CAPCOM FIGHTING JAM/CAPCOM FIGHTING EVOLUTION
SHORT MOVELIST Ver 1.2
Arcade, Playstation 2, and X-Box (coming soon)
Copyright 2004 Shiki Dan
shikidan(at)hotmail(dot)com
All Credit goes to Arcadia Magazine.
I will make no profit from this list, and nor should anyone but Arcadia.
*Ver 1.2 11/23/04: Fixed typos, added system info, boss movelists*
*Ver 1.21 2/02/05: Added Felicia and Pyron missing specials,
fixed some typos...wow!*
UB, U, UF= Up-Back, Up, Up-Forward
B, n, F= Back, neutral, Forward
DB, D, DF= Down-Back, Down, Down-Forward
P, LP/MP/HP/2P/PPP= Punch, Light/Medium/Hard/Any 2/All 3 punches
K, LK/MK/HK/2K/KKK= Kick, Light/Medium/Hard/Any 2/All 3 Kicks
QCF= Quarter Circle Forward (D, DF, F)
QCB= Quarter Circle Back (D, DB, B)
DP= Dragon Punch motion (F, D, DF)
RDP= Reverse Dragon Punch motion (B, D, DB)
HCF= Half Circle Forward (B, DB, D, DF, F)
HCB= Half Circle Back (F, DF, D, DB, B)
360/720= Rotate Pad/Joystick 1 full circle/2 full circles
ch.= Charge/Hold in direction for 1 second
PPP.../KKK...=Tap P/K repeatedly
(air)= Can also be done in mid-air/while jumping
<AIR>= Can be done ONLY in mid-air/while jumping
*=Super Move (need 1-3 levels of super meter)
--Throws can done by pressing (F/n/B+LP+LK)
--Pursuit Attacks are done after knocking down by pressing (U+K)
--EX Moves are done by performing special moves with 2P/2K
--Original/Custom Combos are activated by (HP+HK)
--Level Ups are done by pressing (MP+MK) with 1 gem
--Ultimate Guard is done by pressing (HP+HK)
--Leap Attacks are done by pressing (MP+MK)
--High Jumps are done by tapping (D,U)
--Rolling can be done by pressing (MP+MK)
--Ingrid, Darkstalkers, Warzard, and SF3 characters can dash with (F,F/B,B)
--When getting up after sweeps, Ingrid/DS/RE characters can bounce away (F/B)
--Before hitting the ground after sweeps, Alpha characters can recover with(3P)
--Before hitting the ground after sweeps, SF3 characters can Quick Stand (D)
--Alpha Characters can Alpha Counter when blocking (B,DB,D+P/K)
--Warzard Characters can Counter during Ultimate Guard (B,DB,D+P/K)
--Ingrid can Counter when blocking (B/F+MP+MK)
--Felicia, Demitri, and Jedah can Guard Cancel(GC) with certain specials
*NOTE* By holding LK and MK from the time the Versus Screen appears to when
the round begins you can start the match with your secondary character.
<**>Only Ryu and Akuma's Hadoukens, and Guile's Sonic Booms can be airblocked
-------------------------------------------------------------------------------
STREET FIGHTER 2 (1991): Deal High Damage, Attacks cannot be airblocked<**>
-------------------------------------------------------------------------------
RYU: | GUILE: | ZANGIEF: | M.BISON/VEGA:
QCF+P | ch.B,F+P | PPP | ch.B,F+P
HCF+P | ch.D,U+K | KKK | ch.B,F+K
DP+P | | DP+P | ch.D,U+K,P
QCB+K(air) | | 360+P | ch.D,U+P,P
| | 360+K | DP/RDP+2P/2K
| | | DP+P
| | |
*QCFx2+P | *ch.B,F,B,F+K | *720+P | *ch.B,F,B,F+K
*QCFx2+K | *ch.DB,DF,DB,UF+K | *QCFx2+K | *ch.B,F,B,F+P
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DARKSTALKERS/VAMPIRE (1993): Air Block, EX Moves, Pursuit Attacks, Chain Combos
