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===================================================
===================================================
============ MASHED: FULLY LOADED =================
============     Walkthrough      =================
============by OpalDecpt (Milo P.)=================
===================================================
===================================================

(What great ASCII that is, eh?)

========
CONTENTS
========

1. Intro
2. How to Play
3. Cars
-----3.1 Slugger
-----3.2 Banshee
-----3.3 Bahnstormer
-----3.4 Hammerhead
-----3.5 Thunderstrike
-----3.6 Wildfire
-----3.7 Shurikin
-----3.8 Ruckus
-----3.9 Miliga
-----3.10 SwitchBlade
-----3.11 Hurricane
-----3.12 Nemisis
-----3.13 Venom
4. Weapons
-----4.1 Machine Gun
-----4.2 Flash
-----4.3 Mines
-----4.4 Oil Slick
-----4.5 Drum Bomb
-----4.6 Mortar
-----4.7 Missile
-----4.8 Airstrike
5. Tracks
-----5.1 Angel Peak
-----5.2 Khargra Temple
-----5.3 Neustien
-----5.4 Fort Gildlow
-----5.5 Ventura Boulevard
-----5.6 Demoliton
-----5.7 Keister Bay
-----5.8 Polar Wharf
-----5.9 Tierra Piedra
-----5.10 Koko Bay
-----5.11 Silver Creek
-----5.12 Timgidski
-----5.13 Redpool Tip
-----5.14 Nukov
-----5.15 Hattan City
6. Game Modes
-----6.1 Battle Game
-----6.2 Race
-----6.3 Hold the Flag
-----6.4 Beat the Bomb
-----6.5 The Fugitive
-----6.6 Survival
-----6.7 Kill the Copter
7. Tips and Such
-----7.1 Unlockables
8. Credits and Thanks
9. Contact Me
10. Legal Mumbo-Jumbo
11. Version History

==============
1.INTRODUCTION
==============

I tried to hold it in. I tried to accept it. But no matter what, the urge was
just too great. This FAQ has to be written. I was almost in tears when I saw 
no In-Depth guides to the full extent of Mashed. It shocked me. Scarred me,
even. 

So here it is 12,465 characters* full of Mashed's juicy goodness. Full guides
to cars, tracks, weapons and characters, but firstly I must point out some
things. PLEASE TAKE NOTE OR THIS GUIDE WILL FAIL AND BE ON YOUR CONCIENCE.

1. This guide is a WIP (work-in-progress), and I am aware that a few tracks 
and cars are missing. I can only write as much as I have completed.

==Guide is now NOT a WIP==

2. I have NOT included Challenge Cup and Tournanments because I really can't
give any extra information that you won't have learnt from the Tracks section.
Any particular enquiries about these, feel free to contact me. If the demand
is great I will include two extra sections in the next update.

3. This guide is for Mashed: FULLY LOADED. Owneres of the original Mashed can
still find some tips here, but I do not know the full extent of the
differences.

Enjoy.

(* rough estimate, no cotingency emails please)

About this version
------------------

VERSION 0.93 - Due to lack of any version of Mashed or PS2 this guide has been
               delayed in completion. Fell free to send in missing bits - watch
               this space.

==============
2. HOW TO PLAY
==============

X=Accelerate
[]/O=Brake
X+[]/X+O=Hand Brake
R1=Fire Weapon
R2=Drop Weapon
L1=Shout Insult

Nice and simple. ;)

=======
3. CARS
=======

The basis of the game a match comes in the cars. Each has its own 
characteristics, but all are compatable with all weapons (how? search me).
In this section I'll be covering (for each car):

Power: The speed of the car
Grip: How well the car can turn in icy conditions
Drag: How much slipstream you will gain from tailgating
Handling: How well the car turns
Default Track: The track it is designed to be on
Best to be used on: The track that it is funnest on
Comments: Well, comments.


3.1 Jarvis Slugger
------------------

Power:                Abysmal
Grip:                 Average
Drag:                 Excellent
Handling:             Below Average
Default Track:        Angel Peak
Best to be used on:   None in particular
Comments:             This is the perfect car for a beginner, as its slow, but
                      to everyone else, it's ruddy awful. Its only redeeming
                      factor is that you can get a lot of slipstream from the
                      other cars, but you'll be gonig so slow you'll hardly 
                      notice.

