The comprehensive guide to Endless Ocean: FAQ/tips, full walkthrough, all
items, creatures, locations, people, diving gear, controls, music, partners.
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European version (EN,FR,DE,ES,IT) released 9th November 2007
North American version (EN) released 21st January 2008
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Changes for this version
------------------------
1.0 Jul 2008 - minor edits and corrections throughout
section 9 - added completion criteria for each area
NEW subsection 12.B - distribution of treasures
section 14 - calendar for April/November completed
section 16 - completed online play (thanks kinp)
-------------------------------------------------------------------------------
INTRODUCTION
-------------------------------------------------------------------------------
I never wrote a FAQ before this one (and was never tempted to), but Endless
Ocean grabbed me like no other game, there was no FAQ already and I had some
time on my hands. The research and writing gave me an excuse to play the game
a lot. Bigbadwolf got there first though, and his Sealife FAQ and Salvaged
Items FAQ are still the best-written and easiest to follow.
The Gamefaqs board has been a joy, from the group of European pioneers in
Nov 2007, through the influx of Americans in Jan 2008 when we went through the
process of discovery all over again and the steady stream of new players since.
It's a good place to go for detailed help - don't be scared to join in, it is
a friendly board and accustomed to new faces.
Many people have contributed to this FAQ - not least those stalwarts who have
fed me innumerable details about the North American release so this could be a
properly international FAQ. In a way, everyone who ever asked a question on
Gamefaqs contributed - because the answer (if I know it) got in here somewhere.
I have tried very hard to avoid giving help where it may not be wanted - so
sections 3, 5-6, and 9-12 go into progressively more detail. I have so far
drawn the line at telling readers exactly where to find fish except where they
are essential to the plot or unlockable. That would be a spoiler too far,
though I do go a bit beyond the in-game hints.
Don't be surprised if the game takes a long time, it is strangely compelling,
and the four people I know of who have completed it were all in excess of 200
hours.
I hope you enjoy this guide. I did.
phisheep
May 2008
UPDATE:
Now that section 16 (Online play) is done, this FAQ is finally complete enough
for me to promote it to version 1.0.
Oh, and if you didn't notice, I've put a set of maps up on gamefaqs too.
Eagle-eyed regulars will notice there are still some holes: there's plenty more
could be done on fish behaviour, there are more corals to identify and there is
that tantalisingly empty section 18 for which I have secret plans. I'm going to
take my time with those three and enjoy the scenery on the way. Don't expect
them to be finished any time soon!
phisheep (phisheep [at] hotmail [dot] co [dot] uk)
July 2008
-------------------------------------------------------------------------------
CONTENTS
-------------------------------------------------------------------------------
[1] USING THIS FAQ
[2] OVERVIEW
A short summary of the game for those who have not played it
[3] PLOT/GAMEPLAY HINTS
Spoiler-free hints on known difficulties in plot and gameplay, for those
who find themselves stuck but don't want detailed help
[4] CONTROLS
[4.1] Tools menu
[4.2] Basic diving
[4.3] Creatures
[4.4] Close-up Views
[4.5] On the Boat
[5] WALKTHROUGH
Step-by-step walkthrough of the main plot and unlocking creatures/areas
[5.1] Basic training
[5.2] Unlocking areas and creatures
[5.3] The Whale Trail
[5.4] Loose ends
[6] MISSIONS
[6.1] Guided Dives
[6.2] Photography (includes camera controls)
[7] PEOPLE AND PLACES
[7.1] People in the story
[7.2] Guided Dive clients
[7.3] Places in the game
[8] MUSIC
[8.1] In-game music
[8.2] Playing your own MP3 track
[9] LOCATIONS
[9.1] The Gabbiano (includes controls for items on the boat)
[9.2] Manaurai Sea/Manoa Lai Sea
[9.3] Aquarium (includes Aquarium controls)
[9.4] Great Aqua Cave
[9.5] Abyss
[9.6] Underwater Ruin of Marige Atoll/Mo'ia Atoll (incl mysterious stones)
[9.7] Ocean's Graveyard/Ship's Rest
[10] PARTNERS - All of the creatures you can train and dive with
[10.1] Getting and using partners
[10.2] Dolphin Training
[10.3] Partner Directory
[11] SEA LIFE DIRECTORY - All of the creatures that can be found
[11.A] Guide to finding Underwater life
[11.B] Guide to finding Shore life
[11.1] )
. )
. ) one for each page of the Guide to Marine Life/Encyclopedia
. )
[11.42] )
[12] SALVAGED ITEMS DIRECTORY - All of the items that can be found
[12.A] Treasure-hunting Guide
[12.B] Distribution of Treasures
[12.1] )
. ) one for each frame of the blue Item Box/Footlocker
[12.4] )
[13] HAIRSTYLES, CLOTHING AND EQUIPMENT
[13.1] Hairstyles (Male)
[13.2] Hairstyles (Female)
[13.3] Suits (Male)
[13.4] Suits (Female)
[13.5] Jackets/Buoyancy Compensators
[13.6] Gloves
[13.7] Fins (Male)
[13.8] Fins (Female)
[13.9] Tanks (Male)
[13.10] Tanks (Female)
[14] CALENDAR OF EVENTS (nearly complete)
[14.1] Seasonal
[14.2] Three-month cycles
[14.3] Monthly
[15] SPECIES NOT IDENTIFIED IN THE GAME
[15.1] Creatures
[15.2] Plants
[15.3] Sponges
[15.4] Corals
[16] ONLINE PLAY
[16.1] Getting set up
[16.2] Special controls
[16.3] Etiquette
[16.4] What you can see and do
[16.5] After the dive
[17] MYTHOLOGY
[17.1] Deities
[17.2] Flood Legends
[17.3] A Curse and a Pact
[17.4] The Astonishing Conclusion
[19] VERSION HISTORY
[20] CREDITS/CONTACT INFO/LEGAL
===============================================================================
[1] USING THIS FAQ
===============================================================================
Intended users
--------------
Sections 2-4 are really for new players getting into the game, and are
as spoiler-free as possible.
Sections 5-6 provide detailed step-by-step guides to the main plot and the
missions. Mostly for people who get stuck and need help.
Sections 7-14 are detailed reference material mainly in support of the plot
and missions and the quests for fish and for treasures. Really
intended for looking things up rather than reading through.
Sections 15-17 are supplementary material for enthusiasts and for those who
play online
Releases and languages
----------------------
Primary The FAQ is wholly based on the European (English) release, from
which all in-game text and names are taken, unless explicitly
otherwise.
North America Both EU and NA English names are given in the walkthrough and
reference sections (EU first). NA in-game text is given with
the EU text where I have been able to lay my hands on it and
where there are interesting differences in content or style.
Depths and creature sizes are given in both metres and feet.
Other languages In the reference sections the names of all locations, objects,
creatures, treasures, hairstyles and diving gear are given also
in French, German, Spanish and Italian. Same goes for the
headings of any emails essential to the story.
These translations are taken from the EU release and may differ
from the NA French and Spanish translations.
Searching with ctrl-F
---------------------
* If you are not familiar with how to do this, there are two
ways:
First, you can hold Ctrl and press F to bring up a search box,
type in what you want to search for and click 'Find Next' or
hit Enter.
Second, if you are looking at a bit of text you want to search
for, highlight that text with the mouse then, while holding
down Ctrl, press C (to copy the text), then F (brings up the
search box), then V (paste the text in the box) then hit Enter.
In particular, you can search for:
FAQ sections by the [section number] from the contents list
Creatures by common name (in any language)
by scientific name (latin name)
by position in Guide to Marine Life/Encyclopedia:
- where <P41/2> means the second creature on page 41 reading
the left-hand page first
Items by name (in any language)
by fragment name (EU English only)
by position in the blue Item Box/Footlocker:
- where <S5/3> means the third item on frame 5 of the item
locker
Locations by name (in any language)
* As the five different maps in the game share grid references it
does *not* make sense to search for locations except by name
Precise locators
----------------
References to locations are to the grid on the in-game maps, and include:
- the map (whether the Main map, Abyss, Ruins, Caves or Wrecks)
- the general area (for example, Coral Forest)
- the grid reference
- the precise location within the square measured in tenths from
the bottom left corner - so (3,7) is 3/10 across and 7/10 up
- the depth in metres and in feet
- a short description
For example the Dolphin Medal is at:
Main Map/Blue Hall(Blue Holes) (L2(8,2),18m,59ft) on top of a plate coral
There are no precise locators for fish except where they are essential to the
plot or unlockable. They move around a lot and too much information might
spoil the game.
Text markings
-------------
"double quotes" indicates in-game text, which is from the EU (English) version
unless otherwise annotated. In-game text has been used wherever
possible for descriptive information.
Of course, all names of characters, locations, creatures and
treasures are in-game text as well.
'single quotes' are my own, usually names for unnamed areas
(?) marks something that is unclear or unconfirmed or speculative
except in section 17, where pretty well everything is
necessarily speculative
(reference) marks a reference to an external source. Where it follows a
block of indented text, that text is taken from or paraphrased
from that source
* next to a paragraph indicates something optional, usually
either a minor feature or 'trick' in the game, or additional
help where people have had difficulties, or something to notice
in passing
===============================================================================
[2] OVERVIEW
===============================================================================
You are a new scuba diving Marine Correspondent somewhere in the South Pacific.
As your companion Catherine points out, this involves little actual work and a
great deal of swimming around and enjoying yourself getting to know the local
sea life and oceanography.
From your boat, the Gabbiano, you explore the sea around the island of Manaurai
(Manoa Lai) which contains hidden caves, ancient ruins, deep waters and a
sunken ship as well as an extraordinary variety of creatures and many treasures
you can salvage.
You can take clients on guided dives, act as photographer for a local
journalist and find and train several species of dolphin. There is also a
huge aquarium which you can stock with creatures and swim in.
You help Catherine to fulfil her search for a legendary creature, and take on
her task of cataloguing and befriending the sea life.
In the course of this, you unlock new equipment, new areas, new creatures and
new treasures.
The sea changes by day and by night, and uncovers fresh experiences with the
passing of the months and seasons.
Endless Ocean is an open-ended exploring game, and much of the fun is in
finding things for yourself. There are no battles, health bars, bosses or
enemies. You cannot kill or be killed and the only princess in it is entirely
mythical.
People who have been diving in life say this gives a reasonably realistic
impression of the experience. The fish are real fish: their common and
scientific names, appearance, behaviour, information given about them and where
you find them are accurate within the reasonable limits of putting them in a
game.
===============================================================================
[3] PLOT/GAMEPLAY HINTS
===============================================================================
Your main guides in the game are Catherine, the marks she makes on the map
and the emails that you get. If you are stuck the first thing you should do
is talk to Catherine. Check the map and emails as well in case you have
missed something.
1) I can't explore any more, it won't let me swim any further
-------------------------------------------------------------
You cannot swim outside the circle on the map which is centred on where you
dived in. To go outside this you must move the boat and dive from somewhere
else.
You can move the boat to nearly anywhere on the map, you are not restricted
to the marked diving sites.
If you cannot yet move the boat it is a bit early in the game to go
exploring on your own. Do what Catherine and Alfred tell you for a few more
dives and you will soon get hold of the keys to the boat.
* The boat will not go on land, in the deep ocean, anywhere that is too
shallow for it to park or where the access is too narrow for it to get
through. If you want to go to a place like this, park the boat nearby and
swim to it.
2) I am stuck and Catherine won't talk to me
-----------------------------------------------
If Catherine won't talk or tells you to leave her alone for a while, hanging
around the boat or advancing the time will not help. Go for a swim instead.
When you return to the boat usually either Catherine will talk, or there
will be a helpful email.
If you are still stuck, check your map. If you find a red cross on it - take
your boat there and dive.
