D   E   A   T   H   R   O   W 
             written by endresults (endresults@charter.net)

This document is copyrighted (c) 2003 by endresults. If you would like to use 
any of the content in this FAQ, ask my permission at endresults@charter.net. 
Now, on with the FAQ.

                            VERSION HISTORY

V1.03 (08/08/03): Un-destroyed the formatting (Thanks Word!). Updated other 
minor errors, and updated a few setions with new info from Daniel Jeppsson of 
the SouthEnd crew (WOW, thanks!). 

V1.01 (08/06/03): Minor formatting update, along with an updated thanks 
section.

V1.0 (08/05/03): Barring any additions or corrections, this guide is pretty 
complete.


                           TABLE OF CONTENTS

1. DEATHROW
 1a. The Beginnings
2. CONTROLS
3. GAME MODES
4. GAME OPTIONS
5. GETTING STARTED
 5a. Camera
 5b. Teams
 5c. Rules
 5d. Conquest Division Standings Screen
 5e. Messages
 5f. Team
 5g. Saving
6. IN-GAME
 6a. Winning
 6b. Face-Off
 6c. The Disc
 6d. Last Second Shots
 6e. Disc Respawn
 6f. In-Game Indicators
 6g. Health Status, Injuries, and KO's
 6h. Momentum Meter
 6i. Team Strategy
 6j. Item Pickups
7. ON OFFENSE
 7a. Shot Accuracy
 7b. Passing
 7c. Curve Shot
 7d. Jump Shot
 7e. Deathrow
 7f. Fake Shot
 7g. One-Timer
 7h. Neutralizing Goaltender
 7i. Rolling and Jumping
8. ON DEFENSE
 8a. Punching and Kicking
 8b. Jump Kick
 8c. Throwing
 8d. Diving Tackle
 8e. Slide Tackle
 8f. Goaltending
 8g. Blocking
9. FIGHTING
 9a. Fighting Dirty
 9b. Retaliation
 9c. The Art of the Team KO
 9d. Injuring Teammates
10. BETWEEN ROUNDS
11. AFTER THE GAME/INBOX
 11a. Training Players
 11b. Buying Players
 11c. Inbox Messages
12. CREDITS AND BONUSES
 12a. Cost of Healing
 12b. Cost of Moving to Divisions
13. ATTRIBUTES
 13a. Player Attributes
 13b. Team Attributes
14. LEAGUE TEAMS/ATTRIBUTES: ROOKIE DIVISION
 14a. Blitzers
 14b. Convicts
 14c. Protectors
 14d. Sea Cats
15. LEAGUE TEAMS/ATTRIBUTES: PRO DIVISION
 15a. Black Dragons
 15b. Crushers
 15c. Marines
16. LEAGUE TEAMS/ATTRIBUTES: ELITE DIVISION
 16a. Disciples
 16b. Nukeheads
 16c. Sandraiders
17. LEAGUE TEAMS/ATTRIBUTES: CHAMP DIVISION
 17a. Demons
 17b. Mercs
 17c. Sentinels
18. LEAGUE TEAMS/ATTRIBUTES: FINAL CHALLENGE
 18a. First Blitzers
19. LEAGUE TEAMS/ATTRIBUTES: CHALLENGE TEAMS
 19a. Angels
 19b. Slashers
 19c. Titans
 19d. Training Droids
20. UNLOCKABLES
 20a. Unlock Credit Amounts
 20b. Players
 20c. Teams
 20d. Arenas
 20e. Extras
21. IN CLOSING...
 21a. Think About the Developers
 21b. Think About Me
 21c. Anything I Missed?
 21d. Thanks

==============================================================================
1. DEATHROW
==============================================================================

Deathrow is a futuristic sports action game set in the year 2219. It combines 
elements of hockey, basketball, football, and some unique elements of it's own
to make for a fun and addictive game. Deathrow is one of the best games nobody
has heard of on the Xbox, or possibly any current console. The graphics and 
sound are incredible, with bump mapped surfaces, great lighting effects, and 
hilarious sound bites everywhere. And there aren't many gaming experiences 
that can match a heated Blitz match between friends while your own tunes play 
in the background, thanks to the custom soundtrack feature. Deathrow is a very
violent game, with a ton of profanity and blood. While it's not for kids, 
people of all ages can enjoy this game, even those who don't particularly like
sports games. 

------------------
1a. The Beginnings
------------------

2197: In Los Angeles, Blitz - an extremely violent illegal sport - makes its 
first appearance. It is said to be a way for gangs to recruit new members.

2218: Prime Network takes up the sport. It sets the rules and creates the BDA:
the Blitz Disc Association. Exhibition matches, with big prize money, are 
held. The show becomes a big hit throughout the solar system.

2219: The 1st official Blitz competition. After a bloody pre-selection 
process, 14 teams are still in the running. They were picked for their drive 
in combat and their sheer brutality. The cybernetic, genetic and chemical 
modifications made to the participants promise levels of violence never before 
seen on TV. The credo of this new game is as simple as pie:

                          THE SHOW MUST GO ON!

==============================================================================
2. CONTROLS
==============================================================================

Left Analog Stick: Move Player
Right Analog Stick: Strafe (action view)
Start: Pause Game
Back: Previous Menu
D-Pad: Change Strategy (in-game) 

Offense:
A: Pass
B: Shoot/Deathrow (Hold to charge)
X: Block Attack (while standing still/Roll (in direction of movement)
Y: Jump
White: Taunt
Black: Switch Player
L: Attack Shift
LT+B+X: Fake throw, then roll
RT: Lock On Goal

Defense:
A: Punch
B: Kick
A+B: Throw
X: Block Attack (while standing still)/Roll (in direction of movement)
Y: Jump (+B in air for Jump Kick)
White: TauntBlack: Switch Player
L: Attack Shift
LT+B: Slide Tackle
LT+A: Diving Tackle
RT: Lock On Disc

==============================================================================
3. GAME MODES
==============================================================================

Tutorial: Helps you learn the controls and how to play the game in a match 
against the training droids. Good for first time players. 

Single Match: Play a single game. You will have the option to choose teams, 
rules, round time, and arena. 

Conquest: The heart of the game. In this mode you take control of a franchise 
and take them from the rookie leagues all the way to the championship, 
acquiring and training new players along the way.

Network: Allows you to connect up to 7 Xboxes for some good ol' LAN fun. 

Unlocks: By winning matches, you gain unlock credits which can be used to 
unlock players, arenas, teams, game modes, and concept art from the game. More 
on these later. 

Credits: The names of the great people who made this game. 

==============================================================================
4. OPTIONS
==============================================================================

Here you can adjust the many different options for Deathrow. 

Controller Options: Here you can select a different controller configuration 
if you don't like the default scheme, and turn controller vibration on or off. 
You can also change the user name of each controller. 

Video Options: Here you can view or change the aspect ratio of the game if 
possible. On a normal square television set, this should be 4:3. You can also 
adjust the screen borders.

Audio Options: Here you have the choice to remove or add Deathrow's default 
music tracks, or add some from your own personal collection! You can have 20 
tracks in the playlist, and can select whether to randomly play the tracks on
your playlist, or to play them in order. You can also choose to not have any 
in-game music at all. Big thanks to SouthEnd for incorporating custom 
soundtracks into this game. 

Game Options: These following game options can be set to on or off.

Passplay: When turned on, the player you control will change to any player you
pass or attempt to pass to. When turned off. You maintain control of the 
player at all times, until you switch it manually (black button)

Opponent passline: It doesn't seem to have a noticeable use. Someone let me 
know on this. 

(From Daniel Jeppsson of SouthEnd: "We must have missed that one when doing 
the QA testing. It is supposed to turn off the passline for other players. 
Maybe it works in LAN? Not in splitscreen as you said.")
 
Lockdown: Similar to a penalty box in hockey, lockdown locks a player's feet 
to the field and prevents him from moving for 10 seconds if the player attacks 
an opponent while he is already on the ground. A locked down player can still 
pass, receive passes, and shoot while locked down. Great for multiplayer games
against abusive friends. When set to off, you can attack freely without 
worrying about a lockdown, regardless of whether the player is on the ground 
or not.

Multi-Scoring: When turned on, the disc is always in play, even after goals, 
so if a team can maintain control of the disc they can score over and over 
again.  When turned off, the disc disappears after a goal and respawns in the 
center of the arena five seconds later. 

Fast Regeneration: When set to on, the regeneration speed of the health bar is
increased. When off, health regeneration is very slow. 

You also have the choice of playing with no rules, rules, or custom. No rules 
will turn all options on except for lockdown. Rules will turn off multi-
scoring, item pickup, and fast regeneration. And any other user-set option 
combination besides those two are custom. 

Advanced Options: These advanced options can also be set to on or off.

Radar: When set to on, all teammates and opposing players out of view of the 
camera will show up as red or blue dots to indicate their position on the 
playing field. Setting this to off disables it.

Passline: When set to on, a green line will point to any teammate you are 
facing while you have the disc to indicate that the teammate is open and can 
be passed to. This doesn't mean the pass won't be blocked in some fashion, 
only that the teammate is open at that time. When set to off, this green line 
will not appear. 

Shootline: When set to on, a white line will point between your player and the 
goal while you have the disc and are in shooting range of the goal, indicating 
the approximate path the disc will travel if you shoot. When set to off, this 
white line does not appear. 

Slowdowns: When set to on, the game will occasionally slow down in a Matrix-
style fashion and pan around your player when you perform a throw. When set to 
off, this will never happen. 

Crowd Sound: On = crowd noise. Off = no crowd noise. 

Fight assistance: When set to on, the game will try to help you face a player 
you are attacking during a fight. When set to off, it is up to you to point 
your player in the right direction while fighting. 

==============================================================================
5. GETTING STARTED
==============================================================================

After you are through with the tutorial and playing a few single matches, you 
may be ready to start the REAL game: conquest mode. 

----------
5a. Camera
----------

When you first begin a new conquest, you have the choice to play with one of 
two camera views, action view and sports view. Action view's camera is right 
in on the action, and has slightly different controls, incorporating the right
analog stick to strafe. This view may be more difficult, and it is easy to be 
tackled from behind since the action view limits the amount of the playing 
field you see, especially behind your blitzer. Sports view's camera is 
positioned farther out, and you can see more of the playing field. In 
addition, the controls are a little easier, as there is no need to use the 
right analog stick to strafe. Also, the camera view you choose will determine 
what type of arena you play in. Sports view fields are similar in size, shape, 
and goal position, and basically play the same way. Action view fields vary 
wildly in setting and goal position. Whichever view you pick, be sure to try 
out the other view after you finish a conquest with the other, or just make 
two conquests with different camera views. When you make your camera 
selection, you will then choose your team.

---------
5b. Teams
---------

Each team in the BDA has their own strengths, weaknesses, and playing style 
that they play best with. When you first begin a Conquest mode, you will only 
be able to choose between four teams, the Blitzers, Convicts, Protectors, and 
Sea Cats. Look at the players attributes and choose the team that fits your 
personal playing style. Then it's off to the Rookie Division to begin your 
season. 

