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         S  T  E  A  L  T  H   A  C  T  I  O  N   R  E  D  E  F  I  N  E  D

                         Austin Johnson .*. the message

  Please check for the latest version of this walkthrough before continuing on:
                           themsg.com or gamefaqs.com
                           ^ themsg.com should be up around July 2004 or sooner.

Raymond, if you're alive, e-mail me.

###############################################################################

     You have the right to freedom of speech.  You have the right to freedom of
worship.  You have the right to freedom from want.  And you have the right to
freedom from fear.  I alone have the fifth freedom, the right to do whatever it
takes to ensure that your four freedoms are protected and preserved.  I alone
have full authority to spy, steal, destroy, and assassinate in order to
protect America and her freedoms.  I alone may go above the law, to protect the
law.  I commit brutality, to prevent brutality.  I may kill, to protect the
lives of many.  I seek not to drive pleasure by inflicting violence upon
others, but rather to dissuade enemies of our nation.  I work alone, if
captured or compromised, my country and president will disavow any knowledge of
my existence and of the fifth freedom.  This I understand.  I am Sam Fisher, I
am the Splinter Cell.

###############################################################################

Table of Contents
=================
I......Version
II.....Author's Comments
III....The Ports
IV.....Stealth Rules
V......Speed System
VI.....Timing Guard's Animations
VII....Move Even Faster
VIII...Tips
IX.....Game Stats
X......Walkthrough
  1. Training
        1.1 - Obstacle course
        1.2 - Interrogate your opponent
        1.3 - Force opponent to use retinal scanner
        1.4 - Shoot the lights to pass the camera
        1.5 - Shoot the camera
        1.6 - Sneak past the camera
        1.7 - Knock out and hide your opponent
        1.8 - Cross the room silently
  2. Police Station
        2.1 - Meet the contact
        2.2 - Find the black box
        2.3 - Find Gurgendize's dead drop
        2.4 - Get into the police precinct
        2.5 - Locate agent Blaustein
        2.6 - Access the surveillance system
        2.7 - Go to extraction
  3. Defense Ministry
        3.1 - Infiltrate the East wing
        3.2 - Find and interrogate Grinko's driver
        3.3 - Infiltrate the South wing
        3.4 - Deactivate the laser grid
        3.5 - Laser-mic the glass elevator
        3.6 - Infiltrate the North wing
        3.7 - Find and access Nikoladze's computer
        3.8 - Access Nikoladze's computer again
        3.9 - Reach extraction
  4. Oil Refinery
        4.1 - Infiltrate the refinery by the main pipeline
        4.2 - Trail the mercenary technician
        4.3 - Get the technician's briefcase by any means
  5. CIA HQ
        5.1 - Access the CIA central server
        5.2 - Retrieve the SC-20K
        5.3 - Access the CIA central server
        5.4 - Tap Dougherty's computer
        5.5 - Kidnap Mitchell Dougherty
        5.6 - Take Dougherty to the rendezvous point
        5.7 - Incapacitate the CIA security
  6. Kalinatek
        6.1 - Infiltrate Kalinatek
        6.2 - Open the fire doors surrounding Ivan
        6.3 - Disarm the bomb planted in the Archives Room
        6.4 - Restore power to the fire door circuit
        6.5 - Open the fire doors surrounding Ivan
        6.6 - Find Ivan before the Russian Mafiosos kill him
        6.7 - Go to extraction
  7. Chinese Embassy
        7.1 - Rendezvous with the agency contact
        7.2 - Collect intelligence with the laser mic
        7.3 - Rendezvous with Coen
  8. Abattoir
        8.1 - Destroy the antenna broadcast ability
        8.2 - Locate the Hostages
        8.3 - Beat the executioners to the hostages
        8.4 - Locate the Hostages
        8.5 - Protect the Hostages
        8.6 - Kill Grinko
  9. Chinese Embassy
        9.1 - Infiltrate the Embassy via the upper floor
        9.2 - Access Feirong's data in the basement
        9.3 - Destroy the trucks carrying nuclear weapons
        9.4 - Use Feirong to unlock his computer
        9.5 - Meet Coen for Osprey extraction
 10. Presidential Palace
       10.1 - Recover the Ark Interrogation File
       10.2 - Use Nikoladze to open the retinal safe
       10.3 - Kill Kombayn Nikoladze
       10.4 - Reach Extraction
 11. Kola Cell
       11.1 - Access Masse's server
       11.2 - Use Alekseevich's retinal pattern
       11.3 - Force Masse to access his computer
       11.4 - Kill Phillip Masse
       11.5 - Reach extraction
 12. Vselka Infiltration
       12.1 - Locate and talk with the captive sailor
       12.2 - Deactivate the compressor
       12.3 - Locate the submarine
 13. Vselka Submarine
       13.1 - Unlock access to the lower decks
       13.2 - Access the Vselka's server
       13.3 - Initiate a launch sequence for a torpedo
       13.4 - Exfiltrate the submarine through a torpedo hatch
XI.....Alternative Routes
XII....Secrets/Bugs/Fun
XIII...Locations
         Split Jump
         Alarms
         Interrogation
         Laser Mic
         Data Sticks
XIV....FAQ
XV.....Video Walkthrough
XVI....Author
XVII...Credits
XVIII..Legal Info

###############################################################################

I. Version
==========
01/07/04  1.30 Download the 1GB/2:20 minutes long divx encoded video 
                walkthrough now at www.fileshack.com.
               BTW, there will never be a final update, I will always continue
                to update this FAQ as time goes on.  I doubt it will ever be
                perfect, but I will try.  You will most likely see a Splinter
                Cell: Pandora Tomorrow FAQ before an update to this, although
                I'll probably finish my to do list before I start it.  I'm not
                sure if I'll even be able to play it until about July 2004,
                months after it's been released, so I hope it gets delayed ;p.
                I appreciate the support and I'll see all of you again in the
                summer on xbox live :).  Be sure to frequently check
                www.themsg.com.
               While capturing the video walkthrough, I've had a chance to
                recheck every mission down to the smallest detail.  Because of
                this, there are probably a bunch of little things that I've
                changed that aren't included in the text walkthrough at this
                moment.  I've rewrote mission 2: Police Station, but the rest
                has been sadly untouched.  Time is restraining me from being
                able to rewrite the whole guide as I planned to do before I
                leave.
               Updated Video Walkthrough section with more technical info.
               Updated the stats with new times, I'm sure I'll have to recheck
                everything in the video to the chart, I remember adding and
                removing a bunch of stuff while playing.
               New Legal Info, anyone can host this guide as long as they send
                me a link.

11/26/03  1.25 Actual video recording has started for the Video Walkthrough.
221k           I've decided to take out the training ko's/bullets/etc..from the
                totals in stats.  Mostly because viewing from the overall
                perspective, it really isn't part of the game.  But...you have
                to do it to get to the 2nd mission, oh well.
               Huge update, I have been spending a lot of time on a couple
                checkpoints, to try and lose some ko's.  I never thought I
                could have any less ko's than 27, and now I'm down to 16 :p.
               I figured out how to get by the three guards in extraction that
                attack automatically and won't stop.  Which takes away 3 ko's
                from the chart, making a total of 24 ko's now for the whole
                game. :D
               Passed the guard by the ladder after blowing up the trucks.
                Another ko dropped from the chart, making a total of 23 ko's.
               Decided to set the alarm off for the keypad guard to enter
                Kalinatek instead of koing him, ONE LESS KO!  Total of 22 ko's
                now.
               Hmm, don't have to ko the driver anymore :), 21 ko's.
               I've decided not to include the drunk general at the end of
                chinese embassy 2 as a ko.  He passes out himself, I do
                nothing to provoke it.
               Kola Cell retinal guard ko skipped, 19 ko's.
               Version 1.20 of this FAQ is featured on Gamespy.com, not
                everything is included, but it is an html version for those of
                you who prefer that.
                http://www.gamespy.com/articles/november03/scwalk/
               Updated FAQ.
               New, much faster/stealthier route for very beginning of CIA HQ.
               Finished the data stick and split jump Locations in Vselka
                Infiltration and Vselka Submarine.
               Release dates updated.
               Updated Stealth Rules.
               Video Walkthrough news updates, new computer!
               New in Secrets/Bugs/Fun section: 7.1 Invisible Wall, Flying,
                Secret book 2, Freestyle Somersault, Releasing a grabbed guard.
               More info in "Move Even Faster" section.
               Like always, tons of little updates to everything.  Plus I
                rewrote a bunch of sections.
               There is a Splinter Cell "Collection Edition" for PC, which
                contains all three extra missions for Xbox.  The PS2 trailer,
                and extra cinematics.
               Splinter Cell is now a Platinum Hits(or Classics in the UK) for
                Xbox, it also contains the three extra missions and the
                trailer featured in the PS2 version.
               Don't forget the Japan version of Splinter Cell for Xbox gets
                released the 27th of November.
               Shaved about 20 seconds off of Vselka Infiltration, by accident.
               New Vselka Infiltration alternate route, Around.
               Just found out you ABSOLUTELY HAVE TO ko the van guard at the
                end of CIA HQ.  I grabbed him and did the release trick, and I
                left Dougherty on the ground beside the two people outside the
                van.  Nothing happened :<.
               I didn't want to have any news about Pandora Tomorrow, except I
                think this is important.  Very bad news...FYI UbiSoft Montreal
                created the original Splinter Cell for Xbox, then PC.  UbiSoft
                China, the people who made the craptacular ports for GC/PS2,
                are making Pandora Tomorrow...  Pray to god it's nothing like
                the ports and focuses on the original.

10/08/03  1.20 Added walkthrough for mission 12: Vselka Infiltration, 0 ko's!
204k           Added walkthrough for mission 13: Vselka Submarine, 0 ko's!.
               Two new downloadable missions available on disk if you pre-order
                Rainbow Six 3 for xbox, or you can buy the disk for $10. The
                disk includes three missions: Kola Cell, Vselka Infiltration
                and Vselka Submarine.  Rumor is that the two missions will be
                downloadable in the US in November or December.  Vselka
                Infiltration is already available for download in Europe.
               Reorganized the stats, plus added two new sections, gadgets and
                bullets.  Also added a key describing each section.
               New in Secrets/Bugs/Fun section: Sprinklers, Crosshair cut
                scene, 8675309 Jenny, Big fall, Still typing, On the roof,
                Invisible, No guards, Flashlights through walls, Stuck under
                ladder.
               Added "The Ports" section, explaining the different versions of
                 Splinter Cell on each console.
               Updated FAQ.
               New alternate route to the minefield guard house.
               Added training interrogation.
               Added "Video Walkthrough" section.
               Totally different Kola Cell end, plus it's much faster, and of
                course, better.
               Added smoke grenade and airfoil to stealth rules.
               New tips.
               Miscellaneous rewriting/other stuff.
               Alternate route through Vselka Infiltration retinal scanner
                part.

03/31/03  1.15 Data stick locations.
165k           New Chinese Embassy beginning, moved old to alternative routes.
               More about me.
               Changed GC release date to April 11th, a month before schedule!
               All level cheat added.
               Rewrote some parts.
               More alarms added.
               Updated author's comments.
               Move Even Faster section added.
               FAQ updated with new information.

03/24/03  1.10 Well, I've had a copyright problem.  After telling Ccc they
150k            couldn't host this walkthrough, they decided to go out of
                their way and put it up on their site.  They even added
                Ccc to the allowed sites to host it at the bottom of their
                version of my walkthrough.  I was wondering why a bunch of
                newbies were e-mailing me.  He still hasn't taken it down
                though, which means I might be taking legal action soon.
               The PS2 version is rumored to be easier ;/, some guards are
                taken out...there is an alarm counter on the screen...
                Different game play at least, hopefully I won't have to
                rewrite too many parts for the PS2 version.
               Kalinatek keypad guard is random, so I changed it.
               generic id sent in info on hiding by a wall as the two guards
                run out of the basement in 6.4 right after the cut scene.
               Lowered some mission times.
               Walkthrough for the new Kola Cell mission.
               Faster 7.1, third checkpoint.
               Split Jump locations.
               Laser Mic locations.
               Faster 3.1, very beginning.
               List of people you can interrogate.
               Explanation of guard's 15 second animations, and timing them.
               New secrets and glitches.
               New tips...camera jammer/faster landings.
               Reorganized the main setup.
               Changed a part of CIA HQ, I found out you can get the server
                room key code from another computer, which basically made it
                much faster.
               codename472 sent in info on hiding to the left of the elevator
                in 3.4, instead of the right side.
               Finally figured out/added the retinal scanner part of mission 9:
                Chinese Embassy, I don't even have to ko him ;o.
               New alternative routes.