3.2 Harbison Banshee
--------------------

Power:                Poor
Grip:                 Good
Drag:                 Excellent
Handling:             Very Good
Default Track:        Khangra Temple
Best to be used on:   Ventura Blvd, due to its size, the Banshee is harder to
                      use on this track, which could create some amusing 
                      moments.
Comments:             Again this is quite good for beginners, due to low power
                      and good handling, but otherwise its very sluggish. But
                      I suppose you could get a thrill because its a MONSTER
                      TRUCK!!!!!!!!!!! Yay!

3.3 Fussey Bahnstormer
----------------------

Power:                Average
Grip:                 Abysmal
Drag:                 Good
Handling:             Good
Default Track:        Neustien
Best to be used on:   Polar Wharf. Low grip on ice can cause very funny racing.
Comments:             Now we're getting a bit more advanced. Higher power and
                      low grip can make an unpleasent experience in Single
                      Player, but as mentioned before, with friends is much
                      more fun. For intermediate drivers only, advnaced if 
                      on ice.

3.4 ML Hammerhead
-----------------

Power:                Average
Grip:                 Below Average
Drag:                 Above Average
Handling:             Very Good
Default Track:        Fort Gidlow
Best to be used on:   Anything EXCEPT Fort Gildow (preferable icy)
Comments:             Holy GODS, this is a boring car. This car pretty much
                      defeats the point of buying Mashed! The only good thing
                      about this car is its handling, but to be honest I never
                      notice it. I suppose its good for beginners, but use it 
                      on another track, preferably icy.

3.5 Newall ThunderStrike
------------------------

Power:                Good
Grip:                 Average
Drag:                 Average
Handling:             Very Good
Default Track:        Ventura Blvd
Best to be used on:   Anything icy
Comments:             My memory seems to think that there was a car almost
                      exactly like this one just beforehand... OH GOD NO!!!
                      THERE'S TWO OF THEM!!!!! Driving this car, I see no
                      difference between this and the Church Sermon of a
                      car above. Ice will only liven this car up.

3.6 Wheatly WildFire
--------------------

Power:                Average
Grip:                 Below Average
Drag:                 Below Average
Handling:             Excellent
Default Track:        Demolition
Best to be used on:   Demolition, frankly, because perfect handling is probably
                      what you'll need.
Comments:             What can I say? This is an average car. Nothing special. 
                      Great for an average day, with average wheather, and
                      for when your feeling pretty average. Average. Av-er-age.
                      Yup.

3.7 Gidion Shrukien
-------------------

Power:                Good/Very Good (Can't really decide)
Grip:                 Below Average
Drag:                 Average
Handling:             Very Good
Default Track:        Keister Bay
Best to be used on:   Timgidski. High power around tight bends makes a good
                      race.
Comments:             This is the turning point, of sorts, of Mashed. From
                      here on, cars start getting powerful, and grip and 
                      handling starts to drop. This is the last bit of 
                      sanity in the game: high power but high handling. 
                      Perfect for a beginner who wants a bit of power too.

3.8 Alison Ruckus
-----------------

Power:                Above Average
Grip:                 Very Good
Drag:                 Good
Handling:             World Class
Default Track:        Polar Wharf
Best to be used on:   Anything at all
Comments:             This is a very good car. In fact this is probably the
                      best car in the game, in my opinion. My only problem
                      is that its on Polar Wharf - it has far too much grip to
                      make a fun race on the track.

3.9 RLH Miliga
--------------

Power:                Below Average
Grip:                 Below Average
Drag:                 Below Average
Handling:             Very Good
Default Track:        Tierra Piedra
Best to be used on:   Angel Peak. Plain track for plain car.
Comments:             Possibly a third Hammerhead? Not quite, but near as
                      dammit. Very plain, won't give the kick that other cars
                      will. However low grip might call for a good ice race.

