Esper Dream(FDS) FAQ/Walkthrough
version 1.0.0 by schultw.andrez@sbcglobal.net(anti-spam spoonerism)

Please do not reproduce for profit without my consent. You won't be getting 
much profit anyway, but that's not the point. This took time and effort, and 
I just wanted to save a memory of an old game and the odd solutions any way I 
could. Please send me an email referring to me and this guide by name if 
you'd like to post it on your site.

Note that this guide has no text maps and assumes you have access to my maps 
on GameFAQs.com. I would recommend having one map in your browser, the guide 
in another tab, and the emulator(let's just bring the open secret totally 
into the open, shall way) in another, so you can alt-tab between them.

Ad space:

http://faqs.retronintendo.com is the NES FAQ Completion Project. It's 
inspired me to look at some games I never would have, otherwise. Have a look 
at it and see all we've done!

This is not strictly an NES game, but FDS games came from a discussion topic 
about the proejct. It clearly has an NES flavor, though. In this case it even 
has an NES sequel, Esper Dream 2.

================================

            OUTLINE

  1. INTRODUCTION

  2. BASICS

    2-1. CONTROLS

    2-2. ITEMS

    2-3. IMPROVING

  3. ENEMIES

  4. WALKTHROUGH

  5. CHEATS

  6. VERSIONS

  7. CREDITS

================================

  1. INTRODUCTION

  2. BASICS

    2-1. CONTROLS

    2-2. ITEMS

Boxes(2 per world) make magic more potent.

Keys(50, east shop) open a grey door if you run into its center. The door 
closes once you leave the area.

Magic items may improve your spellcasting ability??

Pistol(1600) = +5 offense
Cloth(1000) = 6 defense
Leather(2500) = +15 defense
Bazooka(3500) = +14 offense
Devil(7000) = +45 defense
Barrier(found) = +??? defense

    2-3. IMPROVING

Experience table:

Lvl|  Exp|  HP|  EP| A| D|Spell
---+-----+----+----+--+--+------------
1  |    0|  80|   0| 3| 0|x
2  |  100| 150|  30| 4| 1|x
3  |  200| 200|  40| 5| 2|x
4  |  300| 260|  90| 5| 2|Psi Beam
5  |  600| 330| 110| 5| 3|x
6  | 1000| 400| 140| 6| 4|x
7  | 1500| 490| 180| 7| 5|Esper Lamp
8  | 2100| 580| 220| 8| 5|x
9  | 2800| 670| 260| 9| 6|x
10 | 3600| 760| 310| 9| 7|Teleport
11 | 4500| 850| 360|10| 7|x
12 | 5500| 940| 410|11| 8|x
13 | 7100|1030| 460|12| 9|Barrier
14 | 8200|1200| 550|13|10|HP Repair
15 |10300|1350| 640|14|11|x
16 |12100|1500| 730|15|12|x
17 |14000|1700| 820|16|12|Time Stop
18 |16100|1900| 950|17|13|Flash
19 |18200|2150|1100|18|14|x
20 |20400|2400|1260|19|15|x
21 |22600|2650|1430|20|16|x
22 |24900|2900|1610|21|17|x
23 |27300|3100|1800|22|18|x
24 |29700|3300|2000|23|19|x
25 |32000|3500|2210|24|20|x
26 |35000|3700|2430|25|21|x
27 |40000|3900|2660|26|22|x
28 |46000|4100|2900|27|23|x
29 |54000|4300|3150|28|24|x
30 |62000|4500|3410|29|25|x
31 |71000|4700|3680|30|26|x
32 |81000|4900|5730|31|27|x

Level 32 is the maximum.

spell cost?

  3. ENEMIES

green worms 1/2
blue worms 2/4

These gravitate slowly towards you

purple ladybugs 4/8
red ladybugs 3/6
blue ladybugs 2/4

These guys fire slightly off center.

yellow flies 2/10

Flies are the best for gold but the trickiest to shoot. Use PSI to take them 
out.

green fish 6/??
blue fish 8/10
purple fish 10/12

These guys move up and down with you. They fire three shots in succession. 
Stay half a screen away from them and tap up three times when they fire. If 
you get to the middle of the screen, back up, turn and fire again.

blue robot 15/100
green robot 20/120
red robot 25/140

  4. WALKTHROUGH

The first thing to do is enter the mayor's house. Say yes, you are who you 
are, and then offer to help. That will open up the door to the grey house in 
the northwest corner. You can't really buy any equipment, so go there.

