FINAL FIGHT FAQ ver 0.1
by Crayfish
for Acade, Snes, Sega CD & Gameboy Advance versions.
This document is for private and personal use only, it cannot be
reprinted in part or in whole, or reproduced in any way or in any
form written or otherwise. This FAQ was created exclusively for
www.GameFAQs.com.
Final Fight is (c) Capcom Co., Ltd.
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TABLE OF CONTENTS
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1. STORY
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2. BASIC FIGHTING TECHNIQUES
- Common moves
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3. SPECIAL ABILITIES
- Haggar
- Cody
- Guy
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4. ADVANCED FIGHTING TACTICS AND STRATEGY
- Watch Your Back
- Combos
- Weapons
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5. LEVELS & ENEMIES
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6. GAME HISTORY/MISC INFO
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7. CONVERSIONS AND SEQUELS
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8. CONTRIBUTIONS
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1.STORY
In the early 1990's, Metro City, a huge city on the east coast of the
United States,is controled by the ruthless Mad Gear gang, who control
all criminal activity.The Mad Gear have hired an army of vicious
street thugs (includiding the fearsome Andore family), professional
fighters, corrupt police and even a deranged militia leader and his
commandoes to control the streets, any powerfull officials are
simply bribed. One man plans to change all this. A blue collar, peoples
champion, Mike Haggar a former champion wrestler who grew up on the
streets of Metro City has been elected as the new mayor. When he
refuses to be bribed like previous mayors, the Mad Gear get Damno
(captain of the Mad Gears Slum Chapter) to kidnap his daughter
Jessica. When Mike hear of this he calls upon Jessica,s boyfreind
Cody a street smart martial arts expert and his Ninja freind Guy to
strike at the heart of the Mad Gear and help get Jessica back.
This is where our adventure begins.
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2. BASIC FIGHTING TECHNIQUES
COMMON MOVES
-Chain Combo. (Press attack rapidly)
This is a automatic sequence of strikes finished by a knockdown blow.
The speed, power and number of strikes each character performs is
different.
Haggar performs 3 slow but powerfull strikes with good range.
Cody performs 4 quite fast strikes with medium range.
Guy performs 5 very fast strikes with medium range.
-Jumping attack. (jump at opponents then press attack)
Every character has a standard jumping attack that will knock down
opponents but do little damage.
-Special jumping attack. (jump at opponents then press down and
attack) Cody and Guy's special jumping attack is a flying knee that
wil not knock down like the standard jumping attack, so can be used
to start a combination attack. Haggar's special jumping attack is a
flying belly splash derived from wrestling that will knock opponents
down.
-Grab (push into opponent)
To grab an opponent simply walk right into them.
-Throw. (grab an opponent then push left or right and attack)
Cody and Guy both use shoulder throws that throw the opponent a
long distance. Haggar's throw is a German suplex that slams the
opponent down close to you. A thrown opponent will knock down
anyone they come into contact with while in the air, this skittle
effect is very usefull for knocking down groups of enemies.
-Hold and hit. (grab opponent then press attack rapidly)
Both Cody and Guy use a 'Muay Thai' style holding 3 hit knee strike.
Haggar lifts his opponent off the ground and delivers 3 headbutts to
their midsection. The hold and hit can be cancelled into a throw at
any time by pressing left or right. Haggar can also cancel into the
Piledriver (see Special abilities).
-Despiration attack. (press jump and attack together)
When the heroes are in a bad situation they can exectue a powerfull
spinning technique that will knock down any opponents within range,
this technique takes great stregnth and so drains a small sction
of your energy every time it is performed. If your energy bar is
empty you cannot perform the Despiration attack. Remember you are
completely invunerable during this attack and so can be used as a
defensive as well as offenseive technique. Cody and Guy use spinning
Cyclone kicks, Haggar uses a spinning clothes line attack.
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3. SPECIAL ABILITIES.
Each Character has a special ability gained from their respective
martial arts backgrounds.
Hagggar-Piledriver.
Haggars years of competing in the CWA have given him super powerfull
grappling skills, his Piledriver is lethal when used against against
single opponents for knocking off huge chunks of energy. To perform
the technique grab an opponent, press jump then attack. Also Haggar,
due to his great stregnth can weild the Lead Pipe with great speed.
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Cody-Knife fighting expertice.
Cody's street fighting background has made him very proficient with
knives, his ability to stab multiple times with knives before
discarding them gives him a massive advantage in this game. His knife
thrust is very fast, has huge range, does good damage and knocks down
(even groups of enemies). Knives are very easily found, enemies Holly
Wood & El Gado (expert knife weilding commandoes of Rolento's militia)
always carry multiple knives, don't jump on them straight away though
because they have to be on screen for a few seconds before "tooling up".
When you stab at opponents make sure to hit them, if you miss Cody will
often throw the knife away.
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Guy-Off The Wall Kick.