3.10 Latchem SwitchBlade
------------------------

Power:                Very Good
Grip:                 Poor
Drag:                 Above Average
Handling:             Good
Default Track:        Koko Bay
Best to be used on:   Koko Bay. The good handling to power ratio of this car
                      makes a nice challenge.
Comments:             Fastest car up to yet, and is does pack quite a punch.
                      The low grip is quite nice for sliding round corners at
                      top speed, which is always fun to do. Reasonable drag
                      also makes sure that your never out of the race. 
                      Experts only, if you don't mind. 

3.11 Thompson Hurricane
-----------------------

Power:                Above Average
Grip:                 Very Good
Drag:                 Very Good
Handling:             Excellent
Default Track:        Silver Creek
Best to be used on:   Makes a good race on Redpool Tip or Koko Bay.
Comments:             Almost a tuned up version of the above hammerhead, but
                      with less power and better steering

3.12 AW Racing Nemisis
----------------------

Power:                Good
Grip:                 Above Average
Drag:                 Average
Handling:             Good
Default Track:        Timgidski
Best to be used on:   None in particular
Comments:             Mashed takes quite an oddturn here. The cars start 
                      getting slower for the next couple of tracks, why
                      does it do this? Search me. Maybe its because the
                      tracks are getting tricky. If anyone can give me a better
                      reason, then contact me. Anywho, this car is about as 
                      tame as a cat. Go easy on it.
          

3.13 McGrath VenomVX
--------------------

Power:                Average            
Grip:                 Below Average
Drag:                 Below Average
Handling:             Good
Default Track:        Redpool Tip
Best to be used on:   Nothing in particular
Comments:             (see above)

3.15 Genesis
------------

Power:                World Class
Grip:                 Very Good
Drag:                 Poor
Handling:             Average
Default Track:        Hattan City
Best to be used on:   All tracks
Comments:             This is the ultimate test of a drivers skill. This car
                      goes like stink, and with low drag you'll find it hard
                      to catch up to others with slipstreaming. Its grip and
                      handling are nescesary, otherwise you wouldn't be able 
                      to control the beast!

==========
4. WEAPONS
==========

Now its time to arm these super slick cars with as many weapons and ammo they
can hold without the bottom falling through casting the driver into a firey 
death. *cough*

NB: For more information on weapons, check [name]'s FAQ on weapons on GameFAQs.

4.1 Machine Gun
---------------

Fires:       Forward
Ammo:        Approx. 50
Range:       5 or 6 car lengths
Aiming:      Laser Sight
Description: Fires a hail of quick fire bullets

Comments:    Just a generic shooty-ma-jig. Unloading all the ammo at the back 
             of a car will usually destroy the whole boot, but the chances are
             the victim has already span out of control and crashed, as this
             gun pretty much disables the steering system of any car.

4.2 Flash
---------

Fires:       Everywhere
Ammo:        1
Range:       More than 50 stretch limos in all directions (ie. everywhere)
Aiming:      None needed
Description: Creates a blinding flash, which blinds all players for a short
             time

Comments:    This is a bit of a russian roulette weapon. It really is only 
             useful on human opponents, but it could throw you off course
             as well (Lower level CPUs will slow down as well.) Otherwise 
             there is nothing else to say. Oh, for maximu effect use on 
             corners.

4.3 Mines
---------

Fires:       Behind
Ammo:        2
Range:       N/A
Aiming:      None needed
Description: Explosive landmine. Will only explode when there is a red light, 
             one second after planting

Comments:    If you pick these up, its best to just plant them straight away to
             make room for other weapons, and you will still come back next lap
             anyway. However when detonated they usually kill, if not they will
             knock the steering of balance a bit.

4.4 Oil Slick
-------------

Fires:       Behind
Ammo:        1, but leaves a trail of about 3 car lengths
Range:       N/A
Aiming:      None needed
Description: Leaks oil on the groud, lowering a cars grip for a few seconds.

Comments:    Not very useful, unless on ice or when using cars with low grip.
             Always use on a turn, otherwise there will be no point.
              
             (Wacky Races? Yeah, I thought so.)