Your first object is to build yourself up a few levels. Don't be concerned 
with gold except where you know there are fixed enemies that give gold. You 
will find purses in the course of your quest and, when you need it, you'll 
have places you can go to beat gold-rich enemies. So here is what to do at 
the start. You should be able to beat up monsters without getting killed. See 
the monsters section for how to deal with the various enemies.

You will get your first level at 100 experience, and the next levels are at 
200 and 300, so you can build up quickly. At 300, you get Psi Beam, which 
allows you to mow down enemies. Psi Beam seems to elicit more treasure--or it 
is less likely to shoot treasure. You may not have any EP to start, but once 
you find an (E) tablet in combat, you'll get the boost. And the (H) tablets 
of course work better with each level you get, as they replenish hit points. 
This means you shouldn't ever have to go back to the inn and heal up. Early 
on, money is at a premium, so you want to avoid this.

Some monsters block your way, and you will not be able to get around them. 
Often they guard a critical location. Other monsters walk around, and you may 
not wish to tackle them at first. Now the first bits, while not strictly 
necessary for the game, are fun side quests that give gold later on, so you 
should go through the paces.

    4-1. COMPUTER LAB

When you enter the computer lab, you'll see a table to the right. It will 
have a door underneath it. You will want to enter the door. That takes you to 
the table. You can go along the bottom of the table to get near the computer 
saying "in". Blue worms guard the screen, which you need to enter. Flies, 
ladybugs and more worms are also around in the UR in fixed combat.

      4-1-1. FETCH QUEST ITEMS

When you are ready, enter the computer and walk in the spiral to get the ring. 
You'll be introduced to fish here. When you come out, the fixed footprints 
will reappear, but they are easy to beat. If you want, muck around til you 
get a level. Then leave the table and go towards the bottom of the screen. 
There are ladybugs guarding the table below. Go along the top of the passage 
to fight only one group.

The table has a lot of enemies blocking you. Yellow and green flies on bottom 
and top--use both of them for target practice and to get a bit of extra gold-
-then enter the next computer. Flies guard your passage left. Go all the way 
left, then down and into the spiral. There's $100 there. Then retreat and go 
right at the t-intersection.  You'll face fish at the roadblock when the path 
turns down.

Keep going, first to the DL corner then the DR. A green fish, then red flies, 
will block your path to the letter. You may have to circle around the red 
flies a lot. Get the letter and get out. I broke level 3 around here. You can 
stay around and get to level 4 to prepare for the longer maze if you want. By 
now you should probably be able to beat the monsters pretty easily, and even 
better, they take fewer shots to kill and do less damage, because you're at a 
higher level.

If you want to build up levels, walk around. But that is a bit inefficient. 
Levels just happen. For gold, enter the terminal and exit to recharge the 
flies blocking everywhere. I wouldn't do this right away, and in fact there 
are better places. But this is just an idea of how recycling the screen can 
be useful.

      4-1-2. POWERING UP

Go to the bottom, left, up and left. Don't enter the door in the wall--it 
leads to the forest isle, which is too tough for you. Instead loop down and 
left. Blue ladybugs guard the top, purple fish the bottom. Loop back up and 
right and enter table #3.

This is a bit more than a treasure run. It'll make you better in combat. I'm 
wary of the right fixed fight(purple fish) because it can contain multiple 
fish, but the left one features lucrative red flies. As you go through here, 
try to avoid enemies, as you may draw multiple fish. This is tricky, but on 
the other hand, there are few fixed fights. Use a lot of psi beams if you get 
stuck, and don't let an enemy land on you.

You can follow the path as you enter, go left at the first T, then down and 
left. Go up at the T for $100. Then retreat go left and loop around. Go left 
at the bottom of the T to the DL and up for $300, then retreat, go up and get 
the box. The box helps your psi beam be more effective. More twirlers fire at 
the enemies, which is great for fighting flies. Plus it'll give you something 
to do as you build up. Blue fish barricade the box.