3) Catherine won't let me out of the Lagoon, she says I have a job to do first
------------------------------------------------------------------------------
You have just been told how to make friends with fish. Try making friends
with one. There are plenty around.
4) I am meant to find something unusual at Blue Hall(Blue Holes), but I can't
-----------------------------------------------------------------------------
Make sure you are inside the Blue Hall, not on top of it. Swim down through a
nearby hole if necessary.
Look around for a shining light on a coral. Investigate.
5) My cursor turned yellow/I can see a shiny thing/what are these cartoon fish?
-------------------------------------------------------------------------------
When the cursor dot turns yellow it just means you are close enough to the
background to zoom in with "+" to get a closer look. You'll see sand, or a
close-up of coral/rock/ship's side etc etc.
When it turns yellow AND rumbles, there's a creature that you can focus on
with "A".
When it turns yellow AND goes beep there is, very close to you, a little
coloured glow of cartoon "dream fish". Point at that and zoom in with "+"
when it is glowing and you will get a close-up view that includes fish or
treasure.
The other sort of glow is a bright white glint that can be seen some way off
- even when the cursor isn't yellow. When you get close to it and the cursor
does turn yellow you will find one of the ordinary fishy glows, but one that
definitely has treasure underneath it.
This sounds complicated, but you soon get the hang of it.
6) I found a place that I can't get into ...
--------------------------------------------
There are three places you can find by exploring but not get into until you
have acquired a new skill or equipment or some other help. You will not be
able to get into these areas until they have been unlocked.
They can only be unlocked by following Catherine's guidance through the
plot.
7) I can't find the ... (area off the main map)
-----------------------------------------------
Four of the five off-map areas are unlocked in the course of the story. At
the appropriate stage there will be a red cross marked on the map, move the
boat there, dive, and look around.
If you get an email about a new area but there is no cross on the map you
need to talk to Catherine; she will mark the map for you.
The fifth area is unlocked when you have explored a certain amount of the
main map. You will receive an email about it at that point. There is no
value in looking for it sooner and it is not essential to progressing the
plot.
Sometimes people have difficulty re-visiting places they have already found
once. Assuming you know where to dive (they are marked on the map) this is
almost always because the entrances to two areas are south of the diving
spot, but when you initially dive from the boat you start facing north.
Stay in the same position and turn to face south, then swim, and things
should start looking familiar.
8) Catherine keeps sending me back to the same area
---------------------------------------------------
You need to explore more. The plot will move forward at the latest when you
have found all the 'rooms' (or in one case all of the something-else) in the
area, and Catherine will prompt you to return to the boat when you have done
this.
There is also a 'trigger' event that will move the plot forward if you find
it. If you still get stuck, check your map or look in the Locations section
of this FAQ.
If you have 'triggered' completion of an area, Catherine will send you back
to complete your exploring after the end of the main plot.
9) Catherine wants me to find a ... (creature). I can't find it.
----------------------------------------------------------------
Catherine has told you its name and the map reference. Of the four creatures
you need to find, two appear automatically when you swim to the red cross on
the map and one you have met earlier in the game, so you should know where
it is. The other one is harder to find.
You need to dive deeper and approach the red cross from the north near the
sea bed. Swim through the archway.
If you are still stuck, check out the Sea Life Directory in this FAQ.
10) The ... (fish/bird/creature) won't be friends with me ...
-------------------------------------------------------------
Most creatures will respond to stroking or prodding. Whales and dolphins
also respond to whistles. A few will respond only to feeding, and some
particularly recalcitrant species especially in very deep waters are fond of
the underwater pen - scribble near them.
When using the pen, remember to click "OK" to complete your writing. If you
don't, the fish will not be able to see it and will not respond.
To find more information (get more ticks) for a creature you need to make
friends with it on a different day either in a different location or after
having gone away and done something else.
11) The ... (dolphin) won't be my partner, I've tried everything ...
--------------------------------------------------------------------
You need two pieces of information on a dolphin for it to be your partner.
Come back on another day and try again.
12) When are the different seasons?
----------------------------------
- Summer starts 1st June
- Autumn/Fall starts 1st September
- Winter starts 1st December
- Spring starts 1st March
The notice board on the side of the cabin shows you the in-game date.
You start the game on 1st July, partway through summer.
13) How do I get new clothes/hairstyles/gear?
--------------------------------------------
Some clothes and hairstyles come from finding specific treasures.
Other hairstyles are rewards for photography missions.
Other diving suits and gear are rewards for guided dive missions.
Fins and air tanks are a bit more complicated than that, but still come as
rewards for missions.
13) How do I find treasures?
---------------------------
Some treasures are always in the same place. They give off a bright white
shine that can be seen from some way off - and even through objects. Just
keep an eye open for this when you are exploring and you will find them.
The rest of the treasures can appear nearly anywhere under a fishy glow. And
so far nobody knows what it is that makes them appear.
You may want to check out section 12 of this FAQ for more hints.
14) I can't find the ... (fish)
-------------------------------
Bear in mind that the best and most fun way to find fish is to trip
over them by accident while you are exploring. Don't forget to look at night
and under glows and at different depths.
Until you are down to the last handful to find it is probably not worth
going in search of a particular creature, as enough of them are seasonal or
rare that you may be setting yourself too difficult a task.
But check out the detailed sections of this FAQ for more clues if you want.
15) Catherine won't let me dive at night
----------------------------------------
You can still dive at night if you accept a guided dive request at
night-time. Your client will lend you a spare lamp.
To get your own lamp, you need to follow Catherine's instructions about the
dolphin.
===============================================================================
[4] CONTROLS
===============================================================================
This section details the usual controls for moving around and interacting with
creatures, treasures and the environment. Other controls are given in the
detailed sections, so for:
- Camera controls see Missions/Photography (6.2)
- Items on the boat see Locations/Gabbiano (9.1)
- Aquarium controls see Locations/Aquarium (9.3)
-------------------------------------------------------------------------------
[4.1] TOOLS MENU
-------------------------------------------------------------------------------
You will use this often for diving, surfacing and using extra equipment. It
also contains options for changing game settings. The tools menu is available
on the boat and underwater, but not when inside the cabin.
Open the Tools menu with D-pad (left, right or down)
The menu shows at the bottom of the screen
Select option with D-pad (left or right)
The menu rotates to show the options (some start off locked, but they all
get unlocked early in the game)
Press (A) to select the one currently at the top
The options are:
- Dive/Return to boat
- Food - to feed underwater creatures or dolphins in training
- Pen - to write underwater
- Camera - to take photos
- Whistle - use the whistle
- Options - (see below)
Options that are not available are greyed-out.
Close menu with D-pad (down)
Tools/Options
-------------
Displays a screen with buttons to change the game settings. Click on a button
with (A) to change that option
Change Controller type:
- Normal: (default) restricts the vertical angles you can face
This keeps you mostly the right way up.
- Expert: no restriction - you can turn somersaults and swim
upside-down. This is likely to be very disorienting for
beginners, but it adds a new dimension for experienced
players and can be very useful for taking interesting
photographs.
Compass Display:
- Display: (default) shows compass at the top left of the screen
- Do not display: turns off the compass. This may be useful for:
- Taking photographs or screen grabs
- Playing hide-and-seek in online multiplayer
- Adding the thrill of getting hopelessly lost
Tool icon display:
- Display: (default) shows the selected tool icon at bottom right
- Do not display: does not display the selected tool icon
This may be useful for taking photographs or screen
grabs
MP3 playback:
- turn MP3 background music on or off (see section 8.2 for details)
Cursor brightness:
- adjust brightness of the cursor (default 100%)
Sound settings:
- adjust volumes of music and sound effects (default 100%)
Return to default:
- returns all settings to the default
-------------------------------------------------------------------------------
[4.2] BASIC DIVING
-------------------------------------------------------------------------------
To dive from the boat
---------------------
Open the Tools menu and select "Dive"
- Choose a partner to dive with or "go alone"
* Spin Trick: In some locations you can get the diver to spin by pressing (A)
as the diver gets to the bottom of the loading screen
Select Music
------------
While you are diving down from the boat or through into an off-map area you
will see a loading screen. The bar at the bottom of the screen shows the
selected music track (either an in-game track or one from your SD card).
- Use D-pad (left or right) on the loading screen to select a track to play
* See section 8.2 for more about using music from an SD card.
Compass display
---------------
The compass at the top left of the screen shows:
- the direction you are facing (compass)
- the direction of the boat relative to you (flag icon)
- your vertical posture (yellow marker: at the top=up, bottom=down)
If you move close to the edge of the dive area or open the Tools menu, the
display expands to show:
- Your depth in metres (or feet)
- air gauge (after 60 minutes real time you will be returned to the boat)
* Compass Help: Some people have a bit of difficulty using the compass. It
works just like a compass in real life in that 'N' always points to the
north, which in the game is always the top of the map. The direction you are
facing is the one at the top of the compass face where the little arrow
is. You will get the hang of it eventually.
Map
---
Press (1) to open the map
- the flag icon shows where you dived in
- the boat icon shows the current location of the boat
- the red arrow shows your current location and direction
- animated red dots show the route you have taken
Press (2) to zoom in/out
Press (1) or (B) to close the map
Underwater controls
-------------------
Posture: Point the remote in the direction you want to face or swim
Swim: by holding (B)
* While swimming (but not in auto-swim) you can execute a spin-roll
by pointing to the left (or right) of the screen and then quickly
pointing to the other side. It takes a bit of practice to get it
just right. This only works in third-person viewpoint.
Auto-swim: press (-) once to swim continuously, press any button to cancel
* Lazy Swimming Trick: While using auto-swim, if you cover the end
of the wii-remote with your hand and point it away from the
screen, your diver will keep going as if you were still pointing
in the same place. This can be used for swimming in pointless
circles, swimming long distances to uncover the map, or making a
cup of coffee when diving into very deep places.
Viewpoint: press (2) to toggle third-person/first-person viewpoint
* In first-person you are closer to the action, but it is less easy
to gauge the scale of things as there is nothing to compare them
with. So everything in the game looks a bit smaller than it is.
The diver's body (behind you) is affected by the environment, so
you may experience what look like camera problems if an unseen
fish runs into you.
* In third-person you are further from the action and have a better
sense of scale, you can also scan through a wider area so this
might help with hunting down treasures and small creatures. But
the experience is not quite so immersive, for example kelp and
soft corals bend out of the way when the camera, not the diver,
goes through them.
Surfacing: "When near the surface, use (A) to look out of the water. In this
mode, use the pointer to look around."
Quick turn: "When underwater, flick the Wii remote to do an about-turn. Useful
when you want to change direction quickly"
* For this, flick the Wii remote vertically. If you flick
horizontally you may find you execute a spin roll instead.
Tools menu: to drop food, take pictures, use the whistle or pen
Food
----
Open the Tools menu and select "Food"
You have a maximum of 10 handfuls of food to use on each dive (a counter
shows at the bottom right of the screen)
Press (A) to drop a handful of food. If you are focussed on a creature, it
will drop near the creature. If not, it will drop where your cursor is
pointing.
Some creatures have a good sense of smell and will be attracted to food from
a distance. Some like their food but not when it is placed directly in front
of them.
Press (B) to exit.
The underwater pen
------------------
Open the Tools menu and select "Pen"
Select a colour and draw in the water by holding (A) and
moving the Wii-remote
- there is a limited amount of ink
- point at "OK" and press (A) to confirm, the drawing will not stay there
unless you do
Select the eraser to rub out what you have done.
The drawing will stay there for the duration of the dive. It can be useful
for
- marking searched areas
- communicating with others during a multiplayer dive
- befriending some fish
* If you do lots of drawing during the dive, early ones may disappear if you
have run over the ink limit.