4.5 Drum Bomb
-------------

Fires:       Behind
Ammo:        2
Range:       3 Car lengths, but varies depending on speed
Aiming:      Turn while firing to direct
Description: Fires a higly explosive drum into the air

Comments:    When used correctly, this can be VERY dangerous. Its blast range
             could easily take out all three other opponents, but make sure
             you're going fast enough otherwise it will get you as well. NEVER
             FIRE WHEN STATIONARY! Fire both at once for a combo hit and funny
             barrel roll crashes!

4.6 Mortar
----------

Fires:       In Front
Ammo:        3
Range:       Upto the whole screen, but varies due to homing properties
Aiming:      Slightly Homing
Description: Fires a cannon-like missle at the opponent

Comments:    My favourite. :) Can usually save a point due to its magnificent
             range and homing, and its also very deadly, usually tipping an
             opponent over. Again, a huge blast range can usually take out a
             spread of opponents, and from far away! Magic.

4.7 Missle
----------

Fires:       In Front
Ammo:        1
Range:       Missle self destructs after about fifteen car lengths flight
Aiming:      Laser Sight and Homing
Description: Shoot a highly fatal car-to-car missle usually causing death.

Comments:    This is easily the best weapon on the game. Fast, accurate, and 
             deadly, this mighty weapon packs the biggest punch on straights.
             The only real problem is that sometimes other cars can get in
             the way of the target car. Oh, and if you don't go fast enough
             when you fire, then you will be likely to drive into your own
             missle. Not fun.

4.8 Air Strike
--------------

Fires:       From Chopper
Ammo:        Umlimited, until all other cars are destroyed.
Range:       N/A
Aiming:      Crosshair and Homing
Description: Shoots an air-to-ground missle from the Mashed chopper

Comments:    Pretty much just the same as a missle, however this is just good
             for revenge on the person who just killed you, or to take out
             a potential winner.

=========
5. TRACKS
=========

We have cars and weapons (not that theres much diffence in this game) - now we
need tracks. Tracks can vary in 5 cartegories: Regular (no symbol), Reverse
(round arrow), Mirror (white and black box), Icy (frost symbol) and Night 
(moon).

All of these are pretty obvious, but Ill still put what they mean here, cos I
love ya.

Normal: Just the track. As it was meant.
Reverse: Same track, but all shortcuts and turns come in backwards order
Mirror: All turns are switched, but come in the same order as normal
Icy: Grip is reduced heavily on slippery surfaces
Night: Low visibility when you pull away

We got 15 juciy tracks in the Fully Loaded version of this game. Have at them.

NB: All runthroughs are in REGULAR mode (or icy  if always icy)

5.1 Angel Peak
--------------

Regular:       Yes
Reverse:       No
Mirror:        Yes
Icy:           Yes
Night:         No
Default Car:   Slugger
No. of Turns:  4
Shortcuts:     0

Setting:       A lovely mountain island retreat. The track circles around the
               islands base.
Runthrough:    From the start, straight on to the hairpin bend. Then swerve
               around the gap (or jump it) and enter into the double turn.
               Power down the last straight to finish. No braking needed.
Comments:      Just a simple track to ease everyone into the game. The only 
               special thing is that the default 'Slugger' vehicle is so slow
               that its huge bulk won't quite make the gap at turn 2. So
               don't try.

5.2 Khangra Temple
------------------

Regular:       Yes
Reverse:       Yes
Mirror:        Yes
Icy:           No    
Night:         No
Default Car:   Banshee
No. of turns:  4
Shortcuts:     1 

Setting:       This track circles the picturesque Khangra Temple - a dusty 
               place, which isn't shy of the skeletons in the closet.
Runthroguh:    Power down the straight to the first corner (watch the cliff)
               and head straight, watching where the track narrows. Drive 
               through the gentle hairpin and third corner, and power into the
               fourth corner - a second hairpin with deadly cliff - and drive
               straight to finish.
Shortcuts:     On the last hairpin there is brown decking lining the cliff.
               This cuts out most of the corner, but braking might be 
               necsersary, unless you're really good.
Comments:      Again, not much to say. No braking need unless you try for
               the shortcut, but on the start of a second lap, the colums to
               your left will collapse and crush.