      4-1-3. GOLD AND LEVELS

Let's go to the NW now to get another box. W N then E at the new tiles. Then 
around the barriers N W S W and in the door. Ladybugs guard the bottom 
entrance in, red flies the top. You also have red flies just right of the 
computer. Go all the way right and down in the maze--more red flies--then 
turn left and follow the path. $100 + a box. Retreat, and now you can exit if 
you want.

Now you can really whale on the red flies outside the computer. Re-enter the 
computer and go back out to the right and up. Fight again twice. You will get 
1-2 gold purses worth $30 each. When you get to 2500 gold, return to town and 
buy the leather. The pistol is handy but does not give as much leverage. With 
good defense, all enemies in the computer lab become innocuous. Even without 
great defense, though, you should be able to run at enemies and knock them 
out.

Also, when you are in town, go 1D1L of the grey door to the computer lab. 
Trade your ring for a silver ring. You will trade that for a gold ring later.

      4-1-4. FINAL MAZE AND BOSS

The boss fight actually isn't very critical to the next parts, so you can 
just complete it later when you have more powerful armor--powerful enough to 
walk up and blast away.

Returning to the west, you can go along the right side til you get to the DR. 
Then come back left and take the second passage right for money($100) before 
retreating and taking the center passage right. Go up at the T and work your 
way through the enemies for the boss fight.

The boss isn't bad if you have psi. Just fire when it opens its mouth and you 
are 1/2 a screen away. The timing is tricky, but you do not need to use 
regular shots, which are trickier because you can't stay off to the side, 
though it's about the same timing. I dumped him with level 7 and a pistol, 
though you will have the leather and probably another few levels from the 
gold you've got.

Later on you will be able to come back here and trash the robots in the area, 
more for gold than experience, but before you do it's best to have leather 
and a few more levels. I'd actually hold off on the pistol. You are probably 
better off saving up for the bazooka, which you will find in the next town.

**Note: The UR area of the final maze appears to have nothing special. It is 
just filler. There is no treasure--I tried walking through the walls--and the 
stairs just lead you back.

    4-2. FOREST ISLE

You'll need a key to complete this. Buying a few makes it more convenient, 
but you only need one to make it to the boss fight. However, because you can 
detour to the ice world and get some nice treasure quickly behind closed 
doors, I fully recommend buying five keys.

There is some gold here, but for the harder to get stuff, I will refer you to 
my maps.

      4-2-1. OPTIONAL PREPARATION

If you wish to build up beforehand, go back and build up to level 10 so you 
have teleport. It is handy if you are in HP trouble or just too tired to make 
your way back. If you want to use brute force, you may even want to get up to 
7000 gold, because you will really be able to use the cash for the next armor 
you will find on the forest isle. But you should not need to. Your defense 
should be adequate. If you get low on hit points, just exit the boss area.

Also you may need to leave the area and return. You probably have enough 
money for healing, but you can also go back to the computer lab area via the 
town and build up that way. Later you'll find a door to a new town. But until 
then, you'll have to muddle around here.

      4-2-2. THE SEED

Head east of the town to the path, then go south where you'll see a new grey 
house. That leads to the forest isle. Enemies are tougher here and can stun 
you from afar.

Go to the south shore, then head east before the bottleneck/isthmus. Run up 
at the east shore and step on the spikes to enter the dungeon.

This one is not hard. Cast the Esper Lamp spell to see where you're going. It 
lasts the entire time you are in a dungeon. Go east and take the southern 
passage to loop and get $50 gold. Then head out and take the upper passage to 
the east wall. Go down, then right and up and right. You will get the seed. 
You shouldn't need teleport to get out here. But if you wind up low on HP 
after walking over the spikes, bail back home.

Once back home, trade your seed for the tree with the green clad man next to 
the dungeon.

      4-2-3. FIRST "REAL" MAZE

Make sure you have a ~150 EP bunker before starting. You need to cast light, 
and you need to be able to exit easily.