02/22/03  1.05 Changed PS2 release date to April 8.
122k           Figured out CIA HQ server room.
               Fixed end of Abattoir.
               Faster 7.1 very beginning.
               Faster 7.1 running to ladder leading to sewer.
               Faster 8.3 Abattoir coming out of the air duct after the
               freezer, the switch by the creek.

02/20/03  1.00 First release.
119k           The first Xbox downloadable level will be available March 14th.
               Finished end of Abattoir with knocking everyone out in the back
                of the head, and taking no damage, then grabbing Grinko.

*to do*
-------
- very quick pistol shooting, id rather wait until it was on video to show you
   all than explain it and ruin the fun :)
- Splinter Cell uses the Unreal Warfare engine which is intergrated with Karma
   Physics made by MathEngine.
- kalinatek fire/bathroom/Ivan, open door between Lambert talking to trigger
   the two guards, and it glitches
- grabbing end of defense ministry, guy attacking wilkes
- explain how crouch is random
- vselka sub hat floating above chair, after tapping into server/check more
- vselka invis wall bug - will never figure out wtf causes it
- number of alarms in alarm missions
- all alarms
- lockpick combinations and keypad numbers
- after finished with everything, once again, revise the whole walkthrough

###############################################################################

II. Author's Comments
=====================
This walkthrough is not like traditional 'write the walkthrough as I'm
finishing the game' guides.  My goal is to have the best possible stealth
solution for every single part of the game, therefore there is no better way.
People will explain "there are multiple ways to pass a part, but this is how I
do it...", I try to stay away from that theory.  Yes this is a one kill
walkthrough, except it uses stealth.  To me one kill isn't stealthy unless you
add rules such as minimal ko's, minimal distractions, etc...  I've revised my
walkthrough too many times to count, trying to give the best description
possible.  This walkthrough is a well thought out work of art, and I WILL turn
this into a downloadable mpeg to show everyone else who refuses to read it. See
the Video Walkthrough section if you're interested.

I love this game, it's one of my favorites of all time, besides Ultima Online
of course, it has redefined how I view games.  I'll have to admit, I've never
played a single player game this much.  This is for all the veteran players,
who have already beat the game, but have realized Splinter Cell's true
potential.  Well you should of already beat the game, because you should never
use a faq the first time through, it ruins all the fun of figuring everything
out on your own.  You are back for more, and now want to beat it staying as
undetected as possible.  There is no memorizing key codes, no wall mining
Grinko, you should already know where to go.  I don't like waiting for guards
to finish their conversation or do their patrol, I could of already passed
them.  Please read the rules, they were made to narrow down each part into one
single best way.

I use a distraction instead of a bottle because it's faster, a lot harder to
do, you don't have to carry a bottle the whole time, and both of them trigger
the same level of suspicion, so why not?  It's been really hard in some parts
describing what to do, if I changed a part to a faster way, everything after
that might start at a different time, I'd have to rewrite everything.  Although
this only happens because I'm trying to get the fastest time.  Remember if you
start from your own checkpoint and just check this faq for a certain spot, it
might not work because our times are different.

I keep a running list of the number of distractions in each mission, number of
ko's, the time it takes to beat a mission, the number of kills, the number of
lights shot, and how many bottles were used.  See the stats chart.

Kola Cell
---------
Kola Cell was surprisingly released a day earlier than scheduled, which really
blew me away, well it wasn't good for me since I didn't have Xbox live yet.
Well it's finally here...the first downloadable level...Kola Cell. They added a
few alternate routes to this level, and made the camera jammer useful for once.
Then they decided to make every guard have about (on average) three different
paths.  A few were really random, it's harder than normal to describe a guard's
path, I have to explain each "if" situation.  The level is as long as mission
9: Chinese Embassy, and 2 minutes shorter than Abattoir, comparing my fastest
finishing times.  Weird how there are only 3 checkpoints, compared to other
levels average of 10 checkpoints, and the 3 checkpoints were some of the
longest in the game.

###############################################################################

III. The Ports
==============
UbiSoft decided to port Splinter Cell to Playstation 2 and GameCube, sounded
great at first.  One new mission, new gadgets, changed levels, etc...but was
it?  Just remember the Xbox and PC versions have the exact same level layout
and game play.  The GameCube and PS2 versions are ports of Splinter Cell,
featuring completely different game play and level layout, the GC and
PS2 versions are basically the same.  This little ports review will focus on
the PS2 version specifically.  See the FAQ section for specific
differences.  Basically to sum up what I am about to explain is, they
shouldn't of changed the game when they ported it.  I view each situation in
Splinter Cell as a puzzle, how to get by each guard staying as undetected as
possible.  The only reason I even like the port is because the game play has
changed dramatically, giving me new puzzles to work with.  Not one part of my
walkthrough will work on any part of the port.

Graphics
--------
Okay, I really do not want to talk about the graphics.  I never judge a game
by how good it looks.  But when it starts messing up the game play...I can't
help but dislike it.  Sure it's the best looking PS2 game, but comes at a
huge price.  The fps is so bad it's the choppiest game I have played on
PS2.  The 'soft body' curtains and spider webs look like they have 3 fps while
waving in the air.  The shadows are so nonexistent that it affects the game
play.  Dark locations aren't dark on the stealth meter.  You have to
experiment and check the stealth meter to see how dark it really is.

New game play
-------------
The game is now 10 times easier, which in turn makes it not as fun, anyone who
says otherwise just doesn't play the game stealthy.  There is very little room
to explore, they took out all the alternative routes and cut off lots of extra
hallways.  There is only one hallway to go down, every time.  Even the UFO
room was taken out, I'm guessing to suit the new amazing linear game play.
The game is linear enough, how do they figure chopping up levels will make it
easier for the player?  There is only one spotlight in the Abattoir minefield,
and it's slower than normal.  On top of the Abattoir roof, the light doesn't
flash on and off, it just stays an orange color, making it dark all the time.
There is no such thing as a guard with a flashlight.  There is only one way
down the roof into the Defense Ministry, rappelling, you can't climb the pole
down to the balcony.  In Abattoir, the first few stables with the turret gun
is skipped.  The end of Abattoir has changed so there are only a total of four
people...one soldier, two guards and Grinko.  There are a total of two dogs in
the whole game, one in Chinese Embassy part 2, and one in the hedge maze of
Presidential Palace.

The Nuclear Power Plant mission you can really tell was made for the Xbox, it
has the same type of game play...many alternative routes, no linear one
hallway paths.  Now the Kola Cell mission for the Xbox version was what really
excited me, it was an update of the actual game.  They didn't take anything
out, they just tried to improve the game play.

The game automatically saves at certain checkpoints in the game, now if you
have a bad game saved with that checkpoint, you can't go back to a previous
checkpoint.  The only thing you can go back to is your previous saved game,
which is only a couple per mission.  The beginning of CIA HQ you watch a cut
scene of Sam using a fake id to walk into the building, then watch him go up
the elevator taking off his civilian clothes.  In Presidential Palace, you
rappel into a sewer and avoid the laser beams.  You then end up in a hedge
maze with three armored cameras, a guard and a dog, completely skipping the
old part with the two guard, two dogs, and sniper up in the watch tower, which
some people had a really hard time passing in the Xbox version.

Tons of guards are now gone, about a third of them, for example in the
Presidential Palace blackout in the basement, there are only three soldiers
with night vision goggles.  After coming out of the basement, outside by the
water fountain, there are only two soldiers walking around, one up top and
another down below.  When sniping Nikoladze, he is standing up and much easier
to see.  Well, they said themselves that the reason they changed the game was
to suit the different type of gamers on a different console, are they saying
that the PS2/GC crowd is used to easier games?

Bad improvements
----------------
I think because of the low fps, they lowered the joystick speed, it's about
half as fast, which makes looking around a huge pain.  Before when you could
just check behind you in half a second, you have to spend two seconds waiting
to turn.  Sam looks a little more slender and taller, sort of stretched out.
There is a new crawling through air ducts animation, the one you only have one
speed with, Sam bends over almost letting his arm drag on the ground, it looks
like the hunchback of Notre Dome.  The reason it looks so messed up I think is
because Sam is now stretched out so much they had to change the animation.
The same goes for the new rappelling animation, to suit his new stretched out
self.  You can't see laser beams in night vision mode.

Improvements
------------
The pistol accuracy has improved, the cross gets really small when not moving,
and also gets smaller faster.  The alarm meter is located at the bottom left
of the screen and shows how many alarms you have set off and how many alarms
you can set off before the mission is over, it disappears when you are not
moving.  Every interact menu during the game works faster.  You can hear
cameras from a farther distance away than normally.  Smoke comes off of fire,
and also a blur from the heat.  The optic cable can see in night, thermal, and
even normal vision.  You wear the full stealth outfit/mask in CIA HQ.  The new
mission, Nuclear Power Plant, you start off with the arctic suit, it's
basically a white version of the black suit.  You do take it off about a third
into the mission though.  The spot light clip somewhere in the extra features
where Sam is climbing the pole in the Xbox version, is in this mission.
Also, pretty much all of the extra features were taken out in the PS2 version
menu.  Sam has spikes in his hair, it's not just a round head texture.  You can
use your d-pad while punching in the key codes, which is at the bottom of the
screen for you.  You can use the new binoculars to zoom in and out, just like
the scope on Sam's weapon.  The screen fades into the game after loading
missions, not the best job, but it works.

The story line has really improved, it is much more in depth, such as the part
where Wilkes dies(now at the end of Nuclear Power Plant), is much more
dramatic.  The beginning introduction really helps develop the beginning of
the game, and also explains how Blaustein and Madison were caught.  Also a few
of the missions have some cut scenes that develop the story more.  The
beginning of Police Station shows Sam getting on the plane and being
introduced to Grimsdottir, then goes on talking about Nikoladze.  The
beginning of CIA HQ, it's the normal scene with Sam's daughter getting cut
off, but at the end Wilkes pulls out a fake id card.  When starting the
Kalinatek mission, Wilkes stands outside the gate and says to be careful and
Sam says "I've already got a mother Wilkes".  The scene before the Nuclear
Power Plant with Sam on the plane with Wilkes, Lambert talks about how the
power plant relates to Nikoladze.  The ending scene after Presidential Palace
is essentially the same thing except on a boat.  There are some new things
Lambert says, a lot of new cut scenes, some are just changed to suit the new
environment though. Most of the jokes are taken out, such as the Chinese
Embassy sewer scene about the American fast food chains, and the beginning of
Police Station where Grimsdottir tells you to go into the wrong room.  You
actually jump into the plane at the end of Kalinatek.

Miscellaneous
-------------
I liked how they showed the Xbox version of the PS2 commercial.  Loading parts
of missions takes about twice as long.  The weirdest thing is that at the end
of the first Chinese Embassy in the Xbox version of my walkthrough, for the
extraction in the game it had no title at the bottom of the screen.  Well, I
d ecided to make my own, the one I made up is the exact same message in the PS2
version.  The PS2 commercial says 'new features, new levels'...talk about
false advertising.  By four new levels they mean that the 7th mission, Nuclear
Power Plant, is split up into four different load points.  Now not one person
thinks of level as a different load point, everyone views it as a mission and
uses the words interchangeably.  Technically legal, but from the consumer's
point of view, false advertising.

It feels like they changed some parts of the game I used to exploit to get by
situations, have they been reading my walkthrough?  A few examples would be
when I would crouch at full speed in a certain spot to get a guard's
attention, they actually lowered the ceiling low enough to where I can't go at
full speed, only the air duct speed.  Another is hiding behind this one door,
you could go around the door as it was open and go inside before it closed,
they now made the door bigger so when it swings open, there isn't enough room
to get around it and inside, you have to wait for it to close and lock pick it
the normal way.  You can't even jump over Feirong's desk anymore.  And
finally, yes the demo has the same fps as the full version except for the
kitchen part, the cause I think is they took out the reflections on the
kitchen floor in the full version.

Overall
-------
I feel they destroyed a perfect game, the overall experience you receive from
playing is gone.  They tried to improve it, but failed.  I hope this isn't
something to look forward to for Pandora Tomorrow.  Please get this through
your head, the game play is not the same, and it has changed for the worse,
but it's still worth playing, just not by me :).  There is a better game out
there, and it is the Xbox/PC version.