5.3 Neustein
------------

Regular:       No
Reverse:       Yes
Mirror:        Yes
Icy:           Always
Night:         No
No. of turns:  7
Shortcuts:     0

Setting:       On this German (I assume) resort, the icy lake and snowy trails 
               create this scenic course.
Runthrough:    Power off into the first gentle bend, and then into a sharper
               left turn. Then brake into the hard hairpin, power slide if you
               must, then go straight, into the long left turn, which you can
               slide down if you want. Cross the frozen lake into turn 4 - a
               right turn, and aviod the cable cars on the start and end of
               turn 5. Finish off with a left turn and power across the finish.
Comments:      The hairpin turn is always tricky to get right - do you brake 
               and avoid driving off the cliff, or do you power in and risk a 
               crash? Instead of braking, just let go of X, and this should
               get the right speed, but the steering is up to you.

5.4 Fort Gidlow
---------------

Regular:       Yes
Reverse:       No
Mirror:        Yes
Icy:           Yes
Night:         No
No. of turns:  6
Shortcuts:     0

Setting:       The island base of Fort Gildow provides the setting of this
               track, an airfield base power by wind turbines.
Runthrough:    Drive off into the first hairpin - the hardest on this course,
               and then into the next left turn, and into the second, gentler
               hairpin. This goes straight into the next turn, and take the 
               last right-hand turn to finish.
Comments:      Pretty much no braking required, but the 2nd to last is worth
               a mention. To get through fastest, cut the bend so tightly
               that sparks fly, and heading straight should get you to the home
               stretch.  

5.5 Ventura Boulevard
---------------------

Regualr:       Yes
Reverse:       No
Mirror:        Yes
Icy:           No (but why?????)
Night:         Yes
No. of Turns:  4
Shortcuts:     Depends on traffic

Setting:       The main thouroughfare between Mashed circuits also proposes a
               dangerous tack here. Rush hour traffic is perpetual on this busy
               freeway.
Runthrough:    Start and turn the left turn into the middle of rush hour
               traffic, and weave through the cars and trucks to the off ramp.
               Turn left, and turn left again to get back on the freeway and
               weave through some more traffic before coming off, doing a last
               left turn and finishing. 
Comments:      There IS a pattern (I think) with the traffic. If you see a
               truck in a lane, swerve round it and follow that lane. In other
               words, whichever lane a truck was in will not have another truck
               in the next wave of trucks. I think. Yeah. Last thing, on the 
               second turn, handbrake turn to get the quickest line.

5.6 Demolition
--------------

Regular:       Yes
Reverse:       Yes
Mirror:        Yes
Icy:           No
Night:         No
No. of turns:  5
Shortcuts:     5

Setting:       This course on this beautiful 15 story building was the perfect
               place for a race - the racers didn't know it was to be
               demolished today.
Runthrough:    Start off into the right turn, then take the S-bend to the next
               right turn. Jump the gap and turn right, and power across the 
               finish
Shortcuts:     1. Cuts the first turn
               2+3. Cuts the entire S-bend out into a straight line.
               4. Up a ramp after the S-bend. Whether this is quicker or not is
                  debatable, but there are two weapons up here, and easier 
                  acsess to number 5.
               5. Cuts the last corner. Also leads to a weapon.
Comments:      Such a short a simple track, yet one of the best in the game. 
               Of course, the quickest line is to take all of the shortcuts,
               but you may miss a lot of weapons. Every so often the building
               falls down a little more, throwing you off course.

5.7 Keister Bay
---------------
Regular:       Yes
Reverse:       Yes
Mirror:        Yes
Icy:           No
Night:         No
No. of turns:  7
Shortcuts:     1

Runthrough:    Start and go left, then right. Swerve round the S-bend, into a
               short straight followed by gentle left. Go up the hill, Then 
               brake hard for the hairpin left. Go over the bridge and down
               the hill to another left hairpin, then take the double left turn
               down the last straight to finish.
Shortcuts:     1. Go wide on the first corner the cut the first half of the S
                  Bend
               2. Take the ramp to cut out the next corner
Comments:      ALWAYS take the first shorcut. This cuts a lot off your time.
               Also, the bridge gets narrower every lap, until it turns into
               a ramp.