Go south from the entry and east. There will be a mouth to enter. Do so. Walk 
up along the left side and when you must turn R U, you can use a key in the 
above door to the right if you have an extra one for the magic power-up. If 
you don't have one, just skirt around the structure to the UR til you can 
enter it. There are lots of yellow flies to pick off anyway. none is tough. 
You can use a spell to escape. This is all you have to do here.

      4-2-4. SECOND MAZE

This maze is on the island east of where you started. It is SE of a desert, 
and it has a secret door that allows you a power-up. You can get $100 by 
going NW first, then returning to the stairs. Then go east along the top. 
There's a secret door to the north at the end of the passage past fixed Moai 
heads. Go through it and to the left. You'll need to fight some robots. Past 
them, you will get the magic after a spiral. The teleport on the other side 
leads to maze #3. Don't take it. Instead, go back to the DL and get the gold. 
Don't enter that teleport, either. Rather, you should just exit.

Go NE along the coast, then south. Head west to the desert and go up and 
enter the town.

      4-2-5. FOREST VILLAGE

Trade the tree for the nut in the first house to the right. There's nothing 
you'll want to buy, yet, so just leave after doing this. You can explore to 
find a man who will buy a gold ring in the SE for $3000. You only have a 
silver one, though. You can also rest here for $120. It's convenient, 
although if you're close to full health, don't bother yet.

      4-2-6. RING QUEST/ICE PALACE DETOUR

Now you can detour to the ice palace to complete the ring quest. Do so by 
either teleporting home and taking the grey door right of the mayor's(N E of 
the forest door) or you can head south across the desert then west to the 
building. It leads to about the same location, but you need to fight your way 
out.

If you want to be tricky about things, you can enter the cliffs(SW in town) 
then move into the next door, then go down the stairs, right, and up the 
stairs. Because just hacking through from the NW--S E N E S E N--makes 7 
fights where you probably need to use lots of psi's. You'll want to be healed 
up for this, and you'll want to avoid random fights.

Either way you go, use Psi Beam repeatedly to hack through the enemies. For 
the first stairs, pick any fixed enemy. Then go through the center to get 
more crabs. There are more crabs, then ducks, after that in the corridor to 
the right.

Now you are at the cliffs door. Go down between the frozen bodies. Go right 
into three combats. Oh frabjous day! First you have red flies. Then purple 
crabs. Then green ducks. Go up and now you face a lump of 4 enemies. DR, red 
flies, so pick them off. On the left, purple crabs. D and R, blue robots. So 
you should take advantage of the weak link blue robots.

The village is behind here. Waiting just outside here is a good place to 
build up gold quickly, but don't exit to the village, as you have to flip 
between the disk sides. Enter the maze on the right and return to recharge 
the fights if you want. The magic number here is $10500, after the money you 
get from the island and forest village quests, which totals $5000. Then you 
can buy stuff in the forest village without returning.

      4-2-7. ISLAND VILLAGE

Enter the island village. Trade the silver ring for the gold ring in the left 
house. The house right of this trades an iron ring for a gold, a ripoff, so 
go to the next house above on the right. Trade the nut for $2000. Awesome! 
You can rest up if you need EP.

Now exit and teleport home--or fight back through if you want. You want to 
get to the forest village. Go E and S in it and trade the gold ring for $3000. 
In the SW, buy the devil first, then work your way to buying the bazooka. It 
even fires cool new stuff. You're now equipped to take on a good chunk of the 
rest of the game.

If you need to get to $10500, then the ice world is the place to get it. Your 
armor is so good, you can almost run into enemies now. Still, it's quicker to 
shoot them. In the future, though, if you need levels, the computer lab may 
be the best place to go. You can beat up the red flies quickly and painlessly. 
Other monsters, you have to sit and shoot them. With red flies, you get a lot 
of psi recharges. Worst case, you need to go back to town to heal up. But 
gold should no longer be a problem.

      4-2-8. THE THIRD MAZE/THE BOSS FIGHT

It's a long walk to the third maze, but it's either that or walking through 
the secret door again. Unfortunately the lower teleport hole leads to the 
first real maze, which sets you back. Avoid the spike combat before entering 
maze #3, because then you will walk on spikes in combat, causing more damage. 
The bottom passage on the right winds around for $500, but you can take the 
right bottom and the door up to save time, if you have >2 keys.

