SHENMUE II GUIDE/WALKTHROUGH v1.5
     Written by Eric Jewett, etjester@hotmail.com
     Last Modified: Friday May 23, 2008


This document Copyright 2002-2008 Eric Jewett.
This guide may be viewed on the internet for free, but may 
not be otherwise used, reproduced, sold, or distributed 
without my expressed written permission.


Shenmue is copyright 1999,2000 by AM2 of CRI.  Dreamcast, the Dreamcast 
   logo, are either registered trademarks or trademarks of Sega 
   Enterprises, Ltd.  All Rights Reserved.
Shenmue II is copyright 1999,2001 by Sega-AM2.  Shenmue, Sega and Dreamcast
   are either registered trademarks or trademarks of Sega Corporation. 
   All rights reserved.
Unauthorized copying, reproduction, rental, public performance or 
   broadcast of these games is a violation of applicable laws.

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You can find this guide at:
Gamefaqs.com (v1.5)
IGN.com (v1.4)
Shenmue Dojo (v1.3)

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==================
TABLE OF CONTENTS
==================

I.  (1)   INTRODUCTION
    (2)   STORY
    (3)   CONTROLS
    (4)   FAQ
    (5)   CHARACTERS
    (6)   LOCATIONS
        A.   Aberdeen
        B.   Wan Chai
        C.   Kowloon
    (7)   GAME BASICS
        A.   Exploration
        B.   Game Progression
        C.   Weather
        D.   Time
        E.   Ryo's Notebook
        F.   Combat
        G.   Items
        H.   Money
II. (1)   WALKTHROUGH
        A.   Disc 1
        B.   Disc 2
        C.   Disc 3
        D.   Disc 4
III.(1)   MOVES
        A.   Starting Moves
        B.   Taught Moves
        C.   Move Scrolls
    (2)   FIGHTING STRATEGIES
        A.   General Strategies
        B.   Don Niu Strategies
    (3)   SAVING
    (4)   MAKING MONEY
        A.   Part-time jobs
        B.   Gambling
        C.   Pawnshops
    (5)   ARCADE GAMES
    (6)   SECRETS
        A.   Walkthrough Conclusion
IV. (1)   CREDITS
    (2)   CONTACT ME
    (3)   REVISIONS


----------------------------------------------------------------------
     SECTION I
----------------------------------------------------------------------


=============
Introduction
=============

Note: This guide was created for the European (Dreamcast) version of Shenmue 
II, but should be applicable to the US (Xbox) version as well.

Shenmue is a series of games created by Yu Suzuki, the legendary creator of 
Virtua Fighter and several classic arcade games.  It takes place in Japan and 
East Asia, beginning in November, 1986.  Four chapters of the game were 
released: Shenmue I is chapter 1 and Shenmue II includes chapters 3, 4, and 5 
(Chapter 2 was omitted).

Chapter 1 (Yokosuka) was released in Japan in 1999, and in the United States 
in 2000, and was praised by gamers in both countries.  After the first game, 
however, there were many loose ends that needed to be tied up.  Ryo--the main 
character--collects many items and meets many interesting characters, but 
little is ultimately solved.  At the end of the first game, Ryo leaves Japan 
on a boat bound for Hong Kong, where he would continue his quest in Shenmue 
II...


======
Story
======

Can be found on page 20 of the Shenmue II Instruction Manual:

    "The Year is 1986, the location is Yokosuka, Japan. It's a usual, 
tranquil day in the life of Ryo Hazuki, but suddenly it is forever shattered 
by the unexpected arrival of unwanted visitors. A man wearing dark green 
Chinese clothes appears at the Hazuki family home, followed closely by his 
black-suited thugs. Known as Lan Di, he uses his knowledge of the almighty 
kung fu and kills Ryo's father, Iwao, taking away a mysterious Mirror, which 
he clearly came for.

    Vowing to seek revenge, Ryo embarks on a journey to find his father's 
killer, but to no avail.

    Later, Ryo is given a letter addressed to his late father.  The letter 
was sent by a man called Yuanda Zhu and warned of danger, but also told of a 
person that could be relied upon if something happened.  This person was 
called Master Chen and Ryo was eager to find him.  He explained to Ryo that 
Lan Di was one of the leaders of the Chiyoumen, and based on the fact that he 
had already obtained one sacred mirror, he was likely to be in search of the 
other, as together they made a pair...

    Ryo eventually found the mirror, also known as the Phoenix Mirror, but 
was still eager to seek Lan Di and avenge his father's death.  Master Chen 
told of news that Lan Di had left for Hong Kong, so Ryo decided to pursue, 
but an unknown attacker decided to make his move and punish Ryo once and for 
all.

    Strong willed and fighting off his attacker, Ryo also came face to face 
with the Mad Angels, closely connected with the Chiyoumen.  With the help of 
Guizhang, Master Chen's son, they put and end to the wrath of the Mad Angels.  
Master Chen then gave Ryo a letter, which introduced a man called Lishao Tao, 
he would help once Ryo departed for Hong Kong.

    Who is Yuanda Zhu, the sender of the letter?
    What is the hidden mystery behind the Phoenix Mirror?
    Where is Lan Di, the killer of Ryo's father?

    Ryo arrives in Hong Kong with many questions unanswered, as he begins his 
journey to seek the truth behind these mysteries."


=========
Controls
=========

L Trigger          - Zoom (Run if changed in the options menu)
R Trigger          - Run (Zoom if changed in the options menu)

Analog Thumb Pad   - Look (Walk if changed in the options menu)
D-Pad              - Walk (Look if changed in the options menu)

A Button           - Initiate Conversation
B Button           - Cancel/Place Navigation Mark
X Button           - View Notebook/Perform Action
Y Button           - View System Menu/Initiate Conversation about Money

Start Button       - Display Help Screen


===========================
Frequently Asked Questions
===========================

1.  When was Shenmue II released? 

Japan - On Dreamcast, September 6, 2001
USA - On Xbox, October 29, 2002
Europe - On Dreamcast, November 30th, 2001 


2.  Will I be able to use my saved data from Shenmue I? 

Maybe.  If you are playing the NTSC version (from Japan) then you basically 
can't.  If you are playing the PAL version (from Europe) however, you will 
need a PAL save file.


3.  Where is Shenmue II located?

It takes place in Hong Kong and China from February through April of 1987.


4.  I've never played Shenmue I, will I understand the story?

Not necessarily.  It is not required that you play Shenmue I, and you can 
enjoy and understand Shenmue II without playing it.  To assist you there is a 
14 minute "digest" movie included with the game that depicts the events in 
Shenmue.  Ryo also sums up some of the important events in his journal, which 
you can read at the start of Shenmue II.  However, if you have a Dreamcast 
you may want to simply buy a copy of Shenmue, since it is one of the premier 
games for the console.


5.  How many discs is Shenmue II on? 

The standard Dreamcast version uses four GD-ROMs, unless you get the Limited 
Edition which has a bonus two discs for Virtua Fighter.  The Xbox version is 
on one DVD-ROM.


6.  Will Ryo be able to communicate with people in Hong Kong? 

This is a common question.  Ryo does not know Chinese, and when he is spoken 
to in this language he has no idea what's being said.  However, everyone in 
Shenmue II seems to speak and understand fluent Japanese.  How convenient.


7.  Do you control Ryo with the D-pad or analog controller? 

You can use either, but the d-pad is the default.


8.  Are the graphics improved from the first game? 

The graphics are improved, but not tremendously.  Ryo's shadow is much 
better, and does not appear to overlap with itself, instead being one solid 
black mass.  Other characters now have shadows too, though this problem isn't 
solved for them.  Textures are improved and there are more people in each 
area.  You can look through windows, and table umbrellas blow gently in the 
wind.  There are occasional problems however, and your game can slow down 
when going through a heavily populated area.


9.  What are the environments like? 

They are much larger, there are more of them, and it is possible to get lost 
in some.  You can purchase maps of each area to assist you however.


10.  Will a PAL VMU work with a Japanese game? 

No, you can't use a European VMU with a Japanese game.  Nor can you use a US 
(NTSC) VMU in the PAL version. 


11.  When do you start if you don't have a VMU with saved data? 

The opening sequence begins at 12:00 PM on February 23, 1987.  Gameplay 
itself begins at 12:30.


12.  Are the controls the same as in the first game? 

They are basically the same, but many things that required the A button now 
use the X button (this is only confusing if you are playing both Shenmue I 
and II within a relatively short period of time).


13.  Where are all the kung fu shops?

There are two places where you can buy move scrolls:  Wise Men's Kung Fu in 
the Wise Men's Quarter of Wan Chai, and the Thousand White Building in the 
Thousand White Quarter of Kowloon.


14.  Why can't I get the Bronze Medal?  The door is boarded up.

Getting the Bronze Medal can only be done on Disc 2. (See the Secrets 
Section)


15.  Are Lan Di and Ziming (Xuiying's Brother) the same person?

I'm afraid I can only speculate.  It is certainly possible that Ziming grows 
up to become Lan Di but we don't really know for sure.  It is my personal 
belief that this is not so, and that Lan Di and Ziming are, in fact, separate 
characters.  I do concede however that based upon the ages of the characters, 
there is a remote possibility that the two are the same person.  In Shenmue I 
you can find a picture of Iwao (Ryo's Father) with a friend that looks 
somewhat like Lan Di.  

However, it is commonly accepted that Lan Di and Ziming are not the same 
person, and are each one of the four leaders of the Chiyoumen.


16.  What should I do with the Mysterious Scroll from Shenmue I?

I only have the PAL version of Shenmue II, so I am unable to load my US 
Shenmue I save onto it.  This prevents me from knowing anything that occurs 
with this scroll in Shenmue II.  There is something in Shenmue I however that 
many of you may have overlooked.  You aren't restricted in going to see 
Master Chen and Guizhang only when Ryo tells you to.  After you have gotten 
the Mysterious Scroll from behind the picture in the dojo, call Warehouse #8 
and Tell Guizhang that you need to see him.  Then go to the harbor, into 
Warehouse #8, and a cutscene will occur wherein Guizhang translates the 
entire scroll for you.


===========
Characters
===========

Ryo Hazuki

- Ryo is the main character and hero of this story.  He was raised at the 
Hazuki (Bukan) Dojo in Yokosuka by his father after his mother died of an 
illness when Ryo was three.
  Ryo began training in the Hazuki style of jujitsu when he was very young, 
and at age seven he began to seriously study the martial arts under his 
father's guidance.
  Ryo is polite but impatient, and has little tolerance for street thugs.


Joy

- A girl who can be found riding her motorcycle throughout the game in 
Aberdeen, Wan Chai, and Kowloon.  Everyone seems to know and fear her.  This 
may be because her father is a "big shot" at the harbor.


Wong

- A kid from the Beverly Hills Wharf who hangs out with his adult friends and 
drinks beer.  Wong respects Ren and his gang.  At heart he's a good kid, but 
he is a thief and pickpocket, as well as a prolific locksmith.


Delin

- Your partner whom you move crates with.  He teaches Ryo the Brawler's 
Uppercut.  A nice enough guy but he's a little kooky at times.


Jianmin

- A man who practices Tai Chi in Lotus Park.  He is helpful to Ryo and spars 
with him.


Zhoushan

- The Master of the Guang Martial Arts School in the Green Market Qr.


Zongquan

- Master Zhoushan's student before he was expelled.  He now lives the life of 
a street performer, though he has not forgotten the ways of the martial arts.


Xiuying Hong

- Known as "Lishao Tao" she works at the Man Mo Temple and prays for her 
brother, Ziming who ran away to seek revenge for their father's murder when 
they were young.  She has a great deal to teach Ryo about patience.


Fangmei Xun

- A girl of fifteen who assists Master Tao at the Man Mo temple.  She works 
hard to please those she cares about, and she has a crush on Ryo.

Ren

- "Ren of Heavens" is the leader of the Beverly Hills Warf gang, the Heavens.  
He is easily bored, and is quick to solve his problems by fighting.  He 
gambles a lot and tends to do well, though this is because he cheats.


Don Niu

- He's basically a giant and it's difficult to see how anyone could beat him 
in a fight.  Too bad he's not on your side.  He is very slow however and 
isn't the sharpest pencil in the box.  You'll find yourself running away from 
him through what seems like much of the game.


Yuan

- She is the leader of a gang of Chinese thugs, but is pretty much a coward 
herself.  She always tells others to fight for her or, failing this, chooses 
a deadly weapon to fight with.  She is extremely rude to people and demands 
the unreasonable from Kowloon's shop keepers, while at the same time acting 
as if she's doing them a favor.
  Note: The character of Yuan was altered for the US and European versions of 
the game.  The original character was actually a male who dresses and acts 
like a woman.  The reason for this alteration for non-Japanese versions has 
not been officially disclosed.


Shenhua Ling

- A mysterious girl who grew up in a small, isolated village in China.  She 
appeared in many of Ryo's dreams while he was in Japan, and his fate will be 
deeply influenced by her.


==========
Locations
==========

1. ABERDEEN
   A. Worker's Pier - Where you start the game.  It is home to 
      many stand owners, fishermen, and arm wrestlers, and includes 
      Pigeon Park.
      Important Places:
         i.   Free Stay Lodge
         ii.  Arm Wrestling
         iii. Pigeon Park
   B. Fortune's Pier - Pier of warehouses used for storage, gambling, 
      and gang hangouts.  Jobs are available for workers to move crates.
      Important Places:
         i.   Fortune's Office
   C. Queen's Street - Road to Wan Chai from Aberdeen, filled with various 
      shops and restaurants.
      Important Places:
         i.   The Big Catch Tackle Shop
         ii.  Ling Ling Porridge
   D. Beverly Hills Wharf - The domain of the Heaven's, Aberdeen's 
      local gang, headed by Ren.
      Important Places:
         i.   Wong's Boat

2. WAN CHAI
   A. Green Market Qr. - "Market" says it all.  Most of the shops in this 
      Quarter are food related.  This is the Quarter Ryo stays in while 
      he is at the Come Over Guest House.
      Important Places:
         i.   Come Over Guest House
         ii.  The Guang Martial Arts School
   B. South Carmain Qr. - A poor neighborhood with lots of construction 
      going on.
      Important Places:
         i.   Yin Tan Apartments
         ii.  Lotus Park
   C. Wise Men's Qr. - This is home to many "Man Mo" shops and restaurants.  
      Important Places:
         i.   Man Mo Temple
         ii.  Da Yuan Apartments
         iii. Man Mo Bistro
         v.   Wise Men's Kung Fu
         vi.  Collect Antiques.
   D. Golden Qr. - Upscale Qr. of Wan Chai, right along King's Road, and 
      home to the Grand Hotel and the Golden Shopping Mall.
      Important Places:
         i.   Golden Shopping Mall
   E. Lucky Charm Qr. - Has Three Blades Street.  Mainly Restaurants and 
      electronics stores in this Quarter.
      Important places
         i.   Complete Clothier
         ii.  Zhangyu Barber's
         iii. Dou Jiang Diner.
   F. White Dynasty Qr. - This Quarter has nothing but stands and plays 
      a very small role in the game.  It is the backdrop for an important 
      QTE battle, however.
      Important Places:
         i.   None

3. KOWLOON
   A. Dragon Street - This is a street leading to Kowloon that is 
      filled with many shops, stands, and gambling houses.
      Important Places:
         i.   Ren's Hideout
   B. Thousand White Qr. - This quarter contains restaurants, street 
      fighting, and places where you can carry crates.
      Important Places:
         i.   Great View Building
         ii.  Thousand White Building
         iii. Ghost Hall Building
         iv.  Cafe Anna
         v.   Yellow Head Building.
   C. Dimsum Qr. - Home to many restaurants and diners, as well as the 
      Lucky Hit Museum.
      Important Places:
         i.   Tea Break Building
         ii.  Phoenix Building
         iii. Nihao Teahouse
         iv.  Yellow Head Building.
   D. Stand Qr. - Filled with stands and places for street fights.  
      Important places:
         i.   Black Heaven Building
         ii.  Dancing Dragon Building
         iii. Small Dragon Garden
         iv.  Star Gazing Point
         v.   Blue Dragon Garden
         vi.  Yellow Head Building. 