---------
5c. Rules
---------

You will also be able to choose the round length, rules, and if you want 
random teams or not. Round length can be between two and four minutes. Keep in 
mind that there are four rounds in a BDA game. Random teams will shake up the 
usual division setup a bit and scatter the teams around, possibly putting a 
top tier team in the lower divisions. 

--------------------------------------
5d. Conquest Division Standings Screen
--------------------------------------

When you have chosen your team and first begin your conquest, you'll notice 
you are on the bottom of the division standings. you can challenge the team 
directly ahead of you in the division standings by selecting them and pushing 
A. You'll also notice a flashing blue button on the screen labeled "Messages." 
When you first begin a conquest, you will always have a message in your inbox 
from your manager who will give you 2,000 credits to get started and will tell 
you to go kick some boo-tay. 

------------
5e. Messages
------------

This is your virtual inbox, and over the course of the conquest you will 
receive challenges from different teams, endorsement deals from mega-
corporations, offers to buy players for your team, and more. Be sure to check 
the messages box whenever the messages button is flashing.

--------
5f. Team
--------

The team button is next to the message button, and provides you with your 
team's health status, attributes, and allows you to change the starting lineup 
of your team (when you acquire more players through the inbox). Also, you can 
train players and heal them after a match. It is important that you check this 
screen after every match to see if they can be trained, which increases 
certain attributes, and to heal, which is half the price of having to heal a 
player in-game.  

----------
5g. Saving
---------- 

In the bottom-right corner of the screen is the quit/save button. It is 
important to save after you are finished playing, for obvious reasons. 
 
==============================================================================
6. IN-GAME
==============================================================================

When you first begin a game, the two teams will face off before a match and 
talk trash to each other. Each team has a different thing to say to every 
other team, which adds a lot of variety. These lines usually contain 
profanity, as do some of the player exclamations in-game. This, in addition to 
the fighting and the amount of blood led to the game getting an "M" rating. 

-----------
6a. Winning
-----------

There are two ways of winning a match in Deathrow. One is by having a higher 
score than your opponent, done by throwing the disc through the opponent's 
goal, at the end of four rounds. The other is by KO'ing the other team by 
constantly attacking them so that they have no players left standing on the 
field. Keep in mind that you must have a higher score than your opponent to 
win. There are no overtime periods in Deathrow, and while ties don't show up 
as losses when you view your overall standings at the end of the conquest 
mode, you will still have to play that team again until you beat them to move 
on to the next opponent. 

------------
6b. Face-Off
------------

After the pre-game introduction, it's time to face off. The disc will spawn in 
the center of the arena, and after the announcer says "Fight!" the round 
begins. You can either run towards the disc and roll (X), perform a slide 
tackle (LT+B), or simply wait for the opponent to slide for the disc and punch 
or kick (A or B) the disc away from him when he finishes his slide to win the 
face off. 

------------
6c. The Disc
------------

The disc is blue normally, and when offscreen, you can still locate it by a 
blue or red arrow on the corner screen. If in a one player game, the arrow 
will be blue if a teammate has the disc, or red if an opponent has it. If the 
disc is flashing blue or red, it is being passed. This is good since you can 
prepare to receive a pass from a teammate by getting into position, jumping to 
set up an aerial one-timer, etc. 

----------------------
6d. Last Seconds Shots
----------------------

Just like basketball, if the disc is in the air when the round ends, the shot 
will count if it goes in. Use this to your advantage and always try to have 
the disc when the round is about to end, as the CPU is very good at scoring on 
last second shots. 

----------------
6e. Disc Respawn
----------------

Occasionally the disc will become stuck in an area where nobody can reach it, 
such as the top of the goal or the ceiling. When this happens the disc will 
respawn in the center of the arena. Remember this, and camp on the disc spawn 
point when the disc becomes stuck.

----------------------
6f. In-Game Indicators
----------------------

You'll notice indicators in all four corners of the screen while in-game. The 
top-left two are simple enough to understand, with the top-left indicating the
score of the game and the top-right showing the time remaining in the round. 
On the bottom-left is the health status of the player you are currently 
controlling. On the bottom right is more of a team status bar, showing the 
team strategy and the momentum meter. 

-------------------------------------
6g. Health Status, Injuries, and KO's
-------------------------------------

On the health indicator in the bottom-left corner is a red bar above the 
player's name, and between three to five red dots above the red bar. The red 
line is the health bar. If the player is attacked, this red line will shrink. 
If it reaches zero, the player will be injured, and will lose one of his 
injury slots, indicated by the red dots above the player's health bar. If you 
are controlling the player who is injured, you will have to quickly hit the A 
and B buttons to regenerate the health bar. After the health bar is fully 
restored, the player can get up and resume play. It should be noted that you 
will not regain the lost injury slot after you regenerate the player's health. 
If you are not controlling a teammate and he/she is injured, the player will 
stay on the ground for a set amount of time (between 5-10 seconds) before 
getting up and returning to play. If a player loses all of his/her injury 
slots. The player will start to limp very slowly about the field. If the 
player who is limping loses his/her final health bar, that player will be 
KO'd, and will stay laying on the field for the remainder of the period. If 
all four players on a team are KO'd at the same time, the match is over and 
the other team wins by team KO. Be sure to heal any players that need it in 
between periods or by controlling a player who is low on health and try to 
find a health pickup for him/her. 

------------------
6h. Momentum Meter
------------------

On the team status indicator in the bottom-right hand corner is a apace for a 
vertical bar called the momentum meter which is empty when you first begin, 
but will fill quickly with an orange bar if you dominate a team by scoring 
goals or injuring opponents in a short amount of time. When this bar is 
completely filled, your team's feet will burst into flames and they will 
perform better on the field for a short amount of time, running, fighting, and 
shooting more effectively. You will also lose momentum if your opponent 
dominates play. 

-------------------
6i. Team Strategies
-------------------

Also on the team status bar is a small circle which indicates your team's 
current strategy. There are five different team strategies you can employ 
which can be changed whenever you like using the up and down buttons on the D-
Pad:

Full Defense (Large Shield): Your team will do their very best to prevent 
goals by focusing almost completely on defense, aggressively protecting their 
own goal. There will usually only be one offensive player pressuring upfield, 
and when a team recovers the disc in their own end when in full defensive 
mode, they will most likely dump the disc to the other end of the field. This 
strategy should be used against offensive teams who are attacking and when you 
are trying to maintain a lead late in a game. 

Defense (small shield): Your team will focus primarily on defensive play 
rather than offensive. There will most like be two players on defense, and 
when the disc is recovered by a team in defense mode, they will sometimes dump 
the disc out of their own end. This strategy can be used all game long, and is 
effective at neutralizing opposition rushes, while not completely eliminating 
your team's offensive production. 

Neutral (large N): Your team will use a mix of offensive and defensive play, 
helping out upfield when you have the disc, and (mostly) pinching back when 
you don't. This is a decent strategy, but shows its weakness when playing 
against aggressive offensive teams.

Attack (lightning bolt): Your team will try to create goals by keeping a 
player in the offensive zone at all times. This can be a great strategy 
against weak teams, or when playing with an offensive teams, but can lead to 
quick goals for the opposition. 

All-Out Attack (a clenched fist): In addition to keeping one player in the 
offensive zone, your team will aggressively pursue the disc and often attack 
opponents who don't have it. Obviously, sacrifices will be made on defense, 
but often the offensive output from a team using this strategy outweighs it. 
Skilled opponents can go on a multiple goal runs on teams using all-out attack 
as the players are often going out of position to attack, so this strategy 
shouldn't be used all game long in the higher divisions. 

----------------
6j. Item Pickups
----------------

There are numerous item pickups that will spawn on blue glowing pods on the 
field. On most fields, there is one in each corner of the field, but this 
isn't always the case. Many times, opponents will try to pick these items up 
when they spawn, so if you want/need it, go after them quickly. The frequency 
of certain pickups showing up seems random, but certain team arenas may have a 
higher frequency of pickups showing up that will help that team, like an 
attack boost showing up more often in the Mercs or Convicts arenas or a speed 
pickup showing up more often in the Sea Cats arena. This isn't for sure 
though, and may just be me trying to find meaning in randomness. 

Health (pill bottle surrounded by a white aura): This pickup will instantly 
regenerate your health bar if you are missing any health. 

Mega Health (first aid kit surrounded by a red aura): This pickup will 
instantly regenerate the health bar plus one injury slot of any player who 
picks it up. This is a critical pickup, and they show up often, so be sure to 
pick them up to save yourself from having to emergency heal players between 
rounds. Also, because this pickup is so commonly found, it can be advantageous 
to not heal a player who is missing an injury slot and just pick up a mega 
health for them the first chance you get. 

Attack Boost (brass knuckles surrounded by yellow aura): This pickup will 
boost the attack power of anybody who picks it up for 15 seconds, and is 
useful for injuring opposing players quickly. Your opponents will remember who 
attacked them and retaliate when they get the chance, though. 

Speed Boost (engine surrounded by a green aura): The speed boost will increase 
the significantly increase the running speed of any player who picks it up for 
15 seconds.

Credits (stack of gold bars surrounded by white aura): A credit pickup will 
give your team free credits. The amount depends on the division you are in 
when you pick them up. 

Momentum Boost (glowing red fireball): This pickup will add a small amount of 
momentum to your team's momentum meter. It is always good to pick this up 
before an opponent does. 

==============================================================================
7. ON OFFENSE
==============================================================================

When you have control of the disc and are near the goal, you will notice a few 
things. A white line extending from your player toward the goal (If shootline 
is set to on in the options menu), maybe a teammate next to you, and almost 
always an opponent acting as a goaltender in front of the goal. These 
offensive strategies will help you size up the defense and put the disc in the 
goal. 

-----------------
7a. Shot Accuracy
-----------------

You will notice when you have the disc and are close to the opponent's goal a 
white line between you and the goal. This shows you the approximate path the 
disc will take if you were to shoot at that moment. This white line will move 
wildly about for a player with a low shooting attribute, and will not move 
much at all for a player with good shooting stats. Even an accurate shooter 
will have trouble scoring against the opponent with a normal shot, as the 
goaltender will most likely intercept the shot. Accuracy is still a good thing 
to have when you are facing an open goal. 

-----------
7b. Passing
-----------

Passing (A) is essential to success in this game, on both ends of the field. 
Opponents can swarm the disc carrier quickly, and sometimes your only option 
is to dish it off to a teammate. Passing is also used to set up one-timers.  

--------------
7c. Curve Shot
--------------

This shot can be performed by holding the left analog stick right or left when 
approaching the goal and shooting (B). You will notice the white shootline 
reflecting how this maneuver will affect your shot. This is useful for 
shooting around a goaltender.  


-------------
7d. Jump Shot
-------------

This is performed by jumping (Y) and pressing the shoot button. This shooting 
method is good for jumping over the goaltender and getting a good shot at the 
goal. This shot can be used in conjunction with the curve shot.