Guy's Ninja training has given him incredible agility. Guy is able
to use walls, posts or just about any vertical surface to launch
himself accross the entire screen with a flying kick. This is usefull
for knocking down large groups of enemies at long range. To perform
this technique jump up against a vertical surface (like the subway post
where Damno/Thrasher sits), as Guy touches it push in the
other direction and push jump again to launch off. Guy can also weild
the Katana (Samurai Sword) with great skill.
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4. ADVANCED FIGHTING TACTICS AND STRATEGY
WATCH YOUR BACK
As any good fighter will tell you one of the gravest dangers in a
street fight is getting surrounded by a numerically superior enemy,
these 2 techiques (a & b) will help stop this from happening.
a)Chain into throw behind combo.
The technique is basicaly the normal chain combo but finished with
a throw behind instead of the knockdown blow, this will score good
damage and throw the enemy your hitting into anyone approaching from
behind.
To perform this technique hold toward your and hit them with-
Haggar 2 Hits
Cody 3 Hits
Guy 4 Hits
of your chain combo, then immediately hold back and press attack
again to throw the enemy behind you. The throw on the end will
grab enemies even at the very maximum range of your initial strike,
this is especialy usefull for Haggar because of the massive reach
of his gut punch. This is a proper combo so enemies can't escape
or hit you before the throw. It will even grab anoying blocking
enemies Axel & Slash at full range.
b)Reverse jump attack.
This is one of the most advanced and bizzare looking techniques in
the game but it is essential. This techniqe allows you to jump over
and attack enemies who approach from behind without having to wast
time turning around. When enemies approach from behind press jump ,
hesitate for a split second then hold down back (you will jump
backwards still facing forwards) then press attack. Cody and Guy
will perform their air knee (clipping the tops of the enemies heads
as they fly over) then land behind the enemies and to
go into a damaging combo. This technique is especially usefull for
Haggar because his slpash attack will knock enemies back in the
direction he jumped from (because the computer thinks your jumping
the other way)
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COMBOS
Final Fight pioneered many of the different types of combo's found
in modernfighting games.
2 HIT AIR CHAIN COMBO.
*Only Cody and Guy can perform this technique.
This technique lets you get an extra hit of damage when trying to
knockdown a group of enemies. When jumping at a group of enemies with
Cody or Guy hold down and press attack perform an early knee attack
that hits the very top of their heads, then immediately move the
joystickto the nuetral position and press attack again to perform
the flying kick before you hit the ground for 2 air hits and a
knockdown.
HIGH DAMAGE COMBO.
These are super powerfull combos for use against a single opponent.
You must be quick when goin from the chain combo into the grab or
the opponent will hit you on the break.
*One of these combos will kill many opponents outright.
Cody: Deep Jumping knee attack, Chain combo(3Hits),
Grabbing knee attack(2His),Throw.
Guy: Deep Jumping knee attack, Chain combo(4Hits),
Grabbing knee attack(2His),Throw.
Haggar: Chain combo(2Hits),Grabbing Headbutt attack(2Hits),Piledriver.
CODY INFINATE.
Yes years before MvsC2, Final Fight had its very own infinate. This is
very usefull against bosses.
With Cody attack an enemy at full range with your chain attack.
Hit the opponent twice then turn around and throw a single punch behind
you (that misses)then turn back and hit the opponent twice...(repeat)
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WEAPONS
Coming soon.
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5. LEVELS & ENEMIES
Coming soon.
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6. GAME HISTORY/MISC INFO
In the late 1980's Capcom producer Yoshiki Okamoto inspired by the Taito
game Double Dragon 2 set about designing his own scrolling beatemup. What
he and his team of talanted programers and artists created was Final Fight.
Released in 1989
Final Fight was light years ahead of any previous beatemup in both graphics
and gameplay, infact it took even Capcom several years to make another
scrolling beatemup of this qaulity. The graphics and character design were
of an unprecedented quality (the character design are so good that many
stars of the game are favourites of a new generation of fans through
apearences in new games nearly fifteen years on) and featured the largest
sprites ever seen . The gameplay was tough but rewarding, that with tactics
and skillfull play could be completed on a single credit.
Because of the success of Final Fight Capcom gave Yoshiki Okamoto the
option to create a sequel to this or Street Fighter (a game that was created
by another Capcom team at the same time as Final Fight), luckily for the
art of videogames (and the colapsing P.C.B arcade market) he chose Street
Fighter and with his genius, new technology and the most talanted programing
team yet assembled whent onto create Street Fighter 2. Final Fight whent
onto spawn many sequels on different systems but none did justice to the
origonal masterpeice.
Final Fight still plays like a dream today, it is just as fun and rewarding
as it was in 1989 and continues to win over new generations of fans through
conversions to new systems.
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7.CONVERSIONS AND SEQUELS
Coming soon.
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Crush the Mad Gear!!!