Ninja Gaiden Black Essence FAQ
by Yebyosh ( yebyosh_at_hotmail_._com )
Version 1.1 ( 23 March 2006 )
1234567890123456789012345678901234567890123456789012345678901234567890123456789
( Please view with courier fonts )

History
-------

v1.0      18 Mar 2006      Created this document
v1.1      23 Mar 2006      Reorganised Essence Spawn, added in Eternal Legend,
                           added new findings on combos
v1.2      29 Mar 2006      Added in more findings.
v1.3      06 Jun 2006      Reorganised list, added more findings and
                           corrections.

Contents
--------

1. List of Essence Spawn
   a. Animals
   b. Ninjas
   c. Samurais
   d. Special Assault Team ( SAT )
   e. Mechanised Special Assault Team ( MSAT )
   f. Vigoorian Infantry
   g. Mechanised Vigoorian Infantry
   h. Humanoid Fiends
   i. Undead Fiends
   j. Insectoid Fiends
   k. Reptillian Fiends
   l. Fish Fiends
   m. Worms
   n. Fiend Ryus
   o. Eternal Legend Bosses
2. Combo Multiplier
3. Q&A
4. Credits
5. Need to Do's

1. List of Essence Spawn
------------------------

First figure is without Armlet of Benediction, second figure is with Armlet of
Benediction.  An ET ( 1 charge ) kill multiplies the base essence by 3.0.  An
UT kill ( 2 charges ) kill multiplies it by 7.0.

a. Animals

   Bat
   Normal Kill        5 / 6
   ET Kill           15 / 18
   UT Kill           35 / 42

   Bat ( Eternal Legend )
   Normal Kill       20 / 24
   ET Kill           60 / 72
   UT Kill          140 / 169

   Explosive Bat
   Normal Kill       20 / 24
   ET Kill           60 / 72
   UT Kill          140 / 169

   Horse
   Normal Kill      100 / 120

b. Ninjas

   Brown Ninja ( Lesser )
   Normal Kill       50 / 60
   ET Kill          150 / 181
   UT Kill          350 / 423

   White Ninja ( Greater/shadow )
   Normal Kill       50 / 60
   ET Kill          150 / 181
   UT Kill          350 / 423

   White Ninja ( Greater/shadow, Eternal Legend )
   Normal Kill      150 / 181
   ET Kill          450 / 544
   UT Kill         1050 / 1270

   Black Ninja ( Spider )
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Black Ninja ( Spider, Eternal Legend )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

   Purple Ninja ( Vigoorian )
   Normal Kill       70 / 84
   ET Kill          210 / 254
   UT Kill          490 / 592

   Purple Ninja ( Vigoorian, Eternal Legend )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

   Red Ninja ( Flame )
   Normal Kill      150 / 181
   ET Kill          450 / 544
   UT Kill         1050 / 1270

   Demonic Ninja ( Mage )
   Normal Kill       90 / 108
   ET Kill          270 / 326
   UT Kill          630 / 762

c. Samurais

   Samurai
   Normal Kill       50 / 60
   ET Kill          150 / 181
   UT Kill          350 / 423

   Samurai ( Eternal Legend )
   Normal Kill      80  / 96
   ET Kill          240 / 290
   UT Kill          560 / 677

   Silver Samurai ( Mission Mode )
   Normal Kill      550 / 665
   ET Kill         1650 / 1996
   UT Kill         3850 / 4658

   Silver Samurai ( Story Mode )
   Normal Kill      150 / 181
   ET Kill          450 / 544
   UT Kill         1050 / 1270

d. Special Assault Team ( SAT )

   White SAT ( foot soldier)
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   White SAT ( foot soldier, Eternal Legend )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

   Black SAT ( commander )
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Black SAT ( commander, Eternal Legend )
   Normal Kill      150 / 181
   ET Kill          450 / 544
   UT Kill         1050 / 1270

   Purple SAT ( grenadier )
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Purple SAT ( grenadier, Eternal Legend )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

e. Mechanised Special Assault Team ( MSAT )

   Blue MSAT ( foot soldier )
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Black MSAT ( commander )
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Black MSAT ( commander, Eternal Legend )
   Normal Kill      150 / 181
   ET Kill          450 / 544
   UT Kill         1050 / 1270

   Gold MSAT ( grenadier )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

f. Vigoorian Infantry

   Rocket Vigoorian Infantry ( Heavy )
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Rocket Vigoorian Infantry ( Heavy, Eternal Legend )
   Normal Kill      300 / 362
   ET Kill          900 / 1088
   UT Kill         2100 / 2540

   Rifle Vigoorian Infantry
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Rifle Vigoorian Infantry ( Eternal Legend )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

g. Mechanised Vigoorian Infantry

   Mechanised Rocket Vigoorian Infantry ( Heavy )
   Normal Kill      250 / 302
   ET Kill          750 / 907
   UT Kill         1750 / 2117