------------
7e. Deathrow
------------

This shot is performed by holding down the shot button until the disc glows 
green and then releasing. The shot will knock over any teammate or opposing 
player in its path. If a deathrow is charged for too long, the player will 
release the disc, which will continue to glow green. If any other player tries 
to pick up the disc, teammate or otherwise, it will discharge and knock the 
player over. Try it near the opposing goalie, and then shoot at the open goal 
when he is knocked over. The deathrow can be used in conjunction with the 
curve shot and/or jump shot.  

-------------
7f. Fake Shot
-------------

Hold down the shot button and press the pass button (A) to fake the opponent 
out and possibly lure the goalie away from the goal. Most effective against 
human opponents. 

-------------
7g. One-Timer
-------------

A one-timer is a shot that is taken immediately after receiving a pass. It can 
be performed by pressing the shoot button immediately after passing to a 
teammate or immediately before receiving a pass. If the player receiving a 
one-timer pass is in the air when he receives it, time will slow down in 
bullet-time fashion and you will have a second to line up a shot at the goal. 
For some reason, holding down the shot button before receiving a pass also 
counts as a one-timer, even though the player holds onto it and can charge up 
for a deathrow. You will know you performed a one-timer correctly because the 
announcer will say "one-timer!" Scoring one-timers goal are also a good way to 
make bonus credits.

---------------------------
7h. Neutralizing Goaltender
---------------------------

Using a deathrow is not the only way to knock the goaltender down. Fighting or 
taunting can also be used to get the goaltender out of position, leaving the 
goal open for one of your teammates. 

-----------------------
7i. Rolling and Jumping
-----------------------

The defense is going to try its best to get the disc away from you using any 
means possible, so you are going to be evading defenders constantly during 
games. Rolling (X) is one way to elude enemy attacks, and can be used in many 
possible ways. Other than just using it to get away from someone who is 
attacking you, you can use it to get an open shot off by rolling away from 
defenders. Another good way to get away from enemy attacks is jumping (Y). 
Jumping will keep you from being thrown or punched, slide tackled, and 
sometimes kicked. With a fast player, you can take the disc from coast to 
coast using nothing but jumps if you time them right. 

==============================================================================
8. ON DEFENSE
==============================================================================

The CPU offense can put up a pretty good fight in Deathrow, and can be 
downright scary at times, going on multiple goal runs. Using effective 
defensive tactics is critical in later rounds and especially the final 
challenge if you want to win. 

------------------------
8a. Punching and Kicking
------------------------

Using punches (A) or kicks (B) is a great way to get the disc away from an 
opponent. You can string together combos using different combinations of punch 
and kick attacks as well.

-------------
8b. Jump Kick
-------------

By jumping and pushing the kick button, your player will perform a jump kick. 
It can be used when you think a player might try to jump and pass or shoot. 

------------
8c. Throwing
------------

Throwing (A+B) is a great way to get the disc away from a player quickly, and 
getting him on the ground and out of the play for a few seconds. This move can 
also be used to neutralize goaltenders, which are usually immobile and easy to 
throw. 

-----------------
8d. Diving Tackle
-----------------

By holding the left trigger and pushing A, your player will perform a dive 
tackle, knocking over any opposing player and separating him from the disc. 

----------------
8e. Slide Tackle
----------------

By holding the left trigger and pushing the B button, your player will perform 
a slide tackle. The slide tackle can be used from the front, side or from 
behind, and works very well. The slide tackle also speeds up the player, and 
the recovery time is very short, so taken to its full extent, slide tackling 
can be used as a way to get from one end of the field to the other quickly, 
and not just to attack opponents. 

---------------
8f. Goaltending
---------------

I usually leave this up to the CPU teammates, but in multiplayer mode, using 
one human player for offense and one for defense is a very good strategy. All 
you need to do is get in the way of the disc, most likely by jumping, and you 
will most likely intercept the disc. No need to push any buttons to stop the 
disc. Also, if you move the goaltender out of position manually, another 
player will come back to take on the role of goaltender. 

------------
8g. Blocking
------------

Blocking (X, while standing still) will reduce, if not eliminate, damage from 
enemy attacks. Can also be used on offense, but it won't keep you from losing 
the disc if attacked.

==============================================================================
9. FIGHTING
==============================================================================

Simply having a higher score than your opponent at the end of four rounds is 
not the only way to win in Deathrow. If you have a team with good fighting 
skills such as the Convicts or Black Dragons, you can win by KO'ing the other 
team. KO'ing a player will earn you a lot of bonus credits as well. 

------------------
9a. Fighting Dirty
------------------

Once a player is on the ground, he is still vulnerable to attack. If you run 
up and stomp a player on the ground a few times (B), he will most likely 
become injured. The announcer will say "Injured!" and that player won't get up 
for a short while, giving you a powerplay of sorts.

---------------
9b. Retaliation
---------------

Some teams won't stand for being knocked around, and will back up a teammate 
in trouble, go after any player who has attacked or injured them, or knock a 
player down and stomp him until he is injured just because they can 
(aggressive teams like the Convicts or Demons love using this tactic.) 
Violence begets violence in Deathrow. Always remember this and pick your spots 
to attack or simply don't attack at all unless you have to if you have a 
physically weak team. 

--------------------------
9c. The Art of the Team KO
--------------------------

If you have a fighting team, it may just be better to KO your opponents than 
to try to beat them on the scoreboard. This doesn't work with every team, and 
definitely won't get you anywhere in the Final Challenge against the First 
Blitzers, but it will earn you a lot of bonus credits and is simply more fun 
sometimes.

----------------------
9d. Injuring Teammates
----------------------

Keep in mind that you can injure your teammates and that they are not 
invulnerable to your attacks or deathrows. Be careful when fighting around 
your teammates.

==============================================================================
10. BETWEEN ROUNDS
==============================================================================

After each round, you will get a chance to emergency heal or substitute 
players if you have more than four players on your team. You can emergency 
heal by highlighting a player who is missing an injury slot and pushing Y. 
Sometimes you may want to save money and choose not to heal a player who is 
missing a fair number of injury slots, and simply substitute him instead. This 
can be done by simply highlighting the player and pushing X, and then choosing 
the player you want to substitute him/her with. Substituting players can only 
be done after you have acquired more than four players on your team. 

==============================================================================
11. AFTER THE GAME/INBOX
==============================================================================

Once the game is finished, won or lost, you should immediately check to see if 
you have any new messages, you will often have players interested in joining 
your team (for a price) along with other offers from corporations interested 
in sponsoring you or selling you performance enhancing drugs. After the inbox 
has been read you should check out the team information screen to heal players 
and change your lineup if you need to. You can also upgrade players for a 
price, which will always increase player attributes. After matches, any 
players who were missing injury slots at the end of the game may gain one of 
them back afterwards so you may not need to heal injured players at the end of 
the game at all. 

---------------------
11a. Training Players
---------------------

During the course of the conquest, some players will be able to be trained for 
a price. This can be as cheap as 1,500 credits, but can be moderately 
expensive for additional trainings. Some players can be trained up to three 
times over the course of the conquest mode. You can see the amount of training 
a player has by looking in the upper-left hand corner of the player's picture 
on the team info screen. An "I" means the player is at level one of his 
training, a "II" means level two, and "III" means the player is at his full 
potential and can't be trained any more. Keep in mind that training a player 
will not increase the amount of injury slots a player has, and if he/she 
started with only three slots, it will stay that way throughout the conquest 
mode. Also, in the late rounds, you may acquire a player or two with a yellow 
star in the upper-left corner of the player's picture rather than a roman 
numeral. This means the player is a star player and will never need to be 
trained. He will also have five injury slots, making him/her a key part of 
your team, especially in physical games. In the early part of conquest mode, 
before you start acquiring players, training players is key to success on the 
field. 

-------------------
11b. Buying Players
-------------------

You will periodically have players interested in joining your team throughout 
the conquest mode through messages in the inbox. They will almost always be 
better than the players you currently have, and may have more than three 
injury slots. It is important to buy all the players who want to sign with 
you. Be sure to train them if they need it as well. 

-------------------
11c. Inbox Messages
-------------------

Throughout the course of the conquest, you will receive a variety of messages 
in your inbox, here is a thorough, but not complete, summary of these 
messages:

Endorsement Deals: Occasionally you will get offers from corporations who will 
want to sign with you. These are basically free credits, so push Y to accept 
the deals. 

Hackers, Taxes, and Losing Credits: Sometime during the conquest, you will 
lose credits due to taxes, hackers, and other seedy means. There is nothing 
you can do about these. On a side note, I believe that the amount of credits 
you lose on a few of these is based on a percentage of your total credits. It 
may be the game's way of keeping you at a certain amount of credits through 
each division. 

(From Daniel Jeppsson of SouthEnd, on the randomness of losing credits: "It is 
random with some cruelty tossed in for the fun of it. You generally lose more 
if you have more. So spend your credits quickly. >) ")

Gene Therapy Offers: You will periodically receive offers to buy gene therapy 
drugs to give to one of your players. Sometimes they will boost certain 
attributes while reducing others, or they may have a certain amount of risk 
involved, such as having the chance of causing an undesired effect. These 
drugs aren't necessary to win, but if you have more than four players, you can 
use one player as a guinea pig and try it out on him/her.  

Bets: A few times during conquest mode, you will be offered bets on your next 
match. The only thing that changes about these bets are the amount of credits 
involved. You will have three choices: 

A) Bet 2000 credits and win your next match to double it. 

B) Bet 4000 credits and win by at least 5 points to triple it. 

C) Bet 6000 credits and win by exactly 2 goals to quadruple it. 

So basically you can easily double your money by choosing A, push your luck 
and triple your money if you choose B, and have a chance at quadrupling your 
amount invested if you can pull off winning by exactly two goals. Choose 
whatever you like, but I believe choice C is very hard to pull off reliably. B 
is somewhat easy, and A is basically easy money, depending on the opponent. 
Keep in mind that this offer disappears from your inbox if you move up a 
division, so be sure to use it. Also remember that the bet amount isn't always 
set, too. If you are in a high division, bet A can cost 15,000, while bet C 
will cost you 45,000 credits!                      

Good luck. 

Challenges: You will occasionally get messages from other teams challenging 
you to a match. They are better than most of the league teams, and you don't 
have to play them at all to beat conquest mode, but if you're a completionist 
as I am, you will want to play them at some point. I prefer to wait till the 
later rounds to play them, as the team is usually well-trained and you get 
more bonus credits in-game (more on this later). The challenges will still be 
in the inbox if you move up a division. On top of the satisfaction you get 
from beating them, you will also get a substantial amount of credits for 
beating them (between 100,000 and 150,000 credits). 

Manager Offers: Sometimes after a match, you will get a manager offer from a 
team. Basically, you will play a game as another team and help them when an 
important match. These can be pretty difficult as you are playing with the 
starting four players of a team without substitutes and it is usually against 
a tough opponent. Pretty useless as far as I can tell. Also note that the 
match bonuses and healing costs for these games depend on the division you are 
in when you play it (see below). 
 