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DEMITRI: | FELICIA: | ANAKARIS: | JEDAH:
QCF+P(air) | QCF+P,P | D,D+P/K(air) | QCF+P(air)
DP+P(GC) | QCF+K | QCF+P | DP+P(GC)
QCB+K(air) | DP+P | <AIR>QCF+P | QCB+P
360+P | RDP+K(GC) | B,F+P | <AIR>HCB+K,(P)
| HCB+K | |
| (Pursuit)D,D+P | |
| DP+Taunt | |
| D,D+2K | |
| | |
*D,F,DF+2P | *(Pursuit)U+2K | *(Level 2)HCF+2K | *D,D+2P
*D,F,DF+2K | *HCB,F+2P | *MK,LP,D,LK,MP(air) *HCF+2K,K
*LP,MP,F,MK,MK | *HCB,F+2K | *(Pursuit)U+2K | *(Pursuit)U+2K
*(Pursuit)U+2K | | |
===============================================================================
STREET FIGHTER ALPHA/ZERO (1995): Air Block, Original/Custom Combos
===============================================================================
SAKURA: | ROSE: | GUY: | KARIN:
QCF+P/PPP... | HCF+P | QCF+P,P | QCF+P then (dir.+P/K)
DP+P | QCF+K | QCF+K,K | 360+K
QCB+K | DP+P | QCB+P | DP+P
DP+K,P,P,P | QCB+P | QCB+K | DP+K
<AIR>QCF+K | | LP,MP,HP,HK | RDP+P,P
| | | QCB+P/K
| | | QCF,UF+K
| | |
| | |
*QCFx2+P | *QCFx2+P | *QCFx2+P | *QCFx2+P
*QCFx2+K |* QCBx2+P | *QCFx2+K | *QCFx2+K
*QCBx2+K | | |
******************************************************************************
WARZARD(1996): Air Block, Ultimate Guard, Level Up, Pursuit Attacks, High Jump
******************************************************************************
LEO: | KENJI/MUKURO: | HYDRON/NOOL: | HAUZER:
QCF+P,2P/2K | QCF+P | HCF+P | QCF+P
DP+P | DP+K | HCF+K | QCF+K
360+P | QCB+K | DP+K(air) | ch.D,U+K
| HCB+P | HCB+P/K |
| HCF+K,P | D,D+P |
| | |
*QCFx2+P | *QCFx2+P | *QCFx2+P | *QCFx2+K
*(Level 2)720+P | *(Level 2)QCFx2+K | *(Level 2)QCBx2+K | *(Level 2)QCFx2+P
| *(Level 3)QCBx2+P | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET FIGHTER 3 (1997): Parrying/Blocking, Leap Attacks, EX Moves, High Jump
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ALEX: | CHUNLI: | YUN: | URIEN:
QCF+P | KKK... | QCF+P | QCF+P
ch.B,F+K | HCF+P | DP+P | ch.B,F+K
ch.D,U+K | ch.D,U+K | DP+K | ch.D,U+P
DP+K | HCB+K | QCB+P | ch.D,U+K
HCB+P | <AIR>HP,HP | HCB+K | F+MP,F+HP
D+LK,D+MK/HK | | MP,HP,B+HP | LP,MP
| | LP,LK,MP |
| | |
*360+P | *QCFx2+P | *QCFx2+P | *QCFx2+K
*QCFx2+P | *QCFx2+K | *QCBx2+P | *QCFx2+P
*QCBx2+P | | | *QCBx2+P/2P
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
CAPCOM FIGHTING EVOLUTION/JAM (2004): Air Blocking, Rolling, High Jump
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
INGRID:
QCF+P
QCF+K
DP+K
QCB+P/K
<AIR>QCB+K
*QCFx2+P
*(Level 2)QCBx2+K
*(Level 3)QCBx2+P
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SUB-BOSS (Darkstalkers): Air Block, EX Moves, Pursuit Attacks, Chain Combos
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PYRON:
QCF+P
DP+P
RDP+P/K(air)
<AIR>QCB+K
<AIR>U,UF,F+P
HCB+P
*(Pursuit)U+2K
*DP+2K(air)
*HCF+2P/2K (can hold 2P/2K)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FINAL BOSS (SF2): Air Block, Parrying, Chain Combos, Super Cancels, Rolling..
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SHIN AKUMA/GOUKI:
QCF+P(air)
DP+P
QCB+K(air)
DP/RDP+2P/2K
D,D+2P/2K
<AIR>D+MK
*QCFx2+P
*<AIR>QCFx2+P
*HCBx2+P
*LP,LP,F,LK,HP
*HCBx2+K
***
END
***