5.8 Polar Wharf
---------------

Regular:       No
Reverse:       No
Mirror:        Yes
Icy:           Always
Night:         Yes
No. of Turns:  2
Shortcuts:     0

Setting:       This fishing platform can often get pretty icy - probably 
               because its in the Arctic Circle.
Runthrough:    Power forward into the first left hairpin, the power off
               into the second left hair pin. Thats it.
Comments:      Like Demolition, this is simple and addictive. The only word I
               have to give is on the turns, for the best line stay on the 
               right hand side of the track, come into the corner wide, and
               keep a steady spped as you go.          

5.9 Tierra Piedra
-----------------

Regular:       Yes
Reverse:       No
Mirror:        Yes
Icy:           No
Night:         Yes
Turns:         5
Shortcuts:     0

Setting:       To be honest I have no idea what this place could be. Hazard a
               guess and I'll put it here for you. 
Runthrough:    Power into the first turn and crash thorugh the house for a 
               weapon. Drive across the bridge and turn into a sharper left
               turn, and weave around (or cross) the middle bridge. Go either
               way around the roundabout, and jump the gap. Turn right 
               immediately, and zoom off into the sloping hairpin, power
               down the final straight to finish.
Comments:      The roundabout pose a bit of a quandary (ooh big word). Go
               left for a faster time to the ramp, go right for a weapon.
               Also, its best to dirve up the ramp at an angle, so that some
               of the turn is done before you even land.

5.10 Koko Bay
-------------

Regular:       No
Reverse:       Yes
Mirror:        Yes
Icy:           No
Night:         Always
Turns:         5
Shortcuts:     See below

Setting:       The waves crash on the rocks as you drive atop the cliffs and
               beach in this circuit.
Runthrough:    Power off into the first left turn, and then into the next left
               turn. After that, negotiate a tricky clifftop S-bend, and
               head for the beach. Weave around the rock filled beach, turn
               left at the end, and zoom across the finish.
Comments:      On the beach a number of routes could be taken, so the shortcut
               is really what is comfortable to you. Me? I just crash into
               every rock en route. Like pinball it is.

5.14 Nukov
----------

Regular:       Yes
Reverse:       No
Mirror:        Yes
Icy:           Would've been great, but no.
Night:         No
Turns:         8
Shortcuts:     2

Setting:       This russian city is being destroyed - one final race should add
               to the moment.
Runthrough:    Power off and turn left, and left again. Weave around the gentle
               S-Bend, avoiding the shells from the tanks, then turn right and
               clear the gap. Go straight on and board the boat. Dismount the 
               boat on the smae side that you entered. Turn left, then right,
               go either way around the fountain and power through the finish.
Shortcuts:     1. On the first tunr the building to your left is half destroyed
               2. On the first turn after the boat, drive thorugh the 
                  graveyard to your left.
Comments:      This is the best track of the game. It challenging, yet still
               fun especially on the boat. The only tip on the boat is to use
               your handbrake when nearing the edge, you get a higher turning
               circle.


=============
6. GAME MODES
=============

Mashed boasts a healthy selction of six game modes, each with their own 
challenge, but all ludcrously fun. Here they are.

6.1 Battle Game
---------------

Multiplayer?: Yes
Weapons?: Yes (hence the name BATTLE game)

Rules: The main backbone of the game is this mode. The aim is to eliminate all
       players in a round in order to score points, the first to 8 point being
       the winner.(12 for 4-player). A player is eliminated if he is flipped on
       his roof or side, if he runs of the track, or if he is sucked off the 
       screen. When there is one racer left, the points are calculated and the
       next round starts, from where  the last one finished.

       Points are give depending on place and number of players:

       Players    First   Second   Third   Fourth
       -------    -----   ------   -----   ------
          2        1pt     -1pt     N/A     N/A
          3        1pt     0 pt    -1 pt    N/A
          4        2pt     1 pt    -1 pt    -2pt

Comments: The aim is to be the last man standing, so there are two ways to go 
          here. Firstly, you can concentrate on going fast and losing your
          opponents, or ram/shoot/blow up people to get them off the track or 
          on their roof. I'm pretty sure a lot of people go with the latter, 
          but there is a good reason for this. IF you try to outdrive  your 
          opponents, you will probably end up at the top of the screen, meaning 
          that YOU WILL NOT BE ABLE TO SEE WHATS AHEAD! Unless you have an 
          unrealistic memory, don't try to outdrive, and lets face it, blowing 
          people up is much more fun.