The right passage on the bottom eventually winds to the boss fight, but you 
can go straight down and use a key to save time. You will wind up DR, seeing 
some holes below, then go left, down and right. The passage turns up and you 
see a door. You can save time going straight down and using a key on the door 
below.

There are some disappearers here that can be taxing. You need to shoot them 
when they reappear. If there is one, it appears in the center.

In the very DR you will have a room with two holes. The bottom leads back to 
the UL. The top leads to the boss. Take out the right fight and take out the 
moai heads. The other two fights are disappearers.

For the boss fight, I pretty much just randomly used psi and didn't worry 
about getting hit, and I got through pretty quickly as level 12(and I had 
just a pistol.) You should do the same.

    4-3. ICE PALACE

The ice world has lots of teleports and doors you need keys for. The rod, a 
mini-treasure, is in plain view, but you need to move between the maze and 
outside. For this, have 15 keys just in case(10 bare minimum--beat up enemies 
for a bit til you've got the cash). The esper lamp from the forest isle is 
also helpful??.

      4-3-1. WALKING AROUND ABOVE

Take a right below the 2nd stairs south. Loop clockwise and take the igloo 
into the maze. Go south and defeat the espers guarding to 

S area, by humans: leads to specs and box
E of that: nothing really
SW: nothing
NW: home, treasure, forest world
N, W-ish: $500, spikes then box
N, E-ish: leads to boss. 6 keys either way.
NE: to teleport, also island village
far east: passage to rod through spikes

      4-3-2. WALKING AROUND BELOW

Let's get a box first.

There are several teleportals on this level and a lot of dead ends. You'll 
notice that if you take the nearest stairs down, they lead to a dead end with 
a door and enemies behind it--red robots. The gold is not worth it, so don't 
use a key. The best place to start is S E N, past the crabs. Enter the 
hexagonal igloo.

If you want some gold, which you don't need, go W S and back E N. Otherwise, 
W S and W at the T, then move a few steps S then E, then S along the passage. 
Hit the east wall. Go over the spikes and then you should be able to enter 
the stairs from the east. Above the stairs, you have a closed off area with a 
box. You can just use teleport to return home. Heal up and come back.

      4-3-3. ESPER SPECS

While not strictly necessary, these help you see the ghosts. Plus there's 
another box down here. Go south down the stairs and south again. Before the 
winged statues, go east. After going south, take the passage west and up. 
There are ghosts here. Run to a corner, turn around and use psi when they get 
near.

Enter the igloo and go south on the corridor. There are two doors to enter 
with more fixed ghost fights. Get the spectacles, and now further ghost 
fights are trivial. Return to the corridor and folow it to its end. Go south 
through two doors for boxes. Return home.

Incidentally, going right at the bottom above leads to trading a key for $300. 
But it is a slight waste of time.

      4-3-4. THE ROD

This begins your quest for the critical wand item.

Enter the cliffs area from your home village, then switch to the house right 
next to it. Go down the stairs and east past the fights, then down to the DR. 
Head back left, then up at the wall. Bash through the fights and enter the 
igloo. The winding path is one way, with a trip through the spikes. E S W N E 
N W S(spikes) W S E S W N. There are some nuisance fights on the spikes, so 
use psi liberally. Then when you resurface, you will see the rod. Teleport to 
return and heal.

      4-3-5. THE BOSS FIGHT

Again, enter here via the cliffs so you don't lose much PSI or Energy. Go 
west and into the igloo above the left columns of frozen people. Either way 
you go, you get to the fight after just six keys. Starting south is a bit 
quicker, but either way, there are forced fights. Avoid the teleports. Even 
approaching from the top still puts you on the spikes.

You need to just time psi-firing up and moving to the side to win this, then 
move back and fire again. You need to kill both the faces and the enemy 
firing at you, but if you are level 14 it should be no problem. The enemy is 
easy to time. You may get hit once at first.

??strategy details.

