Sudeki Merchant and Weapons Guide

Version 1.0

by MattP (email elementalizard@aol.com)

Sudeki is copyright Climax, and published by Microsoft.

This is a small guide to items in Sudeki, with the expressed intent of 
maximizing your profit.  Selling valuable items to the right individual
can get you a lot of money, which may be used in improving your armor 
and weapons, as well as your life in general.

Contents:
1) Merchant buying list
2) Merchant selling list
3) Weapons and locations


1) Merchant Buying List

What follows is a listing of all valubles in Sudeki, along with selling
prices for merchants.  Valuables are items dropped by enemies that can
be sold for profit.  Some merchants give more money for certain items, 
for instance, Jurgen likes Furs.  Going to the correct merchant can get 
you a lot of money.  The list is divided into four, with Jurgen, 
Hambos, Matrik, and Olaf giving the best prices in a group, respectively.

Merchants: 

Kamo (K) is the cheapskate duck who can be found most anywhere.  He has
the poorest prices of any merchant, however he is the only individual 
to whom you can sell potions and similar items.

Jurgen (J) is outside of Brightwater, and is the best person to sell 
furs to.

Hambos (H) is in the Illumina countryside, and pays well for scales.

Matrik (M) is hidden near Shadani-Mo and pays well for gems.

Letchko (L) is on the Road to Transentia and has no preffered item for
selling, but pays a bit more than everyone else.

Olaf (O) is outside of Crystal Reef and pays well for some high level 
items.

Finally, Ferryman Pitt will pay 50 florins per soul shard after you 
give him 100.

Selling list:
Item Name            K     J     H     M     L     O  Notes

Woluf Pelt          35    85    50    50    60    50  Keep 5 
Reptuffalo Hide     25    65    40    40    50    40
Kargal Fur         100   200   125   125   145   125
Bearal Fur         130   315   170   170   190   170

Dilodactyl Hide     65   125   145    85   100    85
Aquaticlaw shell    60    75   150    75   105    75
Glue Spider Duct    95   120   210   120   140   120
Gnat stinger         5    10    40    10    25    10  Keep 5
Arconite Skull     105   140   275   140   160   140  Keep 5

Wyrdlord Gem       260   300   300   625   340   300
Marble Shard        80   100   100   245   125   100
Crab Crystal       310   345   345   515   365   345
Brightwater Pearl   80   100   100   215   120   100  Keep 21
Cyantine Eye       155   200   200   385   230   200  Keep 3
Shadowstone         80   100   100   195   120   100  Keep 21
Omnium             175   215   215   385   245   215  Keep 21
Illumina Opal      425   500   500   675   570   500

Eden Coral         365   400   400   400   400   695  Keep 10
Hydrogenate Scale  300   375   375   375   450   500
Scribe Skin        450   650   750   575   625   875
Huge Gold Bar     4000  4000  4000  4000  4500  5500  4 are available