(From Daniel Jeppsson of SouthEnd, on the manager offers: "This was thought as 
a way to unlock other teams but was later changed into just trying out another 
team to whet your appetite for replaying with another team.")

==============================================================================
12. CREDITS AND BONUSES
==============================================================================

On top of the credits you receive from the inbox, beating teams, and winning 
bets, you will also receive credits in-game for scoring goals, injuring or 
KO'ing players, picking up credit bonuses on the field, etc.. These bonuses 
will be tallied up at the end of each round for you to see. The amount you get 
for each task depends on the division you are in while you are playing the 
match. Here is a list of all bonus credit amounts by division. 

|---------------------------------------------------------------------|
|Division        | Rookie |  Pro  | Elite |  Champ  | Final Challenge |
|----------------|--------|-------|-------|---------|-----------------|
|Goal            | 200    | 1000  | 2800  | 4000    | 4000            |
|One-Timer Goal  | 400    | 2500  | 7000  | 10000   | 10000           |
|Injury          | 100    | 500   | 1200  | 1500    | 1500            |
|KO              | 400    | 1700  | 5000  | 7000    | 7000            |
|Credit Pickup   | 800    | 3000  | 11000 | 12000   | 12000           |
|Opponent Win    | 6000   | 30000 | 80000 | 150000  | 0               |
|2nd Opponent Win| 3000   | 15000 | 40000 | 75000   | N/A             |
|---------------------------------------------------------------------|

In the case of the challenge matches against the Droids, Angels, Slashers, or 
Titans, the bonus credit amount against those teams depends on the division 
you are in when you accept their challenge. For instance, if you challenge the 
Training Droids while you are in the Pro division and score a goal, you will 
receive a 1000 bonus. But if you play that same team when you are in the Champ 
division and score a goal, it will now be a 4000 bonus. As you can see, it is 
better to wait until the later divisions to play challenge opponents. 

--------------------
12a. Cost of Healing
--------------------

Healing can be very expensive in the later divisions, and it is always better 
to heal after games instead of during games if you can. Here is a rundown of 
the cost of healing in-game as opposed to afterward by division.

|--------------------------------------------------------------|
|Division   | Rookie |  Pro  | Elite | Champ | Final Challenge |
|-----------|--------|-------|-------|-------|-----------------|
|Not In-Game| 500    | 2500  |  7000 | 10000 | 10000           |
| In-Game   | 1000   | 5000  | 14000 | 20000 | 20000           |
|--------------------------------------------------------------|

As with the bonus credits, the cost of healing during a challenge match will 
be dependant on the division you are when you play them. 

--------------------------------
12b. Cost of Moving To Divisions
--------------------------------

Once you have beaten the all of the teams in a particular division, you still 
need to have a certain amount of credits to move on to the next division. 
These are the amounts you will need to have before the "next division" button 
will appear. 

|---------------------|--------|
| Division to Move to |  Cost  |
|---------------------|--------|
|         Pro         | 10000  |
|        Elite        | 30000  | 
|        Champ        | 80000  |
|   Final Challenge   | 200000 |
|------------------------------|

==============================================================================
13. ATTRIBUTES
==============================================================================

There are eight different attributes for every player in the game along with 
two team attributes which affect how the team plays on the field. These 
attributes are based on a 1 to 10 scale. Training players and using gene 
therapy drugs will change these, and picking up speed, momentum, and attack 
items on the field will temporarily change them. Injury slots are the only 
exception to this, as every player has between three and five of these, and 
this will not change through training or drugs. These are the attributes and 
their functions. 

----------------------
13a. Player Attributes
----------------------

Strength (STR): Determines the throwing distance of a player and how much 
damage is dealt when fighting.

Speed (SPD): Determines the running speed of a player.

Health (HLT): Determines how much damage a player can take before falling or 
being injured.

Toughness (TGH): Determines health regeneration speed of a player.

Shoot (SHT): Determines the accuracy of a player's passes or shots. 

Catch (CTH): Determines a player's chance of intercepting discs and also 
effects goaltending skill. 

Fight (FGT): When a player is controlled by the CPU, this determines the 
player's fighting skill. 

Injury Slots (INS): This determines the amount of injuries a player can take 
before being KO'd. 

--------------------
13b. Team Attributes
--------------------

Aggression (AGG): How likely a player is to pick a fight or respond to 
attacks. 

Team Play (TMP): Determines a player's likelihood to shoot or pass to a 
teammate when the opportunity arises. This is also linked with aggression and 
how much a player likes or dislikes fighting.  

The team attributes are consistent for almost every player on a given team, 
and there are only a few exceptions where the aggression and team play 
attributes are different for a few players on a given team. Because of this, I 
will list these attributes for every player along with the player attributes. 

==============================================================================
14. LEAGUE TEAMS/ATTRIBUTES: ROOKIE DIVISION
==============================================================================

!All of the following attributes are of players at their full potential. If 
you are starting a conquest mode with any of these teams, most of the player's 
stats will be lower than this, with the exception of star players!

-------------
14a. Blitzers 
-------------

"The Blitzers make up the BDA's official team. It's rumored that the players 
come from forced training camps created by the Prime Network. They're cyber-
modified and drugged up to the eyeballs - all at the TV channel's expense - 
and they'll put on a show to slay all those TV junkies out there." 

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Blitzers       | 4 |3.5|3.5| 4 | 6 |5.5|3.5| 6 | 8 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Jano       | 3 |2.5|2.5| 3 | 4 | 4 | 3 | 6 | 8 | 3 |
|Mack       |2.5| 3 |2.5| 3 | 5 | 4 |2.5| 6 | 8 | 3 |
|Rhames     | 3 | 3 |2.5| 3 | 4 | 4 | 3 | 6 | 8 | 3 |
|Lenny      |3.5| 3 | 3 | 3 |4.5|4.5| 2 | 6 | 8 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Bax        | 4 | 3 | 3 |3.5| 5 | 5 | 3 | 6 | 8 | 3 |
|Kahn       |4.5|3.5| 3 | 4 |5.5|5.5|3.5| 6 | 8 | 3 |
|Damon      | 5 | 4 | 4 |4.5| 7 | 7 | 4 | 6 | 8 | 4 |
|Andy       |5.5| 4 | 4 | 5 |7.5|7.5| 4 | 6 | 8 | 4 |
|Burns      |5.5| 4 | 5 | 4 | 8 | 8 | 5 | 6 | 8 | 5 |
|Barret     | 6 | 5 | 5 | 6 | 8 | 8 | 5 | 6 | 8 | 5 |
|---------------------------------------------------|

Playing With: The Blitzers are a good shooting and goaltending team with great 
team chemistry. You won't often feel like a one-man team with the Blitzers. 
Even though they have great shooting skills, it may be wiser to play a neutral 
or possibly even a defensive game with them, as they are very slow, and can't 
make it back to their goal in time to stop opposing offensive pressure.

Playing Against: These guys are a good team, but easily beatable by playing 
almost any type of game. Just be sure to get back on D as they pass and shoot 
well, and even though they will most likely be the first team you face in the 
rookie division, they can go on multi-goal runs.  

Sports View Field Size: Medium
Item Pods: 4

Action View Field: This is a Blitz practice field built high atop a 
skyscraper. I believe it was built for them by Prime Network, and that is the 
building they are in, since they are the ones that fund the Blitzer team. 
Item Pods: 4

-------------
14b. Convicts
-------------

"Convicts are the worst scum of the galaxy - the most hardened criminals, 
sentenced to death for the most abominable acts. The penitentiary governors 
lured them on with the promise that victory would lead to freedom, but it's 
mostly out of sheer bloodlust that they enter the arena. For these guys, it's 
victory or death."

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Convicts       |5.5| 3 | 3 | 4 | 3 | 3 |5.5| 8 | 4 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Alvarez    | 4 | 2 |2.5| 3 | 3 |2.5| 4 | 8 | 4 | 3 |
|Zeke       |3.5| 2 |2.5| 3 |3.5|2.5| 4 | 8 | 4 | 3 |
|Becker     | 4 | 2 |2.5|2.5| 3 |2.5| 5 | 8 | 4 | 3 |
|Toro       |4.5| 2 |2.5| 3 | 2 |2.5|4.5| 8 | 4 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Duke       | 5 |2.5| 3 | 4 |3.5| 3 |5.5| 8 | 4 | 3 |
|Scar       | 5 |2.5|2.5| 4 |2.5|3.5|5.5| 8 | 4 | 3 |
|The Gimp   |5.5|3.5| 3 | 5 |3.5|3.5| 6 | 8 | 5 | 4 |
|Riddick    | 9 |3.5| 3 |4.5|3.5|3.5|6.5|10 | 1 | 4 |
|Reaper     | 7 | 4 |3.5| 5 | 4 | 4 | 7 | 8 | 4 | 5 |
|Hector     | 7 | 4 | 4 | 5 | 4 | 4 | 7 | 8 | 4 | 5 |
|---------------------------------------------------|

Playing With: The Convicts are a flat out brawling team with poor speed, 
catching, and shooting skills. This team needs to rely on defense and team 
KO's to win. 

Playing Against: This team is a pushover as long as you stay away from 
physical conflict. Their goalie is easily lured out of position, and not hard 
to beat even when he is in position. They can be team KO'd with physical 
teams, but it is easier to beat them on the scoreboard.

Sports View Field Size: Small
Item Pods: 4

Action View Field: The Convicts field is a converted prison block, with jail 
cells along one side. There is a narrow second level containing item pods that 
can be reached by ramps on either side or by jumping while standing on one of 
two fans on the lower level.
Item Pods: 4 

---------------
14c. Protectors
---------------

"The Protectors - a private militia, much prized by the celebrities of New 
Beverly Hills - have chosen their finest guards for this prestige team. Their 
sophisticated equipment makes them highly mobile in the arena. They're 
dazzlingly victorious. They strike first, and they strike hard."

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Protectors     |4.5|5.5|2.5| 4 |5.5| 4 | 5 | 4 |7.5|
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Cordo      | 3 |4.5| 2 |2.5|4.5| 4 |3.5| 4 |7.5| 3 |
|Knox       |3.5| 6 | 2 |2.5|4.5|3.5| 3 | 4 |7.5| 3 |
|Camro      |4.5| 4 | 2 | 3 | 5 | 4 |3.5| 4 |7.5| 3 |
|Dent       |3.5| 4 | 2 | 3 | 4 |3.5|3.5| 4 |7.5| 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Blane      | 4 |4.5|2.5|3.5|5.5| 4 |4.5| 4 |7.5| 3 |
|Gordon     | 4 |5.5|2.5|4.5|5.5| 4 | 5 | 4 |7.5| 3 |
|Blades     | 5 | 7 |2.5|5.5|6.5|4.5| 6 | 4 |7.5| 4 |
|Paxton     | 6 | 6 |2.5| 6 |6.5|4.5|5.5| 4 |7.5| 4 |
|Chase      |6.5| 7 | 3 |6.5| 7 | 5 |6.5| 4 |7.5| 5 |
|Vegaz      |6.5| 8 | 3 | 6 | 7 | 5 |6.5| 4 |7.5| 5 |
|---------------------------------------------------|

Playing With: The Protectors are an offense-oriented team that combines good 
shooting skills with speed. They can also fight when they need to. They play 
well with a neutral strategy and as an all-out attack team. On a side note, 
some of their exclamations are hilarious, especially when they are behind. 
Good 
times. 