   Mechanised Rocket Vigoorian Infantry ( Heavy, Eternal Legend )
   Normal Kill      300 / 362
   ET Kill          900 / 1088
   UT Kill         2100 / 2540

   Mechanised Rifle Vigoorian Infantry
   Normal Kill      250 / 302
   ET Kill          750 / 907
   UT Kill         1750 / 2117

h. Humanoid Fiends

   Brown Imp ( Lesser )
   Normal Kill       50 / 60
   ET Kill          150 / 181
   UT Kill          350 / 423

   Pink Imp ( Greater )
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Armored Imp ( Slider/shadow )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

   Black Imp ( One-eyed/crab, Mission Mode )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

   Black Imp ( One-eyed/crab, Story Mode )
   Normal Kill      300 / 362
   ET Kill          900 / 1088
   UT Kill         2100 / 2540

   Bast Fiend
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

   Greater Bast Fiend
   Normal Kill      400 / 483
   ET Kill         1200 / 1451
   UT Kill         2800 / 3387

   Temple Knight ( Monk/scarlet/scythe/reapers )
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Temple Knight ( Monk/scarlet/scythe/reapers, Eternal Legend )
   Normal Kill      150 / 181
   ET Kill          450 / 544
   UT Kill         1050 / 1270

   Soldier Fiend ( Fiend SAT )
   Normal Kill      150 / 181
   ET Kill          450 / 544
   UT Kill         1050 / 1270

   Soldier Fiend ( Fiend SAT, Eternal Legend )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

   Ogre
   Normal Kill      500 / 604
   ET Kill         1500 / 1814
   UT Kill         3500 / 4234

i. Undead Fiends

   Archer Ghul
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Archer Ghul ( Eternal Legend )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

   Melee Ghul
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Axe Ghul ( Eternal Legend )
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

   Mace Ghul ( Eternal Legend )
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

   Soldier Ghul ( Zombie SAT )
   Normal Kill     1000 / 1209
   ET Kill         3000 / 3629
   UT Kill         7000 / 8469

j. Reptillian Fiends

   Galla
   Normal Kill      200 / 241
   ET Kill          600 / 725
   UT Kill         1400 / 1693

   Gobdekk ( Thorn Gallas, PotMN2 & DotF2 only )
   Normal Kill     1000 / 1209
   ET Kill         3000 / 3629
   UT Kill         7000 / 8469

k. Insectoid Fiends

   Bee Fly ( Wasp/cyclops wasps )
   Normal Kill       50 / 60
   ET Kill          150 / 181
   UT Kill          350 / 423

   Pill Bug
   Normal Kill      100 / 120
   ET Kill          300 / 362
   UT Kill          700 / 846

l. Fish Fiends

   Ghost Fish
   Normal Kill       80 / 96
   ET Kill          240 / 290
   UT Kill          560 / 677

   Greater Ghost Fish
   Normal Kill      160 / 193
   ET Kill          480 / 580
   UT Kill         1120 / 1355

   Armored Shagerus ( Armored Moat Fish )
   Normal Kill     2000 / 2419

   Shagerus ( Moat Fish )
   Normal Kill     1000 / 1209

m. Worms

   Thunderbolt Worm
   Normal Kill      500 / 604
   ET Kill         1500 / 1814
   UT Kill         3500 / 4234

   Fire Worm
   Normal Kill      700 / 846
   ET Kill         2100 / 2540
   UT Kill         4900 / 5928

n. Fiend Ryus

   Fiend Ryu ( BotA5 )
   Normal Kill    20000 / 24199
   ET Kill        60000 / *7061
   UT Kill        *8928 / 10802

   Fiend Ryu ( Story Mode Dragon Sword )
   Normal Kill     5000 / 6049
   ET Kill        15000 / 18149
   UT Kill        35000 / 42348

   Fiend Ryu ( Story Mode Dabilahro )
   Normal Kill     8000 / 9679
   ET Kill        24000 / 29038
   UT Kill        56000 / *2221

   Fiend Ryu ( Story Mode Kitetsu )
   Normal Kill    10000 / 12099
   ET Kill        30000 / 36298
   UT Kill        *4464 / 5401

   Fiend Ryu ( Story Mode Vigoorian Flails)
   Normal Kill    12000 / 14519
   ET Kill        36000 / 43558
   UT Kill       *18464 / 22340

   Fiend Ryu ( Story Mode Unlabored Flawlessness )
   Normal Kill    20000 / 24199
   ET Kill        60000 / *7061
   UT Kill        *8928 / 10802

o. Eternal Legend Bosses

   Masakado ( Eternal Legend )
   Normal Kill     1500 / 1814
   ET Kill         4500 / 5444
   UT Kill        10500 / 12704

   Dynamo ( Eternal Legend )
   Normal Kill     2000 / 2419
   ET Kill         6000 / 7259
   UT Kill        14000 / 16939