6.2 Race
--------

Multiplayer?: Yes
Weapons?: Yes

Rules: Complete three laps of the track before anyone else. Simple as. 

Comments: Well, how do you win a race? Speed is improtant, clip corners at
          speed, etc. Weapons are optional, but I think the mortar and missle 
          are very useful to get the edge, but don't go for weapons if you 
          have to go out of your way or risk a crash.
          

(In hindsight, I think this part of the guide wasn't necesersary. Oh well, it's
there now)

6.3 Hold The Flag
--------------------

Multiplayer?: Only
Weapons?: Yes

Rules: One person starts with the flag, and tagging him will give you possesion 
       of the flag. The holder of the flag must eliminate the rest of the 
       players to bank the points.

Scoring: Same as battle game

Comments: The important thing to remember is that YOU CAN DRIVE IN EITHER 
          DIRECTION AROUND THE TRACK IF YOU HAVE THE FLAG! A good handbrake
          turn, especially on ice, could leave everyone with their pants down.
          (In fact on ice, you may be able to double bluff people by doing a
          full doughnut). Also, you could just reverse right from the start 
          line, if you have won the previous round. But otherwise just treat
          it as a race.

6.4 Beat the Bomb
-----------------

Multiplayer?: No
Weapons?: No

Rules: For some strange and unexplained reason someone has strapped a bomb to
       your car, and you must race to the checkpoints on the track to delay the
       BOOM!!!!! and stay alive. Usually its two laps.

Comments: Nothing special, except ALL OF THE CAR HAS TO BE OVER A CHECKPOINT
          LINE BEFORE THE BOMB BLOWS. Don't get infuriated (like yours truly)
          when the front of your car crosses the line but you still explode. 
          In fact, I think I might have broken that pad. Oh well.

6.5 The Fugitive
----------------

Multiplayer?: No
Weapons?: No

Rules: That random criminal is escaping! You must stop him but luckily (even
       though the car looks quite undamaged) only one slight tap should total
       his ass. Yes, this is as unbeleivable as it sounds. But then again
       why would a group of cars race on top of a in-the-process-of-being-
       demolished building? Live with it. Oh, and get him after three laps.

Comments: This guy must have some sort of licence, because he is a great
          driver. To keep up you will probably need to take every shortcut at
          your disposal. Good luck with that. 

6.6 Survival
------------

Multiplayer?: No
Weapons?: Yes

Rules: Survive. Can you see why its called 'Survival' now?

Comments: I LOVE this mode. It saddens me that there is only two instances of
          it (Polar Wharf & Nukov). Basically, avoid all of the other 
          three cars because they are killing you. A very good tip is to wait
          three seconds after the green light so that the other cars go 
          forward, and then reverse towards you to attack. Start right when
          they reverse to give you a good cushion of a head start. Also
          remember that SPEED DOESN'T MATTER, its all about cunning tactics.

6.7 Kill The Copter
-------------------

Multiplayer?: No. Would've been cool though.
Weapons?: Missle and Machine Gun only

Rules: Destroy the Copter before it destroys you.

Comments: This is kinda like The Fugitive, except that you have weapons and
          must destroy the Fugitive, who is in a copter not a car. So really,
          its not like the Fugitive. Buh. Anyway, the copter usually strikes
          on the corners, shooting machine gun bullets and missles atcha. So
          the best place to go is on the straights. MAKE EVERY BULLET COUNT, 
          power-ups will not reappear after on lap, so make sure you're close
          enough before you unload your guns. Missles take about a quarter of 
          the copter's health off, so these are invaluble, but they are in 
          harder places to reach, and you can't start again if you fall off.

================
7. TIPS AND SUCH
================

* To get a turbo start, hit the gas right on the green light - the closer the
  better. I think getting it bang on will give you a turbo start, but I will
  have to confirm that.