============
Game Basics
============

Shenmue II is a very complex game with a myriad of gaming elements.  If 
you've never played before or are totally new to the series, it may take some 
time to get the hang of things.  Here are some simple tips to get you started 
and it is recommended you read this before you begin with the Walkthrough in 
the next section.  More specific information can be found scattered 
throughout the walkthrough for individual areas of the game that require 
special attention.

EXPLORATION
-----------

The world of Shenmue II is filled with many people and places.  These people 
can have information important to your journey, meaning a single conversation 
can get you going on a new path through the game.  If you are ever lost or 
need help, ask someone.  Shopkeepers can be very helpful for directions, and 
many people you find walking in the streets will actually take you to where 
you want to go.  The power of conversation is a key element in Shenmue II.

There are also many places to visit and explore.  Take some time to look 
around and enjoy the environments.  Nearly all buildings are accessible and 
most objects can be looked at, and even manipulated.  To do this, use the L 
trigger and look around with the D-pad.  If you see something of interest you 
can lock onto it.  If you can somehow use an object, the X button will appear 
in the lower right hand corner of the screen.  Pressing it will initiate the 
appropriate action.


GAME PROGRESSION
----------------

There is no specific pace you need to keep while moving through the game.  
You can cruise through it as fast as you can, or take time to enjoy every 
moment of it.  It's entirely up to you.

Remember though that the game is relatively linear and there is an order to 
most things.  Doing one event may cause you to miss being able to see a 
different event, for example.  Sometimes you can accidentally trigger 
something unexpected by simply talking to someone you saw on the street.  
This is why it is great to play the game many times and see all the different 
events that are possible.  Playing more than once also allows you to see 
things you missed and make different decisions to see the effects they have.


WEATHER
-------

The weather in Shenmue II changes every day.  One day may be cloudy, the next 
rainy, while the next may bring you clear blue skies.  This may not seem 
important or even be noticeable all the time, but it can have an important 
effect on the game.  Photographs taken on rainy days look different than 
those taken on sunny days, and some events may not even occur when it's 
raining.


TIME
----

Time passes in Shenmue II at the rate of 1 hour of game time to 4 minutes of 
real time.  This gives you plenty of time to do whatever you like during the 
day, but if Ryo is out after 11:00 PM he will be automatically sent back to 
wherever he is staying to make sure he gets a good night's sleep.  You get up 
at 8:00 AM most days, giving you up to an hour of real-life playing time for 
each day that passes in the game.  This is not always true however because 
some events may use up extra time, or even skip the whole day.


RYO'S NOTEBOOK
--------------

Ryo's Notebook contains everything he learns on his quest.  He writes down 
all the clues he gets from conversations and events, allowing you to flip 
through it and refresh your memory on any topic, whenever you want.  While 
exploring, press the X button to access your notebook.  This is really 
helpful when you leave the game because when you come back it's easy to find 
out where you were and what you need to do next.


COMBAT
------

Combat is an important part of Shenmue II, and without good fighting skills 
it will be difficult to complete the game.  There are three fighting modes 
you will experience: the Free Battle, the QTE, and the Command QTE.  For more 
on fighting, see the "Moves" and "Fighting Strategies" sections.

In a Free Battle you use moves that you know and learn in an open-ended 
battle against one or more opponents.  If you are familiar with Virtua 
Fighter, the fighting system is quite similar.  Simply press the main 
buttons: X to punch, A to kick, B to throw, and Y to dodge, in combination 
with the D-pad, and you will perform various moves on your opponents.

QTEs (Quick Timer Events) can occur at almost any time during the game and 
require you to press the correct controller button within a certain time 
limit.  Most QTEs require the use of the Left, Right, A, B, and X buttons, 
though others may be required as well.  Throughout the walkthrough I have 
given the correct QTE combinations for each event.

Command QTEs are new to the Shenmue series and were not a part of Shenmue I.  
These require you to press the correct button combinations, not just a single 
button like regular QTEs.  For example, the game will freeze for a moment and 
display the controller combination: (Down, X).  You must then quickly press 
Down followed by X to complete the Command QTE.  The most you will be 
required to do this is four different consecutive combinations.  The 
important thing to remember is to wait until the display is finished 
displaying the correct sequence before you start pressing buttons.  Doing it 
too quickly will get you a buzzer sound and you will fail the CQTE.


ITEMS
-----

There are hundreds of different items is Shenmue II and while most of them 
aren't essential to your quest, they can be fun to collect.  Find them lying 
around, get them from your friends, or buy them from a store.


MONEY
-----

Ryo has converted his Japanese Yen to Hong Kong Dollars at an exchange rate 
of 30 Yen to 1 HK.  Your amount of money may vary if you used a saved Shenmue 
I file, but the default is $596.  How much money you have really doesn't 
matter too much however, because it's relatively easy to obtain if you need 
some (see the "Secrets" section).


----------------------------------------------------------------------
     SECTION II
----------------------------------------------------------------------


============
Walkthrough
============

Please Note:  This guide does not provide a direct path through the game.  It 
is intended for those who want to enjoy the full experience that is Shenmue 
II, and includes many optional events that are not required to complete your 
quest.  The guide is divided into Discs (for Dreamcast players), and then 
into several Sections per disc, based upon the main theme or quest involved 
in each section.  You will notice three main designations for each paragraph 
below: "Scene" indicates an event that is required for progression through 
the game.  "Sub" indicates a sub-quest or other scene that is not required 
for game progression.  
Finally, "Talk" indicates a conversation the player would engage in, which 
may or may not be necessary for game progression.


DISC I WALKTHROUGH
------------------

Your adventure begins on a pier in Hong Kong.  It is up to you, Ryo, to 
avenge your father's death and bring his killer to justice...
   This section takes you through the first disc.  There are many steps 
involved, some of which are optional.


SECTION 1: Finding Master Tao


Scene 1 - Street Musicians
After the opening cinematic, walk forward along the pier and you will be 
stopped by some performers playing a song to bring luck to travelers.  You 
can choose to give them some money for their song, so go ahead and do it.  If 
you donate some money ($10) the man will point you in the direction of Wan 
Chai, your next destination.

Scene 2 - Welcome to Hong Kong
Continue along the pier and you will enter a scene with tour guides and a 
photographer soliciting you.  You brush by them and speak with a woman and 
her daughter, Xiaomei, whom you met on the boat.  The woman warns you to be 
careful, and that not all people are nice in Hong Kong.  She also informs you 
of the Free Stay Lodge where you can stay for free.

Sub 1 - Free Stay Lodge
Enter the lodge and have a look around.  Here you can talk to a homeless man 
who asks you why rivers flow.  You can choose to give a number of insightful 
answers, but the correct one is "Ocean".  He will then tell you to go to the 
south towards the fountain.  While you're here you can pick up the winning 
can at the back of the room, which will automatically be replaced with a 
capsule toy.  You can then pick up a blue forklift on the bed behind you.  
You can sell these items at a pawnshop later to make some extra money, along 
with the other collectables Ryo brought with him from Japan.  Pick up the 
Honest Pawnshop Flier from the table before you leave.  Follow the path onto 
Worker's Pier.

Sub 2 - Arm Wrestling
You'll be stopped and asked to arm wrestle Jimenez Garcia for a bet of $10.  
You don't have to, but it is easy money and the guy will point you in the 
direction of Wan Chai if you win.
QTE: Press A repeatedly and press the D-pad when prompted.

Scene 3 - Meet Joy
Continue along the path and you will be nearly run over by Joy, a girl with 
orange hair riding a motorcycle.  She warns you about the bad people in Hong 
Kong and points you in the direction of Wan Chai before riding off.

~~~~~~~~~~~~~~~~~~~~~~~~~
You should have a pretty good idea of where to go next.  Go along the 
waterfront and continue south, past the stands.  If you get lost, ask someone 
for directions.  The hostess at the Fu Hoi Diner, Meiming Yu, can be helpful 
with many questions, now and in the future.  Hint: By buying Zippo lighters 
and collectables from the stands you put your money in a safer form.  Though 
these items will receive less than the value you paid for them when they are 
pawned, you don't run the risk of your money being stolen.
~~~~~~~~~~~~~~~~~~~~~~~~~

Scene 4 - Robbed!
You were warned.  A kid and three thugs tricked you into leaving your bag 
unguarded and they stole it from you.  It's important that you recover it 
because not only does it have all your money, it also contains the Phoenix 
Mirror, an item vital to your quest!

Talk 1 - Who stole your bag?
If you ask Meiming Yu at Fu Hoi Diner, she'll tell you about the Poison 
Brothers who moved here recently.  They're probably at the porridge shop.

Scene 5 - Poison Brothers
Follow the road onto Queen's Street and look for the Ling Ling Porridge shop 
on your left.  Approach the two men sitting out front, Haohai Du and Bangzhuo 
Du, and you'll initiate a fight that is broken up by Joy.  These aren't the 
thugs who stole your bag, but Joy will tell you that the boy you saw is named 
Wong.  She last saw him at Pigeon Park...

Scene 6 - Confronting Wong
Return to Pigeon Park and look for Wong.  NOTE: During the QTE chase, you can 
choose whether or not to follow Wong when he crawls under the fence.  Either 
way you will have a free battle, but by missing the last QTE command (A) you 
can get into other fights, which are detailed below.
QTE: A, Left, Right, A, B, Left, Left, Right, A, Right, Down, A.

~~~~~~~~~~~~~~~~~~~~~~~~~
If you fail the QTE chase with Wong:  Go behind the Fu Hoi Diner and you'll 
find Wong with some friends.  You'll then have a shortened QTE chase: Right, 
Down, A.

If you jump over the fence:  You will have to fight Wong's accomplices in an 
abandoned area with some boxes.

If you climb the fence but are stopped by the security guard, or lose the 
free battle:  Go back to the Lai Lai Eatery (you passed it during the QTE) 
and get into a fight with the guys who stole your bag.  While you're here you 
can apologize to Zhenji Teng, the waitress you ran into during Wong's QTE.

If you lose the free battle in the Eatery:  Go to the park and free battle 
again.

If you lose at the park:  Go back towards the place where you arm wrestled 
earlier, and you'll beat up the guy with the boom box.  Wong will show you 
where your bag is hidden.
~~~~~~~~~~~~~~~~~~~~~~~~~

Scene 7 - The Money's Gone
Wong will show you where your bag is hidden and return it to you, but Larry, 
Sam, and Cool Z have gambled all your money away.  To repay you, Wong draws 
you a map showing you how to get to Wan Chai.  He tells you to enquire at the 
Come Over Guest House in the Green Market Quarter.

Sub 3 - Wong's Photo
When you're back on Queen's Street take a moment to stop in at The Big Catch 
Tackle Shop.  The owner there will talk to you about Wong and give you a 
photo of him for your collection.

Scene 8 - Joy's Discount
While walking through the Green Market Qr. you are beset by Joy, who tells 
you to go to the Come Over Guest House, where she claims you will get a 
discount for mentioning her name.

Scene 9 - Come Over Guest House
When you arrive, Joy prompts you to enter the hotel, and tells you to be 
ready at 8:00 AM tomorrow so she can take you to get a job.  With some 
persuasion, the hotel owner, Ren Dan, gives you the key to room 203.  Go 
upstairs and enter the room, where you will place your bag in the cabinet.  
Pick up the Green Market's Pawnshop flier from the desk.  Take a moment to 
look outside the window opposite the door to see the pawnshop.  Open and look 
out the other window to see two cats sitting on the ledge of your building.

Talk 2 - Ren Dan
Come back downstairs and the owner will tell you that rent is $38 per diem.  
Since you were robbed you no longer have any money to pay the rent so you'll 
need to acquire some.

Sub 4 - Green Market's Pawnshop
Enter Green Market's Pawnshop (to the right when you exit the Guest House) 
and pawn everything you can.  At minimum you should get a good $80-$90.

Talk 3 - Lucky Hit Stand Owner
Go back past the Come Over Guest House and use the Y button to talk to the 
lucky hit stand owner at the end of the street (before the road turns to the 
right).  Ask him about a part-time job and he'll request that you run the 
stand for him for a while.  Accept his offer.  When you've made some money, 
return to the Come Over Guest House and Sleep.

~~~~~~~~~~~~~~~~~~~~~~~~~
LUCKY HIT STAND

You challenge people to a game of Lucky Hit where you drop balls down a 
wooden board with pins on it, the goal being to get your ball into a box with 
a bull's-eye, and not an X.  You play 3 drops each, taking turns, and if 
there is a tie, the rules of sudden death apply until a winner is found.  
While running the stand the games cost $50 each for people to play, and if 
you win, you get to keep half of your winnings.  So if you win 3 times, and 
make $150 from the players, you get to keep $75.  If you lose money or fail 
to make money from the gamblers then you won't receive any pay for your work.
~~~~~~~~~~~~~~~~~~~~~~~~~

Scene 10 - Joy's Job
You wake up at 7:45 AM.  Go downstairs and the owner will ask for the rent.  
You don't have to pay him--ever--if you're not feeling generous.  Joy will 
take you back to Aberdeen where you can get a job moving crates.  Work with 
Delin until the supervisor tells you to stop.

~~~~~~~~~~~~~~~~~~~~~~~~~
MOVING CRATES

You must move as your partner tells you or you will drop the crate.  When he 
says "left" you push Left on the D-pad, and when he says "right, right!" push 
Right on the D-pad twice.  It seems simple but it can be difficult if you 
aren't careful.  Keep pushing forward unless he tells you otherwise and push 
down when prompted to lower the crate.  You get $10 for each crate you carry, 
and you can work multiple shifts throughout the day.  Just talk to the 
supervisor to see if you can work for him/her again.  Doing this can make you 
a good $50-$60 a shift if you don't make too many mistakes.
~~~~~~~~~~~~~~~~~~~~~~~~~

Sub 5 - Photo Opportunity
Walk towards Queen's Street from Fortune's Pier (walk to the left of the 
park) and you will be stopped by the photographer who took your picture when 
you got off the ship.  Joy will come and tell the guy to take a picture of 
you and her together.  She gives you the new picture and she keeps the 
picture of you.