   Hydracubus ( Eternal Legend )
   Normal Kill     1000 / 1814

   Yotunfrau ( Eternal Legend )
   Normal Kill     1000 / 1209
   ET Kill         3000 / 3629
   UT Kill         7000 / 8469

   Doku ( Eternal Legend )
   Normal Kill     1000 / 1209
   ET Kill         3000 / 3629
   UT Kill         7000 / 8469

   Marbus ( Eternal Legend )
   Normal Kill     3000 / 3629
   ET Kill         9000 / 10889
   UT Kill        21000 / 25408

   Nicchae ( Eternal Legend )
   Normal Kill     1000 / 1209
   ET Kill         3000 / 3629
   UT Kill         7000 / 8469


* The essence calculation process uses a 16-bit container ( which means a
  value of 65535 max ).  During calculation of the essences, the intermediate
  floating figure is stored into this container, and truncates the resultant
  figure down to the 2 least significant bytes.  If wearing an Armlet of
  Benediction, this figure is then multiplied with 1.20995, and suffers the
  same fate.

Note : In some boss encounters, its minions beside it are considered killed
       when it ( the boss ) is killed.  The minions in this case are considered
       to have been normally killed for purposes of essence spawning.

2. Combo multiplier
-------------------
If your combo counter is at the number of hits as below when you killed
someone, a combo multiplier is added in as follows.

The modifier is capped at +5.0 which means any combo above 50 hits is
practically for show.

Number of Hits / Additional Multiplier
     20 - 24   / +2.0
     25 - 29   / +2.5
     30 - 34   / +3.0
     35 - 39   / +3.5
     40 - 34   / +4.0
     45 - 39   / +4.5
      >= 50    / +5.0

This multiplier affects the essence from an essence technique kill as well.
For example, assuming we kill a temple knight with different techniques and
various combos.  The non benedicted essences collected would be like the table
below.

                                         Number of Hits
Type of Kill               16       |          33        |        50
   Normal         x ( 1 + 0 ) = 100 | x ( 1 + 3 ) = 400  | x ( 1 + 5 ) = 600
     ET           x ( 3 + 0 ) = 300 | x ( 3 + 3 ) = 600  | x ( 3 + 5 ) = 800
     UT           x ( 7 + 0 ) = 700 | x ( 7 + 3 ) = 1000 | x ( 7 + 5 ) = 1200


3. Q & A
--------
Q. How much karma is essence worth in Mission Mode?
A. The essence you have at the end on mission completion is multiplied by 2,
   then multiplied by the mission difficulty.
   In other words,
   - Normal  : x2 x1.0 = x2
   - Hard    : x2 x1.5 = x3
   - V.Hard  : x2 x2.0 = x4
   - M.Ninja : x2 x2.5 = x5

Q. Is it worth doing 999 hit combos in Mission Mode to exploit essence and
   combo score?
A. With Fatman67's confirmation of the maximum combo essence modifier, it
   becomes pointless to execute combos for the aim of score.  You can also get
   better essences through UTs.  Furthermore you get higher bonuses from UTs
   per second than combos.  Overall, unless you are going for flair, combos are
   near worthless in the game.

Q. How does the Armlet of Benediction work?
A. The Armlet of Benediction increases the essence taken in by 20.995%.  This
   is calculated only when the essence has been taken into Ryu's body.  So kill
   the fiends, put on the Armlet to increase the essence as they come in, then
   replace it with other Armlets and go back to kill.

   Note that if you actively absorb yellow essences for UTs ( by holding Y ),
   the absorbed essences are calculated at 1/5 of their spawned values.  The
   effect of the Armlet is ignored for this method of absorbtion.

Q. How is the end of chapter essence score in Story Mode calculated?
A. For every chapter's completion ( except chapter 16 ), the essence you have
   at the beginning of the chapter ( Essence_start_chp ) is subtracted from the
   essence you have at the end of the chapter ( Essence_end_chp ).  This
   results in the essence for that chapter ( Essence_chp ).

   i.e. Essence_chp = Essence_end_chp - Essence_start_chp

   Essence_chp is then simply multiplied by 5 to derive your end of chapter
   essence bonus.  It is capped at 10,000, meaning all you need to get the full
   full bonus is to get a surplus of 2,000 essence.  What this also means is
   that if you start off a chapter with 98,000 essence or more, you will never
   receive the full bonus for that chapter.  For chapter 16, the calculation is
   simply based on how much essence you have at the end of game.  Again the
   points for it is capped at 10,000.

4. Credits
----------
- Thank you, Team Ninja for creating the best action game I have played so far.

- Thank you, IberianWarrior for hosting many great videos of many great
  players, as well as the forum for discussion ( http://iberiansninjagaiden.com
  ).

- Thank you, Edge AoM and Captain Tuttle for the karma spawned by Story Mode
  Fiend Ryus.

- Thank you, GameFAQs for hosting this FAQ.

- Thank you, Fatman67 for confirming the modifiers for the combos.

If you find any mistakes or wish to clarify some data, please contact me over
email.  Thank you.