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Viva Pinata Master Flutterscotch Guide
By Dark Rowan
December 2006, v1

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TABLE OF CONTENTS [quick search code]
I. Introduction                           [vpmfg1]
II. Purpose                               [vpmfg2]
III. Basic Viva Piata Info                [vpmfg3]
IV. Flutterscotch Colors                  [vpmfg4]
V. Flutterscotch Master Romancer Strategy [vpmfg5]
VI. Da End                                [vpmfg6]
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I. Introduction [vpmfg1]

Welcome. I've put together this guide after having spent much time 
*cough*hours*cough* into becoming a master romancer for all of the 
flutterscotch variant species. I decided a few more hours later into the game 
play (I am, as of the writing, nearing gardener level 51, 39 achievments 
unlocked) that I would pass along my hard fought knowledge.
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II. Purpose [vpmfg2]

As I said before, I just wanted to pass along my knowledge and skill as I was 
seeing no one come up with any good ideas on the GFaqs board. Most responses to 
flutterscotch questions were 'This is what you need for X color' or 'Have fun 
breeding them'. I can say I didn't like what I saw. I think better of them than 
that.

My strategy, listed below, was an attempt to create the most efficient usage of 
time and cash. The goal was simple: Achieve all awards (Visit, Resident, 
Romance, and Master Romance) for all 10 flutterscotch species. This is simple 
on paper to do, but when you really get around to doing it you realize what a 
pain it can be. Until you realize there's a way to bend the game mechanics in 
your favor.
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III. Basic Viva Piata Info [vpmfg3]

Right now I am going to go over some rather basic informaion, really quickly 
so everyone reading this guide is on the same page as me while reading the rest 
of the guide.

First off, Romance Candy is your friend. Of course, you must have romanced with
the species first before the candy will even work (or even have the want to eat
it). So, for our friend the FS, at first you are going to need a piece of fruit
and an apple works nicely. It's the cheapest of the general store, both in seed
and in actual fruit. Once that is done, the romance candy will work, and is 
exceedingly cheaper than the fruit (if you buy it, and a tree wont last 
forever)

Second, the romance mini game give you 5 lives at the start of the game. Well, 
almost 5. For every member of a species past the first 2, you start off with one
less life. So with 6 FSs in the garden you are only going to start off with one
life. Better not mess up.

While we are on the subject of species: You need to know that each futterscotch
color actally counts as a separate species, rather than a varient. When you go
to romance a FS, the color must match. A Green and a Pink FS will not mate 
together. As well, for the romance game, the game only checks the current 
species not the total of all 'species varient'. If that confuses you, trust me
I missed this little fact at first. You'll understand this in a little bit.

And one last thing: no matter what color you use to breed, the baby always 
comes out white. There's a racist joke in there somewhere, but I don't think I 
feel like searching. These past 2 facts are a key part of the forthcoming 
strategy.
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IV. Flutterscotch Colors [vpmfg4]

Below find the needs for creating the various colors of flutterscotch. I've 
made the list short. There are other guides on how to grow plants in your 
garden, and I don't need to be repeating them.

For color - White needs to eat
Red       - poppy flower
Yellow    - buttercup flower
Orange    - bird of paradise flower
Green     - watercress flower
Blue      - bluebell flower
Purple    - thistle flower
Black     - tulip flower
Pink      - water lily flower
Brown     - bullrush
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V. Flutterscotch Master Romancer Strategy [vpmfg5]

1. Plant Daisies (or have the hunter fetch if you are that far) so you have 
your first 2 white flutterscotches.

2. Once you have 2 FSs, build them a house.

3. While the house is building, plant or get the required items for a color of 
flutterscotch (like poppy flowers for Red FSs). You're going to need 7 of each 
for each color of FS. I suggest concentrating on one color at a time.

4. Buy or get 2 apples. Feed both of the white FSs an apple a piece.

5. Do a little dance, make a little love/Get down tonight, get down tonight 
(i.e. Romance)

6. After the egg is delivered, have the 2 adults eat the parts from step 2, and 
change color. They both need to be the same color!

7. Buy 2 more apples, and have the newly colored adults eat them to fulfill the 
romance requirement.

8. Do a little dance, make a little love/Get down tonight, get down tonight 
(i.e. Romance)

Now, at this point you should notice something. Remember what I said about the 
game only counting 'species' and not 'varient'? Regardless of whether or not 
the egg has hatched yet, you have 5 chances in the romance game. Since the game 
counts only the current species, it does not count against you all the white FSs
that are born from them. This here is the key to my system. So long as the 
colors are not the same, you will always have the maximum chance to breed.

9. Continue to breed until you have 7 new white FSs. 
**[Bam. Master White FS Romancer Award]**

10. Change the color of 5 of these to the same color as your 'breeders' 
**[Bam, Master Romancer Award, for color you chose]**

11. Sell off all but 2 of this color. Rename them as you please, but they are 
basically 'Breeder 1' and 'Breeder 2' (My names for the Reds I used).

From here on out you are going to follow this pattern:

1. Plant required items for color you are working on.
2. Buy romance candy. Have your breeders each a piece
3. Do a little dance... you get it now, right?
4. Repeat 2 and 3 until you have 6 white flutterscotches.
5. Convert 2 of the white FSs into your desired color.
6. Have these 2 new colors FSs romance.
7. Once the last egg has hatched, convert the remaining FSs into your desired 
color.
8. By this point, you have recieved the resident, romance, and master romance 
awards for this color species. Sell off all 7, keeping your breeders.

You will be repeating the above for the other 8 (for a total of 10) species. At 
the start of the looping, you'll have 2 extra whites to work with but after that
they will all be your creation. At the end you will have made 68 of our 70 
flutters. If you get that far, consider yourself a master.

Small hint here: There are 3 water needing (Waterlilly, Watercress, bullrush) 
and 1 weed type (Thistle) plant on the color list. I makes sense to do these 
near the end, if not right after one another for the water ones. 
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VI. Da End [vpmfg6]

So pretty much this is Credits and Contact Info time.

Credits:
Rare - Holy Hell you guys can you make this game any sweeter? No, don't try to 
answer that. Don't fix what ain't broke.
GameFaqs - For hosting the guide.
http://pinataisland.info - For helping me as I played the game and came up 
with my basic strategy for going through all of this.

Contact:
darkrowan@gmail.com
yahoo: darkrowan
gamertag: darkrowan
originality level: zilch XD
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