  Quest Notes- these are quests that I have found that require a set 
number of valuables.  All quests will give you a small amount of 
experience when successfully completed, and as such, are usually 
worth doing.  I have compiled this list because of my experiences 
when finding a new quest followed by the immediate realization 
that I just sold off all of the desired items.  Quests Denoted 
with a * have multiple parts.
  Woluf Pelts: Ricardo, a tailor who is located in Illumina Castle 
nearby queen Lucia, will pay you 1000 florins for 5 Woluf pelts. 
Woluf pelts are obtained from Wolufs.
  Gnat Stingers: One of the fishermen of Brightwater will pay you 750
florins for getting him 5 of these to use as fishing hooks, after you 
have retrieved his item from the beach.  Gnat stingers are earned from
gnats, which usually fight with crabs or scarecrows.
  Glue Spider Duct: A potion maker in Shadani-Mo wants 5 ducts to make
potions.  Doing so will get you some potions (Luster brews?).  Glue 
spiders can be found in the temple.
  Arconite Skulls:In Shadani-Mo, in a tent, Mafu, a warrior, will want
proof that the arconites can be killed.  Bringing him 5 skulls will net
 you 1000 florins.Arconites are found in the temple, and in a lot of 
outdoor encounters.
  *Brightwater Pearls: In Bright water, the small shadani child will 
ask you to prove yourself by getting 21 brightwater pearls (as sets of
1, 5, 5, and 10).  Doing so will get you the key to his tent which in
turn gets you a cat totem.  Brightwater pearls can be won from crabs,
and from Illumina troops (late in the game), and by playing the 
sheep herding game.
  Cyantine Eyes: Arlo, Tal's dad, wants 3 cyantine eyes to give to 
his troops to improve morale.  Doing so gets you the key to his 
apartment which in turn will give you access to a chest with an 
Orb of Sanctuary (+25 HP).  Cyantine eyes are rare drops occasionally
recovered by the death of high level enemies.  They are also infrequent
treasure rewards, and, like all valuables, may be foundin crates or 
jars.  Do not sell any you find, as they are rare and you may miss 
out on this quest if you do sell them.
  *Shadowstone: Campo, the artist in Shadani Mo wants 21 total 
shadowstones for his carving.  Doing so will get Tal a new weapon,
Argath.  Shadowstones are dropped by Arconites.
  *Omnium: Lupa, in Transentia, wants some Omnium to power her 
machinery.  Get her 21 pieces for a key that allows you to get
another totem.  Omnium is frequently dropped by robots.
  *Eden Corals: Finbar, in Crystal Reef will give you this quest
after killing the Siren.  Give him 10 to get a lot of florins 
and a gold bar.  Eden Corals can be earned from the fish warriors
in the Siren's cave.
  Huge Gold Bars: The most financially valuable item in the game 
can be obtainedfour times.  Once, from destroying the strong robot
with Tal in Transentia, the other three times are in Crystal Reef.
One is in the Siren cave and must be found with Ailish, the other
is a reward from Mewsley in his storeroom (requires Ailish to 
dispel door), and a final one from Finbar.  Note that these last 
three may be too late for a typical playthrough.

  On average, you will get well over twice as much money for your 
items if you sell to a specialized, favored merchant as opposed
to Kamo.  On average, you'll receive 20% more for every item 
sold to a specialized merchant versus Kamo (though Letchko 
will give you ~40% more).  The game is planned to maximize 
your money as well, as you can sell items that you obtain from
enemies to nearby merchants at maximum profit, i.e. enemies 
who drop shadowstones are close by to Matrik, those who drop 
Eden Corals are near Olaf, etc.


2) Merchant selling prices:

Kamo has by far and away the largest selection of potions and other means 
of healing.  However, the other merchants do each have some small 
useful items in stock, if you care to look.

Mechant initials are as before, with P standing for Ferryman Pitt.
Item Name            K     J     H     M     L     O    P  Notes
Healing Ointment    50    45                               +250 HP
Healing Salve       85    75                               +500 HP
Healing Potion     120                                100  +1000 HP
Healing Tincture                           145             +2500 HP
Healing Elixir                             275             +ALL HP
Skill Ointment     100                85                   +50 SP
Skill Salve        175               155                   +100 SP
Skill Potion                         265                   +250 SP
Skill Tincture                       450                   +ALL SP
Emerald Panacea     30                                 25  Cures poison
Blazing Panacea     30                                     Cures weaken
Sapphire Panacea    30                                     Cures slow
Golden Panacea      50                                     Cures all 
    bad effects
Luster Drink       120         105                         +200 HP, 
    +50 SP
Luster Wine                    200                         +500 HP, 
    +100 SP
Luster Brew                    395                         +1000 HP, 
    +250 SP
Spirit Nectar      250   200               200        200  Revive all,
    All +250 HP
Soul Nectar        475   400               425        425  Revive all,
    All +1000 HP
Holy Nectar        850                     750        750  Revive all,
    All +ALL HP
Stardust Vial            175   175                         All +500 HP
Moondust Vial                  325   300                   All +1000 HP
Starflare Vial                                   625       All +2000 HP
Aegis Drink              100   100                         Cancels effects,
    +250 HP
Amaranth Drink                       725                   All +ALL SP
Apothosis Drink                           1000             All +ALL HP,
    +ALL SP
Royal Potion                                     355       +ALL HP, 
    cures effects
Miracle Potion                                   875       +ALL HP, +ALL SP  

You are limited in the number of each item you can carry.  The more 
powerful an item is, the fewer you can carry of it.