Playing Against: This team is pretty decent, but just about any strategy is 
effective against them as long as you remember to play defense. Remember: 
offense wins games, but defense wins championships. 

Sports View Field Size: Medium
Item Pods: 4

Action View Field: This is another Blitz practice field set in a skyscraper. 
There are goals on either end that sit on top of huge fans. It's hard to score 
from behind the goal as the goal mounts obstruct the view of the goal. I'm 
guessing that this is the Protectors' private militia's building.
Item Pods: 4

-------------
14d. Sea Cats
-------------

"Sea Cats are amphibian mutants created by the Party to exploit marine 
resources. Hardened by more than a century of submarine combat for the 
survival of their species, they quickly showed what they were made of in the 
pre-selection contests. Their legendary speed and precision shooting give them 
a clear advantage in the arena."

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Sea Cats       |3.5| 7 | 3 | 3 | 5 | 5 | 4 | 4 | 8 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Anna       | 2 |6.5|2.5|2.5|3.5|2.5|4.5| 4 | 8 | 3 |
|Miko       | 3 | 5 |2.5|2.5| 3 |3.5| 3 | 4 | 8 | 3 |
|Meraya     |2.5| 5 |2.5|3.5| 3 | 4 | 3 | 4 | 8 | 3 |
|Liza       | 3 | 6 | 3 | 3 |3.5|3.5| 3 | 4 | 8 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Claws      |3.5| 6 | 3 | 3 |4.5| 4 | 4 | 4 | 8 | 3 |
|Cathy      | 3 |6.5|3.5|3.5| 5 | 5 | 4 | 4 | 8 | 3 |
|Gina       | 4 | 7 | 4 |3.5| 6 |5.5|4.5| 4 | 8 | 4 |
|Xzara      |4.5| 8 |3.5| 4 | 6 | 6 | 5 | 4 | 8 | 4 |
|Melie      | 5 | 9 | 4 | 4 | 7 | 7 | 5 | 4 | 8 | 5 |
|Nelinna    | 4 |10 | 4 | 4 | 6 | 7 | 6 | 4 | 8 | 5 |
|---------------------------------------------------|

Playing With: The Sea Cats are a speed-oriented team with decent shooting and 
goaltending skills. They can run rings around some teams which makes them 
potent on offense.  Playing offensively is a good idea with this team, as any 
mistakes on offense can be neutralized by their speed, enabling them to get 
back to the defensive end quickly. 

Playing Against: If you aren't prepared, this team can give you some trouble. 
They are fast, and surprisingly tough. If you go into a game with the Sea Cats 
thinking you can easily team KO them, you may be in for a big surprise. Their 
speed is a major asset, and they can quickly seperate you from the disc or 
help out a teammate in trouble. In my opinion, this is the most dangerous team 
in the rookie division. 

Sports View Field Size: Medium
Item Pods: 4

Action View Field: This is a flat-out gorgeous arena set in an underwater 
dome. There is a second level on each side of the arena that can be reached by 
jumping or from ramps on either end of the second level. There are two item 
pods on each of end of the second levels. There is also a lot of room behind 
each net to maneuver.
Item Pods: 4

==============================================================================
15. LEAGUE TEAMS/ATTRIBUTES: PRO DIVISION
==============================================================================

------------------
15a. Black Dragons
------------------

"The Black Dragons' combat school remained unbeaten throughout the martial 
arts' tournaments. Now they turn their attention to the BDA. These weird 
warriors owe their power to the genetic inheritance of the illustrious masters 
they were implanted with by the Mitsutomo Corp. No-one can match them in 
combat, and their agility is awesome. They are aesthetes in the fine art of 
killing."

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Black Dragons  | 4 | 5 | 5 |4.5|6.5| 7 | 7 | 5 | 6 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Chi-Ling   |2.5| 3 |3.5|3.5|4.5| 5 |4.5| 5 | 6 | 3 |
|Woo-Ping   |2.5| 3 |3.5|3.5| 4 | 5 | 5 | 5 | 6 | 3 |
|Hiroko     | 3 |3.5| 4 |3.5|4.5|5.5| 5 | 5 | 6 | 3 |
|Koyama     | 3 |3.5|4.5|3.5|4.5|5.5| 5 | 5 | 6 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Tanizaki   | 4 | 5 | 5 | 4 |5.5|6.5|6.5| 5 | 6 | 3 |
|Miyuki     | 4 |4.5|5.5| 4 |6.5|6.5|7.5| 5 | 6 | 3 |
|Otaki      |4.5| 6 |5.5|5.5| 8 | 8 |8.5| 5 | 6 | 4 |
|Kishida    |4.5| 6 | 6 |5.5|8.5| 8 | 9 | 5 | 6 | 4 |
|Shimura    | 5 | 7 | 7 | 6 | 9 | 9 |10 | 5 | 6 | 5 |
|Dragon     | 5 | 7 | 7 | 6 | 9 | 9 |10 | 5 | 6 | 5 |
|---------------------------------------------------|

Playing With: The Black Dragons are a force to be reckoned with on the playing 
field. Their shooting and passing skills are very good, and combined with 
their fighting skills, the Black Dragons can control play at both ends. This 
is an all-out offensive team that can win on the scoreboard or by KO'ing the 
other team.

Playing Against: This team can give you trouble, and even playing defensive 
might not help much as their offense is often overpowering. Playing an 
offensive game and deathrowing the goalie helps, as does staying away from 
physical confrontation. They're ninjas after all, and exist only to flip out 
and kill people.  

Sports View Field Size: Medium/Large
Item Pods: 4

Action View Field: This is a great looking field set in a Japanese-style 
gymnasium of sorts, complete with wooden floors, a house and statues out the 
window on one side of the field and a beautiful view of the water and 
mountains on the other. There are two item pods on either side of each goal.
Item Pods: 4  

-------------
15b. Crushers
-------------

"Crushers are miners whose metabolisms have been modified to withstand the 
extreme gravitational force on Saturn. The BDA noticed their colossal strength 
when they fought ruthless tournaments in the mining towns. It's now giving 
them a shot at the gold mine. They're ultra-powerful and determined, and 
they'll crush the bones of anyone who gets in their way." 

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Crushers       |5.5| 2 |2.5|3.5|2.5| 2 |2.5|6.5| 8 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Grubb      |5.5| 2 |2.5|3.5|2.5| 2 |2.5|6.5| 8 | 3 |
|Stoner     | 6 |1.5|2.5| 3 |1.5| 2 |4.5|6.5| 8 | 3 |
|McWry      | 6 |1.5|2.5| 4 |1.5| 2 |3.5|6.5| 8 | 3 |
|Rutger     |5.5|1.5|2.5|4.5|1.5| 2 |3.5|6.5| 8 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Ironside   | 7 | 2 |2.5|3.5|2.5|2.5| 5 |6.5| 8 | 3 |
|Moralez    | 7 | 2 |2.5| 4 |2.5|2.5| 5 |6.5| 8 | 3 |
|Ingram     |8.5| 2 |2.5|4.5| 3 | 3 |5.5|6.5| 8 | 4 |
|Harsk      |8.5| 2 |2.5| 5 |3.5| 3 |5.5|6.5| 8 | 4 |
|Iron Jaw   |10 |2.5| 3 | 5 |3.5|3.5| 6 |6.5| 8 | 5 |
|Rock       |10 |2.5| 3 | 5 |3.5|3.5| 6 |6.5| 8 | 5 |
|---------------------------------------------------|

Playing With: This is just one big, strong, slow team. Their star players are 
as strong as they get, and in their small sports view arena they can score 
from anywhere on the field. This team relies on doing physical damage and 
keeping the other team on the ground to maintain a man advantage throughout 
the game. Oh, and fear the Iron Jaw!

Playing Against: This team is extremely strong, and can score from anywhere on 
their small field. Fighting the Crushers is not wise. The Crushers are 
extraordinarily slow, and even an average offense can go on 5+ goal runs on 
them before they can retrieve the disc. Just don't fight them and play 
offensive. You should come out on top by a good margin. 

Sports View Field Size: Small
Item Pods: 4 

Action View Field: The Crushers' field is set in a long, narrow, underground 
Saturnian mine. There is a tunnel that leads to either goal on one side 
containing two item pods, and another path to the goal on the other. One of 
the goals on one side is positioned close to the side of the field, which 
makes the strategy for attacking either goal a little different. 
Item Pods: 4

------------
15c. Marines
------------

"The Marines are the human army's reply to its detractors - those who'd like 
to see congress replace human soldiers with combat drones. They're disciplined 
experts in combat and tough opponents. In the arena, they're out to prove that 
nothing can replace the Marines corps on the battlefield."

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Marines        |4.5|3.5| 4 | 4 | 4 | 4 | 6 | 7 | 8 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Pvt. Butch | 3 |2.5|2.5| 3 |2.5| 3 |3.5| 7 | 8 | 3 |
|Pvt. Rivera|3.5|2.5| 3 |2.5|2.5|2.5| 3 | 7 | 8 | 3 |
|Cpl. Spears|3.5|2.5|2.5| 3 | 3 | 3 |4.5| 7 | 8 | 3 |
|Cpl. Sam   |3.5|2.5|3.5| 3 |3.5| 3 |4.5| 7 | 8 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Sgt. Jacs  | 4 | 3 | 3 | 4 | 4 |3.5|5.5| 7 | 8 | 3 |
|Sgt. Priss |4.5| 3 | 4 | 4 | 4 | 4 | 6 | 7 | 8 | 3 |
|Lt. Bowman | 5 | 4 |4.5| 5 | 5 | 5 |7.5| 7 | 8 | 4 |
|Lt. Wedge  |5.5| 4 | 5 |5.5|5.5|5.5| 8 | 7 | 8 | 4 |
|Cpt. Powell|6.5| 5 | 5 | 6 | 6 | 6 | 9 | 7 | 8 | 5 |
|Cpt Jericho|6.5| 5 | 5 | 6 | 6 | 6 | 9 | 7 | 8 | 5 |
|---------------------------------------------------|

Playing With: The Marines are a balanced team with no particular strengths, 
which ends up being a weakness as they can't do any one thing well. As you 
gain more players, the Marines fighting skills increase dramatically, and 
become a better team on both ends of the field. This is primarily a defensive 
team that needs to pick its spots on offense.

Playing Against: This team isn't as bad as their attributes may make it seem. 
They pass around very well and can really give you trouble in your own end if 
you aren't careful. Playing offensively is probably the best way to go against 
the Marines.  

