extreme egg. Counters: If she starts to charge, do whatever it takes to take her down, items, hits, even get in the way of the egg if necessary. Rating: 8/10, Handy on any team, but try to give the Mole a chance too. Name: Monty mole Skillshot: Digger drill, Dig underground, pop out and headbutt the keeper, the shoot. Nearly always a goal if you're at the correct distance. Deke: Dig under, pop out again, damage players who try and tackle you. Pros: Strong, bone crunching tackler, able to score with an uncharged ball. Cons: Hard for beginners, very large. Wi-fi rarity: Rare Tactics: Get the skillshot done, the deke can be used to defend yourself from shells if you time it right. Counters: Don't let him charge, keep close at all times. Rating: 8/10, he's okay, ============================================================================== 5. Credits Pikachu936 (me): For writing the entire thing. Chaomaster4000: For reminding me of Bowser Jr.'s shrinky thing and Boo's deke through the keeper. The MSCF board: For helping with the later development of the guide. You: For reading this. CjayC: For creating one of the greatest game sites I know, and hosting my FAQ on it. ============================================================================== 6. Legal Stuff This guide is Copyright to Pikachu936 and the only site I give permission to host it currently is Gamefaqs.com It is likely going to stay unique to gamefaqs only. You can E-mail me if you would permission to have it on your website, but chances are that I'll say no or not reply at all. If I don't reply, don't send another. Do E-mail if you see it outside GameFAQs though, we may have a nice spot on the credits list for you. ============================================================================== 7. Contact Info If you would like to E-mail me, Remember that I will only answer questions where the answer is not in the guide. The E-mail address is Shadow_The_Roadhog@Hotmail.com. =============================== END OF DOCUMENT ==============================