Sub 6 - Sign Straightening
Return to the Come Over Guest House and then turn around and walk back the 
way you came. You will be stopped by a guy who's trying to get the sign for 
his store straight.  Help him out by telling him to move it up or down with 
the D-pad until it's horizontal, and then press A to confirm.  As a reward he 
will give you directions to South Carmain Qr.

Scene 11 - Jianmin
Enter Lotus Park in South Carmain Qr. and approach the man doing Tai Chi.  
His name is Jianmin and he asks you to spar with him.  He shows how you can 
attack with Tai Chi, and asks that you come and spar with him again soon.

Talk 4 - Where are the Yin Tan Apartments?
Ask Jianmin about Yin Tan Apartments and he tells you to go right at the fork 
in the road ahead.

Scene 12 - Yin Tan Apartments
Find Yin Tan Apartments in South Carmain Qr.  As you enter, an old woman will 
call you a land shark and declare that she won't leave, even if she dies.  
She mentions that she knows Lishao Tao though.  It seems you're on the right 
track.

Talk 5 - Lishao Tao isn't here?
Knock on the door of room 205 and you will be answered by a man who says that 
master Tao moved away.  Pay him the minimum ($20) and he'll tell you that 
Master Tao moved to a place called Man Mo something.  You can pay him more 
but he will give you the same information.

Talk 6 - Man Mo Antiques
You can find various "Man Mo" building in the Wise Men's Qr.  The first you 
will see is Man Mo Antiques, where you can enquire about Lishao Tao.  The 
woman will refer you to the Man Mo Bistro.

Talk 7 - Man Mo Bistro
Ask the hostess at the Man Mo Bistro about Lishao Tao and she will tell you 
about Man Mo Temple.

Scene 13 - The Wude
Climb the stairs to the Scarlet Hills and enter the Temple.  You will be 
instructed that you cannot see the master until you know Wude...


SECTION 2: The Four Wude


Scene 1 - A Mysterious Woman
Go back down the steps to the Wise Men's Qr. where you will be confronted by 
the woman you saw in the Temple.  She explains that she goes to the temple to 
have a single wish granted.  It seems to her that you have a wish as well.  
She tells you that any martial artist of true virtue knows Wude.  Seek a 
martial artist.

Talk 1 - Highquality Antique Shop
Ask the woman outside Highquality Antique Shop nearby about martial artists 
and she will tell you about the dojo in Green Market Qr., The Guang Martial 
Arts School.

Scene 2 - Guang Martial Arts School
Find the Guang Martial Arts School and enter.  The guards allow you in at the 
master's request.

Talk 2 - Master Zhoushan Xuan
Ask the Master about Wude.  He tells you he has no right to talk about Wude 
since he has ruined a man's life.  That man was once a student of Zhoushan 
but he was expelled and is now a street performer in the Golden Qr.  Talk to 
him again and he will tell you that the man works in the Golden Shopping 
Mall.

Scene 3 - Break the Rock
Find the Golden Shopping Mall in the Golden Qr. and approach the man lying on 
the floor on the right-hand side.  Before he will answer your question, you 
have to break a rock as a performance. To do this, wait until the first meter 
fills up and press A, then as soon as the next meter fills, press A again.  
You will break the rock and learn that this is Zongquan, Zhoushan's former 
student.  He gives you a letter to deliver to his former master.

Scene 4 - Delivering the Letter
Return to Guang Martial Arts School and give the letter to Zhoushan.  As a 
reward he teaches you the first Wude: 
JIE - Judge yourself without conceit and do not show or use moves 
thoughtlessly.

Talk 3 - Finding Other Martial Artists
Talk to Master Zhoushan about martial artists and he tells you to go see 
Jianmin in Lotus Park.

Scene 5 - Cover the Ground
Go to see Jianmin and after you spar with him he will teach you a new move: 
Iron Palm, (X+A).  You must then practice the move on a tree until the ground 
is covered with its leaves.  To do this, wait until the meter is full or 
nearly full, and then press X and A at the same time to strike.  If you do it 
well, eventually Jianmin will teach you the second Wude: 
GON - Practice everyday without neglect.

Talk 4 - Another Martial Artist
Talk to Jianmin about other martial artists and he will tell you about 
Zhangyu the barber who has a shop on Three Blades Street in the Lucky Charm 
Qr.

Scene 6 - Zhangyu's Shop
Find Zhangyu's shop in Lucky Charm Qr. and enter.  If it is closed, wait 
until tomorrow.  He'll offer to trim your hair while he tells you the third 
Wude.  Do as he says and no matter what happens, do not move.  DO NOT press 
the A button when prompted to do so.  You'll fail the test and have to do it 
again the next day.  When you succeed, he'll tell you the third Wude:
DAN - Be brave and stay calm to make the right decision.

Talk 5 - Who Else Knows About Wude?
Ask Zhangyu about other martial artists and he will refer you to the Bloom 
Tailor because many martial artists go there to get their uniforms.

Talk 6 - Bloom Tailor
Talk to the tailor and he will tell you that the only other martial artist he 
knows is Guixiang, who lives in the Yin Tan Apartments in South Carmain Qr.

Scene 7 - Clash with the Land Sharks
Head to Yin Tan Apartments.  There are a group of land sharks there harassing 
the old woman you met before.  Defeat them in a free battle and the old woman 
will reveal herself as Guixiang and teach you the fourth Wude: Never hesitate 
to do what is right.  She can't remember the name though so you have to go to 
Man Mo Temple and ask Master Mo.

~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE: Once you have helped Guixiang, you can return to the Yin Tan Apartments 
later and she will teach you a new move, the Hind Blow, (Y+B).
~~~~~~~~~~~~~~~~~~~~~~~~~

Scene 8 - Finding a Way In
Go to Man Mo Temple and you'll find one of the monks sweeping outside.  He 
tells you that you cannot enter the Temple because they are cleaning now.  
Choose "Intrude" and hurry into the temple when he goes to ask his master.

Scene 9 - Cleaning the Soot
Upon entering you will meet a monk who is upset that he is the only one 
cleaning the soot.  When he asks you to give service, select "Yes".  Clean 
away the soot ahead of you and work your way around the temple 
counterclockwise.  You will reveal the signs of two of the Wude that are 
inscribed in the wall, and then reveal the fourth Wude, YI, which is at the 
back of the temple.

Scene 10 - Lishao Tao
The woman you saw at the temple earlier reveals herself to be Master Lishao 
Tao.  She challenges you to attack her if you can, initiating a free battle.  
You stand no hope of hitting her, as she easily dodges all of your attacks.  
When this is done you are told her real name, Xiuying Hong, and told to 
follow her to the Da Yuan Apartments.

Scene 11 - Da Yuan Apartments
Follow Xiuying to the Da Yuan Apartment building and up to room 207.  This is 
where Ryo will be staying for the time being.


DISC II WALKTHROUGH
-------------------

Ryo has found Lishao Tao of the Man Mo Temple.  Now he must do as she 
instructs if he wants her to divulge any information about Yuanda Zhu...


SECTION 1: The Search for Zhu


Scene 1 - Fangmei
You are awakened by Fangmei, Xiuying's 15-year-old assistant.  She tells you 
that you need to hurry to Man Mo Temple.

Scene 2 - Carrying Books
Xiuying instructs you to carry the books out of the library as your service 
to the temple, which will last until noon each day

~~~~~~~~~~~~~~~~~~~~~~~~~
Carrying the books out gets harder each day.  A good strategy is to walk when 
you have the books and run when you don't have them to make up some time.  As 
you are walking you will have to press the D-pad when you start to lose hold 
of the books.  If you run, this will happen more often and it will be harder 
to correct yourself.  You don't have to get all the books out but if you're 
careful you should do it on the first day without any problems.  If you do 
manage to get all the books out of the library you will get some move scrolls 
for your trouble.
~~~~~~~~~~~~~~~~~~~~~~~~~

Talk 1 - Fangmei
Look for Fangmei.  She can be inside Man Mo temple, by the front gate 
sweeping, in the back sweeping, or occasionally talking to the fortune teller 
across the street.  The goal in this event is to get Fangmei to initiate a 
conversation with you (as opposed to you starting a conversation with her) a 
total of four times.  To do this, first start a conversation with her.  You 
should ask her about Yuanda Zhu.  Then walk away and return.  She should 
start a conversation with you when you get close enough.  Get her to start 
the conversation this way four times.  If she moves to another area you may 
have to start a conversation to get her to start talking to you again, or if 
you cannot start a conversation (no lips appear at the bottom of the screen) 
and she won't talk to you, you may have to leave the area completely and then 
return.  You know you are done when she asks you about why you're in Hong 
Kong.  Select "Talk" and you'll tell her you're looking for Lan Di.  This may 
seem pointless now but it allows you to take part in other events later on.

Talk 2 - Highquality Antique Shop
Talk to the woman at the bottom of the steps from Scarlet Hills about Zhu and 
she'll tell you that he founded the Five Stars Corp. and wrote a book 
entitled Wulinshu.  Wise Men's Kung Fu might have a copy...

Talk 3 - Wise Men's Kung Fu
Ask the owner about Wulinshu and he tells you that it's now kept at Man Mo 
Temple.  When you return to the Library the doors will be locked.  Choose to 
wait until tomorrow.

Sub 1 - Learn From Hanhui
If you managed to carry all the books out, you will exchange moves with 
Hanhui.  You show him your style of martial arts and in return he shows you a 
move, the Lunging Strike.  This is performed by pressing Right, (X+A).  It 
replaces the Twin Hand Waves move on your technique scroll.

Scene 3 - The Locked Case
Search the back left-hand corner of the library and you will find the 
Wulinshu.  You can't get to it however because the case is locked.  You'll 
need to see if Xiuying has the key.

Scene 4 - Catch the Leaves
Xiuying comes around the corner and tells you that you can't see the 
Wulinshu.  As a demonstration of her skills she catches two falling leaves 
with great ease while you can't catch even one.  She tells you that she will 
only talk to you about the Wulinshu when you have shown you can catch a 
falling leaf.  To do this, look up high and search for a single leaf.  Stay 
focused on it as it falls, and when the picture gets slightly blurry and you 
hear a musical sound, press the A button to catch it.  The key to this is 
just what she says, stay calm and focused, putting all other thoughts out of 
your mind.  When you've done it once she says you must catch three 
consecutively.  Do this and she will reward you with the key.  You get the 
Wulinshu out of the library and examine it.  Inside you find a mysterious 
scrap of paper that has strange symbols on it.  Who can tell you about the 
symbols?

Talk 4 - Fangmei
This is basically the same as last time: get her to talk to you four times.  
You know you're done when she asks if you think she can be like Xiuying.  She 
can easily get jealous so watch what you say and be sure not to hurt her 
feelings or make her mad.

Sub 2 - Learn From Zhoushan
Approach the Guang Martial Arts School and you are stopped by one of the 
guards.  He says that Master Zhoushan wants to see you.  Go into the dojo and 
he will teach you a throw move, Wild Throw, (B) followed by any direction.  
When you do the last practice, DON'T SCREW UP!  You only get one chance to do 
it right or you won't master the move.  Move forward to grab your opponent 
and then press in the direction of Master Zhoushan to throw him at the 
master's feel.

Talk 5 - Meet Eileen
Head to Aberdeen and strike up a conversation with the woman in Pigeon Park 
who is practicing Kung Fu.  Her name is Eileen Edelweiss.

Talk 6 - Who Knows About the Symbols?
Find Collect Antiques in the Wise Men's Qr. and talk to the owner.  He tells 
you the symbols are Chawan Sign, a way that martial artists communicate with 
each other.  He tells you that if you want to know about Chawan Sign, go see 
Guixiang.

Scene 5 - The Chawan Sign Explained
Go to Yin Tan Apartments and knock on the door to room 101.  Guixiang answers 
and tells you about Chawan Sign.  You must make the pattern with the cups in 
order to contact associates of Zhu.  It lets them know that you are his 
comrade.

~~~~~~~~~~~~~~~~~~~~~~~~~
The correct sign using the cups is:

   o
     o   o
       o

~~~~~~~~~~~~~~~~~~~~~~~~~

Scene 6 - Xiuying's Brother
When you return to the Da Yuan Apartments, you find the door to room 207 
slightly ajar.  Ryo peers through the opening and sees Xiuying crying over a 
picture.  She notices you and storms out, but drops the picture on the floor 
by mistake.  Ryo picks up the photo and discovers that it is a picture of 
Xiuying and someone named Ziming when they were young.  In the morning he 
asks Fangmei about Ziming and she reveals that he was Xiuying's brother who 
ran away when they were little kids.  Fangmei grew up at the same orphanage 
as Xiuying and Ziming.

Sub 3 - Tea Break
While carrying out the books, Fangmei appears and offers you some tea.  Ryo 
says she reminds him of a cat that lived near his house.  This offends 
Fangmei and she storms off.  This break can make it tougher to get all the 
books out of the library by noon.

Talk 7 - Eileen and Fangmei
Head to Man Mo Bistro and you can talk to Eileen and Fangmei who are sitting 
at a table together.  It seems that Fangmei has been teaching Eileen Chinese 
several times a week.  They will leave at 1:00 PM.

Sub 4 - A Mysterious Note
Do the Chawan sign at Man Mo Bistro or the Heavenly Tea Shop in Green Market 
Qr.  You'll receive a note telling you to go to the Come Over Guest House.

Sub 5 - A Mysterious Phone Call
Wait at the Come Over Guest House.  At 7:00 PM the owner will get a phone 
call telling you to go to Man Mo Park.  Note: If you were already told about 
the Dou Jiang Diner, this event won't ever happen.

Sub 6 - Ambush
Go to Man Mo Park and you will be ambushed and have to do a QTE followed by a 
free battle.  If you win they will tell you about the Dou Jiang Diner.
QTE: Right

Sub 7 - Yuan's Thugs
Alternatively, you can go to the White Dynasty Qr. and do the Chawan Sign at 
the restaurant table.  You'll have to save a little kid from a band of thugs.  
There is a short Command QTE to defeat them all.  They will run off to tell 
someone named Yuan.  The boy will tell you about the Dou Jiang Diner.
CQTE: (A, X, B).

Sub 8 - Poison Brothers Return
You can also do the Chawan Sign at Ling Ling Porridge or the Canton Cafe in 
Green Market Qr. where you'll be attacked by the Poison Brothers.  Defeat 
them in a short QTE and they'll tell you about the Dou Jiang Diner.
QTE: B, A.

Scene 7 - Another Note
If you do the Chawan Sign at the Dou Jiang Diner, you will be given a note 
telling you to be at the Diner at 8:00 PM.

Talk 8 - Fangmei
Find Fangmei at Complete Clothier on Three Blades Street.  Have four more 
conversations with her.  The last one should be about how long you plan to 
stay in Hong Kong.  Remember not to make her jealous or angry.

Scene 8 - Brawl in the Alley
If you wait at the Dou Jiang Diner until 8:00 PM, a man who works for Zhu 
will arrive.  Before he can tell you anything useful however, you're 
interrupted by some thugs.  Free battle them and you will discover that while 
you were fighting they kidnapped Zhu's associate.  The owner of the Diner 
tells you they ran into the White Dynasty Qr.  Now you must complete your 
first major QTE battle to save Zhu's contact.  After you rescue him he'll 
tell you that his name is Zhang.  He informs you that Yuanda Zhu is currently 
hiding from the Chiyoumen, and cannot be reached for now.  There is something 
that can be done however.  A man named Don Niu is also looking for Zhu, so 
his rival may have some information for you.  You will need to find Ren, the 
leader of a gang known as the "Heavens."  You must return to Aberdeen...
QTE: B, A, A, A, B, X.
CQTE: (Down, Down, X).
QTE: B, A, B, B, B, A, B, A, X, A, B, X.
CQTE: (Down, Right, A).


SECTION 2: Ren of Heavens


Scene 1 - Xiuying's Warning
The next morning you return the Wulinshu to Xiuying.  You tell her that you 
are looking for Ren and she warns you that you are taking an unnecessary risk 
and placing yourself in great danger.

Talk 1 - Detour
Talk to the woman blocking the entrance to the Wise Men's Qr. and she tells 
you that you have to go around because of construction.

Scene 2 - Return to the Guest House
While walking through the Lucky Charm Qr. Joy rides up and asks why you're 
not staying at the Guest House anymore.  You agree to move back there.

Sub 1 - Fangmei's Photo
If the weather is good, go back to Man Mo Temple and look along the path 
leading to the Library.  You can see Shiquan peering around the far corner 
with a camera.  Approach and you will startle him.  It turns out he was 
spying on Fangmei and trying to take a picture of her.  Fangmei notices him 
and asks to get her picture taken with you.  Shiquan takes two pictures 
before running out of film.  You get to choose one to keep for yourself.

Sub 2 - Save Fangmei
Go to Man Mo Bistro and you'll find two thugs beating up the owner and 
demanding compensation for their bad food.  Fangmei jumps in and tries to 
prevent the owner any more harm.  She doesn't know any kung fu however and 
would have been easily beaten had you not come to the rescue.  Perform a 
short command QTE followed by a QTE to save her.
CQTE: (Down, X)
QTE: A

Sub 3 - Fangmei's present
Fangmei should be having lunch with Eileen again today.  After they leave at 
1:00 PM Fangmei will go to Complete Clothier on Three Blades Street.  Once 
she arrives and begins looking through the shop window, you can approach her 
for a short scene. (Note: For this to occur it must be between February 27 
and March 2, you must have met Eileen, and you must have either done the 
prior talks with Fangmei or lost the fight at Man Mo Park).  She is startled 
by you and then rushes off to an important errand.  You notice the piece of 
jewelry that Fangmei appeared to be staring at through the shop window.  Go 
inside Complete Clothier and ask the owner for the jewelry.  You can 
eventually persuade him into giving it to you for $150.  You can't give it to 
Fangmei until her birthday on March 3 however.  Just wait until that day 
comes and then go to Da Yuan apartments to give her the gift.  She'll explain 
that she was actually looking at the dress which she had wanted to give to 
Xuiying, but seeing as the gift is from you she decides to treasure it 
anyway.

Talk 2 - Where are the Heavens?
Back in Aberdeen, ask the guy standing outside Hong Kong Souvenirs about the 
Heavens and he tells you that they hang out at the Beverly Hills Wharf.  The 
entrance can be found in the back alleys connecting Queens Street to Worker's 
Pier.  You won't be able to enter the Heavens' territory because a guy with a 
large pipe is blocking the entrance.  You'll have to find another way in.  
Talk to the souvenir guy again and he tells you to ask the Heavens.  Ask him 
where they are and he tells you they are probably gambling at Fortune's Pier.

Talk 3 - Finding Gambling Houses
Talk to Delin, who's probably standing in front of Fortune's Office.  He 
tells you that there's gambling inside many of the warehouses.  Check for a 
sign with the letter "G" and you'll know if it's a gambling house.

Talk 4 - Gambling for Information
Most warehouses have gambling.  Enter one yourself or find a shady-looking 
guy who's just standing around and he'll take you to one.  There aren't any 
Heavens around but if you play at least once the guy running the game will 
probably tell you that they meet in Warehouse #8 at around 7:00 PM.  Go and 
wait for them.

~~~~~~~~~~~~~~~~~~~~~~~~~
GAMBLING HINT

Save before you play and soft reset the game if you lose (A+B+X+Y+Start).
~~~~~~~~~~~~~~~~~~~~~~~~~

Scene 3 - The Heavens
Enter Warehouse #8 and you will get into a fight with six Heavens when you 
ask to see Ren.  Beat them in a free battle and two of them agree to take you 
to see Ren.

Scene 4 - It's a Trap
You follow the two Heavens to the entrance of Beverly Hills Wharf.  One of 
them shows a special lighter to the guy guarding the entrance.  It has the 
Heavens' Dragon on it.  You go down the steps and are immediately surrounded 
by Heavens.  You can't win this fight.  The screen fades to darkness and you 
hear the sounds of Ryo being pummeled.  You wake up in a boat that Wong lives 
on.  He tells you to rest here for the night.  This is where you'll be 
staying for now.  When you wake up, Wong gives you a Heavens lighter that you 
can use to get into the Beverly Hills Wharf when you need to.

Sub 4 - Where's Ren?
Go straight forward from the end of the planks and turn left after the 
stairs.  Free battle the group of Heavens and one of them will tell you that 
he doesn't know where you can find Ren, but Cool Z might.

Sub 5 - Where's Cool Z?
Battle another group of Heavens and one of them will give you a map of 
Beverly Hills Wharf and tell you that Cool Z is probably at the scrap heap.

Scene 5 - In Need of Money
Make your way south towards the scrap heap.  Sam, Larry, and Cool Z are 
listening to music.  You interrupt them and demand to see Ren.  Sam tells you 
that you can only see him if you bring $500 to "donate."

Sub 5 - Learn From Delin
Go to Worker's Pier and ask the boss about a job.  Carry crates with Delin 
again and afterwards he will teach you a move, the Brawling Uppercut.  Press 
Left, (Left+X) to perform it.  Continue to practice it and Delin will fall 
into the water by mistake.

Scene 6 - Ren
When you've got the money, go to the scrap heap.  Sam, Larry, and Cool Z are 
there, and they agree to take you to see Ren.  Ren takes your "donation" and 
pulls a knife on you.  Perform a command QTE to save yourself and he'll be so 
impressed that he gives you a map of where to meet him so he can take you to 
Yunada Zhu.  If you lose, you'll get a beating and you'll wake up in Wong's 
boat.
CQTE: (Left, Right, A)

~~~~~~~~~~~~~~~~~~~~~~~~~
If you lose the fight in the warehouse:  Fight the group of Heavens nearest 
to the exit of Beverly Hills Wharf, then exit.  Scene 7 will take place.

If you win in the warehouse:  Go to Fortune's Pier for Sub 6.
~~~~~~~~~~~~~~~~~~~~~~~~~

Sub 6 - The Setup
Ren takes you to the F Warehouse where a deal is going down between Yuan and 
some other men.  Ren shuts off the lights and while in darkness, knocks out 
two of them.  When the lights come back on, the money is missing.  You notice 
Ren is gone too and try to go after him but accidentally knock over a shovel, 
alerting the men of your presence.  Yuan tells two of her thugs to beat you 
up.  Free battle them to escape.

Scene 7 - Where's Ren?
Wong and Joy tell you that Ren is at Pigeon Park.

Scene 8 - Chasing the Heavens
Go to Pigeon Park to find Sam, Larry, Cool Z, and Ren tossing around the bag 
of money Ren stole from Yuan.  When you approach they all run away in 
different directions:

~~~~~~~~~~~~~~~~~~~~~~~~~
Sam runs into the first alley on your right and climbs over the same fence 
Wong went under in Disc 1.  Press X when near the fence to climb over and 
free battle him.  He agrees to take you to Ren.

Larry runs into the alley behind Fu Hoi Diner and through Lai Lai Eatery.  He 
then runs out of the alley and past the stands towards Fortune's Pier.  You 
catch up to him near some crates in this area.  Free battle him and he agrees 
to take you to Ren.

Cool Z lumbers off to the north and ends up trapped in an alley near the 
entrance to Fortune's Pier.  You hold his boom box hostage until he tells you 
where to find Ren.

Ren runs towards Lucky Plaza and jumps over the fence.  Follow him into the 
construction site and through a QTE chase.
QTE: Down, A, Left, Right, Left, Right
CQTE: (Up, A, Up)