    4-4. THE CLIFFS

Find the entry to this world in the SW of town. You may wish to detour to the 
Sky Palace here, to trade the rod for the staff. See 4-5 start for details 
here--you need not to waste barrier spells, but you need them to get by any 
appreciable amount of enemies.

Rest in the SE, then go S along the E wall--a secret passage--and W. You'll 
need all your magic for this one. You'll probably need to rest when you get 
back.

If you don't have enough power, go to the NE part of the ice world. It is by 
the right of the two doors. Work your way down and right and up for the big 
batch of fights that should be much easier now. I was able to get through on 
level 14, but if you want the safety of 15 or 16, I don't blame you.

Use barrier on the walking mechanoids, who run at you if you shoot them.

      4-4-1. GETTING AROUND

The cliffs are a maze with a lot of dead ends--holes with nothing in them 
except sarcophagi and enemies. You need to find the town(NE), the crystal, 
and the boss. The enemies are tougher here, so you need to be prepared to 
take damage.

You may wish to get one box first. Oddly, another box is on the base of one 
of the bridges. I don't see how you would get at it. But the box can get 
easily is south, west and south to the corner and east. It is a good way to 
get acclimated to the area.

You need to fight red robots to get by, and you may be pinned into a random 
encounter. Reverse on the bridge if need be, and walk around the hole to the 
money. You can also use the hole to duck encounters. Once inside, mechanoids 
guard the very top. Trees, which you generally want to avoid, cover the 
middle. Red robots are at the bottom. Take the top way.

There is a passage to the sky area in the SE, but it puts you behind even 
worse monsters. There is also some money lying around, but you don't need 
that.

One thing to be careful of exiting holes--you always exit on the north.

      4-4-2. CLIFFS VILLAGE

This is your first destination. Do what you need to get to the UR. Here is 
the path to take. East along the path, right gravel bridge up, right all the 
way and up. Now trade the staff for the wand. The wand is one of the two 
treasures.

There are three combats after the bridge up--trees, red robots, and 
mechanoids. Use freeze when necessary. It is worth it. Now be sure you have 
50 EP before you trade the staff for the wand. You may need to go back home 
and heal after this.

      4-4-3. THE CRYSTAL

The crystal is to the north, by a winding road. You need to win a few big 
fights to get there. From the village, you can return home, heal, return to 
the cliffs, and go up the left. Use psi to get past the combat on spikes--it 
is a tough one and, if you emulate, I recommend pausing and going so you only 
face one tree. Then turn up and go back right. You'll fight red robots and 
mechanoids.

Turn up and go back left. Red robots are on the spikes, then mechaoids on 
plain surface past a green tree fight. The crystal is in the hole. Three 
encounters form a phalanx--the top is a red tree encounter. Take your chances 
with that, walk around and get on the stairs.

On getting the crystal, go back home--exit the hole and teleport--and trade 
it for the ruby in the southeast. Then go to the ice world's island village 
and trade that for the garnet. The garnet is the other of the two treasures.

      4-4-4. BOSS FIGHT

This is nontrivial, with several fights guarding you, where you probably have 
to use the barrier spell, before you get to the main enemy.

Before this I recommend getting to level 20 at the very least. You can buy 
power ups with your extra gold--these seem to improve your spells. ??

The boss is two king tut heads. I took 1280 psi to beat the twin heads. You 
freeze the game, run up to one and shoot continually, and right when the 
seventh beep comes, freeze them again. Anticipate it a bit if you are having 
trouble firing. Continue til one dies, then pick off another. You can't use 
barrier effectively, since the enemies flash and take you for lots of damage 
anyway.

You get Alice, the mayor's daughter, when you win. Go back and visit him, and 
she is there.

    4-5. SKY PALACE

Very tough sledding through here. You need to calculate and account for fixed 
fights. Each one can cost 3 barrier spells as you just run into enemies and 
whale on them. So this requires a lot of repetition and returning home.

Emulator fans are excused here for cheating their levels up or retrying 
fights til they get the fewest enemies to fight.

      4-5-1. ORIENTATION

A very dense area with lots of enemy fights. The more levels you can get 
before here, the better. Try to plow through the mazes if possible. There are 
a lot of spikes you have to step over and fights you need to fight. But you 
should be able to get the armor without too much trouble. As in the cliffs, 
random encounters are very bad. Be sure you are level 20+ to make things 
easier.