###############################################################################

IV. Stealth Rules
=================
In order of what to do to pass a situation:

 1. sneak by unnoticed
 2. create a distraction by jumping/running/barely being seen
 3. create a distraction by using bottles, cans
 4. create a distraction by using distraction cams
 5. shoot lights
 6. shoot cameras
 7. smoke grenade/one airfoil to the body as a distraction
 8. run by with no damage lost
 9. grab enemy
10. shooting knockout gadgets
11. kill enemy

Sneaking by an enemy without being noticed is the ultimate goal, if that
doesn't work, use the least amount of distractions, then do it as fast as
possible.  Sneaking unnoticed overrules distractions, which overrules speed.
Meaning if there is a way to pass a part without using a distraction, but it
takes a long time, then do it.  Speed is just a novelty.

- use manual lock picks
- no health depleted, unless a ko is involved
- no memorizing keypad numbers to skip ko's
- no wall mines
- no killing, except for Nikoladze

###############################################################################

V. Speed system
===============
Sometimes it's almost impossible to explain what you are supposed to do.  If I
am able to tell you exactly how fast you need to be moving while crouched in
very crucial scenarios, it'll make it much easier for you to understand.

There are 8 speeds Sam can move while crouched.  Whenever I say move at s1,
that means speed 1, the slowest speed.  Or if I say s5, that will be the fifth
fastest speed.  For s8 however, I will say crouch at full speed.

###############################################################################

VI. Timing Guard's Animations
=============================
Most guards do an animation of either scratching their head, looking around,
or doing whatever.  Maybe you decided it's possible to sneak by a guard because
they aren't looking, now they will do an animation looking to the left and
right, then you're spotted. They do an animation every 15 to 20 seconds, no
longer, no shorter.  Sometimes I will say to wait for a guard's animation, then
go, giving you a 15 second window, which is plenty of time to make it to the
next destination.  The only problem is the fact that you only have 15 seconds,
I never like to chance it and hope they don't look this way, because I want it
to work every time.

A good example is the guard in the Abattoir bathroom, you can actually drop
down after he does an animation onto the sink, then go over to the laptop.  Now
when he does another animation you can go to the right of him and over to the
shelves on the right into the hallway.  The only problem is the only way to
pass him is to jump up onto the bench, then up onto the pole and pull your legs
up and pass him to the other side of the hallway.  Now this will take about 30
seconds, which is way too long, and he does an animation that looks behind him
on both sides, so you could be spotted at any time.  Now knowing this
information, It's easier to figure out why you were spotted, and if you have
enough time to get there before they do another animation.

###############################################################################

VII. Move Even Faster
=====================
If you are doing a big fall while not crouched, Sam does a landing where his
whole upper body falls forward to catch his fall.  If you are doing a small
fall while standing up, about half the size of Sam, he doesn't do an animation
and you can keep running.  The thing I found out is that his standing up big
fall takes more time to recover than staying in crouch mode.  That's only if
you don't want to roll, most of the time you want to roll.  If you are doing a
big fall, let Sam barely touch the ground, and then hold the crouch button and
move forward at full speed, so he rolls and doesn't have to catch his fall.  A
weird situation would be during Kalinatek, when you come out of the elevator
that goes down, you have to crouch out of it, but when you land Sam does the
very long animation of the silent fall.  You really want the small fall while
standing up, so what you do is after you drop out, before you touch the ground,
stand up and you can just start running without any fall animations.  You never
want to do a small fall while crouched, unless you need to, because it takes
way too much time.  If you need to, you can do a small fall and also roll,
unless the fall is really small, it might be hard to start a roll.  To bypass a
sneak fall on a small drop, jump up and when you land, do a roll.  The only
problem is that you create a noise as loud as a jump.  Also, you move faster
pulling your legs up on a zip line, as opposed to letting them hang down.

###############################################################################

VIII. Tips
==========
- It's faster to grab someone and walk them over to a dark spot.  Rather than
 knocking them out and picking up their body and carrying them to a dark spot
 (unless it's a long distance like carrying Dougherty), though this way is
 stealthier when crouched.

- Point your body in the direction you want to move in so you don't waste time
 waiting for your body to turn around.  If your body is pointing in the
 opposite direction that you move in, you have to wait for your body to turn
 all the way around before you start to actually move.  When you're against a
 wall and want to turn forward, just put your back up against the wall and get
 off, you will be facing opposite the wall.

- If a guard is on a long patrol in a straight line, and you are trying to go
 his same speed, but a little faster to catch up to him for a grab.  Most of
 the time he hears you, depending on how fast he is going.  The best way if you
 have enough room is to start walking towards him at an angle, so you can still
 move really slow and he won't hear you.  If you time it right, he will be
 passing by you right when you intercept with him.  The best example would be
 the guard on the patrol along the fence outside of CIA HQ.

- Jump and hold the move down button when rappelling, it will make you rappel
 farther.

- Sneak by wall mines by crouching slowly, instead of disabling them.

- You can crouch roll before you trigger a cut scene, and it will complete the
 roll during the cut scene.

- Hold the left trigger to throw a bottle or can farther.

- Throw a glass bottle at a guard's head to knock them out, or to take out
 lights.

- While holding a guard after grabbing him, if you keep his body in between
 you and a turret gun, it won't shoot.  If it ever gets to see a part of you,
 it will start shooting, killing the guard you are holding.

- Just shoot at a sticky camera that is too high to reach, and it will fall
 down.

- You can break some windows with your bare hand, i.e. most of the ones in
 Kalinatek.  You can also run and jump into them and they'll break.

- Hit an enemy in the back of the head, instead of the front, and they will be
 knocked out instantly.

- Use sniper mode at a distance with thermal goggles on to see keypad numbers.

- When shooting sticky shockers, you can bounce them off walls to hit
 enemies.

- If an alarm keeps going off at a certain spot, and the mission is over.  You
 forgot to hide all the bodies in complete darkness.  If you leave a body in
 any lighted area, no matter if you kill everyone in the whole level, the alarm
 will still go off, a secret guard of darkness goes over every spot to check.
 Look at the top left corner of your screen and see what it says when the alarm
 goes off if you don't believe me.  But that doesn't happen to us right?

- When lock picking, there are four corners to choose from that trigger it to
 wiggle, think of it as an x.  Also the triggers are like key codes, there is a
 specific way for every door, which works the same way every time.

- On a ledge, if you don't want to hang when falling off, just move fast
 crouching and you will fall down instead, it's much faster too.

- Crouch right after you jump, and you won't have to worry about if you're out
 of stealth mode or not.  The only spot this won't work in is if you're on
 either a pipe or ladder.

- While using the camera jammer on a camera, you can keep turning it on and off
 really fast to prolong the use of the jammer by about 2 times more.  Make
 sure you are standing up to move faster also.

- What I like to do to get to certain checkpoints on certain missions is to
  create a name for each mission and use up the three checkpoint saves for
  that mission.  This way I can easily move around between situations I want
  to work on.

###############################################################################

IX. Game Stats
==============

time = how long in minutes to finish the mission including cut scenes
distract = number of self distractions used
can = number of bottles or cans thrown
light = number of lights shot out
gadget = number of gadgets used to ko enemies
bullet = number of bullets shot, only cameras/lights except Nikoladze
ko = how many people knocked out
kill = enemies killed

Training is not included in the totals, as it really isn't part of the overall
game.

------------------------------------------------------------------------------
   the message   | time | distract | can | light | gadget | bullet | ko | kill
------------------------------------------------------------------------------
 1               |  09  |    0     |  0  |   2   |   0    |   2    | 3  |  0  |
Training         | ko: interrogate, retinal, hide body    |        |    |     |
------------------------------------------------------------------------------
 2               |  09  |    2     |  0  |   0   |   0    |   0    | 0  |  0  |
Police Station   |      |          |     |       |        |        |    |     |
------------------------------------------------------------------------------
 3               |  14  |    5     |  0  |   2   |   0    |   1    | 1  |  0  |
Defense Ministry | ko: retinal     |     |       |        |        |    |     |
------------------------------------------------------------------------------
 4               |  04  |    1     |  0  |   0   |   0    |   0    | 1  |  0  |
Oil Refinery     | ko: technician  |     |       |        |        |    |     |
------------------------------------------------------------------------------
 5               |  16  |    3     |  0  |   0   |   0    |   0    | 3  |  0  |
CIA HQ           | ko: keypad, Dougherty, truck  |        |        |    |     |
------------------------------------------------------------------------------
 6               |  17  |    9     |  1  |   2   |   0    |   0    | 1  |  0  |
Kalinatek        | ko: keypad in auditorium      |        |        |    |     |
------------------------------------------------------------------------------
 7               |  13  |    0     |  0  |   0   |   0    |   0    | 0  |  0  |
Chinese Embassy  |      |          |     |       |        |        |    |     |
------------------------------------------------------------------------------
 8               |  14  |    6     |  0  |   0   |   0    |   0    | 6  |  0  |
Abattoir         | ko: six attackers at the end  |        |        |    |     |
------------------------------------------------------------------------------
 9               |  12  |    6     |  0  |   4   |   0    |   4    | 0  |  0  |
Chinese Embassy  |      |          |     |       |        |        |    |     |
------------------------------------------------------------------------------
 10              |  15  |    2     |  0  |   0   |   0    |   0    | 2  |  1  |
President. Palace| ko: 2 keypad, kill Nikoladze  |        |        |    |     |
------------------------------------------------------------------------------
 11              |  12  |    2     |  1  |   0   |   2    |   0    | 2  |  0  |
Kola Cell        | ko: Masse, guard by Masse     |        |        |    |     |
------------------------------------------------------------------------------
 12              |  08  |    3     |  0  |   1   |   0    |   1    | 0  |  0  |
Vselka Infiltrat.|      |          |     |       |        |        |    |     |
------------------------------------------------------------------------------
 13              |  07  |    4     |  1  |   0   |   1    |   0    | 0  |  0  |
Vselka Submarine |      |          |     |       |        |        |    |     |
------------------------------------------------------------------------------
|  Total         | 2:35 |    44    |  3  |   9   |   3    |   6    | 16 |  1  |
|                |      |          |     |       |        |        |    |     |
 -----------------------------------------------------------------------------

time: 2:35, distractions: 44, cans: 3, lights: 9, gadgets: 3, bullets: 6,
ko's: 16, kills: 1

###############################################################################

X. Walkthrough
==============
Each section is divided up into *real* sections of the game.  If you don't move
for a few seconds, a black bar will display the current objective at the bottom
of your screen.  Use this to find where you're at in the game.  Also each
paragraph is a new checkpoint, sections are more important, so you will find
checkpoints might continue through another section.

===================
Mission 1: Training
===================

1.1 Obstacle course
-------------------
Go through the obstacle course.

1.2 Interrogate your opponent
-----------------------------
Move to the left around the crates, s1 behind the guard and grab him, then
interrogate him for the key code.

1.3 Force opponent to use retinal scanner
-----------------------------------------
Sneak up at s1 behind the guard straight ahead and grab him, then take him over
to the retinal scanner to the left and use it and knock him out.

1.4 Shoot the lights to pass the camera
---------------------------------------
Shoot the two lights closest to the camera, then run to the door.

1.5 Shoot the camera
--------------------
Hide at the edge of the wall and shoot the camera, then enter the door.

1.6 Sneak past the camera
-------------------------
Crouch full speed and hide behind the crate in front of you to the right.  Now
wait for the camera to turn to the right, then stand up and run to the door at
the end of the room.

1.7 Knock out and hide your opponent
------------------------------------
Sneak at s1 behind the guard and grab him, walk him to the corner of the shadow
by the closest bookshelf and knock him out.  Wait for the guard checking for
the dead body to leave, then go out the door.  Then into another door.

1.8 Cross the room silently
---------------------------
Stay at s1 through this whole room, go straight ahead then jump up onto the
metal grating to the right, then follow along avoiding the three chains, go
across the glass and to the door at the end.  Go down the hallway and into the
door to the right.

=========================
Mission 2: Police Station
=========================

2.1 Meet the contact
--------------------
Move straight ahead around the corner, then to the right up the stairs.  While
moving up the stairs, crouch down so the guard doesn't hear you.  At the top of
the stairs is a ladder, jump up to it and climb your way to the roof.  Once up
top, stand up and run to the door trap in front of you, open it and drop
inside.  Crouch down and move to the end of the tunnel.  Once you're out of the
tunnel, climb the pipe in the next area.  At the top, run and jump so you start
to hang on to the zip cord a little ways from the ledge.  There are three
shelves to the right of you when you land.  But before you land, press crouch
to stand up and move sam in the direction of the third shelf from the right.
If this is pulled off correctly, Sam will start running when you land, without
a falling animation.  Head towards the door on the right.