After you catch up with Ren he will notice the Phoenix Mirror and sense money 
involved.  He agrees to help you in exchange for his share of the payoff.  He 
tells you that Yuanda Zhu is in Kowloon.
~~~~~~~~~~~~~~~~~~~~~~~~~

Scene 9 - Goodbye to Wong
It's time for you to say goodbye to those you have met while in Hong Kong.  
Wong is the first.  You thank him for all his help, and he asks you to be 
careful, wherever you go.

Talk 5 - Goodbye to Delin
Find Delin at the place where he taught you Brawling Uppercut (near Warehouse 
#1) and say goodbye.  He is sorry to see you go since you two made such a 
great team.

Talk 6 - Goodbye to Zhoushan
Go say goodbye to Zhoushan at the Guang Martial Arts School.  He is deeply 
grateful to you for your help with Zongquan.

Talk 7 - Goodbye to Zongquan
Go say goodbye to Zongquan at the Golden Shopping Mall.  He too thanks you 
for your help.

Talk 8 - Goodbye to Jianmin
Head to Lotus Park and say goodbye to Jianmin.  He tells you that he heard 
about your quest from Guixiang, and that he's done nothing to be thanked for.

Talk 9 - Goodbye to Guixiang
Say goodbye to Guixiang, who's standing outside of the Yin Tan Apartments.  
She warns you not to die in vain.

Talk 10 - Goodbye to Zhangyu
Go to Zhangyu's Barber Shop on Three Blades Street and thank him for his 
help.  He warns you that Kowloon is a dangerous place and to keep DAN of Wude 
in mind at all times.

Sub 7 - Fangmei's Confession
Go to room 207 of the Da Yuan Apartments and Fangmei will appear.  She starts 
crying and gives you a Lucky Charm from when she was abandoned as a child.  
She then gives you a photo of Master Tao for you to keep.  She reminds you to 
go to bed early, and then confesses her love for you, asking that you return 
someday.  You promise to do so.

Scene 10 - Memory of Ziming
Go to the back of Man Mo Temple and you will find Xiuying.  She has a memory 
of her brother Ziming leaving to join the Chiyoumen because they have 
information on who killed their mother and father.  Could he associated with 
Lan Di?

Scene 11 - Learn from Xiuying
Xiuying challenges you to spar with her.  After you free battle her and she 
proves your inexperience, she decides to teach you a move, the Counter Elbow 
Assault.  Press Back, (A+X) to perform it, then practice on Hanhui to get the 
timing right.  You thank Xiuying and then leave for Kowloon.

Sub 8 - Photo of Master Tao
If you didn't already receive Xiuying's photo in Sub 7, you will receive it 
from Fangmei as you are leaving Man Mo Temple.  There is none of the drama 
that occurs in Sub 7, but you get the picture nonetheless.


DISC III WALKTHROUGH
--------------------

Ryo is hot on the trail of Yuanda Zhu.  It's time to go to Kowloon and 
continue the search, but there is now a new danger looming...


SECTION 1: Looking For Zhu


Scene 1 - Bus to Kowloon
The bus arrives in Kowloon.  You exit and wonder where Yuanda Zhu could be.

Scene 2 - Ren's Hideout
Walk forward and you see Cool Z waiting in a chair.  He points you into a 
doorway.  This is Ren's Hideout, where you can stay to rest.  Ren doesn't 
want to wait for you to find Yuanda Zhu, so he decides to take you to Yang, a 
man who used to work for Zhu.  He's in the Great View Building.

Scene 3 - Where's Zhu?
Follow Ren to the Great View Building and up to the second floor.  He'll tell 
you to ring the bell, but if you wait long enough, he'll get exasperated and 
ring it himself.  Yang comes out and Ren suggests you explain.  You show him 
the Wulinshu Paper so he knows you're a friend.  Yang tells you how you can 
meet Zhu:  Go to the Dancing Dragons Building and meet a man dressed in 
black.  Tell him the password: "Dragons Don't Sleep," and he'll take you 
where you need to go.  You leave the shop, but Ren tells you that he's not 
coming with you.  He claims that his face is well known here, and that it 
would be more dangerous if he were with you.  You suspect that he has a 
different reason, but you have no choice.

Talk 1 - Where's the Dancing Dragon Building?
When you exit the Great View Building, turn right and ask the woman at the 
restaurant for directions.  She tells you that the Dancing Dragon Building is 
in the Stand Qr.  Turn around and go back past the Great View Building and 
down the stone steps into the tunnel.  Follow the tunnel and go up into the 
Dimsum Qr.  Make a right, and then a left, past the Lucky Hit Museum.  Ahead 
is a collapsed staircase, with the path branching to either side.  Take the 
right path and you'll see the Dancing Dragon Building.

Talk 2 - Dragons Don't Sleep
Once inside, you'll see a man in a black suit to your left.  Tell him the 
password and he points you to the stairs.

Talk 3 - Other Stairs
Tell the guy on the third floor the password and he points you towards the 
other stairs behind him.  He tells you to go up to the seventh floor.

Scene 4 - Don Niu
On the seventh floor, enter the room with the dragon door.  It seems Yang set 
you up.  Instead of Yuanda Zhu, you find Don Niu, Ren's enemy.  He grabs you 
by the throat and says he's looking for Yuanda Zhu as well.  Just then, Ren 
arrives and takes out the two guards by the door.  He tries to hit Don Niu, 
but his kicks and punches have no effect.  Niu defeats both of you and locks 
you in a room on the fifth floor with your hand cuffed to Ren's.

Scene 5 - Breaking Out
On the third day of your imprisonment you decide to make your escape.  You 
fake like you're dying, so the guard will open the door.  Just when he does, 
you have to perform a command QTE to punch the guard and knock him out.  
You're not safe yet.  The guard doesn't have the key to your handcuffs, and 
someone's coming.  Do as Ren instructs you in a QTE to get to safety.
CQTE: (X,A)
QTE: Left, A, Right, Left, Right, A.

Scene 6 - Hiding
You're safely hidden in a room for the time being, but just as Ren is about 
to take a leak, two thugs open the door.  When they're defeated you have to 
run again to make your escape.  Again, do as Ren says during the QTE, and 
then kick down the door in a command QTE.  You have three chances to knock 
down the door, and if you fail, you'll be surrounded and you'll have to do it 
again.
QTE: Left, Right, Left, A, Right, Down, Left.
CQTE: (Up, A)

Scene 7 - On the Roof
You escape to the roof where you decide to stay until daybreak.  Ren asks who 
you are seeking revenge upon, and you tell him about Lan Di, the Chiyoumen, 
and the two mirrors.  He senses money involved so he agrees to help you.

Scene 8 - Jump to Safety
You come downstairs the next morning and find the elevators.  As you 
approach, Yuan jumps out with a knife.  Perform a QTE to dodge her attacks 
and disarm her.  You're not safe yet.  Don Niu steps out of the elevator and 
chases you down the hall.  You come to a doorway marked as an emergency 
staircase, but it leads to a broken platform and a dead end, suspended 
several stories in the air.  With Don Niu on your heels, your only choice now 
is to jump across the gap to the roof of another building.  Do the command 
QTE successfully and you won't fall to your death.
QTE: Down, Right, A
CQTE: (Up, Up, A)

Scene 9 - Wong and Joy
Cool Z gets Wong and brings him to the Hideout so he can pick the lock on 
your handcuffs.  Outside you meet Joy again.  She is upset that you didn't 
say goodbye when you left Hong Kong.  You leave to follow Ren.  He plans to 
get back at Yang for setting you up.

Scene 10 - Payback
Head to the Great View Building and get your revenge on Yang.  You persuade 
him to tell you about Huang, the wiretapper, who lives in room 902 of the Tea 
Break Building.  He may have some information that could help you.

Scene 11 - Searching for Clues
Go behind the Great View Building and into the Dimsum Qr.  The entrance to 
the Tea Break Building is at the back of Everyone's Restaurant, or Nihao 
Teahouse.  Take the elevator on your left up to the ninth floor and find room 
902.  It is pitch black when you enter, so turn around and flip the light 
switch on the wall.  Then start searching the room.  There is plenty of 
wiretapping equipment, but the only thing of consequence can be found in the 
trashcan.  The can is full of cassette tapes, which you will have to listen 
to one by one in the hope of finding some clues.

Scene 12 - Listening to the Tapes
You go through all the tapes, one by one, on Ren's tape recorder, but no 
clues are found.  You have to listen to the last one and hope to find 
something of relevance, or all that time will have been wasted.  This final 
tape consists entirely of recorded phone calls.  You can hear calls about 
previous events in the game, and even hear a call from Joy to GuiZhang Chen 
back in Japan who you may remember from Shenmue I.  You will not hear this 
one though unless you fast forward to 651 on the timer.  Ordinarily you would 
miss this call because the vital clue on the cassette is found at 591 on the 
timer.  This is a call from Yuan, during which you can not only hear a 
talking bird, but also a bell ringing.  These two clues are the only things 
you have to go on right now.  Yuan mentions that she has someone she's trying 
to make talk about Yuanda Zhu.  Could she be talking about Zhang?

Talk 4 - The Blind Man's Clue
Go up Dragon Street towards Thousand White Qr. and a blind musician will stop 
you.  He invites you to stay for a tune, promising to help you afterwards.  
He cannot see, so he doesn't know Yuan, but he is familiar with the sounds of 
Kowloon.  You ask him about the bell on the tape and he tells you that he has 
heard a bell at the Moon Child Building.  Talk to him again and he tells you 
it's in the Stand Qr.

Talk 5 - Looking for the Bell
Ask the hostess at Pub Moon Child about a bell and she will tell you that a 
bell can sometimes be heard at the orphanage.  Ask her where the orphanage is 
and she tells you that it's on the eighth floor.  Take the elevator.

Talk 6 - Who Knows About Yuan?
Talk to the girl standing by the door of the orphanage and she tells you that 
Hongji Huo should know about Yuan.  He's playing inside.  He's the one with 
the white shirt and blue pants.

Talk 7 - Hongji's Clue
If you give Hongji the Afterburner prize, he tells you that Yuan had a 
talking bird with her.  He doesn't know where she is, but his teacher Baifang 
might.

Talk 8 - Baifang's Advice
Ask Baifang about Yuan and she tells you to ask around at bird shops.  Leave 
the room and return and talk to her again and she tells you to go to the 
Three Birds Building in the Dimsum Qr.  Note: If you leave the teacher's room 
through the door behind her you can play QTE Title and Excite QTE 2 on some 
hidden arcade machines.

Talk 9 - Looking for Rare Birds
Talk to the woman at the South Bird Store in the Three Birds Building, and 
she tells you that rare birds are sold on the sixth floor.  To get there, 
take the left elevator up to the third floor, then switch elevators and go up 
to the sixth floor.

Talk 10 - Where are Talking Birds?
Ask the woman at the Great Bird Store and she tells you to find the Nine 
Birds Shop on the ninth floor.  Take the elevator up to the seventh floor and 
then switch elevators and go to the ninth floor.

Talk 11 - Where is the Nine Birds Shop?
Ask the guy at the end of the hall about the Nine Birds Shop and he tells you 
that they recently moved to the roof.  Take the elevator back down to the 
seventh floor and then switch elevators and go up to the roof.

Talk 12 - Where's Yuan?
Talk to the owner of the Three Birds Shop about his customers and he tells 
you about Yuan.  She comes around to buy feed during the late afternoon or 
early evening.  Wait for her.

Scene 13 - Chasing Yuan
Ren shows up just before Yuan.  She buys her feed and then takes the elevator 
down to the sixth floor.  She tries to get a discount at a chili peppers 
stand before moving on.  Now you have to follow her.  Stay close enough to 
see her, but don't lock on to her or get close enough to give yourselves 
away.  Yuan eventually turns left and enters the Teabreak Building.  Follow 
her.  After she talks to the owner of Glory Diner, she moves on to the 
elevator and takes it down to the first floor.  Wait for the elevator and 
take it down to the first floor.  DO NOT take the stairs or you will lose 
her.  She exits the building through Everyone's Restaurant.  Follow her into 
the Thousand White Qr.  She goes into the Thousand White Building.  You have 
a QTE to avoid her seeing you.  Follow her into Cafe Anna, then the Stand 
Qr., and then the Moon Child Building.  Do a command QTE to avoid being seen.  
Finally, follow her up to her apartment on the fourth floor.
QTE: Left
CQTE: (Down, Y)

Scene 14 - Breaking In
You flip a coin to see who will barge into Yuan's Apartment.  You will lose 
and have to do it.  Perform a command QTE to knock her back and enter the 
room.  You knock her out and then search the room for Zhu's associate.
CQTE: (Left, Right, A)

Scene 15 - You're in Trouble
Zhu's associate is tied up behind the left curtain in the back of her room.  
Before you can help him however, you hear thundering footsteps coming your 
way.  Ren tells the bird to say, "Hide in the closet" before he dives behind 
the couch.  You have to hide too.  Go behind the right curtain to hide.  Don 
Niu enters and sees Yuan on the floor.  The bird says, "Hide in the closet" 
so Don Niu goes to open the doors and grab you.  Just as he does you have to 
do a command QTE to kick him into the closet, and then a QTE to knock over 
the shelf and lock him in.  Once he is trapped you can return to the hideout 
with Zhang.
CQTE: (Up, A)
QTE: Right

Scene 16 - Zhang's Information
Zhang gives you the Snake Tortoise Stick and tells you where to find Yuanda 
Zhu: On the tenth floor of the Ghost Hall Building in Thousand White Qr.  
Sound easy enough?  Just wait.

Scene 17 - Ghost Hall Building
The Ghost Hall Building might just be the most run down building in all of 
Kowloon.  The elevator and stairs cannot be taken all the way to the top, so 
your only way up is to cross the wooden planks that stretch over the large 
holes in the floor.  Watch your step.  Take the elevator up to the third 
floor, and then the stairs up to the fourth.  (Reminder: save before you 
cross each plank).  Cross the planks and when you lose your balance you have 
to press a direction to keep from falling.  Take the stairs up to the seventh 
floor and you'll have to cross the planks again.  Take the stairs to the 
eighth floor and cross the planks, then head up to the tenth floor and cross 
the planks again.  Halfway across, Ryo will see the Five Stars Corporation 
entrance.  Cross the second half and you're safe.  For now...
4F:  Right, Left, Right
     Left, Left, Right
7F:  Right, Left, Right, Down
     Left, Left, Up, Right
8F:  Left, Right, Down, Left, Left
     Right, Right, Left, Up, Left
10F: Down, Right, Up, Left, Right
     Right, Left, Right, Right, Down, Up

Scene 18 - Five Stars Corporation
Ren shows up, and you two have to search Zhu's room for clues.  Here are the 
item locations:

~~~~~~~~~~~~~~~~~~~~~~~~~
Ahead of you when you begin searching is a shelf with two turtle shells on 
it.  Lift the large shell to reveal the Fish Stick.

Look on the shelf with the bright orange plate.  Pick up the pot on the top 
shelf to reveal the Goat Stick.

Go to the side of the room where light comes in through the window.  Search 
the left drawer of the desk in the corner of the room to reveal the Rooster 
Stick.

Lying on Zhu's desk is the Wild Boar Stick.

On the shelf with the Buddha, slide open the drawer on the right side to 
reveal a uniform embroidered with the Hazuki name.  The White Tiger Stick 
falls to the floor.

Examine the pot on the shelf to the right of the window to reveal the Phoenix 
Stick.

Take down the "Eight Principles of Yin and Yang banner from over Zhu's desk 
to reveal the Blue Dragon Stick.

Open the right drawer of Zhu's desk to reveal the Four Heavenly Beasts Paper.
~~~~~~~~~~~~~~~~~~~~~~~~~

Finally, examine the Buddha statue.  It has four holes, one in the mouth, two 
in the eyes, and one in the forehead.  You have to insert the correct sticks 
into the correct holes.  Use the Paper you found in Zhu's desk as a guide.

Scene 19 - Yuanda Zhu
The shelf slides over to reveal a small room where Yuanda Zhu is sitting at a 
desk reading.  Before you can explain yourself Yuan and her thugs show up, 
followed shortly by Don Niu.  Ren jumps out the window to escape.  Don Niu 
makes a run at you and knocks you out the window as well.  You're saved by a 
tent and you roll off onto the roof of another building.  You turn around to 
find that you're surrounded by thugs.  Free battle them.  Before you can 
finish them off however, Don Niu jumps out the window after you.  Now you 
have to free battle all of them.  You can't win.  They will eventually 
overwhelm you and you'll be knocked out.  Xiuying arrives just in time to 
save you from certain death.


SECTION 2: The Yellow Head


Scene 1 - Xiuying's Past
You wake up three days later in the Thousand White Convent.  Xiuying has 
treated your wounds.  She tells you about her brother Ziming and how he left 
to seek vengeance as you did.  You go outside to find Wong waiting for you.  
He takes you to Ren's Hideout.

Scene 2 - Where's Zhu?
Joy bursts in and tells you that Yuanda Zhu is being held in the Yellow Head 
Building.  You think that Don Niu will be handing Yunada Zhu over to Lan Di 
soon.  It doesn't pay to go up against Lan Di, so Ren backs out.  Looks like 
you're on your own.

Scene 3 - Entering the Yellow Head
Go into the Thousand White Qr. and try to enter the Yellow Head Building.  
You'll be stopped by the guards.  Go around to the Stand Qr. and try the 
entrance there, where the same thing happens.  Finally, go around to the 
Dimsum Qr. and try the entrance there.  The guards stop you and this time Ren 
shows up.  He's decided that it would be profitable after all to help you, 
plus he's always looking for a way to spite Don Niu.  He tells you to do 
Chawan Sign at restaurants or diners and look for information.

Scene 4 - Another Note
Go to Nihao Teahouse in Dimsum Qr. and do the Chawan Sign.  You'll get a note 
from Zhang telling you to go to room 503 of the Moon Child Building.

Scene 5 - Learn From the Blind Man
Go to room 503 and you will have to spar with a mysterious man in a darkened 
room.  He tells you to rely on your mind's eye to fight him.  When he comes 
towards you, press X in the correct direction to punch him and learn a new 
special move, Predictive Explosion.  He reveals himself to be the blind 
Chinese musician, only he isn't really blind.  He is very sad to hear of your 
father's death.  Iwao apparently came to this area about 20 years ago and he 
and this man became close friends.  You explain your situation, and he gives 
you a picture of a scout for the Yellow Head.  If you can impress him, he 
might try to recruit you, which would give you access to the Yellow Head 
Building.  To get his attention, you'll need to win at street fights.

Scene 6 - Impressing the Scout: Part A
Head to Star Gazing Point in the Stand Qr. and fight Zhouhong Kong.  Partway 
through the fight, Ryo notices that he is blind in one eye.  Sidestep into 
his blind spot when he attacks, and then unleash a fury of quick combos on 
him.  Kicks seem to work quite well.

Scene 7 - Impressing the Scout: Part B
Next go to Small Dragon Garden in the Stand Qr. and fight Wenyuan Ma, a 
master of the passive raid style.  You don't have to beat him, just hit him 
once in 30 seconds.  As it turns out, you can end this fight in less than 
three seconds.  Don't press anything at the start and he will attack you.  
Just as he moves, do the counter elbow assault you learned from Xiuying 
(Back, X+A) and the match will be over.

Scene 8 - Impressing the Scout: Part C
Go to Thousand White Qr. and participate in the street fight near Ghost Hall 
Building.  You have to fight Enjiang Zhou, the acrobat master.  To win you 
just have to grab him with the B button once in 30 seconds.  Look down near 
your life meter, and when you see the letter B appears, press B to grab him.  
The scout will approach you, and tell you to go to Dragon Street at 7:00 PM.  
Go there and wait until 7:00.

Scene 9 - The Scout's Photos
Walk towards Ren's hideout and the Scout will stop you.  He leads you away 
from the street and hands you three pictures.  You have to defeat the 
fighters in the photographs before he'll talk with you.

Talk 1 - Who Are These People?
Cool Z, who is standing guard outside the hideout, can identify the fighters 
in the photographs the scout gave you.  He tells you that the first fighter 
is Greg More, who fights at the Blue Dragon Garden.  The second is Rod Stunt, 
who fights in the Phoenix Building, which you enter from the Tea Break 
Building.  The woman is Chunyan, who fights in the Black Heaven Building in 
Stand Qr.

Scene 10 - Fight Rob Stunt
Head to Nihao Teahouse and into the Tea Break Building.  There is a guy 
guarding the door to the Phoenix Building.  You need $500 to get in, so you 
may be a little short on cash.  If you are, head to the tunnel connecting the 
Dimsum Qr. with the Thousand White Qr. and continue down the steps to find a 
secluded area where you can gamble.  Play "Big or Small" with any of the 
tables (they each allow a different minimum and maximum bet) until you have 
$500 or more.  Remember to save after each win and reset the game if you lose 
to get the necessary cash as quickly as possible.  Once you have enough 
money, go pay the guard and enter the Phoenix Building.  Afterburner can be 
played on this floor.  Take the stairs up to the fourth floor and then take 
the elevator down to the first sublevel.  Take the stairs down to the fourth 
sublevel and fight Rod Stunt, a Pancratium Master.  You have to win two out 
of three rounds against him.  You win a round by diminishing his energy, or 
by knocking him out of the ring.  Doing the latter can make the fight easier, 
so use a powerful move when he's near the edge of the arena.  You get $1000 
for your efforts. 

Scene 11 - Fight Greg More
Take your winnings and head to Blue Dragon Garden in the Stand Qr.  It costs 
$1000 to get in.  Pay the man and go down the steps to fight Greg More.  He 
used to be a wrestler so he uses a lot of powerful moves.  You have to fight 
him in a best of three match.  Don't give him any opportunity to hit or grab 
you, because he can undo all your work of wearing him down by throwing you 
out of the ring with one move.  Keep up a flurry of punches and kicks, and 
pause the game if you get tired of button mashing.  If he's near an edge, mix 
in a Counter Elbow Assault or other powerful move to try to get a ring out.  
If things aren't working for you, just use a flurry of punches (just keep 
pressing (X), without the d-pad), and you can deliver a fast combo that 
doesn't allow him to get any attacks in (most of the time).  Keep pressing Y 
to reverse his throws and you should be fine.  You get $2000 for winning.

Scene 12 - Fight Chunyan
Take your winnings from Greg and go to the Black Heaven Building.  Take the 
elevator up to the eleventh floor, and then the stairs up to the twelfth.  
Pay the man at the top of the stairs $2000 and then go down the steps.  
Chunyan is fighting on a platform in the middle of the building.  If she gets 
a ring out on you, you'll fall to your death.  This looks serious.  Wear her 
down until she's close to losing.  Then, before you can deliver the final 
blow, you'll have a Command QTE to counter her move and knock her off the 
edge.  She ends up barely hanging on, and you'll have to pull her to safety.  
You get $3000 for winning.
CQTE: (Left, B)

Scene 13 - Meet The Scout
At the top of the stairs the scout tells you to meet him on Dragon Street at 
sundown.  Go there and wait for him.  He gives you a map of the second 
sublevel of the Thousand White Building.  You need to meet him there the day 
after tomorrow by noon.  You take the map and show it to Ren, Wong, and Joy 
back at the hideout.  You can choose to wait the whole day at Ren's hideout 
and then go to the place.  Do this unless you want to gamble or do something 
else.

Scene 14 - Gaining Entrance to the Yellow Head
Head for the Thousand White Building.  Take the stairs at the end of the hall 
up to the third floor, then take the elevator down to the first sublevel.  
Follow the map to the stairs at the other end of the hall.  Take them down to 
the second sublevel.  Go through the metal door ahead of you and into the 
Underground.  Wait until noon.  The scout shows up and tells you that the 
executives are waiting in the room at the end of the hall.  Just as you turn 
your back, Ren jumps the scout and tells you to hurry down the hall.  Go 
through the sewers until you find a metal door.


SECTION 3: Final Scenario


Scene 1 - Wong's Help
The door is locked and it won't budge.  Fortunately, Wong shows up and agrees 
to pick the lock if you promise to return safely.  He tells you that he heard 
from Zhang that Yuanda Zhu is being held on the seventeenth floor.  He gives 
you a map of the Yellow Head Building before you leave.  Go up the stairs and 
you'll see a door, a room with three elevators, and a staircase.  The room 
contains the executives the scout mentioned, and the room with the elevators 
is locked, so your only option is the stairs.  Go through one of the doors at 
the top to reach the first floor of the Yellow Head Building.