Return to boat:
--------------
Open the Tools menu and select "Return to boat"
The map will display showing
- where you have dived
- the maximum depth you reached
- the horizontal distance travelled in kilometres or miles
- the length of time the dive took
- the number of new species you have identified
Any new areas of the map you have visited will be uncovered. Including
adjacent areas of the land or the deep ocean.
-------------------------------------------------------------------------------
[4.3] CREATURES
-------------------------------------------------------------------------------
Most of these controls apply both underwater and on deck.
Focus
-----
Point to a creature with the remote. If the cursor turns yellow and ripples
(you get a rumble as well) you are close enough to focus on the creature.
Press (A) to focus on it
- you automatically follow its movements when focused
- brings up the creature's Details bar at the bottom of the screen
Press (+) to zoom in, (-) to zoom out
Press (B) to unfocus
Creature details
----------------
The Details bar shows at the bottom of the screen when you are focused on a
creature. It displays "???" if you have not yet identified the creature, and
otherwise shows its name.
Point at the Details bar and press (A) to show creature details you have
learnt
- scroll up and down with D-pad
- click the numbered buttons at the left to show each paragraph
- paragraphs are available only when you have found enough about the
creature
To find more about a creature you need to successfully interact with it on
different days.
Dolphins have two sets of creature details, one set for species details, and
one for details of this specific dolphin as a diving partner.
Getting to know the creature
----------------------------
You get to know ('befriend') a creature by successfully interacting with it.
To interact with the creature when focused on it
- "Pat" (stroke/rub/pet) - hold (A) and shake the remote
- "Nudge"(tap/prod/poke) - press (A)
A little hand icon will show you the action on screen.
Also, if you are underwater, you can
- Feed - Tools/"Food", then press (A) to feed
- Underwater pen - Tools/"Pen" and draw near the creature
- Whistle - Tools/"Whistle" (effective with dolphins and whales)
You do not have to be focused on the creature for these to work.
When you have successfully interacted with a creature it will give off small
sparkles and a 'gloop' noise. A new paragraph of information will be
unlocked if available and if this is the first time today you have
interacted with it.
The first time you successfully interact with a creature its picture and
details will appear in the Guide to Marine Life/Encyclopedia.
Different creatures respond to different actions: most creatures will
respond to stroking or prodding. Whales and dolphins - and sometimes other
creatures - also respond to the whistle. A few will respond only to feeding,
and some particularly recalcitrant species especially in vary deep waters
are fond of the underwater pen - scribble near them.
* If you interact with a creature enough, it may give off large sparkles and
follow you around. Fish that are this friendly can coax identification out
of other creatures near them.
Other actions
-------------
- Grab/ride - Hold (A) & press (B) to ride on a whale/dolphin/whale shark
- press (2) to change the camera angle when riding
- Take picture - Tools/"Camera" then (A) to photograph (see Photography)
-------------------------------------------------------------------------------
[4.4] CLOSE-UP VIEWS
-------------------------------------------------------------------------------
Background views
----------------
Whenever the cursor turns yellow (but no ripple or rumble) you are near
enough to get a close-up view of something, including
- corals, sand, rocks, the sides of ships
Press (+) to get a close-up view
- then (+) to zoom in, and (-) to zoom out
Press (B) to exit
Hidden creatures and treasures
------------------------------
When you see a fishy glow (your cursor needs to be close enough to it) the
cursor turns yellow and ripples and the remote makes a sound:
Press (+) to get a close-up view, then:
- Zoom - (+) to zoom in, (-) to zoom out
There will be creatures and/or treasures here
- some are very small, look carefully
- Interact with creature - as normal
- Pick up object - point with (A) then hold (A) and press (B)
-------------------------------------------------------------------------------
[4.5] ON THE BOAT
-------------------------------------------------------------------------------
Walk: point where you want to go and hold (B)
Use item: point and press (A) to check and activate things
- including talking to Catherine
Map: Press (1) to open the Map
- press (2) to zoom in/out
press (1) or (B) to close it again
Controls for particular things on the boat are in the Locations/Gabbiano
section of this FAQ.
===============================================================================
[5] WALKTHROUGH
===============================================================================
The game is not linear. From early on you are free to go anywhere and do
anything you like on the main map and to take on missions. Things may happen in
different orders depending on how much exploring you do and what you find.
But the plot is important for unlocking areas and creatures.
This walkthrough is intended to cover the *bare minimum* you need to do to move
the plot forward while receiving all the storyline elements.
NOTES: If at any point an email does not arrive or Catherine fails to respond,
just take a swim. Usually this will be enough to move things forward.
In the interests of brevity, the walkthrough does not (mostly) go into
the exact details of where to find particular locations, creatures and
treasures. If you are stuck on these, look them up in the reference
sections of the FAQ:
Section 9 - locations
Section 11 - creatures
Section 12 - treasures
-------------------------------------------------------------------------------
[5.1] WALKTHROUGH - Basic Training
-------------------------------------------------------------------------------
1) Start of game
----------------
After picking your character's name, gender, hairstyle/colour and depth of
suntan, you are thrust into a shallow lagoon.
- taught basic controls of posture and swimming
- taught how to return to the boat
Back on the boat you meet your companion Catherine Sunday.
- taught how to walk and activate items
- unlocked save, rest, and email functions in the cabin
* When the end of the day comes, as you cannot yet dive at night, use the
clock to rest until morning
2) Email from Alfred "Global Marine Foundation"
-----------------------------------------------
(NA) "Greetings From Alfred Thorman"
(FR) "L'Institute Poe"
(DE) "Erster Auftrag von Alfred Tollman"
(ES) "Fundación Marina Internacional"
(IT) "Salve, sono Tollman!"
You are invited to survey the Coral Forest area. Talk to Catherine.
- unlocked map
- taught how to open map, how to dive
Dive from the boat
- taught how to focus on, view detail of and pat, nudge and feed fish
Swim west towards the red cross on the map
- you see a dolphin, but it swims away
Back on board there is a penguin on the foredeck
- taught how to focus on, view detail of, pat and nudge creatures on deck
- unlocked Guide to Marine Life (Marine Biology Encyclopedia),
you can see what species you have befriended
- unlocked ship's wheel (Steering Wheel), you can move the boat
- unlocked gate, you can use multiplayer
* From this point you are free to go and explore anywhere on the main map
any time you want to.
3) Email from Alfred "Mysterious Manaurai"
------------------------------------------
(NA) "Following Up"
(FR) "Manauraï, la mysterieuse"
(DE) "Rätselhaftes Manaurai"
(ES) "Manaurai Misterioso"
(IT) "I misteri di Manaurai"
Alfred suggests you look for rare or unusual items in Blue Hall(Blue Holes).
Talk to Catherine.
Go to the red cross on the map (either move the boat or just swim there),
and you will find a bright shine on a piece of coral. Go and look at it.
- taught how to look in detail and to pick up objects
- collected the Dolphin Medal
- attracted the dolphin to you
* Notice the fishy glow that you saw above the medal. When you see this in the
game there is something to see underneath it (either fish or treasure). Not
all treasures shine brightly like the Dolphin Medal did.
* Now that you have done this, these little glows appear all over the map
every time you dive.
Click on the dolphin to continue.
- it swims off towards the Lagoon
Back on board
- unlocked blue Item Box (Footlocker) on the rear deck for storing items.
4) Find the Dolphin
-------------------
Catherine directs you to the Lagoon. Go to the red cross on the map,
click on the dolphin and lead it west to safety.
Back on board
- unlocked sea whistle and ramp
Catherine suggests you use the ramp at the back of the boat to greet your
new partner. You don't have much of an option here, as your ability to dive
is greyed-out.
- taught how to train your partner
- unlocks the night diving equipment the next time you go on deck at night
* If you don't go on deck at night straight away, Catherine will prompt you
to do so after the Caves and before the Abyss
5) Dive with the dolphin
------------------------
Talk to Catherine and she will suggest you practice diving with your
partner. Give it a try.
- learnt diving with partner
* If you don't do this, the plot will not move forward properly. Catherine
will keep nagging until you do it and things will sort themselves out
eventually.
5) Email from Aubrey "Diving Guide: Request"
--------------------------------------------
(NA) "Diving Guide Request"
(FR) "Mission de guide de plongée"
(DE) "Auftag: Tauchführung"
(ES) "Trabajo de guía (Oferta)"
(IT) "Cercasi guida (Offerta)"
Accept this, and take the client on a dive in the Coral Forest. After the
dive, no matter how well or badly you have performed, the client will give
you a present
- unlocked the underwater pen.
* Although the email does not set a time limit for accepting this dive
request, after a delay of seven days you will not be able to dive until you
have completed it
* Now you have all the equipment and training you need to explore the main
map, find and befriend the inhabitants and find treasure.
* Take some time to read the noticeboard on the side of the cabin.
-------------------------------------------------------------------------------
[5.2] WALKTHROUGH - unlocking new areas & equipment
-------------------------------------------------------------------------------
1) Catherine panics about stocking the Aquarium
-----------------------------------------------
Conditions: you must have dived with the dolphin
If you have not already identified ten species, do so now and Catherine will
enlist your help. Take the boat to the red cross on the map and dive in.
- unlocks Aquarium
2) Email from Douglas "Underwater Photography"
----------------------------------------------
(NA) "Pics from Manoa Lai"
(FR) "Manauraï en photo!"
(DE) "Unterwasserfoto von Manaurai!"
(ES) "Fotos submarinas"
(IT) "Foto nei mari di Manaurai"
Conditions: you must have dived with the dolphin
Catherine will give you her old equipment
- unlocked camera and photograph album
* Now is a good time to take some practice photographs.
3) Email from Douglas "Legendary Mermaid's Grotto"
--------------------------------------------------
(NA) "The mermaid’s legend!"
(FR) "La légendaire Grotte de la Sirène"
(DE) "Die sagenhafte Meerjungfrauenhöhle"
(ES) "La leyenda de la sirena"
(IT) "La grotta della leggendaria sirena"
Conditions: you must have dived with the dolphin
Catherine will explain to you about cave diving and mark the map. Go there
and swim through the tunnel to the south-east.
- unlocked Great Aqua Cave ('Caves')
Explore the Caves as much as you like. Catherine will prompt you to return
to the boat when you have visited the Caves twice, and have found all the
named rooms, and have recovered a particular treasure.
* The plot will still move forward if you don't, but some things will happen
in a different sequence and Catherine will prompt you later to return to
finish your exploring.
4) Catherine mentions the deep crevasse at G6
---------------------------------------------
Conditions: you must at least have entered the Caves for the first time
Move the boat to the red cross on the map and dive straight down in the
daytime.
- You can't go that deep yet!
Back on board an email from Alfred offers a deep diving mix which Catherine
gives to you.
- unlocked Abyss
Dive straight down into the Abyss and explore as much as you like. Catherine
will tell you that you have finished when you have visited the Abyss twice
and have found all four caves. You need to dive at night to complete this -
Catherine will prompt you if needed.
* The plot will still move forward if you don't, so long as you have visited
the bottom of the Abyss and have visited at night, but some things will
happen in a different sequence and Catherine will prompt you later to return
to finish your exploring.
5) Email from Alfred "Whale Shark Migration"
--------------------------------------------
(NA) "Whale Shark Migratory Routes"
(FR) "La migration des requins baleine"
(DE) "Wandersrungswege der Walhaie"
(ES) "Ruta del tiburón ballena"
(IT) "La rotte dello squalo balena"
Conditions: you must at least have visited the bottom of the Abyss and dived at
night in the Abyss.
Catherine will mark the map for Marige Atoll (Mo'ia Atoll). Move the boat to
the red cross and dive in the daytime. Click on the Whale shark.