Sports View Field Size: Medium
Item Pods: 4

Action View Field: The Marines' field is set in a military base at nighttime. 
There are two levels, with the bottom level having a sort of underpass where 
the disc spawn point is, and goals on either side. The top level can be 
reached by two ramps on either side, and has two item pods. It's better to 
attack from the top level, since there is only two ways to reach it from 
either side of the field, and you can simply jump off of it from anywhere. 
Item Pods: 4  

==============================================================================
16. LEAGUE TEAMS/ATTRIBUTES: ELITE DIVISION
==============================================================================

--------------
16a. Disciples
--------------

"The Disciples are members of the Church of DNA-Ethics. They're on the lookout 
for the ultimate gene. For them, the human body is simply a huge experimental 
laboratory. Mutation by mutation, they try to reproduce the divine pattern and 
shift mankind into the Golden Age. Victory would prove the superiority of 
their evolutionary model, for the entire world to see on TV." 

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Disciples      |4.5| 3 |5.5|3.5| 3 | 4 |2.5| 5 | 5 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Mengar     |2.5| 3 |3.5|2.5|2.5|2.5|2.5| 5 | 5 | 3 | 
|Salvatore  |2.5|2.5| 4 | 3 |2.5|2.5|2.5| 5 | 5 | 3 |
|Berengar   | 3 |2.5|4.5|2.5|2.5|2.5|2.5| 5 | 5 | 3 |
|Nero Gui   | 3 |2.5|3.5|2.5| 3 | 3 |2.5| 5 | 5 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Venantiou  |3.5| 3 | 5 | 3 |3.5|3.5|2.5| 5 | 5 | 3 |
|Verimus    |3.5| 3 |5.5| 3 | 3 |3.5|2.5| 5 | 5 | 3 |
|Varec      | 6 |3.5| 7 |3.5|3.5|4.5|2.5| 5 | 5 | 4 |
|Trogg      | 6 |3.5| 7 |3.5|3.5| 5 | 3 | 5 | 5 | 4 |
|Dimar      | 7 | 4 | 8 | 5 | 4 | 6 | 3 | 5 | 5 | 5 |
|Martor     | 8 | 4 | 8 | 7 | 4 | 6 | 3 | 5 | 5 | 5 |
|---------------------------------------------------|

Playing With: These freaks are strong and tough, but that's about it. It can 
be tough to score at times with these guys, beause of their slow speed, and 
atrocious accuracy, but defense can win the day against most every team.

Playing Against: If their arena wasn't so small, this team would be much 
easier, but they aren't that hard to begin with, so you shouldn't have much 
trouble. If you're confident in your fighting skills, you can possibly come 
out with a team KO, or just beat them on the scoreboard with an offensive 
game. 
 
Sports View Field Size: Small
Item Pods: 4

Action View Field: The Disciples' field is set in a church, possibly the 
Church of DNA-Ethics. It is a wide multi-level arena, with the very narrow top 
level running along the middle of the field and housing goals on either side. 
The bottom level on either side is large, and have two item pods in each 
corner. This can be a tough field to play in.
Item Pods: 4

--------------
16b. Nukeheads 
--------------

"The Nukeheads team comes from the lowest depths of L.A., where street Blitz 
is played illegally. They're as mean as they come, and so notorious that a lot 
of sponsors have shown an interest in their careers. The BDA snapped up the 
team for the championship to attract a new type of viewer."

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Nukeheads      |4.5| 4 |3.5|3.5|3.5| 5 |5.5| 7 | 4 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Dave       |3.5|2.5|2.5|2.5|2.5|3.5| 4 | 7 | 4 | 3 |
|Toby       | 4 | 3 |2.5|2.5|2.5| 3 | 4 | 7 | 4 | 3 |
|Danno      |3.5| 3 |2.5|2.5| 3 | 3 |4.5| 7 | 4 | 3 |
|Marco      | 4 | 3 |2.5|2.5| 3 | 4 |4.5| 7 | 4 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Piper      | 4 | 4 | 4 |3.5|3.5| 5 |5.5| 7 | 4 | 3 |
|Grinder    | 4 | 4 | 4 | 4 |3.5| 5 |5.5| 7 | 4 | 3 |
|Babbit     |4.5|4.5| 4 |4.5| 4 |6.5|6.5| 7 | 4 | 4 |
|Tyler      | 5 |4.5|4.5|4.5|3.5| 7 |6.5| 7 | 4 | 4 |
|Shade      | 6 | 5 | 5 | 5 |4.5| 7 |6.5| 7 | 4 | 5 |
|Alwa       | 5 | 6 | 5 | 5 |4.5| 8 | 8 | 7 | 4 | 5 |
|---------------------------------------------------|

Playing With: The Nukeheads resemble the Marines in many respects as they 
start out at as a relatively weak team with no strengths and turn into a 
fighting team as they gain players. While the Marines have better teamplay, 
the Nukeheads are very good defensively with their high goaltending 
attributes. It's important to keep a tight leash on this team to be successful 
in later rounds. 

Playing Against: The Nukeheads are an odd team to play against, because they 
seem to be a pushover one game, and challenging the next. This is most likely 
due to changes in strategy. I prefer to go neutral to start off with and go to 
D if they start to challenge or go all-out attack if you feel you can. 

Sports View Field Size: Small/Medium
Item Pods: 4

Action View Field: This multi-level field looks to be set in a warehouse, and 
has the disc spawn point on the top level, with two ramps to jump off of on 
either side to the bottom level, which the goals are located on. 
Item Pods: 4

----------------
16c. Sandraiders
----------------

"The Sandraiders are victims of a political clean-up operation in the urban 
zones. They were thrown out of the towns onto vitrified wastelands. The 
extreme survival conditions have changed their metabolisms, making them 
stronger and more resilient. The BDA championship is their big chance to get 
their own back and avenge the honor of the wasteland tribes in blood."

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Sandraiders    | 4 | 3 | 5 |5.5| 4 | 4 |4.5|6.5| 5 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Skink      |2.5|2.5| 4 | 4 |2.5|2.5|2.5|6.5| 5 | 3 | 
|Fixx       | 3 |2.5|3.5|4.5| 3 |2.5|3.5|6.5| 5 | 3 |
|Wes        |2.5|2.5| 4 | 4 | 3 | 3 |2.5|6.5| 5 | 3 |
|Sallow     | 3 |2.5|4.5|4.5| 3 |3.5|3.5|6.5| 5 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Rebecca    | 4 | 3 | 5 |5.5|3.5| 4 |3.5|6.5| 5 | 3 |
|Max        |4.5| 3 | 5 |5.5| 4 | 4 |4.5|6.5| 5 | 3 |
|Uma        | 5 |3.5|5.5|6.5|4.5| 5 |4.5|6.5| 5 | 4 |
|Scorpio    | 5 |3.5| 6 |6.5|4.5|4.5|5.5|6.5| 5 | 4 |
|Phipps     |5.5| 4 | 7 | 7 | 5 | 5 |6.5|6.5| 5 | 5 |
|Snake      | 6 | 4 | 8 | 7 | 5 | 5 | 7 |6.5| 5 | 5 |
|---------------------------------------------------|

Playing With: It's hard not to feel sorry for the Sandraiders, being thrown 
out into a wasteland and everything, but on the field, they are anything but 
pitiable. They can take quite a beating and dish it out as well. Even though 
they don't excel at any one thing, they are still a very formidable team.

Playing Against: This can be a tough team, so playing physical isn't going to 
work out too well most times. It's OK though, as they can be beaten on the 
scoreboard without any trouble. Just watch your back. 

Sports View Field Size: Medium
Item Pods: 4

Action View Field: This multi-level field is set in a desert. It can be odd to 
play on since the goals are located near the middle of the arena on the bottom 
level of each side. The goals are separated by the top level path that runs 
right through the middle. There are also three item pods on each end of the 
arena. 
Item Pods: 6

==============================================================================
17. LEAGUE TEAMS/ATTRIBUTES: CHAMP DIVISION
==============================================================================

-----------
17a. Demons
-----------

"The players in this team came out of nowhere and - incredibly enough - won a 
lot of matches against some of the best teams in the pre-selection league. 
Tumor has it, they are mutants bred in a corporate laboratory, especially made 
for the BDA. This could explain their ghoulish appearance and unquenchable 
thirst for blood." 

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Demons         | 7 | 2 |4.5| 5 | 2 | 2 | 5 |10 | 1 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Baron      | 5 |1.5| 4 |4.5|1.5|1.5| 4 |10 | 1 | 3 | 
|Maahn      | 5 |1.5| 4 | 4 |1.5|1.5|3.5|10 | 1 | 3 |
|Taranto    |5.5|1.5| 4 | 4 |1.5|1.5| 4 |10 | 1 | 3 |
|Mefiast    | 6 |1.5| 4 | 4 |1.5| 2 | 4 |10 | 1 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Mierda     | 7 | 2 | 4 | 5 | 2 |2.5|4.5|10 | 1 | 3 |
|Draak      | 7 | 2 |4.5| 5 | 2 | 2 |4.5|10 | 1 | 3 |
|Kazui      | 8 |2.5|4.5|6.5|2.5|2.5| 6 |10 | 1 | 4 |
|Juba       | 8 |2.5|4.5|6.5|2.5|2.5| 6 |10 | 1 | 4 |
|Djaru      | 9 | 3 | 5 | 7 | 3 | 3 | 8 |10 | 1 | 5 |
|Basura     | 9 | 3 | 6 | 7 | 3 | 3 |8.5|10 | 1 | 5 |
|---------------------------------------------------|

Playing With: I really don't like to play with this team, as they live and die 
by their physical play. It's hard to win on the scoreboard, and with their 
nonexistent teamplay and insane aggression, it's like playing on a team with a 
bunch of ADD kids. 

Playing Against: Don't let the Demons intimidate you with their strength, 
aggression, and claustrophobic arena. This team is so easy it's not even 
funny. They can't shoot, can't score, can't guard their net, and are very 
slow. Just staying on neutral or possibly attack is going to win you the game 
nine times out of ten. The only way you can really hurt yourself against them 
is by playing physical. They will fight anybody who attacks them, including 
the goaltender. Use this to your advantage. This match can be compared to a 
hockey game between a skill team and a team full of goons, bodybangers, and 
hotheads. Playing a physical game against them is about the dumbest thing you 
can do.  

Sports View Field Size: Small
Item Pods: 4

Action View Field: The Demons' field looks to be set in Hell, but it is 
probably just on a very hot planet. This is a multi-level field, though it 
plays more like a single level field with a rise in the middle of it.
Item Pods: 4

----------
17b. Mercs
----------

"Mercs are fighters who became undesirables in many sectors of the solar 
system. For them, the Championship is a chance to make up for their losses and 
put their special skills to good use. They're merciless and they don't give a 
damn about rules, regulations and the niceties of etiquette. Nothing will stop 
them in their runaway thrust for victory." 