~~~~~~~~~~~~~~~~~~~~~~~~~
You are trying to get up to the seventeenth floor but you can't take the 
elevator directly.  Your only option is the stairs, and there is only one 
working staircase up to the next floor on each level.  These are usually 
either the stairs down the pathway to the right of the three elevators next 
to each other, OR the stairs on the left end of the T-shaped fork. Hurry up 
to the third floor.
~~~~~~~~~~~~~~~~~~~~~~~~~

Scene 2 - The Third Floor
On the third floor you will have your first run-in with a Yellow Head Guard.  
He is the same guy you met when Yang told you to meet a man in black.  Ren 
pushes you out from behind the corner to grab his attention, and then takes 
him out when he isn't looking.  Continue on and you have your first of 
several command QTEs to take out a guard while you hide behind a corner.  If 
you make a mistake, you will have to free battle him.  You do this again with 
another guard on this floor.
CQTE: (Down, B)
CQTE: (Right, B, A)

Scene 3 - The Fourth Floor
You have three more Command QTEs on this floor to take out the guards.
CQTE: (A, Up, A)
CQTE: (A, Left, X)
CQTE: (X, Right, Right, X)

Scene 4 - The Yellow Head Hangout
On the fifth floor you will come across the Yellow Head hangout.  You and Ren 
flip a coin to see who barges in and fights them.  You will lose so you'll 
have to do it.  You should defeat the three punks without breaking a sweat.  
Ren comes in afterwards and admires your quick work.  One of them dropped a 
transceiver, which Ren picks up.  It might come in handy later, so you take 
it with you.

Scene 5 - Avoiding the light
The goal on the sixth floor is to avoid being seen by the guards.  You have 
to hide behind the crates and only run when the light flickers off.  If you 
make a mistake and the guards spot you, you will have to free battle them to 
get past.

Scene 6 - Outnumbered
Try all the paths on the seventh floor.  Guards block all the staircases and 
you're severely outnumbered.  After you spot the third group of guards you'll 
hear over the radio that someone has noticed your handiwork on the fifth 
floor and that all the guards there have been taken out.  They decide to 
gather all the men on the eighth floor and wait for you.  Now's your chance.  
Hurry up to the eighth floor and then go strait up to the ninth to bypass the 
guards.

Scene 7 - The Ninth Floor
When you get up to the ninth floor however, your enemies realize what you've 
done.  They come after you and you have to do four Command QTEs to obstruct 
their path.  Once it's safe, hurry up the stairs to the twelfth floor.
CQTE: (Up, A)
CQTE: (Right, A)
CQTE: (Left, Up, A)
CQTE: (Down, Up, A)

Scene 8 - The Twelfth Floor
On this floor you have to cross a plank and avoid falling off.  On the other 
side you come to a fork where you and Ren decide to split up.  This is 
followed by a QTE battle with some thugs.  Afterwards you have a command QTE 
before Ren rejoins you.
QTE: Left, Up, Down, Right, Left
QTE: X, A, B, A, Y, A, Y, A
CQTE: (Up, A)

Scene 9 - The Thirteenth Floor
Thirteen is an unlucky number.  You find the plank you need to cross just 
before Don Niu shows up.  You have to hurry across the plank before he can 
get to you.  Once you get across Ren removes it so Don Niu can't get to 
you...for now.
QTE: Left, Down, Right, Down, Down, Left, Up.

Scene 10 - Yuan's Strikes Back
Fourteen isn't too lucky either.  Yuan steps out of a room wielding a 
chainsaw and chases after you.  You need to run away from her and fight your 
way through some thugs at the same time.  When you have the choice of going 
left or right, follow Ren and go right. There is a command QTE at the end to 
escape.
QTE: Left, A, Right, A, A, Right
CQTE: (Up, A)

Scene 11 - Don Niu Returns
On the fifteenth floor Don Niu will chase you again.  If you miss any prompts 
in the chase QTE, you will have to complete a command QTE at the end of the 
chase.  If you miss it, you might fall through the floor and have to free 
battle two thugs.  Regardless of what happens, you will catch up to Ren.
QTE: Left, Left
CQTE: (Down, Y)

Scene 12 - Yuan's Back
Yuan promised revenge, and on the sixteenth floor she tries to get it again.  
There's a QTE chase to escape.  You have two command QTEs to stop her at the 
end.
QTE: A, Left, A, A, Right, Left, A, Right
CQTE: (Right, A), (Left, X)

Scene 13 - Stopping Yuan for Good
Yuan catches up to you on the seventeenth floor, where Zhu is supposedly 
being held.  It's time to stop running and take that chainsaw away.  Do a QTE 
and a command QTE to disarm her.  Afterwards she agrees to a hand-to-hand 
battle with you.  As soon as the fight starts, perform a Counter Elbow 
Assault to knock her back and put her on the defensive, then follow it up 
with a quick flurry of attacks.  You'll kick her into the elevator, where Ren 
will handcuff her to the rail.  He threatens Yaun with a can of refuse, which 
causes her to reveal Zhu's location: the fortieth floor.  In order to get 
there you'll first have to get the elevator key from the watchman's room on 
the eighteenth floor.  Ren kicks the garbage all over Yuan and sends her down 
in the elevator.  Before you can head up the steps however, you're surrounded 
by three thugs.  Ren agrees to take care of them while you go after the 
elevator key.  He gives you the transceiver before you go.
QTE: Down, Up, Right
CQTE: Down, A

Scene 14 - The Watchmen's Room
Head towards the place on the map with three elevators next to each other.  
Before you get there, Ren comes over the radio and tells you that he got one 
of Don Niu's guys to talk.  You have six minutes before the men on the 
eighteenth floor make their rounds and find you.  You have to find the room 
with the key before then.  Head for the three elevators and enter the door to 
the right of them.  You have to free battle three thugs and a black-suited 
guard.  Take out the thugs first to make the battle a lot easier.  Once 
you've defeated them, go to the metal box on the wall and take keys 9 and 10.  
Then leave the room.

Scene 15 - Taking the Elevator
Go to the IX control box on the wall and open it with the no. 9 key.  Press 
the left-most button to activate the far elevator, and then close the box.  
Head over to the far elevator, which is now active, and call it.  It stops at 
the fourth floor before coming up to your floor.  A crowd of six suits jump 
out and surround you.  You have to free battle them, but don't let them 
attack you all at once.  Isolate them and take them out one at a time, even 
run away if you have to.  If you try to take them all on at once this can be 
a very tough battle.  Once they're defeated, take the elevator down to the 
first sublevel.  Get out and open the X control box with the no. 10 key.  
Activate the elevator nearest to you and take it down to the third sublevel.

Scene 16 - Joy's in Trouble
You arrive just in time to witness a beating given by a man with very strange 
hair and makeup.  Go down the steps and you'll see that the guards have Joy 
knocked out and tied up.  To free her you have to beat Baihu, a master of the 
Tiger Swallow Style.  Survive long enough in Round One and you will have a 
command QTE to comlete.  In Round Two he's tougher, but still beatable.  
Dodge his attacks with the Y button and hit him with quick combos.  Don't let 
yourself get pinned against the cage walls and don't get closer to him than 
you have to.  At the end of Round Two you have another command QTE to perform 
the Demon Drop.  If you make a mistake, you have to start over from the 
beginning.  Afterward there is a short QTE, followed by a final command QTE 
to defeat him and save Joy.
CQTE: (Left, X)
CQTE: (Left, Left, B)
QTE: Right, Left, Up, A
CQTE: (Down, X, Up, A)

Scene 17 - Hurry to the Fortieth Floor
You wake up Joy and the two of you go to the elevator in the fifth sublevel.  
While riding up to the fortieth floor, Joy explains that she and Wong came to 
rescue you.  Wong was taken up to the fortieth floor.  The elevator opens 
reveal to an enormous statue of Don Niu's head.  You hear Ren's voice over 
the transceiver.  He tells you that he's coming up to meet you, so go ahead 
and search for Zhu.

Scene 18 - Onslaught
Enter the room with the huge double doors to reveal what appears to be Don 
Niu's office.  Five black-suited guards enter and you have to free battle 
them.  They are very tough if you let them attack you at the same time.  If 
you isolate them and hit them with a quick fluffy of attacks, they should 
eventually go down without too much effort.  Next you have to get to the 
rooftop.  Exit the door in the back and be ready for the QTE fight that 
follows.  After that is over you can run up to the roof...
QTE: Down, Y, B, X, Up, X

Scene 19 - The Roof
Yuanda Zhu is in his wheelchair with a guard nearby, and it looks like you've 
arrived just in time: a helicopter carrying Lan Di shows up, apparently to 
take delivery of Yuanda Zhu.  Don Niu is holding Wong over the edge of the 
building.  Ren and Joy arrive.  Wong bites Don Niu in the arm and he throws 
Wong back onto the roof.  You dive and catch him.  Ren and Joy go take out 
the guard and get Yuanda Zhu to safety.  Some suits show up at the staircase 
and Ren goes after them.  Lan Di realizes that he isn't getting Yuanda Zhu, 
so he takes off.  Don Niu is angry and now he's coming after you.  There's no 
running from this fight.  It's time to take out Don Niu once and for all.  
There are a number of strategies for dealing with Don Niu, all of which are 
in the Fighting Strategies section of this guide.

Scene 20 - Never Say Die
When the free battle is over Don Niu will be down but not out.  You need to 
complete three command QTEs to avoid Don Niu's charges.  You realize that 
this isn't going to work forever.  You think back to what Xiuying taught you 
about patience.  There is one final command QTE to perform the Counter Elbow 
Assault and finish him off for good.
CQTE: (Left, Y), (Left, Left, Y), (Down, Left, Up, Y)
CQTE: (Right, X+A)

Scene 21 - The Forests of Guilin
Back in Ren's Hideout you explain everything to Yuanda Zhu.  He shows you the 
secret of the mirrors and tells you to go to the Bailu Village in Guilin, the 
place where the Phantom River Stone that made the mirrors is found.  The two 
mirrors together show the location of the Qing Dynasty treasure.  It seems 
Ren was right about money being involved.  You must go to Guilin: Lan Di is 
going there as well.

Scene 22 - A Sad Farewell
As you leave Kowloon, you say goodbye to Joy and Wong, and promise them that 
you will be safe.

Sub 1 - Return to Wan Chai
If you were a part of the events involving Fangmei, this occurs after Scene 
22.  You go to Xiuying's room but she isn't there.  You are about to leave 
when you see Fangmei, wearing the gift you gave her.  She thanks you for 
keeping your promise to return, and she vows to keep her promise and keep 
smiling.

Scene 23 - Goodbye to Xiuying
You head to Man Mo Temple, where Xiuying is practicing.  She shows you the 
move, Devil's Triangle, and Hanhui gives you a move scroll describing it.  
She does not wish for you to continue on your journey, but she understands 
how you feel, and gives you half of a Yin-Yang pendant that her brother gave 
her when she was young.


DISC IV WALKTHROUGH
-------------------

Ryo has done what he came to Hong Kong to do, find Yuanda Zhu.  Now he must 
go to Bailu Village in Guilin to continue his quest.


SECTION 1: The Road to Bailu


Scene 1 - Arrival by Boat
You arrive at Langhuishan, a small port flanked by stands.  You step off the 
boat and begin your search for Bailu Village, home of the Phantom River 
Stone.

Talk 1 - Which way to Bailu Village?
Ask the man selling fish about how to get to Bailu Village.  He tells you 
that you have to follow the Yingshuihe River and cross many mountains.  Start 
by following the path he points you to.

Scene 2 - Muddy Stream
As you walk through the Green Field it starts to rain.  You hurry on and see 
a white deer being pulled downstream by the strong current.  A girl is 
chasing the deer along the bank.  She dives in and grabs the deer.  Ryo dives 
in after them.  He grabs the girl and tells her to let go of deer or she'll 
drown, but she refuses to let go.  You're both pulled downstream by the 
fierce current...

Scene 3 - Shenhua
You awaken on the bank the next morning.  You learn from the girl that her 
name is Shenhua, and that she lives in Bailu Village, or the Village of the 
White Deer.  She was trying to keep the deer from drowning because it is the 
guardian of her village.  She agrees to take you to Bailu Village.

Talk 2 - Talking with Shenhua
As you walk, Shenhua asks you where you're from, and you tell her that you 
came from Japan.  She has never heard of it so you explain that it is an 
island country to the east of China.  You ask her about Bailu Village and she 
tells you that you have to cross two mountains to get to it.  She explains 
that she and her father have lived in Bailu Village their whole lives.  After 
this conversation you can ask her about Bailu Village, the villagers, legends 
from Japan and her 
Village, or tell her to hurry on.

Talk 3 - The Fragrant Olive Trees
As you pass through the woods, Shenhua shows you the olive trees.  She tells 
you that "Guilin" comes from "gui", the olive trees, and "lin", the woods.  
Afterwards you can talk to her about flowers, the mountain path, her father, 
the forest, or tell her to hurry on.

Talk 4 - The Butterflies
You continue walking through a place with many butterflies and flowers.  She 
tells you that the butterflies have come here to drink water that has 
collected after the storm.  Afterwards you can talk to her about anything not 
previously discussed, or tell her to hurry on.

Scene 4 - It's Getting Dark
Shenhua warns you that the wind has shifted and that it will be getting dark 
soon.  You should hurry through the woods.  Simply mimic Shenhua's motions as 
you follow her though a QTE chase. You come to a cliff that you must climb.  
Afterwards there is another QTE chase.  You eventually stop at a spring that 
is surrounded by fireflies.  Shenhua warns you about sticking your hand out 
carelessly because a snake might bite you.  You have a final QTE chase before 
you reach the Crag.
QTE: Up, Down, Up, A, Left, Right, X, Up, Down, Left, Right, A, X 
QTE: X, Down, A, X, Right, Left, Right, A, Up, Left, Left, Right, X, 
     Down, Right, Left, A
QTE: Up, X, Left, Right, Down, Up, X, Right, A, Up, Right, Left, 
     Right, X, Left, Right, Up, Up, Down, A

Scene 5 - The Cave
You enter the cave and discover that someone had been here recently and made 
a fire.  You can still use it but you don't have enough wood to last until 
morning.  Head into the cave and collect some firewood.  Afterwards you can 
talk to her.  You watch the fire while she gets some sleep.  After a few 
hours you go out and do some Tai Chi.  Shenhua wakes up and says you can get 
some sleep while she watches the fire.  A few hours later you wake up to 
Shenhua's singing.  You agree to watch the fire until morning.