- Unlocks Ruins of Marige Atoll ('Ruins')
Explore the Ruins as much as you like. Catherine will prompt you to return
to the boat when you have visited the Ruins twice and have found all the
engraved stones.
If you return to the boat before then, the story will not move forward until
you have broken through the roof where the bubbles are coming out. You will
come across this in the course of exploring.
* When you have done that, and caught up with your emails, Catherine will stop
talking to you. At this point it may be easier to abandon the Ruins and
carry on with the rest of the plot. You can come back to them later.
6) Email from Douglas "Ghost Ship"
----------------------------------
(NA) "Yoinks! It’s a g-g-ghost ship!"
(FR) "Le bateau fantôme"
(DE) "Gerücht um Geisterschiff"
(ES) "¿Un barco pirata?"
(IT) "Nave fantasma"
Conditions: You must have uncovered 60% of the main map by exploring *and* have
entered the Caves for the first time. There are no further plot
dependencies, so this can happen at nearly any time.
The 60% of the main map includes the green land areas and the dark
blue deep ocean areas. To uncover these you need to work your way
around the edges.
- unlocked Pirate Ship
As the Pirate Ship moves around the map, it can be hard to find. You have
four approaches:
- find it by accident
- thorough exploring just below the surface, which is virtually impossible
- swim to the surface and look around. The ship can be seen a long way off
- find all parts of the Pirate's Compass, which tells you which squares it
can be found on
* Or look up the Pirate's Compass in section 12 of this FAQ to find the answer
When you find the Pirate Ship, swim in to the large hole near the port bow.
- unlocks Ocean's Graveyard (Ship's Rest)
Explore the Ocean's Graveyard (Ship's Rest) as much as you like.
7) Find the Shark's Tooth Necklace
----------------------------------
Once you have found this, and unlocked the Ocean's Graveyard (Ship's Rest),
dive in the Ocean's Graveyard (Ship's Rest) at night.
Swim around enough and you should get a cutscene. If you don't, try this:
Swim through the first large pipe at the north of the sunken ship, keeping
to the top of the pipe and aiming for the kink at the top right at
(H3(0,5),28.5m,93ft).
- unlocked Magu Tapah
8) Email from Alfred "Strange Ceremony"
---------------------------------------
(NA) "Rituals and Rest"
(FR) "Un rit bien étrange"
(DE) "Ein seltsamer Ritus"
(ES) "Un ritual curioso"
(IT) "Rito particolare"
Conditions: You must have uncovered 90% of the main map by exploring and have
entered the Ruins for the first time. There are no further plot
dependencies, so this can happen at nearly any time.
The 90% of the main map includes the green land areas and the dark
blue deep ocean areas. To uncover these you need to work your way
around the edges.
The email suggests praying before a human face (crag shaped like a human
face).
Go to the Stone Heads in the Ruins to find the Life Beads (Jewel of Life).
When you next go to the Ocean's Graveyard (Ship's Rest) in daytime:
- unlocked Orca
* if you can't find the Stone Heads, check out the Locations section of this
FAQ
9) Email from Alfred "White Dolphin"
-------------------------------------
(NA) "White Dolphin?"
(FR) "Un dauphin blanc?"
(DE) "Das Gerücht um den Weißen Delfin"
(ES) "Un delfín blanco"
(IT) "Delfino bianco"
Conditions: You must have
- completed the Caves:
visited twice, found all named rooms, found the main treasure
- completed the Abyss:
visited twice, found all four caves, found a coelacanth
- completed the Ruins:
visited twice and found all six stones
The email mentions rumours of a white dolphin west of Rock Land (Rock Bluff).
Find the Old Bracelet in the Gallery of Souls.
- unlocks Beluga in the 'Prince's Room' of the Ruins
* if you can't find the Gallery of Souls, check out the Locations section of
this FAQ
-------------------------------------------------------------------------------
[5.3] STORY - the Whale Trail
-------------------------------------------------------------------------------
1) Email from Alfred "Equipment Request"
----------------------------------------
(NA) "Re: Your purchase request"
(FR) "A propos de ta commande"
(DE) "Betreffend des Kaufersuchens"
(ES) "El último pedido"
(IT) "Domande d'acquisto macchinari"
Conditions: Breaking the roof in the Ruins
Catherine is moody and talking about her 'purpose in life'. After you have
read this email, she will stop talking to you.
2) Email from Douglas "Find the Green Garden"
---------------------------------------------
(NA) "Kat & the Green Garden"
(FR) "Cherche le Jardin Marin!"
(DE) "Such den Grünen Garten!"
(ES) "Encuentra el Jardin
(IT) "Cerca nel Giardano di Smeraldo"
Conditions: Catherine stops talking to you
Douglas suggests going to the Green Garden. Move the boat to the red cross
on the map and dive. You will see a shine near a clam shell - go and collect
the object and return to the boat.
- collected Patrick's pocket watch
- unlocked Catherine's purpose in life
From here on, Catherine will direct you on her search.
* this is the one time in the game where someone other than Catherine marks
the map. The cross appears directly you read Douglas's email, but you have
to remember to look at the map yourself
3) Catherine directs you to the Abyss
-------------------------------------
Dive down to the Graveyard (Whalebone Chasm) with your dolphin and you will
find a sample that proves the White Mother exists.
* Catherine will prompt you if you dive without a dolphin
4) Catherine directs you to find information about whales
---------------------------------------------------------
Conditions: only for whales that you have not already found and identified
Catherine will direct you to any whales you have not already found with red
crosses on the map. In each case, you need to gather some information on the
whale. By this stage you know where at least one whale is, and two of them
unlock automatically when you get to the red cross on the map.
If you have difficulty finding the humpback whale, swim south through the
archway directly beneath the red cross to trigger the cutscene.
If there are any whales you have found but not identified (by befriending
them) Catherine will tell you to find some information about them, but will
not give you further directions.
5) Place the sensors
--------------------
Condition: wait a day after identifying all the whales.
Catherine will ask you to place five whale sensors in specific places.
Follow her directions to place the sensors.
If you find Catherine's directions confusing, or have opted not to get them,
here is where to place the sensors:
- (D2(3,2),8m,26ft) on ball coral in the cutting
- (H7(4,2),38m,125ft) at the southeast corner of the crevasse
- (E4(3,7),24m,79ft) on table coral over a precipice
- (G5(0,4),38m,125ft) on a clamshell (have your whistle handy just in case)
- (D8(3,0),28m,92ft) behind Atoll deep on a barrel sponge
When you have placed all the sensors, go for a swim.
An email will arrive directing you to one of the sensors. Take the boat to
the red cross on the map and swim to where you placed the sensor.
- unlocks White Mother(Ancient Mother)
Swim to the White Mother(Ancient Mother) and click on her with (A)
- unlocks game credits
- email from Leonard D "treasure trove" prompting you to search for treasures
-------------------------------------------------------------------------------
[5.4] STORY - loose ends
-------------------------------------------------------------------------------
Catherine will encourage you to explore areas you have not got to yet.
1) Named diving sites
---------------------
If there are diving sites you have not already found, Catherine will direct
you to:
- "an interesting beach to the east" - Sunshine Beach at M5
- "a magnificent spot to the west of Coral Forest" - Triple Steps at J2
- "a large rocky reef after descending Triple Steps" - Rock Land(Rock Bluff) H4
- "a small inlet to the South ..." - the Secret Lake at J9
- "a uniquely-shaped reef to the west" - Knives Reef(Comb Reef) at D5.
2) Off-Map areas
----------------
If you have not fully explored them, Catherine will direct you to
- "More to find in the caves ..."
find all named rooms in the Caves and recover the mermaid's treasure
- "more to find in the Abyss, take a look at the fossil near the wall"
find all four caves in the Abyss and find a coelacanth
- "need to check the ruins again ..."
find all stones in the Ruins
* this will unlock the "White Dolphin" email if you have not received it yet
If you have not yet uncovered enough of the map to find the ghost ship:
- "uncover more of the map, I'm sure you'll find something"
3) On your own
--------------
You are now on your own. Catherine ceases to be of any help.
There are plenty of fish and treasures to find, missions to do, seasons to
experience.
Have fun!
===============================================================================
[6] MISSIONS
===============================================================================
Catherine's memo:
"There are two kinds of offer; diving guide and photo request. You can
accept these offers any time you like."
-------------------------------------------------------------------------------
[6.1] MISSIONS - GUIDED DIVES
-------------------------------------------------------------------------------
Summary
-------
You guide a client on a dive, showing them creatures they want to see.
Guided dives help you to explore the ocean and let you show off your
knowledge. Good performance is rewarded by additional diving suits and
equipment.
Requests and results
--------------------
Dives are part of the service provided by your employer. They are requested
by email from Aubrey. There is a time limit of seven in-game days to accept
the request. Each email tells you the name of the client and the area they
wish to dive in.
If you accept a request the dive takes place immediately after you have
selected the area to dive in. So if you particularly want to dive by day or
by night, set the clock first. You do not have to choose the area that the
client has requested to dive in, but you cannot take a client into off-map
areas.
You may accept guided dives at night even before you get your night-diving
equipment. The client will lend you a spare lamp.
On completion each dive is graded:
- (EU) from A-E, where A is the best
- (NA) from one to five stars, where five stars is the best
After each dive you will receive:
- an email from Aubrey giving your grade and commenting on your performance
- a thank-you email from the client if you have performed well
- possibly extra diving gear from Alfred if you have performed well
Objective
---------
To impress the client. You should show them the fish they want to see, and a
variety of others.
Grading
-------
The grade you get depends on how happy your client is, which depends on
- the length of the dive
- which creatures they are shown
- how much information you give them about the creatures they see
EU grades are from E to A, NA from one to five stars. You will get a grade:
E (*) - if you dive and come straight back up without seeing any fish
D (**) - if you show at least one fish, one the client did not request
C (***) - if you show the fish the client requested,
OR a fish they have a personal preference for,
OR enough other fish,
OR you stay down for 10 minutes
Catherine will tell you the client is "suitably impressed"
(NA) "pretty happy"
B (****) - if the client reacts with positive comments during the dive
A (*****) - if you show the fish the client requested,
AND a fish they have a personal preference for,
OR enough other fish
Catherine will tell you the client is "absolutely thrilled"
(NA) "thrilled"
Each client has particular preferences for fish they like to see, (see the
People section of this FAQ for details).
Low grades will attract some pretty sharp criticism from Aubrey, even if the
client is relatively polite about it.
Hints
-----
Pay attention to what the client says about their preferences. See the
People section for details of each client.
Do not lose contact with your client, it upsets them. They cannot follow
you if they cannot see you. So take care they are with you if you dive
through holes or turn sharp corners. To find them again - look for their
bubbles. So long as you find them again your grade should not be affected.
If the client expresses frustration at not being able to find the fish they
asked to see, this may be a clue. Stop and look around - often you will find
that there is one close by. If they do this repeatedly you might find that
the fish has been following close behind you all the time.
Catherine's memos from the noticeboard:
---------------------------------------
"As a diving guide, it's your job to show the client what they want to see.
Try to point out other interesting things too."
"During a dive, try to give the client some facts about what they are
seeing. A knowledgeable guide is a good guide."
(open up the information about fish that you show the client and page
through it)
"To earn the reputation of a good guide, you must really understand the
client. Pay attention to their reactions."
(learn each client's preferences)
"If the client loses sight of you, I'll let you know, then you should
regroup as soon as you can. Your reputation is at stake!"
-------------------------------------------------------------------------------
[6.2] MISSIONS - PHOTOGRAPHY
-------------------------------------------------------------------------------
Summary
-------
Photography is a little sideline you have with the journalist Douglas.
Photography missions encourage you to know where to find fish and to get
close enough for a good shot.