Run full speed through this checkpoint.  Open the door and go to the left down
the hallway.  Go into the doorway on the left and into a room, then to the door
on the right side of the room.  Once back in the hallway, keep moving towards
the doorway at the end.  Move down the stairs and into another doorway with a
huge hole in the ground.  Jump up to the pipe and move across the fire.  Drop
off of the pipe, turn left through the next hallway and into the first door on
your right.  Inside this room, go out the door on the left and keep moving
straight towards the stairs.  While running up the stairs, run in the middle of
the stair case, in between the two flames.  Move out the doorway at the top and
you're in another hallway.  Go inside the door on the left wall and into the
room with the contact.  Move around the table and talk to the contact in the
middle of the room.  Press interact once, wait for Sam to start talking, then
press it as fast as you can until they're done with the conversation.

2.2 Find the black box
----------------------
Go outside the other door inside the room, and crouch down in the middle of the
hallway looking into another room with thick smoke coming out of it.  Crouch
down outside of the doorway and shoot out the skylights with one bullet.  While
staying crouched, run to the right around the table and enter the door on your
right.

Outside the door, crouch full speed to the right following along the balcony
until the last pillar from the white railing.  Then stand up and run full speed
to the opening in the black railing, jump across and land on the other side.
Without slowing down, do a crouch roll towards the wooden fence.  Either a
guard will be coming from the left or right, nevertheless, if you do it fast
enough, you won't have to wait for him to pass by.  You will start hearing a
conversation of a guard talking on the phone.  Keep moving the same speed until
you come to the window.  Move at s4 along the wooden fence until you reach the
opening at the end.  Turn around towards the window on the right while hugging
the end of the fence.  Sam should land on the stones that are laying along the
bottom of the fence, which won't trigger a falling animation.  Follow along the
plants and jump on the balcony in a crouched position.  Do a soft landing and
open the window.  Hide until the guard inside comes to open the door, when you
can't see him anymore, jump up into the window.  Right before he opens the
door, silently jump down into the living room and sneak across behind him into
the hallway.  When you make it to the curtain, stand up and run to the end
until you come to the last door.  Go inside and slide open the painting on the
left to get the code for the keypad door.

2.3 Find Gurgenidze's dead drop
-------------------------------
Use the new key code you just received on the keypad door opposite from where
you're standing.  Once outside the door go to the left along the balcony, jump
up onto the railing and jump up to the zip cord.  After you land, crouch full
speed up the roof and go inside the door at the top.  Inside you will see an
elevator shaft, stay to the right side of it and fall off to hand.  Drop down
onto the two pipes and fall down to the bottom on top of the elevator.  Open
the trap door on top of the elevator and jump inside.  Move across the room to
the stairs that lead up to the door, lock pick it, and open the door.

Go to the end of this hallway running full speed.  At the end, move to the left
and hug the right wall going down the stairs.  Before you reach the tree at the
bottom of the stairs, crouch down.  On the ground, slow down and then move down
the next set of stairs sneaking slowly behind the guards.  When you get behind
the first about half the way down the stairs, jump up and grab onto the ledge.
Shimmy over to the right to the other wall where the plants are.  Make sure you
go to the end of the wall by the red light and pull yourself up, then drop down
in the plants.  If you did it fast enough you can just crouch full speed down
the alley, watch for the window guard and wait for the patrolling guard to come
down the stairs while hiding in the weeds.  Slowly move to the end of the
little gate and wait for the guard going down the alley to turn around, then
follow behind him staying on the left side.  Where there is a light on the wall
opposite a pile of cardboard boxes, stay in the darkness before that spot.  The
guard will stop and turn around in the light.  Once he moves forward, make sure
the civilian above you in the balcony isn't looking your way.  Then check for
the civilian in front of you up in the window patrolling back and forth.  Wait
for him to move to the right or left, just as long as he's in between the
windows and can't see you.  Go across the light and into the weeds beside the
stairs.  Hide beside the stairs in the grass waiting for the guard to come down
the stairs.  Once he passes behind you, very slowly go to the bottom of the
stairs and look up into the window, wait for the civilian to go to the right
if he is standing there.  Then run up the stairs staying on the right side
against the wall.  Go down the little hallway into another opening with a water
fountain in the middle.  Facing the fountain in front of you, there might be a
civilian looking out a window in a building to the left, wait for him to move
to the right and then slowly move over to the wall under the windows where he
was standing.  He is now facing out the window on the other side of the
building, where you're supposed to go.  Wait for him to move and slowly go
inside the bushes.  Then crouch full speed to roll into the tunnel.  You might
not even see the window guard, he randomly shows up at certain times, just like
all the civilians in this area.

2.4 Get into the police precinct
--------------------------------
Right away after using the computer to open the gate, roll through the tunnel,
and go outside.  Make sure the civilian in the window isn't looking in your
direction.  Then slowly move along the right wall, passing behind him at s3.
If he stops, it doesn't matter, you can still sneak just behind him into the
gate.  Once you reach the opening on the right side, start moving at full speed
staying in the middle of the alley.  There is a guard over to the right, but he
has his back to you, so move down the alley to the left.  When you get to the
first street lamp, stand up and start running.  At the end by the dumpsters,
turn to the right.  A guard will be moving towards you at the end of the alley
by the gate.  Wait for him to stop and turn around.  Check to make sure the
civilian in the window isn't looking at you.  Crouch full speed up the alley,
and hide in the dark opening on the right wall, behind the guard.  Wait for the
guard to pass by you and then move behind him to the wall opposite the one you
are beside.  Then move down the alley and stop right before the open gate in a
dark area.  Wait for another guard to pass by you into the gate.  Stay close
behind him and when he gets onto the wood floor, move into the dark corner on
the wood floor behind the pipe.  Wait for him to pass the second pole and then
crouch full speed into the corner to make a noise.  When he hears you, he will
pass you to the left off of the wooden deck.  Slowly move to the other end of
the wood floor, follow along the wall to the right at full crouched speed
around the steps.  Keep going along the wall until you get to the fence with an
open gate.  Check for the man in the window inside the building, wait for him
to move to the right.  Then stand up and run full speed inside the gate.  Go
down the alley and jump on top of the dumpster, then double jump up.  A trick
to not hang is while doing the wall jump, wait in the air a while after
jumping, then press jump again for the wall jump portion, so you just pull
yourself up without hanging.  If you do a really quick wall jump, you will fly
over to the right really far and hang, then you have to go to the left and pull
yourself up, which takes too much time.

2.5 Locate agent Blaustein
--------------------------
The rest of this mission isn't timed.  Run full speed to the left and down the
stairs, enter the key code for the door and open it.  Run full speed until you
get to the wooden stairs, then crouch down.  At the bottom of the stairs, stand
up and run full speed again.  Once you reach the middle of the second jail
cell, crouch back down moving full speed.  Then start slowing down at the
middle of the third cell.  Follow behind the guard down the hallway and stop at
the top of the stairs.  Once he enters the room, sneak by him and hide up
against the wall with the window, beside the door.  Wait for him to turn
towards his computer, then slowly start moving down the hallway speeding up the
farther you are away from him.  Once you reach the door with a guard inside,
crouch full speed down the hallway along the wall with the window.  Keep moving
full speed into the room with the doctor and into the next where the two bodies
are.  Hide in the curtain and when the camera faces the left, crouch full speed
in between the two beds and then back to the curtain to trigger that you've
found Blaustein.

2.6 Access the surveillance system
----------------------------------
Leave both rooms and back into the hallway, stand up and start running full
speed.  Turn left down the hallway, open the door, and move up the stairs.

Slowly at s3 move behind the curtain along the wall to the right.  Once you
reach the curtain, start moving full speed along the wall.  At the corner, slow
down to s5 and pass the double doors.  In the next corner, crouch full speed
along the wall into the automatic door at the end.  Turn left and move up the
stairs.

Sneak behind the two workers sitting down, following along the right wall.  You
can speed up a little bit in the middle of both of the workers.  Go inside the
second door on the right.  Move to the room's corner, which is opposite the
door you came in.  Don't move all the way into the corner, stand about a foot
away towards the door.  Wait for the door to close, then jump up to make a
noise.  Hide beside the bookshelf and wait for the guard to stop by the corner.
Slowly sneak behind him hugging the bookshelf moving towards the computer.  Now
use the computer.

Go to extraction
----------------
Hide in the corner opposite the computer, beside the other bookshelf.  Once he
stops in the spot he started in, in front of the computer, move behind him and
out the door.  Sneak back out the way you came, behind the two workers, go down
the stairs, and stay against the wall on the left.  Open one of the double
doors and go outside to the van parked in front.

===========================
Mission 3: Defense Ministry
===========================

3.1 Infiltrate the East wing
----------------------------
Run straight towards the edge of the building, your running should be
perpendicular to the edge.  Run just left of the little arch wall that is above
the pole on the edge of the building.  Now you will land on the railing edge of
the balcony, right in the middle of it, when you land you need to do a roll.
After the roll is finished, stand up and jump from the middle of the balcony,
to the pipe on the building.  Slide down and when you are to about the middle
between the two balconies, jump, jump off to the right, you should barely touch
the railing of the balcony, and then do an easy standing landing, so you don't
do any falling animations, then open the door.

3.2 Find and interrogate Grinko's driver
----------------------------------------
Once inside, stand up and run straight towards the door and hide to the right
of it.  Ideally you want to get there before Lambert finishes the sentence...
"Then his driver will be."  Hide behind the door when it opens, once a guard
comes inside and passes you, go inside the door before it closes.  Hide behind
the door and watch the patrolling guard, wait until he goes down the hallway
opposite from you.  Sneak into the darkness and then into the door on the left.
Wait for the patrolling guard to turn his back, then you need to sneak into the
darkness and into the door on the left.  Go down all the stairs to the bottom,
for both cameras, just wait till they look the opposite way and run under them,
then when they look the other way, move down the next set of stairs.  At the
bottom, shoot out the light hanging from the ceiling.

When you open the door at the bottom, stand up and run to the left following
the shadow along the wall, cross the alley when you pass the second pillar and
move towards the blue car.  Run to the right of the blue car and once you reach
the driver's car, crouch and slow down.  Go to the left of the first pillar,
then go to the right of the second, you should be following just behind the
driver, grab him as he passes the second pillar.  Interrogate him as you are
walking back towards the door along the shadow on the wall.  Once you reach the
driver, pull out your gun and bump into him.  Just when he turns around to
shoot at you, put your gun on the driver's head.  Now back up to the third
pillar and hide behind it.  Make sure to point the driver towards him.  He will
come around the pillar and tell you to release him.  Start moving along the
wall into the corner.  He will then run into the wall where you were hiding and
stop in front of you.  Then he will turn around and head towards the middle of
the parking garage.  Once he does this, move along the wall until you get into
the elevator shaft.  Hide here waiting for him to stop looking for you and come
back.  He will then enter the door, follow behind him as he does this.  Wait
for him to go inside the door, then follow behind him and move up the stairs.
Sneak by all three cameras by staying up against the right wall and waiting for
them to turn in the opposite direction of you.  Hide underneath them as you
reach the mid levels.  After passing the cameras, pass the door and go up the
wooden planks.  Move along the wall until you come to a drop, fall off and the
driver will stay up there.

3.3 Infiltrate the South wing
-----------------------------
Use your optic cable to look into the hallway.  Wait for the patrolling guard
to head to the left.  Open the door and cross the hallway to the other side by
the plant.  Both guards should be at the other end, with the patrolling guard
at the end of his patrol.  Stand up and run along the wall until both guards
hear you.  Hide behind the plant opposite the door you came out of, the hallway
guards will go check it out and stop in front of you, then pass you down the
hallway.  Move in the opposite direction as the guards up the hallway and into
the door on the right.  Once inside the room, use the light switch on the right
to turn off the lights.  Move across the room to the door opposite the one you
came out of.  Lock pick and open the door.

3.4 Deactivate the laser grid
-----------------------------
When you come out the door, go to your left and jump up on the balcony railing,
face the wall with the window that you want to get to is on, do a double jump
off the left wall onto the pipe, the same wall the window is on.  You should
get to the window by the time the guard finishes his sentence with "Want me to
send him down?".  Crouch fall into the window and right away, move opposite the
window you came out of to the other side of the cabinet against the wall, right
next to the door the guard comes out of to spit on the food.  If you hide in
that little dark corner area opposite the cooks, the guard won't see you when
he comes in.  After the guard opens the door and comes inside the kitchen, he
will start walking towards the cooks with his back to you, when he does that,
move out of the room quickly and to the double doors.  Go to the right, up
against the wall where the railing is, jump over the railing and do a silent
fall.  Do the same for the next railing, except not so close to the wall or you
will land on a light.  Move under the stairs and stay in the middle of the
fourth pillar from the wall and the big pillar by the stairs, move into the
light very slowly towards the guard by the computer.  About the fifth pillar,
when he suspects something is there, start walking back into the shadows, go
towards the benches and go around all the pillars until you get to the other
side.  Hide in between the third and fourth pillar from the wall and watch the
guard go towards the benches.  Notice under the stairs against the pillar,
there is a shadow line that goes straight to the plant by the desk, use that to
go to and from the desk.  He will stop and wait a few seconds, when he turns
around, crouch at almost full speed to the desk and use the computer.