~~~~~~~~~~~~~~~~~~~~~~~~~
I recommend that you try to beat the rest of the game on your own.  You have 
less than two days left to go and it is pretty self-explanatory.  I also 
don't want to ruin the ending for you.  If you really need help however, the 
rest of the walkthrough can be found in the secrets section.  Good Luck and 
congratulations on making it this far.
~~~~~~~~~~~~~~~~~~~~~~~~~


----------------------------------------------------------------------
     SECTION III
----------------------------------------------------------------------


======
Moves
======

NOTE: Lt=While holding Left Trigger

STARTING MOVES
--------------

X       -Tiger Knuckle
R,X     -Elbow Slam
        -Rain Thrust
L,X     -Twist Knuckle
        -Upper Knuckle
R,R,X   -Elbow Assault
R,L,X   -Katana Mist Slash
L,R,X   -Pit Blow
        -Sleeve Strike
X+A     -Big Wheel
R,X+A   -Twin Hand Waves
L,X+A   -Backfist Willow
R,R,X+A -Avalanche Lance
Lt+X    -Mistral Flash
L+X+A   -Swallow Flip
A       -Crescent Kick
        -Trample Kick
R,A     -Hold Against Leg
L,A     -Side Reaper Kick
R,R,A,A -Tornado Kick
R,L,A   -Thunder Kick
        -Surplice Slash
L,R,A   -Hook Kick
        -Against Cascade
R,L,X+A -Brutal Tiger
L,R,X+A -Dark Moon
Lt,A    -Cyclone Kick
Lt,X+A  -Windmill
B       -Overthrow
R,B     -Sweep Throw
L,B     -Vortex Throw
R,R,B   -Mist Reaper
L,L,B   -Demon Drop
R,L,B   -Shoulder Buster
L,R,B   -Tengu Drop
B       -Darkside Hazuki
B       -Back Twist Drop


TAUGHT MOVES
------------

X+A     -Iron Palm (Replaces Big Wheel)
B+Dir   -Wild Throw
R,X+A   -Lunging Strike (Replaces Twin Hand Waves)
Y+B     -Hind Blow
L,L,X   -Brawling Uppercut
L,X+A   -Counter Elbow Assault
B       -Predictive Explosion


MOVE SCROLLS*
------------

Wise Men's Kung Fu:
$100    -Stepping Strike
$100    -Oblique Air Kick
$200    -Twin Palm Thrust
$200    -Dragon Spin
$300    -Double Storm Kick

Hanhui:
FREE    -Stepping Strike
FREE    -Mantis Combo
FREE    -Horse Shoe Kick
FREE    -Oblique Air Kick**

Lucky Hit: (Dragon Street)
Prize   -Heel Sweep
Prize   -Monkey Roll Drop

Thousand White Building:
$100    -Oblique Slam
$150    -Diagonal Wipe
$200    -Rear Foot Sweep
$250    -Serpent Coil
$500    -Machine Gun Fist
???     -Dragon Spin
???     -Double Storm Kick
???     -Demon's Triangle

Xiuying:
FREE    -Devil's Triangle

*Special thanks to Adam Doran for the move scroll information
**Special thanks to Ben Lawrence for the Oblique Air Kick information.


====================
Fighting Strategies
====================

GENERAL STRATEGIES
------------------

Offense:

There's more to offense (most of the time) than just pressing buttons as fast 
as you can.  Patience is an important asset, especially against a single 
opponent.  Sometimes it takes a while to adapt to your enemy's fighting 
style.  You have to take a lot of things into account before you can decide 
how and when to attack.

Think about who you're fighting.  Most of the punks you meet on the street 
aren't very well trained (if at all) in the martial arts.  You can afford to 
take risks when fighting them, and take your time to unleash complex and 
powerful moves with great payoffs.  This is not always the case however.  You 
do come across several highly skilled and highly trained enemies, with whom 
you cannot afford such profligacy.  These enemies have a variety of attacks 
that you will have never seen before and will likely cringe in the face of.  
It is not uncommon for players to make several attempts before beating such 
opponents.  This gives you time to adapt to an enemy's style and develop an 
appropriate strategy.

Always remember that when you are battling a single opponent you do not have 
to make the first move.  Let your opponent strike at you, and then make him 
pay for it with a counter attack.  Your enemy is most vulnerable when he is 
attacking, and you should take advantage of this at every opportunity.  The 
devastating Counter Elbow Assault, which you learn on your journey, is very 
useful for countering an enemy's attack.  You can even grab him when he 
lunges at you and throw him into other opponents.

When you are facing multiple opponents there are two main strategies that 
work.  The first is to use attacks with a wide range to hurt many opponents 
at once.  The downside to this is that enemies will surround you and not let 
you get off a move that takes a long time.  The other strategy is to focus on 
a single enemy and concentrate all your offensive efforts on him.  If you 
attack quickly enough you can push him back away from the rest of the group 
and make it a one on one fight.  Most of the enemies that attack in groups 
are weak on their own, so this gives you a big advantage.


Defense:

Never underestimate the power of a good defense.  Granted, the Y button is 
much less useful than it was in Shenmue I, but there are still some enemies 
that it is near impossible to defeat without it, namely Don Niu.  You can't 
block with Y anymore, but you can dodge, and this can put you in a good 
position to catch your opponent in the back or side as he clumsily attacks 
the air you just vacated.  Learn how to dodge attacks proficiently, and no 
one can stand in your way.


If All Else Fails:

So you just can't win this one fight.  What do you do?  Cry into a pillow?  
Not anymore!  Here is one strategy that I swear by in almost every fight.  
Simply smash the X button as fast as you can!  This tactic is so simple that 
many people overlook it.  The game has many powerful and cool looking moves 
that sometimes just aren't effective in battle.  However, there is a built-in 
combo of eight consecutive X's that deliver a sequence of almost every hand 
move at near lightning quickness.  Using this combo you are able to attack so 
quickly that your opponent may block some of your attacks, but cannot launch 
any attacks of his own.


DON NIU STRATEGIES
------------------

There is a reason that he's the final enemy you face in disc 3.  Even if you 
know what to do he can still be difficult to defeat, and if you make a 
mistake on any of the command QTEs you have to redo the entire battle.  If 
you have tried it, you probably realize that simply attacking him won't work.  
He has some very powerful attacks and throws that can do devastating things 
to your energy meter.  To help you through this fight, here are some tips and 
strategies that work.

The Y button is your friend.  It allows you to dodge his attacks and if you 
press it when he tries to grab you, you will grab him and throw him off.  
This is critical in almost every strategy for fighting Don Niu.

Don't go to him, let him come to you.  As I said before, attacking him 
directly is not the answer.  Keep in mind that Don Niu is a huge foe and even 
if some of your attacks go through, they won't do a significant amount of 
damage to him.  Those that don't get through will likely be blocked and then 
countered with a powerful attack from one of his fists.  Instead let him 
attack you.  As soon as he lashes out with a big sweeping punch or three-
stomp combo, dodge behind him with the Y button and make him pay for his 
foolishness.  Hit him quickly with a few punches and kicks before backing 
off.

Another strategy is to be pressing the (Y) button whenever you aren't 
attacking him.  This helps prevent against being grabbed and it gives you a 
good ability to avoid his attacks.

You can also try to first dodge backwards with Y followed by a three-kick 
combo with A.  Immediately afterwards, hit Back and Y again to dodge his 
counter-attack.  If Don Niu blocks your move, simply press back and Y and 
restart the sequence.  This strategy keeps you from getting hit or grabbed 
very often, while your kicks slowly wear him down.*

Remember, don't change your mode of combat if it is working for you.  It is 
very easy when you are winning to change from a mode of "dominating a match" 
to one of "trying to hang on".  Don't let this happen or all your hard work 
of wearing Don Niu down will be wasted.

*Submitted by Robert Dockter


=======
Saving
=======

Unlike the previous Shenmue game, you can save your progress at any point 
where it gives you the option to, or at any point where you are in free-quest 
Mode.  To save during your quest you go to the VMU icon under the items menu, 
accessed by pressing the Y button.

It is recommended that you save your progress on a regular basis, as well as 
before and/or after difficult parts of the game.

To save your game to a VMU, you will need 4 blocks of memory for a system 
file, and 18 blocks each for up to three game files.


=============
Making Money
=============

Part-Time Jobs
--------------
There are two kinds of part-time jobs available to you in Shenmue II.  You 
can carry crates across a room in a meaningless ritual up to three or four 
times a day for pay of only $10 per crate or you can work a lucky hit stand 
for the owner and earn half of your winnings.  Neither of these jobs pays 
particularly well so if you're pressed for cash or just want some real 
spending money handy, I don't recommend them.  If you want to play the game 
realistically however, or want to enjoy the full Shenmue experience, then 
this can be a good way to make money.

Carrying crates is simple enough, just go to the boss and ask if you can work 
for him/her, then work together with a partner to carry crates from one side 
of a warehouse to the other.  Move as your partner tells you or else you'll 
drop the crate.  You can probably make $60 per shift at this, but you can 
work multiple shifts throughout the day to earn more cash.

To work a stand, ask the owner about a part-time job with the Y button.  He 
tells you what to do to run the stand.  Play against customers by dropping a 
ball and trying to get it into a space with a bull's-eye instead of an X.  
You earn half of your winnings doing this.


Gambling
--------
Ordinarily gambling would be a great way to risk away your hard earned cash, 
with a small chance of real success.  However you can easily make a ton of 
money in relatively little time by finding a gambling place--there are a ton 
throughout Shenmue II--and remembering to save before you gamble and soft 
reset the game when you lose (A+B+X+Y+Start).


Pawnshops
---------
You can make money from pawning your collections and certain items you 
obtain.  Here are the pawnshop locations:

ABERDEEN
--------
Honest Pawnshop:            Queen's Street


WAN CHAI
--------
Green Market Pawnshop:      Green Market Qr.

Carmain Pawnshop:           South Carmain Qr.
Shine Pawnshop:             South Carmain Qr.

Accounts Settled Pawnshop:  Wise Men's Qr.
Center Pawnshop:            Wise Men's Qr.
Golden Flower Pawnshop:     Wise Men's Qr.
Lucky Pawnshop:             Wise Men's Qr.
Wise Men's Pawnshop:        Wise Men's Qr.

White Dynasty Pawnshop:     White Dynasty Qr.


KOWLOON
-------
Great View Pawnshop:        Thousand White Qr.
Kowloon Pawnshop:           Thousand White Qr.


Remember that different pawnshops will pay different amounts for your items 
so if you want to get the best price you may have to shop around.


=============
Arcade Games*
=============

Afterburner   - Afterburner is found in the Phoenix Building in Dimsum 
                Qr. of Kowloon.  You can only play it when it is time 
                to impress the scout by beating Rob, Greg, and 
                Chunyan.  Take $500 into the Teabreak Building and 
                look for the big guy guarding the door to the Phoenix 
                Building.  Pay the man and he lets you in.  On the 
                main floor you find Afterburner.

Darts         - Darts is a common game throughout Shenmue II, and can 
                be found many places, including the Pine Arcade in 
                Golden Qr. of Wan Chai.

Excite QTE 2  - Excite QTE 2 can be found on the 1st floor of the Pine 
                Arcade in Golden Qr. of Wan Chai.  You can also play 
                it in Kowloon by going to 8F of the Moon Child Building 
                and entering the orphanage.  It can be found in the 
                small room behind the teacher's room.

Hang On       - Hang On can be found in room 222 of the Yellow Head 
                Building in Kowloon.

Neo Darts     - Neo Darts can be found on the first floor of the Pine
                Arcade in the Golden Qr. of Wan Chai.

Outrun        - Outrun can only be found on the first floor of the Pine
                Arcade in the Golden Qr. of Wan Chai.

QTE Title     - QTE Title can be found on the first floor of the Pine
                Arcade in the Golden Qr. of Wan Chai. You can also 
                find it on 8F of the Moon Child building, in the back 
                of the Moon Child Orphanage.

Slot Machine  - You can play the slots on the second floor of the Pine 
                Arcade in Golden Qr. as well as the Golden Qr. Slot 
                House.  They can be played in Kowloon on the first 
                floor of the Dimsum Building.

Space Harrier - Space Harrier can only be found on the first floor of the
                Pine Arcade in the Golden Qr. of Wan Chai.

*Special thanks to Adam Doran for the Arcade Game information.

========
Secrets*
========

*Unless otherwise stated, all secrets courtesy of Adam Doran.  Very Special 
thanks to him.

Bad Ending
----------
Just like in Shenmue I, there can be a bad ending to this game.  The date you 
must complete the game by is June 31.  This shouldn't be a problem for 
players because it is easy to finish the game by March or April at the latest 
without a problem.  If you want to see the bad ending though, just pass your 
time until the 31st.  There are two good ways to do this.  You can 
continually fail the Zangyu's test at the barber shop or you can always 
choose to negotiate when the time comes to sneak into the temple.  Both these 
events will cause you to skip a day.  Do it repeatedly to hurry through the 
game.


The Duck Races (Disc 2)
--------------
To unlock the Duck Races you need to get the Bronze and Silver Medals.

To get a Bronze Medal, first head to the Green Market Qr.  Now go to the Come 
Over Guest house and face as if you have just walked out of the door.  You 
will see an alley to your right.  Go down the alley and disregard the first 
left turn.  Once you pass this turnoff you'll be forced to turn right.  Now 
face strait down the alley and look left.  You will see a shop with a window, 
and a man stacking boxes.  To the right of that window is a white opening.  
Head through it and into the vacant lot and you will notice a table in the 
middle.  On the table are three boxes of toys and the Bronze Medal.  Pick 
them up.  Now have your last look around the vacant lot because once you 
leave the white opening will be boarded up and you won't be able to return.

To get a Silver Medal you will need to have picked up the Bronze Medal first.  
Collecting the Bronze Medal removes the barrier that stops you from going up 
to the third floor of the Pine Arcade in the olden Qr.  Before you head there 
you need to become acquainted with two people, Izumi and Eileen:

     IZUMI: She can be found working the counter at the Tomato Convenience 
            Store in the Golden Qr.  If you talk to her she tells you why 
            she's in Hong Kong, and the two of you become acquainted.

    EILEEN: She can be found practicing martial arts on the ocean side of the 
            fountain in Pigeon Park, Aberdeen.  She offers you a sparring 
            match, but you decline.

After you've talked to both Eileen and Izumi head to the third floor of the 
Pine Arcade in the Golden Qr.  You will be stopped by a man dressed in white.  
He asks whether you want to Participate or Watch.  If you select participate, 
you will be led into a room where Eileen is waiting for you.  You have to 
beat her in a fight. She is a tough opponent, but if you succeed, you'll be 
rewarded with the Silver Medal.

Return to the third floor for another fight, this time with Izumi.  She's 
harder than Eileen and has some very powerful moves that she can perform on 
you.  There is also an in-fight  command QTE that you have to do.  This QTE 
can happen more than once so don't think you're done after the first time.
CQTE: (X+B), (Y+A)

After you defeat her, she tells you to come by the Tomato Convenience Store.  
There's something she wants to show you.  You'll find that you can now press 
the X button when standing in front of her counter.  This takes you to the 
Duck Races.

NOTE: this information is repeated in the Medals Section.


Medals
------
Note: This can only be done on Disc 2.

BRONZE MEDAL
------------
To get a Bronze Medal, first head to the Green Market Qr.  Now go to the Come 
Over Guest house and face as if you have just walked out of the door.  You 
will see an alley to your right.  Go down the alley and disregard the first 
left turn.  Once you pass this turnoff you'll be forced to turn right.  Now 
face strait down the alley and look left.  You will see a shop with a window, 
and a man stacking boxes.  To the right of that window is a white opening.  
Head through it and into the vacant lot and you will notice a table in the 
middle.  On the table are three boxes of toys and the Bronze Medal.  Pick 
them up.  Now have your last look around the vacant lot because once you 
leave the white opening will be boarded up and you won't be able to return.

Alternatively, you can go to the Lai Lai Eatery after you have chased Wong 
through there, and talk to the young waitress that you ran into during the 
chase.  Offer her some money as compensation for the trouble you have caused, 
and she will give you the medal in return.* 

You can also play dice with the man sitting on the ground at an intersection 
in the Lucky Charm Qr.  Keep winning when playing against him, and eventually 
he will give you the bronze medal as a memento.*

*Submitted to ADoran By Jens Wall


SILVER MEDAL
------------
To get a Silver Medal you will need to have picked up the Bronze Medal first.  
Collecting the Bronze Medal removes the barrier that stops you from going up 
to the third floor of the Pine Arcade in the olden Qr.  Before you head there 
you need to become acquainted with two people, Izumi and Eileen:

     IZUMI: She can be found working the counter at the Tomato Convenience 
            Store in the Golden Qr.  If you talk to her she tells you why 
            she's in Hong Kong, and the two of you become acquainted.

    EILEEN: She can be found practicing martial arts on the ocean side of the 
            fountain in Pigeon Park, Aberdeen.  She offers you a sparring 
            match, but you decline.

After you've talked to both Eileen and Izumi head to the third floor of the 
Pine Arcade in the Golden Qr.  You will be stopped by a man dressed in white.  
He asks whether you want to Participate or Watch.  If you select participate, 
you will be led into a room where Eileen is waiting for you.  You have to 
beat her in a fight. She is a tough opponent, but if you succeed, you'll be 
rewarded with the Silver Medal.


GOLD MEDAL
----------
To get the Gold Medal you will need the Bronze and Silver Medals already.  
You'll find that you can now press the X button when standing in front of 
Izumi's counter.  This takes you to the Duck Races.  This is fun, but to get 
the Gold Medal, you will need your own duck.

To get your own duck, head to the back of Man Mo Temple, and press the X 
button in front of the tree to practice catching leaves.  You must catch two 
leaves in a single catch.  Repeat this three times, catching a total of six 
leaves.  You don't have to make these catches consecutively.  Once you do 
this you will see a feather fall.  Catch it and you will get your own duck.  
Note that you can't do this once you've started looking for Ren.

Take your new duck to the Tomato Convenience Store and enter it into the duck 
race.  If you win the race with this duck, you will be given the Gold Medal.


WALKTHROUGH CONCLUSION
----------------------

Scene 6 - The Next Morning
You wake up at 8:00 to good weather, just as Shenhua predicted.  You continue 
on your way.

Talk 5 - The Mountains
Shenhua talks to you about the mountains here.  You can talk to her about 
Japanese mountains, the fact that you are going downhill, the wind, or tell 
her to hurry on.

Scene 7 - Landslide
You encounter a landslide that has blocked your path.  Shenhua thinks there 
is another way but she is lost and doesn't know which way to go.  Go back to 
the fork you passed and go the direction you haven't taken.  Take the 
following directions at the next three forks: left, right, left.

Scene 8 - The Stepping Stones: Part A
You come to a stream you have to cross.  Perform a command QTE to hop across 
without falling in.  Afterwards you find a sign pointing you to Bailu 
Village.
CQTE: (Left, Right, A)

Scene 9 - The Stepping Stones: Part B
Follow the path until you come to another stream.  Do another CQTE to cross 
successfully.
CQTE: (Left, Right, A, Right, Left)

Scene 10 - The Guardian Statues
Go left at the next fork.  Then either go left, left, OR right, right.  This 
takes you to a fork with three guardian statues.  Shenhua explains that 
you've led them back to the original path and that she knows the way from 
here.  Afterwards you can talk to her about the landslide, drinking water, 
what she uses this path for, the path you are on, the land God, or tell her 
to hurry on.

Sub 1 - Detour
Shenhua stops at a fork in the path.  She tells you that it will be a detour, 
but you can go see an area with beautiful flowers up ahead if you want to.  
If you choose to go you can talk to her about what's ahead along the way.  
Once you arrive you can talk to her about the yellow flowers, your memory of 
flowers, the distance to Bailu Village, or tell her to hurry on.

Scene 11 - The Spider Tree
You come to a tree with branches that resemble a spider's legs.  Shenhua 
tells you that this is the halfway point in your trip to Bailu Village.  You 
can talk to her about the path, whether or not she's tired, what sort of 
animals live in these woods, any dangers in Guilin, her house, village life, 
the weather, or tell her to hurry on.

Scene 12 - Five Colors Spring
You come to a spring.  Shenhua tells you that it is called Five Colors Spring 
because its color changes five times every day.  You continue on the path to 
find that it has been blocked again.  You have to go back to the fork.  Lead 
the way down the path.  Go the following directions at the next five forks: 
right, left, right, right, right.  You will stop a couple times to collect 
herbs for Shenhua's father's illness.

Scene 13 - Rocky Area
You come to an area with strangely shaped rock bridges that you must cross.  
They become increasingly narrow as you go so be careful not to fall.  If you 
get too close to the edge you will have a QTE to keep from falling.  When you 
reach a gap in the bridge, you will have a command QTE to jump across.  On 
the other side Shenhua sees a sign pointing you towards Bailu Village.  At 
the next fork go right.  You come to a fork which Shenhua recognizes.  You're 
back on the right path and Shenhua will lead you from here.  You can now talk 
to her about the stone lions you saw, what Bailu Village looks like, her 
father's illness, village medicine, the forest, or tell her to hurry on.
CQTE: (Up, Up, A)

