Jade Empire
Review by Grevious1991
"Don't worry, you don't have to speak chinese to play this..."
You'll hear no comparisons between this and Knights of the Old Republic here. However, you will read the opinion of a pretty satisfied gamer.
First off--I love anything Chinese, be it food, films, or pseudo-Chinese video games. This is pseudo-Chinese in that it takes famous Hong Kong cinematic elements such as kung-fu and interesting character names yet for some reason shies away from actual Chinese culture. I have heard people complain about that, but it doesn't really bother me. I get a kick out of people calling themselves things like "Sun Li the Glorious Strategist" and being serious about it.
PROS- (and there are several, in my opinion): The game is beautifully designed--the environments are often stunning and the character models look great. (Side track--doesn't Wu the Lotus Blossom look kinda Michelle Yeoh-like? Or is it just me?) Even the bad guys look marvelous. The demon-type villains are frightening yet wonderful to look at. Another pro is the nifty ability to stick your nose into everybody's business. In fact, you're practically required to. If you see someone crying, you just might earn some money by asking him or her why, and then settling their problems for them. You can take one of two routes in most of the situations. You can follow "The Way of the Open Palm" or you can be wicked and follow "The Way of the Closed Fist." Both are pretty self-explanatory and in the game it's almost painfully easy to distinguish which response goes with which path. Another customizable feature is the conversation skill. You can choose to intimidate, charm, or just be intuitive. It's always fun to see how the person you're talking to reacts. And it gets better--bad guys react to different voice tones than good guys, which is expected.
The combat is touted as the central aspect of the game, since kung-fu has revealed itself to Americans as an art form. (Many people refer to "Crouching Tiger, Hidden Dragon" when talking about this game--it isn't that dull.) There are oodles of different styles to choose and they each fall under different headings--magic, martial arts, support, or weapons-based. It is essential to swap styles mid-fight, so consequently you can orchestrate some pretty showy fights with multiple stances. If you swap styles at the right time, you can dish out some serious damage. However, if your opponent is invulnerable to that style, you will accomplish nothing. Therefore, it's always good to try all styles on everything to see what hurts it most. You can swipe at ghosts with your sword 'til the cows come home but you won't make a dent in their health bars. You have to change styles and see what sends 'em reeling. On the other hand, combat gets pretty repetitive (Oh great a ghost, better switch to Thousand Cuts) and can be a little dry.
There is some great voice acting in this game as well. I think all of it is pretty good, as it usually fits the character, I didn't notice any repetition, and the dialogue is well-written. (And the characters words come very close to matching their lips.) I have noticed several laugh-out loud moments, usually when my character chose the wrong conversation style .
There are also some pretty amusing characters (*cough* Black Whirlwind *cough*).
It evens comes with something called the Dragonfly minigame. It's a beautiful yet simple top-down shooter. You just shoot enemy flyers as they make elegant patterns around the screen. It makes for a nice change in pace.
CONS-Why does everyone insist on scratching his or her head when speaking with you? Is something going around? Every time you gain a follower they start the head-scratching. I guess it's a gesture to add realism, but nobody itches that much. Second (and this is a matter of opinion, it doesn't bother me), there is a gargantuan amount of dialogue, and lots of it is unskippable. The plot is very important to the game, and how are you going to move it along without saying anything? Taking on all the side quests adds a huge amount of dialogue, especially if you keep saying the wrong things. One con that seriously irritated me, but I can see why it's there. The second-to-last con, and it's enough to annoy anybody, are the frequent load times. These become VERY noticeable in the Imperial Arena. Quest fulfillments take ages. Your character can sprint through the whole game until you run into one of those load times. I don't guess it's too annoying, but I was afraid I'd forget who I was headed to see and what we were supposed to discuss. The fake language created for the game. Only certain people speak it, and it seems to be pretty random. For instance, two people are having a conversation when you walk up. Speaking to one, you find that she speaks English. Chatting to the other reveals that they don't. What were they speaking in before you showed up? (Personally, I think the fake language could have been eschewed in favor of Mandarin Chinese. It has a fantasy sound to it and the developers could have saved some time--it was created ages ago yes, I'm sorry mister linguist who came up with the language) All in all, a game easily recommended to almost anybody. I also found the game to be pretty short, and lacking in the amount of sidequests. Well hopefully that will be fixed in Mass Effect.
Gameplay: 8/10 Repetitive combat, too much dialogue!
Graphics: 10/10 Beautiful environments.
Story: 10/10 You'll get no spoilers from me.
Sound/Music 10/10 Great soundtrack!
Replayability 8/10 Aren't RPG's supposed to have LOTS of sidequests?
FINAL SCORE: 9.2/10
Reviewer's Score: 9/10, Originally Posted: 04/26/07
Recommend This Review
Liked this review? Thought it was well-written and other users need to know about it? Just click to recommend it to other GameFAQs users.
Got Your Own Opinion?
You can submit your own review for this game using our Review Submission Form.