3.5 Laser-mic the glass elevator
--------------------------------
Move back following that shadow by the plant and into the darkness under the
stairs.  Move back around to the other side under the right set of stairs where
the colonel comes down.  When the colonel sits down in his chair at the
computer, do the same thing you did before with the same guard.  Move towards
the light and back out, go around the pillars to the other side, hiding at the
fourth pillar under the left stairs.  Wait for the guard to stop and turn
around, then go over to the colonel at the desk and grab him, take him along
the shadow by the plant, under the stairs, and over by the bench.  Once the
guard gives up looking and goes back to his position, use the retinal scanner,
and knock the colonel out by the bench, then enter the door.

Get up against the wall right in front of you and go to the left edge staying
behind the wall.  Watch the camera, once the camera looks the opposite way,
stay to the right and open the double doors leading outside.  While Lambert is
talking, try to get to the left of the statue in the middle before the laser
mic starts working.  Two seconds after Lambert says "before they reach the
top." at the end of a sentence, start using your laser mic on the elevator.

3.6 Infiltrate the North wing
-----------------------------
Put the mic away, and run to the right of the double doors the guards come
out of.  Then start climbing right away and get into the window up above the
double doors, right as the guards come out of the door, you should be dropping
down into the window, and also Lambert shouldn't finish talking.

3.7 Find and access Nikoladze's computer
----------------------------------------
Dropping down, two soldiers will come out of the elevator, run to the left of
the elevator, put your back up against the wall standing, covering the switch,
make sure your body isn't overhanging the corner so they don't see you when the
doors open.  Wait for the second soldier that comes out to turn his back to you
going in the opposite direction as the other one, then quickly at s2 go into
the elevator and use the elevator to go up, staying beside the elevator switch
until the doors close.

Once the elevator doors open, pull out your lock pick and use it on the first
door on the left when you come out.  Go inside the room, and jump onto the
desk.  Facing the clock, jump to pull yourself up into the air duct.  Go to the
end of the air duct and drop down into the hallway.  Move opposite the keypad
door down the hallway, and shoot out the light by the camera.  Then sneak into
the closet on the left.  Climb up the ladder and onto the roof.  Go to your
right and jump up onto the next level.

Rappel down the wall as close to the window as you can, pull out your gun and
look down to the left as far as you can so you shoot the glass, if it doesn't
break the first time, shoot again.  Now when the guard does his patrol to the
right, drop in the room, and use the computer.


3.8 Access Nikoladze's computer again
-------------------------------------
Hurry and hang outside the window.  For some reason if you use the computer
before the three soldiers come in, it doesn't count.  Once they leave, wait
for the patrolling guard to move to the right again, then use the computer.

3.9 Reach extraction
--------------------
After using the computer, hurry and go out the door to the left before he turns
around.  Once out in the hallway, go to the left and into the door that use to
be jammed.  Go down the stairs and out the door at the bottom, then go down
another set of stairs outside the door you just opened.  Run to the left of the
wooden pallets and into the elevator shaft with the pipe.  Just run forward off
the ledge and you will grab on.  Then slide down to the ground and go to where
Grinko's driver used to be to meet up with Wilkes.

=======================
Mission 4: Oil Refinery
=======================

4.1 Infiltrate the refinery by the main pipeline
------------------------------------------------
Turn to the right and go up the ladder against the wood pillar.  Climb up to
the top and go to the right following along the three pipes combined together.
At the end of the pipes, turn left onto the main pipe, following along the pipe
above you that you can hang on.  Once you get to the end where you can't go any
further, jump up to the pipe and bring your legs up, then go across it.  Once
over it, jump down and run forwards to the end, once you hit a wall, turn to
the right, run and jump straight ahead and grab onto a pipe.  Shimmy over to
the left passing the corner, keep going until you get to the end.  Then drop
down onto the main pipe.  Crouch down and go straight ahead under the red
piece.

After you pass under it, go to the right onto a metal grating, then jump up to
a zip cord.  After landing, go to the left under the main pipe.  Once out from
under it, go to the right and climb up a pipe against the main pipe.  After you
reach the top, jump down onto the main pipe and then go into the dark opening.
Then go to the end of the pipe.

4.2 Trail the mercenary technician
----------------------------------
Once out of the pipe, climb the ladder that's farthest away from where the men
are walking.  Once up to the top, drop down to the right, on top of the metal
bridge.  Crouch down, then move over to the tool case, jump on it and up to the
pipe above.  Put your legs down in between the parts you don't need your legs
up for.  The first part do the hand over hand 7 times, then pull your legs up.
Go all the way to the end, you will see the warplanes cut scene by the time you
get to where the next metal bridge is, hang down and wait for the patrolling
guard to turn his back to you, drop down silently and move in the opposite
direction where the guard is.  Go up the stairs and quickly pass the pole on
the left and hide behind the wall's corner at s4 so the guard doesn't hear you.
The two guards and the technician will be gone by now and a crouching guard
will stay there.  When the crouching guard starts to move down the
hallway to the left, go all the way to the end and hide against the right side
of the wall in the shadows, opposite the jammed fence door.  Make sure your all
the way to the end closest to the guard with your back to the wall crouching.
Wait for the guard to pass you and then keep going down the hallway.  You will
now see the technician and the guards, go towards the water tank on the right.

The water tank looks like it's about to explode.  Turn on the water tank switch
and move at full speed crouching along the fence around the water tank until
you come to a yellow box, the next gray box after it is where you need to put
your back up against while crouched.  Move as far towards the yellow box as
possible while still against the gray box, and wait for the two guards to pass
you.  Once they do, get off the wall, and move down the hallway to the right
and pass the flames.

Jump up onto the green box with red poles behind it and jump up to the pipe
above it, pull your legs up and move towards the glass window.  Then wait for
the glass to break.

4.3 Get the technician's briefcase by any means
----------------------------------------------
Once the glass breaks, move inside to trigger another cut scene, drop down when
possible and go out the door to the right and up the stairs while crouching.
Another cut scene, move up the stairs and to the left.  Another cut scene where
the technician goes inside the door, go down the first part of the staircase to
your right.  Hide in the right corner, and wait for the shooting guard down
stairs to start moving to the right, once he does, start moving down the stairs
full speed while crouched and once he passes the pole to the right, stand up
and start running, you need to make it inside the door before it closes.  Once
inside, go to the right.

Stand up and run full speed through the rest of this part.  Unlock the door in
front of you, go straight and open the next door.  Then go to the right and
down the hallway, you will see an explosion.  Now you will be back at the same
spot you sneaked by the crouching guard.  Go to the right and then another
right.  Chase after the technician going down the stairs.  Follow close behind
and you will be able to grab him at the bottom of the stairs.  Interrogate
Piotr, knock him out and pickup the briefcase.

=================
Mission 5: CIA HQ
=================

5.1 Access the CIA central server
---------------------------------
Run full speed straight ahead to the right of the tree post staying in the dark
area.  Cross the middle of the street to the other side.  Be sure to jump off
of the ledge into the street so you aren't slowed down.  On the other side of
the street, jump completely over the edge so you aren't slowed down at all.
While staying on the grass, keep running full speed along the edge to the right
towards the van.  Once you get to the wall the pipe is on, crouch down and fall
off of the ledge.  Crouch full speed along the wall and climb up the pipe.
Once you reach the top, jump down to the right onto the roof, then into the
opening on the wall.  Go through the little room with the trap door and drop
down inside it.

You can either go left or right, they're both about the same speed, so since
left is the fun way, lets do that.  Staying on the left side, stand up and run
at full speed beside the benches, not against the wall.  Once you come to the
guard that is facing the middle behind a desk, crouch back down and slow down.
Stay against the wall, and jump over the desk, then go over to the door.  Use
the optic cable to see where the guard inside is standing, once you see his
back to you, open the door and enter the room and hide behind the middle desk.
Wait for the guard to go to the left and stop, then he'll start coming back,
once he starts coming back, go along the left side and wait for him to turn his
back to you at the end of his patrol by the door you came out of.  Once he
does, go outside the next door back into the lobby.  Now you're in the hallway
again on the other side of the metal detectors, stay to the left and go through
the metal detector and through the room to the doorway on the left.

Now you will see a guy on the phone, and another guarding the elevator.  Sneak
behind the guy on the phone right away, but stay in front of the plants.  You
want to make them see something, they will see you about right in the middle of
both of the plants.  Once they do, move back as fast as possible, and go behind
the plants this time.  Go along the wall towards the elevator, once you get to
the bench, go in front of it and inside the elevator, go down.  Once the doors
open, go out of the elevator and to the left down the hall.

5.2 Retrieve the SC-20K
-----------------------
Timing must be perfect for the next checkpoint to work.  Stand up and run full
speed, passing by the door the civilian comes out of, and crouch down hiding at
the corner of the hallway waiting for the passing guard to go to the right.
Once he passes, go out into the middle of the hallway, then turn around and
come back.  Crouch at full speed and get into the door on the left the civilian
comes out of before it closes, use the computer to get the server room code.
Stand up and run out the door at full speed and go back down the hallway the
guard that passed you to the right was going down, stay at the corner and wait
for the two guards to start their conversation.  Right when the two guards
start talking, move along the left wall and go behind the guard talking,
staying as close to him as possible going at s3.  Once you get to the end of
the window, quickly at s6, stay to the left side of the hallway along the wall.
Following the shadows, pass the guard by the soda machine, on the right side,
then move back to the left where the open door is, across from the keypad.
Stay right in front of the door at max stealth.  The guard by the soda machine
will come patrol down in front of you, and go back.  Now hide right in front of
the open door, when the guard that was talking comes down the hallway and right
when he looks at the keypad, move into the lighted window room  at s3 and grab
the guy standing there.  Take him to the left corner where its dark, and knock
him out.  Pickup his data stick which has the keypad number across the room.
Turn on your thermal vision and wait until you can't see the keypad guard when
he goes to the left into the closet.  Hurry up and enter the keypad door before
the guard comes back.  Now there are two workers, the patrolling worker should
be going to the left if the timing is correct, once he goes back to the right
in between the two shelves of servers, move to the left of the servers, but go
behind the desk and into the next door.  Inside the next room, use the computer
for another keypad number.  Enter the key code and open the door.

Right away go to the right, stand up and run full speed, they won't hear or see
you at all.  Go down the stairs and around the corner doing a U-turn, then when
you get to the next corner, go to the right and crouch by the pole on the left
side of the shelf, towards the fire extinguisher.  Wait for the guard you just
passed to come towards you and look at the shelves, then move over to the
corner by the fire extinguisher, the other guard will come to the same spot and
stop.  Right when the second guard to get there stops, stand up and run full
speed to the right towards the door.  Hug the wall to the left and move into
the doorway.  Keep going down the hallway, to the left up the stairs and pick
up your gun on the shelf in front of you.  You don't need to pick up any extra
gadgets, because you don't use them at all.  As cool as it'd be to not pickup
the SC-20K, when you get to the elevator, it isn't powered ;/.

5.3 Access the CIA central server
---------------------------------
Go through the to the right and into the hallway, stand up and run full speed
against the right wall, passing the man on the phone.  Then move left down the
hallway to a patrolling guard on the right.  Move along the left wall by the
white double doors until you get to the middle shadow where the stealth meter
is still less than four.  Now move in as close as you can towards the white
doors without going in, staying in the darkness.  Turn your camera around and
check to see right when the guard passes the pillar moving to the right.
Crouch full speed into both double doors to the keypad on the left.

Stay crouched, but crouch at full speed when moving the whole time up until you
enter the keypad door.  Stay at s5 the whole time inside the server room, and
right away stay against the left wall.   The guard will see you a little off
from the corner, and he will go investigate in the other room.  Keep moving
till you come to the end of the railing.  Jump over it and jump down to the
rectangular server box underneath you.  Then jump down to the chair, remember
to crouch when falling, and use the computer to get the key code for the war room.
He will go back into the doorway, just go back up the way you came, on top of
the server box, and double jump up to the railing and go to the door.