~~~~~~~~~~~~~~~~~~~~~~~~~
You come to a fork where you must decide which direction to go.

If you choose LEFT, Sub 2 will occur, and you will then have the option of 
viewing Sub 3, before going on to Shenhua's House.

If you choose RIGHT, Sub 3 will occur before you go on to Shenhua's house.
~~~~~~~~~~~~~~~~~~~~~~~~~

Sub 2 - Dandelions
You and Shenhua come to a place with lots of dandelions.  You mention that 
you used to blow them when you were younger, and Shenhua says she used to 
blow them too, and that she still does.  Just afterwards, Shenhua somewhat 
concentrates herself and lots of dandelions start to fly in the sky, while 
you look on, heavily surprised.  It is a beautiful scene and I recommend 
everyone choose it.  You will also have the option of going to check out some 
waterfalls (Sub 3) before you go on to Shenhua's house.

Sub 3 - Waterfalls
You and Shenhua come to a fork in the path.  You both hear what sounds like 
waterfalls coming from the left path.  You can choose whether or not to check 
it out.  If you choose not to, you will continue on to Shenhua's house.

Scene 14 - The Shenmue Tree
As you approach Shenhua's house, you stop for a cut-scene with the Shenmue 
tree.  Shenhua has a memory of her parents and the Shenmue tree.  They decide 
to name her Shenhua after the flower of the Shenmue tree.

Scene 15 - Tea Break
You talk with Shenhua over tea.  This brings up a memory of your father that 
you may remember from Shenmue I.

Scene 16 - The Mirrors
After dinner go into the bedroom and look on the desk.  You find a diagram of 
the dragon and phoenix mirrors.  You need to see her father to ask him about 
this drawing.  Shenhua says that he is at the stone pit.  She will take you 
there tomorrow when she goes to bring him food.

Scene 17 - Hurry to the Stone Pit
While walking with Shenhua, she notices that she can no longer hear the 
birds.  This worries her and she runs to see if her father is okay.  Follow 
her into the cave and down the steps.  When no one answers her calls you go 
further into the cave.  Go up the steps and through the door.

Scene 18 - Letter from Shenhua's Father
Follow the path up the steps.  You find a letter on the stone table. 
It tells Shenhua to go with the one who holds the Phoenix.  He has left the 
Sword of Seven Stars.  Go forward to the pedestal and place the sword in it.  
You are unable to do so but Shenhua does it with ease.  This causes a 
pedestal to rise out of the rock.

Scene 19 - The Giant Mirrors
Place the Phoenix mirror in the stand, sit back, and enjoy the ending 
sequence.


CONGRATULATIONS!  You've Completed SHENMUE II!


----------------------------------------------------------------------
     SECTION IV
----------------------------------------------------------------------


========
Credits
========

I wish to thank...

-> Yu Suzuki, SEGA, and all the people responsible for creating this 
memorable 
   series.

Contributors:

-> Olly Dean for helping me beat the game the first time and inspiring me to 
   write this guide.
-> Adam Doran for secrets information, including the duck races, medals, and 
   arcade machine locations.
-> Catch22 for detailed information on the extra scenes with Fangmei.
-> Juan Cristbal Jimenez Herranz for identifying the lack of the dandelion 
   scene in the disc 4 walkthrough.
-> Robert Dockter for his strategy on fighting Don Niu.
-> Ben Lawrence for the missing Oblique Air Kick information.
-> Shenmue Dojo for their help with in-depth character information.
-> Prima Games for guide ideas.


===========
Contact Me
===========

Should you happen to find any mistakes, errors or complete wrongfulness on my 
part, or you just wish to submit something, please email me at 
etjester@hotmail.com and let me know about it.  Also please leave your name 
so I can credit you.

If you have any questions regarding the game I will be happy to answer them 
personally (just be sure to include something about Shenmue in the subject, 
otherwise I might accidentally delete it)


==========
Revisions
==========

v0.1a - 07/08/2002 - Started Writing.  Added table of contents and began 
                     writing Section I.

v0.1b - 07/09/2002 - Added info to Location and Character sections.

v0.2a - 07/09/2002 - Whole of Disc 1 Walkthrough written.  Whole of Section I 
                     written.  Section IV added.

v0.2b - 07/09/2002 - Spelling errors corrected.

v0.3  - 07/10/2002 - Added to Section I.  Added "Game Basics" section.  Began 
                     Walkthrough of Disc 2.

v0.4a - 07/11/2002 - Added to Disc 2 Walkthrough, fixed minor errors.

v0.4b - 07/12/2002 - Minor information added.

v0.4c - 07/13/2002 - Minor information added, minor changes made.

v0.4d - 07/14/2002 - Disc 2 Walkthrough added to.

v0.5  - 07/15/2002 - Disc 2 Walkthrough finished, revisions made.

v0.6  - 07/16/2002 - Disc 3 Walkthrough begun.

v0.7  - 07/17/2002 - Disc 3 Walkthrough added to.

v0.8  - 07/18/2002 - Disc 3 Walkthrough finished.

v0.9a - 07/19/2002 - Disc 4 Walkthrough, Part A completed.  Added to 
                     Section III.

v0.9b - 08/06/2002 - Moves list added to, fighting strategies completed, 
                     secrets section added to, arcade games section finished, 
                     making money section finished.

v1.0  - 08/16/2002 - Secrets Finished, Guide Completed.

v1.1  - 10/18/2002 - Proofreading, Necessary revisions made.

v1.2  - 12/05/2002 - Minor proofreading revisions, FAQ section added to.

v1.3a - 01/12/2003 - Minor revisions made, secrets section added to.

v1.3b - 03/23/2003 - Misc. information added, credits updated, moves list
                     updated.

v1.4  - 04/20/2003 - First major revision since guide was finalized (v1.0).  
                     Entire guide proofread.  Misc. major and minor 
                     information added.  Section I added to.

v1.5  - 05/23/2008 - Guide proofread and updated.