Requests and results
--------------------
Photographs are requested by Douglas with a time limit of seven in-game days
to respond. Each email identifies the species required and also, in the
heading, the type of creature it is:
- Close-Up Photo - will be hidden under a glow
- Small fish photo - of small fish
- Medium Fish Photo - of medium fish
- Large Fish Photo - of large fish
- School of Fish Photo - of a school of fish
- Marine Animal Photo - of creatures that may appear on deck
You do not need to accept the request in advance. You have seven days to
find and photograph the creature and reply to the email attaching a
photograph.
On completion each picture is graded
- (EU) from A-E, where A is the best
- (NA) no grade given, but verbal feedback from Douglas
After each dive you will receive:
- an email from Douglas giving your grade and where appropriate attaching
the published version of your photograph
Objective
---------
To impress the editor you should photograph the requested creature so that
it is large and in the centre of the screen.
Grading and feedback
--------------------
The grading criteria are not entirely clear (and the grade letters are not
used in the NA release), but:
E ("pretty bad") - completely missed the point: wrong fish, aquarium photo
D ("not bad") - not too bad but doesn't get published
C ("pretty good") - published in a magazine article ...
B ("really good") - published as a double-page spread ...
A ("AMAZING!") - published as a magazine cover ...
You will get a grade E if you try to use a picture taken in the Aquarium.
The editors know that you are cheating!
Hints
-----
Be patient.
Know your creatures and where to find them.
Keep the best pictures that you took - the request may come up again.
Do not over-excite other fish nearby, they may get in the way.
Take pictures in advance of rare creatures. There is no ban on re-using old
photos.
Take the sort of picture you are asked for. For example, some small fish can
be found swimming in the open or under glows. A "Close-up" picture must be
taken under a glow, a "Small fish" photo must be taken in open water.
If you really can't find the creature and you want to get rid of the
request, you do not have to wait seven days. Send a photo of something else
instead and put up with the bad grade.
You normally - nearly always - get requests only for fish that you have
already identified yourself. To give yourself the best chance of success,
don't be in too much of a hurry to identify fish you won't be able to find
again easily (or if you do, keep a photo of them handy).
Do it like a professional. Take lots of pictures than select the best later.
Close-up photos: You need to find a spot where the creature is large and in the
centre of the screen, or can be persuaded to move there. This
may not be where you usually find the creature (for example,
the young Harlequin Sweetlips is quite common in the Caves,
but for a really good close-up you might want to look near the
Secret Lake).
Many creatures can be persuaded to move by tapping them. But
don't try this with sea slugs or frogfish on vertical surfaces
as they will fall off.
It can help to drop some food to tempt them.
Sometimes you need to be a bit more devious. For example,
Firefish tend to swim way off centre, and vanish into their
hole when tapped - but be patient, and you can get a good shot
just as they come back out of the hole.
Small fish: It can be very difficult to get close enough for a good photo.
Fish are less active at night, and less able to run away in
enclosed spaces, but the best approach is to persuade the fish
to follow you, then swim away, take out your camera and
patiently wait for it to fill the frame. You can move the
camera to track it, but do *not* use (A) to 'focus' on it, as
this will move you back from the fish.
Medium fish: Unless they swim faster than you do, it is fairly easy to get
a good shot by focussing on the fish with (A). But you'll get
a better one by getting ahead of the fish and letting it swim
towards you.
Large Fish: It doesn't seem to be necessary to get the whole fish in shot,
but again it is easier to get ahead of them and let them swim
forward to fill the frame.
School of Fish: You do not need to get the whole school in the photo. You can
get a good shot if you get right in among the fish. Feeding
can help slow them down, or keep them fixed to the same place
for a short while. For fast-swimming shoals it is easiest to
position yourself somewhere on their path.
Marine Animal: You are a bit restricted in the shots you can take on deck.
Headshots work well for large creatures, and it may be worth
waiting (or prodding them) until they do something interesting.
Remember that penguins, sea lions, seals and diving birds can
also be found in the ocean, where you can get more interesting
shots.
Camera Controls
---------------
Open the tools menu with D-pad (left, right or down)
- use D-pad (left or right) to select Camera
- press (A)
Use (+) and (-) to zoom in and out
Press (A) to take a picture
Press (2) to adjust the camera settings
- select a fixed or floating focus box
by default the focus box is fixed at the centre of the screen. A floating
box allows you to set the focus on off-centre objects.
- change the aperture and F-stop
the default f8 gives the greatest depth-of-field (more things in focus) but
the smallest aperture (less light gets into the camera)
other settings will let you experiment with blurry backgrounds/foregrounds
and perhaps with better night shots
Focusing on a creature with (A) will put you at the right distance to keep
it in focus on all settings (?)
These options are worth experimenting with, but do not seem essential to
getting good grades in the photography missions.
===============================================================================
[7] PEOPLE AND PLACES
===============================================================================
-------------------------------------------------------------------------------
[7.1] PEOPLE - IN THE STORY
-------------------------------------------------------------------------------
The people you encounter, whether in person or otherwise, through the game's
storyline. All character notes are based on or extrapolated from in-game text.
Catherine Sunday (Katherine Sunday)
-----------------------------------
Your companion on the Gabbiano: a moody marine correspondent with a wickedly
dry sense of humour. Catherine is your instructor and guide as she gently
prods you through the story line. She cannot swim and wears a lifejacket at
all times, but she can read Latin.
Her father was European and her mother from Paoul (Pelago). She has recently
returned to Paoul after twenty years in Europe.
(NA) The North American Katherine has the same insecurities, but covers them
a flow of lively, if slightly nervous, off-the-wall banter.
Patrick Sunday
--------------
Catherine's late father, who died in search of the white whale. You never
encounter Patrick, but you do find his watch and help his daughter.
Alfred Tollman (Alfred Thorman)
-------------------------------
Alfred is the closest thing you have to a boss. Will occasionally ask you to
do things, reward you for your performance and forward your mail.
He seems fairly easy-going most of the time, but does keep a close eye on
expenditure. He is well-connected with research institutes.
Aubrey Tollman (Aubrey Thorman)
-------------------------------
Presumably some relation to Alfred.
Aubrey organises guided dives on behalf of the foundation. He will email you
when a client wants to dive, and again to report the grading of your dive.
He clearly tells Alfred what you are doing, as you occasionally get rewarded
for your performance.
Aubrey is fiercely defensive of the reputation of the organisation (or
perhaps of his own position in it) and gets snappy if you do not perform
well.
Douglas Ribona (Douglas Banner)
-------------------------------
A childhood friend of Catherine's, he is now a freelance journalist based in
Kayah who offers you a job taking underwater photographs. He is also an
expert on the local mythology.
From Catherine's comments after you find the Picture Frame he appears to
have a second job in hair-care products.
Douglas is remarkably relaxed about life, tremendously supportive of
Catherine and friendly to you. No matter how bad your photographs are, he
never criticizes. Despite your short acquaintance, he readily uses the
familiar form of address (in the German translation).
Unknown Sender (404 ERROR Sender Unknown)
-----------------------------------------
The author of spooky and threatening anonymous emails when you discover
pieces of the Intriguing Idol (Deity Idol).
Claims to have some connection with ancient curses, and certainly seems to
know somehow what you have been doing. May not be entirely sane.
Prof. Gregorio Mueller (Gregor Mueller)
---------------------------------------
Professor of Archaeology at M University/Pelago University. An expert in
deciphering long-lost languages from tiny fragments of stone, which he can
then teach to novices in ten minutes flat.
Remarkable.
Leonard D.
----------
An 'oceanic researcher' who suggests you look for "rich pickings" in the
sea. This is a clear hint to look for treasures, though his motives are as
unclear as his credentials.
Norisuke Takahishi
------------------
Japanese ethnologist and expert in ancient vases who buys you a new
swimsuit.
The Paoul Jewellers (Pelago Natural History Museum)
---------------------------------------------------
Local jewellery experts who offer to buy coral at a large price from
Catherine. All you get is a diving suit.
(In the NA version Katherine states that the coral could be sold for a lot
of money, but that we should donate it to a museum instead.)
Nikolai Komodo
--------------
Curator at the Kayah National Museum. A fossil expert who rewards you with a
diving suit.
-------------------------------------------------------------------------------
[7.2] PEOPLE - GUIDED DIVE CLIENTS
-------------------------------------------------------------------------------
The people you take on dives. Their particular preferences are important in
achieving good grades.
Mike Oldman (Will Gayne)
------------------------
Grey hair and neat beard. Has been involved with the Global Marine
Foundation (Marianas Foundation) in the past. He is some sort of
engineer/inventor who came up with the pen that writes on water. The sort of
man who has "urgent business".
Married to Anna, who can't swim and isn't remotely interested, which Mike
finds hard to believe.
Preferences: Likes really big creatures.
Try him with whales and manta rays, but for some reason he is
also tremendously impressed with the Dwarf sawfish.
Yoko Tsuyuki (Yoko Kagura)
--------------------------
A researcher from Japan, mainly studying animal habitation according to
topography. She has straight dark hair and a blue and black suit. Spends
only one night at a time on the island, so presumably jets in especially to
see you.
Preferences: "more a fan of large fish than small ones", "I'm a real fan of
sharks"
So big sharks are a good idea.
Raymond Berjoux (Victor Durand)
-------------------------------
A schoolteacher from France with short dark hair and designer stubble. He
keeps fish at home and has children. Seems to be an experienced diver.
Preferences: likes shoals of fish, as they remind him of children
Powder blue tang, Pyramid butterflyfish and Bigeye trevally
are among his favourites.
Sofia Marini (Pia Marini)
-------------------------
Ash-blonde with a pink diving suit. A "quite famous" catwalk model from
Italy who watches too much television.
Preferences: Small fish, as they are cute and elegant; "rare species"
Anything as small as or smaller than a Bicolour parrotfish will
do.
Marina Horta (Carina Ortez)
---------------------------
Short dark hair, red and white suit, works as a designer in Spain mainly
designing diving suits and gloves. Writes chatty emails.
Preferences: Brightly coloured fish
Best of all, the Mandarinfish/Green Mandarin Goby
Michael Lachs (Michael Schoff)
------------------------------
Short brown hair. A veterinary surgeon from Germany specialising in the
treatment of marine animals.
Michael is unlucky in love: "every time a woman leaves me I head straight
for the Manaurai Sea". Given the frequency of his visits it might be
suggested he should stick to penguins.
Preferences: penguins, dolphins and whales
-------------------------------------------------------------------------------
[7.3] PLACES
-------------------------------------------------------------------------------
Republic of Paoul/Pelago Commonwealth
-------------------------------------
(NA) Pelago Commonwealth
(FR) La République de Baoru
(DE) Paoul
(ES) Paoul
(IT) Baoru
A country of the south Pacific islands, this seems to be loosely based on
the real Republic of Palau in the western Caroline Islands of Micronesia,
some 500 miles (800 km) east of the Philippines and 2000 miles (3200 km)
south of Tokyo.
Palau is something of a haven for scuba divers:
In 1989 Palau was ranked and listed by CEDAM International as the ranking
Number 1 Underwater Wonder of the World out of the seven underwater
wonders.
Tourist activity focuses on scuba diving and snorkeling in the islands'
rich marine environment, including the Floating Garden Islands to the
west of Koror and the Rock Islands to the south.
(Wikipedia)
Particular places in and background of Palau feature strongly in the game,
as do some of the local legends:
The biodiversity of Palau is reflected in Palauan legends, which show a
close relationship between the Palauans and the many creatures that
inhabit their land. In the legends, often humans transform into animals,
such as when a Palauan mother clutching her child turned into a dugong to
explain the start of this marine mammal, and the theme of transformation
is very strong.
(http://fishnfins.com/Palau.html)
Some of the game locations are closely based on places in Palau for example,
the Great Drop-Off (the Big Drop-off in real life) and the Blue Holes.