5.4 Tap Dougherty's computer
----------------------------
At the first set of white double doors, stay back and wait for
the guard to pass the pillar in the middle moving to the right.  Sneak out to
the right, along the wall, and back to where you started outside the double
doors.  Now go along the right wall and then over where the guard is, wait at
the end of his patrol in the darkness, while staying in the hallway. When he
turns his back, sneak behind him and into the doorway to the left of the
cubical room, but crouch in the corner by the doorway so the patrolling guard
can't see you when he passes to the left.  When the patrolling guard passes
you, go behind him and down to the metal detectors where the security guard is.

Stand outside his window to the left and jump, he will go investigate, jump
through the window following right behind him.  Go out the door and when he
turns to the right, into the metal detectors, you keep crouching along the wall
of elevators at full speed, keep going and then turn down the hallway.  You
should of finished this before the guard comes down the two stairs.  Sneak by
the worker when he turns away and go down the hallway.  At the end to the left,
go inside the opening down some steps to the armored camera, and a keypad door.
Stay at the bottom edge of the stairs to the right, and you can access the
keypad from there, wait for the armored camera to turn left and go through the
door.

Wait in the dark area right in front of the window, once the man is off the
phone, he moves over to the soda machine, sneak behind him and into the door
where a turret gun is.  Then enter the elevator and go up.

Once off the elevator, sneak by the two workers talking, stay behind the
chalkboard and computers to the right, keep going along the wall and out the
door.  Move into the office area and wait outside his office to the right of
the door, and wait for Dougherty to leave his office, then go inside to use his
computer.

5.5 Kidnap Mitchell Dougherty
-----------------------------
Go down the hallway Dougherty went down staying on the left side.  Go into the
double doors on the left of the hallway.  Inside the projector room, sneak over
through the aisle toward the guard by the door, hide in the aisle in front of
the railing where the guard is standing.  Wait for them to finish their
conversation, the man speaking will pickup his cell phone and say "Excuse Me".
The guard by the door will move behind the projector, once he moves out of the
way, jump over the railing to the door in front of you, lock pick it and go
into the hallway.  Go outside the door to the left, keep going past Dougherty
against the wall on the right side where the break room is.  Hide in the dark
opening where there is a picture of some guy standing.  Wait for Dougherty to
open the door, then sneak in before the door closes.  Keep following right
behind him as he goes down the hallway, right before he goes outside the last
door, he will get a drink of water.  Grab him when he gets a drink of water and
knock him out.

5.6 Take Dougherty to the rendezvous point
------------------------------------------
Look out the window for the patrolling guard outside.  He will go to the right,
then come inside the room outside the door, then go to the right again, and
come back to the left.  Once he passes you to the left, open the door and
pickup Dougherty, start walking out of the room and outside through the
automatic door.  Go through the middle of the four benches, then go to the left
towards the fence.  The guard will go inside again, so you can stand up and
keep going.  Take him down all the stairs and to the door, put him down and
open the door, before going in you should pick him up and be in a crouched
position.

5.7 Incapacitate the CIA security
---------------------------------
Well your timing will be perfect if you did exactly what I did, so this part
will be easy.  Go into the door and move down the stairs, stop by the doorway
and use your camera to look around the corner where the worker is standing.
When the worker comes towards you and crouches by the huge pillar.  Stand up,
stay against the wall on the left, and go around the four huge boxes.  There
will be a patrolling guard that does a little L shaped patrol pattern, he will
be beside the door by the time you get to the other side of the second huge
box, make sure to stay against the wall.  Stay standing up and go to where the
guard was standing by the door, you want to go out the door before the guard
turns around at the end of his patrol, so crouch down right before you get to
the door so the guard won't hear you.  By the time you start going down the
metal stairs, the guard underneath you will be going over to the right, under
the stairs.  Start heading down the stairs as quick as possible, don't stop and
keep going down the ramp and to the ladder.  You want to hide right by the
ladder, stand on the edge as far as you can on top of the ladder, and let the
guard patrol right beside you.   Turn around so you're facing the opposite
direction of the ladder, and pull your gun out so you throw the body off your
shoulders and it falls to the ground below the ladder.  Climb down the ladder
as the guard turns his back to you and goes up the ramp.  Once at the bottom
move along the shadow over towards the fence behind the standing guard and two
men beside him.  Wait for the patrolling guard right above the ladder to move
to the right up the little ramp, then sneak up the man talking and grab him,
pull him over to the fence and knock him out.  Go get the body under the
ladder, and move over to the fence, watch for the patrolling guard above the
ladder to move up the ramp again, and drop the body in between the two men
standing by the truck.  I've tried everything, but you really do have to knock
out this guard.

====================
Mission 6: Kalinatek
====================

6.1 Infiltrating Kalinatek
--------------------------
Stand up and run as far as you can down the middle, just right of the yellow
car, when the door opens you should be about in the dark area, right when the
dark area ends, crouch and sneak up to the wall, in the middle of the two
phones from the right side.  Right when the guard passes you to the right,
sneak into the door before it closes.  Go up the stairs and pick up the can
under the right front tire of the car, don't get up against the car or you
can't pick it up, just stay a step away.  Throw the can at the two orange cones
in between all three guards.  Sneak behind the yellow car and the white van,
wait for one of the two guards talking to go check out the bottle, when you see
him, go over and jump onto the crate.

Just crouch at full speed out the window, no need to jump.  Jump up to the pipe
and start moving forward, keep going along the zip cord, then jump over to the
building, and rappel down the wall.  Jump twice when rappelling and you will
break through the glass and end up on the ground.  Jump onto the elevated blue
seat, and sit at the very end closest to the automatic doors the guard comes
out of.  After the doors open and he starts moving forward, move behind him
into the room he came out of.


6.2 Open the fire doors surrounding Ivan
----------------------------------------
Look straight up and shoot out the light in the middle of the room, now
crouch full speed over to the stool by the metal detectors.  Shoot out the
other light through the metal detector.  Now hurry through the metal detector
and hide up against it and the right wall with a glass window.  An alarm will
go off, two guards will come out the door, and tow others will come from down
the hallway to the right later on.  Now this is where you really see the AI in
this game, think of yourself as a homing device, the guards will just follow
you around for some reason no matter how slow you move.  You want to make the
first guard that comes out of the door head to the right side towards you.
Once he is about to reach the middle of the room, move at s3 along the metal
detectors to the other side of the room.  After you pass by the first guard,
slow down so you make the second guard that comes out of the door move towards
the other guard.  Now that the first two guards are in the corner you are in,
keep going at about s2 along the wall towards the door.  A third guard will
come from the hallway, he will do one of two different things.  One will be
move towards the first two guards.  If he does this, move into the door before
it closes. If he doesn't, he will start to move towards you, don't panic, just
move into the doorway for the checkpoint.  Wait there until he turns his back,
as soon as he turns, move into the room.  Once inside the room head to the
right and jump up into the air vent as quickly as possible moving straight up
against the wall you face when you jump in.  One or two guards might come in,
or not.  Wait here for 20 seconds, then move along the wall inside the air duct
towards the little vent light is coming out of and check if there is a guard by
the door.  If there are no guards that you think will come inside, jump out the
vent.

Stand up, run around the fish tank and open the door by the glass window before
the cut scene starts.  Once the cut scene is over, sneak over to the right
along the glass window into the glass door opening and hide in the dark corner.
Once their conversation is over and the guard goes into the room you came out
of at the beginning.  Go down the hallway passing the wall mine along the blue
seat, and then go to the other side of the hallway opposite the wall mine when
you get to the doorway leading into the hallway.  Stay against the glass window
on the left side of the hallway, keep moving slowly towards the last door on
the left.  Let them see you acting like you're about to enter the room.  They
will come investigate, turn around and enter the door behind that one,
hiding against the bookshelf by the door.  Wait for both guards to come down
the hallway, when they pass you, just go behind them and up the hallway.
Crouch into the opening by the elevator at the end of the hallway.

Crouch at full speed out of the opening, and just when you are about to land,
stand up so you don't roll or do a slow landing, it just keeps you running at
full speed.  Go down the hallway and move to the right, by the table, pickup a
can by the soda machine, and go down the hallway.  Still at full running speed,
pass the two guys shooting the computers, and pass the open door, run by the
first pillar on the left side.  Hide just behind the pillar in the dark spot,
while watching the two guards come down the hallway, when both of them are
facing you, throw the can against the wall on the right side to make sure both
see it.  Hurry and run into the room with the two hostages, remember to crouch
down at s3 once you come within the mine territory or the mines will go off.
Once you reach them, disable the mine on the left, crouch back down and disable
the one on the right.

6.3 Disarm the bomb planted in the Archives Room
------------------------------------------------
Talk to a hostage pressing interact really fast 8 times.  Sneak out the door
and check up on the two guards outside, make sure their backs are to you, then
hug the wall to the left and into the dark area.  These two guards are random
and don't do the same thing every time.  So you might have to wait a while for
them to get into position.  Once the two guards enter the door with the
hostages, go down the hallway towards the first mine.  Go to the end and inside
the keypad door, go to the left down the hallway and into the first doorway on
the right.  Go over the dead body and across to the other side of the room
opposite the door you came out of.  Go inside the doorway and into the next
room, then go to the other side of that room opposite the doorway you are
standing in.  Then go to the left in the next room to the last doorway leading
back into the same hallway.  Go to the right to the door at the end of the
hallway, lock pick it and go inside.  Once inside go to the left and roll
through the fire.  Disable the bomb.

6.4 Restore power to the fire door circuit
------------------------------------------
Go out the door and into the hallway, go to the left and to the left of the
glass room on the top floor of the auditorium sneaking by the two guards.  Go
down the left staircase staying against the left side.  Once it starts getting
light, go back a little to be in darkness.  Watch the guard on the middle level
to do an animation, once he does, go down the steps hugging the wall on the
right side.  Go down the middle aisle, and then go to the left of the stage.
Go down the stairs and watch the cut scene, quickly hide to the right of the
mop bucket, against the equipment.  Wait for two guards to come running by you,
once they do, sneak into the basement, make sure to hug the walls on the right
side.  Hide right by the pole in the corner, and jump.  The guard by the switch
will come investigate, once he passes you, sneak by him and hit the switch.

6.5 Open the fire doors surrounding Ivan
----------------------------------------
Hurry and hide back in the dark area by the pole in the same spot as before.
Two guards will pass you to go back to their spots in the basement.  Once the
last guy passes the pillar, sneak back up the stairs and up the aisle towards
the guard on the top floor.  Watch the guard patrolling back and forth on the
top floor, and once he starts going left, stay against the wall on the right
side, and go up the staircase.  Wait for the patrolling guard to go to the
opposite side of you once your up to the top, then sneak over by the doorway
opening staying against the wall.  When he goes the other way now, opposite of
the standing guard, sneak over and grab him, walk him over to the dark hallway
by the bomb you defused, knock him out and get the key code.  Enter the keypad
door and sneak up the stairs slowly, right by the table at the corner of the
wall.  Stay against the middle of the railing that is opposite where the two
guards are standing in the big window.  Stay in the light and wait for them to
see something, then hurry along the wall on the left side crouched at full
speed until you come to the hallway.  Cross the hallway following the shadow to
the window room they are in.  Wait till they start moving towards the door and
also have their back to you, then stay along the right side of the hallway
passing them at full crouch speed.  Then move into the infirmary undetected,
hiding in the corner against the wall where the med kits are located.  Now
while in the infirmary, wait for the guard to stop outside the door.  When he
does, jump up to make noise, then he will go to the left, right when he turns
to start going down the hallway.  You need to crouch in the doorway waiting for
him to pass by to the left, once he does, be very quick about this without
making noise, go to the right hugging the wall and around the corner.  Now
crouch at full speed, go to the end of the hallway and into the server room.
Stand opposite the room the guy is standing, but behind the big server box,
jump up to make noise.  Right away go around the server box to the right, while
he goes along the other side.  Hurry and use the computer.

6.6 Find Ivan before the Russian Mafiosos kill him
--------------------------------------------------
If you don't do it fast enough the guard you distracted earlier will be coming
down the hallway and see you during the cut scene.  Hide opposite the side you
jumped, right against the big server box, you will be at max stealth.  You have
to wait a while, but when he stops back at the computer, leave the room but
beware the patrolling guard down the hallway from before.  He stops at the end
of the hallway during his patrol.

