PSO Weapons FAQ
Phantasy Star Online Episodes I & II
© Corian Nickerson 2003.
(Tiggercoe723@sbcglobal.net)
Gamefaqs name : Templar Zeratul
Updated: 12/3/03 All Rights Reserved
Table of Contents
I. Introduction / Version History
2. Weapon Prefixes
a. Fire
b. Ice
c. Electricity
d. Paralysis
e. Confusion
f. Death
g. HP Drain
h. TP Drain
i. Charge Drain
j. EXP Drain
k. HP Reduction
l. Sacrifice
3. Weapon Types
a. Saber
b. Dagger
c. Partisan
d. Slicer
e. Sword
f. Gun
g. Mecha Gun
h. Rifle
i. Spread
j. Cane
k. Wand
l. Rod
4. Grinding Weapons
5. Percentages
6. Credits
7. My Characters (Just for Fun)
----1. Introduction----
Hello, I am writing this FAQ to help out my
fellow PSO players better understand the PSO weapons
system. This FAQ should only be found at www.gamefaqs.com
and if it is found anywhere else, inform me immediately at the
email above. Thank You!
Version History - 1.0 (4/27/03) - Started FAQ.....was accepted on the
29th. Basic information included.
1.1 (11/30/03) - A lot of major changes. Changed
sections 2-3-4-5 and the look of it. I used tab in the 1.0 version (Big nono)
so it was really screwed.
1.11 (12/3/03) - Fixed some minor spacing problems. Added
stuff about my character. Expect the certain %'s on each prefix next
update.
----2. Weapon Prefixes----
When you find a weapon that has ???? in front of the
weapon name, you have a weapon with Special Properties!!!!!
That means it can do special and magical things like steal
enemy HP and add elemental damage! When you have the weapon
equipped, use the Extra attack command to unleash your weapons
special powers. To unlock your ???? weapon's power, you must
take it to the Tekker on the Pioneer II. He will tell you what it does
that is special. If you do not like what you get from him you can tekk
it multiple times and possibly get something different. For example:
If you have a ???? Saber and it becomes a Flame Saber when
Tekked, you can say no to the Tekkers analysis and tekk it again
for better %'s, Grind, and type. If you tekk it again it cam become
a Fire Saber or a Burning Saber. It will only move up or down one
level, so no your Heat Saber cannot become a Burning Saber.
The prefixes will be listed from weakest to strongest. The weakest
Prefix in a 4 prefix family (such as fire) adds 1 star for the weakest
ability (heat) and 4 stars for the strongest (burning). In the 2 prefix
family, the weakest adds 3 and stronger adds 4. In the 1 prefix
family, it adds 2. In the future I will add how much damage they
add and how much % of TP, HP, etc is drained with a successful hit.
Fire Class
- Heat
- Fire
- Flame
- Burning
Ice Class
- Ice
- Frost
- Freeze
- Blizzard
Electricity Class
- Shock
- Thunder
- Storm
- Tempest
Paralysis Class
- Hold
- Bind
- Seize
- Arrest
Confusion Class
- Panic
- Riot
- Havoc
- Chaos
Death Class
- Dim
- Shadow
- Dark
- Hell
HP Drain Class
- Draw
- Drain
- Fill
- Gush
TP Drain Class
- Heart
- Mind
- Soul
- Geist
EXP Drain Class
- Master
- Lord
- King
HP Reduction Class
- Devil
- Demon
Charge Class
- Charge
Sacrifice Class
- Berserk
- Spirit
----3. Weapon Types----
Each weapon has 5 different types in 5 different colors,
with the exception of Force weapons who have 4 types with 4 colors.
The colors in order of strength are Green - Blue - Pink - Red - Yellow.
There are also 3 9 star weapons in each of the weapon types.
The 3 9 star weapons have set special abilities that cannot be changed.