??what items to buy?

To enter this area, go south in the SE part of the village.

      4-5-2. SMALL MAZE

There are two fights to get here as you walk along the checkerboard. W N W 
and then N to the palace.

This is a 4x4 map of rooms. The object is to get a spell power-up. Go E S E S 
E S. Enemies block your way right, but hack your way through them. Be sure 
you have 50 HP to cast teleport after getting the box and leaving.

      4-5-3. MEDIUM MAZE

Six fights to get here--one outside home, then go N E S W.

This is a 6x6 map of rooms. The object is to get the barrier armor, which 
makes you nearly indestructible except if enemies flash.

There is an ESP book S W W N N. I'm not sure what it does, but it is easier 
to get than the armor. Though on the other hand, you need to restart and 
retry if you go for this.

You need to get past a lot of fights to get to the armor--they usually guard 
the way horizontally. There are 9 shifts back and forth with 90 spell points 
per barrier spell. With 6 spells outside, this gives you an idea how much you 
need to have to get through. IF there are only a couple enemies, you can ease 
up on the spell points.

The patttern from the start is E E S E N N N W W N N W W W S E.

??metrics and detrails

      4-5-4. LARGE MAZE

This is a 8x8 map of rooms. It has a box and the final boss. You may want to 
be level 24+ for this. ??

There actually aren't so many forced fights here, but you do have knights, 
who are annoying. You don't really need to use any spells til you get to them, 
though. Once you do, you may wish to stop time.

S E N N N W W W W W S S W

For the box(probably not necessary but pretty risk-free): W N N N N return

For the boss: N N N E E N N W W(watch out, lots of fights here) S E.

      4-5-5. BOSS FIGHT

Considered on its own, the boss fight is not too bad. Have the freeze spell 
ready. You just freeze him when he lands, shoot, freeze, etc. The whole thing 
takes 800 EP. But you need to be able to have made it there with enough EP. ??

??Don't shoot the food!

    4-6. CONCLUSION

Teleport home. Visit the mayor. Say no, you don't have the treasures. You get 
a necklace. Go to the UL white building. Tell the elder you have the necklace. 
Now go to the clock stand on the center island. It is 5:45, or sunrise, and 
you will cross a bridge to wake up. Congratulations, you have won!

  5. CHEATS

Note some bytes seem to be your level or whatever, but they are controlled by 
other bytes, so they flip back.

4e = vertical to screw with to skip over barriers--it changes where the game 
perceives you are. 0 to 1D, left to right.
4f = horizontal to screw with to skip over--it changes where the game 
perceives you are. 0 to 1D, up to down.

For the above, push select then get out and reassign the value to what helped 
you through the wall in the first place.

59-5a = hp
5b-5c = ep(decimalized)
5d-5e-5f = experience(decimalized) (lo byte 1st)
Note you can skip levels here and you do get all the spells. To get the 
maximum level you would, during combat, put in 00 10 08 and there you go.

0x400 = level
0x40f = esp
0x413-0x414 = gold(sent to decimal) (lo byte 1st)
Upper bytes hold amounts of items. ??cheat em out later

0x634=by-nibble map of what you can walk on. Set to 0's for. 18x30 bytes.
0x894/0xc94=32x30 local graphic mazes.

End of FAQ Proper

================================

  6. VERSIONS

1.0.0: sent to GameFAQs 3/18/2008, walkthrough complete but details still 
needed to be a "real faq"

  7. CREDITS

Thanks to the usual GameFAQs gang, current and emeritus. They know who they 
are, and you should, too, because they get/got some SERIOUS writing done. 
Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow 
Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog, 
Lagoona, Da Hui and others I forgot. OK, even Hydrophant in his current not-
yet-banned message board incarnation. I am not part of his gang, but I want 
him to be part of mine.
Thanks to the NES Completion Project folks for keeping it going.
Special thanks to odino for notifying me about this game.
Thanks to Mute for translating this very fun game.
Thanks to Romhacking.net for hosting the translation.