Go through the emergency fire doors, then go up the stairs and in the room
with the two guys talking, wait for them to finish talking.  Once one of the
guards moves around the counter, stops and faces the other direction, sneak
behind him into the bathroom along the right side.  In the bathroom, go really
slow and jump into the vent without disturbing the guy taking a leak.  Once
inside the air duct, go straight across to the other side so you are in
complete darkness.  Now go along to the opening at the other end following the
dark side of the air duct.  When going through the air duct, the guy about to
kill Ivan is going to see you, just keep going until you get to the opening,
stay to the left side at the edge.  Exactly when he starts to turn around, drop
down behind him, stay right behind him as close as possible and when you get to
Ivan, start talking to him, press talk 17 times as fast as you can.

6.7 Rooftop Extraction
----------------------
When you're finished, hurry and go out the door before the guard turns around.
Go to the right down the hallway into another room, and use the switch to
activate the elevator, then go inside and go up.

Crouch full speed over to the left, they will see something moving no matter
what, so just jump up on the crates on the left side and stop at the top of the
crates.  Move your camera to see the guard in the next room, wait till he
leaves, then jump over the roof.  Jump up the two crates and onto the next
roof.  Jump down and over to the left along the dark area towards the doorway
the two guards come out of.  Keep moving at full crouched speed along the left
wall, but slow down when you pass the last crate with three cans.  The two
guards will more likely hear you than see you, so be sure to stay at about s4.
Now you should be in the corner to the left of the doorway.  Just when they
come out, sneak behind them and into the next room.

Sneak along the right side until a few steps before the window, then stand up
and run inside the next room, stay against the window wall once inside, and run
to the right side of the porta potty.  Double jump over the roof, facing the
porta potty wall.  Keep running and go to the right down the hallway.

Turn left and up the stairs still running.  Once inside the next room, run to
the left of the pillar towards the crate with a pallet on top of it.  As soon
as you reach the crate, crouch down and wait.  There are three guards, one
stays up top throwing grenades, another is behind a pillar to the left shooting
at you, and the other is behind the pillar to the right.  Always watch for the
guard up top, if he ever starts to throw a grenade, start moving.  If the guard
that hides behind the left pillar isn't there yet, you must wait for him to
come down the stairs.  Ideally, if the guard up top doesn't throw a grenade,
wait for the guard behind the left pillar to shoot 4 shots.  Once this happens,
stand up, you must stand up before you start running or the grenadier won't
throw a grenade, which buys you lots of time.  Run full speed towards the
grenadier, once you reach the left pillar, hang a left towards the stairs.  Make
sure not to bump into anything.  Once you reach the top of the stairs, keep
running left and stay against the right wall in the hallway opposite the
checkpoint doorway.  Once you reach the checkpoint doorway, run across the
hallway avoiding gun fire and into the doorway.

Move around the pallet to the other side, where the ammo is located.  You will
now see three men standing down at the end of hallway, stand up outside the
door opening and run down the hallway towards them until all three see
something.  All three will come investigate and you go around all of them to
the right inside the next room at full crouched speed.  Move out the doorway
leading back into the hallway behind all of them.  Once you get to the doorway
at the end of the hall, stand up and run full speed along the right side along
the wall passing the mine until you reach the doorway.  Now crouch down and
slowly hide in the corner to the right against the vertical 2x4s.  A guard that
is patrolling in this room will pass by you, once he does, slowly move along
the wall until you come to the next doorway.  Once outside the hallway, crouch
at full speed, enter the first door opening on the right, go up the stairs,
start slowing down before you reach the top.  There are two guards on the
ground, one will be moving towards the barrels, and another is standing beside
the barrels.  You need to hide in the corner by the railing above the barrels.
Wait for the guard moving towards the barrels to turn around and move the
opposite way.  Make sure to not pause once in this part before the cut scene.
Once he does this, start moving at s3 along the right wall along the metal
balcony, jump over the railing and do a silent run fall, where you don't hang
on the railing, but simply jump down.  You should land on the two wooden
pallets, go on them to the right of the guard as slow as possible and don't
bump into those two barrels, go around the left of them as close as possible
until you get to the wall they are against.  Keep going into the corner, stay
crouched and go full speed against the right wall, going towards the new
hallway, staying in the dark until you hit a cut scene.  After the cut scene of
Wilkes getting killed by two guards, follow the guard that is climbing the
ladder, keep going behind him all the way to the top, make sure not to bump
into him.  Once at the top, he will be shooting at the helicopter, not noticing
you standing there beside him.  Simply wait till both guards reload at the same
time, then stand up, run and jump towards the helicopter, crouch rolling into
the mission complete.

==========================
Mission 7: Chinese Embassy
==========================

7.1 Rendezvous with the agency contact
--------------------------------------
Skip the conversation and double jump over the wall to the other side, start
moving down the alley.  Crouch full speed the whole time, stay to the left of
the alley and pass the dumpster over to the left against the wall.  Now keep
going down the alley, once you get into the lighted part, stand up and go full
speed to the end of the alley.  Once you get to the fire barrel, go to the
right and up the ladder.

Wait until one guard on the ground passes by you to the right, then you need to
move across the boards really slow and up the ladder, keep going across the
boards and jump up to the rope.  Go across the street and stay in the middle
until a guard coming down the street passes under you, then go across and drop
down against the door.

Stay against the wall, keep moving down until you come to an opening between
the buildings, stand up and jump across the gap.  Slowly go along the roof at
s3 until you come to the end, jump off into the street darkness by the two
dumpsters, rolling into the darkness line that leads to the fence across the
street.  Once you land, stand up and start running at full speed along the
shadow towards the gate to the right, go inside it.  Keep going full speed to
the ladder and go down before the two guards see you.  Once down the ladder,
jump down into the sewers.

Go straight ahead, then go to the left when you get to the wall at the end.
Down this tunnel you will see three guards talking, wait for them to finish
their conversation, then follow behind the three guards as they go right.  Just
stay back a little ways, and once you get to the first horizontal tunnel under
the second light, stay back in the darkness, a guard will turn around and check
behind him, then catch back up with the others.  Keep following behind them
until you get to a red light under a ladder, hide in the opening in the wall
where the first red light is behind the fence doorway.  Look around the corner
and the guard will check behind him again, and stop right under the ladder,
then when he turns around, go out and follow behind the three guards staying in
the darkness.  Wait for their conversation to finish, then follow behind them
until the closest guard to you goes into the right tunnel, when he does, go up
the ladder right outside the tunnel he went in.

On the ladder, wait for the guard on your left to turn his back, once he does,
climb up the ladder.  Sneak over and climb up the red ladder, go to the right
and when the wooden boards end, jump up to the pipe and climb across.  Jump
down and into the window on the left.

Move across the room to the left corner, and climb up the pipe.  Turn to the
left and talk to the agency contact in the doorway.

7.2 Collect intelligence with the laser mic
-------------------------------------------
Move straight ahead and jump up to the next level, and another level where you
can rappel.  Rappel down to the ground, jump three times.

Quickly go straight to the second alley, passing the doorway on the right, and
turn to the right, then go to the left and watch for a guard.  He will be
patrolling in front of you, move towards him and stand beside him on the left
side.  Wait for the guard beside you to turn around start moving the other
direction.  Once he does, wait for the other guard down the alley to turn his
back, then follow behind the guard going down the alley.  Stay by the left
wall, not against it, but about in between the guard and the wall.  Stop when
you get to the guard standing there to your right, wait for him to turn around,
and the other guard a little ways away will start going to the right at the
same time.  Then just go along the street staying on the left side, into the
next darkness area.  Stand up and start running down the street.  Once you get
to a fire hydrant on the right, move into the alley to the left opposite of it.
Keep running at full speed, then take a left to the end, and then take a right,
you will see a guard walking in the opposite direction of you with a flashlight
helmet.  Start crouching now, and sneak to the left of him and hide right
against the barrel on top of the cardboard box, let him stop and pass behind
you going back down the alley you came from.  Once he's gone, move along the
right wall in the darkness.

Stay in the shadows and to the right of the van along the wall.  Slowly sneak
by the guard walking towards you by going to the right of him, once you pass
him, crouch at full speed across the street towards the truck by the gate.
Stay to the left of the street pole against the wall, sneak behind the truck
to the right and hide over by the wall in the darkness.  Wait for the guard
during his patrol to get in front of the semi, right when he does, move along
the shadow across the street towards the semi, go under the front of it and
very slowly behind the guard while he is still standing there.  Keep going to
the front of the second semi following along the shadow, right away roll under
the front of the semi and stand up and run along the right wall.  Then cross
the little bridge and crouch into the bushes area.

7.3 Rendezvous with Coen
------------------------
Laser mic Kong Feirong in the window, and then in the limousine.  There are two
guards, one moves through the middle and over towards the bushes.  The other
patrols along the other side and down the middle, once the guard by the bushes
goes towards the two lion statues, move over to the red wall behind where the
guard by the bushes stands by the doors.  The other should be by the doors on
the left side, wait for the guard by the door to do his little fake patrol,
where he moves to the middle and turns around right away, that's your key to
start moving across the doors and behind him, stay along the shadow across the
street towards the barbed wire wall.  Go along the wall to the right and go up
the pipe over the wall.  Drop down and go to the right, then talk to Coen.

===================
Mission 8: Abattoir
===================

8.1 Destroy the antenna broadcast ability
-----------------------------------------
Right away move to the end of the fence staying against the right side at full
speed crouched, turn right hugging the fence and keep going beside the box
behind the guard in front of you at s3.  Go to the left behind the guard in
front of the switch that turns off the pool.  Hurry and jump up onto the roof
of the little switch house.  At s1, crouch across it to the other end staying
against the fence, drop down and at s2, go towards the corner where the
dumpster is.  Pass the guard to the right, that is standing in front of the
door.  Then jump onto the dumpster, then jump over the wall to the minefield.

Do not be heard or seen by any guards during the minefield.  At s3 go over to
the fence, climb over it and silently drop down to the other side.  You don't
have to worry about the spotlight, as it's out of the way through the whole
minefield if you do it fast enough.  There should be a dumpster to your right,
and a crate to your left.  Go in between them and to the left of the wood
that's laying up against a crate, move to the next crate behind that one to the
left, crouch full speed behind it and follow along the fence to the dumpster.
Then to the right, in front of you, jump onto the crate, it's the second box
from the fence.  Go along the crate to the end, then drop down.  There will be
a white box in front of you, stay to the left of that against the brown crate,
then go around the brown crate hugging it all the way to the other side of it.
Now go to the right, towards the doorway where the two dumpsters you need to
jump on are located.  Jump on top of the dumpster by the med kit, then run and
double jump off of the wall the dumpster is on up into the tunnel that leads to
the roof which holds the satellite.

Go out of the tunnel and onto the roof.  Follow along the cement and across the
two white boxes, stop about half way in between the first two skylights.  Once
the light goes out, move over to the pipe, jump up to the pipe, it doesn't
matter if the light is on.  After making it across the pipe, wait till it's
dark again and move along the piece of metal, two wooden boxes, and piece of
wood to the rope, you must reach the fence again before the light turns on.
Jump up to the rope and go across to the wall, jump down.  Wait till it's dark
and climb up the fence, and jump down once over the other side, then disable
the antenna.

8.2 Locate the Hostages
-----------------------
Run over to the door on the right, hide behind it when it swings open, once the
guard turns his back and starts running, go inside the door before it closes.
Open the next door to the right, and then put your back against the wall
opposite the door you opened.  Now move towards the stairs, and stop right
after the pole, but before the railing.  Let the guard run by you and outside
the same door as the other one.  Go into the door you opened before it closes,
and go down the stairs and out the next door at the bottom.  Jump up onto the
railing in front of you, and shoot a diversion camera on the blue wall closest
to the bathroom wall opposite of you in the left corner, use the noise.  Right
away drop down where you are standing on the balcony.  Hug the wall into the
hallway going left, go through the double doors.  Go down the hallway then to
the left, get inside the air duct, but wait for the conversations to end and
Lambert to talk to you to get the new 8.3 objective at the bottom of your screen.

8.3 Beat the executioners to the hostages
-----------------------------------------
Move straight through the air duct, then go to the right at the end.

Guards will pass above you, move over to the pipe your suppose to climb and
shoot the metal grating, twice if you need to until the really fast music
starts playing.  Climb up the pole and keep going along the roof at s2.  Jump
down the hole and nobody should see you, they should still be over by the air
duct.  Crouch full speed to the fog area into the freezer.