For more information about Palau, check out these sites:
www.visit-palau.com
for general information (Palau Visitor's Authority)
www.okara.com/violeta_hughes-davis/html/ngibtal.html
the story of the sunken village of Ngibtal.
www.janesoceania.com/palau_storyboard/index.htm
general information about storyboards and others.
www.fishnfins.com
www.samstours.com
a couple of diving sites with nice photos that you will recognise
Kayah/Kai'a
-----------
(NA) Kai'a
(FR) Caïa
(DE) Kaya
(ES) Kaya
(IT) Kaya
This city is the capital of Paoul/Pelago. Unlike its real-life counterpart
of Koror it is large enough to support a giant aquarium, a university
and a national museum.
Manaurai/Manoa Lai
------------------
(NA) Manoa Lai
(FR) Manauraï
(DE) Manaurai
(ES) Manaurai
(IT) Manaurai
This island in Paoul/Pelago is the setting of the game. It is geologically
similar to the islands of Palau, being made of limestone and fringed by
coral reefs.
===============================================================================
[8] MUSIC
===============================================================================
The selected track shows at the bottom of the screen when diving down from the
boat or through into an off-map area. Use right/left D-pad to select a
different track before the loading screen ends.
-------------------------------------------------------------------------------
[8.1] MUSIC - In-game tracks
-------------------------------------------------------------------------------
Default tracks
--------------
Embrace of Manaurai - daytime default (instrumental)
Moon of Manaurai - nighttime default (instrumental)
Other tracks
------------
These tracks, all by Hayley Westenra, are unlocked at key points in the game.
The album title is given in brackets:
Prayer (Odyssey) - titles track, available at the start of the game
Pokarekare Ana (Pure) - when you free the dolphin from the lagoon
Shenandoah (Treasure) - when you first enter the Caves
River of Dreams (Pure) - when you first enter the White Room in the Caves
Benedictus (Pure) - when you first enter the Abyss
Amazing Grace (Pure) - when you first enter the Ruins
(from the album 'Pure' in most countries, but
only on the collectors' editions in New Zealand and
Japan)
Hine e Hine (Pure) - when the ceiling caves in in the Ruins
The Water is Wide (*) - when you get the games credits, by either
- finding the white whale, or
- sitting on the deckchair at sunset
*from the album 'Odyssey' (UK second edition 2006)
*from the album 'Treasure' (US, Aus, NZ, Can)
E Pari Ra (Treasure) - when you first enter the Ocean's Graveyard/Ships Rest
Hayley's Medley (n/a) - when you have unlocked all the other tracks
this plays all the tracks in sequence
-------------------------------------------------------------------------------
[8.2] MUSIC - playing MP3 from SD card
-------------------------------------------------------------------------------
You can play your own MP3 tracks from an SD card instead of the in-game music.
Preparing an SD card
--------------------
You will need an SD card, there is no need for a special one or a
particularly big one.
Copy your MP3 tracks onto the card - it doesn't matter if they are inside
folders or not. It is a good idea to make the file names recognisable, as
they will show up in the game.
Flip open the little door on your Wii and insert the SD card. If your Wii is
upright the printed side of the card should be on the right.
Controls
--------
The Stereo:
The stereo can be turned on and off only when you are on the boat
Click on the stereo on deck (behind the deckchair) with (A). You are shown a
list of the MP3 files on the card, regardless of what folder they may be in.
- scroll up and down with the D-pad
- select a track with (A) to play it and exit, or
- exit with (B) to turn the stereo off and revert to in-game music
The selected track will start playing, replacing the in-game music
Options/MP3 Playback:
This option is only available when the stereo is turned on, but can
be used on deck or underwater.
Open the Tools menu, select "Options", and click on "MP3 Playback"
- select "Stop" to pause the MP3 and revert to in-game music
- select "Play" to pause the in-game music and revert to your MP3 track
Options/Music volume:
Open the Tools menu, select "Options", and click on "Sound settings"
This controls the volume of SD card music the same as it does for in-game
music
Diving
------
If you dive when the stereo is turned on your selected MP3 track is shown as
the default music selection. But you can still scroll left and right to
select in-game music.
If you select the MP3 track:
- the "MP3" playback" setting will be set to "Play"
- the MP3 track will play repeatedly
- if you change "MP3 playback" to "Stop" the MP3 will be paused and you will
revert to the default in-game music. Change "MP3 playback" to "Play" to
resume the MP3 track at any time.
If you select in-game music:
- the "MP3" playback" setting will be set to "Stop"
- the selected in-game track will play repeatedly
- if you change "MP3 playback" to "Play" the in-game music will be paused
and you will revert to the MP3 track. Change "MP3 playback" to "Stop" to
resume the in-game music at any time.
If you have an MP3 track playing when you reach a plot point where new
in-game music is unlocked:
- you won't hear the new music, because the MP3 track keeps playing
- if you change "MP3 playback" to "Stop" the MP3 will be paused and you will
revert to the newly-unlocked in-game track. Change "MP3 playback" to
"Play" to resume the MP3 track at any time.
Playing track lists
-------------------
Only one MP3 track can be active at a time.
If you want to play more than one track you will have to combine several
MP3s into one. This is a job for your computer, not the Wii.
===============================================================================
[9] LOCATIONS
===============================================================================
For each location, this section gives:
- all the named areas or rooms
- any unnamed but important areas or rooms
- help navigating through areas not shown on the maps
- items on the boat and in the Ruins not covered elsewhere
Locations are given in alphabetical order (of the EU English release) for each
main area, except in the Ruins where the sequence helps navigation.
-------------------------------------------------------------------------------
[9.1] LOCATIONS - THE GABBIANO
-------------------------------------------------------------------------------
(FR) Le Gabbiano
(DE) Gabbiano
(ES) Gabbiano
(IT) Gabbiano
Description: "Your small but sturdy vessel. Gabbiano means 'seagull' in
Italian."
(In the EU Italian translation we learn that this is because, like
a seagull, it has the freedom of the oceans.)
Controls: To move around the boat, point and press (B)
To activate an item, point and press (A)
Album - View photos (in the Cabin)
-------------------
(FR) Album Photos
(DE) Das Album
(ES) Álbum de fotos
(IT) Album - guarda le foto
Description: "Photographs can be viewed, arranged and erased. Up to forty
entries can be stored."
The album fills up with pictures that you have taken and
developed, and with copies of work you have had published as a
result of successful photography missions.
Constraints: The album can hold up to forty (40) photographs
When it is full you can only add another photograph if you
first delete an existing one.
* A photograph can only be used for one mission at a time, and
cannot be erased until you have had the feedback for that
mission. Sometimes - if you have done a mission but not read the
feedback - an old photograph will be 'stuck' in the album with
no way of erasing it. So always read your feedback.
Controls: Click on the left and right arrows to move between pages
Select a photo with (A) to view or erase it
Move a photo (exchange it with another) by grabbing it: hold (A)
and press (B)
Click on the Camera icon at top left to switch to the camera.
Cabin Door - Enter the cabin
----------------------------
(FR) La cabine
(DE) Die Kabine
(ES) Entrar an la cabina
(IT) Entra in cabina
Description: (none)
Constraints: When inside the cabin you cannot use (1) to view the map
To see the map, click on the steering wheel instead
The Tools menu is not available inside the cabin
Camera - Develop photos (in the Cabin)
-----------------------
(FR) Appareil Photo - déveloper les photos
(DE) Die Kamera - Foto entwickeln
(ES) Cámara fotográfica - ver fotografías
(IT) Macchina fotografica - sviluppa le foto
Description: "Develop photos and add them to your album. Be careful as
photographs are not saved unless added to your album."
Constraints: The camera can hold up to twenty (20) photos. Before you can use a
photograph you must develop it and place it in the Album.
Photographs in the camera are not saved when you save the game.
To save a photograph you must put it in the album.
Controls: Click on a photo with (A) to select it, you will see
- a thumbprint of the photo
- the date and time it was taken
- the grid reference and depth it was taken at
It does not say which map is being used, so G-4 could be that
square on the main map, in the Caves etc.
You can either erase the photo or develop it (or view it if it
has already been developed)
If you choose to develop it, you see a large image and can either
- add it to the Album, or
- erase it, or
- press (B) to leave it where it is
If the album is full, you will have to clear some space in the
Album and then re-develop the picture.
Click on the Album icon at top left to switch to the Album.
Clock - Rest (in the Cabin)
------------
(FR) Le Réveil - se reposer
(DE) Die Uhr - zeit vorstellen - ausrahan
(ES) el reloj - dejar pasar el tiempo
(IT) l'orologio - fai scorrere il tempo
Description: "Use the clock to sleep from evening until morning or vice-versa."
The clock shows the in-game time. Daytime starts at 06:00 and
night-time starts at 18:00.
* Time passes at about 1 hour for 24 hours when you are on the boat
and one hour for 6 hours when underwater.
* Using the clock is the only way to move time forward in the game,
except for spending time in the natural course of events.
Constraints: You cannot turn the clock back.
Using the clock to rest moves time forward but does not trigger
events. Any date-dependent events, emails etc will happen only
after a dive. If you use the clock a lot without diving, you may
miss things.
Controls: Just click on the clock with (A) to have the option to rest until
the next morning or evening.
Deckchair - Enjoy the scenery (on the afterdeck)
-----------------------------
(FR) La chaise longue - regarder le paysage
(DE) Der Liegestuhl
(ES) Tumbona - contemplar el mar
(IT) Sedia a sdraio - contempla il mare
Description: "Sit back, relax and enjoy the ocean view from the deck of your
boat."
* If you use the deckchair at sunset, you get a special cut-scene
and credits.
Foredeck
--------
Description: Frequently visited by birds and animals. Don't forget to check
here regularly if you want to collect everything.
The creatures on deck change each time you dive and depend on
where the boat is. See section 11.A for details.
Gate - Use gate (on the Foredeck)
---------------
(FR) Coupée
(DE) Die Treppe
(ES) Pasarela
(IT) Plattaforma
Description: "Visit friends and welcome them on board here. Use the options in
the various menus to get everything prepared."
Used for online multiplayer through Nintendo Wifi.
Controls: Gives the following options:
- Open Gate
- Go diving/Part Ways
- Confirm Friend Code
- Friend roster
See section 16 for more about online play.
Goggles (Snorkel Mask) - change (in the Cabin)
-------------------------------
(NA) Snorkel Mask
(FR) Lunettes de Plongées - se changer
(DE) Die Brille - umziehen
(ES) Equipo de buceo - Cambiarse
(IT) Maschera - Cambia aspetto
Description: "You can change your outfit at anytime. Check new items here."
Controls: Click on an icon at the top to select one of:
- hairstyle, suits, jackets (BCD), gloves, fins, tanks
Then scroll left or right with D-pad and press 'Confirm' button
to select.
There is no difference in performance between different items.
Guide to Marine Life (Encyclopedia of Marine Biology) - View Species (in Cabin)
--------------------------------------------------------------------
(NA) Encyclopedia of Marine Biology
(FR) Encyclopédie Marine
(DE) Das Bestimmungbuch
(ES) enciclopedia
(IT) enciclopedia marina
Description: "Your indispensable guide to marine life. Simply point to an entry
and press (A) to view detailed information."
Shows silhouettes of creatures you have not found and details
about the ones you have.
There are 40 pages to start with, a further two pages are
unlocked during the game.
Controls: Press D-pad left or right to turn pages
Point and press (A) to view a creature's details
Item Box (Footlocker) - View collected items (on the afterdeck)
--------------------------------------------
(NA) Footlocker
(FR) Coffre
(DE) Die Box
(ES) Arcón
(IT) Cassa
Description: "Store items you find when diving inside the item box."
Holds the items that you have found.