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Mercs          |6.5|2.5|2.5| 6 | 4 | 4 | 5 |6.5| 5 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Gali       | 4 |1.5| 2 | 4 | 3 |2.5| 4 |6.5| 5 | 3 | 
|Craven     | 4 | 2 | 2 | 4 | 3 |2.5| 4 |6.5| 5 | 3 |
|Webb       | 4 | 2 | 2 |4.5| 3 |2.5| 4 |6.5| 5 | 3 |
|Bardo      |4.5| 2 | 2 |4.5|3.5| 3 | 4 |6.5| 5 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Vorg       |5.5|2.5|2.5|5.5| 4 | 4 | 5 |6.5| 5 | 3 |
|Geztur     | 6 |2.5|2.5|5.5| 4 | 4 |4.5|6.5| 5 | 3 |
|Carbine    |6.5| 3 |2.5| 7 |4.5| 5 | 6 |6.5| 5 | 4 |
|Tracer     | 7 | 3 |2.5|7.5| 5 | 5 | 6 |5.5| 5 | 4 |
|Xylo       | 8 |3.5| 3 |8.5| 6 | 6 | 7 |6.5| 5 | 5 |
|Cudo       | 8 |3.5| 3 |8.5| 6 | 6 | 7 |6.5| 5 | 5 |
|---------------------------------------------------|

Playing With: The Mercs can make a good fighting team with their strength, but 
will have trouble scoring until the later rounds when you get more skilled 
players. This is still a good team, and is pretty well rounded, but they just 
can't break a game open. 

Playing Against: The Mercs can give you trouble with their physical play and 
offense. This is partly due to their small arena. Playing neutral is a safe 
bet and gives you good chances in the offensive end. If you can pull it off, 
go for all out attack, but most teams shouldn't stray too far from neutral or 
slightly offensive play. 

Sports View Field Size: Small
Item Pods: 4

Action View Field: The Mercs' field is set in a space ship or station of some 
kind orbiting a planet (GREAT view!). It is roughly shaped like a donut, with 
the "hole" being an elevator shaft that you can run through. 
Item Pods: 4

--------------
17c. Sentinels
--------------

"Sentinels are combat drones. Their designers hope to persuade Congress to 
replace regular human armies with mechanical combatants. They're more 
reliable, more powerful and utterly soulless. Victory in the arena will prove 
the supremacy of machine over man. Mechanical beings feel no pity for anyone!"

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Sentinels      | 6 | 3 | 1 |6.5|5.5|5.5| 6 |7.5|8.5|
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Alpha I    | 5 |2.5| 1 |3.5| 4 | 4 |4.5|7.5| 8 | 3 | 
|Nerox      | 4 |2.5| 1 |3.5|4.5| 4 |3.5|7.5| 8 | 3 |
|Zolon      |4.5|2.5| 1 |4.5| 4 | 4 |3.5|7.5| 8 | 3 |
|Scanner    |4.5|2.5| 1 |4.5|4.5|4.5| 4 |7.5| 8 | 3 |
|---------------------------------------------------|

|---------------------------------------------------|
| O  T  H  E  R                 P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Phantom    |5.5| 3 | 1 | 6 |5.5| 5 |5.5|7.5| 8 | 3 |
|Vortex     | 6 | 3 | 1 |6.5| 5 |5.5| 6 |7.5| 8 | 3 |
|Hazard     |7.5|3.5| 1 | 8 |6.5| 7 |7.5|7.5| 8 | 4 |
|Spectre    | 8 |3.5| 1 | 9 | 7 | 7 | 8 |7.5| 8 | 4 |
|Probe      | 9 | 4 | 2 |10 | 8 | 8 | 9 |7.5|10 | 5 |
|Annihilator| 9 | 4 | 2 |10 | 8 | 8 | 9 |7.5|10 | 5 |
|---------------------------------------------------|

Playing With: The Sentinels are a very, very good team. In the later divisions 
when you acquire Probe and Annihilator this team becomes near unstoppable on 
offense. The only hole in the armor is team speed, which can leads to goals 
against when the team can't get back on defense in time. 

Playing Against: This is the last match before the final challenge, and it is 
a doozy. Fighting doesn't help much, the offensive game is tough due to great 
goaltending, and defense doesn't work all the time as the Sentinels can shoot 
and pass very well. The small arena compounds the Sentinels strengths. Disc 
control is key, and keeping the Sentinels away from it helps a lot. Also, 
change up your strategy depending on the situation. This team is very winnable 
with good strategy. 

Sports View Field Size: Small
Item Pods: 4

Action View Field: The Sentinels' field is set in yet another skyscraper, 
possibly the building of the corporation that constructs the combat drones. It 
is a multi-level field, with a large bottom level with goals on either side, 
and a very narrow top level that goes around the perimeter of the field and 
can be reached by one of two ramps. There are no item pods on the bottom, but 
the top level contains 6 item pods. If you are playing with item pickups 
turned off, there isn't much of a reason to be up on the second level. 
Item Pods: 6   

==============================================================================
18. LEAGUE TEAMS/ATTRIBUTES: FINAL CHALLENGE
==============================================================================

-------------------
18a. First Blitzers
-------------------

"The First Blitzers are the most violent and most successful team ever to have 
entered the BDA championship. Once witnessed, nobody forgets their golden 
armor spattered with blood. They vanished from sight for a few years, then 
announced their return with a terse press release addressed to their 
challengers: 'We march forward victorious on the red carpet of our enemies' 
corpses!'"

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|First Blitzers | 9 |8.5| 9 | 9 |8.5| 8 | 9 | 6 | 4 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Thrasher   |10 | 8 | 9 | 9 | 6 | 5 | 9 |10 | 1 | 5 | 
|Dash       | 7 |10 | 9 | 9 | 9 | 9 | 9 | 5 | 5 | 4 |
|Comba      |10 | 8 | 9 | 9 | 9 | 9 | 9 | 5 | 5 | 4 |
|Cyclone    | 8 | 8 |10 |10 |10 |10 |10 | 5 | 5 | 5 |
|---------------------------------------------------|

Playing With: Too bad I can't play through conquest mode with this team, as it 
would save me the trouble of going outside to take a stroll through the park. 
You really can't lose with this team unless you run out of money to heal 
players since there are only four players on the First Blitzers. Have fun with 
this team, own your friends, rack up easy unlock credits on hard or extreme in 
single match mode, and laugh maniacally after every team KO. You will be a 
megalomaniac in no time at all.

Playing Against: Don't let the First Blitzer's attributes intimidate you. 
Well, maybe a little bit, but don't cry. This match can be won through disc 
control and a delicate mix of offense and defense. I have beat this team on 
the first try a few times with some teams you wouldn't expect, like the 
Marines and Protectors. The First Blitzers field is huge, and you can use this 
to your advantage. First of all, you should play with a neutral strategy, 
regardless of team. This team will plow through defenses easily and will make 
you pay for going all out on offense. When you have the disc, you should 
charge up a deathrow and go for the rebound. You will rarely score on a first 
shot, but due to the field size, you have a good chance at nabbing the rebound 
and scoring a goal or two before the defense recovers. Next, you need to get 
back on D. Slide tackling doesn't help much, and trying to attack them is just 
silliness, as they will beat you to within an inch of your life when they get 
the chance. I usually let the CPU goaltend and just try to intercept passes 
and block shots when I can. Remember that every shot or pass you intercept 
saves you a goal or two against. When you have the disc again, just repeat the 
deathrow offense again. Going on multi-goal runs is critical, and very doable. 
In the fourth round, they will throw everything at you. Don't get scared or go 
on full defense. You want to start hogging the disc whenever you get the 
chance now. The field is large, and you can kill off 20-30 seconds and whip 
off a deathrow, possibly get the rebound, and start the process over. If they 
double team you, either pass it off or dump the disc into a corner. Another 
important thing is to have the disc in the last seconds of any round against 
the First Blitzers. They more than likely WILL score on a last second shot 
from anywhere, and every goal counts, especially with this team. If all goes 
well, the BDA championship is yours, and you can view the nice, short ending 
movie and check out your conquest statistics. After that, give yourself a pat 
on the back, wipe off your sweaty palms, and do a little dance. 
Congratulation! A winner is you!

Arena: A very large arena with metal floors that creates a very daunting 
atmosphere. You KNOW you are playing the BDA champions when you walk into this 
arena. 
Item Pods: 4

==============================================================================
19. LEAGUE TEAMS/ATTRIBUTES: CHALLENGE TEAMS
==============================================================================

These teams all play in small warehouse arenas. Also, you cannot use sports 
view camera for any of these matches. If you unlock any of these teams, you 
will only be able to use them in single match mode. As with all the challenge 
matches, scoring at every opportunity is critical to success. After an 
offensive rush you should get back on D quickly and try to separate the 
opponent from the disc. You will get a hefty bonus for winning any of these 
matches, but they aren't necessary for completing conquest mode. 

-----------
19a. Angels
-----------

"In the final two years ago, the Angels where brutally slaughtered by the 
First Blitzers. The game was stopped in the second round and the First 
Blitzers won by Team KO. Two of the Angels' team members later died due to 
their severe injuries. This left the team crippled and morally beaten, and to 
make matters worse, their sponsors left them. With a huge debt to Chromelabs 
Inc for their cybernetic implants and body enhancements, the Angels have 
Become one of the most desperate and dangerous opponents out there. Today the 
Angels are still struggling to get back in the league to take revenge on the 
ones who killed their sisters. You have been selected for the Angels' first 
game in their struggle to achieve Blitz league status again." 

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Angels         |4.5|7.5|10 |6.5|7.5|6.5|10 | 5 | 5 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Zink       |4.5| 7 |10 | 8 | 5 | 8 |10 | 5 | 5 | 3 | 
|Zechs      | 5 | 7 |10 | 7 | 8 | 5 |10 | 5 | 5 | 3 |
|Missile    | 4 | 9 |10 | 5 | 8 | 6 |10 | 5 | 5 | 3 |
|Angel      | 5 | 7 |10 |6.5| 9 | 7 |10 | 5 | 5 | 3 |
|---------------------------------------------------|

Arena: Small warehouse with a partition that runs along middle. The disc spawn 
point is in a gap in the center of the partition.
Item Pods: 2
Credit Bonus for Winning: 100,000Cr 

-------------
19b. Slashers
-------------

"In the early years of the Blitz league, before corporate sponsoring and media 
involvement, there was a vicious team infamous for their brutality. With claws 
mounted to their hands, the Slashers rarely finished a match with any 
opponents left standing. Then came the legalization of the sport, and the 
Slashers where [sic] banned from the league when they refused to give up their 
weapons. Not many league teams accept the offer to fight the Slashers, knowing 
well it could be their last game ever. Now the offer is made to you. Are you 
strong enough to stand up to the ultimate fighting machines?"