Possibly the hardest checkpoint in the game, luckily I made it easy for you.
Right away, you have to be quick about this, crouch at full speed to the right,
then to the left towards the new doorway.  Once you get to the doorway, slow
down to s3.  Now stay to the right of the doorway, to the right of the
equipment, with minimal turning.  Pass the first box to the right, now when you
get to the first opening, go to the left into the middle of the room.  A guard
that patrols the middle of the hallway will now be right in front of you, stay
right behind him at s2, until you get really close, then s1 to the right of him
when he stops.  Stay against the equipment, right next to him, so as he turns
around, you are passed him.  Now keep going straight until you get to the wall,
watch the turret gun, and wait for it to turn to the left, then crouch full
speed into the new doorway on the right.  Once you reach the doorway, slow down
to s3, and stop before the next doorway, moving your camera to watch the guard
right by the doorway.  There are three guards in this room, one by the doorway,
another by the next doorway, and another in the middle.  The doorway guard
looks to the right, then straight ahead, and then to the left.  Once he stops
and looks straight ahead, slowly at s1 go behind him, don't go past him or he
will see you.  Now when he looks to the left, move a little further, up to
where the hanging pig is right in front of you.  If you pass the pig, he will
see you.  Now when he starts turning again, slowly at s2 go behind him to the
left towards the wall, but to the right of the barrel in the corner.  Keep
going towards the new doorway, along the left side of the equipment, passing
the horizontal barrel, then to the end of the equipment.  Now look at the
equipment at the end, you will see a big X on the side of the last piece.  Move
so you are in between the end of the equipment, and the center point of the X.
Now watch the patrolling guard by the new doorway, once the patrolling guard
moves closest to you in his patrol and stops.  You need to point your body
towards the wall opposite the equipment and jump up to create a distraction, if
you were facing the equipment, you would hang.  Quickly at s3, move back to the
horizontal barrel and jump up on it.  Wait for the patrolling guard by the new
doorway to pass by you, right when he does, hurry and s3 over to the new
doorway.  You need to double jump off the side of the doorway so you grab onto
the pipe above you.  Get in line with the middle of the side of the doorway,
and double jump up.  Now that you are hanging on the pipe, move forward towards
the new room once.  So when Sam moves while hanging, he just uses his arm to
move one full time.  Nobody should see you here, pull your legs up and watch
the guard in the new room looking for you.  He will be by the turret gun, wait
for him to turn around so he is facing where you're facing, with his back to
you.  Right when he does, start moving forward to the end of the equipment
and drop down as soon as you can.  By the time you drop down, he will be back
to his normal patrol position.  Go behind the turret and disable it.  Silently
jump up onto the controls for the turret, then over the barrel to the other
side of the turret.  Move along the doorway as close to it as possible without
going in it towards the newest doorway in this room.  Slowly get as close to
the wall you double jumped off of, where the doorway ends, but don't go past
this edge, or the guard in this room will see you when he is turning.  Now
watch the guard in the room, watch his patrol.  He will look four different
ways, then keep facing towards the new doorway.  Wait for him to look towards
the corner of this room you are facing while watching him, then when he does
his next animation, he will be looking to the left corner of the room, opposite
the new doorway.  Right when he does this animation, you need to stay along the
right wall towards the new doorway.  Sneak at s4, as quickly as you can to
where the boxes are in the corner.  Now watch him again, and wait for him to do
that same animation you went along the wall before, then go through the doorway
at s4.  Go down the hallway to the left, then another left to go down another
hallway.

To the right is another doorway ahead, three guards in this room, one right by
the door, another patrolling the middle, and another standing in the middle.
Once the guard patrolling the middle stops, turns his back to you, then starts
moving in the opposite direction of you.  Sneak behind the door guard hugging
the wall on the right side of the room at s1.  Staying against the wall, keep
going and pass the guard that's standing and looking towards the middle, he
won't see you.  When you get to the end, pull yourself up over the equipment to
get to the other side of the room, then into the air duct on the ground beside
you when you land.  To get into the air duct, move at it in the direction it
goes in, not perpendicular from where it goes, otherwise you will keep grabbing
the edges and pulling yourself up.  Go through the air duct to the end.

Once out of the air duct, stand up and run down the stairs at full speed, then
hug the wall to the right and use the switch as fast as possible.  Then jump
over the railing, crouch down and go inside the doorway before the guard comes
into the room.

8.4 Locate the Hostages
-----------------------
Now you have to do this part very quickly or the first turret gun's timing will
be off.  At the start, stand up and run as fast as you can out of the tunnel
and to the doorway with the curtains, then slowly at s2 hug the wall on the
left side behind the guard, hide in the darkness against the wall opposite the
new hallway.  Once the guard you just passed moves out of the way, move onto
the little wooden rug in front of you between the doorway and the hallway.
Right when the guard to your left turns around, and moves back into his little
room.  Move down the hallway you're facing, start slowly, and once you get to
the middle of the first stable, crouch full speed passing the first stable, and
move into the next one on the left, across from the turret gun.  Move to the
left of the haystacks right by the corner, but against the haystacks, so you're
at least stealth level 1.  A guard will come out into the hallway from the
left, next to the turret.  Wait 2 seconds with him standing there, once he is
about to turn around, stand up and crouch back down so he can see something.
He will come and investigate right in front of you, he will stop and then turn
around after a second.  Follow behind him until he gets into the hallway
between the stables, then you stop right before the hallway in the darkness and
watch the turret gun.  Right now the turret gun should be going to the left and
about to come back.  Once it starts turning to the left a second time, hurry
and go out of the hallway to the left where the two barrels are at s4.  Stop in
front of the second barrel, the turret gun now can't see you because you are
behind the middle wall.  Stand up and move your camera to see the turret gun,
make sure to set your body facing the new hallway, because you're about to run.
Wait till it looks all the way to the left, then at full speed standing up, run
out into the hallway hugging the wall on the left.  The turret gun will shoot
at you, but hit the wall instead.  Crouch back down now, go down the hallway
until you get to another hallway on the right.  Go into that hallway and to the
left in the first stable, jump up on the ledge and go to the right through the
spider web, fall behind the two turret guns, then disable them.  Be quick about
this, go over to where the two bottles are in the corner to the left, move to
the left of them a little bit against the wall and jump to make noise.  Then
hide back in between the turrets.  Two guards will come and investigate, the
first one will stop and check out where you jumped, then the other will go down
the hallway where you came from.  Once the first guard turns around and stops
by the middle wall in the stable, slowly at s1 hug the wall where the bottles
are, going left down the hallway.  Once you get some distance, start going
faster, then stop at the last stable and hide behind the wall before the turret
gun.  Wait until the turret looks to the right, then rush over full speed
crouching to the middle wall opposite the turret.  Make sure you're facing the
new hallway where the curtain is, now when the turret looks left, stand up and
run as fast as you can through the curtain to the right into the new hallway.

Go down the hallway and hide in the first sewage drain opening in the wall on
the left side, exactly in the middle of the drain opening against the wall.
Wait for their conversation to finish, and once the second guard passes,
quietly move out at s3 and keep going down the hallway where they came from
staying against the left wall, hug the wall on the left side at the end and
turn down the next hallway to the left.  Stay here and use your camera to watch
the two guards patrol back down the hallway towards you.  Wait for them to stop
by your, once they start going again down the hallway, stand up and towards the
stables.  We do this so they don't come in and start attacking with Grinko.
Keep going straight through the curtain and go to the right in the first
entrance.  Run down the middle of the room so the turret guns can't hit you,
and then disable both of them.  Go into the opening on the right and talk to
the three Chinese dignitaries.

8.5 Protect the Hostages
------------------------
Stand up and run out, go down the middle where the turrets are, pass the
stables, to the wall in the middle, then go to the right and through another
opening and to the wall there.  There will be a cardboard box to your left,
and the edge of the wall to your right.  If you don't understand, it's the wall
closest to the opening the soldiers come out of on the right side.  Now get in
between the cardboard box and the edge of the side, put your back up against
the wall, then take it off so you are facing the hostages.  Three soldiers will
come in and one will be on the other side of the wall trying to hit you, but he
can't see you so he won't shoot.  The other two will be on the left side trying
to hit you.  Once the guard closest to you on the other side of the wall starts
moving forward towards the hostages, he will run diagonally, then turn
straight, when he turns straight, knock him out in the back of the head.  Then
hurry and go around the other side of the wall where the soldier you just hit
was camping.  You must do this fast or else they will shoot you.  Now once the
two remaining soldiers turn towards Get all the way up to the bullet holes, by
the pillar, but don't go past the bullet holes, or the two guards will hit you.
Now they are shooting at you and stop, once they turn around to start running
towards the hostages.  Stand up, run towards them, and hit the crouching guard
in the back of the head closest to you.  Keep going at full speed following
behind the other soldier, don't go too fast or too slow, if you go too fast
you will catch up to him before he reaches the end of the stables, and he will
turn around and shoot you.  If you go too slow, he will kill the hostages.  So
try to get him right at the end of the stables, by the chain, right when he
turns to the right towards the hostages, you can hit him in the back of the
head.  Now go to the right where the captured soldiers are at, crouch down and
hide behind the second wall from the opening where the attacking soldiers are.
You should be by a diagonal stack of white boards against the wall.  Two more
soldiers come running in to throw grenades, one will come in and run right by
you, hit him in the back of the head.  Now stand up and run back to the middle
where the other is, and hit him in the back of the head as he is throwing the
grenade.

8.6 Kill Grinko
----------------
Hurry and crouch over to the farthest right opening where the soldiers come in,
behind a shelf.  Grinko will be trying to hit you running up and down the
hallway.  You need to go out into the hallway for a split second, and then come
back into the room before he shoots you.  Grinko will eventually pass all the
openings, and come towards you, once he passes the opening in front of you, go
to the left around the wall to the other side where Grinko was hiding, and hide
there as Grinko runs inside the room.  You need to stand up and face towards
the room where you're about to run, so right when Grinko stops at the corner
and shoots towards the hostages, you can run in and grab him.  Then knock him
out.

==========================
Mission 9: Chinese Embassy
==========================

9.1 Infiltrate the Embassy via the upper floor
----------------------------------------------
Go over to the back door to the restaurant, stand at the top of the steps.
Jump up onto the dumpster, staying against the wall the door is on.  Now you
have to do a running double jump off of the wall the door is on, towards the
van.  Where you need to land is on the edge of the green and white striped
awning, at the very end closest to you.  Now that you are on the awning, get as
close to the brick wall as possible, and do a standing double jump and you will
land on the fan, which is on the wall the door is on where you previously
jumped.  From this fan box you need to get to the very edge of it, closest to
the wooden planks above you, now double jump off the wall while holding move
forward in mid air, so you pull your body up onto the wooden plank.  Run across
the wooden boards into the broken down building and hide on the couch to the
right, on the cushion.  Wait for the patrolling guard with a flashlight to come
out of the hallway, right when he comes out, sneak at s2 behind him and out
onto the balcony, climb the pole up to the zip line and go across to the next
building.  Once you pass the third window, drop down onto the ledge under you.
Follow it along the building until you get to the pipe, then climb up the pipe.
Go straight ahead and fall into the vent, onto the table in the room.

9.2 Access Feirong's data in the basement
-----------------------------------------
Run down the hallway straight ahead and into the doorway by the fire
extinguisher.  Go to the right into the wall opening, put your back against the
wall with bullet holes.  Go to the other end of the wall and slide down the
pole.  Put your back against another wall with bullet holes and go to the end.
There will be three soldiers shooting computers, shoot out the light that's
right next to the door.  When two soldiers have a conversation, they will end
it with "Yes, Sir.".  Right after that, slowly pass to the left of the soldier
standing in front of you, then follow the shadow in a straight line towards the
door.  Once passed the chair, in the really dark area, crouch full speed to the
door, open it and use the computer inside.  Open the other door that leads to a
new hallway, shoot out the first light on the ceiling and go down the hallway.

9.3 Destroy the trucks carrying nuclear weapons
-----------------------------------------------
The fast music for some reason keeps playing throughout this checkpoint.  Keep
going down the hallway and into the door at the end.  Sneak up the stairs and
stop right before the door still in the dark.  Check to see the middle
patrolling guard, while you're passing the door handle, he can see you at a
certain spot in his patrol.  When he turns around to go to the left, towards
the camera, he can see you until he passes the middle of the room.  Otherwise,
you can go out the door.  Sneak at s1 out of the room to the left right behind
the guard standing in the doorway, and keep going along the wall until you come
to the corner.  Wait for the patrolling guard in the middle to come towards you
and then stop.  Once he does, jump up to make noise.  The guard by the door
will come investigate, when he does, sneak to the left of him staying along the
wall he was standing by.  Keep going along the wall at s3 until you come t