Controls: Press D-pad left or right to scroll
Point and press (A) to view an item.
Journal (Dive Log) - Save (in the Cabin)
---------------------------
(NA) Dive Log
(FR) Le carnet de plongée - sauvegarder
(DE) Tagebuch - speichern
(ES) el diario - guardar datos
(IT) diario di bardo - salva
Description: "You can keep a record of your progress."
Controls: Saves the game and optionally quits. There is no option to quit
without saving.
* To quit without saving, either turn your Wii off, or return to
the Wii menu using the Home button
Mobile phone (Mobile Device) - Read Mail (in the Cabin)
----------------------------------------
(NA) Mobile Device
(FR) Le téléphone - livre vos e-mails
(DE) Handy Mails - Mail lesen
(ES) el móvil - leer mensajes
(IT) il terminale - leggi le e-mail
Description: "You receive mail via your mobile handset. You'll receive new
information and guide requests. Be sure to check it regularly."
Constraints: Your in-box is limited to 40 emails, and older ones vanish.
Controls: Select emails with (A) to read them and use D-pad to scroll up
and down.
Options are available (where appropriate) to send a reply or open
an attachment.
Notice Board (Message Board) - Read notice board (on the outside of the Cabin)
------------------------------------------------
(NA) Message Board
(FR) Le tableau d'affichage - lire les notes
(DE) Memoboard - Notizen lesen
(ES) Tablón
(IT) Bacheca - leggi la bacheca
Description: Shows the current date and phase of the moon and additional
information from Catherine about the game.
* Most of the notices are reproduced or paraphrased throughout this
FAQ
Controls: Use the D-pad to scroll though the notices.
Ramp - Call Partner (on the afterdeck)
-------------------
(FR) Ponton - appeler un partenaire
(DE) Die Gangway - Partner rufen
(ES) Popa - Llamera un compañero
(IT) Scaletta - Chiama un compagno
Description: "Descend the Ramp to the training point and you can communicate
with your partner."
Use the Ramp to train your partners.
Controls: See Partners section for details.
Stereo - Audio settings (on the afterdeck)
-----------------------
(FR) Le poste audio - audio
(DE) MP3-Player
(ES) Reproductor MP3 - música
(IT) Radio - scegli i brani
Description: "Listen to music by loading MP3 data from SD Cards. It plays
underwater too, so you can swim to your favourite tunes."
Controls: Scroll up and down with the D-pad, select a track with (A).
See section 8 for more details on using the stereo.
Wheel (Steering Wheel) - Move boat (in the Cabin)
----------------------------------
(NA) Steering Wheel
(FR) Barre - déplacer le bateau
(DE) Das Steuerrad - Schiff steuern
(ES) Timón - navigar
(IT) Timone - Traccia la rotta
Description: "You can move to any point on the map. After moving, you can go
diving in the new area."
Well, almost. There are some places the boat will not go, such as
in the deep ocean, on land, on top of sunken atolls and in the
Secret Lake.
Controls: Point to a place on the map and click (A) to move the boat there.
* In single player, press (A) again to cut short the scene of the
boat moving
-------------------------------------------------------------------------------
[9.2] LOCATIONS - MANAURAI SEA (MANOA LAI SEA)
-------------------------------------------------------------------------------
(NA) Manoa Lai Sea
(FR) La Mer de Manauraï
(DE) Manauraisches Meer
(ES) Mar de Manaurai
(IT) Mare di Manaurai
Description: "The western sea off Manaurai Island abounds with unspoiled beauty
and natural resources"
The main map of the game.
Notes: Locations in CAPITALS are named diving sites and include in-game
diving information which is emailed the first time you enter each
area.
Other named areas may contain treasures, or particular species.
Some have no apparent reason for being named.
'Area West of Rock Land' ('Area West of Rock Bluff')
----------------------------------------------------
Location: Main map (F4)
Description: This *unnamed* area is referred to several times in the game. It
is centred on F4.
What's there: The top of the smaller of the two main rocks is a good place to
find different varieties of clownfish.
Ancestral Reef (Ancestor Reef)
------------------------------
(NA) Ancestor Reef
(FR) Les Coreax Ancestraux
(DE) Das Ahnenriff
(ES) Arrecif Ancestral
(IT) Fondali degli Antenati
Location: Main map (K7(2,4),12m,39ft)
Description: An enclosed sandy area close to the Mermaid's Grotto (Mermaid
Tunnel).
What's there: Usually contains a shoal of fast-swimming fish being chased in
the daytime by diving birds.
BLUE HALL (BLUE HOLES)
----------------------
(NA) Blue Holes
(FR) Hall de Saphir
(DE) Die Baule Höhle
(ES) Lucernario
(IT) Sala Cobalto
Location: Main map (L2)
Description: "-Mysterious Manaurai
An enormous rock formation with a hollow interior. Openings in
the roof let curtains of lustrous blue light cascade down. Simply
unforgettable. Tens of thousands of years of slow accretion built
this enormous coral structure, while erosion created the holes
giving the Blue Hall its miraculous form.
-Tricks of the tides
Due to the capricious nature of the ocean currents, pieces of
wreckage and other unusual objects can sometimes be found in Blue
Hall."
(NA) "*** Hole-y Cow! ***
Blue Holes is a massive rock formation housing many small caves.
Divers are treated to views like no other as beams of light pour
in from openings overhead. At one time this formation was above
ground, but rising oceans and erosion gradually created the
formation we enjoy today!
*** Ebb and Flows ***
Due to complex tidal flows, items will sometimes drift into Blue
Holes ... including some truly rare objects!"
What's there: Contains the first treasure you find, and is sometimes visited by
rare species. Several interesting enclosed areas to the south.
Bond of Creation (Between Heaven and Earth)
-------------------------------------------
(NA) Between Heaven and Earth
(FR) Le Lien entre Ciel at Terre
(DE) Das Schöpfungsband
(ES) Vinculo entre el Cielo a la Terra
(IT) Ponte tra Cielo e Terra
Location: Main map (G7(2,6),4m-17m,13ft-56ft)
Description: Enormous natural archway south of the Deep Valley with a coral
garden underneath and a Giant clam on top.
What's there: Some rare species can usually be found here, and it is a good
place to take photographs of Marlin.
CORAL FOREST
------------
(FR) Forêt de Corail
(DE) Der Korallenwald
(ES) Bosque de Coral
(IT) Foresta di Corallo
Location: Main map (K2)
Description: "-The Ocean's Forest
Get a taste for the wonder the oceans of Paoul have in store
exploring the superb coral reefs of Manaurai. On a clear day, see
towers of coral emerge in an emerald green ocean.
-Surprise Encounters
While the reef is normally frequented by schools of small
tropical fish, depending on the season, larger visitors might
make an appearance."
(NA) "*** Towers of power! ***
If you only make one dive on your trip, dive here! The Coral
Forest is Manoa Lai’s most prominent grouping of coral reefs, and
the myriad coral towers literally sparkle in the sunlight-
pierced waters.
*** School’s in Session! ***
You’ll mainly find schools of small tropical fish in the Coral
Forest, but some lucky visitors have had visits from MUCH bigger
sea life."
What's there: Is most definitely worth a visit in the springtime.
CREVASSE TO THE ABYSS (PASSAGE TO THE ABYSS)
--------------------------------------------
(NA) Passage to The Abyss
(FR) Faille des Abysses
(DE) Die Spalte in den Abgrund
(ES) Fisura del Abismo
(IT) Fossa per l'Abisso
Location: Main map (G7)
Description: "- Entrance to a World of Darkness
A giant crevasse located in Deep Valley beyond which stretches an
unexplored world that no light can penetrate. Who knows what the
darkness hides?
- Rumours of an Enormous Creature...
While little life can be found in this region, from time to time
sperm whales can be spotted. And then there are the unconfirmed
reports of something even larger... A creature with a curious
form..."
(NA) "*** Afraid of the Dark?! ***
Somewhere in Deep valley lurks an enormous crevasse into which
all light is absorbed. Like a terrifying nightmare, the
unexplored darkness stretches on. What mysteries await you here?
*** What Lies Below? ***
Most sea life avoids the darkness of this place, but it is home
to the majestic sperm whale. It is also where a certain legendary
creature has been rumored to live..."
What's there: Dive straight down to reach the Abyss but, before you do, don't
forget to look around. You can sometimes find shoals of Tuna
here.
DEEP VALLEY
-----------
(FR) Valée Profonde
(DE) Das Tiefe Tal
(ES) Valle Profondo
(IT) Vallata Marina
Location: Main map (G6)
Description: "- A Blue Desert
Located near the very centre of the Manaurai Sea, the water here
becomes suddenly much deeper. Without anything to block the
diver's vision, they can find themselves surrounded by nothing
but dark blue water...
In this blue desert it is easy to lose one's sense of direction,
and divers must exercise the utmost caution when diving in these
waters.
-The Whale's Playground
In the right season, all that open space tempts many kinds of
whale here. Although there is a low concentration of life in
these waters, it makes a great spot for observing whales."
(NA) "*** A Blue Desert?!?! ****
This area startles divers with a dramatic deep drop. The clear
view gave the area its nickname of “the blue desert.” But be wary
in this desert! Divers have been known to get disoriented here!
*** All Hail the Whale ***
In some seasons, whales seek the peace of these open waters.
There is less sea life here than in other areas of Manoa Lai, but
the chance to spot a whale more than makes up for it!"
What's there: Autumn and Spring are the right seasons for observing whales
here. Spring is the most spectacular.
Den of Spirits (Spirit House)
-----------------------------
(NA) Spirit House
(FR) L'Antre des Esprits
(DE) DasHaus der Geister
(ES) Casa de los Espíritus
(IT) Dimora delle Fate
Location: Main map (H3(6,5),12m-25m,40ft-82ft)
Description: A vertical cave in Rock Land (Rock Bluff) containing one small
coral rock. Enter either down from the top or through the hole
to the east down at the sea bed.
What's there: A good place to find different varieties of goby.
Dolphin Rock
------------
(FR) Le Rocher du dauphin
(DE) Der Delfinfelsen
(ES) Roca del Delfin
(IT) Scoglieri dei Delfini
Location: Main map (L5(7,3),6m,20ft)
Description: An elevated coral rock near Sunshine Beach.
What's there: Home to the Common dolphin and, in some seasons, a breeding
colony of cuttlefish.
E Maurai Hollow (Malalapa Hollow)
---------------------------------
(NA) Malapala Hollow
(FR) Le Renforcement de A Malawi
(DE) E Mauruai-Höhle
(ES) Vacío de E Maraui
(IT) Cavità di Malawi
Location: Main map (D2(9,9),11m,36ft)
Description: A bare sandy inlet west of the entrance to the Green Garden.
What's there: Maybe treasure? Not much else.
Gallery of Souls
----------------
(FR) Le Dédale des Ames
(DE) Die Galerie der Seelen
(ES) Galería de las Almas
(IT) Galleria dell'Anima
Location: Main map (F4(5,5),25m,82ft)
Description: A deep, narrow east/west passageway in the area west of Rock Land
(Rock Bluff).
What's there: Maybe treasure, possibly claustrophobia - it is very narrow.
GREAT DROP-OFF
--------------
(FR) Grande Gouffre
(DE) Der Große Abhang
(ES) Gran Talud
(IT) Grande Balzo
Location: Main map (C2)
Description: "- Gateway to Manaurai
At the Western edge of the shallow sea that surrounds Manaurai
lies this vast shelf. It looks as if the seabed has been sliced,
leaving a sheer cliff beyond which lies the South Pacific.
Intrepid divers can explore the area below the cliff, which boasts
dramatic scenery.
- Not Ideal for Whale-Watching
If you are lucky, you may get to see the blue whales which pass
through this area as they make their way around the South Pacific.