3)  Weapon Guide and locations

  The following is a summary of the weapons available in the game for
the four main characters, Tal, Buki, Ailish, and Elco.  Their 
counterparts in the realm of Akloria also have powerful weapons,
but these can not be equipped by the others, so I have excluded 
them in this compilation.  There are two types of rune slots 
available for each weapon- square and circle.  Weapons with circle 
rune slots can equip much more powerful runes; this should be 
considered before equipping your party.  Str is the strength of 
the weapon, and determines the average damage a weapon does 
when it hits an enemy.  Crit% is the percent chance you'll 
receive a critical hit, which does double damage.  Runes are the 
number of square (Q) or Circle (C) runes available for enchantment.
Spec is the special ability of a weapon.  Where obtained states 
the location and/or quest necessary for obtaining the weapon.
For missile weapons, FR is the fire rate- the speed with which 
you can get shots off.  Slower weapons almost always do more 
damage per hit, but allow for fewer hits.


Weapon Name       Str  Crit%   Rune    Spec      Where obtained

TAL
Recruit's Sword     15     10     2Q     -       Initial Weapon
Mojo                25      5     2Q     -       After slaying ogre Reward
Hukin's Fate        10     10     2Q  Poison     Nolan's Farm Chest
Chain Sword         25     15     3Q     -       From Kamo, 6500 Florins
Preystalker         15      5     2Q  Poison     Reward from Ferryman Pitt 
    for 100 soulshards in Shadow World
Argath              20     15  1Q,1C  Poison     Reward from Campo for 
    retrieving 21 Shadowstones after killing spider queen
Runic Blade         40     35     3C     -       Ultimate Weapon
Siren's Song        15     10     2Q  Slow       Found in Grotto Chest
Mammoth's Fang      10     15     2C  Slow       Tree of Woe Reward
Faustian Blade      35     10     3C     -       Aklorian Stronghold Chest

BUKI
Kalamarka           10     15     2Q     -       Initial Weapon
Mephiticus          10     10     2Q  Poison     From Kamo, 2500 Florins
Shalizeh            20      5     3Q     -       Shadani-Mo Chest
Jakome              20     30  1Q,1C     -       Reward from Ferryman Pitt
    for 25 soulshards in Shadow World
Melakorka           25     20     2Q     -       Shadani-Mo Chest (not 
    available first time)
Pathosis            15      5  1Q,1C  Poison     Shadow World, return 
    skull from tent reward
Veshchenega         10     15     1Q  Slow       Road to Transentia Chest
Staeysekin          30     40     3C     -       Ultimate Weapon
Anemomir            10     15     1C  Slow       Crystal Reef Chest


Weapon Name        Str  Crit%   Rune   Spec    FR   Where obtained

AILISH
Royal Scepter       16      5     2Q     -   High   Initial Weapon
Xuric's Shockstaff  50     10     2Q     -    Low   Initial Weapon
Histanica           10      5     2Q  Curse   Med   From Kamo, 7500 Florins
Batholith           60     10     2Q     -    Low   Reward from Ferryman 
    Pitt for 50 soulshards in Shadow World
Wizardwood Stave    70     15     2Q     -    Low   Research Center, 
    Transentia Chest
Nightshadow         48     10  1Q,2C     -   High   Ultimate Weapon
Chilltip Cane       30      5     2Q  Slow    Med   Crystal Reef Chest

ELCO
Proton Phaser       20      5     2Q     -   High  Initial Weapon
Ion Fluxinator      35     15     2Q     -    Low  Initial Weapon
Neutron Blunderbuss 90     10     2Q     -    Med  From Kamo, 5950 Florins
Debilitator         20      5     1Q  Weaken  Med  Shadow World Chest
Chronotron          30      5     2Q  Slow    Med  Reward from Ferryman Pitt
    for 75 soulshards in Shadow World
Plasma Launcher     48     10  1Q,2C     -   High  Ultimate Weapon
Omnium Rocket Gun  100     10     2Q     -   Low   Devil's Belch Weapon

Typically the most powerful weapon of each bunch is the Ultimate weapon,
especially when enchanted with runes.  However, Ailish and Elco may both
find it advantageous to switch to a slow but powerful weapon at times, 
as the knockback effect is very useful.


END