Saber Class
- Saber ~ 0* Weapon
- Brand ~ 1* Weapon
- Buster ~ 2* Weapon
- Pallasch ~ 3* Weapon
- Gladius ~ 4* Weapon
- DB's Saber ~ 9* Weapon
- Kaladbolg ~ 9* Weapon
- Durandul ~ 9* Weapon
Dagger Class
- Dagger ~ 1* Weapon
- Knife ~ 2* Weapon
- Blade ~ 3* Weapon
- Edge ~ 4* Weapon
- Ripper ~ 5* Weapon
- Blade Dance ~ 9* Weapon
- Bloody Art ~ 9* Weapon
- Cross Scar ~ 9* Weapon
Partisan Class
- Partisan ~ 1* Weapon
- Halbert ~ 2* Weapon
- Glaive ~ 3* Weapon
- Berdy's ~ 4* Weapon
- Gunguir ~ 5* Weapon
- Broniac ~ 9* Weapon
- Vjaya ~ 9* Weapon
- Gae Bolg ~ 9* Weapon
Slicer Class
- Slicer ~ 1* Weapon
- Spinner ~ 2* Weapon
- Cutter ~ 3* Weapon
- Sawcer ~ 4* Weapon
- Diska ~ 5* Weapon
- Slicer of Assassin ~ 9* Weapon
- Diska of Liberator ~ 9* Weapon
- Diska of Braveman ~ 9* Weapon
Sword Class
- Sword ~ 1* Weapon
- Gigush ~ 2* Weapon
- Breaker ~ 3* Weapon
- Claymore ~ 4* Weapon
- Calibur ~ 5* Weapon
- Flowens Sword ~ 9* Weapon
- Last Survivor ~ 9* Weapon
- Dragon Slayer ~ 9* Weapon
Handgun Class
- Handgun ~ 0* Weapon
- Autogun ~ 1* Weapon
- Lockgun ~ 2* Weapon
- Railgun ~ 3* Weapon
- Raygun ~ 4* Weapon
- Varista ~ 9* Weapon
- Custom Ray version .00 ~ 9* Weapon
- Bravace ~ 9* Weapon
Mecha Gun Class
- Mechgun ~ 1* Weapon
- Assault ~ 2* Weapon
- Repeater ~ 3* Weapon
- Gatling ~ 4* Weapon
- Vulcan ~ 5* Weapon
- M&A60 Vise ~ 9* Weapon
- H&S25 Justice ~ 9* Weapon
- L&K14 Combat ~ 9* Weapon
Rifle Class
- Rifle ~ 1* Weapon
- Sniper ~ 2* Weapon
- Blaster ~ 3* Weapon
- Beam ~ 4* Weapon
- Laser ~ 5* Weapon
- Visk235W ~ 9* Weapon
- WalsMK2 ~ 9* Weapon
- Justy23ST ~ 9* Weapon
Spread Class
- Shot ~ 1* Weapon
- Spread ~ 2* Weapon
- Cannon ~ 3* Weapon
- Launcher ~ 4* Weapon
- Arms ~ 5* Weapon
- Crush Bullet ~ 9* Weapon
- Meteor Smash ~ 9* Weapon
- Final Impact ~ 9* Weapon
Cane Class
- Cane ~ 0* Weapon
- Stick ~ 1* Weapon
- Mace ~ 2* Weapon
- Club ~ 3* Weapon
- Club of Laconium ~ 9* Weapon
- Mace of Adaman ~ 9* Weapon
- Club of Zumerian ~ 9* Weapon
Wand Class
- Wand ~ 1* Weapon
- Staff ~ 2* Weapon
- Baton ~ 3* Weapon
- Scepter ~ 4* Weapon
- Dagon Ice Staff ~ 9* Weapon
- Agni Fire Scepter ~ 9* Weapon
- Indra Storm Wand ~ 9* Weapon
Rod Class
- Rod ~ 1* Weapon
- Pole ~ 2* Weapon
- Pillar ~ 3* Weapon
- Striker ~ 4* Weapon
- Battle Verge ~ 9* Weapon
- Brave Hammer ~ 9* Weapon
- Alive Ahqu ~ 9* Weapon
----4. Grinding----
Grinding is simple. Monogrinders add +1 to your
weapon. Digrinders add +2 to your weapon and Trigrinders
add +3. For every (+1) on your weapon, you get 2 more ATP
on that weapon. It may not sound like much but with alot of
grinding, it makes a big difference! A Saber only adds 35 to
ATP, but a Saber +75 (its maxumum grind) adds 185! Thats a
big difference. Different weapons have different maximum grinds,
so experiment. I will list the maximum grinds for all the weapons
in a later versions. Another thing, all grinds are PERMANENT. And
some weapons CANNOT be grinded.
----5. Percentages----
If a weapon's name is in green, it has percentages.
These percents are in each of the 4 monster Types : Native -
Altered Beast - Machine - Dark. When you have a percent in one
of these, your damage against that monster increases. The
formula is roughly as follows.
Base ATP + Weapon ATP + Damage times % of final damage.
So if you attack a Booma (Native type) with a Saber with
+50% to Native, and you do 50 damage regularly. You would do
75 damage. Not bad eh?
I almost forgot about Hit% too. They add to your ATA. Lets say
your weapon normally adds 50 to ATA and i has 50% to hit, then it
would then add 75 to your ATA which can make a HUGE difference.
----6. Credits----
Thanks to the following people....
CJayC for his awesome site.
SEGA and Sonic Team for thier awesome game.
Joshua Sauppé (Sephiroth_199@hotmail.com)
for his Percentages Formula
Dolores March (GFAQs: Terekane of Darkness) for reminding me of the
sacrifice class of weapons. BIG THANKS TO YOU
----7. My Characters----
Falynn Lv116 Redria Hunewearl - Uses Double Cannon
Madison Lv94 Pinkal Racaseal - Uses Gi Gue Bazooka
Sakura Lv50 Pinkal Fonewearl - Uses Summit Moon
All my characters are legit and offline only.
This document is copyright of Corian Nickerson 2003.
© Corian Nickerson 2003