However, it is more suitable for viewing the migrating fish
travelling between the South Pacific and the Manaurai Sea."
(NA) "*** Over the Edge! ***
The western edge of the shallow waters surrounding Manoa Lai
Island hold a surprise for adventurous divers—a sudden drop into
the vast Pacific! This is truly a majestic spectacle!
*** No whale? Don’t Wail! ***
As the Great Drop-off lies on a migratory route, you might hope
to glimpse a blue whale. While they occasionally appear here,
this area is more suited to watching migratory fish."
What's there: Whales to the west, plenty of shallow coral north and south, and
an open area to the east that has some interesting and often
seasonal species.
GREEN GARDEN
------------
(FR) Jardin Marin
(DE) Der Grüne Garten
(ES) Jardin Esmerelda
(IT) Giardino di Smereldo
Location: Main map (F1)
Description: "- A Hidden Underwater Forest
A small inlet where seawater mixes with freshwater. It is not
easy to enter as a mass of kelp grows at the entrance almost as
if to guard against intruders. The danger of becoming entangled
in the kelp makes this area unsuitable for diving. Anyone who
insists on diving must prepare fully and proceed with caution.
- A Unique Ecosystem
In brackish water, where seawater and freshwater mix, many
organisms thrive near plant life and beneath the sand. Animals
who feed off these creatures include seals and sealions."
(NA) "*** Dangerous Beauty! ***
Seawater and freshwater mix in this cove, which can only be
reached by braving a thick bed of kelp. Divers can easily be
caught in this plant life, so please exercise caution here!
*** Back in Brack! ***
This is the perfect location to view a thriving brackish-water
ecosystem. The vegetation and creatures here are tempting targets
for larger marine animals like seals and sea lions."
What's there: A good mix of species in a small area, including seals,
breeding squid and rare seahorses. Not a bad place for
treasure-hunting either.
Hidden Field
------------
(FR) Le Jardin Caché
(DE) Das versteckte Feld
(ES) Campo Recóndito
(IT) Campo Segreto
Location: Main map (C4(2,8),15m,50ft)
Description: A sparse coral garden overlooking the deep ocean.
What's there: A variety of corals and small species under glows.
Kai Tsuo Gathering (Kai Tuo Meeting Place)
------------------------------------------
(NA) Kai Tuo Meeting Place
(FR) La Place de Kaï Zho
(DE) Kai Tsos Treffpunkt
(ES) Sala di Kai Tso
(IT) Convivio di Kai Long
Location: Main map (L5(7,4),4m,13ft)
Description: An elevated coral rock east of the Wild Channel.
What's there: A reliable place to find the Sea Goldie, and a variety of species
of all sizes gather around the base of the rock in different
seasons. Try springtime especially.
Kalah Lyga's Pocket (Kala Lainga Thimble)
-----------------------------------------
(NA) Kala Lainga Thimble
(FR) La Bourse de Kalah Laiga
(DE) Kalah Lygas Börse
(ES) Bolsa de Kalah Lyga
(IT) Scarsella di Kalah Raiga
Location: Main map (E4(7,9),25m,82ft)
Description: An undistinguished area of coral centred on a Giant clam.
What's there: Not much, but sometimes there is something interesting *inside*
the clam.
Ki Tsuo Promenade (The Dancing Stage of Kua Tua)
------------------------------------------------
(NA) The Dancing Stage of Kua Tua
(FR) L'Aire Danse de Khi Zho
(DE) Kai Tsos Promenade
(ES) Escenario de Ki Tso
(IT) Belvedere di Ki Tso
Location: Main map (J8(2,9))
Description: A bare, sandy hollow accessible from the sea only over a high
sandbar which retains the tides. The nearest place you can park
your boat to the Secret Lake.
What's there: Aside from the usual seabed creatures, you will sometimes find
sea slugs and young fish on the coral walls.
Probably the most popular spot for treasure-hunting.
KNIVES REEF (COMB REEF)
-----------------------
(NA) Comb Reef
(FR) Récifs Acérés
(DE) Das Messerriff
(ES) Arrecif de Cuchillos
(IT) Scogieri Rasoio
Location: Main map (D4/D5)
Description: "- Cut from the Rock
With the erosion caused by water over tens of thousands of years,
it looks as if a knife has sliced through the bedrock producing
the reef's comb like form and demonstrating the raw power of
nature.
- Different forms of life
Dwelling among the cracks and holes in the bedrock are fish such
as the Japanese bullhead shark and the longtooth grouper. Also,
because there are 'cleaner fish' here, larger fish visit to get
their bodies cleaned."
(NA) "*** The Reef in Brief!! ***
Eroded over thousands of years, this blade-shaped bedrock shows
off the strength and mystery of nature.
*** Critters and Creatures! ***
A wide variety of sea life, including bullhead sharks and
grouper, make their homes within the many cracks and crevices in
the rock. Larger sea life will also visit the area to have their
bodies cleaned by local suckerfish."
What's there: Penguins swim off the reef to the east. A few sharks are
around be found, and sometimes rarer fish can be found hiding in
the nooks and crannies of the reef. Look closely at the coral.
LAGOON
------
(FR) Lagon
(DE) Die Lagune
(ES) Laguna
(IT) Laguna
Location: Main map (M1)
Description: "- The Gateway to the Open Sea
A lake on the west coast of Manaurai, it is connected to the
ocean by a narrow, shallow channel. Lagoon originally meant coral
atoll, but in this case it is not actually an atoll but is rather
a shallow bay. "Lagoon" is simply the way locals refer to it.
-Teeming with Tropical Fish
Divers can see many of the tropical fish that Manaurai is so
well-known for. This diving spot offers a perfect introduction to
the charms of shallow water diving."
(NA) "*** The True Lagoon! ****
This shallow pool off the west coast of Manoa Lai Island joins
the sea via a narrow channel. Though lagoons are often enclosed
behind barrier reefs, the one is actually behind a sandbar.
*** Shake Your Dive Thing! ***
You’ll find a wide variety of plant and marine life in this
colorful lagoon. It’s like diving into your very own aquatic
disco!"
What's there: Plenty of fish - mostly fairly common ones. Even though this is
the first place you dive, don't forget to come back at night and
in different seasons.
Mahla Baoh's Jaw (The Chin of Maala Pao)
----------------------------------------
(NA) The Chin of Maala Pao
(FR) La Màchoire de Mahla Baoa
(DE) Malah Baohs Kiefer
(ES) Mandibula de Mahla Baoh
(IT) Bocca di Mara Bao
Location: Main map (D8(1,5),4m,13ft)
Description: A tiny garden of dense soft coral overlooking the open ocean.
What's there: Close to a group of four Giant clams, and the action-packed south
west of the map.
MARIGE ATOLL (MO'IA ATOLL)
--------------------------
(NA) Mo'ia Atoll
(FR) Atoll de Marige
(DE) Das Marige-Atoll
(ES) Atolón de Marige
(IT) Atolla Marige
Location: Main map (D6)
Description: "- The Mysterious Atoll
The shallow water means this atoll is illuminated by the sun and
the water is crystal clear in daytime. Formed from coral in the
shape of a huge donut but what lies in the middle? Many questions
remain unanswered.
- A Rich Variety of Life
For reasons yet unknown, fish found in the east and west of the
atoll differ greatly. In the east are sharks and stingrays, and
in the west, colourful tropical fish. Whale sharks, every diver's
dream, have been sighted around the atoll. As they swim close to
land, be careful not to hurt them with your equipment."
(NA) "*** For Whom the Bell Atolls! ***
The shallow depth allows the sun to shine brilliantly on this
gorgeous reef. Only brave divers can know what lies within the
donut of coral that covers the region!
*** Fish for All ***
Life-forms differ considerably between the east and west sides
of the reef. The eastern portion is inhabited by sharks and rays,
while tropical fish stake claim to the west. Lucky divers may
even spot a gentle whale shark!"
What's there: Location of the entrance to the Underwater Ruins to the south of
the diving spot.
The Atoll is big. You will have to move your boat to swim all the
way around the outside of it.
Mele Patswa's Pocket (The Thimble of Mele Patua)
------------------------------------------------
(NA) The Thimble of Mele Patua
(FR) La Bourse de Mele Patswa
(DE) Mele Patswas Börse
(ES) Bolsa de Mele Patswa
(IT) Scarsella di Mele Patswa
Location: Main map (L3(9,5),14m,46ft)
Description: A rocky inlet inside the Blue Hall/Blue Holes containing a Giant
Barrel Sponge.
What's there: Small fish.
MERMAID'S GROTTO (MERMAID TUNNEL)
---------------------------------
(NA) Mermaid Tunnel
(FR) Grotte de la Sirène
(DE) Die Meerjungfrauenhöhle
(ES) Gruta de la Sirena
(IT) Grotte delle Sirene
Location: Main map (L7)
Description: "-A Seemingly Ordinary Spot
After going through a small tunnel, there is an opening in the
rock wall through which one person might fit. This is the place
known as Mermaid's Grotto which no diver has ever entered. It
awaits further investigation.
-A Turtle Guard?
All year round, an ancient turtle swims around this spot
seemingly watching over it. Legend has it that he is guarding the
grotto, making sure it is not disturbed. But perhaps this sounds
a little far-fetched."
(NA) "*** a Mermaid Mystery! ***
Just beyond a short passage you’ll find a small hole wide enough
for a diver to enter. Known as the Mermaid Tunnel, no diver has
ever passed all the way through it...and lived to tell the tale!
*** The Gatekeeper! ***
All year round, you can find a single sea turtle who patrols the
area. Some say he’s a magical gatekeeper who has protected the
tunnel since before time began!"
What's there: Location of the entrance to the Great Aqua Cave system at
(L7(5,0),10m,33ft).
Quite a variety of corals, and a pleasant enclosed view if you
stick your head out of the water.
Pirate Ship
-----------
(FR) Bateau Pirate
(DE) Das Piratenschiff
(ES) Barco Pirata
(IT) Nave Pirata
Locations: Main map. The ship moves around between the three locations
(E5,H6,E9) shown on the Pirate Compass
Description: The "Ghost Ship" of Manaurai legend. It really is the ghost of
an old pirate ship, which forms a gateway to the Ocean's
Graveyard/Ship's Rest.
Unlocked by: Uncovering 60% of them map, when you get the "Ghost Ship" email
from Douglas.
Douglas: "Email: Ghost Ship
Hey, how's it going? Recently I've heard rumours that local
fishermen in Paoul have seen a Ghost Ship! It's strange that
even in the 21st century, tales like this persist. Anyhow, I
did a bit of investigating and apparently the same story seems
to appear every 40 years or so! I wonder what it all means?
It would make a great article, but I need some more material.
If you have anything that might help me with the article, get in
touch."
(NA) "Email: Yoinks! It’s a g-g-ghost ship!
Hey ocean dwellers! I know this is gonna sound crazy, but some
fishermen in Pelago were talking about a ghost ship. (I know...
a GHOST SHIP! It’s the 21st century, for cryin’ out loud! Don’t
we have radar and all that stuff?)
Anyway, I decided to check it, and it seems like a legend started
about 40 years ago and just ran wild. Might make a good story for
a certain struggling freelance writer, right? Heh heh...
Lemme know if you find anything.
Peace out!"
What's there: Once you have found it, swim into the large hole in the port bow.
ROCK LAND (ROCK BLUFF)
----------------------
(NA) Rock Bluff
(FR) Rocheuses
(DE) Das Felsland
(ES) Tierra de las Rocas
(IT) Dedalo Roccioso
Location: This is a big area on the main map (G5-H3), the dive site is at
(H4). A large area with many passages.
Description: "-A Labyrinth of Water and Stone
From the reefs around Manaurai, dive deeper and a vast labyrinth
of rock formations will appear... Over aeons,