* Maximise slipstream. Races can often be lost or won if you or your opponents
  use the slipstream of other cars.

* When playing against a team, CPUs have the EXTREMELY annoying habit of 
  sacrificing their lives to kill you, and yet still winning the point (as
  they are on a team). A quick-witted drive is the only way to counter this -
  there is no foolproof solution.

* If you need to get a car of your tail, try 'fish hooking'. Simply sway from
  side to side, and your pursuer will ram into the back of you and lose
  control. (This doesn't tend to work as well on icy tracks)

* Master the handbrake turn. When used correctly on corners it can give you
  high speed entry and exit, and could possibly knock one of the other racers
  off the track. (Again, on icy tracks this won't work)

* There are a variety of different shunts and rams from all different
  directions, but I think that the most hurty one is the 'line and sinker'.
  (I made that up. Catchy ain't it?) Drive side by side until you're  
  ahead of your opponent just by the bonnet, and sweep across his path. If
  done corrcectly, the back of your car should hit him, causing him to be 
  knocked out of control, while he knocks you back onto the straight and
  narrow. (For a change, the DOES work well on icy surfaces)

* Make sure to prioritize. Always aim for leaders or players with crowns.

* Try and learn the eaiser shortcuts, they usually still prove effective.
  (Demolition is the best track for shortcuts.)

7.1 Unlocks
-----------

Tracks:

Angel Peak -           Unlocked from start
Khangra Temple -       Unlocked from start
Neustien -             Get Bronze cup in Khangra temple
Fort Gildow -          Get Bronze cup in Neustien
Ventura Blvd -         Get Bronze cup in Fort Gildow
Demolition -           Get Bronze cup in Ventura Blvd  
Keister Bay -          Get Bronze cup in Demolition
Polar Wharf -          Get Bronze cup in Keister Bay
Tierra Piedra -        Get Bronze cup in Polar Wharf
Koko Bay -             Get Bronze cup in Tierra Piedra
Silver Creek -         Get Bronze cup in Koko Bay
Timgidski -            Get Bronze cup in Silver Creek
Redpool Tip -          Get all Bronze Cups
Nukov -                Get all Silver Cups 
Hattan City -          Get all Gold Cups 

Tournaments:

Turbo Tournament -     Get all Bronze Cups
Ice Tournament -       Get all Silver Cups
Night Tournament -     Get all Gold Cups

Cameras:

4 Special Cameras -    Get all Trophies on all tracks

=====================
8. CREDITS AND THANKS
=====================

* Thanks to CJayC (Chris Jay Johnson? Worth a guess...) for maintaining such
  a brilliant site called GameFAQs. You rock!

* Thanks to the admins of NeoSeeker and CheatPlanet. You rock too!!

* Thanks to my three good friends Matthew Taylor, Daniel Howarth, and Max
  Arthur (Max is only being included because he stole my ruler in Science
  and this was the only way I could get it back.) They are all great friends
  who have just been generally supportive. And Jordan Barlow too.

* Thanks to my brother, Alfie, who helped me with some tracks and cars.

* Thanks to you - the readers and contributors of many gaming sites across the
  WWW!

==============
9. CONTACT ME
==============

Queries? Questions? Praise? Want to slag off my first FAQ by pionting out all 
of my mistukes? (I know about the two in that last sentence BTW)

Email me at: opal_decept@hoptmail.co.uk (Yes I'm English)

Sometimes I'm on MSN too. But not very often.

=====================
10. LEGAL MUMBO JUMBO
=====================

This FAQ is allowed on the following sites:

www.gamefaqs.com
www.neoseeker.com

It cannot be published on other websites without my written permission. You may
print it out for personal ues, but do not pass it off asyour own work or sell
it to others. Why should you make profit if I can't? -_-

(c) Milo Pilkington (Opal Decept)

===================
11. VERSION HISTORY
===================

Version 0.93 (04/2/07)- Nukov added

Version 0.9  (19/8/06)- Tierra Piedra added
                        Koko Bay added
                        Genesis car added

Version 0.8  (18/8/06)- First posted edition
                        Still a few trakcs and cars missing

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