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Slashers       | 6 | 6 |6.5|7.5|7.5|10 | 8 | 5 | 5 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Edge       | 8 | 5 | 5 | 8 | 8 |10 | 7 | 5 | 5 | 4 | 
|Tanto      | 6 | 4 | 6 | 7 | 8 |10 | 8 | 5 | 5 | 4 |
|Blades     | 5 | 9 | 7 |8.5| 7 |10 | 8 | 5 | 5 | 4 |
|Slash      | 6 |6.5| 8 | 7 | 8 |10 | 9 | 5 | 5 | 4 |
|---------------------------------------------------|

Arena: Small warehouse with two partitions running along either side of the 
middle.
Item Pods: 6
Credit Bonus for Winning: 150,000Cr

-----------
19c. Titans
-----------

"In an effort to be accepted for play in the official league, the Titans need 
to prove their strength and skill against the best teams."

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Titans         |7.5| 4 | 4 | 6 |6.5|5.5|7.5|8.5|3.5|
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Vozer      | 8 |3.5| 4 | 6 | 7 | 5 | 7 |8.5| 3 | 4 | 
|Narks      | 7 | 4 | 4 | 6 | 6 | 5 | 8 |8.5|3.5| 4 |
|Steel      | 7 |4.5| 4 | 6 |6.5|5.5| 6 |8.5| 4 | 4 |
|Magnor     |7.5| 4 | 4 | 6 | 7 | 6 | 9 |8.5|3.5| 4 |
|---------------------------------------------------|

Arena: Small warehouse with two pillars along the side by the item pods. This 
arena has lots of corners to get stuck in.
Item Pods: 2
Bonus Credits for Winning: 100,000Cr

--------------------
19d. Training Droids
--------------------

"Are you ready for lesson number two? This time it won't be about stumbling 
about in the arena. We're going to teach you how to handle excruciating pain 
and total defeat!"

|---------------------------------------------------|
| T  E  A  M           A  T  T  R  I  B  U  T  E  S |
|---------------------------------------------------|
|Attribute      |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|
|---------------|---|---|---|---|---|---|---|---|---|
|Training Droids|5.5| 4 |3.5| 5 |6.5|5.5|7.5|2.5| 6 |
|---------------------------------------------------|

|---------------------------------------------------|
| S  T  A  R  T  I  N  G        P  L  A  Y  E  R  S |
|---------------------------------------------------|
|Attribute  |STR|SPD|TGH|HLT|SHT|CTH|FGT|AGG|TMP|INS|
|-----------|---|---|---|---|---|---|---|---|---|---|
|Vectrex    | 4 |3.5| 3 | 4 | 7 | 5 | 7 | 1 | 5 | 4 | 
|Gort       | 6 | 4 | 4 | 5 | 6 | 5 | 8 | 2 | 6 | 4 |
|Spectrum   | 6 |4.5| 4 | 5 |6.5|5.5| 6 | 3 | 6 | 4 |
|Lazer      |6.5| 4 | 4 | 6 | 7 | 6 | 9 | 4 | 7 | 4 |
|---------------------------------------------------|

Arena: Small warehouse with an item pod in an enclosed area behind each goal. 
Again, lots of corners. 
Item Pods: 2
Bonus Credits for Winning: 100,000Cr
 
==============================================================================
20. UNLOCKABLES
==============================================================================

The vast amount of unlockables in this game add a lot of replay value to 
Deathrow. After each division complete, you will always have enough to credits 
to unlock at least SOMETHING, be it a player, arena, game mode, or team. 
Again, I can't give enough thanks to SouthEnd for adding so much content to 
this game. 

When you first start, you will have 4 out of 18 teams, 16 out of 150 players, 
2 out of 32 arenas, and 0 out of 3 extras unlocked by default. The rest are up 
to you to unlock. Remember that you must first beat a team in conquest mode to 
be able to unlock its players or arena. 

--------------------------
20a. Unlock Credit Amounts
--------------------------

You will receive unlock credits for each match you win in Deathrow. The amount 
depends on the difficulty setting and whether you are playing a single match 
or conquest mode. Here are the unlock credit amounts.

|------------------------------------|
|Match Type | Conquest | Single Match|
|-----------|----------|-------------|
|Easy       |   100    |     50      |
|Medium     |   400    |     200     |
|Hard       |   600    |     400     |
|Extreme    |   1000   |     800     |
|------------------------------------|

------------
20b. Players
------------

There are six players to unlock on each BDA team, with the exception of the 
First Blitzers and the challenge teams, who have only four players on the 
team. Unlocking them will only let you use them in single match mode, and you 
will still have to acquire players the usual way in conquest mode. You must 
beat a team in conquest mode to be able to unlock that team's players. 
Unlocking a team will give you the team's starting lineup free of charge, with 
no need to unlock enough players to play a match with them. The cost for 
player unlocks are as follows:

First Substitute: 100Cr
Second Substitute: 200Cr
Third and Fourth Substitutes: 400Cr each
Fifth and Sixth Substitutes (Star Players): 600 Cr each

If you want to know the cost to unlock a specific player, look at the "other 
players" on the team attributes. The first other player will be 100, the 
second 200. The players with 4 injury slots will be 400 each, and the star 
players with 5 injury slots will be 600Cr cost unlock. 

----------
20c. Teams
----------

The Blitzers, Sea Cats, Protectors, and Convicts are unlocked at the start, 
which leaves 12 more teams to unlock. Here they are, along with their unlock 
credit cost.

|-----------------------------|
|Team             |Credit Cost|
|-----------------|-----------|
|Black Dragons    |   500     |
|Marines          |   600     |
|Crushers         |   700     | 
|Nukeheads        |   1000    |
|Sandraiders      |   1200    |
|Disciples        |   1400    | 
|Demons           |   2000    |
|Mercs            |   2500    |
|Sentinels        |   3000    |
|First Blitzers   |   4000    |
|Angels           |   2000    |
|Slashers         |   2000    | 
|Titans           |   2000    |
|Training Droids  |   2000    |
|-----------------------------|

-----------
20d. Arenas
-----------

Each team, with the exception of the First Blitzers and challenge teams, have 
two arenas. One is the sports view field, which looks all look alike with the 
only slight size, shape, and goal position differences. The other type is the 
action view fields, which are a team's true home field. The venues are wildly 
different for each team, and look to be the arenas that the teams practiced in 
before entering the BDA. Keep in mind that you must beat a team in conquest 
mode to make their arena available to unlock, and even then, it will only make 
the specific arena you beat them in available, not both. To make a team's 
action AND sports view fields available to unlock, you must make two conquests 
with two different camera views and beat the team. 

|---------------------------------|
|Team                   | Cost    |
|-----------------------|---------|
|Angels                 | 800     |
|Slashers               | 800     |
|Titans                 | 800     |
|Training Droids        | 800     |
|First Blitzers         | 2000    |
|All Other Team's Arenas| 600 each|
|---------------------------------|

-----------
20e. Extras
-----------

There are three extras to unlock, with each one costing 5000 credits. They add 
a ton of replay value to the game, with the exception of concept art, which is 
still good to unlock just to see the work that went into the game. 

MultiDisc: This is an insanely fun game mode that will let you play with three 
discs on the field instead of one. You can forget all about defense with this 
mode, as this is all about grabbing a disc and putting it in the goal, while 
letting your teammates worry about defense. There is no multi-scoring in this 
mode, and once a goal is scored, that disc will spawn in one of three 
locations in the center of the field a few seconds later. You can either camp 
the disc spawn point, or grab another disc and score again. If I don't make 
this mode sound fun enough for you, than I'm not doing a very good writing 
job. You MUST try this mode. 

Difficulty Extreme: This will unlock a new difficulty mode for those of you 
who don't find the game's three default difficulty settings challenging 
enough. Not only will the CPU put up a very good fight, you will earn more 
unlock credits for defeating an opponent in this mode (see 20a).

Concept Art: This will unlock 48 pieces of concept art and in-game screenshots 
from the game. Some are beautiful, others are interesting, and others are 
simply hilarious. You should definitely unlock this when you get the chance. 
The concept art can be viewed by going to the extras unlock section, 
highlighting concept art, and pushing A. 

==============================================================================
21. IN CLOSING...
==============================================================================

I hope this FAQ was helpful to you, and helps you understand this great game a 
little more. I really wish more people would REALLY play this game, instead of 
assuming it's a shallow game after playing the tutorial or a single match. 
Those of us who do know what a truly great game this is should put the word 
out. Play it with friends, ask why the heck there is only one copy of the game 
at your local Blockbuster... things like that. 

-------------------------------
21a. Think About the Developers 
-------------------------------

I'm sure many of you have played a licensed hockey, basketball, football, or 
baseball game at some point, and have seen the arenas and your favorite 
players duplicated almost perfectly in the game and thought about how much 
work went into making that happen. This game is like that too, except that 
they aren't modeling real arenas, and getting a player's picture and putting 
it to a name and assigning attributes to it to reflect that player's real life 
strengths and weaknesses. Everything had to be created, and all the rosters, 
names, arenas, models, and rules of the game made from scratch. It's just 
mind-boggling to me, though i'm not a particularly creative person. I'm not 
saying that this game had as much effort put into it as the latest 80-hour 
RPG, just that you should take a second and really think about how many man-
hours you think went into making a fun game for us to sit around and play with 
our friends. No, I'm not in the videogame business in any way. It just looks 
like it.

-------------------
21b. Think About Me
-------------------

I'm a 22 year old from Washington State and started playing videogames at age 
3 on a Mattel Intellivision, staying up late playing Astrosmash and Snafu. 
Since then i've owned quite a few consoles, including the NES, Sega Genesis, 
Sega Game Gear, Nintendo 64, Sony Playstation and Playstation2, Gamecube, 
Xbox, and PC. I've always enjoyed videogames and this has led to an interest 
in all sorts of jobs in the game industry, although currently I'm not doing 
much of anything besides PLAYING games. Apart from videogames, I enjoy playing 
ice hockey, and have been skating for over 18 years. It's a great sport, and 
you should try skating some time if you haven't yet. It's fun!

-----------------------
21c. Anything I missed?  
-----------------------

If there is anything I missed or misspelled, or am just playing wrong about, 
please drop me a line at endresults@charter.net, and I will correct it and 
give you credit for it in the thanks section. 

-----------------------
21d. Thanks
-----------------------

Mom and Pops: For...you know....

Daniel Jeppsson: For taking time out of his undoubtedly busy schedule to 
answer all of my questions. 

The great group of people on the GameFAQS FAQ Contributors board. I would like 
to specifically thank these people for their input on the layout of the FAQ:

Nnguyen11490 (http://www.gamefaqs.com/features/recognition/22940.html)
kenb215 (http://www.gamefaqs.com/features/recognition/34422.html)
Karpah (http://www.gamefaqs.com/features/recognition/22431.html)
Masamune3 (http://www.gamefaqs.com/features/recognition/27016.html)
War Doc (http://www.gamefaqs.com/features/recognition/32691.html

Everybody on the Deathrow GameFAQ's messageboard: For keeping the board alive, 
and generally being a great group of people.

Microsoft Word: For making my life difficult. 

And most of all, UbiSoft and SouthEnd: For making this game happen.






               T    H   E            E     N     D   (finally!)